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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | - | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0" |
4 | + | local Player = game:GetService("Players").basstracker1970 |
5 | local Mouse,mouse,UserInputService,ContextActionService | |
6 | - | script.Parent = InternalData.RealOwner.Character |
6 | + | |
7 | - | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" |
7 | + | script.Parent = Player.Character |
8 | - | local function createObject (connections, index) |
8 | + | local CAS = {Actions={}} |
9 | - | local proxy = newproxy (true);local meta = getmetatable (proxy); |
9 | + | local Event = Instance.new("RemoteEvent") |
10 | - | local runbind = function (self, i, ...) connections[i]:Fire (...); end; |
10 | + | Event.Name = "UserInput_Event" |
11 | - | while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end; |
11 | + | Event.Parent = Player.Character |
12 | - | meta.__index = function (self, i) |
12 | + | local fakeEvent = function() |
13 | - | if (i == 'TriggerEvent') then return runbind end; |
13 | + | local t = {_fakeEvent=true} |
14 | - | return connections[i] and connections[i].Event or index[i]; |
14 | + | t.Connect = function(self,f)self.Function=f end |
15 | - | end; |
15 | + | t.connect = t.Connect |
16 | - | meta.__newindex = index;meta.__metatable = false;return proxy |
16 | + | return t |
17 | - | end; |
17 | + | |
18 | - | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) |
18 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} |
19 | - | local UserInputService = createObject({"InputBegan","InputEnded"},{}) |
19 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} |
20 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) |
20 | + | function CAS:BindAction(name,fun,touch,...) |
21 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil |
21 | + | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} |
22 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
22 | + | |
23 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
23 | + | function CAS:UnbindAction(name) |
24 | - | if FiredBy.Name ~= InternalData.RealOwner.Name then return end |
24 | + | CAS.Actions[name] = nil |
25 | - | if Input.MouseEvent then |
25 | + | |
26 | - | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit |
26 | + | local function te(self,ev,...) |
27 | - | else |
27 | + | local t = m[ev] |
28 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
28 | + | if t and t._fakeEvent and t.Function then |
29 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end |
29 | + | t.Function(...) |
30 | - | for _,Action in pairs(ContextActionService.Actions) do |
30 | + | |
31 | - | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end |
31 | + | |
32 | - | end |
32 | + | m.TrigEvent = te |
33 | - | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
33 | + | UIS.TrigEvent = te |
34 | - | end |
34 | + | Event.OnServerEvent:Connect(function(plr,io) |
35 | - | end) |
35 | + | if plr~=Player then return end |
36 | - | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService |
36 | + | if io.isMouse then |
37 | - | Event.Parent = NLS([[ |
37 | + | m.Target = io.Target |
38 | - | local Player = owner; |
38 | + | m.Hit = io.Hit |
39 | - | local Event = script:WaitForChild("UserInput"); |
39 | + | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
40 | - | local UserInputService = game:GetService("UserInputService"); |
40 | + | if io.UserInputState == Enum.UserInputState.Begin then |
41 | - | local Mouse = Player:GetMouse(); |
41 | + | m:TrigEvent("Button1Down") |
42 | - | local Input = function(Input,gameProcessedEvent) |
42 | + | |
43 | - | if gameProcessedEvent then return end |
43 | + | m:TrigEvent("Button1Up") |
44 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) |
44 | + | |
45 | - | end |
45 | + | |
46 | - | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) |
46 | + | for n,t in pairs(CAS.Actions) do |
47 | - | local Hit,Target |
47 | + | for _,k in pairs(t.Keys) do |
48 | - | while wait(1/60) do |
48 | + | if k==io.KeyCode then |
49 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
49 | + | t.Function(t.Name,io.UserInputState,io) |
50 | - | Hit = Mouse.Hit;Target = Mouse.Target; |
50 | + | |
51 | - | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) |
51 | + | |
52 | - | end |
52 | + | |
53 | - | end |
53 | + | if io.UserInputState == Enum.UserInputState.Begin then |
54 | - | ]],InternalData.RealOwner.Character) |
54 | + | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) |
55 | UIS:TrigEvent("InputBegan",io,false) | |
56 | - | InternalData.RealInstance = Instance;Instance = setmetatable({},{ |
56 | + | |
57 | - | __index = function (self,Index) |
57 | + | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) |
58 | - | if Index:lower() == 'new' then |
58 | + | UIS:TrigEvent("InputEnded",io,false) |
59 | - | return function (Type, Parent) |
59 | + | end |
60 | - | local Real = InternalData.RealInstance.new(Type,Parent) |
60 | + | end |
61 | - | if not Type then return end |
61 | + | |
62 | - | if Type == "BillboardGui" then |
62 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
63 | - | return setmetatable({},{ |
63 | + | |
64 | - | __index = function (self,Index) |
64 | + | |
65 | - | return Real[Index] |
65 | + | |
66 | - | end; |
66 | + | |
67 | - | __newindex = function (self,Index,Value) |
67 | + | |
68 | - | if Index:lower() == "playertohidefrom" then |
68 | + | |
69 | - | if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end |
69 | + | |
70 | - | else |
70 | + | |
71 | - | Real[Index] = Value |
71 | + | |
72 | - | end |
72 | + | |
73 | - | end; |
73 | + | |
74 | - | __tostring = function(self) return tostring(Real) end; |
74 | + | |
75 | - | }) |
75 | + | |
76 | - | end |
76 | + | |
77 | - | return Real |
77 | + | |
78 | - | end |
78 | + | |
79 | - | end |
79 | + | |
80 | - | return InternalData.RealInstance[Index] |
80 | + | |
81 | - | end; |
81 | + | |
82 | - | __tostring = function(self) return tostring(InternalData.RealInstance) end; |
82 | + | |
83 | - | }); |
83 | + | |
84 | - | InternalData.RealGame = game;game = setmetatable({},{ |
84 | + | |
85 | - | __index = function (self,Index) |
85 | + | |
86 | - | local Sandbox = function (Thing) |
86 | + | |
87 | - | if Thing:IsA("Player") then |
87 | + | |
88 | - | local RealPlayer = Thing |
88 | + | |
89 | - | return setmetatable({},{ |
89 | + | |
90 | - | __index = function (self,Index) |
90 | + | |
91 | - | local Type = type(RealPlayer[Index]) |
91 | + | |
92 | - | if Type == "function" then |
92 | + | |
93 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
93 | + | |
94 | - | return function (self)return InternalData["Mouse"] end |
94 | + | |
95 | - | end |
95 | + | |
96 | - | return function (self,...)return RealPlayer[Index](RealPlayer,...) end |
96 | + | |
97 | - | elseif Index == "FakePlayer" then |
97 | + | |
98 | - | return true |
98 | + | |
99 | - | end |
99 | + | |
100 | - | return RealPlayer[Index] |
100 | + | |
101 | - | end; |
101 | + | |
102 | - | __tostring = function(self) return tostring(RealPlayer) end |
102 | + | |
103 | - | }) |
103 | + | |
104 | - | end |
104 | + | |
105 | - | end |
105 | + | |
106 | - | if InternalData.RealGame[Index] then |
106 | + | |
107 | - | local Type = type(InternalData.RealGame[Index]) |
107 | + | |
108 | - | if Type == "function" then |
108 | + | |
109 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
109 | + | |
110 | - | return function (self,Service) |
110 | + | |
111 | - | local FakeServices = { |
111 | + | |
112 | - | ["players"] = function() |
112 | + | |
113 | - | return setmetatable({},{ |
113 | + | |
114 | - | __index = function (self2,Index2) |
114 | + | |
115 | - | local RealService = InternalData.RealGame:GetService(Service) |
115 | + | |
116 | - | local Type2 = type(Index2) |
116 | + | |
117 | - | if Type2 == "function" then |
117 | + | |
118 | - | return function (self,...) return RealService[Index2](RealService,...)end |
118 | + | |
119 | - | else |
119 | + | |
120 | - | if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end |
120 | + | |
121 | - | return RealService[Index2] |
121 | + | |
122 | - | end |
122 | + | |
123 | - | end; |
123 | + | |
124 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end |
124 | + | |
125 | - | }) |
125 | + | |
126 | - | end; |
126 | + | |
127 | - | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; |
127 | + | |
128 | - | ["userinputservice"] = function() return InternalData["UserInputService"] end; |
128 | + | |
129 | - | ["runservice"] = function() |
129 | + | |
130 | - | return setmetatable({},{ |
130 | + | |
131 | - | __index = function(self2,Index2) |
131 | + | |
132 | - | local RealService = InternalData.RealGame:GetService(Service) |
132 | + | |
133 | - | local Type2 = type(Index2) |
133 | + | |
134 | - | if Type2 == "function" then |
134 | + | |
135 | - | return function (self,...) return RealService[Index2](RealService,...) end |
135 | + | |
136 | - | else |
136 | + | |
137 | - | local RunServices = { |
137 | + | |
138 | - | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; |
138 | + | |
139 | - | ["renderstepped"] = function() return RealService["Stepped"] end |
139 | + | |
140 | - | } |
140 | + | |
141 | - | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end |
141 | + | |
142 | - | return RealService[Index2] |
142 | + | |
143 | - | end |
143 | + | |
144 | - | end; |
144 | + | |
145 | - | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end |
145 | + | |
146 | - | }) |
146 | + | |
147 | - | end |
147 | + | |
148 | - | } |
148 | + | |
149 | - | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end |
149 | + | |
150 | - | return InternalData.RealGame:GetService(Service) |
150 | + | |
151 | - | end |
151 | + | |
152 | - | end |
152 | + | |
153 | - | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end |
153 | + | |
154 | - | else |
154 | + | |
155 | - | if game:GetService(Index) then return game:GetService(Index) end |
155 | + | |
156 | - | return InternalData.RealGame[Index] |
156 | + | |
157 | - | end |
157 | + | |
158 | - | end |
158 | + | |
159 | - | return nil |
159 | + | |
160 | - | end; |
160 | + | |
161 | - | __tostring = function(self) return tostring(InternalData.game) end |
161 | + | |
162 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") |
162 | + | |
163 | --\\=================================// | |
164 | - | --//Paste script below this line. |
164 | + | |
165 | local function weldBetween(a, b) | |
166 | local weldd = Instance.new("ManualWeld") | |
167 | weldd.Part0 = a | |
168 | weldd.Part1 = b | |
169 | weldd.C0 = CFrame.new() | |
170 | - | Player = game.Players.LocalPlayer |
170 | + | |
171 | weldd.Parent = a | |
172 | return weldd | |
173 | end | |
174 | ||
175 | --//=================================\\ | |
176 | - | Mouse = Player:GetMouse() |
176 | + | |
177 | --\\=================================// | |
178 | ||
179 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
180 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
181 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
182 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
183 | local CHANGEDEFENSE = 0 | |
184 | local CHANGEDAMAGE = 0 | |
185 | local CHANGEMOVEMENT = 0 | |
186 | local ANIM = "Idle" | |
187 | local ATTACK = false | |
188 | local EQUIPPED = false | |
189 | local HOLD = false | |
190 | local COMBO = 1 | |
191 | local Rooted = false | |
192 | local SINE = 0 | |
193 | local KEYHOLD = false | |
194 | local CHANGE = 2 / Animation_Speed | |
195 | local WALKINGANIM = false | |
196 | local WALK = 0 | |
197 | local VALUE1 = false | |
198 | local VALUE2 = false | |
199 | local ROBLOXIDLEANIMATION = IT("Animation") | |
200 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
201 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
202 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
203 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
204 | WEAPONGUI.Name = "Weapon GUI" | |
205 | local Weapon = IT("Model") | |
206 | Weapon.Name = "Weapon" | |
207 | local Delete = IT("Model",Character) | |
208 | Delete.Name = "Banlist" | |
209 | local Effects = IT("Folder", Weapon) | |
210 | Effects.Name = "Effects" | |
211 | local ANIMATOR = Humanoid.Animator | |
212 | local ANIMATE = Character.Animate | |
213 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
214 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
215 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
216 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
217 | local UNANCHOR = true | |
218 | local PLAYMAINANIM = true | |
219 | local INTRO = false | |
220 | local TRANSFORMED = false | |
221 | local INSTANT = false | |
222 | ||
223 | ||
224 | --//=================================\\ | |
225 | --\\=================================// | |
226 | ||
227 | ||
228 | --//=================================\\ | |
229 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
230 | --\\=================================// | |
231 | ||
232 | ArtificialHB = Instance.new("BindableEvent", script) | |
233 | ArtificialHB.Name = "ArtificialHB" | |
234 | ||
235 | script:WaitForChild("ArtificialHB") | |
236 | ||
237 | frame = Frame_Speed | |
238 | tf = 0 | |
239 | allowframeloss = false | |
240 | tossremainder = false | |
241 | lastframe = tick() | |
242 | script.ArtificialHB:Fire() | |
243 | ||
244 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
245 | tf = tf + s | |
246 | if tf >= frame then | |
247 | if allowframeloss then | |
248 | script.ArtificialHB:Fire() | |
249 | lastframe = tick() | |
250 | else | |
251 | for i = 1, math.floor(tf / frame) do | |
252 | script.ArtificialHB:Fire() | |
253 | end | |
254 | lastframe = tick() | |
255 | end | |
256 | if tossremainder then | |
257 | tf = 0 | |
258 | else | |
259 | tf = tf - frame * math.floor(tf / frame) | |
260 | end | |
261 | end | |
262 | end) | |
263 | ||
264 | --//=================================\\ | |
265 | --\\=================================// | |
266 | ||
267 | ||
268 | ||
269 | ||
270 | ||
271 | --//=================================\\ | |
272 | --|| SOME FUNCTIONS | |
273 | --\\=================================// | |
274 | ||
275 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
276 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
277 | end | |
278 | ||
279 | function PositiveAngle(NUMBER) | |
280 | if NUMBER >= 0 then | |
281 | NUMBER = 0 | |
282 | end | |
283 | return NUMBER | |
284 | end | |
285 | ||
286 | function NegativeAngle(NUMBER) | |
287 | if NUMBER <= 0 then | |
288 | NUMBER = 0 | |
289 | end | |
290 | return NUMBER | |
291 | end | |
292 | ||
293 | function Swait(NUMBER) | |
294 | if NUMBER == 0 or NUMBER == nil then | |
295 | ArtificialHB.Event:wait() | |
296 | else | |
297 | for i = 1, NUMBER do | |
298 | ArtificialHB.Event:wait() | |
299 | end | |
300 | end | |
301 | end | |
302 | ||
303 | function QuaternionFromCFrame(cf) | |
304 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
305 | local trace = m00 + m11 + m22 | |
306 | if trace > 0 then | |
307 | local s = math.sqrt(1 + trace) | |
308 | local recip = 0.5 / s | |
309 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
310 | else | |
311 | local i = 0 | |
312 | if m11 > m00 then | |
313 | i = 1 | |
314 | end | |
315 | if m22 > (i == 0 and m00 or m11) then | |
316 | i = 2 | |
317 | end | |
318 | if i == 0 then | |
319 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
320 | local recip = 0.5 / s | |
321 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
322 | elseif i == 1 then | |
323 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
324 | local recip = 0.5 / s | |
325 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
326 | elseif i == 2 then | |
327 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
328 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
329 | end | |
330 | end | |
331 | end | |
332 | ||
333 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
334 | local xs, ys, zs = x + x, y + y, z + z | |
335 | local wx, wy, wz = w * xs, w * ys, w * zs | |
336 | local xx = x * xs | |
337 | local xy = x * ys | |
338 | local xz = x * zs | |
339 | local yy = y * ys | |
340 | local yz = y * zs | |
341 | local zz = z * zs | |
342 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
343 | end | |
344 | ||
345 | function QuaternionSlerp(a, b, t) | |
346 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
347 | local startInterp, finishInterp; | |
348 | if cosTheta >= 0.0001 then | |
349 | if (1 - cosTheta) > 0.0001 then | |
350 | local theta = ACOS(cosTheta) | |
351 | local invSinTheta = 1 / SIN(theta) | |
352 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
353 | finishInterp = SIN(t * theta) * invSinTheta | |
354 | else | |
355 | startInterp = 1 - t | |
356 | finishInterp = t | |
357 | end | |
358 | else | |
359 | if (1 + cosTheta) > 0.0001 then | |
360 | local theta = ACOS(-cosTheta) | |
361 | local invSinTheta = 1 / SIN(theta) | |
362 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
363 | finishInterp = SIN(t * theta) * invSinTheta | |
364 | else | |
365 | startInterp = t - 1 | |
366 | finishInterp = t | |
367 | end | |
368 | end | |
369 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
370 | end | |
371 | ||
372 | function Clerp(a, b, t) | |
373 | local qa = {QuaternionFromCFrame(a)} | |
374 | local qb = {QuaternionFromCFrame(b)} | |
375 | local ax, ay, az = a.x, a.y, a.z | |
376 | local bx, by, bz = b.x, b.y, b.z | |
377 | local _t = 1 - t | |
378 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
379 | end | |
380 | ||
381 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
382 | local frame = IT("Frame") | |
383 | frame.BackgroundTransparency = TRANSPARENCY | |
384 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
385 | frame.Position = POSITION | |
386 | frame.Size = SIZE | |
387 | frame.BackgroundColor3 = COLOR | |
388 | frame.BorderColor3 = BORDERCOLOR | |
389 | frame.Name = NAME | |
390 | frame.Parent = PARENT | |
391 | return frame | |
392 | end | |
393 | ||
394 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
395 | local label = IT("TextLabel") | |
396 | label.BackgroundTransparency = 1 | |
397 | label.Size = UD2(1, 0, 1, 0) | |
398 | label.Position = UD2(0, 0, 0, 0) | |
399 | label.TextColor3 = TEXTCOLOR | |
400 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
401 | label.TextTransparency = TRANSPARENCY | |
402 | label.FontSize = TEXTFONTSIZE | |
403 | label.Font = TEXTFONT | |
404 | label.BorderSizePixel = BORDERSIZEPIXEL | |
405 | label.TextScaled = false | |
406 | label.Text = TEXT | |
407 | label.Name = NAME | |
408 | label.Parent = PARENT | |
409 | return label | |
410 | end | |
411 | ||
412 | function NoOutlines(PART) | |
413 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
414 | end | |
415 | ||
416 | ||
417 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
418 | local NEWWELD = IT(TYPE) | |
419 | NEWWELD.Part0 = PART0 | |
420 | NEWWELD.Part1 = PART1 | |
421 | NEWWELD.C0 = C0 | |
422 | NEWWELD.C1 = C1 | |
423 | NEWWELD.Parent = PARENT | |
424 | return NEWWELD | |
425 | end | |
426 | ||
427 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
428 | local NEWSOUND = nil | |
429 | coroutine.resume(coroutine.create(function() | |
430 | NEWSOUND = IT("Sound", PARENT) | |
431 | NEWSOUND.Volume = VOLUME | |
432 | NEWSOUND.Pitch = PITCH | |
433 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
434 | Swait() | |
435 | NEWSOUND:play() | |
436 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
437 | end)) | |
438 | return NEWSOUND | |
439 | end | |
440 | ||
441 | function CFrameFromTopBack(at, top, back) | |
442 | local right = top:Cross(back) | |
443 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
444 | end | |
445 | ||
446 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
447 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
448 | local mesh = IT("SpecialMesh",wave) | |
449 | mesh.MeshType = "FileMesh" | |
450 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
451 | mesh.Scale = SIZE | |
452 | mesh.Offset = VT(0,0,0) | |
453 | wave.CFrame = CFRAME | |
454 | coroutine.resume(coroutine.create(function(PART) | |
455 | for i = 1, WAIT do | |
456 | Swait() | |
457 | mesh.Scale = mesh.Scale + GROW | |
458 | if DOESROT == true then | |
459 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
460 | end | |
461 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
462 | if wave.Transparency > 0.99 then | |
463 | wave:remove() | |
464 | end | |
465 | end | |
466 | end)) | |
467 | end | |
468 | ||
469 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
470 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
471 | local mesh = IT("SpecialMesh",wave) | |
472 | mesh.MeshType = "Sphere" | |
473 | mesh.Scale = SIZE | |
474 | mesh.Offset = VT(0,0,0) | |
475 | wave.CFrame = CFRAME | |
476 | coroutine.resume(coroutine.create(function(PART) | |
477 | for i = 1, WAIT do | |
478 | Swait() | |
479 | mesh.Scale = mesh.Scale + GROW | |
480 | wave.Transparency = wave.Transparency + (1/WAIT) | |
481 | if wave.Transparency > 0.99 then | |
482 | wave:remove() | |
483 | end | |
484 | end | |
485 | end)) | |
486 | end | |
487 | ||
488 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
489 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
490 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
491 | wave.CFrame = CFRAME | |
492 | coroutine.resume(coroutine.create(function(PART) | |
493 | for i = 1, WAIT do | |
494 | Swait() | |
495 | mesh.Scale = mesh.Scale * GROW | |
496 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
497 | if wave.Transparency > 0.99 then | |
498 | wave:remove() | |
499 | end | |
500 | end | |
501 | end)) | |
502 | end | |
503 | ||
504 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
505 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
506 | local mesh = IT("BlockMesh",wave) | |
507 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
508 | coroutine.resume(coroutine.create(function(PART) | |
509 | for i = 1, WAIT do | |
510 | Swait() | |
511 | mesh.Scale = mesh.Scale + GROW | |
512 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
513 | wave.Transparency = wave.Transparency + (1/WAIT) | |
514 | if wave.Transparency > 0.99 then | |
515 | wave:remove() | |
516 | end | |
517 | end | |
518 | end)) | |
519 | end | |
520 | ||
521 | function MakeForm(PART,TYPE) | |
522 | if TYPE == "Cyl" then | |
523 | local MSH = IT("CylinderMesh",PART) | |
524 | elseif TYPE == "Ball" then | |
525 | local MSH = IT("SpecialMesh",PART) | |
526 | MSH.MeshType = "Sphere" | |
527 | elseif TYPE == "Wedge" then | |
528 | local MSH = IT("SpecialMesh",PART) | |
529 | MSH.MeshType = "Wedge" | |
530 | end | |
531 | end | |
532 | ||
533 | function CheckTableForString(Table, String) | |
534 | for i, v in pairs(Table) do | |
535 | if string.find(string.lower(String), string.lower(v)) then | |
536 | return true | |
537 | end | |
538 | end | |
539 | return false | |
540 | end | |
541 | ||
542 | function CheckIntangible(Hit) | |
543 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
544 | if Hit and Hit.Parent then | |
545 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
546 | return true | |
547 | end | |
548 | end | |
549 | return false | |
550 | end | |
551 | ||
552 | Debris = game:GetService("Debris") | |
553 | ||
554 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
555 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
556 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
557 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
558 | if RayHit and CheckIntangible(RayHit) then | |
559 | if DelayIfHit then | |
560 | wait() | |
561 | end | |
562 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
563 | end | |
564 | return RayHit, RayPos, RayNormal | |
565 | end | |
566 | ||
567 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
568 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) | |
569 | end | |
570 | ||
571 | function turnto(position) | |
572 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
573 | end | |
574 | ||
575 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
576 | PLAYMAINANIM = false | |
577 | if WhichPose == "Cast1" then | |
578 | for i=0, Time, 0.1 / Animation_Speed do | |
579 | Swait() | |
580 | if Magic == true then | |
581 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
582 | end | |
583 | if Gyro ~= nil and Gyro ~= false then | |
584 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
585 | end | |
586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
587 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
588 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
590 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
592 | end | |
593 | elseif WhichPose == "Cast2" then | |
594 | for i=0, Time, 0.1 / Animation_Speed do | |
595 | Swait() | |
596 | if Magic == true then | |
597 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
598 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
599 | end | |
600 | if Gyro ~= nil and Gyro ~= false then | |
601 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
602 | end | |
603 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
607 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
608 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
609 | end | |
610 | elseif WhichPose == "RightArmUp" then | |
611 | for i=0, Time, 0.1 / Animation_Speed do | |
612 | Swait() | |
613 | if Magic == true then | |
614 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
615 | end | |
616 | if Gyro ~= nil and Gyro ~= false then | |
617 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
618 | end | |
619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
623 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
625 | end | |
626 | elseif WhichPose == "Taunt" then | |
627 | for i=0, Time, 0.1 / Animation_Speed do | |
628 | Swait() | |
629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
630 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
631 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
632 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
633 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
634 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
635 | end | |
636 | CreateSound(221057812,Torso,10,1,false) | |
637 | for i=0, Time*2, 0.1 / Animation_Speed do | |
638 | Swait() | |
639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
645 | end | |
646 | for i=0, Time, 0.1 / Animation_Speed do | |
647 | Swait() | |
648 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
650 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
651 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
652 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
653 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
654 | end | |
655 | elseif WhichPose == "Prepare key" then | |
656 | for i=0, Time, 0.1 / Animation_Speed do | |
657 | Swait() | |
658 | if Gyro ~= nil and Gyro ~= false then | |
659 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
660 | end | |
661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
665 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
667 | end | |
668 | elseif WhichPose == "Turn key" then | |
669 | for i=0, Time, 0.1 / Animation_Speed do | |
670 | Swait() | |
671 | if Gyro ~= nil and Gyro ~= false then | |
672 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
673 | end | |
674 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
677 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
678 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
679 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
680 | end | |
681 | end | |
682 | PLAYMAINANIM = true | |
683 | end | |
684 | ||
685 | --//=================================\\ | |
686 | --|| SPEECH | |
687 | --\\=================================// | |
688 | ||
689 | ||
690 | ||
691 | ||
692 | --// Start Stuff for Banishing \\-- | |
693 | ||
694 | local TOBANISH = {} | |
695 | ||
696 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
697 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
698 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
699 | end | |
700 | ||
701 | function printbye(Name) | |
702 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "} | |
703 | ----chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
704 | end | |
705 | ||
706 | function Banish(Foe) | |
707 | if Foe then | |
708 | coroutine.resume(coroutine.create(function() | |
709 | --if game.Players:FindFirstChild(Foe.Name) then | |
710 | table.insert(TOBANISH,Foe.Name) | |
711 | printbye(Foe.Name) | |
712 | --end | |
713 | Foe.Archivable = true | |
714 | local CLONE = Foe:Clone() | |
715 | Foe:Destroy() | |
716 | CLONE.Parent = Effects | |
717 | CLONE:BreakJoints() | |
718 | local MATERIALS = {"Glass","Neon"} | |
719 | for _, c in pairs(CLONE:GetDescendants()) do | |
720 | if c:IsA("BasePart") then | |
721 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
722 | CreateSound(340722848, c, 10, 1, false) | |
723 | end | |
724 | c.Anchored = true | |
725 | c.Transparency = c.Transparency + 0.2 | |
726 | c.Material = MATERIALS[MRANDOM(1,2)] | |
727 | c.Color = C3(0,255,0) | |
728 | if c.ClassName == "MeshPart" then | |
729 | c.TextureID = "" | |
730 | end | |
731 | if c:FindFirstChildOfClass("SpecialMesh") then | |
732 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
733 | end | |
734 | if c:FindFirstChildOfClass("Decal") then | |
735 | c:FindFirstChildOfClass("Decal"):remove() | |
736 | end | |
737 | c.Name = "Banished" | |
738 | c.CanCollide = false | |
739 | else | |
740 | c:remove() | |
741 | end | |
742 | end | |
743 | local A = false | |
744 | for i = 1, 35 do | |
745 | if A == false then | |
746 | A = true | |
747 | elseif A == true then | |
748 | A = false | |
749 | end | |
750 | for _, c in pairs(CLONE:GetDescendants()) do | |
751 | if c:IsA("BasePart") then | |
752 | c.Anchored = true | |
753 | c.Material = MATERIALS[MRANDOM(1,2)] | |
754 | c.Transparency = c.Transparency + 0.8/35 | |
755 | if A == false then | |
756 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
757 | elseif A == true then | |
758 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
759 | end | |
760 | end | |
761 | end | |
762 | Swait() | |
763 | end | |
764 | CLONE:remove() | |
765 | end)) | |
766 | end | |
767 | end | |
768 | ||
769 | function BANNEAREST(POS,RANGE) | |
770 | for i,v in ipairs(workspace:GetChildren()) do | |
771 | local body = v:GetChildren() | |
772 | for part = 1, #body do | |
773 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
774 | if(body[part].Position - POS).Magnitude < RANGE then | |
775 | if v:FindFirstChildOfClass("Humanoid") then | |
776 | Banish(v) | |
777 | if game.Players:FindFirstChild(v.Name) then | |
778 | local Value = IT("BoolValue",Delete) | |
779 | Value.Name = v.Name | |
780 | end | |
781 | end | |
782 | end | |
783 | end | |
784 | end | |
785 | end | |
786 | end | |
787 | ||
788 | workspace.ChildAdded:connect(function(instance) | |
789 | for BANISH = 1, #TOBANISH do | |
790 | if TOBANISH[BANISH] ~= nil then | |
791 | if instance.Name == TOBANISH[BANISH] then | |
792 | coroutine.resume(coroutine.create(function() | |
793 | printbye(instance.Name) | |
794 | instance:ClearAllChildren() | |
795 | Debris:AddItem(instance,0.0005) | |
796 | end)) | |
797 | end | |
798 | end | |
799 | end | |
800 | end) | |
801 | ||
802 | function SpawnTrail(FROM,TO,BIG) | |
803 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
804 | MakeForm(TRAIL,"Cyl") | |
805 | local DIST = (FROM - TO).Magnitude | |
806 | if BIG == true then | |
807 | TRAIL.Size = VT(10,DIST,10) | |
808 | else | |
809 | TRAIL.Size = VT(0.25,DIST,0.25) | |
810 | end | |
811 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
812 | coroutine.resume(coroutine.create(function() | |
813 | for i = 1, 5 do | |
814 | Swait() | |
815 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
816 | end | |
817 | TRAIL:remove() | |
818 | end)) | |
819 | end | |
820 | ||
821 | function WACKYEFFECT(Table) | |
822 | local TYPE = (Table.EffectType or "Sphere") | |
823 | local SIZE = (Table.Size or VT(1,1,1)) | |
824 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
825 | local TRANSPARENCY = (Table.Transparency or 0) | |
826 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
827 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
828 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
829 | local ROTATION1 = (Table.RotationX or 0) | |
830 | local ROTATION2 = (Table.RotationY or 0) | |
831 | local ROTATION3 = (Table.RotationZ or 0) | |
832 | local MATERIAL = (Table.Material or "Neon") | |
833 | local COLOR = (Table.Color or C3(0,255,0)) | |
834 | local TIME = (Table.Time or 45) | |
835 | local SOUNDID = (Table.SoundID or nil) | |
836 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
837 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
838 | coroutine.resume(coroutine.create(function() | |
839 | local PLAYSSOUND = false | |
840 | local SOUND = nil | |
841 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
842 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
843 | PLAYSSOUND = true | |
844 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
845 | end | |
846 | EFFECT.Color = COLOR | |
847 | local MSH = nil | |
848 | if TYPE == "Sphere" then | |
849 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
850 | elseif TYPE == "Block" then | |
851 | MSH = IT("BlockMesh",EFFECT) | |
852 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
853 | elseif TYPE == "Wave" then | |
854 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
855 | elseif TYPE == "Ring" then | |
856 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
857 | elseif TYPE == "Slash" then | |
858 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
859 | elseif TYPE == "Round Slash" then | |
860 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
861 | elseif TYPE == "Swirl" then | |
862 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
863 | elseif TYPE == "Skull" then | |
864 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
865 | elseif TYPE == "Crystal" then | |
866 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
867 | end | |
868 | if MSH ~= nil then | |
869 | local MOVESPEED = nil | |
870 | if MOVEDIRECTION ~= nil then | |
871 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
872 | end | |
873 | local GROWTH = SIZE - ENDSIZE | |
874 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
875 | if TYPE == "Block" then | |
876 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
877 | else | |
878 | EFFECT.CFrame = CFRAME | |
879 | end | |
880 | for LOOP = 1, TIME+1 do | |
881 | Swait() | |
882 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
883 | if TYPE == "Wave" then | |
884 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
885 | end | |
886 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
887 | if TYPE == "Block" then | |
888 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
889 | else | |
890 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
891 | end | |
892 | if MOVEDIRECTION ~= nil then | |
893 | local ORI = EFFECT.Orientation | |
894 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
895 | EFFECT.Orientation = ORI | |
896 | end | |
897 | end | |
898 | if PLAYSSOUND == false then | |
899 | EFFECT:remove() | |
900 | else | |
901 | SOUND.Stopped:Connect(function() | |
902 | EFFECT:remove() | |
903 | end) | |
904 | end | |
905 | else | |
906 | if PLAYSSOUND == false then | |
907 | EFFECT:remove() | |
908 | else | |
909 | repeat Swait() until SOUND.Playing == false | |
910 | EFFECT:remove() | |
911 | end | |
912 | end | |
913 | end)) | |
914 | end | |
915 | ||
916 | -- \\ End Stuff for Banishing //-- | |
917 | ||
918 | --//=================================\\ | |
919 | --|| WEAPON CREATION | |
920 | --\\=================================// | |
921 | print("hello this is Epticallity and you're watching Disney Channel") | |
922 | warn("let dreamer suck you off VengefulProgram") | |
923 | local EyeSizes={ | |
924 | NumberSequenceKeypoint.new(0,1,0), | |
925 | NumberSequenceKeypoint.new(1,0,0) | |
926 | } | |
927 | local EyeTrans={ | |
928 | NumberSequenceKeypoint.new(0,0.8,0), | |
929 | NumberSequenceKeypoint.new(1,1,0) | |
930 | } | |
931 | local PE=Instance.new("ParticleEmitter") | |
932 | PE.LightEmission=.8 | |
933 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
934 | PE.Size=NumberSequence.new(EyeSizes) | |
935 | PE.Transparency=NumberSequence.new(EyeTrans) | |
936 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
937 | PE.Rotation=NumberRange.new(0,360) | |
938 | PE.Rate=999 | |
939 | PE.VelocitySpread = 10000 | |
940 | PE.Acceleration = Vector3.new(0,0,0) | |
941 | PE.Drag = 5 | |
942 | PE.Speed = NumberRange.new(0,0,0) | |
943 | PE.Texture="http://www.roblox.com/asset/?id=0" | |
944 | PE.ZOffset = -1.5 | |
945 | PE.Name = "PE" | |
946 | PE.Enabled = false | |
947 | ||
948 | function particles(art) | |
949 | local PARTICLES = PE:Clone() | |
950 | PARTICLES.Parent = art | |
951 | end | |
952 | ||
953 | local SCYTHE = IT("Model",Character) | |
954 | SCYTHE.Name = "SCYTHE" | |
955 | ||
956 | local B = SCYTHE | |
957 | local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false) | |
958 | particles(HandlePart) | |
959 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
960 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false) | |
961 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
962 | MakeForm(part,"Ball") | |
963 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false) | |
964 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
965 | MakeForm(part,"Ball") | |
966 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false) | |
967 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
968 | MakeForm(part,"Ball") | |
969 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false) | |
970 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
971 | MakeForm(part,"Ball") | |
972 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false) | |
973 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
974 | MakeForm(part,"Ball") | |
975 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false) | |
976 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
977 | MakeForm(part,"Ball") | |
978 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false) | |
979 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0)) | |
980 | MakeForm(part,"Ball") | |
981 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false) | |
982 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
983 | MakeForm(part,"Ball") | |
984 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false) | |
985 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
986 | MakeForm(part,"Ball") | |
987 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false) | |
988 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
989 | MakeForm(part,"Ball") | |
990 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false) | |
991 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0)) | |
992 | MakeForm(part,"Ball") | |
993 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false) | |
994 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0)) | |
995 | MakeForm(part,"Ball") | |
996 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false) | |
997 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
998 | MakeForm(part,"Ball") | |
999 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
1000 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1001 | MakeForm(part,"Ball") | |
1002 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false) | |
1003 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1004 | MakeForm(part,"Ball") | |
1005 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false) | |
1006 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1007 | MakeForm(part,"Ball") | |
1008 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false) | |
1009 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1010 | MakeForm(part,"Ball") | |
1011 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false) | |
1012 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1013 | MakeForm(part,"Ball") | |
1014 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false) | |
1015 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1016 | MakeForm(part,"Ball") | |
1017 | local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false) | |
1018 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1019 | MakeForm(part,"Ball") | |
1020 | local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false) | |
1021 | local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1022 | MakeForm(part,"Ball") | |
1023 | local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false) | |
1024 | local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1025 | ||
1026 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1027 | if c.ClassName == "Part" then | |
1028 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1029 | end | |
1030 | end | |
1031 | ||
1032 | Weapon.Parent = Character | |
1033 | ||
1034 | Humanoid.Died:connect(function() | |
1035 | KillChildren(Character) | |
1036 | SCYTHE:ClearAllChildren() | |
1037 | for i = 1, 100 do | |
1038 | Swait() | |
1039 | sick.Volume = sick.Volume - 0.02 | |
1040 | end | |
1041 | end) | |
1042 | ||
1043 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1044 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1045 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1046 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1047 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1048 | ||
1049 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1") | |
1050 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2") | |
1051 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3") | |
1052 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4") | |
1053 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5") | |
1054 | ||
1055 | --//=================================\\ | |
1056 | --|| DAMAGING | |
1057 | --\\=================================// | |
1058 | ||
1059 | function KillChildren(v) | |
1060 | v:BreakJoints() | |
1061 | for _, c in pairs(v:GetChildren()) do | |
1062 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
1063 | if c.Transparency < 1 then | |
1064 | if c:FindFirstChildOfClass("Decal") then | |
1065 | c:FindFirstChildOfClass("Decal"):remove() | |
1066 | end | |
1067 | particles(c) | |
1068 | c.PE.Enabled = true | |
1069 | c.Parent = Effects | |
1070 | c.CanCollide = false | |
1071 | c.Material = "Neon" | |
1072 | c.Color = C3(0,0,0) | |
1073 | c.Transparency = 0.5 | |
1074 | local grav = Instance.new("BodyPosition",c) | |
1075 | grav.P = 20000 | |
1076 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1077 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
1078 | grav.Name = "GravityForce" | |
1079 | coroutine.resume(coroutine.create(function() | |
1080 | for i = 1, 50 do | |
1081 | Swait() | |
1082 | c.Transparency = c.Transparency + 0.01 | |
1083 | end | |
1084 | c.PE.Enabled = false | |
1085 | Debris:AddItem(c,2) | |
1086 | end)) | |
1087 | end | |
1088 | end | |
1089 | end | |
1090 | end | |
1091 | ||
1092 | function killnearest(position,range) | |
1093 | for i,v in ipairs(workspace:GetChildren()) do | |
1094 | local body = v:GetChildren() | |
1095 | for part = 1, #body do | |
1096 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
1097 | if(body[part].Position - position).Magnitude < range then | |
1098 | if v.ClassName == "Model" then | |
1099 | KillChildren(v) | |
1100 | end | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | end | |
1105 | end | |
1106 | ||
1107 | function ApplyDamage(Humanoid,Damage) | |
1108 | Damage = Damage * 1 | |
1109 | local DEAD = false | |
1110 | if Humanoid.Health < 2000 then | |
1111 | if Humanoid.Health - Damage > 0 then | |
1112 | Humanoid.Health = Humanoid.Health - Damage | |
1113 | else | |
1114 | DEAD = true | |
1115 | Humanoid.Parent:BreakJoints() | |
1116 | end | |
1117 | else | |
1118 | DEAD = true | |
1119 | Humanoid.Parent:BreakJoints() | |
1120 | end | |
1121 | if DEAD == true then | |
1122 | Chatter("That's your fault. Isn't it.",0) | |
1123 | end | |
1124 | end | |
1125 | ||
1126 | --//=================================\\ | |
1127 | --|| ATTACK FUNCTIONS AND STUFF | |
1128 | --\\=================================// | |
1129 | ||
1130 | function Intro() | |
1131 | ATTACK = true | |
1132 | Rooted = true | |
1133 | repeat | |
1134 | Swait() | |
1135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1137 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
1141 | until sick.TimePosition > 120 | |
1142 | repeat | |
1143 | Swait() | |
1144 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1145 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1146 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1147 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1148 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1149 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1150 | until sick.TimePosition > 129 | |
1151 | repeat | |
1152 | Swait() | |
1153 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1159 | until sick.TimePosition > 130.5 | |
1160 | ---tecks2.TextTransparency = 0 | |
1161 | HandleWeld.Part0 = RightArm | |
1162 | for i = 1, 100 do | |
1163 | Swait() | |
1164 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1165 | for _, c in pairs(Character:GetChildren()) do | |
1166 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1167 | c.Transparency = 0 | |
1168 | end | |
1169 | end | |
1170 | for _, c in pairs(Weapon:GetChildren()) do | |
1171 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1172 | c.Transparency = 0 | |
1173 | end | |
1174 | end | |
1175 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1176 | if c.ClassName == "Part" then | |
1177 | if c.Material ~= Enum.Material.Neon then | |
1178 | c.Transparency = c.Transparency - 0.01 | |
1179 | end | |
1180 | c.Color = C3(0,0,0) | |
1181 | end | |
1182 | end | |
1183 | end | |
1184 | HandleWeld.Part0 = Torso | |
1185 | TRANSFORMED = true | |
1186 | ATTACK = false | |
1187 | Rooted = false | |
1188 | end | |
1189 | ||
1190 | function AttackTemplate() | |
1191 | ATTACK = true | |
1192 | Rooted = false | |
1193 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1194 | HandleWeld.Part0 = RightArm | |
1195 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1196 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1197 | for i=0, 1, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1200 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1201 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1202 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1203 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1204 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1205 | end | |
1206 | HandleWeld.Part0 = Torso | |
1207 | ATTACK = false | |
1208 | Rooted = false | |
1209 | end | |
1210 | ||
1211 | function Warp() | |
1212 | ATTACK = true | |
1213 | Rooted = true | |
1214 | UNANCHOR = false | |
1215 | RootPart.Anchored = true | |
1216 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1217 | HandleWeld.Part0 = RightArm | |
1218 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1219 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1220 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1221 | Swait() | |
1222 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1223 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1224 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1231 | end | |
1232 | for i = 1, 10 do | |
1233 | Swait() | |
1234 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1235 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1236 | end | |
1237 | for i=0, 1, 0.1 / Animation_Speed do | |
1238 | Swait() | |
1239 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1240 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1241 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1248 | end | |
1249 | local ORIGIN = RootPart.Position | |
1250 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
1251 | for i=0, 1, 0.1 / Animation_Speed do | |
1252 | Swait() | |
1253 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1254 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1255 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2) | |
1256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1262 | end | |
1263 | UNANCHOR = true | |
1264 | RootPart.Anchored = false | |
1265 | for i = 1, 10 do | |
1266 | Swait() | |
1267 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
1268 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
1269 | end | |
1270 | HandleWeld.Part0 = Torso | |
1271 | ATTACK = false | |
1272 | Rooted = false | |
1273 | end | |
1274 | ||
1275 | function DeathlyDash() | |
1276 | ATTACK = true | |
1277 | Rooted = false | |
1278 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1279 | HandleWeld.Part0 = RightArm | |
1280 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1) | |
1281 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1282 | for i=0, 1, 0.1 / Animation_Speed do | |
1283 | Swait() | |
1284 | turnto(Mouse.Hit.p) | |
1285 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1292 | end | |
1293 | local TRAILS = {} | |
1294 | local FOUND = false | |
1295 | for i = 1, 75 do | |
1296 | Swait() | |
1297 | local TRAIL = Character:Clone() | |
1298 | for _, c in pairs(TRAIL:GetChildren()) do | |
1299 | if c.ClassName == "Part" then | |
1300 | c.Anchored = true | |
1301 | c.Color = C3(0,0,0) | |
1302 | c.Transparency = 0.5 | |
1303 | c.Material = "Neon" | |
1304 | c.CanCollide = false | |
1305 | else | |
1306 | c:remove() | |
1307 | end | |
1308 | end | |
1309 | TRAIL.Parent = Effects | |
1310 | table.insert(TRAILS,TRAIL) | |
1311 | Debris:AddItem(TRAIL,0.08) | |
1312 | for _, c in pairs(workspace:GetChildren()) do | |
1313 | if c.ClassName == "Model" then | |
1314 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
1315 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
1316 | local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) | |
1317 | if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then | |
1318 | BANNEAREST(TORSO.Position,25) | |
1319 | FOUND = true | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | end | |
1324 | if FOUND == true then | |
1325 | for i = 1, 65 do | |
1326 | BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25) | |
1327 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
1328 | end | |
1329 | local SOUND = CreateSound("62339698", HitBox, 10, 0.3) | |
1330 | Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
1331 | for i=0, 1, 0.1 / Animation_Speed do | |
1332 | Swait() | |
1333 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1) | |
1334 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed) | |
1335 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
1336 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1337 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1338 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1339 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1340 | end | |
1341 | break | |
1342 | end | |
1343 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5) | |
1344 | end | |
1345 | HandleWeld.Part0 = Torso | |
1346 | ATTACK = false | |
1347 | Rooted = false | |
1348 | end | |
1349 | ||
1350 | function FatalWave() | |
1351 | ATTACK = true | |
1352 | Rooted = true | |
1353 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1354 | HandleWeld.Part0 = RightArm | |
1355 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1356 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1357 | for i=0, 1, 0.1 / Animation_Speed do | |
1358 | Swait() | |
1359 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0)) | |
1360 | turnto(Mouse.Hit.p) | |
1361 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2) | |
1362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
1363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1368 | end | |
1369 | for i=0,0.1, 0.1 / Animation_Speed do | |
1370 | Swait() | |
1371 | turnto(Mouse.Hit.p) | |
1372 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1373 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1374 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1375 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
1376 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1377 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1378 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1379 | end | |
1380 | local angle = - 30 | |
1381 | for i = 1, 5 do | |
1382 | coroutine.resume(coroutine.create(function() | |
1383 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character}) | |
1384 | local SpawnPosition = RayPos | |
1385 | local floor = RayHit | |
1386 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
1387 | local LastPosition = RayPos | |
1388 | local Delay = 1 | |
1389 | for i = 1, 15 do | |
1390 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace}) | |
1391 | local End = RayPos | |
1392 | LastPosition = End | |
1393 | if SpawnPosition then | |
1394 | BANNEAREST(End,25) | |
1395 | CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i) | |
1396 | Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1) | |
1397 | end | |
1398 | Swait() | |
1399 | end | |
1400 | end)) | |
1401 | angle = angle + 15 | |
1402 | end | |
1403 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1404 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1405 | CreateSound("62339698", HitBox, 10, 0.4) | |
1406 | for i=0, 1, 0.1 / Animation_Speed do | |
1407 | Swait() | |
1408 | turnto(Mouse.Hit.p) | |
1409 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2) | |
1410 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
1411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
1412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
1413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
1416 | end | |
1417 | HandleWeld.Part0 = Torso | |
1418 | ATTACK = false | |
1419 | Rooted = false | |
1420 | end | |
1421 | ||
1422 | function Reap() | |
1423 | ATTACK = true | |
1424 | Rooted = true | |
1425 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1426 | HandleWeld.Part0 = RightArm | |
1427 | HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1428 | MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2)) | |
1429 | for i=0, 3, 0.1 / Animation_Speed do | |
1430 | Swait() | |
1431 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2) | |
1432 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1437 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1438 | end | |
1439 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6) | |
1440 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
1441 | local SOUND = CreateSound("135017578", Effects, 5, 1) | |
1442 | Swait() | |
1443 | repeat | |
1444 | Swait() | |
1445 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2) | |
1446 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1452 | until SOUND.playing == false | |
1453 | local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800)) | |
1454 | MakeForm(FLOOR,"Cyl") | |
1455 | FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0)) | |
1456 | CreateSound("289315275", Effects, 5, 0.3) | |
1457 | for i = 1, 400 do | |
1458 | Swait() | |
1459 | FLOOR.Transparency = FLOOR.Transparency - (1/400) | |
1460 | if i > 100 then | |
1461 | if MRANDOM(1,2) == 1 then | |
1462 | local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10) | |
1463 | SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285)) | |
1464 | MakeForm(SPHERE,"Ball") | |
1465 | coroutine.resume(coroutine.create(function() | |
1466 | for i = 1, 100 do | |
1467 | Swait() | |
1468 | SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0) | |
1469 | SPHERE.Transparency = (i/100) | |
1470 | end | |
1471 | SPHERE:remove() | |
1472 | end)) | |
1473 | end | |
1474 | end | |
1475 | end | |
1476 | CreateSound("62339698", Effects, 10, 0.3) | |
1477 | BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2) | |
1478 | FLOOR:ClearAllChildren() | |
1479 | MakeForm(FLOOR,"Ball") | |
1480 | for i = 1, 50 do | |
1481 | Swait() | |
1482 | FLOOR.Size = FLOOR.Size + VT(-16,1,-16) | |
1483 | FLOOR.Transparency = FLOOR.Transparency + (1/50) | |
1484 | end | |
1485 | FLOOR:remove() | |
1486 | HandleWeld.Part0 = Torso | |
1487 | ATTACK = false | |
1488 | Rooted = false | |
1489 | end | |
1490 | ||
1491 | function Banisher_Bullet() | |
1492 | ATTACK = true | |
1493 | Rooted = false | |
1494 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1495 | Swait() | |
1496 | turnto(Mouse.Hit.p) | |
1497 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1498 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1499 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1500 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1501 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1502 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1503 | end | |
1504 | repeat | |
1505 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1506 | Swait() | |
1507 | turnto(Mouse.Hit.p) | |
1508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
1510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1514 | end | |
1515 | local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character) | |
1516 | SpawnTrail(RightArm.Position,POS,true) | |
1517 | if HIT ~= nil then | |
1518 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
1519 | Banish(HIT.Parent) | |
1520 | end | |
1521 | end | |
1522 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1523 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1524 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1525 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8}) | |
1526 | for i=0, 0.05, 0.1 / Animation_Speed do | |
1527 | Swait() | |
1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1534 | end | |
1535 | until KEYHOLD == false | |
1536 | ATTACK = false | |
1537 | Rooted = false | |
1538 | end | |
1539 | ||
1540 | function Forgive_Sins() | |
1541 | ---chatfunc("You are forgiven.") | |
1542 | ||
1543 | for p,v in next, TOBANISH do | |
1544 | TOBANISH[p] = nil | |
1545 | end | |
1546 | end | |
1547 | ||
1548 | function Taunt() | |
1549 | ATTACK = true | |
1550 | Rooted = true | |
1551 | local SOUND = CreateSound("134978657", Head, 10, 1.3) | |
1552 | Swait() | |
1553 | repeat | |
1554 | Swait() | |
1555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1561 | until SOUND.Playing == false | |
1562 | ATTACK = false | |
1563 | Rooted = false | |
1564 | end | |
1565 | ||
1566 | function Prison_Key() | |
1567 | if Mouse.Target ~= nil then | |
1568 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1569 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1570 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1571 | local GYRO = IT("BodyGyro",RootPart) | |
1572 | GYRO.D = 750 | |
1573 | GYRO.P = 20000 | |
1574 | GYRO.MaxTorque = VT(0,40000000,0) | |
1575 | local grav = Instance.new("BodyPosition",TORSO) | |
1576 | grav.D = 15 | |
1577 | grav.P = 20000 | |
1578 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1579 | grav.position = TORSO.Position | |
1580 | local GYRO2 = IT("BodyGyro",TORSO) | |
1581 | GYRO2.D = 750 | |
1582 | GYRO2.P = 20000 | |
1583 | GYRO2.MaxTorque = VT(0,40000000,0) | |
1584 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1585 | grav.Name = "Jail" | |
1586 | local LOCKPARTS = {} | |
1587 | ATTACK = true | |
1588 | Rooted = false | |
1589 | local LOCK = IT("Model",Effects) | |
1590 | LOCK.Name = "Lock" | |
1591 | local LOCK2 = IT("Model",LOCK) | |
1592 | LOCK2.Name = "Metal" | |
1593 | --CREATE LOCK-- | |
1594 | local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
1595 | LOCK.PrimaryPart = BASE | |
1596 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
1597 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
1598 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1599 | MakeForm(PRT,"Cyl") | |
1600 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1)) | |
1601 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
1602 | MakeForm(PRT,"Cyl") | |
1603 | local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1)) | |
1604 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
1605 | for i = 1, 45 do | |
1606 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1607 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
1608 | end | |
1609 | local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
1610 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
1611 | LOCK2.PrimaryPart = PRT | |
1612 | --------------- | |
1613 | local CHILDREN = LOCK:GetDescendants() | |
1614 | for index, CHILD in pairs(CHILDREN) do | |
1615 | if CHILD:IsA("BasePart") then | |
1616 | CHILD.Transparency = 1 | |
1617 | end | |
1618 | end | |
1619 | for i = 1, 75 do | |
1620 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
1621 | Swait() | |
1622 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1623 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1624 | local CHILDREN = LOCK:GetDescendants() | |
1625 | for index, CHILD in pairs(CHILDREN) do | |
1626 | if CHILD:IsA("BasePart") then | |
1627 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
1628 | end | |
1629 | end | |
1630 | end | |
1631 | HUM.DisplayDistanceType = "None" | |
1632 | local KEY = IT("Model",Effects) | |
1633 | KEY.Name = "Key" | |
1634 | --CREATE KEY-- | |
1635 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false) | |
1636 | KEY.PrimaryPart = KBASE | |
1637 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
1638 | local WLD = weldBetween(RightArm,KBASE) | |
1639 | for i = 1, 45 do | |
1640 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false) | |
1641 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
1642 | weldBetween(KBASE,PRT) | |
1643 | end | |
1644 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
1645 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
1646 | weldBetween(KBASE,PRT) | |
1647 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false) | |
1648 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
1649 | weldBetween(KBASE,PRT) | |
1650 | -------------- | |
1651 | Rooted = true | |
1652 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
1653 | coroutine.resume(coroutine.create(function() | |
1654 | for i = 1, 10 do | |
1655 | Swait() | |
1656 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
1657 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1658 | end | |
1659 | CreateSound(1149318312,BASE,5,1,false) | |
1660 | CreateSound(160772554,BASE,3,1,false) | |
1661 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
1662 | for i = 1, 4 do | |
1663 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1664 | end | |
1665 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
1666 | wait(1) | |
1667 | TORSO.Parent.Parent = LOCK | |
1668 | for i = 1, 75 do | |
1669 | Swait() | |
1670 | local CHILDREN = KEY:GetDescendants() | |
1671 | for index, CHILD in pairs(CHILDREN) do | |
1672 | if CHILD:IsA("BasePart") then | |
1673 | CHILD.Transparency = i/25 | |
1674 | end | |
1675 | end | |
1676 | local CHILDREN = LOCK:GetDescendants() | |
1677 | for index, CHILD in pairs(CHILDREN) do | |
1678 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
1679 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1680 | elseif CHILD.ClassName == "Decal" then | |
1681 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
1682 | end | |
1683 | end | |
1684 | end | |
1685 | TORSO.Parent:ClearAllChildren() | |
1686 | KEY:remove() | |
1687 | LOCK:remove() | |
1688 | end)) | |
1689 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
1690 | GYRO:remove() | |
1691 | ATTACK = false | |
1692 | Rooted = false | |
1693 | end | |
1694 | end | |
1695 | end | |
1696 | ||
1697 | function Cuffs() | |
1698 | local TARGET = Mouse.Target | |
1699 | if TARGET ~= nil then | |
1700 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then | |
1701 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid") | |
1702 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso") | |
1703 | if ROOT and HUM.Health > 0 then | |
1704 | local FOE = Mouse.Target.Parent | |
1705 | ATTACK = true | |
1706 | Rooted = true | |
1707 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
1708 | ROOT.Anchored = true | |
1709 | CreateSound(289556450, RootPart, 5, 1.4, false) | |
1710 | Chatter("Stay down.",0) | |
1711 | for i=0, 2, 0.1 / Animation_Speed do | |
1712 | Swait() | |
1713 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1714 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1715 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1716 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1717 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1718 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1719 | end | |
1720 | local RIGHTCUFF = nil | |
1721 | local LEFTCUFF = nil | |
1722 | local ChainLink = nil | |
1723 | CreateSound(1279090548, ROOT, 10, 1.4, false) | |
1724 | for _, c in pairs(FOE:GetChildren()) do | |
1725 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
1726 | LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1727 | LEFTCUFF.CFrame = c.CFrame | |
1728 | weldBetween(c,LEFTCUFF) | |
1729 | end | |
1730 | end | |
1731 | for _, c in pairs(FOE:GetChildren()) do | |
1732 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
1733 | RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
1734 | RIGHTCUFF.CFrame = c.CFrame | |
1735 | weldBetween(c,RIGHTCUFF) | |
1736 | end | |
1737 | end | |
1738 | if RIGHTCUFF and LEFTCUFF then | |
1739 | local A = IT("Attachment",RIGHTCUFF) | |
1740 | local B = IT("Attachment",LEFTCUFF) | |
1741 | ChainLink = IT("Beam",FOE) | |
1742 | ChainLink.Texture = "rbxassetid://73042633" | |
1743 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
1744 | ChainLink.TextureSpeed = 0 | |
1745 | ChainLink.Width0 = 1 | |
1746 | ChainLink.Width1 = 1 | |
1747 | ChainLink.Segments = 25 | |
1748 | ChainLink.TextureLength = 3 | |
1749 | ChainLink.Attachment0 = B | |
1750 | ChainLink.Attachment1 = A | |
1751 | ChainLink.FaceCamera = true | |
1752 | ChainLink.Transparency = NumberSequence.new(0) | |
1753 | end | |
1754 | coroutine.resume(coroutine.create(function() | |
1755 | wait(4) | |
1756 | if RIGHTCUFF and LEFTCUFF then | |
1757 | RIGHTCUFF:remove() | |
1758 | LEFTCUFF:remove() | |
1759 | ChainLink:remove() | |
1760 | local bv = Instance.new("BodyVelocity",ROOT) | |
1761 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1762 | bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70 | |
1763 | Debris:AddItem(bv,0.05) | |
1764 | ApplyDamage(HUM,100e10) | |
1765 | HUM.PlatformStand = false | |
1766 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1767 | WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7}) | |
1768 | end | |
1769 | end)) | |
1770 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1771 | Swait() | |
1772 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1773 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed) | |
1774 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1775 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1776 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1777 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1778 | end | |
1779 | HUM.PlatformStand = true | |
1780 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0)) | |
1781 | ROOT.Anchored = false | |
1782 | Chatter("Begone.",0) | |
1783 | for i=0, 3, 0.1 / Animation_Speed do | |
1784 | Swait() | |
1785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1791 | end | |
1792 | ATTACK = false | |
1793 | Rooted = false | |
1794 | end | |
1795 | end | |
1796 | end | |
1797 | end | |
1798 | ||
1799 | --//=================================\\ | |
1800 | --|| ASSIGN THINGS TO KEYS | |
1801 | --\\=================================// | |
1802 | ||
1803 | function MouseDown(Mouse) | |
1804 | if ATTACK == false then | |
1805 | ||
1806 | end | |
1807 | end | |
1808 | ||
1809 | function MouseUp(Mouse) | |
1810 | HOLD = false | |
1811 | end | |
1812 | ||
1813 | function KeyDown(Key) | |
1814 | KEYHOLD = true | |
1815 | if TRANSFORMED == true and Rooted == false then | |
1816 | if Key == "t" and ATTACK == false then | |
1817 | Taunt() | |
1818 | end | |
1819 | ||
1820 | if Key == "z" and ATTACK == false then | |
1821 | Warp() | |
1822 | end | |
1823 | ||
1824 | if Key == "b" and ATTACK == false then | |
1825 | DeathlyDash() | |
1826 | end | |
1827 | ||
1828 | if Key == "c" and ATTACK == false then | |
1829 | Prison_Key() | |
1830 | end | |
1831 | ||
1832 | if Key == "v" and ATTACK == false then | |
1833 | FatalWave() | |
1834 | end | |
1835 | ||
1836 | if Key == "x" and ATTACK == false then | |
1837 | Reap() | |
1838 | end | |
1839 | ||
1840 | if Key == "e" and ATTACK == false then | |
1841 | Banisher_Bullet() | |
1842 | end | |
1843 | ||
1844 | if Key == "q" and ATTACK == false then | |
1845 | Forgive_Sins() | |
1846 | end | |
1847 | ||
1848 | if Key == "f" and ATTACK == false then | |
1849 | Cuffs() | |
1850 | end | |
1851 | end | |
1852 | ||
1853 | if Key == "9" and ATTACK == false then | |
1854 | CreateSound("135017578", Effects, 5, 1) | |
1855 | end | |
1856 | end | |
1857 | ||
1858 | function KeyUp(Key) | |
1859 | KEYHOLD = false | |
1860 | end | |
1861 | ||
1862 | Mouse.Button1Down:connect(function(NEWKEY) | |
1863 | MouseDown(NEWKEY) | |
1864 | end) | |
1865 | Mouse.Button1Up:connect(function(NEWKEY) | |
1866 | MouseUp(NEWKEY) | |
1867 | end) | |
1868 | Mouse.KeyDown:connect(function(NEWKEY) | |
1869 | KeyDown(NEWKEY) | |
1870 | end) | |
1871 | Mouse.KeyUp:connect(function(NEWKEY) | |
1872 | KeyUp(NEWKEY) | |
1873 | end) | |
1874 | ||
1875 | --//=================================\\ | |
1876 | --\\=================================// | |
1877 | ||
1878 | ||
1879 | function unanchor() | |
1880 | if UNANCHOR == true then | |
1881 | RootPart.Anchored = false | |
1882 | end | |
1883 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1884 | if c.ClassName == "Part" then | |
1885 | c.Anchored = false | |
1886 | end | |
1887 | end | |
1888 | for _, c in pairs(Weapon:GetChildren()) do | |
1889 | if c.ClassName == "Part" then | |
1890 | c.Anchored = false | |
1891 | end | |
1892 | end | |
1893 | end | |
1894 | ||
1895 | ||
1896 | --//=================================\\ | |
1897 | --|| WRAP THE WHOLE SCRIPT UP | |
1898 | --\\=================================// | |
1899 | ||
1900 | Humanoid.Changed:connect(function(Jump) | |
1901 | if Jump == "Jump" and (Disable_Jump == true) then | |
1902 | Humanoid.Jump = false | |
1903 | end | |
1904 | end) | |
1905 | ||
1906 | local FF = IT("ForceField",Character) | |
1907 | FF.Visible = false | |
1908 | ||
1909 | INSTANT = false | |
1910 | Speed = 20 | |
1911 | ||
1912 | while true do | |
1913 | Swait() | |
1914 | SINE = SINE + CHANGE | |
1915 | ANIMATE.Parent = nil | |
1916 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1917 | IDLEANIMATION:Play() | |
1918 | if TRANSFORMED == true then | |
1919 | --tecks2.TextTransparency = 0 | |
1920 | for _, c in pairs(Character:GetChildren()) do | |
1921 | if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then | |
1922 | c.Anchored = false | |
1923 | c.Transparency = 0 | |
1924 | end | |
1925 | end | |
1926 | for _, c in pairs(Weapon:GetChildren()) do | |
1927 | if c.ClassName == "Part" then | |
1928 | c.Transparency = 0 | |
1929 | end | |
1930 | end | |
1931 | for _, c in pairs(SCYTHE:GetChildren()) do | |
1932 | if c.ClassName == "Part" then | |
1933 | if c.Material ~= Enum.Material.Neon then | |
1934 | c.Transparency = 0 | |
1935 | end | |
1936 | c.Color = C3(0,0,0) | |
1937 | if c:FindFirstChild("PE") then | |
1938 | c.PE.Enabled = true | |
1939 | end | |
1940 | end | |
1941 | end | |
1942 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1943 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1944 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1945 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1946 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1947 | if ATTACK == false and VALUE2 == false then | |
1948 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed) | |
1949 | end | |
1950 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1951 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1952 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1953 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1954 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1955 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1956 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1957 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1958 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1959 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1960 | end | |
1961 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1962 | ANIM = "Jump" | |
1963 | if ATTACK == false then | |
1964 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1970 | end | |
1971 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1972 | ANIM = "Fall" | |
1973 | if ATTACK == false then | |
1974 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1980 | end | |
1981 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1982 | ANIM = "Idle" | |
1983 | if ATTACK == false then | |
1984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1990 | end | |
1991 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1992 | ANIM = "Walk" | |
1993 | WALK = WALK + 1 / Animation_Speed | |
1994 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1995 | WALK = 0 | |
1996 | if WALKINGANIM == true then | |
1997 | WALKINGANIM = false | |
1998 | elseif WALKINGANIM == false then | |
1999 | WALKINGANIM = true | |
2000 | end | |
2001 | end | |
2002 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2003 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2004 | if ATTACK == false then | |
2005 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
2011 | end | |
2012 | end | |
2013 | end | |
2014 | --end | |
2015 | Humanoid.DisplayDistanceType = "None" | |
2016 | unanchor() | |
2017 | ||
2018 | Humanoid.MaxHealth = "inf" | |
2019 | Humanoid.Health = "inf" | |
2020 | if Rooted == false then | |
2021 | Disable_Jump = false | |
2022 | Humanoid.WalkSpeed = Speed | |
2023 | elseif Rooted == true then | |
2024 | Disable_Jump = true | |
2025 | Humanoid.WalkSpeed = 0 | |
2026 | end | |
2027 | if Head:FindFirstChild("face") then | |
2028 | Head.face:remove() | |
2029 | end | |
2030 | local MATHS = {"0","1"} | |
2031 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
2032 | Humanoid.PlatformStand = false | |
2033 | if INTRO == false and INSTANT == false then | |
2034 | INTRO = true | |
2035 | coroutine.resume(coroutine.create(function() | |
2036 | sick:Play() | |
2037 | Intro() | |
2038 | end)) | |
2039 | end | |
2040 | if INSTANT == true then | |
2041 | if TRANSFORMED == false then | |
2042 | sick.TimePosition = 60 | |
2043 | sick:Play() | |
2044 | end | |
2045 | TRANSFORMED = true | |
2046 | end | |
2047 | script.Parent = PlayerGui | |
2048 | Character.Parent = workspace | |
2049 | Humanoid.Parent = Character | |
2050 | end | |
2051 | --//=================================\\ | |
2052 | --\\=================================// | |
2053 | ||
2054 | ||
2055 | ||
2056 | ||
2057 | ||
2058 | --//====================================================\\-- | |
2059 | --|| END OF SCRIPT | |
2060 | --\\====================================================//-- |