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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace CatTetris
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{
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    using System;
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    using System.Collections.Generic;
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    using System.Linq;
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    using System.Text;
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    using Microsoft.Xna.Framework;
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    using Microsoft.Xna.Framework.Content;
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    using Microsoft.Xna.Framework.Graphics;
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        public class Sprite
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        {
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            public Vector2 Position = new Vector2(0, 0);
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            public Vector2 offset = new Vector2(0, 0);
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            public Texture2D mSpriteTexture;
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            public string AssetName;
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            public Rectangle Size;
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            private float mScale = 1.0f;
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            private Texture2D pixel;
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            public Vector2 origin;
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            public Sprite()
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            {
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            }
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            //Load content 
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            public void LoadContent(ContentManager theContentManager, String theAssetName)
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            {
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                mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName);
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                AssetName = theAssetName;
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                pixel = theContentManager.Load<Texture2D>("pixel");
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                Size = new Rectangle((int)Position.X, (int)Position.Y, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale));
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            }
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            public void Update(Vector2 position, Vector2 offset) 
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            {
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                Position = (position + offset);
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            }
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                //theSpriteBatch.Draw(pixel, origin, new Rectangle(0,0,10,10), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0);
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            {
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                theSpriteBatch.Draw(mSpriteTexture, Position,
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            public void Update(GameTime theGameTime, Vector2 theSpeed, Vector2 theDirection)
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                Position += theDirection * theSpeed * (float)theGameTime.ElapsedGameTime.TotalSeconds;
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                //theSpriteBatch.Draw(pixel, Position, new Rectangle(0,0,10,10), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0);
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                //Update the origin of the sprite
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                origin = new Vector2((int)(Position.X + mSpriteTexture.Width/2), (int)(Position.Y + mSpriteTexture.Height/2));
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            public float Scale
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            {
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                get { return mScale; }
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                set
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                {
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                    mScale = value;
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                    Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale));
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                }
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            }
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            public Rectangle BoundingBox()
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            {
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                 return new Rectangle(
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                 (int)Position.X + 1,
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                 (int)Position.Y + 1,
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                 mSpriteTexture.Width + 1,
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                 mSpriteTexture.Height + 1);
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            }
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        }
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}