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print([[
2
___________________________________
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4
Kyutatsuki13's Chara script
5
Build 0002
6
Don't even mind why I did this, it was a challenge !
7
  
8
___________________________________
9
]])
10
11
12
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
13
14
local p = game:GetService("Players").LocalPlayer 
15
local char = p.Character
16
local mouse = p:GetMouse()
17
local larm = char:WaitForChild("Left Arm")
18
local rarm = char:WaitForChild("Right Arm")
19
local lleg = char:WaitForChild("Left Leg")
20
local rleg = char:WaitForChild("Right Leg")
21
local hed = char:WaitForChild("Head")
22
local torso = char:WaitForChild("Torso")
23
local root = char:WaitForChild("HumanoidRootPart")
24
local hum = char:FindFirstChildOfClass("Humanoid")
25
local debris = game:GetService("Debris")
26
local input = game:GetService("UserInputService")
27
local run = game:GetService("RunService")
28
local rs = run.RenderStepped
29
local wingpose = "Idle"
30
local DebrisModel = Instance.new("Model",char)
31
DebrisModel.Name = "Debris"
32
repeat rs:wait() until p.CharacterAppearanceLoaded
33
34
noidle = false
35
shift = false
36
control = false
37
no_nosound_able = false
38
kills = 0
39
40
----------------------------------------------------------------------------
41
42
function rswait(value)
43
  if value ~= nil and value ~= 0 then
44
    for i=1,value do
45
     rs:wait()
46
    end
47
  else
48
    rs:wait()
49
  end
50
end
51
52
----------------------------------------------------------------------------
53
54
local timeposition = 0
55
56
function music(id)
57
if not torso:FindFirstChild("MusicRuin") then
58
soundz = Instance.new("Sound",torso)
59
end
60
soundz.Volume = 10
61
soundz.Name = "MusicRuin"
62
soundz.Looped = true
63
soundz.PlaybackSpeed = 1
64
soundz.SoundId = "rbxassetid://"..id
65
soundz:Stop()
66
soundz:Play()
67
if no_nosound_able == true then
68
soundz.TimePosition = timeposition
69
end
70
end
71
72
----------------------------------------------------------------------------
73
74
function lerp(a, b, t)
75
  return a + (b - a)*t
76
end
77
78
----------------------------------------------------------------------------
79
80
function Lerp(c1,c2,al)
81
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
82
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
83
  for i,v in pairs(com1) do
84
    com1[i] = v+(com2[i]-v)*al
85
  end
86
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
87
end
88
89
----------------------------------------------------------------------------
90
91
function slerp(a, b, t)
92
  dot = a:Dot(b)
93
  if dot > 0.99999 or dot < -0.99999 then
94
    return t <= 0.5 and a or b
95
  else
96
    r = math.acos(dot)
97
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
98
  end
99
end
100
101
----------------------------------------------------------------------------
102
103
function clerp(c1,c2,al)
104
105
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
106
107
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
108
109
  for i,v in pairs(com1) do
110
111
    com1[i] = lerp(v,com2[i],al)
112
113
  end
114
115
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
116
117
end
118
119
----------------------------------------------------------------------------
120
121
function findAllNearestTorso(pos,dist)
122
    local list = workspace:children()
123
    local torso = {}
124
    local temp = nil
125
    local human = nil
126
    local temp2 = nil
127
    for x = 1, #list do
128
        temp2 = list[x]
129
        if (temp2.className == "Model") and (temp2 ~= char) then
130
            temp = temp2:findFirstChild("Torso")
131
            human = temp2:findFirstChildOfClass("Humanoid")
132
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
133
                if (temp.Position - pos).magnitude < dist then
134
                    table.insert(torso,temp)
135
                    dist = (temp.Position - pos).magnitude
136
                end
137
            end
138
        end
139
    end
140
    return torso
141
end
142
143
----------------------------------------------------------------------------
144
145
function checkIfNotPlayer(model)
146
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
147
return true
148
else
149
return false
150
end
151
end
152
153
----------------------------------------------------------------------------
154
155
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
156
157
  local wld = Instance.new("Weld", wp1)
158
159
  wld.Part0 = wp0
160
161
  wld.Part1 = wp1
162
163
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
164
165
  return wld
166
167
end
168
169
function weld(model)
170
  local parts,last = {}
171
  local function scan(parent)
172
    for _,v in pairs(parent:GetChildren()) do
173
      if (v:IsA("BasePart")) then
174
        if (last) then
175
          local w = Instance.new("Weld")
176
          w.Name = ("%s_Weld"):format(v.Name)
177
          w.Part0,w.Part1 = last,v
178
          w.C0 = last.CFrame:inverse()
179
          w.C1 = v.CFrame:inverse()
180
          w.Parent = last
181
        end
182
        last = v
183
        table.insert(parts,v)
184
      end
185
      scan(v)
186
    end
187
  end
188
  scan(model)
189
  for _,v in pairs(parts) do
190
        v.Anchored = false
191
        v.Locked = true
192
        v.Anchored = false
193
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
194
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
195
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
196
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
197
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
198
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
199
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
200
  end
201
end
202
203
----------------------------------------------------------------------------
204
205
function calculate(part,asd)
206
local Head = hed
207
local RightShoulder = asd
208
local RightArm = part
209
local MousePosition = mouse.Hit.p
210
local ToMouse = (MousePosition - Head.Position).unit
211
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
212
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
213
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
214
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
215
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
216
if tostring(LateralAngle) == "-1.#IND" then
217
LateralAngle = 0
218
end
219
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
220
if LateralAngle > (math.pi / 2) then
221
LateralAngle = (math.pi / 2)
222
local Torso = root
223
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
224
if Point.Z > 0 then
225
if Point.X > -0 and RightArm == rarm then
226
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
227
elseif Point.X < 0 and RightArm == rarm then
228
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
229
end
230
end
231
end
232
if Cross.Y < 0 then
233
LateralAngle = -LateralAngle
234
end
235
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
236
end
237
238
----------------------------------------------------------------------------
239
240
function sound(id,position,vol,pitch,start,finish)
241
  coroutine.resume(coroutine.create(function()
242
243
  local part = Instance.new("Part",workspace)
244
  part.Position = position
245
  part.Size = Vector3.new(0,0,0)
246
  part.CanCollide = false
247
  part.Transparency = 1
248
249
  local sound = Instance.new("Sound",part)
250
251
  sound.SoundId = "rbxassetid://"..id
252
253
  repeat rs:wait() until sound.IsLoaded
254
  
255
  if vol ~= nil then
256
    sound.Volume = vol
257
  end
258
259
  if pitch ~= nil then
260
    sound.PlaybackSpeed = pitch
261
  end
262
263
  if start ~= nil then
264
    sound.TimePosition = start
265
  end
266
267
  if finish ~= nil then
268
    debris:AddItem(part,finish-start)
269
  else
270
    debris:AddItem(part,sound.TimeLength)
271
  end
272
  
273
  sound:Play()  
274
275
  return sound
276
277
  end))
278
end
279
280
----------------------------------------------------------------------------
281
282
function computeDirection(vec)
283
local lenSquared = vec.magnitude * vec.magnitude
284
local invSqrt = 1 / math.sqrt(lenSquared)
285
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
286
end
287
288
----------------------------------------------------------------------------
289
290
local shaking = 0
291
function shake(num) if num > shaking then shaking = num end end
292
game:GetService("RunService").RenderStepped:connect(function()
293
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
294
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
295
end)
296
297
plr = game:GetService("Players").LocalPlayer
298
DebrisModel = Instance.new("Model",plr.Character)
299
DebrisModel.Name = "DebrisModel"
300
301
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
302
 
303
 local part = Instance.new("Part",DebrisModel)
304
  part.Anchored = true
305
  part.CanCollide = false
306
  part.Size = Vector3.new(1,1,1)
307
  part.Transparency = transparency
308
  part.Material = material
309
  part.Color = color
310
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
311
 
312
 local partmesh = Instance.new("SpecialMesh",part)
313
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
314
  partmesh.Scale = size
315
 
316
 local pvalue = Instance.new("Vector3Value",part)
317
  pvalue.Name = "Position"
318
  pvalue.Value = part.Position
319
 
320
 local svalue = Instance.new("Vector3Value",part)
321
  svalue.Name = "Size"
322
  svalue.Value = sizechange
323
324
 local rvalue = Instance.new("Vector3Value",part)
325
  rvalue.Name = "Rotation"
326
  rvalue.Value = rotationchange
327
  
328
 local tvalue = Instance.new("NumberValue",part)
329
  tvalue.Name = "Transparency"
330
  tvalue.Value = transparencychange
331
332
 local avalue = Instance.new("NumberValue",part)
333
  avalue.Name = "Acceleration"
334
  avalue.Value = acceleration
335
 
336
 part.Name = "EFFECT"
337
 
338
 return part
339
340
end
341
342
game:GetService("RunService").RenderStepped:connect(function()
343
344
345
 if not plr.Character:FindFirstChild("DebrisModel") then
346
  DebrisModel = Instance.new("Model",plr.Character)
347
  DebrisModel.Name = "DebrisModel"
348
 end
349
350
 for i,v in pairs(DebrisModel:GetChildren()) do
351
  if v:IsA("BasePart") and v.Name == "EFFECT" then
352
   local pvalue = v:FindFirstChild("Position").Value
353
   local svalue = v:FindFirstChild("Size").Value
354
   local rvalue = v:FindFirstChild("Rotation").Value
355
   local tvalue = v:FindFirstChild("Transparency").Value
356
   local avalue = v:FindFirstChild("Acceleration").Value
357
   local mesh = v:FindFirstChild("Mesh")
358
   mesh.Scale = mesh.Scale + svalue
359
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
360
   v.Transparency = v.Transparency + tvalue
361
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
362
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
363
     v:Destroy()
364
   end
365
  end
366
 end
367
368
369
end)
370
371
----------------------------------------------------------------------------
372-
skin_color = BrickColor.new("Light orange")
372+
skin_color = BrickColor.new("Bright Yellow")
373
p:ClearCharacterAppearance()
374
--hed:WaitForChild("face"):Destroy()
375
376
----------------------------------------------------------------------------
377
music(540857600)
378
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
379
380
local size = 1
381
382
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
383
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
384
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
385
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
386
newWeld(torso, hed, 0, 1.5*size, 0)
387
newWeld(torso, lleg, -0.5*size, -1, 0)
388
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
389
newWeld(torso, rleg, 0.5*size, -1*size, 0)
390
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
391
newWeld(root, torso, 0, -1*size, 0)
392
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
393
394
emitters={}
395
for i,v in pairs(char:GetChildren()) do
396
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
397
local emitter = Instance.new("ParticleEmitter",v)
398
emitter.LightEmission = 1
399
emitter.Transparency = NumberSequence.new(0.95,1)
400
emitter.Size = NumberSequence.new(2,5)
401
emitter.SpreadAngle = Vector2.new(360,360)
402
emitter.Speed = NumberRange.new(1)
403
emitter.Lifetime = NumberRange.new(0.75)
404
emitter.Texture = "rbxassetid://133619974"
405
emitter.Rate = 20
406
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
407
emitter.LockedToPart = true
408
table.insert(emitters,emitter)
409
end
410
end
411
----------------------------------------------------------------------------------------
412
hair = Instance.new("Part",char)
413
hair.Color = Color3.fromRGB(30,10,0)
414
hair.CanCollide = false
415
meshhair = Instance.new("SpecialMesh",hair)
416
meshhair.MeshId = "rbxassetid://431809364"
417
meshhair.Scale = Vector3.new(1,1,1)*1.1
418
newWeld(hed,hair,0,0.22,0)
419
420
Model0 = Instance.new("Model")
421
Part1 = Instance.new("Part")
422
Part2 = Instance.new("Part")
423
Part3 = Instance.new("Part")
424
Part4 = Instance.new("Part")
425
Part5 = Instance.new("Part")
426
Part6 = Instance.new("Part")
427
Part7 = Instance.new("Part")
428
Model0.Parent = char
429
Part1.Parent = Model0
430
Part1.Anchored = true
431
Part1.CanCollide = false
432
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
433
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
434
Part1.BottomSurface = Enum.SurfaceType.Smooth
435
Part1.TopSurface = Enum.SurfaceType.Smooth
436
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
437
Part1.Color = Color3.new(0, 1, 0)
438
Part2.Parent = Model0
439
Part2.Anchored = true
440
Part2.CanCollide = false
441
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
442
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
443
Part2.BottomSurface = Enum.SurfaceType.Smooth
444
Part2.TopSurface = Enum.SurfaceType.Smooth
445
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
446
Part2.Color = Color3.new(0, 1, 0)
447
Part3.Parent = Model0
448
Part3.Anchored = true
449
Part3.CanCollide = false
450
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
451
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
452
Part3.BottomSurface = Enum.SurfaceType.Smooth
453
Part3.TopSurface = Enum.SurfaceType.Smooth
454
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
455
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
456
Part4.Parent = Model0
457
Part4.Anchored = true
458
Part4.CanCollide = false
459
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
460
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
461
Part4.BottomSurface = Enum.SurfaceType.Smooth
462
Part4.TopSurface = Enum.SurfaceType.Smooth
463
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
464
Part4.Color = Color3.new(0, 1, 0)
465
Part5.Parent = Model0
466
Part5.Anchored = true
467
Part5.CanCollide = false
468
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
469
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
470
Part5.BottomSurface = Enum.SurfaceType.Smooth
471
Part5.TopSurface = Enum.SurfaceType.Smooth
472
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
473
Part5.Color = Color3.new(0, 1, 0)
474
Part6.Name = "asd"
475
Part6.Parent = Model0
476
Part6.Transparency = 1
477
Part6.Anchored = true
478
Part6.CanCollide = false
479
Part6.Size = Vector3.new(2, 2, 1)
480
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
481
Part6.BottomSurface = Enum.SurfaceType.Smooth
482
Part6.TopSurface = Enum.SurfaceType.Smooth
483
Part6.Position = Vector3.new(87.5, 18, 83.5)
484
Part7.Parent = Model0
485
Part7.Anchored = true
486
Part7.CanCollide = false
487
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
488
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
489
Part7.BottomSurface = Enum.SurfaceType.Smooth
490
Part7.TopSurface = Enum.SurfaceType.Smooth
491
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
492
Part7.Color = Color3.new(0, 1, 0)
493
weld(Model0)
494
newWeld(torso,Model0.asd)
495
496
Model0 = Instance.new("Model")
497
Part1 = Instance.new("Part")
498
Part2 = Instance.new("Part")
499
Model0.Parent = char
500
Part1.Parent = Model0
501
Part1.Anchored = true
502
Part1.CanCollide = false
503
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
504
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
505
Part1.BottomSurface = Enum.SurfaceType.Smooth
506
Part1.TopSurface = Enum.SurfaceType.Smooth
507
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
508
Part1.Color = Color3.new(0, 1, 0)
509
Part2.Name = "asd"
510
Part2.Parent = Model0
511
Part2.Transparency = 1
512
Part2.Anchored = true
513
Part2.CanCollide = false
514
Part2.Size = Vector3.new(1, 2, 1)
515
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
516
Part2.BottomSurface = Enum.SurfaceType.Smooth
517
Part2.TopSurface = Enum.SurfaceType.Smooth
518
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
519
weld(Model0)
520
Model1=Model0:Clone()
521
Model1.Parent=char
522
newWeld(larm,Model0.asd,0,0,0)
523
newWeld(rarm,Model1.asd,0,0,0)
524
525
Model0 = Instance.new("Model")
526
Part1 = Instance.new("Part")
527
Part2 = Instance.new("Part")
528
Part3 = Instance.new("Part")
529
Model0.Parent = char
530
Part1.Parent = Model0
531
Part1.Anchored = true
532
Part1.CanCollide = false
533
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
534
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
535
Part1.BottomSurface = Enum.SurfaceType.Smooth
536
Part1.TopSurface = Enum.SurfaceType.Smooth
537
Part1.Position = Vector3.new(28, 17.125, 83.5)
538
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
539
Part2.Parent = Model0
540
Part2.Anchored = true
541
Part2.CanCollide = false
542
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
543
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
544
Part2.BottomSurface = Enum.SurfaceType.Smooth
545
Part2.TopSurface = Enum.SurfaceType.Smooth
546
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
547
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
548
Part3.Name = "asd"
549
Part3.Parent = Model0
550
Part3.Transparency = 1
551
Part3.Anchored = true
552
Part3.CanCollide = false
553
Part3.Size = Vector3.new(1, 2, 1)
554
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
555
Part3.BottomSurface = Enum.SurfaceType.Smooth
556
Part3.TopSurface = Enum.SurfaceType.Smooth
557
Part3.Position = Vector3.new(28, 18, 83.5)
558
weld(Model0)
559
Model1=Model0:Clone()
560
Model1.Parent=char
561
newWeld(lleg,Model0.asd,0,0,0)
562
newWeld(rleg,Model1.asd,0,0,0)
563
564
----------------------------------------------------------------------------
565
HitBox = Instance.new("Part",DebrisModel)
566
HitBox.Size = Vector3.new(0.5,0.5,2.45)
567
HitBox.CanCollide = false
568
HitBox:BreakJoints()
569
HitBox.Transparency = 1
570
newWeld(rarm,HitBox,0,-0.95,-1.9)
571
atch0 = Instance.new("Attachment",HitBox)
572
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
573
atch1 = Instance.new("Attachment",HitBox)
574
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
575
trail = Instance.new("Trail",HitBox)
576
trail.Attachment0 = atch0
577
trail.Attachment1 = atch1
578
trail.Lifetime = 0.2
579
trail.Enabled = true
580
trail.LightEmission = 1
581
trail.LightInfluence = 0
582
trail.Color = ColorSequence.new(Color3.new(1,0,0))
583
trail.Transparency = NumberSequence.new(0,1)
584
585
function ded(model)
586
kills = kills + 1
587
model.Archivable = true
588
model.Head:ClearAllChildren()
589
local clone = model:Clone()
590
clone.Parent = workspace
591
clone.Name = "DED"
592
model:Destroy()
593
clone:FindFirstChildOfClass("Humanoid"):Destroy()
594
local emitters={}
595
for i,v in pairs(clone:GetChildren()) do
596
if v:IsA("Accoutrement") then
597
v:Destroy()
598
end
599
if v:IsA("Part") then
600
v.Anchored = true
601
v.CanCollide = false
602
v.Transparency = 1
603
local emitter = Instance.new("ParticleEmitter",v)
604
emitter.LightEmission = 1
605
emitter.Transparency = NumberSequence.new(0,1)
606
emitter.Size = NumberSequence.new(0,0.8)
607
emitter.SpreadAngle = Vector2.new(360,360)
608
emitter.Speed = NumberRange.new(0.5)
609
emitter.Lifetime = NumberRange.new(0.75)
610
emitter.Texture = "rbxassetid://744949545"
611
emitter.Rate = 20
612
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
613
emitter.LockedToPart = false
614
table.insert(emitters,emitter)
615
end
616
end
617
delay(1, function()
618
sound(427025525,clone.Head.Position,10,1)
619
for i,v in pairs(emitters) do
620
v.Speed = NumberRange.new(4)
621
v.Acceleration = Vector3.new(0,10,0)
622
delay(0.5, function()
623
v.Enabled = false
624
debris:AddItem(clone,0.75)
625
end)
626
end
627
end)
628
end
629
630
local alreadytouched = {}
631
HitBox.Touched:connect(function(ht)
632
coroutine.resume(coroutine.create(function()
633
local hit = ht.Parent
634
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
635
local hurt = true
636
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
637
if hurt == true then
638
table.insert(alreadytouched,hit)
639
sound(388826051,ht.Position,10,1)
640
ded(hit)
641
end
642
end
643
end))
644
end)
645
646
function createknife()
647
Model0 = Instance.new("Model")
648
Part1 = Instance.new("Part")
649
BlockMesh2 = Instance.new("BlockMesh")
650
Part3 = Instance.new("Part")
651
BlockMesh4 = Instance.new("BlockMesh")
652
Part5 = Instance.new("Part")
653
Part6 = Instance.new("Part")
654
BlockMesh7 = Instance.new("BlockMesh")
655
Part8 = Instance.new("Part")
656
Part9 = Instance.new("Part")
657
Part10 = Instance.new("Part")
658
SpecialMesh11 = Instance.new("SpecialMesh")
659
Part12 = Instance.new("Part")
660
Model0.Parent = char
661
Part1.Parent = Model0
662
Part1.Anchored = true
663
Part1.CanCollide = false
664
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
665
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
666
Part1.BottomSurface = Enum.SurfaceType.Smooth
667
Part1.TopSurface = Enum.SurfaceType.Smooth
668
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
669
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
670
BlockMesh2.Parent = Part1
671
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
672
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
673
Part3.Parent = Model0
674
Part3.Anchored = true
675
Part3.CanCollide = false
676
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
677
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
678
Part3.BottomSurface = Enum.SurfaceType.Smooth
679
Part3.TopSurface = Enum.SurfaceType.Smooth
680
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
681
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
682
BlockMesh4.Parent = Part3
683
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
684
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
685
Part5.Parent = Model0
686
Part5.Anchored = true
687
Part5.CanCollide = false
688
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
689
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
690
Part5.BottomSurface = Enum.SurfaceType.Smooth
691
Part5.TopSurface = Enum.SurfaceType.Smooth
692
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
693
Part5.Color = Color3.new(1, 0, 0)
694
Part6.Parent = Model0
695
Part6.Anchored = true
696
Part6.CanCollide = false
697
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
698
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
699
Part6.BottomSurface = Enum.SurfaceType.Smooth
700
Part6.TopSurface = Enum.SurfaceType.Smooth
701
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
702
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
703
BlockMesh7.Parent = Part6
704
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
705
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
706
Part8.Name = "asd"
707
Part8.Parent = Model0
708
Part8.Anchored = true
709
Part8.CanCollide = false
710
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
711
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
712
Part8.BottomSurface = Enum.SurfaceType.Smooth
713
Part8.TopSurface = Enum.SurfaceType.Smooth
714
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
715
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
716
Part9.Parent = Model0
717
Part9.Anchored = true
718
Part9.CanCollide = false
719
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
720
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
721
Part9.BottomSurface = Enum.SurfaceType.Smooth
722
Part9.TopSurface = Enum.SurfaceType.Smooth
723
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
724
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
725
Part10.Parent = Model0
726
Part10.Rotation = Vector3.new(0, 0, 180)
727
Part10.Anchored = true
728
Part10.CanCollide = false
729
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
730
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
731
Part10.BottomSurface = Enum.SurfaceType.Smooth
732
Part10.TopSurface = Enum.SurfaceType.Smooth
733
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
734
Part10.Color = Color3.new(1, 0, 0)
735
SpecialMesh11.Parent = Part10
736
SpecialMesh11.MeshType = Enum.MeshType.Wedge
737
Part12.Parent = Model0
738
Part12.Anchored = true
739
Part12.CanCollide = false
740
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
741
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
742
Part12.BottomSurface = Enum.SurfaceType.Smooth
743
Part12.TopSurface = Enum.SurfaceType.Smooth
744
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
745
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
746
weld(Model0)
747
for i,v in pairs(Model0:GetChildren()) do
748
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
749
v.Material = Enum.Material.Neon
750
end
751
end
752
return Model0
753
end
754
755
knife = createknife()
756
newWeld(rarm,knife.asd,0,-1,0)
757
758
----------------------------------------------------------------------------------------
759
760
function createpistol()
761
Model0 = Instance.new("Model")
762
Part1 = Instance.new("Part")
763
BlockMesh2 = Instance.new("BlockMesh")
764
Part3 = Instance.new("Part")
765
Part4 = Instance.new("Part")
766
Part5 = Instance.new("Part")
767
Part6 = Instance.new("Part")
768
Part7 = Instance.new("Part")
769
Part8 = Instance.new("Part")
770
Part9 = Instance.new("Part")
771
Part10 = Instance.new("Part")
772
Part11 = Instance.new("Part")
773
Part12 = Instance.new("Part")
774
Part13 = Instance.new("Part")
775
Part14 = Instance.new("Part")
776
Part15 = Instance.new("Part")
777
Part16 = Instance.new("Part")
778
Part17 = Instance.new("Part")
779
Part18 = Instance.new("Part")
780
Part19 = Instance.new("Part")
781
Model0.Name = "Pistol"
782
Model0.Parent = char
783
Part1.Name = "ShootPos"
784
Part1.Parent = Model0
785
Part1.BrickColor = BrickColor.new("Really black")
786
Part1.Anchored = true
787
Part1.CanCollide = false
788
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
789
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
790
Part1.BottomSurface = Enum.SurfaceType.Smooth
791
Part1.TopSurface = Enum.SurfaceType.Smooth
792
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
793
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
794
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
795
BlockMesh2.Parent = Part1
796
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
797
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
798
Part3.Parent = Model0
799
Part3.BrickColor = BrickColor.new("Pearl")
800
Part3.Anchored = true
801
Part3.CanCollide = false
802
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
803
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
804
Part3.BottomSurface = Enum.SurfaceType.Smooth
805
Part3.TopSurface = Enum.SurfaceType.Smooth
806
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
807
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
808
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
809
Part4.Parent = Model0
810
Part4.BrickColor = BrickColor.new("Pearl")
811
Part4.Anchored = true
812
Part4.CanCollide = false
813
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
814
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
815
Part4.BottomSurface = Enum.SurfaceType.Smooth
816
Part4.TopSurface = Enum.SurfaceType.Smooth
817
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
818
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
819
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
820
Part5.Parent = Model0
821
Part5.BrickColor = BrickColor.new("Pearl")
822
Part5.Rotation = Vector3.new(15, 0, 0)
823
Part5.Anchored = true
824
Part5.CanCollide = false
825
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
826
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
827
Part5.BottomSurface = Enum.SurfaceType.Smooth
828
Part5.TopSurface = Enum.SurfaceType.Smooth
829
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
830
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
831
Part5.Orientation = Vector3.new(15, 0, 0)
832
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
833
Part6.Parent = Model0
834
Part6.BrickColor = BrickColor.new("Pearl")
835
Part6.Anchored = true
836
Part6.CanCollide = false
837
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
838
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
839
Part6.BottomSurface = Enum.SurfaceType.Smooth
840
Part6.TopSurface = Enum.SurfaceType.Smooth
841
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
842
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
843
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
844
Part7.Parent = Model0
845
Part7.BrickColor = BrickColor.new("Pearl")
846
Part7.Anchored = true
847
Part7.CanCollide = false
848
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
849
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
850
Part7.BottomSurface = Enum.SurfaceType.Smooth
851
Part7.TopSurface = Enum.SurfaceType.Smooth
852
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
853
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
854
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
855
Part8.Parent = Model0
856
Part8.BrickColor = BrickColor.new("Black")
857
Part8.Rotation = Vector3.new(-15, 0, 0)
858
Part8.Anchored = true
859
Part8.CanCollide = false
860
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
861
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
862
Part8.BottomSurface = Enum.SurfaceType.Smooth
863
Part8.TopSurface = Enum.SurfaceType.Smooth
864
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
865
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
866
Part8.Orientation = Vector3.new(-15, 0, 0)
867
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
868
Part9.Parent = Model0
869
Part9.BrickColor = BrickColor.new("Pearl")
870
Part9.Anchored = true
871
Part9.CanCollide = false
872
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
873
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
874
Part9.BottomSurface = Enum.SurfaceType.Smooth
875
Part9.TopSurface = Enum.SurfaceType.Smooth
876
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
877
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
878
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
879
Part10.Parent = Model0
880
Part10.BrickColor = BrickColor.new("Pearl")
881
Part10.Anchored = true
882
Part10.CanCollide = false
883
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
884
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
885
Part10.BottomSurface = Enum.SurfaceType.Smooth
886
Part10.TopSurface = Enum.SurfaceType.Smooth
887
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
888
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
889
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
890
Part11.Parent = Model0
891
Part11.BrickColor = BrickColor.new("Pearl")
892
Part11.Anchored = true
893
Part11.CanCollide = false
894
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
895
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
896
Part11.BottomSurface = Enum.SurfaceType.Smooth
897
Part11.TopSurface = Enum.SurfaceType.Smooth
898
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
899
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
900
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
901
Part12.Parent = Model0
902
Part12.BrickColor = BrickColor.new("Pearl")
903
Part12.Rotation = Vector3.new(-30, 0, 0)
904
Part12.Anchored = true
905
Part12.CanCollide = false
906
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
907
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
908
Part12.BottomSurface = Enum.SurfaceType.Smooth
909
Part12.TopSurface = Enum.SurfaceType.Smooth
910
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
911
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
912
Part12.Orientation = Vector3.new(-30, 0, 0)
913
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
914
Part13.Parent = Model0
915
Part13.BrickColor = BrickColor.new("Pearl")
916
Part13.Anchored = true
917
Part13.CanCollide = false
918
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
919
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
920
Part13.BottomSurface = Enum.SurfaceType.Smooth
921
Part13.TopSurface = Enum.SurfaceType.Smooth
922
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
923
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
924
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
925
Part14.Parent = Model0
926
Part14.BrickColor = BrickColor.new("Pearl")
927
Part14.Rotation = Vector3.new(-30, 0, 0)
928
Part14.Anchored = true
929
Part14.CanCollide = false
930
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
931
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
932
Part14.BottomSurface = Enum.SurfaceType.Smooth
933
Part14.TopSurface = Enum.SurfaceType.Smooth
934
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
935
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
936
Part14.Orientation = Vector3.new(-30, 0, 0)
937
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
938
Part15.Parent = Model0
939
Part15.BrickColor = BrickColor.new("White")
940
Part15.Rotation = Vector3.new(-105, 0, 0)
941
Part15.Anchored = true
942
Part15.CanCollide = false
943
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
944
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
945
Part15.BottomSurface = Enum.SurfaceType.Smooth
946
Part15.TopSurface = Enum.SurfaceType.Smooth
947
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
948
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
949
Part15.Orientation = Vector3.new(-75, 180, 180)
950
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
951
Part16.Name = "asd"
952
Part16.Parent = Model0
953
Part16.BrickColor = BrickColor.new("Pearl")
954
Part16.Rotation = Vector3.new(-15, 0, 0)
955
Part16.Anchored = true
956
Part16.CanCollide = false
957
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
958
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
959
Part16.BottomSurface = Enum.SurfaceType.Smooth
960
Part16.TopSurface = Enum.SurfaceType.Smooth
961
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
962
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
963
Part16.Orientation = Vector3.new(-15, 0, 0)
964
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
965
Part17.Parent = Model0
966
Part17.BrickColor = BrickColor.new("Pearl")
967
Part17.Anchored = true
968
Part17.CanCollide = false
969
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
970
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
971
Part17.BottomSurface = Enum.SurfaceType.Smooth
972
Part17.TopSurface = Enum.SurfaceType.Smooth
973
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
974
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
975
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
976
Part18.Parent = Model0
977
Part18.BrickColor = BrickColor.new("Pearl")
978
Part18.Anchored = true
979
Part18.CanCollide = false
980
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
981
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
982
Part18.BottomSurface = Enum.SurfaceType.Smooth
983
Part18.TopSurface = Enum.SurfaceType.Smooth
984
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
985
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
986
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
987
Part19.Parent = Model0
988
Part19.BrickColor = BrickColor.new("Pearl")
989
Part19.Anchored = true
990
Part19.CanCollide = false
991
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
992
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
993
Part19.BottomSurface = Enum.SurfaceType.Smooth
994
Part19.TopSurface = Enum.SurfaceType.Smooth
995
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
996
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
997
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
998
for i,v in pairs(Model0:GetChildren()) do
999
if v:IsA("Part") then
1000
v.Color = Color3.new(1,1,0)
1001
v.Material = Enum.Material.Neon
1002
v.Transparency = 0
1003
v.CanCollide = false
1004
end
1005
end
1006
weld(Model0)
1007
return Model0
1008
end
1009
1010
mode = "determination"
1011
function justice()
1012
mode = "justice"
1013
for i=1,5 do rs:wait()
1014
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1015
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1016
end
1017
knife:Destroy()
1018
pistol = createpistol()
1019
newWeld(rarm,pistol.asd,0,-1,0)
1020
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1021
end
1022
1023
function determination()
1024
mode = "determination"
1025
for i=1,5 do rs:wait()
1026
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1027
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1028
end
1029
pistol:Destroy()
1030
knife = createknife()
1031
newWeld(rarm,knife.asd,0,-1,0)
1032
end
1033
1034
debounce = false
1035
mouse.KeyDown:connect(function(key)
1036
if debounce == false then
1037
debounce = true
1038
if key == "e" then
1039
sound(462606062,root.Position,10,1)
1040
if mode == "determination" then
1041
justice()
1042
elseif mode == "justice" then
1043
determination()
1044
end
1045
end
1046
delay(0.3,function() debounce = false end)
1047
end
1048
end)
1049
1050
----------------------------------------------------------------------------------------
1051
1052
function slash()
1053
local spd = 0.2
1054
for i=1,15 do rs:wait()
1055
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1056
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1057
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1058
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1059
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1060
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1061
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1062
end
1063
sound(357417055,root.Position,10,1)
1064
attacking = true
1065
local spd = 0.4
1066
for i=1,5 do rs:wait()
1067
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1068
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1069
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1070
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1071
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1072
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1073
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1074
end
1075
end
1076
1077
mouse.Button1Down:connect(function()
1078
if debounce == false and mode == "determination" then
1079
alreadytouched = {}
1080
noidle = true
1081
debounce = true
1082
slash()
1083
attacking = false
1084
noidle = false
1085
delay(0.05,function() debounce = false end)
1086
end
1087
end)
1088
1089
-----------------------------
1090
local jumped = false
1091
function boom()
1092
freeze = true
1093
sound(446961725,root.Position,10,1)
1094
local bg = Instance.new("BodyGyro",root)
1095
bg.Name = "lolnochara"
1096
bg.P = 10000
1097
bg.D = 100
1098
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1099
if jumped == false then
1100
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1101
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1102
else
1103
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1104
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1105
end
1106
1107
local spd = 0.2
1108
for i=1,20 do rs:wait()
1109
if jumped == false then
1110
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1111
else
1112
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1113
end
1114
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1115
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1116
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1117
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1118
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1119
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1120
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1121
end
1122
1123
bg:Destroy()
1124
1125
sound(470245800,root.Position,10,1)
1126
1127
local Part0 = Instance.new("Part",DebrisModel)
1128
Part0.Name = "Bullet"
1129
Part0.Material = Enum.Material.Neon
1130
Part0.Color = Color3.new(1,1,0)
1131
Part0.Anchored = true
1132
local mesh = Instance.new("SpecialMesh",Part0)
1133
mesh.MeshType = Enum.MeshType.Brick
1134
Part0.CanCollide = false
1135
local Position = rarm.Position
1136
local Target = mouse.Hit.p
1137
local direction = Target - Position
1138
local direction = computeDirection(direction)
1139
local ray = Ray.new(Position, (Target-Position).unit*1048)
1140
local part, endPoint = workspace:FindPartOnRay(ray, char)
1141
Part0.Size = Vector3.new(5,1,5)
1142
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1143
local pos = Position + (direction * (mesh.Scale.Y/2))
1144
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1145
local loop = nil
1146
local i = 0
1147
rs:connect(function()
1148
local lole = (i/10)
1149
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1150
Part0.Transparency = Part0.Transparency + 0.1
1151
i = i + 1
1152
if Part0.Transparency >= 1 then
1153
Part0:Destroy()
1154
end
1155
end)
1156
1157
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1158
coroutine.resume(coroutine.create(function()
1159
sound(388826051,part.Position,10,1)
1160
ded(part.Parent)
1161
end))
1162
end
1163
1164
local spd = 0.5
1165
for i=1,10 do rs:wait()
1166
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1167
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1168
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1169
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1170
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1171
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1172
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1173
end
1174
1175
freeze = false
1176
1177
end
1178
1179
mouse.Button1Down:connect(function()
1180
if debounce == false and mode == "justice" then
1181
alreadytouched = {}
1182
noidle = true
1183
debounce = true
1184
boom()
1185
attacking = false
1186
noidle = false
1187
delay(0.05,function() debounce = false end)
1188
end
1189
end)
1190
1191
----------------------------------------------------------------------------------------
1192
velocityYFall=0
1193
velocityYFall2=0
1194
velocityYFall3=0
1195
velocityYFall4=0
1196
neckrotY=0
1197
neckrotY2=0
1198
torsorotY=0
1199
torsorotY2=0
1200
torsoY=0
1201
torsoY2=0
1202
colored = 0
1203
sine = 0
1204
change=0.4
1205
movement=5
1206
timeranim=0
1207
running = false
1208
glitched = false
1209
backup = hed.Weld.C1
1210
glitchedC1 = hed.Weld.C1
1211
1212
mouse.KeyDown:connect(function(key)
1213
key = string.lower(key)
1214
if string.byte(key) == 48 then
1215
running = true
1216
local keyup = mouse.KeyUp:connect(function(key)
1217
if string.byte(key) == 48 then
1218
running = false
1219
end
1220
end)
1221
repeat rs:wait() until running == false
1222
keyup:disconnect()
1223
end
1224
end)
1225
1226
icolor=1
1227
imode=false
1228
1229
didjump = false
1230
jumppower = 0
1231
freeze = false
1232
debounceimpact = false
1233
1234
function jumpimpact()
1235
if debounceimpact == false then
1236
debounceimpact = true
1237
if jumppower < -150 then jumppower = -150 end
1238
shake(-jumppower/5)
1239
for i=1,-jumppower/20 do rs:wait()
1240
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1241
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1242
end
1243
debounceimpact = false
1244
end
1245
end
1246
1247
local sond = nil
1248
rs:connect(function()
1249
1250
if not torso:FindFirstChild("STATICSOUND") then
1251
sond=Instance.new("Sound",torso)
1252
sond.Name = "STATICSOUND"
1253
sond.SoundId = "rbxassetid://223103466"
1254
sond.Looped = true
1255
sond:Play()
1256
end
1257
1258
if icolor > 1 then
1259
imode = false
1260
elseif icolor < 0 then
1261
imode = true
1262
end
1263
1264
if imode == true then
1265
icolor = icolor + 0.01
1266
else
1267
icolor = icolor - 0.01
1268
end
1269
1270
for i,v in pairs(emitters) do
1271
v.Acceleration = root.CFrame.upVector*(666/100)
1272
end
1273
1274
if p.Character.Parent == nil then
1275
local model = Instance.new("Model")
1276
model.Name = p.Name
1277
p.Character = model
1278
for i,v in pairs(char:GetChildren()) do
1279
v.Parent = p.Character
1280
end
1281
end
1282
1283
char = p.Character
1284
if p.Character.Parent ~= workspace then
1285
p.Character.Parent = workspace
1286
end
1287
for i,v in pairs(char:GetChildren()) do
1288
if v:IsA("Accoutrement") then
1289
if v.Handle:FindFirstChild("Mesh") then
1290
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1291
v.Handle.Transparency = 0
1292
end
1293
elseif v:IsA("BasePart") then
1294
v.Anchored = false
1295
if v:FindFirstChildOfClass("BodyPosition") then
1296
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1297
end
1298
if v:FindFirstChildOfClass("BodyVelocity") then
1299
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1300
end
1301
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1302
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1303
end
1304
if v:FindFirstChild("Mesh") then
1305
v:FindFirstChild("Mesh").Offset = Vector3.new()
1306
end
1307
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1308
local force = Instance.new("Part",DebrisModel)
1309
force.Name = v.Name.."FORCEFIELD"
1310
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1311
force.CanCollide = false
1312
force.Transparency = 1
1313
newWeld(v,force,0,0,0)
1314
else
1315
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1316
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1317
end
1318
end
1319
if v.Name ~= "HumanoidRootPart" then
1320
v.Transparency = 0
1321
else
1322
v.Transparency = 1
1323
end
1324
end
1325
end
1326
1327
if mode == "determination" then
1328
trail.Enabled = true
1329
else
1330
trail.Enabled = false
1331
end
1332
1333
if freeze == false then
1334
if running == false then
1335
hum.WalkSpeed = 12*size
1336
change=0.4
1337
movement=5
1338
else
1339
hum.WalkSpeed = (666/10)*size
1340
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1341
change=1
1342
else
1343
change=0.4
1344
end
1345
movement=15
1346
end
1347
else
1348
hum.WalkSpeed = 1
1349
change=0.4
1350
movement=5
1351
end
1352
1353
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1354
velocityYFall = root.Velocity.Y/1.5
1355
else
1356
if -root.Velocity.Y/1.5 < -5 then
1357
velocityYFall = 5
1358
elseif -root.Velocity.Y/1.5 > 150 then
1359
velocityYFall = -150
1360
end
1361
end
1362
1363
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1364
velocityYFall2 = root.Velocity.Y/180
1365
else
1366
if -root.Velocity.Y/180 < 0 then
1367
velocityYFall2 = 0
1368
elseif -root.Velocity.Y/180 > 1.2 then
1369
velocityYFall2 = -1.2
1370
end
1371
end
1372
1373
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1374
velocityYFall3 = root.Velocity.Y/1.5
1375
else
1376
if -root.Velocity.Y/1.5 < -5 then
1377
velocityYFall3 = 5
1378
elseif -root.Velocity.Y/1.5 > 50 then
1379
velocityYFall3 = -50
1380
end
1381
end
1382
1383
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1384
velocityYFall4 = root.Velocity.Y/1.5
1385
else
1386
if -root.Velocity.Y/180 < -5 then
1387
velocityYFall4 = 5
1388
elseif -root.Velocity.Y/180 > 50 then
1389
velocityYFall4 = -50
1390
end
1391
end
1392
1393
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1394
neckrotY = root.RotVelocity.Y/6
1395
else
1396
if root.RotVelocity.Y/6 < -1 then
1397
neckrotY = -1
1398
elseif root.RotVelocity.Y/6 > 1 then
1399
neckrotY = 1
1400
end
1401
end
1402
1403
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1404
neckrotY2 = root.RotVelocity.Y/8
1405
else
1406
if root.RotVelocity.Y/8 < -0.6 then
1407
neckrotY2 = -0.6
1408
elseif root.RotVelocity.Y/8 > 0.6 then
1409
neckrotY2 = 0.6
1410
end
1411
end
1412
1413
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1414
torsorotY = root.RotVelocity.Y/6
1415
else
1416
if root.RotVelocity.Y/6 < -0.2 then
1417
torsorotY = -0.2
1418
elseif root.RotVelocity.Y/6 > 0.2 then
1419
torsorotY = 0.2
1420
end
1421
end
1422
1423
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1424
torsorotY2 = root.RotVelocity.Y/8
1425
else
1426
if root.RotVelocity.Y/8 < -0.2 then
1427
torsorotY2 = -0.2
1428
elseif root.RotVelocity.Y/8 > 0.2 then
1429
torsorotY2 = 0.2
1430
end
1431
end
1432
1433
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1434
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1435
1436
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1437
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1438
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1439
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1440
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1441
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1442
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1443
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1444
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1445
local part, endPoint = workspace:FindPartOnRay(ray, char)
1446
1447
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1448
1449
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1450
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1451
1452
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1453
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1454
1455
if hum.Health > 0 and noidle == false then
1456
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1457
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1458
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1459
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1460
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1461
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1462
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1463
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1464
elseif jumped == true then
1465
didjump = true
1466
jumppower = root.Velocity.Y
1467
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1468
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1469
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1470
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1471
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1472
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1473
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1474
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1475
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1476
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1477
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1478
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1479
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1480
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1481
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1482
end
1483
end
1484
if didjump == true and jumped == false and jumppower < 0 then
1485
didjump = false
1486
jumpimpact()
1487
end
1488
1489
local chance = math.random(0,10000)/100
1490
if chance <= 5 + (kills/2) then
1491
if glitched == false then
1492
backup = hed.Weld.C1
1493
end
1494
if torso:FindFirstChild("MusicRuin") then
1495
equalizer.HighGain = 0
1496
equalizer.MidGain = -20
1497
equalizer.LowGain = -80
1498
end
1499
hed.Weld.C1 = glitchedC1
1500
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1501
hed.Color = glitch_color
1502
torso.Color = glitch_color
1503
rarm.Color = glitch_color
1504
larm.Color = glitch_color
1505
rleg.Color = glitch_color
1506
lleg.Color = glitch_color
1507
shake(5)
1508
glitched = true
1509
hed.face.Texture = "rbxassetid://435233416"
1510
sond:Resume()
1511
else
1512
if glitched == true then
1513
glitched = false
1514
hed.Weld.C1 = backup
1515
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1516
end
1517
if torso:FindFirstChild("MusicRuin") then
1518
equalizer.HighGain = 0
1519
equalizer.MidGain = 0
1520
equalizer.LowGain = 0
1521
end
1522
hed.BrickColor = skin_color
1523
torso.BrickColor = skin_color
1524
rarm.BrickColor = skin_color
1525
larm.BrickColor = skin_color
1526
rleg.BrickColor = skin_color
1527
lleg.BrickColor = skin_color
1528
hed.face.Texture = "rbxassetid://422627909"
1529
sond:Pause()
1530
end
1531
1532
timeposition = soundz.TimePosition
1533
sine = sine + change
1534
hum.Health = math.huge
1535
hum.MaxHealth = math.huge
1536
end)