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| 1 | using UnityEngine; | |
| 2 | using System.Collections; | |
| 3 | ||
| 4 | public class Textwrap : MonoBehaviour {
| |
| 5 | ||
| 6 | public string theText = "Hello world blah-dy-blah!"; | |
| 7 | public float theWidth = 2f; | |
| 8 | ||
| 9 | private TextMesh texty; | |
| 10 | ||
| 11 | - | // Use this for initialization |
| 11 | + | |
| 12 | texty = GetComponent<TextMesh>(); | |
| 13 | } | |
| 14 | ||
| 15 | void Update () {
| |
| 16 | - | // Update is called once per frame |
| 16 | + | |
| 17 | texty.text = ""; | |
| 18 | string[] words = theText.Split(' ');
| |
| 19 | - | string proposedString = ""; |
| 19 | + | for (int i = 0; i < words.Length; i++){
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| 20 | - | string workingString = ""; |
| 20 | + | |
| 21 | string workingString = texty.text; | |
| 22 | texty.text = workingString + " " + words[i]; | |
| 23 | - | for (int i=0; i<words.Length; i++){
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| 23 | + | if (i==0) texty.text = workingString + words[i]; |
| 24 | if (texty.renderer.bounds.size.x > theWidth && i > 0) texty.text = workingString + "\n" + words[i]; | |
| 25 | - | string spacer = " "; |
| 25 | + | |
| 26 | - | if (i==0) spacer = ""; |
| 26 | + | |
| 27 | } |