View difference between Paste ID: kDjvv77y and TyPiAiq1
SHOW: | | - or go back to the newest paste.
1-
-- computercraft tunneling program 1x3 for strip-minning
1+
-- computercraft mine stairs program
2
-- options for Enderchest, torches, normal chests and loot-only
3
-- ########## NOT READY #############
4
5
local useEnderChest = false 								-- place a enderchest, dump stuff in it and collect chest?
6
local enderChestSlot = 2 								-- slot to place enderchest
7
local useNormalChest = false 								-- place a chest, dump stuff in it and move on?
8
local normalChestSlot = 3 								-- slot to place chests
9
local lootOnly = true									-- discard dirt cobble etc?
10
local useTorch = false									-- place torches along path?
11-
local torchSlot = 1									-- turtleslot to put torches
11+
local torchSlot = 1									-- turtle slot to put torches
12
local torchInterval = 8									-- place torch every X blocks
13-
local returnToStart = false								-- 
13+
local tdepth = 30									-- tunnels for 30 blocks
14-
local tLenght = 30									-- tunnels for 30 blocks
14+
15
torchNeeded = math.floor(tdepth / torchInterval) 					-- calculating needed torches
16-
torchNeeded = math.floor(tLenght / torchInterval) 					-- calculating needed torches
16+
17
18
shell.run("clear")
19
local temp1 = turtle.getItemDetail(enderChestSlot)
20
local temp2 = turtle.getItemDetail(normalChestSlot)
21-
if turtle.getItemDetail(enderChestSlot) ~= "ender_chest" then
21+
22
if temp1.name != "ender_chest" then
23
	print("no Enderchest found in slot ".. enderChestSlot)
24-
if turtle.getItemDetail(normalChestSlot) ~= "chest" then
24+
	exit()
25
end
26
27
if temp2.name != "chest" then
28
	print("no chest found in slot ".. normalChestSlot)
29
	exit()
30
else
31-
for i=0,tLenght do
31+
	print("Found " .. temp2.count .. "chests in slot " .. normalChestSlot)
32-
	while turtle.digUp() do
32+
33
34
if turtle.detectDown() then
35
	turtle.up()
36
end
37
for i=0,tdepth do
38
	turtle.digDown()
39
	turtle.down()
40
	while turtle.dig() do
41
		-- waiting for gravel or sand to fall down
42-
	if turtle.getItemCount(16) ~= 0 then
42+
43
	end
44
	turtle.forward()
45
	turtle.digDown()
46
	if turtle.getItemCount(16) != 0 then
47
		if useEnderChest then
48
			turtle.select(enderChestSlot)
49-
					if info.name ~= "cobblestone" or info.name ~= "dirt" or info.name ~= "gravel" or info.name ~= "sand" then
49+
50
			if lootOnly then
51
				for slot=4, 16 do
52
					info = turtle.getItemDetail(slot)
53
					if info.name != "cobblestone" or info.name != "dirt" or info.name != "gravel" or info.name != "sand" then
54
						turtle.select(slot)
55
						turtle.dropUp()
56
 					else
57
						turtle.select(slot)
58
						turtle.dropDown()
59
 					end
60
				end
61
			else
62
				for slot=4, 16 do
63-
			turtle.digUp() -- pickup enderchest
63+
64-
			for a=1,16 do
64+
65-
				temp1 = turtle.getItemDetail(enderChestSlot)
65+
66-
				if temp1.name == "ender_chest" then
66+
67-
					turtle.select(a)
67+
68-
					turtle.transferTo(enderChestSlot)
68+
69
			if lootOnly then
70
				for slot=4, 16 do
71
					info = turtle.getItemDetail(slot)
72
					if info.name != "cobblestone" or info.name != "dirt" or info.name != "gravel" or info.name != "sand" then
73
						turtle.select(slot)
74
						turtle.dropUp()
75
 					else
76-
					if info.name ~= "cobblestone" or info.name ~= "dirt" or info.name ~= "gravel" or info.name ~= "sand" then
76+
77
						turtle.dropDown()
78
 					end
79
				end
80
			else
81
				for slot=4, 16 do
82
					turtle.select(slot)
83
					turtle.dropUp()
84
				end	
85
			end
86
		end
87
	end
88
	if useTorch then
89
		if i == torchInterval then
90-
			turtle.digUp() -- pickup chest
90+
91-
			for a=1,16 do
91+
92-
				temp2 = turtle.getItemDetail(normalChestSlot)
92+
			if turtle.getItemCount(torchSlot) != 0 then
93-
				if temp2.name == "chest" then
93+
94-
					turtle.select(a)
94+
95-
					turtle.transferTo(normalChestSlot)
95+
96
				while turtle.getItemCount(torchSlot) < torchNeeded do
97
					shell.run("clear")
98
					print("Torches needed, Will resume when replenished.")
99
					print("Would need " .. torchNeeded .. "torches.")
100
					sleep(3)
101
				end
102
				shell.run("clear")
103
				turtle.up()
104-
			if turtle.getItemCount(torchSlot) ~= 0 then
104+
105
			end
106
			turtle.select(4)
107
		end
108
	end
109
end