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| 1 | - | Bullet Hell Artistry #3 - Kobito |
| 1 | + | Bullet Hell Artistry #3 - Kusa |
| 2 | For this contest I'm using a 25 point rating scale so I don't get fined. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. | |
| 15 | ||
| 16 | Final Boss-ness: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Played on Hard Mode woo. |
| 21 | + | Nonspell 1: Seems pretty fine. You might want to turn off the angular velocity on those things at some point because they're kind of weird to dodge. 6.25/10. |
| 22 | ||
| 23 | - | Nonspell 1: Not all that fun to dodge, doesn't look all that good...kind of difficult compared to later patterns too? Thoroughly average. 5/10. |
| 23 | + | Spell 1: Also seems fine; just not super interesting in my opinion. Oddly difficult for how sparse the bullets are. 6.25/10. |
| 24 | ||
| 25 | - | Spell 1: A streaming pattern, in essence, but it's fun and quite pretty with the rainbow danmaku. Good. 7.5/10. |
| 25 | + | Nonspell 2: More fun variant of the first non, I'd say? 6.5/10. |
| 26 | ||
| 27 | - | Nonspell 2: More fun, nicer to look at, and reasonable difficulty compared to the previous non. Good. 7.5/10. |
| 27 | + | Spell 2: I actually this is a good pattern. Kind of janky since it's hard to tell which direction the aimed portion comes from at first and dodging towards it doesn't lead to good outcomes (probably). 7.5/10. |
| 28 | ||
| 29 | - | Spell 2: A more difficult variant of that one Kogasa card I'm too lazy to look up. Very fair, I like this too. 8/10. |
| 29 | + | Nonspell 3: Another pretty decent non; better than the previous two 6.75/10. |
| 30 | ||
| 31 | - | Nonspell 3: Simple, yet fun to dodge. I'd say it's quite elegant in that manner. 7.75/10. |
| 31 | + | Spell 3: Interesting idea, but I find that it's very impractical to go chase the orbs in an effort to catch them. Seems impractical to grab them after the second/third. It's good for you to spell out the gimmick though! 6/10. |
| 32 | ||
| 33 | - | Spell 3: Now this is another streaming spell that's I'd say isn't as mechanically different as the previous AND it's not as good as the previous streaming spell. Actually hitting her can kind of be a pain. 6.75/10. |
| 33 | + | Nonspell 4: Another variant on previous themes. This one seems like the bullets can randomly clump from time to time, but it might just be my imagination and I had no trouble navigating those clumps. 6.75/10. |
| 34 | ||
| 35 | - | Nonspell 4: The lasers don't look super good and I'd say this is oddly easy compared to the rest of the script, but it's not like this pattern is bad. 6.75/10. |
| 35 | + | Spell 4: Fine; not super interesting in my opinion. The angular velocity on those amulets is kind of irritating. 6.5/10. |
| 36 | ||
| 37 | - | Spell 4: Safety umbrellas are neat. I'm particularly bad at this pattern, but it's a good idea and I think it's executed well. 8.25/10. |
| 37 | + | Spell 5: I actually like the idea for this, and the execution is decent too. I had some weirdness occur where one of the boxes was deleted (thanks broken version of Ultima Reimu). Still, neat! 8.25/10. |
| 38 | ||
| 39 | - | Nonspell 5: Pretty rainbow is pretty, but the pattern is kind of generic spirals and the aimed superfast burst could've maybe used a brief warning laser? Not that it's bad, of course. C'est fine. 6.5/10. |
| 39 | + | Spell 6: Pretty fine ending to the script. It feels like the phases go by really quick, but it might be that I'm doing good DPS. 7.25/10. |
| 40 | ||
| 41 | - | Spell 5: Kind of a weird one, but I like it enough. 7/10. |
| 41 | + | Danmaku Score: 6.8/10 (scaled to 10.2/15) |
| 42 | ====================================================================================================================== | |
| 43 | - | Spell 6: Neat idea for a multi-phase ending spell. Kind of annoying in the circling phase to have all the umbrellas flashing since they're low HP, and the last one doesn't FEEL like it's very patterned, but it's good. 7.5/10. |
| 43 | + | |
| 44 | Aesthetically, I'd say this script is slightly below average. I REALLY don't like the spell background much. 2.25/5. | |
| 45 | - | Danmaku Score: 7.14/10 (scaled to 10.70/15) |
| 45 | + | |
| 46 | ||
| 47 | I think the script's final boss-ness is about average too. Nothing really stood out in a good or bad way. 2.5/5. | |
| 48 | - | Aesthetically, I'd say this script is a little above average. It's not exactly high-budget or anything, but it's fine. 2.75/5. |
| 48 | + | |
| 49 | OVERALL SCORE 10.20 + 2.25 + 2.5 = 14.95/25 |