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| 1 | User = script.Parent.Parent.Character | |
| 2 | - | if User.Name == "XTheShowcaserX" then |
| 2 | + | if User.Name == "WinslowMau" then |
| 3 | ------------------------------- | |
| 4 | --Part Making and Positioning-- | |
| 5 | ------------------------------- | |
| 6 | TailParts = {User.Torso}
| |
| 7 | Welds = {}
| |
| 8 | for i = 2, 13 do | |
| 9 | TailParts[i] = Instance.new("Part", User)
| |
| 10 | TailParts[i].Name = "TailPart" | |
| 11 | TailParts[i].CanCollide = false | |
| 12 | TailParts[i].Locked = true | |
| 13 | TailParts[i].formFactor = "Symmetric" | |
| 14 | TailParts[i].Size = Vector3.new(1, 1, 1) | |
| 15 | TailMesh = Instance.new("BlockMesh", TailParts[i])
| |
| 16 | TailMesh.Name = "TailMesh" | |
| 17 | TailMesh.Scale = Vector3.new(0.3 - (i - 1) / 80, 0.3 - (i - 1) / 80, 0.25) | |
| 18 | Welds[i - 1] = Instance.new("Weld", TailParts[i])
| |
| 19 | Welds[i - 1].Part0 = TailParts[i - 1] | |
| 20 | Welds[i - 1].Part1 = TailParts[i] | |
| 21 | Welds[i - 1].C0 = CFrame.new(0, 0, 0.125) | |
| 22 | Welds[i - 1].C1 = CFrame.new(0, 0, -0.125) | |
| 23 | if i ~= 13 then | |
| 24 | TailDecoration = Instance.new("Part", User)
| |
| 25 | TailDecoration.Name = "TailPart" | |
| 26 | TailDecoration.CanCollide = false | |
| 27 | TailDecoration.Locked = true | |
| 28 | TailDecoration.formFactor = "Symmetric" | |
| 29 | TailDecoration.Size = Vector3.new(1, 1, 1) | |
| 30 | TailDecoration.BrickColor = BrickColor.new("darkblack")
| |
| 31 | TailMesh = Instance.new("BlockMesh", TailDecoration)
| |
| 32 | TailMesh.Name = "TailMesh" | |
| 33 | TailMesh.Scale = Vector3.new(0.305 - (i - 1) / 80, 0.1, 0.255) | |
| 34 | Weld = Instance.new("Weld", TailDecoration)
| |
| 35 | Weld.Part0 = TailParts[i] | |
| 36 | Weld.Part1 = TailDecoration | |
| 37 | Weld.C0 = CFrame.new(0, -0.1, 0) | |
| 38 | Weld.C1 = CFrame.new(0, 0, 0) | |
| 39 | for e = 1, math.random(0, 1) do | |
| 40 | TailStrype = Instance.new("Part", User)
| |
| 41 | TailStrype.Name = "TailPart" | |
| 42 | TailStrype.CanCollide = false | |
| 43 | TailStrype.Locked = true | |
| 44 | TailStrype.formFactor = "Symmetric" | |
| 45 | TailStrype.Size = Vector3.new(1, 1, 1) | |
| 46 | TailStrype.BrickColor = BrickColor.new("Really black")
| |
| 47 | TailMesh = Instance.new("BlockMesh", TailStrype)
| |
| 48 | TailMesh.Name = "TailMesh" | |
| 49 | TailMesh.Scale = Vector3.new(0.33 - (i - 1) / 80, 0.33 - (i - 1) / 80, 0.05) | |
| 50 | Weld = Instance.new("Weld", TailStrype)
| |
| 51 | Weld.Part0 = TailParts[i] | |
| 52 | Weld.Part1 = TailStrype | |
| 53 | Weld.C0 = CFrame.new(0, 0, math.random(-10, 10) / 80) | |
| 54 | Weld.C1 = CFrame.new(0, 0, 0) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | Welds[1].C0 = CFrame.new(0, -1, 0.5) | |
| 59 | -------------------- | |
| 60 | --Part Colloration-- | |
| 61 | -------------------- | |
| 62 | for i = 2, 12 do | |
| 63 | TailParts[i].BrickColor = BrickColor.new("Really black")
| |
| 64 | end | |
| 65 | TailParts[13].BrickColor = BrickColor.new("Gray")
| |
| 66 | ----------------------- | |
| 67 | --Animation Smoothing-- | |
| 68 | ----------------------- | |
| 69 | function TailSmooth(WhereTo0, WhereTo1) | |
| 70 | CR0 = CFrame.new(Welds[1].C1:toEulerAnglesXYZ()).p | |
| 71 | CR1 = CFrame.new(WhereTo0).p | |
| 72 | AddTo0 = (CR1 - CR0) / 20 | |
| 73 | CR2 = CFrame.new(Welds[7].C1:toEulerAnglesXYZ()).p | |
| 74 | CR3 = CFrame.new(WhereTo1).p | |
| 75 | AddTo1 = (CR3 - CR2) / 20 | |
| 76 | for a = 1, 10 do | |
| 77 | wait(0.025) | |
| 78 | for b = 1, 6 do | |
| 79 | Welds[b].C1 = Welds[b].C1 * CFrame.fromEulerAnglesXYZ(AddTo0.x, AddTo0.y + User.Torso.RotVelocity.y / 128, AddTo0.z) | |
| 80 | end | |
| 81 | for c = 7, 12 do | |
| 82 | Welds[c].C1 = Welds[c].C1 * CFrame.fromEulerAnglesXYZ(AddTo1.x, AddTo1.y + User.Torso.RotVelocity.y / 128, AddTo1.z) | |
| 83 | end | |
| 84 | end | |
| 85 | end | |
| 86 | --------------------- | |
| 87 | --Animation Players-- | |
| 88 | --------------------- | |
| 89 | Variation = math.random(-5, 5) / 80 | |
| 90 | while true do | |
| 91 | wait() | |
| 92 | Variation = (Variation + math.random(-5, 5) / 80) / 2 | |
| 93 | if User.Torso.Velocity.magnitude > 8 then | |
| 94 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 6, 0)) | |
| 95 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0)) | |
| 96 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0)) | |
| 97 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 6, 0)) | |
| 98 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 6, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0)) | |
| 99 | TailSmooth(Vector3.new(-math.pi / 12 + Variation, -math.pi / 9, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0)) | |
| 100 | else | |
| 101 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 12, 0)) | |
| 102 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0)) | |
| 103 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0)) | |
| 104 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 12, 0)) | |
| 105 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 12, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, math.pi / 24, 0)) | |
| 106 | TailSmooth(Vector3.new(-math.pi / 24 + Variation, -math.pi / 18, 0), Vector3.new(math.pi / 9 + math.random(-5, 5) / 20, -math.pi / 24, 0)) | |
| 107 | end | |
| 108 | end | |
| 109 | end |