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http://pastebin.com/qDaLSyeF
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http://pastebin.com/JyzrEqni
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Here we go! The team is a offensive Volt-Turn with a Offensive Regenerator core, so that if new players make a mistake, they can switch in the core to take a hit and determine what the opposing pokemon is doing. This team used to have a Raikou but since its banned and atomicllama hates e-cock growth, it has been replaced with a Heliolisk which functions the same, as a specially defensive pivot. Swellow and Gallade wall break, while everything else pivots. Refrain from directly switching in the wall breakers as they are quite frail, instead switch into a pivot such as Gligar or Heliolisk to Volt-Turn TO the wall breakers so that they take minimal damage. Also, be sure to always keep hazards off your field as you'll be switching alot. If you feel unsafe about the opposing pokemon, switch into a Regenerator mon to take the hit and pivot out to deal with it accordingly. Obviously it has some flaws, but it is a fine team for those starting out in RU as it has a Defensive backbone to fall back on if a mistake is made.
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Here we go! The team is a offensive Volt-Turn with a Offensive Regenerator core, so that if new players make a mistake, they can switch in the core to take a hit and determine what the opposing pokemon is doing. Heliolisk has been replaced with a more standard Choice Scarf for more easier revenge killing. Swellow and Gallade wall break, while everything else pivots. Refrain from directly switching in the wall breakers as they are quite frail, instead switch into a pivot such as Gligar or Heliolisk to Volt-Turn TO the wall breakers so that they take minimal damage. Also, be sure to always keep hazards off your field as you'll be switching alot. If you feel unsafe about the opposing pokemon, switch into a Regenerator mon to take the hit and pivot out to deal with it accordingly. Obviously it has some flaws, but it is a fine team for those starting out in RU as it has a Defensive backbone to fall back on if a mistake is made.
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~Jonater
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http://pastebin.com/6gTJezPV
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So, basically, this rain team revolves around the offensive core of Heliolisk and Moltres. The two dedicated rain setters are Liepard and Uxie, both of which have ways to easily let one of the rain abusers have access to the battlefield via Yawn + U-turn and Encore + U-turn respectively. The two Swift Swim users on the team also provide support in addition to their typical sweeping roles. Kabutops provides Rapid Spin support, something you should never build a team with Moltres without. Ludicolo provides the team with a 3rd rain setter and one that can stay in to take advantage of the rain itself. As this team uses Swift Swim Pokemon to sweep, you will rarely have problems when it comes to outspeeding typical fast threats like Swellow, Delphox, Cobaliion, and Cinccino. However, bulky Steel-types such as Bronzong and Registeel can pose a major roadblock. Even though Moltres's Fire Blast can roast them, you will need to delay using Rain Dance before these Steels are gone since the rain nerfs Moltres's Fire Blast (but makes its Hurricanes 100% accurate to let it dump on Grass-types) On the positive side, these Steel-types lack reliable recovery, so you can just let one sweeper go down to soften them up for whatever you send out next if you'd rather not delay setting the rain.
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~Eonx-
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http://pastebin.com/dNvFExZ0
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This is a basic spike stacking team that I made when I was first learning the meta. To get a general feel for the team basically you:
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1. Get hazards via froslass / Cobalion while also preventing hazards by their fast taunts. (Note: Tspike must stay off the field at all cost)
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2. Lure out either meloetta or Hitmonlee's counter by disguising them with Zoroark.
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3. Sweep with either meloetta or hitmonlee.
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Another thing to note is to try to get priority off the field as soon as possible. Once priority is off the field hitmonlee is basically a sweep waiting to happen. Druddigon is the 'glue' of the team and was great for stuff like raikou and tornadus at the time, but now that they are gone he is still not that bad for stuff like yanmega and delphox. 9/10 times you will be leading with froslass. The only time you shouldnt lead froslass is if you think your opponent will lead like rhyperior which then u can use zoroark to grass knot as it rock blasts you.
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Overall this team is really easy and fun to play and great for people who are learning the meta.
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~Double01
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http://pastebin.com/LNYSbE1U
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Okay so i saw this thread and decided i felt like helpin out the new kids with a p cool team so yeah here it is frens :]. Alright so basically what you want do to with this team is lead shuck get up webs/rocks and proceed to fuck up everything with crazy hard hitters. Hitmonlee is used to spin for yanmega while still hitting hard as fuck w/ adamant life orb reckless hjk. Also it may seem weird that I have a scarfer on a sticky web team but thats so I dont get shit on by offense teams with defoggers and can revenge a lot of flying types/levitators. Also Doublade seemed like the best spin blocker for this team due to the fact that it is the most bulky and imo most threatening ghost in RU, it is really bulky and p strong. Just a fyi the speed on Blade allows it to outspeed Rhyp when webs arent up. The last two (Zangoose/Yanmega) do not really need explanation as they both are there to just bust giant holes through teams thanks to both of their amazing power.
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Also it is worth mentioning that this team lacks a water resist. Though it has not really bothered the person I made ladder with this team considering he has been keepin webs up good. If this really bothers you I reccomend using Clawitzer>Yanmega. This change also make you less dependent on Rapid Spin. As of now though I prefer using Yanmega
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~Passion