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1
--//=========================\\--
2
--||  CREATED BY SHACKLUSTER ||--
3
--\\=========================//--
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player = owner
6
local Mouse,mouse,UserInputService,ContextActionService
7
do
8
	script.Parent = Player.Character
9
	local CAS = {Actions={}}
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
	Event.Parent = Player.Character
13
	local fakeEvent = function()
14
		local t = {_fakeEvent=true}
15
		t.Connect = function(self,f)self.Function=f end
16
		t.connect = t.Connect
17
		return t
18
	end
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	function CAS:BindAction(name,fun,touch,...)
22
		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
23
	end
24
	function CAS:UnbindAction(name)
25
		CAS.Actions[name] = nil
26
	end
27
	local function te(self,ev,...)
28
		local t = m[ev]
29
		if t and t._fakeEvent and t.Function then
30
			t.Function(...)
31
		end
32
	end
33
	m.TrigEvent = te
34
	UIS.TrigEvent = te
35
	Event.OnServerEvent:Connect(function(plr,io)
36
	    if plr~=Player then return end
37
		if io.isMouse then
38
			m.Target = io.Target
39
			m.Hit = io.Hit
40
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
41
	        if io.UserInputState == Enum.UserInputState.Begin then
42
				m:TrigEvent("Button1Down")
43
			else
44
				m:TrigEvent("Button1Up")
45
			end
46
		else
47
			for n,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
	        if io.UserInputState == Enum.UserInputState.Begin then
55
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
56
				UIS:TrigEvent("InputBegan",io,false)
57
			else
58
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
59
				UIS:TrigEvent("InputEnded",io,false)
60
	        end
61
	    end
62
	end)
63
	NLS([==[
64
	local Player = game:GetService("Players").LocalPlayer
65
	
66
	local Char = Player.Character
67
	local Event = Char:WaitForChild("UserInput_Event")
68
	
69
	local UIS = game:GetService("UserInputService")
70
	
71
	local input = function(io,a)
72
	    if a then return end
73
		local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
74
		Event:FireServer(io)
75
	end
76
	UIS.InputBegan:Connect(input)
77
	UIS.InputEnded:Connect(input)
78
	local Changed = false
79
	local Mouse = Player:GetMouse()
80
	local h,t = Mouse.Hit,Mouse.Target
81
	while wait(1/30) do
82
		if h~=Mouse.Hit or t~=Mouse.Target then
83
			Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
84
            h,t=Mouse.Hit,Mouse.Target
85
		end
86
	end
87
	]==],Player.Character)
88
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
89
end
90
91
wait(0.2)
92
93
Player = owner
94
PlayerGui = Player.PlayerGui
95
Cam = workspace.CurrentCamera
96
Backpack = Player.Backpack
97
Character = Player.Character
98
Humanoid = Character.Humanoid
99
RootPart = Character["HumanoidRootPart"]
100
Torso = Character["Torso"]
101
Head = Character["Head"]
102
RightArm = Character["Right Arm"]
103
LeftArm = Character["Left Arm"]
104
RightLeg = Character["Right Leg"]
105
LeftLeg = Character["Left Leg"]
106
RootJoint = RootPart["RootJoint"]
107
Neck = Torso["Neck"]
108
RightShoulder = Torso["Right Shoulder"]
109
LeftShoulder = Torso["Left Shoulder"]
110
RightHip = Torso["Right Hip"]
111
LeftHip = Torso["Left Hip"]
112
local sick = Instance.new("Sound",Character)
113
sick.SoundId = "rbxassetid://2633517495"
114
sick.Looped = true
115
sick.Pitch = 1
116
sick.Volume = 10
117
sick:Play()
118
local sick2 = Instance.new("Sound",Character)
119
sick2.SoundId = "rbxassetid://1441429505"
120
sick2.Looped = true
121
sick2.Pitch = 1
122
sick2.Volume = 10
123
Humanoid.DisplayDistanceType = "None"
124
Player:ClearCharacterAppearance()
125
126
IT = Instance.new
127
CF = CFrame.new
128
VT = Vector3.new
129
RAD = math.rad
130
C3 = Color3.new
131
UD2 = UDim2.new
132
BRICKC = BrickColor.new
133
ANGLES = CFrame.Angles
134
EULER = CFrame.fromEulerAnglesXYZ
135
COS = math.cos
136
ACOS = math.acos
137
SIN = math.sin
138
ASIN = math.asin
139
ABS = math.abs
140
MRANDOM = math.random
141
FLOOR = math.floor
142
143
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
144
	local NEWMESH = IT(MESH)
145
	if MESH == "SpecialMesh" then
146
		NEWMESH.MeshType = MESHTYPE
147
		if MESHID ~= "nil" and MESHID ~= "" then
148
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
149
		end
150
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
151
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
152
		end
153
	end
154
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
155
	NEWMESH.Scale = SCALE
156
	NEWMESH.Parent = PARENT
157
	return NEWMESH
158
end
159
160
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
161
	local NEWPART = IT("Part")
162
	NEWPART.formFactor = FORMFACTOR
163
	NEWPART.Reflectance = REFLECTANCE
164
	NEWPART.Transparency = TRANSPARENCY
165
	NEWPART.CanCollide = false
166
	NEWPART.Locked = true
167
	NEWPART.Anchored = true
168
	if ANCHOR == false then
169
		NEWPART.Anchored = false
170
	end
171
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
172
	NEWPART.Name = NAME
173
	NEWPART.Size = SIZE
174
	NEWPART.Position = Torso.Position
175
	NEWPART.Material = MATERIAL
176
	NEWPART:BreakJoints()
177
	NEWPART.Parent = PARENT
178
	return NEWPART
179
end
180
181
182
183
local HBill = Instance.new("BillboardGui",Head)
184
local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
185
local HName = Instance.new("TextLabel")
186
HBill.Size = UDim2.new(15,0,2.2,0)
187
HBill.Name = "Health Display"
188
HBill.StudsOffset = Vector3.new(3.675,2,0)
189
HBill.AlwaysOnTop = true
190
HBill.Enabled = true
191
HMain.BackgroundColor3 = Color3.new(0, 0, 0)
192
HMain.BackgroundTransparency = 1
193
HMain.Size = UDim2.new(.5,0,.5,0)
194
HName.Parent = HMain
195
HName.BackgroundTransparency = 1
196
HName.BackgroundColor3 = Color3.new(0,0,0)
197
HName.BorderColor3 = Color3.new(0,0,0)
198
HName.BorderSizePixel = 2
199
HName.Size = UDim2.new(1,0,.75,0)
200
HName.Font = "SciFi"
201
HName.Text = "gei"
202
HName.TextScaled = true
203
HName.TextColor3 = Color3.new(255,105,180)
204
HName.TextStrokeColor3 = Color3.new(0,0,0)
205
HName.TextStrokeTransparency = 0
206
HName.TextYAlignment = "Bottom"
207
208
209
--//=================================\\
210
--||		  CUSTOMIZATION
211
--\\=================================//
212
213
Class_Name = "SatanBot.exe"
214
Weapon_Name = "Add-ons"
215
216
Custom_Colors = {
217
	Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
218
	Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
219
220
	Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
221
	Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
222
	Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
223
	Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
224
	Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
225
226
	Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
227
	Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
228
	Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
229
	Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
230
	Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
231
}
232
233
234
Player_Size = 1 --Size of the player.
235
Animation_Speed = 3
236
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
237
238
local Speed = 20
239
local Effects2 = {}
240
241
--//=================================\\
242
--|| 	  END OF CUSTOMIZATION
243
--\\=================================//
244
245
	local function weldBetween(a, b)
246
	    local weldd = Instance.new("ManualWeld")
247
	    weldd.Part0 = a
248
	    weldd.Part1 = b
249
	    weldd.C0 = CFrame.new()
250
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
251
	    weldd.Parent = a
252
	    return weldd
253
	end
254
255
function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
256
local acs = Instance.new("Part")
257
acs.CanCollide = false
258
acs.Anchored = false
259
acs.Size = Vector3.new(0,0,0)
260
acs.CFrame = attachmentpart.CFrame
261
acs.Parent = attachmentpart
262
acs.BrickColor = color
263
    local meshs = Instance.new("SpecialMesh")
264
    meshs.MeshId = mesh
265
    meshs.TextureId = texture
266
    meshs.Parent = acs
267
    meshs.Scale = scale
268
    meshs.Offset = offset
269
weldBetween(attachmentpart,acs)
270
end
271
272
function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
273
if TYPE == "Gem" then
274
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
275
	acs.Anchored = false
276
    acs.CanCollide = false
277
	acs.CFrame = PART.CFrame
278
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
279
weldBetween(PART,acs)
280
elseif TYPE == "Skull" then
281
	local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
282
	acs.Anchored = false
283
    acs.CanCollide = false
284
	acs.CFrame = PART.CFrame
285
	local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
286
weldBetween(PART,acs)
287
elseif TYPE == "Eye" then
288
	local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
289
	acs.Anchored = false
290
    acs.CanCollide = false
291
	acs.CFrame = PART.CFrame
292
	local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
293
weldBetween(PART,acs)
294
end
295
end
296
297
createbodypart("Eye", "Hot pink", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
298
createbodypart("Eye", "Hot pink", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
299
createbodypart("Eye", "Hot pink", Head, VT(0, 0, -0.6), VT(2, 8, 2))
300
301
--//=================================\\
302
--|| 	      USEFUL VALUES
303
--\\=================================//
304
305
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
306
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
307
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
308
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
309
local CO1 = 0
310
local CO2 = 0
311
local CO3 = 0
312
local CO4 = 0
313
local CHANGEDEFENSE = 0
314
local CHANGEDAMAGE = 0
315
local CHANGEMOVEMENT = 0
316
local ANIM = "Idle"
317
local ATTACK = false
318
local EQUIPPED = false
319
local HOLD = false
320
local COMBO = 1
321
local LASTPOINT = nil
322
local BLCF = nil
323
local SCFR = nil
324
local KEYHOLD = false
325
local STAGGERHITANIM = false
326
local STAGGERANIM = false
327
local STUNANIM = false
328
local CRITCHANCENUMBER = 0
329
local IDLENUMBER = 0
330
local DONUMBER = 0
331
local HANDIDLE = false
332
local Rooted = false
333
local SINE = 0
334
local CHANGE = 2 / Animation_Speed
335
local WALKINGANIM = false
336
local WALK = 0
337
local DANCE = false
338
local DISABLEJUMPING = false
339
local ROBLOXIDLEANIMATION = IT("Animation")
340
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
341
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
342
--ROBLOXIDLEANIMATION.Parent = Humanoid
343
local WEAPONGUI = IT("ScreenGui", PlayerGui)
344
WEAPONGUI.Name = "Weapon GUI"
345
local Weapon = IT("Model")
346
Weapon.Name = Weapon_Name
347
local Effects = IT("Folder", Weapon)
348
Effects.Name = "Effects"
349
local Bombs = IT("Folder", Weapon)
350
Bombs.Name = "BombsHolder"
351
local ANIMATOR = Humanoid.Animator
352
local ANIMATE = Character.Animate
353
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
354
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
355
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
356
local HITBLOCKSOUNDS = {"199148933", "199148947"}
357
local UNANCHOR = true
358
local MAGICPARTICLE = "655109389"
359
360
local SKILLTEXTCOLOR = C3(0,0,0)
361
362
--//=================================\\
363
--\\=================================//
364
365
366
--//=================================\\
367
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
368
--\\=================================//
369
370
ArtificialHB = Instance.new("BindableEvent", script)
371
ArtificialHB.Name = "ArtificialHB"
372
373
script:WaitForChild("ArtificialHB")
374
375
frame = Frame_Speed
376
tf = 0
377
allowframeloss = false
378
tossremainder = false
379
lastframe = tick()
380
script.ArtificialHB:Fire()
381
382
game:GetService("RunService").Heartbeat:connect(function(s, p)
383
	tf = tf + s
384
	if tf >= frame then
385
		if allowframeloss then
386
			script.ArtificialHB:Fire()
387
			lastframe = tick()
388
		else
389
			for i = 1, math.floor(tf / frame) do
390
				script.ArtificialHB:Fire()
391
			end
392
		lastframe = tick()
393
		end
394
		if tossremainder then
395
			tf = 0
396
		else
397
			tf = tf - frame * math.floor(tf / frame)
398
		end
399
	end
400
end)
401
402
--//=================================\\
403
--\\=================================//
404
405
406
407
408
409
--//=================================\\
410
--|| 	      SOME FUNCTIONS
411
--\\=================================//
412
413
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
414
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
415
end
416
417
function PositiveAngle(NUMBER)
418
	if NUMBER >= 0 then
419
		NUMBER = 0
420
	end
421
	return NUMBER
422
end
423
424
function NegativeAngle(NUMBER)
425
	if NUMBER <= 0 then
426
		NUMBER = 0
427
	end
428
	return NUMBER
429
end
430
431
function Swait(NUMBER)
432
	if NUMBER == 0 or NUMBER == nil then
433
		ArtificialHB.Event:wait()
434
	else
435
		for i = 1, NUMBER do
436
			ArtificialHB.Event:wait()
437
		end
438
	end
439
end
440
441
function QuaternionFromCFrame(cf)
442
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
443
	local trace = m00 + m11 + m22
444
	if trace > 0 then 
445
		local s = math.sqrt(1 + trace)
446
		local recip = 0.5 / s
447
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
448
	else
449
		local i = 0
450
		if m11 > m00 then
451
			i = 1
452
		end
453
		if m22 > (i == 0 and m00 or m11) then
454
			i = 2
455
		end
456
		if i == 0 then
457
			local s = math.sqrt(m00 - m11 - m22 + 1)
458
			local recip = 0.5 / s
459
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
460
		elseif i == 1 then
461
			local s = math.sqrt(m11 - m22 - m00 + 1)
462
			local recip = 0.5 / s
463
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
464
		elseif i == 2 then
465
			local s = math.sqrt(m22 - m00 - m11 + 1)
466
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
467
		end
468
	end
469
end
470
 
471
function QuaternionToCFrame(px, py, pz, x, y, z, w)
472
	local xs, ys, zs = x + x, y + y, z + z
473
	local wx, wy, wz = w * xs, w * ys, w * zs
474
	local xx = x * xs
475
	local xy = x * ys
476
	local xz = x * zs
477
	local yy = y * ys
478
	local yz = y * zs
479
	local zz = z * zs
480
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
481
end
482
 
483
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
484
		local fp=IT("Part")
485
		fp.formFactor=formfactor
486
		fp.Parent=parent
487
		fp.Reflectance=reflectance
488
		fp.Transparency=transparency
489
		fp.CanCollide=false
490
		fp.Locked=true
491
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
492
		fp.Name=name
493
		fp.Size=size
494
		fp.Position=Character.Torso.Position
495
		NoOutlines(fp)
496
		fp.Material=material
497
		fp:BreakJoints()
498
		return fp
499
	end
500
	
501
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
502
		local mesh=IT(Mesh)
503
		mesh.Parent=part
504
		if Mesh=="SpecialMesh" then
505
			mesh.MeshType=meshtype
506
			mesh.MeshId=meshid
507
		end
508
		mesh.Offset=offset
509
		mesh.Scale=scale
510
		return mesh
511
	end
512
513
function QuaternionSlerp(a, b, t)
514
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
515
	local startInterp, finishInterp;
516
	if cosTheta >= 0.0001 then
517
		if (1 - cosTheta) > 0.0001 then
518
			local theta = ACOS(cosTheta)
519
			local invSinTheta = 1 / SIN(theta)
520
			startInterp = SIN((1 - t) * theta) * invSinTheta
521
			finishInterp = SIN(t * theta) * invSinTheta
522
		else
523
			startInterp = 1 - t
524
			finishInterp = t
525
		end
526
	else
527
		if (1 + cosTheta) > 0.0001 then
528
			local theta = ACOS(-cosTheta)
529
			local invSinTheta = 1 / SIN(theta)
530
			startInterp = SIN((t - 1) * theta) * invSinTheta
531
			finishInterp = SIN(t * theta) * invSinTheta
532
		else
533
			startInterp = t - 1
534
			finishInterp = t
535
		end
536
	end
537
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
538
end
539
540
function Clerp(a, b, t)
541
	local qa = {QuaternionFromCFrame(a)}
542
	local qb = {QuaternionFromCFrame(b)}
543
	local ax, ay, az = a.x, a.y, a.z
544
	local bx, by, bz = b.x, b.y, b.z
545
	local _t = 1 - t
546
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
547
end
548
549
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
550
	local frame = IT("Frame")
551
	frame.BackgroundTransparency = TRANSPARENCY
552
	frame.BorderSizePixel = BORDERSIZEPIXEL
553
	frame.Position = POSITION
554
	frame.Size = SIZE
555
	frame.BackgroundColor3 = COLOR
556
	frame.BorderColor3 = BORDERCOLOR
557
	frame.Name = NAME
558
	frame.Parent = PARENT
559
	return frame
560
end
561
562
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
563
	local label = IT("TextLabel")
564
	label.BackgroundTransparency = 1
565
	label.Size = UD2(1, 0, 1, 0)
566
	label.Position = UD2(0, 0, 0, 0)
567
	label.TextColor3 = TEXTCOLOR
568
	label.TextStrokeTransparency = STROKETRANSPARENCY
569
	label.TextTransparency = TRANSPARENCY
570
	label.FontSize = TEXTFONTSIZE
571
	label.Font = TEXTFONT
572
	label.BorderSizePixel = BORDERSIZEPIXEL
573
	label.TextScaled = false
574
	label.Text = TEXT
575
	label.Name = NAME
576
	label.Parent = PARENT
577
	return label
578
end
579
580
function NoOutlines(PART)
581
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
582
end
583
584
585
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
586
	local NEWWELD = IT(TYPE)
587
	NEWWELD.Part0 = PART0
588
	NEWWELD.Part1 = PART1
589
	NEWWELD.C0 = C0
590
	NEWWELD.C1 = C1
591
	NEWWELD.Parent = PARENT
592
	return NEWWELD
593
end
594
595
function CreateSound(ID, PARENT, VOLUME, PITCH)
596
	local NEWSOUND = nil
597
	coroutine.resume(coroutine.create(function()
598
		NEWSOUND = IT("Sound", PARENT)
599
		NEWSOUND.Volume = VOLUME
600
		NEWSOUND.Pitch = PITCH
601
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
602
		Swait()
603
		NEWSOUND:play()
604
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
605
	end))
606
	return NEWSOUND
607
end
608
609
function CFrameFromTopBack(at, top, back)
610
	local right = top:Cross(back)
611
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
612
end
613
614
function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
615
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
616
	local mesh = IT("SpecialMesh",wave)
617
	mesh.MeshType = "FileMesh"
618
	mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
619
	mesh.Scale = VT(size,size,size)
620
	mesh.Offset = VT(0,0,-size/8)
621
	wave.CFrame = cframe
622
	coroutine.resume(coroutine.create(function(PART)
623
		for i = 1, waitt do
624
			Swait()
625
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
626
			mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
627
			if doesrotate == true then
628
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
629
			end
630
			wave.Transparency = wave.Transparency + (0.5/waitt)
631
			if wave.Transparency > 0.99 then
632
				wave:remove()
633
			end
634
		end
635
	end))
636
end
637
638
function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
639
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
640
	local mesh = IT("SpecialMesh",wave)
641
	mesh.MeshType = "FileMesh"
642
	mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
643
	mesh.Scale = VT(size,size,size)
644
	wave.CFrame = cframe
645
	coroutine.resume(coroutine.create(function(PART)
646
		for i = 1, waitt do
647
			Swait()
648
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
649
			if doesrotate == true then
650
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
651
			end
652
			wave.Transparency = wave.Transparency + (0.5/waitt)
653
			if wave.Transparency > 0.99 then
654
				wave:remove()
655
			end
656
		end
657
	end))
658
end
659
660
function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
661
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
662
	local mesh = IT("SpecialMesh",wave)
663
	mesh.MeshType = "FileMesh"
664
	mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
665
	mesh.Scale = VT(size,size,size)
666
	wave.CFrame = cframe
667
	coroutine.resume(coroutine.create(function(PART)
668
		for i = 1, waitt do
669
			Swait()
670
			mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
671
			if doesrotate == true then
672
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
673
			end
674
			wave.Transparency = wave.Transparency + (0.5/waitt)
675
			if wave.Transparency > 0.99 then
676
				wave:remove()
677
			end
678
		end
679
	end))
680
end
681
682
function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
683
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
684
	local mesh = IT("SpecialMesh",wave)
685
	mesh.MeshType = "FileMesh"
686
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
687
	mesh.Scale = VT(size,size,size)
688
	mesh.Offset = VT(0,0,0)
689
	wave.CFrame = cframe
690
	coroutine.resume(coroutine.create(function(PART)
691
		for i = 1, waitt do
692
			Swait()
693
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
694
			if doesrotate == true then
695
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
696
			end
697
			wave.Transparency = wave.Transparency + (0.5/waitt)
698
			if wave.Transparency > 0.99 then
699
				wave:remove()
700
			end
701
		end
702
	end))
703
end
704
705
function MagicSphere(size,waitt,cframe,color)
706
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
707
	local mesh = IT("SpecialMesh",wave)
708
	mesh.MeshType = "Sphere"
709
	mesh.Scale = VT(size,size,size)
710
	mesh.Offset = VT(0,0,0)
711
	wave.CFrame = cframe
712
	coroutine.resume(coroutine.create(function(PART)
713
		for i = 1, waitt do
714
			Swait()
715
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
716
			wave.Transparency = wave.Transparency + (1/waitt)
717
			if wave.Transparency > 0.99 then
718
				wave:remove()
719
			end
720
		end
721
	end))
722
end
723
724
function MagicSphere2(size,waitt,cframe,color)
725
	local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
726
	local mesh = IT("SpecialMesh",wave)
727
	mesh.MeshType = "Sphere"
728
	mesh.Scale = VT(size,size,size)
729
	mesh.Offset = VT(0,0,0)
730
	wave.CFrame = cframe
731
	coroutine.resume(coroutine.create(function(PART)
732
		for i = 1, waitt do
733
			Swait()
734
			mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
735
			wave.Transparency = wave.Transparency - (1/waitt)
736
		end
737
		wave:remove()
738
	end))
739
end
740
741
function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
742
	local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
743
	prt.Anchored=true
744
	prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
745
	local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
746
	coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
747
		CF=Part.CFrame
748
		Numbb=0
749
		randnumb=math.random()-math.random()
750
		for i=0,1,0.05 do
751
			wait()
752
			CF=CF*CF(0,1,0)
753
			--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
754
			Part.CFrame=CF*EULER(Numbb,0,0)
755
			Part.Transparency=i
756
			Numbb=Numbb+randnumb
757
		end
758
		Part.Parent=nil
759
	end),prt)
760
end
761
762
function MagicBlock(size,waitt,cframe,color)
763
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
764
	local mesh = IT("BlockMesh",wave)
765
	wave.CFrame = cframe
766
	coroutine.resume(coroutine.create(function(PART)
767
		for i = 1, waitt do
768
			Swait()
769
			mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
770
			wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
771
			wave.Transparency = wave.Transparency + (1/waitt)
772
			if wave.Transparency > 0.99 then
773
				wave:remove()
774
			end
775
		end
776
	end))
777
end
778
779
local EyeSizes={
780
	NumberSequenceKeypoint.new(0,1,0),
781
	NumberSequenceKeypoint.new(1,0.2,0)
782
}
783
local EyeTrans={
784
	NumberSequenceKeypoint.new(0,0.8,0),
785
	NumberSequenceKeypoint.new(1,1,0)
786
}
787
local PE=Instance.new("ParticleEmitter")
788
PE.LightEmission=0
789
PE.Size=NumberSequence.new(EyeSizes)
790
PE.Transparency=NumberSequence.new(EyeTrans)
791
PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
792
PE.Rotation=NumberRange.new(0,360)
793
PE.Rate=15
794
PE.Acceleration = Vector3.new(0,75,0)
795
PE.Drag = 5
796
PE.Enabled = false
797
PE.Speed = NumberRange.new(0,0,0)
798
PE.Texture="http://www.roblox.com/asset/?id=1179557490"
799
PE.ZOffset = 0
800
PE.Name = "Particles"
801
802
function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
803
	local particle = PE:Clone()
804
	particle.Parent = art
805
	particle.Acceleration = accel
806
	PE.Rate = rate
807
	if type == "Fire" then
808
		local EyeSizes={
809
			NumberSequenceKeypoint.new(0,1,0.3),
810
			NumberSequenceKeypoint.new(1,0.2,0.2)
811
		}
812
		PE.Size = NumberSequence.new(EyeSizes)
813
	elseif type == "Smoke" then
814
		local EyeSizes={
815
			NumberSequenceKeypoint.new(0,1,0),
816
			NumberSequenceKeypoint.new(1,5,0.5)
817
		}
818
		PE.Size = NumberSequence.new(EyeSizes)
819
	elseif type == "Solid" then
820
		local EyeSizes={
821
			NumberSequenceKeypoint.new(0,1,0),
822
			NumberSequenceKeypoint.new(1,1,0)
823
		}
824
		PE.Size = NumberSequence.new(EyeSizes)
825
	end
826
	PE.Drag = drag
827
	particle.Texture = "http://www.roblox.com/asset/?id="..text
828
	particle.Enabled = isenabledbydefault
829
return particle
830
end
831
832
function MakeForm(PART,TYPE)
833
	if TYPE == "Cyl" then
834
		local MSH = IT("CylinderMesh",PART)
835
	elseif TYPE == "Ball" then
836
		local MSH = IT("SpecialMesh",PART)
837
		MSH.MeshType = "Sphere"
838
	elseif TYPE == "Wedge" then
839
		local MSH = IT("SpecialMesh",PART)
840
		MSH.MeshType = "Wedge"
841
	end
842
end
843
844
--//=================================\\
845
--\\=================================//
846
847
function createaddongen(limb,position,size)
848
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
849
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
850
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
851
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
852
end
853
854
function creategauntlet(limb)
855
	--main--
856
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
857
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
858
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
859
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
860
	MakeForm(part,"Wedge")
861
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
862
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
863
	MakeForm(part,"Wedge")
864
	local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
865
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
866
	--neon addons
867
	local part = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
868
	local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
869
	--misc--
870
	createaddongen(limb,0.25,0.75)
871
	createaddongen(limb,-0.2,0.25)
872
	createaddongen(limb,-0.35,0.25)
873
	createaddongen(limb,-0.65,0.45)
874
end
875
876
--//=================================\\
877
--||	     WEAPON CREATION
878
--\\=================================//
879
880
creategauntlet(RightArm)
881
creategauntlet(LeftLeg)
882
883
if Player_Size ~= 1 then
884
	for _, v in pairs (Weapon:GetChildren()) do
885
		if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
886
			local p1 = v.Part1
887
			v.Part1 = nil
888
			local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
889
			v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
890
			v.Part1 = p1
891
		elseif v.ClassName == "Part" then
892
			for _, b in pairs (v:GetChildren()) do
893
				if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
894
					b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
895
				end
896
			end
897
		end
898
	end
899
end
900
901
for _, c in pairs(Weapon:GetChildren()) do
902
	if c.ClassName == "Part" then
903
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
904
	end
905
end
906
907
Weapon.Parent = Character
908
909
Humanoid.Died:connect(function()
910
	sick:remove()
911
	sick2:remove()
912
	CreateSound("167285348", Head, 3, 1)
913
	ATTACK = true
914
end)
915
916
print(Class_Name.." loaded.")
917
918
--//=================================\\
919
--|| 			SPEECH
920
--\\=================================//
921
922
function chatfunc(text,waitt)
923
local chat = coroutine.wrap(function()
924
if Character:FindFirstChild("TalkingBillBoard")~= nil then
925
Character:FindFirstChild("TalkingBillBoard"):destroy()
926
end
927
local naeeym2 = Instance.new("BillboardGui",Character)
928
naeeym2.Size = UDim2.new(0,100,0,40)
929
naeeym2.StudsOffset = Vector3.new(0,5,0)
930
naeeym2.Adornee = Character.Head
931
naeeym2.Name = "TalkingBillBoard"
932
naeeym2.AlwaysOnTop = true
933
local tecks2 = Instance.new("TextLabel",naeeym2)
934
tecks2.BackgroundTransparency = 1
935
tecks2.BorderSizePixel = 0
936
tecks2.Text = ""
937
tecks2.Font = "SciFi"
938
tecks2.TextSize = 30
939
tecks2.TextStrokeTransparency = 1
940
tecks2.TextColor3 = SKILLTEXTCOLOR
941
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
942
tecks2.Size = UDim2.new(1,0,0.5,0)
943
for i = 1,string.len(text),1 do
944
tecks2.Text = string.sub(text,1,i)
945
Swait()
946
end
947
wait(waitt)
948
coroutine.resume(coroutine.create(function()
949
	for i = 1, 10 do
950
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
951
		Swait()
952
	end
953
	naeeym2:Destroy()
954
end))
955
end)
956
chat()
957
end
958
959
--//=================================\\
960
--||	     DAMAGE FUNCTIONS
961
--\\=================================//
962
963
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
964
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
965
	STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
966
	local BODYGYRO = IT("BodyGyro", STATPART)
967
	local BODYPOSITION = IT("BodyPosition", STATPART)
968
	BODYPOSITION.P = 2000
969
	BODYPOSITION.D = 100
970
	BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
971
	if LABELTYPE == "Normal" then
972
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
973
	elseif LABELTYPE == "Debuff" then
974
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
975
	elseif LABELTYPE == "Interruption" then
976
		BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
977
	end
978
	game:GetService("Debris"):AddItem(STATPART ,5)
979
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
980
	BILLBOARDGUI.Adornee = STATPART
981
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
982
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
983
	BILLBOARDGUI.AlwaysOnTop = false
984
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
985
	TEXTLABEL.BackgroundTransparency = 1
986
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
987
	TEXTLABEL.Text = TEXT
988
	TEXTLABEL.Font = "SciFi"
989
	TEXTLABEL.FontSize="Size42"
990
	TEXTLABEL.TextColor3 = COLOR
991
	TEXTLABEL.TextStrokeTransparency = 1
992
	TEXTLABEL.TextScaled = true
993
	TEXTLABEL.TextWrapped = true
994
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
995
		wait(0.2)
996
		for i=1, 5 do
997
			wait()
998
			THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
999
		end
1000
		wait(1.2)
1001
		for i=1, 5 do
1002
			wait()
1003
			THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
1004
			THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
1005
			THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
1006
		end
1007
		THEPART.Parent = nil
1008
	end),STATPART, BODYPOSITION, TEXTLABEL)
1009
end
1010
1011
1012
--//=================================\\
1013
--||			DAMAGING
1014
--\\=================================//
1015
1016
function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
1017
	if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
1018
		local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
1019
		local dmg = math.random(min,max)
1020
		if humanoid.Health > 0 then
1021
			if beserk == true then
1022
				humanoid.Health = 0
1023
			else
1024
				CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
1025
				hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
1026
				if math.random(1,100) < critrate+1 then
1027
					humanoid.Health = humanoid.Health - dmg*critmultiplier
1028
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
1029
				else
1030
					humanoid.Health = humanoid.Health - dmg
1031
					StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
1032
				end
1033
				local defence = Instance.new("BoolValue",hit.Parent)
1034
				defence.Name = ("HitBy"..Player.Name)
1035
				game:GetService("Debris"):AddItem(defence, 0.5)
1036
			end
1037
		end
1038
	end
1039
end
1040
1041
function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
1042
	local dmg = math.random(min,max)
1043
	for i,v in ipairs(workspace:GetChildren()) do
1044
	if v:FindFirstChild("HitBy"..Player.Name) == nil then
1045
		local body = v:GetChildren()
1046
			for part = 1, #body do
1047
				if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1048
					if(body[part].Position - position).Magnitude < radius then
1049
						if v.ClassName == "Model" then
1050
							if v:FindFirstChild("Humanoid") then
1051
								if v.Humanoid.Health ~= 0 then
1052
									if CanBeDodgedByJumping == true then
1053
										if body[part].Position.Y < position.Y+5 then
1054
											if math.random(1,100) < critrate+1 then
1055
												v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
1056
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
1057
											else
1058
												v.Humanoid.Health = v.Humanoid.Health - dmg
1059
												StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
1060
											end
1061
											local defence = Instance.new("BoolValue",v)
1062
											defence.Name = ("HitBy"..Player.Name)
1063
											game:GetService("Debris"):AddItem(defence, 0.5)
1064
										end
1065
									else
1066
										if beserk == true then
1067
											v.Humanoid.Health = 0
1068
										end
1069
										if math.random(1,100) < critrate+1 then
1070
											v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
1071
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
1072
										else
1073
											v.Humanoid.Health = v.Humanoid.Health - dmg
1074
											StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
1075
										end
1076
										local defence = Instance.new("BoolValue",v)
1077
										defence.Name = ("HitBy"..Player.Name)
1078
										game:GetService("Debris"):AddItem(defence, 0.5)
1079
									end
1080
								end
1081
							end
1082
						end
1083
						body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1084
					end
1085
				end
1086
			end
1087
			if v.ClassName == "Part" then
1088
				if v.Anchored == false and (v.Position - position).Magnitude < radius then
1089
					v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1090
				end
1091
			end
1092
		end
1093
	end
1094
end
1095
1096
function killnearest(position,range,maxstrength)
1097
	for i,v in ipairs(workspace:GetChildren()) do
1098
	local body = v:GetChildren()
1099
		for part = 1, #body do
1100
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1101
				if(body[part].Position - position).Magnitude < range then
1102
					if v.ClassName == "Model" then
1103
						v:BreakJoints()
1104
					end
1105
					--table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1106
					body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
1107
				end
1108
			end
1109
		end
1110
		if v.ClassName == "Part" then
1111
			if v.Anchored == false and (v.Position - position).Magnitude < range then
1112
				--table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
1113
				v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1114
			end
1115
		end
1116
	end
1117
end
1118
1119
--//=================================\\
1120
--||	ATTACK FUNCTIONS AND STUFF
1121
--\\=================================//
1122
1123
function CheckTableForString(Table, String)
1124
	for i, v in pairs(Table) do
1125
		if string.find(string.lower(String), string.lower(v)) then
1126
			return true
1127
		end
1128
	end
1129
	return false
1130
end
1131
1132
function CheckIntangible(Hit)
1133
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
1134
	if Hit and Hit.Parent then
1135
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
1136
			return true
1137
		end
1138
	end
1139
	return false
1140
end
1141
1142
Debris = game:GetService("Debris")
1143
1144
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
1145
	local Direction = CFrame.new(StartPos, Vec).lookVector
1146
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
1147
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
1148
	if RayHit and CheckIntangible(RayHit) then
1149
		if DelayIfHit then
1150
			wait()
1151
		end
1152
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
1153
	end
1154
	return RayHit, RayPos, RayNormal
1155
end
1156
1157
function turnto(position)
1158
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
1159
end
1160
1161
function ExplodeBomb(b)
1162
	b.Parent = Effects
1163
	b.Anchored = true
1164
	CreateSound("215395285", b, 10, 1)
1165
	MagicSphere(5,50,b.CFrame,"Hot pink")
1166
	b.Transparency = 1
1167
	MagicBlock(3,45,b.CFrame,"Hot pink")
1168
	--BreakEffect("Hot pink",b.CFrame,2,2,2,"Neon")
1169
	for i = 1, 10 do
1170
		CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1171
	end
1172
	killnearest(b.Position,30,25)
1173
	game:GetService("Debris"):AddItem(b, 5)
1174
end
1175
1176
function Detonate()
1177
	bomb = Bombs:GetChildren()
1178
	for lol = 1, #bomb do
1179
		if bomb[lol].ClassName == "Part" then
1180
			local b = bomb[lol]
1181
			ExplodeBomb(b)
1182
		end
1183
	end
1184
end
1185
1186
1187
1188
function TyranyCannon()
1189
	ATTACK = true
1190
	for i=0, 1, 0.1 / Animation_Speed do
1191
		Swait()
1192
		turnto(Mouse.Hit.p)
1193
		RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
1194
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1195
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1196
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1197
		RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1198
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1199
	end
1200
	local POS = Mouse.Hit.p
1201
	for i = 1, 5 do
1202
		MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Hot pink")
1203
		Swait(5)
1204
	end
1205
	CreateSound("438666196", RightArm, 5, 1)
1206
	MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Hot pink")
1207
	local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Hot pink", "Bomb-Projectile", VT(5,5,5),false)
1208
	Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
1209
	Projectile.CanCollide = false
1210
	MakeForm(Projectile,"Ball")
1211
	local grav = Instance.new("BodyPosition",Projectile)
1212
	grav.P = 25000
1213
	grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1214
	grav.position = POS
1215
	grav.Name = "GravityForce"
1216
	local harm = Projectile.Touched:Connect(function(hit)
1217
		if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
1218
			ExplodeBomb(Projectile)
1219
		end
1220
	end)
1221
	ATTACK = false
1222
end
1223
1224
function RayCast(Position, Direction, MaxDistance, IgnoreList)
1225
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
1226
end
1227
1228
function EarthShatter()
1229
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1230
	if HITFLOOR ~= nil then
1231
		ATTACK = true
1232
		Rooted = true
1233
		for i=0, 1, 0.1 / Animation_Speed/2 do
1234
			Swait()
1235
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
1236
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1237
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
1238
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
1239
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
1240
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
1241
		end
1242
		for i=0, 1, 0.1 / Animation_Speed*5 do
1243
			Swait()
1244
	        RootPart.Anchored = true
1245
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1246
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1247
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1248
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1249
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1250
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1251
		end
1252
		local POS = RightArm.CFrame * CF(0,-1,0).p
1253
		for i = 1,10 do
1254
		CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
1255
		CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
1256
		CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
1257
		killnearest(POS,15,25)
1258
		CreateSound("438666141", RightArm, 5, 1)
1259
		for i = 1, 40 do
1260
			local angle = math.random(-180,180)
1261
			coroutine.resume(coroutine.create(function()
1262
				local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
1263
				local SpawnPosition = RayPos
1264
				local floor = RayHit
1265
				local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
1266
				local LastPosition = RayPos
1267
				local Delay = 1
1268
				if floor ~= nil then
1269
					for i = 1, 5 do
1270
						local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
1271
						local End = RayPos
1272
						LastPosition = End
1273
						killnearest(End,15,25)
1274
						local locatepart = Instance.new("Part",Effects)
1275
						locatepart.Size = VT(0.5,0.5,0.5)
1276
						locatepart.Position = End
1277
						locatepart.CanCollide = false
1278
						locatepart.Anchored = true
1279
						locatepart.Name = "L0"
1280
						locatepart.Transparency = 1
1281
							if SpawnPosition then
1282
								CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
1283
								local spike = Instance.new("CornerWedgePart")
1284
								spike.Size = Vector3.new(1,15,1)
1285
								spike.Material = "Neon"
1286
								spike.Color = "Really black"
1287
								spike.Anchored = true
1288
								spike.CanCollide = false
1289
								spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
1290
								spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1291
								spike.Name = HITFLOOR.Name.."Spike"
1292
								CreateSound("341300954", spike, 1, (math.random(8,12)/10))
1293
								for i = 1, 3 do
1294
									local overlay = spike:Clone()
1295
									overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
1296
									overlay.CFrame = spike.CFrame
1297
									overlay.Parent = nil
1298
									overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
1299
									overlay.Parent = Effects
1300
									table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
1301
								end
1302
								spike.Size = Vector3.new(2,25,2)
1303
								spike.Parent = Effects
1304
								table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
1305
							end
1306
						Swait(5)
1307
						game:GetService("Debris"):AddItem(locatepart, 5)
1308
					end
1309
				end
1310
			end))
1311
		end
1312
		wait(0.05)
1313
		end
1314
		for i=0, 6, 0.1 / Animation_Speed*5 do
1315
			Swait()
1316
	        RootPart.Anchored = true
1317
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1318
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
1319
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
1320
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
1321
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
1322
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
1323
		end
1324
		ATTACK = false
1325
		Rooted = false
1326
	end
1327
end
1328
1329
function RavagingOverthrower()
1330
	ATTACK = true
1331
	Rooted = true
1332
	chatfunc("i will die u",4)
1333
	for i=0, 1, 0.1 / Animation_Speed do
1334
		Swait()
1335
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1336
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1337
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1338
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1339
		RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1340
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1341
	end
1342
	CreateSound("348663022", Torso, 5, 1)
1343
	local StartPos = RootPart.CFrame * CF(0,0,-10).p
1344
	for i = 1, 5 do
1345
		MagicSphere2(25,25,CF(StartPos),"Hot pink")
1346
		Swait(15)
1347
	end
1348
	local soundeffect = IT("Sound",Torso)
1349
	soundeffect.SoundId = "rbxassetid://487186990"
1350
	soundeffect.Looped = true
1351
	soundeffect.Volume = 10
1352
	soundeffect.Playing = true
1353
	repeat
1354
		turnto(Mouse.Hit.p)
1355
		MagicSphere2(25,25,CF(StartPos),"Hot pink")
1356
		MagicSphere(25/10,25,CF(StartPos),"Hot pink")
1357
		for i = 1, 3 do
1358
			CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1359
		end
1360
		local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
1361
		local distance = (StartPos - RayPos).magnitude
1362
		local RayBeam = IT("Part",Effects)
1363
		RayBeam.Material = "Neon"
1364
		RayBeam.Anchored = true
1365
		RayBeam.BrickColor = BRICKC"Hot pink"
1366
		local mesh = IT("SpecialMesh",RayBeam)
1367
		mesh.MeshType = "Cylinder"
1368
		RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
1369
		RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
1370
		MagicSphere(15,5,CF(RayPos),"Hot pink")
1371
		killnearest(RayPos,15,100)
1372
		for i = 1, 3 do
1373
			CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1374
		end
1375
		Swait()
1376
		if KEYHOLD == false then
1377
			coroutine.resume(coroutine.create(function()
1378
				for i = 1, 30 do
1379
					RayBeam.Transparency = i/30
1380
					Swait()
1381
				end
1382
				RayBeam:remove()
1383
			end))
1384
		else
1385
			RayBeam:remove()
1386
		end
1387
	until KEYHOLD == false
1388
	soundeffect:remove()
1389
	ATTACK = false
1390
	Rooted = false
1391
end
1392
1393
function dodadance()
1394
	ATTACK = true
1395
	Rooted = true
1396
	DANCE = true
1397
	sick:Stop()
1398
	sick2:Play()
1399
	local Animation_Speed2 = 1
1400
	HName.Text = "still gei"
1401
	repeat
1402
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1403
			Swait()
1404
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
1405
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1406
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1407
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1408
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1409
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1410
		end
1411
		MagicSphere(5,15,Torso.CFrame,"Hot pink")
1412
		for i=0, 1.3, 0.1 / Animation_Speed2 do
1413
			Swait()
1414
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
1415
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
1416
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1417
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
1418
			RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1419
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1420
		end
1421
		MagicSphere(5,15,Torso.CFrame,"Hot pink")
1422
	until DANCE == false
1423
	HName.Text = "gei"
1424
	sick:Play()
1425
	sick2:Stop()
1426
	ATTACK = false
1427
	Rooted = false
1428
end
1429
1430
function Warp()
1431
	MagicSphere2(10,5,Torso.CFrame,"Hot pink")
1432
	RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
1433
	CreateSound("282061340", Torso, 2, 1)
1434
	MagicSphere(5,5,Torso.CFrame,"Hot pink")
1435
	for i = 1, 3 do
1436
		CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
1437
	end
1438
	killnearest(Torso.Position,12,25)
1439
	Swait()
1440
	turnto(Mouse.Hit.p)
1441
end
1442
1443
--//=================================\\
1444
--||	  ASSIGN THINGS TO KEYS
1445
--\\=================================//
1446
1447
Humanoid.Changed:connect(function(Jump)
1448
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1449
		Humanoid.Jump = false
1450
	end
1451
end)
1452
1453
function MouseDown(Mouse)
1454
	if ATTACK == false then
1455
	end
1456
end
1457
1458
function MouseUp(Mouse)
1459
HOLD = false
1460
end
1461
1462
function KeyDown(Key)
1463
	KEYHOLD = true
1464
	if Key == "e" and ATTACK == false then
1465
		TyranyCannon()
1466
		wait(1)
1467
		Detonate()
1468
	end
1469
1470
	if Key == "e" and ATTACK == false then
1471
		EarthShatter()
1472
	end
1473
1474
	if Key == "r" and ATTACK == false then
1475
		RavagingOverthrower()
1476
	end
1477
1478
	if Key == "q" and ATTACK == false then
1479
		Warp()
1480
	end
1481
1482
	if Key == "t" and ATTACK == false then
1483
		CreateSound("130807904", Head, 5, 0.8)
1484
	end
1485
1486
	if Key == "t" and DANCE == true then
1487
		CreateSound("887591869", Head, 5, 1)
1488
	end
1489
1490
	if Key == "x" and (ATTACK == false or DANCE == true) then
1491
		if DANCE == false then
1492
			dodadance()
1493
		elseif DANCE == true then
1494
			DANCE = false
1495
		end
1496
	end
1497
end
1498
1499
function KeyUp(Key)
1500
	KEYHOLD = false
1501
end
1502
1503
	Mouse.Button1Down:connect(function(NEWKEY)
1504
		MouseDown(NEWKEY)
1505
	end)
1506
	Mouse.Button1Up:connect(function(NEWKEY)
1507
		MouseUp(NEWKEY)
1508
	end)
1509
	Mouse.KeyDown:connect(function(NEWKEY)
1510
		KeyDown(NEWKEY)
1511
	end)
1512
	Mouse.KeyUp:connect(function(NEWKEY)
1513
		KeyUp(NEWKEY)
1514
	end)
1515
1516
--//=================================\\
1517
--\\=================================//
1518
1519
1520
function unanchor()
1521
	if UNANCHOR == true then
1522
		g = Character:GetChildren()
1523
		for i = 1, #g do
1524
			if g[i].ClassName == "Part" then
1525
				g[i].Anchored = false
1526
			end
1527
		end
1528
	end
1529
end
1530
1531
1532
--//=================================\\
1533
--||	WRAP THE WHOLE SCRIPT UP
1534
--\\=================================//
1535
1536
Humanoid.Changed:connect(function(Jump)
1537
	if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
1538
		Humanoid.Jump = false
1539
	end
1540
end)
1541
1542
		ANIMATE.Parent = nil
1543
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1544
		IDLEANIMATION:Play()
1545
1546
while true do
1547
	Swait()
1548
	SINE = SINE + CHANGE
1549
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1550
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1551
	local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1552
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1553
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
1554
		if ANIM == "Walk" and TORSOVELOCITY > 1 then
1555
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1556
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1557
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1558
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1559
		elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1560
			RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1561
			Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1562
			RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1563
			LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1564
		end
1565
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1566
			ANIM = "Jump"
1567
			if ATTACK == false then
1568
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1569
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1570
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1571
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1572
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1573
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1574
	        end
1575
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1576
			ANIM = "Fall"
1577
			if ATTACK == false then
1578
				RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1579
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1580
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1581
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1582
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1583
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1584
			end
1585
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1586
			ANIM = "Idle"
1587
			if ATTACK == false then
1588
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1589
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1590
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
1591
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1592
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
1593
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1594
			end
1595
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1596
			ANIM = "Walk"
1597
			WALK = WALK + 1 / Animation_Speed
1598
			if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1599
				WALK = 0
1600
				if WALKINGANIM == true then
1601
					WALKINGANIM = false
1602
				elseif WALKINGANIM == false then
1603
					WALKINGANIM = true
1604
				end
1605
			end
1606
			--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1607
			--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1608
			if ATTACK == false then
1609
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1610
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
1611
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1612
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1613
				RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1614
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1615
			end
1616
		end
1617
if #Effects2>0 then
1618
for e=1,#Effects2 do
1619
if Effects2[e]~=nil then
1620
local Thing=Effects2[e]
1621
if Thing~=nil then
1622
local Part=Thing[1]
1623
local Mode=Thing[2]
1624
local Delay=Thing[3]
1625
local IncX=Thing[4]
1626
local IncY=Thing[5]
1627
local IncZ=Thing[6]
1628
local Part2=Thing[8]
1629
if Thing[1].Transparency<=1 then
1630
if Thing[2]=="Block1" then
1631
Thing[1].CFrame=Thing[1].CFrame
1632
Mesh=Thing[1].Mesh
1633
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1634
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1635
elseif Thing[2]=="Cylinder" then
1636
Mesh=Thing[1].Mesh
1637
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1638
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1639
elseif Thing[2]=="Blood" then
1640
Mesh=Thing[7]
1641
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
1642
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
1643
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1644
elseif Thing[2]=="Elec" then
1645
Mesh=Thing[1].Mesh
1646
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
1647
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1648
elseif Thing[2]=="Disappear" then
1649
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1650
end
1651
else
1652
Part.Parent=nil
1653
table.remove(Effects2,e)
1654
end
1655
end
1656
end
1657
end
1658
end
1659
unanchor()
1660
Humanoid.MaxHealth = "inf"
1661
Humanoid.Health = "inf"
1662
Humanoid.Name = "Ravage"
1663
if Rooted == false then
1664
	Disable_Jump = false
1665
	Humanoid.WalkSpeed = Speed
1666
elseif Rooted == true then
1667
	Disable_Jump = true
1668
	Humanoid.WalkSpeed = 0
1669
end
1670
q = Character:GetChildren()
1671
for u = 1, #q do
1672-
	if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
1672+
1673
		q[u]:remove()
1674
	end
1675
end
1676
if Head:FindFirstChild("face") then
1677
	Head.face:remove()
1678
end
1679
if Head:FindFirstChild("Died") then
1680
	Head.Died:remove()
1681
end
1682
bomb = Bombs:GetChildren()
1683
	for lol = 1, #bomb do
1684
		if bomb[lol].ClassName == "Part" then
1685
			MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
1686
		end
1687
	end
1688
end
1689
1690
--//=================================\\
1691
--\\=================================//