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'example_menu':
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# ---------------------------------------------- #
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  command: /yomenu
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#              General Configuration             #
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  type: ICON_MENU
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# ---------------------------------------------- #
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  text:
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# If you are unsure of how to use this file,     #
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  iconmenu_title: '&c夜メニュー'
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# but would like to change how the plugin shows  #
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  iconmenu_size: 27
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# text, visit the BukkitDev page at:             #
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  iconmenu_commands:
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# http://dev.bukkit.org/bukkit-plugins/skillapi/ #
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  - '0:diamond:0:/tp @p 857 6 615:&2RPGワールドへ:&aTPで行きます'
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# and look at the default configuration section  #
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  - '1:water:0:/tp 948 8 -793:メニュー:ガチャエリアへ行きます'
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# ---------------------------------------------- #
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  - '9:EMERALD:0:/list:プレイヤーリスト:&bオンラインプレイヤーを表示します'
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Accounts: 
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  - '10:WATCH:0:/time set 0:朝:朝にします【運営用です】'
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  - '26:WOOL:11:%openiconmenu%/iconmenu2:次のページ:&cメニューのページを変えます;&a--------->'
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  # The main class group used for GUI displays
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  main-class-group: 'class'
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  # Currently disabled, ignore this
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  one-per-class: 'false'
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  # The max number of accounts a normal user can use
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  max-accounts: '3'
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  # The max number of accounts users can have with certain permissions
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  # must be in the format '<permission>:<accounts>'
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  perm-accounts: 
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  - 'skillapi.account.admin:10'
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# While targeting settings aren't necessary most of the time,
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# they can help make running ally checks much faster if
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# you are able to use them.
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Targeting: 
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  # Whether or not all monsters are enemies.
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  # If you are using pets that include zombies/spiders/etc,
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  # you shouldn't enable this.
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  # If you want to enable it for specific worlds, list out the
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  # worlds it should apply to in a list format such as:
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  # monsters-enemy:
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  # - world1
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  # - world2
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  monsters-enemy: 'false'
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  # Whether or not all passive mobs are allies.
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  # If there are custom passive mobs that you can fight,
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  # you should not enable this.
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  # If you want to enable it for specific worlds, list out the
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  # worlds it should apply to in a list format such as:
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  # passive-ally:
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  # - world1
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  # - world2
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  passive-ally: 'false'
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  # Whether or not all players are allies.
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  # If you have any PvP, this should not be enabled.
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  # If you want to enable it for specific worlds, list out the
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  # worlds it should apply to in a list format such as:
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  # player-ally:
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  # - world1
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  # - world2
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  player-ally: 'false'
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Saving: 
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  # Whether or not to auto save data periodically
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  auto-save: 'false'
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  # How often to auto-save in minutes
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  minutes: '30'
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  # Whether or not to use an SQL database to save
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  sql-database: 'false'
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  # Details for connecting to the database
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  sql-details: 
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    host: 'localhost'
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    port: '54321'
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    database: 'plugins'
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    username: 'username'
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    password: 'password'
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Classes: 
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  # Whether or not to use SkillAPI's health system
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  modify-health: 'true'
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  # The default health for players without a class
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  classless-hp: '20'
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  # Whether or not non-castable auto-leveled skills are shown
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  show-auto-skills: 'false'
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  # Whether or not attributes are enabled
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  attributes-enabled: 'false'
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  # Whether or not attributes can be refunded
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  attributes-downgrade: 'false'
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  # This casts the dynamic skill for the player when they level up,
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  # allowing you to use dynamic mechanics for level up effects. If
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  # there is no existing dynamic skill with the name, no effect
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  # will be played. For level-specific effects, use the level condition.
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  level-up-skill: 'lvlup'
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Mana: 
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  # Whether or not to use SkillAPI's mana system
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  enabled: 'true'
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  # How frequently mana is gained in seconds
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  freq: '1'
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Skills: 
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  # Whether or not players are allowed to downgrade skills
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  allow-downgrade: 'true'
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  # Whether or not messages should be shown on casting a skill
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  show-messages: 'true'
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  # The radius in which to show cast messages to nearby players
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  message-radius: '20'
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  # Whether or not to apply damage knockback when damage is blocked
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  # by defensive or offesnive buffs and debuffs
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  knockback-no-damage: 'false'
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  # Blocks to ignore when using the Block mechanic in dynamic skills
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  # End values in an * to do all materials containing the value
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  block-filter: 
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  - 'chest'
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  - 'ender chest'
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  - 'trapped chest'
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  - 'redstone*'
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  - 'wall sign'
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  - 'sign post'
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Items: 
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  # Whether or not to check for class, level, and attribute
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  # requirements in an item's lore
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  lore-requirements: 'false'
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  # Whether or not to check for skill requirements
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  # in an item's lore
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  skill-requirements: 'false'
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  # Whether or not to check for stat bonuses in an item's lore
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  lore-attributes: 'false'
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  # Whether or not to drop weapons when unable to use them
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  drop-weapon: 'false'
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  # The text used for class requirements in the lore
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  lore-class-text: 'Class Req: '
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  # The text used for skill requirements in lore
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  lore-skill-text: 'Requires {skill}: '
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  # the text used for level requirements in the lore
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  lore-level-text: 'Level Req: '
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  # The text used for excluded classes in the lore
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  lore-exclude-text: 'Excluded Class: '
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  # The text used for attribute requirements
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  lore-attribute-text: '{attr} Req: '
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  # The text used for providing attributes
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  attribute-text: '{attr}: '
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  # How many players to check for the requirements each tick
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  # This should be increased on larger servers to prevent
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  # large delays before the same player is checked again
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  players-per-check: '1'
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GUI: 
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  # Whether or not to lock the health bar to 10 hearts
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  # This does not affect total health, only the display
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  old-health-bar: 'false'
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  # Whether or not to force SkillAPI to override
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  # health scaling of other plugins
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  force-scaling: 'false'
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  # This is what to display using the level bar, if anything.
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  # Options are: none, mana, level
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  level-bar: 'none'
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  # This is what to display using the food bar, if anything.
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  # Options are: none, mana, exp
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  food-bar: 'none'
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  # Whether or not to use the action bar
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  use-action-bar: 'false'
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  # The text to display on the action bar.
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  # Available filters:
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  #   {combo}       - the player's current click combo
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  #   {class}       - the player's main class name
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  #   {level}       - the player's main class level
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  #   {exp}         - the player's main class exp
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  #   {expReq}      - the player's main class required experience
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  #   {expLeft}     - the player's main class experience until the next level
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  #   {health}      - the player's current health
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  #   {maxHealth}   - the player's max health
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  #   {mana}        - the player's current mana
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  #   {maxMana}     - the player's max mana
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  #   {name}        - the name of the player
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  #   {attr}        - the player's attribute points
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  #   {sp}          - the player's main class skill points
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  #   {value:<key>} - a skill value
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  action-bar-text: '{combo}'
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  # Whether or not to use title messages
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  title-enabled: 'false'
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  # Duration for title messages in seconds
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  title-duration: '3'
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  # Fade in time for title messages in seconds
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  title-fade-in: '0.5'
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  # Fade out time for title messages in seconds
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  title-fade-out: '0.5'
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  # Messages to display using the Title bar
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  # Second lines of messages will be displayed in the subtitle
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  # Ones you can use include:
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  #   level_up
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  #   exp_gained
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  #   exp_lost
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  #   status
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  title-messages: 
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  - 'level_up'
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  - 'exp_lost'
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  # Whether or not to display class information on a scoreboard
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  scoreboard-enabled: 'true'
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  # Whether or not to add a prefix to players with their class name
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  show-class-name: 'true'
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  # Whether or not to display a player's level below their name
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  show-class-level: 'true'
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  # The text to show with the player's level when enabled.
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  # This always appears as {level} {text}
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  class-level-text: 'Level'
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  # Whether or not to use map trees instead of the regular ones
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  # View map.yml for further customization for this option
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  # Also add more schemes by adding folders in the "img" folder
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  # Allow for both map skill trees and regular ones by setting
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  # this to "partial"
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  map-tree-enabled: 'true
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Click Combos: 
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  # Whether or not to use click combinations
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  enabled: 'false'
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  # Whether or not players can customize their combos
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  allow-custom: 'true'
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  # Whether or not left clicks are allowed at all
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  use-click-left: 'true'
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  # Whether or not right clicks are allowed at all
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  use-click-right: 'true'
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  # Whether or not shift clicks are allowed at all
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  use-click-shift: 'true'
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  # How many clicks are needed to perform a combo
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  combo-size: '4'
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  # Inactivity time in seconds before clicks for a combo are reset
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  click-time: '1.0'
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Skill Bar: 
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  # Whether or not to use skill bars
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  enabled: 'false'
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  # Whether or not to show skill cooldowns in the skill bar
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  show-cooldown: 'true'
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  # The item to use as a placeholder in the skill bar
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  empty-icon: 
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    material: 'PUMPKIN_SEEDS'
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    data: '0'
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    text: '&7Unassigned'
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  # The default layout for skill bars
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  # Players can customize unlocked slots
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  layout: 
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    1: 
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      skill: 'true'
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      locked: 'false'
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    2: 
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      skill: 'true'
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      locked: 'false'
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    3: 
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      skill: 'true'
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      locked: 'false'
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    4: 
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      skill: 'true'
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      locked: 'false'
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    5: 
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      skill: 'true'
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      locked: 'false'
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    6: 
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      skill: 'false'
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      locked: 'false'
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    7: 
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      skill: 'false'
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      locked: 'false'
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    8: 
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      skill: 'false'
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      locked: 'false'
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    9: 
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      skill: 'false'
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      locked: 'false'
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Experience: 
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  # Whether or not to use vanilla exp drops for class exp
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  # Note: any dropped exp will not count towards class exp,
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  # only enabled sources will count. By default, this is only
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  # mob deaths.
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  use-exp-orbs: 'true'
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  # Whether or not to prevent gaining experience from mobs
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  # spawned via a mob spawner block
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  block-mob-spawner: 'true'
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  # Whether or not to prevent gaining experience from mobs
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  # spawned via a mob spawn egg
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  block-mob-egg: 'true'
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  # Whether or not to prevent gaining experience while
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  # in creative mode
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  block-creative: 'true'
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  # Whether or not to display a message when gaining experience
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  exp-message-enabled: 'true'
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  # Whether or not to display a message when gaining a level
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  level-message-enabled: 'true'
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  # Whether or not to show a message when losing exp de to dying
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  lose-exp-message: 'true'
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  # The formula used for calculating required experience
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  # The formula is: x*lvl*lvl + y*lvl + z
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  formula: 
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    x: '1'
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    y: '8'
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    z: '16'
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  # Whether or not to use a custom equation
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  use-custom: 'false'
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  # The custom formula to use with 'lvl' being the current player level
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  custom-formula: '25(1.1^(lvl-1))'
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  # The experience yields from each mob type
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  # When exp orbs are enabled, these values are ignored
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  yields: 
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    blaze: '10'
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    cavespider: '5'
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    creeper: '3'
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    elderguardian: '10'
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    enderdragon: '400'
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    enderman: '5'
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    endermite: '3'
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    ghast: '5'
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    giant: '20'
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    guardian: '10'
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    irongolem: '10'
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    magmacube: '1'
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    pigzombie: '5'
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    player: '5'
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    shulker: '5'
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    silverfish: '2'
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    skeleton: '3'
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    slime: '1'
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    spider: '3'
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    witch: '3'
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    wither: '500'
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    witherskeleton: '5'
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    zombie: '2'
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# How much logging to do when loading SkillAPI
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# When testing setting up skills/classes, increase this to 1-5
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Logging: 
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  # Logs for loading attributes
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  attribute-load: '0'
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  # Logs for attack/defense buffs applying
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  buff: '0'
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  # Logs for registration of skills and classes
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  registration: '0'
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  # Logs for GUI updates
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  gui: '2'
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  # Logs for mana updates
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  mana: '30'
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Worlds: 
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  # Whether or not to enable the world restriction
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  enable: 'false'
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  # Whether or not to use the list as an enabling list
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  # If true, only worlds in the list will let players use SkillAPI
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  # If false, any world not in the list will let players use SkillAPI
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  use-as-enabling: 'true'
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  # The worlds to include in the enable/disable list
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  worlds: 
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  - 'world'