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1
--MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 12 and put your name where it says "ares200345"
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Plrs = game:GetService("Players")
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GuitarColour = "Really black"
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12-
me = Plrs.ares200345
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me = Plrs.drew11pogi
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char = me.Character
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Modelname = "xGuitar"
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Toolname = "Guitar"
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Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
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necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) 
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selected = false
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Hurt = false
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Deb = true
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Able = true
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Prop = {Damage = 30}
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volume = 0.75
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ToolIcon = ""
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MouseIc = ""
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MouseDo = ""
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Add = {
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	Sphere = function(P)
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		local m = Instance.new("SpecialMesh",P)
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		m.MeshType = "Sphere"
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		return m
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	end,
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	BF = function(P)
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		local bf = Instance.new("BodyForce",P)
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		bf.force = Vector3.new(0, P:GetMass()*187, 0)
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		return bf
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	end,
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	BP = function(P)
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		local bp = Instance.new("BodyPosition",P)
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		bp.maxForce = Vector3.new(math.huge, 0, math.huge)
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		bp.P = 14000
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		return bp
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	end,
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	BG = function(P)
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		local bg = Instance.new("BodyGyro",P)
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		bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
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		bg.P = 14000
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		return bg
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	end,
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	Mesh = function(P, ID, x, y, z)
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		local m = Instance.new("SpecialMesh")
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		m.MeshId = ID
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		m.Scale = Vector3.new(x, y, z)
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		m.Parent = P
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		return m
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	end,
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	Sound = function(P, ID, vol, pitch)
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		local s = Instance.new("Sound")
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		s.SoundId = ID
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		s.Volume = vol
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		s.Pitch = pitch
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		s.Parent = P
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		return s
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	end
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}
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function find(tab, arg)
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	local ah = nil
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	for i,v in pairs(tab) do
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		if v == arg then
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			ah = v
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		end
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	end
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	return ah
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end
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function getAllParts(from)
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	local t = {}
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	function getParts(where)
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		for i, v in pairs(where:children()) do
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			if v:IsA("BasePart") then
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				if v.Parent ~= char and v.Parent.Parent ~= char then
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					table.insert(t, v)
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				end
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			end
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			getParts(v)
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		end
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	end
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	getParts(workspace)
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	return t
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end
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function RayCast(pos1, pos2, maxDist, forward)
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	local list = getAllParts(workspace)
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	local pos0 = pos1
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	for dist = 1, maxDist, forward do
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		pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
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		for _, v in pairs(list) do
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			local pos3 = v.CFrame:pointToObjectSpace(pos0)
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			local s = v.Size
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			if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
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				return pos0, v
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			end
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		end
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	end
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	return pos0, nil
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end
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function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
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	local p = Instance.new("Part")
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	p.formFactor = "Custom"
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	p.Anchored = Anchor
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	p.CanCollide = Collide
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	p.Transparency = Tran
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	p.Reflectance = Ref
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	p.BrickColor = BrickColor.new(Color)
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	for _, Surf in pairs(Surfaces) do
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		p[Surf] = "Smooth"
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	end
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	p.Size = Vector3.new(X, Y, Z)
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	if Break then
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		p:BreakJoints()
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	else p:MakeJoints() end
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	p.Parent = Parent
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	return p
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end
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function Weld(p0, p1, x, y, z, a, b, c)
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	local w = Instance.new("Weld")
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	w.Parent = p0
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	w.Part0 = p0
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	w.Part1 = p1
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	w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
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	return w
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end
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function ComputePos(pos1, pos2)
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	local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
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	return CFrame.new(pos1, pos3)
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end
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function getHumanoid(c)
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	local h = nil
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	for i,v in pairs(c:children()) do
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		if v:IsA("Humanoid") and c ~= char then
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			if v.Health > 0 then
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				h = v
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			end
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		end
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	end
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	return h
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end
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for i,v in pairs(char:children()) do
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	if v.Name == Modelname then
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		v:remove()
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	end
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end
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torso = char.Torso
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neck = torso.Neck
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hum = char.Humanoid
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Rarm = char["Right Arm"]
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Larm = char["Left Arm"]
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Rleg = char["Right Leg"]
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Lleg = char["Left Leg"]
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hc = Instance.new("Humanoid")
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hc.Health = 0
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hc.MaxHealth = 0
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slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
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hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2801263", 0.7, 0.6)
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charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=2101137", 0.8, 0.65)
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boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2691586", 0.8, 0.3)
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smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=2692806", 0.8, 0.35)
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boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=2760979", 1, 0.18)
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GSound = Add.Sound(nil, "http://www.roblox.com/asset/?id=1089403", 0.75, 1)
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function PlaySound(sound, pitch, vol)
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	local s = sound:clone()
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	if pitch ~= nil then
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		if tonumber(pitch) then
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			s.Pitch = tonumber(pitch)
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		end
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	end
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	if vol ~= nil then
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		if tonumber(vol) then
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			s.Volume = tonumber(vol)
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		end
373
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	end
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	s.Parent = torso
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	s.PlayOnRemove = true
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	coroutine.resume(coroutine.create(function()
381
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		wait()
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		s:remove()
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	end))
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end
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Mo = Instance.new("Model")
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Mo.Name = Modelname
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RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
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LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
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RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
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LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
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RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
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LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
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RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
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HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
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HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
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HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
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TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
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THMain = TH.C1
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RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
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NeckStand = necko * CFrame.Angles(math.rad(17), 0, math.rad(35))
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handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
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handle.Name = "Handle"
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handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
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local w1 = Weld(handle, handletip1, 0, 1.12, 0, 0, 0, 0)
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w1.C0 = CFrame.Angles(math.rad(-45), 0, 0)
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Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.45, 0.65)
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handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
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Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
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Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.35, 0.65)
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for i = 45, 360+45-90, 90 do
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	local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.7, 0.9, 0.6, true)
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	local w = Weld(handle, p, 0, 0, 0, 0, 0, 0)
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	w.C0 = CFrame.Angles(0, math.pi/2, math.rad(i))
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	w.C1 = CFrame.new(-1, 0, 0) * CFrame.Angles(0, 0, math.pi/4)
481
482
end
483
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for i = 0, 40, 40 do
487
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	local p = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.2, 0.2, true)
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	Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.14, 0.12, 0.14)
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	local w = Weld(handle, p, 0, -0.35, -0.7, 0, 0, math.pi/2)
493
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	w.C0 = CFrame.Angles(math.rad(i+130), 0, 0)
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496
	local p2 = Part(Mo, false, false, 0, 0, "Black", 0.2, 0.2, 0.2, true)
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	Instance.new("CylinderMesh",p2).Scale = Vector3.new(1, 0.7, 1)
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	Weld(p, p2, 0, -0.04, 0, 0, 0, 0)
501
502
end
503
504
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506
fretboard = Part(Mo, false, false, 0, 0, "Black", 0.45, 2.6, 0.6, true)
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Weld(handle, fretboard, -0.1, -1.95, 0, math.pi/4, 0, 0)
509
510
511
512
for i = 0, 2.48, 2.48/10 do
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514
	local asd = (1*i)
515
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	local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.55, 0.2, true)
517
518
	Instance.new("CylinderMesh",p).Scale = Vector3.new(0.3, 1, 0.3)
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	Weld(fretboard, p, -0.21, 0, -1.1+asd, math.pi/2, 0, 0)
521
522
end
523
524
525
526
Strings = {}
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528
for i = -0.24, 0.24, 0.48/6 do
529
530
	local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 3.7, 0.2, true)
531
532
	Instance.new("CylinderMesh",p).Scale = Vector3.new(0.06, 1, 0.06)
533
534
	local w = Weld(fretboard, p, -0.25, 0.75, i+0.04, 0, 0, 0)
535
536
	table.insert(Strings, {p, w})
537
538
end
539
540
541
542
for i = -20, 20, 20 do
543
544
	local asd = (20+i)/60
545
546
	local p = Part(Mo, false, false, 0, 0, "White", 0.2, 0.3, 0.6, true)
547
548
	Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.5, 1)
549
550
	local w = Weld(fretboard, p, 0, 0, 0, 0, 0, 0)
551
552
	w.C0 = CFrame.new(0.11, -1.5-asd, 0)
553
554
	w.C1 = CFrame.Angles(math.rad(i), 0, 0)
555
556
	for x = -0.18, 0.18, 0.18 do
557
558
		local p2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.2, true)
559
560
		Instance.new("CylinderMesh",p2).Scale = Vector3.new(0.5, 0.3, 0.5)
561
562
		Weld(p, p2, 0, -0.08, x, 0, 0, math.pi/2)
563
564
	end
565
566
end
567
568
569
570
stringattach = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.8, true)
571
572
Instance.new("BlockMesh",stringattach)
573
574
Weld(fretboard, stringattach, -0.13, 2.55, 0, 0, 0, 0)
575
576
577
578
vibra = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.32, 0.2, true)
579
580
Instance.new("SpecialMesh",vibra).Scale = Vector3.new(0.35, 1, 0.35)
581
582
VW = Weld(stringattach, vibra, 0, -0.15, 0, 0, 0, 0)
583
584
VW.C0 = CFrame.new(0, 0, -0.36) * CFrame.Angles(0, 0, math.rad(-75))
585
586
587
588
vibra2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.62, 0.2, true)
589
590
Instance.new("SpecialMesh",vibra2).Scale = Vector3.new(0.35, 1, 0.35)
591
592
vwz = Weld(vibra, vibra2, 0, -0.29, 0, 0, 0, 0)
593
594
vwz.C0 = CFrame.new(0, 0.15, 0) * CFrame.Angles(0, 0, math.rad(70))
595
596
597
598
vibra3 = Part(Mo, false, false, 0, 0, GuitarColour, 0.2, 0.3, 0.2, true)
599
600
Add.Sphere(vibra3).Scale = Vector3.new(0.55, 1, 0.55)
601
602
Weld(vibra2, vibra3, 0, -0.25, 0, 0, 0, 0)
603
604
605
606
stringat2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.7, true)
607
608
Instance.new("BlockMesh",stringat2).Scale = Vector3.new(1, 0.3, 1)
609
610
Weld(stringattach, stringat2, -0.02, 0, 0, 0, 0, 0)
611
612
613
614
for i = -0.2, 0.21, 0.4/5 do
615
616
	local p = Part(Mo, false, false, 0, 0, "Mid gray", 0.2, 0.2, 0.2, true)
617
618
	Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.8, 0.2)
619
620
	Weld(stringat2, p, -0.01, 0, i, 0, 0, 0)
621
622
end
623
624
625
626
stringattach2 = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
627
628
local wdz = Weld(fretboard, stringattach2, 0, 0, 0, 0, 0, math.rad(8))
629
630
wdz.C0 = CFrame.new(0.1, 1.7, 0)
631
632
633
634
for i = 0, 180, 180 do
635
636
	local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
637
638
	Instance.new("SpecialMesh",p).MeshType = "Wedge"
639
640
	local w = Weld(stringattach2, p, 0, 0, -0.21, math.rad(20), 0, math.pi)
641
642
	w.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, math.rad(i), 0)
643
644
	for x = -0.4, 0.2, 0.3 do
645
646
		local asd = -0.15 + (i/600)
647
648
		local p2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.2, true)
649
650
		local w2 = Weld(p, p2, 0, 0, 0, 0, 0, math.pi/2)
651
652
		w2.C0 = CFrame.new(asd, x, 0.15)
653
654
		Instance.new("CylinderMesh",p2)
655
656
		local p3 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.3, 0.2, true)
657
658
		Instance.new("CylinderMesh",p3).Scale = Vector3.new(0.8, 1, 0.8)
659
660
		Weld(p2, p3, 0, 0, 0, 0, 0, 0)
661
662
	end
663
664
end
665
666
667
668
for i = -0.6, 0.61, 1.2 do
669
670
	local p = Part(Mo, false, false, 0, 0, "Really black", 0.5, 2.8, 0.2, true)
671
672
	Weld(torso, p, 0, 0, i, 0, 0, math.rad(-40))
673
674
	local p2 = Part(Mo, false, false, 0, 0, "Really black", 0.5, 0.2, 1.1, true)
675
676
	Weld(torso, p2, -i*1.4, i*1.75, 0, 0, 0, 0)
677
678
	
679
680
end
681
682
Mo.Parent = char
683
684
TH.Part1 = handle
685
686
687
688
if script.Parent.className ~= "HopperBin" then
689
690
	h = Instance.new("HopperBin",me.Backpack)
691
692
	h.Name = Toolname
693
694
	h.TextureId = ToolIcon
695
696
	script.Parent = h
697
698
end
699
700
701
702
bin = script.Parent
703
704
705
706
function detach(bool)
707
708
	LLW.C0 = CFrame.new(0, 0, 0)
709
710
	RLW.C0 = CFrame.new(0, 0, 0)
711
712
	LAW.C0 = CFrame.new(0,0,0)
713
714
	RAW.C0 = CFrame.new(0, 0, 0)
715
716
	if bool then
717
718
		LLW.Part1 = nil
719
720
		RLW.Part1 = nil
721
722
		RAW.Part1 = nil
723
724
		LAW.Part1 = nil
725
726
	end
727
728
end
729
730
731
732
function attach()
733
734
	RAW.Part1 = Rarm
735
736
	LAW.Part1 = Larm
737
738
	RLW.Part1 = Rleg
739
740
	LLW.Part1 = Lleg
741
742
end
743
744
745
746
function normal()
747
748
	neck.C0 = NeckStand
749
750
	RAW.C0 = RAWStand
751
752
	LAW.C0 = LAWStand
753
754
	RLW.C0 = RLWStand
755
756
	LLW.C0 = LLWStand
757
758
	RAW.C1 = CFrame.new(0, 0.5, 0)
759
760
	LAW.C1 = CFrame.new(0, 0.5, 0)
761
762
	RLW.C1 = CFrame.new(0, 0.8, 0)
763
764
	LLW.C1 = CFrame.new(0, 0.8, 0)
765
766
	HW.C0 = HWStand
767
768
end
769
770
771
772
function selectanim()
773
774
	RAW.Part1 = Rarm
775
776
	for i = 0.09, 1, 0.09 do
777
778
		TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
779
780
		TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
781
782
		RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
783
784
		neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
785
786
		wait()
787
788
	end
789
790
	LAW.Part1 = Larm
791
792
	for i = 0.1, 1, 0.1 do
793
794
		TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
795
796
		TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
797
798
		RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
799
800
		LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
801
802
		neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
803
804
		wait()
805
806
	end
807
808
	if RAWStand == nil then
809
810
		RAWStand = RAW.C0
811
812
		LAWStand = LAW.C0
813
814
		RLWStand = RLW.C0
815
816
		LLWStand = LLW.C0
817
818
		HWStand = HW.C0
819
820
	end
821
822
	normal()
823
824
end
825
826
827
828
function deselanim()
829
830
	for i = 0.9, 0, -0.1 do
831
832
		TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
833
834
		TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
835
836
		RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
837
838
		LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
839
840
		neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
841
842
		wait()
843
844
	end
845
846
	LAW.Part1 = nil
847
848
	for i = 0.91, 0, -0.09 do
849
850
		TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
851
852
		TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
853
854
		RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
855
856
		neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
857
858
		wait()
859
860
	end
861
862
	neck.C0 = necko
863
864
	detach(true)
865
866
end
867
868
869
870
keys = {"r", "t", "y", "u", "f", "g", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m"}
871
872
873
874
function PlayString(pitch, vol)
875
876
	LAW.C0 = LAWStand * CFrame.new(pitch/7, 0, 0) * CFrame.Angles(0, 0, math.rad(pitch*18))
877
878
	neck.C0 = NeckStand * CFrame.Angles(0, 0, math.rad(-pitch*13))
879
880
	for i = 0, 1, 0.5 do
881
882
		RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, 0.3*i, 0)
883
884
		wait()
885
886
	end
887
888
	PlaySound(GSound, pitch, vol)
889
890
	for i = 0, 1, 0.33 do
891
892
		RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10*i), 0, math.rad(-15+35*i)) * CFrame.new(0, 0.3-0.8*i, 0)
893
894
		wait()
895
896
	end
897
898
	local lol = math.floor(pitch*2.5)
899
900
	if lol < 1 then lol = 1 elseif lol > #keys then lol = #keys end
901
902
	coroutine.resume(coroutine.create(function()
903
904
		local vollol = vol*40
905
906
		for i = 1, math.random(vollol/1.8, vollol) do
907
908
			Strings[lol][2].C0 = CFrame.new(0, 0, math.random(-vollol, vollol)/1000)
909
910
			wait()
911
912
		end
913
914
		Strings[lol][2].C0 = CFrame.new()
915
916
	end))
917
918
	for i = 0, 1, 0.25 do
919
920
		RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10+15*i), 0, math.rad(20-20*i)) * CFrame.new(0, 0.3-0.8+0.5*i, 0)
921
922
		wait()
923
924
	end
925
926
	RAW.C0 = RAWStand
927
928
end
929
930
931
932
function select(mouse)
933
934
	selectanim()
935
936
	selected = true
937
938
	mouse.KeyDown:connect(function(key)
939
940
		key = key:lower()
941
942
		for i, v in pairs(keys) do
943
944
			if key == v then
945
946
				local pitch = 0.3 + (i/7.5)
947
948
				PlayString(pitch, volume)
949
950
			end
951
952
		end
953
954
	end)
955
956
end
957
958
959
960
function deselect(mouse)
961
962
	selected = false
963
964
	deselanim()
965
966
end
967
968
969
970
bin.Selected:connect(select)
971
972
bin.Deselected:connect(deselect)