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| 1 | ----------------------- | |
| 2 | --[[ Name : Chips ]]-- | |
| 3 | --[[ Description : I think I found my specialty in scripts ]]-- | |
| 4 | --[[ \ None / ]]-- | |
| 5 | ------------------------------------------------------- | |
| 6 | --A script By Creterisk/makhail07 | |
| 7 | --Discord Creterisk#2958 | |
| 8 | ------------------------------------------------------- | |
| 9 | ||
| 10 | --Everything is Meaningless..... | |
| 11 | ||
| 12 | - | wait(1 / 60) |
| 12 | + | local plr = aingoam |
| 13 | print('Chips Loaded')
| |
| 14 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 14 | + | |
| 15 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 15 | + | |
| 16 | - | do |
| 16 | + | |
| 17 | - | print("FE Compatibility code by Mokiros")
|
| 17 | + | |
| 18 | - | script.Parent = Player.Character |
| 18 | + | |
| 19 | These are the four techniques of eating in the world that were used | |
| 20 | - | --RemoteEvent for communicating |
| 20 | + | |
| 21 | - | local Event = Instance.new("RemoteEvent")
|
| 21 | + | |
| 22 | - | Event.Name = "UserInput_Event" |
| 22 | + | |
| 23 | local hum = char:FindFirstChildOfClass'Humanoid' | |
| 24 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 24 | + | |
| 25 | - | local function fakeEvent() |
| 25 | + | |
| 26 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 26 | + | |
| 27 | - | t.connect = t.Connect |
| 27 | + | |
| 28 | - | return t |
| 28 | + | |
| 29 | local la = char["Left Arm"] | |
| 30 | local rl = char["Right Leg"] | |
| 31 | - | --Creating fake input objects with fake variables |
| 31 | + | |
| 32 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 32 | + | |
| 33 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 33 | + | |
| 34 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 34 | + | |
| 35 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 35 | + | |
| 36 | - | end} |
| 36 | + | |
| 37 | - | --Merged 2 functions into one by checking amount of arguments |
| 37 | + | |
| 38 | - | CAS.UnbindAction = CAS.BindAction |
| 38 | + | |
| 39 | ------------------------------------------------------- | |
| 40 | - | --This function will trigger the events that have been :Connect()'ed |
| 40 | + | |
| 41 | - | local function te(self,ev,...) |
| 41 | + | |
| 42 | - | local t = m[ev] |
| 42 | + | |
| 43 | - | if t and t._fakeEvent and t.Function then |
| 43 | + | |
| 44 | - | t.Function(...) |
| 44 | + | |
| 45 | Rad = math.rad | |
| 46 | IT = Instance.new | |
| 47 | - | m.TrigEvent = te |
| 47 | + | |
| 48 | - | UIS.TrigEvent = te |
| 48 | + | |
| 49 | Acos = math.acos | |
| 50 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 50 | + | |
| 51 | - | if plr~=Player then return end |
| 51 | + | |
| 52 | - | if io.isMouse then |
| 52 | + | |
| 53 | - | m.Target = io.Target |
| 53 | + | |
| 54 | - | m.Hit = io.Hit |
| 54 | + | |
| 55 | ------------------------------------------------------- | |
| 56 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 56 | + | |
| 57 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 57 | + | |
| 58 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 58 | + | |
| 59 | RSH, LSH = nil, nil | |
| 60 | - | for _,t in pairs(CAS.Actions) do |
| 60 | + | |
| 61 | - | for _,k in pairs(t.Keys) do |
| 61 | + | |
| 62 | - | if k==io.KeyCode then |
| 62 | + | |
| 63 | - | t.Function(t.Name,io.UserInputState,io) |
| 63 | + | |
| 64 | RSH = tors["Right Shoulder"] | |
| 65 | LSH = tors["Left Shoulder"] | |
| 66 | RSH.Parent = nil | |
| 67 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 67 | + | |
| 68 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 68 | + | |
| 69 | - | end |
| 69 | + | |
| 70 | RW.C0 = CF(1.5, 0.5, 0) | |
| 71 | - | Event.Parent = NLS([==[ |
| 71 | + | |
| 72 | - | local Player = game:GetService("Players").LocalPlayer
|
| 72 | + | |
| 73 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 73 | + | |
| 74 | LW.Name = "LW" | |
| 75 | - | local UIS = game:GetService("UserInputService")
|
| 75 | + | |
| 76 | - | local input = function(io,a) |
| 76 | + | |
| 77 | - | if a then return end |
| 77 | + | |
| 78 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 78 | + | |
| 79 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
|
| 79 | + | |
| 80 | Effects = {}
| |
| 81 | - | UIS.InputBegan:Connect(input) |
| 81 | + | |
| 82 | - | UIS.InputEnded:Connect(input) |
| 82 | + | |
| 83 | wld.Part0 = wp0 | |
| 84 | - | local Mouse = Player:GetMouse() |
| 84 | + | |
| 85 | - | local h,t |
| 85 | + | |
| 86 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 86 | + | |
| 87 | - | --If player is not moving their mouse, client won't fire events |
| 87 | + | |
| 88 | - | while wait(1/30) do |
| 88 | + | |
| 89 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 89 | + | |
| 90 | - | h,t=Mouse.Hit,Mouse.Target |
| 90 | + | |
| 91 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 91 | + | |
| 92 | --Start HeartBeat-- | |
| 93 | - | end]==],Player.Character) |
| 93 | + | |
| 94 | - | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 94 | + | |
| 95 | ArtificialHB.Name = "Heartbeat" | |
| 96 | script:WaitForChild("Heartbeat")
| |
| 97 | ||
| 98 | - | local plr = owner |
| 98 | + | |
| 99 | tf = 0 | |
| 100 | allowframeloss = false | |
| 101 | tossremainder = false | |
| 102 | ||
| 103 | ||
| 104 | lastframe = tick() | |
| 105 | script.Heartbeat:Fire() | |
| 106 | ||
| 107 | ||
| 108 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 109 | tf = tf + s | |
| 110 | if tf >= frame then | |
| 111 | if allowframeloss then | |
| 112 | script.Heartbeat:Fire() | |
| 113 | lastframe = tick() | |
| 114 | else | |
| 115 | for i = 1, math.floor(tf / frame) do | |
| 116 | script.Heartbeat:Fire() | |
| 117 | end | |
| 118 | lastframe = tick() | |
| 119 | end | |
| 120 | if tossremainder then | |
| 121 | tf = 0 | |
| 122 | else | |
| 123 | tf = tf - frame * math.floor(tf / frame) | |
| 124 | end | |
| 125 | end | |
| 126 | end) | |
| 127 | ------------------------------------------------------- | |
| 128 | --End HeartBeat-- | |
| 129 | ------------------------------------------------------- | |
| 130 | ||
| 131 | ------------------------------------------------------- | |
| 132 | --Start Important Functions-- | |
| 133 | ------------------------------------------------------- | |
| 134 | function swait(num) | |
| 135 | if num == 0 or num == nil then | |
| 136 | game:service("RunService").Stepped:wait(0)
| |
| 137 | else | |
| 138 | for i = 0, num do | |
| 139 | game:service("RunService").Stepped:wait(0)
| |
| 140 | end | |
| 141 | end | |
| 142 | end | |
| 143 | function thread(f) | |
| 144 | coroutine.resume(coroutine.create(f)) | |
| 145 | end | |
| 146 | function clerp(a, b, t) | |
| 147 | local qa = {
| |
| 148 | QuaternionFromCFrame(a) | |
| 149 | } | |
| 150 | local qb = {
| |
| 151 | QuaternionFromCFrame(b) | |
| 152 | } | |
| 153 | local ax, ay, az = a.x, a.y, a.z | |
| 154 | local bx, by, bz = b.x, b.y, b.z | |
| 155 | local _t = 1 - t | |
| 156 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 157 | end | |
| 158 | function QuaternionFromCFrame(cf) | |
| 159 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 160 | local trace = m00 + m11 + m22 | |
| 161 | if trace > 0 then | |
| 162 | local s = math.sqrt(1 + trace) | |
| 163 | local recip = 0.5 / s | |
| 164 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 165 | else | |
| 166 | local i = 0 | |
| 167 | if m00 < m11 then | |
| 168 | i = 1 | |
| 169 | end | |
| 170 | if m22 > (i == 0 and m00 or m11) then | |
| 171 | i = 2 | |
| 172 | end | |
| 173 | if i == 0 then | |
| 174 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 175 | local recip = 0.5 / s | |
| 176 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 177 | elseif i == 1 then | |
| 178 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 179 | local recip = 0.5 / s | |
| 180 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 181 | elseif i == 2 then | |
| 182 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 183 | local recip = 0.5 / s | |
| 184 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 185 | end | |
| 186 | end | |
| 187 | end | |
| 188 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 189 | local xs, ys, zs = x + x, y + y, z + z | |
| 190 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 191 | local xx = x * xs | |
| 192 | local xy = x * ys | |
| 193 | local xz = x * zs | |
| 194 | local yy = y * ys | |
| 195 | local yz = y * zs | |
| 196 | local zz = z * zs | |
| 197 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 198 | end | |
| 199 | function QuaternionSlerp(a, b, t) | |
| 200 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 201 | local startInterp, finishInterp | |
| 202 | if cosTheta >= 1.0E-4 then | |
| 203 | if 1 - cosTheta > 1.0E-4 then | |
| 204 | local theta = math.acos(cosTheta) | |
| 205 | local invSinTheta = 1 / Sin(theta) | |
| 206 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 207 | finishInterp = Sin(t * theta) * invSinTheta | |
| 208 | else | |
| 209 | startInterp = 1 - t | |
| 210 | finishInterp = t | |
| 211 | end | |
| 212 | elseif 1 + cosTheta > 1.0E-4 then | |
| 213 | local theta = math.acos(-cosTheta) | |
| 214 | local invSinTheta = 1 / Sin(theta) | |
| 215 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 216 | finishInterp = Sin(t * theta) * invSinTheta | |
| 217 | else | |
| 218 | startInterp = t - 1 | |
| 219 | finishInterp = t | |
| 220 | end | |
| 221 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 222 | end | |
| 223 | function rayCast(Position, Direction, Range, Ignore) | |
| 224 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 225 | end | |
| 226 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 227 | local Create = RbxUtility.Create | |
| 228 | ||
| 229 | ------------------------------------------------------- | |
| 230 | --Start Damage Function-- | |
| 231 | ------------------------------------------------------- | |
| 232 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 233 | if hit.Parent == nil then | |
| 234 | return | |
| 235 | end | |
| 236 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 237 | for _, v in pairs(hit.Parent:children()) do | |
| 238 | if v:IsA("Humanoid") then
| |
| 239 | h = v | |
| 240 | end | |
| 241 | end | |
| 242 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 243 | ||
| 244 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 245 | end | |
| 246 | ||
| 247 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 248 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 249 | if hit.Parent.DebounceHit.Value == true then | |
| 250 | return | |
| 251 | end | |
| 252 | end | |
| 253 | if insta == true then | |
| 254 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 255 | end | |
| 256 | local c = Create("ObjectValue"){
| |
| 257 | Name = "creator", | |
| 258 | Value = game:service("Players").aingoam,
| |
| 259 | Parent = h, | |
| 260 | } | |
| 261 | game:GetService("Debris"):AddItem(c, .5)
| |
| 262 | if HitSound ~= nil and HitPitch ~= nil then | |
| 263 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 264 | end | |
| 265 | local Damage = math.random(minim, maxim) | |
| 266 | local blocked = false | |
| 267 | local block = hit.Parent:findFirstChild("Block")
| |
| 268 | if block ~= nil then | |
| 269 | if block.className == "IntValue" then | |
| 270 | if block.Value > 0 then | |
| 271 | blocked = true | |
| 272 | block.Value = block.Value - 1 | |
| 273 | print(block.Value) | |
| 274 | end | |
| 275 | end | |
| 276 | end | |
| 277 | if blocked == false then | |
| 278 | h.Health = h.Health - Damage | |
| 279 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 280 | else | |
| 281 | h.Health = h.Health - (Damage / 2) | |
| 282 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 283 | end | |
| 284 | if Type == "Knockdown" then | |
| 285 | local hum = hit.Parent.Humanoid | |
| 286 | hum.PlatformStand = true | |
| 287 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 288 | swait(1) | |
| 289 | HHumanoid.PlatformStand = false | |
| 290 | end), hum) | |
| 291 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 292 | local bodvol = Create("BodyVelocity"){
| |
| 293 | velocity = angle * knockback, | |
| 294 | P = 5000, | |
| 295 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 296 | Parent = hit, | |
| 297 | } | |
| 298 | local rl = Create("BodyAngularVelocity"){
| |
| 299 | P = 3000, | |
| 300 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 301 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 302 | Parent = hit, | |
| 303 | } | |
| 304 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 305 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 306 | elseif Type == "Normal" then | |
| 307 | local vp = Create("BodyVelocity"){
| |
| 308 | P = 500, | |
| 309 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 310 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 311 | } | |
| 312 | if knockback > 0 then | |
| 313 | vp.Parent = hit.Parent.Torso | |
| 314 | end | |
| 315 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 316 | elseif Type == "Up" then | |
| 317 | local bodyVelocity = Create("BodyVelocity"){
| |
| 318 | velocity = Vector3.new(0, 20, 0), | |
| 319 | P = 5000, | |
| 320 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 321 | Parent = hit, | |
| 322 | } | |
| 323 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 324 | elseif Type == "DarkUp" then | |
| 325 | coroutine.resume(coroutine.create(function() | |
| 326 | for i = 0, 1, 0.1 do | |
| 327 | swait() | |
| 328 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 329 | end | |
| 330 | end)) | |
| 331 | local bodyVelocity = Create("BodyVelocity"){
| |
| 332 | velocity = Vector3.new(0, 20, 0), | |
| 333 | P = 5000, | |
| 334 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 335 | Parent = hit, | |
| 336 | } | |
| 337 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 338 | elseif Type == "Snare" then | |
| 339 | local bp = Create("BodyPosition"){
| |
| 340 | P = 2000, | |
| 341 | D = 100, | |
| 342 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 343 | position = hit.Parent.Torso.Position, | |
| 344 | - | Value = game:service("Players").LocalPlayer,
|
| 344 | + | |
| 345 | } | |
| 346 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 347 | elseif Type == "Freeze" then | |
| 348 | local BodPos = Create("BodyPosition"){
| |
| 349 | P = 50000, | |
| 350 | D = 1000, | |
| 351 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 352 | position = hit.Parent.Torso.Position, | |
| 353 | Parent = hit.Parent.Torso, | |
| 354 | } | |
| 355 | local BodGy = Create("BodyGyro") {
| |
| 356 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 357 | P = 20e+003, | |
| 358 | Parent = hit.Parent.Torso, | |
| 359 | cframe = hit.Parent.Torso.CFrame, | |
| 360 | } | |
| 361 | hit.Parent.Torso.Anchored = true | |
| 362 | coroutine.resume(coroutine.create(function(Part) | |
| 363 | swait(1.5) | |
| 364 | Part.Anchored = false | |
| 365 | end), hit.Parent.Torso) | |
| 366 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 367 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 368 | end | |
| 369 | local debounce = Create("BoolValue"){
| |
| 370 | Name = "DebounceHit", | |
| 371 | Parent = hit.Parent, | |
| 372 | Value = true, | |
| 373 | } | |
| 374 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 375 | c = Create("ObjectValue"){
| |
| 376 | Name = "creator", | |
| 377 | Value = Player, | |
| 378 | Parent = h, | |
| 379 | } | |
| 380 | game:GetService("Debris"):AddItem(c, .5)
| |
| 381 | end | |
| 382 | end | |
| 383 | ------------------------------------------------------- | |
| 384 | --End Damage Function-- | |
| 385 | ------------------------------------------------------- | |
| 386 | ||
| 387 | ------------------------------------------------------- | |
| 388 | --Start Damage Function Customization-- | |
| 389 | ------------------------------------------------------- | |
| 390 | function ShowDamage(Pos, Text, Time, Color) | |
| 391 | local Rate = (1 / 30) | |
| 392 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 393 | local Text = (Text or "") | |
| 394 | local Time = (Time or 2) | |
| 395 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 396 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 397 | EffectPart.Anchored = true | |
| 398 | local BillboardGui = Create("BillboardGui"){
| |
| 399 | Size = UDim2.new(3, 0, 3, 0), | |
| 400 | Adornee = EffectPart, | |
| 401 | Parent = EffectPart, | |
| 402 | } | |
| 403 | local TextLabel = Create("TextLabel"){
| |
| 404 | BackgroundTransparency = 1, | |
| 405 | Size = UDim2.new(1, 0, 1, 0), | |
| 406 | Text = Text, | |
| 407 | Font = "Bodoni", | |
| 408 | TextColor3 = Color, | |
| 409 | TextScaled = true, | |
| 410 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 411 | Parent = BillboardGui, | |
| 412 | } | |
| 413 | game.Debris:AddItem(EffectPart, (Time)) | |
| 414 | EffectPart.Parent = game:GetService("Workspace")
| |
| 415 | delay(0, function() | |
| 416 | local Frames = (Time / Rate) | |
| 417 | for Frame = 1, Frames do | |
| 418 | wait(Rate) | |
| 419 | local Percent = (Frame / Frames) | |
| 420 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 421 | TextLabel.TextTransparency = Percent | |
| 422 | end | |
| 423 | if EffectPart and EffectPart.Parent then | |
| 424 | EffectPart:Destroy() | |
| 425 | end | |
| 426 | end) | |
| 427 | end | |
| 428 | ------------------------------------------------------- | |
| 429 | --End Damage Function Customization-- | |
| 430 | ------------------------------------------------------- | |
| 431 | ||
| 432 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 433 | for _, c in pairs(workspace:children()) do | |
| 434 | local hum = c:findFirstChild("Humanoid")
| |
| 435 | if hum ~= nil then | |
| 436 | local head = c:findFirstChild("Head")
| |
| 437 | if head ~= nil then | |
| 438 | local targ = head.Position - Part.Position | |
| 439 | local mag = targ.magnitude | |
| 440 | if magni >= mag and c.Name ~= plr.Name then | |
| 441 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 442 | end | |
| 443 | end | |
| 444 | end | |
| 445 | end | |
| 446 | end | |
| 447 | ||
| 448 | ||
| 449 | CFuncs = {
| |
| 450 | Part = {
| |
| 451 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 452 | local Part = Create("Part")({
| |
| 453 | Parent = Parent, | |
| 454 | Reflectance = Reflectance, | |
| 455 | Transparency = Transparency, | |
| 456 | CanCollide = false, | |
| 457 | Locked = true, | |
| 458 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 459 | Name = Name, | |
| 460 | Size = Size, | |
| 461 | Material = Material | |
| 462 | }) | |
| 463 | RemoveOutlines(Part) | |
| 464 | return Part | |
| 465 | end | |
| 466 | }, | |
| 467 | Mesh = {
| |
| 468 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 469 | local Msh = Create(Mesh)({
| |
| 470 | Parent = Part, | |
| 471 | Offset = OffSet, | |
| 472 | Scale = Scale | |
| 473 | }) | |
| 474 | if Mesh == "SpecialMesh" then | |
| 475 | Msh.MeshType = MeshType | |
| 476 | Msh.MeshId = MeshId | |
| 477 | end | |
| 478 | return Msh | |
| 479 | end | |
| 480 | }, | |
| 481 | Mesh = {
| |
| 482 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 483 | local Msh = Create(Mesh)({
| |
| 484 | Parent = Part, | |
| 485 | Offset = OffSet, | |
| 486 | Scale = Scale | |
| 487 | }) | |
| 488 | if Mesh == "SpecialMesh" then | |
| 489 | Msh.MeshType = MeshType | |
| 490 | Msh.MeshId = MeshId | |
| 491 | end | |
| 492 | return Msh | |
| 493 | end | |
| 494 | }, | |
| 495 | Weld = {
| |
| 496 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 497 | local Weld = Create("Weld")({
| |
| 498 | Parent = Parent, | |
| 499 | Part0 = Part0, | |
| 500 | Part1 = Part1, | |
| 501 | C0 = C0, | |
| 502 | C1 = C1 | |
| 503 | }) | |
| 504 | return Weld | |
| 505 | end | |
| 506 | }, | |
| 507 | Sound = {
| |
| 508 | Create = function(id, par, vol, pit) | |
| 509 | coroutine.resume(coroutine.create(function() | |
| 510 | local S = Create("Sound")({
| |
| 511 | Volume = vol, | |
| 512 | Pitch = pit or 1, | |
| 513 | SoundId = id, | |
| 514 | Parent = par or workspace | |
| 515 | }) | |
| 516 | wait() | |
| 517 | S:play() | |
| 518 | game:GetService("Debris"):AddItem(S, 6)
| |
| 519 | end)) | |
| 520 | end | |
| 521 | }, | |
| 522 | ParticleEmitter = {
| |
| 523 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 524 | local fp = Create("ParticleEmitter")({
| |
| 525 | Parent = Parent, | |
| 526 | Color = ColorSequence.new(Color1, Color2), | |
| 527 | LightEmission = LightEmission, | |
| 528 | Size = Size, | |
| 529 | Texture = Texture, | |
| 530 | Transparency = Transparency, | |
| 531 | ZOffset = ZOffset, | |
| 532 | Acceleration = Accel, | |
| 533 | Drag = Drag, | |
| 534 | LockedToPart = LockedToPart, | |
| 535 | VelocityInheritance = VelocityInheritance, | |
| 536 | EmissionDirection = EmissionDirection, | |
| 537 | Enabled = Enabled, | |
| 538 | Lifetime = LifeTime, | |
| 539 | Rate = Rate, | |
| 540 | Rotation = Rotation, | |
| 541 | RotSpeed = RotSpeed, | |
| 542 | Speed = Speed, | |
| 543 | VelocitySpread = VelocitySpread | |
| 544 | }) | |
| 545 | return fp | |
| 546 | end | |
| 547 | } | |
| 548 | } | |
| 549 | function RemoveOutlines(part) | |
| 550 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 551 | end | |
| 552 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 553 | local Part = Create("Part")({
| |
| 554 | formFactor = FormFactor, | |
| 555 | Parent = Parent, | |
| 556 | Reflectance = Reflectance, | |
| 557 | Transparency = Transparency, | |
| 558 | CanCollide = false, | |
| 559 | Locked = true, | |
| 560 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 561 | Name = Name, | |
| 562 | Size = Size, | |
| 563 | Material = Material | |
| 564 | }) | |
| 565 | RemoveOutlines(Part) | |
| 566 | return Part | |
| 567 | end | |
| 568 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 569 | local Msh = Create(Mesh)({
| |
| 570 | Parent = Part, | |
| 571 | Offset = OffSet, | |
| 572 | Scale = Scale | |
| 573 | }) | |
| 574 | if Mesh == "SpecialMesh" then | |
| 575 | Msh.MeshType = MeshType | |
| 576 | Msh.MeshId = MeshId | |
| 577 | end | |
| 578 | return Msh | |
| 579 | end | |
| 580 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 581 | local Weld = Create("Weld")({
| |
| 582 | Parent = Parent, | |
| 583 | Part0 = Part0, | |
| 584 | Part1 = Part1, | |
| 585 | C0 = C0, | |
| 586 | C1 = C1 | |
| 587 | }) | |
| 588 | return Weld | |
| 589 | end | |
| 590 | ||
| 591 | ||
| 592 | ------------------------------------------------------- | |
| 593 | --Start Effect Function-- | |
| 594 | ------------------------------------------------------- | |
| 595 | EffectModel = Instance.new("Model", char)
| |
| 596 | Effects = {
| |
| 597 | Block = {
| |
| 598 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 599 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 600 | prt.Anchored = true | |
| 601 | prt.CFrame = cframe | |
| 602 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 603 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 604 | if Type == 1 or Type == nil then | |
| 605 | table.insert(Effects, {
| |
| 606 | prt, | |
| 607 | "Block1", | |
| 608 | delay, | |
| 609 | x3, | |
| 610 | y3, | |
| 611 | z3, | |
| 612 | msh | |
| 613 | }) | |
| 614 | elseif Type == 2 then | |
| 615 | table.insert(Effects, {
| |
| 616 | prt, | |
| 617 | "Block2", | |
| 618 | delay, | |
| 619 | x3, | |
| 620 | y3, | |
| 621 | z3, | |
| 622 | msh | |
| 623 | }) | |
| 624 | else | |
| 625 | table.insert(Effects, {
| |
| 626 | prt, | |
| 627 | "Block3", | |
| 628 | delay, | |
| 629 | x3, | |
| 630 | y3, | |
| 631 | z3, | |
| 632 | msh | |
| 633 | }) | |
| 634 | end | |
| 635 | end | |
| 636 | }, | |
| 637 | Sphere = {
| |
| 638 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 639 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 640 | prt.Anchored = true | |
| 641 | prt.CFrame = cframe | |
| 642 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 643 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 644 | table.insert(Effects, {
| |
| 645 | prt, | |
| 646 | "Cylinder", | |
| 647 | delay, | |
| 648 | x3, | |
| 649 | y3, | |
| 650 | z3, | |
| 651 | msh | |
| 652 | }) | |
| 653 | end | |
| 654 | }, | |
| 655 | Cylinder = {
| |
| 656 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 657 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 658 | prt.Anchored = true | |
| 659 | prt.CFrame = cframe | |
| 660 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 661 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 662 | table.insert(Effects, {
| |
| 663 | prt, | |
| 664 | "Cylinder", | |
| 665 | delay, | |
| 666 | x3, | |
| 667 | y3, | |
| 668 | z3, | |
| 669 | msh | |
| 670 | }) | |
| 671 | end | |
| 672 | }, | |
| 673 | Wave = {
| |
| 674 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 675 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 676 | prt.Anchored = true | |
| 677 | prt.CFrame = cframe | |
| 678 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 679 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 680 | table.insert(Effects, {
| |
| 681 | prt, | |
| 682 | "Cylinder", | |
| 683 | delay, | |
| 684 | x3 / 60, | |
| 685 | y3 / 60, | |
| 686 | z3 / 60, | |
| 687 | msh | |
| 688 | }) | |
| 689 | end | |
| 690 | }, | |
| 691 | Ring = {
| |
| 692 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 693 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 694 | prt.Anchored = true | |
| 695 | prt.CFrame = cframe | |
| 696 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 697 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 698 | table.insert(Effects, {
| |
| 699 | prt, | |
| 700 | "Cylinder", | |
| 701 | delay, | |
| 702 | x3, | |
| 703 | y3, | |
| 704 | z3, | |
| 705 | msh | |
| 706 | }) | |
| 707 | end | |
| 708 | }, | |
| 709 | Break = {
| |
| 710 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 711 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 712 | prt.Anchored = true | |
| 713 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 714 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 715 | local num = math.random(10, 50) / 1000 | |
| 716 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 717 | table.insert(Effects, {
| |
| 718 | prt, | |
| 719 | "Shatter", | |
| 720 | num, | |
| 721 | prt.CFrame, | |
| 722 | math.random() - math.random(), | |
| 723 | 0, | |
| 724 | math.random(50, 100) / 100 | |
| 725 | }) | |
| 726 | end | |
| 727 | }, | |
| 728 | Spiral = {
| |
| 729 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 730 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 731 | prt.Anchored = true | |
| 732 | prt.CFrame = cframe | |
| 733 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 734 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 735 | table.insert(Effects, {
| |
| 736 | prt, | |
| 737 | "Cylinder", | |
| 738 | delay, | |
| 739 | x3, | |
| 740 | y3, | |
| 741 | z3, | |
| 742 | msh | |
| 743 | }) | |
| 744 | end | |
| 745 | }, | |
| 746 | Push = {
| |
| 747 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 748 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 749 | prt.Anchored = true | |
| 750 | prt.CFrame = cframe | |
| 751 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 752 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 753 | table.insert(Effects, {
| |
| 754 | prt, | |
| 755 | "Cylinder", | |
| 756 | delay, | |
| 757 | x3, | |
| 758 | y3, | |
| 759 | z3, | |
| 760 | msh | |
| 761 | }) | |
| 762 | end | |
| 763 | } | |
| 764 | } | |
| 765 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 766 | local fp = IT("Part")
| |
| 767 | fp.formFactor = formfactor | |
| 768 | fp.Parent = parent | |
| 769 | fp.Reflectance = reflectance | |
| 770 | fp.Transparency = transparency | |
| 771 | fp.CanCollide = false | |
| 772 | fp.Locked = true | |
| 773 | fp.BrickColor = brickcolor | |
| 774 | fp.Name = name | |
| 775 | fp.Size = size | |
| 776 | fp.Position = tors.Position | |
| 777 | RemoveOutlines(fp) | |
| 778 | fp.Material = "SmoothPlastic" | |
| 779 | fp:BreakJoints() | |
| 780 | return fp | |
| 781 | end | |
| 782 | ||
| 783 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 784 | local mesh = IT(Mesh) | |
| 785 | mesh.Parent = part | |
| 786 | if Mesh == "SpecialMesh" then | |
| 787 | mesh.MeshType = meshtype | |
| 788 | if meshid ~= "nil" then | |
| 789 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 790 | end | |
| 791 | end | |
| 792 | mesh.Offset = offset | |
| 793 | mesh.Scale = scale | |
| 794 | return mesh | |
| 795 | end | |
| 796 | ||
| 797 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 798 | local type = type | |
| 799 | local rng = Instance.new("Part", char)
| |
| 800 | rng.Anchored = true | |
| 801 | rng.BrickColor = color | |
| 802 | rng.CanCollide = false | |
| 803 | rng.FormFactor = 3 | |
| 804 | rng.Name = "Ring" | |
| 805 | rng.Material = "Neon" | |
| 806 | rng.Size = Vector3.new(1, 1, 1) | |
| 807 | rng.Transparency = 0 | |
| 808 | rng.TopSurface = 0 | |
| 809 | rng.BottomSurface = 0 | |
| 810 | rng.CFrame = pos | |
| 811 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 812 | rngm.MeshType = MType | |
| 813 | rngm.Scale = scale | |
| 814 | local scaler2 = 1 | |
| 815 | if type == "Add" then | |
| 816 | scaler2 = 1 * value | |
| 817 | elseif type == "Divide" then | |
| 818 | scaler2 = 1 / value | |
| 819 | end | |
| 820 | coroutine.resume(coroutine.create(function() | |
| 821 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 822 | swait() | |
| 823 | if type == "Add" then | |
| 824 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 825 | elseif type == "Divide" then | |
| 826 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 827 | end | |
| 828 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 829 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 830 | end | |
| 831 | rng:Destroy() | |
| 832 | end)) | |
| 833 | end | |
| 834 | ||
| 835 | function Eviscerate(dude) | |
| 836 | if dude.Name ~= char then | |
| 837 | local bgf = IT("BodyGyro", dude.Head)
| |
| 838 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 839 | local val = IT("BoolValue", dude)
| |
| 840 | val.Name = "IsHit" | |
| 841 | local ds = coroutine.wrap(function() | |
| 842 | dude:WaitForChild("Head"):BreakJoints()
| |
| 843 | wait(0.5) | |
| 844 | target = nil | |
| 845 | coroutine.resume(coroutine.create(function() | |
| 846 | for i, v in pairs(dude:GetChildren()) do | |
| 847 | if v:IsA("Accessory") then
| |
| 848 | v:Destroy() | |
| 849 | end | |
| 850 | if v:IsA("Humanoid") then
| |
| 851 | v:Destroy() | |
| 852 | end | |
| 853 | if v:IsA("CharacterMesh") then
| |
| 854 | v:Destroy() | |
| 855 | end | |
| 856 | if v:IsA("Model") then
| |
| 857 | v:Destroy() | |
| 858 | end | |
| 859 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 860 | for x, o in pairs(v:GetChildren()) do | |
| 861 | if o:IsA("Decal") then
| |
| 862 | o:Destroy() | |
| 863 | end | |
| 864 | end | |
| 865 | coroutine.resume(coroutine.create(function() | |
| 866 | v.Material = "Neon" | |
| 867 | v.CanCollide = false | |
| 868 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 869 | PartEmmit1.LightEmission = 1 | |
| 870 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 871 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 872 | PartEmmit1.Rate = 150 | |
| 873 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 874 | PartEmmit1.Size = NumberSequence.new({
| |
| 875 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 876 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 877 | }) | |
| 878 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 879 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 880 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 881 | }) | |
| 882 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 883 | PartEmmit1.VelocitySpread = 30000 | |
| 884 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 885 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 886 | local BodPoss = IT("BodyPosition", v)
| |
| 887 | BodPoss.P = 3000 | |
| 888 | BodPoss.D = 1000 | |
| 889 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 890 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 891 | v.Color = maincolor.Color | |
| 892 | coroutine.resume(coroutine.create(function() | |
| 893 | for i = 0, 49 do | |
| 894 | swait(1) | |
| 895 | v.Transparency = v.Transparency + 0.08 | |
| 896 | end | |
| 897 | wait(0.5) | |
| 898 | PartEmmit1.Enabled = false | |
| 899 | wait(3) | |
| 900 | v:Destroy() | |
| 901 | dude:Destroy() | |
| 902 | end)) | |
| 903 | end)) | |
| 904 | end | |
| 905 | end | |
| 906 | end)) | |
| 907 | end) | |
| 908 | ds() | |
| 909 | end | |
| 910 | end | |
| 911 | ||
| 912 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 913 | if SinglePlayer then | |
| 914 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 915 | end | |
| 916 | local List = {}
| |
| 917 | for i, v in pairs(workspace:GetChildren()) do | |
| 918 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 919 | table.insert(List, v) | |
| 920 | end | |
| 921 | end | |
| 922 | return List | |
| 923 | end | |
| 924 | ||
| 925 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 926 | local type = type | |
| 927 | local rng = Instance.new("Part", char)
| |
| 928 | rng.Anchored = true | |
| 929 | rng.BrickColor = color | |
| 930 | rng.CanCollide = false | |
| 931 | rng.FormFactor = 3 | |
| 932 | rng.Name = "Ring" | |
| 933 | rng.Material = "Neon" | |
| 934 | rng.Size = Vector3.new(1, 1, 1) | |
| 935 | rng.Transparency = 0 | |
| 936 | rng.TopSurface = 0 | |
| 937 | rng.BottomSurface = 0 | |
| 938 | rng.CFrame = pos | |
| 939 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 940 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 941 | rngm.MeshType = MType | |
| 942 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 943 | local scaler2 = 1 | |
| 944 | local speeder = FastSpeed | |
| 945 | if type == "Add" then | |
| 946 | scaler2 = 1 * value | |
| 947 | elseif type == "Divide" then | |
| 948 | scaler2 = 1 / value | |
| 949 | end | |
| 950 | coroutine.resume(coroutine.create(function() | |
| 951 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 952 | swait() | |
| 953 | if type == "Add" then | |
| 954 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 955 | elseif type == "Divide" then | |
| 956 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 957 | end | |
| 958 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 959 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 960 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 961 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 962 | end | |
| 963 | rng:Destroy() | |
| 964 | end)) | |
| 965 | end | |
| 966 | ||
| 967 | function SoulSteal(dude) | |
| 968 | if dude.Name ~= char then | |
| 969 | local bgf = IT("BodyGyro", dude.Head)
| |
| 970 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 971 | local val = IT("BoolValue", dude)
| |
| 972 | val.Name = "IsHit" | |
| 973 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 974 | local soulst = coroutine.wrap(function() | |
| 975 | local soul = Instance.new("Part",dude)
| |
| 976 | soul.Size = Vector3.new(1,1,1) | |
| 977 | soul.CanCollide = false | |
| 978 | soul.Anchored = false | |
| 979 | soul.Position = torso.Position | |
| 980 | soul.Transparency = 1 | |
| 981 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 982 | PartEmmit1.LightEmission = 1 | |
| 983 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 984 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 985 | PartEmmit1.Rate = 250 | |
| 986 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 987 | PartEmmit1.Size = NumberSequence.new({
| |
| 988 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 989 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 990 | }) | |
| 991 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 992 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 993 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 994 | }) | |
| 995 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 996 | PartEmmit1.VelocitySpread = 30000 | |
| 997 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 998 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 999 | local BodPoss = IT("BodyPosition", soul)
| |
| 1000 | BodPoss.P = 3000 | |
| 1001 | BodPoss.D = 1000 | |
| 1002 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1003 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1004 | wait(1.6) | |
| 1005 | soul.Touched:connect(function(hit) | |
| 1006 | if hit.Parent == char then | |
| 1007 | soul:Destroy() | |
| 1008 | end | |
| 1009 | end) | |
| 1010 | wait(1.2) | |
| 1011 | while soul do | |
| 1012 | swait() | |
| 1013 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1014 | BodPoss.Position = tors.Position | |
| 1015 | end | |
| 1016 | end) | |
| 1017 | soulst() | |
| 1018 | end | |
| 1019 | end | |
| 1020 | function FaceMouse() | |
| 1021 | local Cam = workspace.CurrentCamera | |
| 1022 | return {
| |
| 1023 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1024 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1025 | } | |
| 1026 | end | |
| 1027 | Effects = {
| |
| 1028 | Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor) | |
| 1029 | local p = Instance.new("Part",EffectModel)
| |
| 1030 | p.BrickColor = BrickColor.new(colour) | |
| 1031 | p.Size = partsize | |
| 1032 | p.Anchored = true | |
| 1033 | p.CanCollide = false | |
| 1034 | p.Material = matr | |
| 1035 | p.CFrame = cf | |
| 1036 | if inverse == true then | |
| 1037 | p.Transparency = 1 | |
| 1038 | else | |
| 1039 | p.Transparency = 0 | |
| 1040 | end | |
| 1041 | local m = Instance.new("BlockMesh",p)
| |
| 1042 | m.Scale = meshstart | |
| 1043 | coroutine.wrap(function() | |
| 1044 | for i = 0, 1, factor do | |
| 1045 | swait() | |
| 1046 | if inverse == true then | |
| 1047 | p.Transparency = 1-i | |
| 1048 | else | |
| 1049 | p.Transparency = i | |
| 1050 | end | |
| 1051 | m.Scale = m.Scale + meshadd | |
| 1052 | if spin == true then | |
| 1053 | p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1054 | end | |
| 1055 | end | |
| 1056 | p:Destroy() | |
| 1057 | end)() | |
| 1058 | return p | |
| 1059 | end, | |
| 1060 | Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1061 | local p = Instance.new("Part",EffectModel)
| |
| 1062 | p.BrickColor = BrickColor.new(colour) | |
| 1063 | p.Size = partsize | |
| 1064 | p.Anchored = true | |
| 1065 | p.CanCollide = false | |
| 1066 | p.Material = matr | |
| 1067 | p.CFrame = cf | |
| 1068 | if inverse == true then | |
| 1069 | p.Transparency = 1 | |
| 1070 | else | |
| 1071 | p.Transparency = 0 | |
| 1072 | end | |
| 1073 | local m = Instance.new("SpecialMesh",p)
| |
| 1074 | m.MeshType = "Sphere" | |
| 1075 | m.Scale = meshstart | |
| 1076 | coroutine.wrap(function() | |
| 1077 | for i=0,1,factor do | |
| 1078 | swait() | |
| 1079 | if inverse == true then | |
| 1080 | p.Transparency = 1-i | |
| 1081 | else | |
| 1082 | p.Transparency = i | |
| 1083 | end | |
| 1084 | m.Scale = m.Scale + meshadd | |
| 1085 | end | |
| 1086 | p:Destroy() | |
| 1087 | end)() | |
| 1088 | return p | |
| 1089 | end, | |
| 1090 | ||
| 1091 | Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor) | |
| 1092 | local p = Instance.new("Part",EffectModel)
| |
| 1093 | p.BrickColor = BrickColor.new(colour) | |
| 1094 | p.Size = partsize | |
| 1095 | p.Anchored = true | |
| 1096 | p.CanCollide = false | |
| 1097 | p.Material = matr | |
| 1098 | p.CFrame = cf | |
| 1099 | if inverse == true then | |
| 1100 | p.Transparency = 1 | |
| 1101 | else | |
| 1102 | p.Transparency = 0 | |
| 1103 | end | |
| 1104 | local m = Instance.new("CylinderMesh",p)
| |
| 1105 | m.Scale = meshstart | |
| 1106 | coroutine.wrap(function() | |
| 1107 | for i=0,1,factor do | |
| 1108 | swait() | |
| 1109 | if inverse == true then | |
| 1110 | p.Transparency = 1-i | |
| 1111 | else | |
| 1112 | p.Transparency = i | |
| 1113 | end | |
| 1114 | m.Scale = m.Scale + meshadd | |
| 1115 | end | |
| 1116 | p:Destroy() | |
| 1117 | end)() | |
| 1118 | return p | |
| 1119 | end, | |
| 1120 | ||
| 1121 | Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor) | |
| 1122 | local p = Instance.new("Part",EffectModel)
| |
| 1123 | p.BrickColor = BrickColor.new(colour) | |
| 1124 | p.Size = Vector3.new() | |
| 1125 | p.Anchored = true | |
| 1126 | p.CanCollide = false | |
| 1127 | p.CFrame = cf | |
| 1128 | if inverse == true then | |
| 1129 | p.Transparency = 1 | |
| 1130 | else | |
| 1131 | p.Transparency = 0 | |
| 1132 | end | |
| 1133 | local m = Instance.new("SpecialMesh",p)
| |
| 1134 | m.MeshId = "rbxassetid://20329976" | |
| 1135 | m.Scale = meshstart | |
| 1136 | coroutine.wrap(function() | |
| 1137 | for i=0,1,factor do | |
| 1138 | swait() | |
| 1139 | if inverse == true then | |
| 1140 | p.Transparency = 1-i | |
| 1141 | else | |
| 1142 | p.Transparency = i | |
| 1143 | end | |
| 1144 | m.Scale = m.Scale + meshadd | |
| 1145 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1146 | end | |
| 1147 | p:Destroy() | |
| 1148 | end)() | |
| 1149 | return p | |
| 1150 | end, | |
| 1151 | ||
| 1152 | Ring = function(cf,meshstart,meshadd,colour,inverse,factor) | |
| 1153 | local p = Instance.new("Part",EffectModel)
| |
| 1154 | p.BrickColor = BrickColor.new(colour) | |
| 1155 | p.Size = Vector3.new() | |
| 1156 | p.Anchored = true | |
| 1157 | p.CanCollide = false | |
| 1158 | p.CFrame = cf | |
| 1159 | if inverse == true then | |
| 1160 | p.Transparency = 1 | |
| 1161 | else | |
| 1162 | p.Transparency = 0 | |
| 1163 | end | |
| 1164 | local m = Instance.new("SpecialMesh",p)
| |
| 1165 | m.MeshId = "rbxassetid://3270017" | |
| 1166 | m.Scale = meshstart | |
| 1167 | coroutine.wrap(function() | |
| 1168 | for i=0,1,factor do | |
| 1169 | swait() | |
| 1170 | if inverse == true then | |
| 1171 | p.Transparency = 1-i | |
| 1172 | else | |
| 1173 | p.Transparency = i | |
| 1174 | end | |
| 1175 | m.Scale = m.Scale + meshadd | |
| 1176 | end | |
| 1177 | p:Destroy() | |
| 1178 | end)() | |
| 1179 | return p | |
| 1180 | end, | |
| 1181 | ||
| 1182 | Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor) | |
| 1183 | local p = Instance.new("Part",EffectModel)
| |
| 1184 | p.BrickColor = BrickColor.new(colour) | |
| 1185 | p.Size = Vector3.new() | |
| 1186 | p.Anchored = true | |
| 1187 | p.CanCollide = false | |
| 1188 | p.CFrame = cf | |
| 1189 | if inverse == true then | |
| 1190 | p.Transparency = 1 | |
| 1191 | else | |
| 1192 | p.Transparency = 0 | |
| 1193 | end | |
| 1194 | local m = Instance.new("SpecialMesh",p)
| |
| 1195 | m.MeshId = meshid | |
| 1196 | m.TextureId = textid | |
| 1197 | m.Scale = meshstart | |
| 1198 | coroutine.wrap(function() | |
| 1199 | for i=0,1,factor do | |
| 1200 | swait() | |
| 1201 | if inverse == true then | |
| 1202 | p.Transparency = 1-i | |
| 1203 | else | |
| 1204 | p.Transparency = i | |
| 1205 | end | |
| 1206 | m.Scale = m.Scale + meshadd | |
| 1207 | p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0) | |
| 1208 | end | |
| 1209 | p:Destroy() | |
| 1210 | end)() | |
| 1211 | return p | |
| 1212 | end, | |
| 1213 | ||
| 1214 | Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor) | |
| 1215 | local p = Instance.new("Part",EffectModel)
| |
| 1216 | p.BrickColor = BrickColor.new(colour) | |
| 1217 | p.Size = partsize | |
| 1218 | p.Anchored = true | |
| 1219 | p.CanCollide = false | |
| 1220 | p.Material = matr | |
| 1221 | p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 1222 | if inverse == true then | |
| 1223 | p.Transparency = 1 | |
| 1224 | else | |
| 1225 | p.Transparency = 0 | |
| 1226 | end | |
| 1227 | local m = Instance.new("SpecialMesh",p)
| |
| 1228 | m.MeshType = "Sphere" | |
| 1229 | m.Scale = meshstart | |
| 1230 | coroutine.wrap(function() | |
| 1231 | for i=0,1,factor do | |
| 1232 | swait() | |
| 1233 | if inverse == true then | |
| 1234 | p.Transparency = 1-i | |
| 1235 | else | |
| 1236 | p.Transparency = i | |
| 1237 | end | |
| 1238 | m.Scale = m.Scale + meshadd | |
| 1239 | p.CFrame = p.CFrame * CFrame.new(0,move,0) | |
| 1240 | end | |
| 1241 | p:Destroy() | |
| 1242 | end)() | |
| 1243 | return p | |
| 1244 | end, | |
| 1245 | ||
| 1246 | } | |
| 1247 | ------------------------------------------------------- | |
| 1248 | --End Effect Function-- | |
| 1249 | ------------------------------------------------------- | |
| 1250 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1251 | local NSound = nil | |
| 1252 | coroutine.resume(coroutine.create(function() | |
| 1253 | NSound = IT("Sound", PARENT)
| |
| 1254 | NSound.Volume = VOLUME | |
| 1255 | NSound.Pitch = PITCH | |
| 1256 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1257 | swait() | |
| 1258 | NSound:play() | |
| 1259 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1260 | end)) | |
| 1261 | return NSound | |
| 1262 | end | |
| 1263 | function CamShake(Length, Intensity) | |
| 1264 | coroutine.resume(coroutine.create(function() | |
| 1265 | local intensity = 1 * Intensity | |
| 1266 | local rotM = 0.01 * Intensity | |
| 1267 | for i = 0, Length, 0.1 do | |
| 1268 | swait() | |
| 1269 | intensity = intensity - 0.05 * Intensity / Length | |
| 1270 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1271 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1272 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1273 | end | |
| 1274 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1275 | end)) | |
| 1276 | end | |
| 1277 | NewInstance = function(instance,parent,properties) | |
| 1278 | local inst = Instance.new(instance) | |
| 1279 | inst.Parent = parent | |
| 1280 | if(properties)then | |
| 1281 | for i,v in next, properties do | |
| 1282 | pcall(function() inst[i] = v end) | |
| 1283 | end | |
| 1284 | end | |
| 1285 | return inst; | |
| 1286 | end | |
| 1287 | hum.MaxHealth = 1.0E298 | |
| 1288 | hum.Health = 1.0E298 | |
| 1289 | game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
| |
| 1290 | if hum.Health > 0.1 and hum.Health < 1.0E298 then | |
| 1291 | hum.MaxHealth = 1.0E298 | |
| 1292 | hum.Health = 1.0E298 | |
| 1293 | end | |
| 1294 | end) | |
| 1295 | ------------------------------------------------------- | |
| 1296 | --End Important Functions-- | |
| 1297 | ------------------------------------------------------- | |
| 1298 | ||
| 1299 | ||
| 1300 | ------------------------------------------------------- | |
| 1301 | --Start Customization-- | |
| 1302 | ------------------------------------------------------- | |
| 1303 | local Player_Size = 1 | |
| 1304 | if Player_Size ~= 1 then | |
| 1305 | root.Size = root.Size * Player_Size | |
| 1306 | tors.Size = tors.Size * Player_Size | |
| 1307 | hed.Size = hed.Size * Player_Size | |
| 1308 | ra.Size = ra.Size * Player_Size | |
| 1309 | la.Size = la.Size * Player_Size | |
| 1310 | rl.Size = rl.Size * Player_Size | |
| 1311 | ll.Size = ll.Size * Player_Size | |
| 1312 | ---------------------------------------------------------------------------------- | |
| 1313 | rootj.Parent = root | |
| 1314 | neck.Parent = tors | |
| 1315 | RW.Parent = tors | |
| 1316 | LW.Parent = tors | |
| 1317 | RH.Parent = tors | |
| 1318 | LH.Parent = tors | |
| 1319 | ---------------------------------------------------------------------------------- | |
| 1320 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1321 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1322 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1323 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1324 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1325 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1326 | ---------------------------------------------------------------------------------- | |
| 1327 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1328 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1329 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1330 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1331 | --hat.Parent = Character | |
| 1332 | end | |
| 1333 | ---------------------------------------------------------------------------------- | |
| 1334 | local SONG = 525565668 | |
| 1335 | local SONG2 = 0 | |
| 1336 | local Music = Instance.new("Sound",tors)
| |
| 1337 | Music.Volume = 2.5 | |
| 1338 | Music.Looped = true | |
| 1339 | Music.Pitch = 1 --Pitcher | |
| 1340 | ---------------------------------------------------------------------------------- | |
| 1341 | local equipped = false | |
| 1342 | local idle = 0 | |
| 1343 | local change = 1 | |
| 1344 | local val = 0 | |
| 1345 | local toim = 0 | |
| 1346 | local idleanim = 0.4 | |
| 1347 | local sine = 0 | |
| 1348 | local Sit = 1 | |
| 1349 | local WasAir = false | |
| 1350 | local InAir = false | |
| 1351 | local LandTick = 0 | |
| 1352 | local movelegs = false | |
| 1353 | local FF = Instance.new("ForceField",char)
| |
| 1354 | FF.Visible = false | |
| 1355 | local Speed = 56 | |
| 1356 | local Chips = "onebearnakedwoman" | |
| 1357 | ---------------------------------------------------------------------------------- | |
| 1358 | hum.JumpPower = 55 | |
| 1359 | hum.Animator.Parent = nil | |
| 1360 | ---------------------------------------------------------------------------------- | |
| 1361 | Chips = IT("Model")
| |
| 1362 | Chips.Parent = char | |
| 1363 | Chips.Name = "Chips" | |
| 1364 | RHe = IT("Part")
| |
| 1365 | RHe.Parent = Chips | |
| 1366 | RHe.BrickColor = BrickColor.new("Really black")
| |
| 1367 | RHe.Locked = true | |
| 1368 | RHe.CanCollide = false | |
| 1369 | RHe.Transparency = 0 | |
| 1370 | PMesh = IT("SpecialMesh")
| |
| 1371 | RHe.formFactor = "Symmetric" | |
| 1372 | PMesh.MeshType = "FileMesh" | |
| 1373 | PMesh.MeshId = "rbxassetid://19106014" | |
| 1374 | PMesh.TextureId = "rbxassetid://342435650" | |
| 1375 | PMesh.Scale = Vector3.new(1, 1.4, 0.8) | |
| 1376 | PMesh.Parent = RHe | |
| 1377 | local RWeld = IT("Weld")
| |
| 1378 | RWeld.Parent = RHe | |
| 1379 | RWeld.Part0 = RHe | |
| 1380 | RWeld.Part1 = ra | |
| 1381 | RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90)) | |
| 1382 | ------------------------------------------------------- | |
| 1383 | --End Customization-- | |
| 1384 | ------------------------------------------------------- | |
| 1385 | ||
| 1386 | ||
| 1387 | ------------------------------------------------------- | |
| 1388 | --Start Attacks N Stuff-- | |
| 1389 | ------------------------------------------------------- | |
| 1390 | function AttackTemplate() | |
| 1391 | attack = true | |
| 1392 | for i = 0, 2, 0.1 do | |
| 1393 | swait() | |
| 1394 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1395 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1396 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1397 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1398 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1399 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1400 | end | |
| 1401 | attack = false | |
| 1402 | end | |
| 1403 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 1404 | local Hitboxpart = Instance.new("Part", EffectModel)
| |
| 1405 | RemoveOutlines(Hitboxpart) | |
| 1406 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 1407 | Hitboxpart.CanCollide = false | |
| 1408 | Hitboxpart.Transparency = 1 | |
| 1409 | Hitboxpart.Anchored = true | |
| 1410 | Hitboxpart.CFrame = Pose | |
| 1411 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 1412 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 1413 | end | |
| 1414 | wait2 = false | |
| 1415 | combo = 1 | |
| 1416 | mouse.Button1Down:connect(function(key) | |
| 1417 | if attack == false then | |
| 1418 | attack = true | |
| 1419 | Speed = 3.01 | |
| 1420 | if combo == 1 and wait2 == false then | |
| 1421 | wait2 = true | |
| 1422 | for i = 0, 1.6, 0.1 do | |
| 1423 | swait() | |
| 1424 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.2) | |
| 1425 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.2) | |
| 1426 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-45), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.2) | |
| 1427 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.2) | |
| 1428 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0 + 5 * Sin(sine / 20)), Rad(25 + 5 * Sin(sine / 20))), 0.2) | |
| 1429 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.2) | |
| 1430 | end | |
| 1431 | Cso("138097048", ra, 1.2, 0.8)
| |
| 1432 | HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal") | |
| 1433 | for i = 0, 1.2, 0.1 do | |
| 1434 | swait() | |
| 1435 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(45)), 0.3) | |
| 1436 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.3) | |
| 1437 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(15)), 0.3) | |
| 1438 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(45), Rad(0)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3) | |
| 1439 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(85), Rad(0 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.3) | |
| 1440 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-45), Rad(0 - 5 * Sin(sine / 20)), Rad(-25 - 5 * Sin(sine / 20))), 0.3) | |
| 1441 | end | |
| 1442 | combo = 1 | |
| 1443 | end | |
| 1444 | Speed = 56 | |
| 1445 | wait2 = false | |
| 1446 | attack = false | |
| 1447 | end | |
| 1448 | end) | |
| 1449 | function Taunt() | |
| 1450 | attack = true | |
| 1451 | Speed = 3 | |
| 1452 | if Chips == "onebearnakedwoman" then | |
| 1453 | local Munch = Cso("1575472350", hed, 5, 1)
| |
| 1454 | swait(2) | |
| 1455 | repeat | |
| 1456 | swait() | |
| 1457 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1458 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1459 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 1460 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 1461 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
| 1462 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 1463 | until Munch.Playing == false | |
| 1464 | elseif Chips == "layonme" then | |
| 1465 | for i = 0, 6, 0.1 do | |
| 1466 | swait() | |
| 1467 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1468 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0 - 255.45 * i)), 0.15) | |
| 1469 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1470 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1471 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(30 + 5 * Sin(sine / 20)), Rad(45 + 5 * Sin(sine / 20))), 0.1) | |
| 1472 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-30 - 5 * Sin(sine / 20)), Rad(-45 - 5 * Sin(sine / 20))), 0.1) | |
| 1473 | end | |
| 1474 | elseif Chips == "howitfeelstochew5gum" then | |
| 1475 | local Munch = Cso("1575472350", hed, 5, 1)
| |
| 1476 | swait(2) | |
| 1477 | repeat | |
| 1478 | swait() | |
| 1479 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1480 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1481 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 1482 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 1483 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
| 1484 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3) | |
| 1485 | until Munch.Playing == false | |
| 1486 | Cso("172324194", hed, 5, 1)
| |
| 1487 | for i = 0, 5, 0.1 do | |
| 1488 | swait() | |
| 1489 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 * Player_Size) * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 1490 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35), Rad(0), Rad(0)), 0.3) | |
| 1491 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3) | |
| 1492 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3) | |
| 1493 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1) | |
| 1494 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0), Rad(-10)), 0.3) | |
| 1495 | end | |
| 1496 | local RUN = Cso("957655044", hed, 5, 1)
| |
| 1497 | swait(2) | |
| 1498 | repeat | |
| 1499 | swait() | |
| 1500 | Speed = 56 | |
| 1501 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 1502 | root.Velocity = root.CFrame.lookVector * 75 | |
| 1503 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
| 1504 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
| 1505 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1506 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1507 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
| 1508 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
| 1509 | until RUN.Playing == false | |
| 1510 | elseif Chips == "5gumdowngrade" then | |
| 1511 | Cso("1826625760", hed, 5, 1)
| |
| 1512 | for i = 0, 5, 0.1 do | |
| 1513 | swait() | |
| 1514 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1515 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1516 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1517 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1518 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1519 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1520 | end | |
| 1521 | end | |
| 1522 | Speed = 56 | |
| 1523 | movelegs = false | |
| 1524 | attack = false | |
| 1525 | end | |
| 1526 | function Gum() | |
| 1527 | attack = true | |
| 1528 | Speed = 0 | |
| 1529 | local Senses = Cso("605297168", hed, 6, 1)
| |
| 1530 | swait(2) | |
| 1531 | repeat | |
| 1532 | swait() | |
| 1533 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2) | |
| 1534 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2) | |
| 1535 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
| 1536 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
| 1537 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2) | |
| 1538 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2) | |
| 1539 | until Senses.TimePosition > 2.7 | |
| 1540 | for i = 0, 3, 0.1 do | |
| 1541 | swait() | |
| 1542 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5) | |
| 1543 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1544 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1545 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1546 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
| 1547 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 1548 | end | |
| 1549 | root.Anchored = true | |
| 1550 | repeat | |
| 1551 | swait() | |
| 1552 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5) | |
| 1553 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1554 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1555 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1556 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5) | |
| 1557 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 1558 | until Senses.Playing == false | |
| 1559 | Speed = 56 | |
| 1560 | attack = false | |
| 1561 | root.Anchored = false | |
| 1562 | end | |
| 1563 | function OHHHHHHH() | |
| 1564 | attack = true | |
| 1565 | Speed = 0 | |
| 1566 | Cso("663306786", tors, 3, 1)
| |
| 1567 | for i = 0, 12, 0.1 do | |
| 1568 | swait() | |
| 1569 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1) | |
| 1570 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1571 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1572 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1573 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1574 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1575 | end | |
| 1576 | Cso("663307468", tors, 6, 1)
| |
| 1577 | for i = 0, 6, 0.1 do | |
| 1578 | swait() | |
| 1579 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15) | |
| 1580 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1581 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1582 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1583 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1584 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1585 | end | |
| 1586 | Speed = 56 | |
| 1587 | attack = false | |
| 1588 | end | |
| 1589 | function WoodyGotWood() | |
| 1590 | attack = true | |
| 1591 | Speed = 0 | |
| 1592 | local Woodlenny = Cso("1764642350", hed, 6, 1)
| |
| 1593 | swait(2) | |
| 1594 | repeat | |
| 1595 | swait() | |
| 1596 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2) | |
| 1597 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2) | |
| 1598 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2) | |
| 1599 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2) | |
| 1600 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2) | |
| 1601 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2) | |
| 1602 | until Woodlenny.TimePosition > 3.6 | |
| 1603 | root.Anchored = true | |
| 1604 | repeat | |
| 1605 | swait() | |
| 1606 | for i = 0, 2, 0.1 do | |
| 1607 | swait() | |
| 1608 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
| 1609 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1610 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1611 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1612 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5) | |
| 1613 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5) | |
| 1614 | end | |
| 1615 | for i = 0, 1.6, 0.1 do | |
| 1616 | swait() | |
| 1617 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5) | |
| 1618 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5) | |
| 1619 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5) | |
| 1620 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5) | |
| 1621 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5) | |
| 1622 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5) | |
| 1623 | end | |
| 1624 | until Woodlenny.Playing == false | |
| 1625 | Speed = 56 | |
| 1626 | attack = false | |
| 1627 | root.Anchored = false | |
| 1628 | end | |
| 1629 | ------------------------------------------------------- | |
| 1630 | --End Attacks N Stuff-- | |
| 1631 | ------------------------------------------------------- | |
| 1632 | mouse.KeyDown:connect(function(key) | |
| 1633 | if attack == false then | |
| 1634 | if key == "t" then | |
| 1635 | Taunt() | |
| 1636 | elseif key == "z" then | |
| 1637 | Gum() | |
| 1638 | elseif key == "x" then | |
| 1639 | OHHHHHHH() | |
| 1640 | elseif key == "c" then | |
| 1641 | WoodyGotWood() | |
| 1642 | elseif key == "f" then | |
| 1643 | SONG = 690663957 | |
| 1644 | Music.TimePosition = 0 | |
| 1645 | PMesh.TextureId = "rbxassetid://206977326" | |
| 1646 | Chips = "cheesexd" | |
| 1647 | ||
| 1648 | elseif key == "m" then | |
| 1649 | SONG = 525565668 | |
| 1650 | Music.TimePosition = 0 | |
| 1651 | PMesh.TextureId = "rbxassetid://342435650" | |
| 1652 | Chips = "onebearnakedwoman" | |
| 1653 | elseif key == "n" then | |
| 1654 | SONG = 937445925 | |
| 1655 | Music.TimePosition = 0 | |
| 1656 | PMesh.TextureId = "rbxassetid://342436716" | |
| 1657 | Chips = "layonme" | |
| 1658 | elseif key == "b" then | |
| 1659 | SONG = 1386299751 | |
| 1660 | Music.TimePosition = 0 | |
| 1661 | PMesh.TextureId = "rbxassetid://341999291" | |
| 1662 | Chips = "howitfeelstochew5gum" | |
| 1663 | elseif key == "v" then | |
| 1664 | SONG = 554967156 | |
| 1665 | Music.TimePosition = 0 | |
| 1666 | PMesh.TextureId = "rbxassetid://341999245" | |
| 1667 | Chips = "5gumdowngrade" | |
| 1668 | end | |
| 1669 | end | |
| 1670 | end) | |
| 1671 | ||
| 1672 | ||
| 1673 | ||
| 1674 | ||
| 1675 | ||
| 1676 | ||
| 1677 | ||
| 1678 | ||
| 1679 | ------------------------------------------------------- | |
| 1680 | --Start Animations-- | |
| 1681 | ------------------------------------------------------- | |
| 1682 | print("By Makhail07")
| |
| 1683 | while true do | |
| 1684 | swait() | |
| 1685 | sine = sine + change | |
| 1686 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1687 | local velderp = root.Velocity.y | |
| 1688 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1689 | if equipped == true or equipped == false then | |
| 1690 | if attack == false then | |
| 1691 | idle = idle + 1 | |
| 1692 | else | |
| 1693 | idle = 0 | |
| 1694 | end | |
| 1695 | local Landed = false | |
| 1696 | if(hitfloor)then | |
| 1697 | WasAir = false | |
| 1698 | else | |
| 1699 | WasAir = true | |
| 1700 | end | |
| 1701 | if(WasAir == false)then | |
| 1702 | if(InAir == true)then | |
| 1703 | LandTick = time() | |
| 1704 | Landed = true | |
| 1705 | end | |
| 1706 | end | |
| 1707 | if(time()-LandTick < .3)then | |
| 1708 | Landed = true | |
| 1709 | end | |
| 1710 | if(hitfloor)then | |
| 1711 | InAir = false | |
| 1712 | else | |
| 1713 | InAir = true | |
| 1714 | end | |
| 1715 | local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16) | |
| 1716 | local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1) | |
| 1717 | local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle") | |
| 1718 | if(State == 'Jump')then | |
| 1719 | hum.JumpPower = 55 | |
| 1720 | if attack == false then | |
| 1721 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1) | |
| 1722 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1723 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 1724 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1) | |
| 1725 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1726 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1727 | end | |
| 1728 | elseif(State == 'Fall')then | |
| 1729 | if attack == false then | |
| 1730 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1731 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1732 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1733 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 1734 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1735 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1736 | end | |
| 1737 | elseif(State == 'Land')then | |
| 1738 | hum.JumpPower = 0 | |
| 1739 | if attack == false then | |
| 1740 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 1741 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1742 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15) | |
| 1743 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15) | |
| 1744 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1) | |
| 1745 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1) | |
| 1746 | end | |
| 1747 | elseif(State == 'Idle')then | |
| 1748 | change = 1 | |
| 1749 | if attack == false then | |
| 1750 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1751 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 1752 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1) | |
| 1753 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 1754 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1) | |
| 1755 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + 15 * Sin(sine / 20)), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1) | |
| 1756 | end | |
| 1757 | elseif(State == 'Walk')then | |
| 1758 | change = 0.55 | |
| 1759 | hum.JumpPower = 55 | |
| 1760 | if attack == false then | |
| 1761 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.65 * Cos(sine / ( WALKSPEEDVALUE / 2 ))) * angles(Rad(-25), Rad(0), Rad(0 - 1.75 * Cos(sine / ( WALKSPEEDVALUE / 2))) + root.RotVelocity.Y / 75), 0.1) | |
| 1762 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0) + root.RotVelocity.Y / 13), 0.1) | |
| 1763 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 - 95 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1764 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-15 + 95 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1765 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(45)), 0.1) | |
| 1766 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(0), Rad(-45)), 0.1) | |
| 1767 | elseif attack == true and movelegs == true then | |
| 1768 | rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1769 | ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3) | |
| 1770 | end | |
| 1771 | end | |
| 1772 | end | |
| 1773 | hum.Name = "HUM" | |
| 1774 | hum.WalkSpeed = Speed | |
| 1775 | Music.SoundId = "rbxassetid://"..SONG | |
| 1776 | Music.Looped = true | |
| 1777 | Music.Pitch = 1 | |
| 1778 | Music.Volume = 1.5 | |
| 1779 | Music.Parent = tors | |
| 1780 | Music.Playing = true | |
| 1781 | if 0 < #Effects then | |
| 1782 | for e = 1, #Effects do | |
| 1783 | if Effects[e] ~= nil then | |
| 1784 | local Thing = Effects[e] | |
| 1785 | if Thing ~= nil then | |
| 1786 | local Part = Thing[1] | |
| 1787 | local Mode = Thing[2] | |
| 1788 | local Delay = Thing[3] | |
| 1789 | local IncX = Thing[4] | |
| 1790 | local IncY = Thing[5] | |
| 1791 | local IncZ = Thing[6] | |
| 1792 | if 1 >= Thing[1].Transparency then | |
| 1793 | if Thing[2] == "Block1" then | |
| 1794 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1795 | local Mesh = Thing[1].Mesh | |
| 1796 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1797 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1798 | elseif Thing[2] == "Block2" then | |
| 1799 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1800 | local Mesh = Thing[7] | |
| 1801 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1802 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1803 | elseif Thing[2] == "Block3" then | |
| 1804 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1805 | local Mesh = Thing[7] | |
| 1806 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1807 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1808 | elseif Thing[2] == "Cylinder" then | |
| 1809 | local Mesh = Thing[1].Mesh | |
| 1810 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1811 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1812 | elseif Thing[2] == "Blood" then | |
| 1813 | local Mesh = Thing[7] | |
| 1814 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1815 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1816 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1817 | elseif Thing[2] == "Elec" then | |
| 1818 | local Mesh = Thing[1].Mesh | |
| 1819 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1820 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1821 | elseif Thing[2] == "Disappear" then | |
| 1822 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1823 | elseif Thing[2] == "Shatter" then | |
| 1824 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1825 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1826 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1827 | Thing[6] = Thing[6] + Thing[5] | |
| 1828 | end | |
| 1829 | else | |
| 1830 | Part.Parent = nil | |
| 1831 | table.remove(Effects, e) | |
| 1832 | end | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | end | |
| 1838 | ------------------------------------------------------- | |
| 1839 | --End Animations And Script-- | |
| 1840 | ------------------------------------------------------- |