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| 1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
| |
| 2 | do | |
| 3 | script.Parent = InternalData.RealOwner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
| |
| 5 | local function createObject (connections, index) | |
| 6 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
| 7 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
| 8 | while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
| |
| 9 | meta.__index = function (self, i) | |
| 10 | if (i == 'TriggerEvent') then return runbind end; | |
| 11 | return connections[i] and connections[i].Event or index[i]; | |
| 12 | end; | |
| 13 | meta.__newindex = index;meta.__metatable = false;return proxy | |
| 14 | end; | |
| 15 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
| |
| 16 | local UserInputService = createObject({"InputBegan","InputEnded"},{})
| |
| 17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 20 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 21 | if FiredBy ~= InternalData.RealOwner then return end | |
| 22 | if Input.MouseEvent then | |
| 23 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 24 | elseif Input.Sound then | |
| 25 | if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end | |
| 26 | else | |
| 27 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 28 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
| 29 | for _,Action in pairs(ContextActionService.Actions) do | |
| 30 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 31 | end | |
| 32 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 33 | end | |
| 34 | end) | |
| 35 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 36 | Event.Parent = NLS([[ | |
| 37 | local Player = owner; | |
| 38 | local Sounds = {};
| |
| 39 | local Event = script:WaitForChild("UserInput");
| |
| 40 | local UserInputService = game:GetService("UserInputService");
| |
| 41 | local Mouse = Player:GetMouse(); | |
| 42 | local Input = function(Input,gameProcessedEvent) | |
| 43 | if gameProcessedEvent then return end | |
| 44 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 45 | end | |
| 46 | Event.OnClientEvent:connect(function(Args) | |
| 47 | if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end | |
| 48 | end) | |
| 49 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 50 | local Hit,Target | |
| 51 | while wait(1/30) do | |
| 52 | for x,Sound in pairs(Sounds) do | |
| 53 | if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
| |
| 54 | end | |
| 55 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 56 | Hit = Mouse.Hit;Target = Mouse.Target; | |
| 57 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 58 | end | |
| 59 | end | |
| 60 | ]],InternalData.RealOwner.Character) | |
| 61 | end | |
| 62 | InternalData.NewOwner = setmetatable({},{
| |
| 63 | __index = function (self,Index) | |
| 64 | local Type = type(InternalData.RealOwner[Index]) | |
| 65 | if Type == "function" then | |
| 66 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 67 | return function (self)return InternalData["Mouse"] end | |
| 68 | end | |
| 69 | return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end | |
| 70 | elseif Index == "FakePlayer" then | |
| 71 | return true | |
| 72 | end | |
| 73 | return InternalData.RealOwner[Index] | |
| 74 | end; | |
| 75 | __tostring = function(self) return tostring(InternalData.RealOwner) end | |
| 76 | }) | |
| 77 | --LoadLibrary("RbxUtility").Create
| |
| 78 | rans=string.reverse'!321enirboreheibmoz yb edam' | |
| 79 | InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library) | |
| 80 | if Library == "RbxUtility" then | |
| 81 | return setmetatable({},{
| |
| 82 | __tostring = function() return "RbxUtility" end; | |
| 83 | __index = function(self, Index) | |
| 84 | if Index:lower() == "create" then | |
| 85 | return function(Type) | |
| 86 | return function(Data) | |
| 87 | Data = Data or {}
| |
| 88 | local Inst = Instance.new(Type) | |
| 89 | for x,y in pairs(Data) do | |
| 90 | if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end | |
| 91 | if y == owner then y = InternalData.RealOwner end | |
| 92 | Inst[x] = y | |
| 93 | end | |
| 94 | return Inst | |
| 95 | end | |
| 96 | end | |
| 97 | end | |
| 98 | return InternalData.LoadLibrary(Library)[Index] | |
| 99 | end | |
| 100 | }) | |
| 101 | end | |
| 102 | return InternalData.LoadLibrary(Library) | |
| 103 | end | |
| 104 | InternalData.RealInstance = Instance;Instance = setmetatable({},{
| |
| 105 | __index = function (self,Index) | |
| 106 | if Index:lower() == 'new' then | |
| 107 | return function (Type, Parent) | |
| 108 | if Parent == owner then Parent = InternalData.RealOwner end | |
| 109 | if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end | |
| 110 | local Real = InternalData.RealInstance.new(Type,Parent) | |
| 111 | if not Type then return end | |
| 112 | if Type == "BillboardGui" then | |
| 113 | local ToReturn = setmetatable({},{
| |
| 114 | __index = function (self,Index) | |
| 115 | if type(Real[Index]) == "function" then | |
| 116 | if Index:lower() == "clone" then | |
| 117 | return function (self) | |
| 118 | local Real = Real:Clone() | |
| 119 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 120 | __index = function (self,Index) | |
| 121 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 122 | return Real[Index] | |
| 123 | end; | |
| 124 | __newindex = function (self,Index,Value) | |
| 125 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 126 | if Value == owner then Value = InternalData.RealOwner end | |
| 127 | Real[Index] = Value | |
| 128 | end; | |
| 129 | __tostring = function(self) return tostring(Real) end; | |
| 130 | }) | |
| 131 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 132 | end | |
| 133 | end | |
| 134 | return function (self,...) return Real[Index](Real,...)end | |
| 135 | end | |
| 136 | return Real[Index] | |
| 137 | end; | |
| 138 | __newindex = function (self,Index,Value) | |
| 139 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 140 | if Value == owner then Value = InternalData.RealOwner end | |
| 141 | Real[Index] = Value | |
| 142 | end; | |
| 143 | __tostring = function(self) return tostring(Real) end; | |
| 144 | }) | |
| 145 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 146 | elseif Type:lower() == "sound" then | |
| 147 | Real.Parent = owner.Character; | |
| 148 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 149 | __index = function (self,Index) | |
| 150 | if Index:lower() == "playbackloudness" then | |
| 151 | return InternalData.SoundLoudness[Real] or 0 | |
| 152 | elseif type(Real[Index]) == "function" then | |
| 153 | if Index:lower() == "clone" then | |
| 154 | return function (self) | |
| 155 | local Real = Real:Clone() | |
| 156 | local ToReturn = setmetatable({},{
| |
| 157 | __index = function (self,Index) | |
| 158 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 159 | return Real[Index] | |
| 160 | end; | |
| 161 | __newindex = function (self,Index,Value) | |
| 162 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 163 | if Value == owner then Value = InternalData.RealOwner end | |
| 164 | Real[Index] = Value | |
| 165 | end; | |
| 166 | __tostring = function(self) return tostring(Real) end; | |
| 167 | }) | |
| 168 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 169 | end | |
| 170 | end | |
| 171 | return function (self,...) return Real[Index](Real,...)end | |
| 172 | end | |
| 173 | return Real[Index] | |
| 174 | end; | |
| 175 | __newindex = function (self,Index,Value) | |
| 176 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 177 | if Value == owner then Value = InternalData.RealOwner end | |
| 178 | Real[Index] = Value | |
| 179 | end; | |
| 180 | __tostring = function(self) return tostring(Real) end; | |
| 181 | }) | |
| 182 | InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
| |
| 183 | else | |
| 184 | local ToReturn = setmetatable({RealObject = Real},{
| |
| 185 | __index = function (self,Index) | |
| 186 | if type(Real[Index]) == "function" then | |
| 187 | if Index:lower() == "clone" then | |
| 188 | return function (self) | |
| 189 | local Real = Real:Clone() | |
| 190 | local ToReturn = setmetatable({},{
| |
| 191 | __index = function (self,Index) | |
| 192 | if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end | |
| 193 | return Real[Index] | |
| 194 | end; | |
| 195 | __newindex = function (self,Index,Value) | |
| 196 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 197 | if Value == owner then Value = InternalData.RealOwner end | |
| 198 | Real[Index] = Value | |
| 199 | end; | |
| 200 | __tostring = function(self) return tostring(Real) end; | |
| 201 | }) | |
| 202 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 203 | end | |
| 204 | end | |
| 205 | return function (self,...) return Real[Index](Real,...)end | |
| 206 | end | |
| 207 | return Real[Index] | |
| 208 | end; | |
| 209 | __newindex = function (self,Index,Value) | |
| 210 | if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end | |
| 211 | if Value == owner then Value = InternalData.RealOwner end | |
| 212 | Real[Index] = Value | |
| 213 | end; | |
| 214 | __tostring = function(self) return tostring(Real) end; | |
| 215 | }) | |
| 216 | InternalData.RealObjs[ToReturn] = Real;return ToReturn; | |
| 217 | end | |
| 218 | end | |
| 219 | end | |
| 220 | return InternalData.RealInstance[Index] | |
| 221 | end; | |
| 222 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
| 223 | }); | |
| 224 | InternalData.RealGame = game;game = setmetatable({},{
| |
| 225 | __index = function (self,Index) | |
| 226 | if InternalData.RealGame[Index] then | |
| 227 | local Type = type(InternalData.RealGame[Index]) | |
| 228 | if Type == "function" then | |
| 229 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 230 | return function (self,Service) | |
| 231 | local FakeServices = {
| |
| 232 | ["players"] = function() | |
| 233 | return setmetatable({},{
| |
| 234 | __index = function (self2,Index2) | |
| 235 | local RealService = InternalData.RealGame:GetService(Service) | |
| 236 | local Type2 = type(RealService[Index2]) | |
| 237 | if Type2 == "function" then | |
| 238 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 239 | else | |
| 240 | if Index2:lower() == "localplayer" then return InternalData.NewOwner end | |
| 241 | return RealService[Index2] | |
| 242 | end | |
| 243 | end; | |
| 244 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
| 245 | }) | |
| 246 | end; | |
| 247 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 248 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 249 | ["debris"] = function() | |
| 250 | return setmetatable({},{
| |
| 251 | __index = function(self2,Index2) | |
| 252 | local RealService = InternalData.RealGame:GetService(Service) | |
| 253 | local Type2 = type(RealService[Index2]) | |
| 254 | if Type2 == "function" then | |
| 255 | if Index2:lower() == "additem" then | |
| 256 | return function (self,Item,Time) | |
| 257 | if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end | |
| 258 | return RealService:AddItem(Item,Time) | |
| 259 | end | |
| 260 | end | |
| 261 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 262 | end | |
| 263 | return RealService[Index2] | |
| 264 | end; | |
| 265 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
| |
| 266 | }) | |
| 267 | end; | |
| 268 | ["runservice"] = function() | |
| 269 | return setmetatable({},{
| |
| 270 | __index = function(self2,Index2) | |
| 271 | local RealService = InternalData.RealGame:GetService(Service) | |
| 272 | local Type2 = type(RealService[Index2]) | |
| 273 | if Type2 == "function" then | |
| 274 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 275 | else | |
| 276 | local RunServices = {
| |
| 277 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 278 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 279 | } | |
| 280 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 281 | return RealService[Index2] | |
| 282 | end | |
| 283 | end; | |
| 284 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
| |
| 285 | }) | |
| 286 | end | |
| 287 | } | |
| 288 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 289 | return InternalData.RealGame:GetService(Service) | |
| 290 | end | |
| 291 | end | |
| 292 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
| 293 | else | |
| 294 | if game:GetService(Index) then return game:GetService(Index) end | |
| 295 | return InternalData.RealGame[Index] | |
| 296 | end | |
| 297 | end | |
| 298 | return nil | |
| 299 | end; | |
| 300 | __tostring = function(self) return tostring(InternalData.game) end | |
| 301 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
| |
| 302 | ||
| 303 | ||
| 304 | --SINGING ME REWORK-- | |
| 305 | ||
| 306 | local plr = game.Players.LocalPlayer | |
| 307 | repeat wait() until plr.Character | |
| 308 | plr = game.Players.LocalPlayer | |
| 309 | char = plr.Character | |
| 310 | torso = char.Torso | |
| 311 | head = char.Head | |
| 312 | neck = torso.Neck | |
| 313 | sound = Instance.new("Sound", head)
| |
| 314 | sound.SoundId = "rbxassetid://" | |
| 315 | - | sound.Volume = 10 |
| 315 | + | sound.Volume = 3 |
| 316 | sound:Play() | |
| 317 | sound.MaxDistance = 10 | |
| 318 | sound.Looped = true | |
| 319 | flange = Instance.new("FlangeSoundEffect",sound)
| |
| 320 | plr.Chatted:connect(function(message) | |
| 321 | if message:sub(1,4) == "Play" then | |
| 322 | sound:Stop() | |
| 323 | sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6) | |
| 324 | sound:Play() | |
| 325 | end | |
| 326 | end) | |
| 327 | ||
| 328 | ||
| 329 | ||
| 330 | ||
| 331 | warn("Rework by HenloMyDude") |