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| 1 | - | --==Made by LuisPambid==-- |
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | ||
| 3 | ||
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end--==Made by LuisPambid==-- | |
| 86 | ||
| 87 | ||
| 88 | local player=game.Players.LocalPlayer | |
| 89 | local char=player.Character | |
| 90 | repeat wait() until player and char | |
| 91 | local torso=char.Torso | |
| 92 | local head=char.Head | |
| 93 | local human=char.Humanoid | |
| 94 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
| |
| 95 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
| |
| 96 | local c=function(f) coroutine.resume(coroutine.create(f)) end | |
| 97 | local p=function(f) pcall(f) end | |
| 98 | local add = {
| |
| 99 | Part=function(par, a, c, col, t, s, cf, ms) | |
| 100 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 101 | local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
| |
| 102 | return p | |
| 103 | end, | |
| 104 | Wedge=function(par, a, c, col, t, s, cf, ms) | |
| 105 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 106 | local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
| |
| 107 | return p | |
| 108 | end, | |
| 109 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
| 110 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BridckColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
| 111 | return g | |
| 112 | end, | |
| 113 | Weld=function(par, p1, cf) | |
| 114 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
| |
| 115 | return w | |
| 116 | end, | |
| 117 | Mesh=function(ins, par, s, of, t) | |
| 118 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) | |
| 119 | return m | |
| 120 | end, | |
| 121 | Sound=function(parent, id, volume, pitch) | |
| 122 | local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
| |
| 123 | return s | |
| 124 | end, | |
| 125 | } | |
| 126 | local scriptname="Spy" --Name here | |
| 127 | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) | |
| 128 | local model=Instance.new("Model", char) model.Name="Objects"
| |
| 129 | local modelB=Instance.new("Model", char) modelB.Name=scriptname
| |
| 130 | local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
| |
| 131 | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
| |
| 132 | local skincolor="Really black" | |
| 133 | local body={}
| |
| 134 | local animate={}
| |
| 135 | local obj={}
| |
| 136 | function createParts() | |
| 137 | --==PARTS==-- | |
| 138 | body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) | |
| 139 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 140 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 141 | --==WELDS==-- | |
| 142 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
| 143 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
| 144 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
| 145 | --==MESHES==-- | |
| 146 | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) | |
| 147 | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) | |
| 148 | torso["Left Hip"].Part0=body.Torso | |
| 149 | torso["Right Hip"].Part0=body.Torso | |
| 150 | --------------------------------------------------------------------------------------- | |
| 151 | animate={
| |
| 152 | ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1 | |
| 153 | body.TorsoW.C1=cf | |
| 154 | end; | |
| 155 | ["ArmLeft"]=function(cf) | |
| 156 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
| 157 | end; | |
| 158 | ["ArmRight"]=function(cf) | |
| 159 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
| 160 | end; | |
| 161 | ["LegLeft"]=function(cf) | |
| 162 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
| 163 | end; | |
| 164 | ["LegRight"]=function(cf) | |
| 165 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
| 166 | end; | |
| 167 | } | |
| 168 | --==Objects==-- | |
| 169 | obj.HandleBack=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, 1, .2), nil) | |
| 170 | obj.HandleBackW=add.Weld(obj.HandleBack, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0)) | |
| 171 | obj.EdgeBot=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil) | |
| 172 | obj.EdgeBotM=add.Mesh("CylinderMesh", obj.EdgeBot, Vector3.new(1, 1, 1), nil, nil)
| |
| 173 | obj.EdgeBotW=add.Weld(obj.EdgeBot, obj.HandleBack, CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90))) | |
| 174 | obj.EdgeTopR=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil) | |
| 175 | obj.EdgeTopRM=add.Mesh("CylinderMesh", obj.EdgeTopR, Vector3.new(1, 1, 1), nil, nil)
| |
| 176 | obj.EdgeTopRW=add.Weld(obj.EdgeTopR, obj.HandleBack, CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90))) | |
| 177 | ||
| 178 | obj.Blade=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .8, .2), nil) | |
| 179 | obj.BladeM=add.Mesh("BlockMesh", obj.Blade, Vector3.new(.5, 1, 1), nil, nil)
| |
| 180 | obj.BladeW=add.Weld(obj.Blade, obj.EdgeTopR, CFrame.new(-.1, 0, -.4)*CFrame.Angles(-math.rad(90), math.rad(90), 0)) | |
| 181 | obj.Point=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .4, .2), nil) | |
| 182 | obj.PointM=add.Mesh("SpecialMesh", obj.Point, Vector3.new(.5, 1, .5), nil, "Wedge")
| |
| 183 | obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, .6, .05)*CFrame.Angles(0, math.rad(180), 0)) | |
| 184 | obj.Point2=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .4, .2), nil) | |
| 185 | obj.Point2M=add.Mesh("SpecialMesh", obj.Point2, Vector3.new(.5, 1, .5), nil, "Wedge")
| |
| 186 | obj.Point2W=add.Weld(obj.Point2, obj.Blade, CFrame.new(0, .6, -.05)) | |
| 187 | ||
| 188 | obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil) | |
| 189 | obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
| |
| 190 | obj.JointsW=add.Weld(obj.Joints, obj.EdgeBot, nil) | |
| 191 | obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil) | |
| 192 | obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
| |
| 193 | obj.JointsW=add.Weld(obj.Joints, obj.EdgeTopR, nil) | |
| 194 | ||
| 195 | obj.EdgeTopR2=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil) | |
| 196 | obj.EdgeTopR2M=add.Mesh("CylinderMesh", obj.EdgeTopR2, Vector3.new(1, 1, 1), nil, nil)
| |
| 197 | obj.EdgeTopR2W=add.Weld(obj.EdgeTopR2, obj.Blade, CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90), 0, math.rad(90))) | |
| 198 | obj.HandleFor=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, 1, .2), nil) | |
| 199 | obj.HandleForW=add.Weld(obj.HandleFor, obj.EdgeTopR2, CFrame.new(0, 0, .5)*CFrame.Angles(-math.rad(90), -math.rad(90), 0)) | |
| 200 | obj.EdgeBot=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.2, .2, .2), nil) | |
| 201 | obj.EdgeBotM=add.Mesh("CylinderMesh", obj.EdgeBot, Vector3.new(1, 1, 1), nil, nil)
| |
| 202 | obj.EdgeBotW=add.Weld(obj.EdgeBot, obj.HandleFor, CFrame.new(0, -.5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90))) | |
| 203 | obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil) | |
| 204 | obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
| |
| 205 | obj.JointsW=add.Weld(obj.Joints, obj.EdgeBot, nil) | |
| 206 | obj.Joints=add.Part(modelB, false, false, "Gold", 0, Vector3.new(.2, .25, .2), nil) | |
| 207 | obj.JointsM=add.Mesh("CylinderMesh", obj.Joints, Vector3.new(.5, 1, .5), nil, nil)
| |
| 208 | obj.JointsW=add.Weld(obj.Joints, obj.EdgeTopR2, nil) | |
| 209 | end | |
| 210 | function removeParts() | |
| 211 | p(function() | |
| 212 | if torso then | |
| 213 | torso["Left Hip"].Part0=torso | |
| 214 | torso["Right Hip"].Part0=torso | |
| 215 | end | |
| 216 | for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end | |
| 217 | end) | |
| 218 | end | |
| 219 | --Variables-- | |
| 220 | local trailDeb=false | |
| 221 | local using=false | |
| 222 | local combo=1 | |
| 223 | local onStab=false | |
| 224 | local keyDeb=false | |
| 225 | local switch=false | |
| 226 | local switch2=false | |
| 227 | local keyDeb2=false | |
| 228 | local hitDeb=false | |
| 229 | local dmg=math.random(5, 10) | |
| 230 | local speed=20 | |
| 231 | local pitch=.8 | |
| 232 | local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 2, pitch) | |
| 233 | local Hit=add.Sound(torso, "http://www.roblox.com/asset/?id=30715280", 2, 2) | |
| 234 | local Abscond=add.Sound(torso, "http://www.roblox.com/asset/?id=2767090", 2, 2) | |
| 235 | local Equip=add.Sound(torso, "http://www.roblox.com/asset/?id=13510737", 2, 2) | |
| 236 | local attackLabel=add.Gui("TextLabel", gui, "Gold", "Gold", "Gold", "Size18", "Invisible(Q)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
| |
| 237 | local attackLabel2=add.Gui("TextLabel", attackLabel, "Gold", "Gold", "Gold", "Size18", "Disguise(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
| |
| 238 | ||
| 239 | function lightningGen(startPos, endPos) | |
| 240 | local magnitude=(startPos-endPos).magnitude | |
| 241 | local distance=(startPos+endPos)/2 | |
| 242 | local pattern=add.Part(workspace, true, false, "Gold", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos)) | |
| 243 | local startPosProx=startPos | |
| 244 | for i=1, 9 do | |
| 245 | local startPosProx2=startPosProx | |
| 246 | local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 247 | local findSize=pattern.Size.z/10 | |
| 248 | local findOffSet=pattern.CFrame.lookVector*-1 | |
| 249 | local compute=i*findSize*findOffSet | |
| 250 | local newStartPos=startPos | |
| 251 | local newEndPos=CFrame.new(random+compute+newStartPos).p | |
| 252 | local magnitude=(startPosProx2-newEndPos).magnitude | |
| 253 | local distance=(startPosProx2+newEndPos)/2 | |
| 254 | local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2)) | |
| 255 | c(function() | |
| 256 | for i=0, 1, .1 do wait() | |
| 257 | lightning.Transparency=i | |
| 258 | end | |
| 259 | lightning:remove() | |
| 260 | end) | |
| 261 | startPosProx=newEndPos | |
| 262 | end | |
| 263 | pattern:remove() | |
| 264 | end | |
| 265 | function computePos(pos, pos2) | |
| 266 | local pos3=Vector3.new(pos2.x, pos.y, pos2.z) | |
| 267 | torso.CFrame=CFrame.new(pos, pos3) | |
| 268 | return pos3 | |
| 269 | end | |
| 270 | function nearTorso(pos, dis) | |
| 271 | local temp | |
| 272 | local distance=dis | |
| 273 | for i, v in pairs(workspace:children()) do | |
| 274 | if v:isA("Model") then
| |
| 275 | temp=v:findFirstChild("Torso")
| |
| 276 | local humanoid=v:findFirstChild("Humanoid")
| |
| 277 | if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then | |
| 278 | distance=(temp.CFrame.p-pos).magnitude | |
| 279 | return temp | |
| 280 | end | |
| 281 | end | |
| 282 | end | |
| 283 | end | |
| 284 | function trail(pos, cf, col) | |
| 285 | c(function() | |
| 286 | local old=(pos.CFrame*cf).p | |
| 287 | while trailDeb==true do | |
| 288 | wait() | |
| 289 | local new=(pos.CFrame*cf).p | |
| 290 | local mag=(old-new).magnitude | |
| 291 | local dis=(old+new)/2 | |
| 292 | local trail=add.Part(workspace, true, false, col, 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail" | |
| 293 | local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
| |
| 294 | old=new | |
| 295 | c(function() | |
| 296 | for i=1, 0, -.1 do | |
| 297 | wait() | |
| 298 | tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i) | |
| 299 | end | |
| 300 | trail:remove() | |
| 301 | end) | |
| 302 | c(function() | |
| 303 | for i=0, 1, .1 do | |
| 304 | wait() | |
| 305 | trail.Transparency=i | |
| 306 | end | |
| 307 | end) | |
| 308 | end | |
| 309 | end) | |
| 310 | end | |
| 311 | ||
| 312 | function running() | |
| 313 | animate.ArmLeft(CFrame.Angles(-math.rad(45), 0, -math.rad(15))) | |
| 314 | animate.ArmRight(CFrame.Angles(math.rad(45), 0, math.rad(15))) | |
| 315 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0) | |
| 316 | end | |
| 317 | ||
| 318 | function hit(h) | |
| 319 | if using==true then | |
| 320 | if switch==false then | |
| 321 | if onStab==false and h.Parent:findFirstChild("Humanoid") and h.Parent~=char and hitDeb==false then hitDeb=true print("ErrorUnNamed") Hit:play()
| |
| 322 | local hHuman=h.Parent:findFirstChild("Humanoid")
| |
| 323 | hHuman.Health=hHuman.Health-dmg | |
| 324 | local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
| |
| 325 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
| |
| 326 | local effect=add.Part(fakeM, false, false, "Gold", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" | |
| 327 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
| |
| 328 | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
| |
| 329 | game.Debris:addItem(fakeM, 2) | |
| 330 | wait(1) | |
| 331 | hitDeb=false | |
| 332 | end | |
| 333 | if onStab==true and h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true print("Error") Hit:play()
| |
| 334 | h.Parent:breakJoints() | |
| 335 | local fakeM=Instance.new("Model", workspace) fakeM.Name="Tr1st4bb3d"
| |
| 336 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
| |
| 337 | local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" | |
| 338 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
| |
| 339 | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
| |
| 340 | game.Debris:addItem(fakeM, 2) | |
| 341 | wait(1) | |
| 342 | hitDeb=false | |
| 343 | end | |
| 344 | end | |
| 345 | end | |
| 346 | end | |
| 347 | ||
| 348 | function findStab() | |
| 349 | while using==false do wait() | |
| 350 | --pcall(function() | |
| 351 | local nTorso=nearTorso(torso.CFrame.p, 3) | |
| 352 | if nTorso then | |
| 353 | local offSet=nTorso.CFrame:toObjectSpace(torso.CFrame) | |
| 354 | if offSet.z>0 then | |
| 355 | onStab=true | |
| 356 | animate.ArmRight(CFrame.Angles(math.rad(135), 0, 0)) | |
| 357 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90), 0, 0) | |
| 358 | else | |
| 359 | onStab=false | |
| 360 | running() | |
| 361 | end | |
| 362 | else | |
| 363 | onStab=false | |
| 364 | running() | |
| 365 | end | |
| 366 | --end) | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | function attack() combo=combo+1 | |
| 371 | if using==false then using=true for i, v in pairs(modelB:children()) do v.Touched:connect(hit) end | |
| 372 | if combo==1 and onStab==false then Slash:play() | |
| 373 | --[[trailDeb=true | |
| 374 | trail(obj.Blade, CFrame.new(0, 1, 0), "Gold")]] | |
| 375 | for i=0, 1, .2 do wait() | |
| 376 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
| 377 | animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0)) | |
| 378 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i) | |
| 379 | end | |
| 380 | for i=1, 0, -.2 do wait() | |
| 381 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
| 382 | animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, 0)) | |
| 383 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i) | |
| 384 | end | |
| 385 | if combo>1 and onStab==false then combo=2 Slash:play() | |
| 386 | for i=0, 1, .2 do wait() | |
| 387 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
| 388 | animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) | |
| 389 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90+(90*i)), 0, 0) | |
| 390 | end | |
| 391 | for i=1, 0, -.2 do wait() | |
| 392 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
| 393 | animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i)) | |
| 394 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90+(90*i)), 0, 0) | |
| 395 | end | |
| 396 | end | |
| 397 | end | |
| 398 | if onStab==true then | |
| 399 | for i=0, 1, .2 do wait() | |
| 400 | animate.ArmRight(CFrame.Angles(math.rad(135-(45*i)), 0, 0)) | |
| 401 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(math.rad(90), 0, 0) | |
| 402 | end | |
| 403 | onStab=false | |
| 404 | end | |
| 405 | using=false | |
| 406 | --trailDeb=false | |
| 407 | combo=0 | |
| 408 | body.Torso.Transparency=1 torso.Transparency=0 | |
| 409 | running() | |
| 410 | findStab() | |
| 411 | end | |
| 412 | end | |
| 413 | ||
| 414 | bin.Selected:connect(function(mouse) createParts() | |
| 415 | human.WalkSpeed=speed | |
| 416 | running() | |
| 417 | using=true | |
| 418 | Equip:play() | |
| 419 | for i=1, 0, -.1 do wait() | |
| 420 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(180)*i, 0) | |
| 421 | obj.EdgeTopRW.C1=CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90)) | |
| 422 | obj.EdgeTopR2W.C1=CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90)) | |
| 423 | end | |
| 424 | using=false | |
| 425 | mouse.Button1Down:connect(attack) | |
| 426 | mouse.KeyDown:connect(function(key) | |
| 427 | local key=key:lower() | |
| 428 | --INVISBLE-- | |
| 429 | if key=="q" and keyDeb==false and switch==false and using==false then keyDeb=true switch=true using=true | |
| 430 | attackLabel.Text="Visible(Q)" print("1") Abscond:play()
| |
| 431 | pcall(function() char.Sound.Disabled=true end) | |
| 432 | for i, v in pairs(char:children()) do | |
| 433 | c(function() | |
| 434 | for i=0, 1, .2 do wait() | |
| 435 | pcall(function() | |
| 436 | c(function() if v.Head~=nil then head.Transparency=1 end end) | |
| 437 | v.Transparency=i | |
| 438 | end) | |
| 439 | pcall(function() v.Handle.Transparency=i end) | |
| 440 | pcall(function() v.face.Transparency=i end) | |
| 441 | pcall(function() v.roblox.Transparency=i end) | |
| 442 | pcall(function() v.Head.Transparency=i end) | |
| 443 | end | |
| 444 | end) | |
| 445 | end | |
| 446 | for i, v in pairs(modelB:children()) do | |
| 447 | c(function() | |
| 448 | for i=0, 1, .2 do wait() | |
| 449 | pcall(function() | |
| 450 | v.Transparency=i | |
| 451 | end) | |
| 452 | pcall(function() v.Handle.Transparency=i end) | |
| 453 | pcall(function() v.face.Transparency=i end) | |
| 454 | end | |
| 455 | end) | |
| 456 | end | |
| 457 | wait(.5) | |
| 458 | local fakeModel=Instance.new("Model", workspace.CurrentCamera) fakeModel.Name="Spy"
| |
| 459 | local fakeHumanoid=Instance.new("Humanoid", fakeModel) fakeHumanoid.Health=0 fakeHumanoid.MaxHealth=0
| |
| 460 | local fakeHead=add.Part(fakeModel, false, false, "Really black", 0, Vector3.new(1, 1, 1), nil) fakeHead.Name="Head" | |
| 461 | local fakeHeadM=add.Mesh("SpecialMesh", fakeHead, Vector3.new(1, 1.5, 1), nil, "File")
| |
| 462 | fakeHeadM.MeshId="http://www.roblox.com/Asset/?id=9756362" | |
| 463 | local fakeHeadW=add.Weld(fakeHead, torso, CFrame.new(0, 1.5, 0)) | |
| 464 | modelB.Parent=workspace.CurrentCamera | |
| 465 | for i, v in pairs(modelB:children()) do | |
| 466 | c(function() | |
| 467 | for i=0, 1, .2 do wait() | |
| 468 | pcall(function() | |
| 469 | v.Transparency=.5 | |
| 470 | end) | |
| 471 | pcall(function() v.Handle.Transparency=.5 end) | |
| 472 | pcall(function() v.face.Transparency=.5 end) | |
| 473 | end | |
| 474 | end) | |
| 475 | end | |
| 476 | keyDeb=false | |
| 477 | elseif key=="q" and keyDeb==false and switch==true and using==true then keyDeb=true switch=false using=false | |
| 478 | attackLabel.Text="Invisible(Q)" print("2") Abscond:play()
| |
| 479 | pcall(function() char.Sound.Disabled=false end) | |
| 480 | modelB.Parent=char | |
| 481 | for i, v in pairs(char:children()) do | |
| 482 | c(function() | |
| 483 | for i=1, 0, -.2 do wait() | |
| 484 | pcall(function() | |
| 485 | c(function() if v.Head~=nil then head.Transparency=1 end end) | |
| 486 | v.Transparency=i | |
| 487 | end) | |
| 488 | - | switch2=false using=false for i, v in pairs(attackLabel2:children()) do pcall(function()v:remove()end) end removeParts() end)--mediafire |
| 488 | + | |
| 489 | pcall(function() v.face.Transparency=i end) | |
| 490 | pcall(function() v.roblox.Transparency=i end) | |
| 491 | pcall(function() v.Head.Transparency=i end) | |
| 492 | end | |
| 493 | end) | |
| 494 | end | |
| 495 | for i, v in pairs(modelB:children()) do | |
| 496 | c(function() | |
| 497 | for i=1, 0, -.2 do wait() | |
| 498 | pcall(function() | |
| 499 | v.Transparency=i | |
| 500 | end) | |
| 501 | pcall(function() v.Handle.Transparency=i end) | |
| 502 | pcall(function() v.face.Transparency=i end) | |
| 503 | end | |
| 504 | end) | |
| 505 | end | |
| 506 | for i, v in pairs(workspace.CurrentCamera:children()) do pcall(function() v:remove() end) end | |
| 507 | wait(.5) | |
| 508 | keyDeb=false | |
| 509 | findStab() | |
| 510 | end | |
| 511 | --DISGUISE MENU-- | |
| 512 | local xSpace=0 | |
| 513 | if key=="e" and keyDeb2==false and switch2==false then keyDeb2=true switch2=true | |
| 514 | attackLabel2.Text="Menu:" | |
| 515 | for i, v in pairs(game.Players:children()) do | |
| 516 | if v~=player then xSpace=xSpace+1 | |
| 517 | local playersLabel=add.Gui("TextButton", attackLabel2, "Gold", "Gold", "Gold", "Size18", v.Name, 0, UDim2.new(1, 0, 1, 0), UDim2.new(xSpace, 0, 0, 0))
| |
| 518 | playersLabel.MouseButton1Click:connect(function() Abscond:play() | |
| 519 | pcall(function() | |
| 520 | for i, v in pairs(char:children()) do | |
| 521 | pcall(function() v.face:remove() end) | |
| 522 | pcall(function() v.roblox:remove() end) | |
| 523 | pcall(function() v.Head:remove() end) | |
| 524 | if v:IsA("BodyColors") then v:remove() end
| |
| 525 | if v:IsA("Hat") then v:remove() end
| |
| 526 | if v:IsA("ShirtGraphic") then v:remove() end
| |
| 527 | if v:IsA("Pants") then v:remove() end
| |
| 528 | if v:IsA("Shirt") then v:remove() end
| |
| 529 | if v:IsA("CharacterMesh") then v:remove() end
| |
| 530 | if v:IsA("BodyColors") then v:remove() end
| |
| 531 | end | |
| 532 | for i, v in pairs(game.Players[playersLabel.Text].Character:children()) do | |
| 533 | pcall(function() local cloned=v.face:clone() cloned.Parent=head if switch==true then pcall(function() cloned.Transparency=1 end) end end) | |
| 534 | pcall(function() v.roblox:clone().Parent=torso end) | |
| 535 | if v:IsA("BodyColors") then v:clone().Parent=char end
| |
| 536 | if v:IsA("Hat") then local cloned=v:clone() cloned.Parent=char if switch==true then pcall(function() cloned.Handle.Transparency=1 end) end end
| |
| 537 | if v:IsA("ShirtGraphic") then v:clone().Parent=char end
| |
| 538 | if v:IsA("Pants") then v:clone().Parent=char end
| |
| 539 | if v:IsA("Shirt") then v:clone().Parent=char end
| |
| 540 | if v:IsA("CharacterMesh") then v:clone().Parent=char end
| |
| 541 | if v:IsA("BodyColors") then v:clone().Parent=char end
| |
| 542 | end | |
| 543 | head.Transparency=1 | |
| 544 | local fakeModel=Instance.new("Model", char) fakeModel.Name=playersLabel.Text
| |
| 545 | local fakeHumanoid=Instance.new("Humanoid", fakeModel) fakeHumanoid.Health=125 fakeHumanoid.MaxHealth=125
| |
| 546 | local fakeHead=add.Part(fakeModel, false, false, game.Players[playersLabel.Text].Character.Head.Color, 0, Vector3.new(1, 1, 1), nil) fakeHead.Name="Head" | |
| 547 | if switch==true then fakeHead.Transparency=1 end | |
| 548 | local fakeHeadM=add.Mesh("SpecialMesh", fakeHead, Vector3.new(1.25, 1.25, 1.25), nil, "Head")
| |
| 549 | local fakeHeadW=add.Weld(fakeHead, torso, CFrame.new(0, 1.5, 0)) | |
| 550 | end) | |
| 551 | end) | |
| 552 | end | |
| 553 | end | |
| 554 | keyDeb2=false | |
| 555 | elseif key=="e" and keyDeb2==false and switch2==true then keyDeb2=true switch2=false | |
| 556 | attackLabel2.Text="Disguise(E)" | |
| 557 | for i, v in pairs(attackLabel2:children()) do | |
| 558 | pcall(function()v:remove()end) | |
| 559 | end | |
| 560 | keyDeb2=false | |
| 561 | end | |
| 562 | end) | |
| 563 | findStab() | |
| 564 | end) | |
| 565 | bin.Deselected:connect(function() | |
| 566 | Equip:play() | |
| 567 | for i=0, 1, .1 do wait() | |
| 568 | obj.HandleBackW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(180)*i, 0) | |
| 569 | obj.EdgeTopRW.C1=CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90)) | |
| 570 | obj.EdgeTopR2W.C1=CFrame.new(0, -.4, -.1)*CFrame.Angles(math.rad(90)+math.rad(180)*i, 0, math.rad(90)) | |
| 571 | end | |
| 572 | switch2=false using=false for i, v in pairs(attackLabel2:children()) do pcall(function()v:remove()end) end removeParts() | |
| 573 | end) |