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1 | // Script assets have changed for v2.3.0 see | |
2 | // https://help.yoyogames.com/hc/en-us/articles/360005277377 for more information | |
3 | function Performance(numloops) { | |
4 | gml_pragma("forceinline"); | |
5 | gml_pragma("UnityBuild", "true"); | |
6 | gml_release_mode(true); | |
7 | randomize(); | |
8 | ||
9 | var __numLoops = numloops; | |
10 | var __i = 0; | |
11 | var __strOut = "" | |
12 | ||
13 | __strOut += "\n##### ARRAY #####\n\n" | |
14 | //////////////////////////////////////////// | |
15 | // Array Uninitialized | |
16 | var __label = "FILLING ARRAY (UNINITIALIZED)"; | |
17 | var __arr1 = []; | |
18 | var __start = get_timer(); | |
19 | ||
20 | for (__i = 0; __i < __numLoops; __i++) { | |
21 | __arr1[ __i ] = random(10000); | |
22 | } | |
23 | ||
24 | var __end = get_timer(); | |
25 | var __result = (__end - __start) | |
26 | __strOut += __label + ": " + string(__result) + "\n" | |
27 | ||
28 | //////////////////////////////////////////// | |
29 | // Array Initialized | |
30 | var __label = "FILLING ARRAY (INITIALIZED)"; | |
31 | var __arr2 = array_create(__numLoops); | |
32 | var __start = get_timer(); | |
33 | ||
34 | for (__i = 0; __i < __numLoops; __i++) { | |
35 | __arr2[ __i ] = random(10000); | |
36 | } | |
37 | ||
38 | var __end = get_timer(); | |
39 | var __result = (__end - __start) | |
40 | __strOut += __label + ": " + string(__result) + "\n" | |
41 | ||
42 | //////////////////////////////////////////// | |
43 | // Array Read | |
44 | var __label = "READING ARRAY"; | |
45 | var __dummy; | |
46 | var __start = get_timer(); | |
47 | ||
48 | for (__i = 0; __i < __numLoops; __i++) { | |
49 | __dummy = __arr2[ __i ] | |
50 | } | |
51 | ||
52 | var __end = get_timer(); | |
53 | var __result = (__end - __start) | |
54 | __strOut += __label + ": " + string(__result) + "\n" | |
55 | ||
56 | //////////////////////////////////////////// | |
57 | // List fill (UNINITIALIZED) | |
58 | __strOut += "\n##### LIST #####\n\n" | |
59 | ||
60 | var __label = "FILLING LIST (UNINITIALIZED)"; | |
61 | var __ls1 = ds_list_create(); | |
62 | var __start = get_timer(); | |
63 | ||
64 | for (__i = 0; __i < __numLoops; __i++) { | |
65 | __ls1[| __i] = random(10000) | |
66 | } | |
67 | ||
68 | var __end = get_timer(); | |
69 | var __result = (__end - __start) | |
70 | __strOut += __label + ": " + string(__result) + "\n" | |
71 | ||
72 | //////////////////////////////////////////// | |
73 | // List fill (BACKWARDS) | |
74 | ||
75 | var __label = "FILLING LIST (INITIALIZED)"; | |
76 | var __ls2 = ds_list_create(); | |
77 | var __start = get_timer(); | |
78 | ||
79 | for (__i = __numLoops - 1; __i >= 0; __i--) { | |
80 | __ls2[| __i] = random(10000) | |
81 | } | |
82 | var __end = get_timer(); | |
83 | var __result = (__end - __start) | |
84 | __strOut += __label + ": " + string(__result) + "\n" | |
85 | ||
86 | //////////////////////////////////////////// | |
87 | // List Read | |
88 | var __label = "READING LIST"; | |
89 | var __dummy; | |
90 | var __start = get_timer(); | |
91 | ||
92 | for (__i = 0; __i < __numLoops; __i++) { | |
93 | __dummy = __ls1[| __i] | |
94 | } | |
95 | ||
96 | var __end = get_timer(); | |
97 | var __result = (__end - __start) | |
98 | __strOut += __label + ": " + string(__result) + "\n" | |
99 | ||
100 | //////////////////////////////////////////// | |
101 | // Grid Fill | |
102 | __strOut += "\n##### GRID #####\n\n" | |
103 | ||
104 | var __label = "FILLING GRID"; | |
105 | var __gr = ds_grid_create(1, __numLoops) | |
106 | var __start = get_timer(); | |
107 | ||
108 | for (__i = 0; __i < __numLoops; __i++) { | |
109 | ds_grid_set(__gr, 0, __i, random(10000)) | |
110 | } | |
111 | ||
112 | var __end = get_timer(); | |
113 | var __result = (__end - __start) | |
114 | __strOut += __label + ": " + string(__result) + "\n" | |
115 | ||
116 | //////////////////////////////////////////// | |
117 | // Grid Read | |
118 | var __label = "READING GRID"; | |
119 | var __dummy; | |
120 | var __start = get_timer(); | |
121 | ||
122 | for (__i = 0; __i < __numLoops; __i++) { | |
123 | __dummy = __gr[# 0, __i] | |
124 | } | |
125 | ||
126 | var __end = get_timer(); | |
127 | var __result = (__end - __start) | |
128 | __strOut += __label + ": " + string(__result) + "\n" | |
129 | ||
130 | //////////////////////////////////////////// | |
131 | // Map Fill | |
132 | __strOut += "\n##### MAP #####\n\n" | |
133 | ||
134 | var __label = "FILLING MAP"; | |
135 | var __mp = ds_map_create() | |
136 | var __start = get_timer(); | |
137 | ||
138 | for (__i = 0; __i < __numLoops; __i++) { | |
139 | ds_map_add(__mp, __i, random(10000)) | |
140 | } | |
141 | ||
142 | var __end = get_timer(); | |
143 | var __result = (__end - __start) | |
144 | __strOut += __label + ": " + string(__result) + "\n" | |
145 | ||
146 | //////////////////////////////////////////// | |
147 | // Map Read | |
148 | ||
149 | var __label = "READING MAP"; | |
150 | var __dummy; | |
151 | var __mp = ds_map_create(); | |
152 | var __start = get_timer(); | |
153 | ||
154 | for (__i = 0; __i < __numLoops; __i++) { | |
155 | __dummy = __mp[? __i] | |
156 | } | |
157 | ||
158 | var __end = get_timer(); | |
159 | var __result = (__end - __start) | |
160 | __strOut += __label + ": " + string(__result) + "\n" | |
161 | ||
162 | show_message(__strOut); | |
163 | } |