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1 | #A-Engine @ http://www.a-superlab.com/category/a-engine/ | |
2 | ||
3 | # id= is the id you can use to call or load the file | |
4 | # dir= is the directory of the file you wish to load | |
5 | - | dir="obj\character.a" require=30,201 unlock= ($P_10$ == 1) |
5 | + | # require= is a comma (,) separated list of ids that needs to be loaded with the object or stage |
6 | # lock= setting this to TRUE or anything that evaluates to that will not allow this file to be used. FALSE by default | |
7 | # size= the size of the font loaded | |
8 | ||
9 | # reference objects. objects represent characters, energy balls, obstacles..etc | |
10 | {object} | |
11 | [id=500] | |
12 | dir="obj\character.a" require=30,201 lock= ($P_10$ == 1) | |
13 | [/id] | |
14 | {/object} | |
15 | ||
16 | # reference stages. stages represent a background, stage or a level | |
17 | {stage} | |
18 | [id=500] | |
19 | dir="stages/stage.a" require=40 | |
20 | [/id] | |
21 | {/stage} | |
22 | ||
23 | # reference music files | |
24 | {music} | |
25 | [id=0] dir="msc/menumusic.mp3"[/id] | |
26 | {/music} | |
27 | ||
28 | # reference true type font files | |
29 | {font} | |
30 | [id=0] dir="tff/hobo.tff" size=32[/id] | |
31 | {/font} | |
32 | ||
33 | # reference GLSL shaders | |
34 | {shader} | |
35 | [id=1] dir="glsl/toon.frag" [/id] | |
36 | {/shader} | |
37 | ||
38 | # reference AI files | |
39 | {ai} | |
40 | # .py script files for AI | |
41 | [id=30] dir="ai/character.py" [/id] | |
42 | {/ai} |