SHOW:
|
|
- or go back to the newest paste.
| 1 | #A-Engine @ http://www.a-superlab.com/category/a-engine/ | |
| 2 | ||
| 3 | # id= is the id you can use to call or load the file | |
| 4 | # dir= is the directory of the file you wish to load | |
| 5 | - | dir="obj\character.a" require=30,201 unlock= ($P_10$ == 1) |
| 5 | + | # require= is a comma (,) separated list of ids that needs to be loaded with the object or stage |
| 6 | # lock= setting this to TRUE or anything that evaluates to that will not allow this file to be used. FALSE by default | |
| 7 | # size= the size of the font loaded | |
| 8 | ||
| 9 | # reference objects. objects represent characters, energy balls, obstacles..etc | |
| 10 | {object}
| |
| 11 | [id=500] | |
| 12 | dir="obj\character.a" require=30,201 lock= ($P_10$ == 1) | |
| 13 | [/id] | |
| 14 | {/object}
| |
| 15 | ||
| 16 | # reference stages. stages represent a background, stage or a level | |
| 17 | {stage}
| |
| 18 | [id=500] | |
| 19 | dir="stages/stage.a" require=40 | |
| 20 | [/id] | |
| 21 | {/stage}
| |
| 22 | ||
| 23 | # reference music files | |
| 24 | {music}
| |
| 25 | [id=0] dir="msc/menumusic.mp3"[/id] | |
| 26 | {/music}
| |
| 27 | ||
| 28 | # reference true type font files | |
| 29 | {font}
| |
| 30 | [id=0] dir="tff/hobo.tff" size=32[/id] | |
| 31 | {/font}
| |
| 32 | ||
| 33 | # reference GLSL shaders | |
| 34 | {shader}
| |
| 35 | [id=1] dir="glsl/toon.frag" [/id] | |
| 36 | {/shader}
| |
| 37 | ||
| 38 | # reference AI files | |
| 39 | {ai}
| |
| 40 | # .py script files for AI | |
| 41 | [id=30] dir="ai/character.py" [/id] | |
| 42 | {/ai} |