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#A-Engine @ http://www.a-superlab.com/category/a-engine/
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# id= is the id you can use to call or load the file
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# dir= is the directory of the file you wish to load
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   dir="obj\character.a" require=30,201 unlock= ($P_10$ == 1)
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# require= is a comma (,) separated list of ids that needs to be loaded with the object or stage
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# lock= setting this to TRUE or anything that evaluates to that will not allow this file to be used. FALSE by default
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# size= the size of the font loaded
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# reference objects. objects represent characters, energy balls, obstacles..etc
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{object}
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[id=500]
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   dir="obj\character.a" require=30,201 lock= ($P_10$ == 1)
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[/id]
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{/object}
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# reference stages. stages represent a background, stage or a level
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{stage}
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[id=500]
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   dir="stages/stage.a" require=40
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[/id]
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{/stage}
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# reference music files
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{music}
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[id=0] dir="msc/menumusic.mp3"[/id]
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{/music}
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# reference true type font files
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{font}
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[id=0] dir="tff/hobo.tff" size=32[/id]
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{/font}
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# reference GLSL shaders
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{shader}
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[id=1] dir="glsl/toon.frag" [/id]
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{/shader}
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# reference AI files
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{ai}
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# .py script files for AI
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[id=30] dir="ai/character.py" [/id]
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{/ai}