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| 1 | options: | |
| 2 | logo : &7[&6Mine&7]&r | |
| 3 | ||
| 4 | command /setp1: | |
| 5 | trigger: | |
| 6 | set {mine.p1} to location of player
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| 7 | message "&bPosition 1 set" | |
| 8 | stop | |
| 9 | ||
| 10 | command /setp2: | |
| 11 | trigger: | |
| 12 | set {mine.p2} to location of player
| |
| 13 | message "&bPosition 2 set" | |
| 14 | stop | |
| 15 | ||
| 16 | command /fillloc: | |
| 17 | trigger: | |
| 18 | loop blocks within {mine.p2} to {mine.p1}:
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| 19 | chance of 100%: | |
| 20 | set loop-block to stone | |
| 21 | chance of 15%: | |
| 22 | set loop-block to coal ore | |
| 23 | chance of 2%: | |
| 24 | set loop-block to redstone ore | |
| 25 | chance of 5%: | |
| 26 | set loop-block to iron ore | |
| 27 | chance of 1%: | |
| 28 | set loop-block to gold ore | |
| 29 | chance of 0.3%: | |
| 30 | set loop-block to diamond ore | |
| 31 | chance of 0.1%: | |
| 32 | set loop-block to emerald ore | |
| 33 | stop | |
| 34 | command /remove: | |
| 35 | trigger: | |
| 36 | loop blocks within {mine.p2} to {mine.p1}:
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| 37 | set loop-block to air | |
| 38 | stop | |
| 39 | on break coal ore: | |
| 40 | if {mine.%player%.join} is true:
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| 41 | if {mine.start} is true:
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| 42 | add 1 to {mine.score.%player%}
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| 43 | send player title "&3+1" for 1 seconds | |
| 44 | cancel event | |
| 45 | set event-block to air | |
| 46 | on break iron ore: | |
| 47 | if {mine.%player%.join} is true:
| |
| 48 | if {mine.start} is true:
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| 49 | add 2 to {mine.score.%player%}
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| 50 | send player title "&a+2" for 1 seconds | |
| 51 | cancel event | |
| 52 | set event-block to air | |
| 53 | on break gold ore: | |
| 54 | if {mine.%player%.join} is true:
| |
| 55 | if {mine.start} is true:
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| 56 | add 3 to {mine.score.%player%}
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| 57 | send player title "&a+3" for 1 seconds | |
| 58 | cancel event | |
| 59 | set event-block to air | |
| 60 | on break diamond ore: | |
| 61 | if {mine.%player%.join} is true:
| |
| 62 | if {mine.start} is true:
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| 63 | add 5 to {mine.score.%player%}
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| 64 | send player title "&a+5" for 1 seconds | |
| 65 | cancel event | |
| 66 | set event-block to air | |
| 67 | on break emerald ore: | |
| 68 | if {mine.%player%.join} is true:
| |
| 69 | if {mine.start} is true:
| |
| 70 | add 10 to {mine.score.%player%}
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| 71 | send player title "&a+10" for 1 seconds | |
| 72 | cancel event | |
| 73 | set event-block to air | |
| 74 | on break redstone ore: | |
| 75 | if {mine.%player%.join} is true:
| |
| 76 | if {mine.start} is true:
| |
| 77 | set {mine.score.%player%} to 0
| |
| 78 | send player title "&4RESET !" for 1 seconds | |
| 79 | cancel event | |
| 80 | set event-block to air | |
| 81 | on break stone: | |
| 82 | cancel event | |
| 83 | set event-block to air | |
| 84 | every 10 ticks: | |
| 85 | loop all players: | |
| 86 | if {mine.%loop-player%.join} is true:
| |
| 87 | if {mine.start} is true:
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| 88 | display board named "{@logo}" to loop-player
| |
| 89 | make score "&6Points:" in board of loop-player to 3 | |
| 90 | make score "&6%{mine.score.%loop-player%}%" in board of loop-player to 2
| |
| 91 | make score "&6Temps restant" in board of loop-player to 1 | |
| 92 | make score "&6%{mine.time}%" in board of loop-player to 0
| |
| 93 | move display of loop-player to sidebar | |
| 94 | else: | |
| 95 | display board named "{@logo}" to loop-player
| |
| 96 | make score "&6Temps" in board of loop-player to 3 | |
| 97 | make score "&6D'attente" in board of loop-player to 2 | |
| 98 | make score "&6Restant:" in board of loop-player to 1 | |
| 99 | make score "&6%{mine.remaining}%" in board of loop-player to 0
| |
| 100 | move display of loop-player to sidebar | |
| 101 | command /mine <text>: | |
| 102 | trigger: | |
| 103 | if arg 1 is "join": | |
| 104 | if {mine.%player%.join} is true:
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| 105 | message "{@logo}&6 Tu es déjà dans la partie !"
| |
| 106 | else if {mine.slots} is 10:
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| 107 | message "{@logo}&6 La partie est complète !"
| |
| 108 | else if {mine.start} is true:
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| 109 | message "{@logo}&6 La partie a déjà commencé !"
| |
| 110 | else: | |
| 111 | add 1 to {mine.slots}
| |
| 112 | set {mine.%player%.join} to true
| |
| 113 | if {mine.slots} is 1:
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| 114 | set {mine.remaining} to 1
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| 115 | execute console command "/fillloc" | |
| 116 | teleport player to {mine.spawn}
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| 117 | message "{@logo} &6Tu as rejoins la partie !"
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| 118 | message "{@logo} &6Temps d'attente restant: %{mine.remaining}%"
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| 119 | message "{@logo} &6Il y a &9%{mine.slots}%&6 joueurs !"
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| 120 | if arg 1 is "leave": | |
| 121 | if {mine.%player%.join} is true:
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| 122 | message "{@logo} &6Tu as bien quitté la partie !"
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| 123 | set {mine.%player%.join} to false
| |
| 124 | clear {mine.score.%player%}
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| 125 | remove 1 from {mine.slots}
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| 126 | wipe player sidebar | |
| 127 | teleport player to {spawn.location}
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| 128 | remove night vision from player | |
| 129 | else: | |
| 130 | message "{@logo}&6 Tu n'es pas dans une partie !"
| |
| 131 | if arg 1 is "setspawn": | |
| 132 | if player has permission "mine.setspawn": | |
| 133 | set {mine.spawn} to location of player
| |
| 134 | message "{@logo} &6Le spawn a bien été mis en: &9%{mine.spawn}% !"
| |
| 135 | if arg 1 is "forcestart": | |
| 136 | set {mine.remaining} to 0
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| 137 | set {mine.start} to true
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| 138 | loop all players: | |
| 139 | if {mine.%loop-player%.join} is true:
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| 140 | message "{@logo}Démarrage forcé par %player%"
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| 141 | if arg 1 is "clear": | |
| 142 | set {mine.slots} to 0
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| 143 | set {mine.start} to false
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| 144 | loop all players: | |
| 145 | set {mine.%loop-player%.join} to false
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| 146 | set {mine.score.%loop-player%} to 0
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| 147 | wipe loop-player sidebar | |
| 148 | every 1 second: | |
| 149 | if {mine.remaining} is 0:
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| 150 | if {mine.start} is false:
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| 151 | loop all players: | |
| 152 | if {mine.%loop-player%.join} is true:
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| 153 | message "{@logo}&6 La partie commence !" to loop-player
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| 154 | message "{@logo}&6 Bonne chance !" to loop-player
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| 155 | apply potion of night vision to the loop-player for 99999999999999 seconds | |
| 156 | set tool of loop-player to diamond pickaxe | |
| 157 | wait 1 tick | |
| 158 | enchant the loop-player's tool with efficiency 5 | |
| 159 | enchant the loop-player's tool with unbreaking 10000 | |
| 160 | set {mine.start} to true
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| 161 | set {mine.time} to 180
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| 162 | else if {mine.start} is false:
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| 163 | if {mine.slots} is 1:
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| 164 | stop | |
| 165 | if {mine.slots} is 0:
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| 166 | stop | |
| 167 | if {mine.remaining} is not 0:
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| 168 | remove 1 from {mine.remaining}
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| 169 | every 1 second: | |
| 170 | if {mine.start} is true:
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| 171 | if {mine.time} is 0:
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| 172 | loop all players: | |
| 173 | if {mine.score.%loop-player%} is greater than {mine.leader.score}:
| |
| 174 | set {mine.leader.score} to {mine.score.%loop-player%}
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| 175 | set {mine.leader} to loop-player
| |
| 176 | loop all players: | |
| 177 | if {mine.%loop-player%.join} is true:
| |
| 178 | message "{@logo}&6 La partie est terminée !" to loop-player
| |
| 179 | message "{@logo}&6 Le gagnant est: &9%{mine.leader}%&6 avec &9%{mine.leader.score}% points !" to loop-player
| |
| 180 | clear loop-player's inventory | |
| 181 | set {mine.%loop-player%.join} to false
| |
| 182 | set {mine.start} to false
| |
| 183 | set {mine.score.%loop-player%} to 0
| |
| 184 | set {mine.slots} to 0
| |
| 185 | wipe loop-player sidebar | |
| 186 | teleport loop-player to {spawn.location}
| |
| 187 | else: | |
| 188 | remove 1 from {mine.time}
| |
| 189 | every 1 second: | |
| 190 | if {mine.start} is true:
| |
| 191 | loop all players: | |
| 192 | if {mine.%loop-player%.join} is true:
| |
| 193 | if {mine.time} is 5:
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| 194 | send loop-player title "&c5" for 1 second | |
| 195 | if {mine.time} is 4:
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| 196 | send loop-player title "&c4" for 1 second | |
| 197 | if {mine.time} is 3:
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| 198 | send loop-player title "&c3" for 1 second | |
| 199 | if {mine.time} is 2:
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| 200 | send loop-player title "&c2" for 1 second | |
| 201 | if {mine.time} is 1:
| |
| 202 | send loop-player title "&c1" for 1 second | |
| 203 | on quit: | |
| 204 | if {mine.%player%.join} is true:
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| 205 | teleport player to {spawn.location}
| |
| 206 | remove 1 from {mine.slots}
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| 207 | set {mine.score.%player%} to 0
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| 208 | set {mine.%player%.join} to false
| |
| 209 | wipe player sidebar | |
| 210 | remove night vision from player | |
| 211 | on hunger meter change: | |
| 212 | if {mine.%player%.join} is true:
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| 213 | cancel event |