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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class BulletScript : MonoBehaviour | |
| 6 | {
| |
| 7 | public float speed = 5f; | |
| 8 | void Start() | |
| 9 | {
| |
| 10 | //ustawiamy po jakim czasie nas pocisk zniknie | |
| 11 | Destroy(gameObject,3); | |
| 12 | } | |
| 13 | ||
| 14 | // Update is called once per frame | |
| 15 | void Update() | |
| 16 | {
| |
| 17 | //poruszamy pociskiem | |
| 18 | Move(); | |
| 19 | } | |
| 20 | ||
| 21 | void Move() | |
| 22 | {
| |
| 23 | //przesuwamy się w górę o naszą prędkość | |
| 24 | transform.position += Vector3.up * speed * Time.deltaTime; | |
| 25 | } | |
| 26 | ||
| 27 | private void OnTriggerEnter2D(Collider2D collision) | |
| 28 | {
| |
| 29 | if (collision.gameObject.tag == "Alien" || collision.gameObject.tag == "AlienBullet") | |
| 30 | {
| |
| 31 | Destroy(collision.gameObject); | |
| 32 | Destroy(gameObject); | |
| 33 | } | |
| 34 | } | |
| 35 | } | |
| 36 |