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1
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
2
do
3
	script.Parent = InternalData.RealOwner.Character
4
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
5
	local function createObject (connections, index)
6
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
7
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
8
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
9
    	meta.__index = function (self, i)
10
        	if (i == 'TriggerEvent') then return runbind end;
11
        	return connections[i] and connections[i].Event or index[i];
12
    	end;
13
    	meta.__newindex = index;meta.__metatable = false;return proxy
14
	end;
15
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up","Move","Button2Down","Button2Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
16
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
17
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
18
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
19
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
20
	Event.OnServerEvent:Connect(function(FiredBy,Input)
21
		if FiredBy ~= InternalData.RealOwner then return end
22
		if Input.MouseEvent then
23
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
24
			Mouse:TriggerEvent("Move")
25
		elseif Input.Sound then
26
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
27
		else
28
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
29
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
30
			if Input.UserInputType == Enum.UserInputType.MouseButton2 then return Mouse:TriggerEvent(Begin and "Button2Down" or "Button2Up") end
31
			for _,Action in pairs(ContextActionService.Actions) do
32
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
33
			end
34
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
35
		end
36
	end)
37
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
38
	Event.Parent = NLS([[
39
		local Player = owner;
40
		local Sounds = {};
41
		local Event = script:WaitForChild("UserInput");
42
		local UserInputService = game:GetService("UserInputService");
43
		local Mouse = Player:GetMouse();
44
		local Input = function(Input,gameProcessedEvent)
45
			if gameProcessedEvent then return end
46
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
47
		end
48
		Event.OnClientEvent:connect(function(Args)
49
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
50
		end)
51
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
52
		local Hit,Target
53
		while wait(1/30) do
54
			for x,Sound in pairs(Sounds) do
55
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
56
			end
57
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
58
				Hit = Mouse.Hit;Target = Mouse.Target;
59
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
60
			end
61
		end
62
	]],InternalData.RealOwner.Character)
63
end
64
InternalData.NewOwner = setmetatable({},{
65
	__index = function (self,Index)
66
			local Type = type(InternalData.RealOwner[Index])
67
			if Type == "function" then
68
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
69
				return function (self)return InternalData["Mouse"] end
70
				end
71
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
72
		elseif Index == "FakePlayer" then
73
			return true
74
		end
75
		return InternalData.RealOwner[Index]
76
	end;
77
	__tostring = function(self) return tostring(InternalData.RealOwner) end
78
})
79
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
80
	if Library == "RbxUtility" then
81
		return setmetatable({},{
82
			__tostring = function() return "RbxUtility" end;
83
			__index = function(self, Index)
84
				if Index:lower() == "create" then
85
					return function(Type)
86
						return function(Data)
87
							Data = Data or {}
88
							local Inst = Instance.new(Type)
89
							for x,y in pairs(Data) do
90
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
91
								if y == owner then y = InternalData.RealOwner end
92
								Inst[x] = y
93
							end
94
							return Inst
95
						end
96
					end
97
				end
98
				return InternalData.LoadLibrary(Library)[Index]
99
			end
100
		})
101
	end
102
	return InternalData.LoadLibrary(Library)
103
end
104
InternalData.RealInstance = Instance;Instance = setmetatable({},{
105
	__index = function (self,Index)
106
		if Index:lower() == 'new' then
107
			return function (Type, Parent)
108
				if Parent == owner then Parent = InternalData.RealOwner end
109
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
110
				local Real = InternalData.RealInstance.new(Type,Parent)
111
				if not Type then return end
112
				if Type == "BillboardGui" then
113
					local ToReturn = setmetatable({},{
114
						__index = function (self,Index)
115
							if type(Real[Index]) == "function" then
116
								if Index:lower() == "clone" then
117
									return function (self)
118
										local Real = Real:Clone()
119
										local ToReturn = setmetatable({RealObject = Real},{
120
											__index = function (self,Index)
121
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
122
												return Real[Index]
123
											end;
124
											__newindex = function (self,Index,Value)
125
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
126
												if Value == owner then Value = InternalData.RealOwner end
127
												Real[Index] = Value
128
											end;
129
											__tostring = function(self) return tostring(Real) end;
130
										})
131
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
132
									end
133
								end
134
								return function (self,...) return Real[Index](Real,...)end
135
							end
136
							return Real[Index]
137
						end;
138
						__newindex = function (self,Index,Value)
139
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
140
							if Value == owner then Value = InternalData.RealOwner end
141
							Real[Index] = Value
142
						end;
143
						__tostring = function(self) return tostring(Real) end;
144
					})
145
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
146
				elseif Type:lower() == "sound" then
147
					Real.Parent = owner.Character;
148
					local ToReturn = setmetatable({RealObject = Real},{
149
						__index = function (self,Index)
150
							if Index:lower() == "playbackloudness" then
151
								return InternalData.SoundLoudness[Real] or 0
152
							elseif type(Real[Index]) == "function" then
153
								if Index:lower() == "clone" then
154
									return function (self)
155
										local Real = Real:Clone()
156
										local ToReturn = setmetatable({},{
157
											__index = function (self,Index)
158
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
159
												return Real[Index]
160
											end;
161
											__newindex = function (self,Index,Value)
162
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
163
												if Value == owner then Value = InternalData.RealOwner end
164
												Real[Index] = Value
165
											end;
166
											__tostring = function(self) return tostring(Real) end;
167
										})
168
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
169
									end
170
								end
171
								return function (self,...) return Real[Index](Real,...)end
172
							end
173
							return Real[Index]
174
						end;
175
						__newindex = function (self,Index,Value)
176
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
177
							if Value == owner then Value = InternalData.RealOwner end
178
							Real[Index] = Value
179
						end;
180
						__tostring = function(self) return tostring(Real) end;
181
					})
182
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
183
				else
184
					local ToReturn = setmetatable({RealObject = Real},{
185
						__index = function (self,Index)
186
							if type(Real[Index]) == "function" then
187
								if Index:lower() == "clone" then
188
									return function (self)
189
										local Real = Real:Clone()
190
										local ToReturn = setmetatable({},{
191
											__index = function (self,Index)
192
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
193
												return Real[Index]
194
											end;
195
											__newindex = function (self,Index,Value)
196
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
197
												if Value == owner then Value = InternalData.RealOwner end
198
												Real[Index] = Value
199
											end;
200
											__tostring = function(self) return tostring(Real) end;
201
										})
202
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
203
									end
204
								end
205
								return function (self,...) return Real[Index](Real,...)end
206
							end
207
							return Real[Index]
208
						end;
209
						__newindex = function (self,Index,Value)
210
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
211
							if Value == owner then Value = InternalData.RealOwner end
212
							Real[Index] = Value
213
						end;
214
						__tostring = function(self) return tostring(Real) end;
215
					})
216
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
217
				end
218
			end
219
		end
220
		return InternalData.RealInstance[Index]
221
	end;
222
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
223
});
224
InternalData.RealGame = game;game = setmetatable({},{
225
	__index = function (self,Index)
226
		if InternalData.RealGame[Index] then
227
			local Type = type(InternalData.RealGame[Index])
228
			if Type == "function" then
229
				if Index:lower() == "getservice" or Index:lower() == "service" then
230
					return function (self,Service)
231
						local FakeServices = {
232
							["players"] = function()
233
								return setmetatable({},{
234
									__index = function (self2,Index2)
235
										local RealService = InternalData.RealGame:GetService(Service)
236
										local Type2 = type(RealService[Index2])
237
										if Type2 == "function" then
238
											return function (self,...) return RealService[Index2](RealService,...)end
239
										else
240
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
241
											return RealService[Index2]
242
										end
243
									end;
244
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
245
								})
246
							end;
247
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
248
							["userinputservice"] = function() return InternalData["UserInputService"] end;
249
							["debris"] = function()
250
								return setmetatable({},{
251
									__index = function(self2,Index2)
252
										local RealService = InternalData.RealGame:GetService(Service)
253
										local Type2 = type(RealService[Index2])
254
										if Type2 == "function" then
255
											if Index2:lower() == "additem" then
256
												return function (self,Item,Time)
257
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
258
													return RealService:AddItem(Item,Time)
259
												end
260
											end
261
											return function (self,...) return RealService[Index2](RealService,...) end
262
										end
263
										return RealService[Index2]
264
									end;
265
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
266
								})
267
							end;
268
							["runservice"] = function()
269
								return setmetatable({},{
270
									__index = function(self2,Index2)
271
										local RealService = InternalData.RealGame:GetService(Service)
272
										local Type2 = type(RealService[Index2])
273
										if Type2 == "function" then
274
											return function (self,...) return RealService[Index2](RealService,...) end
275
										else
276
											local RunServices = {
277
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
278
												["renderstepped"] = function() return RealService["Stepped"] end
279
											}
280
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
281
											return RealService[Index2]
282
										end
283
									end;
284
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
285
								})
286
							end
287
						}
288
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
289
						return InternalData.RealGame:GetService(Service)
290
					end
291
				end
292
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
293
			else
294
				if game:GetService(Index) then return game:GetService(Index) end
295
				return InternalData.RealGame[Index]
296
			end
297
		end
298
		return nil
299
	end;
300
	__tostring = function(self) return tostring(InternalData.game) end
301
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
302
303
--//Paste script below this line.
304
305
--//--The crowbar by vlad20020--\\--
306
local ft = tick()
307
plr = game:GetService("Players").LocalPlayer
308
char = plr.Character
309
ra = char["Right Arm"]
310
la = char["Left Arm"]
311
rl = char["Right Leg"]
312
ll = char["Left Leg"]
313
h = char.Head
314
t = char.Torso
315
deb = false
316
local using = false
317
mouse = plr:GetMouse()
318
local derbs = game:GetService("Debris")
319
local huge = math.huge
320
local rand = math.random
321
local v3 = Vector3
322
local v3n = v3.new
323
local cf = CFrame
324
local cfn = cf.new
325
local cfa = cf.Angles
326
local bc = BrickColor
327
local ic = Instance
328
local icn = ic.new
329
local co = coroutine
330
local cor = co.resume
331
local coc = co.create
332
--
333
rs = t["Right Shoulder"]
334
ls = t["Left Shoulder"]
335
rh = t["Right Hip"]
336
lh = t["Left Hip"]
337
nec = t.Neck
338
local ff = icn("ForceField",char)
339
ff.Visible = false
340
---
341
cb = icn("Part", char) cb.Size = Vector3.new(0.5, .5, 4)cb.CanCollide = false cb.Material = "Neon"
342
wcb = icn("Weld",cb) wcb.Part0 = cb wcb.Part1 = t wcb.C0 = wcb.C0 * CFrame.new(-.3,0,-.5) wcb.C0 = wcb.C0 * cfa(90,90,0)
343
me = icn("SpecialMesh",cb) me.MeshType = "FileMesh" me.MeshId = "http://www.roblox.com/asset/?id=21426303" me.Scale = v3n(0.7, 0.7, 0.7) 
344
----
345
local force = icn("BodyVelocity") force.MaxForce = v3n(huge,huge,huge)
346
char.Humanoid.WalkSpeed = 70
347
char.Humanoid.JumpPower = 120
348
char.Humanoid.MaxHealth = huge
349
char.Humanoid.Health = huge
350
function dest(hit,type)
351
        if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
352
            hit.Parent = nil
353
        end
354
        hit:ClearAllChildren()
355
        hit.Anchored = false hit.CanCollide = true hit.Parent = workspace
356
        hit.Name = "Destructed"
357
        if hit:IsA("Part") then
358
            hit.FormFactor = "Custom"
359
        end
360
        hit.Size = v3n(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
361
        hit.CFrame = hit.CFrame * cfn(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
362
        local clone = hit:Clone() clone.Parent = workspace
363
        local clone1 = hit:Clone() clone1.Parent = workspace
364
        local clone2 = hit:Clone() clone2.Parent = workspace
365
        local clone3 = hit:Clone() clone3.Parent = workspace
366
        local clone4 = hit:Clone() clone4.Parent = workspace
367
        local clone5 = hit:Clone() clone5.Parent = workspace
368
        local clone6 = hit:Clone() clone6.Parent = workspace
369
        clone.CFrame = hit.CFrame * cfn(0,-hit.Size.y,0)
370
        clone1.CFrame = hit.CFrame * cfn(-hit.Size.x,-hit.Size.y,0)
371
        clone2.CFrame = hit.CFrame * cfn(-hit.Size.x,0,0)
372
        clone3.CFrame = hit.CFrame * cfn(0,0,-hit.Size.z)
373
        clone4.CFrame = clone.CFrame * cfn(0,0,-clone.Size.z)
374
        clone5.CFrame = clone1.CFrame * cfn(0,0,-clone1.Size.z)
375
        clone6.CFrame = clone2.CFrame * cfn(0,0,-clone2.Size.z)
376
        local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
377
		return parts
378
end
379
function ded(hit)
380
	cor(coc(function()
381
	if hit.Name ~= "Base" or hit.Name ~= "Baseplate" and hit.Name ~= "thanos snapped" then
382
	hit:ClearAllChildren()
383
	local fors = force:Clone()
384
	fors.Parent = hit
385
	hit.Locked = false
386
	hit:BreakJoints()
387
	hit.Massless = true
388
	hit.Name = "thanos snapped"
389
	hit.Anchored = true hit.CanCollide = false
390
	hit.BrickColor = bc.Random() hit.Material = "Neon"
391
	hit.Transparency = 0
392
	mes = icn("BlockMesh",hit)
393
	mes.Scale = hit.Size
394
	hit.Size = v3n(1,1,1)
395
	fors.Velocity = v3n(math.random(-70,70),100,math.random(-70,70))
396
	wait(.1)
397
	hit.Anchored = false
398
	hit.CanCollide = false
399
	derbs:AddItem(fors,.15)
400
	hit.Parent = workspace
401
	for i = 1,20 do
402
	hit.CanCollide = false
403
	hit:BreakJoints()
404
	hit.Transparency = hit.Transparency + 0.05
405
	wait(.05)
406
	end
407
	derbs:AddItem(hit,0)
408
	end
409
	end))
410
end
411
cb.Touched:connect(function(hit)
412
pcall(function()
413
if hit.Name ~= "thanos snapped" then
414
spawn(function()
415
ded(hit)
416
end)
417
end
418
end)
419
end)
420
-----
421
function click()
422
using = true
423
wcb.Part1 = ra
424
deb = true
425
wcb.C0 = cfa(0,-9.5,-4.7)
426
wcb.C0 = wcb.C0 * cfn(0,1,0)
427
wait()
428
for i = 1,10 do
429
rs.C0 = rs.C0 * cfa(0,0,.27)
430
end
431
wait()
432
for i = 1,5 do
433
rs.C0 = rs.C0 * cfa(0,0,-.54)
434
wait()
435
end
436
deb = false
437
wcb.Part1 = t
438
wcb.C0 = cfa(90,90,0)
439
wcb.C0 = wcb.C0 * cfn(-.3,0,-.5)
440
using = false
441
end
442
mouse.Button1Down:connect(click)
443
mouse.KeyDown:Connect(function(key)
444
if key == "q" and mouse.Target ~= nil then
445
if mouse.Target.Parent:IsA("Model") and mouse.Target.Parent ~= workspace then
446
for i,v in pairs(mouse.Target.Parent:GetDescendants()) do
447
cor(coc(function()
448
if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") or v:IsA("WedgePart") then
449
spawn(function()
450
ded(v)
451
end)
452
end
453
end))
454
end
455
end
456
end
457
if key == "p" and mouse.Target ~= nil then
458
for i,v in pairs(workspace:GetDescendants()) do
459
cor(coc(function()
460
if v:IsA("Part") or v:IsA("UnionOperation") or v:IsA("MeshPart") or v:IsA("WedgePart") then
461
if v.Parent ~= char and v.Parent.Parent ~= char then
462
spawn(function()
463
ded(v)
464
end)
465
end
466
end
467
end))
468
end
469
end
470
if key == "e" and mouse.Target ~= nil and mouse.Target.Name ~= "Base" then
471
local parts = dest(mouse.Target)
472
for i = 1,#parts do
473
ded(parts[i])
474
end
475
end
476
end)
477
print("Time spent to run the script: "..tick()-ft)
478
while wait(.2) do
479
	cb.BrickColor = bc.Random()
480
end