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; SML Overworld Tile Configuration File Format
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; Revision 1, 3/4/2012
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; Revision 5, 7/9/2012
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[tile]
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type	= static ; Static tiles use one frame, animated uses many
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name	= SMB3 Grass Top Left ; The tile's name in the world editor
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source	= \custom\staticTile.png
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rect	= 16,16 ; The origin of the tile on the spritesheet
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size	= 16,16 ; The size of the tile
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; Animated tile config:
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[tile]
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type		= animated
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name		= SMB3 Water (64x64)
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source		= \custom\animatedTile.png
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frames		= 4 ; The number of frames for this tile
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rect		= (32,32)(64,64)(128,128)(256,256) ; The first tile's position
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rect		= (32,32)-(64,64)-(128,128)-(256,256) ; The first tile's position
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size		= 16,16
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frametime	= 10 ; time each frame is displayed in GameTime frames (normally 16.67 ms)