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1
--//====================================================\\--
2
--||        Edited By adam222334I (follow me :D )
3
--\\====================================================//--
4
 
5
 
6
----------skidded by blobgi jk
7
local plr = game:service'Players'.LocalPlayer
8
local char = plr.Character
9
local hum = char.Humanoid
10
local hed = char.Head
11
Character = char
12
Torso = Character["Torso"]
13
Head = Character["Head"]
14
RightArm = Character["Right Arm"]
15
LeftArm = Character["Left Arm"]
16
RightLeg = Character["Right Leg"]
17
LeftLeg = Character["Left Leg"]
18
       
19
        local particleemitter = Instance.new('ParticleEmitter', LeftArm)
20
        particleemitter.VelocitySpread = 350
21
        particleemitter.Lifetime = NumberRange.new(1)
22
        particleemitter.Speed = NumberRange.new(0)
23
cringememe= {}
24
for i=0, 19 do
25
  cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
26
end
27
particleemitter.Size = NumberSequence.new(cringememe)
28
        particleemitter.Rate = 50
29
        particleemitter.LockedToPart = true
30
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
31
        particleemitter.LightEmission = 1
32
        particleemitter.Texture = "rbxassetid://584827399"
33
        particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
34
 
35
        local particleemitter = Instance.new('ParticleEmitter', Torso)
36
        particleemitter.VelocitySpread = 250
37
        particleemitter.Lifetime = NumberRange.new(3)
38
        particleemitter.Speed = NumberRange.new(1.5)
39
youAreATHOT = {}
40
for i=0, 19 do
41
  youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
42
end
43
      particleemitter.Size = NumberSequence.new(youAreATHOT)
44
        particleemitter.Rate = 50
45
        particleemitter.LockedToPart = false
46
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
47
        particleemitter.LightEmission = 1
48
        particleemitter.Texture = "rbxassetid://584827399"
49
        particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
50
 
51
        local particleemitter = Instance.new('ParticleEmitter', RightArm)
52
        particleemitter.VelocitySpread = 350
53
        particleemitter.Lifetime = NumberRange.new(1)
54
        particleemitter.Speed = NumberRange.new(0)
55
cringememe2= {}
56
for i=0, 19 do
57
  cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
58
end
59
particleemitter.Size = NumberSequence.new(cringememe2)
60
        particleemitter.Rate = 50
61
        particleemitter.LockedToPart = true
62
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
63
        particleemitter.LightEmission = 1
64
        particleemitter.Texture = "rbxassetid://584827399"
65
        particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
66
 
67
        local particleemitter = Instance.new('ParticleEmitter', RightLeg)
68
        particleemitter.VelocitySpread = 350
69
        particleemitter.Lifetime = NumberRange.new(1)
70
        particleemitter.Speed = NumberRange.new(0)
71
cringememe3= {}
72
for i=0, 19 do
73
  cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
74
end
75
particleemitter.Size = NumberSequence.new(cringememe3)
76
        particleemitter.Rate = 50
77
        particleemitter.LockedToPart = true
78
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
79
        particleemitter.LightEmission = 1
80
        particleemitter.Texture = "rbxassetid://584827399"
81
        particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
82
 
83
        local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
84
        particleemitter.VelocitySpread = 350
85
        particleemitter.Lifetime = NumberRange.new(1)
86
        particleemitter.Speed = NumberRange.new(0)
87
cringememe4= {}
88
for i=0, 19 do
89
  cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9))
90
end
91
particleemitter.Size = NumberSequence.new(cringememe4)
92
        particleemitter.Rate = 50
93
        particleemitter.LockedToPart = true
94
        particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
95
        particleemitter.LightEmission = 1
96
        particleemitter.Texture = "rbxassetid://584827399"
97
        particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
98
       
99
       
100
 
101
---------------------------------
102
local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
103
textblin.Adornee = cykablyat
104
textblin.Name = "ky"
105
textblin.Size = UDim2.new(2, 0, 1.2, 0)
106
textblin.StudsOffset = Vector3.new(-5, 3, 0)
107
local textblin= Instance.new("TextLabel", textblin)
108
textblin.Size = UDim2.new(6, 0, 1, 0)
109
textblin.FontSize = "Size8"
110
textblin.TextScaled = true
111
textblin.TextTransparency = 0
112
textblin.BackgroundTransparency = 1
113
textblin.TextTransparency = 0
114
textblin.TextStrokeTransparency = 0
115-
textblin.Font = "SciFi"
115+
textblin.Font = "Arcade"
116
textblin.TextStrokeColor3 = Color3.new(0, 0, 255)
117-
textblin.Text = "Future-eye"
117+
textblin.Text = "DED-EYE"
118
-------------------------
119
TrailSettings = {
120
    Lifetime = 0.5,
121-
    Texture = 'rbxassetid://31270182',
121+
    Texture = 'rbxassetid://269748808',
122
    --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
123
    Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
124
    Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
125
    AllBody = true,
126
    UpperBodyOnly = false,
127
    LowerBodyOnly = false,
128
    Accessories = false,
129
    Extras = true,
130
    R15 = false, --Change to true if you're using R15
131
    R15Parts = {
132
        'UpperTorso',
133
        'LowerTorso',
134
    }
135
}
136
 
137
local Trail; --Making other Trails uses this in this Script
138
 
139
--UpperBody Function
140
UpperBody = function()
141
    if TrailSettings.R15 == false then
142
        A0 = Instance.new('Attachment',Character.Torso)
143
        A1 = Instance.new('Attachment',Character.Head)
144
    A2 = Instance.new('Attachment',Character['Right Arm'])
145
    A3 = Instance.new('Attachment',Character['Left Arm'])
146
Trail = Instance.new('Trail',Character)
147
Trail.Attachment0 = A0
148
Trail.Attachment1 = A1
149
Trail.Texture = TrailSettings.Texture
150
Trail.Color = TrailSettings.Color1
151
Trail.Lifetime = TrailSettings.Lifetime
152
local Trail2 = Trail:Clone()
153
Trail2.Parent = Character
154
Trail2.Attachment1 = A2
155
local Trail3 = Trail:Clone()
156
Trail3.Parent = Character
157
Trail3.Attachment1 = A3
158
local Trail6 = Trail:Clone()
159
Trail6.Parent = Character
160
Trail6.Attachment0 = A1
161
Trail6.Attachment1 = A2
162
local Trail7 = Trail:Clone()
163
Trail7.Parent = Character
164
Trail7.Attachment0 = A1
165
Trail7.Attachment1 = A3
166
    else
167
    A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
168
    A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
169
    A1 = Instance.new('Attachment',Character.Head)
170
    A2 = Instance.new('Attachment',Character['RightUpperArm'])
171
    A2R = Instance.new('Attachment',Character['RightLowerArm'])
172
    A3 = Instance.new('Attachment',Character['LeftUpperArm'])
173
    A3R = Instance.new('Attachment',Character['LeftLowerArm'])
174
Trail = Instance.new('Trail',Character)
175
Trail.Attachment0 = A0
176
Trail.Attachment1 = A1
177
Trail.Texture = TrailSettings.Texture
178
Trail.Color = TrailSettings.Color1
179
Trail.Lifetime = TrailSettings.Lifetime
180
local Trail2 = Trail:Clone()
181
Trail2.Parent = Character
182
Trail2.Attachment1 = A2
183
local Trail3 = Trail:Clone()
184
Trail3.Parent = Character
185
Trail3.Attachment1 = A3
186
local Trail6 = Trail:Clone()
187
Trail6.Parent = Character
188
Trail6.Attachment0 = A1
189
Trail6.Attachment1 = A2
190
local Trail7 = Trail:Clone()
191
Trail7.Parent = Character
192
Trail7.Attachment0 = A1
193
Trail7.Attachment1 = A3
194
--R15 Trails
195
local Trail1R = Trail:Clone()
196
Trail1R.Parent = Character
197
Trail1R.Attachment1 = A2R
198
local Trail2R = Trail:Clone()
199
Trail2R.Parent = Character
200
Trail2R.Attachment1 = A3R
201
local Trail6R = Trail:Clone()
202
Trail6.Parent = Character
203
Trail6.Attachment0 = A1
204
Trail6.Attachment1 = A2R
205
local Trail7R = Trail:Clone()
206
Trail7.Parent = Character
207
Trail7.Attachment0 = A1
208
Trail7.Attachment1 = A3R
209
end
210
end
211
 
212
--Lower Body Function
213
LowerBody = function()
214
    if TrailSettings.R15 == false then
215
        A4 = Instance.new('Attachment',Character['Right Leg'])
216
        A5 = Instance.new('Attachment',Character['Left Leg'])
217
local Trail4 = Trail:Clone()
218
Trail4.Parent = Character
219
Trail4.Attachment1 = A4
220
local Trail5 = Trail:Clone()
221
Trail5.Parent = Character
222
Trail5.Attachment1 = A5
223
local Trail8 = Trail:Clone()
224
Trail8.Parent = Character
225
Trail8.Attachment0 = A2
226
Trail8.Attachment1 = A4
227
Trail8.Color = TrailSettings.Color2
228
local Trail9 = Trail:Clone()
229
Trail9.Parent = Character
230
Trail9.Attachment0 = A3
231
Trail9.Attachment1 = A5
232
Trail9.Color = TrailSettings.Color2
233
local FT = Trail:Clone()
234
FT.Parent = Character
235
FT.Attachment0 = A4
236
FT.Attachment1 = A5
237
FT.Color = TrailSettings.Color2
238
else
239
        A4 = Instance.new('Attachment',Character['RightLowerLeg'])
240
        A4R = Instance.new('Attachment',Character['RightUpperLeg'])
241
        A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
242
        A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
243
        local Trail4 = Trail:Clone()
244
Trail4.Parent = Character
245
Trail4.Attachment1 = A4
246
local Trail5 = Trail:Clone()
247
Trail5.Parent = Character
248
Trail5.Attachment1 = A5
249
local Trail8 = Trail:Clone()
250
Trail8.Parent = Character
251
Trail8.Attachment0 = A2
252
Trail8.Attachment1 = A4
253
Trail8.Color = TrailSettings.Color2
254
local Trail9 = Trail:Clone()
255
Trail9.Parent = Character
256
Trail9.Attachment0 = A3
257
Trail9.Attachment1 = A5
258
Trail9.Color = TrailSettings.Color2
259
local FT = Trail:Clone()
260
FT.Parent = Character
261
FT.Attachment0 = A4
262
FT.Attachment1 = A5
263
FT.Color = TrailSettings.Color2
264
--R15 Trails
265
local Trail3R = Trail:Clone()
266
Trail3R.Parent = Character
267
Trail3R.Attachment1 = A4R
268
local Trail4R = Trail:Clone()
269
Trail4R.Parent = Character
270
Trail4R.Attachment1 = A5R
271
local Trail8 = Trail:Clone()
272
Trail8.Parent = Character
273
Trail8.Attachment0 = A2R
274
Trail8.Attachment1 = A4R
275
Trail8.Color = TrailSettings.Color2
276
local Trail9 = Trail:Clone()
277
Trail9.Parent = Character
278
Trail9.Attachment0 = A3R
279
Trail9.Attachment1 = A5R
280
Trail9.Color = TrailSettings.Color2
281
local FT2R = Trail:Clone()
282
FT2R.Parent = Character
283
FT2R.Attachment0 = A4R
284
FT2R.Attachment1 = A5R
285
FT2R.Color = TrailSettings.Color2
286
end
287
end
288
 
289
--All Body Function calling Both Functions
290
AllBody = function()
291
    UpperBody()
292
    LowerBody()
293
end
294
 
295
--Checking to make sure that Only some Variables are Selected else do All Body
296
if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
297
    TrailSettings.UpperBodyOnly = false
298
    TrailSettings.LowerBodyOnly = false
299
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
300
    TrailSettings.UpperBodyOnly = false
301
    TrailSettings.LowerBodyOnly = false
302
elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
303
    TrailSettings.UpperBodyOnly = false
304
    TrailSettings.LowerBodyOnly = false
305
elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
306
    TrailSettings.AllBody = true
307
    TrailSettings.UpperBodyOnly = false
308
    TrailSettings.LowerBodyOnly = false
309
end
310
 
311
--Call Trail Functions
312
if TrailSettings.UpperBodyOnly == true then
313
    UpperBody()
314
    print('Called Upper Body Trail')
315
elseif TrailSettings.LowerBodyOnly == true then
316
    LowerBody()
317
    print('Called Lower Body Trail')
318
elseif TrailSettings.AllBody == true then
319
    AllBody()
320
    print('Called Full Body Trail')
321
end
322
 
323
--Trails for Accessories
324
if TrailSettings.Accessories == true then
325
for Index,Item in pairs(Character:GetChildren()) do
326
    if Item:IsA'Accessory' then
327
        local AA = Instance.new('Attachment',Item.Handle)
328
        local ATrail = Trail:Clone()
329
        ATrail.Parent = Character
330
        ATrail.Attachment1 = AA
331
    end
332
end
333
end
334
 
335
--Extras
336
if TrailSettings.Extras == true then
337
    --Making an Invisible Platform Part
338
local a = Instance.new('Part',Character)
339
a.CanCollide = false
340
a.Size = Vector3.new(2,.2,2)
341
a.Transparency = 1
342
 
343
--Constantly putting it under your feet
344
if TrailSettings.R15 == false then
345
    spawn(function()
346
    game:GetService('RunService').RenderStepped:connect(function()
347
        a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
348
    end)
349
end)
350
else
351
    spawn(function()
352
    game:GetService('RunService').RenderStepped:connect(function()
353
        a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
354
    end)
355
end)
356
end
357
 
358
--Make a Trail from both feet to the Platform
359
spawn(function()
360
    repeat wait() until Trail
361
local AB = Instance.new('Attachment',a)
362
local ABT = Trail:Clone()
363
ABT.Parent = Character
364
ABT.Attachment0 = A4
365
ABT.Attachment1 = AB
366
ABT.Color = TrailSettings.Color2
367
local ABT2 = Trail:Clone()
368
ABT2.Parent = Character
369
ABT2.Attachment0 = A5
370
ABT2.Attachment1 = AB
371
ABT2.Color = TrailSettings.Color2
372
end)
373
end
374
--
375
 
376
wait(0.2)
377
 
378
Player = game:GetService("Players").LocalPlayer
379
PlayerGui = Player.PlayerGui
380
Cam = workspace.CurrentCamera
381
Backpack = Player.Backpack
382
Character = Player.Character
383
Humanoid = Character.Humanoid
384
Mouse = Player:GetMouse()
385
RootPart = Character["HumanoidRootPart"]
386
Torso = Character["Torso"]
387
Head = Character["Head"]
388
RightArm = Character["Right Arm"]
389
LeftArm = Character["Left Arm"]
390
RightLeg = Character["Right Leg"]
391
LeftLeg = Character["Left Leg"]
392
RootJoint = RootPart["RootJoint"]
393
Neck = Torso["Neck"]
394
RightShoulder = Torso["Right Shoulder"]
395
LeftShoulder = Torso["Left Shoulder"]
396
RightHip = Torso["Right Hip"]
397
LeftHip = Torso["Left Hip"]
398
local sick = Instance.new("Sound",Torso)
399
sick.SoundId = "rbxassetid://848439234"
400
sick.Looped = true
401
sick.Pitch = 1
402
sick.Volume = 5
403
sick:Play()
404
 
405
IT = Instance.new
406
CF = CFrame.new
407
VT = Vector3.new
408
RAD = math.rad
409
C3 = Color3.fromRGB
410
UD2 = UDim2.new
411
BRICKC = BrickColor.new
412
ANGLES = CFrame.Angles
413
EULER = CFrame.fromEulerAnglesXYZ
414
COS = math.cos
415
ACOS = math.acos
416
SIN = math.sin
417
ASIN = math.asin
418
ABS = math.abs
419
MRANDOM = math.random
420
FLOOR = math.floor
421
 
422
--//=================================\\
423
--||          USEFUL VALUES
424
--\\=================================//
425
 
426
Animation_Speed = 2
427
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
428
local Speed = 50
429
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
430
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
431
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
432
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
433
local DAMAGEMULTIPLIER = 1
434
local ANIM = "Idle"
435
local ATTACK = false
436
local EQUIPPED = false
437
local HOLD = false
438
local COMBO = 1
439
local Rooted = false
440
local SINE = 0
441
local KEYHOLD = false
442
local CHANGE = 2 / Animation_Speed
443
local WALKINGANIM = false
444
local VALUE1 = false
445
local VALUE2 = false
446
local ROBLOXIDLEANIMATION = IT("Animation")
447
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
448
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
449
--ROBLOXIDLEANIMATION.Parent = Humanoid
450
local WEAPONGUI = IT("ScreenGui", PlayerGui)
451
WEAPONGUI.Name = "Weapon GUI"
452
local Effects = IT("Folder", Character)
453
Effects.Name = "Effects"
454
local ANIMATOR = Humanoid.Animator
455
local ANIMATE = Character.Animate
456
local UNANCHOR = true
457-
local LAUGHS = {834001699,834001752,834001797,834001828}
457+
local LAUGHS = {139187200}
458-
local SONGS = {1534958855}
458+
local SONGS = {269748808,728614728}
459
local CHOICE = MRANDOM(1)
460
 
461
--//=================================\\
462
--\\=================================//
463
 
464
 
465
--//=================================\\
466
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
467
--\\=================================//
468
 
469
ArtificialHB = Instance.new("BindableEvent", script)
470
ArtificialHB.Name = "ArtificialHB"
471
 
472
script:WaitForChild("ArtificialHB")
473
 
474
frame = Frame_Speed
475
tf = 0
476
allowframeloss = false
477
tossremainder = false
478
lastframe = tick()
479
script.ArtificialHB:Fire()
480
 
481
game:GetService("RunService").Heartbeat:connect(function(s, p)
482
    tf = tf + s
483
    if tf >= frame then
484
        if allowframeloss then
485
            script.ArtificialHB:Fire()
486
            lastframe = tick()
487
        else
488
            for i = 1, math.floor(tf / frame) do
489
                script.ArtificialHB:Fire()
490
            end
491
        lastframe = tick()
492
        end
493
        if tossremainder then
494
            tf = 0
495
        else
496
            tf = tf - frame * math.floor(tf / frame)
497
        end
498
    end
499
end)
500
 
501
--//=================================\\
502
--\\=================================//
503
 
504
--//=================================\\
505
--||          SOME FUNCTIONS
506
--\\=================================//
507
 
508
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
509
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
510
end
511
 
512
function PositiveAngle(NUMBER)
513
    if NUMBER >= 0 then
514
        NUMBER = 0
515
    end
516
    return NUMBER
517
end
518
 
519
function NegativeAngle(NUMBER)
520
    if NUMBER <= 0 then
521
        NUMBER = 0
522
    end
523
    return NUMBER
524
end
525
 
526
function Swait(NUMBER)
527
    if NUMBER == 0 or NUMBER == nil then
528
        ArtificialHB.Event:wait()
529
    else
530
        for i = 1, NUMBER do
531
            ArtificialHB.Event:wait()
532
        end
533
    end
534
end
535
 
536
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
537
    local NEWMESH = IT(MESH)
538
    if MESH == "SpecialMesh" then
539
        NEWMESH.MeshType = MESHTYPE
540
        if MESHID ~= "nil" and MESHID ~= "" then
541
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
542
        end
543
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
544
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
545
        end
546
    end
547
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
548
    NEWMESH.Scale = SCALE
549
    NEWMESH.Parent = PARENT
550
    return NEWMESH
551
end
552
 
553
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
554
    local NEWPART = IT("Part")
555
    NEWPART.formFactor = FORMFACTOR
556
    NEWPART.Reflectance = REFLECTANCE
557
    NEWPART.Transparency = TRANSPARENCY
558
    NEWPART.CanCollide = false
559
    NEWPART.Locked = true
560
    NEWPART.Anchored = true
561
    if ANCHOR == false then
562
        NEWPART.Anchored = false
563
    end
564
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
565
    NEWPART.Name = NAME
566
    NEWPART.Size = SIZE
567
    NEWPART.Position = Torso.Position
568
    NEWPART.Material = MATERIAL
569
    NEWPART:BreakJoints()
570
    NEWPART.Parent = PARENT
571
    return NEWPART
572
end
573
 
574
    local function weldBetween(a, b)
575
        local weldd = IT("Weld")
576
        weldd.Part0 = a
577
        weldd.Part1 = b
578
        weldd.C0 = CF()
579
        weldd.C1 = b.CFrame:inverse() * a.CFrame
580
        weldd.Parent = a
581
        return weldd
582
    end
583
 
584
 
585
function QuaternionFromCFrame(cf)
586
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
587
    local trace = m00 + m11 + m22
588
    if trace > 0 then
589
        local s = math.sqrt(1 + trace)
590
        local recip = 0.5 / s
591
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
592
    else
593
        local i = 0
594
        if m11 > m00 then
595
            i = 1
596
        end
597
        if m22 > (i == 0 and m00 or m11) then
598
            i = 2
599
        end
600
        if i == 0 then
601
            local s = math.sqrt(m00 - m11 - m22 + 1)
602
            local recip = 0.5 / s
603
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
604
        elseif i == 1 then
605
            local s = math.sqrt(m11 - m22 - m00 + 1)
606
            local recip = 0.5 / s
607
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
608
        elseif i == 2 then
609
            local s = math.sqrt(m22 - m00 - m11 + 1)
610
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
611
        end
612
    end
613
end
614
 
615
function QuaternionToCFrame(px, py, pz, x, y, z, w)
616
    local xs, ys, zs = x + x, y + y, z + z
617
    local wx, wy, wz = w * xs, w * ys, w * zs
618
    local xx = x * xs
619
    local xy = x * ys
620
    local xz = x * zs
621
    local yy = y * ys
622
    local yz = y * zs
623
    local zz = z * zs
624
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
625
end
626
 
627
function QuaternionSlerp(a, b, t)
628
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
629
    local startInterp, finishInterp;
630
    if cosTheta >= 0.0001 then
631
        if (1 - cosTheta) > 0.0001 then
632
            local theta = ACOS(cosTheta)
633
            local invSinTheta = 1 / SIN(theta)
634
            startInterp = SIN((1 - t) * theta) * invSinTheta
635
            finishInterp = SIN(t * theta) * invSinTheta
636
        else
637
            startInterp = 1 - t
638
            finishInterp = t
639
        end
640
    else
641
        if (1 + cosTheta) > 0.0001 then
642
            local theta = ACOS(-cosTheta)
643
            local invSinTheta = 1 / SIN(theta)
644
            startInterp = SIN((t - 1) * theta) * invSinTheta
645
            finishInterp = SIN(t * theta) * invSinTheta
646
        else
647
            startInterp = t - 1
648
            finishInterp = t
649
        end
650
    end
651
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
652
end
653
 
654
function Clerp(a, b, t)
655
    local qa = {QuaternionFromCFrame(a)}
656
    local qb = {QuaternionFromCFrame(b)}
657
    local ax, ay, az = a.x, a.y, a.z
658
    local bx, by, bz = b.x, b.y, b.z
659
    local _t = 1 - t
660
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
661
end
662
 
663
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
664
    local frame = IT("Frame")
665
    frame.BackgroundTransparency = TRANSPARENCY
666
    frame.BorderSizePixel = BORDERSIZEPIXEL
667
    frame.Position = POSITION
668
    frame.Size = SIZE
669
    frame.BackgroundColor3 = COLOR
670
    frame.BorderColor3 = BORDERCOLOR
671
    frame.Name = NAME
672
    frame.Parent = PARENT
673
    return frame
674
end
675
 
676
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
677
    local label = IT("TextLabel")
678
    label.BackgroundTransparency = 1
679
    label.Size = UD2(1, 0, 1, 0)
680
    label.Position = UD2(0, 0, 0, 0)
681
    label.TextColor3 = TEXTCOLOR
682
    label.TextStrokeTransparency = STROKETRANSPARENCY
683
    label.TextTransparency = TRANSPARENCY
684
    label.FontSize = TEXTFONTSIZE
685
    label.Font = TEXTFONT
686
    label.BorderSizePixel = BORDERSIZEPIXEL
687
    label.TextScaled = false
688
    label.Text = TEXT
689
    label.Name = NAME
690
    label.Parent = PARENT
691
    return label
692
end
693
 
694
function NoOutlines(PART)
695
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
696
end
697
 
698
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
699
    local NEWWELD = IT(TYPE)
700
    NEWWELD.Part0 = PART0
701
    NEWWELD.Part1 = PART1
702
    NEWWELD.C0 = C0
703
    NEWWELD.C1 = C1
704
    NEWWELD.Parent = PARENT
705
    return NEWWELD
706
end
707
 
708
local S = IT("Sound")
709
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
710
    local NEWSOUND = nil
711
    coroutine.resume(coroutine.create(function()
712
        NEWSOUND = S:Clone()
713
        NEWSOUND.Parent = PARENT
714
        NEWSOUND.Volume = VOLUME
715
        NEWSOUND.Pitch = PITCH
716
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
717
        NEWSOUND:play()
718
        if DOESLOOP == true then
719
            NEWSOUND.Looped = true
720
        else
721
            repeat wait(1) until NEWSOUND.Playing == false
722
            NEWSOUND:remove()
723
        end
724
    end))
725
    return NEWSOUND
726
end
727
 
728
function CFrameFromTopBack(at, top, back)
729
    local right = top:Cross(back)
730
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
731
end
732
 
733
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
734
function WACKYEFFECT(Table)
735
    local TYPE = (Table.EffectType or "Sphere")
736
    local SIZE = (Table.Size or VT(1,1,1))
737
    local ENDSIZE = (Table.Size2 or VT(0,0,0))
738
    local TRANSPARENCY = (Table.Transparency or 0)
739
    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
740
    local CFRAME = (Table.CFrame or Torso.CFrame)
741
    local MOVEDIRECTION = (Table.MoveToPos or nil)
742
    local ROTATION1 = (Table.RotationX or 0)
743
    local ROTATION2 = (Table.RotationY or 0)
744
    local ROTATION3 = (Table.RotationZ or 0)
745
    local MATERIAL = (Table.Material or "Neon")
746
    local COLOR = (Table.Color or C3(1,1,1))
747
    local TIME = (Table.Time or 45)
748
    local SOUNDID = (Table.SoundID or nil)
749
    local SOUNDPITCH = (Table.SoundPitch or nil)
750
    local SOUNDVOLUME = (Table.SoundVolume or nil)
751
    coroutine.resume(coroutine.create(function()
752
        local PLAYSSOUND = false
753
        local SOUND = nil
754
        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
755
        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
756
            PLAYSSOUND = true
757
            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
758
        end
759
        EFFECT.Color = COLOR
760
        local MSH = nil
761
        if TYPE == "Sphere" then
762
            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
763
        elseif TYPE == "Block" then
764
            MSH = IT("BlockMesh",EFFECT)
765
            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
766
        elseif TYPE == "Wave" then
767
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
768
        elseif TYPE == "Ring" then
769
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
770
        elseif TYPE == "Slash" then
771
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
772
        elseif TYPE == "Round Slash" then
773
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
774
        elseif TYPE == "Swirl" then
775
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
776
        elseif TYPE == "Skull" then
777
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
778
        elseif TYPE == "Crystal" then
779
            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
780
        end
781
        if MSH ~= nil then
782
            local MOVESPEED = nil
783
            if MOVEDIRECTION ~= nil then
784
                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
785
            end
786
            local GROWTH = SIZE - ENDSIZE
787
            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
788
            if TYPE == "Block" then
789
                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
790
            else
791
                EFFECT.CFrame = CFRAME
792
            end
793
            for LOOP = 1, TIME+1 do
794
                Swait()
795
                MSH.Scale = MSH.Scale - GROWTH/TIME
796
                if TYPE == "Wave" then
797
                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
798
                end
799
                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
800
                if TYPE == "Block" then
801
                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
802
                else
803
                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
804
                end
805
                if MOVEDIRECTION ~= nil then
806
                    local ORI = EFFECT.Orientation
807
                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
808
                    EFFECT.Orientation = ORI
809
                end
810
            end
811
            if PLAYSSOUND == false then
812
                EFFECT:remove()
813
            else
814
                SOUND.Stopped:Connect(function()
815
                    EFFECT:remove()
816
                end)
817
            end
818
        else
819
            if PLAYSSOUND == false then
820
                EFFECT:remove()
821
            else
822
                repeat Swait() until SOUND.Playing == false
823
                EFFECT:remove()
824
            end
825
        end
826
    end))
827
end
828
 
829
function MakeForm(PART,TYPE)
830
    if TYPE == "Cyl" then
831
        local MSH = IT("CylinderMesh",PART)
832
    elseif TYPE == "Ball" then
833
        local MSH = IT("SpecialMesh",PART)
834
        MSH.MeshType = "Sphere"
835
    elseif TYPE == "Wedge" then
836
        local MSH = IT("SpecialMesh",PART)
837
        MSH.MeshType = "Wedge"
838
    end
839
end
840
 
841
Debris = game:GetService("Debris")
842
 
843
function CastProperRay(StartPos, EndPos, Distance, Ignore)
844
    local DIRECTION = CF(StartPos,EndPos).lookVector
845
    return Raycast(StartPos, DIRECTION, Distance, Ignore)
846
end
847
 
848
function turnto(position)
849
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
850
end
851
 
852
function SpawnTrail(FROM,TO,BIG)
853
    local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
854
    MakeForm(TRAIL,"Cyl")
855
    local DIST = (FROM - TO).Magnitude
856
    if BIG == true then
857
        TRAIL.Size = VT(0.5,DIST,0.5)
858
    else
859
        TRAIL.Size = VT(0.25,DIST,0.25)
860
    end
861
    TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
862
    coroutine.resume(coroutine.create(function()
863
        for i = 0, 5 do
864
            Swait()
865
            TRAIL.Transparency = TRAIL.Transparency + 0.1
866
        end
867
        TRAIL:remove()
868
    end))
869
end
870
 
871
local asd = Instance.new("ParticleEmitter")
872
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
873
asd.LightEmission = .1
874
asd.Texture = "http://www.roblox.com/asset/?ID=584827399"
875
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
876
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
877
asd.Transparency = aaa
878
asd.Size = bbb
879
asd.ZOffset = .9
880
asd.Acceleration = Vector3.new(0, -15, 0)
881
asd.LockedToPart = false
882
asd.EmissionDirection = "Back"
883
asd.Lifetime = NumberRange.new(1, 2)
884
asd.Rotation = NumberRange.new(-100, 100)
885
asd.RotSpeed = NumberRange.new(-100, 100)
886
asd.Speed = NumberRange.new(10)
887
asd.Enabled = true
888
asd.VelocitySpread = 999
889
 
890
function getbloody(victim,amount)
891
    local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
892
    PART.CFrame = victim.CFrame
893
    local HITPLAYERSOUNDS = {"356551938","264486467"}
894
    Debris:AddItem(PART,5)
895
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
896
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
897
    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
898
    local prtcl = asd:Clone()
899
    prtcl.Parent = PART
900
    prtcl:Emit(amount*10)
901
end
902
 
903
local Particle = IT("ParticleEmitter",nil)
904
Particle.Enabled = true
905
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
906
Particle.LightEmission = 1
907
Particle.Rate = 800
908
Particle.ZOffset = 1
909
Particle.Rotation = NumberRange.new(-180, 180)
910
Particle.RotSpeed = NumberRange.new(-180, 180)
911
Particle.Texture = "http://www.roblox.com/asset/?id=584827399"
912
Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
913
 
914
--ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
915
function ParticleEmitter(Table)
916
    local PRTCL = Particle:Clone()
917
    local Speed = Table.Speed or 5
918
    local Drag = Table.Drag or 0
919
    local Size1 = Table.Size1 or 1
920
    local Size2 = Table.Size2 or 5
921
    local Lifetime1 = Table.Lifetime1 or 1
922
    local Lifetime2 = Table.Lifetime2 or 1.5
923
    local Parent = Table.Parent or Torso
924
    local Emit = Table.Emit or 100
925
    local Offset = Table.Offset or 360
926
    local Acel = Table.Acel or VT(0,0,0)
927
    local Enabled = Table.Enabled or false
928
    PRTCL.Parent = Parent
929
    PRTCL.Size = NumberSequence.new(Size1,Size2)
930
    PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
931
    PRTCL.Speed = NumberRange.new(Speed)
932
    PRTCL.VelocitySpread = Offset
933
    PRTCL.Drag = Drag
934
    PRTCL.Acceleration = Acel
935
    if Enabled == false then
936
        PRTCL:Emit(Emit)
937
        Debris:AddItem(PRTCL,Lifetime2)
938
    else
939
        PRTCL.Enabled = true
940
    end
941
    return PRTCL
942
end
943
 
944
--//=================================\\
945
--||         WEAPON CREATION
946
--\\=================================//
947
 
948
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
949
local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
950
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
951
MakeForm(Part,"Wedge")
952
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
953
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
954
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
955
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
956
MakeForm(Part,"Cyl")
957
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
958
for i = 1, 8 do
959
    local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
960
    CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
961
end
962
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
963
MakeForm(Part,"Wedge")
964
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
965
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
966
MakeForm(Part,"Cyl")
967
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
968
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
969
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
970
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
971
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
972
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
973
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
974
local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
975
MakeForm(RightBarrel,"Cyl")
976
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
977
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
978
MakeForm(Part,"Wedge")
979
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
980
local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
981
MakeForm(RightHole,"Cyl")
982
CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
983
local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
984
local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
985
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
986
MakeForm(Part,"Wedge")
987
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
988
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
989
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
990
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
991
MakeForm(Part,"Cyl")
992
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
993
for i = 1, 8 do
994
    local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
995
    CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
996
end
997
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
998
MakeForm(Part,"Wedge")
999
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
1000
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
1001
MakeForm(Part,"Cyl")
1002
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1003
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
1004
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1005
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
1006
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
1007
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
1008
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
1009
local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
1010
MakeForm(LeftBarrel,"Cyl")
1011
CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
1012
local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
1013
MakeForm(Part,"Wedge")
1014
CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
1015
local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
1016
MakeForm(LeftHole,"Cyl")
1017
CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
1018
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
1019
MakeForm(Eye,"Ball")
1020
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
1021
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
1022
MakeForm(Eye,"Ball")
1023
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
1024
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
1025
MakeForm(Eye,"Ball")
1026
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
1027
local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
1028
MakeForm(Eye,"Ball")
1029
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
1030
local A = IT("Attachment",Torso)
1031
A.Position = VT(1,1.3,0)
1032
A.Orientation = VT(-0.098, -89.999, 0.227)
1033
local B = IT("Attachment",Torso)
1034
B.Position = VT(-1.3,-0.6,0)
1035
B.Orientation = VT(-88.911, -68.808, 158.782)
1036
local ChainLink = IT("Beam",Torso)
1037
ChainLink.Texture = "rbxassetid://73042633"
1038
ChainLink.Color = ColorSequence.new(C3(0,0,255))
1039
ChainLink.TextureSpeed = 1
1040
ChainLink.FaceCamera = true
1041
ChainLink.Width0 = 1
1042
ChainLink.Width1 = 1
1043
ChainLink.TextureLength = 3
1044
ChainLink.Attachment0 = A
1045
ChainLink.Attachment1 = B
1046
ChainLink.CurveSize0 = 1.6
1047
ChainLink.CurveSize1 = 1.6
1048
ChainLink.FaceCamera = true
1049
ChainLink.Transparency = NumberSequence.new(0)
1050
local ChainLink = IT("Beam",Torso)
1051
ChainLink.Texture = "rbxassetid://73042633"
1052
ChainLink.Color = ColorSequence.new(C3(0,0,255))
1053
ChainLink.TextureSpeed = 1
1054
ChainLink.FaceCamera = true
1055
ChainLink.Width0 = 1
1056
ChainLink.Width1 = 1
1057
ChainLink.TextureLength = 3
1058
ChainLink.Attachment0 = B
1059
ChainLink.Attachment1 = A
1060
ChainLink.CurveSize0 = 2
1061
ChainLink.CurveSize1 = 2
1062
ChainLink.FaceCamera = true
1063
ChainLink.Transparency = NumberSequence.new(0)
1064
local A = IT("Attachment",Torso)
1065
A.Position = VT(1.3,-0.85,0)
1066
A.Orientation = VT(-0.098, -89.999, 0.227)
1067
local B = IT("Attachment",Torso)
1068
B.Position = VT(-1,2,0)
1069
B.Orientation = VT(-88.911, -68.808, 158.782)
1070
local ChainLink = IT("Beam",Torso)
1071
ChainLink.Texture = "rbxassetid://73042633"
1072
ChainLink.Color = ColorSequence.new(C3(0,0,255))
1073
ChainLink.TextureSpeed = 1
1074
ChainLink.FaceCamera = true
1075
ChainLink.Width0 = 1
1076
ChainLink.Width1 = 1
1077
ChainLink.TextureLength = 3
1078
ChainLink.Attachment0 = A
1079
ChainLink.Attachment1 = B
1080
ChainLink.CurveSize0 = 1.3
1081
ChainLink.CurveSize1 = 1.3
1082
ChainLink.FaceCamera = true
1083
ChainLink.Transparency = NumberSequence.new(0)
1084
local ChainLink = IT("Beam",Torso)
1085
ChainLink.Texture = "rbxassetid://73042633"
1086
ChainLink.Color = ColorSequence.new(C3(0,0,255))
1087
ChainLink.TextureSpeed = 1
1088
ChainLink.FaceCamera = true
1089
ChainLink.Width0 = 1
1090
ChainLink.Width1 = 1
1091
ChainLink.TextureLength = 3
1092
ChainLink.Attachment0 = B
1093
ChainLink.Attachment1 = A
1094
ChainLink.CurveSize0 = 1.5
1095
ChainLink.CurveSize1 = 1.5
1096
ChainLink.FaceCamera = true
1097
ChainLink.Transparency = NumberSequence.new(0)
1098
 
1099
local A = IT("Attachment",LeftBarrel)
1100
A.Position = VT(0,-2.5,0)
1101
local B = IT("Attachment",LeftBarrel)
1102
B.Position = VT(0,2.5,0)
1103
local Trail = IT("Trail",LeftBarrel)
1104
Trail.Attachment0 = A
1105
Trail.Attachment1 = B
1106
Trail.Lifetime = 0.5
1107
Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
1108
Trail.Transparency = NumberSequence.new(0, 1)
1109
Trail.Enabled = true
1110
-------------------------------------------------------------
1111
local A = IT("Attachment",RightBarrel)
1112
A.Position = VT(0,-2.5,0)
1113
local B = IT("Attachment",RightBarrel)
1114
B.Position = VT(0,2.5,0)
1115
local Trail = IT("Trail",RightBarrel)
1116
Trail.Attachment0 = A
1117
Trail.Attachment1 = B
1118
Trail.Lifetime = 0.5
1119
Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
1120
Trail.Transparency = NumberSequence.new(0, 1)
1121
Trail.Enabled = true
1122
 
1123
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
1124
PRT.LockedToPart = true
1125
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
1126
PRT.LockedToPart = true
1127
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
1128
PRT.LockedToPart = true
1129
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
1130
PRT.LockedToPart = true
1131
local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
1132
PRT.LockedToPart = true
1133
for _, c in pairs(Character:GetDescendants()) do
1134
    if c and c.Parent then
1135
        if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
1136
            local ACCESSORY = c.Parent
1137
            c.Parent = Character
1138
            if c then
1139
                if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
1140
                    weldBetween(Head,c)
1141
                else
1142
                    weldBetween(Torso,c)
1143
                end
1144
            end
1145
            ACCESSORY:remove()
1146
        elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
1147
            c.Material = "Neon"
1148
            c.Color = C3(0,0,0)
1149
            if c:FindFirstChildOfClass("SpecialMesh") then
1150
                c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1151
            end
1152
            if c == Head then
1153
                if c:FindFirstChild("face") then
1154
                    c.face:remove()
1155
                end
1156
            end
1157
        elseif c.ClassName == "Part" and c.Name == "Eye" then
1158
            c.Color = C3(0,0,255)
1159
            c.Material = "Neon"
1160
        elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
1161
            c:remove()
1162
        elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1163
            c:remove()
1164
        end
1165
    end
1166
end
1167
local BODY = {}
1168
for _, c in pairs(Character:GetDescendants()) do
1169
    if c:IsA("BasePart") and c.Name ~= "Handle" then
1170
        if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
1171
            c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1172
        end
1173
        table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
1174
    elseif c:IsA("JointInstance") then
1175
        table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
1176
    end
1177
end
1178
function refit()
1179
    Character.Parent = workspace
1180
    for e = 1, #BODY do
1181
        if BODY[e] ~= nil then
1182
            local STUFF = BODY[e]
1183
            local PART = STUFF[1]
1184
            local PARENT = STUFF[2]
1185
            local MATERIAL = STUFF[3]
1186
            local COLOR = STUFF[4]
1187
            local TRANSPARENCY = STUFF[5]
1188
            --local SIZE = STUFF[6]
1189
            local NAME = STUFF[7]
1190
            if PART.ClassName == "Part" and PART ~= RootPart then
1191
                PART.Material = MATERIAL
1192
                PART.Transparency = TRANSPARENCY
1193
                PART.Name = NAME
1194
            end
1195
            if PART.Parent ~= PARENT then
1196
                Humanoid:remove()
1197
                PART.Parent = PARENT
1198
                Humanoid = IT("Humanoid",Character)
1199
            end
1200
        end
1201
    end
1202
end
1203
 
1204
local SKILLTEXTCOLOR = C3(0,0,255)
1205
local SKILLFONT = "Fantasy"
1206
local SKILLTEXTSIZE = 6
1207
 
1208
Humanoid.Died:connect(function()
1209
    refit()
1210
end)
1211
 
1212
local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
1213
local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
1214
local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
1215
local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
1216
local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
1217
local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
1218
local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
1219
 
1220
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
1221
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
1222
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
1223
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
1224
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
1225
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
1226
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
1227
 
1228
--//=================================\\
1229
--||         DAMAGE FUNCTIONS
1230
--\\=================================//
1231
 
1232
function StatLabel(CFRAME, TEXT, COLOR)
1233
    local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
1234
    STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
1235
    local BODYGYRO = IT("BodyGyro", STATPART)
1236
    game:GetService("Debris"):AddItem(STATPART ,5)
1237
    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
1238
    BILLBOARDGUI.Adornee = STATPART
1239
    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
1240
    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
1241
    BILLBOARDGUI.AlwaysOnTop = false
1242
    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
1243
    TEXTLABEL.BackgroundTransparency = 1
1244
    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
1245
    TEXTLABEL.Text = TEXT
1246
    TEXTLABEL.Font = SKILLFONT
1247
    TEXTLABEL.FontSize="Size42"
1248
    TEXTLABEL.TextColor3 = COLOR
1249
    TEXTLABEL.TextStrokeTransparency = 0
1250
    TEXTLABEL.TextScaled = true
1251
    TEXTLABEL.TextWrapped = true
1252
    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
1253
        for i = 1, 50 do
1254
            Swait()
1255
            STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
1256
            TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
1257
            TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
1258
        end
1259
        THEPART.Parent = nil
1260
    end),STATPART, TEXTLABEL)
1261
end
1262
 
1263
--//=================================\\
1264
--||            DAMAGING
1265
--\\=================================//
1266
 
1267
function Kill(Char)
1268
    local NewCharacter = IT("Model",Effects)
1269
    NewCharacter.Name = "Ow im ded ;-;"
1270
    for _, c in pairs(Char:GetDescendants()) do
1271
        if c:IsA("BasePart") and c.Transparency == 0 then
1272
            if c.Parent == Char then
1273
                getbloody(c,5)
1274
            end
1275
            c:BreakJoints()
1276
            c.Material = "Glass"
1277
            c.Color = C3(0.5,0,0)
1278
            c.CanCollide = true
1279
            c.Transparency = 0.3
1280
            if c:FindFirstChildOfClass("SpecialMesh") then
1281
                c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
1282
            end
1283
            if c.Name == "Head" then
1284
                c:ClearAllChildren()
1285
                c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
1286
            end
1287
            if c.ClassName == "MeshPart" then
1288
                c.TextureID = ""
1289
            end
1290
            if c:FindFirstChildOfClass("BodyPosition") then
1291
                c:FindFirstChildOfClass("BodyPosition"):remove()
1292
            end
1293
            if c:FindFirstChildOfClass("ParticleEmitter") then
1294
                c:FindFirstChildOfClass("ParticleEmitter"):remove()
1295
            end
1296
            c.Parent = NewCharacter
1297
            c.Name = "DeadPart"
1298
            c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
1299
            c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
1300
        end
1301
    end
1302
    Char:remove()
1303
    Debris:AddItem(NewCharacter,5)
1304
end
1305
 
1306
function ApplyAoE(POSITION,RANGE,BRUTAL)
1307
    local CHILDREN = workspace:GetDescendants()
1308
    for index, CHILD in pairs(CHILDREN) do
1309
        if CHILD.ClassName == "Model" and CHILD ~= Character then
1310
            local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1311
            if HUM then
1312
                local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1313
                if TORSO then
1314
                    if (TORSO.Position - POSITION).Magnitude <= RANGE then
1315
                        if BRUTAL == true then
1316
                            Kill(CHILD)
1317
                        else
1318
                            CHILD:BreakJoints()
1319
                        end
1320
                    end
1321
                end
1322
            end
1323
        end
1324
    end
1325
end
1326
 
1327
function BulletDetection(FROM,TO,BRUTAL)
1328
    local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
1329
    coroutine.resume(coroutine.create(function()
1330
        if AIMHIT ~= nil then
1331
            if AIMHIT.Parent ~= Character then
1332
                if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1333
                    if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
1334
                        if BRUTAL == true then
1335
                            Kill(AIMHIT.Parent)
1336
                        else
1337
                            getbloody(AIMHIT,15)
1338
                            AIMHIT.Parent:BreakJoints()
1339
                            if AIMHIT.Name == "Head" then
1340
                                AIMHIT.Name = "HEADSHOT"
1341
                                AIMHIT:remove()
1342
                            end
1343
                        end
1344
                    else
1345
                        if BRUTAL == true then
1346
                            Kill(AIMHIT.Parent.Parent)
1347
                        else
1348
                            AIMHIT.Parent.Parent:BreakJoints()
1349
                        end
1350
                    end
1351
                end
1352
            end
1353
        end
1354
    end))
1355
    SpawnTrail(FROM,AIMPOS)
1356
    return AIMHIT,AIMPOS,NORMAL
1357
end
1358
 
1359
--//=================================\\
1360
--||    ATTACK FUNCTIONS AND STUFF
1361
--\\=================================//
1362
 
1363
function Unload()
1364
    ATTACK = true
1365
    Rooted = false
1366
    repeat
1367
        local GYRO = IT("BodyGyro",RootPart)
1368
        GYRO.D = 175
1369
        GYRO.P = 20000
1370
        GYRO.MaxTorque = VT(0,40000,0)
1371
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1372
        if COMBO == 1 then
1373
            COMBO = 2
1374
            for i=0, 0, 0.1 / Animation_Speed do
1375
                Swait()
1376
                GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1377
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1378
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1379
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1380
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1381
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1382
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1383
            end
1384
            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1385
            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1386
            CreateSound(268761947, LeftHole, 7, 1, false)
1387
            BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
1388
            for i=0, 0, 0.1 / Animation_Speed do
1389
                Swait()
1390
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1391
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1392
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1393
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1394
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1395
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1396
            end
1397
        elseif COMBO == 2 then
1398
            COMBO = 1
1399
            for i=0, 0.1, 0.1 / Animation_Speed do
1400
                Swait()
1401
                GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1402
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
1403
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
1404
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1405
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1406
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1407
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1408
            end
1409
            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1410
            WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1411
            CreateSound(268761947, RightHole, 7, 1, false)
1412
            BulletDetection(RightHole.Position,Mouse.Hit.p,false)
1413
            for i=0, 0.1, 0.1 / Animation_Speed do
1414
                Swait()
1415
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
1416
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
1417
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1418
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1419
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1420
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1421
            end
1422
        end
1423
        GYRO:remove()
1424
    until KEYHOLD == false
1425
    ATTACK = false
1426
    Rooted = false
1427
end
1428
function Psyo()
1429
    if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1430
        local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1431
        local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1432
        if TORSO and HUM.Health > 0 then
1433
            ATTACK = true
1434
            Rooted = false
1435
            local GYRO = IT("BodyGyro",RootPart)
1436
            GYRO.D = 275
1437
            GYRO.P = 20000
1438
            GYRO.MaxTorque = VT(0,40000,0)
1439
            for i=0, 0.8, 0.1 / Animation_Speed do
1440
                Swait()
1441
                GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1442
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1443
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1444
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1445
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1446
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1447
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1448
            end        
1449
            local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
1450
            MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
1451
            local grav = Instance.new("BodyPosition",TORSO)
1452
            grav.D = 1500
1453
            grav.P = 20000
1454
            grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1455
            grav.position = TORSO.Position+VT(0,15,0)
1456
            Debris:AddItem(grav,10)
1457
            Debris:AddItem(MAGIC,10)
1458
            CreateSound(429459101, Torso, 7, 1, false)
1459
            CreateSound(429459101, TORSO, 7, 1, false)
1460
            for i=0, 1, 0.1 / Animation_Speed do
1461
                Swait()
1462
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1463
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1464
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1465
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1466
                RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1467
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1468
            end
1469
            GYRO:remove()
1470
            ATTACK = false
1471
            Rooted = false
1472
        end
1473
    end
1474
end
1475
function Cleave()
1476
    ATTACK = true
1477
    Rooted = false
1478
    local TARGET = nil
1479
    local TORS = nil
1480
    local GYRO = IT("BodyGyro",RootPart)
1481
    GYRO.D = 175
1482
    GYRO.P = 20000
1483
    GYRO.MaxTorque = VT(0,40000,0)
1484
    GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1485
    local RANGE = 5
1486
    CreateSound(541909867, Torso, 7, 1, false)
1487
    WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1488
    for i=0, 1, 0.1 / Animation_Speed do
1489
        Swait()
1490
        RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
1491
        GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
1492
        local CHILDREN = workspace:GetDescendants()
1493
        for index, CHILD in pairs(CHILDREN) do
1494
            if CHILD.ClassName == "Model" and CHILD ~= Character then
1495
                local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1496
                if HUM then
1497
                    local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1498
                    if TORSO then
1499
                        if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
1500
                            RANGE = (TORSO.Position - LeftHole.Position).Magnitude
1501
                            TARGET = HUM
1502
                            TORS = TORSO
1503
                        end
1504
                    end
1505
                end
1506
            end
1507
        end
1508
        if TARGET then
1509
            break
1510
        end
1511
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
1512
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
1513
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1514
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1515
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1516
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1517
    end
1518
    GYRO:remove()
1519
    if TORS and TARGET then
1520
        CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
1521
        Rooted = true
1522
        local BODYPOSITION = IT("BodyPosition", TORS)
1523
        BODYPOSITION.P = 2000
1524
        BODYPOSITION.D = 100
1525
        BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
1526
        for i=0, 1, 0.1 / Animation_Speed do
1527
            Swait()
1528
            TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1529
            BODYPOSITION.Position = TORS.Position
1530
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1531
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1532
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1533
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1534
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1535
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1536
        end
1537
        for i=0, 0.4, 0.1 / Animation_Speed do
1538
            Swait()
1539
            TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1540
            BODYPOSITION.Position = TORS.Position
1541
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1542
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1543
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1544
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1545
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1546
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1547
        end
1548
        local LOOP = 0
1549
        local LOOP2 = 0
1550
        for i=0, 5, 0.1 / Animation_Speed do
1551
            Swait()
1552
            LOOP = LOOP + 1
1553
            TORS.Anchored = true
1554
            LOOP2 = LOOP2 + 1
1555
            if LOOP2 >= 5 then
1556
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1557
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1558
                CreateSound(268761947, RightHole, 7, 1, false)
1559
                SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
1560
                LOOP2 = 0
1561
                getbloody(TORS,1)
1562
            end
1563
            TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
1564
            BODYPOSITION.Position = TORS.Position
1565
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1566
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1567
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1568
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1569
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1570
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1571
        end
1572
        BODYPOSITION:remove()
1573
        if TORS then
1574
            TORS.Anchored = false
1575
            Kill(TORS.Parent)
1576
        end
1577
    end
1578
    ATTACK = false
1579
    Rooted = false
1580
end
1581
function Lock_n_Load()
1582
    if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1583
        local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1584
        local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1585
        if TORSO and HUM.Health > 0 then
1586
            CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
1587
            ATTACK = true
1588
            Rooted = true
1589
            local GYRO = IT("BodyGyro",RootPart)
1590
            GYRO.D = 175
1591
            GYRO.P = 20000
1592
            GYRO.MaxTorque = VT(0,40000,0)
1593
            if COMBO == 1 then
1594
                COMBO = 2
1595
                for i=0, 1, 0.1 / Animation_Speed do
1596
                    Swait()
1597
                    GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1598
                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1599
                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1600
                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1601
                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1602
                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1603
                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1604
                end
1605
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1606
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1607
                CreateSound(268761947, LeftHole, 7, 1, false)
1608
                BulletDetection(LeftHole.Position,TORSO.Position,false)
1609
                for i=0, 0.4, 0.1 / Animation_Speed do
1610
                    Swait()
1611
                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1612
                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1613
                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1614
                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1615
                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1616
                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1617
                end
1618
            elseif COMBO == 2 then
1619
                COMBO = 1
1620
                for i=0, 1, 0.1 / Animation_Speed do
1621
                    Swait()
1622
                    GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1623
                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
1624
                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
1625
                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1626
                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1627
                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1628
                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1629
                end
1630
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1631
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1632
                CreateSound(268761947, RightHole, 7, 1, false)
1633
                BulletDetection(RightHole.Position,TORSO.Position,false)
1634
                for i=0, 0.4, 0.1 / Animation_Speed do
1635
                    Swait()
1636
                    RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
1637
                    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
1638
                    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1639
                    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1640
                    RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1641
                    LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1642
                end
1643
            end
1644
            GYRO:remove()
1645
            ATTACK = false
1646
            Rooted = false
1647
        end
1648
    end
1649
end
1650
function Morning_Star()
1651
    ATTACK = true
1652
    Rooted = true
1653
    CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
1654
    for i=0, 1, 0.1 / Animation_Speed do
1655
        Swait()
1656
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1657
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1658
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1659
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1660
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1661
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1662
    end
1663
    coroutine.resume(coroutine.create(function()
1664
        local POS = Mouse.Hit.p
1665
        local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
1666
        MakeForm(RAY,"Cyl")
1667
        local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
1668
        MakeForm(SPHERE,"Ball")
1669
        local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
1670
        MakeForm(SHIELD,"Ball")
1671
        SHIELD.CFrame = CF(POS)
1672
        RAY.CFrame = CF(POS)
1673
        SPHERE.CFrame = CF(POS)
1674
        CreateSound(440145570, SPHERE, 10, 0.8, false)
1675
        CreateSound(415700134, SPHERE, 10, 0.8, false)
1676
        for i = 1, 200 do
1677
            Swait()
1678
            WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1679
            RAY.Size = RAY.Size + VT(0.05,0,0.05)
1680
            SPHERE.Size = SPHERE.Size + VT(2,2,2)
1681
            SHIELD.Size = SPHERE.Size + VT(3,3,3)
1682
            ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
1683
        end
1684
        for i = 1, 45 do
1685
            Swait()
1686
            RAY.Transparency = RAY.Transparency + 1/45
1687
            SPHERE.Transparency = RAY.Transparency
1688
            SHIELD.Transparency = SPHERE.Transparency + 1/45
1689
        end
1690
        RAY:remove()
1691
        SHIELD:remove()
1692
        SPHERE:remove()
1693
    end))
1694
    for i=0, 1, 0.1 / Animation_Speed do
1695
        Swait()
1696
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1697
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1698
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1699
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1700
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1701
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1702
    end
1703
    ATTACK = false
1704
    Rooted = false
1705
end
1706
function Deathbound()
1707
    CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
1708
    ATTACK = true
1709
    Rooted = true
1710
    for i=0, 1, 0.1 / Animation_Speed do
1711
        Swait()
1712
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1713
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1714
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1715
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1716
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1717
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1718
    end
1719
    local DONE = false
1720
    local GATE = nil
1721
    local GATESPIN = true
1722
    coroutine.resume(coroutine.create(function()
1723
        repeat
1724
            Swait()
1725
            if GATE ~= nil then
1726
                GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
1727
            end
1728
        until GATESPIN == false
1729
    end))
1730
    coroutine.resume(coroutine.create(function()
1731
        repeat
1732
            Swait()
1733
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1734
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1735
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1736
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1737
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1738
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1739
        until DONE == true
1740
        Swait(50)
1741
        for i = 1, 35 do
1742
            Swait(4)
1743
            local FIRED = false
1744
            local CHILDREN = workspace:GetDescendants()
1745
            for index, CHILD in pairs(CHILDREN) do
1746
                if CHILD.ClassName == "Model" and CHILD ~= Character then
1747
                    local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1748
                    if HUM then
1749
                        local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1750
                        if TORSO then
1751
                            if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
1752
                                local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
1753
                                local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
1754
                                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
1755
                                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1756
                                SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
1757
                                Kill(CHILD)
1758
                                FIRED = true
1759
                                break
1760
                            end
1761
                        end
1762
                    end
1763
                end
1764
            end
1765
            if FIRED == false then
1766
                local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
1767
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
1768
                WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1769
                SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
1770
                local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
1771
                if HITBOD ~= nil then
1772
                    if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
1773
                        Kill(HITBOD.Parent)
1774
                    end
1775
                end
1776
            end
1777
        end
1778
        for i = 1, 45 do
1779
            Swait()
1780
            GATE.Size = GATE.Size - VT(3,0,3)
1781
        end
1782
        GATESPIN = false
1783
        GATE:remove()
1784
    end))
1785
    Swait(15)
1786
    local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1787
    GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
1788
    local DECAL = IT("Decal",GATE)
1789
    DECAL.Texture = "http://www.roblox.com/asset/?id=70345333"
1790
    DECAL.Face = "Top"
1791
    GATE.CFrame = CF(HITPOS)
1792
    CreateSound(160772554, GATE, 7, 1.3, false)
1793
    for i = 1, 45 do
1794
        Swait()
1795
        GATE.Size = GATE.Size + VT(3,0,3)
1796
    end
1797
    CreateSound(268761947, RightHole, 7, 1, false)
1798
    CreateSound(268761947, LeftHole, 7, 1, false)
1799
    WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1800
    WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1801
    ATTACK = false
1802
    Rooted = false
1803
    DONE = true
1804
end
1805
function Execute()
1806
    ATTACK = true
1807
    Rooted = false
1808
    local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
1809
    Part.Color = C3(0,0,0)
1810
    MakeForm(Part,"Wedge")
1811
    Part.CanCollide = true
1812
    CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
1813
    for i=0, 1, 0.1 / Animation_Speed do
1814
        Swait()
1815
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
1816
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
1817
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1818
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1819
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1820
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1821
    end
1822
    Trail.Enabled = true
1823
    CreateSound(541909867, RightBarrel, 7, 1, false)
1824
    local TOCH = Part.Touched:Connect(function(hit)
1825
        if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
1826
            Kill(hit.Parent)
1827
        end
1828
    end)
1829
    for i=0, 0.35, 0.1 / Animation_Speed do
1830
        Swait()
1831
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
1832
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
1833
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1834
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1835
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1836
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1837
    end
1838
    TOCH:disconnect()
1839
    Trail.Enabled = true
1840
    for i=0, 0.35, 0.1 / Animation_Speed do
1841
        Swait()
1842
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
1843
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
1844
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1845
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1846
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1847
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1848
    end
1849
    Part:remove()
1850
    ATTACK = false
1851
    Rooted = false
1852
end
1853
 
1854
--//=================================\\
1855
--||      ASSIGN THINGS TO KEYS
1856
--\\=================================//
1857
 
1858
function MouseDown(Mouse)
1859
    if ATTACK == false then
1860
        Execute()
1861
    end
1862
end
1863
 
1864
function MouseUp(Mouse)
1865
HOLD = false
1866
end
1867
 
1868
function KeyDown(Key)
1869
    KEYHOLD = true
1870
    if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1871
        if Key == "z" and ATTACK == false then
1872
            Unload()
1873
   
1874
        elseif Key == "b" and ATTACK == false then
1875
            Psyo()
1876
   
1877
        elseif Key == "c" and ATTACK == false then
1878
            Cleave()
1879
   
1880
        elseif Key == "v" and ATTACK == false then
1881
            Lock_n_Load()
1882
   
1883
        elseif Key == "g" and ATTACK == false then
1884
            Deathbound()
1885
   
1886
        elseif Key == "x" and ATTACK == false then
1887
            Morning_Star()
1888
   
1889
        elseif Key == "t" then
1890
            CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
1891
        elseif Key == "1" and ATTACK == false then
1892
            if CHOICE ~= 1 then
1893
                CHOICE = 1
1894
                sick:Play()
1895
            end
1896
        elseif Key == "2" and ATTACK == false then
1897
            if CHOICE ~= 2 then
1898
                CHOICE = 2
1899
                sick:Play()
1900
            end
1901
        elseif Key == "3" and ATTACK == false then
1902
            if CHOICE ~= 3 then
1903
                CHOICE = 3
1904
                sick:Play()
1905
            end
1906
        elseif Key == "4" and ATTACK == false then
1907
            if CHOICE ~= 4 then
1908
                CHOICE = 4
1909
                sick:Play()
1910
            end        
1911
        end
1912
    end
1913
end
1914
 
1915
function KeyUp(Key)
1916
    if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
1917
        KEYHOLD = false
1918
    end
1919
end
1920
 
1921
    Mouse.Button1Down:connect(function(NEWKEY)
1922
        MouseDown(NEWKEY)
1923
    end)
1924
    Mouse.Button1Up:connect(function(NEWKEY)
1925
        MouseUp(NEWKEY)
1926
    end)
1927
    Mouse.KeyDown:connect(function(NEWKEY)
1928
        KeyDown(NEWKEY)
1929
    end)
1930
    Mouse.KeyUp:connect(function(NEWKEY)
1931
        KeyUp(NEWKEY)
1932
    end)
1933
 
1934
--//=================================\\
1935
--\\=================================//
1936
 
1937
 
1938
function unanchor()
1939
    if UNANCHOR == true then
1940
        g = Character:GetChildren()
1941
        for i = 1, #g do
1942
            if g[i].ClassName == "Part" then
1943
                g[i].Anchored = false
1944
            end
1945
        end
1946
    end
1947
end
1948
 
1949
 
1950
--//=================================\\
1951
--||    WRAP THE WHOLE SCRIPT UP
1952
--\\=================================//
1953
 
1954
Humanoid.Changed:connect(function(Jump)
1955
    if Jump == "Jump" and (Disable_Jump == true) then
1956
        Humanoid.Jump = false
1957
    end
1958
end)
1959
 
1960
while true do
1961
    Swait()
1962
    Humanoid.HipHeight = 1.5
1963
    script.Parent = WEAPONGUI
1964
    ANIMATE.Parent = nil
1965
    if Humanoid then
1966
        local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1967
        IDLEANIMATION:Play()
1968
    end
1969
    SINE = SINE + CHANGE
1970
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1971
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1972
    local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1973
    if ATTACK == false then
1974
        if TORSOVELOCITY < 1 then
1975
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1976
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1977
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1978
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1979
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1980
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1981
        elseif TORSOVELOCITY > 1 then
1982
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1983
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1984
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1985
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1986
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1987
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1988
        end
1989
    end
1990
    RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
1991
    LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
1992
    unanchor()
1993
    Humanoid.MaxHealth = "inf"
1994
    Humanoid.Health = "inf"
1995
    if Rooted == false then
1996
        Disable_Jump = false
1997
        Humanoid.WalkSpeed = Speed
1998
    elseif Rooted == true then
1999
        Disable_Jump = true
2000
        Humanoid.WalkSpeed = 0
2001
    end
2002
    for _, c in pairs(Character:GetDescendants()) do
2003
        if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
2004
            c.Material = "Neon"
2005
            c.Color = C3(0,0,0)
2006
            if c:FindFirstChildOfClass("SpecialMesh") then
2007
                c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
2008
            end
2009
            if c == Head then
2010
                if c:FindFirstChild("face") then
2011
                    c.face:remove()
2012
                end
2013
            end
2014
        elseif c.ClassName == "Part" and c.Name == "Eye" then
2015
            c.Color = C3(0,0,255)
2016
            c.Material = "Neon"
2017
        elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
2018
            c:remove()
2019
        elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
2020
            c:remove()
2021
        end
2022
    end
2023
    refit()
2024
    Humanoid.Name = "Deadeyes"
2025
    sick.Parent = Torso
2026
    sick:resume()
2027
    sick.Volume = 5
2028
    sick.Pitch = 1
2029
    sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
2030
    if Head:FindFirstChildOfClass("Sound") then
2031
        Head:FindFirstChildOfClass("Sound"):remove()
2032
    end
2033
end
2034
 
2035
--//=================================\\
2036
--\\=================================//
2037
 
2038
 
2039
 
2040
 
2041
 
2042
--//====================================================\\--
2043
--||                     END OF SCRIPT
2044
--\\====================================================//--