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| 1 | - | Bullet Hell Artistry #3 - DoctorD |
| 1 | + | Bullet Hell Artistry #3 - Badz |
| 2 | For this contest I'm using a 25 point rating scale so I don't get fined. | |
| 3 | ||
| 4 | Danmaku Quality: 15/25 | |
| 5 | ||
| 6 | Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair. | |
| 7 | ||
| 8 | To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why. | |
| 9 | ||
| 10 | Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score. | |
| 11 | ||
| 12 | Aesthetics: 5/25 | |
| 13 | ||
| 14 | This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. | |
| 15 | ||
| 16 | Final Boss-ness: 5/25 | |
| 17 | ||
| 18 | 5 points will be dedicated to how well the character feels transformed into a final boss. It's a judgment of how their themes translate into a more "serious" fight. Mostly subjective, but I'll try to give detail about why I rated something highly/lowly in this category. | |
| 19 | ====================================================================================================================== | |
| 20 | ||
| 21 | - | Played as Flandre. |
| 21 | + | Played on Hard Mode. |
| 22 | ||
| 23 | - | The opening is weird. |
| 23 | + | Nonspell 1: Very solid start. 7.75/10. |
| 24 | ||
| 25 | - | Nonspell 1: This non is fine and why is she dancing. 6.5/10. |
| 25 | + | Spell 1: Also a solid pattern. The knives that come from behind aren't a surprise at all since they stay there spinning for a while. Good! 8/10. |
| 26 | ||
| 27 | - | Spell 1: Very slow to start but the pattern is...fine? Why is there a random jumpscare. 6/10. |
| 27 | + | Nonspell 2: Feels like hectic fun. 8/10. |
| 28 | ||
| 29 | - | Nonspell 2: Timed this one out. The pattern is fine but she goes around all over the place. 5.5/10. |
| 29 | + | Spell 2: Fun and fair spellcard. I like the warning indicators for the blue wolf heads. 8/10. |
| 30 | ||
| 31 | - | Spell 2: It's...fine? I don't like it very much but it's not super bad or anything. 6/10. |
| 31 | + | Nonspell 3: I quite like the idea behind this non, and it's immediately intuitive to dodge. 8.5/10. |
| 32 | ||
| 33 | - | Nonspell 3: Pretty solid pattern. 7/10. |
| 33 | + | Spell 3: You probably don't need to give THAT much time after the demonstration wave, but that's a minor flaw. This is still a fun pattern. Maybe not as interesting as some previous ones, but it's good. 7.5/10. |
| 34 | ||
| 35 | - | Spell 3: Also pretty solid. I think the stopping bullets are pretty abrupt, but it's a neat idea! 7/10. |
| 35 | + | Nonspell 4: Now this one resulted in me not actually dodging that many bullets - maybe I got lucky, but it was just chilling between lasers and ignoring bullet clusters for the most part. Still fine. 6.5/10. |
| 36 | ||
| 37 | - | Nonspell 4: Also a solid pattern. I admit I don't have a lot to say about these. 7/10. |
| 37 | + | Spell 4: Pretty easy once you understand the gimmick - looking at the spell named helped unironically. Tough if you don't just rotate in the center, but quite easy if you do. 7/10. |
| 38 | ||
| 39 | - | Spell 4: Pretty solid survival, too. Maybe too sluggish to start? 6.75/10. |
| 39 | + | Spell 5: Good multi-phase script ender. It's nice to fight a spell like this where the boss chases you around. 8/10. |
| 40 | ||
| 41 | - | Nonspell 5: Aimed bullets from weird-ass places. Also fine! 7/10. |
| 41 | + | Danmaku Score: 7.69/10 (scaled to 11.54/15) |
| 42 | ====================================================================================================================== | |
| 43 | - | Spell 5: Why is the cutin that. Why are there teeth. The pattern is fine though! 7/10. |
| 43 | + | |
| 44 | Aesthetically, I'd say this script is a decent bit above average. Nothing groundbreaking, but it's aesthetically pleasing and cohesive. 3.5/5. | |
| 45 | - | Spell 6: wtf. Anyway, the earlier lasers are so big they're kind of weird? But the last phase is quite interesting. 7/10. |
| 45 | + | |
| 46 | ||
| 47 | - | Danmaku Score: 6.61/10 (scaled to 9.92/15) |
| 47 | + | I think the script's final boss-ness is a bit above average. Patterns are very short for a final boss, but the last pattern is good enough to elevate you above averager. 2.75/5. |
| 48 | ||
| 49 | OVERALL SCORE 11.54 + 3.5 + 2.75 = 17.79/25 |