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math.randomseed(tick() % 1 * 1e6)
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sky = coroutine.create(function()
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	while wait(0.3) do
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		s = Instance.new("Sky",game.Lighting)
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		s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = "rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408","rbxassetid://201208408"
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		s.CelestialBodiesShown = false
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	end
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end)
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del = coroutine.create(function()
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	while wait(0.3) do
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		for i,v in pairs(workspace:GetChildren()) do
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			if v:IsA("Model") then
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				v:Destroy()
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			end
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		end
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	end
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end)
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for i,v in pairs(game.Players:GetChildren()) do
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end
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noises = {'rbxassetid://230287740','rbxassetid://271787597','rbxassetid://153752123','rbxassetid://271787503'}
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sound = coroutine.create(function()
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	a = Instance.new("Sound",workspace)
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	a.SoundId = "rbxassetid://141509625"
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	a.Name = "RAINING MEN"
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	a.Volume = 58359
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	a.Looped = true
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	a:Play()
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	while wait(0.2) do
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		rainin = workspace:FindFirstChild("RAINING MEN")
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		if not rainin then
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			a = Instance.new("Sound",workspace)
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			a.SoundId = "rbxassetid://141509625"
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			a.Name = "RAINING MEN"
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			a.Volume = 58359
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			a.Looped = true
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			a:Play()
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		end
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	end
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end)
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msg = coroutine.create(function()
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	while wait(0.4) do
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		msg = Instance.new("Message",workspace)
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		msg.Text = "ITS RAINING MEN!"
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		msg.Text = "get toadroasted you bacon haired bozos"
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		wait(0.4)
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		msg:Destroy()
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	end
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end) 
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rain = coroutine.create(function()
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	while wait(0) do
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		part = Instance.new("Part",workspace)
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		part.Name = "Toad"
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		mesh = Instance.new("SpecialMesh",part)
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		sound = Instance.new("Sound",workspace)
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		part.CanCollide = false
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		part.Size = Vector3.new(440,530,380)
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		part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000))
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		sound.SoundId = noises[math.random(1,#noises)]
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		sound:Play()
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		sound.Ended:connect(function()
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			sound:Destroy()
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		end)
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		mesh.MeshType = "FileMesh"
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		mesh.MeshId = "rbxassetid://430210147"
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		mesh.TextureId = "rbxassetid://430210159"
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	end
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end)
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coroutine.resume(sky)
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coroutine.resume(del)
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coroutine.resume(sound)
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coroutine.resume(msg)
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coroutine.resume(rain)