View difference between Paste ID: jTKUAxZU and 4HcRg6SJ
SHOW: | | - or go back to the newest paste.
1
print([[
2
___________________________________
3
  
4
Kyutatsuki13's Chara script
5
Build 0002
6
Don't even mind why I did this, it was a challenge !
7
  
8
___________________________________
9
]])
10
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
11
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
12
do
13
	print("FE Compatibility code by Mokiros")
14-
local p = game:GetService("Players").LocalPlayer 
14+
	script.Parent = Player.Character
15
16-
local mouse = p:GetMouse()
16+
	--RemoteEvent for communicating
17
	local Event = Instance.new("RemoteEvent")
18
	Event.Name = "UserInput_Event"
19
20
	--Fake event to make stuff like Mouse.KeyDown work
21
	local function fakeEvent()
22
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
23
		t.connect = t.Connect
24
		return t
25
	end
26
27
	--Creating fake input objects with fake variables
28
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
29
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
30
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
31
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
32
	end}
33
	--Merged 2 functions into one by checking amount of arguments
34
	CAS.UnbindAction = CAS.BindAction
35
36
	--This function will trigger the events that have been :Connect()'ed
37
	local function te(self,ev,...)
38
		local t = m[ev]
39
		if t and t._fakeEvent and t.Function then
40
			t.Function(...)
41
		end
42
	end
43
	m.TrigEvent = te
44
	UIS.TrigEvent = te
45
46
	Event.OnServerEvent:Connect(function(plr,io)
47
	    if plr~=Player then return end
48
		if io.isMouse then
49
			m.Target = io.Target
50
			m.Hit = io.Hit
51
		else
52
			local b = io.UserInputState == Enum.UserInputState.Begin
53
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
54
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
55
			end
56
			for _,t in pairs(CAS.Actions) do
57
				for _,k in pairs(t.Keys) do
58
					if k==io.KeyCode then
59
						t.Function(t.Name,io.UserInputState,io)
60
					end
61
				end
62
			end
63
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
64
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
65
	    end
66
	end)
67
	Event.Parent = NLS([==[
68
	local Player = game:GetService("Players").LocalPlayer
69
	local Event = script:WaitForChild("UserInput_Event")
70
71
	local UIS = game:GetService("UserInputService")
72
	local input = function(io,a)
73
		if a then return end
74
		--Since InputObject is a client-side instance, we create and pass table instead
75
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
76
	end
77
	UIS.InputBegan:Connect(input)
78
	UIS.InputEnded:Connect(input)
79
80
	local Mouse = Player:GetMouse()
81
	local h,t
82
	--Give the server mouse data 30 times every second, but only if the values changed
83
	--If player is not moving their mouse, client won't fire events
84
	while wait(1/30) do
85
		if h~=Mouse.Hit or t~=Mouse.Target then
86
			h,t=Mouse.Hit,Mouse.Target
87
			Event:FireServer({isMouse=true,Target=t,Hit=h})
88
		end
89
	end]==],Player.Character)
90
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
91
end
92
93
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
94
95
Player= owner
96
local char = p.Character
97
local larm = char:WaitForChild("Left Arm")
98
local rarm = char:WaitForChild("Right Arm")
99
local lleg = char:WaitForChild("Left Leg")
100
local rleg = char:WaitForChild("Right Leg")
101
local hed = char:WaitForChild("Head")
102
local torso = char:WaitForChild("Torso")
103
local root = char:WaitForChild("HumanoidRootPart")
104
local hum = char:FindFirstChildOfClass("Humanoid")
105
local debris = game:GetService("Debris")
106
local input = game:GetService("UserInputService")
107
local run = game:GetService("RunService")
108
local rs = run.RenderStepped
109
local wingpose = "Idle"
110
local DebrisModel = Instance.new("Model",char)
111
DebrisModel.Name = "Debris"
112
repeat rs:wait() until p.CharacterAppearanceLoaded
113
114
noidle = false
115
shift = false
116
control = false
117
no_nosound_able = false
118
kills = 0
119
120
----------------------------------------------------------------------------
121
122
function rswait(value)
123
  if value ~= nil and value ~= 0 then
124
    for i=1,value do
125
     rs:wait()
126
    end
127
  else
128
    rs:wait()
129
  end
130
end
131
132
----------------------------------------------------------------------------
133
134
local timeposition = 0
135
136
function music(id)
137
if not torso:FindFirstChild("MusicRuin") then
138
soundz = Instance.new("Sound",torso)
139
end
140
soundz.Volume = 10
141
soundz.Name = "MusicRuin"
142
soundz.Looped = true
143
soundz.PlaybackSpeed = 1
144
soundz.SoundId = "rbxassetid://"..id
145
soundz:Stop()
146
soundz:Play()
147
if no_nosound_able == true then
148
soundz.TimePosition = timeposition
149
end
150
end
151
152
----------------------------------------------------------------------------
153
154
function lerp(a, b, t)
155
  return a + (b - a)*t
156
end
157
158
----------------------------------------------------------------------------
159
160
function Lerp(c1,c2,al)
161
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
162
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
163
  for i,v in pairs(com1) do
164
    com1[i] = v+(com2[i]-v)*al
165
  end
166
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
167
end
168
169
----------------------------------------------------------------------------
170
171
function slerp(a, b, t)
172
  dot = a:Dot(b)
173
  if dot > 0.99999 or dot < -0.99999 then
174
    return t <= 0.5 and a or b
175
  else
176
    r = math.acos(dot)
177
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
178
  end
179
end
180
181
----------------------------------------------------------------------------
182
183
function clerp(c1,c2,al)
184
185
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
186
187
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
188
189
  for i,v in pairs(com1) do
190
191
    com1[i] = lerp(v,com2[i],al)
192
193
  end
194
195
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
196
197
end
198
199
----------------------------------------------------------------------------
200
201
function findAllNearestTorso(pos,dist)
202
    local list = workspace:children()
203
    local torso = {}
204
    local temp = nil
205
    local human = nil
206
    local temp2 = nil
207
    for x = 1, #list do
208
        temp2 = list[x]
209
        if (temp2.className == "Model") and (temp2 ~= char) then
210
            temp = temp2:findFirstChild("Torso")
211
            human = temp2:findFirstChildOfClass("Humanoid")
212
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
213
                if (temp.Position - pos).magnitude < dist then
214
                    table.insert(torso,temp)
215
                    dist = (temp.Position - pos).magnitude
216
                end
217
            end
218
        end
219
    end
220
    return torso
221
end
222
223
----------------------------------------------------------------------------
224
225
function checkIfNotPlayer(model)
226
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
227
return true
228
else
229
return false
230
end
231
end
232
233
----------------------------------------------------------------------------
234
235
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
236
237
  local wld = Instance.new("Weld", wp1)
238
239
  wld.Part0 = wp0
240
241
  wld.Part1 = wp1
242
243
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
244
245
  return wld
246
247
end
248
249
function weld(model)
250
  local parts,last = {}
251
  local function scan(parent)
252
    for _,v in pairs(parent:GetChildren()) do
253
      if (v:IsA("BasePart")) then
254
        if (last) then
255
          local w = Instance.new("Weld")
256
          w.Name = ("%s_Weld"):format(v.Name)
257
          w.Part0,w.Part1 = last,v
258
          w.C0 = last.CFrame:inverse()
259
          w.C1 = v.CFrame:inverse()
260
          w.Parent = last
261
        end
262
        last = v
263
        table.insert(parts,v)
264
      end
265
      scan(v)
266
    end
267
  end
268
  scan(model)
269
  for _,v in pairs(parts) do
270
        v.Anchored = false
271
        v.Locked = true
272
        v.Anchored = false
273
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
274
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
275
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
276
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
277
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
278
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
279
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
280
  end
281
end
282
283
----------------------------------------------------------------------------
284
285
function calculate(part,asd)
286
local Head = hed
287
local RightShoulder = asd
288
local RightArm = part
289
local MousePosition = mouse.Hit.p
290
local ToMouse = (MousePosition - Head.Position).unit
291
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
292
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
293
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
294
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
295
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
296
if tostring(LateralAngle) == "-1.#IND" then
297
LateralAngle = 0
298
end
299
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
300
if LateralAngle > (math.pi / 2) then
301
LateralAngle = (math.pi / 2)
302
local Torso = root
303
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
304
if Point.Z > 0 then
305
if Point.X > -0 and RightArm == rarm then
306
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
307
elseif Point.X < 0 and RightArm == rarm then
308
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
309
end
310
end
311
end
312
if Cross.Y < 0 then
313
LateralAngle = -LateralAngle
314
end
315
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
316
end
317
318
----------------------------------------------------------------------------
319
320
function sound(id,position,vol,pitch,start,finish)
321
  coroutine.resume(coroutine.create(function()
322
323
  local part = Instance.new("Part",workspace)
324
  part.Position = position
325
  part.Size = Vector3.new(0,0,0)
326
  part.CanCollide = false
327
  part.Transparency = 1
328
329
  local sound = Instance.new("Sound",part)
330
331
  sound.SoundId = "rbxassetid://"..id
332
333
  repeat rs:wait() until sound.IsLoaded
334
  
335
  if vol ~= nil then
336
    sound.Volume = vol
337
  end
338
339
  if pitch ~= nil then
340
    sound.PlaybackSpeed = pitch
341
  end
342
343
  if start ~= nil then
344
    sound.TimePosition = start
345
  end
346
347
  if finish ~= nil then
348
    debris:AddItem(part,finish-start)
349
  else
350
    debris:AddItem(part,sound.TimeLength)
351
  end
352
  
353
  sound:Play()  
354
355
  return sound
356
357
  end))
358
end
359
360
----------------------------------------------------------------------------
361
362
function computeDirection(vec)
363
local lenSquared = vec.magnitude * vec.magnitude
364
local invSqrt = 1 / math.sqrt(lenSquared)
365
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
366
end
367
368
----------------------------------------------------------------------------
369
370
local shaking = 0
371
function shake(num) if num > shaking then shaking = num end end
372
game:GetService("RunService").RenderStepped:connect(function()
373
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
374
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
375
end)
376
377
plr = game:GetService("Players").LocalPlayer
378
DebrisModel = Instance.new("Model",plr.Character)
379
DebrisModel.Name = "DebrisModel"
380
381
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
382
 
383
 local part = Instance.new("Part",DebrisModel)
384
  part.Anchored = true
385
  part.CanCollide = false
386
  part.Size = Vector3.new(1,1,1)
387
  part.Transparency = transparency
388
  part.Material = material
389
  part.Color = color
390
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
391
 
392
 local partmesh = Instance.new("SpecialMesh",part)
393
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
394
  partmesh.Scale = size
395
 
396
 local pvalue = Instance.new("Vector3Value",part)
397
  pvalue.Name = "Position"
398
  pvalue.Value = part.Position
399
 
400
 local svalue = Instance.new("Vector3Value",part)
401
  svalue.Name = "Size"
402
  svalue.Value = sizechange
403
404
 local rvalue = Instance.new("Vector3Value",part)
405
  rvalue.Name = "Rotation"
406
  rvalue.Value = rotationchange
407
  
408
 local tvalue = Instance.new("NumberValue",part)
409
  tvalue.Name = "Transparency"
410
  tvalue.Value = transparencychange
411
412
 local avalue = Instance.new("NumberValue",part)
413
  avalue.Name = "Acceleration"
414
  avalue.Value = acceleration
415
 
416
 part.Name = "EFFECT"
417
 
418
 return part
419
420
end
421
422
game:GetService("RunService").RenderStepped:connect(function()
423
424
425
 if not plr.Character:FindFirstChild("DebrisModel") then
426
  DebrisModel = Instance.new("Model",plr.Character)
427
  DebrisModel.Name = "DebrisModel"
428
 end
429
430
 for i,v in pairs(DebrisModel:GetChildren()) do
431
  if v:IsA("BasePart") and v.Name == "EFFECT" then
432
   local pvalue = v:FindFirstChild("Position").Value
433
   local svalue = v:FindFirstChild("Size").Value
434
   local rvalue = v:FindFirstChild("Rotation").Value
435
   local tvalue = v:FindFirstChild("Transparency").Value
436
   local avalue = v:FindFirstChild("Acceleration").Value
437
   local mesh = v:FindFirstChild("Mesh")
438
   mesh.Scale = mesh.Scale + svalue
439
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
440
   v.Transparency = v.Transparency + tvalue
441
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
442
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
443
     v:Destroy()
444
   end
445
  end
446
 end
447
448
449
end)
450
451
----------------------------------------------------------------------------
452
skin_color = BrickColor.new("Light orange")
453
p:ClearCharacterAppearance()
454
--hed:WaitForChild("face"):Destroy()
455
456
----------------------------------------------------------------------------
457
music(540857600)
458
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
459
460
local size = 1
461
462
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
463
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
464
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
465
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
466
newWeld(torso, hed, 0, 1.5*size, 0)
467
newWeld(torso, lleg, -0.5*size, -1, 0)
468
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
469
newWeld(torso, rleg, 0.5*size, -1*size, 0)
470
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
471
newWeld(root, torso, 0, -1*size, 0)
472
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
473
474
emitters={}
475
for i,v in pairs(char:GetChildren()) do
476
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
477
local emitter = Instance.new("ParticleEmitter",v)
478
emitter.LightEmission = 1
479
emitter.Transparency = NumberSequence.new(0.95,1)
480
emitter.Size = NumberSequence.new(2,5)
481
emitter.SpreadAngle = Vector2.new(360,360)
482
emitter.Speed = NumberRange.new(1)
483
emitter.Lifetime = NumberRange.new(0.75)
484
emitter.Texture = "rbxassetid://133619974"
485
emitter.Rate = 20
486
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
487
emitter.LockedToPart = true
488
table.insert(emitters,emitter)
489
end
490
end
491
----------------------------------------------------------------------------------------
492
hair = Instance.new("Part",char)
493
hair.Color = Color3.fromRGB(30,10,0)
494
hair.CanCollide = false
495
meshhair = Instance.new("SpecialMesh",hair)
496
meshhair.MeshId = "rbxassetid://431809364"
497
meshhair.Scale = Vector3.new(1,1,1)*1.1
498
newWeld(hed,hair,0,0.22,0)
499
500
Model0 = Instance.new("Model")
501
Part1 = Instance.new("Part")
502
Part2 = Instance.new("Part")
503
Part3 = Instance.new("Part")
504
Part4 = Instance.new("Part")
505
Part5 = Instance.new("Part")
506
Part6 = Instance.new("Part")
507
Part7 = Instance.new("Part")
508
Model0.Parent = char
509
Part1.Parent = Model0
510
Part1.Anchored = true
511
Part1.CanCollide = false
512
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
513
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
514
Part1.BottomSurface = Enum.SurfaceType.Smooth
515
Part1.TopSurface = Enum.SurfaceType.Smooth
516
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
517
Part1.Color = Color3.new(0, 1, 0)
518
Part2.Parent = Model0
519
Part2.Anchored = true
520
Part2.CanCollide = false
521
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
522
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
523
Part2.BottomSurface = Enum.SurfaceType.Smooth
524
Part2.TopSurface = Enum.SurfaceType.Smooth
525
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
526
Part2.Color = Color3.new(0, 1, 0)
527
Part3.Parent = Model0
528
Part3.Anchored = true
529
Part3.CanCollide = false
530
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
531
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
532
Part3.BottomSurface = Enum.SurfaceType.Smooth
533
Part3.TopSurface = Enum.SurfaceType.Smooth
534
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
535
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
536
Part4.Parent = Model0
537
Part4.Anchored = true
538
Part4.CanCollide = false
539
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
540
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
541
Part4.BottomSurface = Enum.SurfaceType.Smooth
542
Part4.TopSurface = Enum.SurfaceType.Smooth
543
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
544
Part4.Color = Color3.new(0, 1, 0)
545
Part5.Parent = Model0
546
Part5.Anchored = true
547
Part5.CanCollide = false
548
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
549
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
550
Part5.BottomSurface = Enum.SurfaceType.Smooth
551
Part5.TopSurface = Enum.SurfaceType.Smooth
552
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
553
Part5.Color = Color3.new(0, 1, 0)
554
Part6.Name = "asd"
555
Part6.Parent = Model0
556
Part6.Transparency = 1
557
Part6.Anchored = true
558
Part6.CanCollide = false
559
Part6.Size = Vector3.new(2, 2, 1)
560
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
561
Part6.BottomSurface = Enum.SurfaceType.Smooth
562
Part6.TopSurface = Enum.SurfaceType.Smooth
563
Part6.Position = Vector3.new(87.5, 18, 83.5)
564
Part7.Parent = Model0
565
Part7.Anchored = true
566
Part7.CanCollide = false
567
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
568
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
569
Part7.BottomSurface = Enum.SurfaceType.Smooth
570
Part7.TopSurface = Enum.SurfaceType.Smooth
571
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
572
Part7.Color = Color3.new(0, 1, 0)
573
weld(Model0)
574
newWeld(torso,Model0.asd)
575
576
Model0 = Instance.new("Model")
577
Part1 = Instance.new("Part")
578
Part2 = Instance.new("Part")
579
Model0.Parent = char
580
Part1.Parent = Model0
581
Part1.Anchored = true
582
Part1.CanCollide = false
583
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
584
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
585
Part1.BottomSurface = Enum.SurfaceType.Smooth
586
Part1.TopSurface = Enum.SurfaceType.Smooth
587
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
588
Part1.Color = Color3.new(0, 1, 0)
589
Part2.Name = "asd"
590
Part2.Parent = Model0
591
Part2.Transparency = 1
592
Part2.Anchored = true
593
Part2.CanCollide = false
594
Part2.Size = Vector3.new(1, 2, 1)
595
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
596
Part2.BottomSurface = Enum.SurfaceType.Smooth
597
Part2.TopSurface = Enum.SurfaceType.Smooth
598
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
599
weld(Model0)
600
Model1=Model0:Clone()
601
Model1.Parent=char
602
newWeld(larm,Model0.asd,0,0,0)
603
newWeld(rarm,Model1.asd,0,0,0)
604
605
Model0 = Instance.new("Model")
606
Part1 = Instance.new("Part")
607
Part2 = Instance.new("Part")
608
Part3 = Instance.new("Part")
609
Model0.Parent = char
610
Part1.Parent = Model0
611
Part1.Anchored = true
612
Part1.CanCollide = false
613
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
614
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
615
Part1.BottomSurface = Enum.SurfaceType.Smooth
616
Part1.TopSurface = Enum.SurfaceType.Smooth
617
Part1.Position = Vector3.new(28, 17.125, 83.5)
618
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
619
Part2.Parent = Model0
620
Part2.Anchored = true
621
Part2.CanCollide = false
622
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
623
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
624
Part2.BottomSurface = Enum.SurfaceType.Smooth
625
Part2.TopSurface = Enum.SurfaceType.Smooth
626
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
627
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
628
Part3.Name = "asd"
629
Part3.Parent = Model0
630
Part3.Transparency = 1
631
Part3.Anchored = true
632
Part3.CanCollide = false
633
Part3.Size = Vector3.new(1, 2, 1)
634
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
635
Part3.BottomSurface = Enum.SurfaceType.Smooth
636
Part3.TopSurface = Enum.SurfaceType.Smooth
637
Part3.Position = Vector3.new(28, 18, 83.5)
638
weld(Model0)
639
Model1=Model0:Clone()
640
Model1.Parent=char
641
newWeld(lleg,Model0.asd,0,0,0)
642
newWeld(rleg,Model1.asd,0,0,0)
643
644
----------------------------------------------------------------------------
645
HitBox = Instance.new("Part",DebrisModel)
646
HitBox.Size = Vector3.new(0.5,0.5,2.45)
647
HitBox.CanCollide = false
648
HitBox:BreakJoints()
649
HitBox.Transparency = 1
650
newWeld(rarm,HitBox,0,-0.95,-1.9)
651
atch0 = Instance.new("Attachment",HitBox)
652
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
653
atch1 = Instance.new("Attachment",HitBox)
654
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
655
trail = Instance.new("Trail",HitBox)
656
trail.Attachment0 = atch0
657
trail.Attachment1 = atch1
658
trail.Lifetime = 0.2
659
trail.Enabled = true
660
trail.LightEmission = 1
661
trail.LightInfluence = 0
662
trail.Color = ColorSequence.new(Color3.new(1,0,0))
663
trail.Transparency = NumberSequence.new(0,1)
664
665
function ded(model)
666
kills = kills + 1
667
model.Archivable = true
668
model.Head:ClearAllChildren()
669
local clone = model:Clone()
670
clone.Parent = workspace
671
clone.Name = "DED"
672
model:Destroy()
673
clone:FindFirstChildOfClass("Humanoid"):Destroy()
674
local emitters={}
675
for i,v in pairs(clone:GetChildren()) do
676
if v:IsA("Accoutrement") then
677
v:Destroy()
678
end
679
if v:IsA("Part") then
680
v.Anchored = true
681
v.CanCollide = false
682
v.Transparency = 1
683
local emitter = Instance.new("ParticleEmitter",v)
684
emitter.LightEmission = 1
685
emitter.Transparency = NumberSequence.new(0,1)
686
emitter.Size = NumberSequence.new(0,0.8)
687
emitter.SpreadAngle = Vector2.new(360,360)
688
emitter.Speed = NumberRange.new(0.5)
689
emitter.Lifetime = NumberRange.new(0.75)
690
emitter.Texture = "rbxassetid://744949545"
691
emitter.Rate = 20
692
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
693
emitter.LockedToPart = false
694
table.insert(emitters,emitter)
695
end
696
end
697
delay(1, function()
698
sound(427025525,clone.Head.Position,10,1)
699
for i,v in pairs(emitters) do
700
v.Speed = NumberRange.new(4)
701
v.Acceleration = Vector3.new(0,10,0)
702
delay(0.5, function()
703
v.Enabled = false
704
debris:AddItem(clone,0.75)
705
end)
706
end
707
end)
708
end
709
710
local alreadytouched = {}
711
HitBox.Touched:connect(function(ht)
712
coroutine.resume(coroutine.create(function()
713
local hit = ht.Parent
714
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
715
local hurt = true
716
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
717
if hurt == true then
718
table.insert(alreadytouched,hit)
719
sound(388826051,ht.Position,10,1)
720
ded(hit)
721
end
722
end
723
end))
724
end)
725
726
function createknife()
727
Model0 = Instance.new("Model")
728
Part1 = Instance.new("Part")
729
BlockMesh2 = Instance.new("BlockMesh")
730
Part3 = Instance.new("Part")
731
BlockMesh4 = Instance.new("BlockMesh")
732
Part5 = Instance.new("Part")
733
Part6 = Instance.new("Part")
734
BlockMesh7 = Instance.new("BlockMesh")
735
Part8 = Instance.new("Part")
736
Part9 = Instance.new("Part")
737
Part10 = Instance.new("Part")
738
SpecialMesh11 = Instance.new("SpecialMesh")
739
Part12 = Instance.new("Part")
740
Model0.Parent = char
741
Part1.Parent = Model0
742
Part1.Anchored = true
743
Part1.CanCollide = false
744
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
745
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
746
Part1.BottomSurface = Enum.SurfaceType.Smooth
747
Part1.TopSurface = Enum.SurfaceType.Smooth
748
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
749
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
750
BlockMesh2.Parent = Part1
751
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
752
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
753
Part3.Parent = Model0
754
Part3.Anchored = true
755
Part3.CanCollide = false
756
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
757
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
758
Part3.BottomSurface = Enum.SurfaceType.Smooth
759
Part3.TopSurface = Enum.SurfaceType.Smooth
760
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
761
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
762
BlockMesh4.Parent = Part3
763
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
764
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
765
Part5.Parent = Model0
766
Part5.Anchored = true
767
Part5.CanCollide = false
768
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
769
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
770
Part5.BottomSurface = Enum.SurfaceType.Smooth
771
Part5.TopSurface = Enum.SurfaceType.Smooth
772
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
773
Part5.Color = Color3.new(1, 0, 0)
774
Part6.Parent = Model0
775
Part6.Anchored = true
776
Part6.CanCollide = false
777
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
778
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
779
Part6.BottomSurface = Enum.SurfaceType.Smooth
780
Part6.TopSurface = Enum.SurfaceType.Smooth
781
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
782
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
783
BlockMesh7.Parent = Part6
784
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
785
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
786
Part8.Name = "asd"
787
Part8.Parent = Model0
788
Part8.Anchored = true
789
Part8.CanCollide = false
790
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
791
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
792
Part8.BottomSurface = Enum.SurfaceType.Smooth
793
Part8.TopSurface = Enum.SurfaceType.Smooth
794
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
795
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
796
Part9.Parent = Model0
797
Part9.Anchored = true
798
Part9.CanCollide = false
799
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
800
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
801
Part9.BottomSurface = Enum.SurfaceType.Smooth
802
Part9.TopSurface = Enum.SurfaceType.Smooth
803
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
804
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
805
Part10.Parent = Model0
806
Part10.Rotation = Vector3.new(0, 0, 180)
807
Part10.Anchored = true
808
Part10.CanCollide = false
809
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
810
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
811
Part10.BottomSurface = Enum.SurfaceType.Smooth
812
Part10.TopSurface = Enum.SurfaceType.Smooth
813
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
814
Part10.Color = Color3.new(1, 0, 0)
815
SpecialMesh11.Parent = Part10
816
SpecialMesh11.MeshType = Enum.MeshType.Wedge
817
Part12.Parent = Model0
818
Part12.Anchored = true
819
Part12.CanCollide = false
820
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
821
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
822
Part12.BottomSurface = Enum.SurfaceType.Smooth
823
Part12.TopSurface = Enum.SurfaceType.Smooth
824
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
825
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
826
weld(Model0)
827
for i,v in pairs(Model0:GetChildren()) do
828
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
829
v.Material = Enum.Material.Neon
830
end
831
end
832
return Model0
833
end
834
835
knife = createknife()
836
newWeld(rarm,knife.asd,0,-1,0)
837
838
----------------------------------------------------------------------------------------
839
840
function createpistol()
841
Model0 = Instance.new("Model")
842
Part1 = Instance.new("Part")
843
BlockMesh2 = Instance.new("BlockMesh")
844
Part3 = Instance.new("Part")
845
Part4 = Instance.new("Part")
846
Part5 = Instance.new("Part")
847
Part6 = Instance.new("Part")
848
Part7 = Instance.new("Part")
849
Part8 = Instance.new("Part")
850
Part9 = Instance.new("Part")
851
Part10 = Instance.new("Part")
852
Part11 = Instance.new("Part")
853
Part12 = Instance.new("Part")
854
Part13 = Instance.new("Part")
855
Part14 = Instance.new("Part")
856
Part15 = Instance.new("Part")
857
Part16 = Instance.new("Part")
858
Part17 = Instance.new("Part")
859
Part18 = Instance.new("Part")
860
Part19 = Instance.new("Part")
861
Model0.Name = "Pistol"
862
Model0.Parent = char
863
Part1.Name = "ShootPos"
864
Part1.Parent = Model0
865
Part1.BrickColor = BrickColor.new("Really black")
866
Part1.Anchored = true
867
Part1.CanCollide = false
868
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
869
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
870
Part1.BottomSurface = Enum.SurfaceType.Smooth
871
Part1.TopSurface = Enum.SurfaceType.Smooth
872
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
873
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
874
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
875
BlockMesh2.Parent = Part1
876
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
877
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
878
Part3.Parent = Model0
879
Part3.BrickColor = BrickColor.new("Pearl")
880
Part3.Anchored = true
881
Part3.CanCollide = false
882
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
883
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
884
Part3.BottomSurface = Enum.SurfaceType.Smooth
885
Part3.TopSurface = Enum.SurfaceType.Smooth
886
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
887
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
888
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
889
Part4.Parent = Model0
890
Part4.BrickColor = BrickColor.new("Pearl")
891
Part4.Anchored = true
892
Part4.CanCollide = false
893
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
894
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
895
Part4.BottomSurface = Enum.SurfaceType.Smooth
896
Part4.TopSurface = Enum.SurfaceType.Smooth
897
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
898
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
899
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
900
Part5.Parent = Model0
901
Part5.BrickColor = BrickColor.new("Pearl")
902
Part5.Rotation = Vector3.new(15, 0, 0)
903
Part5.Anchored = true
904
Part5.CanCollide = false
905
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
906
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
907
Part5.BottomSurface = Enum.SurfaceType.Smooth
908
Part5.TopSurface = Enum.SurfaceType.Smooth
909
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
910
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
911
Part5.Orientation = Vector3.new(15, 0, 0)
912
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
913
Part6.Parent = Model0
914
Part6.BrickColor = BrickColor.new("Pearl")
915
Part6.Anchored = true
916
Part6.CanCollide = false
917
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
918
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
919
Part6.BottomSurface = Enum.SurfaceType.Smooth
920
Part6.TopSurface = Enum.SurfaceType.Smooth
921
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
922
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
923
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
924
Part7.Parent = Model0
925
Part7.BrickColor = BrickColor.new("Pearl")
926
Part7.Anchored = true
927
Part7.CanCollide = false
928
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
929
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
930
Part7.BottomSurface = Enum.SurfaceType.Smooth
931
Part7.TopSurface = Enum.SurfaceType.Smooth
932
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
933
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
934
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
935
Part8.Parent = Model0
936
Part8.BrickColor = BrickColor.new("Black")
937
Part8.Rotation = Vector3.new(-15, 0, 0)
938
Part8.Anchored = true
939
Part8.CanCollide = false
940
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
941
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
942
Part8.BottomSurface = Enum.SurfaceType.Smooth
943
Part8.TopSurface = Enum.SurfaceType.Smooth
944
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
945
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
946
Part8.Orientation = Vector3.new(-15, 0, 0)
947
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
948
Part9.Parent = Model0
949
Part9.BrickColor = BrickColor.new("Pearl")
950
Part9.Anchored = true
951
Part9.CanCollide = false
952
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
953
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
954
Part9.BottomSurface = Enum.SurfaceType.Smooth
955
Part9.TopSurface = Enum.SurfaceType.Smooth
956
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
957
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
958
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
959
Part10.Parent = Model0
960
Part10.BrickColor = BrickColor.new("Pearl")
961
Part10.Anchored = true
962
Part10.CanCollide = false
963
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
964
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
965
Part10.BottomSurface = Enum.SurfaceType.Smooth
966
Part10.TopSurface = Enum.SurfaceType.Smooth
967
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
968
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
969
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
970
Part11.Parent = Model0
971
Part11.BrickColor = BrickColor.new("Pearl")
972
Part11.Anchored = true
973
Part11.CanCollide = false
974
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
975
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
976
Part11.BottomSurface = Enum.SurfaceType.Smooth
977
Part11.TopSurface = Enum.SurfaceType.Smooth
978
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
979
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
980
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
981
Part12.Parent = Model0
982
Part12.BrickColor = BrickColor.new("Pearl")
983
Part12.Rotation = Vector3.new(-30, 0, 0)
984
Part12.Anchored = true
985
Part12.CanCollide = false
986
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
987
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
988
Part12.BottomSurface = Enum.SurfaceType.Smooth
989
Part12.TopSurface = Enum.SurfaceType.Smooth
990
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
991
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
992
Part12.Orientation = Vector3.new(-30, 0, 0)
993
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
994
Part13.Parent = Model0
995
Part13.BrickColor = BrickColor.new("Pearl")
996
Part13.Anchored = true
997
Part13.CanCollide = false
998
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
999
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1000
Part13.BottomSurface = Enum.SurfaceType.Smooth
1001
Part13.TopSurface = Enum.SurfaceType.Smooth
1002
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1003
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
1004
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
1005
Part14.Parent = Model0
1006
Part14.BrickColor = BrickColor.new("Pearl")
1007
Part14.Rotation = Vector3.new(-30, 0, 0)
1008
Part14.Anchored = true
1009
Part14.CanCollide = false
1010
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
1011
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
1012
Part14.BottomSurface = Enum.SurfaceType.Smooth
1013
Part14.TopSurface = Enum.SurfaceType.Smooth
1014
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1015
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
1016
Part14.Orientation = Vector3.new(-30, 0, 0)
1017
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
1018
Part15.Parent = Model0
1019
Part15.BrickColor = BrickColor.new("White")
1020
Part15.Rotation = Vector3.new(-105, 0, 0)
1021
Part15.Anchored = true
1022
Part15.CanCollide = false
1023
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
1024
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
1025
Part15.BottomSurface = Enum.SurfaceType.Smooth
1026
Part15.TopSurface = Enum.SurfaceType.Smooth
1027
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1028
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
1029
Part15.Orientation = Vector3.new(-75, 180, 180)
1030
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
1031
Part16.Name = "asd"
1032
Part16.Parent = Model0
1033
Part16.BrickColor = BrickColor.new("Pearl")
1034
Part16.Rotation = Vector3.new(-15, 0, 0)
1035
Part16.Anchored = true
1036
Part16.CanCollide = false
1037
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
1038
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
1039
Part16.BottomSurface = Enum.SurfaceType.Smooth
1040
Part16.TopSurface = Enum.SurfaceType.Smooth
1041
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1042
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
1043
Part16.Orientation = Vector3.new(-15, 0, 0)
1044
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
1045
Part17.Parent = Model0
1046
Part17.BrickColor = BrickColor.new("Pearl")
1047
Part17.Anchored = true
1048
Part17.CanCollide = false
1049
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
1050
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1051
Part17.BottomSurface = Enum.SurfaceType.Smooth
1052
Part17.TopSurface = Enum.SurfaceType.Smooth
1053
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1054
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
1055
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
1056
Part18.Parent = Model0
1057
Part18.BrickColor = BrickColor.new("Pearl")
1058
Part18.Anchored = true
1059
Part18.CanCollide = false
1060
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
1061
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1062
Part18.BottomSurface = Enum.SurfaceType.Smooth
1063
Part18.TopSurface = Enum.SurfaceType.Smooth
1064
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1065
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
1066
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
1067
Part19.Parent = Model0
1068
Part19.BrickColor = BrickColor.new("Pearl")
1069
Part19.Anchored = true
1070
Part19.CanCollide = false
1071
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
1072
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
1073
Part19.BottomSurface = Enum.SurfaceType.Smooth
1074
Part19.TopSurface = Enum.SurfaceType.Smooth
1075
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1076
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1077
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1078
for i,v in pairs(Model0:GetChildren()) do
1079
if v:IsA("Part") then
1080
v.Color = Color3.new(1,1,0)
1081
v.Material = Enum.Material.Neon
1082
v.Transparency = 0
1083
v.CanCollide = false
1084
end
1085
end
1086
weld(Model0)
1087
return Model0
1088
end
1089
1090
mode = "determination"
1091
function justice()
1092
mode = "justice"
1093
for i=1,5 do rs:wait()
1094
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1095
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1096
end
1097
knife:Destroy()
1098
pistol = createpistol()
1099
newWeld(rarm,pistol.asd,0,-1,0)
1100
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1101
end
1102
1103
function determination()
1104
mode = "determination"
1105
for i=1,5 do rs:wait()
1106
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1107
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1108
end
1109
pistol:Destroy()
1110
knife = createknife()
1111
newWeld(rarm,knife.asd,0,-1,0)
1112
end
1113
1114
debounce = false
1115
mouse.KeyDown:connect(function(key)
1116
if debounce == false then
1117
debounce = true
1118
if key == "e" then
1119
sound(462606062,root.Position,10,1)
1120
if mode == "determination" then
1121
justice()
1122
elseif mode == "justice" then
1123
determination()
1124
end
1125
end
1126
delay(0.3,function() debounce = false end)
1127
end
1128
end)
1129
1130
----------------------------------------------------------------------------------------
1131
1132
function slash()
1133
local spd = 0.2
1134
for i=1,15 do rs:wait()
1135
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1136
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1137
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1138
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1139
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1140
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1141
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1142
end
1143
sound(357417055,root.Position,10,1)
1144
attacking = true
1145
local spd = 0.4
1146
for i=1,5 do rs:wait()
1147
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1148
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1149
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1150
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1151
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1152
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1153
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1154
end
1155
end
1156
1157
mouse.Button1Down:connect(function()
1158
if debounce == false and mode == "determination" then
1159
alreadytouched = {}
1160
noidle = true
1161
debounce = true
1162
slash()
1163
attacking = false
1164
noidle = false
1165
delay(0.05,function() debounce = false end)
1166
end
1167
end)
1168
1169
-----------------------------
1170
local jumped = false
1171
function boom()
1172
freeze = true
1173
sound(446961725,root.Position,10,1)
1174
local bg = Instance.new("BodyGyro",root)
1175
bg.Name = "lolnochara"
1176
bg.P = 10000
1177
bg.D = 100
1178
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1179
if jumped == false then
1180
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1181
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1182
else
1183
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1184
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1185
end
1186
1187
local spd = 0.2
1188
for i=1,20 do rs:wait()
1189
if jumped == false then
1190
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1191
else
1192
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1193
end
1194
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1195
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1196
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1197
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1198
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1199
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1200
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1201
end
1202
1203
bg:Destroy()
1204
1205
sound(470245800,root.Position,10,1)
1206
1207
local Part0 = Instance.new("Part",DebrisModel)
1208
Part0.Name = "Bullet"
1209
Part0.Material = Enum.Material.Neon
1210
Part0.Color = Color3.new(1,1,0)
1211
Part0.Anchored = true
1212
local mesh = Instance.new("SpecialMesh",Part0)
1213
mesh.MeshType = Enum.MeshType.Brick
1214
Part0.CanCollide = false
1215
local Position = rarm.Position
1216
local Target = mouse.Hit.p
1217
local direction = Target - Position
1218
local direction = computeDirection(direction)
1219
local ray = Ray.new(Position, (Target-Position).unit*1048)
1220
local part, endPoint = workspace:FindPartOnRay(ray, char)
1221
Part0.Size = Vector3.new(5,1,5)
1222
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1223
local pos = Position + (direction * (mesh.Scale.Y/2))
1224
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1225
local loop = nil
1226
local i = 0
1227
rs:connect(function()
1228
local lole = (i/10)
1229
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1230
Part0.Transparency = Part0.Transparency + 0.1
1231
i = i + 1
1232
if Part0.Transparency >= 1 then
1233
Part0:Destroy()
1234
end
1235
end)
1236
1237
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1238
coroutine.resume(coroutine.create(function()
1239
sound(388826051,part.Position,10,1)
1240
ded(part.Parent)
1241
end))
1242
end
1243
1244
local spd = 0.5
1245
for i=1,10 do rs:wait()
1246
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1247
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1248
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1249
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1250
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1251
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1252
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1253
end
1254
1255
freeze = false
1256
1257
end
1258
1259
mouse.Button1Down:connect(function()
1260
if debounce == false and mode == "justice" then
1261
alreadytouched = {}
1262
noidle = true
1263
debounce = true
1264
boom()
1265
attacking = false
1266
noidle = false
1267
delay(0.05,function() debounce = false end)
1268
end
1269
end)
1270
1271
----------------------------------------------------------------------------------------
1272
velocityYFall=0
1273
velocityYFall2=0
1274
velocityYFall3=0
1275
velocityYFall4=0
1276
neckrotY=0
1277
neckrotY2=0
1278
torsorotY=0
1279
torsorotY2=0
1280
torsoY=0
1281
torsoY2=0
1282
colored = 0
1283
sine = 0
1284
change=0.4
1285
movement=5
1286
timeranim=0
1287
running = false
1288
glitched = false
1289
backup = hed.Weld.C1
1290
glitchedC1 = hed.Weld.C1
1291
1292
mouse.KeyDown:connect(function(key)
1293
key = string.lower(key)
1294
if string.byte(key) == 48 then
1295
running = true
1296
local keyup = mouse.KeyUp:connect(function(key)
1297
if string.byte(key) == 48 then
1298
running = false
1299
end
1300
end)
1301
repeat rs:wait() until running == false
1302
keyup:disconnect()
1303
end
1304
end)
1305
1306
icolor=1
1307
imode=false
1308
1309
didjump = false
1310
jumppower = 0
1311
freeze = false
1312
debounceimpact = false
1313
1314
function jumpimpact()
1315
if debounceimpact == false then
1316
debounceimpact = true
1317
if jumppower < -150 then jumppower = -150 end
1318
shake(-jumppower/5)
1319
for i=1,-jumppower/20 do rs:wait()
1320
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1321
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1322
end
1323
debounceimpact = false
1324
end
1325
end
1326
1327
local sond = nil
1328
rs:connect(function()
1329
1330
if not torso:FindFirstChild("STATICSOUND") then
1331
sond=Instance.new("Sound",torso)
1332
sond.Name = "STATICSOUND"
1333
sond.SoundId = "rbxassetid://223103466"
1334
sond.Looped = true
1335
sond:Play()
1336
end
1337
1338
if icolor > 1 then
1339
imode = false
1340
elseif icolor < 0 then
1341
imode = true
1342
end
1343
1344
if imode == true then
1345
icolor = icolor + 0.01
1346
else
1347
icolor = icolor - 0.01
1348
end
1349
1350
for i,v in pairs(emitters) do
1351
v.Acceleration = root.CFrame.upVector*(666/100)
1352
end
1353
1354
if p.Character.Parent == nil then
1355
local model = Instance.new("Model")
1356
model.Name = p.Name
1357
p.Character = model
1358
for i,v in pairs(char:GetChildren()) do
1359
v.Parent = p.Character
1360
end
1361
end
1362
1363
char = p.Character
1364
if p.Character.Parent ~= workspace then
1365
p.Character.Parent = workspace
1366
end
1367
for i,v in pairs(char:GetChildren()) do
1368
if v:IsA("Accoutrement") then
1369
if v.Handle:FindFirstChild("Mesh") then
1370
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1371
v.Handle.Transparency = 0
1372
end
1373
elseif v:IsA("BasePart") then
1374
v.Anchored = false
1375
if v:FindFirstChildOfClass("BodyPosition") then
1376
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1377
end
1378
if v:FindFirstChildOfClass("BodyVelocity") then
1379
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1380
end
1381
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1382
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1383
end
1384
if v:FindFirstChild("Mesh") then
1385
v:FindFirstChild("Mesh").Offset = Vector3.new()
1386
end
1387
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1388
local force = Instance.new("Part",DebrisModel)
1389
force.Name = v.Name.."FORCEFIELD"
1390
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1391
force.CanCollide = false
1392
force.Transparency = 1
1393
newWeld(v,force,0,0,0)
1394
else
1395
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1396
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1397
end
1398
end
1399
if v.Name ~= "HumanoidRootPart" then
1400
v.Transparency = 0
1401
else
1402
v.Transparency = 1
1403
end
1404
end
1405
end
1406
1407
if mode == "determination" then
1408
trail.Enabled = true
1409
else
1410
trail.Enabled = false
1411
end
1412
1413
if freeze == false then
1414
if running == false then
1415
hum.WalkSpeed = 12*size
1416
change=0.4
1417
movement=5
1418
else
1419
hum.WalkSpeed = (666/10)*size
1420
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1421
change=1
1422
else
1423
change=0.4
1424
end
1425
movement=15
1426
end
1427
else
1428
hum.WalkSpeed = 1
1429
change=0.4
1430
movement=5
1431
end
1432
1433
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1434
velocityYFall = root.Velocity.Y/1.5
1435
else
1436
if -root.Velocity.Y/1.5 < -5 then
1437
velocityYFall = 5
1438
elseif -root.Velocity.Y/1.5 > 150 then
1439
velocityYFall = -150
1440
end
1441
end
1442
1443
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1444
velocityYFall2 = root.Velocity.Y/180
1445
else
1446
if -root.Velocity.Y/180 < 0 then
1447
velocityYFall2 = 0
1448
elseif -root.Velocity.Y/180 > 1.2 then
1449
velocityYFall2 = -1.2
1450
end
1451
end
1452
1453
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1454
velocityYFall3 = root.Velocity.Y/1.5
1455
else
1456
if -root.Velocity.Y/1.5 < -5 then
1457
velocityYFall3 = 5
1458
elseif -root.Velocity.Y/1.5 > 50 then
1459
velocityYFall3 = -50
1460
end
1461
end
1462
1463
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1464
velocityYFall4 = root.Velocity.Y/1.5
1465
else
1466
if -root.Velocity.Y/180 < -5 then
1467
velocityYFall4 = 5
1468
elseif -root.Velocity.Y/180 > 50 then
1469
velocityYFall4 = -50
1470
end
1471
end
1472
1473
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1474
neckrotY = root.RotVelocity.Y/6
1475
else
1476
if root.RotVelocity.Y/6 < -1 then
1477
neckrotY = -1
1478
elseif root.RotVelocity.Y/6 > 1 then
1479
neckrotY = 1
1480
end
1481
end
1482
1483
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1484
neckrotY2 = root.RotVelocity.Y/8
1485
else
1486
if root.RotVelocity.Y/8 < -0.6 then
1487
neckrotY2 = -0.6
1488
elseif root.RotVelocity.Y/8 > 0.6 then
1489
neckrotY2 = 0.6
1490
end
1491
end
1492
1493
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1494
torsorotY = root.RotVelocity.Y/6
1495
else
1496
if root.RotVelocity.Y/6 < -0.2 then
1497
torsorotY = -0.2
1498
elseif root.RotVelocity.Y/6 > 0.2 then
1499
torsorotY = 0.2
1500
end
1501
end
1502
1503
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1504
torsorotY2 = root.RotVelocity.Y/8
1505
else
1506
if root.RotVelocity.Y/8 < -0.2 then
1507
torsorotY2 = -0.2
1508
elseif root.RotVelocity.Y/8 > 0.2 then
1509
torsorotY2 = 0.2
1510
end
1511
end
1512
1513
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1514
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1515
1516
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1517
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1518
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1519
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1520
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1521
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1522
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1523
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1524
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1525
local part, endPoint = workspace:FindPartOnRay(ray, char)
1526
1527
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1528
1529
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1530
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1531
1532
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1533
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1534
1535
if hum.Health > 0 and noidle == false then
1536
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1537
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1538
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1539
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1540
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1541
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1542
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1543
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1544
elseif jumped == true then
1545
didjump = true
1546
jumppower = root.Velocity.Y
1547
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1548
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1549
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1550
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1551
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1552
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1553
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1554
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1555
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1556
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1557
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1558
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1559
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1560
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1561
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1562
end
1563
end
1564
if didjump == true and jumped == false and jumppower < 0 then
1565
didjump = false
1566
jumpimpact()
1567
end
1568
1569
local chance = math.random(0,10000)/100
1570
if chance <= 5 + (kills/2) then
1571
if glitched == false then
1572
backup = hed.Weld.C1
1573
end
1574
if torso:FindFirstChild("MusicRuin") then
1575
equalizer.HighGain = 0
1576
equalizer.MidGain = -20
1577
equalizer.LowGain = -80
1578
end
1579
hed.Weld.C1 = glitchedC1
1580
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1581
hed.Color = glitch_color
1582
torso.Color = glitch_color
1583
rarm.Color = glitch_color
1584
larm.Color = glitch_color
1585
rleg.Color = glitch_color
1586
lleg.Color = glitch_color
1587
shake(5)
1588
glitched = true
1589
hed.face.Texture = "rbxassetid://435233416"
1590
sond:Resume()
1591
else
1592
if glitched == true then
1593
glitched = false
1594
hed.Weld.C1 = backup
1595
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1596
end
1597
if torso:FindFirstChild("MusicRuin") then
1598
equalizer.HighGain = 0
1599
equalizer.MidGain = 0
1600
equalizer.LowGain = 0
1601
end
1602
hed.BrickColor = skin_color
1603
torso.BrickColor = skin_color
1604
rarm.BrickColor = skin_color
1605
larm.BrickColor = skin_color
1606
rleg.BrickColor = skin_color
1607
lleg.BrickColor = skin_color
1608
hed.face.Texture = "rbxassetid://422627909"
1609
sond:Pause()
1610
end
1611
1612
timeposition = soundz.TimePosition
1613
sine = sine + change
1614
hum.Health = math.huge
1615
hum.MaxHealth = math.huge
1616
end)