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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
 
3-
plr=game:service'Players'.LocalPlayer
3+
local Player,game,owner = owner,game
4
 
5
local RealPlayer = Player
6
 
7
do local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
8
9
--March 18th
10
math.randomseed(tick())
11
plr=game:service'Players'.apelidi0
12
ch,char=plr.Character,plr.Character
13
hum=ch.Humanoid
14
tor,torso,rootpart,rj=ch.Torso,ch.Torso,ch.HumanoidRootPart,ch.HumanoidRootPart.RootJoint
15
m,mouse=plr:GetMouse(),plr:GetMouse()
16
cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
17
bc=BrickColor.new
18
head=ch.Head
19
cam=workspace.CurrentCamera
20
21
rj.C0=cfn()
22
rj.C1=cfn()
23
24
lib={}
25
lib.cone='1033714'
26
lib.ring="3270017"
27
lib.yato='579392805'
28
lib.diamond='9756362'
29
lib.crown='20329976'
30
rbx='rbxassetid://'
31
32
--tb and anti sc
33
v3 = Vector3.new
34
cn = CFrame.new
35
ca2 = CFrame.Angles
36
mf = math.floor
37
mran = math.random rn=mran
38
mrad = math.rad rd=mrad
39
mdeg = math.deg dg=mdeg
40
ca = function(x,y,z) return ca2(mrad(x),mrad(y),mrad(z)) end 
41
mran2 = function(a,b) return mran(a*1000,b*1000)/1000 end 
42
ud=UDim2.new
43
bn = BrickColor.new
44
c3 = Color3.new
45
--tb and anti sc
46
47
getSound=function(id)
48
    game:service'ContentProvider':Preload('rbxassetid'..tostring(id))
49
    local s=int("Sound",ch.Head)
50
    s.SoundId='rbxassetid://' .. tostring(id-1)
51
    s.Volume=1
52
    return s
53
end
54
55
--declarations
56
57
--strings
58
local combostring=[[]]
59
local attackstring=[[]]
60
61
--sounds, some by qaeo
62
blocksound=getSound(260433722)
63
blocksound.Pitch=1
64
startsound=getSound(588738950) --260433747
65
startsound.Pitch=1
66
endsound=getSound(588736246) --260433769
67
endsound.Pitch=1
68
endsound.Volume=2
69
swsound=getSound(588736970)
70
--swsound.Pitch=0.8
71
swexp=getSound(365002939)
72
swexp.Pitch=1
73
spexp=getSound(365002939)
74
spexp.Pitch=1.2
75
startsound2=getSound(260433769)--260433769
76
startsound2.Pitch=0.8
77
startsound3=getSound(260433769)
78
startsound3.Pitch=0.89
79
chargesound=getSound(181004944)
80
chargesound.Pitch=1
81
basicsound=getSound(588736246)--260433747
82
basicsound.Pitch=1.2
83
dodgesound=getSound(177162407)
84
dodgesound.Pitch=1.4
85
landsound=getSound(315775190)
86
rushsound=getSound(134012323)--134012323
87
swoosh=getSound(231917988)
88
--swoosh.Pitch=1.2
89
swoosh.Volume=2
90
aerialcharge=getSound(265109959)
91
aerialcharge.Pitch=1.1
92
curse=getSound(231917971)
93
glass=getSound(130779172)
94
magictone1=getSound(588738950)
95
chargedupbeam=getSound(588735946)
96
chargedupbeam.Volume=2.5
97
diamondproj=getSound(231917751)
98
diamondproj.PlaybackSpeed=5
99
diamondbreak=getSound(130779172)
100
diamondbreak.Pitch=2
101
magicriff=getSound(588735156)
102
bigmagic=getSound(231917773)
103
walksound=getSound(142665236)
104
105
--tables
106
tweenTable={}
107
altTweenTable={}
108
local alljoints={}
109
textTable={}
110
local fx={}
111
moves={}
112
connectlist={}
113
cooldowns={}
114
movers={}
115
local linetable={}
116
moveDescriptions={
117
    ['John Missle']={move='John Missile',key='Left Mouse Button',desc=[[A basic, dark blast that is cheap on mana and easy to use. Deals low damage.]]},
118
    ['Doe Block']={move='Doe Block',desc=[[Blocks projectile attacks where you aim.]]},
119
    ['March 18th Beam']={move='March 18th Beam',desc=[[A beam of energy that deals heavy damage and knocks down foes.]]},
120
    ['Dark Hacks']={move='Dark Hacks',desc=[[A series of dark stakes that explode to push enemies back and deal medium damage.]]},
121
    ['John Slam']={move='John Slam',key=[[Space, Space, Q]],desc=[[An aerial attack that slams the character against the ground to create a shockwave that knocks down and deals low damage to enemies.]]},
122
    ['Doe Sword']={move='Doe Sword',key=[[Space, Space, Hold R]],desc=[[An aerial attack with huge power; creates a sphere of dark energy that flings spectral swords which explode and deal damage.]]},
123
    ['Hack Curse']={move='Hack Curse',desc=[[An attack that inflicts the Cursed debuff (5% maxhealth damage every second) and lifesteals half of damage dealt.]]},
124
    ['Jane Slash']={move='Jane Slash',desc=[[Summons a spectral sword that slashes to deal huge critical damage. Very high crit chance.]]},
125
    ['John Storm']={move='John Storm',desc=[[Charge up dark energy to release a flurry of diamonds that explode to deal damage with high crit chance. Heals twice damage dealt. High mana cost.]]},
126
127
    
128
}
129
130
--bool global
131
local run=false
132
idle=false
133
local animPlaying=false
134
local runLeg=false
135
canRunLeg=false
136
local deb=false
137
local basicswitch=false
138
local canExecuteMoves=true
139
local bg=false
140
local sprinting=false
141
ascension=false
142
local aright=false
143
local aleft=false
144
local aforward=false
145
local aback=false
146
local mult=2
147
148
--num
149
maxmana=900
150
mana=900
151
chain=0
152
regws=16
153
bigws=14
154
hum.MaxHealth=200
155
spawn(function()
156
    wait() hum.Health=200
157
end)
158
159
-- gui
160
local managui=int('ScreenGui',plr.PlayerGui)
161
managui.Name='John Doe Gui'
162
local frame=int('Frame',managui)
163
frame.Size=UDim2.new(0.15,0,0.02,0)
164
frame.Position=UDim2.new(1-0.17,0,0.7,0)
165
frame.BackgroundColor3=BrickColor.new('Black').Color
166
frame.BorderColor3=BrickColor.new('Really black').Color
167
frame.BorderSizePixel=6
168
169
local manabartext=int('TextLabel',frame)
170
manabartext.ZIndex=2
171
manabartext.Size=UDim2.new(1,0,1,0)
172
manabartext.TextColor3=BrickColor.new('White').Color
173
manabartext.TextStrokeTransparency=1
174
manabartext.Font='SourceSansLight'
175
manabartext.Text=tostring(mana)..'/'..tostring(maxmana)
176
manabartext.FontSize='Size18'
177
manabartext.BackgroundTransparency=1
178
179
local manabar=int('Frame',frame)
180
manabar.Size=UDim2.new(1,0,1,0)
181
manabar.BorderSizePixel=0
182
manabar.BackgroundColor3=BrickColor.new('Bright blue').Color
183
manabar.Size=UDim2.new(mana/maxmana,0,1,0)
184
185
local chainframe=int('Frame',managui)
186
chainframe.Size=frame.Size
187
chainframe.BackgroundTransparency=1
188
chainframe.Position=frame.Position+UDim2.new(0.07,0,-0.05,0)
189
local chaintext=int('TextLabel',chainframe)
190
chaintext.BackgroundTransparency=1
191
chaintext.TextStrokeColor3=BrickColor.new('White').Color
192
chaintext.TextStrokeTransparency=0
193
chaintext.Size=UDim2.new(1,0,1,0)
194
chaintext.Font='Antique'
195
chaintext.FontSize='Size48'
196
chaintext.Text='0x'
197
198
local cooldownframe=int('Frame',managui)
199
cooldownframe.Size=UDim2.new(0.3,0,0.2,0)
200
cooldownframe.BorderSizePixel=0
201
cooldownframe.Transparency=1
202
cooldownframe.Position=UDim2.new(0.7,0,0.8,0)
203
204
local movebutton=int('TextButton',managui)
205
movebutton.Position=UDim2.new(0.93,0,0.73,0)
206
movebutton.Text='Moves'
207
movebutton.Font='Antique'
208
movebutton.BackgroundColor3=BrickColor.new('Really black').Color
209
movebutton.BorderSizePixel=0
210
movebutton.TextColor3=BrickColor.new('White').Color
211
movebutton.FontSize='Size24'
212
movebutton.Size=UDim2.new(0.05,0,0.025,0)
213
214
movesframe=int('Frame',managui)
215
movesframe.Size=UDim2.new(0.3,0,0.5,0)
216
movesframe.BackgroundColor3=BrickColor.new('Really black').Color
217
movesframe.BorderSizePixel=6
218
movesframe.Position=UDim2.new(0.35,0,0.25,0)
219
movesframe.BorderColor3=BrickColor.new('Black').Color
220
movesframe.Visible=false
221
222
local scrollframe=int('ScrollingFrame',movesframe)
223
scrollframe.Size=UDim2.new(0.35,0,1,0)
224
scrollframe.BackgroundColor3=BrickColor.new('Really black').Color
225
scrollframe.ZIndex=2
226
scrollframe.BorderColor3=BrickColor.new('Black').Color
227
scrollframe.BorderSizePixel=5
228
229
local descbox=int('Frame',movesframe)
230
descbox.Size=UDim2.new(1-0.35,0,1,0)
231
descbox.Position=UDim2.new(0.35,0,0,0)
232
descbox.ZIndex=3
233
descbox.BackgroundTransparency=1
234
descbox.BorderSizePixel=0
235
236
local nam=int('TextLabel',descbox)
237
nam.Size=UDim2.new(1,0,0.05,0)
238
nam.Position=UDim2.new(0,0,0.1,0)
239
nam.ZIndex=4
240
nam.Font='Antique'
241
nam.FontSize='Size24'
242
nam.BackgroundTransparency=1
243
nam.TextColor3=BrickColor.new('White').Color
244
nam.Text='Select a move!'
245
246
local desc=int('TextLabel',descbox)
247
desc.BackgroundTransparency=1
248
desc.TextWrapped=true
249
desc.Font='Antique'
250
desc.FontSize='Size36'
251
desc.Text=''
252
desc.TextColor3=BrickColor.new('White').Color
253
desc.TextXAlignment='Center'
254
desc.TextYAlignment='Top'
255
desc.Size=UDim2.new(1,0,0.6,0)
256
desc.Position=UDim2.new(0,0,0.2,0)
257
desc.ZIndex=4
258
259
local manacostg=int('TextLabel',desc)
260
manacostg.Size=UDim2.new(1,0,0.1,0)
261
manacostg.Text=''
262
manacostg.Font='Antique'
263
manacostg.FontSize='Size28'
264
manacostg.TextColor3=BrickColor.new('White').Color
265
manacostg.Position=UDim2.new(0,0,0.85,0)
266
manacostg.BackgroundTransparency=1
267
268
local cmb=int('TextLabel',desc)
269
cmb.Size=UDim2.new(1,0,0.1,0)
270
cmb.Text=''
271
cmb.Font='Antique'
272
cmb.FontSize='Size28'
273
cmb.TextColor3=BrickColor.new('White').Color
274
cmb.Position=UDim2.new(0,0,0.7,0)
275
cmb.BackgroundTransparency=1
276
277
local buttony=0.002
278
279
for _,v in pairs(moveDescriptions) do
280
   local button=int('TextButton',scrollframe)
281
   button.Size=UDim2.new(0.85,0,0.05,0)
282
   button.BorderSizePixel=0
283
   button.BackgroundColor3=BrickColor.new('Black').Color
284
   button.Font='Antique'
285
   button.FontSize='Size24'
286
   button.TextColor3=BrickColor.new('White').Color
287
   button.TextWrapped=true
288
   button.Text=v.move
289
   button.ZIndex=3
290
   button.Position=UDim2.new(0.03,0,buttony,0)
291
   buttony=buttony+0.052
292
   button.MouseButton1Down:connect(function()
293
        desc.Text=v.desc
294
        nam.Text=v.move
295
        if v.key then
296
           cmb.Text='Keys: ' .. v.key
297
        else
298
            cmb.Text='Keys: ' .. string.upper(moves[v.move].key)
299
        end
300
        manacostg.Text='Mana Cost: ' .. tostring(moves[v.move].manacost)
301
    end)
302
end
303
304
movebutton.MouseButton1Down:connect(function()
305
    if movesframe.Visible==false then
306
        movesframe.Visible=true
307
    else
308
        movesframe.Visible=false
309
    end
310
end)
311
312
local cx=0
313
local cy=0
314
315
addCoolDownGui=function(v)
316
    local thing=int('TextLabel',cooldownframe)
317
    thing.TextWrapped=true
318
    thing.Size=UDim2.new(0.2,0,0.5,0)
319
    thing.Position=UDim2.new(cx,0,cy,0)
320
    thing.BackgroundColor3=BrickColor.new('Really black').Color
321
    thing.Font='Antique'
322
    thing.FontSize='Size24'
323
    thing.TextColor3=BrickColor.new('White').Color
324
    thing.BorderSizePixel=0
325
    thing.Text=v.move .. ' ' .. tostring(v.timeleft)
326
    spawn(function()
327
        repeat wait(0.1) thing.Text=v.move .. ' ' .. tostring(v.timeleft) until v.timeleft<0.1
328
        thing:Destroy()
329
        if cy<1 and cx>0 then
330
            cx=cx-0.2
331
        end
332
        if cy>1 and cx>0 then
333
            cx=cx-0.2 
334
        end
335
            
336
    end)
337
    if cx<1-0.2 then
338
        cx=cx+0.2
339
    else
340
        cy=0.5
341
        cx=0
342
    end
343
end
344
345
ypcall(function()
346
    ch.Animate:Destroy()
347
    ch.Humanoid.Animator:Destroy()
348
end)
349
350
if ch:findFirstChild("Riven") then
351
    ch['Riven']:Destroy()
352
end
353
354
local tube=int("Model",ch)
355
tube.Name='Riven'
356
script.Parent=tube
357
358
--functions
359
360
Weld = function(p0,p1,x,y,z,rx,ry,rz,par)--recommend to use this with my weld. use this function only with arm lockers.
361
    p0.Position = p1.Position
362
    local w = Instance.new('Motor',par or p0)
363
    w.Part0 = p1
364
    w.Part1 = p0
365
    w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0)
366
    w.MaxVelocity = .1
367
    return w
368
end
369
370
function clerp(c1,c2,sp)
371
    local R1,R2,R3 = c1:toEulerAnglesXYZ()
372
    local R21,R22,R23 = c2:toEulerAnglesXYZ()
373
    return CFrame.new(
374
    c1.X + (c2.X-c1.X)*sp,
375
    c1.Y + (c2.Y-c1.Y)*sp,
376
    c1.Z + (c2.Z-c1.Z)*sp)*CFrame.Angles(
377
    R1 + (R21-R1)*sp,
378
    R2 + (R22-R2)*sp,
379
    R3 + (R23-R3)*sp
380
    )
381
end
382
383
Tween = function(Weld, Stop, Step,a)
384
    ypcall(function()
385
        local func = function()
386
            local Start = Weld.C1
387
            local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
388
            local Stop = Stop
389
            local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
390
            if not Step then Step=0.1 end
391
            table.insert(tweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2}) 
392
        end
393
            if a then coroutine.wrap(func)() else func() end
394
    end)
395
end
396
397
altTween = function(Weld, Stop, Step,a)
398
    ypcall(function()
399
        local func = function()
400
            local Start = Weld.C1
401
            local X1, Y1, Z1 = Start:toEulerAnglesXYZ()
402
            local Stop = Stop
403
            local X2, Y2, Z2 = Stop:toEulerAnglesXYZ()
404
            if not Step then Step=0.1 end
405
            table.insert(altTweenTable,{th=0,Weld=Weld,Step=Step,Start=Start,X1=X1,Y1=Y1,Z1=Z1,Stop=Stop,X2=X2,Y2=Y2,Z2=Z2}) 
406
        end
407
            if a then coroutine.wrap(func)() else func() end
408
    end)
409
end
410
411
weld=function(p0,p1,c0)
412
    local w=Instance.new("Weld",p0)
413
    w.Part0=p0
414
    w.Part1=p1
415
    w.C0=c0
416
    return w
417
end
418
419
cp=function(parent,color,size,anchored,cancollide)
420
    local newp=Instance.new("Part",parent)
421
    newp.TopSurface='SmoothNoOutlines'
422
    newp.BottomSurface='SmoothNoOutlines'
423
    newp.FrontSurface='SmoothNoOutlines'
424
    newp.BackSurface='SmoothNoOutlines'
425
    newp.RightSurface='SmoothNoOutlines'
426
    newp.LeftSurface='SmoothNoOutlines'
427
    newp.FormFactor="Custom"
428
    newp.BrickColor=bc(color)
429
    local rn=math.random(3)
430
    if rn==1 then
431
      -- newp.BrickColor=BrickColor.new('Bright red') 
432
    end
433
    newp.Size=size
434
    newp.Anchored=anchored
435
    newp.CanCollide=cancollide
436
    newp:BreakJoints()
437
    return newp
438
end
439
440
441
if ch:findFirstChild('Body Colors') then
442
    ch['Body Colors'].HeadColor=BrickColor.new('Cool yellow')
443
    ch['Body Colors'].TorsoColor=BrickColor.new('Bright yellow')
444
    ch['Body Colors'].LeftLegColor=BrickColor.new('Pastel Blue')
445
    ch['Body Colors'].RightLegColor=BrickColor.new('Pastel Blue')
446
    ch['Body Colors'].RightArmColor=BrickColor.new('Cool yellow')
447
    ch['Body Colors'].LeftArmColor=BrickColor.new('Cool yellow')
448
end
449
450
for _,v in pairs(ch:GetChildren()) do
451
    if v.className=='Accessory' then
452
        v:Destroy()
453
    elseif v.className=='Part' then
454
        v.BrickColor=BrickColor.new('Really black')
455
    end
456
    if v.Name=='Right Leg' then
457
       v.BrickColor=BrickColor.new('Bright red')
458
    end
459
end
460
461
if ch:findFirstChild('Pants') then
462
   ch.Pants:Destroy() 
463
end
464
465
if ch:findFirstChild('Shirt') then
466
   ch.Shirt:Destroy() 
467
end
468
469
destroyJoints=function()
470
    for i=1,5 do
471
        for _,v in pairs(alljoints) do
472
            ypcall(function()
473
                v:Destroy()
474
                table.remove(alljoints,_)
475
            end)
476
        end
477
    end
478
end
479
480
initializeJoints=function()
481
    destroyJoints()
482
    rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
483
    rabr.Position = torso.Position
484
    rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
485
    w = Instance.new("Weld",tube)
486
    w.Part0,w.Part1 = ch['Right Arm'],rabr
487
    w.C1 = CFrame.new(0,-.5,0)
488
    labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
489
    labr.Position = torso.Position
490
    lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
491
    ww = Instance.new("Weld",tube)
492
    ww.Part0,ww.Part1 = ch['Left Arm'],labr
493
    ww.C1 = CFrame.new(0,-.5,0)
494
    rlabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rlabr.Transparency = 1 rlabr.Name='Locker'
495
    rlabr.Position = torso.Position
496
    rlw = Weld(rlabr,torso,0.5,-1.5,0,0,0,0) rlw.Parent = tube rlw.Name = 'rlw'
497
    wl = Instance.new("Weld",tube)
498
    wl.Part0,wl.Part1 = ch['Right Leg'],rlabr
499
    wl.C1 = CFrame.new(0,-.5,0)
500
    llabr = cp(tube,'White',Vector3.new(1,1,1),false,false) llabr.Transparency = 1 llabr.Name='Locker'
501
    llabr.Position = torso.Position
502
    llw = Weld(llabr,torso,-0.5,-1.5,0,0,0,0) llw.Parent = tube llw.Name = 'llw'
503
    wwl = Instance.new("Weld",tube)
504
    wwl.Part0,wwl.Part1 = ch['Left Leg'],llabr
505
    wwl.C1 = CFrame.new(0,-.5,0)
506
    nk = cp(tube,'White',Vector3.new(1,1,1),false,false) nk.Transparency = 1 nk.Name='Locker'
507
    nk.Position = torso.Position
508
    neck = Weld(nk,torso,0,2,0,0,0,0) neck.Parent = tube neck.Name = 'neck'
509
    www = Instance.new("Weld",tube)
510
    www.Part0,www.Part1 = ch['Head'],nk
511
    www.C1 = CFrame.new(0,-.5,0)
512
    table.insert(alljoints,rabr)
513
    table.insert(alljoints,labr)
514
    table.insert(alljoints,rw)
515
    table.insert(alljoints,lw)
516
    table.insert(alljoints,w)
517
    table.insert(alljoints,ww)
518
    table.insert(alljoints,rlabr)
519
    table.insert(alljoints,llabr)
520
    table.insert(alljoints,rlw)
521
    table.insert(alljoints,llw)
522
    table.insert(alljoints,wl)
523
    table.insert(alljoints,wwl)
524
    table.insert(alljoints,nk)
525
    table.insert(alljoints,neck)
526
    table.insert(alljoints,www)
527
end
528
529
cyl=function(prt)
530
    local c=int("CylinderMesh",prt)
531
    return c
532
end
533
534
blo=function(prt)
535
    local c=int("BlockMesh",prt)
536
    c.Name='bmsh'
537
    return c
538
end
539
540
sphere=function(prt)
541
   local c=int('SpecialMesh',prt)
542
   c.MeshType='Sphere'
543
   return c
544
end
545
546
newSpm=function(prt)
547
   local nspm=int('SpecialMesh',prt)
548
   nspm.MeshType='FileMesh'
549
   return nspm
550
end
551
552
553
--cool hat
554
local hat=cp(tube,'Cool yellow',Vector3.new(1,1,1))
555
local hatmesh=int('SpecialMesh',hat)
556
hatmesh.MeshId=rbx..'0'
557
weld(ch.Head,hat,cfn(0,0,0))
558
559
560
local rarmdiamond=cp(tube,'Pastel Blue',Vector3.new(1,1,1))
561
local dia=newSpm(rarmdiamond)
562
dia.MeshId=rbx..lib.diamond
563
dia.Scale=Vector3.new(0.4,0.8,0.4)
564
weld(ch['Right Arm'],rarmdiamond,cfn(0.4,0,0))
565
566
local testshoulder=cp(tube,'Cool yellow',Vector3.new(1.1,0.6,1.1))
567
testshoulder.Material='SmoothPlastic'
568
weld(ch['Right Arm'],testshoulder,cfn(0,0.8,0))
569
570
--local testtorso=cp(tube,'Bright yellow',Vector3.new(2.8,0.4,1.1))
571
--blo(testtorso).Scale=Vector3.new(0.95,1,0.95)
572
--weld(tor,testtorso,cfn(0,0,0)*ang(0,0,mr(45)))
573
574
local testhalf=cp(tube,'Bright yellow',Vector3.new(1,2,1))
575
testhalf.Material='SmoothPlastic'
576
blo(testhalf).Scale=Vector3.new(1.003,1.003,1.005)
577
weld(tor,testhalf,cfn(0.5,0,0))
578
579
local cooldiamond=cp(tube,'Bright yellow',Vector3.new(0.5,0.5,0.5))
580
local dia=newSpm(cooldiamond)
581
dia.Scale=Vector3.new(0.4,0.8,0.45)
582
dia.MeshId=rbx..lib.diamond
583
weld(testhalf,cooldiamond,cfn(0,0.3,-0.3))
584
585
local cooldiamond2=cp(tube,'Bright yellow',Vector3.new(0.5,0.5,0.5))
586
local dia=newSpm(cooldiamond2)
587
dia.Scale=Vector3.new(0.4,0.8,0.45)
588
dia.MeshId=rbx..lib.diamond
589
weld(testhalf,cooldiamond2,cfn(0.2,-0.15,-0.3))
590
591
local cooldiamond3=cp(tube,'Bright yellow',Vector3.new(0.5,0.5,0.5))
592
local dia=newSpm(cooldiamond3)
593
dia.Scale=Vector3.new(0.4,0.8,0.45)
594
dia.MeshId=rbx..lib.diamond
595
weld(testhalf,cooldiamond3,cfn(-0.2,-0.15,-0.3))
596
597
--blo(ch['Right Leg'])
598
--ch['Right Leg'].Material='SmoothPlastic'
599
600
--[[
601
local testp=cp(tube,'Bright red',Vector3.new(2.1,1.3,1.2))
602
local tpb=blo(tstp)
603
tpb.Scale=Vector3.new(1.01,1.01,1)
604
weld(tor,testp,cfn(0,0.4,0))
605
]]
606
607
608
609
initializeJoints()
610
611
reset=function()
612
    if run == false and animPlaying == false then
613
        altTweenTable={}
614
        Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(5)))
615
        Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5),0)*ang(0,0,mr(-5)))
616
        Tween(rw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5))))
617
        Tween(lw,cfn(0,0.03*math.sin(tick()*1.5),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5))))
618
        Tween(neck,cfn())
619
        Tween(rj,cfn(0,0.08*math.sin(tick()*1.5),0),0.3)
620
    end
621
end
622
623
bigreset=function()
624
    if run == false and animPlaying == false then
625
        altTweenTable={}
626
        Tween(llw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(5)))
627
        Tween(rlw,cfn(0,-0.08*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-5)))
628
        Tween(rw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(-15)+mr(-5*math.sin(tick()*1.5))))
629
        Tween(lw,cfn(0,0.03*math.sin(tick()*1.5*mult),0)*ang(0,0,mr(15)+mr(5*math.sin(tick()*1.5))))
630
        Tween(neck,cfn())
631
        Tween(rj,cfn(0,0.08*math.sin(tick()*1.5*mult),0),0.3)
632
    end
633
end
634
635
636
resetLegs=function()
637
    altTweenTable={}
638
    Tween(llw,cfn())
639
    Tween(rlw,cfn())
640
end
641
642
walkCycle=function()
643
    if run==true and animPlaying==false then
644
        tweenTable={}
645
        Tween(neck,cfn())
646
        Tween(rj,cfn())
647
        Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6)
648
        Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6)
649
        Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07)
650
        Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07)
651
    end
652
end
653
654
walkCycleBig=function()
655
    if run==true and animPlaying==false then
656
        tweenTable={}
657
        Tween(neck,cfn())
658
        Tween(rj,cfn())
659
        Tween(llw,cfn(0,0,-0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(40*math.sin(tick()*8)),0,0),0.6)
660
        Tween(rlw,cfn(0,0,0.2*math.sin(tick()*8)*mult)*ang(mr(10)+mr(-40*math.sin(tick()*8)),0,0),0.6)
661
        Tween(rw,cfn()*ang(mr(-40),0,mr(-30)),0.07)
662
        Tween(lw,cfn()*ang(mr(20),0,mr(20)),0.07)
663
    end
664
end
665
666
sprintCycle=function()
667
    if run==true and animPlaying==false then
668
        tweenTable={}
669
        Tween(rj,cfn()*ang(mr(10),0,0))
670
        Tween(llw,cfn(0,0,-0.2*math.sin(tick()*11))*ang(mr(20)+mr(60*math.sin(tick()*11)),0,0),0.25)
671
        Tween(rlw,cfn(0,0,0.2*math.sin(tick()*11))*ang(mr(20)+mr(-60*math.sin(tick()*11)),0,0),0.25)
672
        Tween(rw,cfn()*ang(mr(-20)+mr(60*math.sin(tick()*11)),0,mr(-10)),0.25)
673
        Tween(lw,cfn()*ang(mr(-20)+mr(-60*math.sin(tick()*11)),0,mr(10)),0.25)
674
    end
675
end
676
677
local jumping=false
678
679
jump=function()
680
    if animPlaying==false then
681
        jumping=true
682
        run=false
683
        resetLegs()
684
        tweenTable={}
685
        altTweenTable={}
686
      --  animPlaying=true
687
       -- Tween(rj,cfn()*ang(mr(-15),0,0),0.2)
688
        Tween(neck,cfn(0,0,-0.2)*ang(mr(-20),0,0),0.1)
689
        Tween(rw,cfn()*ang(mr(15),0,mr(-25)),0.1)
690
        Tween(lw,cfn()*ang(mr(15),0,mr(25)),0.1)
691
        Tween(rlw,cfn()*ang(mr(15),0,0),0.1)
692
        Tween(llw,cfn()*ang(mr(15),0,0),0.1)
693
        wait(0.2)
694
        reset()
695
        wait(0.1)
696
       -- animPlaying=false
697
        jumping=false
698
    end
699
end
700
701
walkLegs=function()
702
    if runLeg==true then
703
        altTweenTable={}
704
        altTween(llw,cfn(0,0,-0.2*math.sin(tick()*8))*ang(mr(20)+mr(50*math.sin(tick()*8)),0,0),0.6)
705
        altTween(rlw,cfn(0,0,0.2*math.sin(tick()*8))*ang(mr(20)+mr(-50*math.sin(tick()*8)),0,0),0.6)
706
    end
707
end
708
709
dealDamage=function(man,damage,crit,multi,lifesteal)
710
    if man and man:findFirstChild'Humanoid' and man:findFirstChild'Head' then
711
        local dm=damage
712
        local cr=false
713
        local hm=man.Humanoid
714
        if crit then
715
            if crit>0 then
716
                local c=math.random(crit)
717
                if c==1 then
718
                    cr=true
719
                end
720
            end
721
        end
722
        if cr==true then
723
            if not multi then
724
                dm=dm*1.5
725
            else
726
                dm=dm*multi
727
            end
728
        end
729
        hm:TakeDamage(dm)
730
        if lifesteal then
731
            --print'lifesteal'
732
            local plife=lifesteal*dm
733
            if hum.Health<hum.MaxHealth then
734
                hum.Health=hum.Health+plife
735
                local bbg=int('BillboardGui',tube)
736
                bbg.Size=UDim2.new(1,0,1,0)
737
                bbg.StudsOffset=Vector3.new(0,2,0)
738
                bbg.StudsOffset=bbg.StudsOffset+Vector3.new(math.random(-math.random(50)/10,math.random(50)/10),0,math.random(-math.random(50)/10,math.random(50)/10))
739
                bbg.Adornee=ch.Head
740
                bbg.AlwaysOnTop=true
741
                local tlabl=int('TextLabel',bbg)
742
                tlabl.Size=UDim2.new(1,0,1,0)
743
                tlabl.Text=tostring(plife)
744
                tlabl.BackgroundTransparency=1
745
                tlabl.TextColor3=BrickColor.new('Bright green').Color
746
                tlabl.TextStrokeColor3=BrickColor.new('White').Color
747
                tlabl.TextStrokeTransparency=0
748
                tlabl.Font='Antique'
749
                tlabl.FontSize='Size60'
750
                table.insert(textTable,bbg)
751
            end
752
        end
753
        chain=chain+1
754
        if hm.MaxHealth>=99999 then
755
            hm.Parent:BreakJoints()
756
        end
757
        local bbg=int('BillboardGui',tube)
758
        bbg.Size=UDim2.new(1,0,1,0)
759
        bbg.StudsOffset=Vector3.new(0,2,0)
760
        bbg.StudsOffset=bbg.StudsOffset+Vector3.new(math.random(-math.random(50)/10,math.random(50)/10),0,math.random(-math.random(50)/10,math.random(50)/10))
761
        bbg.Adornee=man.Head
762
        bbg.AlwaysOnTop=true
763
        local tlabl=int('TextLabel',bbg)
764
        tlabl.Size=UDim2.new(1,0,1,0)
765
        tlabl.Text=tostring(dm)
766
        tlabl.BackgroundTransparency=1
767
        tlabl.TextColor3=BrickColor.new('Really black').Color
768
        tlabl.TextStrokeColor3=BrickColor.new('White').Color
769
        if cr==true then
770
            tlabl.TextColor3=BrickColor.new('Really red').Color
771
            tlabl.TextStrokeColor3=BrickColor.new('Really black').Color
772
        end
773
        tlabl.TextStrokeTransparency=0
774
        tlabl.Font='Antique'
775
        tlabl.FontSize='Size60'
776
        table.insert(textTable,bbg)
777
        return dm
778
    end
779
end
780
781
displayText=function(thing,text,color)
782
    local bbg=int('BillboardGui',tube)
783
    bbg.Size=UDim2.new(1,0,1,0)
784
    bbg.StudsOffset=Vector3.new(0,3,0)
785
    bbg.Adornee=thing
786
    bbg.AlwaysOnTop=true
787
    local tlabl=int('TextLabel',bbg)
788
    tlabl.Size=UDim2.new(1,0,1,0)
789
    tlabl.Text=text
790
    tlabl.BackgroundTransparency=1
791
    tlabl.TextColor3=BrickColor.new('Really black').Color
792
    tlabl.TextStrokeColor3=BrickColor.new('White').Color
793
    tlabl.TextStrokeTransparency=0
794
    tlabl.Font='Antique'
795
    tlabl.FontSize='Size60'
796
    table.insert(textTable,bbg)
797
end
798
799
local tp=cp(tube,'White',Vector3.new(1,1,1))
800
tp.Transparency=1
801
weld(ch['Right Arm'],tp,cfn(0,-1,0))
802
803
addFx=function(item,int,final,func)
804
   table.insert(fx,{item=item,int=int,func=func,final=final,stepval=0}) 
805
end
806
807
addMove=function(name,key,cooldown,func,manacost)
808
    moves[name]={key=key,cooldown=cooldown,func=func,manacost=manacost}
809
end
810
811
drawLine=function(point_a,point_b,bc_code,angle,mag,width)
812
    local dist=(point_a-point_b).magnitude;
813
    local num=1
814
    if mag then
815
       num=mag 
816
    end
817
    if dist>num then
818
        local rad=dist/2;
819
        local line=Instance.new('Part',tube)
820
            line.Anchored=true;
821
            line.FormFactor='Custom';
822
            line.BrickColor=BrickColor.new(bc_code);
823
            line.TopSurface='SmoothNoOutlines'
824
            line.BottomSurface='SmoothNoOutlines'
825
            line.LeftSurface='SmoothNoOutlines'
826
            line.RightSurface='SmoothNoOutlines'
827
            line.FrontSurface='SmoothNoOutlines'
828
            line.BackSurface='SmoothNoOutlines'
829
            line.Material='Neon'
830
            line.CanCollide=false;
831
            line.Size=Vector3.new(0.7,dist,0.7);
832
            if width then
833
                line.Size=Vector3.new(width,dist,width);
834
            end
835
            cyl(line).Name='blok'
836
           -- Instance.new("BlockMesh",line).Name='blok'
837
            line.CFrame=CFrame.new(point_a,point_b)*CFrame.new(0,0,-rad)*ang(mr(90),0,0)--*angle;
838
        return line;
839
    end
840
end;
841
842
depleteMana=function(amount)
843
    if mana>0 then
844
        if mana-amount>0 then
845
            mana=mana-amount
846
            return true
847
        else
848
            return false
849
        end
850
    end
851
end
852
853
executeMove=function(name)
854
    if canExecuteMoves==true then
855
        if ch and hum and hum.Health>0 then
856
            local can=true
857
            for _,v in pairs(cooldowns) do
858
               if v.move==name then
859
                   can=false
860
                   break
861
                end
862
            end
863
            if can==true then
864
                local can2=true
865
                if moves[name].manacost then
866
                    local a=depleteMana(moves[name].manacost)
867
                    if not a then
868
                        can2=false
869
                    end
870
                end
871
                if can2 then
872
                    moves[name].func()
873
                end
874
            end
875
        end
876
    end
877
end
878
879
addToCList=function(what,key)
880
    local a={what,key=key,up=false}
881
    table.insert(connectlist,a)
882
    return a
883
end
884
885
waitForUp=function(what)
886
    repeat wait() until what.up==true
887
end
888
889
addMover=function(what,step,func)
890
    table.insert(movers,{mover=what,step=step,lastpoint=what.CFrame,func=func})
891
end
892
893
local function CreateRegion3FromLocAndSize(Position, Size)
894
	local SizeOffset = Size/2
895
	local Point1 = Position - SizeOffset
896
	local Point2 = Position + SizeOffset
897
	return Region3.new(Point1, Point2)
898
end
899
900
local righthandle=cp(tube,"White",Vector3.new(1,1,1))
901
weld(ch['Right Arm'],righthandle,cfn(0,-1,0))
902
righthandle.Transparency=1
903
904
local lefthandle=cp(tube,"White",Vector3.new(1,1,1))
905
weld(ch['Left Arm'],lefthandle,cfn(0,-1,0))
906
lefthandle.Transparency=1
907
908
--[[
909
    Current Moves:
910
    Normal Block
911
    Dark Missile (High Crit (20% chance))
912
    Rive Beam (10% Crit chance)
913
    Dark Slash (Very High Crit (50% chance))
914
    Down Slam
915
    Aerial Sword (Very High Crit (50% chance))
916
    Dark Spikes (Very High Crit (50% chance))
917
    Curse (Damage Over Time and Lifesteal)
918
]]
919
920
addCoolDown=function(move)
921
    local a={timeleft=moves[move].cooldown,move=move}
922
    addCoolDownGui(a)
923
    table.insert(cooldowns,a)
924
end
925
926
addMove('Normal Block','f',0.5,function()
927
    deb=true
928
    idle=false
929
    local ws=hum.WalkSpeed
930
    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
931
    hum.WalkSpeed=0
932
    tweenTable={}
933
    animPlaying=true
934
    local pcf=tor.CFrame
935
    Tween(rj,cfn()*ang(0,mr(-45),0),0.2)
936
    Tween(rw,cfn()*ang(mr(-86),mr(-15),0),0.2)
937
    Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
938
    blocksound:Play()
939
    local block=cp(workspace,'Really black',Vector3.new(8,6,1),true,true)
940
    block.CFrame=pcf*CFrame.new(0,0,-5)
941
    block.Material='Neon'
942
    local bm=blo(block)
943
    bm.Scale=Vector3.new(0,0,0.9)
944
    addFx(block,0.05,nil,function() bm.Scale=bm.Scale+Vector3.new(0.05,0.05,0) end)
945
    local a=addToCList('block_connect','f')
946
    waitForUp(a)
947
    addCoolDown('Normal Block')
948
    hum.WalkSpeed=ws
949
    deb=false
950
    addFx(block,0.05,"destroy",function() block.Transparency=block.Transparency+0.05 block.bmsh.Scale=block.bmsh.Scale+Vector3.new(0.07,0.07,0) end)
951
    idle=true
952
    reset()
953
    animPlaying=false
954
end,15)
955
956
addMove('Diamond Storm','v',10,function()
957
    animPlaying=true
958
    deb=true
959
    canExecuteMoves=false
960
    hum.WalkSpeed=0
961
    tweenTable={}
962
    altTweenTable={}
963
    Tween(rw,cfn(0,1,0)*ang(mr(-70),mr(-45),0))
964
    Tween(lw,cfn()*ang(mr(-70),mr(45),0))
965
    magicriff:Play()
966
    game.Debris:AddItem(bgmc,1)
967
    spawn(function()
968
        for i=1,20 do
969
            wait()
970
            local fx=cp(tube,'Really black',Vector3.new(1.2,1.2,1.2),true)
971
            fx.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
972
            local bl=blo(fx)
973
            addFx(fx,0.07,'destroy',function() bl.Scale=bl.Scale+Vector3.new(.1,.1,.1) fx.Transparency=fx.Transparency+0.07 end)
974
        end
975
    end)
976
    wait(1)
977
    bg=true
978
    local a=addToCList('diamond_connect','v')
979
    Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
980
    Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
981
    Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
982
    repeat wait(0.1)
983
        local d=depleteMana(10)
984
        if d then
985
            local bgmc=bigmagic:clone()
986
            bgmc.Parent=ch.Head
987
            bgmc.Volume=1
988
            bgmc:Play()
989
            local crn=cp(tube,'Really black',Vector3.new(1,1,1),true)
990
            crn.CFrame=tor.CFrame*cfn(0,-2.5,0)
991
            local ms=newSpm(crn)
992
            ms.TextureId=rbx..'132155326'
993
            ms.MeshId=rbx..lib.crown
994
            ms.VertexColor=Vector3.new(0,0,0)
995
            ms.Scale=Vector3.new(1.5,1,1.5)
996
            addFx(crn,0.07,'destroy',function() crn.Transparency=crn.Transparency+0.07 ms.Scale=ms.Scale+Vector3.new(0.3,0,0.3) end)
997
            diamondproj:Play()
998
            local dia=cp(tube,'Really black',Vector3.new(1,1,1))
999
            local ran=math.random(2)
1000
            if ran==1 then
1001
               dia.BrickColor=BrickColor.new('Bright red') 
1002
            end
1003
            local dmm=newSpm(dia)
1004
            dmm.Scale=Vector3.new(0.5,1,0.5)
1005
            dmm.MeshId=rbx..lib.diamond
1006
            dia.CFrame=righthandle.CFrame
1007
            local sw=dia
1008
            local vel=int('BodyVelocity',dia)
1009
            sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))*ang(mr(math.random(-math.random(5),math.random(5))),mr(math.random(-math.random(5),math.random(5))),mr(math.random(-math.random(5),math.random(5))))--*ang(mr(90),0,0)
1010
            vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
1011
            vel.Velocity=sw.CFrame.lookVector*152
1012
            sw.CFrame=sw.CFrame*ang(mr(90),0,0)
1013
            game.Debris:AddItem(sw,2)
1014
            local dmgdealt=false
1015
            local nct=sw.Touched:connect(function(part)
1016
                if part.Parent and part.Parent:findFirstChild('Humanoid') and not part:IsDescendantOf(ch) and not dmgdealt then
1017
                    dealDamage(part.Parent,4.5,5,2,2)
1018
                    dmgdealt=true
1019
                end
1020
                if part:IsDescendantOf(ch)==false then
1021
                    local snd=diamondbreak:clone()
1022
                    snd.Parent=sw
1023
                    snd:Play()
1024
                    vel:Destroy()
1025
                    sw.Anchored=true
1026
                    addFx(sw,0.07,'destroy',function() dmm.Scale=dmm.Scale+Vector3.new(0.1,0.1,0.1) dia.Transparency=dia.Transparency+0.07 end) 
1027
                end
1028
            end)
1029
        else
1030
            a.up=true
1031
        end
1032
    until a.up==true
1033
    animPlaying=false
1034
    deb=false
1035
    bg=false
1036
    canExecuteMoves=true
1037
    hum.WalkSpeed=regws
1038
    reset()
1039
end,100)
1040
1041
addMove('Curse','g',25,function()
1042
    deb=true
1043
    idle=false
1044
    animPlaying=true
1045
    canRunLeg=true
1046
    tweenTable={}
1047
    altTweenTable={}
1048
    Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
1049
    Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
1050
    Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
1051
    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
1052
    wait(0.15)
1053
    curse:Play()
1054
    addCoolDown('Curse')
1055
    local bullet=cp(tube,'Really black',Vector3.new(1,1,1))
1056
    bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
1057
    bullet.Transparency=1
1058
    local bulletfx=bullet:clone()
1059
    bulletfx.Transparency=1
1060
    bulletfx.Parent=bullet
1061
    bulletfx.Anchored=true
1062
    sphere(bulletfx)
1063
    local angle=0
1064
    local lastpoint=bullet.CFrame
1065
    spawn(function()
1066
        repeat wait(0.06)
1067
        local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
1068
            cfx.Transparency=1
1069
            local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
1070
            rfx.Material='Neon'
1071
            local ran=math.random(2)
1072
            if ran==1 then
1073
               rfx.BrickColor=BrickColor.new('Bright red') 
1074
            end
1075
            local bm=int('SpecialMesh',rfx)--blo(rfx)
1076
            bm.MeshType='FileMesh'
1077
            bm.MeshId=rbx..'9756362'
1078
            bm.Scale=Vector3.new(0.3,0.7,0.3)
1079
            local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
1080
            addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]]  end)
1081
            cfx.CFrame=bullet.CFrame*CFrame.new(math.random(-math.random(25/10),math.random(25)/10),0,math.random(-math.random(25)/10,math.random(25)/10))
1082
            rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0)
1083
            game.Debris:AddItem(cfx,1.1)
1084
            game.Debris:AddItem(rfx,1.1)
1085
        until bullet.Parent==nil
1086
    end)
1087
    addMover(bullet,0.8,function()
1088
        angle=angle+1
1089
        local angles=CFrame.Angles(0,0,mr(angle))
1090
        bulletfx.CFrame=bullet.CFrame--*angles
1091
        --bullet.CFrame=bullet.CFrame*angles
1092
        local fxp=cp(tube,'Really black',Vector3.new(1,1,1),true)
1093
        fxp.CFrame=bulletfx.CFrame--*ang(mr(-90),0,0)
1094
        local bmesh=int('SpecialMesh',fxp)
1095
        bmesh.MeshType='FileMesh'
1096
        bmesh.MeshId=rbx..lib.ring
1097
        bmesh.Scale=Vector3.new(2,2,2)
1098
        addFx(fxp,0.07,'destroy',function() bulletfx.CFrame=bullet.CFrame bmesh.Scale=bmesh.Scale-Vector3.new(0.1,0.1,0) fxp.Transparency=fxp.Transparency+0.07 end)
1099
    end)
1100
    bullet.Touched:connect(function(p)
1101
        if not p:isDescendantOf(ch) then
1102
            local thing
1103
            local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2)
1104
            for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do
1105
                if v.Parent and v.Parent:findFirstChild'Humanoid' then
1106
                    thing=v
1107
                    break
1108
                end
1109
            end
1110
            if thing and thing.Parent then
1111
                if thing.Parent:findFirstChild('Head') then
1112
                    displayText(thing.Parent.Head,'Cursed','Really black')
1113
                else
1114
                    displayText(thing,'Cursed','Really black')
1115
                end
1116
            end
1117
            local mgp=cp(tube,'White',Vector3.new(1,1,1),true)
1118
            mgp.Transparency=1
1119
            mgp.CFrame=bullet.CFrame
1120
            game.Debris:AddItem(mgp,3)
1121
            local tsound=glass:clone()
1122
            tsound.Volume=2
1123
            tsound.Parent=mgp
1124
            tsound:Play()
1125
            --local explosound=getSound(142070128)
1126
            --explosound.Volume=0.8
1127
            --explosound.Pitch=1.2
1128
           -- explosound.Parent=p
1129
            --explosound:Play()
1130
            local position=bullet.CFrame
1131
            if thing and thing.Parent then
1132
               dealDamage(thing.Parent,5,5)
1133
               local humin=thing.Parent.Humanoid
1134
               spawn(function()
1135
                    for i=1,10 do
1136
                       wait(1)
1137
                        if thing.Parent then
1138
                            dealDamage(thing.Parent,0.05*humin.MaxHealth,10,1.5,0.5)   
1139
                        end
1140
                    end
1141
               end)
1142
            end
1143
            local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
1144
        	blast.Material='Neon'
1145
        	local spm2=blo(blast)
1146
        	spm2.Name='mesh'
1147
        	blast.CFrame=CFrame.new(position.X,position.Y,position.Z)*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
1148
        	if p.Name=='Torso' or p.Parent and p.Parent:findFirstChild'Torso' then
1149
        	   blast.CFrame=p.Parent.Torso.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
1150
        	end
1151
        	for i=1,5 do
1152
        	   local fx=blast:clone()
1153
        	   fx.Parent=tube
1154
        	   fx.CFrame=blast.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
1155
        	   addFx(fx,0.05,"destroy",function()
1156
                fx.mesh.Scale=fx.mesh.Scale+Vector3.new(0.1,0.1,0.1)
1157
                fx.Transparency=fx.Transparency+0.05
1158
                end)
1159
        	end
1160
            addFx(blast,0.05,"destroy",function()
1161
                spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1)
1162
                blast.Transparency=blast.Transparency+0.05
1163
            end)
1164
            bullet:Destroy()
1165
            bulletfx:Destroy()
1166
        end
1167
    end)
1168
    game.Debris:AddItem(bullet,3)
1169
    local bv=int('BodyVelocity',bullet)
1170
    bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
1171
    bv.Velocity=bullet.CFrame.lookVector*150
1172
    wait(0.5)
1173
    reset()
1174
    deb=false
1175
    canRunLeg=false
1176
    animPlaying=false
1177
end,100)
1178
1179
addMove('Rive Beam','e',5,function()
1180
    tweenTable={}
1181
    animPlaying=true
1182
    idle=false
1183
    deb=true
1184
    local pcf=tor.CFrame
1185
    canRunLeg=true
1186
    startsound:Play()
1187
    chargesound.Looped=true
1188
    chargesound:Play()
1189
    Tween(rj,cfn()*ang(0,mr(-90),0),0.2)
1190
    Tween(rw,cfn()*ang(0,0,mr(-90)),0.2)
1191
    Tween(lw,cfn()*ang(0,mr(5),mr(20)),0.2)
1192
    bg=true
1193
    local a=addToCList('beam_connect','e')
1194
    local charge=cp(tube,"Really black",Vector3.new(1,1,1))
1195
    charge.Material='Neon'
1196
    local spm=int('SpecialMesh',charge)
1197
    spm.MeshType='Sphere'
1198
    spm.Name='sphere'
1199
    weld(ch['Right Arm'],charge,cfn(0,-2,0))
1200
    local up=false
1201
    local multiplier=1
1202
    local cn=chargesound.DidLoop:connect(function()
1203
        local fx=charge:clone()
1204
        fx.Parent=tube
1205
        fx.CFrame=charge.CFrame
1206
        fx.BrickColor=BrickColor.new('Bright red')
1207
        weld(charge,fx,cfn())
1208
        addFx(fx,0.07,'destroy',function() if fx and fx:findFirstChild'sphere' then fx.sphere.Scale=fx.sphere.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end end)
1209
    end)
1210
    spawn(function()
1211
        repeat wait() if spm.Scale.X<2 then spm.Scale=spm.Scale+Vector3.new(0.05,0.05,0.05) multiplier=multiplier+0.1 end until up==true
1212
    end)
1213
    waitForUp(a)
1214
    cn:Disconnect()
1215
    up=true
1216
    addCoolDown('Rive Beam')
1217
    chargesound:Stop()
1218
    if multiplier<3.1 then
1219
        endsound:Play()
1220
    else
1221
       chargedupbeam:Play() 
1222
    end
1223
    local ringFx=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
1224
    ringFx.CFrame=charge.CFrame*ang(mr(-90),0,0)
1225
    ringFx.Material='Neon'
1226
    local spm=int('SpecialMesh',ringFx)
1227
    spm.MeshId=rbx..lib.ring
1228
    spm.Scale=Vector3.new(2,2,2)
1229
    addFx(ringFx,0.08,"destroy",function()
1230
        spm.Scale=spm.Scale+Vector3.new(0.2,0.2,0)
1231
        ringFx.Transparency=ringFx.Transparency+0.08
1232
    end)
1233
    print(multiplier)
1234
    local beam=cp(tube,"Really black",Vector3.new(1,1,1),true,false)
1235
    if multiplier>=3.1 then
1236
        beam.BrickColor=BrickColor.new('Bright red')
1237
    end
1238
    local ray = Ray.new(charge.CFrame.p, (mouse.Hit.p - charge.CFrame.p).unit * 300)
1239
	local part, position = workspace:FindPartOnRay(ray, ch, false, true)
1240
    local distance = (charge.CFrame.p - position).magnitude
1241
	beam.Size = Vector3.new(1, 1, distance)
1242
	beam.Material='Neon'
1243
	beam.CFrame = CFrame.new(charge.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
1244
	local blast=cp(tube,"Really black",Vector3.new(2.6*multiplier,2.6*multiplier,2.6*multiplier),true,false)
1245
	blast.Material='Neon'
1246
	blast.CFrame=CFrame.new(position.X,position.Y,position.Z)
1247
		if multiplier>=3.1 then
1248
	    local blast2=blast:clone()
1249
	    --blast2.Size=blast.Size-Vector3.new(1,1,1)
1250
	    blast2.CFrame=blast.CFrame
1251
        blast2.Parent=blast
1252
	   blast2.BrickColor=BrickColor.new('Bright red')
1253
	   local spml=sphere(blast2)
1254
	   spml.Scale=Vector3.new(0.8,0.8,0.8)
1255
	   addFx(blast2,0.008,'destroy',function() spml.Scale=spml.Scale+Vector3.new(0.05,0.05,0.05) blast2.Transparency=blast2.Transparency+0.008  end )
1256
	end
1257
	local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
1258
	local people={}
1259
	for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
1260
	   if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
1261
	       local can=false
1262
	       if not v.Parent:findFirstChild('HitDeb') then
1263
	          can=true
1264
	       end
1265
           if can==true then
1266
    	     local db=Instance.new('StringValue',v.Parent)
1267
    	     db.Name='HitDeb'
1268
    	     game.Debris:AddItem(db,0.5)
1269
    	      local humin=v.Parent.Humanoid
1270
    	      if humin then
1271
        	      local php=humin.Health
1272
        	      dealDamage(humin.Parent,20*multiplier,10,1,0.05)
1273
        	      humin.Sit=true
1274
        	      humin.PlatformStand=true
1275
        	      if humin.Health>=php and humin.MaxHealth~=math.huge then
1276
        	          print('equal')
1277
        	         humin:TakeDamage(20*multiplier)
1278
        	      end
1279
        	  end
1280
    	   end
1281
	   end
1282
	end
1283
	local blastsound=getSound(262562443)
1284
	blastsound.Parent=blast
1285
	blastsound.Volume=5
1286
	blastsound:Play()
1287
	blastsound:Stop()
1288
	blastsound:Play()
1289
	canRunLeg=false
1290
	runLeg=false
1291
	animPlaying=false
1292
	tweenTable={}
1293
	local spm2=int('SpecialMesh',blast)
1294
	spm2.MeshType='Sphere'
1295
	addFx(blast,0.008,"destroy",function()
1296
        spm2.Scale=spm2.Scale+Vector3.new(0.05,0.05,0.05)
1297
        blast.Transparency=blast.Transparency+0.008
1298
    end)
1299
    addFx(beam,0.1,"destroy",function()
1300
        beam.Transparency=beam.Transparency+0.1
1301
    end)
1302
    addFx(charge,0.1,"destroy",function()
1303
        charge.Transparency=charge.Transparency+0.1
1304
    end)
1305
    bg=false
1306
    run=false
1307
    idle=true
1308
    reset()
1309
    deb=false
1310
end,60)
1311
1312
addMove('Down Slam','q',4,function()
1313
    currentkey=key
1314
    deb=true
1315
    animPlaying=true
1316
    altTweenTable={}
1317
    tweenTable={}
1318
    local rv=tor.CFrame.upVector
1319
    local bv=int('BodyVelocity',tor)
1320
    bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
1321
    bv.Velocity=rv*-150
1322
    rushsound:Play()
1323
    Tween(rj,cfn()*ang(mr(180),0,0))
1324
    Tween(rw,cfn()*ang(mr(-180),0,0))
1325
    Tween(lw,cfn()*ang(mr(-180),0,0))
1326
    addCoolDown('Down Slam',4)
1327
    spawn(function()
1328
        repeat
1329
            wait()
1330
            local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
1331
            local ran=math.random(2)
1332
                    if ran==1 then
1333
                        cfx.BrickColor=BrickColor.new('Bright red')
1334
                        cfx.Material='Neon'
1335
                    end
1336
            cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
1337
            local b=blo(cfx)
1338
            addFx(cfx,0.05,'destroy',function()
1339
                cfx.Transparency=cfx.Transparency+0.05
1340
                b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
1341
            end)
1342
            until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
1343
    end)
1344
    wait()
1345
    bv:Destroy()
1346
    multiplier=1
1347
    repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
1348
    local bhit,pos=FindGround(cn(tor.CFrame.p),ch)
1349
    local blast=cp(tube,"Really black",Vector3.new(10,10,10),true,false)
1350
    blast.CFrame=pos
1351
    local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*3)
1352
	local people={}
1353
    for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
1354
       if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
1355
           local can=false
1356
           if not v.Parent:findFirstChild('HitDeb') then
1357
              can=true
1358
           end
1359
           if can==true then
1360
    	     local db=Instance.new('StringValue',v.Parent)
1361
    	     db.Name='HitDeb'
1362
    	     game.Debris:AddItem(db,0.5)
1363
    	      local humin=v.Parent.Humanoid
1364
    	      if humin then
1365
        	      local php=humin.Health
1366
        	      dealDamage(humin.Parent,20*multiplier,10)
1367
        	      humin.Sit=true
1368
        	      humin.PlatformStand=true
1369
        	      if humin.Health>=php and humin.MaxHealth~=math.huge then
1370
        	         print('equal')
1371
        	         humin:TakeDamage(20*multiplier)
1372
        	      end
1373
        	  end
1374
    	   end
1375
	   end
1376
	end
1377
    local sp=sphere(blast)
1378
    blast.Material='Neon'
1379
    landsound:Play()
1380
    addFx(blast,0.02,'destroy',
1381
        function()
1382
            sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1)
1383
            blast.Transparency=blast.Transparency+0.02
1384
        end)
1385
    animPlaying=false
1386
    deb=false
1387
end,40)
1388
1389
addMove('Aerial Sword','r',2,function()
1390
    deb=true
1391
    animPlaying=true
1392
    tweenTable={}
1393
    altTweenTable={}
1394
    canExecuteMoves=false
1395
    idle=false
1396
    run=false
1397
    aerialcharge:Play()
1398
    Tween(rw,cfn()*ang(mr(-90),0,0))
1399
    local bp
1400
    local bgg
1401
    local a=addToCList('Aerial Sword','r')
1402
    local still=true
1403
    bp=int('BodyPosition',tor)
1404
    bp.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
1405
    bp.Position=tor.Position
1406
    local sphr=cp(tube,'Really black',Vector3.new(8,8,8),true)
1407
    sphr.Transparency=1
1408
    sphr.Material='Neon'
1409
    local spho=sphere(sphr)
1410
    spho.Name='spho'
1411
    spho.Scale=Vector3.new(0,0,0)
1412
    sphr.CFrame=tor.CFrame
1413
    addFx(sphr,0.07,nil,function() spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) sphr.Transparency=sphr.Transparency-0.07 end)
1414
    Delay(6,function()
1415
        if not a.up then
1416
           a.up=true 
1417
        end
1418
    end)
1419
    repeat wait(0.3)
1420
        local b=depleteMana(35)
1421
        if b then
1422
            swsound:Play()
1423
            local fx=sphr:clone()
1424
            fx.Parent=tube
1425
            fx.CFrame=sphr.CFrame
1426
            fx.BrickColor=BrickColor.new('Bright red')
1427
            addFx(fx,0.07,'destroy',function() fx.spho.Scale=fx.spho.Scale+Vector3.new(0.1,0.1,0.1) fx.Transparency=fx.Transparency+0.07 end)
1428
            local sw=int('Part')
1429
            game.Debris:AddItem(sw,6)
1430
            sw.CanCollide=false
1431
            sw.Anchored=false
1432
            sw.BrickColor=BrickColor.new('Really black')
1433
            sw.Material='Neon'
1434
            sw.Size=Vector3.new(1,1,2)
1435
            sw.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))--*ang(mr(90),0,0)
1436
            sw.Parent=tube
1437
            sw.Transparency=1
1438
            addFx(sw,0.1,nil,function() sw.Transparency=sw.Transparency-.1 end)
1439
            local spm=int("SpecialMesh",sw)
1440
            spm.MeshType='FileMesh'
1441
            spm.MeshId=rbx..lib.yato
1442
            spm.Scale=Vector3.new(0.05,0.05,0.05)
1443
            local vel=int('BodyVelocity',sw)
1444
            vel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
1445
            vel.Velocity=sw.CFrame.lookVector*152
1446
            sw.CFrame=sw.CFrame*ang(0,mr(180),0)
1447
            sw.Touched:connect(function(p)
1448
                if p:IsDescendantOf(ch)==false then
1449
                    sw.Anchored=true
1450
                    local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false)
1451
                    mgp.CFrame=sw.CFrame
1452
                    mgp.Transparency=1
1453
                    game.Debris:AddItem(mgp,2)
1454
                    ssp=swexp:clone()
1455
                    ssp.Parent=mgp
1456
                    ssp.Volume=2
1457
                    ssp:Play()
1458
                    local blast=cp(tube,'Bright red',Vector3.new(8,8,8),true)
1459
                    blast.Material='Neon'
1460
                    blast.CFrame=sw.CFrame
1461
                    local sp=sphere(blast)
1462
                    addFx(sw,0.05,'destroy',function() sw.Transparency=sw.Transparency+0.05 spm.Scale=spm.Scale+Vector3.new(0.01,0.01,0.01) end)
1463
                    addFx(blast,0.07,'destroy',function() blast.Transparency=blast.Transparency+0.07 sp.Scale=sp.Scale+Vector3.new(0.1,0.1,0.1) end)
1464
                    local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
1465
                	local people={}
1466
                    for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
1467
                       if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
1468
                            local can=false
1469
                            if not v.Parent:findFirstChild('HitDeb') then
1470
                                can=true
1471
                            end
1472
                            if can==true then
1473
                    	        local db=Instance.new('StringValue',v.Parent)
1474
                    	        db.Name='HitDeb'
1475
                    	        game.Debris:AddItem(db,0.2)
1476
                    	        local humin=v.Parent.Humanoid
1477
                    	        if humin then
1478
                        	        local php=humin.Health
1479
                        	        dealDamage(humin.Parent,20+math.random(5),5)
1480
                        	        humin.Sit=true
1481
                        	      --humin.PlatformStand=true
1482
                        	        if humin.Health>=php and humin.MaxHealth~=math.huge then
1483
                        	            print('equal')
1484
                        	            humin:TakeDamage(20)
1485
                        	        end
1486
                        	    end
1487
                    	    end
1488
                	    end
1489
                	end
1490
                end
1491
            end)
1492
        else
1493
            a.up=true
1494
        end
1495
    until a.up==true
1496
    addCoolDown('Aerial Sword')
1497
    addFx(sphr,0.07,'destroy',function() sphr.Transparency=sphr.Transparency+0.07 spho.Scale=spho.Scale+Vector3.new(0.1,0.1,0.1) end)
1498
    still=false
1499
    spawn(function()
1500
        wait(0.3)
1501
        canExecuteMoves=true
1502
    end)
1503
    bp:Destroy()
1504
    tor.Anchored=false
1505
    deb=false
1506
    animPlaying=false
1507
    reset()
1508
end,200)
1509
1510
addMove('Dark Missile','mb1',0.1,function()
1511
    tweenTable={}
1512
    animPlaying=true
1513
    deb=true
1514
    canRunLeg=true
1515
    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
1516
    bg=true
1517
    idle=false
1518
    basicsound:Play()
1519
    if basicswitch==false then
1520
        Tween(rw,cfn()*ang(mr(-100),mr(45),0),0.2)
1521
        Tween(rj,cfn()*ang(0,mr(-45),0),0.2)
1522
    else
1523
        Tween(lw,cfn()*ang(mr(-100),mr(-45),0),0.2)
1524
        Tween(rj,cfn()*ang(0,mr(45),0),0.2)
1525
    end
1526
    wait(0.06)
1527
    local bullet=cp(tube,"Really black",Vector3.new(1,1,1),false,false)
1528
    bullet.Transparency=1
1529
    if basicswitch==false then
1530
        bullet.CFrame=righthandle.CFrame
1531
        bullet.CFrame=CFrame.new(righthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
1532
        basicswitch=true
1533
    else
1534
        bullet.CFrame=lefthandle.CFrame
1535
        bullet.CFrame=CFrame.new(lefthandle.CFrame.p, Vector3.new(m.Hit.p.X,m.Hit.p.Y,m.Hit.p.Z))
1536
        basicswitch=false
1537
    end
1538
    local bv=int('BodyVelocity',bullet)
1539
    bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
1540
    bv.Velocity=bullet.CFrame.lookVector*150
1541
    local bulletfx=cp(tube,"Bright red",Vector3.new(1,1,1),true,false)
1542
    if basicswitch==false then
1543
       bulletfx.BrickColor=BrickColor.new('Really black') 
1544
    end
1545
    bulletfx.CFrame=bullet.CFrame
1546
    bulletfx.Material='Neon'
1547
    sphere(bulletfx)
1548
    local angle=0
1549
    local bfsd=basicswitch
1550
    local lastpoint=bulletfx.CFrame
1551
    addCoolDown('Dark Missile')
1552
    addMover(bullet,0.8,function()
1553
        angle=angle+1
1554
        local angles=CFrame.Angles(math.rad(angle),mr(angle),0)
1555
        bulletfx.CFrame=bullet.CFrame
1556
        bulletfx.CFrame=bulletfx.CFrame*angles
1557
        if (lastpoint.p-bulletfx.CFrame.p).magnitude>1 then
1558
            local line=drawLine(lastpoint.p,bulletfx.CFrame.p,'Really black',angles)
1559
            --local ran=math.random(2)
1560
            if bfsd==true then
1561
               line.BrickColor=BrickColor.new('Bright red') 
1562
            end
1563
            addFx(line,0.05,'destroy',function()
1564
                line.blok.Scale=line.blok.Scale+Vector3.new(0.05,0,0.05)
1565
                line.Transparency=line.Transparency+0.05
1566
            end)
1567
            lastpoint=bulletfx.CFrame
1568
        end
1569
    end)
1570
    bullet.Touched:connect(function(p)
1571
        if not p:isDescendantOf(ch) then
1572
            local thing
1573
            local region=CreateRegion3FromLocAndSize(bullet.Position,bullet.Size*2)
1574
            for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},50)) do
1575
                if v.Parent and v.Parent:findFirstChild'Humanoid' then
1576
                    thing=v
1577
                    break
1578
                end
1579
            end
1580
            local explosound=getSound(142070128)
1581
            explosound.Volume=0.8
1582
            explosound.Pitch=1.2
1583
            explosound.Parent=p
1584
            explosound:Play()
1585
            local position=bullet.CFrame
1586
            if thing and thing.Parent then
1587
               dealDamage(thing.Parent,20,5)
1588
            end
1589
            local blast=cp(tube,"Really black",Vector3.new(2,2,2),true,false)
1590
            if bfsd==false then
1591
               blast.BrickColor=BrickColor.new('Bright red') 
1592
            end
1593
        	blast.Material='Neon'
1594
        	local spm2=sphere(blast)
1595
        	blast.CFrame=CFrame.new(position.X,position.Y,position.Z)
1596
            addFx(blast,0.05,"destroy",function()
1597
                spm2.Scale=spm2.Scale+Vector3.new(0.1,0.1,0.1)
1598
                blast.Transparency=blast.Transparency+0.05
1599
            end)
1600
            bullet:Destroy()
1601
            bulletfx:Destroy()
1602
        end
1603
    end)
1604
    game.Debris:AddItem(bullet,2.5)
1605
    game.Debris:AddItem(bulletfx,2.5)
1606
    wait(0.1)
1607
    idle=true
1608
    reset()
1609
    deb=false
1610
    animPlaying=false
1611
    bg=false
1612
end,20)
1613
1614
1615
1616
1617
local mult=2
1618
1619
1620
initializeBigJoints=function()
1621
    destroyJoints()
1622
    rabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rabr.Transparency = 1 rabr.Name='Locker'
1623
    rabr.Position = torso.Position
1624
    rw = Weld(rabr,torso,1.5*mult,.5*mult,0,0,0,0) rw.Parent = tube rw.Name = 'rw'
1625
    w = Instance.new("Weld",tube)
1626
    w.Part0,w.Part1 = ch['Right Arm'],rabr
1627
    w.C1 = CFrame.new(0,-.5,0)
1628
    labr = cp(tube,'White',Vector3.new(1,1,1),false,false) labr.Transparency = 1 labr.Name='Locker'
1629
    labr.Position = torso.Position
1630
    lw = Weld(labr,torso,-1.5*mult,.5*mult,0,0,0,0) lw.Parent = tube lw.Name = 'lw'
1631
    ww = Instance.new("Weld",tube)
1632
    ww.Part0,ww.Part1 = ch['Left Arm'],labr
1633
    ww.C1 = CFrame.new(0,-.5,0)
1634
    rlabr = cp(tube,'White',Vector3.new(1,1,1),false,false) rlabr.Transparency = 1 rlabr.Name='Locker'
1635
    rlabr.Position = torso.Position
1636
    rlw = Weld(rlabr,torso,0.5*mult,-1.7*mult,0,0,0,0) rlw.Parent = tube rlw.Name = 'rlw'
1637
    wl = Instance.new("Weld",tube)
1638
    wl.Part0,wl.Part1 = ch['Right Leg'],rlabr
1639
    wl.C1 = CFrame.new(0,-.5,0)
1640
    llabr = cp(tube,'White',Vector3.new(1,1,1),false,false) llabr.Transparency = 1 llabr.Name='Locker'
1641
    llabr.Position = torso.Position
1642
    llw = Weld(llabr,torso,-0.5*mult,-1.7*mult,0,0,0,0) llw.Parent = tube llw.Name = 'llw'
1643
    wwl = Instance.new("Weld",tube)
1644
    wwl.Part0,wwl.Part1 = ch['Left Leg'],llabr
1645
    wwl.C1 = CFrame.new(0,-.5,0)
1646
    nk = cp(tube,'White',Vector3.new(1,1,1),false,false) nk.Transparency = 1 nk.Name='Locker'
1647
    nk.Position = torso.Position
1648
    neck = Weld(nk,torso,0,2,0,0,0,0) neck.Parent = tube neck.Name = 'neck'
1649
    www = Instance.new("Weld",tube)
1650
    www.Part0,www.Part1 = ch['Head'],nk
1651
    www.C1 = CFrame.new(0,-.5,0)
1652
    table.insert(alljoints,rabr)
1653
    table.insert(alljoints,labr)
1654
    table.insert(alljoints,rw)
1655
    table.insert(alljoints,lw)
1656
    table.insert(alljoints,w)
1657
    table.insert(alljoints,ww)
1658
    table.insert(alljoints,rlabr)
1659
    table.insert(alljoints,llabr)
1660
    table.insert(alljoints,rlw)
1661
    table.insert(alljoints,llw)
1662
    table.insert(alljoints,wl)
1663
    table.insert(alljoints,wwl)
1664
    table.insert(alljoints,nk)
1665
    table.insert(alljoints,neck)
1666
    table.insert(alljoints,www)
1667
end
1668
1669
addMove('Ascend','l',1,function()
1670
    if not ascension then
1671
        ascension=true
1672
        ch['Right Arm'].Size=ch['Right Arm'].Size*mult
1673
        ch['Left Arm'].Size=ch['Left Arm'].Size*mult
1674
        tor.Size=tor.Size*mult
1675
        ch.HumanoidRootPart.Size=ch.HumanoidRootPart.Size*mult
1676
        ch['Right Leg'].Size=ch['Right Leg'].Size*mult
1677
        ch['Left Leg'].Size=ch['Left Leg'].Size*mult
1678
        ch['Head'].Size=ch['Head'].Size*mult
1679
        ch['Right Leg'].BrickColor=BrickColor.new('Really black')
1680
        ch['Body Colors'].RightLegColor=BrickColor.new('Really black')
1681
        hat:Destroy()
1682
        testhalf:Destroy()
1683
        rarmdiamond:Destroy()
1684
        cooldiamond:Destroy()
1685
        cooldiamond2:Destroy()
1686
        cooldiamond3:Destroy()
1687
       -- hum.HipHeight=hum.HipHeight*mult
1688
        initializeBigJoints()
1689
        rj:Destroy()
1690
        rj=weld(ch.HumanoidRootPart,tor,cfn())
1691
        --parts
1692
        --[[
1693
        local rsold=cp(tube,'Really red',Vector3.new(1,0.4,1)*mult)
1694
        rsold.Material='Granite'
1695
        local rsb=blo(rsold)
1696
        rsb.Scale=Vector3.new(1.05,1.05,1.05)
1697
        weld(ch['Right Arm'],rsold,cfn(0,0.8*mult,0))
1698
        local lsold=cp(tube,'Really red',Vector3.new(1,0.4,1)*mult)
1699
        lsold.Material='Granite'
1700
        local lsb=blo(lsold)
1701
        lsb.Scale=Vector3.new(1.05,1.05,1.05)
1702
        weld(ch['Left Arm'],lsold,cfn(0,0.8*mult,0))
1703
        
1704
        local rhand=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
1705
        rhand.Material='Granite'
1706
        local rhb=blo(rhand)
1707
        rhb.Scale=Vector3.new(1.1,1.1,1.1)
1708
        weld(ch['Right Arm'],rhand,cfn(0,-1,0))
1709
        
1710
        
1711
        local lhand=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
1712
        lhand.Material='Granite'
1713
        local rhb=blo(lhand)
1714
        rhb.Scale=Vector3.new(1.1,1.1,1.1)
1715
        weld(ch['Left Arm'],lhand,cfn(0,-1,0))
1716
        
1717
        local lhand1=cp(tube,'Really black',Vector3.new(0.2,0.7,0.2)*mult)
1718
        weld(lhand,lhand1,cfn(-1,0,0))
1719
        lhand1.Material='Granite'
1720
        
1721
        local lstripe1=cp(tube,'Really red',Vector3.new(1,0.8,0.3)*mult)
1722
        lstripe1.Material='Granite'
1723
        blo(lstripe1).Scale=Vector3.new(1.02,1.1,1.02)
1724
        weld(ch['Left Arm'],lstripe1,cfn(0,0.3,0))
1725
        
1726
        local rstripe1=cp(tube,'Really red',Vector3.new(1,0.8,0.3)*mult)
1727
        rstripe1.Material='Granite'
1728
        blo(rstripe1).Scale=Vector3.new(1.02,1.1,1.02)
1729
        weld(ch['Right Arm'],rstripe1,cfn(0,0.3,0))
1730
        
1731
        local testdiag=cp(tube,'Really red',Vector3.new(0.3,2.4,1)*mult)
1732
        testdiag.Material='Granite'
1733
        blo(testdiag).Scale=Vector3.new(1.1,1.1,1.05)
1734
        weld(tor,testdiag,(cfn(0,0,0))*ang(0,0,mr(45)))
1735
        ]]
1736
        local that=cp(tube,'Bright red',Vector3.new(1,1,1)*mult)
1737
        local spm=newSpm(that)
1738
        spm.MeshId=rbx..lib.cone
1739
        spm.Scale=Vector3.new(3,1.5,3)
1740
        weld(ch.Head,that,cfn(0,1,0))
1741
        --[[
1742
        local belt=cp(tube,'Really red',Vector3.new(2,0.3,1)*mult)
1743
        belt.Material='Granite'
1744
        blo(belt).Scale=Vector3.new(1.03,1.1,1.1)
1745
        weld(tor,belt,cfn(0,-2,0))
1746
        ]]
1747
    
1748
    
1749
        New = function(Object, Parent, Name, Data)
1750
        	local Object = Instance.new(Object)
1751
        	for Index, Value in pairs(Data or {}) do
1752
        		Object[Index] = Value
1753
        	end
1754
        	Object.Parent = Parent
1755
        	Object.Name = Name
1756
        	return Object
1757
        end
1758
        	
1759
        chest = New("Model",tube,"chest",{})
1760
        redwedgehalf = New("WedgePart",chest,"redwedgehalf",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2.09999919, 4.00000048, 4.05000019),CFrame = CFrame.new(14.0277252, 5.99809361, 24.9995251, -2.61053401e-011, -1.77635684e-015, -0.999506414, 2.22681209e-019, 0.999753237, -3.55271368e-015, 0.999753237, -2.00206143e-020, -1.76481052e-011),Color = Color3.new(0.768628, 0.156863, 0.109804),})
1761
        chestdiamond = New("Part",chest,"chestdiamond",{BrickColor = BrickColor.new("Bright red"),Material = Enum.Material.Slate,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2, 1.64999986, 0.200000003),CFrame = CFrame.new(15.0479803, 7.07389736, 26.0992107, 0.999506414, -2.97996383e-008, -2.97928651e-008, 2.98069978e-008, 0.999753237, -1.60258799e-019, 2.97917584e-008, -8.87859141e-016, 0.999753237),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),})
1762
        Mesh = New("SpecialMesh",chestdiamond,"Mesh",{Scale = Vector3.new(1, 1, 0.300000012),MeshId = "http://www.roblox.com/Asset/?id=9756362",MeshType = Enum.MeshType.FileMesh,})
1763
        mot = New("Motor",chestdiamond,"mot",{Part0 = chestdiamond,Part1 = redwedgehalf,C0 = CFrame.new(0, 0, 0, 1, 2.98143554e-008, 2.98075769e-008, -2.98143554e-008, 1, -8.88533432e-016, -2.98075769e-008, -1.60245396e-019, 1),C1 = CFrame.new(1.09995651, 1.07606936, -1.02075863, -2.61182326e-011, 2.22736242e-019, 1, -1.77723415e-015, 1, -2.22736294e-019, -1, -1.77723437e-015, -2.61182343e-011),})
1764
        blackwedgehalf = New("WedgePart",chest,"blackwedgehalf",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2.24999905, 1.00000048, 4.05000019),CFrame = CFrame.new(14.0216274, 4.49221802, 24.9745178, -8.40483239e-011, 1.0658141e-014, -0.999506414, 1.6280148e-018, 0.999753177, 7.10542736e-015, 0.999753177, -1.42536268e-018, -7.56052998e-011),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1765
        mot = New("Motor",blackwedgehalf,"mot",{Part0 = blackwedgehalf,Part1 = redwedgehalf,C0 = CFrame.new(0, 0, 0, -8.40898323e-011, 1.62841702e-018, 1, 1.06634045e-014, 1, -1.62841608e-018, -1, 1.06634045e-014, -8.40898323e-011),C1 = CFrame.new(-0.0250015259, -1.50550413, 0.00609493256, -2.61182326e-011, 2.22736242e-019, 1, -1.77723415e-015, 1, -2.22736294e-019, -1, -1.77723437e-015, -2.61182343e-011),})
1766
       -- blo(tor)
1767
        weld(tor,redwedgehalf,cfn()*ang(0,mr(90),0))
1768
        ch['Right Arm'].BrickColor=BrickColor.new('Bright red')
1769
        ch['Left Leg'].BrickColor=BrickColor.new('Bright red')
1770
        ch['Right Leg'].BrickColor=BrickColor.new('Bright red')
1771
        ch['Body Colors'].RightArmColor=BrickColor.new('Bright red')
1772
        ch['Body Colors'].LeftLegColor=BrickColor.new('Bright red')
1773
        ch['Body Colors'].RightLegColor=BrickColor.new('Bright red')
1774
        pantl = New("Part",tube,"pantl",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.04999995, 3.25, 2.0999999),CFrame = CFrame.new(12.9745045, 2.42501593, 25.0000038, 1, -2.98099572e-008, -2.98055873e-008, 2.98099572e-008, 1, -1.05248658e-019, 2.98055838e-008, -8.88397907e-016, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1775
        weld(ch['Left Leg'],pantl,cfn(0,0.4,0))
1776
        pantl = New("Part",tube,"pantl",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(2.04999995, 3.25, 2.0999999),CFrame = CFrame.new(12.9745045, 2.42501593, 25.0000038, 1, -2.98099572e-008, -2.98055873e-008, 2.98099572e-008, 1, -1.05248658e-019, 2.98055838e-008, -8.88397907e-016, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
1777
        weld(ch['Right Leg'],pantl,cfn(0,0.4,0))
1778
        blo(ch['Right Arm'])
1779
        --local rab=cp(tube,'Bright red',ch['Right Arm'].Size)
1780
        --blo(rab)
1781
        --weld(ch['Right Arm'],rab,cfn())
1782
        --ch['Left Leg'].Transparency=1
1783
        --ch['Right Leg'].Transparency=1
1784
        --[[
1785
        
1786
        local lpant=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
1787
        blo(lpant).Scale=Vector3.new(1.02,1.23,1.02)
1788
        lpant.Material='Granite'
1789
        weld(ch['Left Leg'],lpant,cfn(0,0.8,0))
1790
        
1791
        local rpant=cp(tube,'Really red',Vector3.new(1,1,1)*mult)
1792
        blo(rpant).Scale=Vector3.new(1.02,1.23,1.02)
1793
        rpant.Material='Granite'
1794
        weld(ch['Right Leg'],rpant,cfn(0,0.8,0))
1795
        
1796
        
1797
        ]]
1798
        --head
1799
        --[[
1800
        local hb1=cp(tube,'Bright red',Vector3.new(0.3,1,1)*mult)
1801
        hb1.Material='Granite'
1802
        blo(hb1).Scale=Vector3.new(0.95,1.25,1.2)
1803
        weld(ch.Head,hb1,cfn(0,0.05,0))
1804
        
1805
        local chin=cp(tube,'Bright red',Vector3.new(0.3,1,0.3)*mult)
1806
        chin.Material='Granite'
1807
        weld(hb1,chin,cfn(0,-0.75,-1)*ang(mr(45),0,0))
1808
        
1809
        local backchin=cp(tube,'Bright red',Vector3.new(0.3,1,0.3)*mult)
1810
        backchin.Material='Granite'
1811
        weld(hb1,backchin,cfn(0,-0.75,1)*ang(mr(-45),0,0))
1812
        local cp1=cp(tube,'Bright red',Vector3.new(0.3,1.7,0.2)*mult)
1813
        cp1.Material='Granite'
1814
        weld(hb1,cp1,cfn(0,0,1.8))
1815
        blo(cp1).Scale=Vector3.new(1.05,1,1.05)
1816
        
1817
        local cp2=cp(tube,'Bright red',Vector3.new(0.3,1.7,0.2)*mult)
1818
        cp2.Material='Granite'
1819
        weld(hb1,cp2,cfn(0,0,-1.8))
1820
        blo(cp2).Scale=Vector3.new(1.05,1,1.05)
1821
        
1822
        local top=cp(tube,'Bright red',Vector3.new(0.3,0.2,2)*mult)
1823
        top.Material='Granite'
1824
        weld(hb1,top,cfn(0,1.8,0))
1825
        ]]
1826
    end
1827
end,1)
1828
1829
local dumbbox=nil
1830
local dhand=nil
1831
local darknum=1
1832
1833
addMove('Dark Slash','r',2,function()
1834
    local oldspeed=hum.WalkSpeed
1835
    hum.WalkSpeed=0
1836
    local meshd='http://www.roblox.com/asset/?id=12171188'
1837
    tweenTable={}
1838
    altTweenTable={}
1839
    deb=true
1840
    animPlaying=true
1841
    canRunLeg=true
1842
    startsound2:Play()
1843
    local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false)
1844
    sp.CFrame=tor.CFrame
1845
    sp.Transparency=0.5
1846
    local sph=sphere(sp)
1847
    addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end)
1848
    spawn(function()
1849
        for i=1,10 do
1850
            wait()
1851
            local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true)
1852
            local rnd=math.random(2)
1853
            if rnd==1 then
1854
               cool1.BrickColor=BrickColor.new('Bright red')
1855
               cool1.Material='Neon'
1856
            end
1857
            local ms1=blo(cool1)
1858
            cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
1859
            addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end)
1860
        end
1861
    end)
1862
    addCoolDown('Dark Slash')
1863
    local allahsword=cp(tube,'White',Vector3.new(1,1,1))
1864
    local critmultiplier=2.4
1865
    local spm=int('SpecialMesh',allahsword)
1866
    spm.MeshType='FileMesh'
1867
    spm.MeshId=meshd
1868
    allahsword.Transparency=1
1869
    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
1870
    local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector
1871
    local col=BrickColor.new("Really black").Color
1872
    spm.TextureId=rbx..'132155326'
1873
    spm.Name='mesh'
1874
    spm.VertexColor=Vector3.new(0,0,0)
1875
    spm.Scale=Vector3.new(1,1,1)
1876
    addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05  end)
1877
    weld(ch['Right Arm'],allahsword,cfn(0,-4,-0.5)*ang(mr(110),0,mr(180)))
1878
    Tween(rj,cfn()*ang(0,mr(-90),0))
1879
    Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-55),mr(-35),0))
1880
    Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-55),mr(35),0))
1881
    Delay(0.08,function()
1882
        local tstvel=int('BodyVelocity',tor)
1883
        tstvel.MaxForce=Vector3.new(math.huge,0,math.huge)
1884
        tstvel.Velocity=tv*35
1885
        game.Debris:AddItem(tstvel,0.24)
1886
    end)
1887
    wait(0.22)
1888
    local hitbox=cp(tube,'White',Vector3.new(2,12,2))
1889
    hitbox.Transparency=1
1890
    hitbox.CFrame=allahsword.CFrame
1891
    dumbbox=hitbox
1892
    dumbhand=allahsword
1893
    swoosh:Play()
1894
    spawn(function()
1895
        for i=1,10 do
1896
            wait()
1897
            local trl=allahsword:clone()
1898
            trl.Parent=tube
1899
            trl.CFrame=allahsword.CFrame
1900
            if trl:findFirstChild('mesh') then
1901
             --   trl.mesh.VertexColor=Vector3.new(BrickColor.new('Bright red').Color.r,BrickColor.new('Bright red').Color.g,BrickColor.new('Bright red').Color.b)
1902
            end
1903
           addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07  end)
1904
        end
1905
    end)
1906
    addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) --[[hitbox.CFrame=allahsword.CFrame*ang(mr(-90),0,0)]] end)
1907
    hitbox.Touched:connect(function(v)
1908
        if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then
1909
            --print'touched'
1910
            local can=false
1911
            if not v.Parent:findFirstChild('HitDeb') then
1912
                can=true
1913
            end
1914
            if can==true then
1915
                local sls=getSound(220834020)
1916
                sls.Pitch=1+(math.random(3)/10)
1917
                sls.Parent=v
1918
                sls:Play()
1919
                local db=Instance.new('StringValue',v.Parent)
1920
            	db.Name='HitDeb'
1921
            	game.Debris:AddItem(db,0.5)
1922
            	dealDamage(v.Parent,20+math.random(20),2,critmultiplier)
1923
            end
1924
        end
1925
    end)
1926
    Tween(rj,cfn(0,0,0)*ang(mr(0),mr(90),0))
1927
    Tween(rw,cfn(0.5,0.8,0)*ang(mr(-80),mr(-35),0))
1928
    Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-90),mr(35),0))
1929
    wait(0.2)
1930
    hitbox:Destroy()
1931
    hum.WalkSpeed=oldspeed
1932
    reset()
1933
    animPlaying=false
1934
    canRunLeg=false
1935
    deb=false
1936
end,80)
1937
1938
--[[
1939
addMove('Dark Slash2','r',2,function()
1940
    --http://www.roblox.com/asset/?id=12171188
1941
    local oldspeed=hum.WalkSpeed
1942
    if oldspeed==0 then
1943
       oldspeed=16 
1944
    end
1945
    hum.WalkSpeed=0
1946
    local meshd='http://www.roblox.com/asset/?id=12171188'
1947
    tweenTable={}
1948
    altTweenTable={}
1949
    deb=true
1950
    idle=false
1951
    animPlaying=true
1952
    canRunLeg=true
1953
    tweenTable={}
1954
    altTweenTable={}
1955
    startsound3:Play()
1956
    Tween(rj,cfn(),1)
1957
    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
1958
    local sp=cp(tube,'Really black',Vector3.new(10,10,10),false,false)
1959
    sp.CFrame=tor.CFrame
1960
    sp.Transparency=0.5
1961
1962
    local sph=sphere(sp)
1963
    addFx(sp,0.07,'destroy',function() sph.Scale=sph.Scale-Vector3.new(0.05,0.05,0.05) sp.Transparency=sp.Transparency+0.035 end)
1964
    spawn(function()
1965
        for i=1,10 do
1966
            wait()
1967
            local cool1=cp(tube,'Really black',Vector3.new(1.5,1.5,1.5),true)
1968
            local ms1=blo(cool1)
1969
            cool1.CFrame=righthandle.CFrame*ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
1970
            addFx(cool1,0.07,'destroy',function() ms1.Scale=ms1.Scale+Vector3.new(0.08,0.08,0.08) cool1.Transparency=cool1.Transparency+0.07 end)
1971
        end
1972
    end)
1973
1974
    --addCoolDown('Dark Slash2')
1975
    local allahsword=cp(tube,'White',Vector3.new(1,1,1))
1976
    
1977
1978
    local spm=int('SpecialMesh',allahsword)
1979
    spm.MeshType='FileMesh'
1980
    spm.MeshId=meshd
1981
    allahsword.Transparency=1
1982
    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
1983
    local tv=Vector3.new(tor.CFrame.lookVector.X,0,tor.CFrame.lookVector.Z)--CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z)).lookVector
1984
    local col=BrickColor.new("Really black").Color
1985
    spm.TextureId=rbx..'132155326'
1986
    spm.Name='mesh'
1987
    spm.VertexColor=Vector3.new(0,0,0)
1988
    spm.Scale=Vector3.new(1,1,1)
1989
    addFx(allahsword,0.05,nil,function() allahsword.Transparency=allahsword.Transparency-0.05  end)
1990
    weld(ch['Right Arm'],allahsword,cfn(0,-4,-2)*ang(-180,0,mr(-25)))--(-25)
1991
    local hitbox=cp(tube,'White',Vector3.new(2,12,2))
1992
    hitbox.Transparency=1
1993
    hitbox.CFrame=allahsword.CFrame
1994
    dumbbox=hitbox
1995
    dumbhand=allahsword
1996
    Tween(rj,cfn()*ang(0,mr(90),0))
1997
    Tween(rw,cfn(0.5,0.5,0.5)*ang(mr(-90),mr(-35),0))
1998
    Tween(lw,cfn(-0.5,0.5,0.5)*ang(mr(-90),mr(35),0))
1999
2000
    Delay(0.08,function()
2001
        local tstvel=int('BodyVelocity',tor)
2002
        tstvel.MaxForce=Vector3.new(math.huge,0,math.huge)
2003
        tstvel.Velocity=tv*35
2004
        game.Debris:AddItem(tstvel,0.24)
2005
    end)
2006
2007
    wait(0.22)
2008
    swoosh:Play()
2009
    spawn(function()
2010
        for i=1,10 do
2011
            wait()
2012
            local trl=allahsword:clone()
2013
            trl.Parent=tube
2014
            trl.CFrame=allahsword.CFrame
2015
            addFx(trl,0.07,'destroy',function() trl.Transparency=trl.Transparency+0.07  end)
2016
        end
2017
    end)
2018
    addFx(allahsword,.05,'destroy',function() allahsword.Transparency=allahsword.Transparency+.05 spm.Scale=spm.Scale+Vector3.new(0.1,0.1,0.1) end)
2019
    hitbox.Touched:connect(function(v)
2020
        if v and v.Parent and v.Parent:findFirstChild'Humanoid' and not v:IsDescendantOf(ch) then
2021
            --print'touched'
2022
            local can=false
2023
            if not v.Parent:findFirstChild('HitDeb') then
2024
                can=true
2025
            end
2026
            if can==true then
2027
                local sls=getSound(220834020)
2028
                sls.Pitch=1+(math.random(3)/10)
2029
                sls.Parent=v
2030
                sls:Play()
2031
                local db=Instance.new('StringValue',v.Parent)
2032
            	db.Name='HitDeb'
2033
            	game.Debris:AddItem(db,0.5)
2034
            	dealDamage(v.Parent,20+math.random(20),10)
2035
            end
2036
        end
2037
    end)
2038
    Tween(rj,cfn(0,0,0)*ang(mr(0),mr(-90),0))
2039
    Tween(rw,cfn(0.5,0.8,0)*ang(mr(-20),mr(-35),0)) --(-10)
2040
    Tween(lw,cfn(-0.5,0.8,0)*ang(mr(-20),mr(35),0))
2041
    wait(0.2)
2042
    hitbox:Destroy()
2043
    hum.WalkSpeed=oldspeed
2044
    reset()
2045
    deb=false
2046
    animPlaying=false
2047
    canRunLeg=false
2048
end)
2049
]]
2050
2051
addMove('Dark Spikes','t',0.4,function()
2052
    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
2053
    local lv=tor.CFrame
2054
    tweenTable={}
2055
    animPlaying=true
2056
    deb=true
2057
    canRunLeg=true
2058
    magictone1:Play()
2059
    Tween(rj,cfn()*ang(0,mr(25),0),0.2)
2060
    Tween(rw,cfn()*ang(mr(25),mr(-20),0),0.2)
2061
    wait(0.2)
2062
    Tween(rj,cfn()*ang(0,mr(-55),0),0.15)
2063
    Tween(rw,cfn()*ang(mr(-115),mr(45),0),0.15)
2064
    Tween(neck,cfn()*ang(0,mr(55),0))
2065
    local spot=4
2066
    addCoolDown('Dark Spikes')
2067
    for i=1,10 do
2068
        wait(0.1)
2069
        local v=lv.lookVector*spot
2070
        --print(v)
2071
        spot=spot+14
2072
        local spike=cp(tube,'Really black',Vector3.new(10,1,10),true,false)
2073
        spike.CFrame=lv*CFrame.new(0,0,-spot)
2074
        local dam=cp(tube,'Really black',Vector3.new(7,14,7),true,false)
2075
        local dml=cyl(dam)
2076
        local angls=CFrame.Angles(spike.CFrame:toEulerAnglesXYZ())
2077
        local bhit,pos=FindGround(cn(spike.CFrame.p),ch)
2078
        if bhit then
2079
            spike.CFrame=pos*CFrame.new(0,0,0)
2080
            local mgp=cp(tube,'White',Vector3.new(1,1,1),true,false)
2081
            mgp.Transparency=1
2082
            mgp.CFrame=spike.CFrame
2083
            game.Debris:AddItem(mgp,2)
2084
            local sn=spexp:clone()
2085
            sn.Parent=mgp
2086
            sn.Volume=2
2087
            sn:Play()
2088
            dam.CFrame=spike.CFrame*CFrame.new(0,7,0)
2089
            local blast=dam
2090
            local region=CreateRegion3FromLocAndSize(blast.Position,blast.Size*2)
2091
        	local people={}
2092
            for _,v in pairs(workspace:findPartsInRegion3WithIgnoreList(region,{ch},100)) do
2093
               if v and v.Parent and v.className=='Part' and v.Parent:findFirstChild('Humanoid') then
2094
                   local can=false
2095
                   if not v.Parent:findFirstChild('HitDeb') then
2096
                      can=true
2097
                   end
2098
                   if can==true then
2099
            	     local db=Instance.new('StringValue',v.Parent)
2100
            	     db.Name='HitDeb'
2101
            	     game.Debris:AddItem(db,0.2)
2102
            	      local humin=v.Parent.Humanoid
2103
            	      if humin then
2104
                	      local php=humin.Health
2105
                	      dealDamage(humin.Parent,10+math.random(3),2)
2106
                	      local testvel=int('BodyVelocity',v)
2107
                	      testvel.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2108
                	      testvel.Velocity=lv.lookVector*100
2109
                	      game.Debris:addItem(testvel,1)
2110
                	      humin.Sit=true
2111
                	      if humin.Health>=php and humin.MaxHealth~=math.huge then
2112
                	         print('equal')
2113
                	         humin:TakeDamage(20)
2114
                	      end
2115
                	  end
2116
            	   end
2117
        	   end
2118
        	end
2119
            local cl=cyl(spike)
2120
            addFx(spike,0.05,'destroy',function() cl.Scale=cl.Scale-Vector3.new(0.05,0,0.05) spike.Transparency=spike.Transparency+0.05 end)
2121
            addFx(dml,0.05,'destroy',function() dml.Scale=dml.Scale-Vector3.new(0.05,-0.05,0.05) dam.Transparency=dam.Transparency+0.05 end)
2122
        else
2123
            spike:Destroy()
2124
        end
2125
    end
2126
    wait(0.7)
2127
    deb=false
2128
    canRunLeg=false
2129
    animPlaying=false
2130
    reset()
2131
end,30)
2132
2133
mouse.Button1Down:connect(function()
2134
    executeMove('Dark Missile')
2135
    --print('movers:' .. #movers)
2136
    --print('fx:' .. #fx)
2137
end)
2138
2139
local vt
2140
local dodgecool=false
2141
2142
iPart=function(tab) --tigrebloodd
2143
	local v=Instance.new(tab.type or 'Part')
2144
	if tab.type~='CornerWedgePart' then v.formFactor='Custom' end
2145
	v.CanCollide=false
2146
	v.TopSurface=0 v.BottomSurface=0
2147
	v.Size=v3(tab[2],tab[3],tab[4])
2148
	if tab.co then v.BrickColor=bn(tab.co) end
2149
	if tab.tr then v.Transparency=tab.tr end
2150
	if tab.rf then v.Reflectance=tab.rf end
2151
	if tab.cf then v.CFrame=tab.cf end
2152
	if tab.an then v.Anchored=tab.an end
2153
	v.Parent=tab[1]
2154
	LastMade=v
2155
	return v
2156
end
2157
2158
iNew=function(tab) --tigrebloodd
2159
	local v=Instance.new(tab[1])
2160
	for Ind,Val in pairs(tab) do
2161
		if Ind~=1 and Ind~=2 then 
2162
			v[Ind] = Val
2163
		end
2164
	end
2165
	v.Parent=tab[2]==0 and LastMade or tab[2]
2166
	LastMade=v
2167
	return v
2168
end
2169
2170
-- Antiboomz0r's functions -----------------------------------------------------------------
2171
2172
local ppart = iPart{nil,0.2,0.2,0.2}
2173
ppart.Material = "SmoothPlastic" 
2174
ppart.TopSurface = "SmoothNoOutlines" 
2175
ppart.BottomSurface = "SmoothNoOutlines" 
2176
ppart.RightSurface = "SmoothNoOutlines"
2177
ppart.LeftSurface = "SmoothNoOutlines"
2178
ppart.Transparency=0
2179
ppart.Anchored=true
2180
--ppart.Parent=tube
2181
2182
local function CFrameFromTopBack(at, top, back)
2183
	local right = top:Cross(back)
2184
	return CFrame.new(at.x, at.y, at.z,
2185
	right.x, top.x, back.x,
2186
	right.y, top.y, back.y,
2187
	right.z, top.z, back.z)
2188
end
2189
2190
function Triangle(a, b, c)
2191
	local edg1 = (c-a):Dot((b-a).unit)
2192
	local edg2 = (a-b):Dot((c-b).unit)
2193
	local edg3 = (b-c):Dot((a-c).unit)
2194
	if edg1 <= (b-a).magnitude and edg1 >= 0 then
2195
		a, b, c = a, b, c
2196
	elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
2197
		a, b, c = b, c, a
2198
	elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
2199
		a, b, c = c, a, b
2200
	else 
2201
		print("unreachable")
2202
	end
2203
	local len1 = (c-a):Dot((b-a).unit)
2204
	local len2 = (b-a).magnitude - len1
2205
	local width = (a + (b-a).unit*len1 - c).magnitude
2206
	local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
2207
	local list = {}
2208
	if len1 > 0.01 then
2209
		local w1 = iNew{
2210
			"WedgePart",
2211
			Pack,
2212
			FormFactor="Custom",
2213
			BrickColor=ppart.BrickColor,
2214
			Transparency=ppart.Transparency,
2215
			Reflectance=ppart.Reflectance,
2216
			Material=ppart.Material,
2217
			CanCollide=ppart.CanCollide
2218
		}
2219
		w1.Parent=tube
2220
		local sz = v3(0.2, width, len1)
2221
		w1.Size = sz
2222
		local sp = iNew{"SpecialMesh",w1,MeshType="Wedge",Scale=v3(0,1,1)*sz/w1.Size}
2223
		w1:BreakJoints()
2224
		w1.Anchored = true
2225
		w1.Transparency = 0.7
2226
		Spawn(function()
2227
			for i=0,1,0.1 do
2228
				wait()
2229
				w1.Transparency=w1.Transparency+0.03
2230
			end
2231
		end)
2232
		w1.CFrame = maincf*ca2(math.pi,0,math.pi/2)*cn(0,width/2,len1/2)
2233
		table.insert(list,w1)
2234
	end
2235
	if len2 > 0.01 then
2236
		local w2 = iNew{
2237
			"WedgePart",
2238
			Pack,
2239
			FormFactor="Custom",
2240
			BrickColor=ppart.BrickColor,
2241
			Transparency=ppart.Transparency,
2242
			Reflectance=ppart.Reflectance,
2243
			Material=ppart.Material,
2244
			CanCollide=ppart.CanCollide
2245
		}
2246
		local sz = v3(0.2, width, len2) 
2247
		w2.Size = sz
2248
		local sp = iNew{"SpecialMesh",w2,MeshType="Wedge",Scale=v3(0,1,1)*sz/w2.Size}
2249
		w2:BreakJoints()
2250
		w2.Anchored = true
2251
		w2.Transparency = 0.7
2252
		Spawn(function()
2253
			for i=0,1,0.1 do
2254
				wait()
2255
				w2.Transparency=w2.Transparency+0.03
2256
			end
2257
		end)
2258
		w2.CFrame = maincf*ca2(math.pi,math.pi,-math.pi/2)*cn(0,width/2,-len1 - len2/2)
2259
		w2.Parent=tube
2260
		table.insert(list,w2)
2261
	end
2262
	return unpack(list)
2263
end
2264
2265
bclf=ch['Right Arm'].CFrame
2266
scfr=bclf
2267
2268
--[[
2269
while wait() do--test
2270
2271
    local h=3.8
2272
    local a,b=Triangle(scfr*CFrame.new(0,h/2,0).p,scfr*CFrame.new(0,-h/2,0).p,scfr*CFrame.new(0,h/2,0).p)
2273
    scfr=bclf
2274
    bclf=ch['Right Arm'].CFrame
2275
    local a,b=Triangle(bclf*CFrame.new(0,h/2,0).p,bclf*CFrame.new(0,-h/2,0).p,bclf*CFrame.new(0,h/2,0).p)
2276
    print(a.Parent)
2277
    print(a.CFrame)
2278
end
2279
]]
2280
2281
-- Antiboomz0r's functions -----------------------------------------------------------------
2282
2283
-------------------tigrebloodd functions------------------------------
2284
2285
ca=CFrame.Angles
2286
cn=CFrame.new
2287
v3=Vector3.new
2288
2289
function Raycast(Pos,Dir,Ign)
2290
	return workspace:FindPartOnRay(Ray.new(Pos,Dir.unit*300),Ign)
2291
end 
2292
 
2293
function FindGround(cf,ig)
2294
	local ax,ay,az = cf:toEulerAnglesXYZ()
2295
	local bhit,bpos=Raycast(cf.p,cf.p-(cf.p+v3(0,200,0)),ig) 
2296
	if bhit and bpos then 
2297
		return bhit,cn(bpos)*ca(ax,ay,az)
2298
	end 
2299
end
2300
-------------------tigrebloodd functions----------------------------
2301
2302
currentkey=''
2303
2304
mouse.KeyDown:connect(function(key)
2305
    if key=='q' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then
2306
        executeMove('Down Slam')
2307
    elseif key=='r' and currentkey=='32' and Vector3.new(0,tor.Velocity.Y,0).magnitude>2 then
2308
        executeMove('Aerial Sword')
2309
    end
2310
    if string.byte(key)==32 and canExecuteMoves==true then
2311
        combostring=combostring..'.'
2312
        spawn(function()
2313
              jump()
2314
        end)
2315
        --jump()
2316
        if combostring:match('..') and dodgecool==false then
2317
            currentkey=tostring(string.byte(key))
2318
            animPlaying=true
2319
            altTween(rj,cfn()*ang(mr(-15),0,0))
2320
            altTween(rw,cfn()*ang(mr(10),0,mr(-15)))
2321
            altTween(lw,cfn()*ang(mr(10),0,mr(15)))
2322
            dodgecool=true
2323
            combostring=[[]]
2324
            local rv=tor.CFrame.upVector
2325
            local bv=int('BodyVelocity',tor)
2326
            dodgesound:Play()
2327
            bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2328
            bv.Velocity=rv*150
2329
            spawn(function()
2330
                for i=1,14 do
2331
                    wait()
2332
                    local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
2333
                    --cfx.Material='Neon'
2334
                     local ran=math.random(2)
2335
                    if ran==1 then
2336
                        cfx.BrickColor=BrickColor.new('Bright red')
2337
                        cfx.Material='Neon'
2338
                    end
2339
                    cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
2340
                    local b=blo(cfx)
2341
                    addFx(cfx,0.05,'destroy',function()
2342
                        cfx.Transparency=cfx.Transparency+0.05
2343
                        b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
2344
                    end)
2345
                end
2346
            end)
2347
            wait()
2348
            bv:Destroy()
2349
            wait(0.4)
2350
            reset()
2351
            dodgecool=false
2352
            wait(0.4)
2353
            if currentkey=='32' then
2354
               currentkey='' 
2355
            end
2356
            if not deb then
2357
                animPlaying=false
2358
            end
2359
            --repeat wait() until Vector3.new(0,tor.Velocity.Y,0).magnitude<2
2360
            --currentkey
2361
        end
2362
    elseif string.byte(key)==48 and canExecuteMoves==true then
2363
        sprinting=true
2364
        hum.WalkSpeed=24
2365
    end
2366
    if key=='d' and canExecuteMoves==true then
2367
        combostring=combostring..'d'
2368
        if combostring:match('dd') and dodgecool==false then
2369
            --animPlaying=true
2370
            dodgecool=true
2371
            combostring=[[]]
2372
            local rv=cam.CFrame.rightVector
2373
            local bv=int('BodyVelocity',tor)
2374
            dodgesound:Play()
2375
            bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2376
            bv.Velocity=rv*150
2377
            --Tween(rj,cfn()*ang(mr(90),0,0))
2378
            spawn(function()
2379
                for i=1,16 do
2380
                    wait()
2381
                    local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
2382
                    local ran=math.random(2)
2383
                    if ran==1 then
2384
                        cfx.BrickColor=BrickColor.new('Bright red')
2385
                        cfx.Material='Neon'
2386
                    end
2387
                    --cfx.Material='Neon'
2388
                    cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
2389
                    local b=blo(cfx)
2390
                    addFx(cfx,0.05,'destroy',function()
2391
                        cfx.Transparency=cfx.Transparency+0.05
2392
                        b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
2393
                    end)
2394
                end
2395
            end)
2396
            wait()
2397
            bv:Destroy()
2398
            wait(0.4)
2399
            dodgecool=false
2400
        end
2401
    elseif key=='w' and canExecuteMoves==true then
2402
        combostring=combostring..'w'
2403
        if combostring:match('ww') and dodgecool==false then
2404
            dodgecool=true
2405
            combostring=""
2406
            local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,-1))
2407
            --tor.CFrame=CFrame.new(tor.Position,Vector3.new(rv.X,tor.Position.Y,rv.Z))
2408
            local bv=int('BodyVelocity',tor)
2409
            dodgesound:Play()
2410
            bv.MaxForce=Vector3.new(math.huge,0,math.huge)
2411
            bv.Velocity=rv*150
2412
            spawn(function()
2413
                for i=1,16 do
2414
                    wait()
2415
                    local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
2416
                    --cfx.Material='Neon'
2417
                     local ran=math.random(2)
2418
                    if ran==1 then
2419
                        cfx.BrickColor=BrickColor.new('Bright red')
2420
                        cfx.Material='Neon'
2421
                    end
2422
                    cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
2423
                    local b=blo(cfx)
2424
                    addFx(cfx,0.05,'destroy',function()
2425
                        cfx.Transparency=cfx.Transparency+0.05
2426
                        b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
2427
                    end)
2428
                end
2429
            end)
2430
            wait()
2431
            bv:Destroy()
2432
            wait(0.4)
2433
            dodgecool=false
2434
        end
2435
    elseif key=='s' and canExecuteMoves==true then
2436
        combostring=combostring..'s'
2437
        if combostring:match('ss') and dodgecool==false then
2438
            dodgecool=true
2439
            combostring=""
2440
            local rv=cam.CFrame:vectorToWorldSpace(Vector3.new(0,0,1))
2441
            local bv=int('BodyVelocity',tor)
2442
            dodgesound:Play()
2443
            bv.MaxForce=Vector3.new(math.huge,0,math.huge)
2444
            bv.Velocity=rv*150
2445
            spawn(function()
2446
                for i=1,16 do
2447
                    wait()
2448
                    local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
2449
                    --cfx.Material='Neon'
2450
                     local ran=math.random(2)
2451
                    if ran==1 then
2452
                        cfx.BrickColor=BrickColor.new('Bright red')
2453
                        cfx.Material='Neon'
2454
                    end
2455
                    cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
2456
                    local b=blo(cfx)
2457
                    addFx(cfx,0.05,'destroy',function()
2458
                        cfx.Transparency=cfx.Transparency+0.05
2459
                        b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
2460
                    end)
2461
                end
2462
            end)
2463
            wait()
2464
            bv:Destroy()
2465
            wait(.4)
2466
            dodgecool=false
2467
        end
2468
    elseif key=='a' and canExecuteMoves==true then
2469
        combostring=combostring..'a'
2470
        if combostring:match('aa') and dodgecool==false then
2471
            dodgecool=true
2472
            combostring=[[]]
2473
            local rv=cam.CFrame.rightVector
2474
            local bv=int('BodyVelocity',tor)
2475
            dodgesound:Play()
2476
            bv.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
2477
            bv.Velocity=rv*-150
2478
            spawn(function()
2479
                for i=1,16 do
2480
                    wait()
2481
                    local cfx=cp(tube,'Really black',Vector3.new(6,6,6),true,false)
2482
                    --cfx.Material='Neon'
2483
                     local ran=math.random(2)
2484
                    if ran==1 then
2485
                        cfx.BrickColor=BrickColor.new('Bright red')
2486
                        cfx.Material='Neon'
2487
                    end
2488
                    cfx.CFrame=tor.CFrame*CFrame.Angles(math.rad(math.random(90)),math.rad(math.random(90)),0)
2489
                    local b=blo(cfx)
2490
                    addFx(cfx,0.05,'destroy',function()
2491
                        cfx.Transparency=cfx.Transparency+0.05
2492
                        b.Scale=b.Scale+Vector3.new(0.1,0.1,0.1)
2493
                    end)
2494
                end
2495
            end)
2496
            wait()
2497
            bv:Destroy()
2498
            wait(.4)
2499
            dodgecool=false
2500
        end
2501
    end
2502
    if key=='f' then
2503
        if deb==false then
2504
            executeMove('Normal Block')
2505
        end
2506
    elseif key=='e' then
2507
        if deb==false then
2508
            executeMove('Rive Beam')
2509
        end
2510
    elseif key=='v' then
2511
        if deb==false then
2512
           executeMove('Diamond Storm') 
2513
        end
2514
    elseif key=='t' then
2515
        if deb==false and not sprinting then
2516
            executeMove('Dark Spikes') 
2517
        end
2518
    elseif key=='g' then
2519
        if deb==false then
2520
           executeMove('Curse') 
2521
        end
2522
    elseif key=='l' then
2523
        if deb==false then
2524
           executeMove('Ascend') 
2525
        end
2526
    elseif key=='r' then
2527
        if deb==false and Vector3.new(0,tor.Velocity.Y,0).magnitude<2 and currentkey~='32' then
2528
           -- if darknum==1 then
2529
                executeMove('Dark Slash') 
2530
                --darknum=darknum+1
2531
           -- else
2532
             --  executeMove('Dark Slash2')
2533
              --  darknum=1
2534
           -- end
2535
        end
2536
    end
2537
end)
2538
2539
mouse.KeyUp:connect(function(key)
2540
    for _,v in pairs(connectlist) do
2541
        if v.up==false and v.key==key then
2542
           v.up=true
2543
           table.remove(connectlist,_)
2544
        end
2545
    end
2546
    if string.byte(key)==48 and canExecuteMoves==true then
2547
        sprinting=false
2548
        hum.WalkSpeed=regws
2549
    end
2550
end)
2551
2552
mouse.Button1Up:connect(function()
2553
    for _,v in pairs(connectlist) do
2554
        if v.up==false then
2555
           v.up=true
2556
           table.remove(connectlist,_)
2557
        end
2558
    end
2559
end)
2560
2561
local oldsize=mana/maxmana
2562
local oldchain=0
2563
spawn(function()
2564
    while wait(1) do
2565
        if deb==false then
2566
            if chain==oldchain then
2567
               chain=0
2568
            end
2569
            oldchain=chain
2570
        end
2571
    end
2572
end)
2573
2574
--tor.Anchored=true
2575
--cam.CameraType='Track'
2576
2577
--[[
2578
local segments={}
2579
local head=cp(tube,'Really black',Vector3.new(1,1,1))
2580
weld(tor,head,cfn())
2581
local oldsg=head
2582
--local linez=drawLine(oldsg.CFrame.p,ch.Head.CFrame.p,'White')
2583
--linez.Parent=tube
2584
2585
for _,v in pairs(ch:GetChildren()) do
2586
   if v.className=='Part' or v.className=='BasePart' then
2587
       v.Transparency=1
2588
       v.CanCollide=false
2589
    end
2590
end
2591
2592
ch.Head.face:Destroy()
2593
ch['Right Arm']:Destroy()
2594
ch['Left Arm']:Destroy()
2595
ch['Right Leg']:Destroy()
2596
ch['Left Leg']:Destroy()
2597
tor.CanCollide=false
2598
ch.HumanoidRootPart.CanCollide=false
2599
2600
for _,v in pairs(tube:GetChildren()) do
2601
   if v.className=='Part' or v.className=='BasePart' then
2602
       v.Transparency=1
2603
       v.CanCollide=false
2604
    end
2605
end
2606
2607
]]
2608
2609
game:service'RunService'.Heartbeat:connect(function()
2610
   --oldsg=head
2611
   --[[
2612
    if ascension==true and aright==true then
2613
        abv.Velocity=cam.CFrame.rightVector * 100
2614
    elseif ascension==true and aforward==true then
2615
        abv.Velocity=cam.CFrame.lookVector*150
2616
    end
2617
    local line=drawLine(oldsg.CFrame.p,ch.Head.CFrame.p,'Really black',nil,1,7)
2618
    if line then
2619
        line.Parent=tube
2620
        table.insert(segments,line)
2621
        oldsg=line
2622
    end
2623
    if #segments>=40 then
2624
       --segments[1]:Destroy()
2625
       local thing=segments[1]
2626
       for i=1,10 do
2627
            wait()
2628
            if thing and thing:findFirstChild'blok' then
2629
            thing.blok.Scale=thing.blok.Scale-Vector3.new(0.1,0.1,0.1)
2630
            thing.Transparency=thing.Transparency+0.1
2631
            end
2632
        end
2633
        thing:Destroy()
2634
       table.remove(segments,1)
2635
    end
2636
    ]]
2637
    --tor.CFrame=cam.CFrame
2638
    --cam.CameraSubject=nil
2639
    chaintext.Text=tostring(chain) .. 'x'
2640
    manabartext.Text=tostring(mana)..'/'..tostring(maxmana)
2641
    if mana/maxmana~=oldsize then
2642
        manabar:TweenSize(UDim2.new(mana/maxmana,0,1,0),'Out','Sine',1,true)
2643
        oldsize=mana/maxmana
2644
    end
2645
    if dumbbox then
2646
       dumbbox.CFrame=dumbhand.CFrame*cfn(0,0,4)*ang(mr(-90),0,0) 
2647
    end
2648
    for _,v in pairs(textTable) do
2649
        if v.TextLabel.TextTransparency<1 then
2650
            v.TextLabel.TextTransparency=v.TextLabel.TextTransparency+0.02
2651
            v.TextLabel.TextStrokeTransparency=v.TextLabel.TextStrokeTransparency+0.02
2652
            v.StudsOffset=v.StudsOffset+Vector3.new(0,0.02,0)
2653
        else
2654
            v:Destroy()
2655
            table.remove(textTable,_)
2656
        end
2657
    end
2658
    if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and jumping==false then
2659
        run=true
2660
    elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and jumping==false then
2661
        run=false
2662
        idle=true
2663
    end
2664
    --shift=48
2665
    if Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude>2 and canRunLeg==true then
2666
        runLeg=true
2667
    elseif Vector3.new(tor.Velocity.X,0,tor.Velocity.Z).magnitude<2 and canRunLeg==true then
2668
        runLeg=false
2669
        resetLegs()
2670
    end
2671
    for _,v in pairs(movers) do
2672
        if v.mover and v.mover:IsDescendantOf(tube) then
2673
           v.func()
2674
        else
2675
            table.remove(movers,_)
2676
        end
2677
    end
2678
    if bg then
2679
        if hum.Health > 0 then
2680
		    tor.CFrame = CFrame.new(tor.Position, Vector3.new(mouse.Hit.p.X, tor.Position.Y, mouse.Hit.p.Z))
2681
	    end
2682
    end
2683
    for _,v in pairs(fx) do
2684
        if v.stepval<1 then
2685
            v.func()
2686
            v.stepval=v.stepval+v.int
2687
        else
2688
            if v.final then
2689
                if v.final=='destroy' then
2690
                    v.item:Destroy()
2691
                    table.remove(fx,_)
2692
                   -- print(#fx)
2693
                end
2694
            else
2695
                table.remove(fx,_)
2696
            end
2697
        end
2698
    end
2699
    for _,v in pairs(tweenTable) do
2700
        if v.Weld.C1==v.Stop then
2701
            table.remove(tweenTable,_)
2702
        else
2703
            if v.th<1-v.Step then
2704
                v.th=v.th+v.Step
2705
                i=v.th
2706
                
2707
                v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), 
2708
                (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), 
2709
                (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
2710
                (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
2711
                (v.Z1 * (1 - i)) + (v.Z2 * i) ),1)
2712
            else
2713
                v.Weld.C1 = v.Stop
2714
            end
2715
        end
2716
    end
2717
    for _,v in pairs(altTweenTable) do
2718
        if v.Weld.C1==v.Stop then
2719
            table.remove(tweenTable,_)
2720
        else
2721
            if v.th<1-v.Step then
2722
                v.th=v.th+v.Step
2723
                i=v.th
2724
                v.Weld.C1 = v.Weld.C1:lerp(CFrame.new( (v.Start.p.X * (1 - i)) + (v.Stop.p.X * i), 
2725
                (v.Start.p.Y * (1 - i)) + (v.Stop.p.Y * i), 
2726
                (v.Start.p.Z * (1 - i)) + (v.Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ(
2727
                (v.X1 * (1 - i)) + (v.X2 * i), (v.Y1 * (1 - i)) + (v.Y2 * i),
2728
                (v.Z1 * (1 - i)) + (v.Z2 * i) ),1)
2729
            else
2730
                v.Weld.C1 = v.Stop
2731
            end
2732
        end
2733
    end
2734
end)
2735
2736
local oldcombo
2737
local thingz=false
2738
2739
spawn(function()
2740
    while wait(0.1) do
2741
        for _,v in pairs(cooldowns) do
2742
            if v.timeleft<0.1 then
2743
               table.remove(cooldowns,_) 
2744
            else
2745
                v.timeleft=v.timeleft-0.1
2746
            end
2747
        end
2748
        if thingz==false then
2749
           oldcombo=combostring
2750
           thingz=true
2751
        else
2752
            if string.len(oldcombo)==string.len(combostring) then
2753
                combostring=[[]]
2754
                oldcombo=[[]]
2755
            end
2756
            thingz=false
2757
        end
2758
    end
2759
end)
2760
2761
spawn(function()
2762
    while wait(0.3) do
2763
        if run==false then
2764
            local cfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
2765
            cfx.Transparency=1
2766
            local rfx=cp(tube,'Really black',Vector3.new(0.4,0.4,0.4),true)
2767
            rfx.Material='Neon'
2768
            local ran=math.random(2)
2769
            if ran==1 then
2770
               rfx.BrickColor=BrickColor.new('Bright red') 
2771
            end
2772
            local bm=int('SpecialMesh',rfx)--blo(rfx)
2773
            bm.MeshType='FileMesh'
2774
            bm.MeshId=rbx..'9756362'
2775
            bm.Scale=Vector3.new(0.3,0.7,0.3)
2776
            local angls=ang(mr(math.random(90)),mr(math.random(90)),mr(math.random(90)))
2777
            addFx(cfx,0.02,'destroy',function() rfx.Transparency=rfx.Transparency+0.02 rfx.CFrame=cfx.CFrame*angls cfx.CFrame=cfx.CFrame*CFrame.new(0,0.1,0) --[[bm.Scale=bm.Scale+Vector3.new(0.02,0.02,0.02)]]  end)
2778
            cfx.CFrame=tor.CFrame*CFrame.new(0,-2,0)*CFrame.new(math.random(-math.random(45/10),math.random(45)/10),0,math.random(-math.random(45)/10,math.random(45)/10))
2779
            rfx.CFrame=cfx.CFrame*angls*CFrame.Angles(math.rad(-90),0,0)
2780
            game.Debris:AddItem(cfx,1.1)
2781
            game.Debris:AddItem(rfx,1.1)
2782
        end
2783
    end
2784
end)
2785
2786
while wait() do
2787
    if mana<maxmana and not deb and not animPlaying then
2788
       mana=mana+2
2789
        if mana==maxmana+1 then
2790
            mana=maxmana   
2791
        end
2792
    end
2793
    if animPlaying==true and runLeg==true then
2794
        walkLegs()
2795
    end
2796
    if run==true and animPlaying==false then
2797
        altTweenTable={}
2798
        tweenTable={}
2799
        if not sprinting then
2800
            if not ascension then
2801
                walkCycle()
2802
            else
2803
                walkCycleBig()
2804
            end
2805
        else
2806
            sprintCycle()
2807
        end
2808
    elseif idle==true and animPlaying==false and not jumping then
2809
        tweenTable={}
2810
        if not ascension then
2811
            reset()
2812
        else
2813
            bigreset()
2814
        end
2815
    end
2816
end