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| 1 | class Game_Actor < Game_Battler | |
| 2 | ||
| 3 | - | def needed_exp(current_level) |
| 3 | + | def needed_exp(current_level) |
| 4 | - | return @exp_list[current_level + 1] |
| 4 | + | return @exp_list[current_level + 1] - @exp_list[current_level] |
| 5 | end | |
| 6 | ||
| 7 | - | def gained_exp(current_level, current_exp) |
| 7 | + | def gained_exp(current_exp, current_level) |
| 8 | - | return (current_exp - @exp_list[current_level]) |
| 8 | + | return current_exp - @exp_list[current_level] |
| 9 | end | |
| 10 | ||
| 11 | - | def lvl |
| 11 | + | |
| 12 | - | return @level |
| 12 | + | |
| 13 | ||
| 14 | class Window_Base < Window | |
| 15 | ||
| 16 | ||
| 17 | def bar_color(n) | |
| 18 | case n | |
| 19 | when 0 | |
| 20 | return Color.new(0, 0, 0) # black | |
| 21 | when 1 | |
| 22 | return Color.new(0, 255, 0) # green | |
| 23 | when 2 | |
| 24 | return Color.new(0, 0, 255) # blue | |
| 25 | when 3 | |
| 26 | return Color.new(255, 0, 0) # red | |
| 27 | when 4 | |
| 28 | return Color.new(255, 255, 255) # white | |
| 29 | when 5 | |
| 30 | return Color.new(230, 230, 230) # offwhite | |
| 31 | end | |
| 32 | end | |
| 33 | ||
| 34 | def draw_hp_bar(actor, x, y, w = 100) | |
| 35 | hp = actor.hp | |
| 36 | max_hp = actor.maxhp | |
| 37 | border_color = bar_color(0) | |
| 38 | health_color = bar_color(1) | |
| 39 | danger_color = bar_color(3) | |
| 40 | hp_percentage = hp * 1.0 / max_hp | |
| 41 | health_fill = w * hp_percentage | |
| 42 | border = Rect.new(x - 1, y, w + 2, 10) | |
| 43 | - | health = Rect.new(x, y, health_fill, 8) |
| 43 | + | health = Rect.new(x, y + 1, health_fill, 8) |
| 44 | self.contents.fill_rect(border, border_color) | |
| 45 | - | self.contents.fill_rect(health, health_color) |
| 45 | + | if hp <= max_hp / 3 |
| 46 | self.contents.fill_rect(health, danger_color) | |
| 47 | else | |
| 48 | self.contents.fill_rect(health, health_color) | |
| 49 | end | |
| 50 | - | gained_exp = actor.gained_exp(actor.level, exp) |
| 50 | + | |
| 51 | - | needed_exp = actor.needed_exp(actor.level) |
| 51 | + | |
| 52 | ||
| 53 | def draw_xp_bar(actor, x, y, w = 100) | |
| 54 | exp = actor.exp | |
| 55 | level = actor.level | |
| 56 | gained_exp = actor.gained_exp(exp, level) | |
| 57 | needed_exp = actor.needed_exp(level) | |
| 58 | exp_percentage = (gained_exp * 1.0 / needed_exp) * w | |
| 59 | background_color = bar_color(0) | |
| 60 | first_bar_color = bar_color(4) | |
| 61 | second_bar_color = bar_color(5) | |
| 62 | background_bar = Rect.new(x - 1, y, w + 2, 10) | |
| 63 | first_bar = Rect.new(x, y + 1, exp_percentage, 8) | |
| 64 | second_bar = Rect.new(x, y + 3, exp_percentage, 4) | |
| 65 | self.contents.fill_rect(background_bar, background_color) | |
| 66 | self.contents.fill_rect(first_bar, first_bar_color) | |
| 67 | self.contents.fill_rect(second_bar, second_bar_color) | |
| 68 | end | |
| 69 | ||
| 70 | ||
| 71 | end |