SHOW:
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- or go back to the newest paste.
| 1 | -- a tattoo shaped like a moon | |
| 2 | -- written by yeox769, for everyman | |
| 3 | ||
| 4 | clr = "Bright orange" -- set this to whatever you want | |
| 5 | ||
| 6 | wait(0.5) | |
| 7 | - | Player=game:GetService("Players").IshLink
|
| 7 | + | |
| 8 | Character=Player.Character | |
| 9 | PlayerGui=Player.PlayerGui | |
| 10 | Backpack=Player.Backpack | |
| 11 | Torso=Character.Torso | |
| 12 | Head=Character.Head | |
| 13 | Humanoid=Character.Humanoid | |
| 14 | m=Instance.new('Model',Character)
| |
| 15 | LeftArm=Character["Left Arm"] | |
| 16 | LeftLeg=Character["Left Leg"] | |
| 17 | RightArm=Character["Right Arm"] | |
| 18 | RightLeg=Character["Right Leg"] | |
| 19 | LS=Torso["Left Shoulder"] | |
| 20 | LH=Torso["Left Hip"] | |
| 21 | RS=Torso["Right Shoulder"] | |
| 22 | RH=Torso["Right Hip"] | |
| 23 | Face = Head.face | |
| 24 | Neck=Torso.Neck | |
| 25 | it=Instance.new | |
| 26 | attacktype=1 | |
| 27 | vt=Vector3.new | |
| 28 | cf=CFrame.new | |
| 29 | euler=CFrame.fromEulerAnglesXYZ | |
| 30 | angles=CFrame.Angles | |
| 31 | cloaked=false | |
| 32 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 33 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 34 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 35 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 36 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 37 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 38 | RootPart=Character.HumanoidRootPart | |
| 39 | RootJoint=RootPart.RootJoint | |
| 40 | RootCF=euler(-1.57,0,3.14) | |
| 41 | attack = false | |
| 42 | attackdebounce = false | |
| 43 | deb=false | |
| 44 | equipped=true | |
| 45 | hand=false | |
| 46 | MMouse=nil | |
| 47 | combo=0 | |
| 48 | trispeed=.2 | |
| 49 | attackmode='none' | |
| 50 | local idle=0 | |
| 51 | local Anim="Idle" | |
| 52 | ||
| 53 | it = Instance.new | |
| 54 | ||
| 55 | local part = function(name,parent,brkclr,mtrl,rfl,trns,sz) | |
| 56 | local prt = it("Part",parent)
| |
| 57 | prt.Name = name | |
| 58 | prt.CanCollide = false | |
| 59 | prt.BrickColor = BrickColor.new(brkclr) | |
| 60 | if brkclr == "Really black" and mtrl == "Neon" then prt.Color = Color3.new(0,0,0) end | |
| 61 | prt.Material = mtrl | |
| 62 | prt.Reflectance = rfl | |
| 63 | prt.Transparency = trns | |
| 64 | prt.Size = sz | |
| 65 | prt.Anchored = true | |
| 66 | return prt | |
| 67 | end | |
| 68 | local mesh = function(meshtype,parent,meshid,textureid,scale) | |
| 69 | local msh = it("SpecialMesh",parent)
| |
| 70 | if meshtype == "FileMesh" then | |
| 71 | msh.MeshId = meshid | |
| 72 | msh.TextureId = textureid | |
| 73 | end | |
| 74 | msh.MeshType = meshtype | |
| 75 | msh.Scale = scale | |
| 76 | return(msh) | |
| 77 | end | |
| 78 | local weld = function(part1,part2,x1,y1,z1,x2,y2,z2) | |
| 79 | local w = it("Weld",part1)
| |
| 80 | w.Part0 = part1 | |
| 81 | w.Part1 = part2 | |
| 82 | if part1.Anchored or part2.Anchored then | |
| 83 | part1.Anchored = false | |
| 84 | part2.Anchored = false | |
| 85 | end | |
| 86 | w.C0 = (CFrame.new(x1,y1,z1)*CFrame.Angles(math.rad(z2),math.rad(y2),math.rad(x2))) | |
| 87 | return(w) | |
| 88 | end | |
| 89 | local emit = function(parent,tex,startcolor, endcolor, startsize,endsize,lightem,emdir,lif,rate,speed,rotspeed,sprdang) | |
| 90 | local emm = it("ParticleEmitter",parent)
| |
| 91 | emm.Texture = tex | |
| 92 | emm.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,startcolor),ColorSequenceKeypoint.new(1,endcolor)})
| |
| 93 | emm.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,startsize),NumberSequenceKeypoint.new(1,endsize)})
| |
| 94 | emm.LightEmission = lightem | |
| 95 | emm.EmissionDirection = emdir | |
| 96 | emm.Lifetime = NumberRange.new(lif) | |
| 97 | emm.Rate = rate | |
| 98 | emm.Speed = NumberRange.new(speed) | |
| 99 | emm.RotSpeed = NumberRange.new(rotspeed) | |
| 100 | emm.SpreadAngle = Vector2.new(sprdang,sprdang) | |
| 101 | return(emm) | |
| 102 | end | |
| 103 | ||
| 104 | p = part("Part",m,clr,"Neon",0,0,Vector3.new(0.05, 0.1, 0.1))
| |
| 105 | mesh("Cylinder",p,"","",Vector3.new(1,1,1))
| |
| 106 | weld(Head,p,0,0.325,-0.575,0,90,0) | |
| 107 | p = part("Part",m,Head.BrickColor.Name,"SmoothPlastic",0,0,Vector3.new(0.05, 0.1, 0.1))
| |
| 108 | mesh("Cylinder",p,"","",Vector3.new(1,1,1))
| |
| 109 | weld(Head,p,-0.04,0.325,-0.58,0,90,0) | |
| 110 | --NoobyGames12 | |
| 111 | ||
| 112 | print'lets do this' | |
| 113 | ||
| 114 | plr = game.Players.LocalPlayer | |
| 115 | char = plr.Character | |
| 116 | hum = char.Humanoid | |
| 117 | local cam = game.Workspace.CurrentCamera | |
| 118 | t = char.Torso | |
| 119 | h = char.Head | |
| 120 | ra = char["Right Arm"] | |
| 121 | la = char["Left Arm"] | |
| 122 | rl = char["Right Leg"] | |
| 123 | ll = char["Left Leg"] | |
| 124 | tors = char.Torso | |
| 125 | lleg = char["Left Leg"] | |
| 126 | root = char.HumanoidRootPart | |
| 127 | hed = char.Head | |
| 128 | rleg = char["Right Leg"] | |
| 129 | rarm = char["Right Arm"] | |
| 130 | larm = char["Left Arm"] | |
| 131 | vt = Vector3.new | |
| 132 | bc = BrickColor.new | |
| 133 | br = BrickColor.random | |
| 134 | it = Instance.new | |
| 135 | cf = CFrame.new | |
| 136 | ||
| 137 | local m = Instance.new("Model",char)
| |
| 138 | m.Name = "GaunletModel" | |
| 139 | ||
| 140 | local maincolor = t.BrickColor | |
| 141 | local maincolor2 = BrickColor.new("Really black")
| |
| 142 | ||
| 143 | function CreatePart(parent,transparency,reflectance,material,brickcolor) | |
| 144 | local p = Instance.new("Part")
| |
| 145 | p.Parent = parent | |
| 146 | p.Size = Vector3.new(1,1,1) | |
| 147 | p.Transparency = transparency | |
| 148 | p.Reflectance = reflectance | |
| 149 | p.CanCollide = false | |
| 150 | p.BrickColor = brickcolor | |
| 151 | p.Material = material | |
| 152 | return p | |
| 153 | end | |
| 154 | ||
| 155 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
| 156 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 157 | mesh.MeshType = meshtype | |
| 158 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 159 | return mesh | |
| 160 | end | |
| 161 | ||
| 162 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
| 163 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 164 | mesh.MeshType = "SpecialMesh" | |
| 165 | mesh.MeshId = meshid | |
| 166 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 167 | return mesh | |
| 168 | end | |
| 169 | ||
| 170 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
| 171 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 172 | mesh.MeshType = "FileMesh" | |
| 173 | mesh.MeshId = meshid | |
| 174 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 175 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 176 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 177 | return mesh | |
| 178 | end | |
| 179 | ||
| 180 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 181 | local weld = Instance.new("Weld")
| |
| 182 | weld.Parent = parent | |
| 183 | weld.Part0 = part0 | |
| 184 | weld.Part1 = part1 | |
| 185 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
| 186 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 187 | return weld | |
| 188 | end | |
| 189 | ||
| 190 | local llegw = CreatePart(m,1,1,"Glass",maincolor2) | |
| 191 | CreateWeld(llegw,lleg,llegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 192 | local rlegw = CreatePart(m,1,1,"Glass",maincolor2) | |
| 193 | CreateWeld(rlegw,rleg,rlegw,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 194 | ||
| 195 | local sorb = CreatePart(m,1,1,"Glass",maincolor2) | |
| 196 | CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 197 | local sorb2 = CreatePart(m,1,1,"Glass",maincolor2) | |
| 198 | CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 199 | ||
| 200 | ---- Right arm | |
| 201 | local handle = CreatePart(m,0,0,"Glass",maincolor2) | |
| 202 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
| 203 | CreateWeld(handle,rarm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 204 | local lowhandle = CreatePart(m,0,0,"Glass",maincolor2) | |
| 205 | CreateMesh(lowhandle,"Brick",1.025,0.3,1.025) | |
| 206 | CreateWeld(lowhandle,rarm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 207 | local lowhandleo = CreatePart(m,0,0,"Neon",maincolor) | |
| 208 | CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02) | |
| 209 | CreateWeld(lowhandleo,rarm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 210 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
| 211 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
| 212 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 213 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
| 214 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
| 215 | CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 216 | local handleo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 217 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
| 218 | CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 219 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
| 220 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
| 221 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 222 | ||
| 223 | local to = CreatePart(m,0,0,"Glass",maincolor2) | |
| 224 | CreateMesh(to,"Brick",0.5,1.5,0.5) | |
| 225 | CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 226 | local tl = CreatePart(m,0,0,"Neon",maincolor) | |
| 227 | CreateMesh(tl,"Brick",0.6,1.45,0.6) | |
| 228 | CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 229 | ||
| 230 | local zo = CreatePart(m,0,0,"Neon",maincolor) | |
| 231 | CreateMesh(zo,"Brick",0.565,0.025,1.1) | |
| 232 | CreateWeld(zo,handle,zo,-0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 233 | local zoa = CreatePart(m,0,0,"Neon",maincolor) | |
| 234 | CreateMesh(zoa,"Brick",0.565,0.025,1.1) | |
| 235 | CreateWeld(zoa,handle,zoa,-0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 236 | local zob = CreatePart(m,0,0,"Neon",maincolor) | |
| 237 | CreateMesh(zob,"Brick",0.565,0.025,1.1) | |
| 238 | CreateWeld(zob,handle,zob,-0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 239 | local zz = CreatePart(m,0,0,"Neon",maincolor) | |
| 240 | CreateMesh(zz,"Brick",0.3,0.3,0.3) | |
| 241 | CreateWeld(zz,zoa,zz,-0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 242 | local zzo = CreatePart(m,0,0,"Glass",maincolor2) | |
| 243 | CreateMesh(zzo,"Brick",0.315,0.275,0.275) | |
| 244 | CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 245 | ||
| 246 | local li = CreatePart(m,0,0,"Neon",maincolor) | |
| 247 | CreateMesh(li,"Brick",0.275,0.825,0.025) | |
| 248 | CreateWeld(li,handleo,li,-0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 249 | ||
| 250 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 251 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
| 252 | CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 253 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 254 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
| 255 | CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 256 | ||
| 257 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
| 258 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
| 259 | CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 260 | ||
| 261 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 262 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
| 263 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 264 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 265 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
| 266 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 267 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
| 268 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
| 269 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 270 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
| 271 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
| 272 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 273 | local dio = CreatePart(m,0,0,"Glass",maincolor2) | |
| 274 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
| 275 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 276 | local dio1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 277 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
| 278 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 279 | local dio2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 280 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
| 281 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 282 | local dio3 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 283 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
| 284 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 285 | local dio4 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 286 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
| 287 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 288 | ||
| 289 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 290 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
| 291 | CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 292 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 293 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
| 294 | CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 295 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
| 296 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
| 297 | CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 298 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
| 299 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
| 300 | CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 301 | ||
| 302 | local sqo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 303 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
| 304 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 305 | local sqo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 306 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
| 307 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 308 | local sqo3 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 309 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
| 310 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 311 | local sqo4 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 312 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
| 313 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 314 | ||
| 315 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
| 316 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
| 317 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 318 | ||
| 319 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
| 320 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
| 321 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 322 | ||
| 323 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 324 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
| 325 | CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 326 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 327 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
| 328 | CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 329 | ||
| 330 | local dilo = CreatePart(m,0,0,"Glass",maincolor2) | |
| 331 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
| 332 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 333 | local dilo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 334 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
| 335 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 336 | local dilo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 337 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
| 338 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 339 | ||
| 340 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
| 341 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
| 342 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 343 | ||
| 344 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
| 345 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
| 346 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 347 | ||
| 348 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 349 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
| 350 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 351 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 352 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
| 353 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 354 | ||
| 355 | local diro = CreatePart(m,0,0,"Glass",maincolor2) | |
| 356 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
| 357 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 358 | local diro1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 359 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
| 360 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 361 | local diro2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 362 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
| 363 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 364 | ||
| 365 | ---- Left arm | |
| 366 | local handle = CreatePart(m,0,0,"Glass",maincolor2) | |
| 367 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
| 368 | CreateWeld(handle,larm,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 369 | local lowhandle = CreatePart(m,0,0,"Glass",maincolor2) | |
| 370 | CreateMesh(lowhandle,"Brick",1.025,0.3,1.025) | |
| 371 | CreateWeld(lowhandle,larm,lowhandle,0,0.865,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 372 | local lowhandleo = CreatePart(m,0,0,"Neon",maincolor) | |
| 373 | CreateMesh(lowhandleo,"Brick",1.02,0.3,1.02) | |
| 374 | CreateWeld(lowhandleo,larm,lowhandleo,0,0.835,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 375 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
| 376 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
| 377 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 378 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
| 379 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
| 380 | CreateWeld(handleo,handle,handleo,0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 381 | local handleo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 382 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
| 383 | CreateWeld(handleo2,handle,handleo2,0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 384 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
| 385 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
| 386 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 387 | ||
| 388 | local to = CreatePart(m,0,0,"Glass",maincolor2) | |
| 389 | CreateMesh(to,"Brick",0.5,1.5,0.5) | |
| 390 | CreateWeld(to,handle,to,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 391 | local tl = CreatePart(m,0,0,"Neon",maincolor) | |
| 392 | CreateMesh(tl,"Brick",0.6,1.45,0.6) | |
| 393 | CreateWeld(tl,handle,tl,0,-0.05,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 394 | ||
| 395 | local zo = CreatePart(m,0,0,"Neon",maincolor) | |
| 396 | CreateMesh(zo,"Brick",0.565,0.025,1.1) | |
| 397 | CreateWeld(zo,handle,zo,0.275,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 398 | local zoa = CreatePart(m,0,0,"Neon",maincolor) | |
| 399 | CreateMesh(zoa,"Brick",0.565,0.025,1.1) | |
| 400 | CreateWeld(zoa,handle,zoa,0.275,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 401 | local zob = CreatePart(m,0,0,"Neon",maincolor) | |
| 402 | CreateMesh(zob,"Brick",0.565,0.025,1.1) | |
| 403 | CreateWeld(zob,handle,zob,0.275,0.7,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 404 | local zz = CreatePart(m,0,0,"Neon",maincolor) | |
| 405 | CreateMesh(zz,"Brick",0.3,0.3,0.3) | |
| 406 | CreateWeld(zz,zoa,zz,0.15,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 407 | local zzo = CreatePart(m,0,0,"Glass",maincolor2) | |
| 408 | CreateMesh(zzo,"Brick",0.315,0.275,0.275) | |
| 409 | CreateWeld(zzo,zz,zzo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 410 | ||
| 411 | local li = CreatePart(m,0,0,"Neon",maincolor) | |
| 412 | CreateMesh(li,"Brick",0.275,0.825,0.025) | |
| 413 | CreateWeld(li,handleo,li,0.125,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 414 | ||
| 415 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 416 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
| 417 | CreateWeld(li1,handleo,li1,0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 418 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 419 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
| 420 | CreateWeld(li2,handleo,li2,0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 421 | ||
| 422 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
| 423 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
| 424 | CreateWeld(di,handleo,di,0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 425 | ||
| 426 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 427 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
| 428 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 429 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 430 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
| 431 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 432 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
| 433 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
| 434 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 435 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
| 436 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
| 437 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 438 | local dio = CreatePart(m,0,0,"Glass",maincolor2) | |
| 439 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
| 440 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 441 | local dio1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 442 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
| 443 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 444 | local dio2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 445 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
| 446 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 447 | local dio3 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 448 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
| 449 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 450 | local dio4 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 451 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
| 452 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 453 | ||
| 454 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 455 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
| 456 | CreateWeld(sq1,handleo,sq1,0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 457 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 458 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
| 459 | CreateWeld(sq2,handleo,sq2,0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 460 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
| 461 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
| 462 | CreateWeld(sq3,handleo,sq3,0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 463 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
| 464 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
| 465 | CreateWeld(sq4,handleo,sq4,0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 466 | ||
| 467 | local sqo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 468 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
| 469 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 470 | local sqo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 471 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
| 472 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 473 | local sqo3 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 474 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
| 475 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 476 | local sqo4 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 477 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
| 478 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 479 | ||
| 480 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
| 481 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
| 482 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 483 | ||
| 484 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
| 485 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
| 486 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 487 | ||
| 488 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 489 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
| 490 | CreateWeld(dil1,dil,dil1,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 491 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 492 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
| 493 | CreateWeld(dil2,dil,dil2,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 494 | ||
| 495 | local dilo = CreatePart(m,0,0,"Glass",maincolor2) | |
| 496 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
| 497 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 498 | local dilo1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 499 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
| 500 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 501 | local dilo2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 502 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
| 503 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 504 | ||
| 505 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
| 506 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
| 507 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 508 | ||
| 509 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
| 510 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
| 511 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 512 | ||
| 513 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 514 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
| 515 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 516 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 517 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
| 518 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 519 | ||
| 520 | local diro = CreatePart(m,0,0,"Glass",maincolor2) | |
| 521 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
| 522 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 523 | local diro1 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 524 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
| 525 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 526 | local diro2 = CreatePart(m,0,0,"Glass",maincolor2) | |
| 527 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
| 528 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 529 | ||
| 530 | Player=game:GetService("Players").LocalPlayer
| |
| 531 | Character=Player.Character | |
| 532 | PlayerGui=Player.PlayerGui | |
| 533 | Backpack=Player.Backpack | |
| 534 | Torso=Character.Torso | |
| 535 | Head=Character.Head | |
| 536 | Humanoid=Character.Humanoid | |
| 537 | m=Instance.new('Model',Character)
| |
| 538 | LeftArm=Character["Left Arm"] | |
| 539 | LeftLeg=Character["Left Leg"] | |
| 540 | RightArm=Character["Right Arm"] | |
| 541 | RightLeg=Character["Right Leg"] | |
| 542 | LS=Torso["Left Shoulder"] | |
| 543 | LH=Torso["Left Hip"] | |
| 544 | RS=Torso["Right Shoulder"] | |
| 545 | RH=Torso["Right Hip"] | |
| 546 | Face = Head.face | |
| 547 | Neck=Torso.Neck | |
| 548 | it=Instance.new | |
| 549 | attacktype=1 | |
| 550 | vt=Vector3.new | |
| 551 | cf=CFrame.new | |
| 552 | euler=CFrame.fromEulerAnglesXYZ | |
| 553 | angles=CFrame.Angles | |
| 554 | cloaked=false | |
| 555 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 556 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 557 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 558 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 559 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 560 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 561 | RootPart=Character.HumanoidRootPart | |
| 562 | RootJoint=RootPart.RootJoint | |
| 563 | RootCF=euler(-1.57,0,3.14) | |
| 564 | attack = false | |
| 565 | attackdebounce = false | |
| 566 | deb=false | |
| 567 | equipped=true | |
| 568 | hand=false | |
| 569 | MMouse=nil | |
| 570 | combo=0 | |
| 571 | mana=0 | |
| 572 | trispeed=.2 | |
| 573 | attackmode='none' | |
| 574 | local idle=0 | |
| 575 | local Anim="Idle" | |
| 576 | local Effects={}
| |
| 577 | local gun=false | |
| 578 | local shoot=false | |
| 579 | local sine = 0 | |
| 580 | local change = 1 | |
| 581 | player=nil | |
| 582 | ||
| 583 | mouse=Player:GetMouse() | |
| 584 | --save shoulders | |
| 585 | RSH, LSH=nil, nil | |
| 586 | --welds | |
| 587 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 588 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 589 | LH=Torso["Left Hip"] | |
| 590 | RH=Torso["Right Hip"] | |
| 591 | TorsoColor=Torso.BrickColor | |
| 592 | function NoOutline(Part) | |
| 593 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 594 | end | |
| 595 | player=Player | |
| 596 | ch=Character | |
| 597 | RSH=ch.Torso["Right Shoulder"] | |
| 598 | LSH=ch.Torso["Left Shoulder"] | |
| 599 | -- | |
| 600 | RSH.Parent=nil | |
| 601 | LSH.Parent=nil | |
| 602 | -- | |
| 603 | RW.Name="Right Shoulder" | |
| 604 | RW.Part0=ch.Torso | |
| 605 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 606 | RW.C1=cf(0, 0.5, 0) | |
| 607 | RW.Part1=ch["Right Arm"] | |
| 608 | RW.Parent=ch.Torso | |
| 609 | -- | |
| 610 | LW.Name="Left Shoulder" | |
| 611 | LW.Part0=ch.Torso | |
| 612 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 613 | LW.C1=cf(0, 0.5, 0) | |
| 614 | LW.Part1=ch["Left Arm"] | |
| 615 | LW.Parent=ch.Torso | |
| 616 | ||
| 617 | local Stats=Instance.new("BoolValue")
| |
| 618 | Stats.Name="Stats" | |
| 619 | Stats.Parent=Character | |
| 620 | local Atk=Instance.new("NumberValue")
| |
| 621 | Atk.Name="Damage" | |
| 622 | Atk.Parent=Stats | |
| 623 | Atk.Value=1 | |
| 624 | local Def=Instance.new("NumberValue")
| |
| 625 | Def.Name="Defense" | |
| 626 | Def.Parent=Stats | |
| 627 | Def.Value=1 | |
| 628 | local Speed=Instance.new("NumberValue")
| |
| 629 | Speed.Name="Speed" | |
| 630 | Speed.Parent=Stats | |
| 631 | Speed.Value=1 | |
| 632 | local Mvmt=Instance.new("NumberValue")
| |
| 633 | Mvmt.Name="Movement" | |
| 634 | Mvmt.Parent=Stats | |
| 635 | Mvmt.Value=1 | |
| 636 | ||
| 637 | local donum=0 | |
| 638 | ||
| 639 | ||
| 640 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 641 | local fp=it("Part")
| |
| 642 | fp.formFactor=formfactor | |
| 643 | fp.Parent=parent | |
| 644 | fp.Reflectance=reflectance | |
| 645 | fp.Transparency=transparency | |
| 646 | fp.CanCollide=false | |
| 647 | fp.Locked=true | |
| 648 | fp.BrickColor=brickcolor | |
| 649 | fp.Name=name | |
| 650 | fp.Size=size | |
| 651 | fp.Position=Torso.Position | |
| 652 | NoOutline(fp) | |
| 653 | fp.Material="Glass" | |
| 654 | fp:BreakJoints() | |
| 655 | return fp | |
| 656 | end | |
| 657 | ||
| 658 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 659 | local mesh=it(Mesh) | |
| 660 | mesh.Parent=part | |
| 661 | if Mesh=="SpecialMesh" then | |
| 662 | mesh.MeshType=meshtype | |
| 663 | if meshid~="nil" then | |
| 664 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
| 665 | end | |
| 666 | end | |
| 667 | mesh.Offset=offset | |
| 668 | mesh.Scale=scale | |
| 669 | return mesh | |
| 670 | end | |
| 671 | ||
| 672 | function weld(parent,part0,part1,c0) | |
| 673 | local weld=it("Weld")
| |
| 674 | weld.Parent=parent | |
| 675 | weld.Part0=part0 | |
| 676 | weld.Part1=part1 | |
| 677 | weld.C0=c0 | |
| 678 | return weld | |
| 679 | end | |
| 680 | ||
| 681 | local Color1=Torso.BrickColor | |
| 682 | ||
| 683 | local bodvel=Instance.new("BodyVelocity")
| |
| 684 | local bg=Instance.new("BodyGyro")
| |
| 685 | ||
| 686 | function swait(num) | |
| 687 | if num==0 or num==nil then | |
| 688 | game:service'RunService'.Stepped:wait(0) | |
| 689 | else | |
| 690 | for i=0,num do | |
| 691 | game:service'RunService'.Stepped:wait(0) | |
| 692 | end | |
| 693 | end | |
| 694 | end | |
| 695 | ||
| 696 | ||
| 697 | so = function(id,par,vol,pit) | |
| 698 | coroutine.resume(coroutine.create(function() | |
| 699 | local sou = Instance.new("Sound",par or workspace)
| |
| 700 | sou.Volume=vol | |
| 701 | sou.Pitch=pit or 1 | |
| 702 | sou.SoundId=id | |
| 703 | swait() | |
| 704 | sou:play() | |
| 705 | game:GetService("Debris"):AddItem(sou,6)
| |
| 706 | end)) | |
| 707 | end | |
| 708 | ||
| 709 | function clerp(a,b,t) | |
| 710 | local qa = {QuaternionFromCFrame(a)}
| |
| 711 | local qb = {QuaternionFromCFrame(b)}
| |
| 712 | local ax, ay, az = a.x, a.y, a.z | |
| 713 | local bx, by, bz = b.x, b.y, b.z | |
| 714 | local _t = 1-t | |
| 715 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 716 | end | |
| 717 | ||
| 718 | function QuaternionFromCFrame(cf) | |
| 719 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 720 | local trace = m00 + m11 + m22 | |
| 721 | if trace > 0 then | |
| 722 | local s = math.sqrt(1 + trace) | |
| 723 | local recip = 0.5/s | |
| 724 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 725 | else | |
| 726 | local i = 0 | |
| 727 | if m11 > m00 then | |
| 728 | i = 1 | |
| 729 | end | |
| 730 | if m22 > (i == 0 and m00 or m11) then | |
| 731 | i = 2 | |
| 732 | end | |
| 733 | if i == 0 then | |
| 734 | local s = math.sqrt(m00-m11-m22+1) | |
| 735 | local recip = 0.5/s | |
| 736 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 737 | elseif i == 1 then | |
| 738 | local s = math.sqrt(m11-m22-m00+1) | |
| 739 | local recip = 0.5/s | |
| 740 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 741 | elseif i == 2 then | |
| 742 | local s = math.sqrt(m22-m00-m11+1) | |
| 743 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 744 | end | |
| 745 | end | |
| 746 | end | |
| 747 | ||
| 748 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 749 | local xs, ys, zs = x + x, y + y, z + z | |
| 750 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 751 | local xx = x*xs | |
| 752 | local xy = x*ys | |
| 753 | local xz = x*zs | |
| 754 | local yy = y*ys | |
| 755 | local yz = y*zs | |
| 756 | local zz = z*zs | |
| 757 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 758 | end | |
| 759 | ||
| 760 | function QuaternionSlerp(a, b, t) | |
| 761 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 762 | local startInterp, finishInterp; | |
| 763 | if cosTheta >= 0.0001 then | |
| 764 | if (1 - cosTheta) > 0.0001 then | |
| 765 | local theta = math.acos(cosTheta) | |
| 766 | local invSinTheta = 1/math.sin(theta) | |
| 767 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 768 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 769 | else | |
| 770 | startInterp = 1-t | |
| 771 | finishInterp = t | |
| 772 | end | |
| 773 | else | |
| 774 | if (1+cosTheta) > 0.0001 then | |
| 775 | local theta = math.acos(-cosTheta) | |
| 776 | local invSinTheta = 1/math.sin(theta) | |
| 777 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 778 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 779 | else | |
| 780 | startInterp = t-1 | |
| 781 | finishInterp = t | |
| 782 | end | |
| 783 | end | |
| 784 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 785 | end | |
| 786 | ||
| 787 | local function CFrameFromTopBack(at, top, back) | |
| 788 | local right = top:Cross(back) | |
| 789 | return CFrame.new(at.x, at.y, at.z, | |
| 790 | right.x, top.x, back.x, | |
| 791 | right.y, top.y, back.y, | |
| 792 | right.z, top.z, back.z) | |
| 793 | end | |
| 794 | ||
| 795 | function Triangle(a, b, c) | |
| 796 | local edg1 = (c-a):Dot((b-a).unit) | |
| 797 | local edg2 = (a-b):Dot((c-b).unit) | |
| 798 | local edg3 = (b-c):Dot((a-c).unit) | |
| 799 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 800 | a, b, c = a, b, c | |
| 801 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 802 | a, b, c = b, c, a | |
| 803 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 804 | a, b, c = c, a, b | |
| 805 | else | |
| 806 | assert(false, "unreachable") | |
| 807 | end | |
| 808 | ||
| 809 | local len1 = (c-a):Dot((b-a).unit) | |
| 810 | local len2 = (b-a).magnitude - len1 | |
| 811 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 812 | ||
| 813 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 814 | ||
| 815 | local list = {}
| |
| 816 | ||
| 817 | if len1 > 0.01 then | |
| 818 | local w1 = Instance.new('WedgePart', m)
| |
| 819 | game:GetService("Debris"):AddItem(w1,5)
| |
| 820 | w1.Material = "Glass" | |
| 821 | w1.FormFactor = 'Custom' | |
| 822 | w1.BrickColor = BrickColor.new("Really red")
| |
| 823 | w1.Transparency = 0 | |
| 824 | w1.Reflectance = 0 | |
| 825 | w1.Material = "Glass" | |
| 826 | w1.CanCollide = false | |
| 827 | local l1 = Instance.new("PointLight",w1)
| |
| 828 | l1.Color = Color3.new(170,0,0) | |
| 829 | NoOutline(w1) | |
| 830 | local sz = Vector3.new(0.2, width, len1) | |
| 831 | w1.Size = sz | |
| 832 | local sp = Instance.new("SpecialMesh",w1)
| |
| 833 | sp.MeshType = "Wedge" | |
| 834 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 835 | w1:BreakJoints() | |
| 836 | w1.Anchored = true | |
| 837 | w1.Parent = workspace | |
| 838 | w1.Transparency = 0.7 | |
| 839 | table.insert(Effects,{w1,"Disappear",.01})
| |
| 840 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 841 | table.insert(list,w1) | |
| 842 | end | |
| 843 | ||
| 844 | if len2 > 0.01 then | |
| 845 | local w2 = Instance.new('WedgePart', m)
| |
| 846 | game:GetService("Debris"):AddItem(w2,5)
| |
| 847 | w2.Material = "Glass" | |
| 848 | w2.FormFactor = 'Custom' | |
| 849 | w2.BrickColor = BrickColor.new("Really red")
| |
| 850 | w2.Transparency = 0 | |
| 851 | w2.Reflectance = 0 | |
| 852 | w2.Material = "Glass" | |
| 853 | w2.CanCollide = false | |
| 854 | local l2 = Instance.new("PointLight",w2)
| |
| 855 | l2.Color = Color3.new(170,0,0) | |
| 856 | NoOutline(w2) | |
| 857 | local sz = Vector3.new(0.2, width, len2) | |
| 858 | w2.Size = sz | |
| 859 | local sp = Instance.new("SpecialMesh",w2)
| |
| 860 | sp.MeshType = "Wedge" | |
| 861 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 862 | w2:BreakJoints() | |
| 863 | w2.Anchored = true | |
| 864 | w2.Parent = workspace | |
| 865 | w2.Transparency = 0.7 | |
| 866 | table.insert(Effects,{w2,"Disappear",.01})
| |
| 867 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 868 | table.insert(list,w2) | |
| 869 | end | |
| 870 | return unpack(list) | |
| 871 | end | |
| 872 | ||
| 873 | ||
| 874 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 875 | if hit.Parent==nil then | |
| 876 | return | |
| 877 | end | |
| 878 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 879 | for _,v in pairs(hit.Parent:children()) do | |
| 880 | if v:IsA("Humanoid") then
| |
| 881 | h=v | |
| 882 | end | |
| 883 | end | |
| 884 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 885 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 886 | end | |
| 887 | if hit.Parent.className=="Hat" then | |
| 888 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 889 | end | |
| 890 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 891 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 892 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 893 | return | |
| 894 | end]] | |
| 895 | -- hs(hit,1.2) | |
| 896 | c=Instance.new("ObjectValue")
| |
| 897 | c.Name="creator" | |
| 898 | c.Value=game:service("Players").LocalPlayer
| |
| 899 | c.Parent=h | |
| 900 | game:GetService("Debris"):AddItem(c,.5)
| |
| 901 | Damage=math.random(minim,maxim) | |
| 902 | -- h:TakeDamage(Damage) | |
| 903 | blocked=false | |
| 904 | block=hit.Parent:findFirstChild("Block")
| |
| 905 | if block~=nil then | |
| 906 | print(block.className) | |
| 907 | if block.className=="NumberValue" then | |
| 908 | if block.Value>0 then | |
| 909 | blocked=true | |
| 910 | if decreaseblock==nil then | |
| 911 | block.Value=block.Value-1 | |
| 912 | end | |
| 913 | end | |
| 914 | end | |
| 915 | if block.className=="IntValue" then | |
| 916 | if block.Value>0 then | |
| 917 | blocked=true | |
| 918 | if decreaseblock~=nil then | |
| 919 | block.Value=block.Value-1 | |
| 920 | end | |
| 921 | end | |
| 922 | end | |
| 923 | end | |
| 924 | if blocked==false then | |
| 925 | -- h:TakeDamage(Damage) | |
| 926 | h.Health=h.Health-Damage | |
| 927 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
| |
| 928 | else | |
| 929 | h.Health=h.Health-(Damage/2) | |
| 930 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 931 | end | |
| 932 | if Type=="Knockdown" then | |
| 933 | hum=hit.Parent.Humanoid | |
| 934 | hum.PlatformStand=true | |
| 935 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 936 | swait(1) | |
| 937 | HHumanoid.PlatformStand=false | |
| 938 | end),hum) | |
| 939 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 940 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 941 | local bodvol=Instance.new("BodyVelocity")
| |
| 942 | bodvol.velocity=angle*knockback | |
| 943 | bodvol.P=5000 | |
| 944 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 945 | bodvol.Parent=hit | |
| 946 | rl=Instance.new("BodyAngularVelocity")
| |
| 947 | rl.P=3000 | |
| 948 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 949 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 950 | rl.Parent=hit | |
| 951 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 952 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 953 | elseif Type=="Normal" then | |
| 954 | vp=Instance.new("BodyVelocity")
| |
| 955 | vp.P=500 | |
| 956 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 957 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 958 | if KnockbackType==1 then | |
| 959 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 960 | elseif KnockbackType==2 then | |
| 961 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 962 | end | |
| 963 | if knockback>0 then | |
| 964 | vp.Parent=hit.Parent.Torso | |
| 965 | end | |
| 966 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 967 | elseif Type=="Up" then | |
| 968 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 969 | bodyVelocity.velocity=vt(0,60,0) | |
| 970 | bodyVelocity.P=5000 | |
| 971 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 972 | bodyVelocity.Parent=hit | |
| 973 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 974 | rl=Instance.new("BodyAngularVelocity")
| |
| 975 | rl.P=3000 | |
| 976 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 977 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 978 | rl.Parent=hit | |
| 979 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 980 | elseif Type=="Snare" then | |
| 981 | bp=Instance.new("BodyPosition")
| |
| 982 | bp.P=2000 | |
| 983 | bp.D=100 | |
| 984 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 985 | bp.position=hit.Parent.Torso.Position | |
| 986 | bp.Parent=hit.Parent.Torso | |
| 987 | game:GetService("Debris"):AddItem(bp,1)
| |
| 988 | elseif Type=="Target" then | |
| 989 | if Targetting==false then | |
| 990 | ZTarget=hit.Parent.Torso | |
| 991 | coroutine.resume(coroutine.create(function(Part) | |
| 992 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 993 | swait(5) | |
| 994 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 995 | end),ZTarget) | |
| 996 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 997 | targetgui=Instance.new("BillboardGui")
| |
| 998 | targetgui.Parent=ZTarget | |
| 999 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 1000 | targ=Instance.new("ImageLabel")
| |
| 1001 | targ.Parent=targetgui | |
| 1002 | targ.BackgroundTransparency=1 | |
| 1003 | targ.Image="rbxassetid://4834067" | |
| 1004 | targ.Size=UDim2.new(1,0,1,0) | |
| 1005 | cam.CameraType="Scriptable" | |
| 1006 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1007 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1008 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1009 | Targetting=true | |
| 1010 | RocketTarget=ZTarget | |
| 1011 | for i=1,Property do | |
| 1012 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 1013 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 1014 | swait() | |
| 1015 | end | |
| 1016 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 1017 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1018 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1019 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 1020 | end | |
| 1021 | Targetting=false | |
| 1022 | RocketTarget=nil | |
| 1023 | targetgui.Parent=nil | |
| 1024 | cam.CameraType="Custom" | |
| 1025 | end | |
| 1026 | end | |
| 1027 | debounce=Instance.new("BoolValue")
| |
| 1028 | debounce.Name="DebounceHit" | |
| 1029 | debounce.Parent=hit.Parent | |
| 1030 | debounce.Value=true | |
| 1031 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1032 | c=Instance.new("ObjectValue")
| |
| 1033 | c.Name="creator" | |
| 1034 | c.Value=Player | |
| 1035 | c.Parent=h | |
| 1036 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1037 | CRIT=false | |
| 1038 | hitDeb=true | |
| 1039 | AttackPos=6 | |
| 1040 | end | |
| 1041 | end | |
| 1042 | ||
| 1043 | showDamage=function(Char,Dealt,du,Color) | |
| 1044 | m=Instance.new("Model")
| |
| 1045 | m.Name=tostring(Dealt) | |
| 1046 | h=Instance.new("Humanoid")
| |
| 1047 | h.Health=0 | |
| 1048 | h.MaxHealth=0 | |
| 1049 | h.Parent=m | |
| 1050 | c=Instance.new("Part")
| |
| 1051 | c.Transparency=0 | |
| 1052 | c.BrickColor=Color | |
| 1053 | c.Transparency = 1 | |
| 1054 | c.Name="Head" | |
| 1055 | c.TopSurface=0 | |
| 1056 | c.BottomSurface=0 | |
| 1057 | c.formFactor="Plate" | |
| 1058 | c.Size=Vector3.new(1,.4,1) | |
| 1059 | ||
| 1060 | local txt = Instance.new("BillboardGui", c)
| |
| 1061 | txt.Adornee = c | |
| 1062 | txt.Name = "_status" | |
| 1063 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 1064 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 1065 | local text = Instance.new("TextLabel", txt)
| |
| 1066 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 1067 | text.FontSize = "Size12" | |
| 1068 | text.TextScaled = true | |
| 1069 | text.TextTransparency = 0.5 | |
| 1070 | text.BackgroundTransparency = 1 | |
| 1071 | text.TextTransparency = 0.5 | |
| 1072 | text.TextStrokeTransparency = 0.5 | |
| 1073 | text.Font = "SciFi" | |
| 1074 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1075 | v=Instance.new("Part")
| |
| 1076 | v.Name = "ColorBrick" | |
| 1077 | v.Parent=c | |
| 1078 | v.FormFactor="Symmetric" | |
| 1079 | v.Anchored=true | |
| 1080 | v.CanCollide=false | |
| 1081 | v.BottomSurface="Smooth" | |
| 1082 | v.TopSurface="Smooth" | |
| 1083 | v.Size=Vector3.new(10,5,3) | |
| 1084 | v.Transparency=1 | |
| 1085 | v.CFrame=c.CFrame | |
| 1086 | v.BrickColor=BrickColor.random() | |
| 1087 | v.Transparency=1 | |
| 1088 | text.TextColor3 = maincolor.Color | |
| 1089 | v.Shape="Block" | |
| 1090 | text.Text = tostring(Dealt) | |
| 1091 | ms=Instance.new("CylinderMesh")
| |
| 1092 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1093 | local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1094 | local dam = Instance.new("Sound",c)
| |
| 1095 | local rndm=math.random(1,#hitsounds) | |
| 1096 | local r=rndm | |
| 1097 | dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r] | |
| 1098 | dam.Volume = 1.25 | |
| 1099 | dam.Pitch = 1 | |
| 1100 | dam:Play() | |
| 1101 | if CRIT==true then | |
| 1102 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1103 | end | |
| 1104 | ms.Parent=c | |
| 1105 | c.Reflectance=0 | |
| 1106 | Instance.new("BodyGyro").Parent=c
| |
| 1107 | c.Parent=m | |
| 1108 | if Char:findFirstChild("Head")~=nil then
| |
| 1109 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1110 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 1111 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1112 | end | |
| 1113 | f=Instance.new("BodyPosition")
| |
| 1114 | f.P=2000 | |
| 1115 | f.D=100 | |
| 1116 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1117 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1118 | f.Parent=c | |
| 1119 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1120 | c.CanCollide=false | |
| 1121 | m.Parent=workspace | |
| 1122 | c.CanCollide=false | |
| 1123 | end | |
| 1124 | ||
| 1125 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1126 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1127 | end | |
| 1128 | ||
| 1129 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
| 1130 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1131 | prt.Anchored=true | |
| 1132 | prt.CFrame=cframe | |
| 1133 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
| |
| 1134 | --http://www.roblox.com/asset/?id=4770560 | |
| 1135 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1136 | CF=prt.CFrame | |
| 1137 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
| 1138 | for i=0,1,0.2 do | |
| 1139 | wait() | |
| 1140 | Part.CFrame=CF*cf(0,0,-0.4) | |
| 1141 | end | |
| 1142 | for i=0,1,delay do | |
| 1143 | wait() | |
| 1144 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
| 1145 | Mesh.Scale=Mesh.Scale | |
| 1146 | end | |
| 1147 | for i=0,1,0.1 do | |
| 1148 | wait() | |
| 1149 | Part.Transparency=i | |
| 1150 | end | |
| 1151 | Part.Parent=nil | |
| 1152 | end),prt,msh,CF) | |
| 1153 | end | |
| 1154 | ||
| 1155 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1156 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1157 | prt.Anchored=true | |
| 1158 | prt.Material = "Neon" | |
| 1159 | prt.CFrame=cframe | |
| 1160 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1161 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1162 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1163 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1164 | for i=0,1,delay do | |
| 1165 | swait() | |
| 1166 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1167 | Part.Transparency=i | |
| 1168 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1169 | end | |
| 1170 | Part.Parent=nil | |
| 1171 | end),prt,msh) | |
| 1172 | end | |
| 1173 | ||
| 1174 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
| 1175 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1176 | prt.Anchored=true | |
| 1177 | prt.Material = "Neon" | |
| 1178 | prt.CFrame=cframe | |
| 1179 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1180 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1181 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1182 | local rtype = rottype | |
| 1183 | for i=0,1,delay do | |
| 1184 | swait() | |
| 1185 | if rtype == 1 then | |
| 1186 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
| 1187 | elseif rtype == 2 then | |
| 1188 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
| 1189 | end | |
| 1190 | Part.Transparency=i | |
| 1191 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1192 | end | |
| 1193 | Part.Parent=nil | |
| 1194 | end),prt,msh) | |
| 1195 | end | |
| 1196 | ||
| 1197 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1198 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1199 | prt.Anchored=true | |
| 1200 | prt.CFrame=cframe | |
| 1201 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1202 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1203 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1204 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1205 | for i=0,1,delay do | |
| 1206 | wait() | |
| 1207 | Part.Transparency=i | |
| 1208 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1209 | end | |
| 1210 | Part.Parent=nil | |
| 1211 | end),prt,msh) | |
| 1212 | end | |
| 1213 | ||
| 1214 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
| 1215 | local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1216 | prt.Anchored=false | |
| 1217 | prt.CFrame=cframe | |
| 1218 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1219 | local wld=weld(prt,prt,Parent,cframe) | |
| 1220 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1221 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
| 1222 | for i=0,1,delay do | |
| 1223 | wait() | |
| 1224 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
| 1225 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1226 | Part.Transparency=i | |
| 1227 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1228 | end | |
| 1229 | Part.Parent=nil | |
| 1230 | end),prt,msh,wld) | |
| 1231 | end | |
| 1232 | ||
| 1233 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
| 1234 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1235 | prt.Anchored=false | |
| 1236 | prt.CFrame=cframe | |
| 1237 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1238 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
| 1239 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1240 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
| 1241 | for i=0,1,delay do | |
| 1242 | wait() | |
| 1243 | Weld.C0=euler(i*20,0,0) | |
| 1244 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1245 | Part.Transparency=i | |
| 1246 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1247 | end | |
| 1248 | Part.Parent=nil | |
| 1249 | end),prt,msh,wld) | |
| 1250 | end | |
| 1251 | ||
| 1252 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1253 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1254 | prt.Anchored=true | |
| 1255 | prt.CFrame=cframe | |
| 1256 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1257 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1258 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1259 | for i=0,1,delay do | |
| 1260 | wait() | |
| 1261 | Part.CFrame=Part.CFrame | |
| 1262 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1263 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1264 | prt2.Anchored=true | |
| 1265 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1266 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
| |
| 1267 | game:GetService("Debris"):AddItem(prt2,2)
| |
| 1268 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1269 | for i=0,1,0.1 do | |
| 1270 | wait() | |
| 1271 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
| 1272 | end | |
| 1273 | Part.Parent=nil | |
| 1274 | end),prt2,msh2) | |
| 1275 | end | |
| 1276 | for i=0,1,delay*2 do | |
| 1277 | wait() | |
| 1278 | Part.CFrame=Part.CFrame | |
| 1279 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
| 1280 | end | |
| 1281 | Part.Parent=nil | |
| 1282 | end),prt,msh) | |
| 1283 | end | |
| 1284 | ||
| 1285 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1286 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1287 | prt.Anchored=true | |
| 1288 | prt.CFrame=cframe | |
| 1289 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1290 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1291 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1292 | for i=0,1,delay do | |
| 1293 | wait() | |
| 1294 | Part.CFrame=Part.CFrame | |
| 1295 | Part.Transparency=i | |
| 1296 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1297 | end | |
| 1298 | Part.Parent=nil | |
| 1299 | end),prt,msh) | |
| 1300 | end | |
| 1301 | ||
| 1302 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
| 1303 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1304 | prt.Anchored=true | |
| 1305 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1306 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1307 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1308 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
| 1309 | CF=Part.CFrame | |
| 1310 | Numbb=0 | |
| 1311 | randnumb=math.random()/10 | |
| 1312 | rand1=math.random()/10 | |
| 1313 | for i=0,1,rand1 do | |
| 1314 | wait() | |
| 1315 | CF=CF*cf(0,math.random()/2,0) | |
| 1316 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
| 1317 | Part.CFrame=CF*euler(Numbb,0,0) | |
| 1318 | Part.Transparency=i | |
| 1319 | Numbb=Numbb+randnumb | |
| 1320 | end | |
| 1321 | Part.Parent=nil | |
| 1322 | end),prt,CF,Numbb,randnumb) | |
| 1323 | end | |
| 1324 | ||
| 1325 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1326 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1327 | prt.Anchored=true | |
| 1328 | prt.CFrame=cframe | |
| 1329 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
| |
| 1330 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1331 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1332 | for i=0,1,delay do | |
| 1333 | wait() | |
| 1334 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
| 1335 | Part.Transparency=i | |
| 1336 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1337 | end | |
| 1338 | Part.Parent=nil | |
| 1339 | end),prt,msh) | |
| 1340 | end | |
| 1341 | ||
| 1342 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1343 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1344 | prt.Anchored=true | |
| 1345 | prt.CFrame=cframe | |
| 1346 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 1347 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1348 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 1349 | for i=0,1,delay do | |
| 1350 | wait() | |
| 1351 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
| 1352 | Part.Transparency=i | |
| 1353 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 1354 | end | |
| 1355 | Part.Parent=nil | |
| 1356 | end),prt,msh) | |
| 1357 | end | |
| 1358 | ||
| 1359 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
| 1360 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 1361 | prt.Anchored=true | |
| 1362 | prt.CFrame=cframe*cf(x,y,z) | |
| 1363 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
| |
| 1364 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1365 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
| 1366 | local num=math.random() | |
| 1367 | local num2=math.random(-3,2)+math.random() | |
| 1368 | local numm=0 | |
| 1369 | for i=0,1,delay*2 do | |
| 1370 | swait() | |
| 1371 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
| 1372 | Part.Transparency=i | |
| 1373 | numm=numm+0.01 | |
| 1374 | end | |
| 1375 | Part.Parent=nil | |
| 1376 | Mesh.Parent=nil | |
| 1377 | end),prt,msh,x,y,z) | |
| 1378 | end | |
| 1379 | ||
| 1380 | function dmgstart(dmg,what) | |
| 1381 | hitcon = what.Touched:connect(function(hit) | |
| 1382 | local hum = hit.Parent:FindFirstChild("Humanoid")
| |
| 1383 | if hum and not hum:IsDescendantOf(Character) then | |
| 1384 | hum:TakeDamage(dmg) | |
| 1385 | end | |
| 1386 | end) | |
| 1387 | end | |
| 1388 | ||
| 1389 | function dmgstop() | |
| 1390 | hitcon:disconnect() | |
| 1391 | end | |
| 1392 | ||
| 1393 | function Cloak() | |
| 1394 | Face.Parent=nil | |
| 1395 | cloaked=true | |
| 1396 | for _,v in pairs(Torso.Parent:children()) do | |
| 1397 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
| 1398 | coroutine.resume(coroutine.create(function() | |
| 1399 | for i=0,1,0.2 do | |
| 1400 | wait() | |
| 1401 | v.Transparency=i | |
| 1402 | end | |
| 1403 | v.Transparency=1 | |
| 1404 | end)) | |
| 1405 | end | |
| 1406 | if v.className=="Hat" then | |
| 1407 | hatp=v.Handle | |
| 1408 | coroutine.resume(coroutine.create(function(derp) | |
| 1409 | for i=0,1,0.2 do | |
| 1410 | wait() | |
| 1411 | derp.Transparency=i | |
| 1412 | end | |
| 1413 | derp.Transparency=1 | |
| 1414 | end),hatp) | |
| 1415 | end | |
| 1416 | end | |
| 1417 | for _,v in pairs(m:children()) do | |
| 1418 | if v.className=="Part" then | |
| 1419 | coroutine.resume(coroutine.create(function() | |
| 1420 | for i=0,1,0.2 do | |
| 1421 | wait() | |
| 1422 | v.Transparency=i | |
| 1423 | end | |
| 1424 | v.Transparency=1 | |
| 1425 | end)) | |
| 1426 | end | |
| 1427 | end | |
| 1428 | end | |
| 1429 | ||
| 1430 | function UnCloak() | |
| 1431 | so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
| |
| 1432 | Face.Parent=Head | |
| 1433 | cloaked=false | |
| 1434 | for _,v in pairs(Torso.Parent:children()) do | |
| 1435 | if v.className=="Part" and v.Name~="HumanoidRootPart" then | |
| 1436 | coroutine.resume(coroutine.create(function() | |
| 1437 | for i=0,1,0.1 do | |
| 1438 | wait() | |
| 1439 | v.Transparency=v.Transparency-0.1 | |
| 1440 | end | |
| 1441 | v.Transparency=0 | |
| 1442 | end)) | |
| 1443 | end | |
| 1444 | if v.className=="Hat" then | |
| 1445 | hatp=v.Handle | |
| 1446 | coroutine.resume(coroutine.create(function(derp) | |
| 1447 | for i=0,1,0.1 do | |
| 1448 | wait() | |
| 1449 | derp.Transparency=derp.Transparency-0.1 | |
| 1450 | end | |
| 1451 | derp.Transparency=0 | |
| 1452 | end),hatp) | |
| 1453 | end | |
| 1454 | end | |
| 1455 | for _,v in pairs(m:children()) do | |
| 1456 | if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then | |
| 1457 | coroutine.resume(coroutine.create(function() | |
| 1458 | for i=0,1,0.1 do | |
| 1459 | wait() | |
| 1460 | v.Transparency=v.Transparency-0.1 | |
| 1461 | end | |
| 1462 | v.Transparency=0 | |
| 1463 | end)) | |
| 1464 | v.Transparency=0 | |
| 1465 | end | |
| 1466 | end | |
| 1467 | end | |
| 1468 | ||
| 1469 | function laser() | |
| 1470 | attack = true | |
| 1471 | so("rbxassetid://588738544",sorb,1,1)
| |
| 1472 | for i = 0,2,0.1 do | |
| 1473 | swait() | |
| 1474 | MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1) | |
| 1475 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
| 1476 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3) | |
| 1477 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
| 1478 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1479 | end | |
| 1480 | local a = Instance.new("Part",Character)
| |
| 1481 | a.BrickColor = maincolor | |
| 1482 | a.Name = "Lazer" | |
| 1483 | a.Anchored = true | |
| 1484 | a.Material = "Neon" | |
| 1485 | a.CanCollide = false | |
| 1486 | local hitbox = Instance.new("Part",char)
| |
| 1487 | hitbox.Size = Vector3.new(5,5,5) | |
| 1488 | hitbox.CFrame = mouse.hit | |
| 1489 | hitbox.Anchored = true | |
| 1490 | hitbox.Transparency = 1 | |
| 1491 | hitbox.CanCollide = false | |
| 1492 | local ray = Ray.new( | |
| 1493 | sorb.CFrame.p, -- origin | |
| 1494 | (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction | |
| 1495 | ) | |
| 1496 | local ignore = Character | |
| 1497 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1498 | if hit then | |
| 1499 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1500 | ||
| 1501 | if not humanoid then | |
| 1502 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1503 | end | |
| 1504 | if humanoid then | |
| 1505 | if humanoid.Parent:IsA"Model" then | |
| 1506 | Damagefunc(hit,120,125,math.random(120,220),"Normal",RootPart,.2,1) | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | a.BottomSurface = 10 | |
| 1511 | a.TopSurface = 10 | |
| 1512 | local distance = (sorb.CFrame.p - position).magnitude | |
| 1513 | a.Size = Vector3.new(1, 1, distance) | |
| 1514 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1515 | game:GetService("Debris"):AddItem(a, 10)
| |
| 1516 | game:GetService("Debris"):AddItem(hitbox, 1)
| |
| 1517 | local newmesh = Instance.new("BlockMesh",a)
| |
| 1518 | so("rbxassetid://553712898",sorb,1,2)
| |
| 1519 | so("rbxassetid://553712898",sorb,0.5,1.5)
| |
| 1520 | so("rbxassetid://588737825",sorb,0.05,1)
| |
| 1521 | MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
| 1522 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
| 1523 | MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) | |
| 1524 | for i = 0, 19*2 do | |
| 1525 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05/2,-0.05/2,0) | |
| 1526 | a.Transparency = a.Transparency + 0.05/2 | |
| 1527 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-40)),.3) | |
| 1528 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(40)),.3) | |
| 1529 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
| 1530 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1531 | swait() | |
| 1532 | end | |
| 1533 | attack = false | |
| 1534 | end | |
| 1535 | ||
| 1536 | function weaklaser1() | |
| 1537 | attack = true | |
| 1538 | for i = 0,1,0.1 do | |
| 1539 | swait() | |
| 1540 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
| 1541 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3) | |
| 1542 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1543 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1544 | end | |
| 1545 | local a = Instance.new("Part",Character)
| |
| 1546 | a.BrickColor = maincolor | |
| 1547 | a.Name = "Lazer" | |
| 1548 | a.Anchored = true | |
| 1549 | a.Material = "Neon" | |
| 1550 | a.CanCollide = false | |
| 1551 | local hitbox = Instance.new("Part",char)
| |
| 1552 | hitbox.Size = Vector3.new(5,5,5) | |
| 1553 | hitbox.CFrame = mouse.hit | |
| 1554 | hitbox.Anchored = true | |
| 1555 | hitbox.Transparency = 1 | |
| 1556 | hitbox.CanCollide = false | |
| 1557 | local ray = Ray.new( | |
| 1558 | sorb.CFrame.p, -- origin | |
| 1559 | (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction | |
| 1560 | ) | |
| 1561 | local ignore = Character | |
| 1562 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1563 | if hit then | |
| 1564 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1565 | ||
| 1566 | if not humanoid then | |
| 1567 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1568 | end | |
| 1569 | if humanoid then | |
| 1570 | if humanoid.Parent:IsA"Model" then | |
| 1571 | Damagefunc(hit,54,84,math.random(50,90),"Normal",RootPart,.2,1) | |
| 1572 | end | |
| 1573 | end | |
| 1574 | end | |
| 1575 | a.BottomSurface = 10 | |
| 1576 | a.TopSurface = 10 | |
| 1577 | local distance = (sorb.CFrame.p - position).magnitude | |
| 1578 | a.Size = Vector3.new(0.85, 0.85, distance) | |
| 1579 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1580 | game:GetService("Debris"):AddItem(a, 10)
| |
| 1581 | game:GetService("Debris"):AddItem(hitbox, 1)
| |
| 1582 | local newmesh = Instance.new("BlockMesh",a)
| |
| 1583 | so("rbxassetid://553712898",sorb,1,2.5)
| |
| 1584 | so("rbxassetid://553712898",sorb,1,2)
| |
| 1585 | MagicBlock(maincolor,sorb.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
| 1586 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
| 1587 | attack = false | |
| 1588 | for i = 0, 19 do | |
| 1589 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0) | |
| 1590 | a.Transparency = a.Transparency + 0.05 | |
| 1591 | swait() | |
| 1592 | end | |
| 1593 | end | |
| 1594 | ||
| 1595 | function weaklaser2() | |
| 1596 | attack = true | |
| 1597 | for i = 0,1,0.1 do | |
| 1598 | swait() | |
| 1599 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-90)),.3) | |
| 1600 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.3) | |
| 1601 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1602 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1603 | end | |
| 1604 | local a = Instance.new("Part",Character)
| |
| 1605 | a.BrickColor = maincolor | |
| 1606 | a.Name = "Lazer" | |
| 1607 | a.Anchored = true | |
| 1608 | a.Material = "Neon" | |
| 1609 | a.CanCollide = false | |
| 1610 | local hitbox = Instance.new("Part",char)
| |
| 1611 | hitbox.Size = Vector3.new(5,5,5) | |
| 1612 | hitbox.CFrame = mouse.hit | |
| 1613 | hitbox.Anchored = true | |
| 1614 | hitbox.Transparency = 1 | |
| 1615 | hitbox.CanCollide = false | |
| 1616 | local ray = Ray.new( | |
| 1617 | sorb2.CFrame.p, -- origin | |
| 1618 | (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction | |
| 1619 | ) | |
| 1620 | local ignore = Character | |
| 1621 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1622 | if hit then | |
| 1623 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1624 | ||
| 1625 | if not humanoid then | |
| 1626 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1627 | end | |
| 1628 | if humanoid then | |
| 1629 | if humanoid.Parent:IsA"Model" then | |
| 1630 | Damagefunc(hit,5,8,math.random(10,20),"Normal",RootPart,.2,1) | |
| 1631 | end | |
| 1632 | end | |
| 1633 | end | |
| 1634 | a.BottomSurface = 10 | |
| 1635 | a.TopSurface = 10 | |
| 1636 | local distance = (sorb2.CFrame.p - position).magnitude | |
| 1637 | a.Size = Vector3.new(0.85, 0.85, distance) | |
| 1638 | a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1639 | game:GetService("Debris"):AddItem(a, 10)
| |
| 1640 | game:GetService("Debris"):AddItem(hitbox, 1)
| |
| 1641 | local newmesh = Instance.new("BlockMesh",a)
| |
| 1642 | so("rbxassetid://553712898",sorb2,1,2.5)
| |
| 1643 | so("rbxassetid://553712898",sorb2,1,2)
| |
| 1644 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,1.5,1.25,1.25,0.15) | |
| 1645 | MagicBlock(maincolor,mouse.Hit,1,1,1,0.5,0.5,0.5,0.05) | |
| 1646 | attack = false | |
| 1647 | for i = 0, 19 do | |
| 1648 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.05,-0.05,0) | |
| 1649 | a.Transparency = a.Transparency + 0.05 | |
| 1650 | swait() | |
| 1651 | end | |
| 1652 | end | |
| 1653 | ||
| 1654 | local smeshmoveenabled = false | |
| 1655 | ||
| 1656 | function groundwave() | |
| 1657 | attack = true | |
| 1658 | smeshmoveenabled = true | |
| 1659 | so("rbxassetid://255679384",sorb2,2,0.98)
| |
| 1660 | for i = 0,10,0.1 do | |
| 1661 | swait() | |
| 1662 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1663 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1664 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1) | |
| 1665 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1) | |
| 1666 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-90)),.1) | |
| 1667 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.1) | |
| 1668 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(90)), 0.1) | |
| 1669 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
| 1670 | end | |
| 1671 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,1) | |
| 1672 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.1,2) | |
| 1673 | for i = 0,2,0.1 do | |
| 1674 | swait() | |
| 1675 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1) | |
| 1676 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1677 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1678 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3) | |
| 1679 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.3) | |
| 1680 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(70),math.rad(0),math.rad(-90)),.3) | |
| 1681 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(90)),.3) | |
| 1682 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(120)), 0.3) | |
| 1683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1684 | end | |
| 1685 | attack = false | |
| 1686 | smeshmoveenabled = false | |
| 1687 | so("rbxassetid://233091205",sorb2,2.25,0.95)
| |
| 1688 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,1) | |
| 1689 | MagicBlockSteady(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,66,66,1,-1,-1,-0.025,0.025,2) | |
| 1690 | for i = 0, 9 do | |
| 1691 | MagicBlock(maincolor,char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*5,1,1,1,-0.025,10,-0.025,0.065) | |
| 1692 | end | |
| 1693 | local faceam = 5 | |
| 1694 | for i = 0, 9 do | |
| 1695 | faceam = faceam + 10 | |
| 1696 | local hitbox = Instance.new("Part",char)
| |
| 1697 | so("rbxassetid://233091205",hitbox,1,2)
| |
| 1698 | hitbox.Size = Vector3.new(15,15,15) | |
| 1699 | hitbox.Material = "Neon" | |
| 1700 | hitbox.BrickColor = maincolor | |
| 1701 | hitbox.CFrame = char.HumanoidRootPart.CFrame + char.HumanoidRootPart.CFrame.lookVector*faceam | |
| 1702 | hitbox.Anchored = true | |
| 1703 | hitbox.Transparency = 1 | |
| 1704 | hitbox.CanCollide = false | |
| 1705 | MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,15,15,-4.5,0.15,math.random(1,2)) | |
| 1706 | MagicBlockSteady(maincolor,hitbox.CFrame + hitbox.CFrame.lookVector,25,25,25,1.5,1.5,0,0.05,math.random(1,2)) | |
| 1707 | game:GetService("Debris"):AddItem(hitbox, 1)
| |
| 1708 | hitbox.Touched:connect(function(hit) | |
| 1709 | Damagefunc(hit,10,11,math.random(10,20),"Normal",RootPart,.2,1) | |
| 1710 | end) | |
| 1711 | wait(0.1) | |
| 1712 | end | |
| 1713 | end | |
| 1714 | ||
| 1715 | function smesh() | |
| 1716 | attack = true | |
| 1717 | smeshmoveenabled = true | |
| 1718 | hum.WalkSpeed = 8 | |
| 1719 | so("rbxassetid://255679384",sorb2,2,0.98)
| |
| 1720 | for i = 0,10,0.1 do | |
| 1721 | swait() | |
| 1722 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1723 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1724 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.1) | |
| 1725 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(25 + 5 * math.cos(sine / 32))),.1) | |
| 1726 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1.75 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(-50)),.1) | |
| 1727 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(45),math.rad(0),math.rad(50)),.1) | |
| 1728 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(15)), 0.1) | |
| 1729 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
| 1730 | end | |
| 1731 | for i = 0,2,0.1 do | |
| 1732 | swait() | |
| 1733 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,0.5,0.5,0.5,0.1) | |
| 1734 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1735 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1736 | RH.C0=clerp(RH.C0,cf(1,-1,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(50),math.rad(-25 + 5 * math.cos(sine / 32))),.3) | |
| 1737 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(90),math.rad(25 + 5 * math.cos(sine / 32))),.3) | |
| 1738 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(-80)),.3) | |
| 1739 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(35),math.rad(0),math.rad(80)),.3) | |
| 1740 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(35)), 0.3) | |
| 1741 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-170)), 0.3) | |
| 1742 | end | |
| 1743 | so("rbxassetid://165969964",sorb2,1.5,0.98)
| |
| 1744 | local hitbox = Instance.new("Part",char)
| |
| 1745 | hitbox.Size = Vector3.new(20,20,20) | |
| 1746 | hitbox.Material = "Neon" | |
| 1747 | hitbox.BrickColor = maincolor | |
| 1748 | hitbox.CFrame = sorb2.CFrame | |
| 1749 | hitbox.Anchored = true | |
| 1750 | hitbox.Transparency = 1 | |
| 1751 | hitbox.CanCollide = false | |
| 1752 | game:GetService("Debris"):AddItem(hitbox, 1)
| |
| 1753 | hitbox.Touched:connect(function(hit) | |
| 1754 | Damagefunc(hit,9,18,math.random(10,20),"Normal",RootPart,.2,1) | |
| 1755 | end) | |
| 1756 | MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.25,1.25,1.25,0.015) | |
| 1757 | MagicBlock(maincolor,sorb2.CFrame,5,5,5,1.5,1.5,1.5,0.025) | |
| 1758 | MagicBlock(maincolor,sorb2.CFrame,10,10,10,5.5,5.5,5.5,0.15) | |
| 1759 | for i = 0, 9 do | |
| 1760 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,-0.025,10,-0.025,0.065) | |
| 1761 | end | |
| 1762 | hum.WalkSpeed = 16 | |
| 1763 | smeshmoveenabled = false | |
| 1764 | attack = false | |
| 1765 | end | |
| 1766 | ||
| 1767 | local begonemoveenabled = false | |
| 1768 | ||
| 1769 | function BEGONETHOT() | |
| 1770 | smeshmoveenabled = true | |
| 1771 | begonemoveenabled = true | |
| 1772 | hum.WalkSpeed = 8 | |
| 1773 | so("rbxassetid://854345294",sorb2,2.5,1)
| |
| 1774 | wait(2) | |
| 1775 | attack = true | |
| 1776 | for i = 0,8,0.1 do | |
| 1777 | swait() | |
| 1778 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1779 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1780 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.1) | |
| 1781 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.1) | |
| 1782 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,5 + 0.15 * math.cos(sine / 25))* angles(math.rad(-50),math.rad(0),math.rad(0)),.1) | |
| 1783 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.1) | |
| 1784 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.1) | |
| 1785 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.1) | |
| 1786 | end | |
| 1787 | for i = 0,2,0.1 do | |
| 1788 | swait() | |
| 1789 | MagicBlock(maincolor,sorb2.CFrame,1,1,1,2.5,2.5,2.5,0.1) | |
| 1790 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1791 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1792 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.3) | |
| 1793 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.3) | |
| 1794 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1 + 0.15 * math.cos(sine / 25))* angles(math.rad(90),math.rad(0),math.rad(0)),.3) | |
| 1795 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1796 | RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.3) | |
| 1797 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.3) | |
| 1798 | end | |
| 1799 | so("rbxassetid://165969964",sorb2,3.5,0.98)
| |
| 1800 | local hitbox = Instance.new("Part",char)
| |
| 1801 | hitbox.Size = Vector3.new(75,75,75) | |
| 1802 | hitbox.Material = "Neon" | |
| 1803 | hitbox.BrickColor = maincolor | |
| 1804 | hitbox.CFrame = sorb2.CFrame | |
| 1805 | hitbox.Anchored = true | |
| 1806 | hitbox.Transparency = 1 | |
| 1807 | hitbox.CanCollide = false | |
| 1808 | game:GetService("Debris"):AddItem(hitbox, 1)
| |
| 1809 | hitbox.Touched:connect(function(hit) | |
| 1810 | Damagefunc(hit,888,1337,math.random(10,20),"Normal",RootPart,.2,1) | |
| 1811 | end) | |
| 1812 | MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015) | |
| 1813 | MagicBlock(maincolor,sorb2.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025) | |
| 1814 | MagicBlock(maincolor,sorb2.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15) | |
| 1815 | for i = 0, 9 do | |
| 1816 | MagicBlock(maincolor,sorb2.CFrame,1*2.5,1*2.5,1*2.5,-0.025*2.5,10*2.5,-0.025*2.5,0.065) | |
| 1817 | end | |
| 1818 | hum.WalkSpeed = 16 | |
| 1819 | begonemoveenabled = false | |
| 1820 | smeshmoveenabled = false | |
| 1821 | attack = false | |
| 1822 | end | |
| 1823 | ||
| 1824 | function doomsdaylaser() | |
| 1825 | attack = true | |
| 1826 | for i = 0,1,0.1 do | |
| 1827 | swait() | |
| 1828 | MagicBlock(maincolor,sorb.CFrame,1,1,1,0.25,0.25,0.25,0.1) | |
| 1829 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
| 1830 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(70)),.3) | |
| 1831 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3) | |
| 1832 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
| 1833 | end | |
| 1834 | local a = Instance.new("Part",Character)
| |
| 1835 | a.BrickColor = maincolor | |
| 1836 | a.Name = "Lazer" | |
| 1837 | a.Anchored = true | |
| 1838 | a.Transparency = 1 | |
| 1839 | a.Material = "Neon" | |
| 1840 | a.CanCollide = false | |
| 1841 | local hitbox = Instance.new("Part",char)
| |
| 1842 | hitbox.Size = Vector3.new(10,10,10) | |
| 1843 | hitbox.Material = "Neon" | |
| 1844 | hitbox.BrickColor = maincolor | |
| 1845 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
| 1846 | hitbox.Anchored = true | |
| 1847 | hitbox.Transparency = 1 | |
| 1848 | hitbox.CanCollide = false | |
| 1849 | local hmesh = CreateMesh(hitbox,"Sphere",1,1,1) | |
| 1850 | so("rbxassetid://136007472",sorb,1,0.7)
| |
| 1851 | for i = 0, 19 do | |
| 1852 | swait() | |
| 1853 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
| 1854 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
| 1855 | MagicBlock(maincolor,hitbox.CFrame,10,10,10,1.15,1.15,1.15,0.15) | |
| 1856 | hitbox.Transparency = hitbox.Transparency - 0.05 | |
| 1857 | end | |
| 1858 | for i = 0, 49 do | |
| 1859 | swait() | |
| 1860 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
| 1861 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
| 1862 | end | |
| 1863 | a.Transparency = 0 | |
| 1864 | local ray = Ray.new( | |
| 1865 | hitbox.CFrame.p, -- origin | |
| 1866 | (mouse.Hit.p - hitbox.CFrame.p).unit * 500 -- direction | |
| 1867 | ) | |
| 1868 | local ignore = Character | |
| 1869 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1870 | if hit then | |
| 1871 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1872 | ||
| 1873 | if not humanoid then | |
| 1874 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1875 | end | |
| 1876 | if humanoid then | |
| 1877 | if humanoid.Parent:IsA"Model" then | |
| 1878 | Damagefunc(hit,25,35,math.random(10,20),"Normal",RootPart,.2,1) | |
| 1879 | end | |
| 1880 | end | |
| 1881 | end | |
| 1882 | a.BottomSurface = 10 | |
| 1883 | a.TopSurface = 10 | |
| 1884 | local distance = (sorb.CFrame.p - position).magnitude | |
| 1885 | a.Size = Vector3.new(1, 1, distance) | |
| 1886 | a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1887 | game:GetService("Debris"):AddItem(a, 15)
| |
| 1888 | game:GetService("Debris"):AddItem(hitbox, 15)
| |
| 1889 | local newmesh = Instance.new("BlockMesh",a)
| |
| 1890 | so("rbxassetid://553712898",sorb,3.5,1)
| |
| 1891 | so("rbxassetid://553712898",sorb,0.5,0.5)
| |
| 1892 | so("rbxassetid://588737825",sorb,2.75,1)
| |
| 1893 | MagicBlock(maincolor,sorb.CFrame,1,1,1,5,5,5,0.15) | |
| 1894 | MagicBlock(maincolor,mouse.Hit,1,1,1,2.5,2.5,2.5,0.05) | |
| 1895 | MagicBlock(maincolor,mouse.Hit,1,1,1,1.5,1.5,1.5,0.15) | |
| 1896 | local beamscale = 1.5 | |
| 1897 | local sizemax = 1*10 | |
| 1898 | for i = 0, 99 do | |
| 1899 | hitbox.CFrame = sorb.CFrame + Vector3.new(0,6.25,0) | |
| 1900 | sizemax = sizemax - 0.01*10 | |
| 1901 | beamscale = beamscale - 0.01 | |
| 1902 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(0),math.rad(0),math.rad(-70)),.3) | |
| 1903 | so("rbxassetid://553712898",sorb,0.5,2.5)
| |
| 1904 | ray = Ray.new( | |
| 1905 | hitbox.CFrame.p, -- origin | |
| 1906 | (mouse.Hit.p - hitbox.CFrame.p).unit * 2000 -- direction | |
| 1907 | ) | |
| 1908 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1909 | distance = (hitbox.CFrame.p - position).magnitude | |
| 1910 | if hit then | |
| 1911 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1912 | ||
| 1913 | if not humanoid then | |
| 1914 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1915 | end | |
| 1916 | if humanoid then | |
| 1917 | if humanoid.Parent:IsA"Model" then | |
| 1918 | Damagefunc(hit,15,17,math.random(10,20),"Normal",RootPart,.2,1) | |
| 1919 | end | |
| 1920 | end | |
| 1921 | end | |
| 1922 | a.Size = Vector3.new(5, 5, distance) | |
| 1923 | hmesh.Scale = hmesh.Scale - Vector3.new(0.01,0.01,0.01) | |
| 1924 | a.CFrame = CFrame.new(hitbox.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1925 | newmesh.Scale = newmesh.Scale + Vector3.new(-0.01,-0.01,0) | |
| 1926 | MagicBlock(maincolor,mouse.Hit,sizemax,sizemax,sizemax,beamscale,beamscale,beamscale,0.05) | |
| 1927 | swait() | |
| 1928 | end | |
| 1929 | attack = false | |
| 1930 | end | |
| 1931 | local attacktype = 0 | |
| 1932 | mouse.Button1Down:connect(function() | |
| 1933 | if attack == false and attacktype == 0 and begonemoveenabled == false then | |
| 1934 | attacktype = 1 | |
| 1935 | weaklaser1() | |
| 1936 | elseif attack == false and attacktype == 1 and begonemoveenabled == false then | |
| 1937 | attacktype = 0 | |
| 1938 | weaklaser2() | |
| 1939 | end | |
| 1940 | end) | |
| 1941 | ||
| 1942 | mouse.KeyDown:connect(function(k) | |
| 1943 | if k == "z" and attack == false and begonemoveenabled == false then | |
| 1944 | laser() | |
| 1945 | end | |
| 1946 | if k == "x" and attack == false and begonemoveenabled == false then | |
| 1947 | groundwave() | |
| 1948 | end | |
| 1949 | if k == "c" and attack == false and begonemoveenabled == false then | |
| 1950 | smesh() | |
| 1951 | end | |
| 1952 | if k == "v" and attack == false and begonemoveenabled == false then | |
| 1953 | doomsdaylaser() | |
| 1954 | end | |
| 1955 | if k == "p" and attack == false and begonemoveenabled == false then | |
| 1956 | BEGONETHOT() | |
| 1957 | end | |
| 1958 | end) | |
| 1959 | ||
| 1960 | Humanoid.Animator.Parent = nil | |
| 1961 | ||
| 1962 | attack = true | |
| 1963 | hum.WalkSpeed = 0 | |
| 1964 | hum.MaxHealth = math.huge | |
| 1965 | hum.Health = math.huge | |
| 1966 | for i = 0,10,0.05 do | |
| 1967 | swait() | |
| 1968 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1969 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1970 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-30)),.025) | |
| 1971 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(30)),.025) | |
| 1972 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(-30),math.rad(0),math.rad(0)),.025) | |
| 1973 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.025) | |
| 1974 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(-130)), 0.025) | |
| 1975 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(10), math.rad(130)), 0.025) | |
| 1976 | end | |
| 1977 | MagicBlock(maincolor,t.CFrame,10,10,10,1.5,1.5,1.5,0.025) | |
| 1978 | MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.015) | |
| 1979 | MagicBlock(maincolor,t.CFrame,10,10,10,1.75,1.75,1.75,0.05) | |
| 1980 | MagicBlock(maincolor,t.CFrame,10,10,10,2,2,2,0.076) | |
| 1981 | so("rbxassetid://588737825",t,0.5,1)
| |
| 1982 | so("rbxassetid://588737825",t,0.5,1)
| |
| 1983 | so("rbxassetid://588698460",t,1,0.5)
| |
| 1984 | so("rbxassetid://440794203",t,1,1)
| |
| 1985 | so("rbxassetid://553712898",t,1,0.85)
| |
| 1986 | so("rbxassetid://553712898",t,1.5,0.5)
| |
| 1987 | so("rbxassetid://553712898",t,1.5,0.25)
| |
| 1988 | so("rbxassetid://553712898",t,1.5,0.15)
| |
| 1989 | for i = 0,10,0.05 do | |
| 1990 | swait() | |
| 1991 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1992 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 1993 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.125) | |
| 1994 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.025) | |
| 1995 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))* angles(math.rad(20),math.rad(0),math.rad(0)),.125) | |
| 1996 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-20),math.rad(0),math.rad(0)),.125) | |
| 1997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(85)), 0.125) | |
| 1998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(-85)), 0.125) | |
| 1999 | end | |
| 2000 | attack = false | |
| 2001 | hum.WalkSpeed = 16 | |
| 2002 | hum.MaxHealth = 250 | |
| 2003 | hum.Health = 250 | |
| 2004 | ||
| 2005 | idleanim=.4 | |
| 2006 | while true do | |
| 2007 | swait() | |
| 2008 | sine = sine + change | |
| 2009 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 2010 | local velderp=RootPart.Velocity.y | |
| 2011 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 2012 | if equipped==true or equipped==false then | |
| 2013 | if attack==false then | |
| 2014 | idle=idle+1 | |
| 2015 | else | |
| 2016 | idle=0 | |
| 2017 | end | |
| 2018 | if idle>=500 then | |
| 2019 | if attack==false then | |
| 2020 | --Sheath() | |
| 2021 | end | |
| 2022 | end | |
| 2023 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 2024 | Anim="Jump" | |
| 2025 | if attack==false then | |
| 2026 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3) | |
| 2027 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 2028 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 2029 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
| 2030 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 2031 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3) | |
| 2032 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 2033 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) | |
| 2034 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) | |
| 2035 | end | |
| 2036 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 2037 | Anim="Fall" | |
| 2038 | if attack==false then | |
| 2039 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3) | |
| 2040 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3) | |
| 2041 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0.25)*angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 2042 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2)*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
| 2043 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 2044 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3) | |
| 2045 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 2046 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) | |
| 2047 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) | |
| 2048 | end | |
| 2049 | elseif torvel<1 and hitfloor~=nil then | |
| 2050 | Anim="Idle" | |
| 2051 | if smeshmoveenabled == false then | |
| 2052 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3) | |
| 2053 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(20),math.rad(0 + 5 * math.cos(sine / 32))),.3) | |
| 2054 | MagicBlock(maincolor,llegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 2055 | MagicBlock(maincolor,rlegw.CFrame,0.5,0.5,0.5,0.25,0.25,0.25,0.15) | |
| 2056 | end | |
| 2057 | if attack==false then | |
| 2058 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(0),math.rad(-5),math.rad(-35)),.3) | |
| 2059 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(5),math.rad(35)),.3) | |
| 2060 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3) | |
| 2061 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3) | |
| 2062 | end | |
| 2063 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 2064 | Anim="Walk" | |
| 2065 | if smeshmoveenabled == false then | |
| 2066 | RH.C0=clerp(RH.C0,cf(1,-1,-0.25)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3) | |
| 2067 | LH.C0=clerp(LH.C0,cf(-1,-0.25,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-5 + 5 * math.cos(sine / 32))),.3) | |
| 2068 | MagicBlock(maincolor,llegw.CFrame,1,1,1,0.25,0.25,0.25,0.5) | |
| 2069 | MagicBlock(maincolor,rlegw.CFrame,1,1,1,0.25,0.25,0.25,0.5) | |
| 2070 | MagicBlock(maincolor,llegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15) | |
| 2071 | MagicBlock(maincolor,rlegw.CFrame,1,1,1,-0.05,-0.05,-0.05,0.15) | |
| 2072 | end | |
| 2073 | if attack==false then | |
| 2074 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1 + 0.15 * math.cos(sine / 25))*angles(math.rad(15),math.rad(0),math.rad(0)),.3) | |
| 2075 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 2076 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(12.5 + 2.5 * math.cos(sine / 24))),.3) | |
| 2077 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-35),math.rad(0),math.rad(-12.5 - 2.5 * math.cos(sine / 32))),.3) | |
| 2078 | end | |
| 2079 | elseif torvel>=22 and hitfloor~=nil then | |
| 2080 | Anim="Run" | |
| 2081 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) | |
| 2082 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3) | |
| 2083 | if attack==false then | |
| 2084 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3) | |
| 2085 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 2086 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3) | |
| 2087 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3) | |
| 2088 | end | |
| 2089 | end | |
| 2090 | end | |
| 2091 | end |