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-- This script has been converted to FE by iPxter
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3-
size = 240
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--Jungle Generator Gifted by TheRedAngel, Regular Script!
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size = 1000
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CA = CFrame.Angles
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CN = CFrame.new
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V3 = Vector3.new
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MR = math.rad
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MP = math.pi
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MRA = math.random
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MH = math.huge
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Wood = {"Brown", "Reddish brown"}
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Leaves = {"Earth green", "Bright green", "Dark green", "Camo"}
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LeafMeshes = {{"http://www.roblox.com/asset/?id=16659363", V3(2.05,-1.6,2.05)},
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{"http://www.roblox.com/asset/?id=1091940", V3(1.2,0.6,1.2)}}
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Rock = {"Medium grey", "Dark grey"}
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Add = {
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	Mesh = function(P, Id, Id2, scale)
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		local m = Instance.new("SpecialMesh", P)
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		m.Scale = scale
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		m.MeshId = Id
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		m.TextureId = Id2
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	end
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}
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function Part(P, Anch, Coll, Tran, Ref, Col, X, Y, Z)
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	local p = Instance.new("Part")
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	p.TopSurface = 0
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	p.BottomSurface = 0
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	p.Transparency = Tran
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	p.Reflectance = Ref
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	p.CanCollide = Coll
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	p.Anchored = Anch
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	p.BrickColor = BrickColor.new(Col)
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	p.formFactor = "Custom"
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	p.Size = V3(X,Y,Z)
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	p.Parent = P
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	p.Locked = true
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	p:BreakJoints()
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	return p
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end
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Mod = Instance.new("Model",workspace)
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Mod.Name = "Jungle"
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Models = {
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	function(cf, siz)
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		local m = Instance.new("Model",Mod)
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		local cen = cf * CN(0, 0, -38*siz)
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		local wo = Wood[MRA(1,#Wood)]
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		local le = Leaves[MRA(1,#Leaves)]
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		local last = nil
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		for i = 0, 1, 0.2 do
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			local p = Part(m, true, true, 0, 0, wo, 3*siz, 5.7*siz, 3*siz)
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			Instance.new("SpecialMesh",p)
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			p.CFrame = cen * CA(MR(-40*i), 0, 0) * CN(0, 0, 38*siz)
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			if wo == Wood[1] then wo = Wood[2] else wo = Wood[1] end
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			last = p
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		end
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		local messa = LeafMeshes[MRA(1,#LeafMeshes)]
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		local a = -3
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		if messa == LeafMeshes[1] then
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			a = 0.4
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		end
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		last.BrickColor = BrickColor.new(le)
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		local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
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		local m = Add.Mesh(p, messa[1], "", V3((messa[2].X*10)*siz,(messa[2].Y*10)*siz,(messa[2].Z*10)*siz))
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		p.CFrame = last.CFrame * CN(0, a*siz, 0) * CA(MP+MR(20), 0, 0)
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	end,
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	function(cf, siz)
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		local m = Instance.new("Model",Mod)
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		local ro1, ro2 = Rock[MRA(1,#Rock)], Rock[MRA(1,#Rock)]
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		local p = Part(m, true, true, 0, 0, ro1, 7.5*siz, 7.5*siz, 7.5*siz)
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		p.CFrame = cf * CN(0, 1.8*siz, 4*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
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		local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1290033", "", V3(5*siz, 5*siz, 5*siz))
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		local p2 = Part(m, true, true, 0, 0, ro2, 5.5*siz, 5.5*siz, 5.5*siz)
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		p2.CFrame = cf * CN(7*siz, 1.5*siz, -6*siz) * CA(MR(MRA(-180,180)), MR(MRA(-180,180)), MR(MRA(-180,180)))
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		local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1290033", "", V3(3.8*siz, 3.8*siz, 3.8*siz))
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	end,
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	function(cf, siz)
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		local m = Instance.new("Model",Mod)
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		local le = Leaves[MRA(1,#Leaves)]
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		local p = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
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		p.CFrame = cf * CN(2*siz, 1.6*siz, -4*siz) * CA(0, 0, 0)
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		local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1095708", "", V3(12*siz, 11*siz, 10*siz))
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		local p2 = Part(m, true, false, 0, 0, le, 0.2, 0.2, 0.2)
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		p2.CFrame = cf * CN(-4*siz, 1.1*siz, -1*siz) * CA(0, MR(-34), 0)
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		local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=1095708", "", V3(10*siz, 7.5*siz, 8*siz))
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	end,
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	function(cf, siz)
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		local m = Instance.new("Model",Mod)
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		local p = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
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		p.CFrame = cf * CN(2*siz, 1.1*siz, -4*siz) * CA(0, 0, 0)
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		local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(10*siz, 14*siz, 10*siz))
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		local p2 = Part(m, true, false, 0, 0, "Bright green", 0.2, 0.2, 0.2)
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		p2.CFrame = cf * CN(-4*siz, 0.7*siz, 1*siz) * CA(MR(MRA(-15,15)), MR(MRA(-180,180)), MR(MRA(-15,15)))
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		local ms2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=16659363", "http://www.roblox.com/asset/?id=16659355", V3(7*siz, 11*siz, 6*siz))
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	end,
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	function(cf, siz)
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		local m = Instance.new("Model",Mod)
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		local p = Part(m, true, true, 0, 0, "White", 1.2*siz, 6*siz, 1.2*siz)
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		p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 3.2*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
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		local ms = Add.Mesh(p, "http://www.roblox.com/asset/?id=1090398", "http://www.roblox.com/asset/?id=1090399", V3(3.5*siz, 5*siz, 3.5*siz))
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	end,
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	function(cf, siz)
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		local m = Instance.new("Model",Mod)
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		local col = Wood[MRA(1,#Wood)]
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		local p = Part(m, true, true, 0, 0, col, 2.8*siz, 22*siz, 2.8*siz)
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		Instance.new("SpecialMesh",p)
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		p.CFrame = cf * CN((MRA(-4*100,4*100)/100)*siz, 11*siz, (MRA(-4*100,4*100)/100)*siz) * CA(0, MR(MRA(-180,180)), 0)
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		local leave = Leaves[MRA(1, #Leaves)]
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		local mes = LeafMeshes[MRA(1, #LeafMeshes)]
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		local a = 3
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		local ca = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
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		if mes == LeafMeshes[1] then
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			a = -0.5
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			ca = ca * CA(MP, 0, 0)
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		end
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		for i = 1, MRA(1,5) do
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			local cf2 = p.CFrame * CA(0, MR(MRA(-180,180)), 0) * CN(0, (MRA(2*100, 14*100)/100)*siz, -1.4*siz)
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			local center = cf2 * CN(0, 0, -8*siz) * CA(0, 0, 0)
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			local first = nil
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			for x = 0, 45, 15 do
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				local p2 = Part(m, true, true, 0, 0, col, 2.5*siz, 4*siz, 2.5*siz)
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				Instance.new("SpecialMesh", p2)
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				p2.CFrame = center * CN(0, 0, 4*siz) * CA(MR(x), 0, 0) * CN(0, 0, 10*siz) * CA(0, 0, 0)
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				if first == nil then first = p2 end
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			end
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			local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
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			Add.Mesh(p3, mes[1], "", (mes[2]*7)*siz)
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			local ca2 = CA(MR(MRA(-30, 30)), MR(MRA(-180, 180)), MR(MRA(-30, 30)))
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			if mes == LeafMeshes[1] then
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				ca2 = ca2 * CA(MP, 0, 0)
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			end
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			p3.CFrame = first.CFrame * CN(0, a*siz, 0) * ca2
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		end
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		local p3 = Part(m, true, false, 0, 0, leave, 0.2, 0.2, 0.2)
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		Add.Mesh(p3, mes[1], "", (mes[2]*9)*siz)
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		local cn = p.CFrame * CN(0, 11*siz, 0)
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		p3.CFrame = cn * CN(0, a*siz, 0) * ca
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	end,
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}
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pos = CN(0, 0, 0)
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local base = Part(Mod, true, true, 0, 0, Leaves[MRA(1,#Leaves)], size, 1, size)
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base.CFrame = pos * CN(0, 1, 0)
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base.Material = "Grass"
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for x = -size/2, size/2, 20 do
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	for z = -size/2, size/2, 20 do
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		Models[MRA(1, #Models)](pos * CN(x+(MRA(-4*1000, 4*1000)/1000), 1.2, z+(MRA(-4*1000, 4*1000)/1000)) * CA(0, MR(MRA(-180,180)), 0), MRA(1.1*100, 2.4*100)/100)
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	end
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	wait(0.2)
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end