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| 1 | switch (classid) | |
| 2 | {
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| 3 | case 0, 1, 2, 3, 4, 5: | |
| 4 | {
| |
| 5 | GameTextForPlayer(playerid, "~g~Kierowca", 500, 6); | |
| 6 | } | |
| 7 | case 6, 7, 8: | |
| 8 | {
| |
| 9 | if(NIe jest w policji) return 0; | |
| 10 | GameTextForPlayer(playerid, "~r~Pol~w~i~b~cja", 500, 6); | |
| 11 | } | |
| 12 | case 9, 10, 11: | |
| 13 | {
| |
| 14 | if(NIe jest w pogotowiu) return 0; | |
| 15 | GameTextForPlayer(playerid, "~r~Pogotowie", 500, 6); | |
| 16 | } | |
| 17 | case 12, 13, 14: | |
| 18 | {
| |
| 19 | GameTextForPlayer(playerid, "~s~Pomoc Drogowa", 500, 6); | |
| 20 | } | |
| 21 | case 15, 16, 17: | |
| 22 | {
| |
| 23 | GameTextForPlayer(playerid, "~b~San News", 500, 6); | |
| 24 | } | |
| 25 | case 18, 19, 20: | |
| 26 | {
| |
| 27 | GameTextForPlayer(playerid, "~y~TAXI", 500, 6); | |
| 28 | } | |
| 29 | case 21, 22, 23: | |
| 30 | {
| |
| 31 | GameTextForPlayer(playerid, "~r~Straz Pozarna", 500, 6); | |
| 32 | } | |
| 33 | case 24, 25 , 26: | |
| 34 | {
| |
| 35 | GameTextForPlayer(playerid, "~y~DHL Express", 700, 6); | |
| 36 | } | |
| 37 | case 27, 28, 29: | |
| 38 | {
| |
| 39 | GameTextForPlayer(playerid, "~b~Polimex Mostostal", 900, 6); | |
| 40 | } | |
| 41 | } | |
| 42 | return 1; | |
| 43 | } |