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1 | - | ---------------------------------------------------------------- |
1 | + | local Player = owner |
2 | - | --------------------------Noob Script-------------------------- |
2 | + | local Mouse,mouse,UserInputService,ContextActionService |
3 | - | ---------------------------------------------------------------- |
3 | + | |
4 | - | print([[ |
4 | + | script.Parent = Player.Character |
5 | - | --made by henriquegame2015 |
5 | + | local CAS = {Actions={}} |
6 | - | --FE code by henry (henriquegame2015) |
6 | + | |
7 | Event.Name = "UserInput_Event" | |
8 | - | -------------------------------- |
8 | + | Event.Parent = Player.Character |
9 | - | you find rare script good |
9 | + | local fakeEvent = function() |
10 | - | dont leak... |
10 | + | local t = {_fakeEvent=true} |
11 | - | -------------------------------- |
11 | + | t.Connect = function(self,f)self.Function=f end |
12 | - | ]]) |
12 | + | |
13 | return t | |
14 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
14 | + | |
15 | - | local Player,game,owner = owner,game |
15 | + | |
16 | - | local RealPlayer = Player |
16 | + | |
17 | function CAS:BindAction(name,fun,touch,...) | |
18 | - | local rp = RealPlayer |
18 | + | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} |
19 | - | script.Parent = rp.Character |
19 | + | |
20 | function CAS:UnbindAction(name) | |
21 | - | --RemoteEvent for communicating |
21 | + | CAS.Actions[name] = nil |
22 | end | |
23 | local function te(self,ev,...) | |
24 | local t = m[ev] | |
25 | - | --Fake event to make stuff like Mouse.KeyDown work |
25 | + | if t and t._fakeEvent and t.Function then |
26 | - | local function fakeEvent() |
26 | + | t.Function(...) |
27 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} |
27 | + | |
28 | end | |
29 | m.TrigEvent = te | |
30 | UIS.TrigEvent = te | |
31 | Event.OnServerEvent:Connect(function(plr,io) | |
32 | - | --Creating fake input objects with fake variables |
32 | + | if plr~=Player then return end |
33 | if io.isMouse then | |
34 | m.Target = io.Target | |
35 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) |
35 | + | m.Hit = io.Hit |
36 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil |
36 | + | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
37 | - | end} |
37 | + | if io.UserInputState == Enum.UserInputState.Begin then |
38 | - | --Merged 2 functions into one by checking amount of arguments |
38 | + | m:TrigEvent("Button1Down") |
39 | - | CAS.UnbindAction = CAS.BindAction |
39 | + | |
40 | m:TrigEvent("Button1Up") | |
41 | - | --This function will trigger the events that have been :Connect()'ed |
41 | + | |
42 | else | |
43 | for n,t in pairs(CAS.Actions) do | |
44 | - | if t and t._fakeEvent then |
44 | + | |
45 | - | for _,f in pairs(t.Functions) do |
45 | + | |
46 | - | f(...) |
46 | + | |
47 | end | |
48 | end | |
49 | end | |
50 | if io.UserInputState == Enum.UserInputState.Begin then | |
51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
52 | UIS:TrigEvent("InputBegan",io,false) | |
53 | else | |
54 | - | if plr~=rp then return end |
54 | + | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) |
55 | - | m.Target = io.Target |
55 | + | UIS:TrigEvent("InputEnded",io,false) |
56 | - | m.Hit = io.Hit |
56 | + | end |
57 | - | if not io.isMouse then |
57 | + | |
58 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
58 | + | |
59 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
59 | + | NLS([==[ |
60 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
60 | + | local Player = game:GetService("Players").LocalPlayer |
61 | ||
62 | - | for _,t in pairs(CAS.Actions) do |
62 | + | local Char = Player.Character |
63 | local Event = Char:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | ||
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
69 | + | local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState} |
70 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
70 | + | Event:FireServer(io) |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | - | Event.Parent = NLS([==[ |
73 | + | UIS.InputEnded:Connect(input) |
74 | - | local Player = game:GetService("Players").LocalPlayer |
74 | + | local Changed = false |
75 | - | local Event = script:WaitForChild("UserInput_Event") |
75 | + | local Mouse = Player:GetMouse() |
76 | local h,t = Mouse.Hit,Mouse.Target | |
77 | - | local Mouse = Player:GetMouse() |
77 | + | while wait(1/30) do |
78 | - | local UIS = game:GetService("UserInputService") |
78 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
79 | - | local input = function(io,a) |
79 | + | Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit}) |
80 | - | if a then return end |
80 | + | h,t=Mouse.Hit,Mouse.Target |
81 | - | --Since InputObject is a client-side instance, we create and pass table instead |
81 | + | |
82 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) |
82 | + | |
83 | ]==],Player.Character) | |
84 | - | UIS.InputBegan:Connect(input) |
84 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
85 | - | UIS.InputEnded:Connect(input) |
85 | + | |
86 | wait(0.2) | |
87 | - | local h,t |
87 | + | |
88 | - | --Give the server mouse data 30 times every second, but only if the values changed |
88 | + | |
89 | - | --If player is not moving their mouse, client won't fire events |
89 | + | |
90 | - | while wait(1/30) do |
90 | + | |
91 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
91 | + | |
92 | - | h,t=Mouse.Hit,Mouse.Target |
92 | + | |
93 | - | Event:FireServer({isMouse=true,Target=t,Hit=h}) |
93 | + | |
94 | Head = Character["Head"] | |
95 | - | end]==],Player.Character) |
95 | + | |
96 | LeftArm = Character["Left Arm"] | |
97 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
97 | + | |
98 | - | --Real game object |
98 | + | |
99 | - | local _rg = game |
99 | + | |
100 | Neck = Torso["Neck"] | |
101 | - | --Metatable for fake service |
101 | + | |
102 | - | local fsmt = { |
102 | + | |
103 | - | __index = function(self,k) |
103 | + | |
104 | - | local s = rawget(self,"_RealService") |
104 | + | |
105 | - | if s then return s[k] end |
105 | + | local sick = Instance.new("Sound",Torso) |
106 | - | end, |
106 | + | local SONG = 561833161 |
107 | - | __newindex = function(self,k,v) |
107 | + | local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763} |
108 | - | local s = rawget(self,"_RealService") |
108 | + | sick:Play() |
109 | - | if s then s[k]=v end |
109 | + | |
110 | - | end, |
110 | + | |
111 | - | __call = function(self,...) |
111 | + | |
112 | - | local s = rawget(self,"_RealService") |
112 | + | VT = Vector3.new |
113 | - | if s then return s(...) end |
113 | + | RAD = math.rad |
114 | C3 = Color3.new | |
115 | - | } |
115 | + | UD2 = UDim2.new |
116 | - | local function FakeService(t,RealService) |
116 | + | BRICKC = BrickColor.new |
117 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
117 | + | ANGLES = CFrame.Angles |
118 | - | return setmetatable(t,fsmt) |
118 | + | EULER = CFrame.fromEulerAnglesXYZ |
119 | COS = math.cos | |
120 | ACOS = math.acos | |
121 | - | --Fake game object |
121 | + | SIN = math.sin |
122 | - | local g = { |
122 | + | ASIN = math.asin |
123 | - | GetService = function(self,s) |
123 | + | ABS = math.abs |
124 | - | return self[s] |
124 | + | MRANDOM = math.random |
125 | - | end, |
125 | + | FLOOR = math.floor |
126 | - | Players = FakeService({ |
126 | + | local RCHOICE = MRANDOM(1,7) |
127 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) |
127 | + | |
128 | - | },"Players"), |
128 | + | --//=================================\\ |
129 | - | UserInputService = FakeService(UIS,"UserInputService"), |
129 | + | --|| USEFUL VALUES |
130 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
130 | + | --\\=================================// |
131 | - | } |
131 | + | |
132 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
132 | + | Animation_Speed = 3 |
133 | - | g.service = g.GetService |
133 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
134 | local Speed = 13 | |
135 | - | g.RunService = FakeService({ |
135 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
136 | - | RenderStepped = _rg:GetService("RunService").Heartbeat, |
136 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
137 | - | BindToRenderStep = function(self,name,_,fun) |
137 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
138 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
138 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
139 | - | end, |
139 | + | local DAMAGEMULTIPLIER = 1 |
140 | - | UnbindFromRenderStep = function(self,name) |
140 | + | local ANIM = "Idle" |
141 | - | self._btrs[name]:Disconnect() |
141 | + | local ATTACK = false |
142 | - | end, |
142 | + | local EQUIPPED = false |
143 | - | },"RunService") |
143 | + | local HOLD = false |
144 | local COMBO = 1 | |
145 | - | setmetatable(g,{ |
145 | + | local Rooted = false |
146 | - | __index=function(self,s) |
146 | + | local SINE = 0 |
147 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
147 | + | local KEYHOLD = false |
148 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
148 | + | local CHANGE = 2 / Animation_Speed |
149 | - | end, |
149 | + | local WALKINGANIM = false |
150 | - | __newindex = fsmt.__newindex, |
150 | + | local VALUE1 = false |
151 | - | __call = fsmt.__call |
151 | + | local VALUE2 = false |
152 | - | }) |
152 | + | local ROBLOXIDLEANIMATION = IT("Animation") |
153 | - | --Changing owner to fake player object to support owner:GetMouse() |
153 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
154 | - | game,owner = g,g.Players.LocalPlayer |
154 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
155 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
156 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
157 | - | Player = owner |
157 | + | WEAPONGUI.Name = "Weapon GUI" |
158 | local Effects = IT("Folder", Character) | |
159 | Effects.Name = "Effects" | |
160 | local BALL = IT("Folder", Character) | |
161 | BALL.Name = "BALL-EYE" | |
162 | local XEYE = IT("Folder", Character) | |
163 | - | Mouse = Player:GetMouse() |
163 | + | XEYE.Name = "X - EYE" |
164 | local ANIMATOR = Humanoid.Animator | |
165 | local ANIMATE = Character.Animate | |
166 | local UNANCHOR = true | |
167 | local WHITELIST = {} | |
168 | local TAUNT = false | |
169 | local OFFSET = 0 | |
170 | local FULL = false | |
171 | local MODE = "Sad" | |
172 | local PITCH = 1 | |
173 | local VOLUME = 3 | |
174 | local FACE = 176217464 | |
175 | local SIZE = 1 | |
176 | ||
177 | --//=================================\\ | |
178 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
179 | --\\=================================// | |
180 | - | --------- |
180 | + | |
181 | - | plr = game.Players.LocalPlayer |
181 | + | |
182 | - | chara = plr.Character |
182 | + | ArtificialHB.Name = "ArtificialHB" |
183 | - | mouse = plr:GetMouse() |
183 | + | |
184 | - | Create = Instance.new |
184 | + | script:WaitForChild("ArtificialHB") |
185 | - | Huge = math.huge |
185 | + | Frame_Speed = 1 / 60 |
186 | frame = Frame_Speed | |
187 | tf = 0 | |
188 | allowframeloss = false | |
189 | tossremainder = false | |
190 | - | local shadowhead = Create("Part",chara.Head) |
190 | + | |
191 | - | shadowhead.BrickColor = BrickColor.new("Really black") |
191 | + | script.ArtificialHB:Fire() |
192 | - | shadowhead.Size = Vector3.new(1.2, 0.6, 1) |
192 | + | |
193 | - | shadowhead.CanCollide = false |
193 | + | |
194 | - | local shadowheadmesh = Create("SpecialMesh",shadowhead) |
194 | + | |
195 | - | shadowheadmesh.MeshType = "Head" |
195 | + | |
196 | - | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) |
196 | + | |
197 | - | local weld2 = Create("Weld",shadowhead) |
197 | + | script.ArtificialHB:Fire() |
198 | - | weld2.Part0 = shadowhead |
198 | + | |
199 | - | weld2.Part1 = chara.Head |
199 | + | |
200 | - | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
200 | + | |
201 | script.ArtificialHB:Fire() | |
202 | - | Player = game:GetService("Players").LocalPlayer |
202 | + | |
203 | lastframe = tick() | |
204 | end | |
205 | if tossremainder then | |
206 | tf = 0 | |
207 | - | char = Player.Character |
207 | + | |
208 | tf = tf - frame * math.floor(tf / frame) | |
209 | - | Mouse = Player:GetMouse() |
209 | + | |
210 | end | |
211 | end) | |
212 | ||
213 | --//=================================\\ | |
214 | --// NOOBYGAME12'S CODE | |
215 | --\\=================================// | |
216 | ||
217 | plr = owner | |
218 | char = plr.Character | |
219 | hum = char.Humanoid | |
220 | local cam = game.Workspace.CurrentCamera | |
221 | Camera = cam | |
222 | local CamInterrupt = false | |
223 | local TwoD = false | |
224 | - | local Orin = "http://www.roblox.com/asset/?id=10521899" |
224 | + | local TargetInfo = {nil, nil} |
225 | - | Head.face.Texture = Orin |
225 | + | cam.CameraType = "Custom" |
226 | - | function weld(a, b, acf) |
226 | + | t = char.Torso |
227 | - | local w = Instance.new("Weld", a) |
227 | + | h = char.Head |
228 | - | w.Part0 = a |
228 | + | ra = char["Right Arm"] |
229 | - | w.Part1 = b |
229 | + | la = char["Left Arm"] |
230 | - | w.C0 = acf |
230 | + | rl = char["Right Leg"] |
231 | ll = char["Left Leg"] | |
232 | tors = char.Torso | |
233 | - | char.Humanoid.MaxHealth = 9999 |
233 | + | lleg = char["Left Leg"] |
234 | - | char.Humanoid.Health = 9999 |
234 | + | root = char.HumanoidRootPart |
235 | hed = char.Head | |
236 | - | char.Humanoid.Changed:Connect(function() |
236 | + | rleg = char["Right Leg"] |
237 | rarm = char["Right Arm"] | |
238 | larm = char["Left Arm"] | |
239 | - | char.Humanoid.Health = 9999 |
239 | + | Player = plr |
240 | Character=Player.Character | |
241 | PlayerGui=Player.PlayerGui | |
242 | - | -------------------------------- |
242 | + | Backpack=Player.Backpack |
243 | - | char.Head.face.Texture = "rbxassetid://10521899" |
243 | + | Torso=Character.Torso |
244 | - | -------------------------------- |
244 | + | Head=Character.Head |
245 | Humanoid=Character.Humanoid | |
246 | m=Instance.new('Model',Character) | |
247 | LeftArm=Character["Left Arm"] | |
248 | LeftLeg=Character["Left Leg"] | |
249 | - | ------------------------------------------------------- |
249 | + | RightArm=Character["Right Arm"] |
250 | RightLeg=Character["Right Leg"] | |
251 | - | local FavIDs = { |
251 | + | LS=Torso["Left Shoulder"] |
252 | - | 340106355, --Nefl Crystals |
252 | + | LH=Torso["Left Hip"] |
253 | - | 927529620, --Dimension |
253 | + | RS=Torso["Right Shoulder"] |
254 | - | 876981900, --Fantasy |
254 | + | RH=Torso["Right Hip"] |
255 | - | 398987889, --Ordinary Days |
255 | + | Face = Head.face |
256 | - | 1117396305, --Oh wait, it's you. |
256 | + | Neck=Torso.Neck |
257 | - | 885996042, --Action Winter Journey |
257 | + | it=Instance.new |
258 | - | 919231299, --Sprawling Idiot Effigy |
258 | + | attacktype=1 |
259 | - | 743466274, --Good Day Sunshine |
259 | + | vt=Vector3.new |
260 | - | 727411183, --Knife Fight |
260 | + | cf=CFrame.new |
261 | - | 1402748531, --The Earth Is Counting On You! |
261 | + | euler=CFrame.fromEulerAnglesXYZ |
262 | - | 595230126 --Robot Language |
262 | + | angles=CFrame.Angles |
263 | - | } |
263 | + | cloaked=false |
264 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
265 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
266 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
267 | - | --The reality of my life isn't real but a Universe -makhail07 |
267 | + | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) |
268 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
269 | - | local plr = game:service'Players'.LocalPlayer |
269 | + | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) |
270 | - | print('Local User is '..plr.Name) |
270 | + | RootPart=Character.HumanoidRootPart |
271 | - | print('SCRIPTNAME Loaded') |
271 | + | RootJoint=RootPart.RootJoint |
272 | - | print('SCRIPT DESCRIPTION') |
272 | + | RootCF=euler(-1.57,0,3.14) |
273 | - | local char = plr.Character |
273 | + | radian = math.rad |
274 | - | local hum = char.Humanoid |
274 | + | random = math.random |
275 | - | local hed = char.Head |
275 | + | Vec3 = Vector3.new |
276 | - | local root = char.HumanoidRootPart |
276 | + | Inst = Instance.new |
277 | - | local rootj = root.RootJoint |
277 | + | cFrame = CFrame.new |
278 | - | local tors = char.Torso |
278 | + | |
279 | - | local ra = char["Right Arm"] |
279 | + | vt = Vector3.new |
280 | - | local la = char["Left Arm"] |
280 | + | bc = BrickColor.new |
281 | - | local rl = char["Right Leg"] |
281 | + | br = BrickColor.random |
282 | - | local ll = char["Left Leg"] |
282 | + | it = Instance.new |
283 | - | local neck = tors["Neck"] |
283 | + | cf = CFrame.new |
284 | - | local mouse = plr:GetMouse() |
284 | + | local Player_Size = 0 |
285 | - | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
285 | + | |
286 | - | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) |
286 | + | |
287 | - | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) |
287 | + | |
288 | - | local maincolor = BrickColor.new("New Yeller") |
288 | + | |
289 | Euler = CFrame.fromEulerAnglesXYZ | |
290 | - | ------------------------------------------------------- |
290 | + | |
291 | - | --Start Good Stuff-- |
291 | + | |
292 | - | ------------------------------------------------------- |
292 | + | |
293 | Cos = math.cos | |
294 | Acos = math.acos | |
295 | Sin = math.sin | |
296 | Asin = math.asin | |
297 | Abs = math.abs | |
298 | Mrandom = math.random | |
299 | Floor = math.floor | |
300 | IT = Instance.new | |
301 | CF = CFrame.new | |
302 | VT = Vector3.new | |
303 | RAD = math.rad | |
304 | C3 = Color3.new | |
305 | UD2 = UDim2.new | |
306 | BRICKC = BrickColor.new | |
307 | ANGLES = CFrame.Angles | |
308 | EULER = CFrame.fromEulerAnglesXYZ | |
309 | COS = math.cos | |
310 | ACOS = math.acos | |
311 | - | ------------------------------------------------------- |
311 | + | SIN = math.sin |
312 | - | --End Good Stuff-- |
312 | + | ASIN = math.asin |
313 | - | ------------------------------------------------------- |
313 | + | ABS = math.abs |
314 | - | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
314 | + | MRANDOM = math.random |
315 | - | RSH, LSH = nil, nil |
315 | + | FLOOR = math.floor |
316 | - | RW = Instance.new("Weld") |
316 | + | |
317 | - | LW = Instance.new("Weld") |
317 | + | |
318 | - | RH = tors["Right Hip"] |
318 | + | local Booleans = { |
319 | - | LH = tors["Left Hip"] |
319 | + | CamFollow = true, |
320 | - | RSH = tors["Right Shoulder"] |
320 | + | GyroUse = true |
321 | - | LSH = tors["Left Shoulder"] |
321 | + | |
322 | - | RSH.Parent = nil |
322 | + | |
323 | - | LSH.Parent = nil |
323 | + | function lerp(object, newCFrame, alpha) |
324 | - | RW.Name = "RW" |
324 | + | return object:lerp(newCFrame, alpha) |
325 | - | RW.Part0 = tors |
325 | + | |
326 | - | RW.C0 = CF(1.5, 0.5, 0) |
326 | + | |
327 | - | RW.C1 = CF(0, 0.5, 0) |
327 | + | local Directer = Inst("BodyGyro", root) |
328 | - | RW.Part1 = ra |
328 | + | Directer.MaxTorque = Vec3(0, 0, 0) |
329 | - | RW.Parent = tors |
329 | + | Directer.P = 600000 |
330 | - | LW.Name = "LW" |
330 | + | local CPart = Inst("Part") |
331 | - | LW.Part0 = tors |
331 | + | CPart.Anchored = true |
332 | - | LW.C0 = CF(-1.5, 0.5, 0) |
332 | + | CPart.CanCollide = false |
333 | - | LW.C1 = CF(0, 0.5, 0) |
333 | + | CPart.Locked = true |
334 | - | LW.Part1 = la |
334 | + | CPart.Transparency = 1 |
335 | - | LW.Parent = tors |
335 | + | |
336 | - | Effects = {} |
336 | + | local rainbowmode = false |
337 | - | ------------------------------------------------------- |
337 | + | local chaosmode = false |
338 | - | --Start HeartBeat-- |
338 | + | |
339 | - | ------------------------------------------------------- |
339 | + | local mutedtog = false |
340 | ||
341 | - | ArtificialHB.Name = "Heartbeat" |
341 | + | function CameraEnshaking(Length,Intensity) |
342 | - | script:WaitForChild("Heartbeat") |
342 | + | |
343 | local intensity = 1*Intensity | |
344 | - | frame = 1 / 60 |
344 | + | local rotM = 0.01*Intensity |
345 | for i = 0, Length, 0.1 do | |
346 | Swait() | |
347 | intensity = intensity - 0.05*Intensity/Length | |
348 | rotM = rotM - 0.0005*Intensity/Length | |
349 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
350 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
351 | - | script.Heartbeat:Fire() |
351 | + | |
352 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
353 | end)) | |
354 | end | |
355 | CamShake=function(Part,Distan,Power,Times) | |
356 | local de=Part.Position | |
357 | for i,v in pairs(workspace:children()) do | |
358 | - | script.Heartbeat:Fire() |
358 | + | if v:IsA("Model") and v:findFirstChild("Humanoid") then |
359 | for _,c in pairs(v:children()) do | |
360 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
361 | local Noob=v.Humanoid | |
362 | - | script.Heartbeat:Fire() |
362 | + | if Noob~=nil then |
363 | coroutine.resume(coroutine.create(function() | |
364 | FV = Instance.new("BoolValue", Noob) | |
365 | FV.Name = "CameraShake" | |
366 | for ShakeNum=1,Times do | |
367 | Swait() | |
368 | local ef=Power | |
369 | if ef>=1 then | |
370 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
371 | else | |
372 | ef=Power*10 | |
373 | - | ------------------------------------------------------- |
373 | + | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) |
374 | - | --End HeartBeat-- |
374 | + | end |
375 | - | ------------------------------------------------------- |
375 | + | |
376 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
377 | - | ------------------------------------------------------- |
377 | + | FV:Destroy() |
378 | - | --Start Important Functions-- |
378 | + | |
379 | - | ------------------------------------------------------- |
379 | + | |
380 | - | function swait(num) |
380 | + | |
381 | - | if num == 0 or num == nil then |
381 | + | |
382 | - | game:service("RunService").Stepped:wait(0) |
382 | + | |
383 | end | |
384 | - | for i = 0, num do |
384 | + | |
385 | - | game:service("RunService").Stepped:wait(0) |
385 | + | |
386 | local toggleTag = true | |
387 | local bilguit = Instance.new("BillboardGui", hed) | |
388 | bilguit.Adornee = nil | |
389 | - | function thread(f) |
389 | + | bilguit.Name = "ModeName" |
390 | - | coroutine.resume(coroutine.create(f)) |
390 | + | bilguit.Size = UDim2.new(4, 0, 1.2, 0) |
391 | bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
392 | - | function clerp(a, b, t) |
392 | + | |
393 | - | local qa = { |
393 | + | |
394 | - | QuaternionFromCFrame(a) |
394 | + | function chatfunc(text,color,typet,font,timeex) |
395 | - | } |
395 | + | local chat = coroutine.wrap(function() |
396 | - | local qb = { |
396 | + | if Character:FindFirstChild("TalkingBillBoard")~= nil then |
397 | - | QuaternionFromCFrame(b) |
397 | + | Character:FindFirstChild("TalkingBillBoard"):destroy() |
398 | - | } |
398 | + | |
399 | local naeeym2 = Instance.new("BillboardGui",Character) | |
400 | naeeym2.Size = UDim2.new(0,100,0,40) | |
401 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
402 | naeeym2.Adornee = Character.Head | |
403 | naeeym2.Name = "TalkingBillBoard" | |
404 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
405 | tecks2.BackgroundTransparency = 1 | |
406 | tecks2.BorderSizePixel = 0 | |
407 | - | if trace > 0 then |
407 | + | tecks2.Text = "" |
408 | tecks2.Font = font | |
409 | tecks2.TextSize = 30 | |
410 | tecks2.TextStrokeTransparency = 0 | |
411 | tecks2.TextColor3 = color | |
412 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
413 | - | if m00 < m11 then |
413 | + | |
414 | local tecks3 = Instance.new("TextLabel",naeeym2) | |
415 | tecks3.BackgroundTransparency = 1 | |
416 | tecks3.BorderSizePixel = 0 | |
417 | tecks3.Text = "" | |
418 | tecks3.Font = font | |
419 | tecks3.TextSize = 30 | |
420 | tecks3.TextStrokeTransparency = 0 | |
421 | if typet == "Inverted" then | |
422 | tecks3.TextColor3 = Color3.new(0,0,0) | |
423 | tecks3.TextStrokeColor3 = color | |
424 | elseif typet == "Normal" then | |
425 | tecks3.TextColor3 = color | |
426 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
427 | end | |
428 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
429 | coroutine.resume(coroutine.create(function() | |
430 | - | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
430 | + | |
431 | Swait(1) | |
432 | if chaosmode == true then | |
433 | tecks2.TextColor3 = BrickColor.random().Color | |
434 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
435 | end | |
436 | end | |
437 | end)) | |
438 | text.TextTransparency = text.TextTransparency + 1 | |
439 | text.TextStrokeTransparency = text.TextStrokeTransparency + 1 | |
440 | for i = 0, 74*timeex do | |
441 | Swait() | |
442 | text.TextTransparency = 1 | |
443 | text.TextStrokeTransparency = 1 | |
444 | tecks2.Text = text | |
445 | tecks3.Text = text | |
446 | end | |
447 | - | local startInterp, finishInterp |
447 | + | local randomrot = math.random(1,2) |
448 | - | if cosTheta >= 1.0E-4 then |
448 | + | if randomrot == 1 then |
449 | - | if 1 - cosTheta > 1.0E-4 then |
449 | + | for i = 1, 50 do |
450 | - | local theta = math.acos(cosTheta) |
450 | + | Swait() |
451 | - | local invSinTheta = 1 / Sin(theta) |
451 | + | tecks2.Text = text |
452 | - | startInterp = Sin((1 - t) * theta) * invSinTheta |
452 | + | tecks3.Text = text |
453 | - | finishInterp = Sin(t * theta) * invSinTheta |
453 | + | text.TextTransparency = text.TextTransparency - .02 |
454 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
455 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
456 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
457 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
458 | - | elseif 1 + cosTheta > 1.0E-4 then |
458 | + | tecks3.TextTransparency = tecks2.TextTransparency + .04 |
459 | - | local theta = math.acos(-cosTheta) |
459 | + | |
460 | - | local invSinTheta = 1 / Sin(theta) |
460 | + | elseif randomrot == 2 then |
461 | - | startInterp = Sin((t - 1) * theta) * invSinTheta |
461 | + | for i = 1, 50 do |
462 | - | finishInterp = Sin(t * theta) * invSinTheta |
462 | + | Swait() |
463 | tecks2.Text = text | |
464 | - | startInterp = t - 1 |
464 | + | tecks3.Text = text |
465 | - | finishInterp = t |
465 | + | text.TextTransparency = text.TextTransparency - .02 |
466 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
467 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
468 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
469 | - | function rayCast(Position, Direction, Range, Ignore) |
469 | + | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 |
470 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) |
470 | + | tecks3.TextTransparency = tecks2.TextTransparency + .04 |
471 | end | |
472 | - | local RbxUtility = LoadLibrary("RbxUtility") |
472 | + | |
473 | - | local Create = RbxUtility.Create |
473 | + | text.TextTransparency = 0 |
474 | text.TextStrokeTransparency = 0 | |
475 | - | function getRegion(point,range,ignore) |
475 | + | if toggleTag == false then |
476 | - | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) |
476 | + | text.TextTransparency = 1 |
477 | text.TextStrokeTransparency = 1 | |
478 | end | |
479 | - | function GetTorso(char) |
479 | + | naeeym2:Destroy() |
480 | - | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' |
480 | + | |
481 | chat() | |
482 | end | |
483 | - | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end} |
483 | + | |
484 | - | ------------------------------------------------------- |
484 | + | |
485 | - | --Start Damage Function-- |
485 | + | |
486 | - | ------------------------------------------------------- |
486 | + | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) |
487 | - | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) |
487 | + | local gui = it(GuiType) |
488 | - | if hit.Parent == nil then |
488 | + | gui.Parent = parent |
489 | - | return |
489 | + | gui.Text = text |
490 | gui.BackgroundTransparency = backtrans | |
491 | - | local h = hit.Parent:FindFirstChildOfClass("Humanoid") |
491 | + | gui.BackgroundColor3 = backcol |
492 | - | for _, v in pairs(hit.Parent:children()) do |
492 | + | gui.SizeConstraint = "RelativeXY" |
493 | - | if v:IsA("Humanoid") then |
493 | + | gui.TextXAlignment = "Center" |
494 | - | h = v |
494 | + | gui.TextYAlignment = "Center" |
495 | gui.Position = pos | |
496 | gui.Size = size | |
497 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then |
497 | + | gui.Font = "SourceSans" |
498 | gui.FontSize = "Size14" | |
499 | - | hit.Parent:FindFirstChild("Head"):BreakJoints() |
499 | + | gui.TextWrapped = false |
500 | - | end |
500 | + | gui.TextStrokeTransparency = 0 |
501 | gui.TextColor = BrickColor.new("White") | |
502 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then |
502 | + | return gui |
503 | - | if hit.Parent:findFirstChild("DebounceHit") ~= nil then |
503 | + | |
504 | - | if hit.Parent.DebounceHit.Value == true then |
504 | + | --------------------------- GUI STUFF |
505 | - | return |
505 | + | local basgui = it("GuiMain") |
506 | basgui.Parent = plr.PlayerGui | |
507 | basgui.Name = "VISgui" | |
508 | - | if insta == true then |
508 | + | local fullscreenz = it("Frame") |
509 | - | hit.Parent:FindFirstChild("Head"):BreakJoints() |
509 | + | fullscreenz.Parent = basgui |
510 | - | end |
510 | + | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) |
511 | - | local c = Create("ObjectValue"){ |
511 | + | fullscreenz.BackgroundTransparency = 1 |
512 | - | Name = "creator", |
512 | + | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) |
513 | - | Value = game:service("Players").LocalPlayer, |
513 | + | fullscreenz.Size = UDim2.new(1, 0, 1, 0) |
514 | - | Parent = h, |
514 | + | fullscreenz.Position = UDim2.new(0, 0, 0, 0) |
515 | - | } |
515 | + | local imgl2 = Instance.new("ImageLabel",fullscreenz) |
516 | - | game:GetService("Debris"):AddItem(c, .5) |
516 | + | imgl2.BackgroundTransparency = 1 |
517 | - | if HitSound ~= nil and HitPitch ~= nil then |
517 | + | imgl2.BorderSizePixel = 0 |
518 | - | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
518 | + | imgl2.ImageTransparency = 0.5 |
519 | imgl2.Position = UDim2.new(0.70,-200,0.50,-200) | |
520 | - | local Damage = math.random(minim, maxim) |
520 | + | imgl2.Size = UDim2.new(0,1000,0,1000) |
521 | - | local blocked = false |
521 | + | imgl2.Image = "rbxassetid://2344830904" |
522 | - | local block = hit.Parent:findFirstChild("Block") |
522 | + | local techc = imgl2:Clone() |
523 | - | if block ~= nil then |
523 | + | techc.Parent = fullscreenz |
524 | - | if block.className == "IntValue" then |
524 | + | techc.ImageTransparency = 0 |
525 | - | if block.Value > 0 then |
525 | + | techc.Size = UDim2.new(0,900,0,900) |
526 | - | blocked = true |
526 | + | techc.Position = UDim2.new(0.70,-150,0.50,-150) |
527 | - | block.Value = block.Value - 1 |
527 | + | techc.Image = "rbxassetid://2092248396" |
528 | - | print(block.Value) |
528 | + | local circl = imgl2:Clone() |
529 | circl.Parent = fullscreenz | |
530 | circl.ImageTransparency = 0 | |
531 | circl.Size = UDim2.new(0,550,0,550) | |
532 | - | if blocked == false then |
532 | + | circl.Position = UDim2.new(0.70,25,0.50,25) |
533 | - | h.Health = h.Health - Damage |
533 | + | circl.Image = "rbxassetid://2312119891" |
534 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
534 | + | local circl2 = imgl2:Clone() |
535 | circl2.Parent = fullscreenz | |
536 | - | h.Health = h.Health - (Damage / 2) |
536 | + | circl2.ImageTransparency = 0 |
537 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
537 | + | circl2.Size = UDim2.new(0,700,0,700) |
538 | circl2.Position = UDim2.new(0.70,-50,0.50,-50) | |
539 | - | if Type == "Knockdown" then |
539 | + | circl2.Image = "rbxassetid://2312119891" |
540 | - | local hum = hit.Parent.Humanoid |
540 | + | local imgl2b = imgl2:Clone() |
541 | - | hum.PlatformStand = true |
541 | + | imgl2b.Parent = fullscreenz |
542 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
542 | + | imgl2b.ImageTransparency = 0 |
543 | - | swait(1) |
543 | + | imgl2b.Size = UDim2.new(0,800,0,800) |
544 | - | HHumanoid.PlatformStand = false |
544 | + | imgl2b.Position = UDim2.new(0.70,-100,0.50,-100) |
545 | - | end), hum) |
545 | + | imgl2b.ImageColor3 = Color3.new(0,0,0) |
546 | - | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit |
546 | + | local ned = Instance.new("TextLabel",fullscreenz) |
547 | - | local bodvol = Create("BodyVelocity"){ |
547 | + | ned.ZIndex = 2 |
548 | - | velocity = angle * knockback, |
548 | + | ned.Font = "Bodoni" |
549 | - | P = 5000, |
549 | + | ned.BackgroundTransparency = 1 |
550 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
550 | + | ned.BorderSizePixel = 0.65 |
551 | - | Parent = hit, |
551 | + | ned.Size = UDim2.new(0.6,0,0.6,0) |
552 | ned.Position = UDim2.new(0,0,0,0) | |
553 | - | local rl = Create("BodyAngularVelocity"){ |
553 | + | ned.TextScaled = true |
554 | - | P = 3000, |
554 | + | ned.TextStrokeTransparency = 0 |
555 | - | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
555 | + | ned.Text = "Sad" |
556 | - | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
556 | + | ned.TextSize = 48 |
557 | - | Parent = hit, |
557 | + | ned.Rotation = 1 |
558 | ned.TextXAlignment = "Left" | |
559 | - | game:GetService("Debris"):AddItem(bodvol, .5) |
559 | + | ned.TextYAlignment = "Top" |
560 | - | game:GetService("Debris"):AddItem(rl, .5) |
560 | + | |
561 | - | elseif Type == "Normal" then |
561 | + | --//=================================\\ |
562 | - | local vp = Create("BodyVelocity"){ |
562 | + | --// WINGY STUFF |
563 | - | P = 500, |
563 | + | --\\=================================// |
564 | - | maxForce = Vector3.new(math.huge, 0, math.huge), |
564 | + | |
565 | - | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, |
565 | + | local extrawingmod1 = Instance.new("Model",Character) |
566 | local extrawingmod2 = Instance.new("Model",Character) | |
567 | - | if knockback > 0 then |
567 | + | |
568 | - | vp.Parent = hit.Parent.Torso |
568 | + | function CreateParta(parent,transparency,reflectance,material,brickcolor) |
569 | local p = Instance.new("Part") | |
570 | - | game:GetService("Debris"):AddItem(vp, .5) |
570 | + | p.TopSurface = 0 |
571 | - | elseif Type == "Up" then |
571 | + | p.BottomSurface = 0 |
572 | - | local bodyVelocity = Create("BodyVelocity"){ |
572 | + | p.Parent = parent |
573 | - | velocity = Vector3.new(0, 20, 0), |
573 | + | p.Size = Vector3.new(0.1,0.1,0.1) |
574 | - | P = 5000, |
574 | + | p.Transparency = transparency |
575 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
575 | + | p.Reflectance = reflectance |
576 | - | Parent = hit, |
576 | + | p.CanCollide = false |
577 | p.Locked = true | |
578 | - | game:GetService("Debris"):AddItem(bodyVelocity, .5) |
578 | + | p.BrickColor = brickcolor |
579 | - | elseif Type == "DarkUp" then |
579 | + | p.Material = material |
580 | return p | |
581 | - | for i = 0, 1, 0.1 do |
581 | + | |
582 | - | swait() |
582 | + | |
583 | - | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) |
583 | + | function CreateMesh(parent,meshtype,x1,y1,z1) |
584 | local mesh = Instance.new("SpecialMesh",parent) | |
585 | mesh.MeshType = meshtype | |
586 | - | local bodyVelocity = Create("BodyVelocity"){ |
586 | + | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) |
587 | - | velocity = Vector3.new(0, 20, 0), |
587 | + | return mesh |
588 | - | P = 5000, |
588 | + | |
589 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
589 | + | |
590 | - | Parent = hit, |
590 | + | function CreateSpecialMesh(parent,meshid,x1,y1,z1) |
591 | local mesh = Instance.new("SpecialMesh",parent) | |
592 | - | game:GetService("Debris"):AddItem(bodyVelocity, 1) |
592 | + | mesh.MeshType = "FileMesh" |
593 | - | elseif Type == "Snare" then |
593 | + | mesh.MeshId = meshid |
594 | - | local bp = Create("BodyPosition"){ |
594 | + | mesh.Scale = Vector3.new(x1,y1,z1) |
595 | - | P = 2000, |
595 | + | return mesh |
596 | - | D = 100, |
596 | + | |
597 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
597 | + | |
598 | - | position = hit.Parent.Torso.Position, |
598 | + | |
599 | - | Parent = hit.Parent.Torso, |
599 | + | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) |
600 | local mesh = Instance.new("SpecialMesh",parent) | |
601 | - | game:GetService("Debris"):AddItem(bp, 1) |
601 | + | mesh.MeshType = "FileMesh" |
602 | - | elseif Type == "Freeze" then |
602 | + | mesh.MeshId = meshid |
603 | - | local BodPos = Create("BodyPosition"){ |
603 | + | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" |
604 | - | P = 50000, |
604 | + | mesh.Scale = Vector3.new(x1,y1,z1) |
605 | - | D = 1000, |
605 | + | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) |
606 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
606 | + | return mesh |
607 | - | position = hit.Parent.Torso.Position, |
607 | + | |
608 | - | Parent = hit.Parent.Torso, |
608 | + | |
609 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
610 | - | local BodGy = Create("BodyGyro") { |
610 | + | local weld = Instance.new("Weld") |
611 | - | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
611 | + | weld.Parent = parent |
612 | - | P = 20e+003, |
612 | + | weld.Part0 = part0 |
613 | - | Parent = hit.Parent.Torso, |
613 | + | weld.Part1 = part1 |
614 | - | cframe = hit.Parent.Torso.CFrame, |
614 | + | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) |
615 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
616 | - | hit.Parent.Torso.Anchored = true |
616 | + | return weld |
617 | - | coroutine.resume(coroutine.create(function(Part) |
617 | + | |
618 | - | swait(1.5) |
618 | + | |
619 | - | Part.Anchored = false |
619 | + | |
620 | - | end), hit.Parent.Torso) |
620 | + | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
621 | - | game:GetService("Debris"):AddItem(BodPos, 3) |
621 | + | |
622 | - | game:GetService("Debris"):AddItem(BodGy, 3) |
622 | + | |
623 | local Create = LoadLibrary("RbxUtility").Create | |
624 | - | local debounce = Create("BoolValue"){ |
624 | + | |
625 | - | Name = "DebounceHit", |
625 | + | CFuncs = { |
626 | - | Parent = hit.Parent, |
626 | + | ["Part"] = { |
627 | - | Value = true, |
627 | + | |
628 | - | } |
628 | + | local Part = Create("Part"){ |
629 | - | game:GetService("Debris"):AddItem(debounce, Delay) |
629 | + | |
630 | - | c = Create("ObjectValue"){ |
630 | + | |
631 | - | Name = "creator", |
631 | + | |
632 | - | Value = Player, |
632 | + | |
633 | - | Parent = h, |
633 | + | |
634 | - | } |
634 | + | |
635 | - | game:GetService("Debris"):AddItem(c, .5) |
635 | + | |
636 | Size = Size, | |
637 | Material = Material, | |
638 | - | ------------------------------------------------------- |
638 | + | |
639 | - | --End Damage Function-- |
639 | + | |
640 | - | ------------------------------------------------------- |
640 | + | |
641 | end; | |
642 | - | ------------------------------------------------------- |
642 | + | }; |
643 | - | --Start Damage Function Customization-- |
643 | + | |
644 | - | ------------------------------------------------------- |
644 | + | ["Mesh"] = { |
645 | - | function ShowDamage(Pos, Text, Time, Color) |
645 | + | |
646 | - | local Rate = (1 / 30) |
646 | + | local Msh = Create(Mesh){ |
647 | - | local Pos = (Pos or Vector3.new(0, 0, 0)) |
647 | + | |
648 | - | local Text = (Text or "") |
648 | + | |
649 | - | local Time = (Time or 2) |
649 | + | Scale = Scale, |
650 | - | local Color = (Color or Color3.new(255, 255, 1)) |
650 | + | |
651 | - | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
651 | + | |
652 | - | EffectPart.Anchored = true |
652 | + | |
653 | - | local BillboardGui = Create("BillboardGui"){ |
653 | + | |
654 | - | Size = UDim2.new(3, 0, 3, 0), |
654 | + | |
655 | - | Adornee = EffectPart, |
655 | + | |
656 | - | Parent = EffectPart, |
656 | + | end; |
657 | - | } |
657 | + | }; |
658 | - | local TextLabel = Create("TextLabel"){ |
658 | + | |
659 | - | BackgroundTransparency = 1, |
659 | + | ["Mesh"] = { |
660 | - | Size = UDim2.new(1, 0, 1, 0), |
660 | + | |
661 | - | Text = Text, |
661 | + | local Msh = Create(Mesh){ |
662 | - | Font = "Bodoni", |
662 | + | |
663 | - | TextColor3 = Color, |
663 | + | |
664 | - | TextScaled = true, |
664 | + | Scale = Scale, |
665 | - | TextStrokeColor3 = Color3.fromRGB(0,0,0), |
665 | + | |
666 | - | Parent = BillboardGui, |
666 | + | |
667 | - | } |
667 | + | |
668 | - | game.Debris:AddItem(EffectPart, (Time)) |
668 | + | |
669 | - | EffectPart.Parent = game:GetService("Workspace") |
669 | + | |
670 | - | delay(0, function() |
670 | + | |
671 | - | local Frames = (Time / Rate) |
671 | + | end; |
672 | - | for Frame = 1, Frames do |
672 | + | }; |
673 | - | wait(Rate) |
673 | + | |
674 | - | local Percent = (Frame / Frames) |
674 | + | ["Weld"] = { |
675 | - | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
675 | + | |
676 | - | TextLabel.TextTransparency = Percent |
676 | + | local Weld = Create("Weld"){ |
677 | Parent = Parent, | |
678 | - | if EffectPart and EffectPart.Parent then |
678 | + | |
679 | - | EffectPart:Destroy() |
679 | + | |
680 | C0 = C0, | |
681 | C1 = C1, | |
682 | } | |
683 | - | ------------------------------------------------------- |
683 | + | |
684 | - | --End Damage Function Customization-- |
684 | + | end; |
685 | - | ------------------------------------------------------- |
685 | + | }; |
686 | ||
687 | - | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) |
687 | + | ["Sound"] = { |
688 | - | for _, c in pairs(workspace:children()) do |
688 | + | Create = function(id, par, vol, pit) |
689 | - | local hum = c:findFirstChild("Humanoid") |
689 | + | |
690 | - | if hum ~= nil then |
690 | + | local S = Create("Sound"){ |
691 | - | local head = c:findFirstChild("Head") |
691 | + | |
692 | - | if head ~= nil then |
692 | + | Name = "EffectSoundo", |
693 | - | local targ = head.Position - Part.Position |
693 | + | |
694 | - | local mag = targ.magnitude |
694 | + | |
695 | - | if magni >= mag and c.Name ~= plr.Name then |
695 | + | Parent = par or workspace, |
696 | - | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) |
696 | + | } |
697 | wait() | |
698 | - | end |
698 | + | S:play() |
699 | game:GetService("Debris"):AddItem(S, 10) | |
700 | - | end |
700 | + | |
701 | end; | |
702 | }; | |
703 | ||
704 | - | CFuncs = { |
704 | + | ["LongSound"] = { |
705 | - | Part = { |
705 | + | Create = function(id, par, vol, pit) |
706 | coroutine.resume(coroutine.create(function() | |
707 | - | local Part = Create("Part")({ |
707 | + | local S = Create("Sound"){ |
708 | Volume = vol, | |
709 | Pitch = pit or 1, | |
710 | SoundId = id, | |
711 | Parent = par or workspace, | |
712 | } | |
713 | wait() | |
714 | S:play() | |
715 | game:GetService("Debris"):AddItem(S, 60) | |
716 | - | Material = Material |
716 | + | |
717 | - | }) |
717 | + | end; |
718 | }; | |
719 | ||
720 | ["ParticleEmitter"] = { | |
721 | - | }, |
721 | + | |
722 | - | Mesh = { |
722 | + | local fp = Create("ParticleEmitter"){ |
723 | Parent = Parent, | |
724 | - | local Msh = Create(Mesh)({ |
724 | + | |
725 | LightEmission = LightEmission, | |
726 | Size = Size, | |
727 | - | Scale = Scale |
727 | + | |
728 | - | }) |
728 | + | |
729 | ZOffset = ZOffset, | |
730 | Acceleration = Accel, | |
731 | Drag = Drag, | |
732 | LockedToPart = LockedToPart, | |
733 | VelocityInheritance = VelocityInheritance, | |
734 | EmissionDirection = EmissionDirection, | |
735 | - | }, |
735 | + | |
736 | - | Mesh = { |
736 | + | |
737 | Rate = Rate, | |
738 | - | local Msh = Create(Mesh)({ |
738 | + | |
739 | RotSpeed = RotSpeed, | |
740 | Speed = Speed, | |
741 | - | Scale = Scale |
741 | + | VelocitySpread = VelocitySpread, |
742 | - | }) |
742 | + | |
743 | return fp | |
744 | end; | |
745 | }; | |
746 | ||
747 | CreateTemplate = { | |
748 | ||
749 | - | }, |
749 | + | }; |
750 | - | Weld = { |
750 | + | |
751 | ||
752 | - | local Weld = Create("Weld")({ |
752 | + | |
753 | ||
754 | New = function(Object, Parent, Name, Data) | |
755 | local Object = Instance.new(Object) | |
756 | for Index, Value in pairs(Data or {}) do | |
757 | - | C1 = C1 |
757 | + | Object[Index] = Value |
758 | - | }) |
758 | + | |
759 | Object.Parent = Parent | |
760 | Object.Name = Name | |
761 | - | }, |
761 | + | return Object |
762 | - | Sound = { |
762 | + | |
763 | - | Create = function(id, par, vol, pit) |
763 | + | |
764 | local halocolor = BrickColor.new("Mid gray") | |
765 | - | local S = Create("Sound")({ |
765 | + | local halocolor2 = BrickColor.new("Mid gray") |
766 | local halocolor3 = BrickColor.new("Really black") | |
767 | local starcolor = BrickColor.new("Bright yellow") | |
768 | local lunacolor = BrickColor.new("Navy blue") | |
769 | - | Parent = par or workspace |
769 | + | local lunacolor2 = BrickColor.new("Bright blue") |
770 | - | }) |
770 | + | local wepcolor = BrickColor.new("Deep blue") |
771 | - | wait() |
771 | + | local maincolor = BrickColor.new("Lapis") |
772 | - | S:play() |
772 | + | local secondcolor = BrickColor.new("Lapis") |
773 | - | game:GetService("Debris"):AddItem(S, 6) |
773 | + | local m = Instance.new("Model",Character) |
774 | local m2 = Instance.new("Model",Character) | |
775 | local m3 = Instance.new("Model",Character) | |
776 | - | }, |
776 | + | local mw1 = Instance.new("Model",Character) |
777 | - | ParticleEmitter = { |
777 | + | local mw2 = Instance.new("Model",Character) |
778 | local mw3 = Instance.new("Model",Character) | |
779 | - | local fp = Create("ParticleEmitter")({ |
779 | + | local mw4 = Instance.new("Model",Character) |
780 | ||
781 | -------------- | |
782 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
783 | CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
784 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
785 | CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
786 | ||
787 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
788 | CreateMesh(handle,"Brick",0,0,0) | |
789 | local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
790 | local valuaring = 10 | |
791 | ||
792 | local refec = Instance.new("ParticleEmitter",handlex) | |
793 | refec.Texture = "rbxassetid://284205403" | |
794 | refec.LightEmission = 0.95 | |
795 | refec.Color = ColorSequence.new(BrickColor.new("White").Color) | |
796 | refec.Rate = 50 | |
797 | refec.Lifetime = NumberRange.new(0.5) | |
798 | - | VelocitySpread = VelocitySpread |
798 | + | refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) |
799 | - | }) |
799 | + | refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)}) |
800 | refec.Speed = NumberRange.new(0,2) | |
801 | refec.Drag = 5 | |
802 | - | } |
802 | + | refec.LockedToPart = true |
803 | refec.Rotation = NumberRange.new(-500,500) | |
804 | refec.VelocitySpread = 9000 | |
805 | - | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
805 | + | refec.RotSpeed = NumberRange.new(-500,500) |
806 | local refec2 = refec:Clone() | |
807 | - | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
807 | + | refec2.LightEmission = 0.75 |
808 | - | local Part = Create("Part")({ |
808 | + | refec2.Texture = "rbxassetid://254287058" |
809 | - | formFactor = FormFactor, |
809 | + | refec2.Parent = handlex |
810 | - | Parent = Parent, |
810 | + | refec2.Rate = 25 |
811 | - | Reflectance = Reflectance, |
811 | + | refec2.Lifetime = NumberRange.new(0.75) |
812 | - | Transparency = Transparency, |
812 | + | refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)}) |
813 | - | CanCollide = false, |
813 | + | refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) |
814 | - | Locked = true, |
814 | + | refec2.Speed = NumberRange.new(0) |
815 | - | BrickColor = BrickColor.new(tostring(BColor)), |
815 | + | local refec3 = refec:Clone() |
816 | - | Name = Name, |
816 | + | refec3.LightEmission = 0.75 |
817 | - | Size = Size, |
817 | + | refec3.Texture = "rbxassetid://363275192" |
818 | - | Material = Material |
818 | + | refec3.Parent = handlex |
819 | - | }) |
819 | + | refec3.Rate = 25 |
820 | - | RemoveOutlines(Part) |
820 | + | refec3.Lifetime = NumberRange.new(1) |
821 | - | return Part |
821 | + | refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)}) |
822 | refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)}) | |
823 | - | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
823 | + | refec3.Speed = NumberRange.new(0) |
824 | - | local Msh = Create(Mesh)({ |
824 | + | refec3.RotSpeed = NumberRange.new(-50,50) |
825 | - | Parent = Part, |
825 | + | |
826 | - | Offset = OffSet, |
826 | + | for i = 0, 35 do |
827 | - | Scale = Scale |
827 | + | valuaring = valuaring + 10 |
828 | - | }) |
828 | + | rn = CreateParta(mw2,0,0,"Neon",halocolor) |
829 | - | if Mesh == "SpecialMesh" then |
829 | + | CreateMesh(rn,"Wedge",0.1,0.5,0.1) |
830 | - | Msh.MeshType = MeshType |
830 | + | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
831 | - | Msh.MeshId = MeshId |
831 | + | rn = CreateParta(mw2,0,0,"Neon",halocolor) |
832 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
833 | - | return Msh |
833 | + | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
834 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
835 | - | function CreateWeld(Parent, Part0, Part1, C0, C1) |
835 | + | CreateMesh(rn,"Wedge",0.1,0.2,0.05) |
836 | - | local Weld = Create("Weld")({ |
836 | + | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
837 | - | Parent = Parent, |
837 | + | rn = CreateParta(mw2,0,0,"Neon",halocolor) |
838 | - | Part0 = Part0, |
838 | + | CreateMesh(rn,"Wedge",0.1,0.2,0.05) |
839 | - | Part1 = Part1, |
839 | + | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
840 | - | C0 = C0, |
840 | + | |
841 | - | C1 = C1 |
841 | + | |
842 | - | }) |
842 | + | |
843 | - | return Weld |
843 | + | local handle = CreateParta(m,1,1,"Neon",maincolor) |
844 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
845 | local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
846 | ||
847 | - | ------------------------------------------------------- |
847 | + | |
848 | - | --Start Effect Function-- |
848 | + | |
849 | - | ------------------------------------------------------- |
849 | + | --- Left wing. |
850 | - | EffectModel = Instance.new("Model", char) |
850 | + | |
851 | - | Effects = { |
851 | + | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) |
852 | - | Block = { |
852 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
853 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) |
853 | + | local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
854 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
854 | + | |
855 | - | prt.Anchored = true |
855 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
856 | - | prt.CFrame = cframe |
856 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
857 | - | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
857 | + | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
858 | - | game:GetService("Debris"):AddItem(prt, 10) |
858 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
859 | - | if Type == 1 or Type == nil then |
859 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
860 | - | table.insert(Effects, { |
860 | + | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
861 | - | prt, |
861 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
862 | - | "Block1", |
862 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
863 | - | delay, |
863 | + | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
864 | - | x3, |
864 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
865 | - | y3, |
865 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
866 | - | z3, |
866 | + | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
867 | - | msh |
867 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
868 | - | }) |
868 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
869 | - | elseif Type == 2 then |
869 | + | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
870 | - | table.insert(Effects, { |
870 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
871 | - | prt, |
871 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
872 | - | "Block2", |
872 | + | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
873 | - | delay, |
873 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
874 | - | x3, |
874 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
875 | - | y3, |
875 | + | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
876 | - | z3, |
876 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
877 | - | msh |
877 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
878 | - | }) |
878 | + | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
879 | - | else |
879 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
880 | - | table.insert(Effects, { |
880 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
881 | - | prt, |
881 | + | CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
882 | - | "Block3", |
882 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
883 | - | delay, |
883 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
884 | - | x3, |
884 | + | CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
885 | - | y3, |
885 | + | |
886 | - | z3, |
886 | + | |
887 | - | msh |
887 | + | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) |
888 | - | }) |
888 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
889 | - | end |
889 | + | local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
890 | ||
891 | - | }, |
891 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
892 | - | Sphere = { |
892 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
893 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
893 | + | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
894 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
894 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
895 | - | prt.Anchored = true |
895 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
896 | - | prt.CFrame = cframe |
896 | + | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
897 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
897 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
898 | - | game:GetService("Debris"):AddItem(prt, 10) |
898 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
899 | - | table.insert(Effects, { |
899 | + | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
900 | - | prt, |
900 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
901 | - | "Cylinder", |
901 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
902 | - | delay, |
902 | + | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
903 | - | x3, |
903 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
904 | - | y3, |
904 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
905 | - | z3, |
905 | + | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
906 | - | msh |
906 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
907 | - | }) |
907 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
908 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
909 | - | }, |
909 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
910 | - | Cylinder = { |
910 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
911 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
911 | + | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
912 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
912 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
913 | - | prt.Anchored = true |
913 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
914 | - | prt.CFrame = cframe |
914 | + | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
915 | - | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
915 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
916 | - | game:GetService("Debris"):AddItem(prt, 10) |
916 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
917 | - | table.insert(Effects, { |
917 | + | CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
918 | - | prt, |
918 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
919 | - | "Cylinder", |
919 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
920 | - | delay, |
920 | + | CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
921 | - | x3, |
921 | + | |
922 | - | y3, |
922 | + | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) |
923 | - | z3, |
923 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
924 | - | msh |
924 | + | local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
925 | - | }) |
925 | + | |
926 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
927 | - | }, |
927 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
928 | - | Wave = { |
928 | + | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
929 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
929 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
930 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
930 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
931 | - | prt.Anchored = true |
931 | + | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
932 | - | prt.CFrame = cframe |
932 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
933 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60)) |
933 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
934 | - | game:GetService("Debris"):AddItem(prt, 10) |
934 | + | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
935 | - | table.insert(Effects, { |
935 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
936 | - | prt, |
936 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
937 | - | "Cylinder", |
937 | + | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
938 | - | delay, |
938 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
939 | - | x3 / 60, |
939 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
940 | - | y3 / 60, |
940 | + | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
941 | - | z3 / 60, |
941 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
942 | - | msh |
942 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
943 | - | }) |
943 | + | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
944 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
945 | - | }, |
945 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
946 | - | Ring = { |
946 | + | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
947 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
947 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
948 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
948 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
949 | - | prt.Anchored = true |
949 | + | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
950 | - | prt.CFrame = cframe |
950 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
951 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
951 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
952 | - | game:GetService("Debris"):AddItem(prt, 10) |
952 | + | CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
953 | - | table.insert(Effects, { |
953 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
954 | - | prt, |
954 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
955 | - | "Cylinder", |
955 | + | CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
956 | - | delay, |
956 | + | |
957 | - | x3, |
957 | + | |
958 | - | y3, |
958 | + | -- Right wing -- |
959 | - | z3, |
959 | + | |
960 | - | msh |
960 | + | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) |
961 | - | }) |
961 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
962 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
963 | - | }, |
963 | + | |
964 | - | Break = { |
964 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
965 | - | Create = function(brickcolor, cframe, x1, y1, z1) |
965 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
966 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
966 | + | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
967 | - | prt.Anchored = true |
967 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
968 | - | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
968 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
969 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
969 | + | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
970 | - | local num = math.random(10, 50) / 1000 |
970 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
971 | - | game:GetService("Debris"):AddItem(prt, 10) |
971 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
972 | - | table.insert(Effects, { |
972 | + | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
973 | - | prt, |
973 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
974 | - | "Shatter", |
974 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
975 | - | num, |
975 | + | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
976 | - | prt.CFrame, |
976 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
977 | - | math.random() - math.random(), |
977 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
978 | - | 0, |
978 | + | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
979 | - | math.random(50, 100) / 100 |
979 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
980 | - | }) |
980 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
981 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
982 | - | }, |
982 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
983 | - | Spiral = { |
983 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
984 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
984 | + | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
985 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
985 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
986 | - | prt.Anchored = true |
986 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
987 | - | prt.CFrame = cframe |
987 | + | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
988 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
988 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
989 | - | game:GetService("Debris"):AddItem(prt, 10) |
989 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
990 | - | table.insert(Effects, { |
990 | + | CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
991 | - | prt, |
991 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
992 | - | "Cylinder", |
992 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
993 | - | delay, |
993 | + | CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
994 | - | x3, |
994 | + | |
995 | - | y3, |
995 | + | local rwing2 = CreateParta(m,1,1,"Neon",secondcolor) |
996 | - | z3, |
996 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
997 | - | msh |
997 | + | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
998 | - | }) |
998 | + | |
999 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1000 | - | }, |
1000 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1001 | - | Push = { |
1001 | + | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1002 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
1002 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1003 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
1003 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1004 | - | prt.Anchored = true |
1004 | + | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1005 | - | prt.CFrame = cframe |
1005 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1006 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) |
1006 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1007 | - | game:GetService("Debris"):AddItem(prt, 10) |
1007 | + | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1008 | - | table.insert(Effects, { |
1008 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1009 | - | prt, |
1009 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1010 | - | "Cylinder", |
1010 | + | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1011 | - | delay, |
1011 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1012 | - | x3, |
1012 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1013 | - | y3, |
1013 | + | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1014 | - | z3, |
1014 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1015 | - | msh |
1015 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1016 | - | }) |
1016 | + | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1017 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1018 | - | } |
1018 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
1019 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1020 | - | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) |
1020 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1021 | - | local fp = IT("Part") |
1021 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
1022 | - | fp.formFactor = formfactor |
1022 | + | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1023 | - | fp.Parent = parent |
1023 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1024 | - | fp.Reflectance = reflectance |
1024 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
1025 | - | fp.Transparency = transparency |
1025 | + | CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1026 | - | fp.CanCollide = false |
1026 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1027 | - | fp.Locked = true |
1027 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
1028 | - | fp.BrickColor = brickcolor |
1028 | + | CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1029 | - | fp.Name = name |
1029 | + | |
1030 | - | fp.Size = size |
1030 | + | local rwing3 = CreateParta(m,1,1,"Neon",secondcolor) |
1031 | - | fp.Position = tors.Position |
1031 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
1032 | - | RemoveOutlines(fp) |
1032 | + | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1033 | - | fp.Material = "SmoothPlastic" |
1033 | + | |
1034 | - | fp:BreakJoints() |
1034 | + | |
1035 | - | return fp |
1035 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1036 | - | end |
1036 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1037 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1038 | - | function mesh(Mesh,part,meshtype,meshid,offset,scale) |
1038 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1039 | - | local mesh = IT(Mesh) |
1039 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1040 | - | mesh.Parent = part |
1040 | + | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1041 | - | if Mesh == "SpecialMesh" then |
1041 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1042 | - | mesh.MeshType = meshtype |
1042 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1043 | - | if meshid ~= "nil" then |
1043 | + | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1044 | - | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid |
1044 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1045 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1046 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1047 | - | mesh.Offset = offset |
1047 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1048 | - | mesh.Scale = scale |
1048 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
1049 | - | return mesh |
1049 | + | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1050 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
1051 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
1052 | - | function Magic(bonuspeed, type, pos, scale, value, color, MType) |
1052 | + | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1053 | - | local type = type |
1053 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1054 | - | local rng = Instance.new("Part", char) |
1054 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
1055 | - | rng.Anchored = true |
1055 | + | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1056 | - | rng.BrickColor = color |
1056 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1057 | - | rng.CanCollide = false |
1057 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
1058 | - | rng.FormFactor = 3 |
1058 | + | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1059 | - | rng.Name = "Ring" |
1059 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1060 | - | rng.Material = "Neon" |
1060 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
1061 | - | rng.Size = Vector3.new(1, 1, 1) |
1061 | + | CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1062 | - | rng.Transparency = 0 |
1062 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
1063 | - | rng.TopSurface = 0 |
1063 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
1064 | - | rng.BottomSurface = 0 |
1064 | + | CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
1065 | - | rng.CFrame = pos |
1065 | + | |
1066 | - | local rngm = Instance.new("SpecialMesh", rng) |
1066 | + | ------------- Trails |
1067 | - | rngm.MeshType = MType |
1067 | + | local A0 = Instance.new("Attachment",lwing1) |
1068 | - | rngm.Scale = scale |
1068 | + | A0.Position = Vector3.new(0,-0.7,0) |
1069 | - | local scaler2 = 1 |
1069 | + | local A1 = Instance.new("Attachment",lwing1) |
1070 | - | if type == "Add" then |
1070 | + | A1.Position = Vector3.new(0,-3.5,0) |
1071 | - | scaler2 = 1 * value |
1071 | + | tl1 = Instance.new('Trail',lwing1) |
1072 | - | elseif type == "Divide" then |
1072 | + | tl1.Attachment0 = A0 |
1073 | - | scaler2 = 1 / value |
1073 | + | tl1.Attachment1 = A1 |
1074 | tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1075 | tl1.LightEmission = 1 | |
1076 | - | for i = 0, 10 / bonuspeed, 0.1 do |
1076 | + | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) |
1077 | - | swait() |
1077 | + | tl1.Color = ColorSequence.new(halocolor.Color) |
1078 | - | if type == "Add" then |
1078 | + | tl1.Lifetime = 0.5 |
1079 | - | scaler2 = scaler2 - 0.01 * value / bonuspeed |
1079 | + | |
1080 | - | elseif type == "Divide" then |
1080 | + | local A0 = Instance.new("Attachment",lwing2) |
1081 | - | scaler2 = scaler2 - 0.01 / value * bonuspeed |
1081 | + | A0.Position = Vector3.new(0,-0.7,0) |
1082 | local A1 = Instance.new("Attachment",lwing2) | |
1083 | - | rng.Transparency = rng.Transparency + 0.01 * bonuspeed |
1083 | + | A1.Position = Vector3.new(0,-3.5,0) |
1084 | - | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) |
1084 | + | tl2 = Instance.new('Trail',lwing2) |
1085 | tl2.Attachment0 = A0 | |
1086 | - | rng:Destroy() |
1086 | + | tl2.Attachment1 = A1 |
1087 | tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1088 | tl2.LightEmission = 1 | |
1089 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1090 | - | function Eviscerate(dude) |
1090 | + | tl2.Color = ColorSequence.new(halocolor.Color) |
1091 | - | if dude.Name ~= char then |
1091 | + | tl2.Lifetime = 0.5 |
1092 | - | local bgf = IT("BodyGyro", dude.Head) |
1092 | + | |
1093 | - | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) |
1093 | + | local A0 = Instance.new("Attachment",lwing3) |
1094 | - | local val = IT("BoolValue", dude) |
1094 | + | A0.Position = Vector3.new(0,-0.7,0) |
1095 | - | val.Name = "IsHit" |
1095 | + | local A1 = Instance.new("Attachment",lwing3) |
1096 | - | local ds = coroutine.wrap(function() |
1096 | + | A1.Position = Vector3.new(0,-3.5,0) |
1097 | - | dude:WaitForChild("Head"):BreakJoints() |
1097 | + | tl3 = Instance.new('Trail',lwing3) |
1098 | - | wait(0.5) |
1098 | + | tl3.Attachment0 = A0 |
1099 | - | target = nil |
1099 | + | tl3.Attachment1 = A1 |
1100 | tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1101 | - | for i, v in pairs(dude:GetChildren()) do |
1101 | + | tl3.LightEmission = 1 |
1102 | - | if v:IsA("Accessory") then |
1102 | + | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) |
1103 | - | v:Destroy() |
1103 | + | tl3.Color = ColorSequence.new(halocolor.Color) |
1104 | tl3.Lifetime = 0.5 | |
1105 | - | if v:IsA("Humanoid") then |
1105 | + | |
1106 | - | v:Destroy() |
1106 | + | local A0 = Instance.new("Attachment",rwing1) |
1107 | A0.Position = Vector3.new(0,-0.7,0) | |
1108 | - | if v:IsA("CharacterMesh") then |
1108 | + | local A1 = Instance.new("Attachment",rwing1) |
1109 | - | v:Destroy() |
1109 | + | A1.Position = Vector3.new(0,-3.5,0) |
1110 | tr1 = Instance.new('Trail',rwing1) | |
1111 | - | if v:IsA("Model") then |
1111 | + | tr1.Attachment0 = A0 |
1112 | - | v:Destroy() |
1112 | + | tr1.Attachment1 = A1 |
1113 | tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
1114 | - | if v:IsA("Part") or v:IsA("MeshPart") then |
1114 | + | tr1.LightEmission = 1 |
1115 | - | for x, o in pairs(v:GetChildren()) do |
1115 | + | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) |
1116 | - | if o:IsA("Decal") then |
1116 | + | tr1.Color = ColorSequence.new(halocolor2.Color) |
1117 | - | o:Destroy() |
1117 | + | tr1.Lifetime = 0.5 |
1118 | ||
1119 | local A0 = Instance.new("Attachment",rwing2) | |
1120 | - | coroutine.resume(coroutine.create(function() |
1120 | + | A0.Position = Vector3.new(0,-0.7,0) |
1121 | - | v.Material = "Neon" |
1121 | + | local A1 = Instance.new("Attachment",rwing2) |
1122 | - | v.CanCollide = false |
1122 | + | A1.Position = Vector3.new(0,-3.5,0) |
1123 | - | local PartEmmit1 = IT("ParticleEmitter", v) |
1123 | + | tr2 = Instance.new('Trail',rwing2) |
1124 | - | PartEmmit1.LightEmission = 1 |
1124 | + | tr2.Attachment0 = A0 |
1125 | - | PartEmmit1.Texture = "rbxassetid://2582829122" |
1125 | + | tr2.Attachment1 = A1 |
1126 | - | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
1126 | + | tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" |
1127 | - | PartEmmit1.Rate = 150 |
1127 | + | tr2.LightEmission = 1 |
1128 | - | PartEmmit1.Lifetime = NumberRange.new(1) |
1128 | + | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) |
1129 | - | PartEmmit1.Size = NumberSequence.new({ |
1129 | + | tr2.Color = ColorSequence.new(halocolor2.Color) |
1130 | - | NumberSequenceKeypoint.new(0, 0.75, 0), |
1130 | + | tr2.Lifetime = 0.5 |
1131 | - | NumberSequenceKeypoint.new(1, 0, 0) |
1131 | + | |
1132 | - | }) |
1132 | + | local A0 = Instance.new("Attachment",rwing3) |
1133 | - | PartEmmit1.Transparency = NumberSequence.new({ |
1133 | + | A0.Position = Vector3.new(0,-0.7,0) |
1134 | - | NumberSequenceKeypoint.new(0, 0, 0), |
1134 | + | local A1 = Instance.new("Attachment",rwing3) |
1135 | - | NumberSequenceKeypoint.new(1, 1, 0) |
1135 | + | A1.Position = Vector3.new(0,-3.5,0) |
1136 | - | }) |
1136 | + | tr3 = Instance.new('Trail',rwing3) |
1137 | - | PartEmmit1.Speed = NumberRange.new(0, 0) |
1137 | + | tr3.Attachment0 = A0 |
1138 | - | PartEmmit1.VelocitySpread = 30000 |
1138 | + | tr3.Attachment1 = A1 |
1139 | - | PartEmmit1.Rotation = NumberRange.new(-500, 500) |
1139 | + | tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" |
1140 | - | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) |
1140 | + | tr3.LightEmission = 1 |
1141 | - | local BodPoss = IT("BodyPosition", v) |
1141 | + | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) |
1142 | - | BodPoss.P = 3000 |
1142 | + | tr3.Color = ColorSequence.new(halocolor2.Color) |
1143 | - | BodPoss.D = 1000 |
1143 | + | tr3.Lifetime = 0.5 |
1144 | - | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) |
1144 | + | |
1145 | - | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) |
1145 | + | -------------- |
1146 | - | v.Color = maincolor.Color |
1146 | + | |
1147 | - | coroutine.resume(coroutine.create(function() |
1147 | + | |
1148 | - | for i = 0, 49 do |
1148 | + | |
1149 | - | swait(1) |
1149 | + | for i, v in pairs(mw2:GetChildren()) do |
1150 | - | v.Transparency = v.Transparency + 0.08 |
1150 | + | if v:IsA("Part") then |
1151 | v.BrickColor = BrickColor.new("White") | |
1152 | - | wait(0.5) |
1152 | + | v.Material = "Neon" |
1153 | - | PartEmmit1.Enabled = false |
1153 | + | |
1154 | - | wait(3) |
1154 | + | |
1155 | - | v:Destroy() |
1155 | + | for i, v in pairs(mw1:GetChildren()) do |
1156 | - | dude:Destroy() |
1156 | + | if v:IsA("Part") then |
1157 | - | end)) |
1157 | + | v.Transparency = 0 |
1158 | - | end)) |
1158 | + | v.BrickColor = BrickColor.new("White") |
1159 | v.Material = "Neon" | |
1160 | end | |
1161 | end | |
1162 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1163 | - | ds() |
1163 | + | if v:IsA("Part") then |
1164 | v.Transparency = 1 | |
1165 | v.BrickColor = BrickColor.new("White") | |
1166 | v.Material = "Neon" | |
1167 | - | function FindNearestHead(Position, Distance, SinglePlayer) |
1167 | + | |
1168 | - | if SinglePlayer then |
1168 | + | |
1169 | - | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude |
1169 | + | for i, v in pairs(extrawingmod2:GetChildren()) do |
1170 | if v:IsA("Part") then | |
1171 | - | local List = {} |
1171 | + | v.Transparency = 1 |
1172 | - | for i, v in pairs(workspace:GetChildren()) do |
1172 | + | v.BrickColor = BrickColor.new("White") |
1173 | - | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then |
1173 | + | v.Material = "Neon" |
1174 | - | table.insert(List, v) |
1174 | + | |
1175 | end | |
1176 | local MAINRUINCOLOR = BrickColor.new("Navy blue") | |
1177 | - | return List |
1177 | + | local SECONDRUINCOLOR = BrickColor.new("Navy blue") |
1178 | local THIRDRUINCOLOR = BrickColor.new("Really black") | |
1179 | ||
1180 | - | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) |
1180 | + | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) |
1181 | - | local type = type |
1181 | + | for i, v in pairs(mw2:GetChildren()) do |
1182 | - | local rng = Instance.new("Part", char) |
1182 | + | if v:IsA("Part") then |
1183 | - | rng.Anchored = true |
1183 | + | v.BrickColor = one |
1184 | - | rng.BrickColor = color |
1184 | + | v.Material = "Neon" |
1185 | - | rng.CanCollide = false |
1185 | + | |
1186 | - | rng.FormFactor = 3 |
1186 | + | |
1187 | - | rng.Name = "Ring" |
1187 | + | refec.Color = ColorSequence.new(one.Color) |
1188 | - | rng.Material = "Neon" |
1188 | + | refec2.Color = ColorSequence.new(one.Color) |
1189 | - | rng.Size = Vector3.new(1, 1, 1) |
1189 | + | refec3.Color = ColorSequence.new(one.Color) |
1190 | - | rng.Transparency = 0 |
1190 | + | tr1.Color = ColorSequence.new(one.Color) |
1191 | - | rng.TopSurface = 0 |
1191 | + | tr2.Color = ColorSequence.new(one.Color) |
1192 | - | rng.BottomSurface = 0 |
1192 | + | tr3.Color = ColorSequence.new(one.Color) |
1193 | - | rng.CFrame = pos |
1193 | + | imgl2.ImageColor3 = one.Color |
1194 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos |
1194 | + | circl.ImageColor3 = two.Color |
1195 | - | local rngm = Instance.new("SpecialMesh", rng) |
1195 | + | techc.ImageColor3 = one.Color |
1196 | - | rngm.MeshType = MType |
1196 | + | circl2.ImageColor3 = one.Color |
1197 | - | rngm.Scale = Vector3.new(x1, y1, z1) |
1197 | + | ned.TextColor3 = two.Color |
1198 | - | local scaler2 = 1 |
1198 | + | ned.TextStrokeColor3 = one.Color |
1199 | - | local speeder = FastSpeed |
1199 | + | for i, v in pairs(mw1:GetChildren()) do |
1200 | - | if type == "Add" then |
1200 | + | if v:IsA("Part") then |
1201 | - | scaler2 = 1 * value |
1201 | + | v.Transparency = 0 |
1202 | - | elseif type == "Divide" then |
1202 | + | v.BrickColor = two |
1203 | - | scaler2 = 1 / value |
1203 | + | v.Material = "Neon" |
1204 | end | |
1205 | end | |
1206 | - | for i = 0, 10 / bonuspeed, 0.1 do |
1206 | + | tl1.Color = ColorSequence.new(two.Color) |
1207 | - | swait() |
1207 | + | tl2.Color = ColorSequence.new(two.Color) |
1208 | - | if type == "Add" then |
1208 | + | tl3.Color = ColorSequence.new(two.Color) |
1209 | - | scaler2 = scaler2 - 0.01 * value / bonuspeed |
1209 | + | for i, v in pairs(m:GetChildren()) do |
1210 | - | elseif type == "Divide" then |
1210 | + | if v:IsA("Part") then |
1211 | - | scaler2 = scaler2 - 0.01 / value * bonuspeed |
1211 | + | v.BrickColor = three |
1212 | v.Material = "Ice" | |
1213 | - | speeder = speeder - 0.01 * FastSpeed * bonuspeed |
1213 | + | |
1214 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed |
1214 | + | |
1215 | - | rng.Transparency = rng.Transparency + 0.01 * bonuspeed |
1215 | + | for i, v in pairs(m2:GetChildren()) do |
1216 | - | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) |
1216 | + | if v:IsA("Part") then |
1217 | v.BrickColor = four | |
1218 | - | rng:Destroy() |
1218 | + | v.Material = "Ice" |
1219 | end | |
1220 | end | |
1221 | for i, v in pairs(m3:GetChildren()) do | |
1222 | - | function SoulSteal(dude) |
1222 | + | if v:IsA("Part") then |
1223 | - | if dude.Name ~= char then |
1223 | + | v.BrickColor = five |
1224 | - | local bgf = IT("BodyGyro", dude.Head) |
1224 | + | v.Material = "Neon" |
1225 | - | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) |
1225 | + | |
1226 | - | local val = IT("BoolValue", dude) |
1226 | + | |
1227 | - | val.Name = "IsHit" |
1227 | + | for i, v in pairs(extrawingmod1:GetChildren()) do |
1228 | - | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') |
1228 | + | if v:IsA("Part") then |
1229 | - | local soulst = coroutine.wrap(function() |
1229 | + | v.Transparency = exonetran |
1230 | - | local soul = Instance.new("Part",dude) |
1230 | + | v.BrickColor = exone |
1231 | - | soul.Size = Vector3.new(1,1,1) |
1231 | + | v.Material = "Neon" |
1232 | - | soul.CanCollide = false |
1232 | + | |
1233 | - | soul.Anchored = false |
1233 | + | |
1234 | - | soul.Position = torso.Position |
1234 | + | for i, v in pairs(extrawingmod2:GetChildren()) do |
1235 | - | soul.Transparency = 1 |
1235 | + | if v:IsA("Part") then |
1236 | - | local PartEmmit1 = IT("ParticleEmitter", soul) |
1236 | + | v.Transparency = extwotran |
1237 | - | PartEmmit1.LightEmission = 1 |
1237 | + | v.BrickColor = extwo |
1238 | - | PartEmmit1.Texture = "rbxassetid://2582829122" |
1238 | + | v.Material = "Neon" |
1239 | - | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
1239 | + | |
1240 | - | PartEmmit1.Rate = 250 |
1240 | + | |
1241 | - | PartEmmit1.Lifetime = NumberRange.new(1.6) |
1241 | + | |
1242 | - | PartEmmit1.Size = NumberSequence.new({ |
1242 | + | |
1243 | - | NumberSequenceKeypoint.new(0, 1, 0), |
1243 | + | imgl2.ImageColor3 = MAINRUINCOLOR.Color |
1244 | - | NumberSequenceKeypoint.new(1, 0, 0) |
1244 | + | circl.ImageColor3 = SECONDRUINCOLOR.Color |
1245 | - | }) |
1245 | + | techc.ImageColor3 = MAINRUINCOLOR.Color |
1246 | - | PartEmmit1.Transparency = NumberSequence.new({ |
1246 | + | circl2.ImageColor3 = MAINRUINCOLOR.Color |
1247 | - | NumberSequenceKeypoint.new(0, 0, 0), |
1247 | + | ned.TextColor3 = MAINRUINCOLOR.Color |
1248 | - | NumberSequenceKeypoint.new(1, 1, 0) |
1248 | + | ned.TextStrokeColor3 = SECONDRUINCOLOR.Color |
1249 | - | }) |
1249 | + | |
1250 | - | PartEmmit1.Speed = NumberRange.new(0, 0) |
1250 | + | |
1251 | - | PartEmmit1.VelocitySpread = 30000 |
1251 | + | function bosschatfunc(text,color,watval) |
1252 | - | PartEmmit1.Rotation = NumberRange.new(-360, 360) |
1252 | + | for i,v in pairs(game:GetService("Players"):GetPlayers()) do |
1253 | - | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) |
1253 | + | |
1254 | - | local BodPoss = IT("BodyPosition", soul) |
1254 | + | if v.PlayerGui:FindFirstChild("Dialog")~= nil then |
1255 | - | BodPoss.P = 3000 |
1255 | + | v.PlayerGui:FindFirstChild("Dialog"):destroy() |
1256 | - | BodPoss.D = 1000 |
1256 | + | |
1257 | - | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) |
1257 | + | local scrg = Instance.new("ScreenGui",v.PlayerGui) |
1258 | - | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) |
1258 | + | scrg.Name = "Dialog" |
1259 | - | wait(1.6) |
1259 | + | local txtlb = Instance.new("TextLabel",scrg) |
1260 | - | soul.Touched:connect(function(hit) |
1260 | + | txtlb.Text = "" |
1261 | - | if hit.Parent == char then |
1261 | + | txtlb.Font = "Bodoni" |
1262 | - | soul:Destroy() |
1262 | + | txtlb.TextColor3 = Color3.new(0,0,0) |
1263 | txtlb.TextStrokeTransparency = 0 | |
1264 | txtlb.BackgroundTransparency = 0.75 | |
1265 | - | wait(1.2) |
1265 | + | txtlb.BackgroundColor3 = Color3.new(0,0,0) |
1266 | - | while soul do |
1266 | + | txtlb.TextStrokeColor3 = color |
1267 | - | swait() |
1267 | + | txtlb.TextScaled = true |
1268 | - | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
1268 | + | txtlb.Size = UDim2.new(1,0,0.25,0) |
1269 | - | BodPoss.Position = tors.Position |
1269 | + | txtlb.TextXAlignment = "Left" |
1270 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
1271 | local txtlb2 = Instance.new("TextLabel",scrg) | |
1272 | - | soulst() |
1272 | + | txtlb2.Text = "Chaotic:" |
1273 | txtlb2.Font = "Arcade" | |
1274 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
1275 | - | function FaceMouse() |
1275 | + | txtlb2.TextStrokeTransparency = 0 |
1276 | - | local Cam = workspace.CurrentCamera |
1276 | + | txtlb2.BackgroundTransparency = 1 |
1277 | - | return { |
1277 | + | txtlb2.TextStrokeColor3 = color |
1278 | - | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), |
1278 | + | txtlb2.TextSize = 40 |
1279 | - | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) |
1279 | + | txtlb2.Size = UDim2.new(1,0,0.25,0) |
1280 | - | } |
1280 | + | txtlb2.TextXAlignment = "Left" |
1281 | txtlb2.Position = UDim2.new(0,0,1,0) | |
1282 | local fvalen = 0.55 | |
1283 | - | BTAUNT = Instance.new("Sound", tors) |
1283 | + | local fval = -0.49 |
1284 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" |
1284 | + | |
1285 | - | BTAUNT.Volume = 10 |
1285 | + | |
1286 | - | BTAUNT.Pitch = 1 |
1286 | + | Swait() |
1287 | - | BTAUNT.Looped = true |
1287 | + | if MODE == "Sanity" then |
1288 | - | BTAUNT.TimePosition = 0 |
1288 | + | txtlb.Rotation = math.random(-1,1) |
1289 | txtlb2.Rotation = math.random(-1,1) | |
1290 | - | BTAUNT2 = Instance.new("Sound", tors) |
1290 | + | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
1291 | - | BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253" |
1291 | + | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
1292 | - | BTAUNT2.Volume = 10 |
1292 | + | txtlb.TextStrokeColor3 = BrickColor.random().Color |
1293 | - | BTAUNT2.Pitch = 1 |
1293 | + | txtlb2.TextStrokeColor3 = BrickColor.random().Color |
1294 | - | BTAUNT2.Looped = false |
1294 | + | |
1295 | - | BTAUNT2.TimePosition = 0 |
1295 | + | |
1296 | end)) | |
1297 | - | BTAUNT3 = Instance.new("Sound", tors) |
1297 | + | |
1298 | - | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141" |
1298 | + | |
1299 | - | BTAUNT3.Volume = 2 |
1299 | + | Swait() |
1300 | - | BTAUNT3.Pitch = 1 |
1300 | + | if scrg.Parent ~= nil then |
1301 | - | BTAUNT3.Looped = true |
1301 | + | fvalen = fvalen - 0.0001 |
1302 | - | BTAUNT3.TimePosition = 0 |
1302 | + | elseif scrg.Parent == nil then |
1303 | break | |
1304 | - | TEST = Instance.new("Sound", tors) |
1304 | + | |
1305 | - | TEST.SoundId = "http://www.roblox.com/asset/?id=130766856" |
1305 | + | |
1306 | - | TEST.Volume = 25 |
1306 | + | |
1307 | - | TEST.Pitch = 1 |
1307 | + | local flol = 1.75 |
1308 | - | TEST.Looped = false |
1308 | + | local flil = 1.6 |
1309 | - | TEST.TimePosition = 0 |
1309 | + | |
1310 | - | ------------------------------------------------------- |
1310 | + | for i = 0, 9 do |
1311 | - | --End Effect Function-- |
1311 | + | Swait() |
1312 | - | ------------------------------------------------------- |
1312 | + | fval = fval + 0.05 |
1313 | - | function Cso(ID, PARENT, VOLUME, PITCH) |
1313 | + | flol = flol - 0.1 |
1314 | - | local NSound = nil |
1314 | + | flil = flil - 0.1 |
1315 | txtlb.Text = "" | |
1316 | - | NSound = IT("Sound", PARENT) |
1316 | + | txtlb.Position = UDim2.new(0,0,flol,0) |
1317 | - | NSound.Volume = VOLUME |
1317 | + | txtlb2.Position = UDim2.new(0,0,flil,0) |
1318 | - | NSound.Pitch = PITCH |
1318 | + | |
1319 | - | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID |
1319 | + | txtlb.Text = text |
1320 | - | swait() |
1320 | + | wait(watval) |
1321 | - | NSound:play() |
1321 | + | local valinc = 0 |
1322 | - | game:GetService("Debris"):AddItem(NSound, 50) |
1322 | + | for i = 0, 99 do |
1323 | Swait() | |
1324 | - | return NSound |
1324 | + | valinc = valinc + 0.0001 |
1325 | flol = flol + valinc | |
1326 | flil = flil + valinc | |
1327 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
1328 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
1329 | txtlb.Position = UDim2.new(0,0,flol,0) | |
1330 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
1331 | - | swait() |
1331 | + | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 |
1332 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
1333 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
1334 | - | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) |
1334 | + | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 |
1335 | - | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) |
1335 | + | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 |
1336 | end | |
1337 | - | hum.CameraOffset = Vector3.new(0, 0, 0) |
1337 | + | scrg:Destroy() |
1338 | end)) | |
1339 | end)) | |
1340 | - | ------------------------------------------------------- |
1340 | + | |
1341 | - | --End Important Functions-- |
1341 | + | |
1342 | - | ------------------------------------------------------- |
1342 | + | |
1343 | function BigBlack(text,color,watval) | |
1344 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do | |
1345 | - | ------------------------------------------------------- |
1345 | + | |
1346 | - | --Start Customization-- |
1346 | + | if v.PlayerGui:FindFirstChild("Dialog")~= nil then |
1347 | - | ------------------------------------------------------- |
1347 | + | v.PlayerGui:FindFirstChild("Dialog"):destroy() |
1348 | - | local Player_Size = 1 |
1348 | + | |
1349 | - | if Player_Size ~= 1 then |
1349 | + | local scrg = Instance.new("ScreenGui",v.PlayerGui) |
1350 | - | root.Size = root.Size * Player_Size |
1350 | + | scrg.Name = "Dialog" |
1351 | - | tors.Size = tors.Size * Player_Size |
1351 | + | local txtlb = Instance.new("TextLabel",scrg) |
1352 | - | hed.Size = hed.Size * Player_Size |
1352 | + | txtlb.Text = "" |
1353 | - | ra.Size = ra.Size * Player_Size |
1353 | + | txtlb.Font = "Bodoni" |
1354 | - | la.Size = la.Size * Player_Size |
1354 | + | txtlb.TextColor3 = Color3.new(0,0,0) |
1355 | - | rl.Size = rl.Size * Player_Size |
1355 | + | txtlb.TextStrokeTransparency = 1 |
1356 | - | ll.Size = ll.Size * Player_Size |
1356 | + | txtlb.BackgroundTransparency = 1 |
1357 | - | ---------------------------------------------------------------------------------- |
1357 | + | txtlb.BackgroundColor3 = Color3.new(0,0,0) |
1358 | - | rootj.Parent = root |
1358 | + | txtlb.TextStrokeColor3 = color |
1359 | - | neck.Parent = tors |
1359 | + | txtlb.TextScaled = true |
1360 | - | RW.Parent = tors |
1360 | + | txtlb.Size = UDim2.new(1,0,1,0) |
1361 | - | LW.Parent = tors |
1361 | + | txtlb.TextXAlignment = "Center" |
1362 | - | RH.Parent = tors |
1362 | + | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) |
1363 | - | LH.Parent = tors |
1363 | + | local txtlb2 = Instance.new("TextLabel",scrg) |
1364 | - | ---------------------------------------------------------------------------------- |
1364 | + | txtlb2.Text = "Chaotic:" |
1365 | - | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) |
1365 | + | txtlb2.Font = "Arcade" |
1366 | - | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) |
1366 | + | txtlb2.TextColor3 = Color3.new(0,0,0) |
1367 | - | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) |
1367 | + | txtlb2.TextStrokeTransparency = 0 |
1368 | - | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) |
1368 | + | txtlb2.BackgroundTransparency = 1 |
1369 | - | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 |
1369 | + | txtlb2.TextStrokeColor3 = color |
1370 | - | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 |
1370 | + | txtlb2.TextSize = 40 |
1371 | - | ---------------------------------------------------------------------------------- |
1371 | + | txtlb2.Size = UDim2.new(1,0,0.25,0) |
1372 | - | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
1372 | + | txtlb2.TextXAlignment = "Left" |
1373 | - | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
1373 | + | txtlb2.Position = UDim2.new(0,0,1,0) |
1374 | - | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
1374 | + | local fvalen = 0.55 |
1375 | - | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
1375 | + | local fval = -0.49 |
1376 | - | --hat.Parent = Character |
1376 | + | |
1377 | while true do | |
1378 | - | ---------------------------------------------------------------------------------- |
1378 | + | Swait() |
1379 | - | ---------------------------------------------------------------------------------- |
1379 | + | if MODE == "Sanity" then |
1380 | - | local equipped = false |
1380 | + | txtlb.Rotation = math.random(-1,1) |
1381 | - | local idle = 0 |
1381 | + | txtlb2.Rotation = math.random(-1,1) |
1382 | - | local change = 1 |
1382 | + | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
1383 | - | local val = 0 |
1383 | + | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
1384 | - | local toim = 0 |
1384 | + | txtlb.TextStrokeColor3 = BrickColor.random().Color |
1385 | - | local idleanim = 0.4 |
1385 | + | txtlb2.TextStrokeColor3 = BrickColor.random().Color |
1386 | - | local sine = 0 |
1386 | + | |
1387 | - | local Sit = 1 |
1387 | + | |
1388 | - | ---------------------------------------------------------------------------------- |
1388 | + | |
1389 | - | hum.WalkSpeed = 8 |
1389 | + | |
1390 | - | hum.JumpPower = 57 |
1390 | + | |
1391 | - | hum.Animator.Parent = nil |
1391 | + | Swait() |
1392 | - | ---------------------------------------------------------------------------------- |
1392 | + | if scrg.Parent ~= nil then |
1393 | fvalen = fvalen - 0.0001 | |
1394 | elseif scrg.Parent == nil then | |
1395 | - | ------------------------------------------------------- |
1395 | + | break |
1396 | - | --End Customization-- |
1396 | + | |
1397 | - | ------------------------------------------------------- |
1397 | + | |
1398 | - | local Blobby = Instance.new("Part", char) |
1398 | + | |
1399 | - | Blobby.Name = "Blob" |
1399 | + | local flol = 1.05 |
1400 | - | Blobby.CanCollide = false |
1400 | + | local flil = 0.75 |
1401 | - | Blobby.BrickColor = BrickColor.new("Really black") |
1401 | + | local flil2 = -0.2 |
1402 | - | Blobby.Transparency = 0 |
1402 | + | |
1403 | - | Blobby.Material = "Plastic" |
1403 | + | for i = 1,string.len(text),1 do |
1404 | - | Blobby.Size = Vector3.new(1, 1, 2) |
1404 | + | |
1405 | - | Blobby.TopSurface = Enum.SurfaceType.Smooth |
1405 | + | text.Text = string.sub(text,1,i) |
1406 | - | Blobby.BottomSurface = Enum.SurfaceType.Smooth |
1406 | + | |
1407 | end)) | |
1408 | - | local Weld = Instance.new("Weld", Blobby) |
1408 | + | |
1409 | - | Weld.Part0 = ra |
1409 | + | for i = 0, 1 do |
1410 | - | Weld.Part1 = Blobby |
1410 | + | fval = fval + 0.05 |
1411 | - | Weld.C1 = CFrame.new(0, 0.8, 0) |
1411 | + | flol = flol - 0.1 |
1412 | - | Weld.C0 = CFrame.Angles(Rad(-180),0,135) |
1412 | + | flil2 = flil2 + 0.1 |
1413 | txtlb.Text = "" | |
1414 | - | local M2 = Instance.new("SpecialMesh") |
1414 | + | txtlb.Position = UDim2.new(flil2,0,0,0) |
1415 | - | M2.Parent = Blobby |
1415 | + | txtlb.BackgroundTransparency = 1 - 0.1 |
1416 | - | M2.MeshId = "rbxassetid://0" |
1416 | + | txtlb2.Position = UDim2.new(flil2,0,0,0) |
1417 | - | M2.TextureId = "rbxassetid://0" |
1417 | + | |
1418 | - | M2.Scale = Vector3.new(1, 0.8, 1) |
1418 | + | |
1419 | for i = 0, 99 do | |
1420 | - | --[[local naeeym2 = Instance.new("BillboardGui",char) |
1420 | + | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 |
1421 | - | naeeym2.AlwaysOnTop = true |
1421 | + | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 |
1422 | - | naeeym2.Size = UDim2.new(5,35,2,15) |
1422 | + | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 |
1423 | - | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) |
1423 | + | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 |
1424 | - | naeeym2.Adornee = hed |
1424 | + | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 |
1425 | - | naeeym2.Name = "Name" |
1425 | + | |
1426 | - | --naeeym2.PlayerToHideFrom = Player |
1426 | + | |
1427 | txtlb.Text = text | |
1428 | wait(watval) | |
1429 | - | tecks2.TextScaled = true |
1429 | + | local valinc = 0 |
1430 | for i = 0, 99 do | |
1431 | - | tecks2.Text = "Fight Me" |
1431 | + | Swait() |
1432 | - | tecks2.Font = Enum.Font.Bodoni |
1432 | + | valinc = valinc + 0.0002 |
1433 | flol = flol + valinc | |
1434 | flil2 = flil2 + valinc | |
1435 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
1435 | + | txtlb.Rotation = txtlb.Rotation + valinc*15 |
1436 | - | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) |
1436 | + | txtlb2.Rotation = txtlb2.Rotation - valinc*15 |
1437 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
1438 | - | tecks2.Parent = naeeym2]] |
1438 | + | txtlb2.Position = UDim2.new(flil2,0,0,0) |
1439 | - | ---------------------------------------------------------------------------------- |
1439 | + | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 |
1440 | - | local AddInstance = function(Object, ...) |
1440 | + | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 |
1441 | - | local Obj = Instance.new(Object) |
1441 | + | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 |
1442 | - | for i,v in next,(...) do |
1442 | + | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 |
1443 | - | Obj[i] = v |
1443 | + | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 |
1444 | end | |
1445 | - | return Obj |
1445 | + | scrg:Destroy() |
1446 | end)) | |
1447 | - | ---------------------------------------------------- |
1447 | + | |
1448 | end | |
1449 | - | MeshT = "rbxassetid://1028713" |
1449 | + | |
1450 | - | TextureM = "rbxassetid://127678851" |
1450 | + | |
1451 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
1452 | ||
1453 | --//=================================\\ | |
1454 | --|| SOME TAG EDIT | |
1455 | - | local Load = Instance.new("Animation", char) |
1455 | + | --\\=================================// |
1456 | local TEXTCOLOR = C3(0, 0, 1) | |
1457 | ||
1458 | - | local Reaper = AddInstance("Part",{ |
1458 | + | m = owner |
1459 | - | Parent = hed, |
1459 | + | char = m.Character |
1460 | - | CFrame = hed.CFrame, |
1460 | + | local txt = Instance.new("BillboardGui", char) |
1461 | - | formFactor = "Symmetric", |
1461 | + | txt.Adornee = char.Head |
1462 | - | Size = Vector3.new(1, 1, 1), |
1462 | + | txt.Name = "_status" |
1463 | - | CanCollide = false, |
1463 | + | txt.Size = UDim2.new(2, 0, 1.2, 0) |
1464 | - | TopSurface = "Smooth", |
1464 | + | txt.StudsOffset = Vector3.new(-18.75, 8, 0) |
1465 | - | BottomSurface = "Smooth", |
1465 | + | local text = Instance.new("TextLabel", txt) |
1466 | - | Locked = true, |
1466 | + | text.Size = UDim2.new(20, 0, 7, 0) |
1467 | - | }) |
1467 | + | text.FontSize = "Size24" |
1468 | - | local Weld = AddInstance("Weld",{ |
1468 | + | text.TextScaled = true |
1469 | - | Parent = Reaper, |
1469 | + | text.TextTransparency = 0 |
1470 | - | Part0 = hed, |
1470 | + | text.BackgroundTransparency = 1 |
1471 | - | C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0), |
1471 | + | text.TextTransparency = 0 |
1472 | - | Part1 = Reaper, |
1472 | + | text.TextStrokeTransparency = 0 |
1473 | - | }) |
1473 | + | text.Font = "Bodoni" |
1474 | - | local Mesh = AddInstance("SpecialMesh",{ |
1474 | + | v = Instance.new("Part") |
1475 | - | Parent = Reaper, |
1475 | + | v.Name = "ColorBrick" |
1476 | - | MeshId = MeshT, |
1476 | + | v.Parent = m.Character |
1477 | - | TextureId = TextureM, |
1477 | + | v.FormFactor = "Symmetric" |
1478 | - | Offset = Vector3.new(0, 0.3, 0), |
1478 | + | v.Anchored = true |
1479 | - | Scale = Vector3.new(1.05,1.05,1.05), |
1479 | + | v.CanCollide = false |
1480 | - | VertexColor = Vector3.new(0.3, 0, 0.3), |
1480 | + | v.BottomSurface = "Smooth" |
1481 | - | }) |
1481 | + | v.TopSurface = "Smooth" |
1482 | v.Size = Vector3.new(10, 5, 3) | |
1483 | v.Transparency = 1 | |
1484 | v.CFrame = char.Torso.CFrame | |
1485 | v.BrickColor = BrickColor.new("Really black") | |
1486 | v.Transparency = 1 | |
1487 | - | ------------------------------------------------------- |
1487 | + | v.Shape = "Block" |
1488 | text.Text = "Sad" | |
1489 | ||
1490 | function RecolorTextAndRename(name,col1,col2,font) | |
1491 | text.TextStrokeColor3 = col2 | |
1492 | - | wait(1) |
1492 | + | text.TextColor3 = col1 |
1493 | - | plr = game.Players.LocalPlayer |
1493 | + | text.Font = font |
1494 | text.Text = name | |
1495 | - | mouse = plr:GetMouse() |
1495 | + | techc.ImageColor3 = col2 |
1496 | - | whitecolor = Color3.new(255,255,1) |
1496 | + | circl.ImageColor3 = col2 |
1497 | - | epicmode = false |
1497 | + | circl2.ImageColor3 = col1 |
1498 | - | normal = true |
1498 | + | imgl2.ImageColor3 = col1 |
1499 | - | for i,v in pairs(char:GetChildren()) do |
1499 | + | imgl2b.ImageColor3 = col2 |
1500 | - | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then |
1500 | + | ned.Text = name |
1501 | - | v:Destroy() |
1501 | + | ned.TextColor3 = col1 |
1502 | - | end |
1502 | + | ned.TextStrokeColor3 = col2 |
1503 | end | |
1504 | - | local shirt = Instance.new("Shirt",char) |
1504 | + | --//=================================\\ |
1505 | - | shirt.ShirtTemplate = "rbxassetid://463141967" |
1505 | + | --|| SOME FUNCTIONS |
1506 | - | local pants = Instance.new("Pants",char) |
1506 | + | --\\=================================// |
1507 | - | pants.PantsTemplate = "rbxassetid://175974404" |
1507 | + | |
1508 | - | local bdycolors = char["Body Colors"] |
1508 | + | |
1509 | - | bdycolors.HeadColor3 = whitecolor |
1509 | + | |
1510 | - | bdycolors.LeftArmColor3 = whitecolor |
1510 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
1511 | - | bdycolors.LeftLegColor3 = whitecolor |
1511 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
1512 | - | bdycolors.RightArmColor3 = whitecolor |
1512 | + | |
1513 | - | bdycolors.RightLegColor3 = whitecolor |
1513 | + | |
1514 | - | bdycolors.TorsoColor3 = whitecolor |
1514 | + | function PositiveAngle(NUMBER) |
1515 | - | for i,v in pairs(char:GetChildren()) do |
1515 | + | if NUMBER >= 0 then |
1516 | - | if v.ClassName == "Hat" or v.ClassName == "Accessory" then |
1516 | + | NUMBER = 0 |
1517 | - | v:Destroy() |
1517 | + | |
1518 | return NUMBER | |
1519 | end | |
1520 | ||
1521 | function NegativeAngle(NUMBER) | |
1522 | if NUMBER <= 0 then | |
1523 | - | local BC = Character["Body Colors"] |
1523 | + | NUMBER = 0 |
1524 | - | BC.HeadColor = BrickColor.new("New Yeller") |
1524 | + | |
1525 | - | BC.LeftArmColor = BrickColor.new("New Yeller") |
1525 | + | return NUMBER |
1526 | - | BC.LeftLegColor = BrickColor.new("New Yeller") |
1526 | + | |
1527 | - | BC.RightArmColor = BrickColor.new("New Yeller") |
1527 | + | |
1528 | - | BC.RightLegColor = BrickColor.new("New Yeller") |
1528 | + | function Swait(NUMBER) |
1529 | - | BC.TorsoColor = BrickColor.new("New Yeller") |
1529 | + | if NUMBER == 0 or NUMBER == nil then |
1530 | ArtificialHB.Event:wait() | |
1531 | else | |
1532 | for i = 1, NUMBER do | |
1533 | - | local righteyebrickcolor = "Institutional white" |
1533 | + | ArtificialHB.Event:wait() |
1534 | - | local reye = Instance.new("Part", char) |
1534 | + | |
1535 | - | reye.CanCollide = false |
1535 | + | |
1536 | - | reye.BrickColor = BrickColor.new(righteyebrickcolor) |
1536 | + | |
1537 | - | reye.Material = "Neon" |
1537 | + | |
1538 | - | reye.Size = Vector3.new(.25,.35,.15) |
1538 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
1539 | - | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) |
1539 | + | local NEWMESH = IT(MESH) |
1540 | - | m1 = Instance.new("SpecialMesh", reye) |
1540 | + | if MESH == "SpecialMesh" then |
1541 | - | m1.MeshType = "Sphere" |
1541 | + | NEWMESH.MeshType = MESHTYPE |
1542 | - | m1.Scale = Vector3.new(0.9,0.9,0.9) |
1542 | + | if MESHID ~= "nil" and MESHID ~= "" then |
1543 | - | reye.Locked = true |
1543 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
1544 | - | reye.Name = "re" |
1544 | + | |
1545 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
1546 | - | local wings = Instance.new("Part", char) |
1546 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
1547 | - | wings.CFrame = char.Torso.CFrame |
1547 | + | |
1548 | - | wings.BrickColor = BrickColor.new("Black") |
1548 | + | |
1549 | - | wings.Locked = true |
1549 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
1550 | - | wings.CanCollide = false |
1550 | + | NEWMESH.Scale = SCALE |
1551 | NEWMESH.Parent = PARENT | |
1552 | - | local weld = Instance.new("Weld", wings) |
1552 | + | return NEWMESH |
1553 | - | weld.Part0 = wings |
1553 | + | |
1554 | - | weld.Part1 = char.Torso |
1554 | + | |
1555 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
1556 | - | local specialMesh = Instance.new("SpecialMesh", wings) |
1556 | + | local NEWPART = IT("Part") |
1557 | - | specialMesh.MeshId = "rbxassetid://0" |
1557 | + | NEWPART.formFactor = FORMFACTOR |
1558 | - | specialMesh.Offset = Vector3.new(0,0.1,-0.2) |
1558 | + | NEWPART.Reflectance = REFLECTANCE |
1559 | - | specialMesh.Scale = Vector3.new(1,1,1) |
1559 | + | NEWPART.Transparency = TRANSPARENCY |
1560 | NEWPART.CanCollide = false | |
1561 | NEWPART.Locked = true | |
1562 | NEWPART.Anchored = true | |
1563 | - | ------------------------------------------------------- |
1563 | + | if ANCHOR == false then |
1564 | - | --Start Attacks N Stuff-- |
1564 | + | NEWPART.Anchored = false |
1565 | - | ------------------------------------------------------- |
1565 | + | |
1566 | - | local naeeym2 = Instance.new("BillboardGui",char) |
1566 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
1567 | - | naeeym2.AlwaysOnTop = true |
1567 | + | NEWPART.Name = NAME |
1568 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
1568 | + | NEWPART.Size = SIZE |
1569 | - | naeeym2.StudsOffset = Vector3.new(0,2,0) |
1569 | + | NEWPART.Position = Torso.Position |
1570 | - | naeeym2.Adornee = hed |
1570 | + | NEWPART.Material = MATERIAL |
1571 | - | naeeym2.Name = "Name" |
1571 | + | NEWPART:BreakJoints() |
1572 | NEWPART.Parent = PARENT | |
1573 | return NEWPART | |
1574 | end | |
1575 | - | tecks2.TextScaled = true |
1575 | + | |
1576 | local function weldBetween(a, b) | |
1577 | - | tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)" |
1577 | + | local weldd = Instance.new("ManualWeld") |
1578 | - | tecks2.Font = "Fantasy" |
1578 | + | weldd.Part0 = a |
1579 | weldd.Part1 = b | |
1580 | weldd.C0 = CFrame.new() | |
1581 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1581 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
1582 | - | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color |
1582 | + | weldd.Parent = a |
1583 | return weldd | |
1584 | - | tecks2.Parent = naeeym2 |
1584 | + | |
1585 | - | textfag = tecks2 |
1585 | + | |
1586 | - | tecks2.Text = "Load....." |
1586 | + | |
1587 | - | wait(2) |
1587 | + | |
1588 | - | tecks2.Text = "Script Leaked" |
1588 | + | |
1589 | - | wait(1) |
1589 | + | |
1590 | - | tecks2.Text = "Noob Switcher" |
1590 | + | if trace > 0 then |
1591 | - | BTAUNT:Play() |
1591 | + | |
1592 | local recip = 0.5 / s | |
1593 | - | while textfag ~= nil do |
1593 | + | |
1594 | - | swait() |
1594 | + | |
1595 | - | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) |
1595 | + | |
1596 | - | textfag.Rotation = math.random(-3,3) |
1596 | + | if m11 > m00 then |
1597 | i = 1 | |
1598 | end | |
1599 | if m22 > (i == 0 and m00 or m11) then | |
1600 | i = 2 | |
1601 | - | char.Humanoid.JumpPower = 115 |
1601 | + | |
1602 | - | char.Humanoid.WalkSpeed = 30 |
1602 | + | |
1603 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1604 | local recip = 0.5 / s | |
1605 | - | ----------------------------------------------- |
1605 | + | |
1606 | elseif i == 1 then | |
1607 | - | function chatfunc(text, color) |
1607 | + | |
1608 | local recip = 0.5 / s | |
1609 | - | if char:FindFirstChild("TalkingBillBoard") ~= nil then |
1609 | + | |
1610 | - | char:FindFirstChild("TalkingBillBoard"):destroy() |
1610 | + | |
1611 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1612 | - | local naeeym2 = Instance.new("BillboardGui", char) |
1612 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
1613 | - | naeeym2.Size = UDim2.new(0, 100, 0, 40) |
1613 | + | |
1614 | - | naeeym2.StudsOffset = Vector3.new(0, 3, 0) |
1614 | + | |
1615 | - | naeeym2.Adornee = hed |
1615 | + | |
1616 | - | naeeym2.Name = "TalkingBillBoard" |
1616 | + | |
1617 | - | local tecks2 = Instance.new("TextLabel", naeeym2) |
1617 | + | |
1618 | - | tecks2.BackgroundTransparency = 1 |
1618 | + | |
1619 | - | tecks2.BorderSizePixel = 0 |
1619 | + | |
1620 | - | tecks2.Text = "" |
1620 | + | |
1621 | - | tecks2.Font = "SciFi" |
1621 | + | |
1622 | - | tecks2.TextSize = 30 |
1622 | + | |
1623 | - | tecks2.TextStrokeTransparency = 0 |
1623 | + | |
1624 | - | tecks2.TextColor3 = color |
1624 | + | |
1625 | - | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) |
1625 | + | |
1626 | - | tecks2.Size = UDim2.new(1, 0, 0.5, 0) |
1626 | + | |
1627 | - | local tecks3 = Instance.new("TextLabel", naeeym2) |
1627 | + | |
1628 | - | tecks3.BackgroundTransparency = 1 |
1628 | + | |
1629 | - | tecks3.BorderSizePixel = 0 |
1629 | + | |
1630 | - | tecks3.Text = "" |
1630 | + | |
1631 | - | tecks3.Font = "SciFi" |
1631 | + | local startInterp, finishInterp; |
1632 | - | tecks3.TextSize = 30 |
1632 | + | if cosTheta >= 0.0001 then |
1633 | - | tecks3.TextStrokeTransparency = 0 |
1633 | + | if (1 - cosTheta) > 0.0001 then |
1634 | - | tecks3.TextColor3 = Color3.new(0, 0, 0) |
1634 | + | local theta = ACOS(cosTheta) |
1635 | - | tecks3.TextStrokeColor3 = color |
1635 | + | local invSinTheta = 1 / SIN(theta) |
1636 | - | tecks3.Size = UDim2.new(1, 0, 0.5, 0) |
1636 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
1637 | finishInterp = SIN(t * theta) * invSinTheta | |
1638 | - | while true do |
1638 | + | |
1639 | - | swait(1) |
1639 | + | |
1640 | - | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) |
1640 | + | |
1641 | - | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) |
1641 | + | |
1642 | - | tecks2.Rotation = math.random(-5, 5) |
1642 | + | |
1643 | - | tecks3.Rotation = math.random(-5, 5) |
1643 | + | if (1 + cosTheta) > 0.0001 then |
1644 | local theta = ACOS(-cosTheta) | |
1645 | local invSinTheta = 1 / SIN(theta) | |
1646 | - | for i = 1, string.len(text) do |
1646 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
1647 | - | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) |
1647 | + | finishInterp = SIN(t * theta) * invSinTheta |
1648 | - | tecks2.Text = string.sub(text, 1, i) |
1648 | + | |
1649 | - | tecks3.Text = string.sub(text, 1, i) |
1649 | + | startInterp = t - 1 |
1650 | - | swait(1) |
1650 | + | |
1651 | end | |
1652 | end | |
1653 | - | local randomrot = math.random(1, 2) |
1653 | + | |
1654 | - | if randomrot == 1 then |
1654 | + | |
1655 | - | for i = 1, 50 do |
1655 | + | |
1656 | - | swait() |
1656 | + | function Clerp(a, b, t) |
1657 | - | tecks2.Rotation = tecks2.Rotation - 0.75 |
1657 | + | local qa = {QuaternionFromCFrame(a)} |
1658 | - | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
1658 | + | local qb = {QuaternionFromCFrame(b)} |
1659 | - | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 |
1659 | + | |
1660 | - | tecks3.Rotation = tecks2.Rotation + 0.75 |
1660 | + | |
1661 | - | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
1661 | + | |
1662 | - | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 |
1662 | + | |
1663 | end | |
1664 | - | elseif randomrot == 2 then |
1664 | + | |
1665 | - | for i = 1, 50 do |
1665 | + | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
1666 | - | swait() |
1666 | + | local frame = IT("Frame") |
1667 | - | tecks2.Rotation = tecks2.Rotation + 0.75 |
1667 | + | frame.BackgroundTransparency = TRANSPARENCY |
1668 | - | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
1668 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
1669 | - | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 |
1669 | + | frame.Position = POSITION |
1670 | - | tecks3.Rotation = tecks2.Rotation - 0.75 |
1670 | + | frame.Size = SIZE |
1671 | - | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
1671 | + | frame.BackgroundColor3 = COLOR |
1672 | - | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 |
1672 | + | frame.BorderColor3 = BORDERCOLOR |
1673 | frame.Name = NAME | |
1674 | frame.Parent = PARENT | |
1675 | - | naeeym2:Destroy() |
1675 | + | return frame |
1676 | end | |
1677 | - | chat() |
1677 | + | |
1678 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
1679 | local label = IT("TextLabel") | |
1680 | label.BackgroundTransparency = 1 | |
1681 | label.Size = UD2(1, 0, 1, 0) | |
1682 | label.Position = UD2(0, 0, 0, 0) | |
1683 | label.TextColor3 = TEXTCOLOR | |
1684 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
1685 | label.TextTransparency = TRANSPARENCY | |
1686 | - | --Switcher------------------------------------- |
1686 | + | label.FontSize = TEXTFONTSIZE |
1687 | label.Font = TEXTFONT | |
1688 | label.BorderSizePixel = BORDERSIZEPIXEL | |
1689 | - | local effectTorso = Instance.new("Sparkles", char.Torso) |
1689 | + | label.TextScaled = false |
1690 | - | effectTorso.SparkleColor = Color3.new(0, 85, 255) |
1690 | + | label.Text = TEXT |
1691 | - | effectTorso.Enabled = false |
1691 | + | label.Name = NAME |
1692 | label.Parent = PARENT | |
1693 | - | local animation = Instance.new("NumberValue", char) |
1693 | + | return label |
1694 | - | animation.Value = 1 |
1694 | + | |
1695 | - | animation.Name = "Animation" |
1695 | + | |
1696 | function NoOutlines(PART) | |
1697 | - | local animation2 = Instance.new("NumberValue", char) |
1697 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
1698 | - | animation2.Value = 1 |
1698 | + | |
1699 | - | animation2.Name = "mode" |
1699 | + | |
1700 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
1701 | local NEWWELD = IT(TYPE) | |
1702 | NEWWELD.Part0 = PART0 | |
1703 | NEWWELD.Part1 = PART1 | |
1704 | - | --------------------------- |
1704 | + | NEWWELD.C0 = C0 |
1705 | NEWWELD.C1 = C1 | |
1706 | NEWWELD.Parent = PARENT | |
1707 | - | function Noob2 () |
1707 | + | return NEWWELD |
1708 | end | |
1709 | ||
1710 | - | if animation2.Value == 1 then |
1710 | + | local S = IT("Sound") |
1711 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
1712 | - | animation2.Value = 2 |
1712 | + | local NEWSOUND = nil |
1713 | coroutine.resume(coroutine.create(function() | |
1714 | - | specialMesh.MeshId = "rbxassetid://0" |
1714 | + | NEWSOUND = S:Clone() |
1715 | NEWSOUND.Parent = PARENT | |
1716 | - | wait(0.1) |
1716 | + | NEWSOUND.Volume = VOLUME |
1717 | - | shirt.ShirtTemplate = "rbxassetid://583914109" |
1717 | + | NEWSOUND.Pitch = PITCH |
1718 | - | wait(0.1) |
1718 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
1719 | - | pants.PantsTemplate = "rbxassetid://7825739" |
1719 | + | NEWSOUND:play() |
1720 | - | tecks2.Text = "Anime" |
1720 | + | if DOESLOOP == true then |
1721 | NEWSOUND.Looped = true | |
1722 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1722 | + | |
1723 | - | tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color |
1723 | + | repeat wait(1) until NEWSOUND.Playing == false |
1724 | - | maincolor = BrickColor.new("Hot pink") |
1724 | + | NEWSOUND:remove() |
1725 | end | |
1726 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146" |
1726 | + | |
1727 | return NEWSOUND | |
1728 | - | BC.HeadColor = BrickColor.new("New Yeller") |
1728 | + | |
1729 | - | BC.LeftArmColor = BrickColor.new("New Yeller") |
1729 | + | |
1730 | - | BC.LeftLegColor = BrickColor.new("New Yeller") |
1730 | + | function CFrameFromTopBack(at, top, back) |
1731 | - | BC.RightArmColor = BrickColor.new("New Yeller") |
1731 | + | local right = top:Cross(back) |
1732 | - | BC.RightLegColor = BrickColor.new("New Yeller") |
1732 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
1733 | - | BC.TorsoColor = BrickColor.new("New Yeller") |
1733 | + | |
1734 | - | char.Torso.Material = ("Plastic") |
1734 | + | |
1735 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1736 | - | effectTorso.Enabled = false |
1736 | + | function WACKYEFFECT(Table) |
1737 | local TYPE = (Table.EffectType or "Sphere") | |
1738 | - | animation.Value = 3 |
1738 | + | local SIZE = (Table.Size or VT(1,1,1)) |
1739 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
1740 | local TRANSPARENCY = (Table.Transparency or 0) | |
1741 | - | hed.face.Texture = "rbxassetid://10521899" |
1741 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
1742 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
1743 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
1744 | local ROTATION1 = (Table.RotationX or 0) | |
1745 | local ROTATION2 = (Table.RotationY or 0) | |
1746 | local ROTATION3 = (Table.RotationZ or 0) | |
1747 | local MATERIAL = (Table.Material or "Neon") | |
1748 | local COLOR = (Table.Color or C3(1,1,1)) | |
1749 | local TIME = (Table.Time or 45) | |
1750 | local SOUNDID = (Table.SoundID or nil) | |
1751 | - | function Noob3 () |
1751 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
1752 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
1753 | coroutine.resume(coroutine.create(function() | |
1754 | - | if animation2.Value == 1 then |
1754 | + | local PLAYSSOUND = false |
1755 | local SOUND = nil | |
1756 | - | animation2.Value = 3 |
1756 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) |
1757 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
1758 | - | specialMesh.MeshId = "rbxassetid://0" |
1758 | + | PLAYSSOUND = true |
1759 | - | wait(0.1) |
1759 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
1760 | - | shirt.ShirtTemplate = "rbxassetid://259122117" |
1760 | + | |
1761 | - | wait(0.1) |
1761 | + | EFFECT.Color = COLOR |
1762 | - | pants.PantsTemplate = "rbxassetid://227915108" |
1762 | + | local MSH = nil |
1763 | - | tecks2.Text = "Murder" |
1763 | + | if TYPE == "Sphere" then |
1764 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
1765 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1765 | + | elseif TYPE == "Block" or TYPE == "Box" then |
1766 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color |
1766 | + | MSH = IT("BlockMesh",EFFECT) |
1767 | - | maincolor = BrickColor.new("Really red") |
1767 | + | MSH.Scale = SIZE |
1768 | elseif TYPE == "Wave" then | |
1769 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997" |
1769 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) |
1770 | elseif TYPE == "Ring" then | |
1771 | - | BC.HeadColor = BrickColor.new("New Yeller") |
1771 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) |
1772 | - | BC.LeftArmColor = BrickColor.new("New Yeller") |
1772 | + | elseif TYPE == "Slash" then |
1773 | - | BC.LeftLegColor = BrickColor.new("New Yeller") |
1773 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
1774 | - | BC.RightArmColor = BrickColor.new("New Yeller") |
1774 | + | elseif TYPE == "Round Slash" then |
1775 | - | BC.RightLegColor = BrickColor.new("New Yeller") |
1775 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
1776 | - | BC.TorsoColor = BrickColor.new("New Yeller") |
1776 | + | elseif TYPE == "Swirl" then |
1777 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
1778 | - | char.Torso.Material = ("Plastic") |
1778 | + | elseif TYPE == "Skull" then |
1779 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
1780 | - | effectTorso.Enabled = false |
1780 | + | elseif TYPE == "Crystal" then |
1781 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
1782 | - | animation.Value = 1 |
1782 | + | |
1783 | if MSH ~= nil then | |
1784 | - | hed.face.Texture = "rbxassetid://10521899" |
1784 | + | local MOVESPEED = nil |
1785 | if MOVEDIRECTION ~= nil then | |
1786 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
1787 | end | |
1788 | local GROWTH = SIZE - ENDSIZE | |
1789 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
1790 | if TYPE == "Block" then | |
1791 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1792 | else | |
1793 | EFFECT.CFrame = CFRAME | |
1794 | end | |
1795 | for LOOP = 1, TIME+1 do | |
1796 | - | function Noob4 () |
1796 | + | |
1797 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
1798 | if TYPE == "Wave" then | |
1799 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
1800 | end | |
1801 | - | animation2.Value = 1 |
1801 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
1802 | if TYPE == "Block" then | |
1803 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
1804 | - | specialMesh.MeshId = "rbxassetid://0" |
1804 | + | |
1805 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
1806 | end | |
1807 | if MOVEDIRECTION ~= nil then | |
1808 | local ORI = EFFECT.Orientation | |
1809 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
1810 | - | wait(0.1) |
1810 | + | EFFECT.Orientation = ORI |
1811 | - | shirt.ShirtTemplate = "rbxassetid://463141967" |
1811 | + | |
1812 | - | wait(0.1) |
1812 | + | |
1813 | - | pants.PantsTemplate = "rbxassetid://175974404" |
1813 | + | if PLAYSSOUND == false then |
1814 | - | tecks2.Text = "Noob Switcher" |
1814 | + | EFFECT:remove() |
1815 | else | |
1816 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1816 | + | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil |
1817 | - | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color |
1817 | + | EFFECT:remove() |
1818 | - | maincolor = BrickColor.new("New Yeller") |
1818 | + | |
1819 | else | |
1820 | if PLAYSSOUND == false then | |
1821 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" |
1821 | + | EFFECT:remove() |
1822 | else | |
1823 | - | BC.HeadColor = BrickColor.new("New Yeller") |
1823 | + | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil |
1824 | - | BC.LeftArmColor = BrickColor.new("New Yeller") |
1824 | + | EFFECT:remove() |
1825 | - | BC.LeftLegColor = BrickColor.new("New Yeller") |
1825 | + | |
1826 | - | BC.RightArmColor = BrickColor.new("New Yeller") |
1826 | + | |
1827 | - | BC.RightLegColor = BrickColor.new("New Yeller") |
1827 | + | |
1828 | - | BC.TorsoColor = BrickColor.new("New Yeller") |
1828 | + | |
1829 | - | char.Torso.Material = ("Plastic") |
1829 | + | |
1830 | - | effectTorso.Enabled = false |
1830 | + | function MakeForm(PART,TYPE) |
1831 | if TYPE == "Cyl" then | |
1832 | - | animation.Value = 1 |
1832 | + | local MSH = IT("CylinderMesh",PART) |
1833 | elseif TYPE == "Ball" then | |
1834 | - | hed.face.Texture = "rbxassetid://10521899" |
1834 | + | local MSH = IT("SpecialMesh",PART) |
1835 | MSH.MeshType = "Sphere" | |
1836 | elseif TYPE == "Wedge" then | |
1837 | local MSH = IT("SpecialMesh",PART) | |
1838 | MSH.MeshType = "Wedge" | |
1839 | end | |
1840 | - | function Noob5 () |
1840 | + | |
1841 | ||
1842 | Debris = game:GetService("Debris") | |
1843 | - | if animation2.Value == 1 then |
1843 | + | |
1844 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1845 | - | animation2.Value = 5 |
1845 | + | local DIRECTION = CF(StartPos,EndPos).lookVector |
1846 | - | specialMesh.MeshId = "rbxassetid://0" |
1846 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
1847 | end | |
1848 | ||
1849 | - | wait(0.1) |
1849 | + | local EyeSizes={ |
1850 | - | shirt.ShirtTemplate = "rbxassetid://1533635803" |
1850 | + | NumberSequenceKeypoint.new(0,1,0), |
1851 | - | wait(0.1) |
1851 | + | NumberSequenceKeypoint.new(1,0,0) |
1852 | - | pants.PantsTemplate = "rbxassetid://1460022985" |
1852 | + | |
1853 | - | tecks2.Text = "Pandora" |
1853 | + | local EyeTrans={ |
1854 | NumberSequenceKeypoint.new(0,0.8,0), | |
1855 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1855 | + | NumberSequenceKeypoint.new(1,1,0) |
1856 | - | tecks2.TextStrokeColor3 = BrickColor.new('White').Color |
1856 | + | |
1857 | - | maincolor = BrickColor.new("White") |
1857 | + | local PE=Instance.new("ParticleEmitter",nil) |
1858 | PE.LightEmission=.8 | |
1859 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
1860 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262" |
1860 | + | PE.Size=NumberSequence.new(EyeSizes) |
1861 | PE.Transparency=NumberSequence.new(EyeTrans) | |
1862 | - | BC.HeadColor = BrickColor.new("New Yeller") |
1862 | + | PE.Lifetime=NumberRange.new(0.35,1.5) |
1863 | - | BC.LeftArmColor = BrickColor.new("New Yeller") |
1863 | + | PE.Rotation=NumberRange.new(0,360) |
1864 | - | BC.LeftLegColor = BrickColor.new("Black") |
1864 | + | PE.Rate=999 |
1865 | - | BC.RightArmColor = BrickColor.new("New Yeller") |
1865 | + | PE.VelocitySpread = 10000 |
1866 | - | BC.RightLegColor = BrickColor.new("Black") |
1866 | + | PE.Acceleration = Vector3.new(0,0,0) |
1867 | - | BC.TorsoColor = BrickColor.new("New Yeller") |
1867 | + | PE.Drag = 5 |
1868 | - | char.Torso.Material = ("Plastic") |
1868 | + | PE.Speed = NumberRange.new(0,0,0) |
1869 | - | effectTorso.Enabled = false |
1869 | + | PE.Texture="http://www.roblox.com/asset/?id=1351966707" |
1870 | PE.ZOffset = -0 | |
1871 | - | animation.Value = 1 |
1871 | + | PE.Name = "PE" |
1872 | PE.Enabled = false | |
1873 | ||
1874 | - | hed.face.Texture = "rbxassetid://10521899" |
1874 | + | function particles(art) |
1875 | local PARTICLES = PE:Clone() | |
1876 | PARTICLES.Parent = art | |
1877 | end | |
1878 | ||
1879 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
1880 | if FLOOR ~= nil then | |
1881 | coroutine.resume(coroutine.create(function() | |
1882 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
1883 | PART.CFrame = CF(POSITION) | |
1884 | for i = 1, 45 do | |
1885 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
1886 | - | function Noob6 () |
1886 | + | RingPiece.Material = FLOOR.Material |
1887 | RingPiece.Color = FLOOR.Color | |
1888 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
1889 | - | if animation2.Value == 1 then |
1889 | + | Debris:AddItem(RingPiece,SWAIT) |
1890 | end | |
1891 | - | animation2.Value = 6 |
1891 | + | PART:remove() |
1892 | - | specialMesh.MeshId = "rbxassetid://0" |
1892 | + | |
1893 | end | |
1894 | - | wait(0.1) |
1894 | + | |
1895 | - | shirt.ShirtTemplate = "rbxassetid://338740550" |
1895 | + | |
1896 | - | wait(0.1) |
1896 | + | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) |
1897 | - | pants.PantsTemplate = "rbxassetid://338750779" |
1897 | + | if FLOOR ~= nil then |
1898 | - | tecks2.Text = "Injustice" |
1898 | + | for i = 1, AMOUNT do |
1899 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
1900 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1900 | + | DEBREE.Material = FLOOR.Material |
1901 | - | tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color |
1901 | + | DEBREE.Color = FLOOR.Color |
1902 | - | maincolor = BrickColor.new("Really black") |
1902 | + | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
1903 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
1904 | coroutine.resume(coroutine.create(function() | |
1905 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882" |
1905 | + | Swait(15) |
1906 | DEBREE.Parent = workspace | |
1907 | - | BC.HeadColor = BrickColor.new("White") |
1907 | + | DEBREE.CanCollide = true |
1908 | - | BC.LeftArmColor = BrickColor.new("White") |
1908 | + | Debris:AddItem(DEBREE,SWAIT) |
1909 | - | BC.LeftLegColor = BrickColor.new("White") |
1909 | + | |
1910 | - | BC.RightArmColor = BrickColor.new("White") |
1910 | + | |
1911 | - | BC.RightLegColor = BrickColor.new("White") |
1911 | + | |
1912 | - | BC.TorsoColor = BrickColor.new("White") |
1912 | + | |
1913 | - | char.Torso.Material = ("Plastic") |
1913 | + | |
1914 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
1915 | - | effectTorso.Enabled = false |
1915 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
1916 | local mesh = IT("SpecialMesh",wave) | |
1917 | - | animation.Value = 1 |
1917 | + | mesh.MeshType = "Sphere" |
1918 | mesh.Scale = SIZE | |
1919 | mesh.Offset = VT(0,0,0) | |
1920 | - | hed.face.Texture = "rbxassetid://10521899" |
1920 | + | wave.CFrame = CFRAME |
1921 | coroutine.resume(coroutine.create(function(PART) | |
1922 | for i = 1, WAIT do | |
1923 | Swait() | |
1924 | mesh.Scale = mesh.Scale + GROW | |
1925 | wave.Transparency = wave.Transparency + (1/WAIT) | |
1926 | if wave.Transparency > 0.99 then | |
1927 | wave:remove() | |
1928 | end | |
1929 | end | |
1930 | end)) | |
1931 | end | |
1932 | ||
1933 | - | function Noob7 () |
1933 | + | |
1934 | bosschatfunc("Hi..",MAINRUINCOLOR.Color,1) | |
1935 | ||
1936 | - | if animation2.Value == 1 then |
1936 | + | --//=================================\\ |
1937 | --|| WEAPON CREATION | |
1938 | - | animation2.Value = 7 |
1938 | + | --\\=================================// |
1939 | - | specialMesh.MeshId = "rbxassetid://0" |
1939 | + | |
1940 | function chatfunc(text) | |
1941 | local chat = coroutine.wrap(function() | |
1942 | - | wait(0.1) |
1942 | + | if Character:FindFirstChild("TalkingBillBoard")~= nil then |
1943 | - | shirt.ShirtTemplate = "rbxassetid://45695443" |
1943 | + | Character:FindFirstChild("TalkingBillBoard"):destroy() |
1944 | - | wait(0.1) |
1944 | + | |
1945 | - | pants.PantsTemplate = "rbxassetid://45696190" |
1945 | + | local Bill = Instance.new("BillboardGui",Character) |
1946 | - | tecks2.Text = "God of Time" |
1946 | + | Bill.Size = UDim2.new(0,100,0,40) |
1947 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1948 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1948 | + | Bill.Adornee = Character.Head |
1949 | - | tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color |
1949 | + | Bill.Name = "TalkingBillBoard" |
1950 | - | maincolor = BrickColor.new("Deep orange") |
1950 | + | local Hehe = Instance.new("TextLabel",Bill) |
1951 | Hehe.BackgroundTransparency = 1 | |
1952 | Hehe.BorderSizePixel = 0 | |
1953 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484" |
1953 | + | Hehe.Text = "" |
1954 | Hehe.Font = "Fantasy" | |
1955 | - | BC.HeadColor = BrickColor.new("Smoky grey") |
1955 | + | Hehe.TextSize = 40 |
1956 | - | BC.LeftArmColor = BrickColor.new("Smoky grey") |
1956 | + | Hehe.TextStrokeTransparency = 0 |
1957 | - | BC.LeftLegColor = BrickColor.new("Black") |
1957 | + | Hehe.Size = UDim2.new(1,0,0.5,0) |
1958 | - | BC.RightArmColor = BrickColor.new("Smoky grey") |
1958 | + | |
1959 | - | BC.RightLegColor = BrickColor.new("Black") |
1959 | + | while Hehe ~= nil do |
1960 | - | BC.TorsoColor = BrickColor.new("Smoky grey") |
1960 | + | wait() |
1961 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1962 | - | char.Torso.Material = ("Plastic") |
1962 | + | Hehe.Rotation = math.random(-5,5) |
1963 | Hehe.TextColor3 = Color3.new(27/255,42/255,53/255) | |
1964 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
1965 | - | effectTorso.Enabled = false |
1965 | + | |
1966 | end)) | |
1967 | - | animation.Value = 1 |
1967 | + | for i = 1,string.len(text),1 do |
1968 | wait() | |
1969 | - | hed.face.Texture = "rbxassetid://10521899" |
1969 | + | Hehe.Text = string.sub(text,1,i) |
1970 | end | |
1971 | wait(1)--Re[math.random(1, 93)] | |
1972 | for i = 0, 1, .025 do | |
1973 | wait() | |
1974 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1975 | Hehe.TextStrokeTransparency = i | |
1976 | Hehe.TextTransparency = i | |
1977 | end | |
1978 | Bill:Destroy() | |
1979 | end) | |
1980 | chat() | |
1981 | end | |
1982 | ||
1983 | - | function Noob8 () |
1983 | + | function onChatted(msg) |
1984 | chatfunc(msg) | |
1985 | end | |
1986 | - | if animation2.Value == 1 then |
1986 | + | |
1987 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
1988 | - | animation2.Value = 8 |
1988 | + | PRT.Color = C3(0,0,0) |
1989 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
1990 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
1991 | - | specialMesh.MeshId = "rbxassetid://0" |
1991 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) |
1992 | PRT.Color = C3(0/255,0/255,255/255) | |
1993 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1994 | - | wait(0.1) |
1994 | + | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) |
1995 | for i = 1, 16 do | |
1996 | - | tecks2.Text = "★ Rockefeller Street ★" |
1996 | + | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) |
1997 | FACE.Color = C3(0,0,0) | |
1998 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
1998 | + | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE |
1999 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color |
1999 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) |
2000 | - | maincolor = BrickColor.new("Really blue") |
2000 | + | |
2001 | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
2002 | MakeForm(EYE,"Ball") | |
2003 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110" |
2003 | + | EYE.Color = C3(0/255,0/255,255/255) |
2004 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0)) | |
2005 | - | BC.HeadColor = BrickColor.new("Bright blue") |
2005 | + | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) |
2006 | - | BC.LeftArmColor = BrickColor.new("Light blue") |
2006 | + | MakeForm(EYE2,"Ball") |
2007 | - | BC.LeftLegColor = BrickColor.new("Light blue") |
2007 | + | EYE2.Color = C3(0/255,0/255,255/255) |
2008 | - | BC.RightArmColor = BrickColor.new("Bright blue") |
2008 | + | |
2009 | - | BC.RightLegColor = BrickColor.new("Bright blue") |
2009 | + | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0)) |
2010 | - | BC.TorsoColor = BrickColor.new("Really blue") |
2010 | + | |
2011 | local LASTPART = Head | |
2012 | - | effectTorso.Enabled = true |
2012 | + | for i = 1, 20 do |
2013 | local MATH = (1-(i/25)) | |
2014 | if LASTPART == Head then | |
2015 | - | shirt.ShirtTemplate = "rbxassetid://0" |
2015 | + | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
2016 | - | wait(0.1) |
2016 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) |
2017 | - | pants.PantsTemplate = "rbxassetid://0" |
2017 | + | LASTPART = Horn |
2018 | Horn.Color = C3((i*3-3)/0,0,0) | |
2019 | - | animation.Value = 2 |
2019 | + | |
2020 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2021 | - | hed.face.Texture = "rbxassetid://10521899" |
2021 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) |
2022 | LASTPART = Horn | |
2023 | Horn.Color = C3((i*3-3)/0,0,0) | |
2024 | end | |
2025 | end | |
2026 | local LASTPART = Head | |
2027 | for i = 1, 20 do | |
2028 | local MATH = (1-(i/25)) | |
2029 | if LASTPART == Head then | |
2030 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2031 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0)) | |
2032 | LASTPART = Horn | |
2033 | Horn.Color = C3((i*3-3)/0,0,0) | |
2034 | - | function Noob9 () |
2034 | + | |
2035 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
2036 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0)) | |
2037 | - | if animation2.Value == 1 then |
2037 | + | LASTPART = Horn |
2038 | Horn.Color = C3((i*3-3)/0,0,0) | |
2039 | - | animation2.Value = 9 |
2039 | + | |
2040 | end | |
2041 | - | specialMesh.MeshId = "rbxassetid://0" |
2041 | + | |
2042 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2043 | - | wait(0.1) |
2043 | + | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
2044 | Hair.Color = C3(0/255,0/255,255/255) | |
2045 | - | tecks2.Text = "J҉ E҉ V҉ I҉ L҉" |
2045 | + | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0)) |
2046 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
2047 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
2047 | + | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
2048 | - | tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color |
2048 | + | Hair2.Color = C3(0/255,0/255,255/255) |
2049 | - | maincolor = BrickColor.new("Royal purple") |
2049 | + | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1)) |
2050 | ||
2051 | local BODY = {} | |
2052 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583" |
2052 | + | |
2053 | for _, c in pairs(Character:GetDescendants()) do | |
2054 | - | BC.HeadColor = BrickColor.new("Lilac") |
2054 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then |
2055 | - | BC.LeftArmColor = BrickColor.new("Lilac") |
2055 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
2056 | - | BC.LeftLegColor = BrickColor.new("Lilac") |
2056 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
2057 | - | BC.RightArmColor = BrickColor.new("Lilac") |
2057 | + | |
2058 | - | BC.RightLegColor = BrickColor.new("Lilac") |
2058 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) |
2059 | - | BC.TorsoColor = BrickColor.new("Lilac") |
2059 | + | elseif c:IsA("JointInstance") then |
2060 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
2061 | - | effectTorso.Enabled = false |
2061 | + | |
2062 | end | |
2063 | ||
2064 | - | shirt.ShirtTemplate = "rbxassetid://2544612637" |
2064 | + | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
2065 | - | wait(0.1) |
2065 | + | MakeForm(Eye,"Ball") |
2066 | - | pants.PantsTemplate = "rbxassetid://2544611861" |
2066 | + | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) |
2067 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
2068 | - | animation.Value = 4 |
2068 | + | MakeForm(Eye,"Ball") |
2069 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
2070 | - | hed.face.Texture = "rbxassetid://241553801" |
2070 | + | local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false) |
2071 | MakeForm(Eye2,"Ball") | |
2072 | CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0)) | |
2073 | ||
2074 | ||
2075 | XEYE.Parent = nil | |
2076 | BALL.Parent = Character | |
2077 | ||
2078 | for e = 1, #BODY do | |
2079 | if BODY[e] ~= nil then | |
2080 | local STUFF = BODY[e] | |
2081 | local PART = STUFF[1] | |
2082 | local PARENT = STUFF[2] | |
2083 | - | function Noob10() |
2083 | + | local MATERIAL = STUFF[3] |
2084 | local COLOR = STUFF[4] | |
2085 | local TRANSPARENCY = STUFF[5] | |
2086 | if PART.ClassName == "Part" and PART ~= RootPart then | |
2087 | PART.Material = MATERIAL | |
2088 | PART.Color = COLOR | |
2089 | PART.Transparency = TRANSPARENCY | |
2090 | - | if animation2.Value == 1 then |
2090 | + | |
2091 | PART.AncestryChanged:Connect(function() | |
2092 | - | animation2.Value = 10 |
2092 | + | PART.Parent = PARENT |
2093 | end) | |
2094 | end | |
2095 | - | specialMesh.MeshId = "rbxassetid://215682815" |
2095 | + | |
2096 | ||
2097 | local SKILLTEXTCOLOR = C3(0,0,0) | |
2098 | local SKILLFONT = "Antique" | |
2099 | local SKILLTEXTSIZE = 7 | |
2100 | - | wait(0.1) |
2100 | + | |
2101 | function Blink() | |
2102 | - | tecks2.Text = "The Dark" |
2102 | + | |
2103 | if EYE ~= nil then | |
2104 | - | tecks2.TextColor3 = BrickColor.new('Black').Color |
2104 | + | for i = 1, 5 do |
2105 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color |
2105 | + | |
2106 | - | maincolor = BrickColor.new("Really black") |
2106 | + | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) |
2107 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
2108 | end | |
2109 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948" |
2109 | + | for i = 1, 7 do |
2110 | Swait() | |
2111 | - | BC.HeadColor = BrickColor.new("Really black") |
2111 | + | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) |
2112 | - | BC.LeftArmColor = BrickColor.new("Really black") |
2112 | + | EYE2.Mesh.Scale = EYE.Mesh.Scale |
2113 | - | BC.LeftLegColor = BrickColor.new("Really black") |
2113 | + | |
2114 | - | BC.RightArmColor = BrickColor.new("Really black") |
2114 | + | EYE.Mesh.Scale = VT(1,1,1) |
2115 | - | BC.RightLegColor = BrickColor.new("Really black") |
2115 | + | EYE2.Mesh.Scale = EYE.Mesh.Scale |
2116 | - | BC.TorsoColor = BrickColor.new("Black") |
2116 | + | |
2117 | end)) | |
2118 | - | effectTorso.Enabled = false |
2118 | + | |
2119 | ||
2120 | function Blink2() | |
2121 | - | shirt.ShirtTemplate = "rbxassetid://0" |
2121 | + | |
2122 | - | wait(0.1) |
2122 | + | if Eye ~= nil then |
2123 | - | pants.PantsTemplate = "rbxassetid://0" |
2123 | + | for i = 1, 5 do |
2124 | Swait() | |
2125 | - | animation.Value = 10 |
2125 | + | Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) |
2126 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2127 | - | hed.face.Texture = "rbxassetid://10521899" |
2127 | + | |
2128 | for i = 1, 7 do | |
2129 | Swait() | |
2130 | Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
2131 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2132 | end | |
2133 | Eye.Mesh.Scale = VT(1,1,1) | |
2134 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
2135 | end | |
2136 | end)) | |
2137 | end | |
2138 | ||
2139 | ||
2140 | ||
2141 | --//=================================\\ | |
2142 | --|| DAMAGE FUNCTIONS | |
2143 | --\\=================================// | |
2144 | ||
2145 | function StatLabel(CFRAME, TEXT, COLOR) | |
2146 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
2147 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
2148 | local BODYGYRO = IT("BodyGyro", STATPART) | |
2149 | game:GetService("Debris"):AddItem(STATPART ,5) | |
2150 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
2151 | BILLBOARDGUI.Adornee = STATPART | |
2152 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
2153 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
2154 | BILLBOARDGUI.AlwaysOnTop = false | |
2155 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
2156 | TEXTLABEL.BackgroundTransparency = 1 | |
2157 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
2158 | TEXTLABEL.Text = TEXT | |
2159 | TEXTLABEL.Font = SKILLFONT | |
2160 | TEXTLABEL.FontSize="Size42" | |
2161 | TEXTLABEL.TextColor3 = COLOR | |
2162 | TEXTLABEL.TextStrokeTransparency = 0 | |
2163 | TEXTLABEL.TextScaled = true | |
2164 | TEXTLABEL.TextWrapped = true | |
2165 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
2166 | - | -------------------------------------------------- |
2166 | + | for i = 1, 50 do |
2167 | Swait() | |
2168 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
2169 | - | function hate() |
2169 | + | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) |
2170 | - | chatfunc("Is time To Spawn The Black Ball", BrickColor.new("White").Color) |
2170 | + | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency |
2171 | - | wait(3) |
2171 | + | |
2172 | - | chatfunc("You dont can escape", BrickColor.new("White").Color) |
2172 | + | THEPART.Parent = nil |
2173 | - | wait(3) |
2173 | + | end),STATPART, TEXTLABEL) |
2174 | - | attack = true |
2174 | + | |
2175 | - | Cso("464600985", hed, 3.5, 1) |
2175 | + | |
2176 | - | local orb = Instance.new("Part", char) |
2176 | + | --//=================================\\ |
2177 | - | orb.Anchored = true |
2177 | + | --|| DAMAGING |
2178 | - | orb.BrickColor = BrickC("Really black") |
2178 | + | --\\=================================// |
2179 | - | orb.CanCollide = false |
2179 | + | |
2180 | - | orb.FormFactor = 3 |
2180 | + | function KillChildren(v) |
2181 | - | orb.Name = "Ring" |
2181 | + | v:BreakJoints() |
2182 | - | orb.Material = "Neon" |
2182 | + | for _, c in pairs(v:GetChildren()) do |
2183 | - | orb.Size = Vector3.new(1, 1, 1) |
2183 | + | if c:IsA("BasePart") then |
2184 | - | orb.Transparency = 0 |
2184 | + | if c.Transparency < 1 then |
2185 | - | orb.TopSurface = 0 |
2185 | + | if c:FindFirstChildOfClass("Decal") then |
2186 | - | orb.BottomSurface = 0 |
2186 | + | c:FindFirstChildOfClass("Decal"):remove() |
2187 | - | local orbm = Instance.new("SpecialMesh", orb) |
2187 | + | |
2188 | - | orbm.MeshType = "Sphere" |
2188 | + | particles(c) |
2189 | - | orbm.Name = "SizeMesh" |
2189 | + | c.PE.Enabled = true |
2190 | - | orbm.Scale = Vector3.new(0, 0, 0) |
2190 | + | c.Parent = Effects |
2191 | - | local scaled = 0.1 |
2191 | + | c.CanCollide = false |
2192 | - | local posid = 0 |
2192 | + | c.Material = "Neon" |
2193 | - | for i = 0, 2, 0.1 do |
2193 | + | c.Color = C3(1,0,0) |
2194 | - | swait() |
2194 | + | c.Transparency = 1 |
2195 | - | scaled = scaled + 0.1 |
2195 | + | local grav = Instance.new("BodyPosition",c) |
2196 | - | posid = posid - scaled |
2196 | + | grav.P = 20000 |
2197 | - | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) |
2197 | + | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
2198 | - | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) |
2198 | + | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) |
2199 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) |
2199 | + | grav.Name = "GravityForce" |
2200 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
2200 | + | coroutine.resume(coroutine.create(function() |
2201 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
2201 | + | for i = 1, 20 do |
2202 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
2202 | + | Swait() |
2203 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) |
2203 | + | c.Transparency = c.Transparency + 1/20 |
2204 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2204 | + | |
2205 | c.PE.Enabled = false | |
2206 | - | |
2206 | + | Debris:AddItem(c,2) |
2207 | - | chatfunc("Dont Run", BrickColor.new("White").Color) |
2207 | + | end)) |
2208 | - | wait(3) |
2208 | + | |
2209 | - | chatfunc("Come Here for die...", BrickColor.new("White").Color) |
2209 | + | |
2210 | - | wait(2) |
2210 | + | |
2211 | - | for i = 0, 2, 0.1 do |
2211 | + | |
2212 | - | swait() |
2212 | + | |
2213 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) |
2213 | + | function ApplyAoE(POSITION,RANGE) |
2214 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) |
2214 | + | local CHILDREN = workspace:GetDescendants() |
2215 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
2215 | + | for index, CHILD in pairs(CHILDREN) do |
2216 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
2216 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
2217 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) |
2217 | + | local LISTED = false |
2218 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) |
2218 | + | for LIST = 1, #WHITELIST do |
2219 | if WHITELIST[LIST] ~= nil then | |
2220 | if CHILD.Name == WHITELIST[LIST] then | |
2221 | - | orb.Anchored = false |
2221 | + | LISTED = true |
2222 | - | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) |
2222 | + | |
2223 | - | local a = Instance.new("Part", workspace) |
2223 | + | |
2224 | - | a.Name = "Direction" |
2224 | + | |
2225 | - | a.Anchored = true |
2225 | + | if LISTED == false then |
2226 | - | a.BrickColor = BrickC("Really black") |
2226 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
2227 | - | a.Material = "Neon" |
2227 | + | if HUM then |
2228 | - | a.Transparency = 1 |
2228 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
2229 | - | a.CanCollide = false |
2229 | + | if TORSO then |
2230 | - | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) |
2230 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then |
2231 | - | local ignore = orb |
2231 | + | KillChildren(CHILD) |
2232 | - | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
2232 | + | |
2233 | - | a.BottomSurface = 10 |
2233 | + | |
2234 | - | a.TopSurface = 10 |
2234 | + | |
2235 | - | local distance = (orb.CFrame.p - position).magnitude |
2235 | + | |
2236 | - | a.Size = Vector3.new(0.1, 0.1, 0.1) |
2236 | + | |
2237 | - | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) |
2237 | + | |
2238 | - | orb.CFrame = a.CFrame |
2238 | + | |
2239 | - | a:Destroy() |
2239 | + | |
2240 | - | local bv = Instance.new("BodyVelocity") |
2240 | + | function ApplyDamage(Humanoid,Damage,TorsoPart) |
2241 | - | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) |
2241 | + | local defence = Instance.new("BoolValue",Humanoid.Parent) |
2242 | - | bv.velocity = orb.CFrame.lookVector * 125 |
2242 | + | defence.Name = ("HitBy"..Player.Name) |
2243 | - | bv.Parent = orb |
2243 | + | game:GetService("Debris"):AddItem(defence, 0.001) |
2244 | - | local hitted = false |
2244 | + | Damage = Damage * DAMAGEMULTIPLIER |
2245 | - | game:GetService("Debris"):AddItem(orb, 15) |
2245 | + | if Humanoid.Health ~= 0 then |
2246 | - | swait() |
2246 | + | local CritChance = MRANDOM(1,100) |
2247 | - | local hit = orb.Touched:connect(function(hit) |
2247 | + | if Damage > Humanoid.Health then |
2248 | - | if hitted == false then |
2248 | + | Damage = math.ceil(Humanoid.Health) |
2249 | - | hitted = true |
2249 | + | if Damage == 0 then |
2250 | - | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) |
2250 | + | Damage = 0.1 |
2251 | - | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do |
2251 | + | |
2252 | - | if v:FindFirstChild("Head") then |
2252 | + | |
2253 | - | Eviscerate(v) |
2253 | + | Humanoid.Health = Humanoid.Health - Damage |
2254 | end | |
2255 | end | |
2256 | - | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere") |
2256 | + | |
2257 | - | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere") |
2257 | + | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) |
2258 | - | for i = 0, 9 do |
2258 | + | local CHILDREN = workspace:GetDescendants() |
2259 | - | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") |
2259 | + | for index, CHILD in pairs(CHILDREN) do |
2260 | - | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere") |
2260 | + | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
2261 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2262 | - | orb.Anchored = true |
2262 | + | if HUM then |
2263 | - | orb.Transparency = 1 |
2263 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
2264 | - | wait(8) |
2264 | + | if TORSO then |
2265 | - | orb:Destroy() |
2265 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
2266 | if INSTAKILL == true then | |
2267 | CHILD:BreakJoints() | |
2268 | else | |
2269 | - | for i = 0, 1, 0.1 do |
2269 | + | local DMG = MRANDOM(MINDMG,MAXDMG) |
2270 | - | swait() |
2270 | + | ApplyDamage(HUM,DMG,TORSO) |
2271 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) |
2271 | + | |
2272 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) |
2272 | + | if FLING > 0 then |
2273 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) |
2273 | + | for _, c in pairs(CHILD:GetChildren()) do |
2274 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) |
2274 | + | if c:IsA("BasePart") then |
2275 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) |
2275 | + | local bv = Instance.new("BodyVelocity") |
2276 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) |
2276 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
2277 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2278 | - | attack = false |
2278 | + | bv.Parent = c |
2279 | Debris:AddItem(bv,0.05) | |
2280 | end | |
2281 | end | |
2282 | end | |
2283 | end | |
2284 | end | |
2285 | end | |
2286 | end | |
2287 | end | |
2288 | end | |
2289 | ||
2290 | --//=================================\\ | |
2291 | --|| MODE SWITCHING | |
2292 | --\\=================================// | |
2293 | ||
2294 | function ResetMode() | |
2295 | ATTACK = true | |
2296 | Rooted = true | |
2297 | BALL.Parent = Character | |
2298 | XEYE.Parent = nil | |
2299 | SONG = 561833161 | |
2300 | PITCH = 1 | |
2301 | VOLUME = 3 | |
2302 | - | function die() |
2302 | + | sick.TimePosition = 7 |
2303 | - | attack = true |
2303 | + | FACE = 176217464 |
2304 | - | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" |
2304 | + | Speed = 13 |
2305 | - | M2.TextureId = "http://www.roblox.com/asset/?id=12592745" |
2305 | + | text.Text = "Sad" |
2306 | - | for i = 0, 2.6, 0.1 do |
2306 | + | TEXTCOLOR = C3(0, 0, 1) |
2307 | - | swait() |
2307 | + | EYE.Color = C3(0/255,0/255,255/255) |
2308 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2308 | + | EYE2.Color = C3(0/255,0/255,255/255) |
2309 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2309 | + | Hair.Color = C3(0/255,0/255,255/255) |
2310 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
2310 | + | Hair2.Color = C3(0/255,0/255,255/255) |
2311 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) |
2311 | + | PRT.Color = C3(0/255,0/255,255/255) |
2312 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2312 | + | MAINRUINCOLOR = BrickColor.new("Navy blue") |
2313 | SECONDRUINCOLOR = BrickColor.new("Navy blue") | |
2314 | - | Cso("357417055", tors, 10, 1) |
2314 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2315 | - | CameraEnshaking(2, 15) |
2315 | + | bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1) |
2316 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
2316 | + | MODE = "Sad" |
2317 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
2317 | + | ned.Text = "Sad" |
2318 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
2318 | + | ATTACK = false |
2319 | - | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do |
2319 | + | Rooted = false |
2320 | - | if v:FindFirstChild("Head") then |
2320 | + | |
2321 | - | Eviscerate(v) |
2321 | + | |
2322 | function SolarForm() | |
2323 | ATTACK = true | |
2324 | - | for i = 0, 3, 0.1 do |
2324 | + | Rooted = true |
2325 | - | swait() |
2325 | + | BALL.Parent = Character |
2326 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2326 | + | XEYE.Parent = nil |
2327 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2327 | + | SONG = 1259692095 |
2328 | - | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
2328 | + | PITCH = 1 |
2329 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
2329 | + | VOLUME = 4 |
2330 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) |
2330 | + | sick.TimePosition = 0 |
2331 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2331 | + | FACE = 404306534 |
2332 | Speed = 16 | |
2333 | - | M2.MeshId = "http://www.roblox.com/asset/?id=0" |
2333 | + | text.Text = "Solar" |
2334 | - | M2.TextureId = "http://www.roblox.com/asset/?id=0" |
2334 | + | TEXTCOLOR = C3(215/255,147/255,0/255) |
2335 | - | attack = false |
2335 | + | PRT.Color = C3(215/255,147/255,0/255) |
2336 | EYE.Color = C3(215/255,147/255,0/255) | |
2337 | EYE2.Color = C3(143/255,98/255,0/255) | |
2338 | Hair.Color = C3(215/255,147/255,0/255) | |
2339 | - | function dance() |
2339 | + | Hair2.Color = C3(171/255,117/255,0/255) |
2340 | - | attack = true |
2340 | + | MAINRUINCOLOR = BrickColor.new("Neon orange") |
2341 | - | hum.WalkSpeed = 0 |
2341 | + | SECONDRUINCOLOR = BrickColor.new("Neon orange") |
2342 | - | CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1) |
2342 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2343 | - | for i = 0, 2, 0.1 do |
2343 | + | MODE = "Solar" |
2344 | - | swait() |
2344 | + | ned.Text = "Solar" |
2345 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2345 | + | ATTACK = false |
2346 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2346 | + | Rooted = false |
2347 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2347 | + | |
2348 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2348 | + | |
2349 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
2349 | + | function SuperiorForm() |
2350 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2350 | + | ATTACK = true |
2351 | Rooted = true | |
2352 | - | for i = 0, 6, 0.1 do |
2352 | + | BALL.Parent = Character |
2353 | - | swait() |
2353 | + | XEYE.Parent = nil |
2354 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2354 | + | SONG = 1873219898 |
2355 | - | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) |
2355 | + | PITCH = 1 |
2356 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2356 | + | VOLUME = 4 |
2357 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2357 | + | sick.TimePosition = 0.01 |
2358 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2358 | + | FACE = 404306534 |
2359 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
2359 | + | Speed = 25 |
2360 | text.Text = "Superior" | |
2361 | - | for i = 0, 2, 0.1 do |
2361 | + | TEXTCOLOR = C3(107/255,0/255,0/255) |
2362 | - | swait() |
2362 | + | PRT.Color = C3(117/255,0/255,0/255) |
2363 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2363 | + | EYE.Color = C3(255/255,0/255,0/255) |
2364 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2364 | + | EYE2.Color = C3(255/255,0/255,0/255) |
2365 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2365 | + | Hair.Color = C3(151/255,0/255,0/255) |
2366 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2366 | + | Hair2.Color = C3(151/255,0/255,0/255) |
2367 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
2367 | + | MAINRUINCOLOR = BrickColor.new("Really black") |
2368 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2368 | + | SECONDRUINCOLOR = BrickColor.new("Really red") |
2369 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2370 | - | attack = false |
2370 | + | MODE = "Superior" |
2371 | - | hum.WalkSpeed = 20 |
2371 | + | ned.Text = "Superior" |
2372 | ATTACK = false | |
2373 | Rooted = false | |
2374 | - | function aaa() |
2374 | + | |
2375 | - | attack = true |
2375 | + | |
2376 | - | hum.WalkSpeed = 0 |
2376 | + | function BlackWhiteForm() |
2377 | - | for i = 0,20, 0.1 do |
2377 | + | ATTACK = true |
2378 | - | swait() |
2378 | + | Rooted = true |
2379 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2379 | + | XEYE.Parent = nil |
2380 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) |
2380 | + | BALL.Parent = Character |
2381 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
2381 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) |
2382 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
2382 | + | text.Text = " " |
2383 | - | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) |
2383 | + | for i = 0, 1, 0.1 / Animation_Speed do |
2384 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) |
2384 | + | Swait() |
2385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2386 | - | hum.WalkSpeed = 16 |
2386 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
2387 | - | attack = false |
2387 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2390 | - | function finalChaos() |
2390 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2391 | - | attack = true |
2391 | + | |
2392 | - | spawn(function() |
2392 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) |
2393 | - | local p = Instance.new("Part",char) |
2393 | + | UNANCHOR = false |
2394 | - | p.Anchored = true |
2394 | + | RootPart.Anchored = true |
2395 | - | p.CanCollide = false |
2395 | + | for i = 0, 2, 0.1 / Animation_Speed do |
2396 | - | p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) |
2396 | + | Swait() |
2397 | - | local m = Instance.new("SpecialMesh",p) |
2397 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2398 | - | m.MeshId = "https://roblox.com/asset/?id=28140935" |
2398 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
2399 | - | m.Scale = Vector3.new(2,2,2) |
2399 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2400 | - | for i=1,30 do |
2400 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2401 | - | p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) |
2401 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2402 | - | p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) |
2402 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2403 | - | wait() |
2403 | + | |
2404 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2405 | - | local beam = Instance.new("Part",char) |
2405 | + | Swait() |
2406 | - | beam.Anchored = true |
2406 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2407 | - | beam.CanCollide = false |
2407 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2408 | - | beam.BrickColor = BrickColor.new("White") |
2408 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2409 | - | beam.Material = Enum.Material.Neon |
2409 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2410 | - | beam.Size = Vector3.new(1,1,1) |
2410 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2411 | - | beam.Position = p.Position+Vector3.new(0,1000,0) |
2411 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2412 | - | beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) |
2412 | + | |
2413 | - | local m = Instance.new("SpecialMesh",beam) |
2413 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) |
2414 | - | m.MeshType = "Cylinder" |
2414 | + | UNANCHOR = true |
2415 | - | m.Scale = Vector3.new(2000,15,15) |
2415 | + | RootPart.Anchored = false |
2416 | - | damage(6,20,35,p.Position) |
2416 | + | MODE = "90s" |
2417 | - | p.Transparency = 1 |
2417 | + | SONG = 1166995642 |
2418 | - | CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1) |
2418 | + | PITCH = 1 |
2419 | - | for i=1,10 do |
2419 | + | VOLUME = 3.5 |
2420 | - | m.Scale = m.Scale-Vector3.new(0,1,1) |
2420 | + | sick.TimePosition = 17.5 |
2421 | - | beam.Transparency = i / 10 |
2421 | + | FACE = 2365263255 |
2422 | Speed = 16 | |
2423 | text.Text = "90's" | |
2424 | - | p:Destroy() |
2424 | + | ned.Text = "90's" |
2425 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
2426 | - | attack = false |
2426 | + | PRT.Color = C3(255/255,255/255,255/255) |
2427 | EYE.Color = C3(95/255,95/255,95/255) | |
2428 | EYE2.Color = C3(95/255,95/255,95/255) | |
2429 | - | function beam() |
2429 | + | Hair.Color = C3(255/255,255/255,255/255) |
2430 | - | attack = true |
2430 | + | Hair2.Color = C3(27/255,42/255,53/255) |
2431 | - | hum.WalkSpeed = 0 |
2431 | + | MAINRUINCOLOR = BrickColor.new("Institutional white") |
2432 | - | local Ring1 = Instance.new("Part", char) |
2432 | + | SECONDRUINCOLOR = BrickColor.new("Black") |
2433 | - | Ring1.Anchored = true |
2433 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2434 | - | Ring1.BrickColor = maincolor |
2434 | + | ATTACK = false |
2435 | - | Ring1.CanCollide = false |
2435 | + | Rooted = false |
2436 | - | Ring1.FormFactor = 3 |
2436 | + | |
2437 | - | Ring1.Name = "Ring" |
2437 | + | |
2438 | - | Ring1.Material = "Neon" |
2438 | + | function EightyForm() |
2439 | - | Ring1.Size = Vector3.new(1, 0.05, 1) |
2439 | + | ATTACK = true |
2440 | - | Ring1.Transparency = 1 |
2440 | + | Rooted = true |
2441 | - | Ring1.TopSurface = 0 |
2441 | + | XEYE.Parent = nil |
2442 | - | Ring1.BottomSurface = 0 |
2442 | + | BALL.Parent = Character |
2443 | - | local Ring1Mesh = Instance.new("SpecialMesh", Ring1) |
2443 | + | text.Text = " " |
2444 | - | Ring1Mesh.MeshType = "Brick" |
2444 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) |
2445 | - | Ring1Mesh.Name = "SizeMesh" |
2445 | + | for i = 0, 1, 0.1 / Animation_Speed do |
2446 | - | Ring1Mesh.Scale = Vector3.new(0, 1, 0) |
2446 | + | Swait() |
2447 | - | local InnerRing1 = Ring1:Clone() |
2447 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2448 | - | InnerRing1.Parent = char |
2448 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2449 | - | InnerRing1.Transparency = 0 |
2449 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2450 | - | InnerRing1.BrickColor = BrickColor.new("New Yeller") |
2450 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2451 | - | InnerRing1.Size = Vector3.new(1, 1, 1) |
2451 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
2452 | - | local InnerRing1Mesh = InnerRing1.SizeMesh |
2452 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
2453 | - | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) |
2453 | + | |
2454 | - | InnerRing1Mesh.MeshType = "Sphere" |
2454 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) |
2455 | - | Ring1:Destroy() |
2455 | + | UNANCHOR = false |
2456 | - | for i = 0, 6, 0.1 do |
2456 | + | RootPart.Anchored = true |
2457 | - | swait() |
2457 | + | for i = 0, 2, 0.1 / Animation_Speed do |
2458 | - | --orb.CFrame = Pupil.CFrame |
2458 | + | Swait() |
2459 | - | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") |
2459 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2460 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2460 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2461 | - | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2461 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2462 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2462 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2463 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2463 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
2464 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) |
2464 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
2465 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) |
2465 | + | |
2466 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
2467 | - | InnerRing1.Transparency = 1 |
2467 | + | Swait() |
2468 | - | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 |
2468 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2469 | - | Cso("2545012765", char, 10, 1) |
2469 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2470 | - | Cso("2606661976", char, 2.3, 1) |
2470 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2471 | - | local a = IT("Part", char) |
2471 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2472 | - | a.Name = "Direction" |
2472 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
2473 | - | a.Anchored = true |
2473 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
2474 | - | a.BrickColor = BrickC("Pastel violet") |
2474 | + | |
2475 | - | a.Material = "SmoothPlastic" |
2475 | + | UNANCHOR = true |
2476 | - | a.Transparency = 0 |
2476 | + | RootPart.Anchored = false |
2477 | - | a.Shape = "Cylinder" |
2477 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6}) |
2478 | - | a.CanCollide = false |
2478 | + | MODE = "80s" |
2479 | - | local a2 = IT("Part", char) |
2479 | + | text.Text = "80's" |
2480 | - | a2.Name = "Direction" |
2480 | + | ned.Text = "80's" |
2481 | - | a2.Anchored = true |
2481 | + | TEXTCOLOR = C3(27/255,42/255,53/255) |
2482 | - | a2.BrickColor = maincolor |
2482 | + | PRT.Color = C3(27/255,42/255,53/255) |
2483 | - | a2.Color = maincolor.Color |
2483 | + | EYE.Color = C3(95/255,95/255,95/255) |
2484 | - | a2.Material = "Neon" |
2484 | + | EYE2.Color = C3(95/255,95/255,95/255) |
2485 | - | a2.Transparency = 0.7 |
2485 | + | Hair.Color = C3(27/255,42/255,53/255) |
2486 | - | a2.Shape = "Cylinder" |
2486 | + | Hair2.Color = C3(255/255,255/255,255/255) |
2487 | - | a2.CanCollide = false |
2487 | + | MAINRUINCOLOR = BrickColor.new("Black") |
2488 | - | local ba = IT("Part", char) |
2488 | + | SECONDRUINCOLOR = BrickColor.new("Institutional white") |
2489 | - | ba.Name = "HitDirect" |
2489 | + | FACE = 2365263255 |
2490 | - | ba.Anchored = true |
2490 | + | SONG = 1141556798 |
2491 | - | ba.BrickColor = maincolor |
2491 | + | PITCH = 1 |
2492 | - | ba.Material = "Neon" |
2492 | + | VOLUME = 3.5 |
2493 | - | ba.Transparency = 1 |
2493 | + | sick.TimePosition = 0.1 |
2494 | - | ba.CanCollide = false |
2494 | + | Speed = 16 |
2495 | - | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) |
2495 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2496 | - | local ignore = char |
2496 | + | UNANCHOR = true |
2497 | - | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
2497 | + | RootPart.Anchored = false |
2498 | - | a.BottomSurface = 10 |
2498 | + | ATTACK = false |
2499 | - | a.TopSurface = 10 |
2499 | + | Rooted = false |
2500 | - | a2.BottomSurface = 10 |
2500 | + | |
2501 | - | a2.TopSurface = 10 |
2501 | + | |
2502 | - | local distance = (InnerRing1.CFrame.p - position).magnitude |
2502 | + | function BlackForm() |
2503 | - | a.Size = Vector3.new(distance, 1, 1) |
2503 | + | ATTACK = true |
2504 | - | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
2504 | + | Rooted = true |
2505 | - | a2.Size = Vector3.new(distance, 1, 1) |
2505 | + | BALL.Parent = Character |
2506 | - | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
2506 | + | XEYE.Parent = nil |
2507 | - | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) |
2507 | + | SONG = 1420353940 |
2508 | - | a.CFrame = a.CFrame * angles(0, Rad(90), 0) |
2508 | + | PITCH = 1 |
2509 | - | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) |
2509 | + | VOLUME = 2.5 |
2510 | - | game:GetService("Debris"):AddItem(a, 20) |
2510 | + | sick.TimePosition = 0.5 |
2511 | - | game:GetService("Debris"):AddItem(a2, 20) |
2511 | + | text.Text = "" |
2512 | - | game:GetService("Debris"):AddItem(ba, 20) |
2512 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
2513 | - | local msh = Instance.new("SpecialMesh", a) |
2513 | + | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p |
2514 | - | msh.MeshType = "Brick" |
2514 | + | chatfunc("Riddle me this..") |
2515 | - | msh.Scale = Vector3.new(1, 5, 5) |
2515 | + | BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3) |
2516 | - | local msh2 = Instance.new("SpecialMesh", a2) |
2516 | + | for i=0, 4, 0.1 / Animation_Speed do |
2517 | - | msh2.MeshType = "Brick" |
2517 | + | Swait() |
2518 | - | msh2.Scale = Vector3.new(1, 7, 7) |
2518 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
2519 | - | for i = 0, 10, 0.1 do |
2519 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2520 | - | swait() |
2520 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) |
2521 | - | CameraEnshaking(1, 5) |
2521 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2522 | - | a2.Color = maincolor.Color |
2522 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2523 | - | root.CFrame = FaceMouse()[1] |
2523 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2524 | - | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 |
2524 | + | |
2525 | - | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) |
2525 | + | BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3) |
2526 | - | hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
2526 | + | chatfunc("Riddle me that..") |
2527 | - | distance = (InnerRing1.CFrame.p - position).magnitude |
2527 | + | for i=0, 4, 0.1 / Animation_Speed do |
2528 | - | a.Size = Vector3.new(distance, 1, 1) |
2528 | + | Swait() |
2529 | - | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
2529 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
2530 | - | a2.Size = Vector3.new(distance, 1, 1) |
2530 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2531 | - | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
2531 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2532 | - | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) |
2532 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) |
2533 | - | a.CFrame = a.CFrame * angles(0, Rad(90), 0) |
2533 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2534 | - | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) |
2534 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2535 | - | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) |
2535 | + | |
2536 | - | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) |
2536 | + | BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5) |
2537 | - | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") |
2537 | + | chatfunc("Who's afraid of The Big Black?") |
2538 | - | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do |
2538 | + | for i=0, 5, 0.1 / Animation_Speed do |
2539 | - | if v:FindFirstChild("Head") then |
2539 | + | Swait() |
2540 | - | Eviscerate(v) |
2540 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
2541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
2542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
2543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
2544 | - | a:Destroy() |
2544 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
2545 | - | a2:Destroy() |
2545 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
2546 | - | ba:Destroy() |
2546 | + | |
2547 | - | InnerRing1:Destroy() |
2547 | + | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2548 | - | attack = false |
2548 | + | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2549 | - | hum.WalkSpeed = 10 |
2549 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2550 | - | hum.CameraOffset = Vector3.new(0,0,0) |
2550 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2551 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2552 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2553 | - | function Call_Upon_The_Eyes() |
2553 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2554 | - | attack = true |
2554 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2555 | - | hum.WalkSpeed = 0 |
2555 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2556 | - | for i = 0, 6, 0.1 do |
2556 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2557 | - | swait() |
2557 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2558 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2558 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2559 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2559 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2560 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2560 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2561 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2561 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2562 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) |
2562 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2563 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2563 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2564 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2565 | - | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") |
2565 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2566 | - | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") |
2566 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2567 | - | Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere") |
2567 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2568 | - | Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere") |
2568 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2569 | - | CameraEnshaking(4, 25) |
2569 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2570 | - | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do |
2570 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2571 | - | if v:FindFirstChild("Head") then |
2571 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2572 | - | Eviscerate(v) |
2572 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2573 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2574 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2575 | - | for i = 0, 6, 0.1 do |
2575 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2576 | - | swait() |
2576 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2577 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2577 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2578 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2578 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2579 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2579 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2580 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
2580 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2581 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) |
2581 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2582 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
2582 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2583 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2584 | - | attack = false |
2584 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2585 | - | hum.WalkSpeed = 10 |
2585 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2586 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2587 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2588 | - | function CHAOS() |
2588 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2589 | - | attack = true |
2589 | + | CreateSound(206082327,Torso,3,1,false) |
2590 | - | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) |
2590 | + | for i=0, 0.7, 0.1 / Animation_Speed do |
2591 | - | Cso("2545012765", hed, 10, 1) |
2591 | + | Swait() |
2592 | - | Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01) |
2592 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) |
2593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2594 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) |
2594 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2595 | - | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) |
2595 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2596 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) |
2596 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2598 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2598 | + | |
2599 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2599 | + | MODE = "Black" |
2600 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2600 | + | FACE = 148988280 |
2601 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2601 | + | Speed = 45 |
2602 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2602 | + | text.Text = "THE BIG BLACK" |
2603 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2603 | + | ned.Text = "TBB" |
2604 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2604 | + | TEXTCOLOR = C3(27/255,42/255,53/255) |
2605 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2605 | + | PRT.Color = C3(27/255,42/255,53/255) |
2606 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2606 | + | EYE.Color = C3(27/255,42/255,53/255) |
2607 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2607 | + | EYE2.Color = C3(27/255,42/255,53/255) |
2608 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2608 | + | Hair.Color = C3(27/255,42/255,53/255) |
2609 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
2609 | + | Hair2.Color = C3(27/255,42/255,53/255) |
2610 | - | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do |
2610 | + | MAINRUINCOLOR = BrickColor.new("Black") |
2611 | - | if v:FindFirstChild("Head") then |
2611 | + | SECONDRUINCOLOR = BrickColor.new("Black") |
2612 | - | Eviscerate(v) |
2612 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2613 | ATTACK = false | |
2614 | Rooted = false | |
2615 | - | attack = false |
2615 | + | |
2616 | ||
2617 | - | function Chain2() |
2617 | + | function LostForm() |
2618 | - | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then |
2618 | + | ATTACK = true |
2619 | - | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") |
2619 | + | Rooted = true |
2620 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
2620 | + | BALL.Parent = Character |
2621 | - | local HEAD = HUM.Parent:FindFirstChild("Head") |
2621 | + | XEYE.Parent = nil |
2622 | - | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm") |
2622 | + | SONG = 723652641 |
2623 | - | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm") |
2623 | + | PITCH = 1 |
2624 | - | if HEAD and TORSO and HUM.Health > 0 then |
2624 | + | VOLUME = 3 |
2625 | - | local GYRO = IT("BodyGyro",root) |
2625 | + | sick.TimePosition = 0.5 |
2626 | - | GYRO.D = 275 |
2626 | + | FACE = 0 |
2627 | - | GYRO.P = 20000 |
2627 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
2628 | - | GYRO.MaxTorque = Vector3.new(0,40000,0) |
2628 | + | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p |
2629 | - | attack = true |
2629 | + | CreateSound(136007472,Torso,5,1.2,false) |
2630 | - | hum.WalkSpeed = 0 |
2630 | + | for i=0, 2.5, 0.1 / Animation_Speed do |
2631 | - | local hit,pos,hummie; |
2631 | + | Swait() |
2632 | - | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) |
2632 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2633 | - | Hook2.Transparency = 1 |
2633 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2634 | - | local A2 = NewInstance("Attachment",Hook2) |
2634 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) |
2635 | - | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) |
2635 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) |
2636 | - | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) |
2636 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2637 | - | for i = 0, 2.3, .1 do |
2637 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2638 | - | swait() |
2638 | + | |
2639 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
2639 | + | WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2640 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2640 | + | WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2641 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2641 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2642 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
2642 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2643 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
2643 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2644 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
2644 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2645 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
2645 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2646 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2647 | - | Cso("169105657", ra, 7, 1.2) |
2647 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2648 | - | for i = 0, 5, .1 do |
2648 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2649 | - | if(hit)then break end |
2649 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2650 | - | swait() |
2650 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2651 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
2651 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2652 | - | Hook2.CFrame = TORSO.CFrame |
2652 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2653 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2653 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2654 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2654 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2655 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
2655 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2656 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
2656 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2657 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
2657 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2658 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
2658 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2659 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2660 | - | Cso("169105657", ra, 5, .8) |
2660 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2661 | - | Cso("2545211765", char, 7, 1) |
2661 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2662 | - | GYRO:remove() |
2662 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2663 | - | TORSO:BreakJoints() |
2663 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2664 | - | for i = 0, 6, .1 do |
2664 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2665 | - | swait() |
2665 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2666 | - | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) |
2666 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2667 | - | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() |
2667 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2668 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2669 | - | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then |
2669 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2670 | - | break |
2670 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2671 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2672 | - | Chain2.TextureLength = 4 |
2672 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2673 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2673 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2674 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2674 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2675 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) |
2675 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2676 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
2676 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2677 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
2677 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2678 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
2678 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2679 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
2680 | - | hum.WalkSpeed = 16 |
2680 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2681 | - | attack = false |
2681 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2682 | - | Hook2:Destroy() |
2682 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2683 | CreateSound(847061203,Torso,3,1,false) | |
2684 | CreateSound(239000203,Torso,3,1,false) | |
2685 | CreateSound(579687077,Torso,3,0.75,false) | |
2686 | MODE = "LostHope" | |
2687 | - | function dejzrXD() |
2687 | + | Speed = 12 |
2688 | - | attack = true |
2688 | + | text.Text = "The Lost" |
2689 | - | hum.WalkSpeed = 20 |
2689 | + | ned.Text = "Lost" |
2690 | - | for i = 0, 1, 0.1 do |
2690 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
2691 | - | swait() |
2691 | + | PRT.Color = C3(0/255,0/255,0/255) |
2692 | - | Cso("262562442", char, 10, 1) |
2692 | + | EYE.Color = C3(0/255,0/255,0/255) |
2693 | - | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) |
2693 | + | EYE2.Color = C3(0/255,0/255,0/255) |
2694 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2694 | + | Hair.Color = C3(0/255,0/255,0/255) |
2695 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) |
2695 | + | Hair2.Color = C3(0/255,0/255,0/255) |
2696 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) |
2696 | + | MAINRUINCOLOR = BrickColor.new("Really black") |
2697 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) |
2697 | + | SECONDRUINCOLOR = BrickColor.new("Really black") |
2698 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) |
2698 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2699 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) |
2699 | + | for i=0, 1.5, 0.1 / Animation_Speed do |
2700 | Swait() | |
2701 | - | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") |
2701 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
2702 | - | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") |
2702 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
2703 | - | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere") |
2703 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2704 | - | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere") |
2704 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2705 | - | CameraEnshaking(4, 5) |
2705 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2706 | - | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do |
2706 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2707 | - | if v:FindFirstChild("Head") then |
2707 | + | |
2708 | - | Eviscerate(v) |
2708 | + | ATTACK = false |
2709 | Rooted = false | |
2710 | end | |
2711 | - | for i = 0, 1, 0.1 do |
2711 | + | |
2712 | - | swait() |
2712 | + | function TerraForm() |
2713 | - | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) |
2713 | + | ATTACK = true |
2714 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2714 | + | Rooted = true |
2715 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) |
2715 | + | BALL.Parent = Character |
2716 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) |
2716 | + | XEYE.Parent = nil |
2717 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) |
2717 | + | SONG = 157460916 |
2718 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) |
2718 | + | PITCH = 1 |
2719 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) |
2719 | + | VOLUME = 3 |
2720 | sick.TimePosition = 0 | |
2721 | - | attack = false |
2721 | + | FACE = 155195214 |
2722 | - | Speed = 20 |
2722 | + | Speed = 27 |
2723 | MODE = "Hexa" | |
2724 | text.Text = "Supreme" | |
2725 | - | function specialchaos() |
2725 | + | ned.Text = "Supreme" |
2726 | - | wait(0) |
2726 | + | TEXTCOLOR = C3(170/255,85/255,0/255) |
2727 | - | CHOICE = 6 |
2727 | + | PRT.Color = C3(86/255,66/255,54/255) |
2728 | - | Cso("130781067", hed, 10, 1) |
2728 | + | EYE.Color = C3(39/255,70/255,45/255) |
2729 | - | local killsky = Instance.new('Sky', game:GetService'Lighting') |
2729 | + | EYE2.Color = C3(39/255,70/255,45/255) |
2730 | - | killsky.SkyboxBk = "rbxassetid://3662994" |
2730 | + | Hair.Color = C3(39/255,70/255,45/255) |
2731 | - | killsky.SkyboxDn = "rbxassetid://3662994" |
2731 | + | Hair2.Color = C3(39/255,70/255,45/255) |
2732 | - | killsky.SkyboxFt = "rbxassetid://3662994" |
2732 | + | MAINRUINCOLOR = BrickColor.new("Dirt brown") |
2733 | - | killsky.SkyboxLf = "rbxassetid://3662994" |
2733 | + | SECONDRUINCOLOR = BrickColor.new("Dirt brown") |
2734 | - | killsky.SkyboxRt = "rbxassetid://3662994" |
2734 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2735 | - | killsky.SkyboxUp = "rbxassetid://3662994" |
2735 | + | ATTACK = false |
2736 | - | --- |
2736 | + | Rooted = false |
2737 | - | killsky.StarCount = 0 |
2737 | + | |
2738 | - | killsky.SunAngularSize = 0 |
2738 | + | |
2739 | - | killsky.MoonAngularSize = 0 |
2739 | + | function RandomForm() |
2740 | - | killsky.MoonTextureId = "" |
2740 | + | ATTACK = true |
2741 | - | killsky.CelestialBodiesShown = false |
2741 | + | Rooted = true |
2742 | XEYE.Parent = nil | |
2743 | - | ATTACK = false |
2743 | + | BALL.Parent = Character |
2744 | UNANCHOR = true | |
2745 | - | local RINGSPIN = true |
2745 | + | RootPart.Anchored = false |
2746 | - | local CONSTRUCTING = true |
2746 | + | MODE = "Random" |
2747 | - | local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0)) |
2747 | + | SONG = 0 |
2748 | - | RING.Color = C3(0,0,0) |
2748 | + | PITCH = 1 |
2749 | - | MakeForm(RING,"Cyl") |
2749 | + | VOLUME = 3.5 |
2750 | - | RING.CFrame = CF(HITPOS) |
2750 | + | sick.TimePosition = 0 |
2751 | FACE = 2365263255 | |
2752 | - | repeat |
2752 | + | Speed = 20 |
2753 | text.Text = "I HACKED YOU ROBLOX" | |
2754 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
2754 | + | ned.Text = "I HACKED YOU ROBLOX" |
2755 | - | until CONSTRUCTING == false |
2755 | + | TEXTCOLOR = BrickColor.Random().Color |
2756 | - | repeat |
2756 | + | PRT.Color = BrickColor.Random().Color |
2757 | - | Swait() |
2757 | + | EYE.Color = BrickColor.Random().Color |
2758 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
2758 | + | EYE2.Color = BrickColor.Random().Color |
2759 | - | until RINGSPIN == false |
2759 | + | Hair.Color = BrickColor.Random().Color |
2760 | - | for i = 1, 25 do |
2760 | + | Hair2.Color = BrickColor.Random().Color |
2761 | MAINRUINCOLOR = BrickColor.Random() | |
2762 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
2762 | + | SECONDRUINCOLOR = BrickColor.Random() |
2763 | - | RING.Size = RING.Size - VT(0.15,0,0.15) |
2763 | + | RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random()) |
2764 | - | --DECAL.Transparency = DECAL.Transparency + 1/25 |
2764 | + | ATTACK = false |
2765 | - | RING.Transparency = RING.Transparency + 1/25 |
2765 | + | Rooted = false |
2766 | end | |
2767 | - | RING:remove() |
2767 | + | |
2768 | function VantaForm() | |
2769 | - | for i = 1, 15 do |
2769 | + | ATTACK = true |
2770 | Rooted = true | |
2771 | - | RING.Size = RING.Size + VT(0,0,0) |
2771 | + | BALL.Parent = Character |
2772 | - | RING.Transparency = RING.Transparency - 1/15 |
2772 | + | XEYE.Parent = nil |
2773 | SONG = 190845741 | |
2774 | PITCH = 1 | |
2775 | - | hum.WalkSpeed = 20 |
2775 | + | VOLUME = 6 |
2776 | - | attack = false |
2776 | + | sick.TimePosition = 12.5 |
2777 | wait(1) | |
2778 | - | function icando() |
2778 | + | for i=0, 2.5, 0.1 / Animation_Speed do |
2779 | - | attack = true |
2779 | + | Swait() |
2780 | - | hum.WalkSpeed = 0 |
2780 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) |
2781 | - | TEST:Remove() |
2781 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) |
2782 | - | TEST:Play() |
2782 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) |
2783 | - | repeat |
2783 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) |
2784 | - | for i = 0,4,0.1 do |
2784 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2785 | - | swait() |
2785 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
2786 | - | TEST.Parent = tors |
2786 | + | |
2787 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2787 | + | MODE = "Vanta" |
2788 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) |
2788 | + | WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2789 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
2789 | + | FACE = 404306534 |
2790 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
2790 | + | Speed = 12 |
2791 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) |
2791 | + | text.Text = "Vanta-X" |
2792 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) |
2792 | + | ned.Text = "Vanta-X" |
2793 | TEXTCOLOR = C3(107/255,50/255,124/255) | |
2794 | - | until TEST.Playing == false |
2794 | + | PRT.Color = C3(107/255,50/255,124/255) |
2795 | - | TEST:Stop() |
2795 | + | EYE.Color = C3(155/255,0/255,255/255) |
2796 | - | TEST:Play() |
2796 | + | EYE2.Color = C3(155/255,0/255,255/255) |
2797 | - | TEST:Remove() |
2797 | + | Hair.Color = C3(80/255,0/255,180/255) |
2798 | - | print('I CAN DO ANYTHING') |
2798 | + | Hair2.Color = C3(50/255,0/255,150/255) |
2799 | - | attack = false |
2799 | + | MAINRUINCOLOR = BrickColor.new("Royal purple") |
2800 | - | hum.WalkSpeed = 20 |
2800 | + | SECONDRUINCOLOR = BrickColor.new("Dark indigo") |
2801 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
2802 | ATTACK = false | |
2803 | - | function finalChaos2() |
2803 | + | Rooted = false |
2804 | - | attack = true |
2804 | + | |
2805 | - | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" |
2805 | + | |
2806 | - | M2.TextureId = "rbxassetid://2582829122" |
2806 | + | function ChronoForm() |
2807 | - | M2.Scale = Vector3.new(5, 5, 5) |
2807 | + | ATTACK = true |
2808 | - | Cso("2545018472", hed, 10, 1) |
2808 | + | Rooted = true |
2809 | - | for i = 0, 1, 0.1 do |
2809 | + | BALL.Parent = Character |
2810 | - | swait() |
2810 | + | XEYE.Parent = nil |
2811 | - | hum.CameraOffset = Vector3.new(0, 8, 0) |
2811 | + | SONG = 432493949 |
2812 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2812 | + | PITCH = 1 |
2813 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) |
2813 | + | VOLUME = 3 |
2814 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) |
2814 | + | sick.TimePosition = 0 |
2815 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) |
2815 | + | FACE = 2371494469 |
2816 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) |
2816 | + | Speed = 16 |
2817 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) |
2817 | + | MODE = "Time" |
2818 | text.Text = "Chronos" | |
2819 | - | Cso("483458132", char, 10, .7) |
2819 | + | ned.Text = "Chronos" |
2820 | - | Cso("483458132", char, 10, 1) |
2820 | + | TEXTCOLOR = C3(0/255,255/255,0/255) |
2821 | - | CameraEnshaking(6, 65) |
2821 | + | PRT.Color = C3(0/255,155/255,0/255) |
2822 | - | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
2822 | + | EYE.Color = C3(0/255,255/255,0/255) |
2823 | - | Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
2823 | + | EYE2.Color = C3(0/255,255/255,0/255) |
2824 | - | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
2824 | + | Hair.Color = C3(239/255,184/255,56/255) |
2825 | - | Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04) |
2825 | + | Hair2.Color = C3(245/255,205/255,48/255) |
2826 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04) |
2826 | + | MODE = "Time" |
2827 | - | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02) |
2827 | + | MAINRUINCOLOR = BrickColor.new("Lime green") |
2828 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01) |
2828 | + | SECONDRUINCOLOR = BrickColor.new("Lime green") |
2829 | - | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere") |
2829 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2830 | - | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere") |
2830 | + | ATTACK = false |
2831 | - | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere") |
2831 | + | Rooted = false |
2832 | - | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere") |
2832 | + | |
2833 | - | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do |
2833 | + | |
2834 | - | if v:FindFirstChild("Head") then |
2834 | + | function SenseForm() |
2835 | - | Eviscerate(v) |
2835 | + | ATTACK = true |
2836 | Rooted = true | |
2837 | BALL.Parent = Character | |
2838 | - | for i = 0, 1, 0.1 do |
2838 | + | XEYE.Parent = nil |
2839 | - | swait() |
2839 | + | SONG = 1497785701 |
2840 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2840 | + | PITCH = 1 |
2841 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) |
2841 | + | VOLUME = 3 |
2842 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) |
2842 | + | sick.TimePosition = 13.75 |
2843 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) |
2843 | + | FACE = 2375008868 |
2844 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) |
2844 | + | Speed = 13 |
2845 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) |
2845 | + | MODE = "Sense" |
2846 | text.TextColor3 = C3(255/255,255/255,255/255) | |
2847 | - | M2.Scale = Vector3.new(1, 1, 1) |
2847 | + | text.Text = "None-Sense" |
2848 | - | M2.MeshId = "http://www.roblox.com/asset/?id=0" |
2848 | + | ned.Text = "Non-Sense" |
2849 | - | M2.TextureId = "http://www.roblox.com/asset/?id=0" |
2849 | + | TEXTCOLOR = C3(255/255,255/255,255/255) |
2850 | - | attack = false |
2850 | + | coroutine.resume(coroutine.create(function() |
2851 | repeat | |
2852 | text.TextColor3 = C3(13/255,105/255,172/255) | |
2853 | - | function DRAG_THEM_TO_HELL() |
2853 | + | Swait(5) |
2854 | - | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then |
2854 | + | text.TextColor3 = C3(196/255,40/255,28/255) |
2855 | - | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid") |
2855 | + | Swait(5) |
2856 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") |
2856 | + | until MODE ~= "Sense" |
2857 | - | local HEAD = HUM.Parent:FindFirstChild("Head") |
2857 | + | text.TextColor3 = C3(27/255,42/255,53/255) |
2858 | - | if HEAD and TORSO and HUM.Health > 0 then |
2858 | + | end)) |
2859 | - | local GYRO = IT("BodyGyro",root) |
2859 | + | PRT.Color = C3(13/255,105/255,172/255) |
2860 | - | GYRO.D = 275 |
2860 | + | EYE.Color = C3(255/255,255/255,255/255) |
2861 | - | GYRO.P = 20000 |
2861 | + | EYE2.Color = C3(255/255,255/255,255/255) |
2862 | - | GYRO.MaxTorque = Vector3.new(0,40000,0) |
2862 | + | Hair.Color = C3(196/255,40/255,28/255) |
2863 | - | attack = true |
2863 | + | Hair2.Color = C3(196/255,40/255,28/255) |
2864 | - | hum.WalkSpeed = 0 |
2864 | + | MAINRUINCOLOR = BrickColor.new("Bright red") |
2865 | - | local hit,pos,hummie; |
2865 | + | SECONDRUINCOLOR = BrickColor.new("Bright blue") |
2866 | - | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) |
2866 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2867 | - | Hook.Transparency = 1 |
2867 | + | ATTACK = false |
2868 | - | local A = NewInstance("Attachment",Hook) |
2868 | + | Rooted = false |
2869 | - | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)}) |
2869 | + | |
2870 | - | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1}) |
2870 | + | |
2871 | - | local POS = mouse.Hit.p |
2871 | + | function SanityForm() |
2872 | - | local CHAINS = false |
2872 | + | ATTACK = true |
2873 | - | local CHAINLINKS = {} |
2873 | + | Rooted = true |
2874 | - | local A = IT("Attachment",la) |
2874 | + | BALL.Parent = Character |
2875 | - | A.Position = Vector3.new(1,-1,0)*Player_Size |
2875 | + | XEYE.Parent = nil |
2876 | - | A.Orientation = Vector3.new(-90, -89.982, 0) |
2876 | + | SONG = 2347469019 |
2877 | - | local B = IT("Attachment",la) |
2877 | + | PITCH = 1 |
2878 | - | B.Position = Vector3.new(-1,-1,0)*Player_Size |
2878 | + | VOLUME = 3 |
2879 | - | B.Orientation = Vector3.new(-90, 89.988, 0) |
2879 | + | sick.TimePosition = 0 |
2880 | - | local C = IT("Attachment",la) |
2880 | + | FACE = 2375030229 |
2881 | - | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size |
2881 | + | Speed = 30 |
2882 | - | C.Orientation = Vector3.new(-90, -89.982, 0) |
2882 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
2883 | - | local D = IT("Attachment",la) |
2883 | + | text.Text = "Sanity-Less" |
2884 | - | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size |
2884 | + | coroutine.resume(coroutine.create(function() |
2885 | - | D.Orientation = Vector3.new(-90, 89.988, 0) |
2885 | + | repeat |
2886 | - | local LIGHT = IT("Attachment",la) |
2886 | + | ned.Text = "Sanity-Less" |
2887 | - | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size |
2887 | + | PRT.Color = BrickColor.Random().Color |
2888 | - | local LIGHT2 = IT("PointLight",LIGHT) |
2888 | + | EYE.Color = BrickColor.Random().Color |
2889 | - | LIGHT2.Range = 7 |
2889 | + | EYE2.Color = BrickColor.Random().Color |
2890 | - | LIGHT2.Brightness = 5 |
2890 | + | Hair.Color = BrickColor.Random().Color |
2891 | - | LIGHT2.Color = Color3.new(0,0,0) |
2891 | + | Hair2.Color = BrickColor.Random().Color |
2892 | - | for i = 1, 2 do |
2892 | + | MAINRUINCOLOR = BrickColor.Random() |
2893 | - | local TWIST = -2 |
2893 | + | SECONDRUINCOLOR = BrickColor.Random() |
2894 | - | local START = A |
2894 | + | text.TextColor3 = BrickColor.Random().Color |
2895 | - | local END = B |
2895 | + | text.TextStrokeColor3 = BrickColor.Random().Color |
2896 | - | if i == 1 then |
2896 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2897 | - | START = B |
2897 | + | Swait(5) |
2898 | - | END = A |
2898 | + | until MODE ~= "Sanity" |
2899 | text.TextColor3 = C3(27/255,42/255,53/255) | |
2900 | - | local ChainLink = IT("Beam",tors) |
2900 | + | end)) |
2901 | - | ChainLink.Texture = "rbxassetid://73042633" |
2901 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
2902 | - | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) |
2902 | + | PRT.Color = C3(99/255,95/255,98/255) |
2903 | - | ChainLink.TextureSpeed = 1 |
2903 | + | EYE.Color = C3(99/255,95/255,98/255) |
2904 | - | ChainLink.Width0 = 1 |
2904 | + | EYE2.Color = C3(99/255,95/255,98/255) |
2905 | - | ChainLink.Width1 = 1 |
2905 | + | Hair.Color = C3(99/255,95/255,98/255) |
2906 | - | ChainLink.TextureLength = 2.5 |
2906 | + | Hair2.Color = C3(99/255,95/255,98/255) |
2907 | - | ChainLink.Attachment0 = START |
2907 | + | MODE = "Sanity" |
2908 | - | ChainLink.Attachment1 = END |
2908 | + | ATTACK = false |
2909 | - | ChainLink.CurveSize0 = TWIST |
2909 | + | Rooted = false |
2910 | - | ChainLink.CurveSize1 = TWIST |
2910 | + | |
2911 | - | --ChainLink.FaceCamera = true |
2911 | + | |
2912 | - | ChainLink.Segments = 45 |
2912 | + | function FairyForm() |
2913 | - | ChainLink.Transparency = NumberSequence.new(0.25) |
2913 | + | ATTACK = true |
2914 | - | table.insert(CHAINLINKS,ChainLink) |
2914 | + | Rooted = true |
2915 | BALL.Parent = Character | |
2916 | - | for i = 1, 2 do |
2916 | + | XEYE.Parent = nil |
2917 | - | local TWIST = -1 |
2917 | + | for i=0, 2, 0.1 / Animation_Speed do |
2918 | - | local START = C |
2918 | + | Swait() |
2919 | - | local END = D |
2919 | + | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2920 | - | if i == 1 then |
2920 | + | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
2921 | - | START = D |
2921 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2922 | - | END = C |
2922 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2924 | - | local ChainLink = IT("Beam",tors) |
2924 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
2925 | - | ChainLink.Texture = "rbxassetid://73042633" |
2925 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2926 | - | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) |
2926 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2927 | - | ChainLink.TextureSpeed = 1 |
2927 | + | end |
2928 | - | ChainLink.Width0 = 1 |
2928 | + | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15}) |
2929 | - | ChainLink.Width1 = 1 |
2929 | + | MODE = "Fairy" |
2930 | - | ChainLink.TextureLength = 5 |
2930 | + | ned.Text = "Fairy" |
2931 | - | ChainLink.Attachment0 = START |
2931 | + | TEXTCOLOR = C3(255/255,102/255,204/255) |
2932 | - | ChainLink.Attachment1 = END |
2932 | + | PRT.Color = C3(98/255,37/255,209/255) |
2933 | - | ChainLink.CurveSize0 = TWIST |
2933 | + | EYE.Color = C3(255/255,152/255,220/255) |
2934 | - | ChainLink.CurveSize1 = TWIST |
2934 | + | EYE2.Color = C3(255/255,152/255,220/255) |
2935 | - | --ChainLink.FaceCamera = true |
2935 | + | Hair.Color = C3(170/255,0/255,170/255) |
2936 | - | ChainLink.Segments = 25 |
2936 | + | Hair2.Color = C3(170/255,0/255,170/255) |
2937 | - | ChainLink.LightEmission = 0.5 |
2937 | + | MAINRUINCOLOR = BrickColor.new("Carnation pink") |
2938 | - | ChainLink.Transparency = NumberSequence.new(0.25) |
2938 | + | SECONDRUINCOLOR = BrickColor.new("Carnation pink") |
2939 | - | table.insert(CHAINLINKS,ChainLink) |
2939 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
2940 | SONG = 228428389 | |
2941 | - | for i = 0, 2.3, .1 do |
2941 | + | PITCH = 1 |
2942 | - | swait() |
2942 | + | VOLUME = 3 |
2943 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
2943 | + | sick.TimePosition = 0.5 |
2944 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2944 | + | FACE = 21635489 |
2945 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2945 | + | Speed = 20 |
2946 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
2946 | + | text.Text = "Fairy" |
2947 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
2947 | + | ATTACK = false |
2948 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
2948 | + | Rooted = false |
2949 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
2949 | + | |
2950 | ||
2951 | - | Cso("169105657", ra, 7, 1.2) |
2951 | + | function DevilForm() |
2952 | - | for i = 0, 4, .1 do |
2952 | + | ATTACK = true |
2953 | - | if(hit)then break end |
2953 | + | Rooted = true |
2954 | - | swait() |
2954 | + | BALL.Parent = Character |
2955 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
2955 | + | XEYE.Parent = nil |
2956 | - | Hook.CFrame = HEAD.CFrame |
2956 | + | for i=0, 1, 0.1 / Animation_Speed do |
2957 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2957 | + | |
2958 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
2958 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2959 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
2959 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
2960 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
2960 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
2961 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
2961 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2962 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
2962 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2964 | - | for _,v in next, getRegion(Hook.Position,1,{char}) do |
2964 | + | |
2965 | - | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then |
2965 | + | CreateSound(363808674, Torso, 6, 1, false) |
2966 | - | hit = GetTorso(v.Parent); |
2966 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
2967 | - | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; |
2967 | + | |
2968 | - | break; |
2968 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2971 | - | Cso("169105657", ra, 5, .8) |
2971 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2972 | - | Cso("1251737869", tors, 2, 1.1) |
2972 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2973 | - | GYRO:remove() |
2973 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2974 | - | for i = 0, 3, .1 do |
2974 | + | end |
2975 | - | swait() |
2975 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
2976 | - | HUM.PlatformStand = true |
2976 | + | |
2977 | - | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) |
2977 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2978 | - | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() |
2978 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) |
2979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2980 | - | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then |
2980 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2981 | - | break |
2981 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2983 | - | Chain.TextureLength = 4 |
2983 | + | |
2984 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
2984 | + | CreateSound(363808674, Torso, 6, 1, false) |
2985 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) |
2985 | + | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10}) |
2986 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) |
2986 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
2987 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) |
2987 | + | |
2988 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) |
2988 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
2989 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) |
2989 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) |
2990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2991 | - | hum.WalkSpeed = 16 |
2991 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
2992 | - | attack = false |
2992 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2993 | - | Hook:Destroy() |
2993 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
2994 | - | A:remove() |
2994 | + | |
2995 | - | B:remove() |
2995 | + | MODE = "Devil" |
2996 | - | C:remove() |
2996 | + | ned.Text = "Devil" |
2997 | - | D:remove() |
2997 | + | SONG = 919231299 |
2998 | PITCH = 1 | |
2999 | VOLUME = 3 | |
3000 | sick.TimePosition = 15.2 | |
3001 | - | function ultra() |
3001 | + | FACE = 405705854 |
3002 | - | attack = true |
3002 | + | Speed = 20 |
3003 | - | hum.WalkSpeed = 0 |
3003 | + | text.Text = "Devil" |
3004 | - | BTAUNT:Remove() |
3004 | + | TEXTCOLOR = C3(127/255,0/255,0/255) |
3005 | - | hed.face.Texture = "rbxassetid://160952297" |
3005 | + | PRT.Color = C3(98/255,0/255,0/255) |
3006 | - | local Fire = IT("Sound",Character.Torso) |
3006 | + | EYE.Color = C3(255/255,0/255,0/255) |
3007 | - | Fire.SoundId = "rbxassetid://1060413310" |
3007 | + | EYE2.Color = C3(255/255,0/255,0/255) |
3008 | - | Fire.Looped = true |
3008 | + | Hair.Color = C3(21/255,0/255,0/255) |
3009 | - | Fire.Pitch = 1 |
3009 | + | Hair2.Color = C3(53/255,0/255,0/255) |
3010 | - | Fire.Volume = 1 |
3010 | + | MAINRUINCOLOR = BrickColor.new("Maroon") |
3011 | - | Fire:Play() |
3011 | + | SECONDRUINCOLOR = BrickColor.new("Bright red") |
3012 | - | BTAUNT:Play() |
3012 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
3013 | - | BTAUNT:Remove() |
3013 | + | ATTACK = false |
3014 | - | wait(1) |
3014 | + | Rooted = false |
3015 | - | for i = 0,18,0.1 do |
3015 | + | |
3016 | - | swait() |
3016 | + | |
3017 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
3017 | + | function PurgeForm() |
3018 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
3018 | + | ATTACK = true |
3019 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
3019 | + | Rooted = true |
3020 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
3020 | + | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15}) |
3021 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
3021 | + | MODE = "Purged" |
3022 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
3022 | + | XEYE.Parent = Character |
3023 | BALL.Parent = nil | |
3024 | - | wait(1) |
3024 | + | TEXTCOLOR = C3(39/255,70/255,45/255) |
3025 | - | for i = 0,1.2,0.1 do |
3025 | + | PRT.Color = C3(0/255,0/255,0/255) |
3026 | - | swait() |
3026 | + | EYE.Color = C3(0/255,0/255,0/255) |
3027 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
3027 | + | EYE2.Color = C3(0/255,0/255,0/255) |
3028 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
3028 | + | Hair.Color = C3(0/255,0/255,0/255) |
3029 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
3029 | + | Hair2.Color = C3(0/255,0/255,0/255) |
3030 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
3030 | + | MAINRUINCOLOR = BrickColor.new("Earth green") |
3031 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
3031 | + | SECONDRUINCOLOR = BrickColor.new("Earth green") |
3032 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
3032 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
3033 | SONG = 1103329236 | |
3034 | - | for i = 0,1.2,0.1 do |
3034 | + | PITCH = 1 |
3035 | - | swait() |
3035 | + | VOLUME = 3 |
3036 | sick.TimePosition = 0 | |
3037 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
3037 | + | FACE = 2378683942 |
3038 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
3038 | + | Speed = 20 |
3039 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
3039 | + | text.Text = "The Purge" |
3040 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
3040 | + | ned.Text = "Purge" |
3041 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) |
3041 | + | for i=0, 1, 0.1 / Animation_Speed do |
3042 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
3042 | + | Swait() |
3043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3044 | - | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" |
3044 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
3045 | - | M2.TextureId = "rbxassetid://26884682" |
3045 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
3046 | - | tecks2:Remove() |
3046 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
3047 | - | Fire:Stop() |
3047 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
3048 | - | local BC = char["Body Colors"] |
3048 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
3049 | - | BC.HeadColor = BrickColor.new("New Yeller") |
3049 | + | |
3050 | - | BC.LeftArmColor = BrickColor.new("New Yeller") |
3050 | + | CreateSound(363808674, Head, 9999, 1, false) |
3051 | - | BC.LeftLegColor = BrickColor.new("New Yeller") |
3051 | + | for i=0, 0.2, 0.1 / Animation_Speed do |
3052 | - | BC.RightArmColor = BrickColor.new("New Yeller") |
3052 | + | Swait() |
3053 | - | BC.RightLegColor = BrickColor.new("New Yeller") |
3053 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
3054 | - | BC.TorsoColor = BrickColor.new("New Yeller") |
3054 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
3055 | - | tecks2:Remove() |
3055 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
3056 | - | BTAUNT3:Play() |
3056 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
3057 | - | local naeeym2 = Instance.new("BillboardGui",char) |
3057 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
3058 | - | naeeym2.AlwaysOnTop = true |
3058 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
3059 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
3059 | + | |
3060 | - | naeeym2.StudsOffset = Vector3.new(0,1,0) |
3060 | + | ATTACK = false |
3061 | - | naeeym2.Adornee = hed |
3061 | + | Rooted = false |
3062 | - | naeeym2.Name = "Name" |
3062 | + | |
3063 | ||
3064 | function OriginsForm() | |
3065 | - | tecks2.TextScaled = true |
3065 | + | ATTACK = true |
3066 | Rooted = true | |
3067 | - | tecks2.Font = "Garamond" |
3067 | + | MODE = "Origins" |
3068 | SONG = 265913095 | |
3069 | PITCH = 1 | |
3070 | - | tecks2.TextColor3 = BrickColor.new('Really black').Color |
3070 | + | VOLUME = 3 |
3071 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color |
3071 | + | sick.TimePosition = 17.5 |
3072 | FACE = 404306534 | |
3073 | - | tecks2.Parent = naeeym2 |
3073 | + | Speed = 19 |
3074 | - | textfag = tecks2 |
3074 | + | text.Text = "The Origins" |
3075 | - | wait(1) |
3075 | + | ned.Text = "Origins" |
3076 | - | tecks2.Text = "The Boss Noob" |
3076 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
3077 | PRT.Color = C3(215/255,147/255,0/255) | |
3078 | - | while textfag ~= nil do |
3078 | + | EYE.Color = C3(255/255,0/255,0/255) |
3079 | - | swait() |
3079 | + | EYE2.Color = C3(255/255,0/255,0/255) |
3080 | - | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) |
3080 | + | Hair.Color = C3(0/255,0/255,255/255) |
3081 | - | textfag.Rotation = math.random(-3,3) |
3081 | + | Hair2.Color = C3(0/255,0/255,255/255) |
3082 | MAINRUINCOLOR = BrickColor.new("Navy blue") | |
3083 | SECONDRUINCOLOR = BrickColor.new("Neon orange") | |
3084 | - | hed.face.Texture = "rbxassetid://160952297" |
3084 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
3085 | - | ------------------- |
3085 | + | ATTACK = false |
3086 | - | Spawn(function() |
3086 | + | Rooted = false |
3087 | - | while Equipped and Humanoid.Parent and Torso.Parent do |
3087 | + | |
3088 | - | if Angle == 360 then |
3088 | + | |
3089 | - | Angle = 0 |
3089 | + | --//=================================\\ |
3090 | --|| ATTACK FUNCTIONS AND STUFF | |
3091 | - | Angle = Angle + 0.05 |
3091 | + | --\\=================================// |
3092 | - | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character}) |
3092 | + | |
3093 | - | if Hit then |
3093 | + | |
3094 | - | if not Circle.Parent then |
3094 | + | |
3095 | - | Circle.Parent = Character |
3095 | + | |
3096 | - | end |
3096 | + | |
3097 | - | for i, v in pairs(CircleParts) do |
3097 | + | |
3098 | - | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) |
3098 | + | |
3099 | - | end |
3099 | + | |
3100 | - | else |
3100 | + | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) |
3101 | - | Circle.Parent = nil |
3101 | + | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) |
3102 | end | |
3103 | - | wait() |
3103 | + | Humanoid.CameraOffset = Vector3.new(0, 0, 0) |
3104 | end)) | |
3105 | - | end) |
3105 | + | |
3106 | - | attack = false |
3106 | + | |
3107 | - | hum.WalkSpeed = 75 |
3107 | + | function ManualDamage(Humanoid,Damage,TorsoPart) |
3108 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
3109 | - | ------------------------------------------------------- |
3109 | + | defence.Name = ("HitBy"..Player.Name) |
3110 | - | --End Attacks N Stuff-- |
3110 | + | game:GetService("Debris"):AddItem(defence, 0.001) |
3111 | - | ------------------------------------------------------- |
3111 | + | Damage = Damage * DAMAGEMULTIPLIER |
3112 | - | mouse.KeyDown:connect(function(key) |
3112 | + | if Humanoid.Health ~= 0 then |
3113 | - | if attack == false then |
3113 | + | local CritChance = MRANDOM(1,100) |
3114 | - | if key == "t" then |
3114 | + | if Damage > Humanoid.Health then |
3115 | - | |
3115 | + | Damage = math.ceil(Humanoid.Health) |
3116 | - | chatfunc("Look me.", BrickColor.new("White").Color) |
3116 | + | if Damage == 0 then |
3117 | - | |
3117 | + | Damage = 0.1 |
3118 | - | dance() |
3118 | + | |
3119 | end | |
3120 | Humanoid.Health = Humanoid.Health - Damage | |
3121 | end | |
3122 | end | |
3123 | - | elseif key == 'y' then |
3123 | + | |
3124 | - | |
3124 | + | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) |
3125 | - | chatfunc("i Dont Have All Time", BrickColor.new("White").Color) |
3125 | + | local CHILDREN = workspace:GetDescendants() |
3126 | - | aaa() |
3126 | + | for index, CHILD in pairs(CHILDREN) do |
3127 | - | |
3127 | + | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
3128 | - | |
3128 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid") |
3129 | - | elseif key == "p" then |
3129 | + | if HUM then |
3130 | - | finalChaos() |
3130 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") |
3131 | - | elseif key == "z" then |
3131 | + | if TORSO then |
3132 | - | beam() |
3132 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
3133 | - | elseif key == "x" then |
3133 | + | if INSTAKILL == true then |
3134 | - | Call_Upon_The_Eyes() |
3134 | + | CHILD:BreakJoints() |
3135 | - | elseif key == "v" then |
3135 | + | else |
3136 | - | dejzrXD() |
3136 | + | local DMG = MRANDOM(MINDMG,MAXDMG) |
3137 | - | elseif key == "b" then |
3137 | + | ManualDamage(HUM,DMG,TORSO) |
3138 | - | |
3138 | + | |
3139 | - | |
3139 | + | if FLING > 0 then |
3140 | - | |
3140 | + | for _, c in pairs(CHILD:GetChildren()) do |
3141 | - | if animation2.Value == 1 then |
3141 | + | if c:IsA("BasePart") then |
3142 | local bv = Instance.new("BodyVelocity") | |
3143 | - | attack = true |
3143 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
3144 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
3145 | - | char.Humanoid.WalkSpeed = 0 |
3145 | + | bv.Parent = c |
3146 | Debris:AddItem(bv,0.05) | |
3147 | - | for i = 0, 7, 0.1 do |
3147 | + | |
3148 | - | swait() |
3148 | + | |
3149 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
3149 | + | |
3150 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
3150 | + | |
3151 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
3151 | + | |
3152 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
3152 | + | |
3153 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) |
3153 | + | |
3154 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
3154 | + | |
3155 | end | |
3156 | ||
3157 | function MeleeDMG(Humanoid,Damage) | |
3158 | Damage = Damage * DAMAGEMULTIPLIER | |
3159 | - | local block322 = Instance.new("Part", char) |
3159 | + | if Humanoid.Health < 2000 then |
3160 | if Humanoid.Health - Damage > 0 then | |
3161 | - | |
3161 | + | Humanoid.Health = Humanoid.Health - Damage |
3162 | else | |
3163 | - | block322.Size = Vector3.new(10,10,10) |
3163 | + | Humanoid.Parent:BreakJoints() |
3164 | end | |
3165 | - | block322.Anchored = true |
3165 | + | |
3166 | Humanoid.Parent:BreakJoints() | |
3167 | end | |
3168 | - | block322.CanCollide = false |
3168 | + | |
3169 | ||
3170 | - | block322.Transparency = 0 |
3170 | + | |
3171 | - | block322.Material = "Neon" |
3171 | + | function BasicCombo() |
3172 | - | block322.Shape = "Ball" |
3172 | + | ATTACK = true |
3173 | - | block322.BrickColor = BrickColor.new("Really black") |
3173 | + | Rooted = false |
3174 | - | block322.CFrame = char.Torso.CFrame |
3174 | + | EQUIPPED = true |
3175 | local HIT2 = function() | |
3176 | local HITS2 = {} | |
3177 | - | wait(1) |
3177 | + | local TOUCH2 = LeftArm.Touched:Connect(function(hit) |
3178 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3179 | - | block322.BrickColor = BrickColor.new("Really black") |
3179 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") |
3180 | - | wait(1) |
3180 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
3181 | if TORSO and HUM.Health > 0 then | |
3182 | local PASS = true | |
3183 | for i = 1, #HITS2 do | |
3184 | - | block322.Transparency = block322.Transparency + 0.2 |
3184 | + | if HITS2[i] == hit.Parent then |
3185 | - | block322.Size = Vector3.new(12,12,12) |
3185 | + | PASS = false |
3186 | end | |
3187 | - | wait(0.01) |
3187 | + | |
3188 | table.insert(HITS2,hit.Parent) | |
3189 | if PASS == true then | |
3190 | - | block322.Transparency = block322.Transparency + 0.2 |
3190 | + | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) |
3191 | - | block322.Size = Vector3.new(14,14,14) |
3191 | + | |
3192 | end | |
3193 | - | wait(0.01) |
3193 | + | |
3194 | end) | |
3195 | return TOUCH2 | |
3196 | end | |
3197 | - | block322.Transparency = block322.Transparency + 0.2 |
3197 | + | local HIT = function() |
3198 | - | block322.Size = Vector3.new(16,16,16) |
3198 | + | local HITS = {} |
3199 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3200 | - | wait(0.01) |
3200 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then |
3201 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3202 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3203 | if TORSO and HUM.Health > 0 then | |
3204 | - | block322.Transparency = block322.Transparency + 0.2 |
3204 | + | local PASS = true |
3205 | - | block322.Size = Vector3.new(18,18,18) |
3205 | + | for i = 1, #HITS do |
3206 | if HITS[i] == hit.Parent then | |
3207 | - | wait(0.01) |
3207 | + | PASS = false |
3208 | end | |
3209 | end | |
3210 | table.insert(HITS,hit.Parent) | |
3211 | - | block322.Transparency = block322.Transparency + 0.2 |
3211 | + | if PASS == true then |
3212 | - | block322.Size = Vector3.new(20,20,20) |
3212 | + | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) |
3213 | end | |
3214 | - | wait(0.01) |
3214 | + | |
3215 | end | |
3216 | - | char.Humanoid.WalkSpeed = 30 |
3216 | + | |
3217 | - | Cso("262562442", char, 10, 1) |
3217 | + | return TOUCH |
3218 | end | |
3219 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3219 | + | if COMBO == 1 then |
3220 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3220 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
3221 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3221 | + | |
3222 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3222 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) |
3223 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3223 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
3224 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3224 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3225 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3225 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3226 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3226 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3227 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3227 | + | |
3228 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3229 | local TOUCHED = HIT() | |
3230 | - | attack = false |
3230 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3231 | Swait() | |
3232 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3234 | - | |
3234 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3235 | - | |
3235 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3236 | - | |
3236 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3237 | - | |
3237 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3238 | - | |
3238 | + | |
3239 | - | |
3239 | + | TOUCHED:Disconnect() |
3240 | - | Noob10() |
3240 | + | COMBO = 2 |
3241 | - | |
3241 | + | elseif COMBO == 2 then |
3242 | - | |
3242 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
3243 | - | |
3243 | + | |
3244 | - | |
3244 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) |
3245 | - | |
3245 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
3246 | - | elseif key == "n" then |
3246 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3247 | - | CHAOS() |
3247 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3248 | - | elseif key == "f" then |
3248 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3249 | - | icando() |
3249 | + | |
3250 | - | elseif key == "h" then |
3250 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
3251 | - | finalChaos2() |
3251 | + | local TOUCHED = HIT2() |
3252 | - | elseif key == "g" then |
3252 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3253 | - | hate() |
3253 | + | |
3254 | - | elseif key == "c" then |
3254 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3255 | - | DRAG_THEM_TO_HELL() |
3255 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) |
3256 | - | elseif key == "q" then |
3256 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3257 | - | |
3257 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3258 | - | if animation2.Value == 1 then |
3258 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3260 | end | |
3261 | - | char.Humanoid.WalkSpeed = 0 |
3261 | + | TOUCHED:Disconnect() |
3262 | - | local block44 = Instance.new("Part", char) |
3262 | + | COMBO = 3 |
3263 | - | block44.Size = Vector3.new(10,10,10) |
3263 | + | elseif COMBO == 3 then |
3264 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3265 | - | block44.Anchored = true |
3265 | + | |
3266 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3267 | - | block44.CanCollide = false |
3267 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
3268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3269 | - | block44.Transparency = 0 |
3269 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3270 | - | block44.Material = "Neon" |
3270 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3271 | - | block44.Shape = "Ball" |
3271 | + | |
3272 | - | block44.BrickColor = BrickColor.new("Dark orange") |
3272 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
3273 | - | block44.CFrame = char.Torso.CFrame |
3273 | + | local TOUCHED = HIT2() |
3274 | local TOUCHED2 = HIT() | |
3275 | - | wait(1) |
3275 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3276 | Swait() | |
3277 | - | block44.BrickColor = BrickColor.new("Dark orange") |
3277 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3278 | - | wait(1) |
3278 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3282 | - | block44.Transparency = block44.Transparency + 0.2 |
3282 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3283 | - | block44.Size = Vector3.new(11, 11, 11) |
3283 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3284 | end | |
3285 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3285 | + | TOUCHED:Disconnect() |
3286 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3286 | + | TOUCHED2:Disconnect() |
3287 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3287 | + | COMBO = 4 |
3288 | elseif COMBO == 4 then | |
3289 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3290 | - | wait(0.01) |
3290 | + | |
3291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3292 | - | block44.Transparency = block44.Transparency + 0.2 |
3292 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3293 | - | block44.Size = Vector3.new(12, 12, 12) |
3293 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3295 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3295 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3296 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3296 | + | end |
3297 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3297 | + | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) |
3298 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3299 | CameraEnshaking(3,10) | |
3300 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
3301 | - | wait(0.01) |
3301 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3302 | Swait() | |
3303 | - | block44.Transparency = block44.Transparency + 0.2 |
3303 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
3304 | - | block44.Size = Vector3.new(13, 13, 13) |
3304 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
3305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3306 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3306 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3307 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3307 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3308 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3308 | + | end |
3309 | COMBO = 1 | |
3310 | end | |
3311 | coroutine.resume(coroutine.create(function() | |
3312 | - | wait(0.01) |
3312 | + | for i = 1, 50 do |
3313 | Swait() | |
3314 | - | block44.Transparency = block44.Transparency + 0.2 |
3314 | + | if ATTACK == true then |
3315 | - | block44.Size = Vector3.new(14, 14, 14) |
3315 | + | break |
3316 | end | |
3317 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3317 | + | |
3318 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3318 | + | if ATTACK == false then |
3319 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3319 | + | COMBO = 1 |
3320 | end | |
3321 | end)) | |
3322 | ATTACK = false | |
3323 | - | wait(0.01) |
3323 | + | Rooted = false |
3324 | EQUIPPED = false | |
3325 | - | block44.Transparency = block44.Transparency + 0.2 |
3325 | + | |
3326 | - | block44.Size = Vector3.new(15, 15, 15) |
3326 | + | |
3327 | function ColorfulCombo() | |
3328 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3328 | + | ATTACK = true |
3329 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3329 | + | Rooted = false |
3330 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3330 | + | EQUIPPED = true |
3331 | local HIT2 = function() | |
3332 | local HITS2 = {} | |
3333 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3334 | - | wait(0.01) |
3334 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then |
3335 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3336 | - | block44.Transparency = 0 |
3336 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
3337 | if TORSO and HUM.Health > 0 then | |
3338 | - | block44.Transparency = block44.Transparency + 0.2 |
3338 | + | local PASS = true |
3339 | - | block44.Size = Vector3.new(11, 11, 11) |
3339 | + | for i = 1, #HITS2 do |
3340 | if HITS2[i] == hit.Parent then | |
3341 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3341 | + | PASS = false |
3342 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3342 | + | |
3343 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3343 | + | |
3344 | table.insert(HITS2,hit.Parent) | |
3345 | if PASS == true then | |
3346 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3347 | - | wait(0.01) |
3347 | + | |
3348 | end | |
3349 | - | block44.Transparency = block44.Transparency + 0.2 |
3349 | + | |
3350 | - | block44.Size = Vector3.new(12, 12, 12) |
3350 | + | |
3351 | return TOUCH2 | |
3352 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3352 | + | |
3353 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3353 | + | local HIT = function() |
3354 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3354 | + | local HITS = {} |
3355 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
3356 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3357 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3358 | - | wait(0.01) |
3358 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
3359 | if TORSO and HUM.Health > 0 then | |
3360 | - | block44.Transparency = block44.Transparency + 0.2 |
3360 | + | local PASS = true |
3361 | - | block44.Size = Vector3.new(13, 13, 13) |
3361 | + | for i = 1, #HITS do |
3362 | if HITS[i] == hit.Parent then | |
3363 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3363 | + | PASS = false |
3364 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3364 | + | |
3365 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3365 | + | |
3366 | table.insert(HITS,hit.Parent) | |
3367 | if PASS == true then | |
3368 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
3369 | - | wait(0.01) |
3369 | + | |
3370 | end | |
3371 | - | block44.Transparency = block44.Transparency + 0.2 |
3371 | + | |
3372 | - | block44.Size = Vector3.new(14, 14, 14) |
3372 | + | |
3373 | return TOUCH | |
3374 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3374 | + | |
3375 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3375 | + | if COMBO == 1 then |
3376 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3376 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
3377 | Swait() | |
3378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
3379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3380 | - | wait(0.01) |
3380 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3382 | - | block44.Transparency = block44.Transparency + 0.2 |
3382 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3383 | - | block44.Size = Vector3.new(15, 15, 15) |
3383 | + | |
3384 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3385 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3385 | + | local TOUCHED = HIT() |
3386 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3386 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3387 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3387 | + | |
3388 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
3390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3391 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3391 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3392 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3392 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3393 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3393 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3394 | end | |
3395 | TOUCHED:Disconnect() | |
3396 | COMBO = 2 | |
3397 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3397 | + | elseif COMBO == 2 then |
3398 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3398 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
3399 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3399 | + | |
3400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3403 | - | wait(0.01) |
3403 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3405 | - | Cso("262562442", char, 10, 1) |
3405 | + | |
3406 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3407 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3407 | + | local TOUCHED = HIT2() |
3408 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3408 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3409 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3409 | + | |
3410 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3412 | - | char.Humanoid.WalkSpeed = 30 |
3412 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3413 | - | block44:Destroy() |
3413 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3416 | - | |
3416 | + | |
3417 | - | |
3417 | + | TOUCHED:Disconnect() |
3418 | - | |
3418 | + | COMBO = 3 |
3419 | - | |
3419 | + | elseif COMBO == 3 then |
3420 | - | |
3420 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
3421 | - | |
3421 | + | |
3422 | - | |
3422 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
3423 | - | |
3423 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
3424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3425 | - | Noob6() |
3425 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3426 | - | chatfunc("Look The Time... is time to kill you :)", BrickColor.new("Neon orange").Color) |
3426 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3427 | - | elseif key == "l" then |
3427 | + | |
3428 | - | |
3428 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
3429 | - | |
3429 | + | local TOUCHED = HIT2() |
3430 | - | if animation2.Value == 1 then |
3430 | + | local TOUCHED2 = HIT() |
3431 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3432 | - | char.Humanoid.WalkSpeed = 0 |
3432 | + | |
3433 | - | for i = 0, 4, 0.1 do |
3433 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3434 | - | swait() |
3434 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3435 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
3435 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
3436 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
3436 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3437 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
3437 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3438 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
3438 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3439 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) |
3439 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3440 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) |
3440 | + | |
3441 | TOUCHED:Disconnect() | |
3442 | TOUCHED2:Disconnect() | |
3443 | - | for i = 0, 1, 0.1 do |
3443 | + | COMBO = 4 |
3444 | - | swait() |
3444 | + | elseif COMBO == 4 then |
3445 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
3445 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3446 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
3446 | + | |
3447 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
3447 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
3448 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
3448 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3449 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) |
3449 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3450 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) |
3450 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3452 | end | |
3453 | - | local block35 = Instance.new("Part", char) |
3453 | + | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) |
3454 | - | block35.Size = Vector3.new(10,10,10) |
3454 | + | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3455 | CameraEnshaking(3,10) | |
3456 | - | block35.Anchored = true |
3456 | + | ManualAoE(RootPart.Position,17.5,20,60,20,false) |
3457 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3458 | - | block35.CanCollide = false |
3458 | + | |
3459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3460 | - | block35.Transparency = 0 |
3460 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
3461 | - | block35.Material = "Neon" |
3461 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3462 | - | block35.Shape = "Ball" |
3462 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3463 | - | block35.BrickColor = BrickColor.new("Pink") |
3463 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3464 | - | block35.CFrame = char.Torso.CFrame |
3464 | + | end |
3465 | COMBO = 1 | |
3466 | - | wait(1) |
3466 | + | |
3467 | coroutine.resume(coroutine.create(function() | |
3468 | - | block35.BrickColor = BrickColor.new("Pink") |
3468 | + | for i = 1, 50 do |
3469 | - | wait(1) |
3469 | + | |
3470 | if ATTACK == true then | |
3471 | break | |
3472 | end | |
3473 | - | block35.Transparency = block35.Transparency + 0.2 |
3473 | + | |
3474 | - | block35.Size = Vector3.new(11, 11, 11) |
3474 | + | if ATTACK == false then |
3475 | COMBO = 1 | |
3476 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3476 | + | |
3477 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3477 | + | |
3478 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3478 | + | ATTACK = false |
3479 | Rooted = false | |
3480 | - | wait(0.01) |
3480 | + | EQUIPPED = false |
3481 | end | |
3482 | - | block35.Transparency = block35.Transparency + 0.2 |
3482 | + | |
3483 | - | block35.Size = Vector3.new(12, 12, 12) |
3483 | + | function PurgeCombo() |
3484 | ATTACK = true | |
3485 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3485 | + | Rooted = false |
3486 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3486 | + | EQUIPPED = true |
3487 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3487 | + | local HIT2 = function() |
3488 | local HITS2 = {} | |
3489 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3490 | - | wait(0.01) |
3490 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then |
3491 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3492 | - | block35.Transparency = block35.Transparency + 0.2 |
3492 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
3493 | - | block35.Size = Vector3.new(13, 13, 13) |
3493 | + | if TORSO and HUM.Health > 0 then |
3494 | local PASS = true | |
3495 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3495 | + | for i = 1, #HITS2 do |
3496 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3496 | + | if HITS2[i] == hit.Parent then |
3497 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3497 | + | PASS = false |
3498 | end | |
3499 | end | |
3500 | - | wait(0.01) |
3500 | + | table.insert(HITS2,hit.Parent) |
3501 | if PASS == true then | |
3502 | - | block35.Transparency = block35.Transparency + 0.2 |
3502 | + | ManualDamage(HUM,MRANDOM(5,10),HUM.Torso) |
3503 | - | block35.Size = Vector3.new(14, 14, 14) |
3503 | + | |
3504 | end | |
3505 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3505 | + | |
3506 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3506 | + | |
3507 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3507 | + | return TOUCH2 |
3508 | end | |
3509 | local HIT = function() | |
3510 | - | wait(0.01) |
3510 | + | local HITS = {} |
3511 | local TOUCH = RightLeg.Touched:Connect(function(hit) | |
3512 | - | block35.Transparency = block35.Transparency + 0.2 |
3512 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then |
3513 | - | block35.Size = Vector3.new(15, 15, 15) |
3513 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") |
3514 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3515 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3515 | + | if TORSO and HUM.Health > 0 then |
3516 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3516 | + | local PASS = true |
3517 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3517 | + | for i = 1, #HITS do |
3518 | if HITS[i] == hit.Parent then | |
3519 | PASS = false | |
3520 | - | wait(0.01) |
3520 | + | |
3521 | end | |
3522 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3522 | + | table.insert(HITS,hit.Parent) |
3523 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3523 | + | if PASS == true then |
3524 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3524 | + | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) |
3525 | end | |
3526 | end | |
3527 | - | block35:Destroy() |
3527 | + | |
3528 | end) | |
3529 | - | Cso("262562442", char, 10, 1) |
3529 | + | return TOUCH |
3530 | end | |
3531 | - | char.Humanoid.WalkSpeed = 30 |
3531 | + | local HIT3 = function() |
3532 | local HITS3 = {} | |
3533 | local TOUCH3 = LeftLeg.Touched:Connect(function(hit) | |
3534 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3535 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3536 | - | Noob2() |
3536 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
3537 | - | |
3537 | + | if TORSO and HUM.Health > 0 then |
3538 | - | chatfunc("Anime Power :).", BrickColor.new("Pink").Color) |
3538 | + | local PASS = true |
3539 | for i = 1, #HITS3 do | |
3540 | - | elseif key == "k" then |
3540 | + | if HITS3[i] == hit.Parent then |
3541 | - | |
3541 | + | PASS = false |
3542 | - | |
3542 | + | |
3543 | - | if animation2.Value == 1 then |
3543 | + | |
3544 | table.insert(HITS3,hit.Parent) | |
3545 | - | char.Humanoid.WalkSpeed = 0 |
3545 | + | if PASS == true then |
3546 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3547 | - | local block32 = Instance.new("Part", char) |
3547 | + | |
3548 | - | block32.Size = Vector3.new(10,10,10) |
3548 | + | |
3549 | end | |
3550 | - | block32.Anchored = true |
3550 | + | |
3551 | return TOUCH3 | |
3552 | - | block32.CanCollide = false |
3552 | + | |
3553 | if COMBO == 1 then | |
3554 | - | block32.Transparency = 0 |
3554 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
3555 | - | block32.Material = "Neon" |
3555 | + | |
3556 | - | block32.Shape = "Ball" |
3556 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
3557 | - | block32.BrickColor = BrickColor.new("Really red") |
3557 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3558 | - | block32.CFrame = char.Torso.CFrame |
3558 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3560 | - | wait(1) |
3560 | + | |
3561 | CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3562 | - | block32.BrickColor = BrickColor.new("Really red") |
3562 | + | local TOUCHED = HIT() |
3563 | - | wait(1) |
3563 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3564 | Swait() | |
3565 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3567 | - | block32.Transparency = block32.Transparency + 0.2 |
3567 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3568 | - | block32.Size = Vector3.new(11, 11, 11) |
3568 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3570 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3570 | + | |
3571 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3571 | + | TOUCHED:Disconnect() |
3572 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3572 | + | COMBO = 2 |
3573 | elseif COMBO == 2 then | |
3574 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3575 | - | wait(0.01) |
3575 | + | |
3576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
3577 | - | block32.Transparency = block32.Transparency + 0.2 |
3577 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3578 | - | block32.Size = Vector3.new(12, 12, 12) |
3578 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3580 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3580 | + | |
3581 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3581 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
3582 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3582 | + | local TOUCHED = HIT2() |
3583 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3584 | Swait() | |
3585 | - | wait(0.01) |
3585 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
3587 | - | block32.Transparency = block32.Transparency + 0.2 |
3587 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3588 | - | block32.Size = Vector3.new(13, 13, 13) |
3588 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3590 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3590 | + | |
3591 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3591 | + | TOUCHED:Disconnect() |
3592 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3592 | + | COMBO = 3 |
3593 | elseif COMBO == 3 then | |
3594 | for i=0, 0.2, 0.1 / Animation_Speed do | |
3595 | - | wait(0.01) |
3595 | + | |
3596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3597 | - | block32.Transparency = block32.Transparency + 0.2 |
3597 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3598 | - | block32.Size = Vector3.new(14, 14, 14) |
3598 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3600 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3600 | + | |
3601 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3601 | + | CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
3602 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3602 | + | local TOUCHED = HIT3() |
3603 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3604 | Swait() | |
3605 | - | wait(0.01) |
3605 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed) | |
3607 | - | block32.Transparency = block32.Transparency + 0.2 |
3607 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3608 | - | block32.Size = Vector3.new(15, 15, 15) |
3608 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3610 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3610 | + | |
3611 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3611 | + | TOUCHED:Disconnect() |
3612 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3612 | + | COMBO = 4 |
3613 | elseif COMBO == 4 then | |
3614 | Rooted = true | |
3615 | - | wait(0.01) |
3615 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3616 | Swait() | |
3617 | - | block32:Destroy() |
3617 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
3618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3620 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3620 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3621 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3621 | + | end |
3622 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3622 | + | for i=0, 0.1, 0.1 / Animation_Speed do |
3623 | Swait() | |
3624 | - | chatfunc("You gonna die", BrickColor.new("Really red").Color) |
3624 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
3625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3626 | - | Cso("262562442", char, 10, 1) |
3626 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3627 | - | char.Humanoid.WalkSpeed = 30 |
3627 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3628 | end | |
3629 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
3630 | - | |
3630 | + | WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10}) |
3631 | - | Noob3() |
3631 | + | WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3632 | CameraEnshaking(3,10) | |
3633 | - | elseif key == "j" then |
3633 | + | ManualAoE(HITPOS,15,20,45,75,false) |
3634 | - | |
3634 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3635 | - | |
3635 | + | |
3636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3637 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3637 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
3638 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3638 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
3639 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3639 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
3640 | - | |
3640 | + | end |
3641 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3641 | + | |
3642 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3642 | + | COMBO = 1 |
3643 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3643 | + | |
3644 | - | |
3644 | + | |
3645 | - | |
3645 | + | for i = 1, 50 do |
3646 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3646 | + | |
3647 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3647 | + | if ATTACK == true then |
3648 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3648 | + | break |
3649 | - | |
3649 | + | |
3650 | - | |
3650 | + | |
3651 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3651 | + | if ATTACK == false then |
3652 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3652 | + | COMBO = 1 |
3653 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3653 | + | |
3654 | - | |
3654 | + | |
3655 | - | |
3655 | + | ATTACK = false |
3656 | - | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) |
3656 | + | Rooted = false |
3657 | - | |
3657 | + | EQUIPPED = false |
3658 | - | Noob4() |
3658 | + | |
3659 | - | |
3659 | + | |
3660 | - | chatfunc("I am normal now", BrickColor.new("New Yeller").Color) |
3660 | + | function FlyingCombo() |
3661 | ATTACK = true | |
3662 | - | elseif key == "m" then |
3662 | + | Rooted = false |
3663 | EQUIPPED = true | |
3664 | - | if animation2.Value == 1 then |
3664 | + | local HIT2 = function() |
3665 | local HITS2 = {} | |
3666 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
3667 | - | char.Humanoid.WalkSpeed = 0 |
3667 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then |
3668 | - | local block3 = Instance.new("Part", char) |
3668 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") |
3669 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3670 | - | |
3670 | + | if TORSO and HUM.Health > 0 then |
3671 | local PASS = true | |
3672 | - | block3.Size = Vector3.new(10,10,10) |
3672 | + | for i = 1, #HITS2 do |
3673 | if HITS2[i] == hit.Parent then | |
3674 | - | block3.Anchored = true |
3674 | + | PASS = false |
3675 | end | |
3676 | end | |
3677 | - | block3.CanCollide = false |
3677 | + | table.insert(HITS2,hit.Parent) |
3678 | if PASS == true then | |
3679 | - | block3.Transparency = 0 |
3679 | + | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) |
3680 | - | block3.Material = "Neon" |
3680 | + | |
3681 | - | block3.Shape = "Ball" |
3681 | + | |
3682 | - | block3.BrickColor = BrickColor.new("White") |
3682 | + | |
3683 | - | block3.CFrame = char.Torso.CFrame |
3683 | + | |
3684 | return TOUCH2 | |
3685 | end | |
3686 | - | wait(1) |
3686 | + | local HIT = function() |
3687 | local HITS = {} | |
3688 | - | block3.BrickColor = BrickColor.new("White") |
3688 | + | local TOUCH = RightArm.Touched:Connect(function(hit) |
3689 | - | wait(1) |
3689 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then |
3690 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3691 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") | |
3692 | if TORSO and HUM.Health > 0 then | |
3693 | - | block3.Transparency = block3.Transparency + 0.2 |
3693 | + | local PASS = true |
3694 | - | block3.Size = Vector3.new(12,12,12) |
3694 | + | for i = 1, #HITS do |
3695 | if HITS[i] == hit.Parent then | |
3696 | - | wait(0.01) |
3696 | + | PASS = false |
3697 | end | |
3698 | end | |
3699 | - | block3.Transparency = block3.Transparency + 0.2 |
3699 | + | table.insert(HITS,hit.Parent) |
3700 | - | block3.Size = Vector3.new(14,14,14) |
3700 | + | if PASS == true then |
3701 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
3702 | - | wait(0.01) |
3702 | + | |
3703 | end | |
3704 | end | |
3705 | end) | |
3706 | - | block3.Transparency = block3.Transparency + 0.2 |
3706 | + | return TOUCH |
3707 | - | block3.Size = Vector3.new(16,16,16) |
3707 | + | |
3708 | local HIT3 = function() | |
3709 | - | wait(0.01) |
3709 | + | local HITS3 = {} |
3710 | local TOUCH3 = RightLeg.Touched:Connect(function(hit) | |
3711 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then | |
3712 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
3713 | - | block3.Transparency = block3.Transparency + 0.2 |
3713 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
3714 | - | block3.Size = Vector3.new(18,18,18) |
3714 | + | if TORSO and HUM.Health > 0 then |
3715 | local PASS = true | |
3716 | - | wait(0.01) |
3716 | + | for i = 1, #HITS3 do |
3717 | if HITS3[i] == hit.Parent then | |
3718 | PASS = false | |
3719 | end | |
3720 | - | block3.Transparency = block3.Transparency + 0.2 |
3720 | + | |
3721 | - | block3.Size = Vector3.new(20,20,20) |
3721 | + | table.insert(HITS3,hit.Parent) |
3722 | if PASS == true then | |
3723 | - | wait(0.01) |
3723 | + | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) |
3724 | end | |
3725 | end | |
3726 | end | |
3727 | end) | |
3728 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3728 | + | return TOUCH3 |
3729 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3729 | + | |
3730 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3730 | + | local HIT4 = function() |
3731 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3731 | + | local HITS4 = {} |
3732 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3732 | + | local TOUCH4 = LeftLeg.Touched:Connect(function(hit) |
3733 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3733 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then |
3734 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3734 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") |
3735 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3735 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
3736 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3736 | + | if TORSO and HUM.Health > 0 then |
3737 | local PASS = true | |
3738 | - | char.Humanoid.WalkSpeed = 30 |
3738 | + | for i = 1, #HITS4 do |
3739 | if HITS4[i] == hit.Parent then | |
3740 | PASS = false | |
3741 | end | |
3742 | end | |
3743 | table.insert(HITS4,hit.Parent) | |
3744 | if PASS == true then | |
3745 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
3746 | end | |
3747 | end | |
3748 | end | |
3749 | - | |
3749 | + | |
3750 | - | Noob5() |
3750 | + | return TOUCH4 |
3751 | - | |
3751 | + | |
3752 | - | chatfunc("hahahahahaha..", BrickColor.new("White").Color) |
3752 | + | if COMBO == 1 then |
3753 | - | |
3753 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
3754 | - | |
3754 | + | |
3755 | - | elseif key == "e" then |
3755 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
3756 | - | if animation2.Value == 1 then |
3756 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3758 | - | attack = true |
3758 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3759 | - | char.Humanoid.WalkSpeed = 0 |
3759 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3761 | - | for i = 0, 4, 0.1 do |
3761 | + | |
3762 | - | swait() |
3762 | + | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
3763 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) |
3763 | + | local TOUCHED2 = HIT4() |
3764 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
3764 | + | local TOUCHED = HIT3() |
3765 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
3765 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3766 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
3766 | + | |
3767 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) |
3767 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3768 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) |
3768 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3771 | - | for i = 0, 1, 0.1 do |
3771 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3772 | - | swait() |
3772 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3773 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
3773 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3774 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
3774 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3775 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
3775 | + | |
3776 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
3776 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3777 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) |
3777 | + | |
3778 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) |
3778 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3779 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3781 | - | for i = 0, 1, 0.1 do |
3781 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3782 | - | swait() |
3782 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3783 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
3783 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3784 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
3784 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3785 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
3785 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3786 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
3786 | + | |
3787 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) |
3787 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3788 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) |
3788 | + | |
3789 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3790 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3792 | - | local block2 = Instance.new("Part", char) |
3792 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3793 | - | block2.Size = Vector3.new(10,10,10) |
3793 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3795 | - | block2.Anchored = true |
3795 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3797 | - | block2.CanCollide = false |
3797 | + | |
3798 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3799 | - | block2.Transparency = 0 |
3799 | + | |
3800 | - | block2.Material = "Neon" |
3800 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3801 | - | block2.Shape = "Ball" |
3801 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3802 | - | block2.BrickColor = BrickColor.new("Neon orange") |
3802 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3803 | - | block2.CFrame = char.Torso.CFrame |
3803 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3805 | - | wait(1) |
3805 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3807 | - | block2.BrickColor = BrickColor.new("White") |
3807 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3808 | - | wait(2) |
3808 | + | |
3809 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3810 | - | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1) |
3810 | + | |
3811 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3812 | - | block2:Destroy() |
3812 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3814 | - | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3814 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3815 | - | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3815 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3816 | - | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3816 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3818 | - | Cso("262562442", char, 10, 1) |
3818 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3819 | end | |
3820 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3821 | - | |
3821 | + | |
3822 | - | attack = false |
3822 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3823 | - | char.Humanoid.WalkSpeed = 30 |
3823 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3824 | - | |
3824 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3825 | - | Noob7() |
3825 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3827 | - | elseif key == "u" then |
3827 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3828 | - | |
3828 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3829 | - | if animation2.Value == 1 then |
3829 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3830 | end | |
3831 | - | attack = true |
3831 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3832 | Swait() | |
3833 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3834 | - | char.Humanoid.WalkSpeed = 0 |
3834 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3836 | - | local block = Instance.new("Part", char) |
3836 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3837 | - | local number = Instance.new("NumberValue", block) |
3837 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3838 | - | number.Value = 10 |
3838 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3839 | - | block.Size = Vector3.new(number.Value,number.Value,number.Value) |
3839 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3841 | - | block.Anchored = true |
3841 | + | |
3842 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3843 | - | block.CanCollide = false |
3843 | + | |
3844 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3845 | - | block.Transparency = 0 |
3845 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3846 | - | block.Material = "Neon" |
3846 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3847 | - | block.Shape = "Ball" |
3847 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3848 | - | block.BrickColor = BrickColor.new("Really blue") |
3848 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3849 | - | block.CFrame = char.Torso.CFrame |
3849 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3850 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3851 | - | wait(1) |
3851 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3852 | end | |
3853 | - | block.BrickColor = BrickColor.new("White") |
3853 | + | TOUCHED:Disconnect() |
3854 | - | wait(1) |
3854 | + | TOUCHED2:Disconnect() |
3855 | - | for g = 1,4 do |
3855 | + | COMBO = 2 |
3856 | elseif COMBO == 2 then | |
3857 | for i=0, 0.3, 0.1 / Animation_Speed do | |
3858 | - | block.Transparency = block.Transparency + 0.3 |
3858 | + | |
3859 | - | number.Value = number.Value + 2 |
3859 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) |
3860 | - | wait(0.01) |
3860 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3864 | - | Cso("262562442", char, 10, 1) |
3864 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3865 | end | |
3866 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3867 | local TOUCHED2 = HIT4() | |
3868 | - | block:Destroy() |
3868 | + | local TOUCHED = HIT3() |
3869 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3870 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3870 | + | |
3871 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3871 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3872 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3872 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3873 | - | |
3873 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3874 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3874 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3875 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3875 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3876 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3876 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3877 | - | |
3877 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3878 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3878 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3879 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3879 | + | |
3880 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3880 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3881 | - | |
3881 | + | |
3882 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3882 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3883 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3883 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3884 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3884 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3885 | - | |
3885 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3888 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3890 | end | |
3891 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3892 | - | chatfunc("Is Patry Time", BrickColor.new("Really blue").Color) |
3892 | + | |
3893 | - | char.Humanoid.WalkSpeed = 30 |
3893 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3894 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3895 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3896 | - | |
3896 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3897 | - | |
3897 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3899 | - | Noob8() |
3899 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3901 | - | for i = 0,10,0.08 do |
3901 | + | |
3902 | - | swait() |
3902 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3903 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) |
3903 | + | |
3904 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
3904 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3905 | - | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
3905 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3906 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) |
3906 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3907 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) |
3907 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3908 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) |
3908 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3910 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3912 | end | |
3913 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3914 | Swait() | |
3915 | - | elseif key == "r" then |
3915 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3916 | - | |
3916 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3917 | - | |
3917 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3918 | - | |
3918 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3919 | - | if animation2.Value == 1 then |
3919 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3921 | - | attack = true |
3921 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3922 | - | char.Humanoid.WalkSpeed = 0 |
3922 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3923 | end | |
3924 | - | for i = 0, 2, 0.1 do |
3924 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3925 | - | swait() |
3925 | + | |
3926 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
3926 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3927 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
3927 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3928 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
3928 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3929 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
3929 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3930 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
3930 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3931 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
3931 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3932 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3933 | - | for i = 0, 6, 0.1 do |
3933 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3934 | - | swait() |
3934 | + | |
3935 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
3935 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3936 | - | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) |
3936 | + | |
3937 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
3937 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3938 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
3938 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3939 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
3939 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3940 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
3940 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3944 | - | local block31 = Instance.new("Part", char) |
3944 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3945 | end | |
3946 | for i=0, 0.075, 0.1 / Animation_Speed do | |
3947 | - | block31.Size = Vector3.new(10,10,10) |
3947 | + | |
3948 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3949 | - | block31.Anchored = true |
3949 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3950 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
3951 | - | block31.CanCollide = false |
3951 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3953 | - | block31.Transparency = 0 |
3953 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3954 | - | block31.Material = "Neon" |
3954 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3955 | - | block31.Shape = "Ball" |
3955 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3956 | - | block31.BrickColor = BrickColor.new("Lilac") |
3956 | + | |
3957 | - | block31.CFrame = char.Torso.CFrame |
3957 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
3958 | Swait() | |
3959 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3960 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3961 | - | wait(1) |
3961 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
3962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3963 | - | block31.BrickColor = BrickColor.new("Lilac") |
3963 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
3964 | - | wait(1) |
3964 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3965 | - | for g = 1,5 do |
3965 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3967 | end | |
3968 | - | block31.Transparency = block31.Transparency + 0.2 |
3968 | + | TOUCHED:Disconnect() |
3969 | TOUCHED2:Disconnect() | |
3970 | - | wait(0.01) |
3970 | + | COMBO = 3 |
3971 | elseif COMBO == 3 then | |
3972 | for i=0, 0.35, 0.1 / Animation_Speed do | |
3973 | Swait() | |
3974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3975 | - | Cso("262562442", char, 10, 1) |
3975 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
3976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3977 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3977 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3978 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3978 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3979 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3979 | + | |
3980 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
3981 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3981 | + | local TOUCHED = HIT2() |
3982 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3982 | + | local TOUCHED2 = HIT() |
3983 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3983 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
3984 | Swait() | |
3985 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3985 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3986 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3986 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
3987 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3987 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed) |
3988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
3989 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3989 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
3990 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3990 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3991 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3991 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
3992 | end | |
3993 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3993 | + | TOUCHED:Disconnect() |
3994 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3994 | + | TOUCHED2:Disconnect() |
3995 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05) |
3995 | + | COMBO = 4 |
3996 | elseif COMBO == 4 then | |
3997 | for i=0, 0.5, 0.1 / Animation_Speed do | |
3998 | Swait() | |
3999 | - | |
3999 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
4000 | - | |
4000 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
4001 | - | |
4001 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4002 | - | attack = false |
4002 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4003 | - | char.Humanoid.WalkSpeed = 30 |
4003 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4004 | - | |
4004 | + | end |
4005 | - | Noob9() |
4005 | + | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10}) |
4006 | - | |
4006 | + | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) |
4007 | - | chatfunc("chaos chaos!", BrickColor.new("Lilac").Color) |
4007 | + | CameraEnshaking(3,10) |
4008 | - | |
4008 | + | ManualAoE(RootPart.Position,17.5,20,60,20,false) |
4009 | - | wait(1) |
4009 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
4010 | - | |
4010 | + | |
4011 | - | |
4011 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
4012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4013 | - | end |
4013 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4016 | end | |
4017 | - | mouse.Button1Down:connect(function(key) |
4017 | + | COMBO = 1 |
4018 | - | if attack == false then |
4018 | + | |
4019 | - | die() |
4019 | + | |
4020 | for i = 1, 50 do | |
4021 | Swait() | |
4022 | if ATTACK == true then | |
4023 | - | function Part(parent,color,material,size,cframe,anchored,cancollide) |
4023 | + | break |
4024 | - | local part = Instance.new("Part") |
4024 | + | |
4025 | - | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) |
4025 | + | |
4026 | - | part.Material = material or Enum.Material.SmoothPlastic |
4026 | + | if ATTACK == false then |
4027 | - | part.TopSurface,part.BottomSurface=10,10 |
4027 | + | COMBO = 1 |
4028 | - | part.Size = size or Vector3.new(1,1,1) |
4028 | + | |
4029 | - | part.CFrame = cframe or CF(0,0,0) |
4029 | + | |
4030 | - | part.Anchored = anchored or true |
4030 | + | ATTACK = false |
4031 | - | part.CanCollide = cancollide or false |
4031 | + | Rooted = false |
4032 | - | part.Parent = parent or char |
4032 | + | EQUIPPED = false |
4033 | - | return part |
4033 | + | |
4034 | ||
4035 | function SuperStomm() | |
4036 | - | NewInstance = function(instance,parent,properties) |
4036 | + | ATTACK = true |
4037 | - | local inst = Instance.new(instance) |
4037 | + | Rooted = true |
4038 | - | inst.Parent = parent |
4038 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
4039 | - | if(properties)then |
4039 | + | |
4040 | - | for i,v in next, properties do |
4040 | + | Swait(65) |
4041 | - | pcall(function() inst[i] = v end) |
4041 | + | CameraEnshaking(3,25) |
4042 | CreateSound(262562442,RightLeg,60,1,false) | |
4043 | CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2) | |
4044 | - | return inst; |
4044 | + | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) |
4045 | ApplyAoE2(HITPOS,80,50,100,75,false) | |
4046 | - | ------------------------------------------------------- |
4046 | + | end)) |
4047 | - | --Start Damage Function-- |
4047 | + | CreateSound(163619849,RightLeg,10,1,false) |
4048 | - | ------------------------------------------------------- |
4048 | + | for i=0, 2, 0.1 / Animation_Speed do |
4049 | - | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! |
4049 | + | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) |
4050 | - | local type = type |
4050 | + | Swait() |
4051 | - | local rng = Instance.new("Part", char) |
4051 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) |
4052 | - | rng.Anchored = true |
4052 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) |
4053 | - | rng.BrickColor = color |
4053 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
4054 | - | rng.CanCollide = false |
4054 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
4055 | - | rng.FormFactor = 3 |
4055 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4056 | - | rng.Name = "Ring" |
4056 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
4057 | - | rng.Material = "Neon" |
4057 | + | |
4058 | - | rng.Size = Vector3.new(1, 1, 1) |
4058 | + | for i=0, 1, 0.1 / Animation_Speed do |
4059 | - | rng.Transparency = 0 |
4059 | + | Swait() |
4060 | - | rng.TopSurface = 0 |
4060 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) |
4061 | - | rng.BottomSurface = 0 |
4061 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
4062 | - | rng.CFrame = pos |
4062 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
4063 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos |
4063 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4064 | - | local rngm = Instance.new("SpecialMesh", rng) |
4064 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
4065 | - | rngm.MeshType = "Brick" |
4065 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) |
4066 | - | if rainbowmode == true then |
4066 | + | |
4067 | - | rng.Color = Color3.new(r/255,g/255,b/255) |
4067 | + | ATTACK = false |
4068 | Rooted = false | |
4069 | - | local scaler2 = 1 |
4069 | + | |
4070 | - | local speeder = FastSpeed/10 |
4070 | + | |
4071 | - | if type == "Add" then |
4071 | + | |
4072 | - | scaler2 = 1*value |
4072 | + | |
4073 | - | elseif type == "Divide" then |
4073 | + | --//=================================\\ |
4074 | - | scaler2 = 1/value |
4074 | + | --|| ASSIGN THINGS TO KEYS |
4075 | --\\=================================// | |
4076 | ||
4077 | - | for i = 0,10/bonuspeed,0.1 do |
4077 | + | function MouseDown(Mouse) |
4078 | - | swait() |
4078 | + | if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then |
4079 | - | if type == "Add" then |
4079 | + | BasicCombo() |
4080 | - | scaler2 = scaler2 - 0.01*value/bonuspeed |
4080 | + | elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then |
4081 | - | elseif type == "Divide" then |
4081 | + | ColorfulCombo() |
4082 | - | scaler2 = scaler2 - 0.01/value*bonuspeed |
4082 | + | elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then |
4083 | FlyingCombo() | |
4084 | - | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 |
4084 | + | elseif ATTACK == false and MODE == "Purged" then |
4085 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed |
4085 | + | PurgeCombo() |
4086 | - | rng.Transparency = rng.Transparency + 0.01*bonuspeed |
4086 | + | |
4087 | end | |
4088 | - | rng:Destroy() |
4088 | + | |
4089 | function MouseUp(Mouse) | |
4090 | HOLD = false | |
4091 | end | |
4092 | - | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) |
4092 | + | |
4093 | - | if hit.Parent == nil then |
4093 | + | function KeyDown(Key) |
4094 | - | return |
4094 | + | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then |
4095 | KEYHOLD = true | |
4096 | - | local h = hit.Parent:FindFirstChildOfClass("Humanoid") |
4096 | + | if Key == "n" and ATTACK == false and MODE == "Lunar" then |
4097 | - | for _, v in pairs(hit.Parent:children()) do |
4097 | + | SolarForm() |
4098 | - | if v:IsA("Humanoid") then |
4098 | + | |
4099 | - | h = v |
4099 | + | elseif Key == "n" and ATTACK == false and MODE == "Solar" then |
4100 | ResetMode() | |
4101 | end | |
4102 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then |
4102 | + | |
4103 | if Key == "m" and ATTACK == false and MODE == "Lunar" then | |
4104 | - | hit.Parent:FindFirstChild("Head"):BreakJoints() |
4104 | + | OriginsForm() |
4105 | - | end |
4105 | + | |
4106 | elseif Key == "m" and ATTACK == false and MODE == "Origins" then | |
4107 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then |
4107 | + | ResetMode() |
4108 | - | if hit.Parent:findFirstChild("DebounceHit") ~= nil then |
4108 | + | |
4109 | - | if hit.Parent.DebounceHit.Value == true then |
4109 | + | |
4110 | - | return |
4110 | + | if Key == "q" and ATTACK == false and MODE ~= "Time" then |
4111 | ChronoForm() | |
4112 | ||
4113 | - | if insta == true then |
4113 | + | elseif Key == "m" and ATTACK == false and MODE == "Time" then |
4114 | - | hit.Parent:FindFirstChild("Head"):BreakJoints() |
4114 | + | SuperiorForm() |
4115 | - | end |
4115 | + | |
4116 | - | local c = Create("ObjectValue"){ |
4116 | + | elseif Key == "q" and ATTACK == false and MODE == "Time" then |
4117 | - | Name = "creator", |
4117 | + | ResetMode() |
4118 | - | Value = game:service("Players").LocalPlayer, |
4118 | + | |
4119 | - | Parent = h, |
4119 | + | |
4120 | - | } |
4120 | + | if Key == "e" and ATTACK == false and MODE ~= "Hexa" then |
4121 | - | game:GetService("Debris"):AddItem(c, .5) |
4121 | + | TerraForm() |
4122 | - | if HitSound ~= nil and HitPitch ~= nil then |
4122 | + | |
4123 | - | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
4123 | + | elseif Key == "e" and ATTACK == false and MODE == "Hexa" then |
4124 | ResetMode() | |
4125 | - | local Damage = math.random(minim, maxim) |
4125 | + | |
4126 | - | local blocked = false |
4126 | + | |
4127 | - | local block = hit.Parent:findFirstChild("Block") |
4127 | + | if Key == "p" and ATTACK == false and MODE ~= "Random" then |
4128 | - | if block ~= nil then |
4128 | + | RandomForm() |
4129 | - | if block.className == "IntValue" then |
4129 | + | sick.TimePosition = 0.01 |
4130 | - | if block.Value > 0 then |
4130 | + | RCHOICE = MRANDOM(1,6) |
4131 | - | blocked = true |
4131 | + | |
4132 | - | block.Value = block.Value - 1 |
4132 | + | elseif Key == "m" and ATTACK == false and MODE == "Random" then |
4133 | - | print(block.Value) |
4133 | + | RCHOICE = MRANDOM(1,6) |
4134 | sick.TimePosition = 0.01 | |
4135 | ||
4136 | elseif Key == "p" and ATTACK == false and MODE == "Random" then | |
4137 | - | if blocked == false then |
4137 | + | ResetMode() |
4138 | - | h.Health = h.Health - Damage |
4138 | + | |
4139 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
4139 | + | |
4140 | if Key == "m" and ATTACK == false and MODE == "Hexa" then | |
4141 | - | h.Health = h.Health - (Damage / 2) |
4141 | + | VantaForm() |
4142 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
4142 | + | |
4143 | ||
4144 | - | if Type == "Knockdown" then |
4144 | + | elseif Key == "m" and ATTACK == false and MODE == "Vanta" then |
4145 | - | local hum = hit.Parent.Humanoid |
4145 | + | TerraForm() |
4146 | - | hum.PlatformStand = true |
4146 | + | |
4147 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
4147 | + | |
4148 | - | swait(1) |
4148 | + | if Key == "r" and ATTACK == false and MODE ~= "Sense" then |
4149 | - | HHumanoid.PlatformStand = false |
4149 | + | SenseForm() |
4150 | - | end), hum) |
4150 | + | |
4151 | - | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit |
4151 | + | elseif Key == "r" and ATTACK == false and MODE == "Sense" then |
4152 | - | local bodvol = Create("BodyVelocity"){ |
4152 | + | ResetMode() |
4153 | - | velocity = angle * knockback, |
4153 | + | end |
4154 | - | P = 5000, |
4154 | + | |
4155 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
4155 | + | if Key == "m" and ATTACK == false and MODE == "Sense" then |
4156 | - | Parent = hit, |
4156 | + | SanityForm() |
4157 | ||
4158 | - | local rl = Create("BodyAngularVelocity"){ |
4158 | + | elseif Key == "m" and ATTACK == false and MODE == "Sanity" then |
4159 | - | P = 3000, |
4159 | + | SenseForm() |
4160 | - | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
4160 | + | end |
4161 | - | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
4161 | + | |
4162 | - | Parent = hit, |
4162 | + | if Key == "y" and ATTACK == false and MODE ~= "Fairy" then |
4163 | FairyForm() | |
4164 | - | game:GetService("Debris"):AddItem(bodvol, .5) |
4164 | + | |
4165 | - | game:GetService("Debris"):AddItem(rl, .5) |
4165 | + | elseif Key == "y" and ATTACK == false and MODE == "Fairy" then |
4166 | - | elseif Type == "Normal" then |
4166 | + | ResetMode() |
4167 | - | local vp = Create("BodyVelocity"){ |
4167 | + | |
4168 | - | P = 500, |
4168 | + | |
4169 | - | maxForce = Vector3.new(math.huge, 0, math.huge), |
4169 | + | if Key == "m" and ATTACK == false and MODE == "Fairy" then |
4170 | - | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, |
4170 | + | DevilForm() |
4171 | ||
4172 | - | if knockback > 0 then |
4172 | + | elseif Key == "m" and ATTACK == false and MODE == "Devil" then |
4173 | - | vp.Parent = hit.Parent.Torso |
4173 | + | FairyForm() |
4174 | end | |
4175 | - | game:GetService("Debris"):AddItem(vp, .5) |
4175 | + | |
4176 | - | elseif Type == "Up" then |
4176 | + | if Key == "u" and ATTACK == false and MODE ~= "90s" then |
4177 | - | local bodyVelocity = Create("BodyVelocity"){ |
4177 | + | BlackWhiteForm() |
4178 | - | velocity = Vector3.new(0, 20, 0), |
4178 | + | |
4179 | - | P = 5000, |
4179 | + | elseif Key == "u" and ATTACK == false and MODE == "90s" then |
4180 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
4180 | + | ResetMode() |
4181 | - | Parent = hit, |
4181 | + | |
4182 | ||
4183 | - | game:GetService("Debris"):AddItem(bodyVelocity, .5) |
4183 | + | if Key == "m" and ATTACK == false and MODE == "90s" then |
4184 | - | elseif Type == "DarkUp" then |
4184 | + | EightyForm() |
4185 | ||
4186 | - | for i = 0, 1, 0.1 do |
4186 | + | elseif Key == "m" and ATTACK == false and MODE == "80s" then |
4187 | - | swait() |
4187 | + | BlackWhiteForm() |
4188 | - | Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1) |
4188 | + | end |
4189 | ||
4190 | if Key == "t" and ATTACK == false and MODE ~= "LostHope" then | |
4191 | - | local bodyVelocity = Create("BodyVelocity"){ |
4191 | + | LostForm() |
4192 | - | velocity = Vector3.new(0, 20, 0), |
4192 | + | |
4193 | - | P = 5000, |
4193 | + | elseif Key == "t" and ATTACK == false and MODE == "LostHope" then |
4194 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
4194 | + | ResetMode() |
4195 | - | Parent = hit, |
4195 | + | |
4196 | ||
4197 | - | game:GetService("Debris"):AddItem(bodyVelocity, 1) |
4197 | + | if Key == "n" and ATTACK == false and MODE == "LostHope" then |
4198 | - | elseif Type == "Snare" then |
4198 | + | PurgeForm() |
4199 | - | local bp = Create("BodyPosition"){ |
4199 | + | elseif Key == "n" and ATTACK == false and MODE == "Purged" then |
4200 | - | P = 2000, |
4200 | + | LostForm() |
4201 | - | D = 100, |
4201 | + | |
4202 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
4202 | + | elseif Key == "m" and ATTACK == false and MODE == "LostHope" then |
4203 | - | position = hit.Parent.Torso.Position, |
4203 | + | BlackForm() |
4204 | - | Parent = hit.Parent.Torso, |
4204 | + | |
4205 | elseif Key == "m" and ATTACK == false and MODE == "Black" then | |
4206 | - | game:GetService("Debris"):AddItem(bp, 1) |
4206 | + | LostForm() |
4207 | - | elseif Type == "Freeze" then |
4207 | + | |
4208 | - | local BodPos = Create("BodyPosition"){ |
4208 | + | |
4209 | - | P = 50000, |
4209 | + | if Key == "z" and ATTACK == false and MODE == "Superior" then |
4210 | - | D = 1000, |
4210 | + | SuperStomm() |
4211 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
4211 | + | |
4212 | - | position = hit.Parent.Torso.Position, |
4212 | + | end |
4213 | - | Parent = hit.Parent.Torso, |
4213 | + | |
4214 | function KeyUp(Key) | |
4215 | - | local BodGy = Create("BodyGyro") { |
4215 | + | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then |
4216 | - | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
4216 | + | KEYHOLD = false |
4217 | - | P = 20e+003, |
4217 | + | |
4218 | - | Parent = hit.Parent.Torso, |
4218 | + | |
4219 | - | cframe = hit.Parent.Torso.CFrame, |
4219 | + | |
4220 | Mouse.Button1Down:connect(function(NEWKEY) | |
4221 | - | hit.Parent.Torso.Anchored = true |
4221 | + | MouseDown(NEWKEY) |
4222 | - | coroutine.resume(coroutine.create(function(Part) |
4222 | + | |
4223 | - | swait(1.5) |
4223 | + | Mouse.Button1Up:connect(function(NEWKEY) |
4224 | - | Part.Anchored = false |
4224 | + | MouseUp(NEWKEY) |
4225 | - | end), hit.Parent.Torso) |
4225 | + | |
4226 | - | game:GetService("Debris"):AddItem(BodPos, 3) |
4226 | + | Mouse.KeyDown:connect(function(NEWKEY) |
4227 | - | game:GetService("Debris"):AddItem(BodGy, 3) |
4227 | + | KeyDown(NEWKEY) |
4228 | end) | |
4229 | - | local debounce = Create("BoolValue"){ |
4229 | + | Mouse.KeyUp:connect(function(NEWKEY) |
4230 | - | Name = "DebounceHit", |
4230 | + | KeyUp(NEWKEY) |
4231 | - | Parent = hit.Parent, |
4231 | + | |
4232 | - | Value = true, |
4232 | + | |
4233 | - | } |
4233 | + | --//=================================\\ |
4234 | - | game:GetService("Debris"):AddItem(debounce, Delay) |
4234 | + | --\\=================================// |
4235 | - | c = Create("ObjectValue"){ |
4235 | + | |
4236 | - | Name = "creator", |
4236 | + | |
4237 | - | Value = Player, |
4237 | + | function unanchor() |
4238 | - | Parent = h, |
4238 | + | if UNANCHOR == true then |
4239 | - | } |
4239 | + | g = Character:GetChildren() |
4240 | - | game:GetService("Debris"):AddItem(c, .5) |
4240 | + | for i = 1, #g do |
4241 | if g[i].ClassName == "Part" then | |
4242 | g[i].Anchored = false | |
4243 | end | |
4244 | - | function damage(range,mindam,maxdam,pos) |
4244 | + | |
4245 | - | for i,v in ipairs(workspace:GetChildren()) do |
4245 | + | |
4246 | - | if v:IsA("Model") then |
4246 | + | |
4247 | - | if v.Name ~= Player.Name then |
4247 | + | |
4248 | - | if v:FindFirstChildOfClass("Humanoid") then |
4248 | + | |
4249 | - | if v:FindFirstChild("Head") then |
4249 | + | --//=================================\\ |
4250 | - | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then |
4250 | + | --|| WRAP THE WHOLE SCRIPT UP |
4251 | - | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else |
4251 | + | --\\=================================// |
4252 | - | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam) |
4252 | + | |
4253 | Humanoid.Changed:connect(function(Jump) | |
4254 | if Jump == "Jump" and (Disable_Jump == true) then | |
4255 | Humanoid.Jump = false | |
4256 | end | |
4257 | end) | |
4258 | ||
4259 | local BLINKLOOP = 0 | |
4260 | script.Parent = WEAPONGUI | |
4261 | - | ------------------------------------------------------- |
4261 | + | ANIMATE.Parent = nil |
4262 | - | --End Damage Function-- |
4262 | + | |
4263 | - | ------------------------------------------------------- |
4263 | + | local bguis = Instance.new("BillboardGui",tors) |
4264 | bguis.Size = UDim2.new(25, 0, 25, 0) | |
4265 | - | ------------------------------------------------------- |
4265 | + | local imgca = Instance.new("ImageLabel",bguis) |
4266 | - | --Start Animations-- |
4266 | + | imgca.BackgroundTransparency = 1 |
4267 | - | ------------------------------------------------------- |
4267 | + | imgca.ImageTransparency = 1 |
4268 | - | print("By Makhail07") |
4268 | + | imgca.Size = UDim2.new(3,0,3,0) |
4269 | imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891 | |
4270 | - | swait() |
4270 | + | imgca.ImageColor3 = Color3.new(0,0,0) |
4271 | - | sine = sine + change |
4271 | + | |
4272 | - | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude |
4272 | + | |
4273 | - | local velderp = root.Velocity.y |
4273 | + | repeat |
4274 | - | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) |
4274 | + | Swait() |
4275 | - | if equipped == true or equipped == false then |
4275 | + | imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25 |
4276 | - | if attack == false then |
4276 | + | bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0) |
4277 | - | idle = idle + 1 |
4277 | + | imgca.ImageColor3 = MAINRUINCOLOR.Color |
4278 | imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30) | |
4279 | - | idle = 0 |
4279 | + | text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45)) |
4280 | text.Rotation = 0 - 2 * math.cos(SINE / 24) | |
4281 | - | if 1 < root.Velocity.y and hitfloor == nil then |
4281 | + | techc.Rotation = techc.Rotation + 1 |
4282 | - | Anim = "Jump" |
4282 | + | circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75 |
4283 | - | if attack == false then |
4283 | + | circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50 |
4284 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
4284 | + | imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50 |
4285 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
4285 | + | imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25 |
4286 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
4286 | + | ned.Rotation = 0 - 4 * math.cos(SINE / 24) |
4287 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
4287 | + | ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45)) |
4288 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) |
4288 | + | until Humanoid.Health == 0 |
4289 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) |
4289 | + | |
4290 | ||
4291 | - | elseif -1 > root.Velocity.y and hitfloor == nil then |
4291 | + | |
4292 | - | Anim = "Fall" |
4292 | + | Swait() |
4293 | - | if attack == false then |
4293 | + | if Humanoid then |
4294 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) |
4294 | + | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
4295 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
4295 | + | IDLEANIMATION:Play() |
4296 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) |
4296 | + | |
4297 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) |
4297 | + | SINE = SINE + CHANGE*2 |
4298 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) |
4298 | + | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
4299 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) |
4299 | + | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
4300 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
4301 | - | elseif torvel < 1 and hitfloor ~= nil then |
4301 | + | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) |
4302 | - | Anim = "Idle" |
4302 | + | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
4303 | - | change = 1 |
4303 | + | Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
4304 | - | if attack == false then |
4304 | + | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) |
4305 | handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2)) | |
4306 | - | if animation.Value == 1 then |
4306 | + | if MODE ~= "Sad" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then |
4307 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4308 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4309 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) |
4309 | + | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) |
4310 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) |
4310 | + | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) |
4311 | - | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) |
4311 | + | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) |
4312 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) |
4312 | + | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) |
4313 | - | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) |
4313 | + | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
4314 | - | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) |
4314 | + | |
4315 | if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then | |
4316 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4317 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4318 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
4319 | - | if animation.Value == 2 then |
4319 | + | lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) |
4320 | - | |
4320 | + | lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) |
4321 | - | |
4321 | + | lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) |
4322 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) |
4322 | + | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
4323 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) |
4323 | + | |
4324 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
4324 | + | if MODE == "Black" then |
4325 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) |
4325 | + | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed) |
4326 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) |
4326 | + | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed) |
4327 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
4327 | + | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed) |
4328 | - | |
4328 | + | lwing1weld.C1 = rwing2weld.C1 |
4329 | - | |
4329 | + | lwing2weld.C1 = rwing2weld.C1 |
4330 | lwing3weld.C1 = rwing2weld.C1 | |
4331 | - | |
4331 | + | handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed) |
4332 | - | |
4332 | + | |
4333 | - | if animation.Value == 3 then |
4333 | + | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
4334 | if MODE == "Lunar" then | |
4335 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4336 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4337 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) |
4337 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) |
4338 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
4338 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) |
4339 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) |
4339 | + | elseif MODE == "Solar" then |
4340 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) |
4340 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4341 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) |
4341 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4342 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
4342 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
4343 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
4344 | elseif MODE == "Fairy" then | |
4345 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4346 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4347 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4348 | - | if animation.Value == 4 then |
4348 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4349 | - | |
4349 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4350 | - | |
4350 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
4351 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15) |
4351 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
4352 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3) |
4352 | + | elseif MODE == "Hexa" then |
4353 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15) |
4353 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4354 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15) |
4354 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4355 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1) |
4355 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4356 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1) |
4356 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4357 | - | |
4357 | + | elseif MODE == "Time" then |
4358 | - | |
4358 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4359 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4360 | - | |
4360 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4361 | - | |
4361 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4362 | - | |
4362 | + | elseif MODE == "Vanta" then |
4363 | - | if animation.Value == 10 then |
4363 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4364 | - | |
4364 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4365 | - | |
4365 | + | elseif MODE == "Black" then |
4366 | - | |
4366 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4367 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) |
4367 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4368 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) |
4368 | + | elseif MODE == "Devil" then |
4369 | - | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
4369 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4370 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
4370 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
4371 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
4371 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
4372 | - | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) |
4372 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
4373 | end | |
4374 | - | |
4374 | + | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
4375 | - | |
4375 | + | if MODE == "Sad" then |
4376 | - | |
4376 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4377 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4378 | - | |
4378 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4379 | - | |
4379 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4380 | elseif MODE == "Solar" then | |
4381 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4382 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4383 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4384 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4385 | elseif MODE == "Fairy" then | |
4386 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4387 | - | |
4387 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4388 | elseif MODE ~= "Sad" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
4389 | - | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then |
4389 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4390 | - | Anim = "Walk" |
4390 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4391 | - | change = 1 |
4391 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
4392 | - | if attack == false then |
4392 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
4393 | - | hum.WalkSpeed = 25 |
4393 | + | elseif MODE == "Hexa" then |
4394 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) |
4394 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4395 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
4395 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4396 | - | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
4396 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4397 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
4397 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4398 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) |
4398 | + | elseif MODE == "Time" then |
4399 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
4399 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4400 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4401 | - | elseif torvel >= 25 and hitfloor ~= nil then |
4401 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4402 | - | Anim = "Sprint" |
4402 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4403 | - | change = 1.35 |
4403 | + | elseif MODE == "Vanta" then |
4404 | - | if attack == false then |
4404 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4405 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
4405 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4406 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
4406 | + | elseif MODE == "Black" then |
4407 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) |
4407 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4408 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) |
4408 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4409 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
4409 | + | elseif MODE == "Devil" then |
4410 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
4410 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
4411 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4412 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4413 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
4414 | - | if 0 < #Effects then |
4414 | + | |
4415 | - | for e = 1, #Effects do |
4415 | + | |
4416 | - | if Effects[e] ~= nil then |
4416 | + | if FULL == false then |
4417 | - | local Thing = Effects[e] |
4417 | + | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
4418 | - | if Thing ~= nil then |
4418 | + | ANIM = "Jump" |
4419 | - | local Part = Thing[1] |
4419 | + | if ATTACK == false then |
4420 | - | local Mode = Thing[2] |
4420 | + | if MODE ~= "Purged" then |
4421 | - | local Delay = Thing[3] |
4421 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4422 | - | local IncX = Thing[4] |
4422 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) |
4423 | - | local IncY = Thing[5] |
4423 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
4424 | - | local IncZ = Thing[6] |
4424 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4425 | - | if 1 >= Thing[1].Transparency then |
4425 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
4426 | - | if Thing[2] == "Block1" then |
4426 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) |
4427 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
4427 | + | elseif MODE == "Purged" then |
4428 | - | local Mesh = Thing[1].Mesh |
4428 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4429 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
4429 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) |
4430 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4430 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
4431 | - | elseif Thing[2] == "Block2" then |
4431 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4432 | - | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) |
4432 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
4433 | - | local Mesh = Thing[7] |
4433 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) |
4434 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
4434 | + | |
4435 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4435 | + | |
4436 | - | elseif Thing[2] == "Block3" then |
4436 | + | |
4437 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) |
4437 | + | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
4438 | - | local Mesh = Thing[7] |
4438 | + | ANIM = "Fall" |
4439 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
4439 | + | if ATTACK == false then |
4440 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4440 | + | if MODE ~= "Purged" then |
4441 | - | elseif Thing[2] == "Cylinder" then |
4441 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4442 | - | local Mesh = Thing[1].Mesh |
4442 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed) |
4443 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
4443 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
4444 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4444 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4445 | - | elseif Thing[2] == "Blood" then |
4445 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
4446 | - | local Mesh = Thing[7] |
4446 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) |
4447 | - | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) |
4447 | + | elseif MODE == "Purged" then |
4448 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
4448 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4449 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4449 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) |
4450 | - | elseif Thing[2] == "Elec" then |
4450 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
4451 | - | local Mesh = Thing[1].Mesh |
4451 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4452 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) |
4452 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
4453 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4453 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) |
4454 | - | elseif Thing[2] == "Disappear" then |
4454 | + | |
4455 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4455 | + | |
4456 | - | elseif Thing[2] == "Shatter" then |
4456 | + | end |
4457 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
4457 | + | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
4458 | - | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) |
4458 | + | ANIM = "Idle" |
4459 | - | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) |
4459 | + | if ATTACK == false then |
4460 | - | Thing[6] = Thing[6] + Thing[5] |
4460 | + | if MODE == "Lunar" then |
4461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4462 | - | else |
4462 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
4463 | - | Part.Parent = nil |
4463 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) |
4464 | - | table.remove(Effects, e) |
4464 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
4465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4467 | elseif MODE == "Hexa" then | |
4468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4471 | - | ------------------------------------------------------- |
4471 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
4472 | - | --End Animations And Script-- |
4472 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4473 | - | ------------------------------------------------------ |
4473 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
4474 | elseif MODE == "Fairy" then | |
4475 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4477 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
4480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
4481 | elseif MODE == "Origins" then | |
4482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4486 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
4488 | elseif MODE == "Solar" then | |
4489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4491 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4495 | elseif MODE == "Purged" then | |
4496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
4499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
4500 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4502 | elseif MODE == "Sanity" then | |
4503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4509 | elseif MODE == "Time" then | |
4510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
4513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
4514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4516 | elseif MODE == "80s" then | |
4517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4523 | elseif MODE == "90s" then | |
4524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4526 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4528 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4530 | elseif MODE == "Random" then | |
4531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
4537 | elseif MODE == "Superior" then | |
4538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
4540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4542 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4544 | elseif ATTACK == false and MODE == "Vanta" then | |
4545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4551 | elseif MODE == "Sense" then | |
4552 | if MRANDOM(1,20) == 1 then | |
4553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4554 | end | |
4555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
4557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4559 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4561 | elseif MODE == "Devil" then | |
4562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed) | |
4564 | if MRANDOM(1,7) == 1 then | |
4565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
4566 | end | |
4567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4569 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4571 | elseif MODE == "LostHope" then | |
4572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed) | |
4573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4574 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4578 | elseif ATTACK == false and MODE == "Black" then | |
4579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
4580 | if MRANDOM(1,3) == 1 then | |
4581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
4582 | end | |
4583 | if MRANDOM(1,2) == 1 then | |
4584 | MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15)) | |
4585 | MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15)) | |
4586 | end | |
4587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed) | |
4589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4590 | RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4592 | end | |
4593 | end | |
4594 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4595 | ANIM = "Walk" | |
4596 | if ATTACK == false then | |
4597 | if MODE == "Lunar" then | |
4598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4599 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4600 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4601 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4602 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4604 | elseif MODE == "Superior" then | |
4605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
4607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4609 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4611 | elseif MODE == "80s" then | |
4612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4616 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4618 | elseif MODE == "Solar" then | |
4619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4623 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4625 | elseif MODE == "Origins" then | |
4626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
4627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
4630 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
4631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
4632 | elseif MODE == "Purged" then | |
4633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
4634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
4635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
4636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
4637 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4639 | elseif MODE == "Sanity" then | |
4640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4644 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed) | |
4645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
4646 | elseif MODE == "Fairy" then | |
4647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
4648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4653 | elseif MODE == "Devil" then | |
4654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
4656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4658 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4660 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then | |
4661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4665 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4667 | elseif MODE == "Hexa" or MODE == "Time" then | |
4668 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4669 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4670 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4671 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4672 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4673 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
4674 | elseif MODE == "LostHope" then | |
4675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed) | |
4676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
4678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4679 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
4680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
4681 | elseif MODE == "Vanta" then | |
4682 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4688 | elseif MODE == "Black" then | |
4689 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4690 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4691 | if MRANDOM(1,3) == 1 then | |
4692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1) | |
4693 | end | |
4694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
4695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
4696 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
4698 | end | |
4699 | end | |
4700 | end | |
4701 | end | |
4702 | text.TextStrokeColor3 = TEXTCOLOR | |
4703 | unanchor() | |
4704 | Humanoid.MaxHealth = "inf" | |
4705 | Humanoid.Health = "inf" | |
4706 | if Rooted == false then | |
4707 | Disable_Jump = false | |
4708 | Humanoid.WalkSpeed = Speed | |
4709 | elseif Rooted == true then | |
4710 | Disable_Jump = true | |
4711 | Humanoid.WalkSpeed = 0 | |
4712 | end | |
4713 | if Head:FindFirstChild("face") then | |
4714 | Head.face.Texture = "rbxassetid://"..FACE | |
4715 | end | |
4716 | if MODE ~= "Random" then | |
4717 | sick.SoundId = "rbxassetid://"..SONG | |
4718 | elseif MODE == "Random" then | |
4719 | sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE] | |
4720 | end | |
4721 | sick.Looped = true | |
4722 | sick.Pitch = PITCH | |
4723 | sick.Volume = VOLUME | |
4724 | Humanoid.Name = MRANDOM(100000000,999999999) | |
4725 | Humanoid.PlatformStand = false | |
4726 | for _, c in pairs(Cam:GetChildren()) do | |
4727 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
4728 | c:remove() | |
4729 | end | |
4730 | end | |
4731 | for LIST = 1, #WHITELIST do | |
4732 | if WHITELIST[LIST] ~= nil then | |
4733 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
4734 | if CHARACTER then | |
4735 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
4736 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4737 | if TORSO then | |
4738 | CreateSound(201858045, Cam, 3, 1) | |
4739 | local GUI = Instance.new("BillboardGui",Cam) | |
4740 | GUI.Name = WHITELIST[LIST] | |
4741 | GUI.Size = UDim2.new(5,0,5,0) | |
4742 | GUI.Adornee = TORSO | |
4743 | local GUI2 = IT("ImageLabel",GUI) | |
4744 | GUI2.BackgroundTransparency = 1 | |
4745 | GUI2.BorderSizePixel = 0 | |
4746 | GUI2.ImageTransparency = 1 | |
4747 | GUI2.Size = UDim2.new(1,0,1,0) | |
4748 | GUI2.SizeConstraint = "RelativeYY" | |
4749 | GUI.AlwaysOnTop = true | |
4750 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
4751 | end | |
4752 | else | |
4753 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
4754 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
4755 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
4756 | end | |
4757 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso") | |
4758 | if TORSO then | |
4759 | GUI.Adornee = TORSO | |
4760 | end | |
4761 | end | |
4762 | else | |
4763 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4764 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4765 | end | |
4766 | end | |
4767 | else | |
4768 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
4769 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
4770 | end | |
4771 | table.remove(WHITELIST,LIST) | |
4772 | end | |
4773 | end | |
4774 | if Character:FindFirstChildOfClass("Accessory") then | |
4775 | Character:FindFirstChildOfClass("Accessory"):remove() | |
4776 | elseif Character:FindFirstChildOfClass("Hat") then | |
4777 | Character:FindFirstChildOfClass("Hat"):remove() | |
4778 | end | |
4779 | BLINKLOOP = BLINKLOOP + 1 | |
4780 | if BLINKLOOP >=325 then | |
4781 | BLINKLOOP = 0 | |
4782 | Blink() | |
4783 | BLINKLOOP = BLINKLOOP + 1 | |
4784 | if BLINKLOOP >=250 then | |
4785 | BLINKLOOP = 0 | |
4786 | Blink2() | |
4787 | end | |
4788 | end | |
4789 | if MODE == "90s" or MODE == "80s" then | |
4790 | if HITFLOOR ~= nil then | |
4791 | if MRANDOM(1,12) == 1 then | |
4792 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4793 | ||
4794 | end | |
4795 | end | |
4796 | end | |
4797 | if MODE == "Devil" then | |
4798 | if HITFLOOR ~= nil then | |
4799 | if MRANDOM(1,4) == 1 then | |
4800 | WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4801 | end | |
4802 | end | |
4803 | end | |
4804 | if MODE == "Black" or MODE == "Fairy" then | |
4805 | if HITFLOOR ~= nil then | |
4806 | if MRANDOM(1,9) == 1 then | |
4807 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4808 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4809 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4810 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4811 | if MRANDOM(1,7) == 1 then | |
4812 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4813 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4814 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4815 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
4816 | end | |
4817 | end | |
4818 | end | |
4819 | end | |
4820 | Humanoid.DisplayDistanceType = "None" | |
4821 | Humanoid.PlatformStand = false | |
4822 | for _, c in pairs(Torso:GetChildren()) do | |
4823 | if c:IsA("JointInstance") or c.ClassName == "Sound" then | |
4824 | else | |
4825 | c:remove() | |
4826 | end | |
4827 | end | |
4828 | end | |
4829 | --//=================================\\ | |
4830 | --\\=================================// | |
4831 | ||
4832 | ||
4833 | ||
4834 | ||
4835 | ||
4836 | --//====================================================\\-- | |
4837 | --|| END OF SCRIPT | |
4838 | --\\====================================================//-- |