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| 1 | - | ---------------------------------------------------------------- |
| 1 | + | local Player = owner |
| 2 | - | --------------------------Noob Script-------------------------- |
| 2 | + | local Mouse,mouse,UserInputService,ContextActionService |
| 3 | - | ---------------------------------------------------------------- |
| 3 | + | |
| 4 | - | print([[ |
| 4 | + | script.Parent = Player.Character |
| 5 | - | --made by henriquegame2015 |
| 5 | + | local CAS = {Actions={}}
|
| 6 | - | --FE code by henry (henriquegame2015) |
| 6 | + | |
| 7 | Event.Name = "UserInput_Event" | |
| 8 | - | -------------------------------- |
| 8 | + | Event.Parent = Player.Character |
| 9 | - | you find rare script good |
| 9 | + | local fakeEvent = function() |
| 10 | - | dont leak... |
| 10 | + | local t = {_fakeEvent=true}
|
| 11 | - | -------------------------------- |
| 11 | + | t.Connect = function(self,f)self.Function=f end |
| 12 | - | ]]) |
| 12 | + | |
| 13 | return t | |
| 14 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 14 | + | |
| 15 | - | local Player,game,owner = owner,game |
| 15 | + | |
| 16 | - | local RealPlayer = Player |
| 16 | + | |
| 17 | function CAS:BindAction(name,fun,touch,...) | |
| 18 | - | local rp = RealPlayer |
| 18 | + | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
|
| 19 | - | script.Parent = rp.Character |
| 19 | + | |
| 20 | function CAS:UnbindAction(name) | |
| 21 | - | --RemoteEvent for communicating |
| 21 | + | CAS.Actions[name] = nil |
| 22 | end | |
| 23 | local function te(self,ev,...) | |
| 24 | local t = m[ev] | |
| 25 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 25 | + | if t and t._fakeEvent and t.Function then |
| 26 | - | local function fakeEvent() |
| 26 | + | t.Function(...) |
| 27 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 27 | + | |
| 28 | end | |
| 29 | m.TrigEvent = te | |
| 30 | UIS.TrigEvent = te | |
| 31 | Event.OnServerEvent:Connect(function(plr,io) | |
| 32 | - | --Creating fake input objects with fake variables |
| 32 | + | if plr~=Player then return end |
| 33 | if io.isMouse then | |
| 34 | m.Target = io.Target | |
| 35 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 35 | + | m.Hit = io.Hit |
| 36 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 36 | + | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 37 | - | end} |
| 37 | + | if io.UserInputState == Enum.UserInputState.Begin then |
| 38 | - | --Merged 2 functions into one by checking amount of arguments |
| 38 | + | m:TrigEvent("Button1Down")
|
| 39 | - | CAS.UnbindAction = CAS.BindAction |
| 39 | + | |
| 40 | m:TrigEvent("Button1Up")
| |
| 41 | - | --This function will trigger the events that have been :Connect()'ed |
| 41 | + | |
| 42 | else | |
| 43 | for n,t in pairs(CAS.Actions) do | |
| 44 | - | if t and t._fakeEvent then |
| 44 | + | |
| 45 | - | for _,f in pairs(t.Functions) do |
| 45 | + | |
| 46 | - | f(...) |
| 46 | + | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 51 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 52 | UIS:TrigEvent("InputBegan",io,false)
| |
| 53 | else | |
| 54 | - | if plr~=rp then return end |
| 54 | + | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
|
| 55 | - | m.Target = io.Target |
| 55 | + | UIS:TrigEvent("InputEnded",io,false)
|
| 56 | - | m.Hit = io.Hit |
| 56 | + | end |
| 57 | - | if not io.isMouse then |
| 57 | + | |
| 58 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 58 | + | |
| 59 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 59 | + | NLS([==[ |
| 60 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 60 | + | local Player = game:GetService("Players").LocalPlayer
|
| 61 | ||
| 62 | - | for _,t in pairs(CAS.Actions) do |
| 62 | + | local Char = Player.Character |
| 63 | local Event = Char:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | ||
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 69 | + | local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
|
| 70 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 70 | + | Event:FireServer(io) |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | - | Event.Parent = NLS([==[ |
| 73 | + | UIS.InputEnded:Connect(input) |
| 74 | - | local Player = game:GetService("Players").LocalPlayer
|
| 74 | + | local Changed = false |
| 75 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 75 | + | local Mouse = Player:GetMouse() |
| 76 | local h,t = Mouse.Hit,Mouse.Target | |
| 77 | - | local Mouse = Player:GetMouse() |
| 77 | + | while wait(1/30) do |
| 78 | - | local UIS = game:GetService("UserInputService")
|
| 78 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | - | local input = function(io,a) |
| 79 | + | Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
|
| 80 | - | if a then return end |
| 80 | + | h,t=Mouse.Hit,Mouse.Target |
| 81 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 81 | + | |
| 82 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 82 | + | |
| 83 | ]==],Player.Character) | |
| 84 | - | UIS.InputBegan:Connect(input) |
| 84 | + | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS |
| 85 | - | UIS.InputEnded:Connect(input) |
| 85 | + | |
| 86 | wait(0.2) | |
| 87 | - | local h,t |
| 87 | + | |
| 88 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 88 | + | |
| 89 | - | --If player is not moving their mouse, client won't fire events |
| 89 | + | |
| 90 | - | while wait(1/30) do |
| 90 | + | |
| 91 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 91 | + | |
| 92 | - | h,t=Mouse.Hit,Mouse.Target |
| 92 | + | |
| 93 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 93 | + | |
| 94 | Head = Character["Head"] | |
| 95 | - | end]==],Player.Character) |
| 95 | + | |
| 96 | LeftArm = Character["Left Arm"] | |
| 97 | - | ----Sandboxed game object that allows the usage of client-side methods and services |
| 97 | + | |
| 98 | - | --Real game object |
| 98 | + | |
| 99 | - | local _rg = game |
| 99 | + | |
| 100 | Neck = Torso["Neck"] | |
| 101 | - | --Metatable for fake service |
| 101 | + | |
| 102 | - | local fsmt = {
|
| 102 | + | |
| 103 | - | __index = function(self,k) |
| 103 | + | |
| 104 | - | local s = rawget(self,"_RealService") |
| 104 | + | |
| 105 | - | if s then return s[k] end |
| 105 | + | local sick = Instance.new("Sound",Torso)
|
| 106 | - | end, |
| 106 | + | local SONG = 561833161 |
| 107 | - | __newindex = function(self,k,v) |
| 107 | + | local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
|
| 108 | - | local s = rawget(self,"_RealService") |
| 108 | + | sick:Play() |
| 109 | - | if s then s[k]=v end |
| 109 | + | |
| 110 | - | end, |
| 110 | + | |
| 111 | - | __call = function(self,...) |
| 111 | + | |
| 112 | - | local s = rawget(self,"_RealService") |
| 112 | + | VT = Vector3.new |
| 113 | - | if s then return s(...) end |
| 113 | + | RAD = math.rad |
| 114 | C3 = Color3.new | |
| 115 | - | } |
| 115 | + | UD2 = UDim2.new |
| 116 | - | local function FakeService(t,RealService) |
| 116 | + | BRICKC = BrickColor.new |
| 117 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 117 | + | ANGLES = CFrame.Angles |
| 118 | - | return setmetatable(t,fsmt) |
| 118 | + | EULER = CFrame.fromEulerAnglesXYZ |
| 119 | COS = math.cos | |
| 120 | ACOS = math.acos | |
| 121 | - | --Fake game object |
| 121 | + | SIN = math.sin |
| 122 | - | local g = {
|
| 122 | + | ASIN = math.asin |
| 123 | - | GetService = function(self,s) |
| 123 | + | ABS = math.abs |
| 124 | - | return self[s] |
| 124 | + | MRANDOM = math.random |
| 125 | - | end, |
| 125 | + | FLOOR = math.floor |
| 126 | - | Players = FakeService({
|
| 126 | + | local RCHOICE = MRANDOM(1,7) |
| 127 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 127 | + | |
| 128 | - | },"Players"), |
| 128 | + | --//=================================\\ |
| 129 | - | UserInputService = FakeService(UIS,"UserInputService"), |
| 129 | + | --|| USEFUL VALUES |
| 130 | - | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 130 | + | --\\=================================// |
| 131 | - | } |
| 131 | + | |
| 132 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 132 | + | Animation_Speed = 3 |
| 133 | - | g.service = g.GetService |
| 133 | + | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
| 134 | local Speed = 13 | |
| 135 | - | g.RunService = FakeService({
|
| 135 | + | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 136 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 136 | + | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 137 | - | BindToRenderStep = function(self,name,_,fun) |
| 137 | + | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
| 138 | - | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 138 | + | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
| 139 | - | end, |
| 139 | + | local DAMAGEMULTIPLIER = 1 |
| 140 | - | UnbindFromRenderStep = function(self,name) |
| 140 | + | local ANIM = "Idle" |
| 141 | - | self._btrs[name]:Disconnect() |
| 141 | + | local ATTACK = false |
| 142 | - | end, |
| 142 | + | local EQUIPPED = false |
| 143 | - | },"RunService") |
| 143 | + | local HOLD = false |
| 144 | local COMBO = 1 | |
| 145 | - | setmetatable(g,{
|
| 145 | + | local Rooted = false |
| 146 | - | __index=function(self,s) |
| 146 | + | local SINE = 0 |
| 147 | - | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 147 | + | local KEYHOLD = false |
| 148 | - | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 148 | + | local CHANGE = 2 / Animation_Speed |
| 149 | - | end, |
| 149 | + | local WALKINGANIM = false |
| 150 | - | __newindex = fsmt.__newindex, |
| 150 | + | local VALUE1 = false |
| 151 | - | __call = fsmt.__call |
| 151 | + | local VALUE2 = false |
| 152 | - | }) |
| 152 | + | local ROBLOXIDLEANIMATION = IT("Animation")
|
| 153 | - | --Changing owner to fake player object to support owner:GetMouse() |
| 153 | + | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
| 154 | - | game,owner = g,g.Players.LocalPlayer |
| 154 | + | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
| 155 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 156 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 157 | - | Player = owner |
| 157 | + | WEAPONGUI.Name = "Weapon GUI" |
| 158 | local Effects = IT("Folder", Character)
| |
| 159 | Effects.Name = "Effects" | |
| 160 | local BALL = IT("Folder", Character)
| |
| 161 | BALL.Name = "BALL-EYE" | |
| 162 | local XEYE = IT("Folder", Character)
| |
| 163 | - | Mouse = Player:GetMouse() |
| 163 | + | XEYE.Name = "X - EYE" |
| 164 | local ANIMATOR = Humanoid.Animator | |
| 165 | local ANIMATE = Character.Animate | |
| 166 | local UNANCHOR = true | |
| 167 | local WHITELIST = {}
| |
| 168 | local TAUNT = false | |
| 169 | local OFFSET = 0 | |
| 170 | local FULL = false | |
| 171 | local MODE = "Sad" | |
| 172 | local PITCH = 1 | |
| 173 | local VOLUME = 3 | |
| 174 | local FACE = 176217464 | |
| 175 | local SIZE = 1 | |
| 176 | ||
| 177 | --//=================================\\ | |
| 178 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 179 | --\\=================================// | |
| 180 | - | --------- |
| 180 | + | |
| 181 | - | plr = game.Players.LocalPlayer |
| 181 | + | |
| 182 | - | chara = plr.Character |
| 182 | + | ArtificialHB.Name = "ArtificialHB" |
| 183 | - | mouse = plr:GetMouse() |
| 183 | + | |
| 184 | - | Create = Instance.new |
| 184 | + | script:WaitForChild("ArtificialHB")
|
| 185 | - | Huge = math.huge |
| 185 | + | Frame_Speed = 1 / 60 |
| 186 | frame = Frame_Speed | |
| 187 | tf = 0 | |
| 188 | allowframeloss = false | |
| 189 | tossremainder = false | |
| 190 | - | local shadowhead = Create("Part",chara.Head)
|
| 190 | + | |
| 191 | - | shadowhead.BrickColor = BrickColor.new("Really black")
|
| 191 | + | script.ArtificialHB:Fire() |
| 192 | - | shadowhead.Size = Vector3.new(1.2, 0.6, 1) |
| 192 | + | |
| 193 | - | shadowhead.CanCollide = false |
| 193 | + | |
| 194 | - | local shadowheadmesh = Create("SpecialMesh",shadowhead)
|
| 194 | + | |
| 195 | - | shadowheadmesh.MeshType = "Head" |
| 195 | + | |
| 196 | - | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) |
| 196 | + | |
| 197 | - | local weld2 = Create("Weld",shadowhead)
|
| 197 | + | script.ArtificialHB:Fire() |
| 198 | - | weld2.Part0 = shadowhead |
| 198 | + | |
| 199 | - | weld2.Part1 = chara.Head |
| 199 | + | |
| 200 | - | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) |
| 200 | + | |
| 201 | script.ArtificialHB:Fire() | |
| 202 | - | Player = game:GetService("Players").LocalPlayer
|
| 202 | + | |
| 203 | lastframe = tick() | |
| 204 | end | |
| 205 | if tossremainder then | |
| 206 | tf = 0 | |
| 207 | - | char = Player.Character |
| 207 | + | |
| 208 | tf = tf - frame * math.floor(tf / frame) | |
| 209 | - | Mouse = Player:GetMouse() |
| 209 | + | |
| 210 | end | |
| 211 | end) | |
| 212 | ||
| 213 | --//=================================\\ | |
| 214 | --// NOOBYGAME12'S CODE | |
| 215 | --\\=================================// | |
| 216 | ||
| 217 | plr = owner | |
| 218 | char = plr.Character | |
| 219 | hum = char.Humanoid | |
| 220 | local cam = game.Workspace.CurrentCamera | |
| 221 | Camera = cam | |
| 222 | local CamInterrupt = false | |
| 223 | local TwoD = false | |
| 224 | - | local Orin = "http://www.roblox.com/asset/?id=10521899" |
| 224 | + | local TargetInfo = {nil, nil}
|
| 225 | - | Head.face.Texture = Orin |
| 225 | + | cam.CameraType = "Custom" |
| 226 | - | function weld(a, b, acf) |
| 226 | + | t = char.Torso |
| 227 | - | local w = Instance.new("Weld", a)
|
| 227 | + | h = char.Head |
| 228 | - | w.Part0 = a |
| 228 | + | ra = char["Right Arm"] |
| 229 | - | w.Part1 = b |
| 229 | + | la = char["Left Arm"] |
| 230 | - | w.C0 = acf |
| 230 | + | rl = char["Right Leg"] |
| 231 | ll = char["Left Leg"] | |
| 232 | tors = char.Torso | |
| 233 | - | char.Humanoid.MaxHealth = 9999 |
| 233 | + | lleg = char["Left Leg"] |
| 234 | - | char.Humanoid.Health = 9999 |
| 234 | + | root = char.HumanoidRootPart |
| 235 | hed = char.Head | |
| 236 | - | char.Humanoid.Changed:Connect(function() |
| 236 | + | rleg = char["Right Leg"] |
| 237 | rarm = char["Right Arm"] | |
| 238 | larm = char["Left Arm"] | |
| 239 | - | char.Humanoid.Health = 9999 |
| 239 | + | Player = plr |
| 240 | Character=Player.Character | |
| 241 | PlayerGui=Player.PlayerGui | |
| 242 | - | -------------------------------- |
| 242 | + | Backpack=Player.Backpack |
| 243 | - | char.Head.face.Texture = "rbxassetid://10521899" |
| 243 | + | Torso=Character.Torso |
| 244 | - | -------------------------------- |
| 244 | + | Head=Character.Head |
| 245 | Humanoid=Character.Humanoid | |
| 246 | m=Instance.new('Model',Character)
| |
| 247 | LeftArm=Character["Left Arm"] | |
| 248 | LeftLeg=Character["Left Leg"] | |
| 249 | - | ------------------------------------------------------- |
| 249 | + | RightArm=Character["Right Arm"] |
| 250 | RightLeg=Character["Right Leg"] | |
| 251 | - | local FavIDs = {
|
| 251 | + | LS=Torso["Left Shoulder"] |
| 252 | - | 340106355, --Nefl Crystals |
| 252 | + | LH=Torso["Left Hip"] |
| 253 | - | 927529620, --Dimension |
| 253 | + | RS=Torso["Right Shoulder"] |
| 254 | - | 876981900, --Fantasy |
| 254 | + | RH=Torso["Right Hip"] |
| 255 | - | 398987889, --Ordinary Days |
| 255 | + | Face = Head.face |
| 256 | - | 1117396305, --Oh wait, it's you. |
| 256 | + | Neck=Torso.Neck |
| 257 | - | 885996042, --Action Winter Journey |
| 257 | + | it=Instance.new |
| 258 | - | 919231299, --Sprawling Idiot Effigy |
| 258 | + | attacktype=1 |
| 259 | - | 743466274, --Good Day Sunshine |
| 259 | + | vt=Vector3.new |
| 260 | - | 727411183, --Knife Fight |
| 260 | + | cf=CFrame.new |
| 261 | - | 1402748531, --The Earth Is Counting On You! |
| 261 | + | euler=CFrame.fromEulerAnglesXYZ |
| 262 | - | 595230126 --Robot Language |
| 262 | + | angles=CFrame.Angles |
| 263 | - | } |
| 263 | + | cloaked=false |
| 264 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 265 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 266 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 267 | - | --The reality of my life isn't real but a Universe -makhail07 |
| 267 | + | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) |
| 268 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 269 | - | local plr = game:service'Players'.LocalPlayer |
| 269 | + | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) |
| 270 | - | print('Local User is '..plr.Name)
|
| 270 | + | RootPart=Character.HumanoidRootPart |
| 271 | - | print('SCRIPTNAME Loaded')
|
| 271 | + | RootJoint=RootPart.RootJoint |
| 272 | - | print('SCRIPT DESCRIPTION')
|
| 272 | + | RootCF=euler(-1.57,0,3.14) |
| 273 | - | local char = plr.Character |
| 273 | + | radian = math.rad |
| 274 | - | local hum = char.Humanoid |
| 274 | + | random = math.random |
| 275 | - | local hed = char.Head |
| 275 | + | Vec3 = Vector3.new |
| 276 | - | local root = char.HumanoidRootPart |
| 276 | + | Inst = Instance.new |
| 277 | - | local rootj = root.RootJoint |
| 277 | + | cFrame = CFrame.new |
| 278 | - | local tors = char.Torso |
| 278 | + | |
| 279 | - | local ra = char["Right Arm"] |
| 279 | + | vt = Vector3.new |
| 280 | - | local la = char["Left Arm"] |
| 280 | + | bc = BrickColor.new |
| 281 | - | local rl = char["Right Leg"] |
| 281 | + | br = BrickColor.random |
| 282 | - | local ll = char["Left Leg"] |
| 282 | + | it = Instance.new |
| 283 | - | local neck = tors["Neck"] |
| 283 | + | cf = CFrame.new |
| 284 | - | local mouse = plr:GetMouse() |
| 284 | + | local Player_Size = 0 |
| 285 | - | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
| 285 | + | |
| 286 | - | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) |
| 286 | + | |
| 287 | - | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) |
| 287 | + | |
| 288 | - | local maincolor = BrickColor.new("New Yeller")
|
| 288 | + | |
| 289 | Euler = CFrame.fromEulerAnglesXYZ | |
| 290 | - | ------------------------------------------------------- |
| 290 | + | |
| 291 | - | --Start Good Stuff-- |
| 291 | + | |
| 292 | - | ------------------------------------------------------- |
| 292 | + | |
| 293 | Cos = math.cos | |
| 294 | Acos = math.acos | |
| 295 | Sin = math.sin | |
| 296 | Asin = math.asin | |
| 297 | Abs = math.abs | |
| 298 | Mrandom = math.random | |
| 299 | Floor = math.floor | |
| 300 | IT = Instance.new | |
| 301 | CF = CFrame.new | |
| 302 | VT = Vector3.new | |
| 303 | RAD = math.rad | |
| 304 | C3 = Color3.new | |
| 305 | UD2 = UDim2.new | |
| 306 | BRICKC = BrickColor.new | |
| 307 | ANGLES = CFrame.Angles | |
| 308 | EULER = CFrame.fromEulerAnglesXYZ | |
| 309 | COS = math.cos | |
| 310 | ACOS = math.acos | |
| 311 | - | ------------------------------------------------------- |
| 311 | + | SIN = math.sin |
| 312 | - | --End Good Stuff-- |
| 312 | + | ASIN = math.asin |
| 313 | - | ------------------------------------------------------- |
| 313 | + | ABS = math.abs |
| 314 | - | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
| 314 | + | MRANDOM = math.random |
| 315 | - | RSH, LSH = nil, nil |
| 315 | + | FLOOR = math.floor |
| 316 | - | RW = Instance.new("Weld")
|
| 316 | + | |
| 317 | - | LW = Instance.new("Weld")
|
| 317 | + | |
| 318 | - | RH = tors["Right Hip"] |
| 318 | + | local Booleans = {
|
| 319 | - | LH = tors["Left Hip"] |
| 319 | + | CamFollow = true, |
| 320 | - | RSH = tors["Right Shoulder"] |
| 320 | + | GyroUse = true |
| 321 | - | LSH = tors["Left Shoulder"] |
| 321 | + | |
| 322 | - | RSH.Parent = nil |
| 322 | + | |
| 323 | - | LSH.Parent = nil |
| 323 | + | function lerp(object, newCFrame, alpha) |
| 324 | - | RW.Name = "RW" |
| 324 | + | return object:lerp(newCFrame, alpha) |
| 325 | - | RW.Part0 = tors |
| 325 | + | |
| 326 | - | RW.C0 = CF(1.5, 0.5, 0) |
| 326 | + | |
| 327 | - | RW.C1 = CF(0, 0.5, 0) |
| 327 | + | local Directer = Inst("BodyGyro", root)
|
| 328 | - | RW.Part1 = ra |
| 328 | + | Directer.MaxTorque = Vec3(0, 0, 0) |
| 329 | - | RW.Parent = tors |
| 329 | + | Directer.P = 600000 |
| 330 | - | LW.Name = "LW" |
| 330 | + | local CPart = Inst("Part")
|
| 331 | - | LW.Part0 = tors |
| 331 | + | CPart.Anchored = true |
| 332 | - | LW.C0 = CF(-1.5, 0.5, 0) |
| 332 | + | CPart.CanCollide = false |
| 333 | - | LW.C1 = CF(0, 0.5, 0) |
| 333 | + | CPart.Locked = true |
| 334 | - | LW.Part1 = la |
| 334 | + | CPart.Transparency = 1 |
| 335 | - | LW.Parent = tors |
| 335 | + | |
| 336 | - | Effects = {}
|
| 336 | + | local rainbowmode = false |
| 337 | - | ------------------------------------------------------- |
| 337 | + | local chaosmode = false |
| 338 | - | --Start HeartBeat-- |
| 338 | + | |
| 339 | - | ------------------------------------------------------- |
| 339 | + | local mutedtog = false |
| 340 | ||
| 341 | - | ArtificialHB.Name = "Heartbeat" |
| 341 | + | function CameraEnshaking(Length,Intensity) |
| 342 | - | script:WaitForChild("Heartbeat")
|
| 342 | + | |
| 343 | local intensity = 1*Intensity | |
| 344 | - | frame = 1 / 60 |
| 344 | + | local rotM = 0.01*Intensity |
| 345 | for i = 0, Length, 0.1 do | |
| 346 | Swait() | |
| 347 | intensity = intensity - 0.05*Intensity/Length | |
| 348 | rotM = rotM - 0.0005*Intensity/Length | |
| 349 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
| 350 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
| 351 | - | script.Heartbeat:Fire() |
| 351 | + | |
| 352 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
| 353 | end)) | |
| 354 | end | |
| 355 | CamShake=function(Part,Distan,Power,Times) | |
| 356 | local de=Part.Position | |
| 357 | for i,v in pairs(workspace:children()) do | |
| 358 | - | script.Heartbeat:Fire() |
| 358 | + | if v:IsA("Model") and v:findFirstChild("Humanoid") then
|
| 359 | for _,c in pairs(v:children()) do | |
| 360 | if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then | |
| 361 | local Noob=v.Humanoid | |
| 362 | - | script.Heartbeat:Fire() |
| 362 | + | if Noob~=nil then |
| 363 | coroutine.resume(coroutine.create(function() | |
| 364 | FV = Instance.new("BoolValue", Noob)
| |
| 365 | FV.Name = "CameraShake" | |
| 366 | for ShakeNum=1,Times do | |
| 367 | Swait() | |
| 368 | local ef=Power | |
| 369 | if ef>=1 then | |
| 370 | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef)) | |
| 371 | else | |
| 372 | ef=Power*10 | |
| 373 | - | ------------------------------------------------------- |
| 373 | + | Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10) |
| 374 | - | --End HeartBeat-- |
| 374 | + | end |
| 375 | - | ------------------------------------------------------- |
| 375 | + | |
| 376 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 377 | - | ------------------------------------------------------- |
| 377 | + | FV:Destroy() |
| 378 | - | --Start Important Functions-- |
| 378 | + | |
| 379 | - | ------------------------------------------------------- |
| 379 | + | |
| 380 | - | function swait(num) |
| 380 | + | |
| 381 | - | if num == 0 or num == nil then |
| 381 | + | |
| 382 | - | game:service("RunService").Stepped:wait(0)
|
| 382 | + | |
| 383 | end | |
| 384 | - | for i = 0, num do |
| 384 | + | |
| 385 | - | game:service("RunService").Stepped:wait(0)
|
| 385 | + | |
| 386 | local toggleTag = true | |
| 387 | local bilguit = Instance.new("BillboardGui", hed)
| |
| 388 | bilguit.Adornee = nil | |
| 389 | - | function thread(f) |
| 389 | + | bilguit.Name = "ModeName" |
| 390 | - | coroutine.resume(coroutine.create(f)) |
| 390 | + | bilguit.Size = UDim2.new(4, 0, 1.2, 0) |
| 391 | bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0) | |
| 392 | - | function clerp(a, b, t) |
| 392 | + | |
| 393 | - | local qa = {
|
| 393 | + | |
| 394 | - | QuaternionFromCFrame(a) |
| 394 | + | function chatfunc(text,color,typet,font,timeex) |
| 395 | - | } |
| 395 | + | local chat = coroutine.wrap(function() |
| 396 | - | local qb = {
|
| 396 | + | if Character:FindFirstChild("TalkingBillBoard")~= nil then
|
| 397 | - | QuaternionFromCFrame(b) |
| 397 | + | Character:FindFirstChild("TalkingBillBoard"):destroy()
|
| 398 | - | } |
| 398 | + | |
| 399 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 400 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 401 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 402 | naeeym2.Adornee = Character.Head | |
| 403 | naeeym2.Name = "TalkingBillBoard" | |
| 404 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 405 | tecks2.BackgroundTransparency = 1 | |
| 406 | tecks2.BorderSizePixel = 0 | |
| 407 | - | if trace > 0 then |
| 407 | + | tecks2.Text = "" |
| 408 | tecks2.Font = font | |
| 409 | tecks2.TextSize = 30 | |
| 410 | tecks2.TextStrokeTransparency = 0 | |
| 411 | tecks2.TextColor3 = color | |
| 412 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 413 | - | if m00 < m11 then |
| 413 | + | |
| 414 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 415 | tecks3.BackgroundTransparency = 1 | |
| 416 | tecks3.BorderSizePixel = 0 | |
| 417 | tecks3.Text = "" | |
| 418 | tecks3.Font = font | |
| 419 | tecks3.TextSize = 30 | |
| 420 | tecks3.TextStrokeTransparency = 0 | |
| 421 | if typet == "Inverted" then | |
| 422 | tecks3.TextColor3 = Color3.new(0,0,0) | |
| 423 | tecks3.TextStrokeColor3 = color | |
| 424 | elseif typet == "Normal" then | |
| 425 | tecks3.TextColor3 = color | |
| 426 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 427 | end | |
| 428 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 429 | coroutine.resume(coroutine.create(function() | |
| 430 | - | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 430 | + | |
| 431 | Swait(1) | |
| 432 | if chaosmode == true then | |
| 433 | tecks2.TextColor3 = BrickColor.random().Color | |
| 434 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
| 435 | end | |
| 436 | end | |
| 437 | end)) | |
| 438 | text.TextTransparency = text.TextTransparency + 1 | |
| 439 | text.TextStrokeTransparency = text.TextStrokeTransparency + 1 | |
| 440 | for i = 0, 74*timeex do | |
| 441 | Swait() | |
| 442 | text.TextTransparency = 1 | |
| 443 | text.TextStrokeTransparency = 1 | |
| 444 | tecks2.Text = text | |
| 445 | tecks3.Text = text | |
| 446 | end | |
| 447 | - | local startInterp, finishInterp |
| 447 | + | local randomrot = math.random(1,2) |
| 448 | - | if cosTheta >= 1.0E-4 then |
| 448 | + | if randomrot == 1 then |
| 449 | - | if 1 - cosTheta > 1.0E-4 then |
| 449 | + | for i = 1, 50 do |
| 450 | - | local theta = math.acos(cosTheta) |
| 450 | + | Swait() |
| 451 | - | local invSinTheta = 1 / Sin(theta) |
| 451 | + | tecks2.Text = text |
| 452 | - | startInterp = Sin((1 - t) * theta) * invSinTheta |
| 452 | + | tecks3.Text = text |
| 453 | - | finishInterp = Sin(t * theta) * invSinTheta |
| 453 | + | text.TextTransparency = text.TextTransparency - .02 |
| 454 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
| 455 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 456 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 457 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 458 | - | elseif 1 + cosTheta > 1.0E-4 then |
| 458 | + | tecks3.TextTransparency = tecks2.TextTransparency + .04 |
| 459 | - | local theta = math.acos(-cosTheta) |
| 459 | + | |
| 460 | - | local invSinTheta = 1 / Sin(theta) |
| 460 | + | elseif randomrot == 2 then |
| 461 | - | startInterp = Sin((t - 1) * theta) * invSinTheta |
| 461 | + | for i = 1, 50 do |
| 462 | - | finishInterp = Sin(t * theta) * invSinTheta |
| 462 | + | Swait() |
| 463 | tecks2.Text = text | |
| 464 | - | startInterp = t - 1 |
| 464 | + | tecks3.Text = text |
| 465 | - | finishInterp = t |
| 465 | + | text.TextTransparency = text.TextTransparency - .02 |
| 466 | text.TextStrokeTransparency = text.TextStrokeTransparency - .02 | |
| 467 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 468 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 469 | - | function rayCast(Position, Direction, Range, Ignore) |
| 469 | + | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 |
| 470 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
|
| 470 | + | tecks3.TextTransparency = tecks2.TextTransparency + .04 |
| 471 | end | |
| 472 | - | local RbxUtility = LoadLibrary("RbxUtility")
|
| 472 | + | |
| 473 | - | local Create = RbxUtility.Create |
| 473 | + | text.TextTransparency = 0 |
| 474 | text.TextStrokeTransparency = 0 | |
| 475 | - | function getRegion(point,range,ignore) |
| 475 | + | if toggleTag == false then |
| 476 | - | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) |
| 476 | + | text.TextTransparency = 1 |
| 477 | text.TextStrokeTransparency = 1 | |
| 478 | end | |
| 479 | - | function GetTorso(char) |
| 479 | + | naeeym2:Destroy() |
| 480 | - | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' |
| 480 | + | |
| 481 | chat() | |
| 482 | end | |
| 483 | - | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
|
| 483 | + | |
| 484 | - | ------------------------------------------------------- |
| 484 | + | |
| 485 | - | --Start Damage Function-- |
| 485 | + | |
| 486 | - | ------------------------------------------------------- |
| 486 | + | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) |
| 487 | - | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) |
| 487 | + | local gui = it(GuiType) |
| 488 | - | if hit.Parent == nil then |
| 488 | + | gui.Parent = parent |
| 489 | - | return |
| 489 | + | gui.Text = text |
| 490 | gui.BackgroundTransparency = backtrans | |
| 491 | - | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 491 | + | gui.BackgroundColor3 = backcol |
| 492 | - | for _, v in pairs(hit.Parent:children()) do |
| 492 | + | gui.SizeConstraint = "RelativeXY" |
| 493 | - | if v:IsA("Humanoid") then
|
| 493 | + | gui.TextXAlignment = "Center" |
| 494 | - | h = v |
| 494 | + | gui.TextYAlignment = "Center" |
| 495 | gui.Position = pos | |
| 496 | gui.Size = size | |
| 497 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
|
| 497 | + | gui.Font = "SourceSans" |
| 498 | gui.FontSize = "Size14" | |
| 499 | - | hit.Parent:FindFirstChild("Head"):BreakJoints()
|
| 499 | + | gui.TextWrapped = false |
| 500 | - | end |
| 500 | + | gui.TextStrokeTransparency = 0 |
| 501 | gui.TextColor = BrickColor.new("White")
| |
| 502 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
|
| 502 | + | return gui |
| 503 | - | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
|
| 503 | + | |
| 504 | - | if hit.Parent.DebounceHit.Value == true then |
| 504 | + | --------------------------- GUI STUFF |
| 505 | - | return |
| 505 | + | local basgui = it("GuiMain")
|
| 506 | basgui.Parent = plr.PlayerGui | |
| 507 | basgui.Name = "VISgui" | |
| 508 | - | if insta == true then |
| 508 | + | local fullscreenz = it("Frame")
|
| 509 | - | hit.Parent:FindFirstChild("Head"):BreakJoints()
|
| 509 | + | fullscreenz.Parent = basgui |
| 510 | - | end |
| 510 | + | fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255) |
| 511 | - | local c = Create("ObjectValue"){
|
| 511 | + | fullscreenz.BackgroundTransparency = 1 |
| 512 | - | Name = "creator", |
| 512 | + | fullscreenz.BorderColor3 = Color3.new(17, 17, 17) |
| 513 | - | Value = game:service("Players").LocalPlayer,
|
| 513 | + | fullscreenz.Size = UDim2.new(1, 0, 1, 0) |
| 514 | - | Parent = h, |
| 514 | + | fullscreenz.Position = UDim2.new(0, 0, 0, 0) |
| 515 | - | } |
| 515 | + | local imgl2 = Instance.new("ImageLabel",fullscreenz)
|
| 516 | - | game:GetService("Debris"):AddItem(c, .5)
|
| 516 | + | imgl2.BackgroundTransparency = 1 |
| 517 | - | if HitSound ~= nil and HitPitch ~= nil then |
| 517 | + | imgl2.BorderSizePixel = 0 |
| 518 | - | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
| 518 | + | imgl2.ImageTransparency = 0.5 |
| 519 | imgl2.Position = UDim2.new(0.70,-200,0.50,-200) | |
| 520 | - | local Damage = math.random(minim, maxim) |
| 520 | + | imgl2.Size = UDim2.new(0,1000,0,1000) |
| 521 | - | local blocked = false |
| 521 | + | imgl2.Image = "rbxassetid://2344830904" |
| 522 | - | local block = hit.Parent:findFirstChild("Block")
|
| 522 | + | local techc = imgl2:Clone() |
| 523 | - | if block ~= nil then |
| 523 | + | techc.Parent = fullscreenz |
| 524 | - | if block.className == "IntValue" then |
| 524 | + | techc.ImageTransparency = 0 |
| 525 | - | if block.Value > 0 then |
| 525 | + | techc.Size = UDim2.new(0,900,0,900) |
| 526 | - | blocked = true |
| 526 | + | techc.Position = UDim2.new(0.70,-150,0.50,-150) |
| 527 | - | block.Value = block.Value - 1 |
| 527 | + | techc.Image = "rbxassetid://2092248396" |
| 528 | - | print(block.Value) |
| 528 | + | local circl = imgl2:Clone() |
| 529 | circl.Parent = fullscreenz | |
| 530 | circl.ImageTransparency = 0 | |
| 531 | circl.Size = UDim2.new(0,550,0,550) | |
| 532 | - | if blocked == false then |
| 532 | + | circl.Position = UDim2.new(0.70,25,0.50,25) |
| 533 | - | h.Health = h.Health - Damage |
| 533 | + | circl.Image = "rbxassetid://2312119891" |
| 534 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
| 534 | + | local circl2 = imgl2:Clone() |
| 535 | circl2.Parent = fullscreenz | |
| 536 | - | h.Health = h.Health - (Damage / 2) |
| 536 | + | circl2.ImageTransparency = 0 |
| 537 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
| 537 | + | circl2.Size = UDim2.new(0,700,0,700) |
| 538 | circl2.Position = UDim2.new(0.70,-50,0.50,-50) | |
| 539 | - | if Type == "Knockdown" then |
| 539 | + | circl2.Image = "rbxassetid://2312119891" |
| 540 | - | local hum = hit.Parent.Humanoid |
| 540 | + | local imgl2b = imgl2:Clone() |
| 541 | - | hum.PlatformStand = true |
| 541 | + | imgl2b.Parent = fullscreenz |
| 542 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
| 542 | + | imgl2b.ImageTransparency = 0 |
| 543 | - | swait(1) |
| 543 | + | imgl2b.Size = UDim2.new(0,800,0,800) |
| 544 | - | HHumanoid.PlatformStand = false |
| 544 | + | imgl2b.Position = UDim2.new(0.70,-100,0.50,-100) |
| 545 | - | end), hum) |
| 545 | + | imgl2b.ImageColor3 = Color3.new(0,0,0) |
| 546 | - | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit |
| 546 | + | local ned = Instance.new("TextLabel",fullscreenz)
|
| 547 | - | local bodvol = Create("BodyVelocity"){
|
| 547 | + | ned.ZIndex = 2 |
| 548 | - | velocity = angle * knockback, |
| 548 | + | ned.Font = "Bodoni" |
| 549 | - | P = 5000, |
| 549 | + | ned.BackgroundTransparency = 1 |
| 550 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 550 | + | ned.BorderSizePixel = 0.65 |
| 551 | - | Parent = hit, |
| 551 | + | ned.Size = UDim2.new(0.6,0,0.6,0) |
| 552 | ned.Position = UDim2.new(0,0,0,0) | |
| 553 | - | local rl = Create("BodyAngularVelocity"){
|
| 553 | + | ned.TextScaled = true |
| 554 | - | P = 3000, |
| 554 | + | ned.TextStrokeTransparency = 0 |
| 555 | - | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
| 555 | + | ned.Text = "Sad" |
| 556 | - | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
| 556 | + | ned.TextSize = 48 |
| 557 | - | Parent = hit, |
| 557 | + | ned.Rotation = 1 |
| 558 | ned.TextXAlignment = "Left" | |
| 559 | - | game:GetService("Debris"):AddItem(bodvol, .5)
|
| 559 | + | ned.TextYAlignment = "Top" |
| 560 | - | game:GetService("Debris"):AddItem(rl, .5)
|
| 560 | + | |
| 561 | - | elseif Type == "Normal" then |
| 561 | + | --//=================================\\ |
| 562 | - | local vp = Create("BodyVelocity"){
|
| 562 | + | --// WINGY STUFF |
| 563 | - | P = 500, |
| 563 | + | --\\=================================// |
| 564 | - | maxForce = Vector3.new(math.huge, 0, math.huge), |
| 564 | + | |
| 565 | - | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, |
| 565 | + | local extrawingmod1 = Instance.new("Model",Character)
|
| 566 | local extrawingmod2 = Instance.new("Model",Character)
| |
| 567 | - | if knockback > 0 then |
| 567 | + | |
| 568 | - | vp.Parent = hit.Parent.Torso |
| 568 | + | function CreateParta(parent,transparency,reflectance,material,brickcolor) |
| 569 | local p = Instance.new("Part")
| |
| 570 | - | game:GetService("Debris"):AddItem(vp, .5)
|
| 570 | + | p.TopSurface = 0 |
| 571 | - | elseif Type == "Up" then |
| 571 | + | p.BottomSurface = 0 |
| 572 | - | local bodyVelocity = Create("BodyVelocity"){
|
| 572 | + | p.Parent = parent |
| 573 | - | velocity = Vector3.new(0, 20, 0), |
| 573 | + | p.Size = Vector3.new(0.1,0.1,0.1) |
| 574 | - | P = 5000, |
| 574 | + | p.Transparency = transparency |
| 575 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 575 | + | p.Reflectance = reflectance |
| 576 | - | Parent = hit, |
| 576 | + | p.CanCollide = false |
| 577 | p.Locked = true | |
| 578 | - | game:GetService("Debris"):AddItem(bodyVelocity, .5)
|
| 578 | + | p.BrickColor = brickcolor |
| 579 | - | elseif Type == "DarkUp" then |
| 579 | + | p.Material = material |
| 580 | return p | |
| 581 | - | for i = 0, 1, 0.1 do |
| 581 | + | |
| 582 | - | swait() |
| 582 | + | |
| 583 | - | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
|
| 583 | + | function CreateMesh(parent,meshtype,x1,y1,z1) |
| 584 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 585 | mesh.MeshType = meshtype | |
| 586 | - | local bodyVelocity = Create("BodyVelocity"){
|
| 586 | + | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) |
| 587 | - | velocity = Vector3.new(0, 20, 0), |
| 587 | + | return mesh |
| 588 | - | P = 5000, |
| 588 | + | |
| 589 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 589 | + | |
| 590 | - | Parent = hit, |
| 590 | + | function CreateSpecialMesh(parent,meshid,x1,y1,z1) |
| 591 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 592 | - | game:GetService("Debris"):AddItem(bodyVelocity, 1)
|
| 592 | + | mesh.MeshType = "FileMesh" |
| 593 | - | elseif Type == "Snare" then |
| 593 | + | mesh.MeshId = meshid |
| 594 | - | local bp = Create("BodyPosition"){
|
| 594 | + | mesh.Scale = Vector3.new(x1,y1,z1) |
| 595 | - | P = 2000, |
| 595 | + | return mesh |
| 596 | - | D = 100, |
| 596 | + | |
| 597 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 597 | + | |
| 598 | - | position = hit.Parent.Torso.Position, |
| 598 | + | |
| 599 | - | Parent = hit.Parent.Torso, |
| 599 | + | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) |
| 600 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 601 | - | game:GetService("Debris"):AddItem(bp, 1)
|
| 601 | + | mesh.MeshType = "FileMesh" |
| 602 | - | elseif Type == "Freeze" then |
| 602 | + | mesh.MeshId = meshid |
| 603 | - | local BodPos = Create("BodyPosition"){
|
| 603 | + | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" |
| 604 | - | P = 50000, |
| 604 | + | mesh.Scale = Vector3.new(x1,y1,z1) |
| 605 | - | D = 1000, |
| 605 | + | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) |
| 606 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 606 | + | return mesh |
| 607 | - | position = hit.Parent.Torso.Position, |
| 607 | + | |
| 608 | - | Parent = hit.Parent.Torso, |
| 608 | + | |
| 609 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 610 | - | local BodGy = Create("BodyGyro") {
|
| 610 | + | local weld = Instance.new("Weld")
|
| 611 | - | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
| 611 | + | weld.Parent = parent |
| 612 | - | P = 20e+003, |
| 612 | + | weld.Part0 = part0 |
| 613 | - | Parent = hit.Parent.Torso, |
| 613 | + | weld.Part1 = part1 |
| 614 | - | cframe = hit.Parent.Torso.CFrame, |
| 614 | + | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) |
| 615 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 616 | - | hit.Parent.Torso.Anchored = true |
| 616 | + | return weld |
| 617 | - | coroutine.resume(coroutine.create(function(Part) |
| 617 | + | |
| 618 | - | swait(1.5) |
| 618 | + | |
| 619 | - | Part.Anchored = false |
| 619 | + | |
| 620 | - | end), hit.Parent.Torso) |
| 620 | + | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
| 621 | - | game:GetService("Debris"):AddItem(BodPos, 3)
|
| 621 | + | |
| 622 | - | game:GetService("Debris"):AddItem(BodGy, 3)
|
| 622 | + | |
| 623 | local Create = LoadLibrary("RbxUtility").Create
| |
| 624 | - | local debounce = Create("BoolValue"){
|
| 624 | + | |
| 625 | - | Name = "DebounceHit", |
| 625 | + | CFuncs = {
|
| 626 | - | Parent = hit.Parent, |
| 626 | + | ["Part"] = {
|
| 627 | - | Value = true, |
| 627 | + | |
| 628 | - | } |
| 628 | + | local Part = Create("Part"){
|
| 629 | - | game:GetService("Debris"):AddItem(debounce, Delay)
|
| 629 | + | |
| 630 | - | c = Create("ObjectValue"){
|
| 630 | + | |
| 631 | - | Name = "creator", |
| 631 | + | |
| 632 | - | Value = Player, |
| 632 | + | |
| 633 | - | Parent = h, |
| 633 | + | |
| 634 | - | } |
| 634 | + | |
| 635 | - | game:GetService("Debris"):AddItem(c, .5)
|
| 635 | + | |
| 636 | Size = Size, | |
| 637 | Material = Material, | |
| 638 | - | ------------------------------------------------------- |
| 638 | + | |
| 639 | - | --End Damage Function-- |
| 639 | + | |
| 640 | - | ------------------------------------------------------- |
| 640 | + | |
| 641 | end; | |
| 642 | - | ------------------------------------------------------- |
| 642 | + | }; |
| 643 | - | --Start Damage Function Customization-- |
| 643 | + | |
| 644 | - | ------------------------------------------------------- |
| 644 | + | ["Mesh"] = {
|
| 645 | - | function ShowDamage(Pos, Text, Time, Color) |
| 645 | + | |
| 646 | - | local Rate = (1 / 30) |
| 646 | + | local Msh = Create(Mesh){
|
| 647 | - | local Pos = (Pos or Vector3.new(0, 0, 0)) |
| 647 | + | |
| 648 | - | local Text = (Text or "") |
| 648 | + | |
| 649 | - | local Time = (Time or 2) |
| 649 | + | Scale = Scale, |
| 650 | - | local Color = (Color or Color3.new(255, 255, 1)) |
| 650 | + | |
| 651 | - | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
| 651 | + | |
| 652 | - | EffectPart.Anchored = true |
| 652 | + | |
| 653 | - | local BillboardGui = Create("BillboardGui"){
|
| 653 | + | |
| 654 | - | Size = UDim2.new(3, 0, 3, 0), |
| 654 | + | |
| 655 | - | Adornee = EffectPart, |
| 655 | + | |
| 656 | - | Parent = EffectPart, |
| 656 | + | end; |
| 657 | - | } |
| 657 | + | }; |
| 658 | - | local TextLabel = Create("TextLabel"){
|
| 658 | + | |
| 659 | - | BackgroundTransparency = 1, |
| 659 | + | ["Mesh"] = {
|
| 660 | - | Size = UDim2.new(1, 0, 1, 0), |
| 660 | + | |
| 661 | - | Text = Text, |
| 661 | + | local Msh = Create(Mesh){
|
| 662 | - | Font = "Bodoni", |
| 662 | + | |
| 663 | - | TextColor3 = Color, |
| 663 | + | |
| 664 | - | TextScaled = true, |
| 664 | + | Scale = Scale, |
| 665 | - | TextStrokeColor3 = Color3.fromRGB(0,0,0), |
| 665 | + | |
| 666 | - | Parent = BillboardGui, |
| 666 | + | |
| 667 | - | } |
| 667 | + | |
| 668 | - | game.Debris:AddItem(EffectPart, (Time)) |
| 668 | + | |
| 669 | - | EffectPart.Parent = game:GetService("Workspace")
|
| 669 | + | |
| 670 | - | delay(0, function() |
| 670 | + | |
| 671 | - | local Frames = (Time / Rate) |
| 671 | + | end; |
| 672 | - | for Frame = 1, Frames do |
| 672 | + | }; |
| 673 | - | wait(Rate) |
| 673 | + | |
| 674 | - | local Percent = (Frame / Frames) |
| 674 | + | ["Weld"] = {
|
| 675 | - | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
| 675 | + | |
| 676 | - | TextLabel.TextTransparency = Percent |
| 676 | + | local Weld = Create("Weld"){
|
| 677 | Parent = Parent, | |
| 678 | - | if EffectPart and EffectPart.Parent then |
| 678 | + | |
| 679 | - | EffectPart:Destroy() |
| 679 | + | |
| 680 | C0 = C0, | |
| 681 | C1 = C1, | |
| 682 | } | |
| 683 | - | ------------------------------------------------------- |
| 683 | + | |
| 684 | - | --End Damage Function Customization-- |
| 684 | + | end; |
| 685 | - | ------------------------------------------------------- |
| 685 | + | }; |
| 686 | ||
| 687 | - | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) |
| 687 | + | ["Sound"] = {
|
| 688 | - | for _, c in pairs(workspace:children()) do |
| 688 | + | Create = function(id, par, vol, pit) |
| 689 | - | local hum = c:findFirstChild("Humanoid")
|
| 689 | + | |
| 690 | - | if hum ~= nil then |
| 690 | + | local S = Create("Sound"){
|
| 691 | - | local head = c:findFirstChild("Head")
|
| 691 | + | |
| 692 | - | if head ~= nil then |
| 692 | + | Name = "EffectSoundo", |
| 693 | - | local targ = head.Position - Part.Position |
| 693 | + | |
| 694 | - | local mag = targ.magnitude |
| 694 | + | |
| 695 | - | if magni >= mag and c.Name ~= plr.Name then |
| 695 | + | Parent = par or workspace, |
| 696 | - | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) |
| 696 | + | } |
| 697 | wait() | |
| 698 | - | end |
| 698 | + | S:play() |
| 699 | game:GetService("Debris"):AddItem(S, 10)
| |
| 700 | - | end |
| 700 | + | |
| 701 | end; | |
| 702 | }; | |
| 703 | ||
| 704 | - | CFuncs = {
|
| 704 | + | ["LongSound"] = {
|
| 705 | - | Part = {
|
| 705 | + | Create = function(id, par, vol, pit) |
| 706 | coroutine.resume(coroutine.create(function() | |
| 707 | - | local Part = Create("Part")({
|
| 707 | + | local S = Create("Sound"){
|
| 708 | Volume = vol, | |
| 709 | Pitch = pit or 1, | |
| 710 | SoundId = id, | |
| 711 | Parent = par or workspace, | |
| 712 | } | |
| 713 | wait() | |
| 714 | S:play() | |
| 715 | game:GetService("Debris"):AddItem(S, 60)
| |
| 716 | - | Material = Material |
| 716 | + | |
| 717 | - | }) |
| 717 | + | end; |
| 718 | }; | |
| 719 | ||
| 720 | ["ParticleEmitter"] = {
| |
| 721 | - | }, |
| 721 | + | |
| 722 | - | Mesh = {
|
| 722 | + | local fp = Create("ParticleEmitter"){
|
| 723 | Parent = Parent, | |
| 724 | - | local Msh = Create(Mesh)({
|
| 724 | + | |
| 725 | LightEmission = LightEmission, | |
| 726 | Size = Size, | |
| 727 | - | Scale = Scale |
| 727 | + | |
| 728 | - | }) |
| 728 | + | |
| 729 | ZOffset = ZOffset, | |
| 730 | Acceleration = Accel, | |
| 731 | Drag = Drag, | |
| 732 | LockedToPart = LockedToPart, | |
| 733 | VelocityInheritance = VelocityInheritance, | |
| 734 | EmissionDirection = EmissionDirection, | |
| 735 | - | }, |
| 735 | + | |
| 736 | - | Mesh = {
|
| 736 | + | |
| 737 | Rate = Rate, | |
| 738 | - | local Msh = Create(Mesh)({
|
| 738 | + | |
| 739 | RotSpeed = RotSpeed, | |
| 740 | Speed = Speed, | |
| 741 | - | Scale = Scale |
| 741 | + | VelocitySpread = VelocitySpread, |
| 742 | - | }) |
| 742 | + | |
| 743 | return fp | |
| 744 | end; | |
| 745 | }; | |
| 746 | ||
| 747 | CreateTemplate = {
| |
| 748 | ||
| 749 | - | }, |
| 749 | + | }; |
| 750 | - | Weld = {
|
| 750 | + | |
| 751 | ||
| 752 | - | local Weld = Create("Weld")({
|
| 752 | + | |
| 753 | ||
| 754 | New = function(Object, Parent, Name, Data) | |
| 755 | local Object = Instance.new(Object) | |
| 756 | for Index, Value in pairs(Data or {}) do
| |
| 757 | - | C1 = C1 |
| 757 | + | Object[Index] = Value |
| 758 | - | }) |
| 758 | + | |
| 759 | Object.Parent = Parent | |
| 760 | Object.Name = Name | |
| 761 | - | }, |
| 761 | + | return Object |
| 762 | - | Sound = {
|
| 762 | + | |
| 763 | - | Create = function(id, par, vol, pit) |
| 763 | + | |
| 764 | local halocolor = BrickColor.new("Mid gray")
| |
| 765 | - | local S = Create("Sound")({
|
| 765 | + | local halocolor2 = BrickColor.new("Mid gray")
|
| 766 | local halocolor3 = BrickColor.new("Really black")
| |
| 767 | local starcolor = BrickColor.new("Bright yellow")
| |
| 768 | local lunacolor = BrickColor.new("Navy blue")
| |
| 769 | - | Parent = par or workspace |
| 769 | + | local lunacolor2 = BrickColor.new("Bright blue")
|
| 770 | - | }) |
| 770 | + | local wepcolor = BrickColor.new("Deep blue")
|
| 771 | - | wait() |
| 771 | + | local maincolor = BrickColor.new("Lapis")
|
| 772 | - | S:play() |
| 772 | + | local secondcolor = BrickColor.new("Lapis")
|
| 773 | - | game:GetService("Debris"):AddItem(S, 6)
|
| 773 | + | local m = Instance.new("Model",Character)
|
| 774 | local m2 = Instance.new("Model",Character)
| |
| 775 | local m3 = Instance.new("Model",Character)
| |
| 776 | - | }, |
| 776 | + | local mw1 = Instance.new("Model",Character)
|
| 777 | - | ParticleEmitter = {
|
| 777 | + | local mw2 = Instance.new("Model",Character)
|
| 778 | local mw3 = Instance.new("Model",Character)
| |
| 779 | - | local fp = Create("ParticleEmitter")({
|
| 779 | + | local mw4 = Instance.new("Model",Character)
|
| 780 | ||
| 781 | -------------- | |
| 782 | local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 783 | CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 784 | local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random()) | |
| 785 | CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 786 | ||
| 787 | local handlex = CreateParta(mw2,1,1,"Neon",maincolor) | |
| 788 | CreateMesh(handle,"Brick",0,0,0) | |
| 789 | local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 790 | local valuaring = 10 | |
| 791 | ||
| 792 | local refec = Instance.new("ParticleEmitter",handlex)
| |
| 793 | refec.Texture = "rbxassetid://284205403" | |
| 794 | refec.LightEmission = 0.95 | |
| 795 | refec.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 796 | refec.Rate = 50 | |
| 797 | refec.Lifetime = NumberRange.new(0.5) | |
| 798 | - | VelocitySpread = VelocitySpread |
| 798 | + | refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
|
| 799 | - | }) |
| 799 | + | refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
|
| 800 | refec.Speed = NumberRange.new(0,2) | |
| 801 | refec.Drag = 5 | |
| 802 | - | } |
| 802 | + | refec.LockedToPart = true |
| 803 | refec.Rotation = NumberRange.new(-500,500) | |
| 804 | refec.VelocitySpread = 9000 | |
| 805 | - | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
| 805 | + | refec.RotSpeed = NumberRange.new(-500,500) |
| 806 | local refec2 = refec:Clone() | |
| 807 | - | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
| 807 | + | refec2.LightEmission = 0.75 |
| 808 | - | local Part = Create("Part")({
|
| 808 | + | refec2.Texture = "rbxassetid://254287058" |
| 809 | - | formFactor = FormFactor, |
| 809 | + | refec2.Parent = handlex |
| 810 | - | Parent = Parent, |
| 810 | + | refec2.Rate = 25 |
| 811 | - | Reflectance = Reflectance, |
| 811 | + | refec2.Lifetime = NumberRange.new(0.75) |
| 812 | - | Transparency = Transparency, |
| 812 | + | refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
|
| 813 | - | CanCollide = false, |
| 813 | + | refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
|
| 814 | - | Locked = true, |
| 814 | + | refec2.Speed = NumberRange.new(0) |
| 815 | - | BrickColor = BrickColor.new(tostring(BColor)), |
| 815 | + | local refec3 = refec:Clone() |
| 816 | - | Name = Name, |
| 816 | + | refec3.LightEmission = 0.75 |
| 817 | - | Size = Size, |
| 817 | + | refec3.Texture = "rbxassetid://363275192" |
| 818 | - | Material = Material |
| 818 | + | refec3.Parent = handlex |
| 819 | - | }) |
| 819 | + | refec3.Rate = 25 |
| 820 | - | RemoveOutlines(Part) |
| 820 | + | refec3.Lifetime = NumberRange.new(1) |
| 821 | - | return Part |
| 821 | + | refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
|
| 822 | refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 823 | - | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
| 823 | + | refec3.Speed = NumberRange.new(0) |
| 824 | - | local Msh = Create(Mesh)({
|
| 824 | + | refec3.RotSpeed = NumberRange.new(-50,50) |
| 825 | - | Parent = Part, |
| 825 | + | |
| 826 | - | Offset = OffSet, |
| 826 | + | for i = 0, 35 do |
| 827 | - | Scale = Scale |
| 827 | + | valuaring = valuaring + 10 |
| 828 | - | }) |
| 828 | + | rn = CreateParta(mw2,0,0,"Neon",halocolor) |
| 829 | - | if Mesh == "SpecialMesh" then |
| 829 | + | CreateMesh(rn,"Wedge",0.1,0.5,0.1) |
| 830 | - | Msh.MeshType = MeshType |
| 830 | + | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 831 | - | Msh.MeshId = MeshId |
| 831 | + | rn = CreateParta(mw2,0,0,"Neon",halocolor) |
| 832 | CreateMesh(rn,"Wedge",0.1,0.5,0.1) | |
| 833 | - | return Msh |
| 833 | + | CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 834 | rn = CreateParta(mw2,0,0,"Neon",halocolor) | |
| 835 | - | function CreateWeld(Parent, Part0, Part1, C0, C1) |
| 835 | + | CreateMesh(rn,"Wedge",0.1,0.2,0.05) |
| 836 | - | local Weld = Create("Weld")({
|
| 836 | + | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 837 | - | Parent = Parent, |
| 837 | + | rn = CreateParta(mw2,0,0,"Neon",halocolor) |
| 838 | - | Part0 = Part0, |
| 838 | + | CreateMesh(rn,"Wedge",0.1,0.2,0.05) |
| 839 | - | Part1 = Part1, |
| 839 | + | CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 840 | - | C0 = C0, |
| 840 | + | |
| 841 | - | C1 = C1 |
| 841 | + | |
| 842 | - | }) |
| 842 | + | |
| 843 | - | return Weld |
| 843 | + | local handle = CreateParta(m,1,1,"Neon",maincolor) |
| 844 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
| 845 | local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 846 | ||
| 847 | - | ------------------------------------------------------- |
| 847 | + | |
| 848 | - | --Start Effect Function-- |
| 848 | + | |
| 849 | - | ------------------------------------------------------- |
| 849 | + | --- Left wing. |
| 850 | - | EffectModel = Instance.new("Model", char)
|
| 850 | + | |
| 851 | - | Effects = {
|
| 851 | + | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) |
| 852 | - | Block = {
|
| 852 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
| 853 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) |
| 853 | + | local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 854 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 854 | + | |
| 855 | - | prt.Anchored = true |
| 855 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 856 | - | prt.CFrame = cframe |
| 856 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 857 | - | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 857 | + | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 858 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 858 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 859 | - | if Type == 1 or Type == nil then |
| 859 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 860 | - | table.insert(Effects, {
|
| 860 | + | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 861 | - | prt, |
| 861 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 862 | - | "Block1", |
| 862 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 863 | - | delay, |
| 863 | + | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 864 | - | x3, |
| 864 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 865 | - | y3, |
| 865 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 866 | - | z3, |
| 866 | + | CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 867 | - | msh |
| 867 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 868 | - | }) |
| 868 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 869 | - | elseif Type == 2 then |
| 869 | + | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 870 | - | table.insert(Effects, {
|
| 870 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 871 | - | prt, |
| 871 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 872 | - | "Block2", |
| 872 | + | CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 873 | - | delay, |
| 873 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 874 | - | x3, |
| 874 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
| 875 | - | y3, |
| 875 | + | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 876 | - | z3, |
| 876 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 877 | - | msh |
| 877 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
| 878 | - | }) |
| 878 | + | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 879 | - | else |
| 879 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 880 | - | table.insert(Effects, {
|
| 880 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
| 881 | - | prt, |
| 881 | + | CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 882 | - | "Block3", |
| 882 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 883 | - | delay, |
| 883 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
| 884 | - | x3, |
| 884 | + | CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 885 | - | y3, |
| 885 | + | |
| 886 | - | z3, |
| 886 | + | |
| 887 | - | msh |
| 887 | + | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) |
| 888 | - | }) |
| 888 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
| 889 | - | end |
| 889 | + | local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 890 | ||
| 891 | - | }, |
| 891 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 892 | - | Sphere = {
|
| 892 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 893 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 893 | + | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 894 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 894 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 895 | - | prt.Anchored = true |
| 895 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 896 | - | prt.CFrame = cframe |
| 896 | + | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 897 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 897 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 898 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 898 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 899 | - | table.insert(Effects, {
|
| 899 | + | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 900 | - | prt, |
| 900 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 901 | - | "Cylinder", |
| 901 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 902 | - | delay, |
| 902 | + | CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 903 | - | x3, |
| 903 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 904 | - | y3, |
| 904 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 905 | - | z3, |
| 905 | + | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 906 | - | msh |
| 906 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 907 | - | }) |
| 907 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 908 | CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 909 | - | }, |
| 909 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 910 | - | Cylinder = {
|
| 910 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
| 911 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 911 | + | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 912 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 912 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 913 | - | prt.Anchored = true |
| 913 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
| 914 | - | prt.CFrame = cframe |
| 914 | + | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 915 | - | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 915 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 916 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 916 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
| 917 | - | table.insert(Effects, {
|
| 917 | + | CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 918 | - | prt, |
| 918 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 919 | - | "Cylinder", |
| 919 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
| 920 | - | delay, |
| 920 | + | CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 921 | - | x3, |
| 921 | + | |
| 922 | - | y3, |
| 922 | + | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) |
| 923 | - | z3, |
| 923 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
| 924 | - | msh |
| 924 | + | local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 925 | - | }) |
| 925 | + | |
| 926 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 927 | - | }, |
| 927 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 928 | - | Wave = {
|
| 928 | + | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 929 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 929 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 930 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 930 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 931 | - | prt.Anchored = true |
| 931 | + | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 932 | - | prt.CFrame = cframe |
| 932 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 933 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
|
| 933 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 934 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 934 | + | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 935 | - | table.insert(Effects, {
|
| 935 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 936 | - | prt, |
| 936 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 937 | - | "Cylinder", |
| 937 | + | CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 938 | - | delay, |
| 938 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 939 | - | x3 / 60, |
| 939 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 940 | - | y3 / 60, |
| 940 | + | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 941 | - | z3 / 60, |
| 941 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 942 | - | msh |
| 942 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 943 | - | }) |
| 943 | + | CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 944 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
| 945 | - | }, |
| 945 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
| 946 | - | Ring = {
|
| 946 | + | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 947 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 947 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 948 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 948 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
| 949 | - | prt.Anchored = true |
| 949 | + | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 950 | - | prt.CFrame = cframe |
| 950 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 951 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 951 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
| 952 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 952 | + | CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 953 | - | table.insert(Effects, {
|
| 953 | + | wed = CreateParta(mw1,0,0,"Neon",halocolor) |
| 954 | - | prt, |
| 954 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
| 955 | - | "Cylinder", |
| 955 | + | CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 956 | - | delay, |
| 956 | + | |
| 957 | - | x3, |
| 957 | + | |
| 958 | - | y3, |
| 958 | + | -- Right wing -- |
| 959 | - | z3, |
| 959 | + | |
| 960 | - | msh |
| 960 | + | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) |
| 961 | - | }) |
| 961 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
| 962 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 963 | - | }, |
| 963 | + | |
| 964 | - | Break = {
|
| 964 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 965 | - | Create = function(brickcolor, cframe, x1, y1, z1) |
| 965 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 966 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 966 | + | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 967 | - | prt.Anchored = true |
| 967 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 968 | - | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 968 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 969 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 969 | + | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 970 | - | local num = math.random(10, 50) / 1000 |
| 970 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 971 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 971 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 972 | - | table.insert(Effects, {
|
| 972 | + | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 973 | - | prt, |
| 973 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 974 | - | "Shatter", |
| 974 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 975 | - | num, |
| 975 | + | CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 976 | - | prt.CFrame, |
| 976 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 977 | - | math.random() - math.random(), |
| 977 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 978 | - | 0, |
| 978 | + | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 979 | - | math.random(50, 100) / 100 |
| 979 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 980 | - | }) |
| 980 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 981 | CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 982 | - | }, |
| 982 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 983 | - | Spiral = {
|
| 983 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
| 984 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 984 | + | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 985 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 985 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 986 | - | prt.Anchored = true |
| 986 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
| 987 | - | prt.CFrame = cframe |
| 987 | + | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 988 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 988 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 989 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 989 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
| 990 | - | table.insert(Effects, {
|
| 990 | + | CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 991 | - | prt, |
| 991 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 992 | - | "Cylinder", |
| 992 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
| 993 | - | delay, |
| 993 | + | CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 994 | - | x3, |
| 994 | + | |
| 995 | - | y3, |
| 995 | + | local rwing2 = CreateParta(m,1,1,"Neon",secondcolor) |
| 996 | - | z3, |
| 996 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
| 997 | - | msh |
| 997 | + | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 998 | - | }) |
| 998 | + | |
| 999 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1000 | - | }, |
| 1000 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1001 | - | Push = {
|
| 1001 | + | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1002 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 1002 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1003 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 1003 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1004 | - | prt.Anchored = true |
| 1004 | + | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1005 | - | prt.CFrame = cframe |
| 1005 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1006 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1006 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1007 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 1007 | + | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1008 | - | table.insert(Effects, {
|
| 1008 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1009 | - | prt, |
| 1009 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1010 | - | "Cylinder", |
| 1010 | + | CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1011 | - | delay, |
| 1011 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1012 | - | x3, |
| 1012 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1013 | - | y3, |
| 1013 | + | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1014 | - | z3, |
| 1014 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1015 | - | msh |
| 1015 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1016 | - | }) |
| 1016 | + | CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1017 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1018 | - | } |
| 1018 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
| 1019 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1020 | - | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) |
| 1020 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1021 | - | local fp = IT("Part")
|
| 1021 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
| 1022 | - | fp.formFactor = formfactor |
| 1022 | + | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1023 | - | fp.Parent = parent |
| 1023 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1024 | - | fp.Reflectance = reflectance |
| 1024 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
| 1025 | - | fp.Transparency = transparency |
| 1025 | + | CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1026 | - | fp.CanCollide = false |
| 1026 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1027 | - | fp.Locked = true |
| 1027 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
| 1028 | - | fp.BrickColor = brickcolor |
| 1028 | + | CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1029 | - | fp.Name = name |
| 1029 | + | |
| 1030 | - | fp.Size = size |
| 1030 | + | local rwing3 = CreateParta(m,1,1,"Neon",secondcolor) |
| 1031 | - | fp.Position = tors.Position |
| 1031 | + | CreateMesh(handle,"Brick",0.5,0.5,0.5) |
| 1032 | - | RemoveOutlines(fp) |
| 1032 | + | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1033 | - | fp.Material = "SmoothPlastic" |
| 1033 | + | |
| 1034 | - | fp:BreakJoints() |
| 1034 | + | |
| 1035 | - | return fp |
| 1035 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1036 | - | end |
| 1036 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1037 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1038 | - | function mesh(Mesh,part,meshtype,meshid,offset,scale) |
| 1038 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1039 | - | local mesh = IT(Mesh) |
| 1039 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1040 | - | mesh.Parent = part |
| 1040 | + | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1041 | - | if Mesh == "SpecialMesh" then |
| 1041 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1042 | - | mesh.MeshType = meshtype |
| 1042 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1043 | - | if meshid ~= "nil" then |
| 1043 | + | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1044 | - | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid |
| 1044 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1045 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1046 | CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1047 | - | mesh.Offset = offset |
| 1047 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1048 | - | mesh.Scale = scale |
| 1048 | + | CreateMesh(wed,"Wedge",0.05,0.5,0.5) |
| 1049 | - | return mesh |
| 1049 | + | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1050 | wed = CreateParta(mw2,0,0,"Neon",halocolor2) | |
| 1051 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
| 1052 | - | function Magic(bonuspeed, type, pos, scale, value, color, MType) |
| 1052 | + | CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1053 | - | local type = type |
| 1053 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1054 | - | local rng = Instance.new("Part", char)
|
| 1054 | + | CreateMesh(wed,"Wedge",0.05,0.5,1.5) |
| 1055 | - | rng.Anchored = true |
| 1055 | + | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1056 | - | rng.BrickColor = color |
| 1056 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1057 | - | rng.CanCollide = false |
| 1057 | + | CreateMesh(wed,"Wedge",0.05,1.5,0.5) |
| 1058 | - | rng.FormFactor = 3 |
| 1058 | + | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1059 | - | rng.Name = "Ring" |
| 1059 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1060 | - | rng.Material = "Neon" |
| 1060 | + | CreateMesh(wed,"Wedge",0.05,0.25,1.75) |
| 1061 | - | rng.Size = Vector3.new(1, 1, 1) |
| 1061 | + | CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1062 | - | rng.Transparency = 0 |
| 1062 | + | wed = CreateParta(mw2,0,0,"Neon",halocolor2) |
| 1063 | - | rng.TopSurface = 0 |
| 1063 | + | CreateMesh(wed,"Wedge",0.05,1.75,0.25) |
| 1064 | - | rng.BottomSurface = 0 |
| 1064 | + | CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) |
| 1065 | - | rng.CFrame = pos |
| 1065 | + | |
| 1066 | - | local rngm = Instance.new("SpecialMesh", rng)
|
| 1066 | + | ------------- Trails |
| 1067 | - | rngm.MeshType = MType |
| 1067 | + | local A0 = Instance.new("Attachment",lwing1)
|
| 1068 | - | rngm.Scale = scale |
| 1068 | + | A0.Position = Vector3.new(0,-0.7,0) |
| 1069 | - | local scaler2 = 1 |
| 1069 | + | local A1 = Instance.new("Attachment",lwing1)
|
| 1070 | - | if type == "Add" then |
| 1070 | + | A1.Position = Vector3.new(0,-3.5,0) |
| 1071 | - | scaler2 = 1 * value |
| 1071 | + | tl1 = Instance.new('Trail',lwing1)
|
| 1072 | - | elseif type == "Divide" then |
| 1072 | + | tl1.Attachment0 = A0 |
| 1073 | - | scaler2 = 1 / value |
| 1073 | + | tl1.Attachment1 = A1 |
| 1074 | tl1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1075 | tl1.LightEmission = 1 | |
| 1076 | - | for i = 0, 10 / bonuspeed, 0.1 do |
| 1076 | + | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
|
| 1077 | - | swait() |
| 1077 | + | tl1.Color = ColorSequence.new(halocolor.Color) |
| 1078 | - | if type == "Add" then |
| 1078 | + | tl1.Lifetime = 0.5 |
| 1079 | - | scaler2 = scaler2 - 0.01 * value / bonuspeed |
| 1079 | + | |
| 1080 | - | elseif type == "Divide" then |
| 1080 | + | local A0 = Instance.new("Attachment",lwing2)
|
| 1081 | - | scaler2 = scaler2 - 0.01 / value * bonuspeed |
| 1081 | + | A0.Position = Vector3.new(0,-0.7,0) |
| 1082 | local A1 = Instance.new("Attachment",lwing2)
| |
| 1083 | - | rng.Transparency = rng.Transparency + 0.01 * bonuspeed |
| 1083 | + | A1.Position = Vector3.new(0,-3.5,0) |
| 1084 | - | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) |
| 1084 | + | tl2 = Instance.new('Trail',lwing2)
|
| 1085 | tl2.Attachment0 = A0 | |
| 1086 | - | rng:Destroy() |
| 1086 | + | tl2.Attachment1 = A1 |
| 1087 | tl2.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1088 | tl2.LightEmission = 1 | |
| 1089 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 1090 | - | function Eviscerate(dude) |
| 1090 | + | tl2.Color = ColorSequence.new(halocolor.Color) |
| 1091 | - | if dude.Name ~= char then |
| 1091 | + | tl2.Lifetime = 0.5 |
| 1092 | - | local bgf = IT("BodyGyro", dude.Head)
|
| 1092 | + | |
| 1093 | - | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) |
| 1093 | + | local A0 = Instance.new("Attachment",lwing3)
|
| 1094 | - | local val = IT("BoolValue", dude)
|
| 1094 | + | A0.Position = Vector3.new(0,-0.7,0) |
| 1095 | - | val.Name = "IsHit" |
| 1095 | + | local A1 = Instance.new("Attachment",lwing3)
|
| 1096 | - | local ds = coroutine.wrap(function() |
| 1096 | + | A1.Position = Vector3.new(0,-3.5,0) |
| 1097 | - | dude:WaitForChild("Head"):BreakJoints()
|
| 1097 | + | tl3 = Instance.new('Trail',lwing3)
|
| 1098 | - | wait(0.5) |
| 1098 | + | tl3.Attachment0 = A0 |
| 1099 | - | target = nil |
| 1099 | + | tl3.Attachment1 = A1 |
| 1100 | tl3.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1101 | - | for i, v in pairs(dude:GetChildren()) do |
| 1101 | + | tl3.LightEmission = 1 |
| 1102 | - | if v:IsA("Accessory") then
|
| 1102 | + | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
|
| 1103 | - | v:Destroy() |
| 1103 | + | tl3.Color = ColorSequence.new(halocolor.Color) |
| 1104 | tl3.Lifetime = 0.5 | |
| 1105 | - | if v:IsA("Humanoid") then
|
| 1105 | + | |
| 1106 | - | v:Destroy() |
| 1106 | + | local A0 = Instance.new("Attachment",rwing1)
|
| 1107 | A0.Position = Vector3.new(0,-0.7,0) | |
| 1108 | - | if v:IsA("CharacterMesh") then
|
| 1108 | + | local A1 = Instance.new("Attachment",rwing1)
|
| 1109 | - | v:Destroy() |
| 1109 | + | A1.Position = Vector3.new(0,-3.5,0) |
| 1110 | tr1 = Instance.new('Trail',rwing1)
| |
| 1111 | - | if v:IsA("Model") then
|
| 1111 | + | tr1.Attachment0 = A0 |
| 1112 | - | v:Destroy() |
| 1112 | + | tr1.Attachment1 = A1 |
| 1113 | tr1.Texture = "http://www.roblox.com/asset/?id=1049219073" | |
| 1114 | - | if v:IsA("Part") or v:IsA("MeshPart") then
|
| 1114 | + | tr1.LightEmission = 1 |
| 1115 | - | for x, o in pairs(v:GetChildren()) do |
| 1115 | + | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
|
| 1116 | - | if o:IsA("Decal") then
|
| 1116 | + | tr1.Color = ColorSequence.new(halocolor2.Color) |
| 1117 | - | o:Destroy() |
| 1117 | + | tr1.Lifetime = 0.5 |
| 1118 | ||
| 1119 | local A0 = Instance.new("Attachment",rwing2)
| |
| 1120 | - | coroutine.resume(coroutine.create(function() |
| 1120 | + | A0.Position = Vector3.new(0,-0.7,0) |
| 1121 | - | v.Material = "Neon" |
| 1121 | + | local A1 = Instance.new("Attachment",rwing2)
|
| 1122 | - | v.CanCollide = false |
| 1122 | + | A1.Position = Vector3.new(0,-3.5,0) |
| 1123 | - | local PartEmmit1 = IT("ParticleEmitter", v)
|
| 1123 | + | tr2 = Instance.new('Trail',rwing2)
|
| 1124 | - | PartEmmit1.LightEmission = 1 |
| 1124 | + | tr2.Attachment0 = A0 |
| 1125 | - | PartEmmit1.Texture = "rbxassetid://2582829122" |
| 1125 | + | tr2.Attachment1 = A1 |
| 1126 | - | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
| 1126 | + | tr2.Texture = "http://www.roblox.com/asset/?id=1049219073" |
| 1127 | - | PartEmmit1.Rate = 150 |
| 1127 | + | tr2.LightEmission = 1 |
| 1128 | - | PartEmmit1.Lifetime = NumberRange.new(1) |
| 1128 | + | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
|
| 1129 | - | PartEmmit1.Size = NumberSequence.new({
|
| 1129 | + | tr2.Color = ColorSequence.new(halocolor2.Color) |
| 1130 | - | NumberSequenceKeypoint.new(0, 0.75, 0), |
| 1130 | + | tr2.Lifetime = 0.5 |
| 1131 | - | NumberSequenceKeypoint.new(1, 0, 0) |
| 1131 | + | |
| 1132 | - | }) |
| 1132 | + | local A0 = Instance.new("Attachment",rwing3)
|
| 1133 | - | PartEmmit1.Transparency = NumberSequence.new({
|
| 1133 | + | A0.Position = Vector3.new(0,-0.7,0) |
| 1134 | - | NumberSequenceKeypoint.new(0, 0, 0), |
| 1134 | + | local A1 = Instance.new("Attachment",rwing3)
|
| 1135 | - | NumberSequenceKeypoint.new(1, 1, 0) |
| 1135 | + | A1.Position = Vector3.new(0,-3.5,0) |
| 1136 | - | }) |
| 1136 | + | tr3 = Instance.new('Trail',rwing3)
|
| 1137 | - | PartEmmit1.Speed = NumberRange.new(0, 0) |
| 1137 | + | tr3.Attachment0 = A0 |
| 1138 | - | PartEmmit1.VelocitySpread = 30000 |
| 1138 | + | tr3.Attachment1 = A1 |
| 1139 | - | PartEmmit1.Rotation = NumberRange.new(-500, 500) |
| 1139 | + | tr3.Texture = "http://www.roblox.com/asset/?id=1049219073" |
| 1140 | - | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) |
| 1140 | + | tr3.LightEmission = 1 |
| 1141 | - | local BodPoss = IT("BodyPosition", v)
|
| 1141 | + | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
|
| 1142 | - | BodPoss.P = 3000 |
| 1142 | + | tr3.Color = ColorSequence.new(halocolor2.Color) |
| 1143 | - | BodPoss.D = 1000 |
| 1143 | + | tr3.Lifetime = 0.5 |
| 1144 | - | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) |
| 1144 | + | |
| 1145 | - | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) |
| 1145 | + | -------------- |
| 1146 | - | v.Color = maincolor.Color |
| 1146 | + | |
| 1147 | - | coroutine.resume(coroutine.create(function() |
| 1147 | + | |
| 1148 | - | for i = 0, 49 do |
| 1148 | + | |
| 1149 | - | swait(1) |
| 1149 | + | for i, v in pairs(mw2:GetChildren()) do |
| 1150 | - | v.Transparency = v.Transparency + 0.08 |
| 1150 | + | if v:IsA("Part") then
|
| 1151 | v.BrickColor = BrickColor.new("White")
| |
| 1152 | - | wait(0.5) |
| 1152 | + | v.Material = "Neon" |
| 1153 | - | PartEmmit1.Enabled = false |
| 1153 | + | |
| 1154 | - | wait(3) |
| 1154 | + | |
| 1155 | - | v:Destroy() |
| 1155 | + | for i, v in pairs(mw1:GetChildren()) do |
| 1156 | - | dude:Destroy() |
| 1156 | + | if v:IsA("Part") then
|
| 1157 | - | end)) |
| 1157 | + | v.Transparency = 0 |
| 1158 | - | end)) |
| 1158 | + | v.BrickColor = BrickColor.new("White")
|
| 1159 | v.Material = "Neon" | |
| 1160 | end | |
| 1161 | end | |
| 1162 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
| 1163 | - | ds() |
| 1163 | + | if v:IsA("Part") then
|
| 1164 | v.Transparency = 1 | |
| 1165 | v.BrickColor = BrickColor.new("White")
| |
| 1166 | v.Material = "Neon" | |
| 1167 | - | function FindNearestHead(Position, Distance, SinglePlayer) |
| 1167 | + | |
| 1168 | - | if SinglePlayer then |
| 1168 | + | |
| 1169 | - | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude |
| 1169 | + | for i, v in pairs(extrawingmod2:GetChildren()) do |
| 1170 | if v:IsA("Part") then
| |
| 1171 | - | local List = {}
|
| 1171 | + | v.Transparency = 1 |
| 1172 | - | for i, v in pairs(workspace:GetChildren()) do |
| 1172 | + | v.BrickColor = BrickColor.new("White")
|
| 1173 | - | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
|
| 1173 | + | v.Material = "Neon" |
| 1174 | - | table.insert(List, v) |
| 1174 | + | |
| 1175 | end | |
| 1176 | local MAINRUINCOLOR = BrickColor.new("Navy blue")
| |
| 1177 | - | return List |
| 1177 | + | local SECONDRUINCOLOR = BrickColor.new("Navy blue")
|
| 1178 | local THIRDRUINCOLOR = BrickColor.new("Really black")
| |
| 1179 | ||
| 1180 | - | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) |
| 1180 | + | function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo) |
| 1181 | - | local type = type |
| 1181 | + | for i, v in pairs(mw2:GetChildren()) do |
| 1182 | - | local rng = Instance.new("Part", char)
|
| 1182 | + | if v:IsA("Part") then
|
| 1183 | - | rng.Anchored = true |
| 1183 | + | v.BrickColor = one |
| 1184 | - | rng.BrickColor = color |
| 1184 | + | v.Material = "Neon" |
| 1185 | - | rng.CanCollide = false |
| 1185 | + | |
| 1186 | - | rng.FormFactor = 3 |
| 1186 | + | |
| 1187 | - | rng.Name = "Ring" |
| 1187 | + | refec.Color = ColorSequence.new(one.Color) |
| 1188 | - | rng.Material = "Neon" |
| 1188 | + | refec2.Color = ColorSequence.new(one.Color) |
| 1189 | - | rng.Size = Vector3.new(1, 1, 1) |
| 1189 | + | refec3.Color = ColorSequence.new(one.Color) |
| 1190 | - | rng.Transparency = 0 |
| 1190 | + | tr1.Color = ColorSequence.new(one.Color) |
| 1191 | - | rng.TopSurface = 0 |
| 1191 | + | tr2.Color = ColorSequence.new(one.Color) |
| 1192 | - | rng.BottomSurface = 0 |
| 1192 | + | tr3.Color = ColorSequence.new(one.Color) |
| 1193 | - | rng.CFrame = pos |
| 1193 | + | imgl2.ImageColor3 = one.Color |
| 1194 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos |
| 1194 | + | circl.ImageColor3 = two.Color |
| 1195 | - | local rngm = Instance.new("SpecialMesh", rng)
|
| 1195 | + | techc.ImageColor3 = one.Color |
| 1196 | - | rngm.MeshType = MType |
| 1196 | + | circl2.ImageColor3 = one.Color |
| 1197 | - | rngm.Scale = Vector3.new(x1, y1, z1) |
| 1197 | + | ned.TextColor3 = two.Color |
| 1198 | - | local scaler2 = 1 |
| 1198 | + | ned.TextStrokeColor3 = one.Color |
| 1199 | - | local speeder = FastSpeed |
| 1199 | + | for i, v in pairs(mw1:GetChildren()) do |
| 1200 | - | if type == "Add" then |
| 1200 | + | if v:IsA("Part") then
|
| 1201 | - | scaler2 = 1 * value |
| 1201 | + | v.Transparency = 0 |
| 1202 | - | elseif type == "Divide" then |
| 1202 | + | v.BrickColor = two |
| 1203 | - | scaler2 = 1 / value |
| 1203 | + | v.Material = "Neon" |
| 1204 | end | |
| 1205 | end | |
| 1206 | - | for i = 0, 10 / bonuspeed, 0.1 do |
| 1206 | + | tl1.Color = ColorSequence.new(two.Color) |
| 1207 | - | swait() |
| 1207 | + | tl2.Color = ColorSequence.new(two.Color) |
| 1208 | - | if type == "Add" then |
| 1208 | + | tl3.Color = ColorSequence.new(two.Color) |
| 1209 | - | scaler2 = scaler2 - 0.01 * value / bonuspeed |
| 1209 | + | for i, v in pairs(m:GetChildren()) do |
| 1210 | - | elseif type == "Divide" then |
| 1210 | + | if v:IsA("Part") then
|
| 1211 | - | scaler2 = scaler2 - 0.01 / value * bonuspeed |
| 1211 | + | v.BrickColor = three |
| 1212 | v.Material = "Ice" | |
| 1213 | - | speeder = speeder - 0.01 * FastSpeed * bonuspeed |
| 1213 | + | |
| 1214 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed |
| 1214 | + | |
| 1215 | - | rng.Transparency = rng.Transparency + 0.01 * bonuspeed |
| 1215 | + | for i, v in pairs(m2:GetChildren()) do |
| 1216 | - | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) |
| 1216 | + | if v:IsA("Part") then
|
| 1217 | v.BrickColor = four | |
| 1218 | - | rng:Destroy() |
| 1218 | + | v.Material = "Ice" |
| 1219 | end | |
| 1220 | end | |
| 1221 | for i, v in pairs(m3:GetChildren()) do | |
| 1222 | - | function SoulSteal(dude) |
| 1222 | + | if v:IsA("Part") then
|
| 1223 | - | if dude.Name ~= char then |
| 1223 | + | v.BrickColor = five |
| 1224 | - | local bgf = IT("BodyGyro", dude.Head)
|
| 1224 | + | v.Material = "Neon" |
| 1225 | - | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) |
| 1225 | + | |
| 1226 | - | local val = IT("BoolValue", dude)
|
| 1226 | + | |
| 1227 | - | val.Name = "IsHit" |
| 1227 | + | for i, v in pairs(extrawingmod1:GetChildren()) do |
| 1228 | - | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') |
| 1228 | + | if v:IsA("Part") then
|
| 1229 | - | local soulst = coroutine.wrap(function() |
| 1229 | + | v.Transparency = exonetran |
| 1230 | - | local soul = Instance.new("Part",dude)
|
| 1230 | + | v.BrickColor = exone |
| 1231 | - | soul.Size = Vector3.new(1,1,1) |
| 1231 | + | v.Material = "Neon" |
| 1232 | - | soul.CanCollide = false |
| 1232 | + | |
| 1233 | - | soul.Anchored = false |
| 1233 | + | |
| 1234 | - | soul.Position = torso.Position |
| 1234 | + | for i, v in pairs(extrawingmod2:GetChildren()) do |
| 1235 | - | soul.Transparency = 1 |
| 1235 | + | if v:IsA("Part") then
|
| 1236 | - | local PartEmmit1 = IT("ParticleEmitter", soul)
|
| 1236 | + | v.Transparency = extwotran |
| 1237 | - | PartEmmit1.LightEmission = 1 |
| 1237 | + | v.BrickColor = extwo |
| 1238 | - | PartEmmit1.Texture = "rbxassetid://2582829122" |
| 1238 | + | v.Material = "Neon" |
| 1239 | - | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
| 1239 | + | |
| 1240 | - | PartEmmit1.Rate = 250 |
| 1240 | + | |
| 1241 | - | PartEmmit1.Lifetime = NumberRange.new(1.6) |
| 1241 | + | |
| 1242 | - | PartEmmit1.Size = NumberSequence.new({
|
| 1242 | + | |
| 1243 | - | NumberSequenceKeypoint.new(0, 1, 0), |
| 1243 | + | imgl2.ImageColor3 = MAINRUINCOLOR.Color |
| 1244 | - | NumberSequenceKeypoint.new(1, 0, 0) |
| 1244 | + | circl.ImageColor3 = SECONDRUINCOLOR.Color |
| 1245 | - | }) |
| 1245 | + | techc.ImageColor3 = MAINRUINCOLOR.Color |
| 1246 | - | PartEmmit1.Transparency = NumberSequence.new({
|
| 1246 | + | circl2.ImageColor3 = MAINRUINCOLOR.Color |
| 1247 | - | NumberSequenceKeypoint.new(0, 0, 0), |
| 1247 | + | ned.TextColor3 = MAINRUINCOLOR.Color |
| 1248 | - | NumberSequenceKeypoint.new(1, 1, 0) |
| 1248 | + | ned.TextStrokeColor3 = SECONDRUINCOLOR.Color |
| 1249 | - | }) |
| 1249 | + | |
| 1250 | - | PartEmmit1.Speed = NumberRange.new(0, 0) |
| 1250 | + | |
| 1251 | - | PartEmmit1.VelocitySpread = 30000 |
| 1251 | + | function bosschatfunc(text,color,watval) |
| 1252 | - | PartEmmit1.Rotation = NumberRange.new(-360, 360) |
| 1252 | + | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
|
| 1253 | - | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) |
| 1253 | + | |
| 1254 | - | local BodPoss = IT("BodyPosition", soul)
|
| 1254 | + | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
|
| 1255 | - | BodPoss.P = 3000 |
| 1255 | + | v.PlayerGui:FindFirstChild("Dialog"):destroy()
|
| 1256 | - | BodPoss.D = 1000 |
| 1256 | + | |
| 1257 | - | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) |
| 1257 | + | local scrg = Instance.new("ScreenGui",v.PlayerGui)
|
| 1258 | - | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) |
| 1258 | + | scrg.Name = "Dialog" |
| 1259 | - | wait(1.6) |
| 1259 | + | local txtlb = Instance.new("TextLabel",scrg)
|
| 1260 | - | soul.Touched:connect(function(hit) |
| 1260 | + | txtlb.Text = "" |
| 1261 | - | if hit.Parent == char then |
| 1261 | + | txtlb.Font = "Bodoni" |
| 1262 | - | soul:Destroy() |
| 1262 | + | txtlb.TextColor3 = Color3.new(0,0,0) |
| 1263 | txtlb.TextStrokeTransparency = 0 | |
| 1264 | txtlb.BackgroundTransparency = 0.75 | |
| 1265 | - | wait(1.2) |
| 1265 | + | txtlb.BackgroundColor3 = Color3.new(0,0,0) |
| 1266 | - | while soul do |
| 1266 | + | txtlb.TextStrokeColor3 = color |
| 1267 | - | swait() |
| 1267 | + | txtlb.TextScaled = true |
| 1268 | - | PartEmmit1.Color = ColorSequence.new(maincolor.Color) |
| 1268 | + | txtlb.Size = UDim2.new(1,0,0.25,0) |
| 1269 | - | BodPoss.Position = tors.Position |
| 1269 | + | txtlb.TextXAlignment = "Left" |
| 1270 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
| 1271 | local txtlb2 = Instance.new("TextLabel",scrg)
| |
| 1272 | - | soulst() |
| 1272 | + | txtlb2.Text = "Chaotic:" |
| 1273 | txtlb2.Font = "Arcade" | |
| 1274 | txtlb2.TextColor3 = Color3.new(0,0,0) | |
| 1275 | - | function FaceMouse() |
| 1275 | + | txtlb2.TextStrokeTransparency = 0 |
| 1276 | - | local Cam = workspace.CurrentCamera |
| 1276 | + | txtlb2.BackgroundTransparency = 1 |
| 1277 | - | return {
|
| 1277 | + | txtlb2.TextStrokeColor3 = color |
| 1278 | - | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), |
| 1278 | + | txtlb2.TextSize = 40 |
| 1279 | - | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) |
| 1279 | + | txtlb2.Size = UDim2.new(1,0,0.25,0) |
| 1280 | - | } |
| 1280 | + | txtlb2.TextXAlignment = "Left" |
| 1281 | txtlb2.Position = UDim2.new(0,0,1,0) | |
| 1282 | local fvalen = 0.55 | |
| 1283 | - | BTAUNT = Instance.new("Sound", tors)
|
| 1283 | + | local fval = -0.49 |
| 1284 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" |
| 1284 | + | |
| 1285 | - | BTAUNT.Volume = 10 |
| 1285 | + | |
| 1286 | - | BTAUNT.Pitch = 1 |
| 1286 | + | Swait() |
| 1287 | - | BTAUNT.Looped = true |
| 1287 | + | if MODE == "Sanity" then |
| 1288 | - | BTAUNT.TimePosition = 0 |
| 1288 | + | txtlb.Rotation = math.random(-1,1) |
| 1289 | txtlb2.Rotation = math.random(-1,1) | |
| 1290 | - | BTAUNT2 = Instance.new("Sound", tors)
|
| 1290 | + | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
| 1291 | - | BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253" |
| 1291 | + | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
| 1292 | - | BTAUNT2.Volume = 10 |
| 1292 | + | txtlb.TextStrokeColor3 = BrickColor.random().Color |
| 1293 | - | BTAUNT2.Pitch = 1 |
| 1293 | + | txtlb2.TextStrokeColor3 = BrickColor.random().Color |
| 1294 | - | BTAUNT2.Looped = false |
| 1294 | + | |
| 1295 | - | BTAUNT2.TimePosition = 0 |
| 1295 | + | |
| 1296 | end)) | |
| 1297 | - | BTAUNT3 = Instance.new("Sound", tors)
|
| 1297 | + | |
| 1298 | - | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141" |
| 1298 | + | |
| 1299 | - | BTAUNT3.Volume = 2 |
| 1299 | + | Swait() |
| 1300 | - | BTAUNT3.Pitch = 1 |
| 1300 | + | if scrg.Parent ~= nil then |
| 1301 | - | BTAUNT3.Looped = true |
| 1301 | + | fvalen = fvalen - 0.0001 |
| 1302 | - | BTAUNT3.TimePosition = 0 |
| 1302 | + | elseif scrg.Parent == nil then |
| 1303 | break | |
| 1304 | - | TEST = Instance.new("Sound", tors)
|
| 1304 | + | |
| 1305 | - | TEST.SoundId = "http://www.roblox.com/asset/?id=130766856" |
| 1305 | + | |
| 1306 | - | TEST.Volume = 25 |
| 1306 | + | |
| 1307 | - | TEST.Pitch = 1 |
| 1307 | + | local flol = 1.75 |
| 1308 | - | TEST.Looped = false |
| 1308 | + | local flil = 1.6 |
| 1309 | - | TEST.TimePosition = 0 |
| 1309 | + | |
| 1310 | - | ------------------------------------------------------- |
| 1310 | + | for i = 0, 9 do |
| 1311 | - | --End Effect Function-- |
| 1311 | + | Swait() |
| 1312 | - | ------------------------------------------------------- |
| 1312 | + | fval = fval + 0.05 |
| 1313 | - | function Cso(ID, PARENT, VOLUME, PITCH) |
| 1313 | + | flol = flol - 0.1 |
| 1314 | - | local NSound = nil |
| 1314 | + | flil = flil - 0.1 |
| 1315 | txtlb.Text = "" | |
| 1316 | - | NSound = IT("Sound", PARENT)
|
| 1316 | + | txtlb.Position = UDim2.new(0,0,flol,0) |
| 1317 | - | NSound.Volume = VOLUME |
| 1317 | + | txtlb2.Position = UDim2.new(0,0,flil,0) |
| 1318 | - | NSound.Pitch = PITCH |
| 1318 | + | |
| 1319 | - | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 1319 | + | txtlb.Text = text |
| 1320 | - | swait() |
| 1320 | + | wait(watval) |
| 1321 | - | NSound:play() |
| 1321 | + | local valinc = 0 |
| 1322 | - | game:GetService("Debris"):AddItem(NSound, 50)
|
| 1322 | + | for i = 0, 99 do |
| 1323 | Swait() | |
| 1324 | - | return NSound |
| 1324 | + | valinc = valinc + 0.0001 |
| 1325 | flol = flol + valinc | |
| 1326 | flil = flil + valinc | |
| 1327 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
| 1328 | txtlb2.Rotation = txtlb2.Rotation - valinc*50 | |
| 1329 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 1330 | txtlb2.Position = UDim2.new(0,0,flil,0) | |
| 1331 | - | swait() |
| 1331 | + | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 |
| 1332 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
| 1333 | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 | |
| 1334 | - | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) |
| 1334 | + | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 |
| 1335 | - | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) |
| 1335 | + | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 |
| 1336 | end | |
| 1337 | - | hum.CameraOffset = Vector3.new(0, 0, 0) |
| 1337 | + | scrg:Destroy() |
| 1338 | end)) | |
| 1339 | end)) | |
| 1340 | - | ------------------------------------------------------- |
| 1340 | + | |
| 1341 | - | --End Important Functions-- |
| 1341 | + | |
| 1342 | - | ------------------------------------------------------- |
| 1342 | + | |
| 1343 | function BigBlack(text,color,watval) | |
| 1344 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 1345 | - | ------------------------------------------------------- |
| 1345 | + | |
| 1346 | - | --Start Customization-- |
| 1346 | + | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
|
| 1347 | - | ------------------------------------------------------- |
| 1347 | + | v.PlayerGui:FindFirstChild("Dialog"):destroy()
|
| 1348 | - | local Player_Size = 1 |
| 1348 | + | |
| 1349 | - | if Player_Size ~= 1 then |
| 1349 | + | local scrg = Instance.new("ScreenGui",v.PlayerGui)
|
| 1350 | - | root.Size = root.Size * Player_Size |
| 1350 | + | scrg.Name = "Dialog" |
| 1351 | - | tors.Size = tors.Size * Player_Size |
| 1351 | + | local txtlb = Instance.new("TextLabel",scrg)
|
| 1352 | - | hed.Size = hed.Size * Player_Size |
| 1352 | + | txtlb.Text = "" |
| 1353 | - | ra.Size = ra.Size * Player_Size |
| 1353 | + | txtlb.Font = "Bodoni" |
| 1354 | - | la.Size = la.Size * Player_Size |
| 1354 | + | txtlb.TextColor3 = Color3.new(0,0,0) |
| 1355 | - | rl.Size = rl.Size * Player_Size |
| 1355 | + | txtlb.TextStrokeTransparency = 1 |
| 1356 | - | ll.Size = ll.Size * Player_Size |
| 1356 | + | txtlb.BackgroundTransparency = 1 |
| 1357 | - | ---------------------------------------------------------------------------------- |
| 1357 | + | txtlb.BackgroundColor3 = Color3.new(0,0,0) |
| 1358 | - | rootj.Parent = root |
| 1358 | + | txtlb.TextStrokeColor3 = color |
| 1359 | - | neck.Parent = tors |
| 1359 | + | txtlb.TextScaled = true |
| 1360 | - | RW.Parent = tors |
| 1360 | + | txtlb.Size = UDim2.new(1,0,1,0) |
| 1361 | - | LW.Parent = tors |
| 1361 | + | txtlb.TextXAlignment = "Center" |
| 1362 | - | RH.Parent = tors |
| 1362 | + | txtlb.Position = UDim2.new(0,0,6.75 + 1,0) |
| 1363 | - | LH.Parent = tors |
| 1363 | + | local txtlb2 = Instance.new("TextLabel",scrg)
|
| 1364 | - | ---------------------------------------------------------------------------------- |
| 1364 | + | txtlb2.Text = "Chaotic:" |
| 1365 | - | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) |
| 1365 | + | txtlb2.Font = "Arcade" |
| 1366 | - | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) |
| 1366 | + | txtlb2.TextColor3 = Color3.new(0,0,0) |
| 1367 | - | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1367 | + | txtlb2.TextStrokeTransparency = 0 |
| 1368 | - | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) |
| 1368 | + | txtlb2.BackgroundTransparency = 1 |
| 1369 | - | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 |
| 1369 | + | txtlb2.TextStrokeColor3 = color |
| 1370 | - | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 |
| 1370 | + | txtlb2.TextSize = 40 |
| 1371 | - | ---------------------------------------------------------------------------------- |
| 1371 | + | txtlb2.Size = UDim2.new(1,0,0.25,0) |
| 1372 | - | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1372 | + | txtlb2.TextXAlignment = "Left" |
| 1373 | - | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1373 | + | txtlb2.Position = UDim2.new(0,0,1,0) |
| 1374 | - | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1374 | + | local fvalen = 0.55 |
| 1375 | - | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) |
| 1375 | + | local fval = -0.49 |
| 1376 | - | --hat.Parent = Character |
| 1376 | + | |
| 1377 | while true do | |
| 1378 | - | ---------------------------------------------------------------------------------- |
| 1378 | + | Swait() |
| 1379 | - | ---------------------------------------------------------------------------------- |
| 1379 | + | if MODE == "Sanity" then |
| 1380 | - | local equipped = false |
| 1380 | + | txtlb.Rotation = math.random(-1,1) |
| 1381 | - | local idle = 0 |
| 1381 | + | txtlb2.Rotation = math.random(-1,1) |
| 1382 | - | local change = 1 |
| 1382 | + | txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
| 1383 | - | local val = 0 |
| 1383 | + | txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5) |
| 1384 | - | local toim = 0 |
| 1384 | + | txtlb.TextStrokeColor3 = BrickColor.random().Color |
| 1385 | - | local idleanim = 0.4 |
| 1385 | + | txtlb2.TextStrokeColor3 = BrickColor.random().Color |
| 1386 | - | local sine = 0 |
| 1386 | + | |
| 1387 | - | local Sit = 1 |
| 1387 | + | |
| 1388 | - | ---------------------------------------------------------------------------------- |
| 1388 | + | |
| 1389 | - | hum.WalkSpeed = 8 |
| 1389 | + | |
| 1390 | - | hum.JumpPower = 57 |
| 1390 | + | |
| 1391 | - | hum.Animator.Parent = nil |
| 1391 | + | Swait() |
| 1392 | - | ---------------------------------------------------------------------------------- |
| 1392 | + | if scrg.Parent ~= nil then |
| 1393 | fvalen = fvalen - 0.0001 | |
| 1394 | elseif scrg.Parent == nil then | |
| 1395 | - | ------------------------------------------------------- |
| 1395 | + | break |
| 1396 | - | --End Customization-- |
| 1396 | + | |
| 1397 | - | ------------------------------------------------------- |
| 1397 | + | |
| 1398 | - | local Blobby = Instance.new("Part", char)
|
| 1398 | + | |
| 1399 | - | Blobby.Name = "Blob" |
| 1399 | + | local flol = 1.05 |
| 1400 | - | Blobby.CanCollide = false |
| 1400 | + | local flil = 0.75 |
| 1401 | - | Blobby.BrickColor = BrickColor.new("Really black")
|
| 1401 | + | local flil2 = -0.2 |
| 1402 | - | Blobby.Transparency = 0 |
| 1402 | + | |
| 1403 | - | Blobby.Material = "Plastic" |
| 1403 | + | for i = 1,string.len(text),1 do |
| 1404 | - | Blobby.Size = Vector3.new(1, 1, 2) |
| 1404 | + | |
| 1405 | - | Blobby.TopSurface = Enum.SurfaceType.Smooth |
| 1405 | + | text.Text = string.sub(text,1,i) |
| 1406 | - | Blobby.BottomSurface = Enum.SurfaceType.Smooth |
| 1406 | + | |
| 1407 | end)) | |
| 1408 | - | local Weld = Instance.new("Weld", Blobby)
|
| 1408 | + | |
| 1409 | - | Weld.Part0 = ra |
| 1409 | + | for i = 0, 1 do |
| 1410 | - | Weld.Part1 = Blobby |
| 1410 | + | fval = fval + 0.05 |
| 1411 | - | Weld.C1 = CFrame.new(0, 0.8, 0) |
| 1411 | + | flol = flol - 0.1 |
| 1412 | - | Weld.C0 = CFrame.Angles(Rad(-180),0,135) |
| 1412 | + | flil2 = flil2 + 0.1 |
| 1413 | txtlb.Text = "" | |
| 1414 | - | local M2 = Instance.new("SpecialMesh")
|
| 1414 | + | txtlb.Position = UDim2.new(flil2,0,0,0) |
| 1415 | - | M2.Parent = Blobby |
| 1415 | + | txtlb.BackgroundTransparency = 1 - 0.1 |
| 1416 | - | M2.MeshId = "rbxassetid://0" |
| 1416 | + | txtlb2.Position = UDim2.new(flil2,0,0,0) |
| 1417 | - | M2.TextureId = "rbxassetid://0" |
| 1417 | + | |
| 1418 | - | M2.Scale = Vector3.new(1, 0.8, 1) |
| 1418 | + | |
| 1419 | for i = 0, 99 do | |
| 1420 | - | --[[local naeeym2 = Instance.new("BillboardGui",char)
|
| 1420 | + | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01 |
| 1421 | - | naeeym2.AlwaysOnTop = true |
| 1421 | + | txtlb.TextTransparency = txtlb.TextTransparency - 0.01 |
| 1422 | - | naeeym2.Size = UDim2.new(5,35,2,15) |
| 1422 | + | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01 |
| 1423 | - | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) |
| 1423 | + | txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01 |
| 1424 | - | naeeym2.Adornee = hed |
| 1424 | + | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025 |
| 1425 | - | naeeym2.Name = "Name" |
| 1425 | + | |
| 1426 | - | --naeeym2.PlayerToHideFrom = Player |
| 1426 | + | |
| 1427 | txtlb.Text = text | |
| 1428 | wait(watval) | |
| 1429 | - | tecks2.TextScaled = true |
| 1429 | + | local valinc = 0 |
| 1430 | for i = 0, 99 do | |
| 1431 | - | tecks2.Text = "Fight Me" |
| 1431 | + | Swait() |
| 1432 | - | tecks2.Font = Enum.Font.Bodoni |
| 1432 | + | valinc = valinc + 0.0002 |
| 1433 | flol = flol + valinc | |
| 1434 | flil2 = flil2 + valinc | |
| 1435 | - | tecks2.TextColor3 = Color3.new(0, 0, 0) |
| 1435 | + | txtlb.Rotation = txtlb.Rotation + valinc*15 |
| 1436 | - | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) |
| 1436 | + | txtlb2.Rotation = txtlb2.Rotation - valinc*15 |
| 1437 | txtlb.Position = UDim2.new(flil2,0,0,0) | |
| 1438 | - | tecks2.Parent = naeeym2]] |
| 1438 | + | txtlb2.Position = UDim2.new(flil2,0,0,0) |
| 1439 | - | ---------------------------------------------------------------------------------- |
| 1439 | + | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 |
| 1440 | - | local AddInstance = function(Object, ...) |
| 1440 | + | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 |
| 1441 | - | local Obj = Instance.new(Object) |
| 1441 | + | txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01 |
| 1442 | - | for i,v in next,(...) do |
| 1442 | + | txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01 |
| 1443 | - | Obj[i] = v |
| 1443 | + | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 |
| 1444 | end | |
| 1445 | - | return Obj |
| 1445 | + | scrg:Destroy() |
| 1446 | end)) | |
| 1447 | - | ---------------------------------------------------- |
| 1447 | + | |
| 1448 | end | |
| 1449 | - | MeshT = "rbxassetid://1028713" |
| 1449 | + | |
| 1450 | - | TextureM = "rbxassetid://127678851" |
| 1450 | + | |
| 1451 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 1452 | ||
| 1453 | --//=================================\\ | |
| 1454 | --|| SOME TAG EDIT | |
| 1455 | - | local Load = Instance.new("Animation", char)
|
| 1455 | + | --\\=================================// |
| 1456 | local TEXTCOLOR = C3(0, 0, 1) | |
| 1457 | ||
| 1458 | - | local Reaper = AddInstance("Part",{
|
| 1458 | + | m = owner |
| 1459 | - | Parent = hed, |
| 1459 | + | char = m.Character |
| 1460 | - | CFrame = hed.CFrame, |
| 1460 | + | local txt = Instance.new("BillboardGui", char)
|
| 1461 | - | formFactor = "Symmetric", |
| 1461 | + | txt.Adornee = char.Head |
| 1462 | - | Size = Vector3.new(1, 1, 1), |
| 1462 | + | txt.Name = "_status" |
| 1463 | - | CanCollide = false, |
| 1463 | + | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 1464 | - | TopSurface = "Smooth", |
| 1464 | + | txt.StudsOffset = Vector3.new(-18.75, 8, 0) |
| 1465 | - | BottomSurface = "Smooth", |
| 1465 | + | local text = Instance.new("TextLabel", txt)
|
| 1466 | - | Locked = true, |
| 1466 | + | text.Size = UDim2.new(20, 0, 7, 0) |
| 1467 | - | }) |
| 1467 | + | text.FontSize = "Size24" |
| 1468 | - | local Weld = AddInstance("Weld",{
|
| 1468 | + | text.TextScaled = true |
| 1469 | - | Parent = Reaper, |
| 1469 | + | text.TextTransparency = 0 |
| 1470 | - | Part0 = hed, |
| 1470 | + | text.BackgroundTransparency = 1 |
| 1471 | - | C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0), |
| 1471 | + | text.TextTransparency = 0 |
| 1472 | - | Part1 = Reaper, |
| 1472 | + | text.TextStrokeTransparency = 0 |
| 1473 | - | }) |
| 1473 | + | text.Font = "Bodoni" |
| 1474 | - | local Mesh = AddInstance("SpecialMesh",{
|
| 1474 | + | v = Instance.new("Part")
|
| 1475 | - | Parent = Reaper, |
| 1475 | + | v.Name = "ColorBrick" |
| 1476 | - | MeshId = MeshT, |
| 1476 | + | v.Parent = m.Character |
| 1477 | - | TextureId = TextureM, |
| 1477 | + | v.FormFactor = "Symmetric" |
| 1478 | - | Offset = Vector3.new(0, 0.3, 0), |
| 1478 | + | v.Anchored = true |
| 1479 | - | Scale = Vector3.new(1.05,1.05,1.05), |
| 1479 | + | v.CanCollide = false |
| 1480 | - | VertexColor = Vector3.new(0.3, 0, 0.3), |
| 1480 | + | v.BottomSurface = "Smooth" |
| 1481 | - | }) |
| 1481 | + | v.TopSurface = "Smooth" |
| 1482 | v.Size = Vector3.new(10, 5, 3) | |
| 1483 | v.Transparency = 1 | |
| 1484 | v.CFrame = char.Torso.CFrame | |
| 1485 | v.BrickColor = BrickColor.new("Really black")
| |
| 1486 | v.Transparency = 1 | |
| 1487 | - | ------------------------------------------------------- |
| 1487 | + | v.Shape = "Block" |
| 1488 | text.Text = "Sad" | |
| 1489 | ||
| 1490 | function RecolorTextAndRename(name,col1,col2,font) | |
| 1491 | text.TextStrokeColor3 = col2 | |
| 1492 | - | wait(1) |
| 1492 | + | text.TextColor3 = col1 |
| 1493 | - | plr = game.Players.LocalPlayer |
| 1493 | + | text.Font = font |
| 1494 | text.Text = name | |
| 1495 | - | mouse = plr:GetMouse() |
| 1495 | + | techc.ImageColor3 = col2 |
| 1496 | - | whitecolor = Color3.new(255,255,1) |
| 1496 | + | circl.ImageColor3 = col2 |
| 1497 | - | epicmode = false |
| 1497 | + | circl2.ImageColor3 = col1 |
| 1498 | - | normal = true |
| 1498 | + | imgl2.ImageColor3 = col1 |
| 1499 | - | for i,v in pairs(char:GetChildren()) do |
| 1499 | + | imgl2b.ImageColor3 = col2 |
| 1500 | - | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then |
| 1500 | + | ned.Text = name |
| 1501 | - | v:Destroy() |
| 1501 | + | ned.TextColor3 = col1 |
| 1502 | - | end |
| 1502 | + | ned.TextStrokeColor3 = col2 |
| 1503 | end | |
| 1504 | - | local shirt = Instance.new("Shirt",char)
|
| 1504 | + | --//=================================\\ |
| 1505 | - | shirt.ShirtTemplate = "rbxassetid://463141967" |
| 1505 | + | --|| SOME FUNCTIONS |
| 1506 | - | local pants = Instance.new("Pants",char)
|
| 1506 | + | --\\=================================// |
| 1507 | - | pants.PantsTemplate = "rbxassetid://175974404" |
| 1507 | + | |
| 1508 | - | local bdycolors = char["Body Colors"] |
| 1508 | + | |
| 1509 | - | bdycolors.HeadColor3 = whitecolor |
| 1509 | + | |
| 1510 | - | bdycolors.LeftArmColor3 = whitecolor |
| 1510 | + | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
| 1511 | - | bdycolors.LeftLegColor3 = whitecolor |
| 1511 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 1512 | - | bdycolors.RightArmColor3 = whitecolor |
| 1512 | + | |
| 1513 | - | bdycolors.RightLegColor3 = whitecolor |
| 1513 | + | |
| 1514 | - | bdycolors.TorsoColor3 = whitecolor |
| 1514 | + | function PositiveAngle(NUMBER) |
| 1515 | - | for i,v in pairs(char:GetChildren()) do |
| 1515 | + | if NUMBER >= 0 then |
| 1516 | - | if v.ClassName == "Hat" or v.ClassName == "Accessory" then |
| 1516 | + | NUMBER = 0 |
| 1517 | - | v:Destroy() |
| 1517 | + | |
| 1518 | return NUMBER | |
| 1519 | end | |
| 1520 | ||
| 1521 | function NegativeAngle(NUMBER) | |
| 1522 | if NUMBER <= 0 then | |
| 1523 | - | local BC = Character["Body Colors"] |
| 1523 | + | NUMBER = 0 |
| 1524 | - | BC.HeadColor = BrickColor.new("New Yeller")
|
| 1524 | + | |
| 1525 | - | BC.LeftArmColor = BrickColor.new("New Yeller")
|
| 1525 | + | return NUMBER |
| 1526 | - | BC.LeftLegColor = BrickColor.new("New Yeller")
|
| 1526 | + | |
| 1527 | - | BC.RightArmColor = BrickColor.new("New Yeller")
|
| 1527 | + | |
| 1528 | - | BC.RightLegColor = BrickColor.new("New Yeller")
|
| 1528 | + | function Swait(NUMBER) |
| 1529 | - | BC.TorsoColor = BrickColor.new("New Yeller")
|
| 1529 | + | if NUMBER == 0 or NUMBER == nil then |
| 1530 | ArtificialHB.Event:wait() | |
| 1531 | else | |
| 1532 | for i = 1, NUMBER do | |
| 1533 | - | local righteyebrickcolor = "Institutional white" |
| 1533 | + | ArtificialHB.Event:wait() |
| 1534 | - | local reye = Instance.new("Part", char)
|
| 1534 | + | |
| 1535 | - | reye.CanCollide = false |
| 1535 | + | |
| 1536 | - | reye.BrickColor = BrickColor.new(righteyebrickcolor) |
| 1536 | + | |
| 1537 | - | reye.Material = "Neon" |
| 1537 | + | |
| 1538 | - | reye.Size = Vector3.new(.25,.35,.15) |
| 1538 | + | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
| 1539 | - | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) |
| 1539 | + | local NEWMESH = IT(MESH) |
| 1540 | - | m1 = Instance.new("SpecialMesh", reye)
|
| 1540 | + | if MESH == "SpecialMesh" then |
| 1541 | - | m1.MeshType = "Sphere" |
| 1541 | + | NEWMESH.MeshType = MESHTYPE |
| 1542 | - | m1.Scale = Vector3.new(0.9,0.9,0.9) |
| 1542 | + | if MESHID ~= "nil" and MESHID ~= "" then |
| 1543 | - | reye.Locked = true |
| 1543 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 1544 | - | reye.Name = "re" |
| 1544 | + | |
| 1545 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1546 | - | local wings = Instance.new("Part", char)
|
| 1546 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 1547 | - | wings.CFrame = char.Torso.CFrame |
| 1547 | + | |
| 1548 | - | wings.BrickColor = BrickColor.new("Black")
|
| 1548 | + | |
| 1549 | - | wings.Locked = true |
| 1549 | + | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
| 1550 | - | wings.CanCollide = false |
| 1550 | + | NEWMESH.Scale = SCALE |
| 1551 | NEWMESH.Parent = PARENT | |
| 1552 | - | local weld = Instance.new("Weld", wings)
|
| 1552 | + | return NEWMESH |
| 1553 | - | weld.Part0 = wings |
| 1553 | + | |
| 1554 | - | weld.Part1 = char.Torso |
| 1554 | + | |
| 1555 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1556 | - | local specialMesh = Instance.new("SpecialMesh", wings)
|
| 1556 | + | local NEWPART = IT("Part")
|
| 1557 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1557 | + | NEWPART.formFactor = FORMFACTOR |
| 1558 | - | specialMesh.Offset = Vector3.new(0,0.1,-0.2) |
| 1558 | + | NEWPART.Reflectance = REFLECTANCE |
| 1559 | - | specialMesh.Scale = Vector3.new(1,1,1) |
| 1559 | + | NEWPART.Transparency = TRANSPARENCY |
| 1560 | NEWPART.CanCollide = false | |
| 1561 | NEWPART.Locked = true | |
| 1562 | NEWPART.Anchored = true | |
| 1563 | - | ------------------------------------------------------- |
| 1563 | + | if ANCHOR == false then |
| 1564 | - | --Start Attacks N Stuff-- |
| 1564 | + | NEWPART.Anchored = false |
| 1565 | - | ------------------------------------------------------- |
| 1565 | + | |
| 1566 | - | local naeeym2 = Instance.new("BillboardGui",char)
|
| 1566 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 1567 | - | naeeym2.AlwaysOnTop = true |
| 1567 | + | NEWPART.Name = NAME |
| 1568 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
| 1568 | + | NEWPART.Size = SIZE |
| 1569 | - | naeeym2.StudsOffset = Vector3.new(0,2,0) |
| 1569 | + | NEWPART.Position = Torso.Position |
| 1570 | - | naeeym2.Adornee = hed |
| 1570 | + | NEWPART.Material = MATERIAL |
| 1571 | - | naeeym2.Name = "Name" |
| 1571 | + | NEWPART:BreakJoints() |
| 1572 | NEWPART.Parent = PARENT | |
| 1573 | return NEWPART | |
| 1574 | end | |
| 1575 | - | tecks2.TextScaled = true |
| 1575 | + | |
| 1576 | local function weldBetween(a, b) | |
| 1577 | - | tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)" |
| 1577 | + | local weldd = Instance.new("ManualWeld")
|
| 1578 | - | tecks2.Font = "Fantasy" |
| 1578 | + | weldd.Part0 = a |
| 1579 | weldd.Part1 = b | |
| 1580 | weldd.C0 = CFrame.new() | |
| 1581 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1581 | + | weldd.C1 = b.CFrame:inverse() * a.CFrame |
| 1582 | - | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
|
| 1582 | + | weldd.Parent = a |
| 1583 | return weldd | |
| 1584 | - | tecks2.Parent = naeeym2 |
| 1584 | + | |
| 1585 | - | textfag = tecks2 |
| 1585 | + | |
| 1586 | - | tecks2.Text = "Load....." |
| 1586 | + | |
| 1587 | - | wait(2) |
| 1587 | + | |
| 1588 | - | tecks2.Text = "Script Leaked" |
| 1588 | + | |
| 1589 | - | wait(1) |
| 1589 | + | |
| 1590 | - | tecks2.Text = "Noob Switcher" |
| 1590 | + | if trace > 0 then |
| 1591 | - | BTAUNT:Play() |
| 1591 | + | |
| 1592 | local recip = 0.5 / s | |
| 1593 | - | while textfag ~= nil do |
| 1593 | + | |
| 1594 | - | swait() |
| 1594 | + | |
| 1595 | - | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) |
| 1595 | + | |
| 1596 | - | textfag.Rotation = math.random(-3,3) |
| 1596 | + | if m11 > m00 then |
| 1597 | i = 1 | |
| 1598 | end | |
| 1599 | if m22 > (i == 0 and m00 or m11) then | |
| 1600 | i = 2 | |
| 1601 | - | char.Humanoid.JumpPower = 115 |
| 1601 | + | |
| 1602 | - | char.Humanoid.WalkSpeed = 30 |
| 1602 | + | |
| 1603 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1604 | local recip = 0.5 / s | |
| 1605 | - | ----------------------------------------------- |
| 1605 | + | |
| 1606 | elseif i == 1 then | |
| 1607 | - | function chatfunc(text, color) |
| 1607 | + | |
| 1608 | local recip = 0.5 / s | |
| 1609 | - | if char:FindFirstChild("TalkingBillBoard") ~= nil then
|
| 1609 | + | |
| 1610 | - | char:FindFirstChild("TalkingBillBoard"):destroy()
|
| 1610 | + | |
| 1611 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1612 | - | local naeeym2 = Instance.new("BillboardGui", char)
|
| 1612 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 1613 | - | naeeym2.Size = UDim2.new(0, 100, 0, 40) |
| 1613 | + | |
| 1614 | - | naeeym2.StudsOffset = Vector3.new(0, 3, 0) |
| 1614 | + | |
| 1615 | - | naeeym2.Adornee = hed |
| 1615 | + | |
| 1616 | - | naeeym2.Name = "TalkingBillBoard" |
| 1616 | + | |
| 1617 | - | local tecks2 = Instance.new("TextLabel", naeeym2)
|
| 1617 | + | |
| 1618 | - | tecks2.BackgroundTransparency = 1 |
| 1618 | + | |
| 1619 | - | tecks2.BorderSizePixel = 0 |
| 1619 | + | |
| 1620 | - | tecks2.Text = "" |
| 1620 | + | |
| 1621 | - | tecks2.Font = "SciFi" |
| 1621 | + | |
| 1622 | - | tecks2.TextSize = 30 |
| 1622 | + | |
| 1623 | - | tecks2.TextStrokeTransparency = 0 |
| 1623 | + | |
| 1624 | - | tecks2.TextColor3 = color |
| 1624 | + | |
| 1625 | - | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) |
| 1625 | + | |
| 1626 | - | tecks2.Size = UDim2.new(1, 0, 0.5, 0) |
| 1626 | + | |
| 1627 | - | local tecks3 = Instance.new("TextLabel", naeeym2)
|
| 1627 | + | |
| 1628 | - | tecks3.BackgroundTransparency = 1 |
| 1628 | + | |
| 1629 | - | tecks3.BorderSizePixel = 0 |
| 1629 | + | |
| 1630 | - | tecks3.Text = "" |
| 1630 | + | |
| 1631 | - | tecks3.Font = "SciFi" |
| 1631 | + | local startInterp, finishInterp; |
| 1632 | - | tecks3.TextSize = 30 |
| 1632 | + | if cosTheta >= 0.0001 then |
| 1633 | - | tecks3.TextStrokeTransparency = 0 |
| 1633 | + | if (1 - cosTheta) > 0.0001 then |
| 1634 | - | tecks3.TextColor3 = Color3.new(0, 0, 0) |
| 1634 | + | local theta = ACOS(cosTheta) |
| 1635 | - | tecks3.TextStrokeColor3 = color |
| 1635 | + | local invSinTheta = 1 / SIN(theta) |
| 1636 | - | tecks3.Size = UDim2.new(1, 0, 0.5, 0) |
| 1636 | + | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 1637 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1638 | - | while true do |
| 1638 | + | |
| 1639 | - | swait(1) |
| 1639 | + | |
| 1640 | - | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) |
| 1640 | + | |
| 1641 | - | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) |
| 1641 | + | |
| 1642 | - | tecks2.Rotation = math.random(-5, 5) |
| 1642 | + | |
| 1643 | - | tecks3.Rotation = math.random(-5, 5) |
| 1643 | + | if (1 + cosTheta) > 0.0001 then |
| 1644 | local theta = ACOS(-cosTheta) | |
| 1645 | local invSinTheta = 1 / SIN(theta) | |
| 1646 | - | for i = 1, string.len(text) do |
| 1646 | + | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 1647 | - | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
|
| 1647 | + | finishInterp = SIN(t * theta) * invSinTheta |
| 1648 | - | tecks2.Text = string.sub(text, 1, i) |
| 1648 | + | |
| 1649 | - | tecks3.Text = string.sub(text, 1, i) |
| 1649 | + | startInterp = t - 1 |
| 1650 | - | swait(1) |
| 1650 | + | |
| 1651 | end | |
| 1652 | end | |
| 1653 | - | local randomrot = math.random(1, 2) |
| 1653 | + | |
| 1654 | - | if randomrot == 1 then |
| 1654 | + | |
| 1655 | - | for i = 1, 50 do |
| 1655 | + | |
| 1656 | - | swait() |
| 1656 | + | function Clerp(a, b, t) |
| 1657 | - | tecks2.Rotation = tecks2.Rotation - 0.75 |
| 1657 | + | local qa = {QuaternionFromCFrame(a)}
|
| 1658 | - | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
| 1658 | + | local qb = {QuaternionFromCFrame(b)}
|
| 1659 | - | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 |
| 1659 | + | |
| 1660 | - | tecks3.Rotation = tecks2.Rotation + 0.75 |
| 1660 | + | |
| 1661 | - | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
| 1661 | + | |
| 1662 | - | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 |
| 1662 | + | |
| 1663 | end | |
| 1664 | - | elseif randomrot == 2 then |
| 1664 | + | |
| 1665 | - | for i = 1, 50 do |
| 1665 | + | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
| 1666 | - | swait() |
| 1666 | + | local frame = IT("Frame")
|
| 1667 | - | tecks2.Rotation = tecks2.Rotation + 0.75 |
| 1667 | + | frame.BackgroundTransparency = TRANSPARENCY |
| 1668 | - | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
| 1668 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 1669 | - | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 |
| 1669 | + | frame.Position = POSITION |
| 1670 | - | tecks3.Rotation = tecks2.Rotation - 0.75 |
| 1670 | + | frame.Size = SIZE |
| 1671 | - | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 |
| 1671 | + | frame.BackgroundColor3 = COLOR |
| 1672 | - | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 |
| 1672 | + | frame.BorderColor3 = BORDERCOLOR |
| 1673 | frame.Name = NAME | |
| 1674 | frame.Parent = PARENT | |
| 1675 | - | naeeym2:Destroy() |
| 1675 | + | return frame |
| 1676 | end | |
| 1677 | - | chat() |
| 1677 | + | |
| 1678 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1679 | local label = IT("TextLabel")
| |
| 1680 | label.BackgroundTransparency = 1 | |
| 1681 | label.Size = UD2(1, 0, 1, 0) | |
| 1682 | label.Position = UD2(0, 0, 0, 0) | |
| 1683 | label.TextColor3 = TEXTCOLOR | |
| 1684 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1685 | label.TextTransparency = TRANSPARENCY | |
| 1686 | - | --Switcher------------------------------------- |
| 1686 | + | label.FontSize = TEXTFONTSIZE |
| 1687 | label.Font = TEXTFONT | |
| 1688 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1689 | - | local effectTorso = Instance.new("Sparkles", char.Torso)
|
| 1689 | + | label.TextScaled = false |
| 1690 | - | effectTorso.SparkleColor = Color3.new(0, 85, 255) |
| 1690 | + | label.Text = TEXT |
| 1691 | - | effectTorso.Enabled = false |
| 1691 | + | label.Name = NAME |
| 1692 | label.Parent = PARENT | |
| 1693 | - | local animation = Instance.new("NumberValue", char)
|
| 1693 | + | return label |
| 1694 | - | animation.Value = 1 |
| 1694 | + | |
| 1695 | - | animation.Name = "Animation" |
| 1695 | + | |
| 1696 | function NoOutlines(PART) | |
| 1697 | - | local animation2 = Instance.new("NumberValue", char)
|
| 1697 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 1698 | - | animation2.Value = 1 |
| 1698 | + | |
| 1699 | - | animation2.Name = "mode" |
| 1699 | + | |
| 1700 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1701 | local NEWWELD = IT(TYPE) | |
| 1702 | NEWWELD.Part0 = PART0 | |
| 1703 | NEWWELD.Part1 = PART1 | |
| 1704 | - | --------------------------- |
| 1704 | + | NEWWELD.C0 = C0 |
| 1705 | NEWWELD.C1 = C1 | |
| 1706 | NEWWELD.Parent = PARENT | |
| 1707 | - | function Noob2 () |
| 1707 | + | return NEWWELD |
| 1708 | end | |
| 1709 | ||
| 1710 | - | if animation2.Value == 1 then |
| 1710 | + | local S = IT("Sound")
|
| 1711 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1712 | - | animation2.Value = 2 |
| 1712 | + | local NEWSOUND = nil |
| 1713 | coroutine.resume(coroutine.create(function() | |
| 1714 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1714 | + | NEWSOUND = S:Clone() |
| 1715 | NEWSOUND.Parent = PARENT | |
| 1716 | - | wait(0.1) |
| 1716 | + | NEWSOUND.Volume = VOLUME |
| 1717 | - | shirt.ShirtTemplate = "rbxassetid://583914109" |
| 1717 | + | NEWSOUND.Pitch = PITCH |
| 1718 | - | wait(0.1) |
| 1718 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 1719 | - | pants.PantsTemplate = "rbxassetid://7825739" |
| 1719 | + | NEWSOUND:play() |
| 1720 | - | tecks2.Text = "Anime" |
| 1720 | + | if DOESLOOP == true then |
| 1721 | NEWSOUND.Looped = true | |
| 1722 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1722 | + | |
| 1723 | - | tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
|
| 1723 | + | repeat wait(1) until NEWSOUND.Playing == false |
| 1724 | - | maincolor = BrickColor.new("Hot pink")
|
| 1724 | + | NEWSOUND:remove() |
| 1725 | end | |
| 1726 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146" |
| 1726 | + | |
| 1727 | return NEWSOUND | |
| 1728 | - | BC.HeadColor = BrickColor.new("New Yeller")
|
| 1728 | + | |
| 1729 | - | BC.LeftArmColor = BrickColor.new("New Yeller")
|
| 1729 | + | |
| 1730 | - | BC.LeftLegColor = BrickColor.new("New Yeller")
|
| 1730 | + | function CFrameFromTopBack(at, top, back) |
| 1731 | - | BC.RightArmColor = BrickColor.new("New Yeller")
|
| 1731 | + | local right = top:Cross(back) |
| 1732 | - | BC.RightLegColor = BrickColor.new("New Yeller")
|
| 1732 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 1733 | - | BC.TorsoColor = BrickColor.new("New Yeller")
|
| 1733 | + | |
| 1734 | - | char.Torso.Material = ("Plastic")
|
| 1734 | + | |
| 1735 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1736 | - | effectTorso.Enabled = false |
| 1736 | + | function WACKYEFFECT(Table) |
| 1737 | local TYPE = (Table.EffectType or "Sphere") | |
| 1738 | - | animation.Value = 3 |
| 1738 | + | local SIZE = (Table.Size or VT(1,1,1)) |
| 1739 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1740 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1741 | - | hed.face.Texture = "rbxassetid://10521899" |
| 1741 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 1742 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1743 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1744 | local ROTATION1 = (Table.RotationX or 0) | |
| 1745 | local ROTATION2 = (Table.RotationY or 0) | |
| 1746 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1747 | local MATERIAL = (Table.Material or "Neon") | |
| 1748 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1749 | local TIME = (Table.Time or 45) | |
| 1750 | local SOUNDID = (Table.SoundID or nil) | |
| 1751 | - | function Noob3 () |
| 1751 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 1752 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1753 | coroutine.resume(coroutine.create(function() | |
| 1754 | - | if animation2.Value == 1 then |
| 1754 | + | local PLAYSSOUND = false |
| 1755 | local SOUND = nil | |
| 1756 | - | animation2.Value = 3 |
| 1756 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 1757 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1758 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1758 | + | PLAYSSOUND = true |
| 1759 | - | wait(0.1) |
| 1759 | + | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 1760 | - | shirt.ShirtTemplate = "rbxassetid://259122117" |
| 1760 | + | |
| 1761 | - | wait(0.1) |
| 1761 | + | EFFECT.Color = COLOR |
| 1762 | - | pants.PantsTemplate = "rbxassetid://227915108" |
| 1762 | + | local MSH = nil |
| 1763 | - | tecks2.Text = "Murder" |
| 1763 | + | if TYPE == "Sphere" then |
| 1764 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1765 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1765 | + | elseif TYPE == "Block" or TYPE == "Box" then |
| 1766 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
|
| 1766 | + | MSH = IT("BlockMesh",EFFECT)
|
| 1767 | - | maincolor = BrickColor.new("Really red")
|
| 1767 | + | MSH.Scale = SIZE |
| 1768 | elseif TYPE == "Wave" then | |
| 1769 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997" |
| 1769 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 1770 | elseif TYPE == "Ring" then | |
| 1771 | - | BC.HeadColor = BrickColor.new("New Yeller")
|
| 1771 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 1772 | - | BC.LeftArmColor = BrickColor.new("New Yeller")
|
| 1772 | + | elseif TYPE == "Slash" then |
| 1773 | - | BC.LeftLegColor = BrickColor.new("New Yeller")
|
| 1773 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 1774 | - | BC.RightArmColor = BrickColor.new("New Yeller")
|
| 1774 | + | elseif TYPE == "Round Slash" then |
| 1775 | - | BC.RightLegColor = BrickColor.new("New Yeller")
|
| 1775 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 1776 | - | BC.TorsoColor = BrickColor.new("New Yeller")
|
| 1776 | + | elseif TYPE == "Swirl" then |
| 1777 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1778 | - | char.Torso.Material = ("Plastic")
|
| 1778 | + | elseif TYPE == "Skull" then |
| 1779 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1780 | - | effectTorso.Enabled = false |
| 1780 | + | elseif TYPE == "Crystal" then |
| 1781 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1782 | - | animation.Value = 1 |
| 1782 | + | |
| 1783 | if MSH ~= nil then | |
| 1784 | - | hed.face.Texture = "rbxassetid://10521899" |
| 1784 | + | local MOVESPEED = nil |
| 1785 | if MOVEDIRECTION ~= nil then | |
| 1786 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1787 | end | |
| 1788 | local GROWTH = SIZE - ENDSIZE | |
| 1789 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1790 | if TYPE == "Block" then | |
| 1791 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1792 | else | |
| 1793 | EFFECT.CFrame = CFRAME | |
| 1794 | end | |
| 1795 | for LOOP = 1, TIME+1 do | |
| 1796 | - | function Noob4 () |
| 1796 | + | |
| 1797 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1798 | if TYPE == "Wave" then | |
| 1799 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1800 | end | |
| 1801 | - | animation2.Value = 1 |
| 1801 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 1802 | if TYPE == "Block" then | |
| 1803 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1804 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1804 | + | |
| 1805 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1806 | end | |
| 1807 | if MOVEDIRECTION ~= nil then | |
| 1808 | local ORI = EFFECT.Orientation | |
| 1809 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1810 | - | wait(0.1) |
| 1810 | + | EFFECT.Orientation = ORI |
| 1811 | - | shirt.ShirtTemplate = "rbxassetid://463141967" |
| 1811 | + | |
| 1812 | - | wait(0.1) |
| 1812 | + | |
| 1813 | - | pants.PantsTemplate = "rbxassetid://175974404" |
| 1813 | + | if PLAYSSOUND == false then |
| 1814 | - | tecks2.Text = "Noob Switcher" |
| 1814 | + | EFFECT:remove() |
| 1815 | else | |
| 1816 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1816 | + | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
|
| 1817 | - | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
|
| 1817 | + | EFFECT:remove() |
| 1818 | - | maincolor = BrickColor.new("New Yeller")
|
| 1818 | + | |
| 1819 | else | |
| 1820 | if PLAYSSOUND == false then | |
| 1821 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" |
| 1821 | + | EFFECT:remove() |
| 1822 | else | |
| 1823 | - | BC.HeadColor = BrickColor.new("New Yeller")
|
| 1823 | + | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
|
| 1824 | - | BC.LeftArmColor = BrickColor.new("New Yeller")
|
| 1824 | + | EFFECT:remove() |
| 1825 | - | BC.LeftLegColor = BrickColor.new("New Yeller")
|
| 1825 | + | |
| 1826 | - | BC.RightArmColor = BrickColor.new("New Yeller")
|
| 1826 | + | |
| 1827 | - | BC.RightLegColor = BrickColor.new("New Yeller")
|
| 1827 | + | |
| 1828 | - | BC.TorsoColor = BrickColor.new("New Yeller")
|
| 1828 | + | |
| 1829 | - | char.Torso.Material = ("Plastic")
|
| 1829 | + | |
| 1830 | - | effectTorso.Enabled = false |
| 1830 | + | function MakeForm(PART,TYPE) |
| 1831 | if TYPE == "Cyl" then | |
| 1832 | - | animation.Value = 1 |
| 1832 | + | local MSH = IT("CylinderMesh",PART)
|
| 1833 | elseif TYPE == "Ball" then | |
| 1834 | - | hed.face.Texture = "rbxassetid://10521899" |
| 1834 | + | local MSH = IT("SpecialMesh",PART)
|
| 1835 | MSH.MeshType = "Sphere" | |
| 1836 | elseif TYPE == "Wedge" then | |
| 1837 | local MSH = IT("SpecialMesh",PART)
| |
| 1838 | MSH.MeshType = "Wedge" | |
| 1839 | end | |
| 1840 | - | function Noob5 () |
| 1840 | + | |
| 1841 | ||
| 1842 | Debris = game:GetService("Debris")
| |
| 1843 | - | if animation2.Value == 1 then |
| 1843 | + | |
| 1844 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1845 | - | animation2.Value = 5 |
| 1845 | + | local DIRECTION = CF(StartPos,EndPos).lookVector |
| 1846 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1846 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
| 1847 | end | |
| 1848 | ||
| 1849 | - | wait(0.1) |
| 1849 | + | local EyeSizes={
|
| 1850 | - | shirt.ShirtTemplate = "rbxassetid://1533635803" |
| 1850 | + | NumberSequenceKeypoint.new(0,1,0), |
| 1851 | - | wait(0.1) |
| 1851 | + | NumberSequenceKeypoint.new(1,0,0) |
| 1852 | - | pants.PantsTemplate = "rbxassetid://1460022985" |
| 1852 | + | |
| 1853 | - | tecks2.Text = "Pandora" |
| 1853 | + | local EyeTrans={
|
| 1854 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1855 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1855 | + | NumberSequenceKeypoint.new(1,1,0) |
| 1856 | - | tecks2.TextStrokeColor3 = BrickColor.new('White').Color
|
| 1856 | + | |
| 1857 | - | maincolor = BrickColor.new("White")
|
| 1857 | + | local PE=Instance.new("ParticleEmitter",nil)
|
| 1858 | PE.LightEmission=.8 | |
| 1859 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1860 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262" |
| 1860 | + | PE.Size=NumberSequence.new(EyeSizes) |
| 1861 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1862 | - | BC.HeadColor = BrickColor.new("New Yeller")
|
| 1862 | + | PE.Lifetime=NumberRange.new(0.35,1.5) |
| 1863 | - | BC.LeftArmColor = BrickColor.new("New Yeller")
|
| 1863 | + | PE.Rotation=NumberRange.new(0,360) |
| 1864 | - | BC.LeftLegColor = BrickColor.new("Black")
|
| 1864 | + | PE.Rate=999 |
| 1865 | - | BC.RightArmColor = BrickColor.new("New Yeller")
|
| 1865 | + | PE.VelocitySpread = 10000 |
| 1866 | - | BC.RightLegColor = BrickColor.new("Black")
|
| 1866 | + | PE.Acceleration = Vector3.new(0,0,0) |
| 1867 | - | BC.TorsoColor = BrickColor.new("New Yeller")
|
| 1867 | + | PE.Drag = 5 |
| 1868 | - | char.Torso.Material = ("Plastic")
|
| 1868 | + | PE.Speed = NumberRange.new(0,0,0) |
| 1869 | - | effectTorso.Enabled = false |
| 1869 | + | PE.Texture="http://www.roblox.com/asset/?id=1351966707" |
| 1870 | PE.ZOffset = -0 | |
| 1871 | - | animation.Value = 1 |
| 1871 | + | PE.Name = "PE" |
| 1872 | PE.Enabled = false | |
| 1873 | ||
| 1874 | - | hed.face.Texture = "rbxassetid://10521899" |
| 1874 | + | function particles(art) |
| 1875 | local PARTICLES = PE:Clone() | |
| 1876 | PARTICLES.Parent = art | |
| 1877 | end | |
| 1878 | ||
| 1879 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1880 | if FLOOR ~= nil then | |
| 1881 | coroutine.resume(coroutine.create(function() | |
| 1882 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1883 | PART.CFrame = CF(POSITION) | |
| 1884 | for i = 1, 45 do | |
| 1885 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1886 | - | function Noob6 () |
| 1886 | + | RingPiece.Material = FLOOR.Material |
| 1887 | RingPiece.Color = FLOOR.Color | |
| 1888 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1889 | - | if animation2.Value == 1 then |
| 1889 | + | Debris:AddItem(RingPiece,SWAIT) |
| 1890 | end | |
| 1891 | - | animation2.Value = 6 |
| 1891 | + | PART:remove() |
| 1892 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1892 | + | |
| 1893 | end | |
| 1894 | - | wait(0.1) |
| 1894 | + | |
| 1895 | - | shirt.ShirtTemplate = "rbxassetid://338740550" |
| 1895 | + | |
| 1896 | - | wait(0.1) |
| 1896 | + | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) |
| 1897 | - | pants.PantsTemplate = "rbxassetid://338750779" |
| 1897 | + | if FLOOR ~= nil then |
| 1898 | - | tecks2.Text = "Injustice" |
| 1898 | + | for i = 1, AMOUNT do |
| 1899 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1900 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1900 | + | DEBREE.Material = FLOOR.Material |
| 1901 | - | tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
|
| 1901 | + | DEBREE.Color = FLOOR.Color |
| 1902 | - | maincolor = BrickColor.new("Really black")
|
| 1902 | + | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 1903 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1904 | coroutine.resume(coroutine.create(function() | |
| 1905 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882" |
| 1905 | + | Swait(15) |
| 1906 | DEBREE.Parent = workspace | |
| 1907 | - | BC.HeadColor = BrickColor.new("White")
|
| 1907 | + | DEBREE.CanCollide = true |
| 1908 | - | BC.LeftArmColor = BrickColor.new("White")
|
| 1908 | + | Debris:AddItem(DEBREE,SWAIT) |
| 1909 | - | BC.LeftLegColor = BrickColor.new("White")
|
| 1909 | + | |
| 1910 | - | BC.RightArmColor = BrickColor.new("White")
|
| 1910 | + | |
| 1911 | - | BC.RightLegColor = BrickColor.new("White")
|
| 1911 | + | |
| 1912 | - | BC.TorsoColor = BrickColor.new("White")
|
| 1912 | + | |
| 1913 | - | char.Torso.Material = ("Plastic")
|
| 1913 | + | |
| 1914 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1915 | - | effectTorso.Enabled = false |
| 1915 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 1916 | local mesh = IT("SpecialMesh",wave)
| |
| 1917 | - | animation.Value = 1 |
| 1917 | + | mesh.MeshType = "Sphere" |
| 1918 | mesh.Scale = SIZE | |
| 1919 | mesh.Offset = VT(0,0,0) | |
| 1920 | - | hed.face.Texture = "rbxassetid://10521899" |
| 1920 | + | wave.CFrame = CFRAME |
| 1921 | coroutine.resume(coroutine.create(function(PART) | |
| 1922 | for i = 1, WAIT do | |
| 1923 | Swait() | |
| 1924 | mesh.Scale = mesh.Scale + GROW | |
| 1925 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1926 | if wave.Transparency > 0.99 then | |
| 1927 | wave:remove() | |
| 1928 | end | |
| 1929 | end | |
| 1930 | end)) | |
| 1931 | end | |
| 1932 | ||
| 1933 | - | function Noob7 () |
| 1933 | + | |
| 1934 | bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
| |
| 1935 | ||
| 1936 | - | if animation2.Value == 1 then |
| 1936 | + | --//=================================\\ |
| 1937 | --|| WEAPON CREATION | |
| 1938 | - | animation2.Value = 7 |
| 1938 | + | --\\=================================// |
| 1939 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1939 | + | |
| 1940 | function chatfunc(text) | |
| 1941 | local chat = coroutine.wrap(function() | |
| 1942 | - | wait(0.1) |
| 1942 | + | if Character:FindFirstChild("TalkingBillBoard")~= nil then
|
| 1943 | - | shirt.ShirtTemplate = "rbxassetid://45695443" |
| 1943 | + | Character:FindFirstChild("TalkingBillBoard"):destroy()
|
| 1944 | - | wait(0.1) |
| 1944 | + | |
| 1945 | - | pants.PantsTemplate = "rbxassetid://45696190" |
| 1945 | + | local Bill = Instance.new("BillboardGui",Character)
|
| 1946 | - | tecks2.Text = "God of Time" |
| 1946 | + | Bill.Size = UDim2.new(0,100,0,40) |
| 1947 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 1948 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1948 | + | Bill.Adornee = Character.Head |
| 1949 | - | tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
|
| 1949 | + | Bill.Name = "TalkingBillBoard" |
| 1950 | - | maincolor = BrickColor.new("Deep orange")
|
| 1950 | + | local Hehe = Instance.new("TextLabel",Bill)
|
| 1951 | Hehe.BackgroundTransparency = 1 | |
| 1952 | Hehe.BorderSizePixel = 0 | |
| 1953 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484" |
| 1953 | + | Hehe.Text = "" |
| 1954 | Hehe.Font = "Fantasy" | |
| 1955 | - | BC.HeadColor = BrickColor.new("Smoky grey")
|
| 1955 | + | Hehe.TextSize = 40 |
| 1956 | - | BC.LeftArmColor = BrickColor.new("Smoky grey")
|
| 1956 | + | Hehe.TextStrokeTransparency = 0 |
| 1957 | - | BC.LeftLegColor = BrickColor.new("Black")
|
| 1957 | + | Hehe.Size = UDim2.new(1,0,0.5,0) |
| 1958 | - | BC.RightArmColor = BrickColor.new("Smoky grey")
|
| 1958 | + | |
| 1959 | - | BC.RightLegColor = BrickColor.new("Black")
|
| 1959 | + | while Hehe ~= nil do |
| 1960 | - | BC.TorsoColor = BrickColor.new("Smoky grey")
|
| 1960 | + | wait() |
| 1961 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1962 | - | char.Torso.Material = ("Plastic")
|
| 1962 | + | Hehe.Rotation = math.random(-5,5) |
| 1963 | Hehe.TextColor3 = Color3.new(27/255,42/255,53/255) | |
| 1964 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1965 | - | effectTorso.Enabled = false |
| 1965 | + | |
| 1966 | end)) | |
| 1967 | - | animation.Value = 1 |
| 1967 | + | for i = 1,string.len(text),1 do |
| 1968 | wait() | |
| 1969 | - | hed.face.Texture = "rbxassetid://10521899" |
| 1969 | + | Hehe.Text = string.sub(text,1,i) |
| 1970 | end | |
| 1971 | wait(1)--Re[math.random(1, 93)] | |
| 1972 | for i = 0, 1, .025 do | |
| 1973 | wait() | |
| 1974 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1975 | Hehe.TextStrokeTransparency = i | |
| 1976 | Hehe.TextTransparency = i | |
| 1977 | end | |
| 1978 | Bill:Destroy() | |
| 1979 | end) | |
| 1980 | chat() | |
| 1981 | end | |
| 1982 | ||
| 1983 | - | function Noob8 () |
| 1983 | + | function onChatted(msg) |
| 1984 | chatfunc(msg) | |
| 1985 | end | |
| 1986 | - | if animation2.Value == 1 then |
| 1986 | + | |
| 1987 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 1988 | - | animation2.Value = 8 |
| 1988 | + | PRT.Color = C3(0,0,0) |
| 1989 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 1990 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 1991 | - | specialMesh.MeshId = "rbxassetid://0" |
| 1991 | + | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false) |
| 1992 | PRT.Color = C3(0/255,0/255,255/255) | |
| 1993 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1994 | - | wait(0.1) |
| 1994 | + | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
|
| 1995 | for i = 1, 16 do | |
| 1996 | - | tecks2.Text = "★ Rockefeller Street ★" |
| 1996 | + | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) |
| 1997 | FACE.Color = C3(0,0,0) | |
| 1998 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 1998 | + | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
|
| 1999 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
|
| 1999 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
|
| 2000 | - | maincolor = BrickColor.new("Really blue")
|
| 2000 | + | |
| 2001 | local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) | |
| 2002 | MakeForm(EYE,"Ball") | |
| 2003 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110" |
| 2003 | + | EYE.Color = C3(0/255,0/255,255/255) |
| 2004 | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 2005 | - | BC.HeadColor = BrickColor.new("Bright blue")
|
| 2005 | + | local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false) |
| 2006 | - | BC.LeftArmColor = BrickColor.new("Light blue")
|
| 2006 | + | MakeForm(EYE2,"Ball") |
| 2007 | - | BC.LeftLegColor = BrickColor.new("Light blue")
|
| 2007 | + | EYE2.Color = C3(0/255,0/255,255/255) |
| 2008 | - | BC.RightArmColor = BrickColor.new("Bright blue")
|
| 2008 | + | |
| 2009 | - | BC.RightLegColor = BrickColor.new("Bright blue")
|
| 2009 | + | CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
|
| 2010 | - | BC.TorsoColor = BrickColor.new("Really blue")
|
| 2010 | + | |
| 2011 | local LASTPART = Head | |
| 2012 | - | effectTorso.Enabled = true |
| 2012 | + | for i = 1, 20 do |
| 2013 | local MATH = (1-(i/25)) | |
| 2014 | if LASTPART == Head then | |
| 2015 | - | shirt.ShirtTemplate = "rbxassetid://0" |
| 2015 | + | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) |
| 2016 | - | wait(0.1) |
| 2016 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
|
| 2017 | - | pants.PantsTemplate = "rbxassetid://0" |
| 2017 | + | LASTPART = Horn |
| 2018 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2019 | - | animation.Value = 2 |
| 2019 | + | |
| 2020 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2021 | - | hed.face.Texture = "rbxassetid://10521899" |
| 2021 | + | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
|
| 2022 | LASTPART = Horn | |
| 2023 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2024 | end | |
| 2025 | end | |
| 2026 | local LASTPART = Head | |
| 2027 | for i = 1, 20 do | |
| 2028 | local MATH = (1-(i/25)) | |
| 2029 | if LASTPART == Head then | |
| 2030 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2031 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 2032 | LASTPART = Horn | |
| 2033 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2034 | - | function Noob9 () |
| 2034 | + | |
| 2035 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2036 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 2037 | - | if animation2.Value == 1 then |
| 2037 | + | LASTPART = Horn |
| 2038 | Horn.Color = C3((i*3-3)/0,0,0) | |
| 2039 | - | animation2.Value = 9 |
| 2039 | + | |
| 2040 | end | |
| 2041 | - | specialMesh.MeshId = "rbxassetid://0" |
| 2041 | + | |
| 2042 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
| 2043 | - | wait(0.1) |
| 2043 | + | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 2044 | Hair.Color = C3(0/255,0/255,255/255) | |
| 2045 | - | tecks2.Text = "J҉ E҉ V҉ I҉ L҉" |
| 2045 | + | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
|
| 2046 | local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false) | |
| 2047 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 2047 | + | local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 2048 | - | tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
|
| 2048 | + | Hair2.Color = C3(0/255,0/255,255/255) |
| 2049 | - | maincolor = BrickColor.new("Royal purple")
|
| 2049 | + | CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
|
| 2050 | ||
| 2051 | local BODY = {}
| |
| 2052 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583" |
| 2052 | + | |
| 2053 | for _, c in pairs(Character:GetDescendants()) do | |
| 2054 | - | BC.HeadColor = BrickColor.new("Lilac")
|
| 2054 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then
|
| 2055 | - | BC.LeftArmColor = BrickColor.new("Lilac")
|
| 2055 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
| 2056 | - | BC.LeftLegColor = BrickColor.new("Lilac")
|
| 2056 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 2057 | - | BC.RightArmColor = BrickColor.new("Lilac")
|
| 2057 | + | |
| 2058 | - | BC.RightLegColor = BrickColor.new("Lilac")
|
| 2058 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
|
| 2059 | - | BC.TorsoColor = BrickColor.new("Lilac")
|
| 2059 | + | elseif c:IsA("JointInstance") then
|
| 2060 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 2061 | - | effectTorso.Enabled = false |
| 2061 | + | |
| 2062 | end | |
| 2063 | ||
| 2064 | - | shirt.ShirtTemplate = "rbxassetid://2544612637" |
| 2064 | + | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) |
| 2065 | - | wait(0.1) |
| 2065 | + | MakeForm(Eye,"Ball") |
| 2066 | - | pants.PantsTemplate = "rbxassetid://2544611861" |
| 2066 | + | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
|
| 2067 | local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
| 2068 | - | animation.Value = 4 |
| 2068 | + | MakeForm(Eye,"Ball") |
| 2069 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 2070 | - | hed.face.Texture = "rbxassetid://241553801" |
| 2070 | + | local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false) |
| 2071 | MakeForm(Eye2,"Ball") | |
| 2072 | CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
| |
| 2073 | ||
| 2074 | ||
| 2075 | XEYE.Parent = nil | |
| 2076 | BALL.Parent = Character | |
| 2077 | ||
| 2078 | for e = 1, #BODY do | |
| 2079 | if BODY[e] ~= nil then | |
| 2080 | local STUFF = BODY[e] | |
| 2081 | local PART = STUFF[1] | |
| 2082 | local PARENT = STUFF[2] | |
| 2083 | - | function Noob10() |
| 2083 | + | local MATERIAL = STUFF[3] |
| 2084 | local COLOR = STUFF[4] | |
| 2085 | local TRANSPARENCY = STUFF[5] | |
| 2086 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2087 | PART.Material = MATERIAL | |
| 2088 | PART.Color = COLOR | |
| 2089 | PART.Transparency = TRANSPARENCY | |
| 2090 | - | if animation2.Value == 1 then |
| 2090 | + | |
| 2091 | PART.AncestryChanged:Connect(function() | |
| 2092 | - | animation2.Value = 10 |
| 2092 | + | PART.Parent = PARENT |
| 2093 | end) | |
| 2094 | end | |
| 2095 | - | specialMesh.MeshId = "rbxassetid://215682815" |
| 2095 | + | |
| 2096 | ||
| 2097 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 2098 | local SKILLFONT = "Antique" | |
| 2099 | local SKILLTEXTSIZE = 7 | |
| 2100 | - | wait(0.1) |
| 2100 | + | |
| 2101 | function Blink() | |
| 2102 | - | tecks2.Text = "The Dark" |
| 2102 | + | |
| 2103 | if EYE ~= nil then | |
| 2104 | - | tecks2.TextColor3 = BrickColor.new('Black').Color
|
| 2104 | + | for i = 1, 5 do |
| 2105 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
|
| 2105 | + | |
| 2106 | - | maincolor = BrickColor.new("Really black")
|
| 2106 | + | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) |
| 2107 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 2108 | end | |
| 2109 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948" |
| 2109 | + | for i = 1, 7 do |
| 2110 | Swait() | |
| 2111 | - | BC.HeadColor = BrickColor.new("Really black")
|
| 2111 | + | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) |
| 2112 | - | BC.LeftArmColor = BrickColor.new("Really black")
|
| 2112 | + | EYE2.Mesh.Scale = EYE.Mesh.Scale |
| 2113 | - | BC.LeftLegColor = BrickColor.new("Really black")
|
| 2113 | + | |
| 2114 | - | BC.RightArmColor = BrickColor.new("Really black")
|
| 2114 | + | EYE.Mesh.Scale = VT(1,1,1) |
| 2115 | - | BC.RightLegColor = BrickColor.new("Really black")
|
| 2115 | + | EYE2.Mesh.Scale = EYE.Mesh.Scale |
| 2116 | - | BC.TorsoColor = BrickColor.new("Black")
|
| 2116 | + | |
| 2117 | end)) | |
| 2118 | - | effectTorso.Enabled = false |
| 2118 | + | |
| 2119 | ||
| 2120 | function Blink2() | |
| 2121 | - | shirt.ShirtTemplate = "rbxassetid://0" |
| 2121 | + | |
| 2122 | - | wait(0.1) |
| 2122 | + | if Eye ~= nil then |
| 2123 | - | pants.PantsTemplate = "rbxassetid://0" |
| 2123 | + | for i = 1, 5 do |
| 2124 | Swait() | |
| 2125 | - | animation.Value = 10 |
| 2125 | + | Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) |
| 2126 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
| 2127 | - | hed.face.Texture = "rbxassetid://10521899" |
| 2127 | + | |
| 2128 | for i = 1, 7 do | |
| 2129 | Swait() | |
| 2130 | Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 2131 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
| 2132 | end | |
| 2133 | Eye.Mesh.Scale = VT(1,1,1) | |
| 2134 | Eye2.Mesh.Scale = EYE.Mesh.Scale | |
| 2135 | end | |
| 2136 | end)) | |
| 2137 | end | |
| 2138 | ||
| 2139 | ||
| 2140 | ||
| 2141 | --//=================================\\ | |
| 2142 | --|| DAMAGE FUNCTIONS | |
| 2143 | --\\=================================// | |
| 2144 | ||
| 2145 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 2146 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2147 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 2148 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2149 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2150 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2151 | BILLBOARDGUI.Adornee = STATPART | |
| 2152 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2153 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2154 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2155 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2156 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2157 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2158 | TEXTLABEL.Text = TEXT | |
| 2159 | TEXTLABEL.Font = SKILLFONT | |
| 2160 | TEXTLABEL.FontSize="Size42" | |
| 2161 | TEXTLABEL.TextColor3 = COLOR | |
| 2162 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 2163 | TEXTLABEL.TextScaled = true | |
| 2164 | TEXTLABEL.TextWrapped = true | |
| 2165 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2166 | - | -------------------------------------------------- |
| 2166 | + | for i = 1, 50 do |
| 2167 | Swait() | |
| 2168 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 2169 | - | function hate() |
| 2169 | + | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) |
| 2170 | - | chatfunc("Is time To Spawn The Black Ball", BrickColor.new("White").Color)
|
| 2170 | + | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency |
| 2171 | - | wait(3) |
| 2171 | + | |
| 2172 | - | chatfunc("You dont can escape", BrickColor.new("White").Color)
|
| 2172 | + | THEPART.Parent = nil |
| 2173 | - | wait(3) |
| 2173 | + | end),STATPART, TEXTLABEL) |
| 2174 | - | attack = true |
| 2174 | + | |
| 2175 | - | Cso("464600985", hed, 3.5, 1)
|
| 2175 | + | |
| 2176 | - | local orb = Instance.new("Part", char)
|
| 2176 | + | --//=================================\\ |
| 2177 | - | orb.Anchored = true |
| 2177 | + | --|| DAMAGING |
| 2178 | - | orb.BrickColor = BrickC("Really black")
|
| 2178 | + | --\\=================================// |
| 2179 | - | orb.CanCollide = false |
| 2179 | + | |
| 2180 | - | orb.FormFactor = 3 |
| 2180 | + | function KillChildren(v) |
| 2181 | - | orb.Name = "Ring" |
| 2181 | + | v:BreakJoints() |
| 2182 | - | orb.Material = "Neon" |
| 2182 | + | for _, c in pairs(v:GetChildren()) do |
| 2183 | - | orb.Size = Vector3.new(1, 1, 1) |
| 2183 | + | if c:IsA("BasePart") then
|
| 2184 | - | orb.Transparency = 0 |
| 2184 | + | if c.Transparency < 1 then |
| 2185 | - | orb.TopSurface = 0 |
| 2185 | + | if c:FindFirstChildOfClass("Decal") then
|
| 2186 | - | orb.BottomSurface = 0 |
| 2186 | + | c:FindFirstChildOfClass("Decal"):remove()
|
| 2187 | - | local orbm = Instance.new("SpecialMesh", orb)
|
| 2187 | + | |
| 2188 | - | orbm.MeshType = "Sphere" |
| 2188 | + | particles(c) |
| 2189 | - | orbm.Name = "SizeMesh" |
| 2189 | + | c.PE.Enabled = true |
| 2190 | - | orbm.Scale = Vector3.new(0, 0, 0) |
| 2190 | + | c.Parent = Effects |
| 2191 | - | local scaled = 0.1 |
| 2191 | + | c.CanCollide = false |
| 2192 | - | local posid = 0 |
| 2192 | + | c.Material = "Neon" |
| 2193 | - | for i = 0, 2, 0.1 do |
| 2193 | + | c.Color = C3(1,0,0) |
| 2194 | - | swait() |
| 2194 | + | c.Transparency = 1 |
| 2195 | - | scaled = scaled + 0.1 |
| 2195 | + | local grav = Instance.new("BodyPosition",c)
|
| 2196 | - | posid = posid - scaled |
| 2196 | + | grav.P = 20000 |
| 2197 | - | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) |
| 2197 | + | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 2198 | - | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) |
| 2198 | + | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) |
| 2199 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) |
| 2199 | + | grav.Name = "GravityForce" |
| 2200 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 2200 | + | coroutine.resume(coroutine.create(function() |
| 2201 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
| 2201 | + | for i = 1, 20 do |
| 2202 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 2202 | + | Swait() |
| 2203 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) |
| 2203 | + | c.Transparency = c.Transparency + 1/20 |
| 2204 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2204 | + | |
| 2205 | c.PE.Enabled = false | |
| 2206 | - | |
| 2206 | + | Debris:AddItem(c,2) |
| 2207 | - | chatfunc("Dont Run", BrickColor.new("White").Color)
|
| 2207 | + | end)) |
| 2208 | - | wait(3) |
| 2208 | + | |
| 2209 | - | chatfunc("Come Here for die...", BrickColor.new("White").Color)
|
| 2209 | + | |
| 2210 | - | wait(2) |
| 2210 | + | |
| 2211 | - | for i = 0, 2, 0.1 do |
| 2211 | + | |
| 2212 | - | swait() |
| 2212 | + | |
| 2213 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) |
| 2213 | + | function ApplyAoE(POSITION,RANGE) |
| 2214 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) |
| 2214 | + | local CHILDREN = workspace:GetDescendants() |
| 2215 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
| 2215 | + | for index, CHILD in pairs(CHILDREN) do |
| 2216 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
| 2216 | + | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 2217 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) |
| 2217 | + | local LISTED = false |
| 2218 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) |
| 2218 | + | for LIST = 1, #WHITELIST do |
| 2219 | if WHITELIST[LIST] ~= nil then | |
| 2220 | if CHILD.Name == WHITELIST[LIST] then | |
| 2221 | - | orb.Anchored = false |
| 2221 | + | LISTED = true |
| 2222 | - | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
|
| 2222 | + | |
| 2223 | - | local a = Instance.new("Part", workspace)
|
| 2223 | + | |
| 2224 | - | a.Name = "Direction" |
| 2224 | + | |
| 2225 | - | a.Anchored = true |
| 2225 | + | if LISTED == false then |
| 2226 | - | a.BrickColor = BrickC("Really black")
|
| 2226 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 2227 | - | a.Material = "Neon" |
| 2227 | + | if HUM then |
| 2228 | - | a.Transparency = 1 |
| 2228 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 2229 | - | a.CanCollide = false |
| 2229 | + | if TORSO then |
| 2230 | - | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) |
| 2230 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then |
| 2231 | - | local ignore = orb |
| 2231 | + | KillChildren(CHILD) |
| 2232 | - | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
| 2232 | + | |
| 2233 | - | a.BottomSurface = 10 |
| 2233 | + | |
| 2234 | - | a.TopSurface = 10 |
| 2234 | + | |
| 2235 | - | local distance = (orb.CFrame.p - position).magnitude |
| 2235 | + | |
| 2236 | - | a.Size = Vector3.new(0.1, 0.1, 0.1) |
| 2236 | + | |
| 2237 | - | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) |
| 2237 | + | |
| 2238 | - | orb.CFrame = a.CFrame |
| 2238 | + | |
| 2239 | - | a:Destroy() |
| 2239 | + | |
| 2240 | - | local bv = Instance.new("BodyVelocity")
|
| 2240 | + | function ApplyDamage(Humanoid,Damage,TorsoPart) |
| 2241 | - | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) |
| 2241 | + | local defence = Instance.new("BoolValue",Humanoid.Parent)
|
| 2242 | - | bv.velocity = orb.CFrame.lookVector * 125 |
| 2242 | + | defence.Name = ("HitBy"..Player.Name)
|
| 2243 | - | bv.Parent = orb |
| 2243 | + | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 2244 | - | local hitted = false |
| 2244 | + | Damage = Damage * DAMAGEMULTIPLIER |
| 2245 | - | game:GetService("Debris"):AddItem(orb, 15)
|
| 2245 | + | if Humanoid.Health ~= 0 then |
| 2246 | - | swait() |
| 2246 | + | local CritChance = MRANDOM(1,100) |
| 2247 | - | local hit = orb.Touched:connect(function(hit) |
| 2247 | + | if Damage > Humanoid.Health then |
| 2248 | - | if hitted == false then |
| 2248 | + | Damage = math.ceil(Humanoid.Health) |
| 2249 | - | hitted = true |
| 2249 | + | if Damage == 0 then |
| 2250 | - | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
|
| 2250 | + | Damage = 0.1 |
| 2251 | - | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do |
| 2251 | + | |
| 2252 | - | if v:FindFirstChild("Head") then
|
| 2252 | + | |
| 2253 | - | Eviscerate(v) |
| 2253 | + | Humanoid.Health = Humanoid.Health - Damage |
| 2254 | end | |
| 2255 | end | |
| 2256 | - | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
|
| 2256 | + | |
| 2257 | - | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
|
| 2257 | + | function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) |
| 2258 | - | for i = 0, 9 do |
| 2258 | + | local CHILDREN = workspace:GetDescendants() |
| 2259 | - | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
|
| 2259 | + | for index, CHILD in pairs(CHILDREN) do |
| 2260 | - | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
|
| 2260 | + | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 2261 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2262 | - | orb.Anchored = true |
| 2262 | + | if HUM then |
| 2263 | - | orb.Transparency = 1 |
| 2263 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 2264 | - | wait(8) |
| 2264 | + | if TORSO then |
| 2265 | - | orb:Destroy() |
| 2265 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 2266 | if INSTAKILL == true then | |
| 2267 | CHILD:BreakJoints() | |
| 2268 | else | |
| 2269 | - | for i = 0, 1, 0.1 do |
| 2269 | + | local DMG = MRANDOM(MINDMG,MAXDMG) |
| 2270 | - | swait() |
| 2270 | + | ApplyDamage(HUM,DMG,TORSO) |
| 2271 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) |
| 2271 | + | |
| 2272 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) |
| 2272 | + | if FLING > 0 then |
| 2273 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) |
| 2273 | + | for _, c in pairs(CHILD:GetChildren()) do |
| 2274 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) |
| 2274 | + | if c:IsA("BasePart") then
|
| 2275 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) |
| 2275 | + | local bv = Instance.new("BodyVelocity")
|
| 2276 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) |
| 2276 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 2277 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2278 | - | attack = false |
| 2278 | + | bv.Parent = c |
| 2279 | Debris:AddItem(bv,0.05) | |
| 2280 | end | |
| 2281 | end | |
| 2282 | end | |
| 2283 | end | |
| 2284 | end | |
| 2285 | end | |
| 2286 | end | |
| 2287 | end | |
| 2288 | end | |
| 2289 | ||
| 2290 | --//=================================\\ | |
| 2291 | --|| MODE SWITCHING | |
| 2292 | --\\=================================// | |
| 2293 | ||
| 2294 | function ResetMode() | |
| 2295 | ATTACK = true | |
| 2296 | Rooted = true | |
| 2297 | BALL.Parent = Character | |
| 2298 | XEYE.Parent = nil | |
| 2299 | SONG = 561833161 | |
| 2300 | PITCH = 1 | |
| 2301 | VOLUME = 3 | |
| 2302 | - | function die() |
| 2302 | + | sick.TimePosition = 7 |
| 2303 | - | attack = true |
| 2303 | + | FACE = 176217464 |
| 2304 | - | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" |
| 2304 | + | Speed = 13 |
| 2305 | - | M2.TextureId = "http://www.roblox.com/asset/?id=12592745" |
| 2305 | + | text.Text = "Sad" |
| 2306 | - | for i = 0, 2.6, 0.1 do |
| 2306 | + | TEXTCOLOR = C3(0, 0, 1) |
| 2307 | - | swait() |
| 2307 | + | EYE.Color = C3(0/255,0/255,255/255) |
| 2308 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2308 | + | EYE2.Color = C3(0/255,0/255,255/255) |
| 2309 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2309 | + | Hair.Color = C3(0/255,0/255,255/255) |
| 2310 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
| 2310 | + | Hair2.Color = C3(0/255,0/255,255/255) |
| 2311 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) |
| 2311 | + | PRT.Color = C3(0/255,0/255,255/255) |
| 2312 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2312 | + | MAINRUINCOLOR = BrickColor.new("Navy blue")
|
| 2313 | SECONDRUINCOLOR = BrickColor.new("Navy blue")
| |
| 2314 | - | Cso("357417055", tors, 10, 1)
|
| 2314 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2315 | - | CameraEnshaking(2, 15) |
| 2315 | + | bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
|
| 2316 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 2316 | + | MODE = "Sad" |
| 2317 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 2317 | + | ned.Text = "Sad" |
| 2318 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 2318 | + | ATTACK = false |
| 2319 | - | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do |
| 2319 | + | Rooted = false |
| 2320 | - | if v:FindFirstChild("Head") then
|
| 2320 | + | |
| 2321 | - | Eviscerate(v) |
| 2321 | + | |
| 2322 | function SolarForm() | |
| 2323 | ATTACK = true | |
| 2324 | - | for i = 0, 3, 0.1 do |
| 2324 | + | Rooted = true |
| 2325 | - | swait() |
| 2325 | + | BALL.Parent = Character |
| 2326 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2326 | + | XEYE.Parent = nil |
| 2327 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2327 | + | SONG = 1259692095 |
| 2328 | - | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
| 2328 | + | PITCH = 1 |
| 2329 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
| 2329 | + | VOLUME = 4 |
| 2330 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) |
| 2330 | + | sick.TimePosition = 0 |
| 2331 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2331 | + | FACE = 404306534 |
| 2332 | Speed = 16 | |
| 2333 | - | M2.MeshId = "http://www.roblox.com/asset/?id=0" |
| 2333 | + | text.Text = "Solar" |
| 2334 | - | M2.TextureId = "http://www.roblox.com/asset/?id=0" |
| 2334 | + | TEXTCOLOR = C3(215/255,147/255,0/255) |
| 2335 | - | attack = false |
| 2335 | + | PRT.Color = C3(215/255,147/255,0/255) |
| 2336 | EYE.Color = C3(215/255,147/255,0/255) | |
| 2337 | EYE2.Color = C3(143/255,98/255,0/255) | |
| 2338 | Hair.Color = C3(215/255,147/255,0/255) | |
| 2339 | - | function dance() |
| 2339 | + | Hair2.Color = C3(171/255,117/255,0/255) |
| 2340 | - | attack = true |
| 2340 | + | MAINRUINCOLOR = BrickColor.new("Neon orange")
|
| 2341 | - | hum.WalkSpeed = 0 |
| 2341 | + | SECONDRUINCOLOR = BrickColor.new("Neon orange")
|
| 2342 | - | CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
|
| 2342 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2343 | - | for i = 0, 2, 0.1 do |
| 2343 | + | MODE = "Solar" |
| 2344 | - | swait() |
| 2344 | + | ned.Text = "Solar" |
| 2345 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2345 | + | ATTACK = false |
| 2346 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2346 | + | Rooted = false |
| 2347 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2347 | + | |
| 2348 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2348 | + | |
| 2349 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2349 | + | function SuperiorForm() |
| 2350 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2350 | + | ATTACK = true |
| 2351 | Rooted = true | |
| 2352 | - | for i = 0, 6, 0.1 do |
| 2352 | + | BALL.Parent = Character |
| 2353 | - | swait() |
| 2353 | + | XEYE.Parent = nil |
| 2354 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2354 | + | SONG = 1873219898 |
| 2355 | - | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) |
| 2355 | + | PITCH = 1 |
| 2356 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2356 | + | VOLUME = 4 |
| 2357 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2357 | + | sick.TimePosition = 0.01 |
| 2358 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2358 | + | FACE = 404306534 |
| 2359 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2359 | + | Speed = 25 |
| 2360 | text.Text = "Superior" | |
| 2361 | - | for i = 0, 2, 0.1 do |
| 2361 | + | TEXTCOLOR = C3(107/255,0/255,0/255) |
| 2362 | - | swait() |
| 2362 | + | PRT.Color = C3(117/255,0/255,0/255) |
| 2363 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2363 | + | EYE.Color = C3(255/255,0/255,0/255) |
| 2364 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2364 | + | EYE2.Color = C3(255/255,0/255,0/255) |
| 2365 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2365 | + | Hair.Color = C3(151/255,0/255,0/255) |
| 2366 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2366 | + | Hair2.Color = C3(151/255,0/255,0/255) |
| 2367 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2367 | + | MAINRUINCOLOR = BrickColor.new("Really black")
|
| 2368 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2368 | + | SECONDRUINCOLOR = BrickColor.new("Really red")
|
| 2369 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2370 | - | attack = false |
| 2370 | + | MODE = "Superior" |
| 2371 | - | hum.WalkSpeed = 20 |
| 2371 | + | ned.Text = "Superior" |
| 2372 | ATTACK = false | |
| 2373 | Rooted = false | |
| 2374 | - | function aaa() |
| 2374 | + | |
| 2375 | - | attack = true |
| 2375 | + | |
| 2376 | - | hum.WalkSpeed = 0 |
| 2376 | + | function BlackWhiteForm() |
| 2377 | - | for i = 0,20, 0.1 do |
| 2377 | + | ATTACK = true |
| 2378 | - | swait() |
| 2378 | + | Rooted = true |
| 2379 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2379 | + | XEYE.Parent = nil |
| 2380 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) |
| 2380 | + | BALL.Parent = Character |
| 2381 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
| 2381 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) |
| 2382 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
| 2382 | + | text.Text = " " |
| 2383 | - | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) |
| 2383 | + | for i = 0, 1, 0.1 / Animation_Speed do |
| 2384 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) |
| 2384 | + | Swait() |
| 2385 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2386 | - | hum.WalkSpeed = 16 |
| 2386 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2387 | - | attack = false |
| 2387 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2388 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2389 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2390 | - | function finalChaos() |
| 2390 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2391 | - | attack = true |
| 2391 | + | |
| 2392 | - | spawn(function() |
| 2392 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
|
| 2393 | - | local p = Instance.new("Part",char)
|
| 2393 | + | UNANCHOR = false |
| 2394 | - | p.Anchored = true |
| 2394 | + | RootPart.Anchored = true |
| 2395 | - | p.CanCollide = false |
| 2395 | + | for i = 0, 2, 0.1 / Animation_Speed do |
| 2396 | - | p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) |
| 2396 | + | Swait() |
| 2397 | - | local m = Instance.new("SpecialMesh",p)
|
| 2397 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2398 | - | m.MeshId = "https://roblox.com/asset/?id=28140935" |
| 2398 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2399 | - | m.Scale = Vector3.new(2,2,2) |
| 2399 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2400 | - | for i=1,30 do |
| 2400 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2401 | - | p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) |
| 2401 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2402 | - | p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) |
| 2402 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2403 | - | wait() |
| 2403 | + | |
| 2404 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
| 2405 | - | local beam = Instance.new("Part",char)
|
| 2405 | + | Swait() |
| 2406 | - | beam.Anchored = true |
| 2406 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2407 | - | beam.CanCollide = false |
| 2407 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2408 | - | beam.BrickColor = BrickColor.new("White")
|
| 2408 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2409 | - | beam.Material = Enum.Material.Neon |
| 2409 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2410 | - | beam.Size = Vector3.new(1,1,1) |
| 2410 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2411 | - | beam.Position = p.Position+Vector3.new(0,1000,0) |
| 2411 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2412 | - | beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) |
| 2412 | + | |
| 2413 | - | local m = Instance.new("SpecialMesh",beam)
|
| 2413 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
|
| 2414 | - | m.MeshType = "Cylinder" |
| 2414 | + | UNANCHOR = true |
| 2415 | - | m.Scale = Vector3.new(2000,15,15) |
| 2415 | + | RootPart.Anchored = false |
| 2416 | - | damage(6,20,35,p.Position) |
| 2416 | + | MODE = "90s" |
| 2417 | - | p.Transparency = 1 |
| 2417 | + | SONG = 1166995642 |
| 2418 | - | CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
|
| 2418 | + | PITCH = 1 |
| 2419 | - | for i=1,10 do |
| 2419 | + | VOLUME = 3.5 |
| 2420 | - | m.Scale = m.Scale-Vector3.new(0,1,1) |
| 2420 | + | sick.TimePosition = 17.5 |
| 2421 | - | beam.Transparency = i / 10 |
| 2421 | + | FACE = 2365263255 |
| 2422 | Speed = 16 | |
| 2423 | text.Text = "90's" | |
| 2424 | - | p:Destroy() |
| 2424 | + | ned.Text = "90's" |
| 2425 | TEXTCOLOR = C3(255/255,255/255,255/255) | |
| 2426 | - | attack = false |
| 2426 | + | PRT.Color = C3(255/255,255/255,255/255) |
| 2427 | EYE.Color = C3(95/255,95/255,95/255) | |
| 2428 | EYE2.Color = C3(95/255,95/255,95/255) | |
| 2429 | - | function beam() |
| 2429 | + | Hair.Color = C3(255/255,255/255,255/255) |
| 2430 | - | attack = true |
| 2430 | + | Hair2.Color = C3(27/255,42/255,53/255) |
| 2431 | - | hum.WalkSpeed = 0 |
| 2431 | + | MAINRUINCOLOR = BrickColor.new("Institutional white")
|
| 2432 | - | local Ring1 = Instance.new("Part", char)
|
| 2432 | + | SECONDRUINCOLOR = BrickColor.new("Black")
|
| 2433 | - | Ring1.Anchored = true |
| 2433 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2434 | - | Ring1.BrickColor = maincolor |
| 2434 | + | ATTACK = false |
| 2435 | - | Ring1.CanCollide = false |
| 2435 | + | Rooted = false |
| 2436 | - | Ring1.FormFactor = 3 |
| 2436 | + | |
| 2437 | - | Ring1.Name = "Ring" |
| 2437 | + | |
| 2438 | - | Ring1.Material = "Neon" |
| 2438 | + | function EightyForm() |
| 2439 | - | Ring1.Size = Vector3.new(1, 0.05, 1) |
| 2439 | + | ATTACK = true |
| 2440 | - | Ring1.Transparency = 1 |
| 2440 | + | Rooted = true |
| 2441 | - | Ring1.TopSurface = 0 |
| 2441 | + | XEYE.Parent = nil |
| 2442 | - | Ring1.BottomSurface = 0 |
| 2442 | + | BALL.Parent = Character |
| 2443 | - | local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
|
| 2443 | + | text.Text = " " |
| 2444 | - | Ring1Mesh.MeshType = "Brick" |
| 2444 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character) |
| 2445 | - | Ring1Mesh.Name = "SizeMesh" |
| 2445 | + | for i = 0, 1, 0.1 / Animation_Speed do |
| 2446 | - | Ring1Mesh.Scale = Vector3.new(0, 1, 0) |
| 2446 | + | Swait() |
| 2447 | - | local InnerRing1 = Ring1:Clone() |
| 2447 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2448 | - | InnerRing1.Parent = char |
| 2448 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2449 | - | InnerRing1.Transparency = 0 |
| 2449 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2450 | - | InnerRing1.BrickColor = BrickColor.new("New Yeller")
|
| 2450 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2451 | - | InnerRing1.Size = Vector3.new(1, 1, 1) |
| 2451 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2452 | - | local InnerRing1Mesh = InnerRing1.SizeMesh |
| 2452 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2453 | - | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) |
| 2453 | + | |
| 2454 | - | InnerRing1Mesh.MeshType = "Sphere" |
| 2454 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
|
| 2455 | - | Ring1:Destroy() |
| 2455 | + | UNANCHOR = false |
| 2456 | - | for i = 0, 6, 0.1 do |
| 2456 | + | RootPart.Anchored = true |
| 2457 | - | swait() |
| 2457 | + | for i = 0, 2, 0.1 / Animation_Speed do |
| 2458 | - | --orb.CFrame = Pupil.CFrame |
| 2458 | + | Swait() |
| 2459 | - | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") |
| 2459 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2460 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2460 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2461 | - | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2461 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2462 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2462 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2463 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2463 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2464 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) |
| 2464 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2465 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) |
| 2465 | + | |
| 2466 | for i = 0, 0.1, 0.1 / Animation_Speed do | |
| 2467 | - | InnerRing1.Transparency = 1 |
| 2467 | + | Swait() |
| 2468 | - | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 |
| 2468 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2469 | - | Cso("2545012765", char, 10, 1)
|
| 2469 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2470 | - | Cso("2606661976", char, 2.3, 1)
|
| 2470 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2471 | - | local a = IT("Part", char)
|
| 2471 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2472 | - | a.Name = "Direction" |
| 2472 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2473 | - | a.Anchored = true |
| 2473 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2474 | - | a.BrickColor = BrickC("Pastel violet")
|
| 2474 | + | |
| 2475 | - | a.Material = "SmoothPlastic" |
| 2475 | + | UNANCHOR = true |
| 2476 | - | a.Transparency = 0 |
| 2476 | + | RootPart.Anchored = false |
| 2477 | - | a.Shape = "Cylinder" |
| 2477 | + | WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
|
| 2478 | - | a.CanCollide = false |
| 2478 | + | MODE = "80s" |
| 2479 | - | local a2 = IT("Part", char)
|
| 2479 | + | text.Text = "80's" |
| 2480 | - | a2.Name = "Direction" |
| 2480 | + | ned.Text = "80's" |
| 2481 | - | a2.Anchored = true |
| 2481 | + | TEXTCOLOR = C3(27/255,42/255,53/255) |
| 2482 | - | a2.BrickColor = maincolor |
| 2482 | + | PRT.Color = C3(27/255,42/255,53/255) |
| 2483 | - | a2.Color = maincolor.Color |
| 2483 | + | EYE.Color = C3(95/255,95/255,95/255) |
| 2484 | - | a2.Material = "Neon" |
| 2484 | + | EYE2.Color = C3(95/255,95/255,95/255) |
| 2485 | - | a2.Transparency = 0.7 |
| 2485 | + | Hair.Color = C3(27/255,42/255,53/255) |
| 2486 | - | a2.Shape = "Cylinder" |
| 2486 | + | Hair2.Color = C3(255/255,255/255,255/255) |
| 2487 | - | a2.CanCollide = false |
| 2487 | + | MAINRUINCOLOR = BrickColor.new("Black")
|
| 2488 | - | local ba = IT("Part", char)
|
| 2488 | + | SECONDRUINCOLOR = BrickColor.new("Institutional white")
|
| 2489 | - | ba.Name = "HitDirect" |
| 2489 | + | FACE = 2365263255 |
| 2490 | - | ba.Anchored = true |
| 2490 | + | SONG = 1141556798 |
| 2491 | - | ba.BrickColor = maincolor |
| 2491 | + | PITCH = 1 |
| 2492 | - | ba.Material = "Neon" |
| 2492 | + | VOLUME = 3.5 |
| 2493 | - | ba.Transparency = 1 |
| 2493 | + | sick.TimePosition = 0.1 |
| 2494 | - | ba.CanCollide = false |
| 2494 | + | Speed = 16 |
| 2495 | - | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) |
| 2495 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2496 | - | local ignore = char |
| 2496 | + | UNANCHOR = true |
| 2497 | - | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
| 2497 | + | RootPart.Anchored = false |
| 2498 | - | a.BottomSurface = 10 |
| 2498 | + | ATTACK = false |
| 2499 | - | a.TopSurface = 10 |
| 2499 | + | Rooted = false |
| 2500 | - | a2.BottomSurface = 10 |
| 2500 | + | |
| 2501 | - | a2.TopSurface = 10 |
| 2501 | + | |
| 2502 | - | local distance = (InnerRing1.CFrame.p - position).magnitude |
| 2502 | + | function BlackForm() |
| 2503 | - | a.Size = Vector3.new(distance, 1, 1) |
| 2503 | + | ATTACK = true |
| 2504 | - | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
| 2504 | + | Rooted = true |
| 2505 | - | a2.Size = Vector3.new(distance, 1, 1) |
| 2505 | + | BALL.Parent = Character |
| 2506 | - | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
| 2506 | + | XEYE.Parent = nil |
| 2507 | - | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) |
| 2507 | + | SONG = 1420353940 |
| 2508 | - | a.CFrame = a.CFrame * angles(0, Rad(90), 0) |
| 2508 | + | PITCH = 1 |
| 2509 | - | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) |
| 2509 | + | VOLUME = 2.5 |
| 2510 | - | game:GetService("Debris"):AddItem(a, 20)
|
| 2510 | + | sick.TimePosition = 0.5 |
| 2511 | - | game:GetService("Debris"):AddItem(a2, 20)
|
| 2511 | + | text.Text = "" |
| 2512 | - | game:GetService("Debris"):AddItem(ba, 20)
|
| 2512 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
| 2513 | - | local msh = Instance.new("SpecialMesh", a)
|
| 2513 | + | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p |
| 2514 | - | msh.MeshType = "Brick" |
| 2514 | + | chatfunc("Riddle me this..")
|
| 2515 | - | msh.Scale = Vector3.new(1, 5, 5) |
| 2515 | + | BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
|
| 2516 | - | local msh2 = Instance.new("SpecialMesh", a2)
|
| 2516 | + | for i=0, 4, 0.1 / Animation_Speed do |
| 2517 | - | msh2.MeshType = "Brick" |
| 2517 | + | Swait() |
| 2518 | - | msh2.Scale = Vector3.new(1, 7, 7) |
| 2518 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 2519 | - | for i = 0, 10, 0.1 do |
| 2519 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2520 | - | swait() |
| 2520 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) |
| 2521 | - | CameraEnshaking(1, 5) |
| 2521 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2522 | - | a2.Color = maincolor.Color |
| 2522 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2523 | - | root.CFrame = FaceMouse()[1] |
| 2523 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2524 | - | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 |
| 2524 | + | |
| 2525 | - | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) |
| 2525 | + | BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
|
| 2526 | - | hit, position, normal = workspace:FindPartOnRay(ray, ignore) |
| 2526 | + | chatfunc("Riddle me that..")
|
| 2527 | - | distance = (InnerRing1.CFrame.p - position).magnitude |
| 2527 | + | for i=0, 4, 0.1 / Animation_Speed do |
| 2528 | - | a.Size = Vector3.new(distance, 1, 1) |
| 2528 | + | Swait() |
| 2529 | - | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
| 2529 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 2530 | - | a2.Size = Vector3.new(distance, 1, 1) |
| 2530 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2531 | - | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) |
| 2531 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2532 | - | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) |
| 2532 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) |
| 2533 | - | a.CFrame = a.CFrame * angles(0, Rad(90), 0) |
| 2533 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2534 | - | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) |
| 2534 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2535 | - | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) |
| 2535 | + | |
| 2536 | - | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) |
| 2536 | + | BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
|
| 2537 | - | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") |
| 2537 | + | chatfunc("Who's afraid of The Big Black?")
|
| 2538 | - | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do |
| 2538 | + | for i=0, 5, 0.1 / Animation_Speed do |
| 2539 | - | if v:FindFirstChild("Head") then
|
| 2539 | + | Swait() |
| 2540 | - | Eviscerate(v) |
| 2540 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
| 2541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2544 | - | a:Destroy() |
| 2544 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
| 2545 | - | a2:Destroy() |
| 2545 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) |
| 2546 | - | ba:Destroy() |
| 2546 | + | |
| 2547 | - | InnerRing1:Destroy() |
| 2547 | + | WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2548 | - | attack = false |
| 2548 | + | WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2549 | - | hum.WalkSpeed = 10 |
| 2549 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2550 | - | hum.CameraOffset = Vector3.new(0,0,0) |
| 2550 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2551 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2552 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2553 | - | function Call_Upon_The_Eyes() |
| 2553 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2554 | - | attack = true |
| 2554 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2555 | - | hum.WalkSpeed = 0 |
| 2555 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2556 | - | for i = 0, 6, 0.1 do |
| 2556 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2557 | - | swait() |
| 2557 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2558 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2558 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2559 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2559 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2560 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2560 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2561 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2561 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2562 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) |
| 2562 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2563 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2563 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2564 | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2565 | - | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") |
| 2565 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2566 | - | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") |
| 2566 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2567 | - | Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere") |
| 2567 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2568 | - | Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere") |
| 2568 | + | WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2569 | - | CameraEnshaking(4, 25) |
| 2569 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2570 | - | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do |
| 2570 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2571 | - | if v:FindFirstChild("Head") then
|
| 2571 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2572 | - | Eviscerate(v) |
| 2572 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2573 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2574 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2575 | - | for i = 0, 6, 0.1 do |
| 2575 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2576 | - | swait() |
| 2576 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2577 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2577 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2578 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2578 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2579 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2579 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2580 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 2580 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2581 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) |
| 2581 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2582 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 2582 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2583 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2584 | - | attack = false |
| 2584 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2585 | - | hum.WalkSpeed = 10 |
| 2585 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2586 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2587 | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2588 | - | function CHAOS() |
| 2588 | + | WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2589 | - | attack = true |
| 2589 | + | CreateSound(206082327,Torso,3,1,false) |
| 2590 | - | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) |
| 2590 | + | for i=0, 0.7, 0.1 / Animation_Speed do |
| 2591 | - | Cso("2545012765", hed, 10, 1)
|
| 2591 | + | Swait() |
| 2592 | - | Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
|
| 2592 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2594 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
|
| 2594 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2595 | - | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
|
| 2595 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2596 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
|
| 2596 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2598 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2598 | + | |
| 2599 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2599 | + | MODE = "Black" |
| 2600 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2600 | + | FACE = 148988280 |
| 2601 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2601 | + | Speed = 45 |
| 2602 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2602 | + | text.Text = "THE BIG BLACK" |
| 2603 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2603 | + | ned.Text = "TBB" |
| 2604 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2604 | + | TEXTCOLOR = C3(27/255,42/255,53/255) |
| 2605 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2605 | + | PRT.Color = C3(27/255,42/255,53/255) |
| 2606 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2606 | + | EYE.Color = C3(27/255,42/255,53/255) |
| 2607 | - | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2607 | + | EYE2.Color = C3(27/255,42/255,53/255) |
| 2608 | - | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2608 | + | Hair.Color = C3(27/255,42/255,53/255) |
| 2609 | - | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) |
| 2609 | + | Hair2.Color = C3(27/255,42/255,53/255) |
| 2610 | - | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do |
| 2610 | + | MAINRUINCOLOR = BrickColor.new("Black")
|
| 2611 | - | if v:FindFirstChild("Head") then
|
| 2611 | + | SECONDRUINCOLOR = BrickColor.new("Black")
|
| 2612 | - | Eviscerate(v) |
| 2612 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2613 | ATTACK = false | |
| 2614 | Rooted = false | |
| 2615 | - | attack = false |
| 2615 | + | |
| 2616 | ||
| 2617 | - | function Chain2() |
| 2617 | + | function LostForm() |
| 2618 | - | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 2618 | + | ATTACK = true |
| 2619 | - | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
|
| 2619 | + | Rooted = true |
| 2620 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
|
| 2620 | + | BALL.Parent = Character |
| 2621 | - | local HEAD = HUM.Parent:FindFirstChild("Head")
|
| 2621 | + | XEYE.Parent = nil |
| 2622 | - | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
|
| 2622 | + | SONG = 723652641 |
| 2623 | - | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
|
| 2623 | + | PITCH = 1 |
| 2624 | - | if HEAD and TORSO and HUM.Health > 0 then |
| 2624 | + | VOLUME = 3 |
| 2625 | - | local GYRO = IT("BodyGyro",root)
|
| 2625 | + | sick.TimePosition = 0.5 |
| 2626 | - | GYRO.D = 275 |
| 2626 | + | FACE = 0 |
| 2627 | - | GYRO.P = 20000 |
| 2627 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
| 2628 | - | GYRO.MaxTorque = Vector3.new(0,40000,0) |
| 2628 | + | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p |
| 2629 | - | attack = true |
| 2629 | + | CreateSound(136007472,Torso,5,1.2,false) |
| 2630 | - | hum.WalkSpeed = 0 |
| 2630 | + | for i=0, 2.5, 0.1 / Animation_Speed do |
| 2631 | - | local hit,pos,hummie; |
| 2631 | + | Swait() |
| 2632 | - | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) |
| 2632 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2633 | - | Hook2.Transparency = 1 |
| 2633 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2634 | - | local A2 = NewInstance("Attachment",Hook2)
|
| 2634 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) |
| 2635 | - | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
|
| 2635 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) |
| 2636 | - | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
|
| 2636 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2637 | - | for i = 0, 2.3, .1 do |
| 2637 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2638 | - | swait() |
| 2638 | + | |
| 2639 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
| 2639 | + | WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2640 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2640 | + | WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2641 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2641 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2642 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
| 2642 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2643 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
| 2643 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2644 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
| 2644 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2645 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
| 2645 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2646 | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2647 | - | Cso("169105657", ra, 7, 1.2)
|
| 2647 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2648 | - | for i = 0, 5, .1 do |
| 2648 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2649 | - | if(hit)then break end |
| 2649 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2650 | - | swait() |
| 2650 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2651 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
| 2651 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2652 | - | Hook2.CFrame = TORSO.CFrame |
| 2652 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2653 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2653 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2654 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2654 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2655 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
| 2655 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2656 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
| 2656 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2657 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
| 2657 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2658 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
| 2658 | + | WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2659 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2660 | - | Cso("169105657", ra, 5, .8)
|
| 2660 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2661 | - | Cso("2545211765", char, 7, 1)
|
| 2661 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2662 | - | GYRO:remove() |
| 2662 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2663 | - | TORSO:BreakJoints() |
| 2663 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2664 | - | for i = 0, 6, .1 do |
| 2664 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2665 | - | swait() |
| 2665 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2666 | - | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) |
| 2666 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2667 | - | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() |
| 2667 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2668 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2669 | - | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then |
| 2669 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2670 | - | break |
| 2670 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2671 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2672 | - | Chain2.TextureLength = 4 |
| 2672 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2673 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2673 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2674 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2674 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2675 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) |
| 2675 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2676 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
| 2676 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2677 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
| 2677 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2678 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
| 2678 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2679 | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2680 | - | hum.WalkSpeed = 16 |
| 2680 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2681 | - | attack = false |
| 2681 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2682 | - | Hook2:Destroy() |
| 2682 | + | WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2683 | CreateSound(847061203,Torso,3,1,false) | |
| 2684 | CreateSound(239000203,Torso,3,1,false) | |
| 2685 | CreateSound(579687077,Torso,3,0.75,false) | |
| 2686 | MODE = "LostHope" | |
| 2687 | - | function dejzrXD() |
| 2687 | + | Speed = 12 |
| 2688 | - | attack = true |
| 2688 | + | text.Text = "The Lost" |
| 2689 | - | hum.WalkSpeed = 20 |
| 2689 | + | ned.Text = "Lost" |
| 2690 | - | for i = 0, 1, 0.1 do |
| 2690 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
| 2691 | - | swait() |
| 2691 | + | PRT.Color = C3(0/255,0/255,0/255) |
| 2692 | - | Cso("262562442", char, 10, 1)
|
| 2692 | + | EYE.Color = C3(0/255,0/255,0/255) |
| 2693 | - | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) |
| 2693 | + | EYE2.Color = C3(0/255,0/255,0/255) |
| 2694 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2694 | + | Hair.Color = C3(0/255,0/255,0/255) |
| 2695 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) |
| 2695 | + | Hair2.Color = C3(0/255,0/255,0/255) |
| 2696 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) |
| 2696 | + | MAINRUINCOLOR = BrickColor.new("Really black")
|
| 2697 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) |
| 2697 | + | SECONDRUINCOLOR = BrickColor.new("Really black")
|
| 2698 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) |
| 2698 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2699 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) |
| 2699 | + | for i=0, 1.5, 0.1 / Animation_Speed do |
| 2700 | Swait() | |
| 2701 | - | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") |
| 2701 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2702 | - | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") |
| 2702 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2703 | - | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere") |
| 2703 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2704 | - | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere") |
| 2704 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2705 | - | CameraEnshaking(4, 5) |
| 2705 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2706 | - | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do |
| 2706 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2707 | - | if v:FindFirstChild("Head") then
|
| 2707 | + | |
| 2708 | - | Eviscerate(v) |
| 2708 | + | ATTACK = false |
| 2709 | Rooted = false | |
| 2710 | end | |
| 2711 | - | for i = 0, 1, 0.1 do |
| 2711 | + | |
| 2712 | - | swait() |
| 2712 | + | function TerraForm() |
| 2713 | - | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) |
| 2713 | + | ATTACK = true |
| 2714 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2714 | + | Rooted = true |
| 2715 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) |
| 2715 | + | BALL.Parent = Character |
| 2716 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) |
| 2716 | + | XEYE.Parent = nil |
| 2717 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) |
| 2717 | + | SONG = 157460916 |
| 2718 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) |
| 2718 | + | PITCH = 1 |
| 2719 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) |
| 2719 | + | VOLUME = 3 |
| 2720 | sick.TimePosition = 0 | |
| 2721 | - | attack = false |
| 2721 | + | FACE = 155195214 |
| 2722 | - | Speed = 20 |
| 2722 | + | Speed = 27 |
| 2723 | MODE = "Hexa" | |
| 2724 | text.Text = "Supreme" | |
| 2725 | - | function specialchaos() |
| 2725 | + | ned.Text = "Supreme" |
| 2726 | - | wait(0) |
| 2726 | + | TEXTCOLOR = C3(170/255,85/255,0/255) |
| 2727 | - | CHOICE = 6 |
| 2727 | + | PRT.Color = C3(86/255,66/255,54/255) |
| 2728 | - | Cso("130781067", hed, 10, 1)
|
| 2728 | + | EYE.Color = C3(39/255,70/255,45/255) |
| 2729 | - | local killsky = Instance.new('Sky', game:GetService'Lighting')
|
| 2729 | + | EYE2.Color = C3(39/255,70/255,45/255) |
| 2730 | - | killsky.SkyboxBk = "rbxassetid://3662994" |
| 2730 | + | Hair.Color = C3(39/255,70/255,45/255) |
| 2731 | - | killsky.SkyboxDn = "rbxassetid://3662994" |
| 2731 | + | Hair2.Color = C3(39/255,70/255,45/255) |
| 2732 | - | killsky.SkyboxFt = "rbxassetid://3662994" |
| 2732 | + | MAINRUINCOLOR = BrickColor.new("Dirt brown")
|
| 2733 | - | killsky.SkyboxLf = "rbxassetid://3662994" |
| 2733 | + | SECONDRUINCOLOR = BrickColor.new("Dirt brown")
|
| 2734 | - | killsky.SkyboxRt = "rbxassetid://3662994" |
| 2734 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2735 | - | killsky.SkyboxUp = "rbxassetid://3662994" |
| 2735 | + | ATTACK = false |
| 2736 | - | --- |
| 2736 | + | Rooted = false |
| 2737 | - | killsky.StarCount = 0 |
| 2737 | + | |
| 2738 | - | killsky.SunAngularSize = 0 |
| 2738 | + | |
| 2739 | - | killsky.MoonAngularSize = 0 |
| 2739 | + | function RandomForm() |
| 2740 | - | killsky.MoonTextureId = "" |
| 2740 | + | ATTACK = true |
| 2741 | - | killsky.CelestialBodiesShown = false |
| 2741 | + | Rooted = true |
| 2742 | XEYE.Parent = nil | |
| 2743 | - | ATTACK = false |
| 2743 | + | BALL.Parent = Character |
| 2744 | UNANCHOR = true | |
| 2745 | - | local RINGSPIN = true |
| 2745 | + | RootPart.Anchored = false |
| 2746 | - | local CONSTRUCTING = true |
| 2746 | + | MODE = "Random" |
| 2747 | - | local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0)) |
| 2747 | + | SONG = 0 |
| 2748 | - | RING.Color = C3(0,0,0) |
| 2748 | + | PITCH = 1 |
| 2749 | - | MakeForm(RING,"Cyl") |
| 2749 | + | VOLUME = 3.5 |
| 2750 | - | RING.CFrame = CF(HITPOS) |
| 2750 | + | sick.TimePosition = 0 |
| 2751 | FACE = 2365263255 | |
| 2752 | - | repeat |
| 2752 | + | Speed = 20 |
| 2753 | text.Text = "I HACKED YOU ROBLOX" | |
| 2754 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 2754 | + | ned.Text = "I HACKED YOU ROBLOX" |
| 2755 | - | until CONSTRUCTING == false |
| 2755 | + | TEXTCOLOR = BrickColor.Random().Color |
| 2756 | - | repeat |
| 2756 | + | PRT.Color = BrickColor.Random().Color |
| 2757 | - | Swait() |
| 2757 | + | EYE.Color = BrickColor.Random().Color |
| 2758 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 2758 | + | EYE2.Color = BrickColor.Random().Color |
| 2759 | - | until RINGSPIN == false |
| 2759 | + | Hair.Color = BrickColor.Random().Color |
| 2760 | - | for i = 1, 25 do |
| 2760 | + | Hair2.Color = BrickColor.Random().Color |
| 2761 | MAINRUINCOLOR = BrickColor.Random() | |
| 2762 | - | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) |
| 2762 | + | SECONDRUINCOLOR = BrickColor.Random() |
| 2763 | - | RING.Size = RING.Size - VT(0.15,0,0.15) |
| 2763 | + | RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random()) |
| 2764 | - | --DECAL.Transparency = DECAL.Transparency + 1/25 |
| 2764 | + | ATTACK = false |
| 2765 | - | RING.Transparency = RING.Transparency + 1/25 |
| 2765 | + | Rooted = false |
| 2766 | end | |
| 2767 | - | RING:remove() |
| 2767 | + | |
| 2768 | function VantaForm() | |
| 2769 | - | for i = 1, 15 do |
| 2769 | + | ATTACK = true |
| 2770 | Rooted = true | |
| 2771 | - | RING.Size = RING.Size + VT(0,0,0) |
| 2771 | + | BALL.Parent = Character |
| 2772 | - | RING.Transparency = RING.Transparency - 1/15 |
| 2772 | + | XEYE.Parent = nil |
| 2773 | SONG = 190845741 | |
| 2774 | PITCH = 1 | |
| 2775 | - | hum.WalkSpeed = 20 |
| 2775 | + | VOLUME = 6 |
| 2776 | - | attack = false |
| 2776 | + | sick.TimePosition = 12.5 |
| 2777 | wait(1) | |
| 2778 | - | function icando() |
| 2778 | + | for i=0, 2.5, 0.1 / Animation_Speed do |
| 2779 | - | attack = true |
| 2779 | + | Swait() |
| 2780 | - | hum.WalkSpeed = 0 |
| 2780 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) |
| 2781 | - | TEST:Remove() |
| 2781 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) |
| 2782 | - | TEST:Play() |
| 2782 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) |
| 2783 | - | repeat |
| 2783 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) |
| 2784 | - | for i = 0,4,0.1 do |
| 2784 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2785 | - | swait() |
| 2785 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2786 | - | TEST.Parent = tors |
| 2786 | + | |
| 2787 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2787 | + | MODE = "Vanta" |
| 2788 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) |
| 2788 | + | WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2789 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 2789 | + | FACE = 404306534 |
| 2790 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 2790 | + | Speed = 12 |
| 2791 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) |
| 2791 | + | text.Text = "Vanta-X" |
| 2792 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) |
| 2792 | + | ned.Text = "Vanta-X" |
| 2793 | TEXTCOLOR = C3(107/255,50/255,124/255) | |
| 2794 | - | until TEST.Playing == false |
| 2794 | + | PRT.Color = C3(107/255,50/255,124/255) |
| 2795 | - | TEST:Stop() |
| 2795 | + | EYE.Color = C3(155/255,0/255,255/255) |
| 2796 | - | TEST:Play() |
| 2796 | + | EYE2.Color = C3(155/255,0/255,255/255) |
| 2797 | - | TEST:Remove() |
| 2797 | + | Hair.Color = C3(80/255,0/255,180/255) |
| 2798 | - | print('I CAN DO ANYTHING')
|
| 2798 | + | Hair2.Color = C3(50/255,0/255,150/255) |
| 2799 | - | attack = false |
| 2799 | + | MAINRUINCOLOR = BrickColor.new("Royal purple")
|
| 2800 | - | hum.WalkSpeed = 20 |
| 2800 | + | SECONDRUINCOLOR = BrickColor.new("Dark indigo")
|
| 2801 | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) | |
| 2802 | ATTACK = false | |
| 2803 | - | function finalChaos2() |
| 2803 | + | Rooted = false |
| 2804 | - | attack = true |
| 2804 | + | |
| 2805 | - | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" |
| 2805 | + | |
| 2806 | - | M2.TextureId = "rbxassetid://2582829122" |
| 2806 | + | function ChronoForm() |
| 2807 | - | M2.Scale = Vector3.new(5, 5, 5) |
| 2807 | + | ATTACK = true |
| 2808 | - | Cso("2545018472", hed, 10, 1)
|
| 2808 | + | Rooted = true |
| 2809 | - | for i = 0, 1, 0.1 do |
| 2809 | + | BALL.Parent = Character |
| 2810 | - | swait() |
| 2810 | + | XEYE.Parent = nil |
| 2811 | - | hum.CameraOffset = Vector3.new(0, 8, 0) |
| 2811 | + | SONG = 432493949 |
| 2812 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2812 | + | PITCH = 1 |
| 2813 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) |
| 2813 | + | VOLUME = 3 |
| 2814 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) |
| 2814 | + | sick.TimePosition = 0 |
| 2815 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) |
| 2815 | + | FACE = 2371494469 |
| 2816 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) |
| 2816 | + | Speed = 16 |
| 2817 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) |
| 2817 | + | MODE = "Time" |
| 2818 | text.Text = "Chronos" | |
| 2819 | - | Cso("483458132", char, 10, .7)
|
| 2819 | + | ned.Text = "Chronos" |
| 2820 | - | Cso("483458132", char, 10, 1)
|
| 2820 | + | TEXTCOLOR = C3(0/255,255/255,0/255) |
| 2821 | - | CameraEnshaking(6, 65) |
| 2821 | + | PRT.Color = C3(0/255,155/255,0/255) |
| 2822 | - | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 2822 | + | EYE.Color = C3(0/255,255/255,0/255) |
| 2823 | - | Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 2823 | + | EYE2.Color = C3(0/255,255/255,0/255) |
| 2824 | - | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 2824 | + | Hair.Color = C3(239/255,184/255,56/255) |
| 2825 | - | Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
|
| 2825 | + | Hair2.Color = C3(245/255,205/255,48/255) |
| 2826 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
|
| 2826 | + | MODE = "Time" |
| 2827 | - | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
|
| 2827 | + | MAINRUINCOLOR = BrickColor.new("Lime green")
|
| 2828 | - | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
|
| 2828 | + | SECONDRUINCOLOR = BrickColor.new("Lime green")
|
| 2829 | - | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
|
| 2829 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2830 | - | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
|
| 2830 | + | ATTACK = false |
| 2831 | - | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
|
| 2831 | + | Rooted = false |
| 2832 | - | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
|
| 2832 | + | |
| 2833 | - | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do |
| 2833 | + | |
| 2834 | - | if v:FindFirstChild("Head") then
|
| 2834 | + | function SenseForm() |
| 2835 | - | Eviscerate(v) |
| 2835 | + | ATTACK = true |
| 2836 | Rooted = true | |
| 2837 | BALL.Parent = Character | |
| 2838 | - | for i = 0, 1, 0.1 do |
| 2838 | + | XEYE.Parent = nil |
| 2839 | - | swait() |
| 2839 | + | SONG = 1497785701 |
| 2840 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2840 | + | PITCH = 1 |
| 2841 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) |
| 2841 | + | VOLUME = 3 |
| 2842 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) |
| 2842 | + | sick.TimePosition = 13.75 |
| 2843 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) |
| 2843 | + | FACE = 2375008868 |
| 2844 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) |
| 2844 | + | Speed = 13 |
| 2845 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) |
| 2845 | + | MODE = "Sense" |
| 2846 | text.TextColor3 = C3(255/255,255/255,255/255) | |
| 2847 | - | M2.Scale = Vector3.new(1, 1, 1) |
| 2847 | + | text.Text = "None-Sense" |
| 2848 | - | M2.MeshId = "http://www.roblox.com/asset/?id=0" |
| 2848 | + | ned.Text = "Non-Sense" |
| 2849 | - | M2.TextureId = "http://www.roblox.com/asset/?id=0" |
| 2849 | + | TEXTCOLOR = C3(255/255,255/255,255/255) |
| 2850 | - | attack = false |
| 2850 | + | coroutine.resume(coroutine.create(function() |
| 2851 | repeat | |
| 2852 | text.TextColor3 = C3(13/255,105/255,172/255) | |
| 2853 | - | function DRAG_THEM_TO_HELL() |
| 2853 | + | Swait(5) |
| 2854 | - | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 2854 | + | text.TextColor3 = C3(196/255,40/255,28/255) |
| 2855 | - | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
|
| 2855 | + | Swait(5) |
| 2856 | - | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
|
| 2856 | + | until MODE ~= "Sense" |
| 2857 | - | local HEAD = HUM.Parent:FindFirstChild("Head")
|
| 2857 | + | text.TextColor3 = C3(27/255,42/255,53/255) |
| 2858 | - | if HEAD and TORSO and HUM.Health > 0 then |
| 2858 | + | end)) |
| 2859 | - | local GYRO = IT("BodyGyro",root)
|
| 2859 | + | PRT.Color = C3(13/255,105/255,172/255) |
| 2860 | - | GYRO.D = 275 |
| 2860 | + | EYE.Color = C3(255/255,255/255,255/255) |
| 2861 | - | GYRO.P = 20000 |
| 2861 | + | EYE2.Color = C3(255/255,255/255,255/255) |
| 2862 | - | GYRO.MaxTorque = Vector3.new(0,40000,0) |
| 2862 | + | Hair.Color = C3(196/255,40/255,28/255) |
| 2863 | - | attack = true |
| 2863 | + | Hair2.Color = C3(196/255,40/255,28/255) |
| 2864 | - | hum.WalkSpeed = 0 |
| 2864 | + | MAINRUINCOLOR = BrickColor.new("Bright red")
|
| 2865 | - | local hit,pos,hummie; |
| 2865 | + | SECONDRUINCOLOR = BrickColor.new("Bright blue")
|
| 2866 | - | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) |
| 2866 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2867 | - | Hook.Transparency = 1 |
| 2867 | + | ATTACK = false |
| 2868 | - | local A = NewInstance("Attachment",Hook)
|
| 2868 | + | Rooted = false |
| 2869 | - | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
|
| 2869 | + | |
| 2870 | - | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
|
| 2870 | + | |
| 2871 | - | local POS = mouse.Hit.p |
| 2871 | + | function SanityForm() |
| 2872 | - | local CHAINS = false |
| 2872 | + | ATTACK = true |
| 2873 | - | local CHAINLINKS = {}
|
| 2873 | + | Rooted = true |
| 2874 | - | local A = IT("Attachment",la)
|
| 2874 | + | BALL.Parent = Character |
| 2875 | - | A.Position = Vector3.new(1,-1,0)*Player_Size |
| 2875 | + | XEYE.Parent = nil |
| 2876 | - | A.Orientation = Vector3.new(-90, -89.982, 0) |
| 2876 | + | SONG = 2347469019 |
| 2877 | - | local B = IT("Attachment",la)
|
| 2877 | + | PITCH = 1 |
| 2878 | - | B.Position = Vector3.new(-1,-1,0)*Player_Size |
| 2878 | + | VOLUME = 3 |
| 2879 | - | B.Orientation = Vector3.new(-90, 89.988, 0) |
| 2879 | + | sick.TimePosition = 0 |
| 2880 | - | local C = IT("Attachment",la)
|
| 2880 | + | FACE = 2375030229 |
| 2881 | - | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size |
| 2881 | + | Speed = 30 |
| 2882 | - | C.Orientation = Vector3.new(-90, -89.982, 0) |
| 2882 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
| 2883 | - | local D = IT("Attachment",la)
|
| 2883 | + | text.Text = "Sanity-Less" |
| 2884 | - | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size |
| 2884 | + | coroutine.resume(coroutine.create(function() |
| 2885 | - | D.Orientation = Vector3.new(-90, 89.988, 0) |
| 2885 | + | repeat |
| 2886 | - | local LIGHT = IT("Attachment",la)
|
| 2886 | + | ned.Text = "Sanity-Less" |
| 2887 | - | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size |
| 2887 | + | PRT.Color = BrickColor.Random().Color |
| 2888 | - | local LIGHT2 = IT("PointLight",LIGHT)
|
| 2888 | + | EYE.Color = BrickColor.Random().Color |
| 2889 | - | LIGHT2.Range = 7 |
| 2889 | + | EYE2.Color = BrickColor.Random().Color |
| 2890 | - | LIGHT2.Brightness = 5 |
| 2890 | + | Hair.Color = BrickColor.Random().Color |
| 2891 | - | LIGHT2.Color = Color3.new(0,0,0) |
| 2891 | + | Hair2.Color = BrickColor.Random().Color |
| 2892 | - | for i = 1, 2 do |
| 2892 | + | MAINRUINCOLOR = BrickColor.Random() |
| 2893 | - | local TWIST = -2 |
| 2893 | + | SECONDRUINCOLOR = BrickColor.Random() |
| 2894 | - | local START = A |
| 2894 | + | text.TextColor3 = BrickColor.Random().Color |
| 2895 | - | local END = B |
| 2895 | + | text.TextStrokeColor3 = BrickColor.Random().Color |
| 2896 | - | if i == 1 then |
| 2896 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2897 | - | START = B |
| 2897 | + | Swait(5) |
| 2898 | - | END = A |
| 2898 | + | until MODE ~= "Sanity" |
| 2899 | text.TextColor3 = C3(27/255,42/255,53/255) | |
| 2900 | - | local ChainLink = IT("Beam",tors)
|
| 2900 | + | end)) |
| 2901 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 2901 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
| 2902 | - | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) |
| 2902 | + | PRT.Color = C3(99/255,95/255,98/255) |
| 2903 | - | ChainLink.TextureSpeed = 1 |
| 2903 | + | EYE.Color = C3(99/255,95/255,98/255) |
| 2904 | - | ChainLink.Width0 = 1 |
| 2904 | + | EYE2.Color = C3(99/255,95/255,98/255) |
| 2905 | - | ChainLink.Width1 = 1 |
| 2905 | + | Hair.Color = C3(99/255,95/255,98/255) |
| 2906 | - | ChainLink.TextureLength = 2.5 |
| 2906 | + | Hair2.Color = C3(99/255,95/255,98/255) |
| 2907 | - | ChainLink.Attachment0 = START |
| 2907 | + | MODE = "Sanity" |
| 2908 | - | ChainLink.Attachment1 = END |
| 2908 | + | ATTACK = false |
| 2909 | - | ChainLink.CurveSize0 = TWIST |
| 2909 | + | Rooted = false |
| 2910 | - | ChainLink.CurveSize1 = TWIST |
| 2910 | + | |
| 2911 | - | --ChainLink.FaceCamera = true |
| 2911 | + | |
| 2912 | - | ChainLink.Segments = 45 |
| 2912 | + | function FairyForm() |
| 2913 | - | ChainLink.Transparency = NumberSequence.new(0.25) |
| 2913 | + | ATTACK = true |
| 2914 | - | table.insert(CHAINLINKS,ChainLink) |
| 2914 | + | Rooted = true |
| 2915 | BALL.Parent = Character | |
| 2916 | - | for i = 1, 2 do |
| 2916 | + | XEYE.Parent = nil |
| 2917 | - | local TWIST = -1 |
| 2917 | + | for i=0, 2, 0.1 / Animation_Speed do |
| 2918 | - | local START = C |
| 2918 | + | Swait() |
| 2919 | - | local END = D |
| 2919 | + | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2920 | - | if i == 1 then |
| 2920 | + | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 2921 | - | START = D |
| 2921 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2922 | - | END = C |
| 2922 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2923 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2924 | - | local ChainLink = IT("Beam",tors)
|
| 2924 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 2925 | - | ChainLink.Texture = "rbxassetid://73042633" |
| 2925 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2926 | - | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) |
| 2926 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2927 | - | ChainLink.TextureSpeed = 1 |
| 2927 | + | end |
| 2928 | - | ChainLink.Width0 = 1 |
| 2928 | + | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
|
| 2929 | - | ChainLink.Width1 = 1 |
| 2929 | + | MODE = "Fairy" |
| 2930 | - | ChainLink.TextureLength = 5 |
| 2930 | + | ned.Text = "Fairy" |
| 2931 | - | ChainLink.Attachment0 = START |
| 2931 | + | TEXTCOLOR = C3(255/255,102/255,204/255) |
| 2932 | - | ChainLink.Attachment1 = END |
| 2932 | + | PRT.Color = C3(98/255,37/255,209/255) |
| 2933 | - | ChainLink.CurveSize0 = TWIST |
| 2933 | + | EYE.Color = C3(255/255,152/255,220/255) |
| 2934 | - | ChainLink.CurveSize1 = TWIST |
| 2934 | + | EYE2.Color = C3(255/255,152/255,220/255) |
| 2935 | - | --ChainLink.FaceCamera = true |
| 2935 | + | Hair.Color = C3(170/255,0/255,170/255) |
| 2936 | - | ChainLink.Segments = 25 |
| 2936 | + | Hair2.Color = C3(170/255,0/255,170/255) |
| 2937 | - | ChainLink.LightEmission = 0.5 |
| 2937 | + | MAINRUINCOLOR = BrickColor.new("Carnation pink")
|
| 2938 | - | ChainLink.Transparency = NumberSequence.new(0.25) |
| 2938 | + | SECONDRUINCOLOR = BrickColor.new("Carnation pink")
|
| 2939 | - | table.insert(CHAINLINKS,ChainLink) |
| 2939 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 2940 | SONG = 228428389 | |
| 2941 | - | for i = 0, 2.3, .1 do |
| 2941 | + | PITCH = 1 |
| 2942 | - | swait() |
| 2942 | + | VOLUME = 3 |
| 2943 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
| 2943 | + | sick.TimePosition = 0.5 |
| 2944 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2944 | + | FACE = 21635489 |
| 2945 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2945 | + | Speed = 20 |
| 2946 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
| 2946 | + | text.Text = "Fairy" |
| 2947 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
| 2947 | + | ATTACK = false |
| 2948 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
| 2948 | + | Rooted = false |
| 2949 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
| 2949 | + | |
| 2950 | ||
| 2951 | - | Cso("169105657", ra, 7, 1.2)
|
| 2951 | + | function DevilForm() |
| 2952 | - | for i = 0, 4, .1 do |
| 2952 | + | ATTACK = true |
| 2953 | - | if(hit)then break end |
| 2953 | + | Rooted = true |
| 2954 | - | swait() |
| 2954 | + | BALL.Parent = Character |
| 2955 | - | GYRO.cframe = CF(root.Position,TORSO.Position) |
| 2955 | + | XEYE.Parent = nil |
| 2956 | - | Hook.CFrame = HEAD.CFrame |
| 2956 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 2957 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2957 | + | |
| 2958 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 2958 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2959 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) |
| 2959 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2960 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) |
| 2960 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 2961 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) |
| 2961 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2962 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) |
| 2962 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2964 | - | for _,v in next, getRegion(Hook.Position,1,{char}) do
|
| 2964 | + | |
| 2965 | - | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then |
| 2965 | + | CreateSound(363808674, Torso, 6, 1, false) |
| 2966 | - | hit = GetTorso(v.Parent); |
| 2966 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 2967 | - | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; |
| 2967 | + | |
| 2968 | - | break; |
| 2968 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2971 | - | Cso("169105657", ra, 5, .8)
|
| 2971 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2972 | - | Cso("1251737869", tors, 2, 1.1)
|
| 2972 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2973 | - | GYRO:remove() |
| 2973 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2974 | - | for i = 0, 3, .1 do |
| 2974 | + | end |
| 2975 | - | swait() |
| 2975 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 2976 | - | HUM.PlatformStand = true |
| 2976 | + | |
| 2977 | - | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) |
| 2977 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2978 | - | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() |
| 2978 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed) |
| 2979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2980 | - | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then |
| 2980 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2981 | - | break |
| 2981 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2983 | - | Chain.TextureLength = 4 |
| 2983 | + | |
| 2984 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 2984 | + | CreateSound(363808674, Torso, 6, 1, false) |
| 2985 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) |
| 2985 | + | WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
|
| 2986 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) |
| 2986 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 2987 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) |
| 2987 | + | |
| 2988 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) |
| 2988 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) |
| 2989 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) |
| 2989 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 2990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2991 | - | hum.WalkSpeed = 16 |
| 2991 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 2992 | - | attack = false |
| 2992 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2993 | - | Hook:Destroy() |
| 2993 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 2994 | - | A:remove() |
| 2994 | + | |
| 2995 | - | B:remove() |
| 2995 | + | MODE = "Devil" |
| 2996 | - | C:remove() |
| 2996 | + | ned.Text = "Devil" |
| 2997 | - | D:remove() |
| 2997 | + | SONG = 919231299 |
| 2998 | PITCH = 1 | |
| 2999 | VOLUME = 3 | |
| 3000 | sick.TimePosition = 15.2 | |
| 3001 | - | function ultra() |
| 3001 | + | FACE = 405705854 |
| 3002 | - | attack = true |
| 3002 | + | Speed = 20 |
| 3003 | - | hum.WalkSpeed = 0 |
| 3003 | + | text.Text = "Devil" |
| 3004 | - | BTAUNT:Remove() |
| 3004 | + | TEXTCOLOR = C3(127/255,0/255,0/255) |
| 3005 | - | hed.face.Texture = "rbxassetid://160952297" |
| 3005 | + | PRT.Color = C3(98/255,0/255,0/255) |
| 3006 | - | local Fire = IT("Sound",Character.Torso)
|
| 3006 | + | EYE.Color = C3(255/255,0/255,0/255) |
| 3007 | - | Fire.SoundId = "rbxassetid://1060413310" |
| 3007 | + | EYE2.Color = C3(255/255,0/255,0/255) |
| 3008 | - | Fire.Looped = true |
| 3008 | + | Hair.Color = C3(21/255,0/255,0/255) |
| 3009 | - | Fire.Pitch = 1 |
| 3009 | + | Hair2.Color = C3(53/255,0/255,0/255) |
| 3010 | - | Fire.Volume = 1 |
| 3010 | + | MAINRUINCOLOR = BrickColor.new("Maroon")
|
| 3011 | - | Fire:Play() |
| 3011 | + | SECONDRUINCOLOR = BrickColor.new("Bright red")
|
| 3012 | - | BTAUNT:Play() |
| 3012 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 3013 | - | BTAUNT:Remove() |
| 3013 | + | ATTACK = false |
| 3014 | - | wait(1) |
| 3014 | + | Rooted = false |
| 3015 | - | for i = 0,18,0.1 do |
| 3015 | + | |
| 3016 | - | swait() |
| 3016 | + | |
| 3017 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 3017 | + | function PurgeForm() |
| 3018 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 3018 | + | ATTACK = true |
| 3019 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
| 3019 | + | Rooted = true |
| 3020 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 3020 | + | WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
|
| 3021 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
| 3021 | + | MODE = "Purged" |
| 3022 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
| 3022 | + | XEYE.Parent = Character |
| 3023 | BALL.Parent = nil | |
| 3024 | - | wait(1) |
| 3024 | + | TEXTCOLOR = C3(39/255,70/255,45/255) |
| 3025 | - | for i = 0,1.2,0.1 do |
| 3025 | + | PRT.Color = C3(0/255,0/255,0/255) |
| 3026 | - | swait() |
| 3026 | + | EYE.Color = C3(0/255,0/255,0/255) |
| 3027 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 3027 | + | EYE2.Color = C3(0/255,0/255,0/255) |
| 3028 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 3028 | + | Hair.Color = C3(0/255,0/255,0/255) |
| 3029 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
| 3029 | + | Hair2.Color = C3(0/255,0/255,0/255) |
| 3030 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 3030 | + | MAINRUINCOLOR = BrickColor.new("Earth green")
|
| 3031 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
| 3031 | + | SECONDRUINCOLOR = BrickColor.new("Earth green")
|
| 3032 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
| 3032 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 3033 | SONG = 1103329236 | |
| 3034 | - | for i = 0,1.2,0.1 do |
| 3034 | + | PITCH = 1 |
| 3035 | - | swait() |
| 3035 | + | VOLUME = 3 |
| 3036 | sick.TimePosition = 0 | |
| 3037 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 3037 | + | FACE = 2378683942 |
| 3038 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 3038 | + | Speed = 20 |
| 3039 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) |
| 3039 | + | text.Text = "The Purge" |
| 3040 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) |
| 3040 | + | ned.Text = "Purge" |
| 3041 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) |
| 3041 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 3042 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) |
| 3042 | + | Swait() |
| 3043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3044 | - | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" |
| 3044 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 3045 | - | M2.TextureId = "rbxassetid://26884682" |
| 3045 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 3046 | - | tecks2:Remove() |
| 3046 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 3047 | - | Fire:Stop() |
| 3047 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 3048 | - | local BC = char["Body Colors"] |
| 3048 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 3049 | - | BC.HeadColor = BrickColor.new("New Yeller")
|
| 3049 | + | |
| 3050 | - | BC.LeftArmColor = BrickColor.new("New Yeller")
|
| 3050 | + | CreateSound(363808674, Head, 9999, 1, false) |
| 3051 | - | BC.LeftLegColor = BrickColor.new("New Yeller")
|
| 3051 | + | for i=0, 0.2, 0.1 / Animation_Speed do |
| 3052 | - | BC.RightArmColor = BrickColor.new("New Yeller")
|
| 3052 | + | Swait() |
| 3053 | - | BC.RightLegColor = BrickColor.new("New Yeller")
|
| 3053 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 3054 | - | BC.TorsoColor = BrickColor.new("New Yeller")
|
| 3054 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 3055 | - | tecks2:Remove() |
| 3055 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 3056 | - | BTAUNT3:Play() |
| 3056 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 3057 | - | local naeeym2 = Instance.new("BillboardGui",char)
|
| 3057 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 3058 | - | naeeym2.AlwaysOnTop = true |
| 3058 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) |
| 3059 | - | naeeym2.Size = UDim2.new(5,35,2,35) |
| 3059 | + | |
| 3060 | - | naeeym2.StudsOffset = Vector3.new(0,1,0) |
| 3060 | + | ATTACK = false |
| 3061 | - | naeeym2.Adornee = hed |
| 3061 | + | Rooted = false |
| 3062 | - | naeeym2.Name = "Name" |
| 3062 | + | |
| 3063 | ||
| 3064 | function OriginsForm() | |
| 3065 | - | tecks2.TextScaled = true |
| 3065 | + | ATTACK = true |
| 3066 | Rooted = true | |
| 3067 | - | tecks2.Font = "Garamond" |
| 3067 | + | MODE = "Origins" |
| 3068 | SONG = 265913095 | |
| 3069 | PITCH = 1 | |
| 3070 | - | tecks2.TextColor3 = BrickColor.new('Really black').Color
|
| 3070 | + | VOLUME = 3 |
| 3071 | - | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
|
| 3071 | + | sick.TimePosition = 17.5 |
| 3072 | FACE = 404306534 | |
| 3073 | - | tecks2.Parent = naeeym2 |
| 3073 | + | Speed = 19 |
| 3074 | - | textfag = tecks2 |
| 3074 | + | text.Text = "The Origins" |
| 3075 | - | wait(1) |
| 3075 | + | ned.Text = "Origins" |
| 3076 | - | tecks2.Text = "The Boss Noob" |
| 3076 | + | TEXTCOLOR = C3(0/255,0/255,0/255) |
| 3077 | PRT.Color = C3(215/255,147/255,0/255) | |
| 3078 | - | while textfag ~= nil do |
| 3078 | + | EYE.Color = C3(255/255,0/255,0/255) |
| 3079 | - | swait() |
| 3079 | + | EYE2.Color = C3(255/255,0/255,0/255) |
| 3080 | - | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) |
| 3080 | + | Hair.Color = C3(0/255,0/255,255/255) |
| 3081 | - | textfag.Rotation = math.random(-3,3) |
| 3081 | + | Hair2.Color = C3(0/255,0/255,255/255) |
| 3082 | MAINRUINCOLOR = BrickColor.new("Navy blue")
| |
| 3083 | SECONDRUINCOLOR = BrickColor.new("Neon orange")
| |
| 3084 | - | hed.face.Texture = "rbxassetid://160952297" |
| 3084 | + | RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR) |
| 3085 | - | ------------------- |
| 3085 | + | ATTACK = false |
| 3086 | - | Spawn(function() |
| 3086 | + | Rooted = false |
| 3087 | - | while Equipped and Humanoid.Parent and Torso.Parent do |
| 3087 | + | |
| 3088 | - | if Angle == 360 then |
| 3088 | + | |
| 3089 | - | Angle = 0 |
| 3089 | + | --//=================================\\ |
| 3090 | --|| ATTACK FUNCTIONS AND STUFF | |
| 3091 | - | Angle = Angle + 0.05 |
| 3091 | + | --\\=================================// |
| 3092 | - | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
|
| 3092 | + | |
| 3093 | - | if Hit then |
| 3093 | + | |
| 3094 | - | if not Circle.Parent then |
| 3094 | + | |
| 3095 | - | Circle.Parent = Character |
| 3095 | + | |
| 3096 | - | end |
| 3096 | + | |
| 3097 | - | for i, v in pairs(CircleParts) do |
| 3097 | + | |
| 3098 | - | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) |
| 3098 | + | |
| 3099 | - | end |
| 3099 | + | |
| 3100 | - | else |
| 3100 | + | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) |
| 3101 | - | Circle.Parent = nil |
| 3101 | + | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) |
| 3102 | end | |
| 3103 | - | wait() |
| 3103 | + | Humanoid.CameraOffset = Vector3.new(0, 0, 0) |
| 3104 | end)) | |
| 3105 | - | end) |
| 3105 | + | |
| 3106 | - | attack = false |
| 3106 | + | |
| 3107 | - | hum.WalkSpeed = 75 |
| 3107 | + | function ManualDamage(Humanoid,Damage,TorsoPart) |
| 3108 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 3109 | - | ------------------------------------------------------- |
| 3109 | + | defence.Name = ("HitBy"..Player.Name)
|
| 3110 | - | --End Attacks N Stuff-- |
| 3110 | + | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 3111 | - | ------------------------------------------------------- |
| 3111 | + | Damage = Damage * DAMAGEMULTIPLIER |
| 3112 | - | mouse.KeyDown:connect(function(key) |
| 3112 | + | if Humanoid.Health ~= 0 then |
| 3113 | - | if attack == false then |
| 3113 | + | local CritChance = MRANDOM(1,100) |
| 3114 | - | if key == "t" then |
| 3114 | + | if Damage > Humanoid.Health then |
| 3115 | - | |
| 3115 | + | Damage = math.ceil(Humanoid.Health) |
| 3116 | - | chatfunc("Look me.", BrickColor.new("White").Color)
|
| 3116 | + | if Damage == 0 then |
| 3117 | - | |
| 3117 | + | Damage = 0.1 |
| 3118 | - | dance() |
| 3118 | + | |
| 3119 | end | |
| 3120 | Humanoid.Health = Humanoid.Health - Damage | |
| 3121 | end | |
| 3122 | end | |
| 3123 | - | elseif key == 'y' then |
| 3123 | + | |
| 3124 | - | |
| 3124 | + | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) |
| 3125 | - | chatfunc("i Dont Have All Time", BrickColor.new("White").Color)
|
| 3125 | + | local CHILDREN = workspace:GetDescendants() |
| 3126 | - | aaa() |
| 3126 | + | for index, CHILD in pairs(CHILDREN) do |
| 3127 | - | |
| 3127 | + | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 3128 | - | |
| 3128 | + | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
|
| 3129 | - | elseif key == "p" then |
| 3129 | + | if HUM then |
| 3130 | - | finalChaos() |
| 3130 | + | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
|
| 3131 | - | elseif key == "z" then |
| 3131 | + | if TORSO then |
| 3132 | - | beam() |
| 3132 | + | if (TORSO.Position - POSITION).Magnitude <= RANGE then |
| 3133 | - | elseif key == "x" then |
| 3133 | + | if INSTAKILL == true then |
| 3134 | - | Call_Upon_The_Eyes() |
| 3134 | + | CHILD:BreakJoints() |
| 3135 | - | elseif key == "v" then |
| 3135 | + | else |
| 3136 | - | dejzrXD() |
| 3136 | + | local DMG = MRANDOM(MINDMG,MAXDMG) |
| 3137 | - | elseif key == "b" then |
| 3137 | + | ManualDamage(HUM,DMG,TORSO) |
| 3138 | - | |
| 3138 | + | |
| 3139 | - | |
| 3139 | + | if FLING > 0 then |
| 3140 | - | |
| 3140 | + | for _, c in pairs(CHILD:GetChildren()) do |
| 3141 | - | if animation2.Value == 1 then |
| 3141 | + | if c:IsA("BasePart") then
|
| 3142 | local bv = Instance.new("BodyVelocity")
| |
| 3143 | - | attack = true |
| 3143 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 3144 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 3145 | - | char.Humanoid.WalkSpeed = 0 |
| 3145 | + | bv.Parent = c |
| 3146 | Debris:AddItem(bv,0.05) | |
| 3147 | - | for i = 0, 7, 0.1 do |
| 3147 | + | |
| 3148 | - | swait() |
| 3148 | + | |
| 3149 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 3149 | + | |
| 3150 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 3150 | + | |
| 3151 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 3151 | + | |
| 3152 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 3152 | + | |
| 3153 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) |
| 3153 | + | |
| 3154 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 3154 | + | |
| 3155 | end | |
| 3156 | ||
| 3157 | function MeleeDMG(Humanoid,Damage) | |
| 3158 | Damage = Damage * DAMAGEMULTIPLIER | |
| 3159 | - | local block322 = Instance.new("Part", char)
|
| 3159 | + | if Humanoid.Health < 2000 then |
| 3160 | if Humanoid.Health - Damage > 0 then | |
| 3161 | - | |
| 3161 | + | Humanoid.Health = Humanoid.Health - Damage |
| 3162 | else | |
| 3163 | - | block322.Size = Vector3.new(10,10,10) |
| 3163 | + | Humanoid.Parent:BreakJoints() |
| 3164 | end | |
| 3165 | - | block322.Anchored = true |
| 3165 | + | |
| 3166 | Humanoid.Parent:BreakJoints() | |
| 3167 | end | |
| 3168 | - | block322.CanCollide = false |
| 3168 | + | |
| 3169 | ||
| 3170 | - | block322.Transparency = 0 |
| 3170 | + | |
| 3171 | - | block322.Material = "Neon" |
| 3171 | + | function BasicCombo() |
| 3172 | - | block322.Shape = "Ball" |
| 3172 | + | ATTACK = true |
| 3173 | - | block322.BrickColor = BrickColor.new("Really black")
|
| 3173 | + | Rooted = false |
| 3174 | - | block322.CFrame = char.Torso.CFrame |
| 3174 | + | EQUIPPED = true |
| 3175 | local HIT2 = function() | |
| 3176 | local HITS2 = {}
| |
| 3177 | - | wait(1) |
| 3177 | + | local TOUCH2 = LeftArm.Touched:Connect(function(hit) |
| 3178 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3179 | - | block322.BrickColor = BrickColor.new("Really black")
|
| 3179 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 3180 | - | wait(1) |
| 3180 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 3181 | if TORSO and HUM.Health > 0 then | |
| 3182 | local PASS = true | |
| 3183 | for i = 1, #HITS2 do | |
| 3184 | - | block322.Transparency = block322.Transparency + 0.2 |
| 3184 | + | if HITS2[i] == hit.Parent then |
| 3185 | - | block322.Size = Vector3.new(12,12,12) |
| 3185 | + | PASS = false |
| 3186 | end | |
| 3187 | - | wait(0.01) |
| 3187 | + | |
| 3188 | table.insert(HITS2,hit.Parent) | |
| 3189 | if PASS == true then | |
| 3190 | - | block322.Transparency = block322.Transparency + 0.2 |
| 3190 | + | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) |
| 3191 | - | block322.Size = Vector3.new(14,14,14) |
| 3191 | + | |
| 3192 | end | |
| 3193 | - | wait(0.01) |
| 3193 | + | |
| 3194 | end) | |
| 3195 | return TOUCH2 | |
| 3196 | end | |
| 3197 | - | block322.Transparency = block322.Transparency + 0.2 |
| 3197 | + | local HIT = function() |
| 3198 | - | block322.Size = Vector3.new(16,16,16) |
| 3198 | + | local HITS = {}
|
| 3199 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
| 3200 | - | wait(0.01) |
| 3200 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
|
| 3201 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3202 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3203 | if TORSO and HUM.Health > 0 then | |
| 3204 | - | block322.Transparency = block322.Transparency + 0.2 |
| 3204 | + | local PASS = true |
| 3205 | - | block322.Size = Vector3.new(18,18,18) |
| 3205 | + | for i = 1, #HITS do |
| 3206 | if HITS[i] == hit.Parent then | |
| 3207 | - | wait(0.01) |
| 3207 | + | PASS = false |
| 3208 | end | |
| 3209 | end | |
| 3210 | table.insert(HITS,hit.Parent) | |
| 3211 | - | block322.Transparency = block322.Transparency + 0.2 |
| 3211 | + | if PASS == true then |
| 3212 | - | block322.Size = Vector3.new(20,20,20) |
| 3212 | + | ManualDamage(HUM,MRANDOM(10,20),HUM.Torso) |
| 3213 | end | |
| 3214 | - | wait(0.01) |
| 3214 | + | |
| 3215 | end | |
| 3216 | - | char.Humanoid.WalkSpeed = 30 |
| 3216 | + | |
| 3217 | - | Cso("262562442", char, 10, 1)
|
| 3217 | + | return TOUCH |
| 3218 | end | |
| 3219 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3219 | + | if COMBO == 1 then |
| 3220 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3220 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
| 3221 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3221 | + | |
| 3222 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3222 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) |
| 3223 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3223 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 3224 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3224 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3225 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3225 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3226 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3226 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3227 | - | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3227 | + | |
| 3228 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3229 | local TOUCHED = HIT() | |
| 3230 | - | attack = false |
| 3230 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3231 | Swait() | |
| 3232 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3234 | - | |
| 3234 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3235 | - | |
| 3235 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3236 | - | |
| 3236 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3237 | - | |
| 3237 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3238 | - | |
| 3238 | + | |
| 3239 | - | |
| 3239 | + | TOUCHED:Disconnect() |
| 3240 | - | Noob10() |
| 3240 | + | COMBO = 2 |
| 3241 | - | |
| 3241 | + | elseif COMBO == 2 then |
| 3242 | - | |
| 3242 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
| 3243 | - | |
| 3243 | + | |
| 3244 | - | |
| 3244 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) |
| 3245 | - | |
| 3245 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 3246 | - | elseif key == "n" then |
| 3246 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3247 | - | CHAOS() |
| 3247 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3248 | - | elseif key == "f" then |
| 3248 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3249 | - | icando() |
| 3249 | + | |
| 3250 | - | elseif key == "h" then |
| 3250 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
| 3251 | - | finalChaos2() |
| 3251 | + | local TOUCHED = HIT2() |
| 3252 | - | elseif key == "g" then |
| 3252 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3253 | - | hate() |
| 3253 | + | |
| 3254 | - | elseif key == "c" then |
| 3254 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3255 | - | DRAG_THEM_TO_HELL() |
| 3255 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) |
| 3256 | - | elseif key == "q" then |
| 3256 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3257 | - | |
| 3257 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3258 | - | if animation2.Value == 1 then |
| 3258 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3259 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3260 | end | |
| 3261 | - | char.Humanoid.WalkSpeed = 0 |
| 3261 | + | TOUCHED:Disconnect() |
| 3262 | - | local block44 = Instance.new("Part", char)
|
| 3262 | + | COMBO = 3 |
| 3263 | - | block44.Size = Vector3.new(10,10,10) |
| 3263 | + | elseif COMBO == 3 then |
| 3264 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3265 | - | block44.Anchored = true |
| 3265 | + | |
| 3266 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3267 | - | block44.CanCollide = false |
| 3267 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 3268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3269 | - | block44.Transparency = 0 |
| 3269 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3270 | - | block44.Material = "Neon" |
| 3270 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3271 | - | block44.Shape = "Ball" |
| 3271 | + | |
| 3272 | - | block44.BrickColor = BrickColor.new("Dark orange")
|
| 3272 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
| 3273 | - | block44.CFrame = char.Torso.CFrame |
| 3273 | + | local TOUCHED = HIT2() |
| 3274 | local TOUCHED2 = HIT() | |
| 3275 | - | wait(1) |
| 3275 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3276 | Swait() | |
| 3277 | - | block44.BrickColor = BrickColor.new("Dark orange")
|
| 3277 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3278 | - | wait(1) |
| 3278 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3282 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3282 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3283 | - | block44.Size = Vector3.new(11, 11, 11) |
| 3283 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3284 | end | |
| 3285 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3285 | + | TOUCHED:Disconnect() |
| 3286 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3286 | + | TOUCHED2:Disconnect() |
| 3287 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3287 | + | COMBO = 4 |
| 3288 | elseif COMBO == 4 then | |
| 3289 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3290 | - | wait(0.01) |
| 3290 | + | |
| 3291 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3292 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3292 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3293 | - | block44.Size = Vector3.new(12, 12, 12) |
| 3293 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3294 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3295 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3295 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3296 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3296 | + | end |
| 3297 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3297 | + | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
|
| 3298 | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3299 | CameraEnshaking(3,10) | |
| 3300 | ManualAoE(RootPart.Position,17.5,20,60,20,false) | |
| 3301 | - | wait(0.01) |
| 3301 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3302 | Swait() | |
| 3303 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3303 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3304 | - | block44.Size = Vector3.new(13, 13, 13) |
| 3304 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 3305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3306 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3306 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3307 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3307 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3308 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3308 | + | end |
| 3309 | COMBO = 1 | |
| 3310 | end | |
| 3311 | coroutine.resume(coroutine.create(function() | |
| 3312 | - | wait(0.01) |
| 3312 | + | for i = 1, 50 do |
| 3313 | Swait() | |
| 3314 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3314 | + | if ATTACK == true then |
| 3315 | - | block44.Size = Vector3.new(14, 14, 14) |
| 3315 | + | break |
| 3316 | end | |
| 3317 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3317 | + | |
| 3318 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3318 | + | if ATTACK == false then |
| 3319 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3319 | + | COMBO = 1 |
| 3320 | end | |
| 3321 | end)) | |
| 3322 | ATTACK = false | |
| 3323 | - | wait(0.01) |
| 3323 | + | Rooted = false |
| 3324 | EQUIPPED = false | |
| 3325 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3325 | + | |
| 3326 | - | block44.Size = Vector3.new(15, 15, 15) |
| 3326 | + | |
| 3327 | function ColorfulCombo() | |
| 3328 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3328 | + | ATTACK = true |
| 3329 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3329 | + | Rooted = false |
| 3330 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3330 | + | EQUIPPED = true |
| 3331 | local HIT2 = function() | |
| 3332 | local HITS2 = {}
| |
| 3333 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 3334 | - | wait(0.01) |
| 3334 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
|
| 3335 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3336 | - | block44.Transparency = 0 |
| 3336 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 3337 | if TORSO and HUM.Health > 0 then | |
| 3338 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3338 | + | local PASS = true |
| 3339 | - | block44.Size = Vector3.new(11, 11, 11) |
| 3339 | + | for i = 1, #HITS2 do |
| 3340 | if HITS2[i] == hit.Parent then | |
| 3341 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3341 | + | PASS = false |
| 3342 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3342 | + | |
| 3343 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3343 | + | |
| 3344 | table.insert(HITS2,hit.Parent) | |
| 3345 | if PASS == true then | |
| 3346 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
| 3347 | - | wait(0.01) |
| 3347 | + | |
| 3348 | end | |
| 3349 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3349 | + | |
| 3350 | - | block44.Size = Vector3.new(12, 12, 12) |
| 3350 | + | |
| 3351 | return TOUCH2 | |
| 3352 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3352 | + | |
| 3353 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3353 | + | local HIT = function() |
| 3354 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3354 | + | local HITS = {}
|
| 3355 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
| 3356 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3357 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3358 | - | wait(0.01) |
| 3358 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 3359 | if TORSO and HUM.Health > 0 then | |
| 3360 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3360 | + | local PASS = true |
| 3361 | - | block44.Size = Vector3.new(13, 13, 13) |
| 3361 | + | for i = 1, #HITS do |
| 3362 | if HITS[i] == hit.Parent then | |
| 3363 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3363 | + | PASS = false |
| 3364 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3364 | + | |
| 3365 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3365 | + | |
| 3366 | table.insert(HITS,hit.Parent) | |
| 3367 | if PASS == true then | |
| 3368 | ManualDamage(HUM,MRANDOM(15,25),HUM.Torso) | |
| 3369 | - | wait(0.01) |
| 3369 | + | |
| 3370 | end | |
| 3371 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3371 | + | |
| 3372 | - | block44.Size = Vector3.new(14, 14, 14) |
| 3372 | + | |
| 3373 | return TOUCH | |
| 3374 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3374 | + | |
| 3375 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3375 | + | if COMBO == 1 then |
| 3376 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3376 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
| 3377 | Swait() | |
| 3378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 3379 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3380 | - | wait(0.01) |
| 3380 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3381 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3382 | - | block44.Transparency = block44.Transparency + 0.2 |
| 3382 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3383 | - | block44.Size = Vector3.new(15, 15, 15) |
| 3383 | + | |
| 3384 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3385 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3385 | + | local TOUCHED = HIT() |
| 3386 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3386 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3387 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3387 | + | |
| 3388 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3390 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3391 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3391 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3392 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3392 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3393 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3393 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3394 | end | |
| 3395 | TOUCHED:Disconnect() | |
| 3396 | COMBO = 2 | |
| 3397 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3397 | + | elseif COMBO == 2 then |
| 3398 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3398 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
| 3399 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3399 | + | |
| 3400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3403 | - | wait(0.01) |
| 3403 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3405 | - | Cso("262562442", char, 10, 1)
|
| 3405 | + | |
| 3406 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3407 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3407 | + | local TOUCHED = HIT2() |
| 3408 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3408 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3409 | - | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3409 | + | |
| 3410 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3411 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 3412 | - | char.Humanoid.WalkSpeed = 30 |
| 3412 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3413 | - | block44:Destroy() |
| 3413 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3416 | - | |
| 3416 | + | |
| 3417 | - | |
| 3417 | + | TOUCHED:Disconnect() |
| 3418 | - | |
| 3418 | + | COMBO = 3 |
| 3419 | - | |
| 3419 | + | elseif COMBO == 3 then |
| 3420 | - | |
| 3420 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
| 3421 | - | |
| 3421 | + | |
| 3422 | - | |
| 3422 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3423 | - | |
| 3423 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 3424 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3425 | - | Noob6() |
| 3425 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3426 | - | chatfunc("Look The Time... is time to kill you :)", BrickColor.new("Neon orange").Color)
|
| 3426 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3427 | - | elseif key == "l" then |
| 3427 | + | |
| 3428 | - | |
| 3428 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
| 3429 | - | |
| 3429 | + | local TOUCHED = HIT2() |
| 3430 | - | if animation2.Value == 1 then |
| 3430 | + | local TOUCHED2 = HIT() |
| 3431 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3432 | - | char.Humanoid.WalkSpeed = 0 |
| 3432 | + | |
| 3433 | - | for i = 0, 4, 0.1 do |
| 3433 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3434 | - | swait() |
| 3434 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3435 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
| 3435 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3436 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
| 3436 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3437 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
| 3437 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3438 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
| 3438 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3439 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) |
| 3439 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3440 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) |
| 3440 | + | |
| 3441 | TOUCHED:Disconnect() | |
| 3442 | TOUCHED2:Disconnect() | |
| 3443 | - | for i = 0, 1, 0.1 do |
| 3443 | + | COMBO = 4 |
| 3444 | - | swait() |
| 3444 | + | elseif COMBO == 4 then |
| 3445 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
| 3445 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3446 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
| 3446 | + | |
| 3447 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
| 3447 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3448 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
| 3448 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3449 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) |
| 3449 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3450 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) |
| 3450 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3452 | end | |
| 3453 | - | local block35 = Instance.new("Part", char)
|
| 3453 | + | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
|
| 3454 | - | block35.Size = Vector3.new(10,10,10) |
| 3454 | + | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3455 | CameraEnshaking(3,10) | |
| 3456 | - | block35.Anchored = true |
| 3456 | + | ManualAoE(RootPart.Position,17.5,20,60,20,false) |
| 3457 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3458 | - | block35.CanCollide = false |
| 3458 | + | |
| 3459 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3460 | - | block35.Transparency = 0 |
| 3460 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 3461 | - | block35.Material = "Neon" |
| 3461 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3462 | - | block35.Shape = "Ball" |
| 3462 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3463 | - | block35.BrickColor = BrickColor.new("Pink")
|
| 3463 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3464 | - | block35.CFrame = char.Torso.CFrame |
| 3464 | + | end |
| 3465 | COMBO = 1 | |
| 3466 | - | wait(1) |
| 3466 | + | |
| 3467 | coroutine.resume(coroutine.create(function() | |
| 3468 | - | block35.BrickColor = BrickColor.new("Pink")
|
| 3468 | + | for i = 1, 50 do |
| 3469 | - | wait(1) |
| 3469 | + | |
| 3470 | if ATTACK == true then | |
| 3471 | break | |
| 3472 | end | |
| 3473 | - | block35.Transparency = block35.Transparency + 0.2 |
| 3473 | + | |
| 3474 | - | block35.Size = Vector3.new(11, 11, 11) |
| 3474 | + | if ATTACK == false then |
| 3475 | COMBO = 1 | |
| 3476 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3476 | + | |
| 3477 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3477 | + | |
| 3478 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3478 | + | ATTACK = false |
| 3479 | Rooted = false | |
| 3480 | - | wait(0.01) |
| 3480 | + | EQUIPPED = false |
| 3481 | end | |
| 3482 | - | block35.Transparency = block35.Transparency + 0.2 |
| 3482 | + | |
| 3483 | - | block35.Size = Vector3.new(12, 12, 12) |
| 3483 | + | function PurgeCombo() |
| 3484 | ATTACK = true | |
| 3485 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3485 | + | Rooted = false |
| 3486 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3486 | + | EQUIPPED = true |
| 3487 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3487 | + | local HIT2 = function() |
| 3488 | local HITS2 = {}
| |
| 3489 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 3490 | - | wait(0.01) |
| 3490 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
|
| 3491 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3492 | - | block35.Transparency = block35.Transparency + 0.2 |
| 3492 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 3493 | - | block35.Size = Vector3.new(13, 13, 13) |
| 3493 | + | if TORSO and HUM.Health > 0 then |
| 3494 | local PASS = true | |
| 3495 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3495 | + | for i = 1, #HITS2 do |
| 3496 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3496 | + | if HITS2[i] == hit.Parent then |
| 3497 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3497 | + | PASS = false |
| 3498 | end | |
| 3499 | end | |
| 3500 | - | wait(0.01) |
| 3500 | + | table.insert(HITS2,hit.Parent) |
| 3501 | if PASS == true then | |
| 3502 | - | block35.Transparency = block35.Transparency + 0.2 |
| 3502 | + | ManualDamage(HUM,MRANDOM(5,10),HUM.Torso) |
| 3503 | - | block35.Size = Vector3.new(14, 14, 14) |
| 3503 | + | |
| 3504 | end | |
| 3505 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3505 | + | |
| 3506 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3506 | + | |
| 3507 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3507 | + | return TOUCH2 |
| 3508 | end | |
| 3509 | local HIT = function() | |
| 3510 | - | wait(0.01) |
| 3510 | + | local HITS = {}
|
| 3511 | local TOUCH = RightLeg.Touched:Connect(function(hit) | |
| 3512 | - | block35.Transparency = block35.Transparency + 0.2 |
| 3512 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
|
| 3513 | - | block35.Size = Vector3.new(15, 15, 15) |
| 3513 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 3514 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3515 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3515 | + | if TORSO and HUM.Health > 0 then |
| 3516 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3516 | + | local PASS = true |
| 3517 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3517 | + | for i = 1, #HITS do |
| 3518 | if HITS[i] == hit.Parent then | |
| 3519 | PASS = false | |
| 3520 | - | wait(0.01) |
| 3520 | + | |
| 3521 | end | |
| 3522 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3522 | + | table.insert(HITS,hit.Parent) |
| 3523 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3523 | + | if PASS == true then |
| 3524 | - | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3524 | + | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) |
| 3525 | end | |
| 3526 | end | |
| 3527 | - | block35:Destroy() |
| 3527 | + | |
| 3528 | end) | |
| 3529 | - | Cso("262562442", char, 10, 1)
|
| 3529 | + | return TOUCH |
| 3530 | end | |
| 3531 | - | char.Humanoid.WalkSpeed = 30 |
| 3531 | + | local HIT3 = function() |
| 3532 | local HITS3 = {}
| |
| 3533 | local TOUCH3 = LeftLeg.Touched:Connect(function(hit) | |
| 3534 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3535 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3536 | - | Noob2() |
| 3536 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 3537 | - | |
| 3537 | + | if TORSO and HUM.Health > 0 then |
| 3538 | - | chatfunc("Anime Power :).", BrickColor.new("Pink").Color)
|
| 3538 | + | local PASS = true |
| 3539 | for i = 1, #HITS3 do | |
| 3540 | - | elseif key == "k" then |
| 3540 | + | if HITS3[i] == hit.Parent then |
| 3541 | - | |
| 3541 | + | PASS = false |
| 3542 | - | |
| 3542 | + | |
| 3543 | - | if animation2.Value == 1 then |
| 3543 | + | |
| 3544 | table.insert(HITS3,hit.Parent) | |
| 3545 | - | char.Humanoid.WalkSpeed = 0 |
| 3545 | + | if PASS == true then |
| 3546 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
| 3547 | - | local block32 = Instance.new("Part", char)
|
| 3547 | + | |
| 3548 | - | block32.Size = Vector3.new(10,10,10) |
| 3548 | + | |
| 3549 | end | |
| 3550 | - | block32.Anchored = true |
| 3550 | + | |
| 3551 | return TOUCH3 | |
| 3552 | - | block32.CanCollide = false |
| 3552 | + | |
| 3553 | if COMBO == 1 then | |
| 3554 | - | block32.Transparency = 0 |
| 3554 | + | for i=0, 0.35, 0.1 / Animation_Speed do |
| 3555 | - | block32.Material = "Neon" |
| 3555 | + | |
| 3556 | - | block32.Shape = "Ball" |
| 3556 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3557 | - | block32.BrickColor = BrickColor.new("Really red")
|
| 3557 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3558 | - | block32.CFrame = char.Torso.CFrame |
| 3558 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3560 | - | wait(1) |
| 3560 | + | |
| 3561 | CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3562 | - | block32.BrickColor = BrickColor.new("Really red")
|
| 3562 | + | local TOUCHED = HIT() |
| 3563 | - | wait(1) |
| 3563 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3564 | Swait() | |
| 3565 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3566 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3567 | - | block32.Transparency = block32.Transparency + 0.2 |
| 3567 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3568 | - | block32.Size = Vector3.new(11, 11, 11) |
| 3568 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3570 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3570 | + | |
| 3571 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3571 | + | TOUCHED:Disconnect() |
| 3572 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3572 | + | COMBO = 2 |
| 3573 | elseif COMBO == 2 then | |
| 3574 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3575 | - | wait(0.01) |
| 3575 | + | |
| 3576 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 3577 | - | block32.Transparency = block32.Transparency + 0.2 |
| 3577 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3578 | - | block32.Size = Vector3.new(12, 12, 12) |
| 3578 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3579 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3580 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3580 | + | |
| 3581 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3581 | + | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
| 3582 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3582 | + | local TOUCHED = HIT2() |
| 3583 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3584 | Swait() | |
| 3585 | - | wait(0.01) |
| 3585 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3586 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 3587 | - | block32.Transparency = block32.Transparency + 0.2 |
| 3587 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3588 | - | block32.Size = Vector3.new(13, 13, 13) |
| 3588 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3590 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3590 | + | |
| 3591 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3591 | + | TOUCHED:Disconnect() |
| 3592 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3592 | + | COMBO = 3 |
| 3593 | elseif COMBO == 3 then | |
| 3594 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3595 | - | wait(0.01) |
| 3595 | + | |
| 3596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3597 | - | block32.Transparency = block32.Transparency + 0.2 |
| 3597 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3598 | - | block32.Size = Vector3.new(14, 14, 14) |
| 3598 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3599 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3600 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3600 | + | |
| 3601 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3601 | + | CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
| 3602 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3602 | + | local TOUCHED = HIT3() |
| 3603 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3604 | Swait() | |
| 3605 | - | wait(0.01) |
| 3605 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3606 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed) | |
| 3607 | - | block32.Transparency = block32.Transparency + 0.2 |
| 3607 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3608 | - | block32.Size = Vector3.new(15, 15, 15) |
| 3608 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3610 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3610 | + | |
| 3611 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3611 | + | TOUCHED:Disconnect() |
| 3612 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3612 | + | COMBO = 4 |
| 3613 | elseif COMBO == 4 then | |
| 3614 | Rooted = true | |
| 3615 | - | wait(0.01) |
| 3615 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3616 | Swait() | |
| 3617 | - | block32:Destroy() |
| 3617 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3620 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3620 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3621 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3621 | + | end |
| 3622 | - | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3622 | + | for i=0, 0.1, 0.1 / Animation_Speed do |
| 3623 | Swait() | |
| 3624 | - | chatfunc("You gonna die", BrickColor.new("Really red").Color)
|
| 3624 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3626 | - | Cso("262562442", char, 10, 1)
|
| 3626 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3627 | - | char.Humanoid.WalkSpeed = 30 |
| 3627 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3628 | end | |
| 3629 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 3630 | - | |
| 3630 | + | WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
|
| 3631 | - | Noob3() |
| 3631 | + | WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3632 | CameraEnshaking(3,10) | |
| 3633 | - | elseif key == "j" then |
| 3633 | + | ManualAoE(HITPOS,15,20,45,75,false) |
| 3634 | - | |
| 3634 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3635 | - | |
| 3635 | + | |
| 3636 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 3637 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3637 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 3638 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3638 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 3639 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3639 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 3640 | - | |
| 3640 | + | end |
| 3641 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3641 | + | |
| 3642 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3642 | + | COMBO = 1 |
| 3643 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3643 | + | |
| 3644 | - | |
| 3644 | + | |
| 3645 | - | |
| 3645 | + | for i = 1, 50 do |
| 3646 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3646 | + | |
| 3647 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3647 | + | if ATTACK == true then |
| 3648 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3648 | + | break |
| 3649 | - | |
| 3649 | + | |
| 3650 | - | |
| 3650 | + | |
| 3651 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3651 | + | if ATTACK == false then |
| 3652 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3652 | + | COMBO = 1 |
| 3653 | - | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3653 | + | |
| 3654 | - | |
| 3654 | + | |
| 3655 | - | |
| 3655 | + | ATTACK = false |
| 3656 | - | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
|
| 3656 | + | Rooted = false |
| 3657 | - | |
| 3657 | + | EQUIPPED = false |
| 3658 | - | Noob4() |
| 3658 | + | |
| 3659 | - | |
| 3659 | + | |
| 3660 | - | chatfunc("I am normal now", BrickColor.new("New Yeller").Color)
|
| 3660 | + | function FlyingCombo() |
| 3661 | ATTACK = true | |
| 3662 | - | elseif key == "m" then |
| 3662 | + | Rooted = false |
| 3663 | EQUIPPED = true | |
| 3664 | - | if animation2.Value == 1 then |
| 3664 | + | local HIT2 = function() |
| 3665 | local HITS2 = {}
| |
| 3666 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 3667 | - | char.Humanoid.WalkSpeed = 0 |
| 3667 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
|
| 3668 | - | local block3 = Instance.new("Part", char)
|
| 3668 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 3669 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3670 | - | |
| 3670 | + | if TORSO and HUM.Health > 0 then |
| 3671 | local PASS = true | |
| 3672 | - | block3.Size = Vector3.new(10,10,10) |
| 3672 | + | for i = 1, #HITS2 do |
| 3673 | if HITS2[i] == hit.Parent then | |
| 3674 | - | block3.Anchored = true |
| 3674 | + | PASS = false |
| 3675 | end | |
| 3676 | end | |
| 3677 | - | block3.CanCollide = false |
| 3677 | + | table.insert(HITS2,hit.Parent) |
| 3678 | if PASS == true then | |
| 3679 | - | block3.Transparency = 0 |
| 3679 | + | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) |
| 3680 | - | block3.Material = "Neon" |
| 3680 | + | |
| 3681 | - | block3.Shape = "Ball" |
| 3681 | + | |
| 3682 | - | block3.BrickColor = BrickColor.new("White")
|
| 3682 | + | |
| 3683 | - | block3.CFrame = char.Torso.CFrame |
| 3683 | + | |
| 3684 | return TOUCH2 | |
| 3685 | end | |
| 3686 | - | wait(1) |
| 3686 | + | local HIT = function() |
| 3687 | local HITS = {}
| |
| 3688 | - | block3.BrickColor = BrickColor.new("White")
|
| 3688 | + | local TOUCH = RightArm.Touched:Connect(function(hit) |
| 3689 | - | wait(1) |
| 3689 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
|
| 3690 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3691 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3692 | if TORSO and HUM.Health > 0 then | |
| 3693 | - | block3.Transparency = block3.Transparency + 0.2 |
| 3693 | + | local PASS = true |
| 3694 | - | block3.Size = Vector3.new(12,12,12) |
| 3694 | + | for i = 1, #HITS do |
| 3695 | if HITS[i] == hit.Parent then | |
| 3696 | - | wait(0.01) |
| 3696 | + | PASS = false |
| 3697 | end | |
| 3698 | end | |
| 3699 | - | block3.Transparency = block3.Transparency + 0.2 |
| 3699 | + | table.insert(HITS,hit.Parent) |
| 3700 | - | block3.Size = Vector3.new(14,14,14) |
| 3700 | + | if PASS == true then |
| 3701 | ManualDamage(HUM,MRANDOM(15,20),HUM.Torso) | |
| 3702 | - | wait(0.01) |
| 3702 | + | |
| 3703 | end | |
| 3704 | end | |
| 3705 | end) | |
| 3706 | - | block3.Transparency = block3.Transparency + 0.2 |
| 3706 | + | return TOUCH |
| 3707 | - | block3.Size = Vector3.new(16,16,16) |
| 3707 | + | |
| 3708 | local HIT3 = function() | |
| 3709 | - | wait(0.01) |
| 3709 | + | local HITS3 = {}
|
| 3710 | local TOUCH3 = RightLeg.Touched:Connect(function(hit) | |
| 3711 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3712 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3713 | - | block3.Transparency = block3.Transparency + 0.2 |
| 3713 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 3714 | - | block3.Size = Vector3.new(18,18,18) |
| 3714 | + | if TORSO and HUM.Health > 0 then |
| 3715 | local PASS = true | |
| 3716 | - | wait(0.01) |
| 3716 | + | for i = 1, #HITS3 do |
| 3717 | if HITS3[i] == hit.Parent then | |
| 3718 | PASS = false | |
| 3719 | end | |
| 3720 | - | block3.Transparency = block3.Transparency + 0.2 |
| 3720 | + | |
| 3721 | - | block3.Size = Vector3.new(20,20,20) |
| 3721 | + | table.insert(HITS3,hit.Parent) |
| 3722 | if PASS == true then | |
| 3723 | - | wait(0.01) |
| 3723 | + | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) |
| 3724 | end | |
| 3725 | end | |
| 3726 | end | |
| 3727 | end) | |
| 3728 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3728 | + | return TOUCH3 |
| 3729 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3729 | + | |
| 3730 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3730 | + | local HIT4 = function() |
| 3731 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3731 | + | local HITS4 = {}
|
| 3732 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3732 | + | local TOUCH4 = LeftLeg.Touched:Connect(function(hit) |
| 3733 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3733 | + | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
|
| 3734 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3734 | + | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 3735 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3735 | + | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 3736 | - | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3736 | + | if TORSO and HUM.Health > 0 then |
| 3737 | local PASS = true | |
| 3738 | - | char.Humanoid.WalkSpeed = 30 |
| 3738 | + | for i = 1, #HITS4 do |
| 3739 | if HITS4[i] == hit.Parent then | |
| 3740 | PASS = false | |
| 3741 | end | |
| 3742 | end | |
| 3743 | table.insert(HITS4,hit.Parent) | |
| 3744 | if PASS == true then | |
| 3745 | ManualDamage(HUM,MRANDOM(10,15),HUM.Torso) | |
| 3746 | end | |
| 3747 | end | |
| 3748 | end | |
| 3749 | - | |
| 3749 | + | |
| 3750 | - | Noob5() |
| 3750 | + | return TOUCH4 |
| 3751 | - | |
| 3751 | + | |
| 3752 | - | chatfunc("hahahahahaha..", BrickColor.new("White").Color)
|
| 3752 | + | if COMBO == 1 then |
| 3753 | - | |
| 3753 | + | for i=0, 0.3, 0.1 / Animation_Speed do |
| 3754 | - | |
| 3754 | + | |
| 3755 | - | elseif key == "e" then |
| 3755 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3756 | - | if animation2.Value == 1 then |
| 3756 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3757 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3758 | - | attack = true |
| 3758 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3759 | - | char.Humanoid.WalkSpeed = 0 |
| 3759 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3760 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3761 | - | for i = 0, 4, 0.1 do |
| 3761 | + | |
| 3762 | - | swait() |
| 3762 | + | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) |
| 3763 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) |
| 3763 | + | local TOUCHED2 = HIT4() |
| 3764 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
| 3764 | + | local TOUCHED = HIT3() |
| 3765 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
| 3765 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3766 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
| 3766 | + | |
| 3767 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) |
| 3767 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3768 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) |
| 3768 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3770 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3771 | - | for i = 0, 1, 0.1 do |
| 3771 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3772 | - | swait() |
| 3772 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3773 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
| 3773 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3774 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
| 3774 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3775 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
| 3775 | + | |
| 3776 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
| 3776 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3777 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) |
| 3777 | + | |
| 3778 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) |
| 3778 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3779 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3780 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3781 | - | for i = 0, 1, 0.1 do |
| 3781 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3782 | - | swait() |
| 3782 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3783 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) |
| 3783 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3784 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) |
| 3784 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3785 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) |
| 3785 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3786 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) |
| 3786 | + | |
| 3787 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) |
| 3787 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3788 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) |
| 3788 | + | |
| 3789 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3790 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3791 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3792 | - | local block2 = Instance.new("Part", char)
|
| 3792 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3793 | - | block2.Size = Vector3.new(10,10,10) |
| 3793 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3794 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3795 | - | block2.Anchored = true |
| 3795 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3796 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3797 | - | block2.CanCollide = false |
| 3797 | + | |
| 3798 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3799 | - | block2.Transparency = 0 |
| 3799 | + | |
| 3800 | - | block2.Material = "Neon" |
| 3800 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3801 | - | block2.Shape = "Ball" |
| 3801 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3802 | - | block2.BrickColor = BrickColor.new("Neon orange")
|
| 3802 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3803 | - | block2.CFrame = char.Torso.CFrame |
| 3803 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3805 | - | wait(1) |
| 3805 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3806 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3807 | - | block2.BrickColor = BrickColor.new("White")
|
| 3807 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3808 | - | wait(2) |
| 3808 | + | |
| 3809 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3810 | - | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
|
| 3810 | + | |
| 3811 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3812 | - | block2:Destroy() |
| 3812 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3813 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3814 | - | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3814 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3815 | - | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3815 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3816 | - | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3816 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3817 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3818 | - | Cso("262562442", char, 10, 1)
|
| 3818 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3819 | end | |
| 3820 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3821 | - | |
| 3821 | + | |
| 3822 | - | attack = false |
| 3822 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3823 | - | char.Humanoid.WalkSpeed = 30 |
| 3823 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3824 | - | |
| 3824 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3825 | - | Noob7() |
| 3825 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3827 | - | elseif key == "u" then |
| 3827 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3828 | - | |
| 3828 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3829 | - | if animation2.Value == 1 then |
| 3829 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3830 | end | |
| 3831 | - | attack = true |
| 3831 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3832 | Swait() | |
| 3833 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3834 | - | char.Humanoid.WalkSpeed = 0 |
| 3834 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3836 | - | local block = Instance.new("Part", char)
|
| 3836 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3837 | - | local number = Instance.new("NumberValue", block)
|
| 3837 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3838 | - | number.Value = 10 |
| 3838 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3839 | - | block.Size = Vector3.new(number.Value,number.Value,number.Value) |
| 3839 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3841 | - | block.Anchored = true |
| 3841 | + | |
| 3842 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3843 | - | block.CanCollide = false |
| 3843 | + | |
| 3844 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3845 | - | block.Transparency = 0 |
| 3845 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3846 | - | block.Material = "Neon" |
| 3846 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3847 | - | block.Shape = "Ball" |
| 3847 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3848 | - | block.BrickColor = BrickColor.new("Really blue")
|
| 3848 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3849 | - | block.CFrame = char.Torso.CFrame |
| 3849 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3850 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3851 | - | wait(1) |
| 3851 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3852 | end | |
| 3853 | - | block.BrickColor = BrickColor.new("White")
|
| 3853 | + | TOUCHED:Disconnect() |
| 3854 | - | wait(1) |
| 3854 | + | TOUCHED2:Disconnect() |
| 3855 | - | for g = 1,4 do |
| 3855 | + | COMBO = 2 |
| 3856 | elseif COMBO == 2 then | |
| 3857 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3858 | - | block.Transparency = block.Transparency + 0.3 |
| 3858 | + | |
| 3859 | - | number.Value = number.Value + 2 |
| 3859 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3860 | - | wait(0.01) |
| 3860 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3861 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3862 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3863 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3864 | - | Cso("262562442", char, 10, 1)
|
| 3864 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3865 | end | |
| 3866 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3867 | local TOUCHED2 = HIT4() | |
| 3868 | - | block:Destroy() |
| 3868 | + | local TOUCHED = HIT3() |
| 3869 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3870 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3870 | + | |
| 3871 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3871 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3872 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3872 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3873 | - | |
| 3873 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3874 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3874 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3875 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3875 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3876 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3876 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3877 | - | |
| 3877 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3878 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3878 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3879 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3879 | + | |
| 3880 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3880 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3881 | - | |
| 3881 | + | |
| 3882 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3882 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3883 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3883 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3884 | - | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3884 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3885 | - | |
| 3885 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3888 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3889 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3890 | end | |
| 3891 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3892 | - | chatfunc("Is Patry Time", BrickColor.new("Really blue").Color)
|
| 3892 | + | |
| 3893 | - | char.Humanoid.WalkSpeed = 30 |
| 3893 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3894 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3895 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3896 | - | |
| 3896 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3897 | - | |
| 3897 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3898 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3899 | - | Noob8() |
| 3899 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3900 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3901 | - | for i = 0,10,0.08 do |
| 3901 | + | |
| 3902 | - | swait() |
| 3902 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3903 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) |
| 3903 | + | |
| 3904 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 3904 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3905 | - | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 3905 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3906 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) |
| 3906 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3907 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) |
| 3907 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3908 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) |
| 3908 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3910 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3912 | end | |
| 3913 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3914 | Swait() | |
| 3915 | - | elseif key == "r" then |
| 3915 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3916 | - | |
| 3916 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3917 | - | |
| 3917 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3918 | - | |
| 3918 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3919 | - | if animation2.Value == 1 then |
| 3919 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3920 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3921 | - | attack = true |
| 3921 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3922 | - | char.Humanoid.WalkSpeed = 0 |
| 3922 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3923 | end | |
| 3924 | - | for i = 0, 2, 0.1 do |
| 3924 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3925 | - | swait() |
| 3925 | + | |
| 3926 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 3926 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3927 | - | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 3927 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3928 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 3928 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3929 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 3929 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3930 | - | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
| 3930 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3931 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 3931 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3932 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3933 | - | for i = 0, 6, 0.1 do |
| 3933 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3934 | - | swait() |
| 3934 | + | |
| 3935 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 3935 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3936 | - | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) |
| 3936 | + | |
| 3937 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 3937 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3938 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) |
| 3938 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3939 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 3939 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3940 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) |
| 3940 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3944 | - | local block31 = Instance.new("Part", char)
|
| 3944 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3945 | end | |
| 3946 | for i=0, 0.075, 0.1 / Animation_Speed do | |
| 3947 | - | block31.Size = Vector3.new(10,10,10) |
| 3947 | + | |
| 3948 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3949 | - | block31.Anchored = true |
| 3949 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3950 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
| 3951 | - | block31.CanCollide = false |
| 3951 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3953 | - | block31.Transparency = 0 |
| 3953 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3954 | - | block31.Material = "Neon" |
| 3954 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3955 | - | block31.Shape = "Ball" |
| 3955 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3956 | - | block31.BrickColor = BrickColor.new("Lilac")
|
| 3956 | + | |
| 3957 | - | block31.CFrame = char.Torso.CFrame |
| 3957 | + | for i=0, 0.075, 0.1 / Animation_Speed do |
| 3958 | Swait() | |
| 3959 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3960 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3961 | - | wait(1) |
| 3961 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed) |
| 3962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3963 | - | block31.BrickColor = BrickColor.new("Lilac")
|
| 3963 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 3964 | - | wait(1) |
| 3964 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3965 | - | for g = 1,5 do |
| 3965 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3967 | end | |
| 3968 | - | block31.Transparency = block31.Transparency + 0.2 |
| 3968 | + | TOUCHED:Disconnect() |
| 3969 | TOUCHED2:Disconnect() | |
| 3970 | - | wait(0.01) |
| 3970 | + | COMBO = 3 |
| 3971 | elseif COMBO == 3 then | |
| 3972 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3973 | Swait() | |
| 3974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3975 | - | Cso("262562442", char, 10, 1)
|
| 3975 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 3976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3977 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3977 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3978 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3978 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3979 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3979 | + | |
| 3980 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 3981 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3981 | + | local TOUCHED = HIT2() |
| 3982 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3982 | + | local TOUCHED2 = HIT() |
| 3983 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3983 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 3984 | Swait() | |
| 3985 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3985 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3986 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3986 | + | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 3987 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3987 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 3989 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3989 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 3990 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3990 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3991 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3991 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 3992 | end | |
| 3993 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3993 | + | TOUCHED:Disconnect() |
| 3994 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3994 | + | TOUCHED2:Disconnect() |
| 3995 | - | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
|
| 3995 | + | COMBO = 4 |
| 3996 | elseif COMBO == 4 then | |
| 3997 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3998 | Swait() | |
| 3999 | - | |
| 3999 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4000 | - | |
| 4000 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) |
| 4001 | - | |
| 4001 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4002 | - | attack = false |
| 4002 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4003 | - | char.Humanoid.WalkSpeed = 30 |
| 4003 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4004 | - | |
| 4004 | + | end |
| 4005 | - | Noob9() |
| 4005 | + | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
|
| 4006 | - | |
| 4006 | + | WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 4007 | - | chatfunc("chaos chaos!", BrickColor.new("Lilac").Color)
|
| 4007 | + | CameraEnshaking(3,10) |
| 4008 | - | |
| 4008 | + | ManualAoE(RootPart.Position,17.5,20,60,20,false) |
| 4009 | - | wait(1) |
| 4009 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 4010 | - | |
| 4010 | + | |
| 4011 | - | |
| 4011 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4013 | - | end |
| 4013 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4016 | end | |
| 4017 | - | mouse.Button1Down:connect(function(key) |
| 4017 | + | COMBO = 1 |
| 4018 | - | if attack == false then |
| 4018 | + | |
| 4019 | - | die() |
| 4019 | + | |
| 4020 | for i = 1, 50 do | |
| 4021 | Swait() | |
| 4022 | if ATTACK == true then | |
| 4023 | - | function Part(parent,color,material,size,cframe,anchored,cancollide) |
| 4023 | + | break |
| 4024 | - | local part = Instance.new("Part")
|
| 4024 | + | |
| 4025 | - | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) |
| 4025 | + | |
| 4026 | - | part.Material = material or Enum.Material.SmoothPlastic |
| 4026 | + | if ATTACK == false then |
| 4027 | - | part.TopSurface,part.BottomSurface=10,10 |
| 4027 | + | COMBO = 1 |
| 4028 | - | part.Size = size or Vector3.new(1,1,1) |
| 4028 | + | |
| 4029 | - | part.CFrame = cframe or CF(0,0,0) |
| 4029 | + | |
| 4030 | - | part.Anchored = anchored or true |
| 4030 | + | ATTACK = false |
| 4031 | - | part.CanCollide = cancollide or false |
| 4031 | + | Rooted = false |
| 4032 | - | part.Parent = parent or char |
| 4032 | + | EQUIPPED = false |
| 4033 | - | return part |
| 4033 | + | |
| 4034 | ||
| 4035 | function SuperStomm() | |
| 4036 | - | NewInstance = function(instance,parent,properties) |
| 4036 | + | ATTACK = true |
| 4037 | - | local inst = Instance.new(instance) |
| 4037 | + | Rooted = true |
| 4038 | - | inst.Parent = parent |
| 4038 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 4039 | - | if(properties)then |
| 4039 | + | |
| 4040 | - | for i,v in next, properties do |
| 4040 | + | Swait(65) |
| 4041 | - | pcall(function() inst[i] = v end) |
| 4041 | + | CameraEnshaking(3,25) |
| 4042 | CreateSound(262562442,RightLeg,60,1,false) | |
| 4043 | CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2) | |
| 4044 | - | return inst; |
| 4044 | + | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
|
| 4045 | ApplyAoE2(HITPOS,80,50,100,75,false) | |
| 4046 | - | ------------------------------------------------------- |
| 4046 | + | end)) |
| 4047 | - | --Start Damage Function-- |
| 4047 | + | CreateSound(163619849,RightLeg,10,1,false) |
| 4048 | - | ------------------------------------------------------- |
| 4048 | + | for i=0, 2, 0.1 / Animation_Speed do |
| 4049 | - | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! |
| 4049 | + | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
|
| 4050 | - | local type = type |
| 4050 | + | Swait() |
| 4051 | - | local rng = Instance.new("Part", char)
|
| 4051 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) |
| 4052 | - | rng.Anchored = true |
| 4052 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) |
| 4053 | - | rng.BrickColor = color |
| 4053 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 4054 | - | rng.CanCollide = false |
| 4054 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 4055 | - | rng.FormFactor = 3 |
| 4055 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4056 | - | rng.Name = "Ring" |
| 4056 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 4057 | - | rng.Material = "Neon" |
| 4057 | + | |
| 4058 | - | rng.Size = Vector3.new(1, 1, 1) |
| 4058 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 4059 | - | rng.Transparency = 0 |
| 4059 | + | Swait() |
| 4060 | - | rng.TopSurface = 0 |
| 4060 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4061 | - | rng.BottomSurface = 0 |
| 4061 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4062 | - | rng.CFrame = pos |
| 4062 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 4063 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos |
| 4063 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4064 | - | local rngm = Instance.new("SpecialMesh", rng)
|
| 4064 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
| 4065 | - | rngm.MeshType = "Brick" |
| 4065 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 4066 | - | if rainbowmode == true then |
| 4066 | + | |
| 4067 | - | rng.Color = Color3.new(r/255,g/255,b/255) |
| 4067 | + | ATTACK = false |
| 4068 | Rooted = false | |
| 4069 | - | local scaler2 = 1 |
| 4069 | + | |
| 4070 | - | local speeder = FastSpeed/10 |
| 4070 | + | |
| 4071 | - | if type == "Add" then |
| 4071 | + | |
| 4072 | - | scaler2 = 1*value |
| 4072 | + | |
| 4073 | - | elseif type == "Divide" then |
| 4073 | + | --//=================================\\ |
| 4074 | - | scaler2 = 1/value |
| 4074 | + | --|| ASSIGN THINGS TO KEYS |
| 4075 | --\\=================================// | |
| 4076 | ||
| 4077 | - | for i = 0,10/bonuspeed,0.1 do |
| 4077 | + | function MouseDown(Mouse) |
| 4078 | - | swait() |
| 4078 | + | if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then |
| 4079 | - | if type == "Add" then |
| 4079 | + | BasicCombo() |
| 4080 | - | scaler2 = scaler2 - 0.01*value/bonuspeed |
| 4080 | + | elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then |
| 4081 | - | elseif type == "Divide" then |
| 4081 | + | ColorfulCombo() |
| 4082 | - | scaler2 = scaler2 - 0.01/value*bonuspeed |
| 4082 | + | elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then |
| 4083 | FlyingCombo() | |
| 4084 | - | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 |
| 4084 | + | elseif ATTACK == false and MODE == "Purged" then |
| 4085 | - | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed |
| 4085 | + | PurgeCombo() |
| 4086 | - | rng.Transparency = rng.Transparency + 0.01*bonuspeed |
| 4086 | + | |
| 4087 | end | |
| 4088 | - | rng:Destroy() |
| 4088 | + | |
| 4089 | function MouseUp(Mouse) | |
| 4090 | HOLD = false | |
| 4091 | end | |
| 4092 | - | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) |
| 4092 | + | |
| 4093 | - | if hit.Parent == nil then |
| 4093 | + | function KeyDown(Key) |
| 4094 | - | return |
| 4094 | + | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then |
| 4095 | KEYHOLD = true | |
| 4096 | - | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
|
| 4096 | + | if Key == "n" and ATTACK == false and MODE == "Lunar" then |
| 4097 | - | for _, v in pairs(hit.Parent:children()) do |
| 4097 | + | SolarForm() |
| 4098 | - | if v:IsA("Humanoid") then
|
| 4098 | + | |
| 4099 | - | h = v |
| 4099 | + | elseif Key == "n" and ATTACK == false and MODE == "Solar" then |
| 4100 | ResetMode() | |
| 4101 | end | |
| 4102 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
|
| 4102 | + | |
| 4103 | if Key == "m" and ATTACK == false and MODE == "Lunar" then | |
| 4104 | - | hit.Parent:FindFirstChild("Head"):BreakJoints()
|
| 4104 | + | OriginsForm() |
| 4105 | - | end |
| 4105 | + | |
| 4106 | elseif Key == "m" and ATTACK == false and MODE == "Origins" then | |
| 4107 | - | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
|
| 4107 | + | ResetMode() |
| 4108 | - | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
|
| 4108 | + | |
| 4109 | - | if hit.Parent.DebounceHit.Value == true then |
| 4109 | + | |
| 4110 | - | return |
| 4110 | + | if Key == "q" and ATTACK == false and MODE ~= "Time" then |
| 4111 | ChronoForm() | |
| 4112 | ||
| 4113 | - | if insta == true then |
| 4113 | + | elseif Key == "m" and ATTACK == false and MODE == "Time" then |
| 4114 | - | hit.Parent:FindFirstChild("Head"):BreakJoints()
|
| 4114 | + | SuperiorForm() |
| 4115 | - | end |
| 4115 | + | |
| 4116 | - | local c = Create("ObjectValue"){
|
| 4116 | + | elseif Key == "q" and ATTACK == false and MODE == "Time" then |
| 4117 | - | Name = "creator", |
| 4117 | + | ResetMode() |
| 4118 | - | Value = game:service("Players").LocalPlayer,
|
| 4118 | + | |
| 4119 | - | Parent = h, |
| 4119 | + | |
| 4120 | - | } |
| 4120 | + | if Key == "e" and ATTACK == false and MODE ~= "Hexa" then |
| 4121 | - | game:GetService("Debris"):AddItem(c, .5)
|
| 4121 | + | TerraForm() |
| 4122 | - | if HitSound ~= nil and HitPitch ~= nil then |
| 4122 | + | |
| 4123 | - | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
| 4123 | + | elseif Key == "e" and ATTACK == false and MODE == "Hexa" then |
| 4124 | ResetMode() | |
| 4125 | - | local Damage = math.random(minim, maxim) |
| 4125 | + | |
| 4126 | - | local blocked = false |
| 4126 | + | |
| 4127 | - | local block = hit.Parent:findFirstChild("Block")
|
| 4127 | + | if Key == "p" and ATTACK == false and MODE ~= "Random" then |
| 4128 | - | if block ~= nil then |
| 4128 | + | RandomForm() |
| 4129 | - | if block.className == "IntValue" then |
| 4129 | + | sick.TimePosition = 0.01 |
| 4130 | - | if block.Value > 0 then |
| 4130 | + | RCHOICE = MRANDOM(1,6) |
| 4131 | - | blocked = true |
| 4131 | + | |
| 4132 | - | block.Value = block.Value - 1 |
| 4132 | + | elseif Key == "m" and ATTACK == false and MODE == "Random" then |
| 4133 | - | print(block.Value) |
| 4133 | + | RCHOICE = MRANDOM(1,6) |
| 4134 | sick.TimePosition = 0.01 | |
| 4135 | ||
| 4136 | elseif Key == "p" and ATTACK == false and MODE == "Random" then | |
| 4137 | - | if blocked == false then |
| 4137 | + | ResetMode() |
| 4138 | - | h.Health = h.Health - Damage |
| 4138 | + | |
| 4139 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
| 4139 | + | |
| 4140 | if Key == "m" and ATTACK == false and MODE == "Hexa" then | |
| 4141 | - | h.Health = h.Health - (Damage / 2) |
| 4141 | + | VantaForm() |
| 4142 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) |
| 4142 | + | |
| 4143 | ||
| 4144 | - | if Type == "Knockdown" then |
| 4144 | + | elseif Key == "m" and ATTACK == false and MODE == "Vanta" then |
| 4145 | - | local hum = hit.Parent.Humanoid |
| 4145 | + | TerraForm() |
| 4146 | - | hum.PlatformStand = true |
| 4146 | + | |
| 4147 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
| 4147 | + | |
| 4148 | - | swait(1) |
| 4148 | + | if Key == "r" and ATTACK == false and MODE ~= "Sense" then |
| 4149 | - | HHumanoid.PlatformStand = false |
| 4149 | + | SenseForm() |
| 4150 | - | end), hum) |
| 4150 | + | |
| 4151 | - | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit |
| 4151 | + | elseif Key == "r" and ATTACK == false and MODE == "Sense" then |
| 4152 | - | local bodvol = Create("BodyVelocity"){
|
| 4152 | + | ResetMode() |
| 4153 | - | velocity = angle * knockback, |
| 4153 | + | end |
| 4154 | - | P = 5000, |
| 4154 | + | |
| 4155 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 4155 | + | if Key == "m" and ATTACK == false and MODE == "Sense" then |
| 4156 | - | Parent = hit, |
| 4156 | + | SanityForm() |
| 4157 | ||
| 4158 | - | local rl = Create("BodyAngularVelocity"){
|
| 4158 | + | elseif Key == "m" and ATTACK == false and MODE == "Sanity" then |
| 4159 | - | P = 3000, |
| 4159 | + | SenseForm() |
| 4160 | - | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
| 4160 | + | end |
| 4161 | - | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
| 4161 | + | |
| 4162 | - | Parent = hit, |
| 4162 | + | if Key == "y" and ATTACK == false and MODE ~= "Fairy" then |
| 4163 | FairyForm() | |
| 4164 | - | game:GetService("Debris"):AddItem(bodvol, .5)
|
| 4164 | + | |
| 4165 | - | game:GetService("Debris"):AddItem(rl, .5)
|
| 4165 | + | elseif Key == "y" and ATTACK == false and MODE == "Fairy" then |
| 4166 | - | elseif Type == "Normal" then |
| 4166 | + | ResetMode() |
| 4167 | - | local vp = Create("BodyVelocity"){
|
| 4167 | + | |
| 4168 | - | P = 500, |
| 4168 | + | |
| 4169 | - | maxForce = Vector3.new(math.huge, 0, math.huge), |
| 4169 | + | if Key == "m" and ATTACK == false and MODE == "Fairy" then |
| 4170 | - | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, |
| 4170 | + | DevilForm() |
| 4171 | ||
| 4172 | - | if knockback > 0 then |
| 4172 | + | elseif Key == "m" and ATTACK == false and MODE == "Devil" then |
| 4173 | - | vp.Parent = hit.Parent.Torso |
| 4173 | + | FairyForm() |
| 4174 | end | |
| 4175 | - | game:GetService("Debris"):AddItem(vp, .5)
|
| 4175 | + | |
| 4176 | - | elseif Type == "Up" then |
| 4176 | + | if Key == "u" and ATTACK == false and MODE ~= "90s" then |
| 4177 | - | local bodyVelocity = Create("BodyVelocity"){
|
| 4177 | + | BlackWhiteForm() |
| 4178 | - | velocity = Vector3.new(0, 20, 0), |
| 4178 | + | |
| 4179 | - | P = 5000, |
| 4179 | + | elseif Key == "u" and ATTACK == false and MODE == "90s" then |
| 4180 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 4180 | + | ResetMode() |
| 4181 | - | Parent = hit, |
| 4181 | + | |
| 4182 | ||
| 4183 | - | game:GetService("Debris"):AddItem(bodyVelocity, .5)
|
| 4183 | + | if Key == "m" and ATTACK == false and MODE == "90s" then |
| 4184 | - | elseif Type == "DarkUp" then |
| 4184 | + | EightyForm() |
| 4185 | ||
| 4186 | - | for i = 0, 1, 0.1 do |
| 4186 | + | elseif Key == "m" and ATTACK == false and MODE == "80s" then |
| 4187 | - | swait() |
| 4187 | + | BlackWhiteForm() |
| 4188 | - | Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
|
| 4188 | + | end |
| 4189 | ||
| 4190 | if Key == "t" and ATTACK == false and MODE ~= "LostHope" then | |
| 4191 | - | local bodyVelocity = Create("BodyVelocity"){
|
| 4191 | + | LostForm() |
| 4192 | - | velocity = Vector3.new(0, 20, 0), |
| 4192 | + | |
| 4193 | - | P = 5000, |
| 4193 | + | elseif Key == "t" and ATTACK == false and MODE == "LostHope" then |
| 4194 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 4194 | + | ResetMode() |
| 4195 | - | Parent = hit, |
| 4195 | + | |
| 4196 | ||
| 4197 | - | game:GetService("Debris"):AddItem(bodyVelocity, 1)
|
| 4197 | + | if Key == "n" and ATTACK == false and MODE == "LostHope" then |
| 4198 | - | elseif Type == "Snare" then |
| 4198 | + | PurgeForm() |
| 4199 | - | local bp = Create("BodyPosition"){
|
| 4199 | + | elseif Key == "n" and ATTACK == false and MODE == "Purged" then |
| 4200 | - | P = 2000, |
| 4200 | + | LostForm() |
| 4201 | - | D = 100, |
| 4201 | + | |
| 4202 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 4202 | + | elseif Key == "m" and ATTACK == false and MODE == "LostHope" then |
| 4203 | - | position = hit.Parent.Torso.Position, |
| 4203 | + | BlackForm() |
| 4204 | - | Parent = hit.Parent.Torso, |
| 4204 | + | |
| 4205 | elseif Key == "m" and ATTACK == false and MODE == "Black" then | |
| 4206 | - | game:GetService("Debris"):AddItem(bp, 1)
|
| 4206 | + | LostForm() |
| 4207 | - | elseif Type == "Freeze" then |
| 4207 | + | |
| 4208 | - | local BodPos = Create("BodyPosition"){
|
| 4208 | + | |
| 4209 | - | P = 50000, |
| 4209 | + | if Key == "z" and ATTACK == false and MODE == "Superior" then |
| 4210 | - | D = 1000, |
| 4210 | + | SuperStomm() |
| 4211 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 4211 | + | |
| 4212 | - | position = hit.Parent.Torso.Position, |
| 4212 | + | end |
| 4213 | - | Parent = hit.Parent.Torso, |
| 4213 | + | |
| 4214 | function KeyUp(Key) | |
| 4215 | - | local BodGy = Create("BodyGyro") {
|
| 4215 | + | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then |
| 4216 | - | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
| 4216 | + | KEYHOLD = false |
| 4217 | - | P = 20e+003, |
| 4217 | + | |
| 4218 | - | Parent = hit.Parent.Torso, |
| 4218 | + | |
| 4219 | - | cframe = hit.Parent.Torso.CFrame, |
| 4219 | + | |
| 4220 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 4221 | - | hit.Parent.Torso.Anchored = true |
| 4221 | + | MouseDown(NEWKEY) |
| 4222 | - | coroutine.resume(coroutine.create(function(Part) |
| 4222 | + | |
| 4223 | - | swait(1.5) |
| 4223 | + | Mouse.Button1Up:connect(function(NEWKEY) |
| 4224 | - | Part.Anchored = false |
| 4224 | + | MouseUp(NEWKEY) |
| 4225 | - | end), hit.Parent.Torso) |
| 4225 | + | |
| 4226 | - | game:GetService("Debris"):AddItem(BodPos, 3)
|
| 4226 | + | Mouse.KeyDown:connect(function(NEWKEY) |
| 4227 | - | game:GetService("Debris"):AddItem(BodGy, 3)
|
| 4227 | + | KeyDown(NEWKEY) |
| 4228 | end) | |
| 4229 | - | local debounce = Create("BoolValue"){
|
| 4229 | + | Mouse.KeyUp:connect(function(NEWKEY) |
| 4230 | - | Name = "DebounceHit", |
| 4230 | + | KeyUp(NEWKEY) |
| 4231 | - | Parent = hit.Parent, |
| 4231 | + | |
| 4232 | - | Value = true, |
| 4232 | + | |
| 4233 | - | } |
| 4233 | + | --//=================================\\ |
| 4234 | - | game:GetService("Debris"):AddItem(debounce, Delay)
|
| 4234 | + | --\\=================================// |
| 4235 | - | c = Create("ObjectValue"){
|
| 4235 | + | |
| 4236 | - | Name = "creator", |
| 4236 | + | |
| 4237 | - | Value = Player, |
| 4237 | + | function unanchor() |
| 4238 | - | Parent = h, |
| 4238 | + | if UNANCHOR == true then |
| 4239 | - | } |
| 4239 | + | g = Character:GetChildren() |
| 4240 | - | game:GetService("Debris"):AddItem(c, .5)
|
| 4240 | + | for i = 1, #g do |
| 4241 | if g[i].ClassName == "Part" then | |
| 4242 | g[i].Anchored = false | |
| 4243 | end | |
| 4244 | - | function damage(range,mindam,maxdam,pos) |
| 4244 | + | |
| 4245 | - | for i,v in ipairs(workspace:GetChildren()) do |
| 4245 | + | |
| 4246 | - | if v:IsA("Model") then
|
| 4246 | + | |
| 4247 | - | if v.Name ~= Player.Name then |
| 4247 | + | |
| 4248 | - | if v:FindFirstChildOfClass("Humanoid") then
|
| 4248 | + | |
| 4249 | - | if v:FindFirstChild("Head") then
|
| 4249 | + | --//=================================\\ |
| 4250 | - | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
|
| 4250 | + | --|| WRAP THE WHOLE SCRIPT UP |
| 4251 | - | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
|
| 4251 | + | --\\=================================// |
| 4252 | - | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
|
| 4252 | + | |
| 4253 | Humanoid.Changed:connect(function(Jump) | |
| 4254 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 4255 | Humanoid.Jump = false | |
| 4256 | end | |
| 4257 | end) | |
| 4258 | ||
| 4259 | local BLINKLOOP = 0 | |
| 4260 | script.Parent = WEAPONGUI | |
| 4261 | - | ------------------------------------------------------- |
| 4261 | + | ANIMATE.Parent = nil |
| 4262 | - | --End Damage Function-- |
| 4262 | + | |
| 4263 | - | ------------------------------------------------------- |
| 4263 | + | local bguis = Instance.new("BillboardGui",tors)
|
| 4264 | bguis.Size = UDim2.new(25, 0, 25, 0) | |
| 4265 | - | ------------------------------------------------------- |
| 4265 | + | local imgca = Instance.new("ImageLabel",bguis)
|
| 4266 | - | --Start Animations-- |
| 4266 | + | imgca.BackgroundTransparency = 1 |
| 4267 | - | ------------------------------------------------------- |
| 4267 | + | imgca.ImageTransparency = 1 |
| 4268 | - | print("By Makhail07")
|
| 4268 | + | imgca.Size = UDim2.new(3,0,3,0) |
| 4269 | imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891 | |
| 4270 | - | swait() |
| 4270 | + | imgca.ImageColor3 = Color3.new(0,0,0) |
| 4271 | - | sine = sine + change |
| 4271 | + | |
| 4272 | - | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 4272 | + | |
| 4273 | - | local velderp = root.Velocity.y |
| 4273 | + | repeat |
| 4274 | - | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) |
| 4274 | + | Swait() |
| 4275 | - | if equipped == true or equipped == false then |
| 4275 | + | imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25 |
| 4276 | - | if attack == false then |
| 4276 | + | bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0) |
| 4277 | - | idle = idle + 1 |
| 4277 | + | imgca.ImageColor3 = MAINRUINCOLOR.Color |
| 4278 | imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30) | |
| 4279 | - | idle = 0 |
| 4279 | + | text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45)) |
| 4280 | text.Rotation = 0 - 2 * math.cos(SINE / 24) | |
| 4281 | - | if 1 < root.Velocity.y and hitfloor == nil then |
| 4281 | + | techc.Rotation = techc.Rotation + 1 |
| 4282 | - | Anim = "Jump" |
| 4282 | + | circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75 |
| 4283 | - | if attack == false then |
| 4283 | + | circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50 |
| 4284 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 4284 | + | imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50 |
| 4285 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 4285 | + | imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25 |
| 4286 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
| 4286 | + | ned.Rotation = 0 - 4 * math.cos(SINE / 24) |
| 4287 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) |
| 4287 | + | ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45)) |
| 4288 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) |
| 4288 | + | until Humanoid.Health == 0 |
| 4289 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) |
| 4289 | + | |
| 4290 | ||
| 4291 | - | elseif -1 > root.Velocity.y and hitfloor == nil then |
| 4291 | + | |
| 4292 | - | Anim = "Fall" |
| 4292 | + | Swait() |
| 4293 | - | if attack == false then |
| 4293 | + | if Humanoid then |
| 4294 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) |
| 4294 | + | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) |
| 4295 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 4295 | + | IDLEANIMATION:Play() |
| 4296 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) |
| 4296 | + | |
| 4297 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) |
| 4297 | + | SINE = SINE + CHANGE*2 |
| 4298 | - | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) |
| 4298 | + | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude |
| 4299 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) |
| 4299 | + | local TORSOVERTICALVELOCITY = RootPart.Velocity.y |
| 4300 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 4301 | - | elseif torvel < 1 and hitfloor ~= nil then |
| 4301 | + | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) |
| 4302 | - | Anim = "Idle" |
| 4302 | + | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 4303 | - | change = 1 |
| 4303 | + | Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 4304 | - | if attack == false then |
| 4304 | + | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 4305 | handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2)) | |
| 4306 | - | if animation.Value == 1 then |
| 4306 | + | if MODE ~= "Sad" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then |
| 4307 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4308 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4309 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) |
| 4309 | + | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) |
| 4310 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) |
| 4310 | + | lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed) |
| 4311 | - | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) |
| 4311 | + | lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed) |
| 4312 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) |
| 4312 | + | lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed) |
| 4313 | - | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) |
| 4313 | + | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 4314 | - | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) |
| 4314 | + | |
| 4315 | if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then | |
| 4316 | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4317 | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4318 | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) | |
| 4319 | - | if animation.Value == 2 then |
| 4319 | + | lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed) |
| 4320 | - | |
| 4320 | + | lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed) |
| 4321 | - | |
| 4321 | + | lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed) |
| 4322 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) |
| 4322 | + | handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 4323 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) |
| 4323 | + | |
| 4324 | - | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) |
| 4324 | + | if MODE == "Black" then |
| 4325 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) |
| 4325 | + | rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed) |
| 4326 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) |
| 4326 | + | rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed) |
| 4327 | - | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) |
| 4327 | + | rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed) |
| 4328 | - | |
| 4328 | + | lwing1weld.C1 = rwing2weld.C1 |
| 4329 | - | |
| 4329 | + | lwing2weld.C1 = rwing2weld.C1 |
| 4330 | lwing3weld.C1 = rwing2weld.C1 | |
| 4331 | - | |
| 4331 | + | handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed) |
| 4332 | - | |
| 4332 | + | |
| 4333 | - | if animation.Value == 3 then |
| 4333 | + | if ANIM == "Walk" and TORSOVELOCITY > 1 then |
| 4334 | if MODE == "Lunar" then | |
| 4335 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4336 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4337 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) |
| 4337 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) |
| 4338 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) |
| 4338 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) |
| 4339 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) |
| 4339 | + | elseif MODE == "Solar" then |
| 4340 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) |
| 4340 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4341 | - | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) |
| 4341 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4342 | - | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) |
| 4342 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 4343 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 4344 | elseif MODE == "Fairy" then | |
| 4345 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4346 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4347 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
| 4348 | - | if animation.Value == 4 then |
| 4348 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4349 | - | |
| 4349 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4350 | - | |
| 4350 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 4351 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15) |
| 4351 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 4352 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3) |
| 4352 | + | elseif MODE == "Hexa" then |
| 4353 | - | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15) |
| 4353 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4354 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15) |
| 4354 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4355 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1) |
| 4355 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4356 | - | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1) |
| 4356 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4357 | - | |
| 4357 | + | elseif MODE == "Time" then |
| 4358 | - | |
| 4358 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4359 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 4360 | - | |
| 4360 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4361 | - | |
| 4361 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4362 | - | |
| 4362 | + | elseif MODE == "Vanta" then |
| 4363 | - | if animation.Value == 10 then |
| 4363 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4364 | - | |
| 4364 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4365 | - | |
| 4365 | + | elseif MODE == "Black" then |
| 4366 | - | |
| 4366 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4367 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) |
| 4367 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4368 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) |
| 4368 | + | elseif MODE == "Devil" then |
| 4369 | - | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
| 4369 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4370 | - | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) |
| 4370 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 4371 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
| 4371 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 4372 | - | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) |
| 4372 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) |
| 4373 | end | |
| 4374 | - | |
| 4374 | + | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then |
| 4375 | - | |
| 4375 | + | if MODE == "Sad" then |
| 4376 | - | |
| 4376 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4377 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4378 | - | |
| 4378 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4379 | - | |
| 4379 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4380 | elseif MODE == "Solar" then | |
| 4381 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4382 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4383 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4384 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4385 | elseif MODE == "Fairy" then | |
| 4386 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4387 | - | |
| 4387 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4388 | elseif MODE ~= "Sad" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then | |
| 4389 | - | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then |
| 4389 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4390 | - | Anim = "Walk" |
| 4390 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4391 | - | change = 1 |
| 4391 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
| 4392 | - | if attack == false then |
| 4392 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) |
| 4393 | - | hum.WalkSpeed = 25 |
| 4393 | + | elseif MODE == "Hexa" then |
| 4394 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) |
| 4394 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4395 | - | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) |
| 4395 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4396 | - | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 4396 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4397 | - | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) |
| 4397 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4398 | - | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) |
| 4398 | + | elseif MODE == "Time" then |
| 4399 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 4399 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4400 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4401 | - | elseif torvel >= 25 and hitfloor ~= nil then |
| 4401 | + | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4402 | - | Anim = "Sprint" |
| 4402 | + | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4403 | - | change = 1.35 |
| 4403 | + | elseif MODE == "Vanta" then |
| 4404 | - | if attack == false then |
| 4404 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4405 | - | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) |
| 4405 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4406 | - | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) |
| 4406 | + | elseif MODE == "Black" then |
| 4407 | - | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) |
| 4407 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4408 | - | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) |
| 4408 | + | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4409 | - | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) |
| 4409 | + | elseif MODE == "Devil" then |
| 4410 | - | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) |
| 4410 | + | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 4411 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4412 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4413 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 4414 | - | if 0 < #Effects then |
| 4414 | + | |
| 4415 | - | for e = 1, #Effects do |
| 4415 | + | |
| 4416 | - | if Effects[e] ~= nil then |
| 4416 | + | if FULL == false then |
| 4417 | - | local Thing = Effects[e] |
| 4417 | + | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then |
| 4418 | - | if Thing ~= nil then |
| 4418 | + | ANIM = "Jump" |
| 4419 | - | local Part = Thing[1] |
| 4419 | + | if ATTACK == false then |
| 4420 | - | local Mode = Thing[2] |
| 4420 | + | if MODE ~= "Purged" then |
| 4421 | - | local Delay = Thing[3] |
| 4421 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4422 | - | local IncX = Thing[4] |
| 4422 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 4423 | - | local IncY = Thing[5] |
| 4423 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 4424 | - | local IncZ = Thing[6] |
| 4424 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4425 | - | if 1 >= Thing[1].Transparency then |
| 4425 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 4426 | - | if Thing[2] == "Block1" then |
| 4426 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) |
| 4427 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 4427 | + | elseif MODE == "Purged" then |
| 4428 | - | local Mesh = Thing[1].Mesh |
| 4428 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4429 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 4429 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 4430 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4430 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 4431 | - | elseif Thing[2] == "Block2" then |
| 4431 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4432 | - | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) |
| 4432 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) |
| 4433 | - | local Mesh = Thing[7] |
| 4433 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) |
| 4434 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 4434 | + | |
| 4435 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4435 | + | |
| 4436 | - | elseif Thing[2] == "Block3" then |
| 4436 | + | |
| 4437 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) |
| 4437 | + | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then |
| 4438 | - | local Mesh = Thing[7] |
| 4438 | + | ANIM = "Fall" |
| 4439 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 4439 | + | if ATTACK == false then |
| 4440 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4440 | + | if MODE ~= "Purged" then |
| 4441 | - | elseif Thing[2] == "Cylinder" then |
| 4441 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4442 | - | local Mesh = Thing[1].Mesh |
| 4442 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 4443 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 4443 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 4444 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4444 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4445 | - | elseif Thing[2] == "Blood" then |
| 4445 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
| 4446 | - | local Mesh = Thing[7] |
| 4446 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) |
| 4447 | - | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) |
| 4447 | + | elseif MODE == "Purged" then |
| 4448 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 4448 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4449 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4449 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 4450 | - | elseif Thing[2] == "Elec" then |
| 4450 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 4451 | - | local Mesh = Thing[1].Mesh |
| 4451 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4452 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) |
| 4452 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) |
| 4453 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4453 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) |
| 4454 | - | elseif Thing[2] == "Disappear" then |
| 4454 | + | |
| 4455 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4455 | + | |
| 4456 | - | elseif Thing[2] == "Shatter" then |
| 4456 | + | end |
| 4457 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 4457 | + | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then |
| 4458 | - | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) |
| 4458 | + | ANIM = "Idle" |
| 4459 | - | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) |
| 4459 | + | if ATTACK == false then |
| 4460 | - | Thing[6] = Thing[6] + Thing[5] |
| 4460 | + | if MODE == "Lunar" then |
| 4461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4462 | - | else |
| 4462 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 4463 | - | Part.Parent = nil |
| 4463 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) |
| 4464 | - | table.remove(Effects, e) |
| 4464 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 4465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4467 | elseif MODE == "Hexa" then | |
| 4468 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4469 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4470 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4471 | - | ------------------------------------------------------- |
| 4471 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 4472 | - | --End Animations And Script-- |
| 4472 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4473 | - | ------------------------------------------------------ |
| 4473 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 4474 | elseif MODE == "Fairy" then | |
| 4475 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4477 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 4480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 4481 | elseif MODE == "Origins" then | |
| 4482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 4486 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 4488 | elseif MODE == "Solar" then | |
| 4489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4491 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4495 | elseif MODE == "Purged" then | |
| 4496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
| 4497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed) | |
| 4499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4500 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4502 | elseif MODE == "Sanity" then | |
| 4503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4509 | elseif MODE == "Time" then | |
| 4510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4511 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 4513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 4514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4516 | elseif MODE == "80s" then | |
| 4517 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4523 | elseif MODE == "90s" then | |
| 4524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4526 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4528 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4530 | elseif MODE == "Random" then | |
| 4531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) | |
| 4537 | elseif MODE == "Superior" then | |
| 4538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 4539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
| 4540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4542 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4544 | elseif ATTACK == false and MODE == "Vanta" then | |
| 4545 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4546 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4551 | elseif MODE == "Sense" then | |
| 4552 | if MRANDOM(1,20) == 1 then | |
| 4553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
| 4554 | end | |
| 4555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 4556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 4557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4559 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4561 | elseif MODE == "Devil" then | |
| 4562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed) | |
| 4564 | if MRANDOM(1,7) == 1 then | |
| 4565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 4566 | end | |
| 4567 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4568 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4569 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4570 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4571 | elseif MODE == "LostHope" then | |
| 4572 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed) | |
| 4573 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4574 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4578 | elseif ATTACK == false and MODE == "Black" then | |
| 4579 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed) | |
| 4580 | if MRANDOM(1,3) == 1 then | |
| 4581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
| 4582 | end | |
| 4583 | if MRANDOM(1,2) == 1 then | |
| 4584 | MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15)) | |
| 4585 | MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15)) | |
| 4586 | end | |
| 4587 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed) | |
| 4589 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4590 | RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4591 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4592 | end | |
| 4593 | end | |
| 4594 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 4595 | ANIM = "Walk" | |
| 4596 | if ATTACK == false then | |
| 4597 | if MODE == "Lunar" then | |
| 4598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
| 4599 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4600 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4601 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 4602 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4604 | elseif MODE == "Superior" then | |
| 4605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 4607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4609 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4611 | elseif MODE == "80s" then | |
| 4612 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4616 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4618 | elseif MODE == "Solar" then | |
| 4619 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4620 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4621 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4622 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4623 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4624 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4625 | elseif MODE == "Origins" then | |
| 4626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
| 4627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4629 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 4630 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 4631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 4632 | elseif MODE == "Purged" then | |
| 4633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed) | |
| 4634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 4635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4637 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4639 | elseif MODE == "Sanity" then | |
| 4640 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4641 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4642 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4643 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4644 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed) | |
| 4645 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed) | |
| 4646 | elseif MODE == "Fairy" then | |
| 4647 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 4648 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4649 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4650 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4651 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4652 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4653 | elseif MODE == "Devil" then | |
| 4654 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4655 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 4656 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4657 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 4658 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4659 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4660 | elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then | |
| 4661 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4662 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4663 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4664 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4665 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4666 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4667 | elseif MODE == "Hexa" or MODE == "Time" then | |
| 4668 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4669 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4670 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4671 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4672 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4673 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4674 | elseif MODE == "LostHope" then | |
| 4675 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed) | |
| 4676 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 4678 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4679 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
| 4680 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
| 4681 | elseif MODE == "Vanta" then | |
| 4682 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4683 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4684 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4685 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4686 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4687 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 4688 | elseif MODE == "Black" then | |
| 4689 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 4690 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4691 | if MRANDOM(1,3) == 1 then | |
| 4692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1) | |
| 4693 | end | |
| 4694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 4696 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 4697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 4698 | end | |
| 4699 | end | |
| 4700 | end | |
| 4701 | end | |
| 4702 | text.TextStrokeColor3 = TEXTCOLOR | |
| 4703 | unanchor() | |
| 4704 | Humanoid.MaxHealth = "inf" | |
| 4705 | Humanoid.Health = "inf" | |
| 4706 | if Rooted == false then | |
| 4707 | Disable_Jump = false | |
| 4708 | Humanoid.WalkSpeed = Speed | |
| 4709 | elseif Rooted == true then | |
| 4710 | Disable_Jump = true | |
| 4711 | Humanoid.WalkSpeed = 0 | |
| 4712 | end | |
| 4713 | if Head:FindFirstChild("face") then
| |
| 4714 | Head.face.Texture = "rbxassetid://"..FACE | |
| 4715 | end | |
| 4716 | if MODE ~= "Random" then | |
| 4717 | sick.SoundId = "rbxassetid://"..SONG | |
| 4718 | elseif MODE == "Random" then | |
| 4719 | sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE] | |
| 4720 | end | |
| 4721 | sick.Looped = true | |
| 4722 | sick.Pitch = PITCH | |
| 4723 | sick.Volume = VOLUME | |
| 4724 | Humanoid.Name = MRANDOM(100000000,999999999) | |
| 4725 | Humanoid.PlatformStand = false | |
| 4726 | for _, c in pairs(Cam:GetChildren()) do | |
| 4727 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
| 4728 | c:remove() | |
| 4729 | end | |
| 4730 | end | |
| 4731 | for LIST = 1, #WHITELIST do | |
| 4732 | if WHITELIST[LIST] ~= nil then | |
| 4733 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
| 4734 | if CHARACTER then | |
| 4735 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
| 4736 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 4737 | if TORSO then | |
| 4738 | CreateSound(201858045, Cam, 3, 1) | |
| 4739 | local GUI = Instance.new("BillboardGui",Cam)
| |
| 4740 | GUI.Name = WHITELIST[LIST] | |
| 4741 | GUI.Size = UDim2.new(5,0,5,0) | |
| 4742 | GUI.Adornee = TORSO | |
| 4743 | local GUI2 = IT("ImageLabel",GUI)
| |
| 4744 | GUI2.BackgroundTransparency = 1 | |
| 4745 | GUI2.BorderSizePixel = 0 | |
| 4746 | GUI2.ImageTransparency = 1 | |
| 4747 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 4748 | GUI2.SizeConstraint = "RelativeYY" | |
| 4749 | GUI.AlwaysOnTop = true | |
| 4750 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
| 4751 | end | |
| 4752 | else | |
| 4753 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
| 4754 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
| 4755 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
| 4756 | end | |
| 4757 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 4758 | if TORSO then | |
| 4759 | GUI.Adornee = TORSO | |
| 4760 | end | |
| 4761 | end | |
| 4762 | else | |
| 4763 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 4764 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 4765 | end | |
| 4766 | end | |
| 4767 | else | |
| 4768 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 4769 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 4770 | end | |
| 4771 | table.remove(WHITELIST,LIST) | |
| 4772 | end | |
| 4773 | end | |
| 4774 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 4775 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 4776 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 4777 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 4778 | end | |
| 4779 | BLINKLOOP = BLINKLOOP + 1 | |
| 4780 | if BLINKLOOP >=325 then | |
| 4781 | BLINKLOOP = 0 | |
| 4782 | Blink() | |
| 4783 | BLINKLOOP = BLINKLOOP + 1 | |
| 4784 | if BLINKLOOP >=250 then | |
| 4785 | BLINKLOOP = 0 | |
| 4786 | Blink2() | |
| 4787 | end | |
| 4788 | end | |
| 4789 | if MODE == "90s" or MODE == "80s" then | |
| 4790 | if HITFLOOR ~= nil then | |
| 4791 | if MRANDOM(1,12) == 1 then | |
| 4792 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4793 | ||
| 4794 | end | |
| 4795 | end | |
| 4796 | end | |
| 4797 | if MODE == "Devil" then | |
| 4798 | if HITFLOOR ~= nil then | |
| 4799 | if MRANDOM(1,4) == 1 then | |
| 4800 | WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4801 | end | |
| 4802 | end | |
| 4803 | end | |
| 4804 | if MODE == "Black" or MODE == "Fairy" then | |
| 4805 | if HITFLOOR ~= nil then | |
| 4806 | if MRANDOM(1,9) == 1 then | |
| 4807 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4808 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4809 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4810 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4811 | if MRANDOM(1,7) == 1 then | |
| 4812 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4813 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4814 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4815 | WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4816 | end | |
| 4817 | end | |
| 4818 | end | |
| 4819 | end | |
| 4820 | Humanoid.DisplayDistanceType = "None" | |
| 4821 | Humanoid.PlatformStand = false | |
| 4822 | for _, c in pairs(Torso:GetChildren()) do | |
| 4823 | if c:IsA("JointInstance") or c.ClassName == "Sound" then
| |
| 4824 | else | |
| 4825 | c:remove() | |
| 4826 | end | |
| 4827 | end | |
| 4828 | end | |
| 4829 | --//=================================\\ | |
| 4830 | --\\=================================// | |
| 4831 | ||
| 4832 | ||
| 4833 | ||
| 4834 | ||
| 4835 | ||
| 4836 | --//====================================================\\-- | |
| 4837 | --|| END OF SCRIPT | |
| 4838 | --\\====================================================//-- |