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| 1 | print("Edit By INFINITEONEWITHDANK")
| |
| 2 | wait(0.2) | |
| 3 | ||
| 4 | Player = game:GetService("Players").LocalPlayer
| |
| 5 | PlayerGui = Player.PlayerGui | |
| 6 | Cam = workspace.CurrentCamera | |
| 7 | Backpack = Player.Backpack | |
| 8 | Character = Player.Character | |
| 9 | Humanoid = Character.Humanoid | |
| 10 | Mouse = Player:GetMouse() | |
| 11 | RootPart = Character["HumanoidRootPart"] | |
| 12 | Torso = Character["Torso"] | |
| 13 | Head = Character["Head"] | |
| 14 | RightArm = Character["Right Arm"] | |
| 15 | LeftArm = Character["Left Arm"] | |
| 16 | RightLeg = Character["Right Leg"] | |
| 17 | LeftLeg = Character["Left Leg"] | |
| 18 | RootJoint = RootPart["RootJoint"] | |
| 19 | Neck = Torso["Neck"] | |
| 20 | RightShoulder = Torso["Right Shoulder"] | |
| 21 | LeftShoulder = Torso["Left Shoulder"] | |
| 22 | RightHip = Torso["Right Hip"] | |
| 23 | LeftHip = Torso["Left Hip"] | |
| 24 | ||
| 25 | IT = Instance.new | |
| 26 | CF = CFrame.new | |
| 27 | VT = Vector3.new | |
| 28 | RAD = math.rad | |
| 29 | C3 = Color3.new | |
| 30 | UD2 = UDim2.new | |
| 31 | BRICKC = BrickColor.new | |
| 32 | ANGLES = CFrame.Angles | |
| 33 | EULER = CFrame.fromEulerAnglesXYZ | |
| 34 | COS = math.cos | |
| 35 | ACOS = math.acos | |
| 36 | SIN = math.sin | |
| 37 | ASIN = math.asin | |
| 38 | ABS = math.abs | |
| 39 | MRANDOM = math.random | |
| 40 | FLOOR = math.floor | |
| 41 | ||
| 42 | --//=================================\\ | |
| 43 | --|| USEFUL VALUES | |
| 44 | --\\=================================// | |
| 45 | ||
| 46 | Animation_Speed = 3 | |
| 47 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 48 | local Speed = 12 | |
| 49 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 50 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 51 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 52 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 53 | local DAMAGEMULTIPLIER = 1 | |
| 54 | local ANIM = "Idle" | |
| 55 | local ATTACK = false | |
| 56 | local EQUIPPED = false | |
| 57 | local HOLD = false | |
| 58 | local COMBO = 1 | |
| 59 | local Rooted = false | |
| 60 | local SINE = 0 | |
| 61 | local KEYHOLD = false | |
| 62 | local CHANGE = 2 / Animation_Speed | |
| 63 | local WALKINGANIM = false | |
| 64 | local VALUE1 = false | |
| 65 | local VALUE2 = false | |
| 66 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 67 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 68 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 69 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 70 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 71 | WEAPONGUI.Name = "[C R E S C E]" | |
| 72 | local Effects = IT("Folder", Character)
| |
| 73 | Effects.Name = "Effects" | |
| 74 | local ANIMATOR = Humanoid.Animator | |
| 75 | local ANIMATE = Character.Animate | |
| 76 | local UNANCHOR = true | |
| 77 | local MODE = "CRES" | |
| 78 | ||
| 79 | --//=================================\\ | |
| 80 | --\\=================================// | |
| 81 | ||
| 82 | ||
| 83 | --//=================================\\ | |
| 84 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 85 | --\\=================================// | |
| 86 | ||
| 87 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 88 | ArtificialHB.Name = "ArtificialHB" | |
| 89 | ||
| 90 | script:WaitForChild("ArtificialHB")
| |
| 91 | ||
| 92 | frame = Frame_Speed | |
| 93 | tf = 0 | |
| 94 | allowframeloss = false | |
| 95 | tossremainder = false | |
| 96 | lastframe = tick() | |
| 97 | script.ArtificialHB:Fire() | |
| 98 | ||
| 99 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 100 | tf = tf + s | |
| 101 | if tf >= frame then | |
| 102 | if allowframeloss then | |
| 103 | script.ArtificialHB:Fire() | |
| 104 | lastframe = tick() | |
| 105 | else | |
| 106 | for i = 1, math.floor(tf / frame) do | |
| 107 | script.ArtificialHB:Fire() | |
| 108 | end | |
| 109 | lastframe = tick() | |
| 110 | end | |
| 111 | if tossremainder then | |
| 112 | tf = 0 | |
| 113 | else | |
| 114 | tf = tf - frame * math.floor(tf / frame) | |
| 115 | end | |
| 116 | end | |
| 117 | end) | |
| 118 | ||
| 119 | --//=================================\\ | |
| 120 | --\\=================================// | |
| 121 | ||
| 122 | local Speed = 12 | |
| 123 | ||
| 124 | --//=================================\\ | |
| 125 | --|| SOME FUNCTIONS | |
| 126 | --\\=================================// | |
| 127 | ||
| 128 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 129 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 130 | end | |
| 131 | ||
| 132 | function PositiveAngle(NUMBER) | |
| 133 | if NUMBER >= 0 then | |
| 134 | NUMBER = 0 | |
| 135 | end | |
| 136 | return NUMBER | |
| 137 | end | |
| 138 | ||
| 139 | function NegativeAngle(NUMBER) | |
| 140 | if NUMBER <= 0 then | |
| 141 | NUMBER = 0 | |
| 142 | end | |
| 143 | return NUMBER | |
| 144 | end | |
| 145 | ||
| 146 | function Swait(NUMBER) | |
| 147 | if NUMBER == 0 or NUMBER == nil then | |
| 148 | ArtificialHB.Event:wait() | |
| 149 | else | |
| 150 | for i = 1, NUMBER do | |
| 151 | ArtificialHB.Event:wait() | |
| 152 | end | |
| 153 | end | |
| 154 | end | |
| 155 | ||
| 156 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 157 | local NEWMESH = IT(MESH) | |
| 158 | if MESH == "SpecialMesh" then | |
| 159 | NEWMESH.MeshType = MESHTYPE | |
| 160 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 161 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 162 | end | |
| 163 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 164 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 165 | end | |
| 166 | end | |
| 167 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 168 | NEWMESH.Scale = SCALE | |
| 169 | NEWMESH.Parent = PARENT | |
| 170 | return NEWMESH | |
| 171 | end | |
| 172 | ||
| 173 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 174 | local NEWPART = IT("Part")
| |
| 175 | NEWPART.formFactor = FORMFACTOR | |
| 176 | NEWPART.Reflectance = REFLECTANCE | |
| 177 | NEWPART.Transparency = TRANSPARENCY | |
| 178 | NEWPART.CanCollide = false | |
| 179 | NEWPART.Locked = true | |
| 180 | NEWPART.Anchored = true | |
| 181 | if ANCHOR == false then | |
| 182 | NEWPART.Anchored = false | |
| 183 | end | |
| 184 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 185 | NEWPART.Name = NAME | |
| 186 | NEWPART.Size = SIZE | |
| 187 | NEWPART.Position = Torso.Position | |
| 188 | NEWPART.Material = MATERIAL | |
| 189 | NEWPART:BreakJoints() | |
| 190 | NEWPART.Parent = PARENT | |
| 191 | return NEWPART | |
| 192 | end | |
| 193 | ||
| 194 | local function weldBetween(a, b) | |
| 195 | local weldd = Instance.new("ManualWeld")
| |
| 196 | weldd.Part0 = a | |
| 197 | weldd.Part1 = b | |
| 198 | weldd.C0 = CFrame.new() | |
| 199 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 200 | weldd.Parent = a | |
| 201 | return weldd | |
| 202 | end | |
| 203 | ||
| 204 | ||
| 205 | function QuaternionFromCFrame(cf) | |
| 206 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 207 | local trace = m00 + m11 + m22 | |
| 208 | if trace > 0 then | |
| 209 | local s = math.sqrt(1 + trace) | |
| 210 | local recip = 0.5 / s | |
| 211 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 212 | else | |
| 213 | local i = 0 | |
| 214 | if m11 > m00 then | |
| 215 | i = 1 | |
| 216 | end | |
| 217 | if m22 > (i == 0 and m00 or m11) then | |
| 218 | i = 2 | |
| 219 | end | |
| 220 | if i == 0 then | |
| 221 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 222 | local recip = 0.5 / s | |
| 223 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 224 | elseif i == 1 then | |
| 225 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 226 | local recip = 0.5 / s | |
| 227 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 228 | elseif i == 2 then | |
| 229 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 230 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 231 | end | |
| 232 | end | |
| 233 | end | |
| 234 | ||
| 235 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 236 | local xs, ys, zs = x + x, y + y, z + z | |
| 237 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 238 | local xx = x * xs | |
| 239 | local xy = x * ys | |
| 240 | local xz = x * zs | |
| 241 | local yy = y * ys | |
| 242 | local yz = y * zs | |
| 243 | local zz = z * zs | |
| 244 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 245 | end | |
| 246 | ||
| 247 | function QuaternionSlerp(a, b, t) | |
| 248 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 249 | local startInterp, finishInterp; | |
| 250 | if cosTheta >= 0.0001 then | |
| 251 | if (1 - cosTheta) > 0.0001 then | |
| 252 | local theta = ACOS(cosTheta) | |
| 253 | local invSinTheta = 1 / SIN(theta) | |
| 254 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 255 | finishInterp = SIN(t * theta) * invSinTheta | |
| 256 | else | |
| 257 | startInterp = 1 - t | |
| 258 | finishInterp = t | |
| 259 | end | |
| 260 | else | |
| 261 | if (1 + cosTheta) > 0.0001 then | |
| 262 | local theta = ACOS(-cosTheta) | |
| 263 | local invSinTheta = 1 / SIN(theta) | |
| 264 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 265 | finishInterp = SIN(t * theta) * invSinTheta | |
| 266 | else | |
| 267 | startInterp = t - 1 | |
| 268 | finishInterp = t | |
| 269 | end | |
| 270 | end | |
| 271 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 272 | end | |
| 273 | ||
| 274 | function Clerp(a, b, t) | |
| 275 | local qa = {QuaternionFromCFrame(a)}
| |
| 276 | local qb = {QuaternionFromCFrame(b)}
| |
| 277 | local ax, ay, az = a.x, a.y, a.z | |
| 278 | local bx, by, bz = b.x, b.y, b.z | |
| 279 | local _t = 1 - t | |
| 280 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 281 | end | |
| 282 | ||
| 283 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 284 | local frame = IT("Frame")
| |
| 285 | frame.BackgroundTransparency = TRANSPARENCY | |
| 286 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 287 | frame.Position = POSITION | |
| 288 | frame.Size = SIZE | |
| 289 | frame.BackgroundColor3 = COLOR | |
| 290 | frame.BorderColor3 = BORDERCOLOR | |
| 291 | frame.Name = NAME | |
| 292 | frame.Parent = PARENT | |
| 293 | return frame | |
| 294 | end | |
| 295 | ||
| 296 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 297 | local label = IT("TextLabel")
| |
| 298 | label.BackgroundTransparency = 1 | |
| 299 | label.Size = UD2(1, 0, 1, 0) | |
| 300 | label.Position = UD2(0, 0, 0, 0) | |
| 301 | label.TextColor3 = TEXTCOLOR | |
| 302 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 303 | label.TextTransparency = TRANSPARENCY | |
| 304 | label.FontSize = TEXTFONTSIZE | |
| 305 | label.Font = TEXTFONT | |
| 306 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 307 | label.TextScaled = false | |
| 308 | label.Text = TEXT | |
| 309 | label.Name = NAME | |
| 310 | label.Parent = PARENT | |
| 311 | return label | |
| 312 | end | |
| 313 | ||
| 314 | function NoOutlines(PART) | |
| 315 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 316 | end | |
| 317 | ||
| 318 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 319 | local NEWWELD = IT(TYPE) | |
| 320 | NEWWELD.Part0 = PART0 | |
| 321 | NEWWELD.Part1 = PART1 | |
| 322 | NEWWELD.C0 = C0 | |
| 323 | NEWWELD.C1 = C1 | |
| 324 | NEWWELD.Parent = PARENT | |
| 325 | return NEWWELD | |
| 326 | end | |
| 327 | ||
| 328 | local S = IT("Sound")
| |
| 329 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 330 | local NEWSOUND = nil | |
| 331 | coroutine.resume(coroutine.create(function() | |
| 332 | NEWSOUND = S:Clone() | |
| 333 | NEWSOUND.Parent = PARENT | |
| 334 | NEWSOUND.Volume = VOLUME | |
| 335 | NEWSOUND.Pitch = PITCH | |
| 336 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 337 | NEWSOUND:play() | |
| 338 | if DOESLOOP == true then | |
| 339 | NEWSOUND.Looped = true | |
| 340 | else | |
| 341 | repeat wait(1) until NEWSOUND.Playing == false | |
| 342 | NEWSOUND:remove() | |
| 343 | end | |
| 344 | end)) | |
| 345 | return NEWSOUND | |
| 346 | end | |
| 347 | ||
| 348 | function CFrameFromTopBack(at, top, back) | |
| 349 | local right = top:Cross(back) | |
| 350 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 351 | end | |
| 352 | ||
| 353 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 354 | function WACKYEFFECT(Table) | |
| 355 | local TYPE = (Table.EffectType or "Sphere") | |
| 356 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 357 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 358 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 359 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 360 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 361 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 362 | local ROTATION1 = (Table.RotationX or 0) | |
| 363 | local ROTATION2 = (Table.RotationY or 0) | |
| 364 | local ROTATION3 = (Table.RotationZ or 0) | |
| 365 | local MATERIAL = (Table.Material or "Neon") | |
| 366 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 367 | local TIME = (Table.Time or 45) | |
| 368 | local SOUNDID = (Table.SoundID or nil) | |
| 369 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 370 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 371 | coroutine.resume(coroutine.create(function() | |
| 372 | local PLAYSSOUND = false | |
| 373 | local SOUND = nil | |
| 374 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 375 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 376 | PLAYSSOUND = true | |
| 377 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 378 | end | |
| 379 | EFFECT.Color = COLOR | |
| 380 | local MSH = nil | |
| 381 | if TYPE == "Sphere" then | |
| 382 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 383 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 384 | MSH = IT("BlockMesh",EFFECT)
| |
| 385 | MSH.Scale = SIZE | |
| 386 | elseif TYPE == "Wave" then | |
| 387 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 388 | elseif TYPE == "Ring" then | |
| 389 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 390 | elseif TYPE == "Slash" then | |
| 391 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 392 | elseif TYPE == "Round Slash" then | |
| 393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 394 | elseif TYPE == "Swirl" then | |
| 395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 396 | elseif TYPE == "Skull" then | |
| 397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 398 | elseif TYPE == "Crystal" then | |
| 399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 400 | end | |
| 401 | if MSH ~= nil then | |
| 402 | local MOVESPEED = nil | |
| 403 | if MOVEDIRECTION ~= nil then | |
| 404 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 405 | end | |
| 406 | local GROWTH = SIZE - ENDSIZE | |
| 407 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 408 | if TYPE == "Block" then | |
| 409 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 410 | else | |
| 411 | EFFECT.CFrame = CFRAME | |
| 412 | end | |
| 413 | for LOOP = 1, TIME+1 do | |
| 414 | Swait() | |
| 415 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 416 | if TYPE == "Wave" then | |
| 417 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 418 | end | |
| 419 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 420 | if TYPE == "Block" then | |
| 421 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 422 | else | |
| 423 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 424 | end | |
| 425 | if MOVEDIRECTION ~= nil then | |
| 426 | local ORI = EFFECT.Orientation | |
| 427 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 428 | EFFECT.Orientation = ORI | |
| 429 | end | |
| 430 | end | |
| 431 | if PLAYSSOUND == false then | |
| 432 | EFFECT:remove() | |
| 433 | else | |
| 434 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 435 | EFFECT:remove() | |
| 436 | end | |
| 437 | else | |
| 438 | if PLAYSSOUND == false then | |
| 439 | EFFECT:remove() | |
| 440 | else | |
| 441 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 442 | EFFECT:remove() | |
| 443 | end | |
| 444 | end | |
| 445 | end)) | |
| 446 | end | |
| 447 | ||
| 448 | Debris = game:GetService("Debris")
| |
| 449 | ||
| 450 | function CharacterFade(COLOR,TIMER) | |
| 451 | coroutine.resume(coroutine.create(function() | |
| 452 | local FADE = IT("Model",Effects)
| |
| 453 | FADE.Name = "FadingEffect" | |
| 454 | for _, c in pairs(Character:GetChildren()) do | |
| 455 | if c.ClassName == "Part" and c ~= RootPart then | |
| 456 | local FADER = c:Clone() | |
| 457 | FADER.Color = COLOR | |
| 458 | FADER.CFrame = c.CFrame | |
| 459 | FADER.Parent = FADE | |
| 460 | FADER.Anchored = true | |
| 461 | FADER.Transparency = 0.25+c.Transparency | |
| 462 | FADER:BreakJoints() | |
| 463 | FADER.Material = "Neon" | |
| 464 | if FADER.Name == "Head" then | |
| 465 | FADER:ClearAllChildren() | |
| 466 | FADER.Size = VT(1,1,1) | |
| 467 | end | |
| 468 | FADER.CanCollide = false | |
| 469 | end | |
| 470 | end | |
| 471 | local TRANS = 0.75/TIMER | |
| 472 | for i = 1, TIMER do | |
| 473 | Swait() | |
| 474 | for _, c in pairs(FADE:GetChildren()) do | |
| 475 | if c.ClassName == "Part" then | |
| 476 | c.Transparency = c.Transparency + TRANS | |
| 477 | end | |
| 478 | end | |
| 479 | end | |
| 480 | FADE:remove() | |
| 481 | end)) | |
| 482 | end | |
| 483 | ||
| 484 | function Chunks(PART) | |
| 485 | for i = 1, MRANDOM(3,5) do | |
| 486 | coroutine.resume(coroutine.create(function() | |
| 487 | local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false) | |
| 488 | CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 489 | local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6) | |
| 490 | CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65) | |
| 491 | wait(0.1) | |
| 492 | CHUNK.CanCollide = true | |
| 493 | wait(MRANDOM(15,25)/5) | |
| 494 | for i = 1, 25 do | |
| 495 | Swait() | |
| 496 | CHUNK.Transparency = CHUNK.Transparency + 1/25 | |
| 497 | end | |
| 498 | CHUNK:remove() | |
| 499 | end)) | |
| 500 | end | |
| 501 | end | |
| 502 | ||
| 503 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 504 | if FLOOR ~= nil then | |
| 505 | for i = 1, AMOUNT do | |
| 506 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 507 | DEBREE.Material = FLOOR.Material | |
| 508 | DEBREE.Color = FLOOR.Color | |
| 509 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 510 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 511 | coroutine.resume(coroutine.create(function() | |
| 512 | Swait(15) | |
| 513 | DEBREE.Parent = workspace | |
| 514 | DEBREE.CanCollide = true | |
| 515 | Debris:AddItem(DEBREE,SWAIT) | |
| 516 | end)) | |
| 517 | end | |
| 518 | end | |
| 519 | end | |
| 520 | ||
| 521 | --//=================================\\ | |
| 522 | --|| GUIS AND MISC | |
| 523 | --\\=================================// | |
| 524 | ||
| 525 | local BODY = {}
| |
| 526 | for _, c in pairs(Character:GetDescendants()) do | |
| 527 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 528 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 529 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 530 | end | |
| 531 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 532 | elseif c:IsA("JointInstance") then
| |
| 533 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 534 | end | |
| 535 | end | |
| 536 | for e = 1, #BODY do | |
| 537 | if BODY[e] ~= nil then | |
| 538 | local STUFF = BODY[e] | |
| 539 | local PART = STUFF[1] | |
| 540 | local PARENT = STUFF[2] | |
| 541 | local MATERIAL = STUFF[3] | |
| 542 | local COLOR = STUFF[4] | |
| 543 | local TRANSPARENCY = STUFF[5] | |
| 544 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 545 | PART.Material = MATERIAL | |
| 546 | PART.Color = COLOR | |
| 547 | PART.Transparency = TRANSPARENCY | |
| 548 | end | |
| 549 | PART.AncestryChanged:Connect(function() | |
| 550 | PART.Parent = PARENT | |
| 551 | end) | |
| 552 | end | |
| 553 | end | |
| 554 | ||
| 555 | function refit() | |
| 556 | Character.Parent = workspace | |
| 557 | for e = 1, #BODY do | |
| 558 | if BODY[e] ~= nil then | |
| 559 | local STUFF = BODY[e] | |
| 560 | local PART = STUFF[1] | |
| 561 | local PARENT = STUFF[2] | |
| 562 | local MATERIAL = STUFF[3] | |
| 563 | local COLOR = STUFF[4] | |
| 564 | local TRANSPARENCY = STUFF[5] | |
| 565 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 566 | PART.Material = MATERIAL | |
| 567 | PART.Color = COLOR | |
| 568 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
| 569 | end | |
| 570 | if PART.Parent ~= PARENT then | |
| 571 | Humanoid:remove() | |
| 572 | PART.Parent = PARENT | |
| 573 | Humanoid = IT("Humanoid",Character)
| |
| 574 | end | |
| 575 | end | |
| 576 | end | |
| 577 | end | |
| 578 | ||
| 579 | local Particle = IT("ParticleEmitter",nil)
| |
| 580 | Particle.Enabled = false | |
| 581 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 582 | Particle.LightEmission = 0.5 | |
| 583 | Particle.Rate = 150 | |
| 584 | Particle.ZOffset = 0.2 | |
| 585 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 586 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 587 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 588 | Particle.Color = ColorSequence.new(C3(255,0,0),C3(0,0,155),C3(0,255,255),C3(255,0,255),C3(255,255,0),C3(150,0,0),C3(0,191,0),C3(0,0,150)) | |
| 589 | ||
| 590 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 591 | function ParticleEmitter(Table) | |
| 592 | local PRTCL = Particle:Clone() | |
| 593 | local Speed = Table.Speed or 5 | |
| 594 | local Drag = Table.Drag or 0 | |
| 595 | local Size1 = Table.Size1 or 1 | |
| 596 | local Size2 = Table.Size2 or 5 | |
| 597 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 598 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 599 | local Parent = Table.Parent or Torso | |
| 600 | local Emit = Table.Emit or 100 | |
| 601 | local Offset = Table.Offset or 360 | |
| 602 | local Acel = Table.Acel or VT(0,0,0) | |
| 603 | local Enabled = Table.Enabled or false | |
| 604 | PRTCL.Parent = Parent | |
| 605 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 606 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 607 | PRTCL.Speed = NumberRange.new(Speed) | |
| 608 | PRTCL.VelocitySpread = Offset | |
| 609 | PRTCL.Drag = Drag | |
| 610 | PRTCL.Acceleration = Acel | |
| 611 | if Enabled == false then | |
| 612 | PRTCL:Emit(Emit) | |
| 613 | Debris:AddItem(PRTCL,Lifetime2) | |
| 614 | else | |
| 615 | PRTCL.Enabled = true | |
| 616 | end | |
| 617 | return PRTCL | |
| 618 | end | |
| 619 | ||
| 620 | function MakeForm(PART,TYPE) | |
| 621 | if TYPE == "Cyl" then | |
| 622 | local MSH = IT("CylinderMesh",PART)
| |
| 623 | elseif TYPE == "Ball" then | |
| 624 | local MSH = IT("SpecialMesh",PART)
| |
| 625 | MSH.MeshType = "Sphere" | |
| 626 | elseif TYPE == "Wedge" then | |
| 627 | local MSH = IT("SpecialMesh",PART)
| |
| 628 | MSH.MeshType = "Wedge" | |
| 629 | end | |
| 630 | end | |
| 631 | ||
| 632 | for i = 1, 35 do | |
| 633 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 634 | FACE.Color = C3(0,0,0) | |
| 635 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 636 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 637 | end | |
| 638 | ||
| 639 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false) | |
| 640 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 641 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false) | |
| 642 | MakeForm(Part,"Wedge") | |
| 643 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 644 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false) | |
| 645 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 646 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 647 | MakeForm(Part,"Cyl") | |
| 648 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 649 | for i = 1, 8 do | |
| 650 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 651 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 652 | end | |
| 653 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 654 | MakeForm(Part,"Wedge") | |
| 655 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 656 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
| 657 | MakeForm(Part,"Cyl") | |
| 658 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 659 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 660 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 661 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false) | |
| 662 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 663 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false) | |
| 664 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 665 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
| 666 | MakeForm(RightBarrel,"Cyl") | |
| 667 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 668 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false) | |
| 669 | MakeForm(Part,"Wedge") | |
| 670 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 671 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
| 672 | MakeForm(RightHole,"Cyl") | |
| 673 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 674 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,1.2,0.2),false) | |
| 675 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 676 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.8,0.2),false) | |
| 677 | MakeForm(Part,"Wedge") | |
| 678 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 679 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.6),false) | |
| 680 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 681 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 682 | MakeForm(Part,"Cyl") | |
| 683 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 684 | for i = 1, 8 do | |
| 685 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 686 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 687 | end | |
| 688 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false) | |
| 689 | MakeForm(Part,"Wedge") | |
| 690 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 691 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
| 692 | MakeForm(Part,"Cyl") | |
| 693 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 694 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 695 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 696 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false) | |
| 697 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 698 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false) | |
| 699 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 700 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
| 701 | MakeForm(LeftBarrel,"Cyl") | |
| 702 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 703 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false) | |
| 704 | MakeForm(Part,"Wedge") | |
| 705 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 706 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
| 707 | MakeForm(LeftHole,"Cyl") | |
| 708 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 709 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
| 710 | MakeForm(Eye,"Ball") | |
| 711 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 712 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
| 713 | MakeForm(Eye,"Ball") | |
| 714 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 715 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
| 716 | MakeForm(Eye,"Ball") | |
| 717 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 718 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
| 719 | MakeForm(Eye,"Ball") | |
| 720 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 721 | ||
| 722 | ||
| 723 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = RightHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 724 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = LeftHole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 725 | ||
| 726 | local sick = IT("Sound",RootPart)
| |
| 727 | ||
| 728 | warn("YOU KNOW WHAT YOU DID")
| |
| 729 | warn("YOU WANT MORE OF IT DONT YOU")
| |
| 730 | warn("LOOK WHAT YOU DID WITH ALL THIS POWER")
| |
| 731 | ||
| 732 | --//=================================\\ | |
| 733 | --|| INSANITY | |
| 734 | --\\=================================// | |
| 735 | ||
| 736 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "MURDER") | |
| 737 | local FACEME = {"DAS","IST","WAS","DU","VöLKERMORD","HABEN","WOLLTEST"}
| |
| 738 | local INSANITYGUIS = {}
| |
| 739 | for e = 1, 28 do | |
| 740 | for i = 1, 22 do | |
| 741 | local MURDERFRAME = FRAME:Clone() | |
| 742 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
| 743 | MURDERFRAME.Parent = WEAPONGUI | |
| 744 | table.insert(INSANITYGUIS,MURDERFRAME) | |
| 745 | end | |
| 746 | end | |
| 747 | coroutine.resume(coroutine.create(function() | |
| 748 | while true do | |
| 749 | wait() | |
| 750 | coroutine.resume(coroutine.create(function() | |
| 751 | local COLOR = C3(MRANDOM(100,255)/155,155,155) | |
| 752 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
| 753 | local SHOW = "" | |
| 754 | for i = 1,string.len(APPEARTEXT),1 do | |
| 755 | local STRING = string.sub(APPEARTEXT,i,i) | |
| 756 | if MRANDOM(1,2) == 1 then | |
| 757 | SHOW = SHOW..string.lower(STRING) | |
| 758 | else | |
| 759 | SHOW = SHOW..STRING | |
| 760 | end | |
| 761 | end | |
| 762 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
| 763 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 14, SKILLFONT, 1, 2, 1, "YOUMADEMEDOTHIS") | |
| 764 | for i = 1, 15 do | |
| 765 | Swait() | |
| 766 | TEXT.Rotation = MRANDOM(-15,15) | |
| 767 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
| 768 | end | |
| 769 | for i = 1, 15 do | |
| 770 | Swait() | |
| 771 | TEXT.Rotation = MRANDOM(-15,15) | |
| 772 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
| 773 | end | |
| 774 | TEXT:Remove() | |
| 775 | end)) | |
| 776 | end | |
| 777 | end)) | |
| 778 | FRAME:remove() | |
| 779 | ||
| 780 | --//=================================\\ | |
| 781 | --|| DAMAGING | |
| 782 | --\\=================================// | |
| 783 | ||
| 784 | function ApplyDamage(Humanoid,Damage,OneShot) | |
| 785 | Damage = Damage * DAMAGEMULTIPLIER | |
| 786 | local DEAD = false | |
| 787 | if Humanoid.Health < 2000 and OneShot == false then | |
| 788 | if Humanoid.Health - Damage > 0 then | |
| 789 | Humanoid.Health = Humanoid.Health - Damage | |
| 790 | else | |
| 791 | Banish(Humanoid.Parent) | |
| 792 | DEAD = true | |
| 793 | end | |
| 794 | else | |
| 795 | DEAD = true | |
| 796 | Banish(Humanoid.Parent) | |
| 797 | end | |
| 798 | if DEAD == true then | |
| 799 | local PARTS = {}
| |
| 800 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
| 801 | if CHILD:IsA("BasePart") then
| |
| 802 | table.insert(PARTS,CHILD) | |
| 803 | end | |
| 804 | end | |
| 805 | coroutine.resume(coroutine.create(function() | |
| 806 | wait(2) | |
| 807 | repeat | |
| 808 | Swait() | |
| 809 | local PIECE = nil | |
| 810 | if MRANDOM(1,5) == 1 then | |
| 811 | for E = 1, #PARTS do | |
| 812 | if MRANDOM(1,5) == 1 then | |
| 813 | PIECE = PARTS[E] | |
| 814 | table.remove(PARTS,E) | |
| 815 | break | |
| 816 | end | |
| 817 | end | |
| 818 | end | |
| 819 | if PIECE ~= nil then | |
| 820 | if PIECE.Name == "Head" then | |
| 821 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 822 | else | |
| 823 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = 0, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 824 | end | |
| 825 | PIECE:remove() | |
| 826 | end | |
| 827 | until #PARTS == 0 | |
| 828 | end)) | |
| 829 | end | |
| 830 | end | |
| 831 | ||
| 832 | --//=================================\\ | |
| 833 | --|| SOME TAG EDIT | |
| 834 | --\\=================================// | |
| 835 | ||
| 836 | m = game.Players.doryna2281337 | |
| 837 | - | m = game.Players.thomaslloyd12 |
| 837 | + | |
| 838 | local txt = Instance.new("BillboardGui", char)
| |
| 839 | txt.Adornee = char.Head | |
| 840 | txt.Name = "_status" | |
| 841 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 842 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 843 | local text = Instance.new("TextLabel", txt)
| |
| 844 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 845 | text.FontSize = "Size24" | |
| 846 | text.TextScaled = true | |
| 847 | text.TextTransparency = 0 | |
| 848 | text.BackgroundTransparency = 1 | |
| 849 | text.TextTransparency = 0 | |
| 850 | text.TextStrokeTransparency = 0 | |
| 851 | text.Font = "Bodoni" | |
| 852 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 853 | v = Instance.new("Part")
| |
| 854 | v.Name = "ColorBrick" | |
| 855 | v.Parent = m.Character | |
| 856 | v.FormFactor = "Symmetric" | |
| 857 | v.Anchored = true | |
| 858 | v.CanCollide = false | |
| 859 | v.BottomSurface = "Smooth" | |
| 860 | v.TopSurface = "Smooth" | |
| 861 | v.Size = Vector3.new(10, 5, 3) | |
| 862 | v.Transparency = 1 | |
| 863 | v.CFrame = char.Torso.CFrame | |
| 864 | v.BrickColor = BrickColor.new("Really black")
| |
| 865 | v.Transparency = 1 | |
| 866 | v.Shape = "Block" | |
| 867 | spawn(function() | |
| 868 | local TweenService = game:GetService("TweenService")
| |
| 869 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,255),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(150,0,175),Color3.fromRGB(0,0,0),Color3.fromRGB(100,100,100),Color3.fromRGB(0,0,0)}
| |
| 870 | local Int = 0 | |
| 871 | while wait(0.5) do | |
| 872 | if Int == #Colours then Int = 0 end | |
| 873 | Int = Int+1 | |
| 874 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 875 | end | |
| 876 | end) | |
| 877 | text.Text = "Crescendiac" | |
| 878 | ||
| 879 | local SONG = 1812212957 | |
| 880 | local PLAYSONG = true | |
| 881 | ||
| 882 | --//=================================\\ | |
| 883 | --|| ATTACK FUNCTIONS AND STUFF | |
| 884 | --\\=================================// | |
| 885 | ||
| 886 | local TOBANISH = {}
| |
| 887 | ||
| 888 | function swait(num) | |
| 889 | if num == 0 or num == nil then | |
| 890 | ArtificialHB.Event:wait() | |
| 891 | else | |
| 892 | for i = 0, num do | |
| 893 | ArtificialHB.Event:wait() | |
| 894 | end | |
| 895 | end | |
| 896 | end | |
| 897 | ||
| 898 | function chatfunc(text) | |
| 899 | local chat = coroutine.wrap(function() | |
| 900 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 901 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 902 | end | |
| 903 | local Bill = Instance.new("BillboardGui",Character)
| |
| 904 | Bill.Size = UDim2.new(0,100,0,40) | |
| 905 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 906 | Bill.Adornee = Character.Head | |
| 907 | Bill.Name = "TalkingBillBoard" | |
| 908 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 909 | Hehe.BackgroundTransparency = 1 | |
| 910 | Hehe.BorderSizePixel = 0 | |
| 911 | Hehe.Text = "" | |
| 912 | Hehe.Font = "Fantasy" | |
| 913 | Hehe.TextSize = 40 | |
| 914 | Hehe.TextStrokeTransparency = 0 | |
| 915 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 916 | coroutine.resume(coroutine.create(function() | |
| 917 | while Hehe ~= nil do | |
| 918 | swait() | |
| 919 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 920 | Hehe.Rotation = math.random(-5,5) | |
| 921 | Hehe.TextColor3 = Color3.new(50,15,15) | |
| 922 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 923 | end | |
| 924 | end)) | |
| 925 | for i = 1,string.len(text),1 do | |
| 926 | swait() | |
| 927 | Hehe.Text = string.sub(text,1,i) | |
| 928 | end | |
| 929 | swait(90)--Re[math.random(1, 93)] | |
| 930 | for i = 0, 1, .025 do | |
| 931 | swait() | |
| 932 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 933 | Hehe.TextStrokeTransparency = i | |
| 934 | Hehe.TextTransparency = i | |
| 935 | end | |
| 936 | Bill:Destroy() | |
| 937 | end) | |
| 938 | chat() | |
| 939 | end | |
| 940 | ||
| 941 | function onChatted(msg) | |
| 942 | chatfunc(msg) | |
| 943 | end | |
| 944 | ||
| 945 | Player.Chatted:connect(onChatted) | |
| 946 | ||
| 947 | function printbye(Name) | |
| 948 | local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
| |
| 949 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 950 | end | |
| 951 | ||
| 952 | workspace.ChildAdded:connect(function(instance) | |
| 953 | for BANISH = 1, #TOBANISH do | |
| 954 | if TOBANISH[BANISH] ~= nil then | |
| 955 | if instance.Name == TOBANISH[BANISH] then | |
| 956 | coroutine.resume(coroutine.create(function() | |
| 957 | printbye(instance.Name) | |
| 958 | instance:ClearAllChildren() | |
| 959 | Debris:AddItem(instance,0.0005) | |
| 960 | end)) | |
| 961 | end | |
| 962 | end | |
| 963 | end | |
| 964 | end) | |
| 965 | ||
| 966 | function Banish(Foe) | |
| 967 | if Foe then | |
| 968 | coroutine.resume(coroutine.create(function() | |
| 969 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 970 | table.insert(TOBANISH,Foe.Name) | |
| 971 | printbye(Foe.Name) | |
| 972 | --end | |
| 973 | Foe.Archivable = true | |
| 974 | local CLONE = Foe:Clone() | |
| 975 | Foe:Destroy() | |
| 976 | CLONE.Parent = Effects | |
| 977 | CLONE:BreakJoints() | |
| 978 | local MATERIALS = {"Glass","Neon"}
| |
| 979 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 980 | if c:IsA("BasePart") then
| |
| 981 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 982 | CreateSound(340722848, c, 10, 1, false) | |
| 983 | end | |
| 984 | c.Anchored = true | |
| 985 | c.Transparency = c.Transparency + 0.2 | |
| 986 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 987 | c.Color = C3(0,255,0) | |
| 988 | if c.ClassName == "MeshPart" then | |
| 989 | c.TextureID = "" | |
| 990 | end | |
| 991 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 992 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 993 | end | |
| 994 | if c:FindFirstChildOfClass("Decal") then
| |
| 995 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 996 | end | |
| 997 | c.Name = "Banished" | |
| 998 | c.CanCollide = false | |
| 999 | else | |
| 1000 | c:remove() | |
| 1001 | end | |
| 1002 | end | |
| 1003 | local A = false | |
| 1004 | for i = 1, 35 do | |
| 1005 | if A == false then | |
| 1006 | A = true | |
| 1007 | elseif A == true then | |
| 1008 | A = false | |
| 1009 | end | |
| 1010 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1011 | if c:IsA("BasePart") then
| |
| 1012 | c.Anchored = true | |
| 1013 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1014 | c.Transparency = c.Transparency + 0.8/35 | |
| 1015 | if A == false then | |
| 1016 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1017 | elseif A == true then | |
| 1018 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1019 | end | |
| 1020 | end | |
| 1021 | end | |
| 1022 | Swait() | |
| 1023 | end | |
| 1024 | CLONE:remove() | |
| 1025 | end)) | |
| 1026 | end | |
| 1027 | end | |
| 1028 | ||
| 1029 | function ChangeSanity() | |
| 1030 | ATTACK = true | |
| 1031 | Rooted = true | |
| 1032 | if MODE == "CRES" then | |
| 1033 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1034 | Swait() | |
| 1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1041 | end | |
| 1042 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1043 | Swait() | |
| 1044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1050 | end | |
| 1051 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1052 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1053 | Swait() | |
| 1054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1060 | end | |
| 1061 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1062 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1063 | Swait() | |
| 1064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1070 | end | |
| 1071 | SONG = 1812212957 | |
| 1072 | text.Text = "Revenger" | |
| 1073 | MODE = "RR" | |
| 1074 | elseif MODE == "RR" then | |
| 1075 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1076 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1077 | Swait() | |
| 1078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1082 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1084 | end | |
| 1085 | SONG = 1812212957 | |
| 1086 | text.Text = "Crescendiac" | |
| 1087 | MODE = "CRES" | |
| 1088 | end | |
| 1089 | ATTACK = false | |
| 1090 | Rooted = false | |
| 1091 | end | |
| 1092 | ||
| 1093 | function ChangeSanityMadness() | |
| 1094 | ATTACK = true | |
| 1095 | Rooted = true | |
| 1096 | if MODE == "CRES" then | |
| 1097 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1098 | Swait() | |
| 1099 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1101 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1102 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1103 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1104 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1105 | end | |
| 1106 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
| 1107 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
| 1108 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1109 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1110 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1111 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1112 | Swait() | |
| 1113 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1114 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1115 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1116 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1117 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1118 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1119 | end | |
| 1120 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
| 1121 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
| 1122 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1123 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1124 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1125 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1126 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1127 | Swait() | |
| 1128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1134 | end | |
| 1135 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
| 1136 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
| 1137 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1138 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1139 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1140 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1141 | Swait() | |
| 1142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1148 | end | |
| 1149 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(500,500,500)) | |
| 1150 | ApplyAoE6(Torso.Position, 9999, 0, 0, 0, true) | |
| 1151 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1152 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 1153 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1154 | SONG = 779838221 | |
| 1155 | text.Text = "Corrupted Burning Hope" | |
| 1156 | MODE = "GC" | |
| 1157 | elseif MODE == "GC" then | |
| 1158 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1159 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1160 | Swait() | |
| 1161 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1162 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1163 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1164 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1165 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1166 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1167 | end | |
| 1168 | SONG = 1812212957 | |
| 1169 | text.Text = "Crescendiac" | |
| 1170 | MODE = "CRES" | |
| 1171 | end | |
| 1172 | ATTACK = false | |
| 1173 | Rooted = false | |
| 1174 | end | |
| 1175 | ||
| 1176 | function BreakSanity() | |
| 1177 | ATTACK = true | |
| 1178 | Rooted = true | |
| 1179 | if MODE == "CRES" then | |
| 1180 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1181 | Swait() | |
| 1182 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1183 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1184 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1185 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1186 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1187 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1188 | end | |
| 1189 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1190 | Swait() | |
| 1191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1197 | end | |
| 1198 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1199 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1200 | Swait() | |
| 1201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1207 | end | |
| 1208 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 1209 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 1210 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1211 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
| 1212 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1213 | Swait() | |
| 1214 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1215 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1216 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1217 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1218 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1219 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1220 | end | |
| 1221 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 1222 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 1223 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
| 1224 | SONG = 779838221 | |
| 1225 | text.Text = "WIP" | |
| 1226 | MODE = "SR" | |
| 1227 | elseif MODE == "SR" then | |
| 1228 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1229 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1230 | Swait() | |
| 1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1237 | end | |
| 1238 | SONG = 1812212957 | |
| 1239 | text.Text = "Crescendiac" | |
| 1240 | MODE = "CRES" | |
| 1241 | end | |
| 1242 | ATTACK = false | |
| 1243 | Rooted = false | |
| 1244 | end | |
| 1245 | ||
| 1246 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1247 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1248 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1249 | end | |
| 1250 | ||
| 1251 | function SpawnTrail(FROM,TO,BIG) | |
| 1252 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", VT(0,0,0)) | |
| 1253 | MakeForm(TRAIL,"Cyl") | |
| 1254 | local DIST = (FROM - TO).Magnitude | |
| 1255 | if BIG == true then | |
| 1256 | TRAIL.Size = VT(0.15,DIST,0.15) | |
| 1257 | else | |
| 1258 | TRAIL.Size = VT(0.45,DIST,0.45) | |
| 1259 | end | |
| 1260 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1261 | coroutine.resume(coroutine.create(function() | |
| 1262 | for i = 1, 5 do | |
| 1263 | Swait() | |
| 1264 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1265 | end | |
| 1266 | TRAIL:remove() | |
| 1267 | end)) | |
| 1268 | end | |
| 1269 | ||
| 1270 | local asd = Instance.new("ParticleEmitter")
| |
| 1271 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1272 | asd.LightEmission = .1 | |
| 1273 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1274 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1275 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1276 | asd.Transparency = bbb | |
| 1277 | asd.Size = aaa | |
| 1278 | asd.ZOffset = .9 | |
| 1279 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1280 | asd.LockedToPart = false | |
| 1281 | asd.EmissionDirection = "Back" | |
| 1282 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1283 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1284 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1285 | asd.Speed = NumberRange.new(10) | |
| 1286 | asd.Enabled = false | |
| 1287 | asd.VelocitySpread = 999 | |
| 1288 | ||
| 1289 | function getbloody(victim,amount) | |
| 1290 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really black", "Blood", victim.Size) | |
| 1291 | PART.CFrame = victim.CFrame | |
| 1292 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1293 | Debris:AddItem(PART,5) | |
| 1294 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1295 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1296 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1297 | local prtcl = asd:Clone() | |
| 1298 | prtcl.Parent = PART | |
| 1299 | prtcl:Emit(amount*10) | |
| 1300 | end | |
| 1301 | ||
| 1302 | function Kill2(Char) | |
| 1303 | local NewCharacter = IT("Model",Effects)
| |
| 1304 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1305 | for _, c in pairs(Char:GetDescendants()) do | |
| 1306 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1307 | if c.Parent == Char then | |
| 1308 | getbloody(c,5) | |
| 1309 | end | |
| 1310 | c:BreakJoints() | |
| 1311 | c.Material = "Glass" | |
| 1312 | c.Color = C3(0.5,0.3,0) | |
| 1313 | c.CanCollide = true | |
| 1314 | c.Transparency = 0.3 | |
| 1315 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1316 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1317 | end | |
| 1318 | if c.Name == "Head" then | |
| 1319 | c:ClearAllChildren() | |
| 1320 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1321 | end | |
| 1322 | if c.ClassName == "MeshPart" then | |
| 1323 | c.TextureID = "" | |
| 1324 | end | |
| 1325 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1326 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1327 | end | |
| 1328 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1329 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1330 | end | |
| 1331 | c.Parent = NewCharacter | |
| 1332 | c.Name = "DeadPart" | |
| 1333 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1334 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1335 | end | |
| 1336 | end | |
| 1337 | Char:remove() | |
| 1338 | Debris:AddItem(NewCharacter,5) | |
| 1339 | end | |
| 1340 | ||
| 1341 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1342 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1343 | coroutine.resume(coroutine.create(function() | |
| 1344 | if AIMHIT ~= nil then | |
| 1345 | if AIMHIT.Parent ~= Character then | |
| 1346 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1347 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1348 | if BRUTAL == true then | |
| 1349 | Kill2(AIMHIT.Parent) | |
| 1350 | else | |
| 1351 | getbloody(AIMHIT,15) | |
| 1352 | AIMHIT.Parent:BreakJoints() | |
| 1353 | if AIMHIT.Name == "Head" then | |
| 1354 | AIMHIT.Name = "HEADSHOT" | |
| 1355 | AIMHIT:remove() | |
| 1356 | end | |
| 1357 | end | |
| 1358 | else | |
| 1359 | if BRUTAL == true then | |
| 1360 | Kill2(AIMHIT.Parent.Parent) | |
| 1361 | else | |
| 1362 | Banish(AIMHIT.Parent.Parent) | |
| 1363 | end | |
| 1364 | end | |
| 1365 | end | |
| 1366 | end | |
| 1367 | end | |
| 1368 | end)) | |
| 1369 | SpawnTrail(FROM,AIMPOS) | |
| 1370 | return AIMHIT,AIMPOS,NORMAL | |
| 1371 | end | |
| 1372 | ||
| 1373 | function BulletDetection2(FROM,TO,BRUTAL) | |
| 1374 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1375 | coroutine.resume(coroutine.create(function() | |
| 1376 | if AIMHIT ~= nil then | |
| 1377 | if AIMHIT.Parent ~= Character then | |
| 1378 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1379 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1380 | if BRUTAL == true then | |
| 1381 | Banish(AIMHIT.Parent) | |
| 1382 | else | |
| 1383 | getbloody(AIMHIT,15) | |
| 1384 | AIMHIT.Parent:BreakJoints() | |
| 1385 | if AIMHIT.Name == "Head" then | |
| 1386 | AIMHIT.Name = "HEADSHOT" | |
| 1387 | AIMHIT:remove() | |
| 1388 | end | |
| 1389 | end | |
| 1390 | else | |
| 1391 | if BRUTAL == true then | |
| 1392 | Banish(AIMHIT.Parent.Parent) | |
| 1393 | else | |
| 1394 | Kill2(AIMHIT.Parent.Parent) | |
| 1395 | end | |
| 1396 | end | |
| 1397 | end | |
| 1398 | end | |
| 1399 | end | |
| 1400 | end)) | |
| 1401 | SpawnTrail(FROM,AIMPOS) | |
| 1402 | return AIMHIT,AIMPOS,NORMAL | |
| 1403 | end | |
| 1404 | ||
| 1405 | function ApplyAoE2(POSITION,RANGE,ISBANISH) | |
| 1406 | local CHILDREN = workspace:GetDescendants() | |
| 1407 | for index, CHILD in pairs(CHILDREN) do | |
| 1408 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1409 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1410 | if HUM then | |
| 1411 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1412 | if TORSO then | |
| 1413 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1414 | if ISBANISH == true then | |
| 1415 | Banish(CHILD) | |
| 1416 | else | |
| 1417 | if ISBANISH == "Gravity" then | |
| 1418 | HUM.PlatformStand = true | |
| 1419 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1420 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1421 | grav.D = 15 | |
| 1422 | grav.P = 20000 | |
| 1423 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1424 | grav.position = TORSO.Position | |
| 1425 | grav.Name = "V3BanishForce"..Player.Name | |
| 1426 | else | |
| 1427 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1428 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1429 | end | |
| 1430 | else | |
| 1431 | HUM.PlatformStand = false | |
| 1432 | end | |
| 1433 | end | |
| 1434 | elseif ISBANISH == "Gravity" then | |
| 1435 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1436 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1437 | HUM.PlatformStand = false | |
| 1438 | end | |
| 1439 | end | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end | |
| 1443 | end | |
| 1444 | end | |
| 1445 | ||
| 1446 | function CORRUPTEDBURNINGBULLETS() | |
| 1447 | ATTACK = true | |
| 1448 | Rooted = false | |
| 1449 | repeat | |
| 1450 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1451 | GYRO.D = 175 | |
| 1452 | GYRO.P = 20000 | |
| 1453 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1454 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1455 | if COMBO == 1 then | |
| 1456 | COMBO = 2 | |
| 1457 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1458 | Swait() | |
| 1459 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1460 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1461 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1462 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1463 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1464 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1466 | end | |
| 1467 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1468 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1469 | CreateSound(275326592, LeftHole, 7, 1, false) | |
| 1470 | BulletDetection2(LeftHole.Position,Mouse.Hit.p,true) | |
| 1471 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1472 | Swait() | |
| 1473 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1474 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1475 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1476 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1477 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1479 | end | |
| 1480 | elseif COMBO == 2 then | |
| 1481 | COMBO = 1 | |
| 1482 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1483 | Swait() | |
| 1484 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1488 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1490 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1491 | end | |
| 1492 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1493 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1494 | CreateSound(275326592, RightHole, 7, 1, false) | |
| 1495 | BulletDetection2(RightHole.Position,Mouse.Hit.p,true) | |
| 1496 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1497 | Swait() | |
| 1498 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1500 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1501 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1502 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1503 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1504 | end | |
| 1505 | end | |
| 1506 | GYRO:remove() | |
| 1507 | until KEYHOLD == false | |
| 1508 | ATTACK = false | |
| 1509 | Rooted = false | |
| 1510 | end | |
| 1511 | ||
| 1512 | function CORRUPTEDLETHALBULLETS() | |
| 1513 | ATTACK = true | |
| 1514 | Rooted = false | |
| 1515 | repeat | |
| 1516 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1517 | GYRO.D = 175 | |
| 1518 | GYRO.P = 20000 | |
| 1519 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1520 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1521 | if COMBO == 1 then | |
| 1522 | COMBO = 2 | |
| 1523 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1524 | Swait() | |
| 1525 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1526 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1527 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1528 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1529 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1532 | end | |
| 1533 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1534 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1535 | CreateSound(1590205662, LeftHole, 7, 1, false) | |
| 1536 | BulletDetection(LeftHole.Position,Mouse.Hit.p,true) | |
| 1537 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1538 | Swait() | |
| 1539 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1540 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1542 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1543 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1544 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1545 | end | |
| 1546 | elseif COMBO == 2 then | |
| 1547 | COMBO = 1 | |
| 1548 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1549 | Swait() | |
| 1550 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1551 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1552 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1553 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1554 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1555 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1556 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1557 | end | |
| 1558 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1559 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1560 | CreateSound(1590205662, RightHole, 7, 1, false) | |
| 1561 | BulletDetection(RightHole.Position,Mouse.Hit.p,true) | |
| 1562 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1563 | Swait() | |
| 1564 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1565 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1566 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1567 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1568 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1570 | end | |
| 1571 | end | |
| 1572 | GYRO:remove() | |
| 1573 | until KEYHOLD == false | |
| 1574 | ATTACK = false | |
| 1575 | Rooted = false | |
| 1576 | end | |
| 1577 | ||
| 1578 | function Corrupted_Burn() | |
| 1579 | ATTACK = true | |
| 1580 | Rooted = true | |
| 1581 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1582 | Swait() | |
| 1583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1589 | end | |
| 1590 | coroutine.resume(coroutine.create(function() | |
| 1591 | local POS = Mouse.Hit.p | |
| 1592 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
| 1593 | MakeForm(RAY,"Cyl") | |
| 1594 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Hot pink", "Strike", VT(0,0,0)) | |
| 1595 | MakeForm(SPHERE,"Ball") | |
| 1596 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0)) | |
| 1597 | MakeForm(SHIELD,"Ball") | |
| 1598 | SHIELD.CFrame = CF(POS) | |
| 1599 | RAY.CFrame = CF(POS) | |
| 1600 | SPHERE.CFrame = CF(POS) | |
| 1601 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1602 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1603 | for i = 1, 200 do | |
| 1604 | Swait() | |
| 1605 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1606 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1607 | SPHERE.Size = SPHERE.Size + VT(5,5,5) | |
| 1608 | SHIELD.Size = SPHERE.Size + VT(10,10,10) | |
| 1609 | ApplyAoE2(SPHERE.Position,SPHERE.Size.X/5,true) | |
| 1610 | end | |
| 1611 | for i = 1, 45 do | |
| 1612 | Swait() | |
| 1613 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1614 | SPHERE.Transparency = RAY.Transparency | |
| 1615 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1616 | end | |
| 1617 | RAY:remove() | |
| 1618 | SHIELD:remove() | |
| 1619 | SPHERE:remove() | |
| 1620 | end)) | |
| 1621 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1622 | Swait() | |
| 1623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1629 | end | |
| 1630 | ATTACK = false | |
| 1631 | Rooted = false | |
| 1632 | end | |
| 1633 | ||
| 1634 | local Weapon = IT("Model")
| |
| 1635 | Weapon.Name = "Adds" | |
| 1636 | ||
| 1637 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0,0,0),false) | |
| 1638 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1639 | ||
| 1640 | function MagicSpheres(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1641 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1642 | local mesh = IT("SpecialMesh",wave)
| |
| 1643 | mesh.MeshType = "Sphere" | |
| 1644 | mesh.Scale = SIZE | |
| 1645 | mesh.Offset = VT(0,0,0) | |
| 1646 | wave.CFrame = CFRAME | |
| 1647 | coroutine.resume(coroutine.create(function(PART) | |
| 1648 | for i = 1, WAIT do | |
| 1649 | Swait() | |
| 1650 | mesh.Scale = mesh.Scale + GROW | |
| 1651 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1652 | if wave.Transparency > 0.99 then | |
| 1653 | wave:remove() | |
| 1654 | end | |
| 1655 | end | |
| 1656 | end)) | |
| 1657 | end | |
| 1658 | ||
| 1659 | function Warp() | |
| 1660 | ATTACK = true | |
| 1661 | Rooted = true | |
| 1662 | UNANCHOR = false | |
| 1663 | RootPart.Anchored = true | |
| 1664 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Really red",VT(2,2,2)) | |
| 1665 | MagicSpheres(VT(0,0,0),15,Eon.CFrame,"Royal Purple",VT(2,2,2)) | |
| 1666 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1667 | Swait() | |
| 1668 | WACKYEFFECT({
| |
| 1669 | Time = 5, | |
| 1670 | EffectType = "Round Slash", | |
| 1671 | Size = VT(0, 0, 0), | |
| 1672 | Size2 = VT(0.01, 0, 0.01), | |
| 1673 | Transparency = 0.5, | |
| 1674 | Transparency2 = 1, | |
| 1675 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1676 | MoveToPos = nil, | |
| 1677 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1678 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1679 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1680 | Material = "Neon", | |
| 1681 | Color = C3(1, 0, 0), | |
| 1682 | SoundID = nil, | |
| 1683 | SoundPitch = nil, | |
| 1684 | SoundVolume = nil | |
| 1685 | }) | |
| 1686 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 1687 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1693 | end | |
| 1694 | for i = 1, 10 do | |
| 1695 | Swait() | |
| 1696 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Deep orange",VT(0.5,0,0.5)) | |
| 1697 | end | |
| 1698 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1699 | Swait() | |
| 1700 | WACKYEFFECT({
| |
| 1701 | Time = 5, | |
| 1702 | EffectType = "Round Slash", | |
| 1703 | Size = VT(0, 0, 0), | |
| 1704 | Size2 = VT(0.01, 0, 0.01), | |
| 1705 | Transparency = 0.5, | |
| 1706 | Transparency2 = 1, | |
| 1707 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1708 | MoveToPos = nil, | |
| 1709 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1710 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1711 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1712 | Material = "Neon", | |
| 1713 | Color = C3(1, 0, 0), | |
| 1714 | SoundID = nil, | |
| 1715 | SoundPitch = nil, | |
| 1716 | SoundVolume = nil | |
| 1717 | }) | |
| 1718 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Crimson",VT(0.5,0,0.5)) | |
| 1719 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1720 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1721 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1722 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1723 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1724 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1725 | end | |
| 1726 | local ORIGIN = RootPart.Position | |
| 1727 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
| 1728 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1729 | Swait() | |
| 1730 | WACKYEFFECT({
| |
| 1731 | Time = 5, | |
| 1732 | EffectType = "Round Slash", | |
| 1733 | Size = VT(0, 0, 0), | |
| 1734 | Size2 = VT(0.01, 0, 0.01), | |
| 1735 | Transparency = 0.5, | |
| 1736 | Transparency2 = 1, | |
| 1737 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1738 | MoveToPos = nil, | |
| 1739 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1740 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1741 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1742 | Material = "Neon", | |
| 1743 | Color = C3(1, 0, 0), | |
| 1744 | SoundID = nil, | |
| 1745 | SoundPitch = nil, | |
| 1746 | SoundVolume = nil | |
| 1747 | }) | |
| 1748 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really black",VT(0.5,0,0.5)) | |
| 1749 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1750 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1751 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1752 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1753 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1754 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1755 | end | |
| 1756 | UNANCHOR = true | |
| 1757 | RootPart.Anchored = false | |
| 1758 | for i = 1, 10 do | |
| 1759 | Swait() | |
| 1760 | MagicSpheres(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Hot pink",VT(0.5,0,0.5)) | |
| 1761 | end | |
| 1762 | ATTACK = false | |
| 1763 | Rooted = false | |
| 1764 | end | |
| 1765 | ||
| 1766 | function Neckless() | |
| 1767 | local TARGET = Mouse.Target | |
| 1768 | if TARGET ~= nil then | |
| 1769 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1770 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1771 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1772 | if ROOT and HUM.Health > 0 then | |
| 1773 | local FOE = Mouse.Target.Parent | |
| 1774 | local HEAD = FOE:FindFirstChild("Head")
| |
| 1775 | if HEAD then | |
| 1776 | ATTACK = true | |
| 1777 | Rooted = false | |
| 1778 | CharacterFade(C3(0,0,0),150) | |
| 1779 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 1780 | for _, c in pairs(FOE:GetChildren()) do | |
| 1781 | if c.ClassName == "Part" then | |
| 1782 | c.Anchored = true | |
| 1783 | end | |
| 1784 | end | |
| 1785 | CreateSound(235097614, Torso, 2, 3, false) | |
| 1786 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1787 | Swait() | |
| 1788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1794 | end | |
| 1795 | if ROOT.Name == "HumanoidRootPart" then | |
| 1796 | ROOT:remove() | |
| 1797 | end | |
| 1798 | FOE:BreakJoints() | |
| 1799 | ApplyDamage(HUM,0,true) | |
| 1800 | CreateSound(363808674, HEAD, 5, 1, false) | |
| 1801 | ROOT.Anchored = false | |
| 1802 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1803 | Swait() | |
| 1804 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1805 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1806 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1807 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1808 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1809 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1810 | end | |
| 1811 | for _, c in pairs(FOE:GetChildren()) do | |
| 1812 | if c.ClassName == "Part" then | |
| 1813 | c.Anchored = false | |
| 1814 | end | |
| 1815 | end | |
| 1816 | ATTACK = false | |
| 1817 | Rooted = false | |
| 1818 | end | |
| 1819 | end | |
| 1820 | end | |
| 1821 | end | |
| 1822 | end | |
| 1823 | function BraveSpeed() | |
| 1824 | CreateSound(235097614, Torso, 0.2, 3, false) | |
| 1825 | for i = 1, 7 do | |
| 1826 | CharacterFade(C3(0,0,0),25+(i*10)) | |
| 1827 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-4) | |
| 1828 | end | |
| 1829 | end | |
| 1830 | function Slashed() | |
| 1831 | local TARGET = Mouse.Target | |
| 1832 | if TARGET ~= nil then | |
| 1833 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1834 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1835 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1836 | if ROOT and HUM.Health > 0 then | |
| 1837 | local FOE = Mouse.Target.Parent | |
| 1838 | ATTACK = true | |
| 1839 | coroutine.resume(coroutine.create(function() | |
| 1840 | repeat | |
| 1841 | Swait() | |
| 1842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 1844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1847 | until ATTACK == false | |
| 1848 | end)) | |
| 1849 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1850 | Swait() | |
| 1851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1852 | end | |
| 1853 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 1854 | Swait() | |
| 1855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1856 | end | |
| 1857 | CreateSound(971125740, LeftArm, 5, 1, false) | |
| 1858 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1859 | Swait() | |
| 1860 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1862 | end | |
| 1863 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
| 1864 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 1865 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 1866 | coroutine.resume(coroutine.create(function() | |
| 1867 | for i = 1, 5 do | |
| 1868 | Chunks(ROOT) | |
| 1869 | end | |
| 1870 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 1871 | FAKEROOT1.CanCollide = true | |
| 1872 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 1873 | FAKEROOT2.CanCollide = true | |
| 1874 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
| 1875 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
| 1876 | ROOT:Remove() | |
| 1877 | ApplyDamage(HUM,0,true) | |
| 1878 | end)) | |
| 1879 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1880 | Swait() | |
| 1881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1882 | end | |
| 1883 | ATTACK = false | |
| 1884 | end | |
| 1885 | end | |
| 1886 | end | |
| 1887 | end | |
| 1888 | function Dirtface() | |
| 1889 | local TARGET = Mouse.Target | |
| 1890 | if TARGET ~= nil then | |
| 1891 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1892 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1893 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1894 | if ROOT and HUM.Health > 0 then | |
| 1895 | local FOE = Mouse.Target.Parent | |
| 1896 | local HEAD = FOE:FindFirstChild("Head")
| |
| 1897 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
| 1898 | if HEAD and HITFLOOR then | |
| 1899 | ATTACK = true | |
| 1900 | Rooted = true | |
| 1901 | CharacterFade(C3(0,0,0),150) | |
| 1902 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 1903 | ROOT.Anchored = true | |
| 1904 | CreateSound(235097614, Torso, 2, 3, false) | |
| 1905 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1906 | Swait() | |
| 1907 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1908 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1910 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1911 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1912 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1913 | end | |
| 1914 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1915 | Swait() | |
| 1916 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1917 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1918 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1919 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1922 | end | |
| 1923 | ROOT.Anchored = false | |
| 1924 | UNANCHOR = false | |
| 1925 | local DEAD = false | |
| 1926 | local CFRAME = RootPart.CFrame | |
| 1927 | CreateSound(260411131, Torso, 2, 3, false) | |
| 1928 | coroutine.resume(coroutine.create(function() | |
| 1929 | repeat | |
| 1930 | Swait() | |
| 1931 | RootPart.CFrame = CFRAME | |
| 1932 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 1933 | HEAD.Velocity = VT(0,0,0) | |
| 1934 | HUM.PlatformStand = true | |
| 1935 | until DEAD == true | |
| 1936 | end)) | |
| 1937 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1938 | Swait() | |
| 1939 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1945 | end | |
| 1946 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1947 | Swait() | |
| 1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1954 | end | |
| 1955 | local ERUPT = function() | |
| 1956 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
| 1957 | if HITFLOOR then | |
| 1958 | for i = 1, 5 do | |
| 1959 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
| 1960 | end | |
| 1961 | Chunks(HEAD) | |
| 1962 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
| |
| 1963 | end | |
| 1964 | end | |
| 1965 | local ATE = false | |
| 1966 | local DEPTH = 1 | |
| 1967 | coroutine.resume(coroutine.create(function() | |
| 1968 | repeat | |
| 1969 | Swait() | |
| 1970 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1971 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed) | |
| 1972 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1973 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1974 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1975 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1976 | until ATE == true | |
| 1977 | end)) | |
| 1978 | wait() | |
| 1979 | ERUPT() | |
| 1980 | wait(2) | |
| 1981 | ERUPT() | |
| 1982 | DEPTH = 2 | |
| 1983 | wait(2) | |
| 1984 | ERUPT() | |
| 1985 | DEPTH = 2.5 | |
| 1986 | wait(3) | |
| 1987 | ERUPT() | |
| 1988 | ERUPT() | |
| 1989 | HEAD:remove() | |
| 1990 | DEAD = true | |
| 1991 | ApplyDamage(HUM,0,true) | |
| 1992 | wait(0.2) | |
| 1993 | ATE = true | |
| 1994 | UNANCHOR = true | |
| 1995 | ATTACK = false | |
| 1996 | Rooted = false | |
| 1997 | end | |
| 1998 | end | |
| 1999 | end | |
| 2000 | end | |
| 2001 | end | |
| 2002 | ||
| 2003 | ||
| 2004 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
| 2005 | local CHILDREN = workspace:GetDescendants() | |
| 2006 | for index, CHILD in pairs(CHILDREN) do | |
| 2007 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2008 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2009 | if HUM then | |
| 2010 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2011 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 2012 | if EBANISH == true then | |
| 2013 | Banish(CHILD) | |
| 2014 | else | |
| 2015 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 2016 | ApplyDamage(HUM, DMG, TORSO) | |
| 2017 | end | |
| 2018 | if FLING > 0 then | |
| 2019 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2020 | if c:IsA("BasePart") then
| |
| 2021 | local bv = Instance.new("BodyVelocity")
| |
| 2022 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2023 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 2024 | bv.Parent = c | |
| 2025 | Debris:AddItem(bv, 0.05) | |
| 2026 | end | |
| 2027 | end | |
| 2028 | end | |
| 2029 | end | |
| 2030 | end | |
| 2031 | end | |
| 2032 | end | |
| 2033 | end | |
| 2034 | ||
| 2035 | local A = IT("Attachment",RightBarrel)
| |
| 2036 | A.Position = VT(0,-2.5,0) | |
| 2037 | local B = IT("Attachment",RightBarrel)
| |
| 2038 | B.Position = VT(0,2.5,0) | |
| 2039 | local Trail = IT("Trail",RightBarrel)
| |
| 2040 | Trail.Attachment0 = A | |
| 2041 | Trail.Attachment1 = B | |
| 2042 | Trail.Lifetime = 0.2 | |
| 2043 | Trail.Color = ColorSequence.new(BRICKC"Crimson".Color) | |
| 2044 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 2045 | Trail.Enabled = false | |
| 2046 | ||
| 2047 | function Execute() | |
| 2048 | ATTACK = true | |
| 2049 | Rooted = false | |
| 2050 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Part", VT(0,1,4),false) | |
| 2051 | Part.Color = C3(0,0,0) | |
| 2052 | MakeForm(Part,"Wedge") | |
| 2053 | Part.CanCollide = true | |
| 2054 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 2055 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2056 | Swait() | |
| 2057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 2058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 2059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2063 | end | |
| 2064 | Trail.Enabled = true | |
| 2065 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 2066 | local TOCH = Part.Touched:Connect(function(hit) | |
| 2067 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 2068 | Banish(hit.Parent) | |
| 2069 | end | |
| 2070 | end) | |
| 2071 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2072 | Swait() | |
| 2073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 2074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2079 | end | |
| 2080 | TOCH:disconnect() | |
| 2081 | Trail.Enabled = false | |
| 2082 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2083 | Swait() | |
| 2084 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 2086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2088 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2090 | end | |
| 2091 | Part:remove() | |
| 2092 | ATTACK = false | |
| 2093 | Rooted = false | |
| 2094 | end | |
| 2095 | ||
| 2096 | local DECAL = IT("Decal")
| |
| 2097 | function MakeRing() | |
| 2098 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 2099 | local MSH = IT("BlockMesh", RING)
| |
| 2100 | local TOP = DECAL:Clone() | |
| 2101 | local BOTTOM = DECAL:Clone() | |
| 2102 | TOP.Parent = RING | |
| 2103 | BOTTOM.Parent = RING | |
| 2104 | TOP.Face = "Top" | |
| 2105 | BOTTOM.Face = "Bottom" | |
| 2106 | TOP.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 2107 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 2108 | local function REMOVE() | |
| 2109 | coroutine.resume(coroutine.create(function() | |
| 2110 | local SIZE = MSH.Scale.X | |
| 2111 | for i = 1, 35 do | |
| 2112 | Swait() | |
| 2113 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 2114 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 2115 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 2116 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 2117 | end | |
| 2118 | RING:remove() | |
| 2119 | end)) | |
| 2120 | end | |
| 2121 | return RING, MSH, REMOVE | |
| 2122 | end | |
| 2123 | ||
| 2124 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2125 | local CHILDREN = workspace:GetDescendants() | |
| 2126 | for index, CHILD in pairs(CHILDREN) do | |
| 2127 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2128 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2129 | if HUM then | |
| 2130 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2131 | if TORSO then | |
| 2132 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2133 | if ISBANISH == true then | |
| 2134 | Banish(CHILD) | |
| 2135 | else | |
| 2136 | if ISBANISH == "Gravity" then | |
| 2137 | HUM.PlatformStand = true | |
| 2138 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2139 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2140 | grav.D = 15 | |
| 2141 | grav.P = 20000 | |
| 2142 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2143 | grav.position = TORSO.Position | |
| 2144 | grav.Name = "V3BanishForce"..Player.Name | |
| 2145 | else | |
| 2146 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2147 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2148 | end | |
| 2149 | else | |
| 2150 | HUM.PlatformStand = false | |
| 2151 | end | |
| 2152 | end | |
| 2153 | elseif ISBANISH == "Gravity" then | |
| 2154 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2155 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2156 | HUM.PlatformStand = false | |
| 2157 | end | |
| 2158 | end | |
| 2159 | end | |
| 2160 | end | |
| 2161 | end | |
| 2162 | end | |
| 2163 | end | |
| 2164 | ||
| 2165 | function Smite() | |
| 2166 | local RING, MESH, DELET = MakeRing() | |
| 2167 | local POS = Mouse.Hit.p | |
| 2168 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2169 | for i = 1, 45 do | |
| 2170 | Swait() | |
| 2171 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
| 2172 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2173 | end | |
| 2174 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
| 2175 | if HITFLOOR then | |
| 2176 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really black"), "Beam", VT(0, 0, 0), true)
| |
| 2177 | MakeForm(BEAM, "Cyl") | |
| 2178 | local DIST = (RING.Position - HITPOS).Magnitude | |
| 2179 | BEAM.Size = VT(0, DIST, 0) | |
| 2180 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2181 | for i = 1, 5 do | |
| 2182 | WACKYEFFECT({
| |
| 2183 | EffectType = "Wave", | |
| 2184 | Size = VT(25, 0, 25), | |
| 2185 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
| 2186 | Transparency = 0, | |
| 2187 | Transparency2 = 1, | |
| 2188 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2189 | MoveToPos = nil, | |
| 2190 | RotationX = 0, | |
| 2191 | RotationY = 3, | |
| 2192 | RotationZ = 0, | |
| 2193 | Material = "Neon", | |
| 2194 | Color = C3(1, 0, 0), | |
| 2195 | SoundID = nil, | |
| 2196 | SoundPitch = nil, | |
| 2197 | SoundVolume = nil | |
| 2198 | }) | |
| 2199 | WACKYEFFECT({
| |
| 2200 | EffectType = "Round Slash", | |
| 2201 | Size = VT(3, 0, 3) / 13, | |
| 2202 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
| 2203 | Transparency = 0, | |
| 2204 | Transparency2 = 1, | |
| 2205 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
| 2206 | MoveToPos = nil, | |
| 2207 | RotationX = 0, | |
| 2208 | RotationY = 0, | |
| 2209 | RotationZ = 0, | |
| 2210 | Material = "Neon", | |
| 2211 | Color = C3(1, 0, 1), | |
| 2212 | SoundID = nil, | |
| 2213 | SoundPitch = nil, | |
| 2214 | SoundVolume = nil | |
| 2215 | }) | |
| 2216 | WACKYEFFECT({
| |
| 2217 | Time = 35, | |
| 2218 | EffectType = "Sphere", | |
| 2219 | Size = VT(22, 22, 22), | |
| 2220 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
| 2221 | Transparency = 0, | |
| 2222 | Transparency2 = 1, | |
| 2223 | CFrame = CF(HITPOS), | |
| 2224 | MoveToPos = nil, | |
| 2225 | RotationX = 0, | |
| 2226 | RotationY = 0, | |
| 2227 | RotationZ = 0, | |
| 2228 | Material = "Neon", | |
| 2229 | Color = C3(0, .7, 0), | |
| 2230 | SoundID = 459523898, | |
| 2231 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2232 | SoundVolume = 10 | |
| 2233 | }) | |
| 2234 | end | |
| 2235 | ApplyAoE(HITPOS, 50, true) | |
| 2236 | for i = 1, 25 do | |
| 2237 | Swait() | |
| 2238 | BEAM.Size = BEAM.Size + VT(0.15, 0, 0.15) | |
| 2239 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
| 2240 | end | |
| 2241 | BEAM:remove() | |
| 2242 | end | |
| 2243 | wait(0.2) | |
| 2244 | DELET() | |
| 2245 | end | |
| 2246 | ||
| 2247 | function CorruptedBurningBeam() | |
| 2248 | ATTACK = true | |
| 2249 | Rooted = false | |
| 2250 | chatfunc("Why Dont You Just Leave My Sights Already")
| |
| 2251 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2252 | GYRO.D = 20 | |
| 2253 | GYRO.P = 4000 | |
| 2254 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2255 | local RING, MESH, DELET = MakeRing() | |
| 2256 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 2257 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2258 | CreateSound(459523787, RING, 8, 1, false) | |
| 2259 | local BLASTS = {468991944, 468991990}
| |
| 2260 | coroutine.resume(coroutine.create(function() | |
| 2261 | local E = 0 | |
| 2262 | repeat | |
| 2263 | E = E + 5 | |
| 2264 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 2265 | Swait() | |
| 2266 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
| 2267 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 2268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 2269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2273 | until ATTACK == false | |
| 2274 | GYRO:remove() | |
| 2275 | DELET() | |
| 2276 | end)) | |
| 2277 | for i = 1, 50 do | |
| 2278 | Swait() | |
| 2279 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
| 2280 | end | |
| 2281 | for i = 1, 25 do | |
| 2282 | Swait() | |
| 2283 | WACKYEFFECT({
| |
| 2284 | Time = 15, | |
| 2285 | EffectType = "Sphere", | |
| 2286 | Size = VT(4, 4, 4), | |
| 2287 | Size2 = VT(0, 0, 0), | |
| 2288 | Transparency = 1, | |
| 2289 | Transparency2 = 0, | |
| 2290 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 2291 | MoveToPos = RING.Position, | |
| 2292 | RotationX = 0, | |
| 2293 | RotationY = 0, | |
| 2294 | RotationZ = 0, | |
| 2295 | Material = "Neon", | |
| 2296 | Color = C3(1, 0, 0), | |
| 2297 | SoundID = nil, | |
| 2298 | SoundPitch = nil, | |
| 2299 | SoundVolume = nil | |
| 2300 | }) | |
| 2301 | end | |
| 2302 | local LOOP = 0 | |
| 2303 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Dark indigo"), "Beam", VT(0, 0, 0), true)
| |
| 2304 | MakeForm(BEAM, "Cyl") | |
| 2305 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
| 2306 | repeat | |
| 2307 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
| 2308 | if DISTANCE < 2000 then | |
| 2309 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
| 2310 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2311 | ApplyAoE(Mouse.Hit.p, 35, true) | |
| 2312 | WACKYEFFECT({
| |
| 2313 | Time = 35, | |
| 2314 | EffectType = "Sphere", | |
| 2315 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
| 2316 | Size2 = VT(5, 75, 5), | |
| 2317 | Transparency = 0, | |
| 2318 | Transparency2 = 1, | |
| 2319 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2320 | MoveToPos = nil, | |
| 2321 | RotationX = 0, | |
| 2322 | RotationY = 0, | |
| 2323 | RotationZ = 0, | |
| 2324 | Material = "Neon", | |
| 2325 | Color = C3(0, 0, 0), | |
| 2326 | SoundID = nil, | |
| 2327 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2328 | SoundVolume = 10 | |
| 2329 | }) | |
| 2330 | Swait() | |
| 2331 | LOOP = LOOP + 1 | |
| 2332 | end | |
| 2333 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 2334 | coroutine.resume(coroutine.create(function() | |
| 2335 | for i = 1, 15 do | |
| 2336 | Swait() | |
| 2337 | BEAM.Size = BEAM.Size - VT(0.8, 0, 0.8) | |
| 2338 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 2339 | end | |
| 2340 | BEAM:remove() | |
| 2341 | end)) | |
| 2342 | ATTACK = false | |
| 2343 | Rooted = false | |
| 2344 | end | |
| 2345 | ||
| 2346 | function PlanetaryDevastation() | |
| 2347 | ATTACK = true | |
| 2348 | Rooted = true | |
| 2349 | chatfunc("Burn In My Special Hell")
| |
| 2350 | local SIZE = 1 | |
| 2351 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2352 | GYRO.D = 20 | |
| 2353 | GYRO.P = 4000 | |
| 2354 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2355 | local RING, MESH, DELET = MakeRing() | |
| 2356 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 2357 | RING.CFrame = CF(HITPOS) | |
| 2358 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
| 2359 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 2360 | Swait() | |
| 2361 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
| 2362 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2363 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2366 | end | |
| 2367 | local BLASTS = {468991944, 468991990}
| |
| 2368 | coroutine.resume(coroutine.create(function() | |
| 2369 | local CFRAME = RootPart.CFrame | |
| 2370 | for i = 1, 100 do | |
| 2371 | CFRAME = CFRAME * CF(0, 0, -35) | |
| 2372 | do | |
| 2373 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
| 2374 | if HITFLOOR then | |
| 2375 | Swait() | |
| 2376 | do | |
| 2377 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
| 2378 | coroutine.resume(coroutine.create(function() | |
| 2379 | local RING, MESH, DELET = MakeRing() | |
| 2380 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
| 2381 | for i = 1, 25 do | |
| 2382 | Swait() | |
| 2383 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
| 2384 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2385 | end | |
| 2386 | ApplyAoE(RING.Position, 65, true) | |
| 2387 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 2388 | WACKYEFFECT({
| |
| 2389 | Time = 25, | |
| 2390 | EffectType = "Sphere", | |
| 2391 | Size = VT(22, 22, 22), | |
| 2392 | Size2 = VT(85, 85, 85), | |
| 2393 | Transparency = 0, | |
| 2394 | Transparency2 = 1, | |
| 2395 | CFrame = CF(RING.Position), | |
| 2396 | MoveToPos = nil, | |
| 2397 | RotationX = 0, | |
| 2398 | RotationY = 0, | |
| 2399 | RotationZ = 0, | |
| 2400 | Material = "Neon", | |
| 2401 | Color = C3(1, 0, 0), | |
| 2402 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 2403 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2404 | SoundVolume = 10 | |
| 2405 | }) | |
| 2406 | for e = 1, 3 do | |
| 2407 | WACKYEFFECT({
| |
| 2408 | EffectType = "Wave", | |
| 2409 | Size = VT(25, 0, 25), | |
| 2410 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 2411 | Transparency = 0, | |
| 2412 | Transparency2 = 1, | |
| 2413 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2414 | MoveToPos = nil, | |
| 2415 | RotationX = 0, | |
| 2416 | RotationY = 3, | |
| 2417 | RotationZ = 0, | |
| 2418 | Material = "Neon", | |
| 2419 | Color = C3(1, 0, 1), | |
| 2420 | SoundID = nil, | |
| 2421 | SoundPitch = nil, | |
| 2422 | SoundVolume = nil | |
| 2423 | }) | |
| 2424 | WACKYEFFECT({
| |
| 2425 | Time = 35, | |
| 2426 | EffectType = "Sphere", | |
| 2427 | Size = VT(22, 45, 22), | |
| 2428 | Size2 = VT(25, 45 + e * 75, 25), | |
| 2429 | Transparency = 0, | |
| 2430 | Transparency2 = 1, | |
| 2431 | CFrame = CF(RING.Position) * TURN, | |
| 2432 | MoveToPos = nil, | |
| 2433 | RotationX = 0, | |
| 2434 | RotationY = 0, | |
| 2435 | RotationZ = 0, | |
| 2436 | Material = "Neon", | |
| 2437 | Color = C3(0, .5, 0), | |
| 2438 | SoundID = nil, | |
| 2439 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2440 | SoundVolume = 10 | |
| 2441 | }) | |
| 2442 | end | |
| 2443 | wait(0.3) | |
| 2444 | DELET() | |
| 2445 | end)) | |
| 2446 | end | |
| 2447 | end | |
| 2448 | end | |
| 2449 | end | |
| 2450 | end)) | |
| 2451 | Rooted = false | |
| 2452 | DELET() | |
| 2453 | GYRO:remove() | |
| 2454 | ATTACK = false | |
| 2455 | Rooted = false | |
| 2456 | end | |
| 2457 | ||
| 2458 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 2459 | if FLOOR ~= nil then | |
| 2460 | for i = 1, AMOUNT do | |
| 2461 | do | |
| 2462 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 2463 | DEBREE.Material = FLOOR.Material | |
| 2464 | DEBREE.Color = FLOOR.Color | |
| 2465 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 2466 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 2467 | coroutine.resume(coroutine.create(function() | |
| 2468 | Swait(15) | |
| 2469 | DEBREE.Parent = workspace | |
| 2470 | DEBREE.CanCollide = true | |
| 2471 | Debris:AddItem(DEBREE, SWAIT) | |
| 2472 | end)) | |
| 2473 | end | |
| 2474 | end | |
| 2475 | end | |
| 2476 | end | |
| 2477 | ||
| 2478 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 2479 | if FLOOR ~= nil then | |
| 2480 | for i = 1, AMOUNT do | |
| 2481 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false) | |
| 2482 | DEBREE.Material = FLOOR.Material | |
| 2483 | DEBREE.Color = FLOOR.Color | |
| 2484 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 2485 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 2486 | coroutine.resume(coroutine.create(function() | |
| 2487 | Swait(15) | |
| 2488 | DEBREE.Parent = workspace | |
| 2489 | DEBREE.CanCollide = true | |
| 2490 | Debris:AddItem(DEBREE,SWAIT) | |
| 2491 | end)) | |
| 2492 | end | |
| 2493 | end | |
| 2494 | end | |
| 2495 | ||
| 2496 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 2497 | if FLOOR ~= nil then | |
| 2498 | coroutine.resume(coroutine.create(function() | |
| 2499 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0)) | |
| 2500 | PART.CFrame = CF(POSITION) | |
| 2501 | for i = 1, 45 do | |
| 2502 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
| 2503 | RingPiece.Material = FLOOR.Material | |
| 2504 | RingPiece.Color = FLOOR.Color | |
| 2505 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 2506 | Debris:AddItem(RingPiece,SWAIT) | |
| 2507 | end | |
| 2508 | PART:remove() | |
| 2509 | end)) | |
| 2510 | end | |
| 2511 | end | |
| 2512 | ||
| 2513 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 2514 | if FLOOR ~= nil then | |
| 2515 | coroutine.resume(coroutine.create(function() | |
| 2516 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 2517 | PART.CFrame = CF(POSITION) | |
| 2518 | for i = 1, 45 do | |
| 2519 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 2520 | RingPiece.Material = FLOOR.Material | |
| 2521 | RingPiece.Color = FLOOR.Color | |
| 2522 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 2523 | Debris:AddItem(RingPiece, SWAIT) | |
| 2524 | end | |
| 2525 | PART:remove() | |
| 2526 | end)) | |
| 2527 | end | |
| 2528 | end | |
| 2529 | ||
| 2530 | function BIGSMASH() | |
| 2531 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 10, 0), Mouse.Hit.p - VT(0, 10, 0)).lookVector, 25, Character) | |
| 2532 | chatfunc("Die.")
| |
| 2533 | if HITFLOOR then | |
| 2534 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
| 2535 | CreateSound("1295446488", Torso, 5, 1)
| |
| 2536 | for i = 1, 5 do | |
| 2537 | WACKYEFFECT({
| |
| 2538 | Time = MRANDOM(15, 35), | |
| 2539 | EffectType = "Round Slash", | |
| 2540 | Size = VT(0, 0, 0), | |
| 2541 | Size2 = VT(0.3, 0, 0.3), | |
| 2542 | Transparency = 0.5, | |
| 2543 | Transparency2 = 1, | |
| 2544 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 2545 | MoveToPos = nil, | |
| 2546 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2547 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2548 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2549 | Material = "Neon", | |
| 2550 | Color = C3(1, 1, 1), | |
| 2551 | SoundID = nil, | |
| 2552 | SoundPitch = nil, | |
| 2553 | SoundVolume = nil | |
| 2554 | }) | |
| 2555 | end | |
| 2556 | ATTACK = true | |
| 2557 | Rooted = true | |
| 2558 | UNANCHOR = false | |
| 2559 | RootPart.Anchored = true | |
| 2560 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
| 2561 | for i = 1, 5 do | |
| 2562 | WACKYEFFECT({
| |
| 2563 | Time = MRANDOM(15, 35), | |
| 2564 | EffectType = "Round Slash", | |
| 2565 | Size = VT(0, 0, 0), | |
| 2566 | Size2 = VT(0.3, 0, 0.3), | |
| 2567 | Transparency = 0.5, | |
| 2568 | Transparency2 = 1, | |
| 2569 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 2570 | MoveToPos = nil, | |
| 2571 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2572 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2573 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2574 | Material = "Neon", | |
| 2575 | Color = C3(1, 1, 1), | |
| 2576 | SoundID = nil, | |
| 2577 | SoundPitch = nil, | |
| 2578 | SoundVolume = nil | |
| 2579 | }) | |
| 2580 | end | |
| 2581 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 2582 | Swait() | |
| 2583 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
| 2584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2589 | end | |
| 2590 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2591 | Swait() | |
| 2592 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
| 2593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
| 2594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
| 2595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
| 2596 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 2597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 2598 | end | |
| 2599 | for i = 1, 10 do | |
| 2600 | Swait() | |
| 2601 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
| 2602 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
| 2603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
| 2604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
| 2605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
| 2606 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 2607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 2608 | end | |
| 2609 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 2610 | Swait() | |
| 2611 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 2612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 2613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2617 | end | |
| 2618 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
| 2619 | if HITFLOOR then | |
| 2620 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2621 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 2622 | for index, CHILD in pairs(CHILDREN) do | |
| 2623 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2624 | for i = 1, 5 do | |
| 2625 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 2626 | CHILD:remove() | |
| 2627 | end | |
| 2628 | end | |
| 2629 | end | |
| 2630 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2631 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2632 | Debris:AddItem(SOUNDPART, 5) | |
| 2633 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 2634 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 2635 | WACKYEFFECT({
| |
| 2636 | EffectType = "Ring", | |
| 2637 | Size = VT(0, 0, 0), | |
| 2638 | Size2 = VT(1, 1, 0), | |
| 2639 | Transparency = 0.7, | |
| 2640 | Transparency2 = 1, | |
| 2641 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 2642 | MoveToPos = nil, | |
| 2643 | RotationX = 0, | |
| 2644 | RotationY = 0, | |
| 2645 | RotationZ = 0, | |
| 2646 | Material = "Neon", | |
| 2647 | Color = C3(1, 1, 1), | |
| 2648 | SoundID = nil, | |
| 2649 | SoundPitch = nil, | |
| 2650 | SoundVolume = nil | |
| 2651 | }) | |
| 2652 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2653 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
| 2654 | for index, CHILD in pairs(CHILDREN) do | |
| 2655 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2656 | for i = 1, 5 do | |
| 2657 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 2658 | CHILD:remove() | |
| 2659 | end | |
| 2660 | end | |
| 2661 | end | |
| 2662 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2663 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2664 | Debris:AddItem(SOUNDPART, 5) | |
| 2665 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 2666 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 2667 | WACKYEFFECT({
| |
| 2668 | EffectType = "Ring", | |
| 2669 | Size = VT(0, 0, 0), | |
| 2670 | Size2 = VT(1, 1, 0), | |
| 2671 | Transparency = 0.7, | |
| 2672 | Transparency2 = 1, | |
| 2673 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 2674 | MoveToPos = nil, | |
| 2675 | RotationX = 0, | |
| 2676 | RotationY = 0, | |
| 2677 | RotationZ = 0, | |
| 2678 | Material = "Neon", | |
| 2679 | Color = C3(1, 1, 1), | |
| 2680 | SoundID = nil, | |
| 2681 | SoundPitch = nil, | |
| 2682 | SoundVolume = nil | |
| 2683 | }) | |
| 2684 | elseif HITFLOOR.Anchored == false then | |
| 2685 | if HITFLOOR.Parent ~= workspace then | |
| 2686 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 2687 | for index, CHILD in pairs(CHILDREN) do | |
| 2688 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
| |
| 2689 | for i = 1, 5 do | |
| 2690 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
| 2691 | end | |
| 2692 | CHILD:remove() | |
| 2693 | end | |
| 2694 | end | |
| 2695 | else | |
| 2696 | for i = 1, 5 do | |
| 2697 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
| 2698 | end | |
| 2699 | HITFLOOR:remove() | |
| 2700 | end | |
| 2701 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2702 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2703 | Debris:AddItem(SOUNDPART, 5) | |
| 2704 | CreateSound("130972023", SOUNDPART, 10, 3)
| |
| 2705 | CreateSound("178452217", SOUNDPART, 6, 1)
| |
| 2706 | WACKYEFFECT({
| |
| 2707 | EffectType = "Ring", | |
| 2708 | Size = VT(0, 0, 0), | |
| 2709 | Size2 = VT(1, 1, 0), | |
| 2710 | Transparency = 0.7, | |
| 2711 | Transparency2 = 1, | |
| 2712 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 2713 | MoveToPos = nil, | |
| 2714 | RotationX = 0, | |
| 2715 | RotationY = 0, | |
| 2716 | RotationZ = 0, | |
| 2717 | Material = "Neon", | |
| 2718 | Color = C3(1, 1, 1), | |
| 2719 | SoundID = nil, | |
| 2720 | SoundPitch = nil, | |
| 2721 | SoundVolume = nil | |
| 2722 | }) | |
| 2723 | else | |
| 2724 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 2725 | SOUNDPART.CFrame = CF(HITPOS) | |
| 2726 | Debris:AddItem(SOUNDPART, 5) | |
| 2727 | CreateSound("130972023", SOUNDPART, 10, 1)
| |
| 2728 | CreateSound("130972023", SOUNDPART, 6, 0.7)
| |
| 2729 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
| 2730 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
| 2731 | ApplyAoE5(HITPOS, 15, 45, 75, 75, true) | |
| 2732 | ApplyAoE5(HITPOS, 25, 25, 35, 35, true) | |
| 2733 | for i = 1, 5 do | |
| 2734 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
| 2735 | end | |
| 2736 | for i = 1, 5 do | |
| 2737 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
| 2738 | end | |
| 2739 | end | |
| 2740 | end | |
| 2741 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
| 2742 | Swait() | |
| 2743 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 2744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 2745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 2749 | end | |
| 2750 | ATTACK = false | |
| 2751 | Rooted = false | |
| 2752 | UNANCHOR = true | |
| 2753 | RootPart.Anchored = false | |
| 2754 | end | |
| 2755 | end | |
| 2756 | ||
| 2757 | function calamity() | |
| 2758 | ATTACK = true | |
| 2759 | Rooted = true | |
| 2760 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2761 | GYRO.D = 15 | |
| 2762 | GYRO.P = 2000 | |
| 2763 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 2764 | CreateSound("341301115", Head, 5, 1.1)
| |
| 2765 | CreateSound("93724183", Head, 6, 1)
| |
| 2766 | for i = 1, 200 do | |
| 2767 | Swait() | |
| 2768 | WACKYEFFECT({
| |
| 2769 | Time = MRANDOM(5, 15), | |
| 2770 | EffectType = "Round Slash", | |
| 2771 | Size = VT(0, 0, 0), | |
| 2772 | Size2 = VT(0.12, 0, 0.12), | |
| 2773 | Transparency = 0.5, | |
| 2774 | Transparency2 = 1, | |
| 2775 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2776 | MoveToPos = nil, | |
| 2777 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2778 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2779 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2780 | Material = "Neon", | |
| 2781 | Color = C3(0, 0, 0), | |
| 2782 | SoundID = nil, | |
| 2783 | SoundPitch = nil, | |
| 2784 | SoundVolume = nil | |
| 2785 | }) | |
| 2786 | WACKYEFFECT({
| |
| 2787 | Time = MRANDOM(5, 15), | |
| 2788 | EffectType = "Round Slash", | |
| 2789 | Size = VT(0, 0, 0), | |
| 2790 | Size2 = VT(0.1, 0, 0.1), | |
| 2791 | Transparency = 0.5, | |
| 2792 | Transparency2 = 1, | |
| 2793 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2794 | MoveToPos = nil, | |
| 2795 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2796 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2797 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2798 | Material = "Neon", | |
| 2799 | Color = C3(.2, 0, 0), | |
| 2800 | SoundID = nil, | |
| 2801 | SoundPitch = nil, | |
| 2802 | SoundVolume = nil | |
| 2803 | }) | |
| 2804 | WACKYEFFECT({
| |
| 2805 | Time = MRANDOM(5, 15), | |
| 2806 | EffectType = "Round Slash", | |
| 2807 | Size = VT(0, 0, 0), | |
| 2808 | Size2 = VT(0.16, 0, 0.16), | |
| 2809 | Transparency = 0.5, | |
| 2810 | Transparency2 = 1, | |
| 2811 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2812 | MoveToPos = nil, | |
| 2813 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2814 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2815 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2816 | Material = "Neon", | |
| 2817 | Color = C3(.3, 0, 0), | |
| 2818 | SoundID = nil, | |
| 2819 | SoundPitch = nil, | |
| 2820 | SoundVolume = nil | |
| 2821 | }) | |
| 2822 | WACKYEFFECT({
| |
| 2823 | Time = 5, | |
| 2824 | EffectType = "Sphere", | |
| 2825 | Size = VT(i, i, i) / 150, | |
| 2826 | Size2 = VT(0, 0, 0), | |
| 2827 | Transparency = 0.5, | |
| 2828 | Transparency2 = 1, | |
| 2829 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 2830 | MoveToPos = nil, | |
| 2831 | RotationX = 0, | |
| 2832 | RotationY = 0, | |
| 2833 | RotationZ = 0, | |
| 2834 | Material = "Neon", | |
| 2835 | Color = C3(.4, 0, 0), | |
| 2836 | SoundID = nil, | |
| 2837 | SoundPitch = nil, | |
| 2838 | SoundVolume = nil | |
| 2839 | }) | |
| 2840 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2841 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 2844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 2845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2847 | end | |
| 2848 | GYRO:remove() | |
| 2849 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 2850 | Swait() | |
| 2851 | WACKYEFFECT({
| |
| 2852 | Time = 25, | |
| 2853 | EffectType = "Sphere", | |
| 2854 | Size = VT(200, 200, 200) / 150, | |
| 2855 | Size2 = VT(0, 0, 0), | |
| 2856 | Transparency = 0.5, | |
| 2857 | Transparency2 = 1, | |
| 2858 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 2859 | MoveToPos = nil, | |
| 2860 | RotationX = 0, | |
| 2861 | RotationY = 0, | |
| 2862 | RotationZ = 0, | |
| 2863 | Material = "Neon", | |
| 2864 | Color = C3(.5, 0, .5), | |
| 2865 | SoundID = nil, | |
| 2866 | SoundPitch = nil, | |
| 2867 | SoundVolume = nil | |
| 2868 | }) | |
| 2869 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2875 | end | |
| 2876 | coroutine.resume(coroutine.create(function() | |
| 2877 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Dark Orange", "DOOM", VT(1, 1, 1)) | |
| 2878 | MakeForm(FIREBALL, "Ball") | |
| 2879 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
| 2880 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
| 2881 | for i = 1, 500 do | |
| 2882 | Swait() | |
| 2883 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
| 2884 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
| 2885 | if HITFLOOR ~= nil then | |
| 2886 | break | |
| 2887 | end | |
| 2888 | end | |
| 2889 | CreateSound(325132788, Effects, 8, 1, false) | |
| 2890 | for i = 1, 120 do | |
| 2891 | Swait() | |
| 2892 | WACKYEFFECT({
| |
| 2893 | Time = 85, | |
| 2894 | EffectType = "Sphere", | |
| 2895 | Size = FIREBALL.Size, | |
| 2896 | Size2 = VT(0, 9000, 0), | |
| 2897 | Transparency = 0.5, | |
| 2898 | Transparency2 = 1, | |
| 2899 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2900 | MoveToPos = nil, | |
| 2901 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2902 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2903 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2904 | Material = "Neon", | |
| 2905 | Color = C3(.6, 0, .6), | |
| 2906 | SoundID = nil, | |
| 2907 | SoundPitch = nil, | |
| 2908 | SoundVolume = nil | |
| 2909 | }) | |
| 2910 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
| 2911 | end | |
| 2912 | Swait(5) | |
| 2913 | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) | |
| 2914 | for i = 1, 10 do | |
| 2915 | WACKYEFFECT({
| |
| 2916 | Time = 85 + 5 * i, | |
| 2917 | EffectType = "Slash", | |
| 2918 | Size = VT(9, 0, 9), | |
| 2919 | Size2 = VT(32, 0, 32), | |
| 2920 | Transparency = 0.5, | |
| 2921 | Transparency2 = 1, | |
| 2922 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2923 | MoveToPos = nil, | |
| 2924 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2925 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2926 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2927 | Material = "Neon", | |
| 2928 | Color = C3(0, 0, 0), | |
| 2929 | SoundID = nil, | |
| 2930 | SoundPitch = nil, | |
| 2931 | SoundVolume = nil | |
| 2932 | }) | |
| 2933 | WACKYEFFECT({
| |
| 2934 | Time = 185 + 5 * i, | |
| 2935 | EffectType = "Swirl", | |
| 2936 | Size = VT(25, 25, 25), | |
| 2937 | Size2 = VT(900, 900, 900) + VT(35, 35, 35) * i, | |
| 2938 | Transparency = 0.5, | |
| 2939 | Transparency2 = 1, | |
| 2940 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2941 | MoveToPos = nil, | |
| 2942 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2943 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2944 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2945 | Material = "Neon", | |
| 2946 | Color = C3(1, 0.5, 0.5), | |
| 2947 | SoundID = nil, | |
| 2948 | SoundPitch = nil, | |
| 2949 | SoundVolume = nil | |
| 2950 | }) | |
| 2951 | WACKYEFFECT({
| |
| 2952 | Time = 285 + 5 * i, | |
| 2953 | EffectType = "Round Slash", | |
| 2954 | Size = VT(6, 0, 6), | |
| 2955 | Size2 = VT(22, 0, 22), | |
| 2956 | Transparency = 0.5, | |
| 2957 | Transparency2 = 1, | |
| 2958 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2959 | MoveToPos = nil, | |
| 2960 | RotationX = MRANDOM(-50, 50) / 50, | |
| 2961 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2962 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 2963 | Material = "Neon", | |
| 2964 | Color = C3(1, 1, 0), | |
| 2965 | SoundID = nil, | |
| 2966 | SoundPitch = nil, | |
| 2967 | SoundVolume = nil | |
| 2968 | }) | |
| 2969 | WACKYEFFECT({
| |
| 2970 | Time = 285 + 5 * i, | |
| 2971 | EffectType = "Sphere", | |
| 2972 | Size = VT(850, 850, 850), | |
| 2973 | Size2 = VT(1050, 1050, 1050) + VT(35, 35, 35) * i, | |
| 2974 | Transparency = 0.5, | |
| 2975 | Transparency2 = 1, | |
| 2976 | CFrame = FIREBALL.CFrame, | |
| 2977 | MoveToPos = nil, | |
| 2978 | RotationX = 0, | |
| 2979 | RotationY = 0, | |
| 2980 | RotationZ = 0, | |
| 2981 | Material = "Neon", | |
| 2982 | Color = C3(0, 1, 1), | |
| 2983 | SoundID = nil, | |
| 2984 | SoundPitch = 0, | |
| 2985 | SoundVolume = 0 | |
| 2986 | }) | |
| 2987 | end | |
| 2988 | wait(1) | |
| 2989 | WACKYEFFECT({
| |
| 2990 | Time = 75, | |
| 2991 | EffectType = "Sphere", | |
| 2992 | Size = VT(550, 550, 550), | |
| 2993 | Size2 = VT(6500, 6500, 6500), | |
| 2994 | Transparency = 0.8, | |
| 2995 | Transparency2 = 1, | |
| 2996 | CFrame = FIREBALL.CFrame, | |
| 2997 | MoveToPos = nil, | |
| 2998 | RotationX = 0, | |
| 2999 | RotationY = 0, | |
| 3000 | RotationZ = 0, | |
| 3001 | Material = "Neon", | |
| 3002 | Color = C3(1, 1, 1), | |
| 3003 | SoundID = nil, | |
| 3004 | SoundPitch = 0, | |
| 3005 | SoundVolume = 0 | |
| 3006 | }) | |
| 3007 | for i = 1, 15 do | |
| 3008 | Swait() | |
| 3009 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
| 3010 | WACKYEFFECT({
| |
| 3011 | Time = 85, | |
| 3012 | EffectType = "Sphere", | |
| 3013 | Size = VT(95, 95, 95), | |
| 3014 | Size2 = VT(0, 6500, 0), | |
| 3015 | Transparency = 0.5, | |
| 3016 | Transparency2 = 1, | |
| 3017 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3018 | MoveToPos = nil, | |
| 3019 | RotationX = MRANDOM(-50, 50) / 10, | |
| 3020 | RotationY = MRANDOM(-50, 50) / 10, | |
| 3021 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 3022 | Material = "Neon", | |
| 3023 | Color = C3(0, 0, 0), | |
| 3024 | SoundID = nil, | |
| 3025 | SoundPitch = nil, | |
| 3026 | SoundVolume = nil | |
| 3027 | }) | |
| 3028 | end | |
| 3029 | FIREBALL:remove() | |
| 3030 | end)) | |
| 3031 | WACKYEFFECT({
| |
| 3032 | Time = 25, | |
| 3033 | EffectType = "Ring", | |
| 3034 | Size = VT(0, 0, 0), | |
| 3035 | Size2 = VT(9.75, 9.75, 0), | |
| 3036 | Transparency = 0.7, | |
| 3037 | Transparency2 = 1, | |
| 3038 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 3039 | MoveToPos = nil, | |
| 3040 | RotationX = 0, | |
| 3041 | RotationY = 0, | |
| 3042 | RotationZ = 0, | |
| 3043 | Material = "Neon", | |
| 3044 | Color = C3(1, 0, 0), | |
| 3045 | SoundID = nil, | |
| 3046 | SoundPitch = nil, | |
| 3047 | SoundVolume = nil | |
| 3048 | }) | |
| 3049 | WACKYEFFECT({
| |
| 3050 | Time = 50, | |
| 3051 | EffectType = "Ring", | |
| 3052 | Size = VT(0, 0, 0), | |
| 3053 | Size2 = VT(35, 35, 0), | |
| 3054 | Transparency = 0.7, | |
| 3055 | Transparency2 = 1, | |
| 3056 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 3057 | MoveToPos = nil, | |
| 3058 | RotationX = 0, | |
| 3059 | RotationY = 0, | |
| 3060 | RotationZ = 0, | |
| 3061 | Material = "Neon", | |
| 3062 | Color = C3(.4, .1, 0), | |
| 3063 | SoundID = nil, | |
| 3064 | SoundPitch = nil, | |
| 3065 | SoundVolume = nil | |
| 3066 | }) | |
| 3067 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 3068 | Swait() | |
| 3069 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3073 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3074 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3075 | end | |
| 3076 | ATTACK = false | |
| 3077 | Rooted = false | |
| 3078 | end | |
| 3079 | ||
| 3080 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 3081 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 3082 | local mesh = IT("SpecialMesh",wave)
| |
| 3083 | mesh.MeshType = "Sphere" | |
| 3084 | mesh.Scale = SIZE | |
| 3085 | mesh.Offset = VT(0,0,0) | |
| 3086 | wave.CFrame = CFRAME | |
| 3087 | coroutine.resume(coroutine.create(function(PART) | |
| 3088 | for i = 1, WAIT do | |
| 3089 | Swait() | |
| 3090 | mesh.Scale = mesh.Scale + GROW | |
| 3091 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 3092 | if wave.Transparency > 0.99 then | |
| 3093 | wave:remove() | |
| 3094 | end | |
| 3095 | end | |
| 3096 | end)) | |
| 3097 | end | |
| 3098 | ||
| 3099 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 3100 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 3101 | local mesh = IT("SpecialMesh",wave)
| |
| 3102 | mesh.MeshType = "FileMesh" | |
| 3103 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 3104 | mesh.Scale = SIZE | |
| 3105 | mesh.Offset = VT(0,0,0) | |
| 3106 | wave.CFrame = CFRAME | |
| 3107 | coroutine.resume(coroutine.create(function(PART) | |
| 3108 | for i = 1, WAIT do | |
| 3109 | Swait() | |
| 3110 | mesh.Scale = mesh.Scale + GROW | |
| 3111 | if DOESROT == true then | |
| 3112 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 3113 | end | |
| 3114 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 3115 | if wave.Transparency > 0.99 then | |
| 3116 | wave:remove() | |
| 3117 | end | |
| 3118 | end | |
| 3119 | end)) | |
| 3120 | end | |
| 3121 | ||
| 3122 | ||
| 3123 | function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
| 3124 | local CHILDREN = workspace:GetDescendants() | |
| 3125 | for index, CHILD in pairs(CHILDREN) do | |
| 3126 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3127 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3128 | if HUM then | |
| 3129 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3130 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 3131 | if IZBANISH == true then | |
| 3132 | Banish(CHILD) | |
| 3133 | else | |
| 3134 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 3135 | ApplyDamage(HUM, DMG, TORSO) | |
| 3136 | end | |
| 3137 | if FLING > 0 then | |
| 3138 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3139 | if c:IsA("BasePart") then
| |
| 3140 | local bv = Instance.new("BodyVelocity")
| |
| 3141 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3142 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 3143 | bv.Parent = c | |
| 3144 | Debris:AddItem(bv, 0.05) | |
| 3145 | end | |
| 3146 | end | |
| 3147 | end | |
| 3148 | end | |
| 3149 | end | |
| 3150 | end | |
| 3151 | end | |
| 3152 | end | |
| 3153 | ||
| 3154 | function ApplyAoE6(POSITION, RANGE, MINDMG, MAXDMG, FLING, KILLD) | |
| 3155 | local CHILDREN = workspace:GetDescendants() | |
| 3156 | for index, CHILD in pairs(CHILDREN) do | |
| 3157 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3158 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3159 | if HUM then | |
| 3160 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3161 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 3162 | if KILLD == true then | |
| 3163 | Kill2(CHILD) | |
| 3164 | else | |
| 3165 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 3166 | ApplyDamage(HUM, DMG, TORSO) | |
| 3167 | end | |
| 3168 | if FLING > 0 then | |
| 3169 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3170 | if c:IsA("BasePart") then
| |
| 3171 | local bv = Instance.new("BodyVelocity")
| |
| 3172 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3173 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 3174 | bv.Parent = c | |
| 3175 | Debris:AddItem(bv, 0.05) | |
| 3176 | end | |
| 3177 | end | |
| 3178 | end | |
| 3179 | end | |
| 3180 | end | |
| 3181 | end | |
| 3182 | end | |
| 3183 | end | |
| 3184 | ||
| 3185 | function Complete_Control() | |
| 3186 | ATTACK = true | |
| 3187 | Rooted = true | |
| 3188 | chatfunc("Do Not Try To Get Evade This.")
| |
| 3189 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Crimson",VT(100,100,100)) | |
| 3190 | CreateSound("1137548130", Effects, 10, 1)
| |
| 3191 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 3192 | ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true) | |
| 3193 | ATTACK = false | |
| 3194 | Rooted = false | |
| 3195 | end | |
| 3196 | ||
| 3197 | function TrustIssues() | |
| 3198 | ATTACK = true | |
| 3199 | Rooted = false | |
| 3200 | CreateSound(649634100,Head,10,0.5,false) | |
| 3201 | for i=1, 80 do | |
| 3202 | Swait() | |
| 3203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 3205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3209 | end | |
| 3210 | ATTACK = false | |
| 3211 | Rooted = false | |
| 3212 | end | |
| 3213 | ||
| 3214 | --//=================================\\ | |
| 3215 | --|| ASSIGN THINGS TO KEYS | |
| 3216 | --\\=================================// | |
| 3217 | ||
| 3218 | function MouseDown(Mouse) | |
| 3219 | if ATTACK == false then | |
| 3220 | end | |
| 3221 | end | |
| 3222 | ||
| 3223 | function MouseUp(Mouse) | |
| 3224 | HOLD = false | |
| 3225 | end | |
| 3226 | ||
| 3227 | function KeyDown(Key) | |
| 3228 | KEYHOLD = true | |
| 3229 | if Key == "e" and ATTACK == false then | |
| 3230 | ChangeSanity() | |
| 3231 | end | |
| 3232 | ||
| 3233 | if Key == "m" and ATTACK == false then | |
| 3234 | BreakSanity() | |
| 3235 | end | |
| 3236 | ||
| 3237 | if Key == "q" and ATTACK == false then | |
| 3238 | ChangeSanityMadness() | |
| 3239 | end | |
| 3240 | ||
| 3241 | if Key == "n" and ATTACK == false then | |
| 3242 | if MODE == "SR" then | |
| 3243 | if Speed == 12 then | |
| 3244 | Speed = 50 | |
| 3245 | elseif Speed == 50 then | |
| 3246 | Speed = 12 | |
| 3247 | end | |
| 3248 | end | |
| 3249 | end | |
| 3250 | ||
| 3251 | if Key == "z" and ATTACK == false then | |
| 3252 | if MODE == "CRES" then | |
| 3253 | CORRUPTEDBURNINGBULLETS() | |
| 3254 | elseif MODE == "RR" then | |
| 3255 | BIGSMASH() | |
| 3256 | elseif MODE == "GC" then | |
| 3257 | Smite() | |
| 3258 | end | |
| 3259 | end | |
| 3260 | ||
| 3261 | if Key == "c" and ATTACK == false then | |
| 3262 | if MODE == "CRES" then | |
| 3263 | CORRUPTEDLETHALBULLETS() | |
| 3264 | elseif MODE == "RR" then | |
| 3265 | Complete_Control() | |
| 3266 | elseif MODE == "GC" then | |
| 3267 | CorruptedBurningBeam() | |
| 3268 | end | |
| 3269 | end | |
| 3270 | ||
| 3271 | if Key == "g" and ATTACK == false then | |
| 3272 | if MODE == "CRES" then | |
| 3273 | Warp() | |
| 3274 | elseif MODE == "RR" then | |
| 3275 | Execute() | |
| 3276 | elseif MODE == "GC" then | |
| 3277 | PlanetaryDevastation() | |
| 3278 | end | |
| 3279 | end | |
| 3280 | ||
| 3281 | if Key == "v" and ATTACK == false then | |
| 3282 | if MODE == "CRES" then | |
| 3283 | Corrupted_Burn() | |
| 3284 | elseif MODE == "RR" then | |
| 3285 | chatfunc("Maybe i can forgive you")
| |
| 3286 | TOBANISH = {}
| |
| 3287 | elseif MODE == "GC" then | |
| 3288 | calamity() | |
| 3289 | end | |
| 3290 | end | |
| 3291 | ||
| 3292 | if Key == "t" and ATTACK == false then | |
| 3293 | TrustIssues() | |
| 3294 | end | |
| 3295 | end | |
| 3296 | ||
| 3297 | function KeyUp(Key) | |
| 3298 | KEYHOLD = false | |
| 3299 | end | |
| 3300 | ||
| 3301 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3302 | MouseDown(NEWKEY) | |
| 3303 | end) | |
| 3304 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3305 | MouseUp(NEWKEY) | |
| 3306 | end) | |
| 3307 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3308 | KeyDown(NEWKEY) | |
| 3309 | end) | |
| 3310 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3311 | KeyUp(NEWKEY) | |
| 3312 | end) | |
| 3313 | ||
| 3314 | --//=================================\\ | |
| 3315 | --\\=================================// | |
| 3316 | ||
| 3317 | function unanchor() | |
| 3318 | for _, c in pairs(Character:GetChildren()) do | |
| 3319 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 3320 | c.Anchored = false | |
| 3321 | end | |
| 3322 | end | |
| 3323 | if UNANCHOR == true then | |
| 3324 | RootPart.Anchored = false | |
| 3325 | else | |
| 3326 | RootPart.Anchored = true | |
| 3327 | end | |
| 3328 | end | |
| 3329 | ||
| 3330 | --//=================================\\ | |
| 3331 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3332 | --\\=================================// | |
| 3333 | ||
| 3334 | Humanoid.Changed:connect(function(Jump) | |
| 3335 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3336 | Humanoid.Jump = false | |
| 3337 | end | |
| 3338 | end) | |
| 3339 | ||
| 3340 | while true do | |
| 3341 | Swait() | |
| 3342 | script.Parent = WEAPONGUI | |
| 3343 | ANIMATE.Parent = nil | |
| 3344 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3345 | v:Stop(); | |
| 3346 | end | |
| 3347 | SINE = SINE + CHANGE | |
| 3348 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3349 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3350 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3351 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3352 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3353 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3354 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3355 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 3356 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 3357 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3358 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3359 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3360 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3361 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 3362 | end | |
| 3363 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3364 | ANIM = "Jump" | |
| 3365 | if ATTACK == false then | |
| 3366 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3367 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3368 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3369 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3370 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3371 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3372 | end | |
| 3373 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3374 | ANIM = "Fall" | |
| 3375 | if ATTACK == false then | |
| 3376 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3377 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3378 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3379 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3380 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3381 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3382 | end | |
| 3383 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3384 | ANIM = "Idle" | |
| 3385 | if ATTACK == false then | |
| 3386 | if MODE == "CRES" then | |
| 3387 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 3388 | if MRANDOM(1,7) == 1 then | |
| 3389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 3390 | end | |
| 3391 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3392 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3393 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3394 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3395 | elseif MODE == "GC" then | |
| 3396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 3397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3400 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3402 | end | |
| 3403 | elseif MODE == "RR" then | |
| 3404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3410 | end | |
| 3411 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3412 | ANIM = "Walk" | |
| 3413 | if ATTACK == false then | |
| 3414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-15-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 3415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(15+7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) | |
| 3416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3418 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(105), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3420 | end | |
| 3421 | end | |
| 3422 | unanchor() | |
| 3423 | Humanoid.MaxHealth = 1e+1000000 | |
| 3424 | Humanoid.Health = 1e+1000000 | |
| 3425 | Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30 | |
| 3426 | if Rooted == false then | |
| 3427 | Disable_Jump = false | |
| 3428 | Humanoid.WalkSpeed = Speed | |
| 3429 | elseif Rooted == true then | |
| 3430 | Disable_Jump = true | |
| 3431 | Humanoid.WalkSpeed = 0 | |
| 3432 | end | |
| 3433 | sick.SoundId = "rbxassetid://"..SONG | |
| 3434 | sick.Looped = true | |
| 3435 | sick.Pitch = 1 | |
| 3436 | sick.Volume = 1 | |
| 3437 | sick.Parent = Effects | |
| 3438 | sick.Playing = PLAYSONG | |
| 3439 | end | |
| 3440 | Humanoid.Name = "NONHUM" | |
| 3441 | ||
| 3442 | --//=================================\\ | |
| 3443 | --\\=================================// | |
| 3444 | ||
| 3445 | ||
| 3446 | ||
| 3447 | ||
| 3448 | ||
| 3449 | --//====================================================\\-- | |
| 3450 | --|| END OF SCRIPT | |
| 3451 | --\\====================================================//-- |