View difference between Paste ID: j6Nkn6wG and r2KJfqJZ
SHOW: | | - or go back to the newest paste.
1
--[[
2
Made by Fenrier.
3-
]] 
3+
]]
4
Player=game:GetService("Players").LocalPlayer
5
Character=Player.Character 
6
PlayerGui=Player.PlayerGui 
7
Backpack=Player.Backpack 
8
Torso=Character.Torso 
9
Head=Character.Head 
10
Humanoid=Character.Humanoid
11
LeftArm=Character["Left Arm"] 
12
LeftLeg=Character["Left Leg"] 
13
RightArm=Character["Right Arm"] 
14
RightLeg=Character["Right Leg"] 
15
LS=Torso["Left Shoulder"] 
16-
LH=Torso["Left Hip"] 
16+
17
RS=Torso["Right Shoulder"] 
18
RH=Torso["Right Hip"] 
19
Neck=Torso.Neck
20
it=Instance.new
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
26
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
28
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
29
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
30
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
31
RootPart=Character.HumanoidRootPart
32
RootJoint=RootPart.RootJoint
33
RootCF=euler(-1.57,0,3.14)
34
attack = false 
35
attackdebounce = false 
36
MMouse=nil
37
Humanoid.MaxHealth=2500
38
combo=100
39
Humanoid.Health=15000
40
Humanoid.JumpPower=200
41
Humanoid.Health=15000
42
Humanoid.Health=15000
43
wait(1)
44
Humanoid.Health=Humanoid.Health+1500000
45
Humanoid.Health=Humanoid.Health+1500000
46
Humanoid.Health=Humanoid.Health+1500000
47
Humanoid.Health=Humanoid.Health+15000000
48
Humanoid.Health=Humanoid.Health+15000000
49
Humanoid.Health=Humanoid.Health+15000000
50
Humanoid.Health=Humanoid.Health+15000000
51
Humanoid.Health=Humanoid.Health+150000000
52
Humanoid.Health=Humanoid.Health+150000000
53
Humanoid.Health=Humanoid.Health+150000000
54
Humanoid.Health=15000000
55
Humanoid.Health=150000000
56
Humanoid.Health=15000000
57
Humanoid.Health=150000000
58
Humanoid.Health=1500000000
59
Humanoid.Health=15000000
60
Humanoid.Health=150000000
61
Humanoid.JumpPower=150
62
Humanoid.JumpPower=150
63
Humanoid.JumpPower=150
64
Humanoid.JumpPower=150
65
Humanoid.JumpPower=150
66
mana=30
67
local idle=0
68
local Anim="Idle"
69
local Effects={}
70
local gun=false
71
local shoot=false
72
--player 
73
player=nil 
74
--save shoulders 
75
RSH, LSH=nil, nil 
76
--welds 
77
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
78
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
79
LH=Torso["Left Hip"]
80
RH=Torso["Right Hip"]
81
TorsoColor=Torso.BrickColor
82
 
83
function swait(num)
84
if num==0 or num==nil then
85-
Atk.Value=1
85+
86
game:service'RunService'.Stepped:wait(0)
87
--end
88
else
89-
Def.Value=1
89+
90
game:service'RunService'.Stepped:wait(0)
91
--[[if Stagger.Value==true or Stun.Value>=100 then
92
break
93-
Speed.Value=1
93+
94
end
95
end
96
end
97
 
98
if Character:findFirstChild("Ignis",true) ~= nil then 
99
Character:findFirstChild("Ignis",true).Parent = nil 
100
Humanoid.Health=5000
101
Humanoid.Health=5000
102
Humanoid.Health=5000
103
Humanoid.Health=5000
104
Humanoid.Health=5000
105
Humanoid.JumpPower=150
106
Humanoid.JumpPower=150
107
Humanoid.JumpPower=150
108
Humanoid.JumpPower=150
109
Humanoid.JumpPower=150
110
Humanoid.JumpPower=150
111
end 
112
if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then 
113
Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil 
114
end 
115
if Character:findFirstChild("Stats",true) ~= nil then 
116
Character:findFirstChild("Stats",true).Parent = nil 
117
end 
118
local Stats=Instance.new("BoolValue")
119
Stats.Name="Stats"
120
Stats.Parent=Character
121
local Atk=Instance.new("NumberValue")
122
Atk.Name="Damage"
123
Atk.Parent=Stats
124
Atk.Value=100000
125
local Def=Instance.new("NumberValue")
126
Def.Name="Defense"
127
Def.Parent=Stats
128
Def.Value=50000
129
local Speed=Instance.new("NumberValue")
130
Speed.Name="Speed"
131
Speed.Parent=Stats
132
Speed.Value=100
133
local Mvmt=Instance.new("NumberValue")
134
Mvmt.Name="Movement"
135
Mvmt.Parent=Stats
136
Mvmt.Value=1
137
local Block=Instance.new("BoolValue")
138
Block.Name="Block"
139
Block.Parent=Stats
140-
fp.Material="SmoothPlastic"
140+
141
local Stun=Instance.new("NumberValue")
142
Stun.Name="Stun"
143
Stun.Parent=Stats
144
Stun.Value=0
145
local Stunned=Instance.new("BoolValue")
146
Stunned.Name="Stunned"
147
Stunned.Parent=Stats
148
Stunned.Value=false
149
local Stagger=Instance.new("BoolValue")
150
Stagger.Name="Stagger"
151
Stagger.Parent=Stats
152
Stagger.Value=false
153
local StaggerHit=Instance.new("BoolValue")
154
StaggerHit.Name="StaggerHit"
155
StaggerHit.Parent=Stats
156
StaggerHit.Value=false
157
local RecentEnemy=Instance.new("ObjectValue")
158
RecentEnemy.Name="RecentEnemy"
159
RecentEnemy.Parent=Stats
160
RecentEnemy.Value=nil
161
 
162
function NoOutline(Part)
163
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
164
end
165
 
166
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
167
local fp=it("Part")
168
fp.formFactor=formfactor 
169
fp.Parent=parent
170
fp.Reflectance=reflectance
171
fp.Transparency=transparency
172
fp.CanCollide=false 
173
fp.Locked=true
174
fp.BrickColor=brickcolor
175
fp.Name=name
176
fp.Size=size
177
fp.Position=Torso.Position 
178
NoOutline(fp)
179
fp.Material="Neon"
180
fp:BreakJoints()
181
return fp 
182
end 
183-
fenbarmana1.BackgroundTransparency=0 
183+
184
function mesh(Mesh,part,meshtype,meshid,offset,scale)
185
local mesh=it(Mesh) 
186
mesh.Parent=part
187
if Mesh=="SpecialMesh" then
188
mesh.MeshType=meshtype
189
if meshid~="nil" then
190
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
191
end
192
end
193
mesh.Offset=offset
194-
fenbarmana2.BackgroundColor3=BrickColor.new("Really red").Color
194+
195
return mesh
196
end
197
 
198
function weld(parent,part0,part1,c0)
199
local weld=it("Weld") 
200
weld.Parent=parent
201
weld.Part0=part0 
202
weld.Part1=part1 
203
weld.C0=c0
204
return weld
205
end
206
 
207
local Color1=Torso.BrickColor
208
 
209
local fengui=it("GuiMain") 
210
fengui.Parent=Player.PlayerGui 
211
fengui.Name="WeaponGUI" 
212-
fenbarmana4.Text="Mana("..mana..")"
212+
213
fenframe.Parent=fengui
214
fenframe.BackgroundColor3=Color3.new(255,255,255) 
215
fenframe.BackgroundTransparency=1 
216
fenframe.BorderColor3=Color3.new(17,17,17) 
217
fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
218
fenframe.Position=UDim2.new(0.4,0,0.1,0)
219
local fenbarmana1=it("TextLabel") 
220-
fenbarmana4.FontSize="Size9"
220+
221
fenbarmana1.Text=" " 
222
fenbarmana1.BackgroundTransparency=1 
223
fenbarmana1.BackgroundColor3=Color3.new(0,0,0) 
224
fenbarmana1.SizeConstraint="RelativeXY" 
225
fenbarmana1.TextXAlignment="Center" 
226
fenbarmana1.TextYAlignment="Center" 
227
fenbarmana1.Position=UDim2.new(0,0,0,0)
228-
local prt1=part(3,modelzorz,0,0,TorsoColor,"Part01",vt())
228+
229-
local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part02",vt())
229+
230-
local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part03",vt())
230+
231-
local prt4=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part04",vt())
231+
232-
local prt8=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part08",vt())
232+
233-
local prt9=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part09",vt())
233+
fenbarmana2.BackgroundColor3=BrickColor.new("New Yeller").Color
234-
local prt10=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part10",vt())
234+
235-
local prt11=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part11",vt())
235+
236-
local prt12=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part12",vt())
236+
237-
local gprt1=part(3,modelzorz,0,0.9,BrickColor.new("Dusty Rose"),"Gun Part01",vt())
237+
238-
local gprt2=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part02",vt())
238+
239-
local gprt3=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part03",vt())
239+
240-
local gprt4=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part04",vt())
240+
241-
local gprt5=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part05",vt())
241+
242-
local gprt6=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part06",vt())
242+
243
fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
244-
local gprt8=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part08",vt())
244+
245
fenbarmana3.TextXAlignment="Center" 
246-
local gprt10=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part10",vt())
246+
247
fenbarmana3.Position=UDim2.new(0,0,0,0)
248-
local gprt12=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part12",vt())
248+
249-
local gprt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part13",vt())
249+
250-
local gprt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part14",vt())
250+
251-
local gprt15=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part15",vt())
251+
fenbarmana4.Text="Ammo("..mana..") 5 Counts as 1 Bullet"
252-
local gprt16=part(3,modelzorz,0,.2,BrickColor.new("Really red"),"Gun Part16",vt())
252+
253
fenbarmana4.BackgroundColor3=Color3.new(0,0,0) 
254
fenbarmana4.SizeConstraint="RelativeXY" 
255
fenbarmana4.TextXAlignment="Center" 
256
fenbarmana4.TextYAlignment="Center" 
257
fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
258
fenbarmana4.Size=UDim2.new(4,0,0.2,0)
259
fenbarmana4.FontSize="Size18"
260
fenbarmana4.TextStrokeTransparency=0
261
fenbarmana4.TextColor=BrickColor.new("White")
262
 
263
local modelzorz=Instance.new("Model") 
264
modelzorz.Parent=Character 
265
modelzorz.Name="Ignis" 
266
 
267
local prt1=part(3,modelzorz,0,0,BrickColor.new("Toothpaste"),"Part01",vt())
268
local prt2=part(3,modelzorz,0,0,BrickColor.new("Toothpaste"),"Part02",vt())
269
local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Really blue"),"Part03",vt())
270
local prt4=part(3,modelzorz,0.5,0,BrickColor.new("Really blue"),"Part04",vt())
271
local prt8=part(3,modelzorz,0.5,0,BrickColor.new("Toothpaste"),"Part08",vt())
272
local prt9=part(3,modelzorz,0.5,0,BrickColor.new("Toothpaste"),"Part09",vt())
273
local prt10=part(3,modelzorz,0.5,0,BrickColor.new("Really blue"),"Part10",vt())
274
local prt11=part(3,modelzorz,0.5,0,BrickColor.new("Really blue"),"Part11",vt())
275
local prt12=part(3,modelzorz,0.5,0,BrickColor.new("Toothpaste"),"Part12",vt())
276
local gprt1=part(3,modelzorz,0,0.9,BrickColor.new("Toothpaste"),"Gun Part01",vt())
277
local gprt2=part(3,modelzorz,0.2,0,BrickColor.new("Really black"),"Gun Part02",vt())
278
local gprt3=part(3,modelzorz,0.2,0,BrickColor.new("Really black"),"Gun Part03",vt())
279
local gprt4=part(3,modelzorz,0.2,0,BrickColor.new("Really black"),"Gun Part04",vt())
280
local gprt5=part(3,modelzorz,0.2,0,BrickColor.new("Toothpaste"),"Gun Part05",vt())
281
local gprt6=part(3,modelzorz,0.2,0,BrickColor.new("Really black"),"Gun Part06",vt())
282
local gprt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part07",vt())
283
local gprt8=part(3,modelzorz,0.2,0,BrickColor.new("Toothpaste"),"Gun Part08",vt())
284
local gprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part09",vt())
285
local gprt10=part(3,modelzorz,0.2,0,BrickColor.new("Really black"),"Gun Part10",vt())
286
local gprt11=part(3,modelzorz,0,0,BrickColor.new("Toothpaste"),"Gun Part11",vt())
287
local gprt12=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part12",vt())
288
local gprt13=part(3,modelzorz,0,0,BrickColor.new("Toothpaste"),"Gun Part13",vt())
289
local gprt14=part(3,modelzorz,0,0,BrickColor.new("Toothpaste"),"Gun Part14",vt())
290
local gprt15=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part15",vt())
291
local gprt16=part(3,modelzorz,0,.2,BrickColor.new("Really black"),"Gun Part16",vt())
292
 
293
local msh1=mesh("SpecialMesh",prt1,"Head","nil",vt(0,0,0),vt(2.5,6,2.5))
294
local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.5,7,1.5))
295
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.6,3,1.6))
296
local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.6,9,1))
297
local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(1.6,4,1))
298
local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1.6,20,2))
299
local msh10=mesh("SpecialMesh",prt10,"Wedge","nil",vt(0,0,0),vt(1.6,3,2))
300
local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1.6,17.5,1.5))
301
local msh12=mesh("SpecialMesh",prt12,"Wedge","nil",vt(0,0,0),vt(1.6,2.1,1.5))
302
local gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(1,1,1))
303
local gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(2,4,2))
304
local gmsh3=mesh("SpecialMesh",gprt3,"Wedge","nil",vt(0,0,0),vt(2,2,1))
305
local gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(1.99,6,2))
306
local gmsh5=mesh("SpecialMesh",gprt5,"Wedge","nil",vt(0,0,0),vt(1.99,2,2))
307
local gmsh6=mesh("BlockMesh",gprt6,"","",vt(0,0,0),vt(2.1,8.6,2))
308
local gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(2,8.5,1.99))
309-
local prt5=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part05",vt())
309+
310
local gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(1.5,2.01,1.5))
311
local gmsh10=mesh("SpecialMesh",gprt10,"Wedge","nil",vt(0,0,0),vt(2,2,2))
312
local gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(2.2,2,1))
313-
local prt6=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part06",vt())
313+
314
local gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(2.22,.5,1))
315
local gmsh14=mesh("BlockMesh",gprt14,"","",vt(0,0,0),vt(2.2,6,1))
316-
local prt7=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part07",vt())
316+
317
 
318
local wld1=weld(prt1,prt1,Torso,euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5))
319
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
320
local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,-1,0))
321
local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,-1.2,-.1))
322
local wld8=weld(prt8,prt8,prt4,euler(1.57,0,0)*cf(0,0,-0.5))
323
local wld9=weld(prt9,prt9,prt4,euler(0,0,0)*cf(0,-3,0))
324
local wld10=weld(prt10,prt10,prt9,euler(0,3.14,0)*cf(0,-2.3,0))
325
local wld11=weld(prt11,prt11,prt4,euler(0,0,0)*cf(0,-2.85,-.36))
326
local wld12=weld(prt12,prt12,prt11,euler(0,3.14,0)*cf(0,-1.95,0))
327
local gwld1=weld(gprt1,gprt1,LeftLeg,euler(2.3,0,0)*cf(.6,-.8,.3))
328
--local gwld1=weld(gprt1,gprt1,LeftArm,euler(1.57,0,0)*cf(0,.9,0))
329
local gwld2=weld(gprt2,gprt2,gprt1,euler(.7,0,0)*cf(0,0,0))
330
local gwld3=weld(gprt3,gprt3,gprt2,euler(1.57,3.14,0)*cf(0,.5,0))
331
local gwld4=weld(gprt4,gprt4,gprt2,euler(0.87,0,0)*cf(0,-.6,.3))
332
local gwld5=weld(gprt5,gprt5,gprt4,euler(0,3.14,0)*cf(0,-.8,0))
333
local gwld6=weld(gprt6,gprt6,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
334
local gwld7=weld(gprt7,gprt7,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
335
local gwld8=weld(gprt8,gprt8,gprt7,euler(0,0,0)*cf(0,-.9,0))
336
local gwld9=weld(gprt9,gprt9,gprt8,euler(0,0,0)*cf(0,0,0))
337
local gwld10=weld(gprt10,gprt10,gprt6,euler(0,0,3.14)*cf(0,1.05,0))
338
local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,0)*cf(0,.5,0.1))
339
local gwld12=weld(gprt12,gprt12,gprt11,euler(0,0,0)*cf(0,0,0))
340
local gwld13=weld(gprt13,gprt13,gprt11,euler(0,0,0)*cf(0,0,0))
341
local gwld14=weld(gprt14,gprt14,gprt6,euler(0,0,0)*cf(0,-.1,-.11))
342
local gwld15=weld(gprt15,gprt15,gprt14,euler(0,0,0)*cf(0,.05,0))
343
local gwld16=weld(gprt16,gprt16,gprt11,euler(-1.57,0,0)*cf(0,0,0))
344
 
345
num=0
346
num2=0
347
for i=1,10 do
348
local prt5=part(3,modelzorz,0.5,0,BrickColor.new("Toothpaste"),"Part05",vt())
349
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.61,2,1.61))
350
local wld5=weld(prt5,prt5,prt4,cf(0,0,1.05)*euler(1.57+num,0,0))
351
if i>=3 and i<=9 then
352
local prt6=part(3,modelzorz,0.5,0,BrickColor.new("Really blue"),"Part06",vt())
353
local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1.6,1.5,2))
354
local wld6=weld(prt6,prt6,prt5,cf(0,0.1,.3))
355
local prt7=part(3,modelzorz,0.5,0,BrickColor.new("Toothpaste"),"Part07",vt())
356
local msh7=mesh("SpecialMesh",prt7,"FileMesh","9756362",vt(0,0,0),vt(.3,.3,.6))
357
local wld7=weld(prt7,prt7,prt6,euler(0,0,0.785)*cf(0,0,0.2))
358
end
359
num=num+0.348
360
end
361
 
362
num=0
363
for i=1,4 do
364
local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
365
local gmsh11=mesh("CylinderMesh",gprt11,"","",vt(0,0,0),vt(.6,2.2,.6))
366
local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,1.57)*cf(0,-.5-num,0.1))
367
num=num-.2
368
end
369
 
370
local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
371
--hitbox.Anchored=false
372
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
373
hitbox2.Anchored=true
374
 
375
if (script.Parent.className~="HopperBin") then 
376
Tool=Instance.new("HopperBin") 
377
Tool.Parent=Backpack 
378
Tool.Name="Ignis" 
379
script.Parent=Tool 
380
end 
381
Bin=script.Parent 
382
 
383
local bodvel=Instance.new("BodyVelocity")
384
local bg=Instance.new("BodyGyro")
385
 
386
so = function(id,par,vol,pit) 
387
coroutine.resume(coroutine.create(function()
388
local sou = Instance.new("Sound",par or workspace)
389
sou.Volume=vol
390
sou.Pitch=pit or 1
391
sou.SoundId=id
392
swait() 
393
sou:play() 
394
game:GetService("Debris"):AddItem(sou,6)
395
end))
396
end
397
 
398
function clerp(a,b,t) 
399
local qa = {QuaternionFromCFrame(a)}
400
local qb = {QuaternionFromCFrame(b)} 
401
local ax, ay, az = a.x, a.y, a.z 
402
local bx, by, bz = b.x, b.y, b.z
403
local _t = 1-t
404
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
405
end 
406
 
407
function QuaternionFromCFrame(cf) 
408
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
409
local trace = m00 + m11 + m22 
410
if trace > 0 then 
411
local s = math.sqrt(1 + trace) 
412
local recip = 0.5/s 
413
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
414
else 
415
local i = 0 
416
if m11 > m00 then
417
i = 1
418
end
419
if m22 > (i == 0 and m00 or m11) then 
420
i = 2 
421
end 
422
if i == 0 then 
423
local s = math.sqrt(m00-m11-m22+1) 
424
local recip = 0.5/s 
425
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
426
elseif i == 1 then 
427
local s = math.sqrt(m11-m22-m00+1) 
428
local recip = 0.5/s 
429
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
430
elseif i == 2 then 
431
local s = math.sqrt(m22-m00-m11+1) 
432
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
433
end 
434
end 
435
end
436
 
437
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
438
local xs, ys, zs = x + x, y + y, z + z 
439
local wx, wy, wz = w*xs, w*ys, w*zs 
440
local xx = x*xs 
441
local xy = x*ys 
442
local xz = x*zs 
443
local yy = y*ys 
444
local yz = y*zs 
445
local zz = z*zs 
446
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
447
end
448
 
449
function QuaternionSlerp(a, b, t) 
450
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
451
local startInterp, finishInterp; 
452
if cosTheta >= 0.0001 then 
453
if (1 - cosTheta) > 0.0001 then 
454
local theta = math.acos(cosTheta) 
455
local invSinTheta = 1/math.sin(theta) 
456
startInterp = math.sin((1-t)*theta)*invSinTheta 
457
finishInterp = math.sin(t*theta)*invSinTheta  
458
else 
459
startInterp = 1-t 
460
finishInterp = t 
461
end 
462
else 
463
if (1+cosTheta) > 0.0001 then 
464
local theta = math.acos(-cosTheta) 
465
local invSinTheta = 1/math.sin(theta) 
466
startInterp = math.sin((t-1)*theta)*invSinTheta 
467
finishInterp = math.sin(t*theta)*invSinTheta 
468
else 
469
startInterp = t-1 
470
finishInterp = t 
471
end 
472
end 
473
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
474
end
475
 
476
function hideanim() 
477
equipped=false
478
for i=0,1,0.5 do
479
swait()
480
wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
481
gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
482
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
483
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
484
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
485
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
486
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
487
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
488
end
489
for i=0,1,0.2 do
490
swait()
491
wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
492
gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
493
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
494
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
495
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
496
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
497
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
498
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
499
RH.C0=clerp(RH.C0,RHC0,.4)
500
RH.C1=clerp(RH.C1,RHC1,.4)
501
LH.C0=clerp(LH.C0,LHC0,.4)
502
LH.C1=clerp(LH.C1,LHC1,.4)
503
end
504
Mvmt.Value=Mvmt.Value+.1
505
wld1.Part1=Torso
506
wld1.C0=euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5)
507
gwld1.Part1=LeftLeg
508
gwld1.C0=euler(2.3,0,0)*cf(.6,-.8,.3)
509
for i=0,1,0.3 do
510
swait()
511
Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
512
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
513
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
514
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
515
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
516
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
517
end
518
end 
519
 
520
function equipanim() 
521
equipped=true
522
for i=0,1,0.5 do
523
swait()
524
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
525
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
526
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
527
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
528
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
529
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
530
end
531
for i=0,1,0.2 do
532
swait()
533
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
534
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
535
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
536
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
537
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
538
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
539
end
540
Mvmt.Value=Mvmt.Value-.1
541
wld1.Part1=RightArm
542
wld1.C0=euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0)
543
gwld1.Part1=LeftArm
544
--gwld1.C0=euler(1.57,0,0)*cf(0,1,0)
545
gwld1.C0=euler(2,0,0)*cf(0,1,0)
546
--[[for i=0,2,0.5 do
547
swait()
548
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.3)
549
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
550
Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,-.2),.4)
551
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
552
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,0,.2),.4)
553
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
554
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
555
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
556
end]]
557
end 
558
 
559
function StaggerAnim()
560
attack=true
561
for i=1,math.random(2,4) do
562
ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
563
end
564
for i=0,1,0.35 do
565
swait()
566
Torso.Velocity=RootPart.CFrame.lookVector*-40
567
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
568
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
569
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
570
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
571
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
572
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
573
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
574
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
575
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
576
end
577
for i=0,1,0.2 do
578
swait()
579
Torso.Velocity=RootPart.CFrame.lookVector*-40
580
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
581
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
582
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
583
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
584
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
585
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
586
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
587
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
588
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
589
end
590
for i=0,1,0.1 do
591
swait()
592
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
593
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
594
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
595
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.4)*euler(0,-.4,0),.3)
596
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
597
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.2)*euler(0,.4,0),.3)
598
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
599
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
600
LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
601
end
602
swait(15)
603
combo=0
604
attack=false
605
end
606
 
607
function StaggerHitt()
608
attack=true
609
for i=1,math.random(2,4) do
610
ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
611
end
612
for i=0,1,0.1 do
613
swait()
614
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
615
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(.1,0,0),.3)
616
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.6),.3)
617
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9)*euler(0,-.7,0),.3)
618
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
619
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
620
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
621
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3)
622
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
623
end
624
attack=false
625
end
626
 
627
function StunAnim()
628
attack=true
629
Stunned.Value=true
630
for i=0,1,0.3 do
631
swait()
632
Humanoid.WalkSpeed=0
633
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
634
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
635
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
636
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
637
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
638
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
639
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
640
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
641
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
642
end
643
for i=0,1,0.3 do
644
swait()
645
Humanoid.WalkSpeed=0
646
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
647
Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
648
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
649
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
650
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
651
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
652
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
653
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
654
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
655
end
656
for i=0,1,0.3 do
657
swait()
658
Humanoid.WalkSpeed=0
659
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
660
Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
661
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
662
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
663
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
664
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
665
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
666
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
667
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
668
end
669
gairo=Instance.new("BodyGyro") 
670
gairo.Parent=RootPart
671
gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
672
gairo.P=20e+003 
673
gairo.cframe=RootPart.CFrame
674
v=Instance.new("BodyVelocity",RootPart)
675
v.Name="BodVel"
676
v.P=2000
677
v.maxForce=Vector3.new(500000000,50000000,500000000)
678
v.velocity=vt(0,-50,0)
679
for i=0,1,0.1 do
680
swait()
681
Humanoid.WalkSpeed=0
682
v.velocity=vt(0,-50,0)
683
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
684
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
685
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
686
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
687
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
688
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
689
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
690
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
691
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
692
end
693
for i=1,70 do
694
swait()
695
Humanoid.WalkSpeed=0
696
v.velocity=vt(0,-50,0)
697
end
698
v.velocity=vt(0,0,0)
699
for i=0,1,0.2 do
700
swait()
701
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
702
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
703
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
704
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
705
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
706
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
707
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
708
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
709
LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
710
end
711
gairo.Parent=nil
712
v.Parent=nil
713
combo=0
714
Stunned.Value=false
715
attack=false
716
end
717
 
718
function attackone()
719
attack=true
720
for i=0,1,0.2 do
721
swait()
722
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
723
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4)
724
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
725
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4)
726
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
727
LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4)
728
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
729
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
730
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
731
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
732
break
733
end
734
end
735
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,30,35,math.random(25,30),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) 
736
hitbox.Parent=modelzorz
737
hitbox.Size=vt(.5,7,1)
738
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
739
blcf=nil
740
scfr=nil
741
for i=0,1,0.3 do
742
swait()
743
local blcf = prt9.CFrame*cf(0,-1,0)
744
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
745
local h = 7
746
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
747
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
748
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
749
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
750
scfr = blcf
751
elseif not scfr then
752
scfr = blcf
753
end
754
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
755
wld1.C0=clerp(wld1.C0,euler(1.2,0,3.14)*cf(0,1,0),.4)
756
--wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
757
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
758
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
759
RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4)
760
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
761
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
762
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
763
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
764
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
765
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
766
break
767
end
768
end
769
for i=0,1,0.2 do
770
swait()
771
local blcf = prt9.CFrame*cf(0,-1,0)
772
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
773
local h = 7
774
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
775
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
776
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
777
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
778
scfr = blcf
779
elseif not scfr then
780
scfr = blcf
781
end
782
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
783
wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*euler(0,0,.3)*cf(0,1,0),.4)
784
--wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
785
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
786
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
787
RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4)
788
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
789
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
790
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
791
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
792
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
793
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
794
break
795
end
796
end
797
con1:disconnect()
798
hitbox.Parent=nil
799
attack=false
800
end
801
 
802
function attacktwo()
803
attack=true
804
for i=0,1,0.2 do
805
swait()
806
wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*cf(0,1,0),.4)
807
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4)
808
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4)
809
RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4)
810
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
811
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4)
812
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
813
RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4)
814
LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4)
815
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
816
break
817
end
818
end
819
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) 
820
hitbox.Parent=modelzorz
821
hitbox.Size=vt(.5,7,1)
822
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
823
blcf=nil
824
scfr=nil
825
for i=0,1,0.3 do
826
swait()
827
local blcf = prt9.CFrame*cf(0,-1,0)
828
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
829
local h = 7
830
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
831
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
832
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
833
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
834
scfr = blcf
835
elseif not scfr then
836
scfr = blcf
837
end
838
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
839
wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.4)
840
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4)
841
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
842
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4)
843
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
844
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
845
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
846
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
847
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
848
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
849
break
850
end
851
end
852
for i=0,1,0.2 do
853
swait()
854
local blcf = prt9.CFrame*cf(0,-1,0)
855
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
856
local h = 7
857
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
858
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
859
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
860
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
861
scfr = blcf
862
elseif not scfr then
863
scfr = blcf
864
end
865
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
866
wld1.C0=clerp(wld1.C0,euler(.3,0,3.14)*cf(0,1,.2),.4)
867
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
868
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
869
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4)
870
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
871
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
872
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
873
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
874
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
875
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
876
break
877
end
878
end
879
con1:disconnect()
880
hitbox.Parent=nil
881
attack=false
882
end
883
 
884
function attackthree()
885
attack=true
886
for i=0,1,0.15 do
887
swait()
888
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
889
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
890
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.4)
891
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.4)
892
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,.5),.4)
893
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
894
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
895
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
896
RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.4)
897
LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.4)
898
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
899
break
900
end
901
end
902
for i=1,2 do
903
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
904
Shootcombo()
905
for i=0,1,0.3 do
906
swait()
907
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
908
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(.5,0,0),.5)
909
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
910
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
911
break
912
end
913
end
914
for i=0,1,0.2 do
915
swait()
916
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
917
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
918
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
919
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
920
break
921
end
922
end
923
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
924
break
925
end
926
end
927
attack=false
928
end
929
 
930
function attackfour()
931
attack=true
932
for i=0,1,0.2 do
933
swait()
934
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.4)
935
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
936
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4)
937
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4)
938
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
939
LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4)
940
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
941
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4)
942
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4)
943
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
944
break
945
end
946
end
947
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,10),"Normal",RootPart,.5,2,math.random(10,20),nil,true) end) 
948
hitbox.Parent=modelzorz
949
hitbox.Size=vt(.5,7,1)
950
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
951
blcf=nil
952
scfr=nil
953
for i=0,1,0.1 do
954
swait()
955
Torso.Velocity=RootPart.CFrame.lookVector*40
956
local blcf = prt9.CFrame*cf(0,-1,0)
957
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
958
local h = 7
959
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
960
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
961
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
962
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
963
scfr = blcf
964
elseif not scfr then
965
scfr = blcf
966
end
967
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
968
wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.35)
969
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
970
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
971
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
972
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
973
LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
974
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
975
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
976
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
977
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
978
break
979
end
980
end
981
con1:disconnect()
982
hitbox.Parent=nil
983
attack=false
984
end
985
 
986
function Punishment()
987
attack=true
988
local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
989
ref.Anchored=true
990
ref.CFrame=RootPart.CFrame*cf(0,0,-2)
991
game:GetService("Debris"):AddItem(ref,1)
992-
MagicBlock(BrickColor.new("Really red"),cf(head.Parent.Torso.Position),1,1,1,2,2,2,.1,1)
992+
993
local hum=c:findFirstChild("Humanoid")
994
if hum~=nil then
995
local head=c:findFirstChild("HumanoidRootPart")
996
if head~=nil then
997
if GetDist(head,ref,3)==true then
998
if head.Parent:findFirstChild("Stats")~=nil then
999
if head.Parent.Stats.Stunned.Value==true then
1000
Mvmt.Value=Mvmt.Value-1
1001
for i=0,1,0.3 do
1002
swait()
1003
wld1.C0=clerp(wld1.C0,euler(-2,0,3.14)*cf(0,1,.2),.4)
1004
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
1005
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
1006
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
1007
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(2,0,0),.4)
1008
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
1009
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
1010
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
1011
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
1012
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
1013
end
1014
for i=0,1,0.18 do
1015
swait()
1016
wld1.C0=clerp(wld1.C0,euler(-1.57,0,3.14)*cf(0,1,.2),.4)
1017
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
1018
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
1019
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
1020
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57),.4)
1021
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
1022
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
1023
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
1024
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
1025
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
1026
end
1027
DecreaseStat(head.Parent,"Defense",.3,300)
1028
Damagefunc(head,10,20,math.random(5,10),"Normal",RootPart,.2,2,0,nil,nil,false)
1029
for i=0,1,0.05 do
1030
swait()
1031
MagicBlock(BrickColor.new("New Yeller"),cf(head.Parent.Torso.Position),1,1,1,2,2,2,.1,1)
1032
wld1.C0=clerp(wld1.C0,euler(-1.17,0,3.14)*cf(0,1,.2),.2)
1033
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.2)
1034
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(-.4,0,0),.2)
1035
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
1036
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
1037
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
1038
end
1039
Neck.C0=necko*euler(0,0,-1.57)*euler(.2,0,0)
1040
swait(10)
1041
Mvmt.Value=Mvmt.Value+1
1042
end
1043
end
1044
end
1045
end
1046
end
1047
end
1048
attack=false
1049
end
1050
 
1051
function GunStance()
1052
attack=true
1053
gun=true
1054
Mvmt.Value=Mvmt.Value-.4
1055
for i=0,1,0.1 do
1056
swait()
1057
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1058
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
1059
--gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
1060
gwld1.C0=euler(1.57-8*i,0,0)*cf(0,1,0)
1061
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(-.4,0,0),.2)
1062
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.2)
1063
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1),.2)
1064
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1065
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
1066
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1067
RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.2)
1068
LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.2)
1069
end
1070
RootJoint.C0=RootCF*cf(0,0,-.2)*euler(0,0,-1.57)
1071
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
1072
gairo=Instance.new("BodyGyro") 
1073
gairo.Parent=RootPart
1074
gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
1075
gairo.P=20e+003 
1076
gairo.cframe=RootPart.CFrame
1077
local offset=nil
1078
while gun==true do
1079
swait()
1080
local gunpos=vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
1081
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
1082
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
1083
offset=offset/mag 
1084
gairo.cframe=cf(Head.Position,gunpos)
1085
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
1086
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3)
1087
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset,0,0),.2)
1088
end
1089
Mvmt.Value=Mvmt.Value+.4
1090
if shoot==true then
1091
for i=0,1,0.1 do
1092
swait()
1093
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
1094
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.2)
1095
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(0,0,0),.2)
1096
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
1097
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1098
end
1099
end
1100
gairo.Parent=nil
1101
shoot=false
1102
attack=false
1103
end
1104
 
1105
function Shootcombo()
1106
table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",30,gprt8.Position,5,10,0,1})
1107
end
1108
 
1109
function Shoot1()
1110
table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",100,gprt8.Position,10,20,math.random(10,20),2})
1111
end
1112
 
1113
function DecreaseStat(Model,Stat,Amount,Duration)
1114
if Model:findFirstChild("Stats")~=nil then
1115
if Model.Stats[Stat]~=nil then
1116
Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
1117
table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration})
1118
end
1119
end
1120
end
1121
 
1122
function GetDist(Part1,Part2,magni)
1123
local targ=Part1.Position-Part2.Position
1124
local mag=targ.magnitude
1125
if mag<=magni then 
1126
return true
1127
else
1128
return false
1129
end
1130
end
1131
 
1132
function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
1133
for _,c in pairs(workspace:children()) do
1134
local hum=c:findFirstChild("Humanoid")
1135
if hum~=nil then
1136
local head=c:findFirstChild("Torso")
1137
if head~=nil then
1138
local targ=head.Position-Part.Position
1139
local mag=targ.magnitude
1140
if mag<=magni and c.Name~=Player.Name then 
1141
Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
1142
end
1143
end
1144
end
1145
end
1146
end
1147
 
1148
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1149
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1150
end 
1151
 
1152
local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
1153
LastPoint=Point
1154
function effect(Color,Ref,LP,P1,returnn)
1155
if LP==nil or P1==nil then return end
1156
local effectsmsh=Instance.new("CylinderMesh")
1157
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1158
effectsmsh.Name="Mesh"
1159
local effectsg=Instance.new("Part")
1160
NoOutline(effectsg)
1161
effectsg.formFactor=3
1162
effectsg.CanCollide=false
1163
effectsg.Name="Eff"
1164
effectsg.Locked=true
1165
effectsg.Anchored=true
1166
effectsg.Size=Vector3.new(0.5,1,0.5)
1167
effectsg.Parent=workspace
1168
effectsmsh.Parent=effectsg
1169
effectsg.BrickColor=BrickColor.new(Color)
1170
effectsg.Reflectance=Ref
1171
local point1=P1
1172
local mg=(LP.p - point1.p).magnitude
1173
effectsg.Size=Vector3.new(0.5,mg,0.5)
1174
effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
1175
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1176
game:GetService("Debris"):AddItem(effectsg,2)
1177-
w1.Material = "SmoothPlastic"
1177+
1178
if not returnn then
1179-
w1.BrickColor = BrickColor.new("Bright red")
1179+
1180
end
1181
end
1182-
w1.Material = "SmoothPlastic"
1182+
1183
local function CFrameFromTopBack(at, top, back)
1184
local right = top:Cross(back)
1185
return CFrame.new(at.x, at.y, at.z,
1186
right.x, top.x, back.x,
1187
right.y, top.y, back.y,
1188
right.z, top.z, back.z)
1189
end
1190
 
1191
function Triangle(a, b, c)
1192
local edg1 = (c-a):Dot((b-a).unit)
1193
local edg2 = (a-b):Dot((c-b).unit)
1194
local edg3 = (b-c):Dot((a-c).unit)
1195
if edg1 <= (b-a).magnitude and edg1 >= 0 then
1196
a, b, c = a, b, c
1197
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1198
a, b, c = b, c, a
1199
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1200
a, b, c = c, a, b
1201
else 
1202-
w2.Material = "SmoothPlastic"
1202+
1203
end
1204-
w2.BrickColor = BrickColor.new("Bright red")
1204+
1205
local len1 = (c-a):Dot((b-a).unit)
1206
local len2 = (b-a).magnitude - len1
1207-
w2.Material = "SmoothPlastic"
1207+
1208
 
1209
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1210
 
1211
local list = {}
1212
 
1213
if len1 > 0.01 then
1214
local w1 = Instance.new('WedgePart', m)
1215
game:GetService("Debris"):AddItem(w1,5)
1216
w1.Material = "Neon"
1217
w1.FormFactor = 'Custom'
1218
w1.BrickColor = BrickColor.new("Toothpaste")
1219
w1.Transparency = 0
1220
w1.Reflectance = 0
1221
w1.Material = "Neon"
1222
w1.CanCollide = false
1223
NoOutline(w1)
1224
local sz = Vector3.new(0.2, width, len1)
1225
w1.Size = sz
1226
local sp = Instance.new("SpecialMesh",w1)
1227
sp.MeshType = "Wedge"
1228
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
1229
w1:BreakJoints()
1230
w1.Anchored = true
1231
w1.Parent = workspace
1232
w1.Transparency = 0.7
1233
table.insert(Effects,{w1,"Disappear",.05})
1234
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1235
table.insert(list,w1)
1236
end
1237
 
1238
if len2 > 0.01 then
1239
local w2 = Instance.new('WedgePart', m)
1240
game:GetService("Debris"):AddItem(w2,5)
1241
w2.Material = "Neon"
1242
w2.FormFactor = 'Custom'
1243
w2.BrickColor = BrickColor.new("Toothpaste")
1244
w2.Transparency = 0
1245
w2.Reflectance = 0
1246
w2.Material = "Neon"
1247
w2.CanCollide = false
1248
NoOutline(w2)
1249
local sz = Vector3.new(0.2, width, len2)
1250
w2.Size = sz
1251
local sp = Instance.new("SpecialMesh",w2)
1252
sp.MeshType = "Wedge"
1253
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
1254
w2:BreakJoints()
1255
w2.Anchored = true
1256
w2.Parent = workspace
1257
w2.Transparency = 0.7
1258
table.insert(Effects,{w2,"Disappear",.05})
1259
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1260
table.insert(list,w2)
1261
end
1262
return unpack(list)
1263
end
1264
 
1265
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1266
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1267
prt.Anchored=true
1268
prt.CFrame=cframe
1269
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1270
game:GetService("Debris"):AddItem(prt,5)
1271
if Type==1 or Type==nil then
1272
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
1273
elseif Type==2 then
1274
table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
1275
end
1276
end
1277
 
1278
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1279
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1280
prt.Anchored=true
1281
prt.CFrame=cframe
1282
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
1283
game:GetService("Debris"):AddItem(prt,2)
1284
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1285
end
1286
 
1287
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1288
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1289
prt.Anchored=true
1290
prt.CFrame=cframe
1291
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1292
game:GetService("Debris"):AddItem(prt,2)
1293
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1294
end
1295
 
1296
function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1297
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1298
prt.Anchored=true
1299
prt.CFrame=cframe
1300
local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
1301
game:GetService("Debris"):AddItem(prt,2)
1302
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1303
end
1304
 
1305
function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
1306
local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
1307
prt.Anchored=true
1308
prt.CFrame=cframe
1309
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
1310
game:GetService("Debris"):AddItem(prt,2)
1311
table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
1312
end
1313
 
1314
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1315
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1316
prt.Anchored=true
1317
prt.CFrame=cframe
1318
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1319
game:GetService("Debris"):AddItem(prt,5)
1320
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1321
end
1322
 
1323
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged)
1324
if hit.Parent==nil then
1325
return
1326
end
1327
if hit.Name=="Hitbox" and hit.Parent~=modelzorz then
1328
StaggerHit.Value=true
1329
end
1330
h=hit.Parent:FindFirstChild("Humanoid")
1331
for _,v in pairs(hit.Parent:children()) do
1332
if v:IsA("Humanoid") then
1333
h=v
1334
end
1335
end
1336
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
1337
h=hit.Parent.Parent:FindFirstChild("Humanoid")
1338
end
1339
if hit.Parent.className=="Hat" then
1340
hit=hit.Parent.Parent:findFirstChild("Head")
1341
end
1342
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1343
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
1344
c=Instance.new("ObjectValue")
1345
c.Name="creator"
1346
c.Value=game:service("Players").LocalPlayer
1347
c.Parent=h
1348
RecentEnemy.Value=hit.Parent
1349
game:GetService("Debris"):AddItem(c,.5)
1350
minim=minim*Atk.Value
1351
maxim=maxim*Atk.Value
1352
Damage=math.random(minim,maxim)
1353
blocked=false
1354
enblock=nil
1355
Stats=hit.Parent:findFirstChild("Stats")
1356
if Stats~=nil then
1357
enblock=Stats:findFirstChild("Block")
1358
if Stats:findFirstChild("Defense")~=nil then
1359
Damage=Damage/Stats.Defense.Value
1360
if Damage<=3 and staghit==true then
1361
if ranged~=true then
1362
StaggerHit.Value=true
1363
end
1364
end
1365
end
1366
if Stats:findFirstChild("Stun")~=nil then
1367
Stats.Stun.Value=Stats.Stun.Value+incstun
1368
end
1369
if Stats:findFirstChild("Stagger")~=nil then
1370
if stagger==true then
1371
Stats.Stagger.Value=true
1372
end
1373
end
1374
end
1375
if enblock~=nil then
1376
if enblock.Value==true then
1377
blocked=true
1378
end
1379
end
1380
if blocked==true then
1381
showDamage(hit.Parent,"Block",.5,BrickColor.new("Bright blue"))
1382
if ranged~=true then
1383
enblock.Value=false
1384
Stagger.Value=true
1385
end
1386
else
1387
Damage=math.floor(Damage)
1388
h.Health=h.Health-Damage
1389
showDamage(hit.Parent,Damage,.5,BrickColor:Red())
1390
if Type=="NormalDecreaseMvmt1" then
1391
DecreaseStat(hit.Parent,"Movement",.1,200)
1392
end
1393
if Type=="Knockdown" then
1394
hum=hit.Parent.Humanoid
1395
hum.PlatformStand=true
1396
coroutine.resume(coroutine.create(function(HHumanoid)
1397
swait(1)
1398
HHumanoid.PlatformStand=false
1399
end),hum)
1400
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1401
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1402
local bodvol=Instance.new("BodyVelocity")
1403
bodvol.velocity=angle*knockback
1404
bodvol.P=5000
1405
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1406
bodvol.Parent=hit
1407
rl=Instance.new("BodyAngularVelocity")
1408
rl.P=3000
1409
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1410
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1411
rl.Parent=hit
1412
game:GetService("Debris"):AddItem(bodvol,.5)
1413
game:GetService("Debris"):AddItem(rl,.5)
1414
elseif Type=="Knockdown2" then
1415
hum=hit.Parent.Humanoid
1416
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1417
local bodvol=Instance.new("BodyVelocity")
1418
bodvol.velocity=angle*knockback
1419
bodvol.P=5000
1420
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1421
bodvol.Parent=hit
1422
game:GetService("Debris"):AddItem(bodvol,.5)
1423
elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then
1424
vp=Instance.new("BodyVelocity")
1425
vp.P=500
1426
vp.maxForce=Vector3.new(math.huge,0,math.huge)
1427
if KnockbackType==1 then
1428
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
1429
elseif KnockbackType==2 then
1430
vp.velocity=Property.CFrame.lookVector*knockback
1431
end
1432
game:GetService("Debris"):AddItem(vp,.5)
1433
if knockback>0 then
1434
vp.Parent=hit.Parent.Torso
1435
end
1436
end
1437
end
1438
debounce=Instance.new("BoolValue")
1439
debounce.Name="DebounceHit"
1440
debounce.Parent=hit.Parent
1441
debounce.Value=true
1442
game:GetService("Debris"):AddItem(debounce,Delay)
1443
c=Instance.new("ObjectValue")
1444
c.Name="creator"
1445
c.Value=Player
1446
c.Parent=h
1447
game:GetService("Debris"):AddItem(c,.5)
1448
CRIT=false
1449
end
1450
end
1451
 
1452
showDamage=function(Char,Dealt,du,Color)
1453
        m=Instance.new("Model")
1454
        m.Name=tostring(Dealt)
1455
        h=Instance.new("Humanoid")
1456-
if gun==true and mana>=10 then
1456+
1457-
mana=mana-10
1457+
1458
        h.Parent=m
1459
        c=Instance.new("Part")
1460
        c.Transparency=0
1461
        c.BrickColor=Color
1462
        c.Name="Head"
1463
        c.TopSurface=0
1464
        c.BottomSurface=0
1465
        c.formFactor="Plate"
1466
        c.Size=Vector3.new(1,.4,1)
1467
        ms=Instance.new("CylinderMesh")
1468
        ms.Scale=Vector3.new(.8,.8,.8)
1469
        if CRIT==true then
1470
                ms.Scale=Vector3.new(1,1.25,1)
1471
        end
1472
        ms.Parent=c
1473
        c.Reflectance=0
1474
        Instance.new("BodyGyro").Parent=c
1475
        c.Parent=m
1476
        if Char:findFirstChild("Head")~=nil then
1477
        c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1478
        elseif Char.Parent:findFirstChild("Head")~=nil then
1479
        c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1480
        end
1481
        f=Instance.new("BodyPosition")
1482
        f.P=2000
1483
        f.D=100
1484
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1485
        f.position=c.Position+Vector3.new(0,3,0)
1486
        f.Parent=c
1487
        game:GetService("Debris"):AddItem(m,.5+du)
1488
        c.CanCollide=false
1489
        m.Parent=workspace
1490
        c.CanCollide=false
1491
end
1492
 
1493
combo=0
1494
function ob1d(mouse) 
1495
if gun==true and mana>=1 then
1496
mana=mana-1
1497
shoot=true
1498
Shoot1()
1499
gun=false
1500
end
1501
if attack==true or equipped==false then return end
1502
hold=true
1503
if combo==0 then
1504
combo=1
1505
attackone()
1506
elseif combo==1 then
1507
combo=2
1508
attacktwo()
1509
elseif combo==2 then
1510
combo=3
1511
attackthree()
1512
elseif combo==3 then
1513
combo=0
1514
attackfour()
1515
end
1516
coroutine.resume(coroutine.create(function() 
1517
for i=1,50 do
1518
if attack==false then
1519
swait()
1520
end
1521
end
1522
if attack==false then
1523
combo=0
1524
end
1525
end))
1526
end 
1527
 
1528
function ob1u(mouse) 
1529
hold = false 
1530
end 
1531
 
1532
buttonhold = false 
1533
 
1534
eul=0
1535
equipped=false
1536
function key(key) 
1537
if key=="g" then
1538
if gun==true then
1539
gun=false
1540
end
1541
end
1542
if attack==true then return end
1543
if key=="f" then
1544
attack=true
1545
if equipped==false then
1546
equipped=true
1547
RSH=ch.Torso["Right Shoulder"] 
1548
LSH=ch.Torso["Left Shoulder"] 
1549-
if key=="h" then
1549+
1550
RSH.Parent=nil 
1551
LSH.Parent=nil 
1552
-- 
1553
RW.Name="Right Shoulder"
1554
RW.Part0=ch.Torso 
1555
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
1556
RW.C1=cf(0, 0.5, 0) 
1557
RW.Part1=ch["Right Arm"] 
1558
RW.Parent=ch.Torso 
1559
-- 
1560
LW.Name="Left Shoulder"
1561
LW.Part0=ch.Torso 
1562
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
1563
LW.C1=cf(0, 0.5, 0) 
1564
LW.Part1=ch["Left Arm"] 
1565
LW.Parent=ch.Torso 
1566
--
1567
equipanim() 
1568
else
1569
equipped=false
1570
hideanim() 
1571
swait(0) 
1572
RW.Parent=nil 
1573
LW.Parent=nil 
1574
RSH.Parent=player.Character.Torso 
1575
LSH.Parent=player.Character.Torso 
1576
end
1577
attack=false
1578
end
1579
if equipped==false then return end
1580
if key=="g" then
1581
if gun==false then
1582
GunStance()
1583-
local mananum=0
1583+
1584
end
1585
if key=="q" then
1586
Punishment()
1587
end
1588
if key=="r" then
1589
wait(2)
1590
mana=0
1591
wait(2)
1592
mana=25
1593
end
1594
if key=="j" then
1595
test()
1596
end
1597
if attack==false then
1598
RecentEnemy.Value=nil
1599
end
1600
end 
1601
 
1602
function key2(key) 
1603
 
1604
 
1605
end 
1606
 
1607
function s(mouse) 
1608
mouse.Button1Down:connect(function() ob1d(mouse) end) 
1609
mouse.Button1Up:connect(function() ob1u(mouse) end) 
1610
mouse.KeyDown:connect(key) 
1611
mouse.KeyUp:connect(key2) 
1612
 
1613
player=Player 
1614
ch=Character 
1615
MMouse=mouse 
1616
end 
1617
 
1618
function ds(mouse) 
1619
end 
1620
 
1621
Bin.Selected:connect(s) 
1622-
Humanoid.WalkSpeed=16*Mvmt.Value
1622+
1623
print("Vulca loaded.")
1624
 
1625
local mananum=25
1626
local donum=0
1627
local stunnum=0
1628
local staggeranim=false
1629
local stunanim=false
1630
local Point=nil
1631
local LastPoint=nil
1632
while true do
1633
hitbox2.Parent=hitbox.Parent
1634
hitbox2.Size=hitbox.Size
1635
hitbox2.CFrame=hitbox.CFrame
1636
game:service'RunService'.RenderStepped:wait(0)
1637
if Stagger.Value==true and staggeranim==false then
1638
coroutine.resume(coroutine.create(function()
1639
staggeranim=true
1640
while attack==true do
1641
swait()
1642
end
1643
StaggerAnim()
1644
StaggerHit.Value=false
1645
Stagger.Value=false
1646
staggeranim=false
1647
end))
1648
end
1649
if StaggerHit.Value==true and staggeranim==false then
1650
coroutine.resume(coroutine.create(function()
1651
staggeranim=true
1652
while attack==true do
1653
swait()
1654
end
1655
StaggerHitt()
1656
StaggerHit.Value=false
1657
Stagger.Value=false
1658
staggeranim=false
1659
end))
1660
end
1661
if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
1662
Humanoid.WalkSpeed=0
1663
else
1664
Humanoid.WalkSpeed=175*Mvmt.Value
1665
end
1666
if Stun.Value>=100 and stunanim==false then
1667
coroutine.resume(coroutine.create(function()
1668
stunanim=true
1669
while attack==true do
1670
swait()
1671
end
1672
StunAnim()
1673
Stun.Value=0
1674
stunanim=false
1675
end))
1676
end
1677
if stunnum>=10 then
1678
if Stun.Value>0 then
1679
Stun.Value=Stun.Value-1
1680
end
1681
stunnum=0
1682
end
1683
stunnum=stunnum+1
1684
if donum>=.5 then
1685
handidle=true
1686
elseif donum<=0 then
1687
handidle=false
1688
end
1689
if handidle==false then
1690
donum=donum+0.003
1691
else
1692
donum=donum-0.003
1693
end
1694
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1695
local velderp=RootPart.Velocity.y
1696
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1697
if equipped==true then
1698
if attack==false then
1699
idle=idle+1
1700
else
1701
idle=0
1702
end
1703
if idle>=500 then
1704
if attack==false then
1705
--Sheath()
1706
end
1707
end
1708
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1709
Anim="Jump"
1710
if attack==false then
1711
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1712
Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
1713
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
1714
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1715
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0.5),.2)
1716
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1717
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.8)*euler(0,-.7,0),.2)
1718
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1719
RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
1720
LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
1721
end
1722
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1723
Anim="Fall"
1724
if attack==false then
1725
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1726
Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
1727
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
1728
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1729
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.2)
1730
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1731
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.3,0,-0.2),.2)
1732
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1733
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
1734
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
1735
end
1736
elseif torvel<1 and hitfloor~=nil then
1737
Anim="Idle"
1738
if attack==false then
1739
--wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.15)
1740
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.15)
1741
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.15)
1742
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.15)
1743
Neck.C0=clerp(Neck.C0,necko*euler(.2-(donum/5),0,0),.15)
1744
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.15)
1745
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3+(donum/3),0,.5-(donum/3)),.15)
1746
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
1747
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.7+(donum/3),0,.4+(donum/3))*euler(0,-.4,0),.15)
1748
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
1749
RH.C0=clerp(RH.C0,RHC0,.2)
1750
RH.C1=clerp(RH.C1,RHC1,.2)
1751
LH.C0=clerp(LH.C0,LHC0,.2)
1752
LH.C1=clerp(LH.C1,LHC1,.2)
1753
end
1754
elseif torvel>2 and torvel<22 and hitfloor~=nil then
1755
Anim="Walk"
1756
if attack==false then
1757
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
1758
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*euler(0,.5,0)*cf(0,1,.2),.2)
1759
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
1760
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
1761
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
1762
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1763
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
1764
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1765
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
1766
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
1767
end
1768-
MagicHead(BrickColor.new("Really red"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
1768+
1769
Anim="Run"
1770
if attack==false then
1771
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
1772
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.2)
1773
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
1774
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
1775
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
1776
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1777
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
1778-
ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
1778+
1779
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
1780
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
1781-
MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,1,1,1,0.03)
1781+
1782
end
1783
end
1784
if #Effects>0 then
1785
--table.insert(Effects,{prt,"Block1",delay})
1786
for e=1,#Effects do
1787
if Effects[e]~=nil then
1788
--for j=1,#Effects[e] do
1789
local Thing=Effects[e]
1790
if Thing~=nil then
1791
local Part=Thing[1]
1792
local Mode=Thing[2]
1793
local Delay=Thing[3]
1794
local IncX=Thing[4]
1795
local IncY=Thing[5]
1796
local IncZ=Thing[6]
1797
if Thing[2]=="DecreaseStat" then
1798
Thing[5]=Thing[5]-1
1799
if Thing[5]<=0 then
1800
if Thing[1]:findFirstChild("Stats")~=nil then
1801
Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
1802
end
1803
table.remove(Effects,e)
1804
end
1805
end
1806
if Thing[2]=="Shoot" then
1807
local Look=Thing[1]
1808
local hit,pos = rayCast(Thing[4],Look,20,modelzorz)
1809
local mag=(Thing[4]-pos).magnitude 
1810
MagicHead(BrickColor.new("New Yeller"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
1811
Thing[4]=Thing[4]+(Look*20)
1812
Thing[3]=Thing[3]-1
1813
if hit~=nil then
1814
Thing[3]=0
1815
if Thing[8]==1 then
1816
Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true)
1817
elseif Thing[8]==2 then
1818
Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true)
1819
end
1820
ref=part(3,workspace,0,1,BrickColor.new("New Yeller"),"Reference",vt())
1821
ref.Anchored=true
1822
ref.CFrame=cf(pos)
1823
MagicCircle(BrickColor.new("New Yeller"),cf(pos),5,5,5,1,1,1,0.03)
1824
game:GetService("Debris"):AddItem(ref,1)
1825
end
1826
if Thing[3]<=0 then
1827
table.remove(Effects,e)
1828
end
1829
end
1830
if Thing[2]=="CylinderClang" then
1831
if Thing[3]<=1 then
1832
Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) 
1833
Thing[7]=Thing[1].CFrame
1834
effect("New Yeller",0,Thing[8],Thing[7])
1835
Thing[8]=Thing[7]
1836
Thing[3]=Thing[3]+Thing[4]
1837
else
1838
Part.Parent=nil
1839
table.remove(Effects,e)
1840
end
1841
--[[Mesh=Thing[7]
1842-
fenbarmana4.Text="Mana("..mana..")"
1842+
1843
Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
1844
end
1845
if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then
1846
if Thing[1].Transparency<=1 then
1847
if Thing[2]=="Block1" then
1848-
if mananum<=8 then
1848+
1849-
mananum=mananum+1
1849+
1850
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1851
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1852-
mana=mana+1
1852+
1853
Thing[1].CFrame=Thing[1].CFrame
1854
Mesh=Thing[7]
1855
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1856
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1857
elseif Thing[2]=="Cylinder" then
1858
Mesh=Thing[7]
1859
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1860
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1861
elseif Thing[2]=="Blood" then
1862
Mesh=Thing[7]
1863
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1864
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1865
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1866
elseif Thing[2]=="Elec" then
1867
Mesh=Thing[7]
1868
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1869
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1870
elseif Thing[2]=="Disappear" then
1871
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1872
end
1873
else
1874
Part.Parent=nil
1875
table.remove(Effects,e)
1876
end
1877
end
1878
end
1879
--end
1880
end
1881
end
1882
end
1883
fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
1884
fenbarmana4.Text="Ammo: "..mana.."/25 -R to Reload-"
1885
gmsh15.Scale=vt(2.21,5*mana/100,.9)
1886
gwld15.C0=euler(0,0,0)*cf(0,0,0)*cf(0,.5/(100/(100-mana)),0)
1887
if mana>=100 then
1888
mana=100
1889
else
1890
if mananum<=25 then
1891
mananum=mananum+0
1892
else
1893
mananum=0
1894
mana=mana+0
1895
end
1896
end
1897
end
1898
 
1899
 
1900
--[[ 
1901
Copyrighted (C) Fenrier 2014
1902
]]