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1-
--original by SnyFort
1+
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2-
--remade by retrojooooono
2+
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4-
lp = owner --ok this works but only on void sb
4+
do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
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        return Fake
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Function then
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            Trigger.Function(...)
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent
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    UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then end
27-
music.SoundId = "http://www.roblox.com/asset/?id=180115128"
27+
        if Input.MouseEvent then
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            Mouse.Target = Input.Target
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            Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
32-
th.SoundId = "http://www.roblox.com/asset/?id=251309043"
32+
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
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                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
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            end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do
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                    if Key==Input.KeyCode then
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                        Action.Function(Action.Name,Input.UserInputState,Input)
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                    end
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                end
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	hum.WalkSpeed = 0
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse
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    InternalData["ContextActionService"] = ContextActionService
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    InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
50-
	handle.CanCollide = true
50+
        local Player = owner
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        local Event = script:WaitForChild("UserInput")
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        local UserInputService = game:GetService("UserInputService")
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        local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57-
	gm.Scale = gm.Scale - Vector3.new(0.1,0.1,0.1)
57+
        end
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        UserInputService.InputBegan:Connect(Input)
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        UserInputService.InputEnded:Connect(Input)
60-
	hum.WalkSpeed = 25
60+
        local Hit,Target
61-
	spin = Instance.new("BodyAngularVelocity",head)
61+
        while wait(1/30) do
62-
	spin.AngularVelocity = Vector3.new(0,25,0)
62+
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63-
	spin.MaxTorque = Vector3.new(4000, 39999999311872, 4000)
63+
                Hit,Target = Mouse.Hit,Mouse.Target
64-
	spin.P = 1250
64+
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)
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                                    return InternalData["Mouse"]
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                                end
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                            end
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                            return function (self,...)
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                                return RealPlayer[Index](RealPlayer,...)
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                            end
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                        else
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                            return RealPlayer[Index]
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                        end
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                    end;
90-
	wait(18)
90+
                    __tostring = function(self)
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                        return RealPlayer.Name
92-
	explosion:Play()
92+
                    end
93-
	Instance.new("Explosion",head).Position = head.Position
93+
                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        if Service:lower() == "players" then
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                            return setmetatable({},{
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                                __index = function (self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "localplayer" then
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                                            return Sandbox(owner)
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                                        end
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                                        return RealService[Index2]
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                                    end
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                                end;
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                                __tostring = function(self)
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                                    return RealGame:GetService(Service).Name
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                                end
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                            })
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["ContextActionService"]
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["UserInputService"]
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                        elseif Service:lower() == "runservice" then
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                            return setmetatable({},{
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                                __index = function(self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "bindtorenderstep" then
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                                            return function (self,Name,Priority,Function)
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                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
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                                            end
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                                        end
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                                        if Index2:lower() == "renderstepped" then
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                                            return RealService["Stepped"]
142
                                        end
143
                                        return RealService[Index2]
144
                                    end
145
                                end
146
                            })
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                        else
148
                            return RealGame:GetService(Service)
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                        end
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                    end
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                end
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                return function (self,...)
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                    return RealGame[Index](RealGame,...)
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                end
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            else
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                if game:GetService(Index) then
157
                    return game:GetService(Index)
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                end
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                return RealGame[Index]
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            end
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        else
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            return nil
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        end
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer
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print("Complete! Running...")
167
168
169
warn("original by snyfort remade by retrojooooono")
170
warn("edited by zach_rookie_editor3 ")
171
lp = owner 
172
char = lp.Character
173
hum = char:FindFirstChildOfClass("Humanoid")
174
bp = lp.Backpack
175
head = char.Head
176
tool = Instance.new("Tool",bp)
177
tool.Name = "Sny-Soda"
178
tool.CanBeDropped = false
179
handle = Instance.new("Part",tool)
180
handle.Name = "Handle"
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handle.Size = Vector3.new(1,1,1)
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mesh = Instance.new("SpecialMesh",handle)
183
mesh.MeshType = Enum.MeshType.FileMesh
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mesh.MeshId = "http://www.roblox.com/asset/?id=10470609"
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mesh.Scale = Vector3.new(1.2,1.2,1.2)
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decal = Instance.new("Decal",handle)
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decal.Face = Enum.NormalId.Right
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decal.Texture = "http://www.roblox.com/asset/?id=278162610"
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explosion = Instance.new("Sound",head)
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explosion.SoundId = "http://www.roblox.com/asset/?id=165969964"
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explosion.Volume = 5
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music = Instance.new("Sound",head)
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music.Volume = 5
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music.SoundId = "http://www.roblox.com/asset/?id=800064337"
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slurp = Instance.new("Sound",head)
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slurp.Volume = 5
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slurp.SoundId = "http://www.roblox.com/asset/?id=10722059"
198
th = Instance.new("Sound",head)
199
th.SoundId = "http://www.roblox.com/asset/?id=2167611163"
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th.Volume = 5
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hit = Instance.new("Sound",handle)
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hit.SoundId = "http://www.roblox.com/asset/?id=250697400"
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hit.Volume = 5
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debounce = false
205
tool.Activated:connect(function()
206
if debounce == false then
207
	debounce = true
208
	hum.WalkSpeed = 20
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	slurp:Play()	
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	tool.GripForward = Vector3.new(0,-.759,-.651)
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	tool.GripPos = Vector3.new(1.5,-.5,.3)
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	tool.GripRight = Vector3.new(1,0,0)
213
	tool.GripUp = Vector3.new(0,.651,-.759)
214
	wait(slurp.TimeLength)
215
	wait(1)
216
	handle.Parent = workspace
217
	handle.CanCollide = false
218
	hit:Play()
219
	wait(1)
220
	gm = head:FindFirstChildOfClass("SpecialMesh")
221
	th:Play()
222
	for i=1, 10 do
223
	wait(0.05)
224
	gm.Scale = gm.Scale + Vector3.new(0,0,0)
225
	end
226
	wait(2)
227
	hum.WalkSpeed = 50
228
	music:Play()
229
	pr =  Instance.new("ParticleEmitter",head)
230
	pr.Lifetime = NumberRange.new(5)
231
	pr.Speed = NumberRange.new(10)
232
	pr.Texture = "http://www.roblox.com/asset/?id=118129065"
233
	pr.Color = ColorSequence.new(Color3.new(1,0,0))
234
	pr.Acceleration = Vector3.new(0,-5,0)
235
	pr.Rate = 20
236
	pr.SpreadAngle = Vector2.new(10,10)
237
		pg =  Instance.new("ParticleEmitter",head)
238
	pg.Lifetime = NumberRange.new(5)
239
	pg.Speed = NumberRange.new(10)
240
	pg.Texture = "http://www.roblox.com/asset/?id=118129065"
241
	pg.Color = ColorSequence.new(Color3.new(0,1,0))
242
	pg.Acceleration = Vector3.new(0,-5,0)
243
	pg.Rate = 20
244
	pg.SpreadAngle = Vector2.new(10,10)
245
		pb =  Instance.new("ParticleEmitter",head)
246
	pb.Lifetime = NumberRange.new(5)
247
	pb.Speed = NumberRange.new(10)
248
	pb.Texture = "http://www.roblox.com/asset/?id=118129065"
249
	pb.Color = ColorSequence.new(Color3.new(0,0,1))
250
	pb.Acceleration = Vector3.new(0,-5,0)
251
	pb.Rate = 20
252
	pb.SpreadAngle = Vector2.new(10,10)
253
	wait(music.TimeLength)
254
	music:Stop()
255
    owner.Character:FindFirstChildOfClass("Humanoid").Health = owner.Character:FindFirstChildOfClass("Humanoid").Health + 999
256
    wait(0.1)
257
    hum.WalkSpeed = 20
258
pr.Rate = 0
259
wait(0.1)
260
pg.Rate = 0
261
wait(0.1)
262
pb.Rate = 0
263
end
264
end)