SHOW:
|
|
- or go back to the newest paste.
1 | - | --{{Made by Strazos}}-- |
1 | + | --void Script bbuilder fe script converter V2 |
2 | ||
3 | - | local p = game.Players.LocalPlayer |
3 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | - | local char = p.Character |
4 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
5 | - | local larm = char["Left Arm"] |
5 | + | local RealPlayer = Player |
6 | - | local rarm = char["Right Arm"] |
6 | + | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
7 | - | local lleg = char["Left Leg"] |
7 | + | |
8 | - | local rleg = char["Right Leg"] |
8 | + | local Player = game.Players.LocalPlayer |
9 | - | local hed = char.Head |
9 | + | local Character = Player.Character |
10 | - | local torso = char.Torso |
10 | + | local Humanoid = Character.Humanoid |
11 | - | local hum = char.Humanoid |
11 | + | local LeftArm = Character["Left Arm"] |
12 | - | local weld = Instance.new("Weld",torso) |
12 | + | local RightArm = Character["Right Arm"] |
13 | - | weld.Part0 = torso |
13 | + | local LeftLeg = Character["Left Leg"] |
14 | local RightLeg = Character["Right Leg"] | |
15 | - | larm.Transparency = 1 |
15 | + | local Head = Character.Head |
16 | - | rarm.Transparency = 1 |
16 | + | local Torso = Character.Torso |
17 | - | lleg.Transparency = 1 |
17 | + | local Camera = game.Workspace.CurrentCamera |
18 | - | rleg.Transparency = 1 |
18 | + | local RootPart = Character.HumanoidRootPart |
19 | - | hed.Transparency = 1 |
19 | + | local RootJoint = RootPart.RootJoint |
20 | - | torso.Transparency = 1 |
20 | + | local attack = false |
21 | local Pause = false | |
22 | local LOL = false | |
23 | - | local train = Instance.new("Part",torso) |
23 | + | local DD = false |
24 | - | train.Anchored = true |
24 | + | local Anim = 'Idle' |
25 | - | train.CanCollide = false |
25 | + | local attacktype = 1 |
26 | - | train.Size = Vector3.new(5,5,5) |
26 | + | local delays = false |
27 | - | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) |
27 | + | local play = true |
28 | - | weld.Part1 = train |
28 | + | local targetted = nil |
29 | - | weld.C1 = CFrame.new(0,-4.5,0) * CFrame.Angles(0,math.rad(180),0) |
29 | + | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
30 | - | train.Anchored = false |
30 | + | local velocity = RootPart.Velocity.y |
31 | - | local TrainMesh = Instance.new("SpecialMesh",train) |
31 | + | local sine = 0 |
32 | - | TrainMesh.MeshType = Enum.MeshType.FileMesh |
32 | + | local change = 1 |
33 | - | TrainMesh.Scale = Vector3.new(10, 11, 10) |
33 | + | local doe = 0 |
34 | - | TrainMesh.MeshId = "rbxassetid://430263083" |
34 | + | local Create = LoadLibrary("RbxUtility").Create |
35 | - | TrainMesh.TextureId = "rbxassetid://430263092" |
35 | + | Humanoid.WalkSpeed = 25 |
36 | ||
37 | - | hum.WalkSpeed = 60; |
37 | + | Humanoid.Animator.Parent = nil |
38 | Character.Animate.Parent = nil | |
39 | ||
40 | - | for i,v in pairs(char:GetChildren()) do |
40 | + | local newMotor = function(part0, part1, c0, c1) |
41 | - | if v:IsA("Part") then |
41 | + | local w = Create('Motor'){ |
42 | - | v.Transparency = 1; |
42 | + | Parent = part0, |
43 | - | elseif v:IsA("Hat") then |
43 | + | Part0 = part0, |
44 | - | v:Destroy() |
44 | + | Part1 = part1, |
45 | - | elseif v:IsA("Model") then |
45 | + | C0 = c0, |
46 | - | v:Destroy() |
46 | + | C1 = c1, |
47 | } | |
48 | return w | |
49 | end | |
50 | function clerp(a, b, t) | |
51 | - | local function SFX(id) local s=Instance.new("Sound",torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end |
51 | + | return a:lerp(b, t) |
52 | - | train.Touched:connect(function(p) |
52 | + | |
53 | - | if p.Parent then |
53 | + | |
54 | - | if p.Parent:IsA("Model") then |
54 | + | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) |
55 | - | if game.Players:FindFirstChild(p.Parent.Name) then |
55 | + | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
56 | - | if p.Parent.Name ~= game.Players.LocalPlayer.Name then |
56 | + | |
57 | - | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() |
57 | + | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) |
58 | - | local Whistle = SFX(154365429) |
58 | + | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) |
59 | - | Whistle:Play() |
59 | + | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) |
60 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
61 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
62 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
63 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
64 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
65 | ||
66 | - | local Music = SFX(358946005) |
66 | + | local rarmc1 = RW.C1 |
67 | - | Music.Looped = true; |
67 | + | local larmc1 = LW.C1 |
68 | - | wait(1) |
68 | + | local rlegc1 = RH.C1 |
69 | - | Music:Play(); |
69 | + | local llegc1 = LH.C1 |
70 | ||
71 | - | local particleemitter = Instance.new("ParticleEmitter", torso) |
71 | + | local resetc1 = false |
72 | - | particleemitter.Texture = "http://www.roblox.com/asset/?id=243088609" |
72 | + | |
73 | - | particleemitter.VelocitySpread = 180 |
73 | + | function PlayAnimationFromTable(table, speed, bool) |
74 | - | particleemitter.Lifetime = NumberRange.new(5) |
74 | + | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) |
75 | - | particleemitter.Speed = NumberRange.new(6) |
75 | + | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
76 | - | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5)}) |
76 | + | RW.C0 = clerp(RW.C0, table[3], speed) |
77 | - | particleemitter.RotSpeed = NumberRange.new(-55, 55) |
77 | + | LW.C0 = clerp(LW.C0, table[4], speed) |
78 | - | particleemitter.Rate = 150 |
78 | + | RH.C0 = clerp(RH.C0, table[5], speed) |
79 | - | particleemitter.Rotation = NumberRange.new(-55, 55) |
79 | + | LH.C0 = clerp(LH.C0, table[6], speed) |
80 | - | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.7, 0.9), NumberSequenceKeypoint.new(1, 1)}) |
80 | + | if bool == true then |
81 | - | particleemitter.LightEmission = 0 |
81 | + | if resetc1 == false then |
82 | - | particleemitter.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255)) --Color here |
82 | + | resetc1 = true |
83 | RootJoint.C1 = RootJoint.C1 | |
84 | Torso.Neck.C1 = Torso.Neck.C1 | |
85 | RW.C1 = rarmc1 | |
86 | - | local plr = game.Players.LocalPlayer |
86 | + | LW.C1 = larmc1 |
87 | - | local chr = plr.Character |
87 | + | RH.C1 = rlegc1 |
88 | - | local maus = plr:GetMouse() |
88 | + | LH.C1 = llegc1 |
89 | - | local PGui=plr.PlayerGui |
89 | + | |
90 | - | local lleg = chr["Left Leg"] |
90 | + | |
91 | - | local rleg = chr["Right Leg"] |
91 | + | |
92 | - | local larm = chr["Left Arm"] |
92 | + | |
93 | - | local rarm = chr["Right Arm"] |
93 | + | ArtificialHB = Create("BindableEvent", script){ |
94 | - | local hed = chr.Head |
94 | + | Parent = script, |
95 | - | local rutprt = chr.HumanoidRootPart |
95 | + | Name = "Heartbeat", |
96 | - | local torso = chr.Torso |
96 | + | } |
97 | - | local pseudohead=hed:Clone() |
97 | + | |
98 | - | for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end |
98 | + | script:WaitForChild("Heartbeat") |
99 | - | pseudohead.Name='PseudoHead' |
99 | + | |
100 | - | pseudohead.Parent=chr.Head |
100 | + | frame = 1 / 30 |
101 | - | local pseudoweld=Instance.new('Weld',torso) |
101 | + | tf = 0 |
102 | - | pseudoweld.Part0=hed |
102 | + | allowframeloss = false |
103 | - | pseudoweld.Name='PseudoHeadWeld' |
103 | + | tossremainder = false |
104 | - | pseudoweld.Part1=pseudohead |
104 | + | lastframe = tick() |
105 | - | hed.Transparency=1 |
105 | + | |
106 | - | for i,x in pairs(chr:GetChildren()) do |
106 | + | game:GetService("RunService").Heartbeat:connect(function(s, p) |
107 | - | if x:IsA'HHat' then x:destroy'' end end |
107 | + | tf = tf + s |
108 | - | for i,x in pairs(chr:GetChildren()) do |
108 | + | if tf >= frame then |
109 | - | for a,v in pairs(x:GetChildren()) do |
109 | + | if allowframeloss then |
110 | - | if v:IsA'CharacterMesh' then v:destroy'' |
110 | + | script.Heartbeat:Fire() |
111 | lastframe = tick() | |
112 | else | |
113 | for i = 1, math.floor(tf / frame) do | |
114 | script.Heartbeat:Fire() | |
115 | end | |
116 | lastframe = tick() | |
117 | end | |
118 | if tossremainder then | |
119 | tf = 0 | |
120 | else | |
121 | tf = tf - frame * math.floor(tf / frame) | |
122 | end | |
123 | end | |
124 | end) | |
125 | ||
126 | function swait(num) | |
127 | if num == 0 or num == nil then | |
128 | ArtificialHB.Event:wait() | |
129 | else | |
130 | for i = 0, num do | |
131 | ArtificialHB.Event:wait() | |
132 | end | |
133 | end | |
134 | end | |
135 | ||
136 | ||
137 | local DI = Instance.new("Part",Character) | |
138 | DI.Size = Vector3.new(1,1,1) | |
139 | DI.CanCollide = false | |
140 | DI.TopSurface = 0 | |
141 | DI.BottomSurface = 0 | |
142 | DI.BrickColor = Torso.BrickColor | |
143 | local DI2 = Instance.new("SpecialMesh",DI) | |
144 | DI2.MeshType = "Cylinder" | |
145 | DI2.Scale = Vector3.new(3.5,1,1) | |
146 | local DI3 = Instance.new("Weld",DI) | |
147 | DI3.Part0 = Torso | |
148 | DI3.Part1 = DI | |
149 | DI3.C0 = CFrame.new(0,-0.2,-2)*CFrame.Angles(0,1.55,0.5) | |
150 | local BALL = Instance.new("Part",Character) | |
151 | BALL.Size = Vector3.new(1,1,1) | |
152 | BALL.BrickColor = Torso.BrickColor | |
153 | BALL.TopSurface = 0 | |
154 | BALL.BottomSurface = 0 | |
155 | BALL.CanCollide = false | |
156 | local BALL2 = Instance.new("SpecialMesh",BALL) | |
157 | BALL2.MeshType = "Sphere" | |
158 | BALL2.Scale = Vector3.new(1.3,1.3,1.3) | |
159 | local WW = Instance.new("Weld",BALL) | |
160 | WW.Part0 = Torso | |
161 | WW.Part1 = BALL | |
162 | WW.C0 = CFrame.new(0.5,-1.4,-0.7) | |
163 | local BALL23 = Instance.new("Part",Character) | |
164 | BALL23.Size = Vector3.new(1,1,1) | |
165 | BALL23.BrickColor = Torso.BrickColor | |
166 | BALL23.TopSurface = 0 | |
167 | BALL23.BottomSurface = 0 | |
168 | BALL23.CanCollide = false | |
169 | local BALL22 = Instance.new("SpecialMesh",BALL23) | |
170 | BALL22.MeshType = "Sphere" | |
171 | BALL22.Scale = Vector3.new(1.3,1.3,1.3) | |
172 | local WW2 = Instance.new("Weld",BALL23) | |
173 | WW2.Part0 = Torso | |
174 | WW2.Part1 = BALL23 | |
175 | WW2.C0 = CFrame.new(-0.5,-1.4,-0.7) | |
176 | local Tip = Instance.new("Part",Character) | |
177 | Tip.Size = Vector3.new(1,1,1) | |
178 | Tip.BrickColor = BrickColor.new("Pink") | |
179 | Tip.TopSurface = 0 | |
180 | Tip.BottomSurface = 0 | |
181 | Tip.CanCollide = false | |
182 | Tip.Name = "top" | |
183 | ||
184 | ||
185 | local BALL233 = Instance.new("SpecialMesh",Tip) | |
186 | BALL233.MeshType = "Sphere" | |
187 | BALL233.Scale = Vector3.new(1.2,1.2,1.2) | |
188 | local WW33 = Instance.new("Weld",Tip) | |
189 | WW33.Part0 = DI | |
190 | WW33.Part1 = Tip | |
191 | WW33.C0 = CFrame.new(1.7,0,0) | |
192 | ||
193 | ||
194 | ||
195 | local Lampo = Instance.new("Part", game.Workspace.Gustavo_Porto.top) | |
196 | Lampo.Size = Vector3.new(0.3,0.3,0.3) | |
197 | Lampo.CanCollide = false | |
198 | Lampo.Transparency = 0 | |
199 | local meshlampo = Instance.new("SpecialMesh", Lampo) | |
200 | meshlampo.MeshId = "http://www.roblox.com/asset/?id=1028713" | |
201 | meshlampo.TextureId = "http://www.roblox.com/asset/?id=493309692" | |
202 | meshlampo.Scale = Vector3.new(0.5,0.5,0.5) | |
203 | local weldsensor = Instance.new("Weld", Lampo) | |
204 | weldsensor.Part0 = game.Workspace.Gustavo_Porto.top | |
205 | weldsensor.Part1 = Lampo | |
206 | weldsensor.C0 = weldsensor.C0 * CFrame.new(0,0.65,-0.15) * CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)) | |
207 | ||
208 | New = function(Object, Parent, Name, Data) | |
209 | local Object = Instance.new(Object) | |
210 | for Index, Value in pairs(Data or {}) do | |
211 | Object[Index] = Value | |
212 | end | |
213 | Object.Parent = Parent | |
214 | Object.Name = Name | |
215 | return Object | |
216 | end | |
217 | function rayCast(Position, Direction, Range, Ignore) | |
218 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
219 | end | |
220 | ||
221 | function Hit() | |
222 | if not D then D = true | |
223 | Pause = true | |
224 | attack = false | |
225 | local Grab = Instance.new("Part",RightArm) | |
226 | Grab.Size = Vector3.new(2.3,2.3,2.3) | |
227 | Grab.CanCollide = false | |
228 | Grab.BrickColor = BrickColor.new("Really black") | |
229 | Grab.Transparency = math.huge | |
230 | local Grabo = Instance.new("Weld",Grab) | |
231 | Grabo.Part0 = DI | |
232 | Grabo.Part1 = Grab | |
233 | Grabo.C0 = CFrame.new(1,0,0) | |
234 | local SFXZ = Instance.new("Sound",Torso) | |
235 | SFXZ.SoundId = "rbxassetid://169259383" | |
236 | SFXZ.Volume = 1 | |
237 | SFXZ.Pitch = 0.8 | |
238 | SFXZ.Looped = false | |
239 | wait(0.01) | |
240 | SFXZ:Play() | |
241 | Grab.Touched:connect(function(hit) | |
242 | if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then | |
243 | Grab:remove() | |
244 | hit.Parent.Humanoid:TakeDamage(13) | |
245 | local SFXZ = Instance.new("Sound",Torso) | |
246 | SFXZ.SoundId = "rbxassetid://743886825" | |
247 | SFXZ.Volume = 1 | |
248 | SFXZ.Pitch = 0.8 | |
249 | SFXZ.Looped = false | |
250 | wait(0.01) | |
251 | SFXZ:Play() | |
252 | local Fl = Instance.new("BodyVelocity",hit.Parent.Torso) | |
253 | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
254 | Fl.velocity = Torso.CFrame.lookVector*33 | |
255 | wait(0.05) | |
256 | Fl:remove() | |
257 | end | |
258 | end) | |
259 | for i = 0,1.2,0.1 do | |
260 | swait() | |
261 | PlayAnimationFromTable({ | |
262 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.5, 0), | |
263 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
264 | CFrame.new(0.8,1,0.3) * CFrame.new(0,0,0)*CFrame.Angles(3.1,0,-1), | |
265 | CFrame.new(-0.8,1,0.3) * CFrame.new(0,0,0)*CFrame.Angles(3.1,0,1), | |
266 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
267 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
268 | }, .5, false) | |
269 | DI3.C0 = clerp(DI3.C0,CFrame.new(-1,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,0.5,0)*CFrame.Angles(0,1.55,0.5),.3) | |
270 | end | |
271 | Grab:remove() | |
272 | Pause = false | |
273 | wait(0.1) | |
274 | D = false | |
275 | end | |
276 | end | |
277 | function Hit2() | |
278 | if not D then D = true | |
279 | Pause = true | |
280 | attack = false | |
281 | local Grab = Instance.new("Part",RightArm) | |
282 | Grab.Size = Vector3.new(2.3,2.3,2.3) | |
283 | Grab.CanCollide = false | |
284 | Grab.BrickColor = BrickColor.new("Really black") | |
285 | Grab.Transparency = math.huge | |
286 | local Grabo = Instance.new("Weld",Grab) | |
287 | Grabo.Part0 = DI | |
288 | Grabo.Part1 = Grab | |
289 | Grabo.C0 = CFrame.new(1,0,0) | |
290 | local SFXZ = Instance.new("Sound",Torso) | |
291 | SFXZ.SoundId = "rbxassetid://" | |
292 | SFXZ.Volume = 1 | |
293 | SFXZ.Pitch = 0.8 | |
294 | SFXZ.Looped = false | |
295 | wait(0.01) | |
296 | SFXZ:Play() | |
297 | Grab.Touched:connect(function(hit) | |
298 | if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then | |
299 | Grab:remove() | |
300 | hit.Parent.Humanoid:TakeDamage(100) | |
301 | local SFXZ = Instance.new("Sound",Torso) | |
302 | SFXZ.SoundId = "rbxassetid://743886825" | |
303 | SFXZ.Volume = 1 | |
304 | SFXZ.Pitch = 0.8 | |
305 | SFXZ.Looped = false | |
306 | wait(0.01) | |
307 | SFXZ:Play() | |
308 | local Fl = Instance.new("BodyVelocity",hit.Parent.Torso) | |
309 | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
310 | Fl.velocity = Torso.CFrame.lookVector*33 | |
311 | wait(0.05) | |
312 | Fl:remove() | |
313 | end | |
314 | end) | |
315 | for i = 0,1.2,0.1 do | |
316 | swait() | |
317 | PlayAnimationFromTable({ | |
318 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.5, 0), | |
319 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
320 | CFrame.new(0.8,1,0.3) * CFrame.new(0,0,0)*CFrame.Angles(3.1,0,-1), | |
321 | CFrame.new(-0.8,1,0.3) * CFrame.new(0,0,0)*CFrame.Angles(3.1,0,1), | |
322 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
323 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
324 | }, .5, false) | |
325 | DI3.C0 = clerp(DI3.C0,CFrame.new(1,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,-0.5,0)*CFrame.Angles(0,1.55,0.5),.3) | |
326 | end | |
327 | Grab:remove() | |
328 | Pause = false | |
329 | wait(0.1) | |
330 | D = false | |
331 | end | |
332 | end | |
333 | ||
334 | function JOFF() | |
335 | if not DD then DD = true | |
336 | Pause = true | |
337 | for i = 0,1.2,0.1 do | |
338 | swait() | |
339 | PlayAnimationFromTable({ | |
340 | CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
341 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), | |
342 | CFrame.new(0.9,0,-1) * CFrame.new(0,0,0)*CFrame.Angles(0.5,1,0), | |
343 | CFrame.new(-0.7,0,0.4) * CFrame.new(0,0,0)*CFrame.Angles(0,0,1), | |
344 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), | |
345 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), | |
346 | }, .3, false) | |
347 | DI3.C0 = clerp(DI3.C0,CFrame.new(0,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0.5),.3) | |
348 | end | |
349 | game:GetService("Chat"):Chat(Head, "I cant hold it...") | |
350 | wait(0.5) | |
351 | local SFXZ = Instance.new("Sound",Torso) | |
352 | SFXZ.SoundId = "rbxassetid://517040733" | |
353 | SFXZ.Volume = math.huge | |
354 | SFXZ.Pitch = 1 | |
355 | SFXZ.Looped = false | |
356 | wait(0.01) | |
357 | SFXZ:Play() | |
358 | local partasdeff = Instance.new("ParticleEmitter",Tip) | |
359 | partasdeff.Color = ColorSequence.new(Color3.new(244,244,244)) | |
360 | partasdeff.LightEmission = .1 | |
361 | partasdeff.Size = NumberSequence.new(0.2) | |
362 | partasdeff.Texture = "http://www.roblox.com/asset/?ID=833874434" | |
363 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
364 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
365 | partasdeff.Transparency = bbb | |
366 | partasdeff.Size = aaa | |
367 | partasdeff.ZOffset = .9 | |
368 | partasdeff.Acceleration = Vector3.new(0, -5, 0) | |
369 | partasdeff.LockedToPart = false | |
370 | partasdeff.EmissionDirection = "Right" | |
371 | partasdeff.Lifetime = NumberRange.new(1, 2) | |
372 | partasdeff.Rate = 1000 | |
373 | partasdeff.Rotation = NumberRange.new(-100, 100) | |
374 | partasdeff.RotSpeed = NumberRange.new(-100, 100) | |
375 | partasdeff.Speed = NumberRange.new(10) | |
376 | partasdeff.VelocitySpread = 20 | |
377 | partasdeff.Enabled=true | |
378 | local PP = Instance.new("Part",Character) | |
379 | PP.Size = Vector3.new(9,1,1) | |
380 | PP.CanCollide = false | |
381 | PP.Transparency = math.huge | |
382 | local PP2 = Instance.new("Weld",PP) | |
383 | PP2.Part0 = DI | |
384 | PP2.Part1 = PP | |
385 | PP2.C0 = CFrame.new(2.5,0.5,0)*CFrame.Angles(0,0,-0.5) | |
386 | PP.Touched:connect(function(hit) | |
387 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
388 | PP:remove() | |
389 | local p2mit = Instance.new("ParticleEmitter",hit.Parent.Torso) | |
390 | p2mit.Texture = "http://www.roblox.com/asset/?id=243132757" | |
391 | p2mit.Color = ColorSequence.new(Color3.new(244,244,244)) | |
392 | p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)}) | |
393 | p2mit.Lifetime = NumberRange.new(1) | |
394 | p2mit.Rate = 33 | |
395 | p2mit.VelocitySpread = 0 | |
396 | p2mit.Acceleration = Vector3.new(0,-50,0) | |
397 | local p2mit = Instance.new("ParticleEmitter",hit.Parent["Right Arm"]) | |
398 | p2mit.Texture = "http://www.roblox.com/asset/?id=243132757" | |
399 | p2mit.Color = ColorSequence.new(Color3.new(244,244,244)) | |
400 | p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)}) | |
401 | p2mit.Lifetime = NumberRange.new(1) | |
402 | p2mit.Rate = 33 | |
403 | p2mit.VelocitySpread = 0 | |
404 | p2mit.Acceleration = Vector3.new(0,-50,0) | |
405 | local p2mit = Instance.new("ParticleEmitter",hit.Parent["Left Arm"]) | |
406 | p2mit.Texture = "http://www.roblox.com/asset/?id=243132757" | |
407 | p2mit.Color = ColorSequence.new(Color3.new(244,244,244)) | |
408 | p2mit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.2),NumberSequenceKeypoint.new(1,.2)}) | |
409 | p2mit.Lifetime = NumberRange.new(1) | |
410 | p2mit.Rate = 33 | |
411 | p2mit.VelocitySpread = 0 | |
412 | p2mit.Acceleration = Vector3.new(0,-50,0) | |
413 | end | |
414 | end) | |
415 | wait(1) | |
416 | partasdeff.Enabled=false | |
417 | PP:remove() | |
418 | wait(1) | |
419 | Pause = false | |
420 | wait(5) | |
421 | DD = false | |
422 | end | |
423 | end | |
424 | function Slime() | |
425 | if not DD then DD = true | |
426 | Pause = true | |
427 | for i = 0,1.2,0.1 do | |
428 | swait() | |
429 | PlayAnimationFromTable({ | |
430 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
431 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
432 | CFrame.new(1.5,1,0.3) * CFrame.new(0,0,0)*CFrame.Angles(3.1,0,1), | |
433 | CFrame.new(-1.5,0,0) * CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
434 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
435 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
436 | }, .5, false) | |
437 | DI3.C0 = clerp(DI3.C0,CFrame.new(0,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0.5),.3) | |
438 | end | |
439 | local Fill = Instance.new("Part",Character) | |
440 | Fill.Size = Vector3.new(1,1,1) | |
441 | Fill.CanCollide = false | |
442 | Fill.BrickColor = BrickColor.new("White") | |
443 | Fill.Shape = "Ball" | |
444 | local Fill2 = Instance.new("SpecialMesh",Fill) | |
445 | Fill2.MeshType = "Sphere" | |
446 | Fill2.Scale = Vector3.new(0.1,0.1,0.1) | |
447 | local Fill3 = Instance.new("Weld",Fill) | |
448 | Fill3.Part0 = RightArm | |
449 | Fill3.Part1 = Fill | |
450 | Fill3.C0 = CFrame.new(0,-1.2,0) | |
451 | Fill.Touched:connect(function(hit) | |
452 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then | |
453 | Fill:remove() | |
454 | hit.Parent.Humanoid:TakeDamage(40) | |
455 | end | |
456 | end) | |
457 | coroutine.resume(coroutine.create(function() | |
458 | for i = 1,166 do | |
459 | Fill2.Scale = Fill2.Scale + Vector3.new(0.01,0.01,0.01) | |
460 | game:GetService("RunService").RenderStepped:wait() | |
461 | end | |
462 | end)) | |
463 | for i = 1,10 do | |
464 | local Spl = Instance.new("Part",Character) | |
465 | Spl.BrickColor = BrickColor.new("White") | |
466 | Spl.Material = "Neon" | |
467 | Spl.CanCollide = false | |
468 | Spl.Shape = "Ball" | |
469 | Spl.CFrame = Tip.CFrame*CFrame.new(0,0,0) | |
470 | local Spl2 = Instance.new("SpecialMesh",Spl) | |
471 | Spl2.MeshType = "Sphere" | |
472 | Spl2.Scale = Vector3.new(0.1,0.1,0.1) | |
473 | local At = Instance.new("BodyPosition",Spl) | |
474 | At.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
475 | At.position = Fill.Position | |
476 | wait(0.3) | |
477 | Spl:remove() | |
478 | end | |
479 | wait(1) | |
480 | for i = 0,1.2,0.1 do | |
481 | swait() | |
482 | PlayAnimationFromTable({ | |
483 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0), | |
484 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
485 | CFrame.new(1.8,0.5,0) * CFrame.new(0,0,0)*CFrame.Angles(1.55,0,1.55), | |
486 | CFrame.new(-1.5,0,0) * CFrame.new(0,0,0)*CFrame.Angles(0,0,0), | |
487 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
488 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
489 | }, .5, false) | |
490 | DI3.C0 = clerp(DI3.C0,CFrame.new(0,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0.5),.3) | |
491 | end | |
492 | wait(0.5) | |
493 | Fill:remove() | |
494 | Pause = false | |
495 | wait(3) | |
496 | DD = false | |
497 | end | |
498 | end | |
499 | Mouse.Button1Down:connect(function() | |
500 | if attack == false and attacktype == 1 then | |
501 | Hit() | |
502 | attacktype = 2 | |
503 | elseif attack == false and attacktype == 2 then | |
504 | Hit2() | |
505 | attacktype = 1 | |
506 | end | |
507 | end) | |
508 | ||
509 | Mouse.KeyDown:connect(function(key) | |
510 | if key == "e" then | |
511 | Slime() | |
512 | end | |
513 | if key == "q" then | |
514 | JOFF() | |
515 | end | |
516 | end) | |
517 | Ma = Instance.new("Sound",Torso) | |
518 | Ma.SoundId = "rbxassetid://870034109" | |
519 | Ma.Looped = true | |
520 | Ma.Pitch = 1 | |
521 | Ma.Volume = 4 | |
522 | wait(0.01) | |
523 | Ma:Play() | |
524 | coroutine.wrap(function() | |
525 | while 1 do | |
526 | swait() | |
527 | if doe <= 360 then | |
528 | doe = doe + 2 | |
529 | else | |
530 | doe = 0 | |
531 | end | |
532 | end | |
533 | end)() | |
534 | while true do | |
535 | swait() | |
536 | for i, v in pairs(Character:GetChildren()) do | |
537 | if v:IsA("Part") then | |
538 | v.Material = "SmoothPlastic" | |
539 | elseif v:IsA("Accessory") then | |
540 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
541 | end | |
542 | end | |
543 | ||
544 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
545 | velocity = RootPart.Velocity.y | |
546 | sine = sine + change | |
547 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
548 | if RootPart.Velocity.y > 1 and hit == nil then | |
549 | Anim = "Jump" | |
550 | if Pause == false then | |
551 | PlayAnimationFromTable({ | |
552 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
553 | CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
554 | CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
555 | CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
556 | CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
557 | CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
558 | }, .3, false) | |
559 | DI3.C0 = clerp(DI3.C0,CFrame.new(0,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0.5),.3) | |
560 | end | |
561 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
562 | Anim = "Fall" | |
563 | if Pause == false then | |
564 | PlayAnimationFromTable({ | |
565 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
566 | CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
567 | CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
568 | CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
569 | CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
570 | CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
571 | }, .3, false) | |
572 | DI3.C0 = clerp(DI3.C0,CFrame.new(0,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0.5),.3) | |
573 | end | |
574 | elseif Torsovelocity < 1 and hit ~= nil then | |
575 | Anim = "Idle" | |
576 | if Pause == false then | |
577 | change = 1 | |
578 | PlayAnimationFromTable({ | |
579 | CFrame.new(0,0,0) * CFrame.new(0,0-.05*math.sin(tick()*1),0)*CFrame.Angles(0,0,0), | |
580 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.05*math.sin(tick()*1), 0, 0), | |
581 | CFrame.new(0.9,0,-1) * CFrame.new(0,0,0)*CFrame.Angles(0-.3*math.sin(tick()*3),1,0)*CFrame.Angles(0.8,0,0), | |
582 | CFrame.new(-0.7,0,0.4) * CFrame.new(0,0,0)*CFrame.Angles(0,0,1), | |
583 | CFrame.new(0.6,0+.05*math.sin(tick()*1),0) * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, 0.1), | |
584 | CFrame.new(-0.6,0+.05*math.sin(tick()*1),0) * CFrame.new(0, -2, 0) * CFrame.Angles(0, 0, -0.1), | |
585 | }, .3, false) | |
586 | DI3.C0 = clerp(DI3.C0,CFrame.new(0,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0.5),.3) | |
587 | end | |
588 | elseif Torsovelocity > 2 and hit ~= nil then | |
589 | Anim = "Walk" | |
590 | if Pause == false then | |
591 | PlayAnimationFromTable({ | |
592 | CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(0.2,0,0), | |
593 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), | |
594 | CFrame.new(0.8,1,0.3) * CFrame.new(0,0,0)*CFrame.Angles(3.1,0,-1), | |
595 | CFrame.new(-0.8,1,0.3) * CFrame.new(0,0,0)*CFrame.Angles(3.1,0,1), | |
596 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 3)), 0, 0), | |
597 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 3)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 3)), 0, 0), | |
598 | }, .3, false) | |
599 | DI3.C0 = clerp(DI3.C0,CFrame.new(0,-0.2,-2)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0.5),.3) | |
600 | end | |
601 | end | |
602 | end |