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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | - | local Player = game.Players.localPlayer |
4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | - | local mouse = Player:GetMouse() |
8 | + | script.Parent = Player.Character |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | --[[NIGHTOWLACE_WEAPONRY]]-- | |
88 | wait(1 / 60) | |
89 | Effects = { } | |
90 | local Player = owner | |
91 | local Character = Player.Character | |
92 | local Humanoid = Character.Humanoid | |
93 | Humanoid.WalkSpeed = 25 | |
94 | local m = Instance.new('Model', Character) | |
95 | m.Name = "WeaponModel" | |
96 | local LeftArm = Character["Left Arm"] | |
97 | local RightArm = Character["Right Arm"] | |
98 | local LeftLeg = Character["Left Leg"] | |
99 | local RightLeg = Character["Right Leg"] | |
100 | local Head = Character.Head | |
101 | local Torso = Character.Torso | |
102 | local cam = game.Workspace.CurrentCamera | |
103 | local RootPart = Character.HumanoidRootPart | |
104 | local RootJoint = RootPart.RootJoint | |
105 | local equipped = false | |
106 | local attack = false | |
107 | local Anim = 'Idle' | |
108 | local idle = 0 | |
109 | local attacktype = 1 | |
110 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
111 | local velocity = RootPart.Velocity.y | |
112 | local sine = 0 | |
113 | local change = 1 | |
114 | local grabbed = false | |
115 | local cn = CFrame.new | |
116 | local mr = math.rad | |
117 | local angles = CFrame.Angles | |
118 | local ud = UDim2.new | |
119 | local c3 = Color3.new | |
120 | ||
121 | local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
122 | ||
123 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
124 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
125 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
126 | ||
127 | function clerp(a, b, t) | |
128 | return a:lerp(b, t) | |
129 | end | |
130 | ||
131 | --[[Credits to SazErenos for his Artificial Heartbeat]]-- | |
132 | ||
133 | ArtificialHB = Instance.new("BindableEvent", script) | |
134 | ArtificialHB.Name = "Heartbeat" | |
135 | ||
136 | script:WaitForChild("Heartbeat") | |
137 | ||
138 | frame = 1 / 30 | |
139 | tf = 0 | |
140 | allowframeloss = false | |
141 | tossremainder = false | |
142 | lastframe = tick() | |
143 | script.Heartbeat:Fire() | |
144 | ||
145 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
146 | tf = tf + s | |
147 | if tf >= frame then | |
148 | if allowframeloss then | |
149 | script.Heartbeat:Fire() | |
150 | lastframe = tick() | |
151 | else | |
152 | for i = 1, math.floor(tf / frame) do | |
153 | script.Heartbeat:Fire() | |
154 | end | |
155 | lastframe = tick() | |
156 | end | |
157 | if tossremainder then | |
158 | tf = 0 | |
159 | else | |
160 | tf = tf - frame * math.floor(tf / frame) | |
161 | end | |
162 | end | |
163 | end) | |
164 | ||
165 | function swait(num) | |
166 | if num == 0 or num == nil then | |
167 | ArtificialHB.Event:wait() | |
168 | else | |
169 | for i = 0, num do | |
170 | ArtificialHB.Event:wait() | |
171 | end | |
172 | end | |
173 | end | |
174 | ||
175 | local RbxUtility = LoadLibrary("RbxUtility") | |
176 | local Create = RbxUtility.Create | |
177 | ||
178 | --[[ Credits to Fenrier for Outline-Remover, Part, Mesh, Weld, Raycase and Sound Creation functions ]]-- | |
179 | ||
180 | function RemoveOutlines(part) | |
181 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
182 | end | |
183 | ||
184 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
185 | local Part = Create("Part"){ | |
186 | Parent = Parent, | |
187 | Reflectance = Reflectance, | |
188 | Transparency = Transparency, | |
189 | CanCollide = false, | |
190 | Locked = true, | |
191 | BrickColor = BrickColor.new(tostring(BColor)), | |
192 | Name = Name, | |
193 | Size = Size, | |
194 | Material = Material, | |
195 | } | |
196 | RemoveOutlines(Part) | |
197 | return Part | |
198 | end | |
199 | ||
200 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
201 | local Msh = Create(Mesh){ | |
202 | Parent = Part, | |
203 | Offset = OffSet, | |
204 | Scale = Scale, | |
205 | } | |
206 | if Mesh == "SpecialMesh" then | |
207 | Msh.MeshType = MeshType | |
208 | Msh.MeshId = MeshId | |
209 | end | |
210 | return Msh | |
211 | end | |
212 | ||
213 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
214 | local Weld = Create("Weld"){ | |
215 | Parent = Parent, | |
216 | Part0 = Part0, | |
217 | Part1 = Part1, | |
218 | C0 = C0, | |
219 | C1 = C1, | |
220 | } | |
221 | return Weld | |
222 | end | |
223 | ||
224 | function CreateBillBoardGui(Img, Pos, Siz) --returns a basic billboard gui object for further manipulation | |
225 | local billpar = Create("Part"){ | |
226 | Transparency = 1, | |
227 | Size = Vector3.new(1, 1, 1), | |
228 | Anchored = true, | |
229 | CanCollide = false, | |
230 | CFrame = CFrame.new(Pos), | |
231 | Name = "BillboardGuiPart", | |
232 | } | |
233 | local bill = Create("BillboardGui"){ | |
234 | Parent = billpar, | |
235 | Adornee = billpar, | |
236 | Size = UDim2.new(1, 0, 1, 0), | |
237 | SizeOffset = Vector2.new(Siz, Siz), | |
238 | } | |
239 | local d = Create("ImageLabel"){ | |
240 | Parent = bill, | |
241 | BackgroundTransparency = 1, | |
242 | Size = UDim2.new(1, 0, 1, 0), | |
243 | Image = Img, | |
244 | } | |
245 | return billpar | |
246 | end | |
247 | ||
248 | function rayCast(Position, Direction, Range, Ignore) | |
249 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
250 | end | |
251 | ||
252 | function CreateSound(id, par, vol, pit) | |
253 | coroutine.resume(coroutine.create(function() | |
254 | local S = Create("Sound"){ | |
255 | Volume = vol, | |
256 | Pitch = pit or 1, | |
257 | SoundId = id, | |
258 | Parent = par or workspace, | |
259 | } | |
260 | swait() | |
261 | S:play() | |
262 | game:GetService("Debris"):AddItem(S, 6) | |
263 | end)) | |
264 | end | |
265 | ||
266 | local function GetNearest(obj, distance) | |
267 | local last, lastx = distance + 1 | |
268 | for i, v in pairs(workspace:GetChildren()) do | |
269 | if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then | |
270 | local t = v.Torso | |
271 | local dist = (t.Position - obj.Position).magnitude | |
272 | if dist <= distance then | |
273 | if dist < last then | |
274 | last = dist | |
275 | lastx = v | |
276 | end | |
277 | end | |
278 | end | |
279 | end | |
280 | return lastx | |
281 | end | |
282 | ||
283 | --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]-- | |
284 | ||
285 | function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
286 | for i, v in pairs(hit:GetChildren()) do | |
287 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then | |
288 | local find = v:FindFirstChild("DebounceHit") | |
289 | if not find then | |
290 | if v.Parent:findFirstChild("Head") then | |
291 | local BillG = Create("BillboardGui"){ | |
292 | Parent = v.Parent.Head, | |
293 | Size = UDim2.new(1, 0, 1, 0), | |
294 | Adornee = v.Parent.Head, | |
295 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
296 | } | |
297 | local TL = Create("TextLabel"){ | |
298 | Parent = BillG, | |
299 | Size = UDim2.new(3, 3, 3, 3), | |
300 | BackgroundTransparency = 1, | |
301 | Text = tostring(damage).."-", | |
302 | TextColor3 = Color1.Color, | |
303 | TextStrokeColor3 = Color2.Color, | |
304 | TextStrokeTransparency = 0, | |
305 | TextXAlignment = Enum.TextXAlignment.Center, | |
306 | TextYAlignment = Enum.TextYAlignment.Center, | |
307 | FontSize = Enum.FontSize.Size18, | |
308 | Font = "ArialBold", | |
309 | } | |
310 | coroutine.resume(coroutine.create(function() | |
311 | swait(1) | |
312 | for i = 0, 1, .1 do | |
313 | swait(.1) | |
314 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
315 | end | |
316 | BillG:Destroy() | |
317 | end)) | |
318 | end | |
319 | v.Health = v.Health - damage | |
320 | local bool = Create("BoolValue"){ | |
321 | Parent = v, | |
322 | Name = "DebounceHit", | |
323 | } | |
324 | if HSound ~= nil and HPitch ~= nil then | |
325 | CreateSound(HSound, hit, 1, HPitch) | |
326 | end | |
327 | game:GetService("Debris"):AddItem(bool, cooldown) | |
328 | end | |
329 | end | |
330 | end | |
331 | end | |
332 | ||
333 | function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch) | |
334 | for _, c in pairs(workspace:children()) do | |
335 | local hum = c:findFirstChild("Humanoid") | |
336 | if hum ~= nil then | |
337 | local head = c:findFirstChild("Torso") | |
338 | if head ~= nil then | |
339 | local targ = head.Position - Part.Position | |
340 | local mag = targ.magnitude | |
341 | if mag <= magni and c.Name ~= Player.Name then | |
342 | Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch) | |
343 | end | |
344 | end | |
345 | end | |
346 | end | |
347 | end | |
348 | ||
349 | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Handle", Vector3.new(3.20000005, 0.320000023, 0.200000003)) | |
350 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
351 | CreateMesh("BlockMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) | |
352 | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "FakeHandle", Vector3.new(1.92000008, 0.320000023, 0.200000003)) | |
353 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
354 | BladeHitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladeHitbox", Vector3.new(6.87999964, 1.28000009, 0.320000023)) | |
355 | BladeHitboxWeld = CreateWeld(m, FakeHandle, BladeHitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.83992767, 7.62939453e-006, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
356 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
357 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.320018768, -9.53674316e-007, -1.00000012, 0, -6.70215812e-008, 0, -1.00000012, 3.87433118e-007, -6.70215812e-008, 3.87433118e-007, 1)) | |
358 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038)) | |
359 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000051, 0.320000023, 0.480000019)) | |
360 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.35999298, 0.176017761, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1)) | |
361 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008)) | |
362 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
363 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.159992218, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1)) | |
364 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046)) | |
365 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(6.71999979, 0.320000023, 0.200000003)) | |
366 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.75999451, 0.160015106, 0, -1.00000012, 0, -8.7701622e-008, 0, -1.00000012, 3.87433118e-007, -8.7701622e-008, 3.87433118e-007, 1)) | |
367 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00960000046, 0.00520000001, 0.00960000046)) | |
368 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) | |
369 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.0879821777, 0, -1.00000012, 0, -8.89660754e-008, 0, 1.00000012, -5.36444873e-007, 8.89660896e-008, -5.36444816e-007, -1)) | |
370 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014)) | |
371 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "BladePrt", Vector3.new(4.96000004, 0.320000023, 0.480000019)) | |
372 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.36000061, 0.167987823, 9.53674316e-007, -1, 1.49011612e-007, -9.26303798e-008, 1.49011612e-007, 1, -4.17235356e-007, 9.26303159e-008, -4.17235412e-007, -1)) | |
373 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.00879999995, 0.00560000027, 0.0160000008)) | |
374 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(6.71999979, 0.640000045, 0.200000003)) | |
375 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.76000214, 0.319988251, -9.53674316e-007, -1.00000012, 2.68220901e-007, -1.42108547e-014, 2.68220901e-007, 1.00000012, -2.9802888e-007, -6.59472477e-014, -2.9802888e-007, -1)) | |
376 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0104, 0.0104, 0.00800000038)) | |
377 | BladePrt = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "BladePrt", Vector3.new(4.32000065, 0.200000003, 0.480000019)) | |
378 | BladePrtWeld = CreateWeld(m, FakeHandle, BladePrt, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.5599823, 0.112014771, -9.53674316e-007, -1.00000012, 0, -8.74827464e-008, 0, -1.00000012, 4.61938924e-007, -8.74827464e-008, 4.61938953e-007, 1)) | |
379 | CreateMesh("SpecialMesh", BladePrt, Enum.MeshType.FileMesh, "rbxassetid://433431848", Vector3.new(0, 0, 0), Vector3.new(0.0064000003, 0.00320000015, 0.0200000014)) | |
380 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
381 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59932709, 0.159358978, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1)) | |
382 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072)) | |
383 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
384 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, 0.0799942017, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1)) | |
385 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
386 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
387 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.59931946, -0.160633087, 1.23977661e-005, 1.00000012, 0, 0, 0, -1.00000012, 0, 0, 0, -1)) | |
388 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 0.800000072, 0.800000072)) | |
389 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
390 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, 0.079990387, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
391 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
392 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
393 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.83992767, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
394 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1)) | |
395 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
396 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.160007477, 7.62939453e-006, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1)) | |
397 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) | |
398 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(3.20000005, 0.200000003, 0.200000003)) | |
399 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.0800018311, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1)) | |
400 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
401 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
402 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.320007324, 1.6799469, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1)) | |
403 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
404 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
405 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.59998322, -0.0799980164, -9.53674316e-007, -1, 1.49011612e-007, -9.10118445e-007, 1.49011612e-007, 1, -5.66248389e-007, 9.10118445e-007, -5.66248559e-007, -1)) | |
406 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
407 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.200000003)) | |
408 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.319988251, 1.67993927, -1.90734863e-006, -5.66244125e-007, -1, 5.23353265e-007, 1, -5.66244125e-007, 7.59964848e-007, -7.59964678e-007, 5.23353719e-007, 1)) | |
409 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
410 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 3.20000005, 0.200000003)) | |
411 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.159992218, 1.52587891e-005, 0, 0, -1.00000012, 0, -1.00000012, 0, 1.42108547e-014, -1.42108547e-014, 7.10542736e-015, -1)) | |
412 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) | |
413 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) | |
414 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
415 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
416 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
417 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
418 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) | |
419 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.320000023, 0.320000023)) | |
420 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.07992554, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
421 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
422 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.320000023, 0.960000038, 0.320000023)) | |
423 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.07992554, 1.52587891e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
424 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
425 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.480003357, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
426 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) | |
427 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.960000038, 0.320000023)) | |
428 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.31991577, 1.14440918e-005, 0.00178432465, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
429 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 1)) | |
430 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
431 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479984283, -1.8399353, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
432 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) | |
433 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.320000023, 0.200000003, 0.320000023)) | |
434 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.479980469, -2.3199234, 0.00178527832, 3.87430191e-007, -1, 8.24703648e-007, -1, -3.87430191e-007, -7.15261194e-007, 7.15261535e-007, -8.2470342e-007, -1)) | |
435 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 1)) | |
436 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.640000045, 0.200000003)) | |
437 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.67993164, 7.62939453e-006, 0, 1.00000012, 0, 1.78815313e-007, 0, -1.00000012, 2.0861782e-007, 1.78815299e-007, -2.0861782e-007, -1)) | |
438 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.800000072, 1, 0.800000072)) | |
439 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) | |
440 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.41417694, 1.52728844, -8.94076351e-008, 1.49014454e-007, 1, 0.707107067, -0.70710665, 1.68589878e-007, 0.70710665, 0.707107067, -4.21484252e-008)) | |
441 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
442 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.351999998, 0.200000003, 0.200000003)) | |
443 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -1.52731323, -1.41415596, -8.94076351e-008, 1.49014454e-007, 1, -0.707106829, 0.707106829, -1.68589878e-007, -0.707106829, -0.707106829, 4.2148379e-008)) | |
444 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
445 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
446 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -2.15991974, 0.0800132751, -8.94076351e-008, 1.49014454e-007, 1, -1.00000012, 0, -8.94076351e-008, 0, -1.00000012, 1.49014454e-007)) | |
447 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
448 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
449 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.0800132751, -1.99993896, -8.94076351e-008, 1.49014454e-007, 1, 0, 1.00000012, -1.49014454e-007, -1.00000012, 0, -8.94076351e-008)) | |
450 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
451 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
452 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, -0.079990387, 2.15991974, -8.94076351e-008, 1.49014454e-007, 1, -1.49011612e-007, -1, 1.49014426e-007, 1, -1.49011612e-007, 8.94076493e-008)) | |
453 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
454 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(0.336000025, 0.200000003, 0.200000003)) | |
455 | WedgeWeld = CreateWeld(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00178337097, 1.99992371, 0.0799865723, -8.94076351e-008, 1.49014454e-007, 1, 1, -1.49011612e-007, 8.94076493e-008, 1.49011612e-007, 1, -1.49014426e-007)) | |
456 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.800000072, 0.800000072)) | |
457 | CreateMesh("BlockMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.800000072)) | |
458 | HandleL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleL", Vector3.new(1, 2, 1.01999998)) | |
459 | HandleLWeld = CreateWeld(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00849914551, 0.00999999046, 6.77108765e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
460 | EffectPrt1 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.30000001192093, "Really black", "EffectPrt1", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
461 | EffectPrt1Weld = CreateWeld(m, HandleL, EffectPrt1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00999355316, -0.499996185, -0.509780884, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
462 | CreateMesh("SpecialMesh", EffectPrt1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
463 | EffectPrt2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Mid gray", "EffectPrt2", Vector3.new(0.600000024, 0.600000024, 0.400000036)) | |
464 | EffectPrt2Weld = CreateWeld(m, HandleL, EffectPrt2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0100440979, 0.499996185, 0.509773254, 4.06801701e-005, 8.90720813e-008, 1, 2.13165718e-014, -1, 8.90720813e-008, 1, -3.60215091e-012, -4.06801701e-005)) | |
465 | CreateMesh("SpecialMesh", EffectPrt2, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(0.379999906, 0.399999678, 2.21999955)) | |
466 | HitboxL = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxL", Vector3.new(1.20000005, 1.39999998, 1.01999998)) | |
467 | HitboxLWeld = CreateWeld(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999908447, 0.699999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
468 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
469 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, -0.409996033, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
470 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
471 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354278564, 0.31212616, 0, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
472 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
473 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, 0.899998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
474 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
475 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12071991, 0.312129974, 0.410003662, 0.965925872, 0.258819103, 0, -0.258819103, 0.965925872, 0, 0, 0, 1)) | |
476 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 1.20000005, 1.00999999)) | |
477 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.409751892, -0.412899256, 0.00154209137, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1)) | |
478 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0.19999998807907, "Really black", "Part", Vector3.new(0.400000036, 0.400000036, 0.400000006)) | |
479 | PartWeld = CreateWeld(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0105276108, -0.491856098, -0.509765625, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
480 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
481 | ThunderHoleL = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleL", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
482 | ThunderHoleLWeld = CreateWeld(m, HandleL, ThunderHoleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.699999809, -0.000227928162, 0.228645325, 0, -1, 0, 0, 0, -1, 1, -0, 0)) | |
483 | CreateMesh("CylinderMesh", ThunderHoleL, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
484 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
485 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
486 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
487 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
488 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232361794, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
489 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
490 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
491 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21999836, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
492 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
493 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
494 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.21999836, 0.0286483765, 1.10000181, -5.96046448e-008, 1.07931243e-007, 1, 1, 5.49689858e-008, 5.96046412e-008, -5.49689787e-008, 1, -1.07931243e-007)) | |
495 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
496 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 1.80999994, 0.619999945)) | |
497 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.104995966, -0.199783325, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
498 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
499 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
500 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.494999886, -0.018661499, 0, 0, 1, 0, 1, 0, -1, 0, 0)) | |
501 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
502 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
503 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, 0.600001812, 0.62865448, 0, 0, -1, 0, 1, 0, 1, 0, 0)) | |
504 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
505 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
506 | WedgeWeld = CreateWeld(m, HandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232361794, -0.528648376, 1.10000181, 0, 0, -1, -1, -5.96046377e-008, 0, -5.96046377e-008, 1, 0)) | |
507 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
508 | HandleR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HandleR", Vector3.new(1, 2, 1.01999998)) | |
509 | HandleRWeld = CreateWeld(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00468444824, 0.0100209713, -0.00353145599, -1, -5.71118512e-008, 0, -5.71118512e-008, 1, 1.6609139e-008, -9.48578645e-016, 1.6609139e-008, -1)) | |
510 | Barrel1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel1", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
511 | Barrel1Weld = CreateWeld(m, HandleR, Barrel1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299865723, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
512 | CreateMesh("SpecialMesh", Barrel1, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978)) | |
513 | Barrel2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Barrel2", Vector3.new(0.600000024, 1.20000005, 0.400000036)) | |
514 | Barrel2Weld = CreateWeld(m, HandleR, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300126076, 0.599565029, 0.718658447, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
515 | CreateMesh("SpecialMesh", Barrel2, Enum.MeshType.FileMesh, "rbxassetid://433397018", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978)) | |
516 | Choke1 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke1", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
517 | Choke1Weld = CreateWeld(m, HandleR, Choke1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.297118187, 1.39956522, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
518 | CreateMesh("SpecialMesh", Choke1, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978)) | |
519 | Choke2 = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "Choke2", Vector3.new(0.600000024, 0.400000006, 0.400000036)) | |
520 | Choke2Weld = CreateWeld(m, HandleR, Choke2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.303283691, 1.3995651, 0.718673706, -1.49011612e-007, -6.73397207e-015, -1, 0, 1, -7.10542736e-015, 1, 0, -1.49011612e-007)) | |
521 | CreateMesh("SpecialMesh", Choke2, Enum.MeshType.FileMesh, "rbxassetid://433397231", Vector3.new(0, 0, 0), Vector3.new(0.00999999978, 0.00999999978, 0.00999999978)) | |
522 | HitboxR = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 1, "Mid gray", "HitboxR", Vector3.new(1.20000005, 0.99999994, 1.01999998)) | |
523 | HitboxRWeld = CreateWeld(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100006104, 0.700003862, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
524 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
525 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, 0.40998745, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
526 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.400000006, 0.819999993, 1.01999998)) | |
527 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.718658447, -0.4104321, -1.43051147e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
528 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.600000024, 0.200000003, 1.01999998)) | |
529 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0.900001049, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
530 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999996, 2.01999998, 1.01999998)) | |
531 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.313659668, -0.00999617577, 0, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
532 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.75, 0.200000003, 0.200000003)) | |
533 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.120735168, 0.312120438, -0.410010338, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
534 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.409999967, 0.200000003, 1.01999998)) | |
535 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0863342285, -0.919991493, -3.05175781e-005, 1, 0, 0, 0, 1, 5.41750795e-023, 0, 5.41750795e-023, 1)) | |
536 | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Part", Vector3.new(0.200000003, 0.200000003, 1.01999998)) | |
537 | PartWeld = CreateWeld(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354248047, 0.312124252, -1.43051147e-005, 0.965925872, 0.258819222, -5.53058896e-008, -0.258819222, 0.965925872, 3.094436e-008, 6.14303701e-008, -1.55757274e-008, 1)) | |
538 | ThunderHoleR = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "ThunderHoleR", Vector3.new(0.200000003, 1.05000007, 0.200000003)) | |
539 | ThunderHoleRWeld = CreateWeld(m, HandleR, ThunderHoleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.700005054, -0.000213623047, 0.228675842, -1.0658141e-014, -1, -1.0658141e-014, 9.48578222e-016, 1.0658141e-014, -1, 1, -1.0658141e-014, 9.48578116e-016)) | |
540 | CreateMesh("CylinderMesh", ThunderHoleR, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
541 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
542 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, 0.600004911, 0.628646851, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
543 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
544 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
545 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.219985962, 0.0286712646, 1.10000277, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
546 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
547 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
548 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.232376099, -0.528656006, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
549 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
550 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
551 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.43051147e-005, -0.920844555, 0.718658447, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
552 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
553 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.03999996, 1.00999999, 1.01999998)) | |
554 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.495002031, -0.0186691284, -9.48580657e-016, 3.19744231e-014, 1, 0, 1, -3.19744231e-014, -1, 0, -9.48580551e-016)) | |
555 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
556 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.600000024, 0.200000003)) | |
557 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.232390404, 0.0286712646, 1.100003, -3.12924385e-007, 1.07931264e-007, 1, 1, 5.49689787e-008, 3.12924385e-007, -5.49689467e-008, 1, -1.07931285e-007)) | |
558 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
559 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.400000006, 0.200000003)) | |
560 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.219985962, -0.528671265, 1.100003, 9.48580657e-016, -3.19744231e-014, -1, -1, -5.9604659e-008, -9.48578539e-016, -5.9604659e-008, 1, -3.19744231e-014)) | |
561 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
562 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.400000006)) | |
563 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.43051147e-005, -0.100847006, 0.718658447, 2.45555211e-015, -5.96046306e-008, 1, -1.42108547e-014, -1, -5.96046306e-008, 1, -1.42108547e-014, -2.45555296e-015)) | |
564 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
565 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Wedge", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
566 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.220002174, 0.600004911, 0.628662109, 9.48580657e-016, -3.19744231e-014, -1, 0, 1, -3.19744231e-014, 1, 0, 9.48580551e-016)) | |
567 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
568 | Wedge = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Mid gray", "Wedge", Vector3.new(1.00999999, 0.410000026, 0.410000026)) | |
569 | WedgeWeld = CreateWeld(m, HandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00409030914, 0.623651981, 0.0869140625, 7.5121838e-016, 3.45568019e-009, -1, -5.9604659e-008, -1, -3.45568019e-009, -1, 5.9604659e-008, -5.45243684e-016)) | |
570 | CreateMesh("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)) | |
571 | ||
572 | --[[ Credits to Fenrier for the Effect Functions. ]]-- | |
573 | ||
574 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
575 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
576 | prt.Anchored = true | |
577 | prt.CFrame = cframe | |
578 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
579 | game:GetService("Debris"):AddItem(prt, 10) | |
580 | if Type == 1 or Type == nil then | |
581 | table.insert(Effects, { | |
582 | prt, | |
583 | "Block1", | |
584 | delay, | |
585 | x3, | |
586 | y3, | |
587 | z3, | |
588 | msh | |
589 | }) | |
590 | elseif Type == 2 then | |
591 | table.insert(Effects, { | |
592 | prt, | |
593 | "Block2", | |
594 | delay, | |
595 | x3, | |
596 | y3, | |
597 | z3, | |
598 | msh | |
599 | }) | |
600 | end | |
601 | end | |
602 | ||
603 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
604 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
605 | prt.Anchored = true | |
606 | prt.CFrame = cframe | |
607 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
608 | game:GetService("Debris"):AddItem(prt, 10) | |
609 | table.insert(Effects, { | |
610 | prt, | |
611 | "Cylinder", | |
612 | delay, | |
613 | x3, | |
614 | y3, | |
615 | z3, | |
616 | msh | |
617 | }) | |
618 | end | |
619 | ||
620 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
621 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
622 | prt.Anchored = true | |
623 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
624 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
625 | game:GetService("Debris"):AddItem(prt, 10) | |
626 | table.insert(Effects, { | |
627 | prt, | |
628 | "Cylinder", | |
629 | delay, | |
630 | x3, | |
631 | y3, | |
632 | z3, | |
633 | msh | |
634 | }) | |
635 | end | |
636 | ||
637 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
638 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
639 | prt.Anchored = true | |
640 | prt.CFrame = cframe | |
641 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
642 | game:GetService("Debris"):AddItem(prt, 10) | |
643 | table.insert(Effects, { | |
644 | prt, | |
645 | "Cylinder", | |
646 | delay, | |
647 | x3, | |
648 | y3, | |
649 | z3, | |
650 | msh | |
651 | }) | |
652 | end | |
653 | ||
654 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
655 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
656 | prt.Anchored = true | |
657 | prt.CFrame = cframe | |
658 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
659 | game:GetService("Debris"):AddItem(prt, 10) | |
660 | table.insert(Effects, { | |
661 | prt, | |
662 | "Cylinder", | |
663 | delay, | |
664 | x3, | |
665 | y3, | |
666 | z3, | |
667 | msh | |
668 | }) | |
669 | end | |
670 | ||
671 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
672 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
673 | prt.Anchored = true | |
674 | prt.CFrame = cframe | |
675 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
676 | game:GetService("Debris"):AddItem(prt, 10) | |
677 | table.insert(Effects, { | |
678 | prt, | |
679 | "Cylinder", | |
680 | delay, | |
681 | x3, | |
682 | y3, | |
683 | z3, | |
684 | msh | |
685 | }) | |
686 | end | |
687 | ||
688 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
689 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
690 | prt.Anchored = true | |
691 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
692 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
693 | local num = math.random(10, 50) / 1000 | |
694 | game:GetService("Debris"):AddItem(prt, 10) | |
695 | table.insert(Effects, { | |
696 | prt, | |
697 | "Shatter", | |
698 | num, | |
699 | prt.CFrame, | |
700 | math.random() - math.random(), | |
701 | 0, | |
702 | math.random(50, 100) / 100 | |
703 | }) | |
704 | end | |
705 | ||
706 | --[[ Attack Functions ]]-- | |
707 | ||
708 | local Mode = "Normal" | |
709 | ||
710 | RSH = Torso["Right Shoulder"] | |
711 | LSH = Torso["Left Shoulder"] | |
712 | RH = Torso["Right Hip"] | |
713 | LH = Torso["Left Hip"] | |
714 | Animate = Character.Animate | |
715 | Animator = Humanoid.Animator | |
716 | ||
717 | function Equip() | |
718 | attack = true | |
719 | equipped = true | |
720 | RSH.Parent = nil | |
721 | LSH.Parent = nil | |
722 | Animator.Parent = nil | |
723 | Animate.Disabled = true | |
724 | change = 3 | |
725 | RW = Create("Weld"){ | |
726 | Name = "Right Shoulder", | |
727 | Part0 = Torso , | |
728 | C0 = CFrame.new(1.5, 0.5, 0), | |
729 | C1 = CFrame.new(0, 0.5, 0), | |
730 | Part1 = RightArm , | |
731 | Parent = Torso , | |
732 | } | |
733 | LW = Create("Weld"){ | |
734 | Name = "Left Shoulder", | |
735 | Part0 = Torso , | |
736 | C0 = CFrame.new(-1.5, 0.5, 0), | |
737 | C1 = CFrame.new(0, 0.5, 0) , | |
738 | Part1 = LeftArm , | |
739 | Parent = Torso , | |
740 | } | |
741 | CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, 1) | |
742 | for i = 0, 1, 0.1 do | |
743 | swait() | |
744 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
745 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
746 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(90)), .25) | |
747 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-110)), .25) | |
748 | if Torsovelocity < 1 then | |
749 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
750 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
751 | elseif Torsovelocity > 2 then | |
752 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
753 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
754 | end | |
755 | end | |
756 | CreateSound("http://roblox.com/asset/?id=346134880", Torso, 1, .9) | |
757 | for i = 0, 1, 0.1 do | |
758 | swait() | |
759 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
760 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
761 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(0), math.rad(170), math.rad(95)), .34) | |
762 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.7) * angles(math.rad(0), math.rad(-170), math.rad(-120)), .34) | |
763 | if Torsovelocity < 1 then | |
764 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
765 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
766 | elseif Torsovelocity > 2 then | |
767 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
768 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
769 | end | |
770 | end | |
771 | for i = 0, 1, 0.1 do | |
772 | swait() | |
773 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
774 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
775 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(110)), .25) | |
776 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.5) * angles(math.rad(0), math.rad(-170), math.rad(-90)), .25) | |
777 | if Torsovelocity < 1 then | |
778 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
779 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
780 | elseif Torsovelocity > 2 then | |
781 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
782 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
783 | end | |
784 | end | |
785 | for i = 0, 1, 0.1 do | |
786 | swait() | |
787 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .2) | |
788 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
789 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.7) * angles(math.rad(0), math.rad(170), math.rad(120)), .34) | |
790 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -.7) * angles(math.rad(0), math.rad(-180), math.rad(-95)), .34) | |
791 | if Torsovelocity < 1 then | |
792 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), .2) | |
793 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(-5)), .2) | |
794 | elseif Torsovelocity > 2 then | |
795 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
796 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
797 | end | |
798 | end | |
799 | attack = false | |
800 | end | |
801 | ||
802 | function Unequip() | |
803 | attack = true | |
804 | for i = 0, 1, 0.1 do | |
805 | swait() | |
806 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
807 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
808 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
809 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
810 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
811 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
812 | end | |
813 | equipped = false | |
814 | RW.Parent = nil | |
815 | LW.Parent = nil | |
816 | RSH.Parent = Torso | |
817 | LSH.Parent = Torso | |
818 | Torso.Neck.C0 = NeckCF | |
819 | RootJoint.C0 = RootCF | |
820 | Animator.Parent = Humanoid | |
821 | Animate.Disabled = false | |
822 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
823 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
824 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
825 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
826 | attack = false | |
827 | end | |
828 | ||
829 | function attackone() | |
830 | attack = true | |
831 | local Con1 = HitboxL.Touched:connect(function(hit) | |
832 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
833 | end) | |
834 | for i = 0, 1, 0.13 do | |
835 | swait() | |
836 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
837 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
838 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .3) | |
839 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.4, -.7) * angles(math.rad(0), math.rad(-150), math.rad(-90)), .3) | |
840 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-4), math.rad(-40), math.rad(0)), .3) | |
841 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-4), math.rad(-40), math.rad(30)), .3) | |
842 | end | |
843 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxL, 1, 1) | |
844 | for i = 0, 1, 0.12 do | |
845 | swait() | |
846 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(20), math.rad(0), math.rad(-80)), .54) | |
847 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(-10), math.rad(80)), .54) | |
848 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(50), math.rad(20), math.rad(0)), .54) | |
849 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, -.3) * angles(math.rad(0), math.rad(-20), math.rad(-110)), .54) | |
850 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(-10)), .54) | |
851 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-20)), .54) | |
852 | end | |
853 | Con1:disconnect() | |
854 | attack = false | |
855 | end | |
856 | ||
857 | function attacktwo() | |
858 | attack = true | |
859 | local Con1 = HitboxR.Touched:connect(function(hit) | |
860 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
861 | end) | |
862 | for i = 0, 1, 0.13 do | |
863 | swait() | |
864 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.4) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) | |
865 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3) | |
866 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(-90), math.rad(0)), .3) | |
867 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.4) * angles(math.rad(120), math.rad(0), math.rad(10)), .3) | |
868 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-40)), .3) | |
869 | LH.C0 = clerp(LH.C0, cn(-1, -.7, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
870 | end | |
871 | CreateSound("http://www.roblox.com/asset/?id=200632136", HitboxR, 1, 1.1) | |
872 | for i = 0, 1, 0.12 do | |
873 | swait() | |
874 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0) * angles(math.rad(0), math.rad(0), math.rad(80)), .55) | |
875 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .55) | |
876 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6, -.3) * angles(math.rad(180), math.rad(-20), math.rad(10)), .55) | |
877 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), .55) | |
878 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
879 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .55) | |
880 | end | |
881 | Con1:disconnect() | |
882 | attack = false | |
883 | end | |
884 | ||
885 | function attackthree() | |
886 | attack = true | |
887 | local Con1 = HitboxL.Touched:connect(function(hit) | |
888 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
889 | end) | |
890 | local Con2 = HitboxR.Touched:connect(function(hit) | |
891 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
892 | end) | |
893 | for i = 0, 1, 0.13 do | |
894 | swait() | |
895 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3) | |
896 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
897 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(50), math.rad(0)), .3) | |
898 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.5) * angles(math.rad(90), math.rad(-50), math.rad(0)), .3) | |
899 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
900 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
901 | end | |
902 | CreateSound("http://www.roblox.com/asset/?id=200632136", Torso, 1, .8) | |
903 | Torso.Velocity = RootPart.CFrame.lookVector * 120 | |
904 | for i = 0, 1, 0.13 do | |
905 | swait() | |
906 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .55) | |
907 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .55) | |
908 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.8) * angles(math.rad(120), math.rad(60), math.rad(0)), .55) | |
909 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.8) * angles(math.rad(120), math.rad(-60), math.rad(0)), .55) | |
910 | RH.C0 = clerp(RH.C0, cn(1, -.6, -.2) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
911 | LH.C0 = clerp(LH.C0, cn(-1, -.8, -.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .3) | |
912 | end | |
913 | Con1:disconnect() | |
914 | Con2:disconnect() | |
915 | attack = false | |
916 | end | |
917 | ||
918 | function attackfour() | |
919 | attack = true | |
920 | Torso.Velocity = Vector3.new(0, 100, 0) | |
921 | Humanoid.Jump = true | |
922 | CreateSound("http://roblox.com/asset/?id=199145327", Torso, 1, .8) | |
923 | for i = 0, 1, 0.12 do | |
924 | swait() | |
925 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(6 * i, math.rad(0), math.rad(0)), .3) | |
926 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
927 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-40)), .3) | |
928 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(40)), .3) | |
929 | RH.C0 = clerp(RH.C0, cn(1, -.2, -.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
930 | LH.C0 = clerp(LH.C0, cn(-1, -.1, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .3) | |
931 | end | |
932 | for i = 0, 1, 0.12 do | |
933 | swait() | |
934 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10 * i), math.rad(0), math.rad(0)), .5) | |
935 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
936 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(60)), .5) | |
937 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-60)), .5) | |
938 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40)), .5) | |
939 | LH.C0 = clerp(LH.C0, cn(-1, 0, -.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), .5) | |
940 | end | |
941 | local hitfloor = nil | |
942 | while hitfloor == nil do | |
943 | swait() | |
944 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 3, Character) | |
945 | end | |
946 | MagnitudeDamage(RootPart, 30, 20, 35, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
947 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 6, Character) | |
948 | if hit ~= nil then | |
949 | local Color = hit.BrickColor | |
950 | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new()) | |
951 | refpart.Anchored = true | |
952 | refpart.CFrame = CFrame.new(pos) | |
953 | game:GetService("Debris"):AddItem(refpart, 1) | |
954 | CreateSound("http://www.roblox.com/asset/?id=199145477", refpart, .8, 1) | |
955 | for i = 1, 5 do | |
956 | local Color = hit.BrickColor | |
957 | local Materials = hit.Material | |
958 | local groundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(50, 100) / 100, math.random(50, 100) / 100, math.random(50, 100) / 100)) | |
959 | groundpart.Anchored = false | |
960 | groundpart.Material = Materials | |
961 | groundpart.CanCollide = true | |
962 | groundpart.Friction = 0.1 | |
963 | groundpart.Velocity = Vector3.new(math.random(-50, 50), math.random(25, 50), math.random(-50, 50)) | |
964 | groundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-250, 250) / 100, 0.5, math.random(-250, 250) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
965 | game:GetService("Debris"):AddItem(groundpart, 10) | |
966 | end | |
967 | for i = 1, 6 do | |
968 | local Color = hit.BrickColor | |
969 | local Materials = hit.Material | |
970 | local actualgroundpart = CreatePart(workspace, "SmoothPlastic", 0, 0, Color, "Ground", Vector3.new(math.random(100, 200) / 100, math.random(100, 200) / 100, math.random(100, 200) / 100)) | |
971 | actualgroundpart.Anchored = true | |
972 | actualgroundpart.Material = Materials | |
973 | actualgroundpart.CanCollide = true | |
974 | actualgroundpart.Friction = 1 | |
975 | actualgroundpart.CFrame = CFrame.new(pos) * CFrame.new(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
976 | game:GetService("Debris"):AddItem(actualgroundpart, 10) | |
977 | end | |
978 | WaveEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, .5, .5, .5, .04) | |
979 | SphereEffect(hit.BrickColor, refpart.CFrame, .2, .2, .2, 3, 3, 3, .04) | |
980 | RingEffect(hit.BrickColor, refpart.CFrame * CFrame.Angles(math.random(5, 6), math.random(2, 7), math.random(3, 6)), .2, .2, .2, 1, 1, 1, .05) | |
981 | end | |
982 | attack = false | |
983 | end | |
984 | ||
985 | function ShootCannon(asd) | |
986 | local MainPos = asd.Position | |
987 | local MainPos2 = mouse.Hit.p | |
988 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
989 | num = 100 | |
990 | coroutine.resume(coroutine.create(function() | |
991 | repeat | |
992 | swait() | |
993 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 10, RootPart.Parent) | |
994 | local mag = (MainPos - pos).magnitude | |
995 | CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 100, .1, 0, 1.5, 0.1) | |
996 | MainPos = MainPos + (MouseLook.lookVector * 10) | |
997 | num = num - 1 | |
998 | if hit ~= nil then | |
999 | num = 0 | |
1000 | local ref = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("New Yeller"), "Reference", Vector3.new()) | |
1001 | ref.Anchored = true | |
1002 | ref.CFrame = CFrame.new(pos) | |
1003 | BlockEffect(BrickColor.new("New Yeller"), CFrame.new(pos), 20, 20, 20, 5, 5, 5, 0.1) | |
1004 | MagnitudeDamage(ref, 30, 25, 50, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
1005 | game:GetService("Debris"):AddItem(ref, 1) | |
1006 | end | |
1007 | until num <= 0 | |
1008 | end)) | |
1009 | end | |
1010 | ||
1011 | gun = false | |
1012 | ||
1013 | shoot = false | |
1014 | ||
1015 | gunidle = false | |
1016 | ||
1017 | local Loaded = false | |
1018 | ||
1019 | function GunStance() | |
1020 | attack = true | |
1021 | gun = true | |
1022 | change = 3 | |
1023 | Barrel1.Transparency = 0 | |
1024 | Barrel2.Transparency = 0 | |
1025 | Choke1.Transparency = 0 | |
1026 | Choke2.Transparency = 0 | |
1027 | for i = 0, 1, 0.1 do | |
1028 | swait() | |
1029 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
1030 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1031 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
1032 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
1033 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1034 | if Torsovelocity < 1 then | |
1035 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1036 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1037 | elseif Torsovelocity > 2 then | |
1038 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1039 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1040 | end | |
1041 | end | |
1042 | local offset = nil | |
1043 | gunidle = true | |
1044 | while gun == true do | |
1045 | swait() | |
1046 | local gunpos = Vector3.new(mouse.Hit.p.x, Head.Position.Y, mouse.Hit.p.z) | |
1047 | offset = (Torso.Position.y - mouse.Hit.p.y) / 60 | |
1048 | local mag = (Torso.Position - mouse.Hit.p).magnitude / 80 | |
1049 | offset = offset / mag | |
1050 | RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, offset), .5) | |
1051 | if Torsovelocity < 1 then | |
1052 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1053 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1054 | elseif Torsovelocity > 2 then | |
1055 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1056 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1057 | end | |
1058 | end | |
1059 | if shoot == true then | |
1060 | gunidle = false | |
1061 | CreateSound("rbxassetid://131632972", Torso, 1, 1.2) | |
1062 | CreateSound("rbxassetid://131632972", Torso, 1, 1) | |
1063 | CreateSound("rbxassetid://131632972", Torso, 1, .7) | |
1064 | ShootCannon(Choke1) | |
1065 | ShootCannon(Choke2) | |
1066 | for i = 0, 1, 0.15 do | |
1067 | swait() | |
1068 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), .3) | |
1069 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1070 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(150)), .5) | |
1071 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), .3) | |
1072 | HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1073 | if Torsovelocity < 1 then | |
1074 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1075 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1076 | elseif Torsovelocity > 2 then | |
1077 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 10) / 2, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1078 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 10) / 2, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1079 | end | |
1080 | end | |
1081 | Loaded = false | |
1082 | end | |
1083 | RW.C1 = clerp(RW.C1, cn(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), 1) | |
1084 | Barrel1.Transparency = 1 | |
1085 | Barrel2.Transparency = 1 | |
1086 | Choke1.Transparency = 1 | |
1087 | Choke2.Transparency = 1 | |
1088 | gun = false | |
1089 | gunidle = false | |
1090 | shoot = false | |
1091 | attack = false | |
1092 | end | |
1093 | ||
1094 | function Disappear() | |
1095 | for _, i in pairs(m:children()) do | |
1096 | if i.Name == "BladePrt" then | |
1097 | coroutine.resume(coroutine.create(function(Part) | |
1098 | for i = 0, 1, 0.1 do | |
1099 | swait() | |
1100 | Part.Transparency = i | |
1101 | end | |
1102 | Part.Transparency = 1 | |
1103 | end), i) | |
1104 | end | |
1105 | end | |
1106 | end | |
1107 | ||
1108 | ||
1109 | function Reappear() | |
1110 | for _, i in pairs(m:children()) do | |
1111 | if i.Name == "BladePrt" then | |
1112 | coroutine.resume(coroutine.create(function(Part) | |
1113 | for i = 0, 1, 0.1 do | |
1114 | swait() | |
1115 | Part.Transparency = i | |
1116 | end | |
1117 | Part.Transparency = 0 | |
1118 | end), i) | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | ||
1123 | function BladeEquip() | |
1124 | attack = true | |
1125 | for i = 0, 1, 0.15 do | |
1126 | swait() | |
1127 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1128 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1129 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
1130 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
1131 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1132 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1133 | end | |
1134 | CreateSound("http://roblox.com/asset/?id=199145327", FakeHandle, .6, 1) | |
1135 | HandleWeld:remove() | |
1136 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.032043457, 0.996201754, -0.111961365, 8.94076351e-008, 1.1920929e-007, 1, -1.49014454e-007, 1, -1.19209275e-007, -1, -1.4901444e-007, 8.94076564e-008)) | |
1137 | for i = 0, 1, 0.1 do | |
1138 | swait() | |
1139 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1140 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1141 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(70)), .3) | |
1142 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
1143 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1144 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1145 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(90), math.rad(0), -6 * i), .3) | |
1146 | end | |
1147 | Reappear() | |
1148 | Mode = "Sword" | |
1149 | attack = false | |
1150 | end | |
1151 | ||
1152 | function UnequipBlade() | |
1153 | attack = true | |
1154 | for i = 0, 1, 0.15 do | |
1155 | swait() | |
1156 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1157 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1158 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, 0) * angles(math.rad(210), math.rad(0), math.rad(30)), .5) | |
1159 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), .3) | |
1160 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1161 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1162 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(40), math.rad(-60)), .3) | |
1163 | end | |
1164 | Disappear() | |
1165 | HandleWeld:remove() | |
1166 | HandleWeld = CreateWeld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.57640076, -0.105987549, -0.672006607, 0.866025388, 0.500000119, -8.94076351e-008, -0.500000119, 0.866025388, 1.49014454e-007, 1.51936518e-007, -8.43464605e-008, 1)) | |
1167 | Mode = "Normal" | |
1168 | attack = false | |
1169 | end | |
1170 | ||
1171 | function BladeAttackOne() | |
1172 | attack = true | |
1173 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
1174 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
1175 | end) | |
1176 | for i = 0, 1, 0.15 do | |
1177 | swait() | |
1178 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
1179 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
1180 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .3) | |
1181 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .3) | |
1182 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
1183 | if Torsovelocity < 1 then | |
1184 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
1185 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
1186 | elseif Torsovelocity > 2 then | |
1187 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
1188 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
1189 | end | |
1190 | end | |
1191 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8) | |
1192 | for i = 0, 1, 0.15 do | |
1193 | swait() | |
1194 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
1195 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
1196 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
1197 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
1198 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
1199 | if Torsovelocity < 1 then | |
1200 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
1201 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
1202 | elseif Torsovelocity > 2 then | |
1203 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
1204 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
1205 | end | |
1206 | end | |
1207 | Con1:disconnect() | |
1208 | attack = false | |
1209 | end | |
1210 | ||
1211 | function BladeAttackTwo() | |
1212 | attack = true | |
1213 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
1214 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
1215 | end) | |
1216 | for i = 0, 1, 0.15 do | |
1217 | swait() | |
1218 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
1219 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .3) | |
1220 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-90)), .3) | |
1221 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .3) | |
1222 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .3) | |
1223 | if Torsovelocity < 1 then | |
1224 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
1225 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
1226 | elseif Torsovelocity > 2 then | |
1227 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .3) | |
1228 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
1229 | end | |
1230 | end | |
1231 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1) | |
1232 | for i = 0, 1, 0.15 do | |
1233 | swait() | |
1234 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
1235 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
1236 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
1237 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
1238 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
1239 | if Torsovelocity < 1 then | |
1240 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
1241 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
1242 | elseif Torsovelocity > 2 then | |
1243 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
1244 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
1245 | end | |
1246 | end | |
1247 | Con1:disconnect() | |
1248 | attack = false | |
1249 | end | |
1250 | ||
1251 | function BladeAttackThree() | |
1252 | attack = true | |
1253 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
1254 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
1255 | end) | |
1256 | for i = 0, 1, 0.15 do | |
1257 | swait() | |
1258 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .34) | |
1259 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), .34) | |
1260 | RW.C0 = clerp(RW.C0, CFrame.new(1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(-40)), .34) | |
1261 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 1, -.5) * angles(math.rad(120), math.rad(0), math.rad(40)), .34) | |
1262 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), .4) | |
1263 | if Torsovelocity < 1 then | |
1264 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
1265 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
1266 | elseif Torsovelocity > 2 then | |
1267 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1268 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1269 | end | |
1270 | end | |
1271 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .7) | |
1272 | for i = 0, 1, 0.13 do | |
1273 | swait() | |
1274 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.3) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1275 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .5) | |
1276 | RW.C0 = clerp(RW.C0, CFrame.new(1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(-40)), .5) | |
1277 | LW.C0 = clerp(LW.C0, CFrame.new(-1, .3, -.3) * angles(math.rad(10), math.rad(0), math.rad(40)), .5) | |
1278 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(30)), .5) | |
1279 | if Torsovelocity < 1 then | |
1280 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-10)), .34) | |
1281 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(10)), .34) | |
1282 | elseif Torsovelocity > 2 then | |
1283 | RH.C0 = clerp(RH.C0, cn(1, -.8, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1284 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(0), math.rad(0) - math.sin(sine / 10)), .3) | |
1285 | end | |
1286 | end | |
1287 | Con1:disconnect() | |
1288 | attack = false | |
1289 | end | |
1290 | ||
1291 | function BladeAttackFour() | |
1292 | attack = true | |
1293 | local Con1 = BladeHitbox.Touched:connect(function(hit) | |
1294 | Damage(hit.Parent, math.random(10, 45), .1, BrickColor.new("Really black"), BrickColor.new("Mid gray"), "rbxassetid://199149186" ,1) | |
1295 | end) | |
1296 | for i = 1,2 do | |
1297 | for i = 0, 1, 0.3 do | |
1298 | swait() | |
1299 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
1300 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
1301 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, -.5) * angles(math.rad(0), math.rad(150), math.rad(120)), .5) | |
1302 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -.7) * angles(math.rad(0), math.rad(70), math.rad(90)), .5) | |
1303 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
1304 | if Torsovelocity < 1 then | |
1305 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
1306 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .5) | |
1307 | elseif Torsovelocity > 2 then | |
1308 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
1309 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .5) | |
1310 | end | |
1311 | end | |
1312 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, 1) | |
1313 | for i = 0, 1, 0.3 do | |
1314 | swait() | |
1315 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(-60)), .4) | |
1316 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60)), .4) | |
1317 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, 0) * angles(math.rad(0), math.rad(70), math.rad(80)), .4) | |
1318 | LW.C0 = clerp(LW.C0, CFrame.new(-.4, 0.5, -1) * angles(math.rad(0), math.rad(20), math.rad(70)), .4) | |
1319 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .4) | |
1320 | if Torsovelocity < 1 then | |
1321 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .2) | |
1322 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(-10)), .2) | |
1323 | elseif Torsovelocity > 2 then | |
1324 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
1325 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .3) | |
1326 | end | |
1327 | end | |
1328 | for i = 0, 1, 0.3 do | |
1329 | swait() | |
1330 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .5) | |
1331 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(60)), .5) | |
1332 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.7) * angles(math.rad(0), math.rad(-70), math.rad(-110)), .5) | |
1333 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, -.5) * angles(math.rad(0), math.rad(-150), math.rad(-120)), .5) | |
1334 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-10), math.rad(30)), .5) | |
1335 | if Torsovelocity < 1 then | |
1336 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
1337 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(30), math.rad(0)), .5) | |
1338 | elseif Torsovelocity > 2 then | |
1339 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-0), math.rad(0) - math.sin(sine / 10)), .5) | |
1340 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(30), math.rad(0) - math.sin(sine / 10)), .5) | |
1341 | end | |
1342 | end | |
1343 | CreateSound("http://roblox.com/asset/?id=356430004", BladeHitbox, 1, .8) | |
1344 | for i = 0, 1, 0.3 do | |
1345 | swait() | |
1346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1) * angles(math.rad(10), math.rad(0), math.rad(60)), .4) | |
1347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(5), math.rad(-60)), .4) | |
1348 | RW.C0 = clerp(RW.C0, CFrame.new(.4, 0.5, -1) * angles(math.rad(0), math.rad(-20), math.rad(-70)), .4) | |
1349 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.1, 0) * angles(math.rad(0), math.rad(-70), math.rad(-80)), .4) | |
1350 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(80)), .4) | |
1351 | if Torsovelocity < 1 then | |
1352 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-30), math.rad(0)), .2) | |
1353 | LH.C0 = clerp(LH.C0, cn(-1, -.9, 0) * LHCF * angles(math.rad(-5), math.rad(-30), math.rad(-10)), .2) | |
1354 | elseif Torsovelocity > 2 then | |
1355 | RH.C0 = clerp(RH.C0, cn(1, -1, -.05 + math.sin(sine / 10) / 2) * RHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
1356 | LH.C0 = clerp(LH.C0, cn(-1, -1, -.05 - math.sin(sine / 10) / 2) * LHCF * angles(math.rad(-1), math.rad(-30), math.rad(0) - math.sin(sine / 10)), .3) | |
1357 | end | |
1358 | end | |
1359 | end | |
1360 | Con1:disconnect() | |
1361 | attack = false | |
1362 | end | |
1363 | ||
1364 | --[[Attacks]]-- | |
1365 | ||
1366 | mouse.Button1Down:connect(function() | |
1367 | if attack == false and attacktype == 1 and equipped == true and Mode == "Normal" then | |
1368 | attacktype = 2 | |
1369 | attackone() | |
1370 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Normal" then | |
1371 | attacktype = 3 | |
1372 | attacktwo() | |
1373 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Normal" then | |
1374 | attacktype = 4 | |
1375 | attackthree() | |
1376 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Normal" then | |
1377 | attacktype = 1 | |
1378 | attackfour() | |
1379 | end | |
1380 | if attack == false and attacktype == 1 and equipped == true and Mode == "Sword" then | |
1381 | attacktype = 2 | |
1382 | BladeAttackOne() | |
1383 | elseif attack == false and attacktype == 2 and equipped == true and Mode == "Sword" then | |
1384 | attacktype = 3 | |
1385 | BladeAttackTwo() | |
1386 | elseif attack == false and attacktype == 3 and equipped == true and Mode == "Sword" then | |
1387 | attacktype = 4 | |
1388 | BladeAttackThree() | |
1389 | elseif attack == false and attacktype == 4 and equipped == true and Mode == "Sword" then | |
1390 | attacktype = 1 | |
1391 | BladeAttackFour() | |
1392 | end | |
1393 | if gun == true and shoot == false and equipped == true then | |
1394 | shoot = true | |
1395 | gun = false | |
1396 | end | |
1397 | end) | |
1398 | ||
1399 | mouse.KeyDown:connect(function(k) | |
1400 | k = k:lower() | |
1401 | if attack == false and equipped == false and k == 'f' and Mode == "Normal" then | |
1402 | Equip() | |
1403 | elseif attack == false and equipped == true and k == 'f' and Mode == "Normal" then | |
1404 | Unequip() | |
1405 | elseif attack == false and equipped == true and Mode == "Normal" and k == 'g' then | |
1406 | BladeEquip() | |
1407 | elseif attack == false and equipped == true and Mode == "Sword" and k == 'g' then | |
1408 | UnequipBlade() | |
1409 | elseif k == 'e' and gun == false and shoot == false and Mode == "Normal" and attack == false and equipped == true then | |
1410 | GunStance() | |
1411 | elseif k == 'e' and shoot == false and equipped == true and Mode == "Normal" then | |
1412 | if gun == true then | |
1413 | gun = false | |
1414 | end | |
1415 | end | |
1416 | end) | |
1417 | ||
1418 | --[[ Credits to Fenrier for the Movement Detection and Effects table. ]]-- | |
1419 | ||
1420 | while true do | |
1421 | swait() | |
1422 | for i, v in pairs(Character:GetChildren()) do | |
1423 | if v:IsA("Part") then | |
1424 | v.Material = "SmoothPlastic" | |
1425 | elseif v:IsA("Hat") then | |
1426 | v:WaitForChild("Handle").Material = "SmoothPlastic" | |
1427 | end | |
1428 | end | |
1429 | if gun == true then | |
1430 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
1431 | local direction = aim.lookVector | |
1432 | local headingA = math.atan2(direction.x, direction.z) | |
1433 | headingA = math.deg(headingA) | |
1434 | Humanoid.AutoRotate = false | |
1435 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
1436 | else | |
1437 | Humanoid.AutoRotate = true | |
1438 | end | |
1439 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1440 | velocity = RootPart.Velocity.y | |
1441 | sine = sine + change | |
1442 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1443 | if equipped == true then | |
1444 | if RootPart.Velocity.y > 1 and hit == nil then | |
1445 | Anim = "Jump" | |
1446 | if attack == false then | |
1447 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1448 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1449 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), .3) | |
1450 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), .3) | |
1451 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), .3) | |
1452 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(20)), .3) | |
1453 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1454 | end | |
1455 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1456 | Anim = "Fall" | |
1457 | if attack == false then | |
1458 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1459 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(30), math.rad(0), math.rad(0)), .3) | |
1460 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1461 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1462 | RH.C0 = clerp(RH.C0, cn(1, -.8, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), .3) | |
1463 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), .3) | |
1464 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1465 | end | |
1466 | elseif Torsovelocity < 1 and hit ~= nil then | |
1467 | Anim = "Idle" | |
1468 | if attack == false and Mode == "Normal" then | |
1469 | change = 1 | |
1470 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(30)), .3) | |
1471 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 - 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
1472 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110 + 2 * math.cos(sine / 24)), math.rad(35 + 3 * math.cos(sine / 23)), math.rad(-30)), .3) | |
1473 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.6 + .07 * math.cos(sine / 23), -.5) * angles(math.rad(120 + 2 * math.cos(sine / 24)), math.rad(-40 + 3 * math.cos(sine / 23)), math.rad(40)), .3) | |
1474 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
1475 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(-30), math.rad(0)), .3) | |
1476 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1477 | elseif attack == false and Mode == "Sword" then | |
1478 | change = 1 | |
1479 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
1480 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos(sine / 23)), math.rad(-2 + 3 * math.cos(sine / 23)), math.rad(60)), .3) | |
1481 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(10)), 0.3) | |
1482 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.5, 0) * angles(math.rad(10 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 23))), 0.3) | |
1483 | RH.C0 = clerp(RH.C0, cn(1, -.9 - .1 * math.sin(sine / 27), 0) * RHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
1484 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - .1 * math.sin(sine / 27), 0) * LHCF * angles(math.rad(-4 + 1 * math.cos(sine / 23)), math.rad(20), math.rad(0)), .3) | |
1485 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
1486 | end | |
1487 | elseif Torsovelocity > 2 and hit ~= nil then | |
1488 | Anim = "Walk" | |
1489 | if attack == false and Mode == "Normal" then | |
1490 | change = 3 | |
1491 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.2) * angles(math.rad(30), math.rad(0), math.rad(5 * math.cos(sine / 10) / 2)), .3) | |
1492 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-5 * math.cos(sine / 10) / 2)), .3) | |
1493 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(40), math.rad(-40)), .3) | |
1494 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 + .07 * math.cos(sine / 23), -.2) * angles(math.rad(110), math.rad(-40), math.rad(40)), .3) | |
1495 | RH.C0 = clerp(RH.C0, cn(1, -.8 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(10) - math.sin(sine / 8)), .3) | |
1496 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10) - math.sin(sine / 8)), .3) | |
1497 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1498 | elseif attack == false and Mode == "Sword" then | |
1499 | change = 3 | |
1500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.1 + .1 * math.sin(sine / 27)) * angles(math.rad(15), math.rad(0), math.rad(-60 + 10 * math.cos(sine / 13))), .3) | |
1501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-5), math.rad(-5), math.rad(60 - 10 * math.cos(sine / 13))), .3) | |
1502 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(150 + 3 * math.cos(sine / 23)), math.rad(0), math.rad(-20)), 0.3) | |
1503 | LW.C0 = clerp(LW.C0, CFrame.new(-.3, 0.7, -1) * angles(math.rad(150 + 2 * math.cos(sine / 23)), math.rad(0), math.rad(40)), 0.3) | |
1504 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos(sine / 8) / 2, -.05 + math.sin(sine / 8) / 2) * RHCF * angles(math.rad(-4), math.rad(40), math.rad(10) - math.sin(sine / 8)), .3) | |
1505 | LH.C0 = clerp(LH.C0, cn(-1, -.8 + 0.3 * math.cos(sine / 8) / 2, -.05 - math.sin(sine / 8) / 2) * LHCF * angles(math.rad(-4), math.rad(40), math.rad(-10) - math.sin(sine / 8)), .3) | |
1506 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), .3) | |
1507 | end | |
1508 | end | |
1509 | end | |
1510 | if #Effects > 0 then | |
1511 | for e = 1, #Effects do | |
1512 | if Effects[e] ~= nil then | |
1513 | local Thing = Effects[e] | |
1514 | if Thing ~= nil then | |
1515 | local Part = Thing[1] | |
1516 | local Mode = Thing[2] | |
1517 | local Delay = Thing[3] | |
1518 | local IncX = Thing[4] | |
1519 | local IncY = Thing[5] | |
1520 | local IncZ = Thing[6] | |
1521 | if Thing[1].Transparency <= 1 then | |
1522 | if Thing[2] == "Block1" then | |
1523 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1524 | Mesh = Thing[1].Mesh | |
1525 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1526 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1527 | elseif Thing[2] == "Block2" then | |
1528 | Thing[1].CFrame = Thing[1].CFrame | |
1529 | Mesh = Thing[7] | |
1530 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1531 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1532 | elseif Thing[2] == "Cylinder" then | |
1533 | Mesh = Thing[1].Mesh | |
1534 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1535 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1536 | elseif Thing[2] == "Blood" then | |
1537 | Mesh = Thing[7] | |
1538 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
1539 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1540 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1541 | elseif Thing[2] == "Elec" then | |
1542 | Mesh = Thing[1].Mesh | |
1543 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1544 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1545 | elseif Thing[2] == "Disappear" then | |
1546 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1547 | elseif Thing[2] == "Shatter" then | |
1548 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1549 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1550 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1551 | Thing[6] = Thing[6] + Thing[5] | |
1552 | end | |
1553 | else | |
1554 | Part.Parent = nil | |
1555 | table.remove(Effects, e) | |
1556 | end | |
1557 | end | |
1558 | end | |
1559 | end | |
1560 | end | |
1561 | end |