SHOW:
|
|
- or go back to the newest paste.
| 1 | class Game_Actor < Game_Battler | |
| 2 | ||
| 3 | - | def needed_exp(current_level) |
| 3 | + | def needed_exp(current_level) |
| 4 | - | return @exp_list[current_level + 1] |
| 4 | + | return @exp_list[current_level + 1] - @exp_list[current_level] |
| 5 | end | |
| 6 | ||
| 7 | - | def gained_exp(current_level, current_exp) |
| 7 | + | def gained_exp(current_exp, current_level) |
| 8 | - | return (current_exp - @exp_list[current_level]) |
| 8 | + | return current_exp - @exp_list[current_level] |
| 9 | end | |
| 10 | ||
| 11 | - | def lvl |
| 11 | + | |
| 12 | - | return @level |
| 12 | + | |
| 13 | class Bitmap | |
| 14 | ||
| 15 | def draw_gradient_rect(x, y, width, height, color1, color2) | |
| 16 | for i in 0..width #can replace width with limit | |
| 17 | mul = (width - i).to_f / width #can replace width with limit | |
| 18 | color = Color.new( | |
| 19 | mul * (color2.red - color1.red) + color1.red, | |
| 20 | mul * (color2.green - color1.green) + color1.green, | |
| 21 | mul * (color2.blue - color1.blue) + color1.blue | |
| 22 | ) | |
| 23 | self.fill_rect(x + i, y, 1, height, color) | |
| 24 | - | when 0 |
| 24 | + | |
| 25 | - | return Color.new(0, 0, 0) # black |
| 25 | + | |
| 26 | - | when 1 |
| 26 | + | |
| 27 | - | return Color.new(0, 255, 0) # green |
| 27 | + | |
| 28 | - | when 2 |
| 28 | + | |
| 29 | - | return Color.new(0, 0, 255) # blue |
| 29 | + | |
| 30 | - | when 3 |
| 30 | + | |
| 31 | - | return Color.new(255, 0, 0) # red |
| 31 | + | |
| 32 | def bar_color(n) | |
| 33 | case n | |
| 34 | when 0 | |
| 35 | return Color.new(0, 0, 0) # black | |
| 36 | when 1 | |
| 37 | return Color.new(0, 255, 0) # green | |
| 38 | when 2 | |
| 39 | - | health_color = bar_color(1) |
| 39 | + | return Color.new(0, 0, 255) # blue |
| 40 | when 3 | |
| 41 | return Color.new(255, 0, 0) # red | |
| 42 | when 4 | |
| 43 | - | health = Rect.new(x, y, health_fill, 8) |
| 43 | + | return Color.new(255, 255, 255) # white |
| 44 | when 5 | |
| 45 | - | self.contents.fill_rect(health, health_color) |
| 45 | + | return Color.new(230, 230, 230) # offwhite |
| 46 | when 6 | |
| 47 | return Color.new(50, 0, 0) # barely red | |
| 48 | when 7 | |
| 49 | return Color.new(0, 50, 0) # barely green | |
| 50 | - | gained_exp = actor.gained_exp(actor.level, exp) |
| 50 | + | when 8 |
| 51 | - | needed_exp = actor.needed_exp(actor.level) |
| 51 | + | return Color.new(0, 0, 50) # barely blue |
| 52 | end | |
| 53 | end | |
| 54 | ||
| 55 | ||
| 56 | def draw_hp_bar(actor, x, y, w = 100) | |
| 57 | hp = actor.hp | |
| 58 | max_hp = actor.maxhp | |
| 59 | border_color = bar_color(0) | |
| 60 | health_color1 = bar_color(1) | |
| 61 | health_color2 = bar_color(7) | |
| 62 | hp_percentage = hp * 1.0 / max_hp | |
| 63 | health_fill = w * hp_percentage | |
| 64 | border = Rect.new(x - 1, y, w + 2, 10) | |
| 65 | self.contents.fill_rect(border, border_color) | |
| 66 | if hp > 0 | |
| 67 | health = self.contents.draw_gradient_rect(x, y + 1, health_fill, 8, health_color1, health_color2) | |
| 68 | else | |
| 69 | health = Rect.new(x, y, w, 8) | |
| 70 | self.contents.fill_rect(health, border_color) | |
| 71 | end | |
| 72 | end | |
| 73 | ||
| 74 | def draw_xp_bar(actor, x, y, w = 100) | |
| 75 | exp = actor.exp | |
| 76 | level = actor.level | |
| 77 | gained_exp = actor.gained_exp(exp, level) | |
| 78 | needed_exp = actor.needed_exp(level) | |
| 79 | exp_percentage = (gained_exp * 1.0 / needed_exp) * w | |
| 80 | background_color = bar_color(0) | |
| 81 | first_bar_color = bar_color(4) | |
| 82 | second_bar_color = bar_color(5) | |
| 83 | background_bar = Rect.new(x - 1, y, w + 2, 10) | |
| 84 | first_bar = Rect.new(x, y + 1, exp_percentage, 8) | |
| 85 | second_bar = Rect.new(x, y + 3, exp_percentage, 4) | |
| 86 | self.contents.fill_rect(background_bar, background_color) | |
| 87 | self.contents.fill_rect(first_bar, first_bar_color) | |
| 88 | self.contents.fill_rect(second_bar, second_bar_color) | |
| 89 | end | |
| 90 | end |