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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | - | Character = game.Players.LocalPlayer.Character |
| 9 | + | |
| 10 | - | Head = Character.Head |
| 10 | + | |
| 11 | PlayerGui = Player.PlayerGui | |
| 12 | - | CV="Red" |
| 12 | + | |
| 13 | - | p = game.Players.LocalPlayer |
| 13 | + | |
| 14 | - | char = p.Character |
| 14 | + | |
| 15 | - | local txt = Instance.new("BillboardGui", char)
|
| 15 | + | |
| 16 | - | txt.Adornee = char .Head |
| 16 | + | |
| 17 | - | txt.Name = "_status" |
| 17 | + | |
| 18 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 18 | + | |
| 19 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
| 19 | + | |
| 20 | - | local text = Instance.new("TextLabel", txt)
|
| 20 | + | |
| 21 | - | text.Size = UDim2.new(10, 0, 7, 0) |
| 21 | + | |
| 22 | - | text.FontSize = "Size24" |
| 22 | + | |
| 23 | - | text.TextScaled = true |
| 23 | + | |
| 24 | - | text.TextTransparency = 0 |
| 24 | + | |
| 25 | - | text.BackgroundTransparency = 1 |
| 25 | + | |
| 26 | - | text.TextTransparency = 0 |
| 26 | + | |
| 27 | - | text.TextStrokeTransparency = 0 |
| 27 | + | |
| 28 | - | text.Font = "Antique" |
| 28 | + | |
| 29 | - | text.TextStrokeColor3 = Color3.new(0,0,0) |
| 29 | + | |
| 30 | local sick = Instance.new("Sound",Character)
| |
| 31 | - | v=Instance.new("Part")
|
| 31 | + | sick.SoundId = "rbxassetid://1140442110" |
| 32 | - | v.Name = "ColorBrick" |
| 32 | + | |
| 33 | - | v.Parent=p.Character |
| 33 | + | sick.Pitch = 0.8 |
| 34 | - | v.FormFactor="Symmetric" |
| 34 | + | |
| 35 | - | v.Anchored=true |
| 35 | + | |
| 36 | - | v.CanCollide=false |
| 36 | + | |
| 37 | - | v.BottomSurface="Smooth" |
| 37 | + | |
| 38 | - | v.TopSurface="Smooth" |
| 38 | + | |
| 39 | - | v.Size=Vector3.new(10,5,3) |
| 39 | + | |
| 40 | - | v.Transparency=0.9 |
| 40 | + | |
| 41 | - | v.CFrame=char.Torso.CFrame |
| 41 | + | |
| 42 | - | v.BrickColor=BrickColor.new(CV) |
| 42 | + | |
| 43 | - | v.Transparency=0.9 |
| 43 | + | |
| 44 | - | text.TextColor3 = Color3.new(1,0,0) |
| 44 | + | |
| 45 | - | v.Shape="Block" |
| 45 | + | |
| 46 | - | text.Text = "Sin Dragoon " |
| 46 | + | |
| 47 | EULER = CFrame.fromEulerAnglesXYZ | |
| 48 | COS = math.cos | |
| 49 | ACOS = math.acos | |
| 50 | SIN = math.sin | |
| 51 | ASIN = math.asin | |
| 52 | ABS = math.abs | |
| 53 | MRANDOM = math.random | |
| 54 | FLOOR = math.floor | |
| 55 | ||
| 56 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 57 | local NEWMESH = IT(MESH) | |
| 58 | if MESH == "SpecialMesh" then | |
| 59 | NEWMESH.MeshType = MESHTYPE | |
| 60 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 61 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 62 | end | |
| 63 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 64 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 65 | end | |
| 66 | end | |
| 67 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 68 | NEWMESH.Scale = SCALE | |
| 69 | - | sick.SoundId = "rbxassetid://1182824812" |
| 69 | + | |
| 70 | return NEWMESH | |
| 71 | - | sick.Pitch = 1 |
| 71 | + | |
| 72 | ||
| 73 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 74 | local NEWPART = IT("Part")
| |
| 75 | NEWPART.formFactor = FORMFACTOR | |
| 76 | NEWPART.Reflectance = REFLECTANCE | |
| 77 | NEWPART.Transparency = TRANSPARENCY | |
| 78 | NEWPART.CanCollide = false | |
| 79 | NEWPART.Locked = true | |
| 80 | NEWPART.Anchored = true | |
| 81 | if ANCHOR == false then | |
| 82 | NEWPART.Anchored = false | |
| 83 | end | |
| 84 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 85 | NEWPART.Name = NAME | |
| 86 | NEWPART.Size = SIZE | |
| 87 | NEWPART.Position = Torso.Position | |
| 88 | NEWPART.Material = MATERIAL | |
| 89 | NEWPART:BreakJoints() | |
| 90 | NEWPART.Parent = PARENT | |
| 91 | return NEWPART | |
| 92 | end | |
| 93 | ||
| 94 | --//=================================\\ | |
| 95 | --|| CUSTOMIZATION | |
| 96 | --\\=================================// | |
| 97 | ||
| 98 | Player_Size = 0 --Size of the player. | |
| 99 | Animation_Speed = 3 | |
| 100 | Frame_Speed = 1 / 30 -- (1 / 20) OR (1 / 30) | |
| 101 | ||
| 102 | local Speed = 16 | |
| 103 | local Effects2 = {}
| |
| 104 | ||
| 105 | --//=================================\\ | |
| 106 | --|| END OF CUSTOMIZATION | |
| 107 | --\\=================================// | |
| 108 | ||
| 109 | local function weldBetween(a, b) | |
| 110 | local weldd = Instance.new("ManualWeld")
| |
| 111 | weldd.Part0 = a | |
| 112 | weldd.Part1 = b | |
| 113 | weldd.C0 = CFrame.new() | |
| 114 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 115 | weldd.Parent = a | |
| 116 | return weldd | |
| 117 | end | |
| 118 | ||
| 119 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 120 | local acs = Instance.new("Part")
| |
| 121 | acs.CanCollide = false | |
| 122 | acs.Anchored = false | |
| 123 | acs.Size = Vector3.new(0,0,0) | |
| 124 | acs.CFrame = attachmentpart.CFrame | |
| 125 | acs.Parent = Character | |
| 126 | acs.BrickColor = color | |
| 127 | local meshs = Instance.new("SpecialMesh")
| |
| 128 | meshs.MeshId = mesh | |
| 129 | meshs.TextureId = texture | |
| 130 | meshs.Parent = acs | |
| 131 | meshs.Scale = scale | |
| 132 | meshs.Offset = offset | |
| 133 | weldBetween(attachmentpart,acs) | |
| 134 | end | |
| 135 | ||
| 136 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 137 | if TYPE == "Gem" then | |
| 138 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 139 | acs.Anchored = false | |
| 140 | acs.CanCollide = false | |
| 141 | acs.CFrame = PART.CFrame | |
| 142 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 143 | acs.Texture = "http://www.roblox.com/asset/?id=0" | |
| 144 | weldBetween(PART,acs) | |
| 145 | elseif TYPE == "Skull" then | |
| 146 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 147 | acs.Anchored = false | |
| 148 | acs.CanCollide = false | |
| 149 | acs.CFrame = PART.CFrame | |
| 150 | acs.Texture = "http://www.roblox.com/asset/?id=0" | |
| 151 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 152 | weldBetween(PART,acs) | |
| 153 | elseif TYPE == "Eye" then | |
| 154 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 155 | acs.Anchored = false | |
| 156 | acs.CanCollide = false | |
| 157 | acs.CFrame = PART.CFrame | |
| 158 | acs.Texture = "http://www.roblox.com/asset/?id=0" | |
| 159 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 160 | weldBetween(PART,acs) | |
| 161 | end | |
| 162 | end | |
| 163 | ||
| 164 | --//=================================\\ | |
| 165 | --|| USEFUL VALUES | |
| 166 | --\\=================================// | |
| 167 | ||
| 168 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 169 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 170 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 171 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 172 | local CHANGEDEFENSE = 0 | |
| 173 | local CHANGEDAMAGE = 0 | |
| 174 | local CHANGEMOVEMENT = 0 | |
| 175 | local ANIM = "Idle" | |
| 176 | local ATTACK = false | |
| 177 | local EQUIPPED = false | |
| 178 | local HOLD = false | |
| 179 | local COMBO = 1 | |
| 180 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "420077883", "", SIZE, OFFSET)
|
| 180 | + | |
| 181 | - | acs.Texture = "http://www.roblox.com/asset/?id=420075957" |
| 181 | + | |
| 182 | local KEYHOLD = false | |
| 183 | local CHANGE = 2 / Animation_Speed | |
| 184 | local WALKINGANIM = false | |
| 185 | local WALK = 0 | |
| 186 | local VALUE1 = false | |
| 187 | local VALUE2 = false | |
| 188 | - | acs.Texture = "http://www.roblox.com/asset/?id=420075957" |
| 188 | + | |
| 189 | - | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "420077883", "", SIZE, OFFSET)
|
| 189 | + | |
| 190 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 191 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 192 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 193 | WEAPONGUI.Name = "Weapon GUI" | |
| 194 | local Weapon = IT("Model")
| |
| 195 | Weapon.Name = "Adds" | |
| 196 | - | acs.Texture = "http://www.roblox.com/asset/?id=420075957" |
| 196 | + | |
| 197 | Effects.Name = "Effects" | |
| 198 | local ANIMATOR = Humanoid.Animator | |
| 199 | local ANIMATE = Character.Animate | |
| 200 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 201 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 202 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 203 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 204 | local UNANCHOR = true | |
| 205 | ||
| 206 | local SKILLTEXTCOLOR = BRICKC"Maroon".Color | |
| 207 | ||
| 208 | --//=================================\\ | |
| 209 | --\\=================================// | |
| 210 | ||
| 211 | ||
| 212 | --//=================================\\ | |
| 213 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 214 | --\\=================================// | |
| 215 | ||
| 216 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 217 | ArtificialHB.Name = "ArtificialHB" | |
| 218 | ||
| 219 | script:WaitForChild("ArtificialHB")
| |
| 220 | ||
| 221 | frame = Frame_Speed | |
| 222 | tf = 0 | |
| 223 | allowframeloss = false | |
| 224 | tossremainder = false | |
| 225 | lastframe = tick() | |
| 226 | script.ArtificialHB:Fire() | |
| 227 | ||
| 228 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 229 | tf = tf + s | |
| 230 | if tf >= frame then | |
| 231 | if allowframeloss then | |
| 232 | script.ArtificialHB:Fire() | |
| 233 | lastframe = tick() | |
| 234 | else | |
| 235 | for i = 1, math.floor(tf / frame) do | |
| 236 | script.ArtificialHB:Fire() | |
| 237 | end | |
| 238 | lastframe = tick() | |
| 239 | end | |
| 240 | if tossremainder then | |
| 241 | tf = 0 | |
| 242 | else | |
| 243 | tf = tf - frame * math.floor(tf / frame) | |
| 244 | end | |
| 245 | end | |
| 246 | end) | |
| 247 | ||
| 248 | --//=================================\\ | |
| 249 | --\\=================================// | |
| 250 | ||
| 251 | ||
| 252 | ||
| 253 | ||
| 254 | ||
| 255 | --//=================================\\ | |
| 256 | --|| SOME FUNCTIONS | |
| 257 | --\\=================================// | |
| 258 | ||
| 259 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 260 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 261 | end | |
| 262 | ||
| 263 | function PositiveAngle(NUMBER) | |
| 264 | if NUMBER >= 0 then | |
| 265 | NUMBER = 0 | |
| 266 | end | |
| 267 | return NUMBER | |
| 268 | end | |
| 269 | ||
| 270 | function NegativeAngle(NUMBER) | |
| 271 | if NUMBER <= 0 then | |
| 272 | NUMBER = 0 | |
| 273 | end | |
| 274 | return NUMBER | |
| 275 | end | |
| 276 | ||
| 277 | function Swait(NUMBER) | |
| 278 | if NUMBER == 0 or NUMBER == nil then | |
| 279 | ArtificialHB.Event:wait() | |
| 280 | else | |
| 281 | for i = 1, NUMBER do | |
| 282 | ArtificialHB.Event:wait() | |
| 283 | end | |
| 284 | end | |
| 285 | end | |
| 286 | ||
| 287 | function QuaternionFromCFrame(cf) | |
| 288 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 289 | local trace = m00 + m11 + m22 | |
| 290 | if trace > 0 then | |
| 291 | local s = math.sqrt(1 + trace) | |
| 292 | local recip = 0.5 / s | |
| 293 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 294 | else | |
| 295 | local i = 0 | |
| 296 | if m11 > m00 then | |
| 297 | i = 1 | |
| 298 | end | |
| 299 | if m22 > (i == 0 and m00 or m11) then | |
| 300 | i = 2 | |
| 301 | end | |
| 302 | if i == 0 then | |
| 303 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 304 | local recip = 0.5 / s | |
| 305 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 306 | elseif i == 1 then | |
| 307 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 308 | local recip = 0.5 / s | |
| 309 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 310 | elseif i == 2 then | |
| 311 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 312 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 313 | end | |
| 314 | end | |
| 315 | end | |
| 316 | ||
| 317 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 318 | local xs, ys, zs = x + x, y + y, z + z | |
| 319 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 320 | local xx = x * xs | |
| 321 | local xy = x * ys | |
| 322 | local xz = x * zs | |
| 323 | local yy = y * ys | |
| 324 | local yz = y * zs | |
| 325 | local zz = z * zs | |
| 326 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 327 | end | |
| 328 | ||
| 329 | function QuaternionSlerp(a, b, t) | |
| 330 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 331 | local startInterp, finishInterp; | |
| 332 | if cosTheta >= 0.0001 then | |
| 333 | if (1 - cosTheta) > 0.0001 then | |
| 334 | local theta = ACOS(cosTheta) | |
| 335 | local invSinTheta = 1 / SIN(theta) | |
| 336 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 337 | finishInterp = SIN(t * theta) * invSinTheta | |
| 338 | else | |
| 339 | startInterp = 1 - t | |
| 340 | finishInterp = t | |
| 341 | end | |
| 342 | else | |
| 343 | if (1 + cosTheta) > 0.0001 then | |
| 344 | local theta = ACOS(-cosTheta) | |
| 345 | local invSinTheta = 1 / SIN(theta) | |
| 346 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 347 | finishInterp = SIN(t * theta) * invSinTheta | |
| 348 | else | |
| 349 | startInterp = t - 1 | |
| 350 | finishInterp = t | |
| 351 | end | |
| 352 | end | |
| 353 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 354 | end | |
| 355 | ||
| 356 | function Clerp(a, b, t) | |
| 357 | local qa = {QuaternionFromCFrame(a)}
| |
| 358 | local qb = {QuaternionFromCFrame(b)}
| |
| 359 | local ax, ay, az = a.x, a.y, a.z | |
| 360 | local bx, by, bz = b.x, b.y, b.z | |
| 361 | local _t = 1 - t | |
| 362 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 363 | end | |
| 364 | ||
| 365 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 366 | local frame = IT("Frame")
| |
| 367 | frame.BackgroundTransparency = TRANSPARENCY | |
| 368 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 369 | frame.Position = POSITION | |
| 370 | frame.Size = SIZE | |
| 371 | frame.BackgroundColor3 = COLOR | |
| 372 | frame.BorderColor3 = BORDERCOLOR | |
| 373 | frame.Name = NAME | |
| 374 | frame.Parent = PARENT | |
| 375 | return frame | |
| 376 | end | |
| 377 | ||
| 378 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 379 | local label = IT("TextLabel")
| |
| 380 | label.BackgroundTransparency = 1 | |
| 381 | label.Size = UD2(1, 0, 1, 0) | |
| 382 | label.Position = UD2(0, 0, 0, 0) | |
| 383 | label.TextColor3 = TEXTCOLOR | |
| 384 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 385 | label.TextTransparency = TRANSPARENCY | |
| 386 | label.FontSize = TEXTFONTSIZE | |
| 387 | label.Font = TEXTFONT | |
| 388 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 389 | label.TextScaled = false | |
| 390 | label.Text = TEXT | |
| 391 | label.Name = NAME | |
| 392 | label.Parent = PARENT | |
| 393 | return label | |
| 394 | end | |
| 395 | ||
| 396 | function NoOutlines(PART) | |
| 397 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 398 | end | |
| 399 | ||
| 400 | ||
| 401 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 402 | local NEWWELD = IT(TYPE) | |
| 403 | NEWWELD.Part0 = PART0 | |
| 404 | NEWWELD.Part1 = PART1 | |
| 405 | NEWWELD.C0 = C0 | |
| 406 | NEWWELD.C1 = C1 | |
| 407 | NEWWELD.Parent = PARENT | |
| 408 | return NEWWELD | |
| 409 | end | |
| 410 | ||
| 411 | local sound = IT("Sound",nil)
| |
| 412 | ||
| 413 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 414 | local NEWSOUND = nil | |
| 415 | coroutine.resume(coroutine.create(function() | |
| 416 | NEWSOUND = sound:Clone() | |
| 417 | NEWSOUND.Parent = PARENT | |
| 418 | NEWSOUND.Volume = VOLUME | |
| 419 | NEWSOUND.Pitch = PITCH | |
| 420 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 421 | Swait() | |
| 422 | NEWSOUND:play() | |
| 423 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 424 | end)) | |
| 425 | return NEWSOUND | |
| 426 | end | |
| 427 | ||
| 428 | function CFrameFromTopBack(at, top, back) | |
| 429 | local right = top:Cross(back) | |
| 430 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 431 | end | |
| 432 | ||
| 433 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 434 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 435 | local mesh = IT("SpecialMesh",wave)
| |
| 436 | mesh.MeshType = "FileMesh" | |
| 437 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 438 | mesh.Scale = SIZE | |
| 439 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 440 | wave.CFrame = CFRAME | |
| 441 | coroutine.resume(coroutine.create(function(PART) | |
| 442 | for i = 1, WAIT do | |
| 443 | Swait() | |
| 444 | mesh.Scale = mesh.Scale + GROW | |
| 445 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 446 | if DOESROT == true then | |
| 447 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 448 | end | |
| 449 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 450 | if wave.Transparency > 0.99 then | |
| 451 | wave:remove() | |
| 452 | end | |
| 453 | end | |
| 454 | end)) | |
| 455 | end | |
| 456 | ||
| 457 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 458 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 459 | local mesh = IT("SpecialMesh",wave)
| |
| 460 | mesh.MeshType = "FileMesh" | |
| 461 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 462 | mesh.Scale = SIZE | |
| 463 | mesh.Offset = VT(0,0,0) | |
| 464 | wave.CFrame = CFRAME | |
| 465 | coroutine.resume(coroutine.create(function(PART) | |
| 466 | for i = 1, WAIT do | |
| 467 | Swait() | |
| 468 | mesh.Scale = mesh.Scale + GROW | |
| 469 | if DOESROT == true then | |
| 470 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 471 | end | |
| 472 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 473 | if wave.Transparency > 0.99 then | |
| 474 | wave:remove() | |
| 475 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=420077883" |
| 475 | + | |
| 476 | end | |
| 477 | end)) | |
| 478 | end | |
| 479 | ||
| 480 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 481 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 482 | local mesh = IT("SpecialMesh",wave)
| |
| 483 | mesh.MeshType = "Sphere" | |
| 484 | mesh.Scale = SIZE | |
| 485 | mesh.Offset = VT(0,0,0) | |
| 486 | wave.CFrame = CFRAME | |
| 487 | coroutine.resume(coroutine.create(function(PART) | |
| 488 | for i = 1, WAIT do | |
| 489 | Swait() | |
| 490 | mesh.Scale = mesh.Scale + GROW | |
| 491 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 492 | if wave.Transparency > 0.99 then | |
| 493 | wave:remove() | |
| 494 | end | |
| 495 | end | |
| 496 | end)) | |
| 497 | end | |
| 498 | ||
| 499 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=420077883" |
| 499 | + | |
| 500 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 501 | local mesh = IT("BlockMesh",wave)
| |
| 502 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 503 | coroutine.resume(coroutine.create(function(PART) | |
| 504 | for i = 1, WAIT do | |
| 505 | Swait() | |
| 506 | mesh.Scale = mesh.Scale + GROW | |
| 507 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 508 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 509 | if wave.Transparency > 0.99 then | |
| 510 | wave:remove() | |
| 511 | end | |
| 512 | end | |
| 513 | end)) | |
| 514 | end | |
| 515 | ||
| 516 | function MakeForm(PART,TYPE) | |
| 517 | if TYPE == "Cyl" then | |
| 518 | local MSH = IT("CylinderMesh",PART)
| |
| 519 | elseif TYPE == "Ball" then | |
| 520 | local MSH = IT("SpecialMesh",PART)
| |
| 521 | MSH.MeshType = "Sphere" | |
| 522 | elseif TYPE == "Wedge" then | |
| 523 | local MSH = IT("SpecialMesh",PART)
| |
| 524 | MSH.MeshType = "Wedge" | |
| 525 | elseif TYPE == "Gem" then | |
| 526 | CreateMesh("SpecialMesh", PART, "FileMesh", "9756362", "", PART.Size, VT(0,0,0))
| |
| 527 | end | |
| 528 | end | |
| 529 | ||
| 530 | function CheckTableForString(Table, String) | |
| 531 | for i, v in pairs(Table) do | |
| 532 | if string.find(string.lower(String), string.lower(v)) then | |
| 533 | return true | |
| 534 | end | |
| 535 | end | |
| 536 | return false | |
| 537 | end | |
| 538 | ||
| 539 | function CheckIntangible(Hit) | |
| 540 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 541 | if Hit and Hit.Parent then | |
| 542 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 543 | return true | |
| 544 | end | |
| 545 | end | |
| 546 | return false | |
| 547 | end | |
| 548 | ||
| 549 | Debris = game:GetService("Debris")
| |
| 550 | ||
| 551 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 552 | if FLOOR ~= nil then | |
| 553 | coroutine.resume(coroutine.create(function() | |
| 554 | local PART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 555 | PART.CFrame = CF(POSITION) | |
| 556 | for i = 1, 45 do | |
| 557 | local RingPiece = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 558 | RingPiece.Material = FLOOR.Material | |
| 559 | RingPiece.Color = FLOOR.Color | |
| 560 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 561 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 562 | end | |
| 563 | PART:remove() | |
| 564 | - | CreateMesh("SpecialMesh", PART, "FileMesh", "420077883", "", PART.Size, VT(0,0,0))
|
| 564 | + | |
| 565 | end | |
| 566 | end | |
| 567 | ||
| 568 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
| 569 | local sinkhole = IT("Part",Effects)
| |
| 570 | sinkhole.Size = VT(size,0,size) | |
| 571 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
| 572 | sinkhole.Material = "Neon" | |
| 573 | sinkhole.Color = C3(1,0,0) | |
| 574 | sinkhole.Anchored = true | |
| 575 | sinkhole.CanCollide = false | |
| 576 | sinkhole.Transparency = 1 | |
| 577 | local decal = IT("Decal",sinkhole)
| |
| 578 | decal.Face = "Top" | |
| 579 | decal.Texture = "http://www.roblox.com/asset/?id=818983932" | |
| 580 | coroutine.resume(coroutine.create(function(PART) | |
| 581 | for i = 1, waitt do | |
| 582 | Swait() | |
| 583 | if doesrotate == true then | |
| 584 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 585 | end | |
| 586 | if i > waitt-11 then | |
| 587 | decal.Transparency = decal.Transparency + 0.1 | |
| 588 | end | |
| 589 | end | |
| 590 | sinkhole:remove() | |
| 591 | end)) | |
| 592 | return sinkhole | |
| 593 | end | |
| 594 | ||
| 595 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 596 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 597 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 598 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 599 | if RayHit and CheckIntangible(RayHit) then | |
| 600 | if DelayIfHit then | |
| 601 | wait() | |
| 602 | end | |
| 603 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 604 | end | |
| 605 | return RayHit, RayPos, RayNormal | |
| 606 | end | |
| 607 | ||
| 608 | function turnto(position) | |
| 609 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 610 | end | |
| 611 | ||
| 612 | --//=================================\\ | |
| 613 | --|| WEAPON CREATION | |
| 614 | --\\=================================// | |
| 615 | ||
| 616 | function CreateNeonCircle(ATTACHPART,POSITION,SIZE,DOESSPIN,COLOR,MATERIAL,THICKNESS,WIDTH) | |
| 617 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0,0,0),false) | |
| 618 | for i = 1, 45 do | |
| 619 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS,WIDTH,SIZE*0.65),false) | |
| 620 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*8), RAD(0)), CF(0, 0, 0) * CF(SIZE*4, 0, 0))
| |
| 621 | end | |
| 622 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)),CF(0, 0, 0))
| |
| 623 | coroutine.resume(coroutine.create(function() | |
| 624 | --[[if DOESSPIN == true then | |
| 625 | while true do | |
| 626 | wait() | |
| 627 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE*2), RAD(0)), 1) | |
| 628 | end | |
| 629 | end]]-- | |
| 630 | end)) | |
| 631 | end | |
| 632 | ||
| 633 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 634 | naeeym2.AlwaysOnTop = true | |
| 635 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 636 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 637 | naeeym2.Adornee = Character.Head | |
| 638 | naeeym2.Name = "Name" | |
| 639 | naeeym2.PlayerToHideFrom = Player | |
| 640 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 641 | tecks2.BackgroundTransparency = 1 | |
| 642 | tecks2.TextScaled = true | |
| 643 | tecks2.BorderSizePixel = 0 | |
| 644 | tecks2.Text = "Sin Ultimate" | |
| 645 | tecks2.Font = "Antique" | |
| 646 | tecks2.TextSize = 30 | |
| 647 | tecks2.TextStrokeTransparency = 0.9 | |
| 648 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 649 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 650 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 651 | tecks2.Parent = naeeym2 | |
| 652 | ||
| 653 | Humanoid.DisplayDistanceType = "None" | |
| 654 | Humanoid.Name = "Sin" | |
| 655 | ||
| 656 | local Shield = IT("Part",Weapon)
| |
| 657 | Shield.Name = "Barrier" | |
| 658 | Shield.Shape = "Ball" | |
| 659 | Shield.Material = "Neon" | |
| 660 | Shield.Color = C3(1,0,0) | |
| 661 | Shield.Transparency = 0.8 | |
| 662 | Shield.Size = VT(0.5,0.5,0.5) | |
| 663 | local mesh = IT("SpecialMesh",Shield)
| |
| 664 | mesh.MeshType = "Sphere" | |
| 665 | mesh.Scale = VT(13,13,13) | |
| 666 | Shield.CFrame = RootPart.CFrame | |
| 667 | weldBetween(RootPart,Shield) | |
| 668 | ||
| 669 | local COLOR = "Maroon" | |
| 670 | local COLOR2 = "Really black" | |
| 671 | ||
| 672 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 673 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 674 | mesh.MeshType = "FileMesh" | |
| 675 | mesh.MeshId = "rbxassetid://156292343" | |
| 676 | mesh.Scale = VT(10,10,10) | |
| 677 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 678 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 679 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 680 | mesh.MeshType = "FileMesh" | |
| 681 | mesh.MeshId = "rbxassetid://156292343" | |
| 682 | mesh.Scale = VT(7,7,7) | |
| 683 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 684 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 685 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 686 | mesh.MeshType = "FileMesh" | |
| 687 | mesh.MeshId = "rbxassetid://156292343" | |
| 688 | mesh.Scale = VT(5,5,5) | |
| 689 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 690 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false) | |
| 691 | local mesh = Instance.new("SpecialMesh",BottomPart)
| |
| 692 | mesh.MeshType = "Sphere" | |
| 693 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 694 | ||
| 695 | --CreateNeonCircle(RootPart,CF(0,2,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.7,false,COLOR,"Neon",0.2,0.2) | |
| 696 | --CreateNeonCircle(RootPart,CF(0,1.5,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.2,0.2) | |
| 697 | --CreateNeonCircle(RootPart,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.85,false,COLOR,"Neon",0.2,0.2) | |
| 698 | CreateNeonCircle(Head,CF(0,-0.55,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.07,false,COLOR,"Neon",0.05,0.05) | |
| 699 | CreateNeonCircle(RootPart,CF(0,4.4,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0) | |
| 700 | CreateNeonCircle(RootPart,CF(0,3.7,0)*ANGLES(RAD(0),RAD(0),RAD(0)),1,true,COLOR,"Neon",0,0) | |
| 701 | ||
| 702 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false) | |
| 703 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 704 | mesh.MeshType = "FileMesh" | |
| 705 | mesh.MeshId = "rbxassetid://156292343" | |
| 706 | mesh.Scale = VT(10,10,10) | |
| 707 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(70), RAD(0)), CF(0, 0, 0))
| |
| 708 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false) | |
| 709 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 710 | mesh.MeshType = "FileMesh" | |
| 711 | mesh.MeshId = "rbxassetid://156292343" | |
| 712 | mesh.Scale = VT(7,7,7) | |
| 713 | - | mesh.MeshId = "rbxassetid://420077883" |
| 713 | + | |
| 714 | ||
| 715 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false) | |
| 716 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 717 | mesh.MeshType = "FileMesh" | |
| 718 | mesh.MeshId = "rbxassetid://156292343" | |
| 719 | - | mesh.MeshId = "rbxassetid://420077883" |
| 719 | + | |
| 720 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -3.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
| |
| 721 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35,0.35,0.35),false) | |
| 722 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 723 | mesh.MeshType = "FileMesh" | |
| 724 | mesh.MeshId = "rbxassetid://156292343" | |
| 725 | - | mesh.MeshId = "rbxassetid://420077883" |
| 725 | + | |
| 726 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0, 0, -4.3) * ANGLES(RAD(0), RAD(-70), RAD(0)), CF(0, 0, 0))
| |
| 727 | ||
| 728 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false) | |
| 729 | MakeForm(BottomPart,"Cyl") | |
| 730 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 731 | ||
| 732 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(3,3,3),false) | |
| 733 | local mesh = Instance.new("SpecialMesh",BottomPart)
| |
| 734 | mesh.MeshType = "Sphere" | |
| 735 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(-5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 736 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(3,3,3),false) | |
| 737 | local mesh = Instance.new("SpecialMesh",BottomPart)
| |
| 738 | mesh.MeshType = "Sphere" | |
| 739 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(5,0,-1.9) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 740 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(4*Player_Size,2*Player_Size,4*Player_Size),false) | |
| 741 | local mesh = Instance.new("SpecialMesh",BottomPart)
| |
| 742 | mesh.MeshType = "Sphere" | |
| 743 | - | mesh.MeshId = "rbxassetid://420077883" |
| 743 | + | |
| 744 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(2*Player_Size,4*Player_Size,2*Player_Size),false) | |
| 745 | local mesh = Instance.new("SpecialMesh",BottomPart)
| |
| 746 | mesh.MeshType = "Sphere" | |
| 747 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 748 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, COLOR2, "Handle", VT(1*Player_Size,4*Player_Size,1*Player_Size),false) | |
| 749 | - | mesh.MeshId = "rbxassetid://420077883" |
| 749 | + | |
| 750 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 751 | ||
| 752 | function MakeHand() | |
| 753 | local Part1 = nil | |
| 754 | local HandWeld = nil | |
| 755 | local HAND = Weapon | |
| 756 | - | mesh.MeshId = "rbxassetid://420077883" |
| 756 | + | |
| 757 | MakeForm(Part1,"Ball") | |
| 758 | HandWeld = CreateWeldOrSnapOrMotor("Weld", RootPart, Part1, RootPart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 759 | CreateNeonCircle(Part1,CF(0,1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.8,false,COLOR,"Neon",0.1,0.1) | |
| 760 | local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false) | |
| 761 | MakeForm(Part,"Cyl") | |
| 762 | - | mesh.MeshId = "rbxassetid://420077883" |
| 762 | + | |
| 763 | local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false) | |
| 764 | MakeForm(Part,"Cyl") | |
| 765 | CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 766 | local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "HandPart", VT(2.01,0.05,2.01),false) | |
| 767 | MakeForm(Part,"Cyl") | |
| 768 | CreateWeldOrSnapOrMotor("Weld", Part1, Part, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 769 | --CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.35,false,COLOR2,"SmoothPlastic",0.7,0.1) | |
| 770 | CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.4,false,COLOR2,"SmoothPlastic",0.7,0.1) | |
| 771 | CreateNeonCircle(Part1,CF(0,0,0)*ANGLES(RAD(90),RAD(0),RAD(0)),0.43,false,COLOR,"Neon",0.7,0.08) | |
| 772 | local Parta = CreatePart(3, HAND, "SmoothPlastic", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false) | |
| 773 | CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 774 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false) | |
| 775 | MakeForm(Part,"Cyl") | |
| 776 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 777 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false) | |
| 778 | MakeForm(Part,"Cyl") | |
| 779 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 780 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false) | |
| 781 | MakeForm(Part,"Gem") | |
| 782 | Part.Mesh.Offset = VT(0,-0.65,0) | |
| 783 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 784 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false) | |
| 785 | MakeForm(Part,"Cyl") | |
| 786 | Part.Mesh.Offset = VT(0,-1,0.5) | |
| 787 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 788 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false) | |
| 789 | MakeForm(Part,"Gem") | |
| 790 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 791 | local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false) | |
| 792 | CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(125)), CF(0, 0, 0))
| |
| 793 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false) | |
| 794 | MakeForm(Part,"Cyl") | |
| 795 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 796 | local Part = CreatePart(3, HAND, "Neon", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false) | |
| 797 | MakeForm(Part,"Cyl") | |
| 798 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 799 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false) | |
| 800 | MakeForm(Part,"Gem") | |
| 801 | Part.Mesh.Offset = VT(0,-0.65,0) | |
| 802 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 803 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false) | |
| 804 | MakeForm(Part,"Cyl") | |
| 805 | Part.Mesh.Offset = VT(0,-1,0.5) | |
| 806 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 807 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false) | |
| 808 | MakeForm(Part,"Gem") | |
| 809 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 810 | local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false) | |
| 811 | CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, 0, 0))
| |
| 812 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false) | |
| 813 | MakeForm(Part,"Cyl") | |
| 814 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 815 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false) | |
| 816 | MakeForm(Part,"Cyl") | |
| 817 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 818 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false) | |
| 819 | MakeForm(Part,"Gem") | |
| 820 | Part.Mesh.Offset = VT(0,-0.65,0) | |
| 821 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 822 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false) | |
| 823 | MakeForm(Part,"Cyl") | |
| 824 | Part.Mesh.Offset = VT(0,-1,0.5) | |
| 825 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 826 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false) | |
| 827 | MakeForm(Part,"Gem") | |
| 828 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 829 | local Parta = CreatePart(3, HAND, "Glass", 0, 1, COLOR2, "FingerJoint", VT(0,0,0),false) | |
| 830 | CreateWeldOrSnapOrMotor("Weld", Part1, Parta, Part1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(-180)), CF(0, 0, 0))
| |
| 831 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,3,0.7),false) | |
| 832 | MakeForm(Part,"Cyl") | |
| 833 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 834 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(0.71,0.2,0.71),false) | |
| 835 | MakeForm(Part,"Cyl") | |
| 836 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, -2, 0))
| |
| 837 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(1.2,1.2,1.2),false) | |
| 838 | MakeForm(Part,"Gem") | |
| 839 | Part.Mesh.Offset = VT(0,-0.65,0) | |
| 840 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,3.55/1.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 841 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR2, "FingerPart", VT(0.7,1.5,0.7),false) | |
| 842 | MakeForm(Part,"Cyl") | |
| 843 | Part.Mesh.Offset = VT(0,-1,0.5) | |
| 844 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,2/1.5,-2.5/1.5) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 845 | local Part = CreatePart(3, HAND, "Glass", 0, 0, COLOR, "FingerPart", VT(1.2,3,1.2),false) | |
| 846 | MakeForm(Part,"Gem") | |
| 847 | CreateWeldOrSnapOrMotor("Weld", Parta, Part, Parta, CF(0,-3/1.5,6/1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 848 | for _, c in pairs(HAND:GetChildren()) do | |
| 849 | if c.ClassName == "Part" then | |
| 850 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 851 | if c.Material ~= Enum.Material.Neon then | |
| 852 | c.Color = C3(0,0,0) | |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | return Part1, HandWeld | |
| 857 | end | |
| 858 | ||
| 859 | local Palm1, ArmWeld1 = MakeHand() | |
| 860 | local Palm2, ArmWeld2 = MakeHand() | |
| 861 | local Palm3, ArmWeld3 = MakeHand() | |
| 862 | local Palm4, ArmWeld4 = MakeHand() | |
| 863 | ||
| 864 | for _, c in pairs(Weapon:GetChildren()) do | |
| 865 | if c.ClassName == "Part" then | |
| 866 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 867 | if c.Material ~= Enum.Material.Neon then | |
| 868 | c.Color = C3(0,0,0) | |
| 869 | end | |
| 870 | end | |
| 871 | end | |
| 872 | ||
| 873 | Weapon.Parent = Character | |
| 874 | ||
| 875 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 876 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 877 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 878 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 879 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 880 | ||
| 881 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw Force", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1") | |
| 882 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Sinner Wave", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
| 883 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Depth's Rage", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 3") | |
| 884 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Hellfire sync", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 4") | |
| 885 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Sin", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5") | |
| 886 | ||
| 887 | --//=================================\\ | |
| 888 | --|| DAMAGING | |
| 889 | --\\=================================// | |
| 890 | ||
| 891 | function killnearest(position,range) | |
| 892 | for i,v in ipairs(workspace:GetChildren()) do | |
| 893 | local body = v:GetChildren() | |
| 894 | for part = 1, #body do | |
| 895 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 896 | if(body[part].Position - position).Magnitude < range then | |
| 897 | if v.ClassName == "Model" then | |
| 898 | v:BreakJoints() | |
| 899 | end | |
| 900 | end | |
| 901 | end | |
| 902 | end | |
| 903 | end | |
| 904 | end | |
| 905 | ||
| 906 | function fling(position,range,maxstrength) | |
| 907 | for i,v in ipairs(workspace:GetChildren()) do | |
| 908 | local body = v:GetChildren() | |
| 909 | for part = 1, #body do | |
| 910 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 911 | if(body[part].Position - position).Magnitude < range and body[part]:FindFirstChild("Flung") == nil then
| |
| 912 | local bv = Instance.new("BodyVelocity")
| |
| 913 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 914 | bv.Name = "Flung" | |
| 915 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 916 | bv.Parent = body[part] | |
| 917 | Debris:AddItem(bv,0.2) | |
| 918 | end | |
| 919 | end | |
| 920 | end | |
| 921 | end | |
| 922 | end | |
| 923 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True power of Dragoon", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5") |
| 923 | + | |
| 924 | --//=================================\\ | |
| 925 | --|| ATTACK FUNCTIONS AND STUFF | |
| 926 | --\\=================================// | |
| 927 | ||
| 928 | function CastProperRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 929 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 930 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 931 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 932 | if RayHit and CheckIntangible(RayHit) then | |
| 933 | if DelayIfHit then | |
| 934 | wait() | |
| 935 | end | |
| 936 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 937 | end | |
| 938 | return RayHit, RayPos, RayNormal | |
| 939 | end | |
| 940 | ||
| 941 | Humanoid.Died:connect(function() | |
| 942 | q = workspace:GetChildren() | |
| 943 | --CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3) | |
| 944 | Head.Parent = nil | |
| 945 | Head = nil | |
| 946 | for i = 1, #q do | |
| 947 | local child = q[i] | |
| 948 | if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
| |
| 949 | child:BreakJoints() | |
| 950 | end | |
| 951 | end | |
| 952 | local taunt = CreateSound("135009414", workspace, 10, 1)
| |
| 953 | local effect = IT("PitchShiftSoundEffect",taunt)
| |
| 954 | effect.Octave = 0.80 | |
| 955 | ATTACK = true | |
| 956 | end) | |
| 957 | ||
| 958 | Humanoid.HealthChanged:connect(function() | |
| 959 | if Humanoid.Health == 1 then | |
| 960 | Humanoid.MaxHealth = "inf" | |
| 961 | Humanoid.Health = "inf" | |
| 962 | end | |
| 963 | end) | |
| 964 | ||
| 965 | function PoseAllOut() | |
| 966 | coroutine.resume(coroutine.create(function() | |
| 967 | for i=0, 1, 0.1 / Animation_Speed do | |
| 968 | Swait() | |
| 969 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(-145)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(180), RAD(145)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 973 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 975 | end | |
| 976 | end)) | |
| 977 | end | |
| 978 | ||
| 979 | function PoseArmCrossed() | |
| 980 | coroutine.resume(coroutine.create(function() | |
| 981 | for i=0, 1, 0.1 / Animation_Speed do | |
| 982 | Swait() | |
| 983 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 984 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 985 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 986 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 987 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 988 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
| 989 | end | |
| 990 | end)) | |
| 991 | end | |
| 992 | - | effect.Octave = 0.700 |
| 992 | + | |
| 993 | function PoseGoForward() | |
| 994 | coroutine.resume(coroutine.create(function() | |
| 995 | for i=0, 1, 0.1 / Animation_Speed do | |
| 996 | Swait() | |
| 997 | - | if Humanoid.Health == 0 then |
| 997 | + | |
| 998 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.5 / Animation_Speed) | |
| 999 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1000 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1001 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1002 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1003 | end | |
| 1004 | end)) | |
| 1005 | end | |
| 1006 | ||
| 1007 | function ClawForce() | |
| 1008 | ATTACK = true | |
| 1009 | Rooted = false | |
| 1010 | PoseArmCrossed() | |
| 1011 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1012 | Swait() | |
| 1013 | ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75,8,0) * ANGLES(RAD(-15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1014 | ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75,8,0) * ANGLES(RAD(-15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1015 | ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75,-4,0) * ANGLES(RAD(-25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1016 | ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75,-4,0) * ANGLES(RAD(-25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1017 | end | |
| 1018 | Rooted = true | |
| 1019 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1020 | Swait() | |
| 1021 | ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1022 | ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1023 | ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1024 | ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1025 | end | |
| 1026 | CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1027 | CreateWave(VT(15,0,15),45,CF(Palm1.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1028 | CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1029 | CreateWave(VT(15,0,15),45,CF(Palm2.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1030 | CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1031 | CreateWave(VT(15,0,15),45,CF(Palm3.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1032 | CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,-0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1033 | CreateWave(VT(15,0,15),45,CF(Palm4.Position)*CF(0,-2,0),true,0.2,COLOR2,VT(0.2,0.25,0.2)) | |
| 1034 | killnearest(Palm1.Position,15) | |
| 1035 | killnearest(Palm2.Position,15) | |
| 1036 | killnearest(Palm3.Position,15) | |
| 1037 | killnearest(Palm4.Position,15) | |
| 1038 | CreateSound("289842971", Effects, 3, 0.8)
| |
| 1039 | CreateSound("289842971", Effects, 3, 1)
| |
| 1040 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1041 | Swait() | |
| 1042 | ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(18,0,15) * ANGLES(RAD(90), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1043 | ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-18,0,15) * ANGLES(RAD(90), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1044 | ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(18,-15,15) * ANGLES(RAD(90), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1045 | ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-18,-15,15) * ANGLES(RAD(90), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 1046 | end | |
| 1047 | ATTACK = false | |
| 1048 | Rooted = false | |
| 1049 | end | |
| 1050 | ||
| 1051 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1052 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1053 | end | |
| 1054 | ||
| 1055 | function SinnerWave() | |
| 1056 | ATTACK = true | |
| 1057 | Rooted = false | |
| 1058 | PoseAllOut() | |
| 1059 | local angle = -35 | |
| 1060 | for i = 1, 3 do | |
| 1061 | turnto(Mouse.Hit.p) | |
| 1062 | coroutine.resume(coroutine.create(function() | |
| 1063 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
| |
| 1064 | local SpawnPosition = RayPos | |
| 1065 | local floor = RayHit | |
| 1066 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
| 1067 | local LastPosition = RayPos | |
| 1068 | local Delay = 1 | |
| 1069 | for i = 1, 4 do | |
| 1070 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 25, {workspace})
| |
| 1071 | local End = RayPos | |
| 1072 | LastPosition = End | |
| 1073 | local locatepart = Instance.new("Part",Effects)
| |
| 1074 | locatepart.Size = VT(0.5,0.5,0.5) | |
| 1075 | locatepart.Position = End | |
| 1076 | locatepart.CanCollide = false | |
| 1077 | locatepart.Anchored = true | |
| 1078 | locatepart.Name = "Oof" | |
| 1079 | locatepart.Transparency = 1 | |
| 1080 | if SpawnPosition and i ~= 4 then | |
| 1081 | CreateSound("971125740", locatepart, 7, 1)
| |
| 1082 | killnearest(End,15) | |
| 1083 | CreateWave(VT(2,0,2),45,CF(End),true,-0.2,COLOR2,VT(1,0.2,1)) | |
| 1084 | CreateWave(VT(2,0,2),45,CF(End),true,0.2,COLOR2,VT(1,0.2,1)) | |
| 1085 | for i = 1, 5 do | |
| 1086 | CreateRing(VT(52,13,52),false,0,45,CF(End) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-52,-3,-52)/45) | |
| 1087 | end | |
| 1088 | end | |
| 1089 | if i == 4 then | |
| 1090 | CreateWave(VT(15,0,15),125,CF(End),true,-0.2,COLOR,VT(1,0.2,1)) | |
| 1091 | CreateWave(VT(15,0,15),125,CF(End),true,0.2,COLOR,VT(1,0.2,1)) | |
| 1092 | CreateSound("215270668", Effects, 3, 1)
| |
| 1093 | coroutine.resume(coroutine.create(function() | |
| 1094 | local BEAM = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35)) | |
| 1095 | BEAM.CFrame = CF(End) | |
| 1096 | MakeForm(BEAM,"Cyl") | |
| 1097 | local BEAM1 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5)) | |
| 1098 | BEAM1.CFrame = CF(End) | |
| 1099 | MakeForm(BEAM1,"Cyl") | |
| 1100 | local BEAM2 = CreatePart(3, Effects, "Glass", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10)) | |
| 1101 | BEAM2.CFrame = CF(End) | |
| 1102 | MakeForm(BEAM2,"Cyl") | |
| 1103 | for i = 1, 125 do | |
| 1104 | Swait() | |
| 1105 | local CFRAME = CF(End)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2)) | |
| 1106 | fling(End,45,100) | |
| 1107 | killnearest(End,35) | |
| 1108 | BEAM.CFrame = CFRAME | |
| 1109 | BEAM1.CFrame = CFRAME | |
| 1110 | BEAM2.CFrame = CFRAME | |
| 1111 | BEAM.Transparency = BEAM.Transparency + (0.7/125) | |
| 1112 | BEAM1.Transparency = BEAM.Transparency | |
| 1113 | BEAM2.Transparency = BEAM.Transparency | |
| 1114 | end | |
| 1115 | BEAM:remove() | |
| 1116 | BEAM1:remove() | |
| 1117 | BEAM2:remove() | |
| 1118 | end)) | |
| 1119 | end | |
| 1120 | Swait(35) | |
| 1121 | game:GetService("Debris"):AddItem(locatepart, 5)
| |
| 1122 | end | |
| 1123 | end)) | |
| 1124 | angle = angle + 35 | |
| 1125 | end | |
| 1126 | ATTACK = false | |
| 1127 | Rooted = false | |
| 1128 | end | |
| 1129 | ||
| 1130 | function DepthsRage() | |
| 1131 | ATTACK = true | |
| 1132 | Rooted = true | |
| 1133 | CreateSound("463598785", Effects, 7, 1)
| |
| 1134 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1135 | Swait() | |
| 1136 | CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5)) | |
| 1137 | CreateRing(VT(0,0,0),false,0,10,CF(Palm2.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5)) | |
| 1138 | CreateRing(VT(0,0,0),false,0,10,CF(Palm3.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5)) | |
| 1139 | CreateRing(VT(0,0,0),false,0,10,CF(Palm4.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5)) | |
| 1140 | ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1141 | ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(135)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1142 | ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1143 | ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,-10,0) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1144 | end | |
| 1145 | CreatePentagram(185,true,0.2,170,RootPart.CFrame*CF(0,-15,0),VT(0,0,0)) | |
| 1146 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130,100000,130)) | |
| 1147 | BEAM.CFrame = CF(RootPart.Position) | |
| 1148 | MakeForm(BEAM,"Cyl") | |
| 1149 | local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.66,100000,130*0.66)) | |
| 1150 | BEAM1.CFrame = CF(RootPart.Position) | |
| 1151 | MakeForm(BEAM1,"Cyl") | |
| 1152 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(130*0.33,100000,130*0.33)) | |
| 1153 | BEAM2.CFrame = CF(RootPart.Position) | |
| 1154 | MakeForm(BEAM2,"Cyl") | |
| 1155 | CreateSound("215270668", Effects, 3, 0.8)
| |
| 1156 | for i = 1, 155 do | |
| 1157 | Swait() | |
| 1158 | CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,-0.2,COLOR2,VT(5,0.4,5)) | |
| 1159 | CreateWave(VT(2,0,2),15,CF(RootPart.Position)*CF(0,-15,0),true,0.2,COLOR2,VT(5,0.4,5)) | |
| 1160 | local CFRAME = CF(RootPart.Position)*CF(MRANDOM(-2,2),0,MRANDOM(-2,2)) | |
| 1161 | fling(RootPart.Position,80,100) | |
| 1162 | killnearest(RootPart.Position,70) | |
| 1163 | BEAM.CFrame = CFRAME | |
| 1164 | BEAM1.CFrame = CFRAME | |
| 1165 | BEAM2.CFrame = CFRAME | |
| 1166 | BEAM.Transparency = BEAM.Transparency + (0.7/155) | |
| 1167 | BEAM1.Transparency = BEAM.Transparency | |
| 1168 | BEAM2.Transparency = BEAM.Transparency | |
| 1169 | CreateRing(VT(0,0,0),false,0,10,CF(RootPart.Position)*CF(0,-15,0) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(15,0.2,15)) | |
| 1170 | end | |
| 1171 | BEAM:remove() | |
| 1172 | BEAM1:remove() | |
| 1173 | BEAM2:remove() | |
| 1174 | ATTACK = false | |
| 1175 | Rooted = false | |
| 1176 | end | |
| 1177 | ||
| 1178 | function HellfireSync() | |
| 1179 | ATTACK = true | |
| 1180 | Rooted = false | |
| 1181 | PoseGoForward() | |
| 1182 | MagicSphere(VT(15,15,15),25,Palm1.CFrame,COLOR2,VT(-15,-15,-15)/25) | |
| 1183 | MagicSphere(VT(15,15,15),25,Palm2.CFrame,COLOR2,VT(-15,-15,-15)/25) | |
| 1184 | MagicSphere(VT(15,15,15),25,Palm3.CFrame,COLOR2,VT(-15,-15,-15)/25) | |
| 1185 | MagicSphere(VT(15,15,15),25,Palm4.CFrame,COLOR2,VT(-15,-15,-15)/25) | |
| 1186 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1187 | Swait() | |
| 1188 | turnto(Mouse.Hit.p) | |
| 1189 | ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1190 | ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1191 | ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1192 | ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,10) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1193 | end | |
| 1194 | CreateSound("463598785", Effects, 7, 1)
| |
| 1195 | for i = 1, 65 do | |
| 1196 | Swait() | |
| 1197 | turnto(Mouse.Hit.p) | |
| 1198 | CreateRing(VT(62,13,62),false,0,50,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(-62,-3,-62)/45) | |
| 1199 | end | |
| 1200 | CreateSound("160212892", Effects, 7, 0.8)
| |
| 1201 | for i = 1, 50 do | |
| 1202 | Swait() | |
| 1203 | turnto(Mouse.Hit.p) | |
| 1204 | end | |
| 1205 | Rooted = true | |
| 1206 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(50,100000,50)) | |
| 1207 | MakeForm(BEAM,"Cyl") | |
| 1208 | local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(50.5,100000,50.5)) | |
| 1209 | MakeForm(BEAM1,"Cyl") | |
| 1210 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(20,100000,20)) | |
| 1211 | MakeForm(BEAM2,"Cyl") | |
| 1212 | CreateSound("215270668", Effects, 3, 0.5)
| |
| 1213 | for i = 1, 175 do | |
| 1214 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.1) | |
| 1215 | local a = MRANDOM(-2,2) | |
| 1216 | local b = MRANDOM(-2,2) | |
| 1217 | local c = MRANDOM(-2,2) | |
| 1218 | CreateRing(VT(0,0,0),false,0,10,CF(Palm1.Position) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),COLOR,VT(5,0.2,5)) | |
| 1219 | local RayHit, Way = CastProperRay(Palm1.CFrame*CF(0,0,-5)*CF(a,b,c).p,CF(Mouse.Hit.p)*CF(a,b,c).p,2000,Character) | |
| 1220 | turnto(Mouse.Hit.p) | |
| 1221 | local distance = (CF(Palm1.Position)*CF(a,b,c).p - Way).magnitude | |
| 1222 | BEAM.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1223 | BEAM.Size = Vector3.new(35, distance+15, 35) | |
| 1224 | BEAM1.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1225 | BEAM1.Size = Vector3.new(22.5, distance+15, 22.5) | |
| 1226 | BEAM2.CFrame = CFrame.new(Palm1.CFrame*CF(0,0,-15)*CF(a,b,c).p, Way) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1227 | BEAM2.Size = Vector3.new(10, distance+15, 10) | |
| 1228 | BEAM.Transparency = BEAM.Transparency + (0.7/175) | |
| 1229 | BEAM1.Transparency = BEAM.Transparency | |
| 1230 | BEAM2.Transparency = BEAM.Transparency | |
| 1231 | killnearest(Way,35) | |
| 1232 | fling(Way,50,15) | |
| 1233 | Swait() | |
| 1234 | end | |
| 1235 | BEAM:remove() | |
| 1236 | BEAM1:remove() | |
| 1237 | BEAM2:remove() | |
| 1238 | ATTACK = false | |
| 1239 | Rooted = false | |
| 1240 | end | |
| 1241 | ||
| 1242 | function clerp(a, b, t) | |
| 1243 | return a:lerp(b, t) | |
| 1244 | - | local BEAM = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(35,100000,35)) |
| 1244 | + | |
| 1245 | ||
| 1246 | - | local BEAM1 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(22.5,100000,22.5)) |
| 1246 | + | |
| 1247 | local A = clerp(startpos, pos2, t) | |
| 1248 | - | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0.3, BRICKC(COLOR), "Effect", VT(10,100000,10)) |
| 1248 | + | |
| 1249 | local C = clerp(pos3, endpos, t) | |
| 1250 | local lerp1 = clerp(A, B, t) | |
| 1251 | local lerp2 = clerp(B, C, t) | |
| 1252 | local cubic = clerp(lerp1, lerp2, t) | |
| 1253 | return cubic | |
| 1254 | end | |
| 1255 | ||
| 1256 | function SoulSteal(Target,SOUL) | |
| 1257 | local newball = Instance.new("Part", workspace)
| |
| 1258 | newball.Anchored = true | |
| 1259 | newball.Shape = "Ball" | |
| 1260 | newball.Material = "Neon" | |
| 1261 | newball.Size = Vector3.new(0,0,0) | |
| 1262 | newball.CanCollide = false | |
| 1263 | newball.CFrame = CF(Target) | |
| 1264 | newball.BrickColor = BRICKC"Maroon" | |
| 1265 | newball.Transparency = 1 | |
| 1266 | local POS = SOUL.Position | |
| 1267 | local onefourth = Target:Lerp(POS, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1268 | local threefourths = Target:Lerp(POS, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1269 | local A1 = IT("Attachment",newball)
| |
| 1270 | A1.Position = Vector3.new(0, 1.5, 0) | |
| 1271 | local A2 = IT("Attachment",newball)
| |
| 1272 | A2.Position = Vector3.new(0, -1.5, 0) | |
| 1273 | local Trail = IT("Trail",newball)
| |
| 1274 | Trail.LightEmission = 1 | |
| 1275 | Trail.FaceCamera = true | |
| 1276 | Trail.Texture = "rbxassetid://250037586" | |
| 1277 | Trail.Attachment0 = A1 | |
| 1278 | Trail.Attachment1 = A2 | |
| 1279 | Trail.Lifetime = 20 | |
| 1280 | Trail.MinLength = 10 | |
| 1281 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 1282 | Trail.Color = ColorSequence.new(newball.Color) | |
| 1283 | coroutine.resume(coroutine.create(function() | |
| 1284 | for i = 0, 1, 0.07 do | |
| 1285 | Swait() | |
| 1286 | newball.CFrame = CFrame.new(newBezier(Target, onefourth, threefourths, POS, i)) | |
| 1287 | end | |
| 1288 | newball.Transparency = 1 | |
| 1289 | CreateSound("138167455", SOUL, 10, MRANDOM(8,12)/10)
| |
| 1290 | SOUL.Size = SOUL.Size + VT(1,1,1) | |
| 1291 | game:GetService("Debris"):AddItem(newball, 5)
| |
| 1292 | end)) | |
| 1293 | end | |
| 1294 | ||
| 1295 | function TruePowerOfSin() | |
| 1296 | ATTACK = true | |
| 1297 | Rooted = true | |
| 1298 | PoseAllOut() | |
| 1299 | local q = workspace:GetChildren() | |
| 1300 | for i = 1, #q do | |
| 1301 | if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
| |
| 1302 | local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
| |
| 1303 | local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
| |
| 1304 | local grav = Instance.new("BodyPosition",TORS)
| |
| 1305 | grav.P = 0 | |
| 1306 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1307 | grav.position = TORS.Position + VT(0,0,0) | |
| 1308 | grav.Name = "GravityForce" | |
| 1309 | VALUE2 = true | |
| 1310 | CreateSound("535528169", TORS, 5, MRANDOM(8,12)/10)
| |
| 1311 | end | |
| 1312 | end | |
| 1313 | if VALUE2 == true then | |
| 1314 | - | Trail.Texture = "rbxassetid://217971729" |
| 1314 | + | |
| 1315 | SOULSPHERE.CFrame = CF(RootPart.Position+VT(0,75,0)) | |
| 1316 | MakeForm(SOULSPHERE,"Ball") | |
| 1317 | VALUE1 = true | |
| 1318 | Swait(50) | |
| 1319 | for i = 1, 25 do | |
| 1320 | Swait(5) | |
| 1321 | for i = 1, #q do | |
| 1322 | if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
| |
| 1323 | local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
| |
| 1324 | local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
| |
| 1325 | SoulSteal(TORS.Position,SOULSPHERE) | |
| 1326 | local R = q[i]:GetChildren() | |
| 1327 | - | CreateSound("511715134", SOUL, 10, MRANDOM(8,12)/10)
|
| 1327 | + | |
| 1328 | - | SOUL.Size = SOUL.Size + VT(0.5,0.5,0.5) |
| 1328 | + | |
| 1329 | R[o].Disabled = true | |
| 1330 | R[o]:remove() | |
| 1331 | R[o]:Destroy() | |
| 1332 | end | |
| 1333 | end | |
| 1334 | Swait() | |
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | for i = 1, #q do | |
| 1339 | if q[i]:FindFirstChildOfClass("Humanoid") and q[i] ~= Character then
| |
| 1340 | local HUMAN = q[i]:FindFirstChildOfClass("Humanoid")
| |
| 1341 | local TORS = q[i]:FindFirstChild("Torso") or q[i]:FindFirstChild("UpperTorso")
| |
| 1342 | SoulSteal(TORS.Position,SOULSPHERE) | |
| 1343 | if TORS.Parent.Parent ~= nil and TORS ~= nil then | |
| 1344 | TORS.GravityForce:remove() | |
| 1345 | local R = q[i]:GetChildren() | |
| 1346 | for o = 1, #R do | |
| 1347 | if R[o].ClassName == "LocalScript" or R[o].ClassName == "Script" then | |
| 1348 | - | CreateSound("138167455", TORS, 5, MRANDOM(8,12)/10)
|
| 1348 | + | |
| 1349 | R[o]:remove() | |
| 1350 | R[o]:Destroy() | |
| 1351 | end | |
| 1352 | end | |
| 1353 | HUMAN:remove() | |
| 1354 | end | |
| 1355 | end | |
| 1356 | end | |
| 1357 | coroutine.resume(coroutine.create(function() | |
| 1358 | Swait(100) | |
| 1359 | CreateSound("535528169", SOULSPHERE, 10, MRANDOM(8,12)/10)
| |
| 1360 | MagicSphere(SOULSPHERE.Size,30,SOULSPHERE.CFrame,COLOR,SOULSPHERE.Size/60) | |
| 1361 | for i = 1, 50 do | |
| 1362 | Swait() | |
| 1363 | SOULSPHERE.Size = SOULSPHERE.Size * 3 | |
| 1364 | end | |
| 1365 | SOULSPHERE:remove() | |
| 1366 | end)) | |
| 1367 | end | |
| 1368 | VALUE2 = false | |
| 1369 | VALUE1 = false | |
| 1370 | ATTACK = false | |
| 1371 | Rooted = false | |
| 1372 | end | |
| 1373 | ||
| 1374 | --//=================================\\ | |
| 1375 | --|| ASSIGN THINGS TO KEYS | |
| 1376 | --\\=================================// | |
| 1377 | ||
| 1378 | function MouseDown(Mouse) | |
| 1379 | if ATTACK == false then | |
| 1380 | end | |
| 1381 | end | |
| 1382 | ||
| 1383 | function MouseUp(Mouse) | |
| 1384 | HOLD = false | |
| 1385 | end | |
| 1386 | ||
| 1387 | function KeyDown(Key) | |
| 1388 | KEYHOLD = true | |
| 1389 | if Key == "z" and ATTACK == false then | |
| 1390 | ClawForce() | |
| 1391 | end | |
| 1392 | ||
| 1393 | if Key == "b" and ATTACK == false then | |
| 1394 | SinnerWave() | |
| 1395 | end | |
| 1396 | ||
| 1397 | if Key == "c" and ATTACK == false then | |
| 1398 | DepthsRage() | |
| 1399 | end | |
| 1400 | ||
| 1401 | - | SOULSPHERE.Size = SOULSPHERE.Size * 2 |
| 1401 | + | |
| 1402 | HellfireSync() | |
| 1403 | end | |
| 1404 | ||
| 1405 | if Key == "x" and ATTACK == false then | |
| 1406 | TruePowerOfSin() | |
| 1407 | end | |
| 1408 | ||
| 1409 | if Key == "t" and ATTACK == false then | |
| 1410 | CreateSound("907328384", Effects, 5, 0.8)
| |
| 1411 | end | |
| 1412 | end | |
| 1413 | ||
| 1414 | function KeyUp(Key) | |
| 1415 | KEYHOLD = false | |
| 1416 | end | |
| 1417 | ||
| 1418 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1419 | MouseDown(NEWKEY) | |
| 1420 | end) | |
| 1421 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1422 | MouseUp(NEWKEY) | |
| 1423 | end) | |
| 1424 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1425 | KeyDown(NEWKEY) | |
| 1426 | end) | |
| 1427 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1428 | KeyUp(NEWKEY) | |
| 1429 | end) | |
| 1430 | ||
| 1431 | --//=================================\\ | |
| 1432 | --\\=================================// | |
| 1433 | ||
| 1434 | ||
| 1435 | function unanchor() | |
| 1436 | if UNANCHOR == true then | |
| 1437 | g = Character:GetChildren() | |
| 1438 | for i = 1, #g do | |
| 1439 | if g[i].ClassName == "Part" then | |
| 1440 | g[i].Anchored = false | |
| 1441 | end | |
| 1442 | end | |
| 1443 | g = Weapon:GetChildren() | |
| 1444 | for i = 1, #g do | |
| 1445 | if g[i].ClassName == "Part" then | |
| 1446 | g[i].Anchored = false | |
| 1447 | end | |
| 1448 | end | |
| 1449 | end | |
| 1450 | end | |
| 1451 | ||
| 1452 | ||
| 1453 | --//=================================\\ | |
| 1454 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1455 | --\\=================================// | |
| 1456 | ||
| 1457 | Humanoid.Changed:connect(function(Jump) | |
| 1458 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1459 | Humanoid.Jump = false | |
| 1460 | end | |
| 1461 | end) | |
| 1462 | ||
| 1463 | local FF = IT("ForceField",Character)
| |
| 1464 | FF.Visible = false | |
| 1465 | ||
| 1466 | Humanoid.HipHeight = 15 | |
| 1467 | Speed = 50 | |
| 1468 | ||
| 1469 | while true do | |
| 1470 | Swait() | |
| 1471 | ANIMATE.Parent = nil | |
| 1472 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1473 | IDLEANIMATION:Play() | |
| 1474 | SINE = SINE + CHANGE | |
| 1475 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1476 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1477 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1478 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1479 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1480 | if ATTACK == false then | |
| 1481 | ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(10 + 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1482 | ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(-10 - 0.75 * COS(SINE / 52),10 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(15), RAD(-25), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1483 | ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(13 + 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1484 | ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(-13 - 0.75 * COS(SINE / 52),-2 + 0.25 * COS(SINE / 52),0) * ANGLES(RAD(25), RAD(-35), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1485 | end | |
| 1486 | if TORSOVELOCITY < 1 then | |
| 1487 | ANIM = "Idle" | |
| 1488 | if ATTACK == false then | |
| 1489 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1493 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1495 | end | |
| 1496 | elseif TORSOVELOCITY > 1 then | |
| 1497 | ANIM = "Walk" | |
| 1498 | WALK = WALK + 1 / Animation_Speed | |
| 1499 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1500 | WALK = 0 | |
| 1501 | if WALKINGANIM == true then | |
| 1502 | WALKINGANIM = false | |
| 1503 | elseif WALKINGANIM == false then | |
| 1504 | WALKINGANIM = true | |
| 1505 | end | |
| 1506 | end | |
| 1507 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1508 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1509 | if ATTACK == false then | |
| 1510 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1511 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1512 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1513 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1514 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1515 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1516 | end | |
| 1517 | end | |
| 1518 | sick.Parent = Character | |
| 1519 | unanchor() | |
| 1520 | Humanoid.MaxHealth = "inf" | |
| 1521 | Humanoid.Health = "inf" | |
| 1522 | if Rooted == false then | |
| 1523 | Disable_Jump = false | |
| 1524 | Humanoid.WalkSpeed = Speed | |
| 1525 | elseif Rooted == true then | |
| 1526 | Disable_Jump = true | |
| 1527 | Humanoid.WalkSpeed = 0 | |
| 1528 | end | |
| 1529 | if Head:FindFirstChild("face") then
| |
| 1530 | Head.face:remove() | |
| 1531 | end | |
| 1532 | if VALUE1 == true then | |
| 1533 | MagicBlock(2,30,Palm1.CFrame,COLOR,VT(-0.01,-0.01,-0.01)) | |
| 1534 | MagicBlock(2,30,Palm2.CFrame,COLOR,VT(-0.01,-0.01,-0.01)) | |
| 1535 | MagicBlock(2,30,Palm3.CFrame,COLOR,VT(-0.01,-0.01,-0.01)) | |
| 1536 | MagicBlock(2,30,Palm4.CFrame,COLOR,VT(-0.01,-0.01,-0.01)) | |
| 1537 | ArmWeld1.C0 = Clerp(ArmWeld1.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(135+(SINE*5)), RAD(0)), 2 / Animation_Speed) | |
| 1538 | ArmWeld2.C0 = Clerp(ArmWeld2.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-135+(SINE*5)), RAD(0)), 2 / Animation_Speed) | |
| 1539 | ArmWeld3.C0 = Clerp(ArmWeld3.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(45+(SINE*5)), RAD(0)), 2 / Animation_Speed) | |
| 1540 | ArmWeld4.C0 = Clerp(ArmWeld4.C0, CF(0,0,15) * ANGLES(RAD(0), RAD(-45+(SINE*5)), RAD(0)), 2 / Animation_Speed) | |
| 1541 | end | |
| 1542 | q = Character:GetChildren() | |
| 1543 | for u = 1, #q do | |
| 1544 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1545 | q[u]:remove() | |
| 1546 | elseif q[u].ClassName == "Shirt" then | |
| 1547 | q[u]:Destroy() | |
| 1548 | elseif q[u].ClassName == "Pants" then | |
| 1549 | q[u]:Destroy() | |
| 1550 | elseif q[u].ClassName == "CharacterMesh" then | |
| 1551 | q[u]:remove() | |
| 1552 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 1553 | q[u]:remove() | |
| 1554 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 1555 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1556 | end | |
| 1557 | end | |
| 1558 | end | |
| 1559 | ||
| 1560 | --//=================================\\ | |
| 1561 | --\\=================================// | |
| 1562 | ||
| 1563 | ||
| 1564 | ||
| 1565 | ||
| 1566 | ||
| 1567 | --//====================================================\\-- | |
| 1568 | --|| END OF SCRIPT | |
| 1569 | --\\=============================================== |