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1-
m = game.Players.LocalPlayer
1+
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76-
Player = game:GetService("Players").LocalPlayer
76+
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
m = owner
87
char = m.Character
88
89
function Random(num)
90
    local section=num % 1 * 3;
91
    local secondary=0.5 * math.pi * (section % 1);
92
    if section < 1 then
93
        return 1,1 - math.cos(secondary),1 - math.sin(secondary);
94
    elseif section < 2 then
95
        return 1 - math.sin(secondary),1,1 - math.cos(secondary);
96
    else
97
        return 1 - math.cos(secondary),1 - math.sin(secondary),1;
98
    end
99
end
100
101
--//Lol try to figure this one out//
102
function rainb(hue)
103
    local section = hue % 1 * 3
104
    local secondary = 0.5 * math.pi * (section % 1)
105
    if section < 1 then
106
        return Color3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
107
    elseif section < 2 then
108
        return Color3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
109
    else
110
        return Color3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
111
    end
112
end
113
114
Chillmusic = Instance.new("Sound", workspace)
115
Chillmusic.Parent = game.Chat
116
Chillmusic.Volume = 8
117
Chillmusic.SoundId = "rbxassetid://1221694420"
118
Chillmusic.Looped = true
119
Chillmusic:Play()
120
121
local txt = Instance.new("BillboardGui", char)
122
txt.Adornee = char.Head
123
txt.Name = "_status"
124
txt.Size = UDim2.new(2, 0, 1.2, 0)
125
txt.StudsOffset = Vector3.new(-9, 8, 0)
126
local text = Instance.new("TextLabel", txt)
127
text.Size = UDim2.new(10, 0, 7, 0)
128
text.FontSize = "Size24"
129
text.TextScaled = true
130
text.TextTransparency = 0
131
text.BackgroundTransparency = 1
132
text.TextTransparency = 0
133
text.TextStrokeTransparency = 0
134
text.Font = "Arcade"
135
text.TextStrokeColor3 = Color3.new(0, 0, 0)
136
v = Instance.new("Part")
137
v.Name = "ColorBrick"
138
v.Parent = m.Character
139
v.FormFactor = "Symmetric"
140
v.Anchored = true
141
v.CanCollide = false
142
v.BottomSurface = "Smooth"
143
v.TopSurface = "Smooth"
144
v.Size = Vector3.new(10, 5, 3)
145
v.Transparency = 1
146
v.CFrame = char.Torso.CFrame
147
v.BrickColor = BrickColor.new("Really black")
148
v.Transparency = 1
149
spawn(function()
150
TweenService = game:GetService("TweenService")
151
Colours = {Color3.fromRGB(0,100,200),Color3.fromRGB(4, 175, 236)}
152
Int = 0
153
while wait(2) do
154
    if Int == #Colours then Int = 0 end
155
    Int = Int+1
156
    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
157
end
158
end)
159
v.Shape = "Block"
160
text.Text = "~»Chill Af«~"
161
Player = owner
162
Character = Player.Character
163
PlayerGui = Player.PlayerGui
164
Backpack = Player.Backpack
165
Torso = Character.Torso
166
Head = Character.Head
167
Humanoid = Character.Humanoid
168
m = Instance.new("Model", Character)
169
LeftArm = Character["Left Arm"]
170
LeftLeg = Character["Left Leg"]
171
RightArm = Character["Right Arm"]
172
RightLeg = Character["Right Leg"]
173
LS = Torso["Left Shoulder"]
174
LH = Torso["Left Hip"]
175
RS = Torso["Right Shoulder"]
176
RH = Torso["Right Hip"]
177
Face = Head.face
178
Neck = Torso.Neck
179
it = Instance.new
180
attacktype = 1
181
vt = Vector3.new
182
cf = CFrame.new
183
bc = BrickColor.new
184
br = BrickColor.random
185
it = Instance.new
186
euler = CFrame.fromEulerAnglesXYZ
187
angles = CFrame.Angles
188
cloaked = false
189
necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
190
necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
191
LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
192
LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
193
RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
194
RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
195
RootPart = Character.HumanoidRootPart
196
RootJoint = RootPart.RootJoint
197
RootCF = euler(-1.57, 0, 3.14)
198
attack = false
199
attackdebounce = false
200
equipped = false
201
trispeed = 0.2
202
attackmode = "none"
203
local idle = 0
204
local Anim = "Idle"
205
Head.face.Texture = "rbxassetid://206844132"
206
207
local Trail = Instance.new("Trail",char)
208
local attachment0 = Instance.new("Attachment",char["Right Arm"])
209
attachment0.Name = "TrailAttachment0"
210
attachment0.CFrame = CFrame.new(-0.25,-1,0)
211
local attachment1 = Instance.new("Attachment",char["Right Arm"])
212
attachment1.CFrame = CFrame.new(0.25,-1,0)
213
attachment1.Name = "TrailAttachment1"
214
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
215
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
216
Trail.Lifetime = 0.5
217
Trail.Attachment0 = attachment0
218
Trail.Attachment1 = attachment1
219
220
local Trail = Instance.new("Trail",char)
221
local attachment0 = Instance.new("Attachment",char["Left Arm"])
222
attachment0.Name = "TrailAttachment0"
223
attachment0.CFrame = CFrame.new(-0.25,-1,0)
224
local attachment1 = Instance.new("Attachment",char["Left Arm"])
225
attachment1.CFrame = CFrame.new(0.25,-1,0)
226
attachment1.Name = "TrailAttachment1"
227
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
228
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
229
Trail.Lifetime = 0.5
230
Trail.Attachment0 = attachment0
231
Trail.Attachment1 = attachment1
232
233
local Trail = Instance.new("Trail",char)
234
local attachment0 = Instance.new("Attachment",char["Right Leg"])
235
attachment0.Name = "TrailAttachment0"
236
attachment0.CFrame = CFrame.new(-0.25,-1,0)
237
local attachment1 = Instance.new("Attachment",char["Right Leg"])
238
attachment1.CFrame = CFrame.new(0.25,-1,0)
239
attachment1.Name = "TrailAttachment1"
240
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
241
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
242
Trail.Lifetime = 0.5
243
Trail.Attachment0 = attachment0
244
Trail.Attachment1 = attachment1
245
246
local Trail = Instance.new("Trail",char)
247
local attachment0 = Instance.new("Attachment",char["Left Leg"])
248
attachment0.Name = "TrailAttachment0"
249
attachment0.CFrame = CFrame.new(-0.25,-1,0)
250
local attachment1 = Instance.new("Attachment",char["Left Leg"])
251
attachment1.CFrame = CFrame.new(0.25,-1,0)
252
attachment1.Name = "TrailAttachment1"
253
Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
254
Trail.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.2,Color3.new(1,1,0)),ColorSequenceKeypoint.new(0.4,Color3.new(0,1,0)),ColorSequenceKeypoint.new(0.6,Color3.new(0,1,1)),ColorSequenceKeypoint.new(0.8,Color3.new(0,0,1)),ColorSequenceKeypoint.new(1,Color3.new(0,0,1))})
255
Trail.Lifetime = 0.5
256
Trail.Attachment0 = attachment0
257
Trail.Attachment1 = attachment1
258
259
260
Humanoid.Animator.Parent = nil
261
Character.Animate.Parent = nil
262
function FindNearestTorso(Position, Distance, SinglePlayer)
263
	if SinglePlayer then
264
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
265
	end
266
	local List = {}
267
	for i, v in pairs(workspace:GetChildren()) do
268
		if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
269
			table.insert(List, v)
270
		end
271
	end
272
	return List
273
end
274
function lerp(a, b, t)
275
	return a + (b - a) * t
276
end
277
function slerp(a, b, t)
278
	dot = a:Dot(b)
279
	if dot > 0.99999 or dot < -0.99999 then
280
		return t <= 0.5 and a or b
281
	else
282
		r = math.acos(dot)
283
		return (a * math.sin((1 - t) * r) + b * math.sin(t * r)) / math.sin(r)
284
	end
285
end
286
function matrixInterpolate(a, b, t)
287
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
288
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
289
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx, by, bz), t)
290
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t)
291
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t)
292
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t)
293
	local t = v1:Dot(v2)
294
	if not (t < 0) and t ~= 0 and not (t > 0) then
295
		return CFrame.new()
296
	end
297
	return CFrame.new(v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z)
298
end
299
function genWeld(a, b)
300
	local w = Instance.new("Weld", a)
301
	w.Part0 = a
302
	w.Part1 = b
303
	return w
304
end
305
function weld(a, b)
306
	local weld = Instance.new("Weld")
307
	weld.Name = "W"
308
	weld.Part0 = a
309
	weld.Part1 = b
310
	weld.C0 = a.CFrame:inverse() * b.CFrame
311
	weld.Parent = a
312
	return weld
313
end
314
function Lerp(c1, c2, al)
315
	local com1 = {
316
		c1.X,
317
		c1.Y,
318
		c1.Z,
319
		c1:toEulerAnglesXYZ()
320
	}
321
	local com2 = {
322
		c2.X,
323
		c2.Y,
324
		c2.Z,
325
		c2:toEulerAnglesXYZ()
326
	}
327
	for i, v in pairs(com1) do
328
		com1[i] = v + (com2[i] - v) * al
329
	end
330
	return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1)))
331
end
332
function clerp(a, b, t)
333
	local qa = {
334
		QuaternionFromCFrame(a)
335
	}
336
	local qb = {
337
		QuaternionFromCFrame(b)
338
	}
339
	local ax, ay, az = a.x, a.y, a.z
340
	local bx, by, bz = b.x, b.y, b.z
341
	local _t = 1 - t
342
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
343
end
344
function QuaternionFromCFrame(cf)
345
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
346
	local trace = m00 + m11 + m22
347
	if trace > 0 then
348
		local s = math.sqrt(1 + trace)
349
		local recip = 0.5 / s
350
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
351
	else
352
		local i = 0
353
		if m00 < m11 then
354
			i = 1
355
		end
356
		if m22 > (i == 0 and m00 or m11) then
357
			i = 2
358
		end
359
		if i == 0 then
360
			local s = math.sqrt(m00 - m11 - m22 + 1)
361
			local recip = 0.5 / s
362
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
363
		elseif i == 1 then
364
			local s = math.sqrt(m11 - m22 - m00 + 1)
365
			local recip = 0.5 / s
366
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
367
		elseif i == 2 then
368
			local s = math.sqrt(m22 - m00 - m11 + 1)
369
			local recip = 0.5 / s
370
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
371
		end
372
	end
373
end
374
function QuaternionToCFrame(px, py, pz, x, y, z, w)
375
	local xs, ys, zs = x + x, y + y, z + z
376
	local wx, wy, wz = w * xs, w * ys, w * zs
377
	local xx = x * xs
378
	local xy = x * ys
379
	local xz = x * zs
380
	local yy = y * ys
381
	local yz = y * zs
382
	local zz = z * zs
383
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
384
end
385
function QuaternionSlerp(a, b, t)
386
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
387
	local startInterp, finishInterp
388
	if cosTheta >= 1.0E-4 then
389
		if 1 - cosTheta > 1.0E-4 then
390
			local theta = math.acos(cosTheta)
391
			local invSinTheta = 1 / math.sin(theta)
392
			startInterp = math.sin((1 - t) * theta) * invSinTheta
393
			finishInterp = math.sin(t * theta) * invSinTheta
394
		else
395
			startInterp = 1 - t
396
			finishInterp = t
397
		end
398
	elseif 1 + cosTheta > 1.0E-4 then
399
		local theta = math.acos(-cosTheta)
400
		local invSinTheta = 1 / math.sin(theta)
401
		startInterp = math.sin((t - 1) * theta) * invSinTheta
402
		finishInterp = math.sin(t * theta) * invSinTheta
403
	else
404
		startInterp = t - 1
405
		finishInterp = t
406-
Player = game:GetService("Players").LocalPlayer
406+
407
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
408
end
409
function rayCast(Pos, Dir, Max, Ignore)
410
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
411
end
412
function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
413
	local fp = it("Part")
414
	fp.formFactor = formfactor
415
	fp.Parent = parent
416
	fp.Reflectance = reflectance
417
	fp.Transparency = transparency
418
	fp.CanCollide = false
419
	fp.Locked = true
420
	fp.BrickColor = brickcolor
421
	fp.Name = name
422
	fp.Size = size
423
	fp.Position = Torso.Position
424
	fp.BottomSurface = "Smooth"
425
	fp.TopSurface = "Smooth"
426
	fp:BreakJoints()
427
	return fp
428
end
429
function mesh(Mesh, part, meshtype, meshid, offset, scale)
430
	local mesh = it(Mesh)
431
	mesh.Parent = part
432
	if Mesh == "SpecialMesh" then
433
		mesh.MeshType = meshtype
434
		mesh.MeshId = meshid
435
	end
436
	mesh.Offset = offset
437
	mesh.Scale = scale
438
	return mesh
439
end
440
function weld(parent, part0, part1, c0)
441
	local weld = it("Weld")
442
	weld.Parent = parent
443
	weld.Part0 = part0
444
	weld.Part1 = part1
445
	weld.C0 = c0
446
	return weld
447
end
448
function rayCast(Pos, Dir, Max, Ignore)
449
	return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
450
end
451
RSH, LSH = nil, nil
452
RW, LW = Instance.new("Weld"), Instance.new("Weld")
453
RW.Name = "Right Shoulder"
454
LW.Name = "Left Shoulder"
455
LH = Torso["Left Hip"]
456
RH = Torso["Right Hip"]
457
TorsoColor = Torso.BrickColor
458
function NoOutline(Part)
459
	Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
460
end
461
player = Player
462
ch = Character
463
RSH = ch.Torso["Right Shoulder"]
464
LSH = ch.Torso["Left Shoulder"]
465
RSH.Parent = nil
466
LSH.Parent = nil
467
RW.Name = "Right Shoulder"
468
RW.Part0 = ch.Torso
469
RW.C0 = cf(1.5, 0.5, 0)
470
RW.C1 = cf(0, 0.5, 0)
471
RW.Part1 = ch["Right Arm"]
472
RW.Parent = ch.Torso
473
LW.Name = "Left Shoulder"
474
LW.Part0 = ch.Torso
475
LW.C0 = cf(-1.5, 0.5, 0)
476
LW.C1 = cf(0, 0.5, 0)
477
LW.Part1 = ch["Left Arm"]
478
LW.Parent = ch.Torso
479
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
480
	local wld = Instance.new("Weld", wp1)
481
	wld.Part0 = wp0
482
	wld.Part1 = wp1
483
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
484
end
485
newWeld(RootPart, Torso, 0, -1, 0)
486
Torso.Weld.C1 = CFrame.new(0, -1, 0)
487
newWeld(Torso, LeftLeg, -0.5, -1, 0)
488
LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
489
newWeld(Torso, RightLeg, 0.5, -1, 0)
490
RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
491
Player = owner
492
Character = Player.Character
493
mouse = Player:GetMouse()
494
m = Instance.new("Model", Character)
495
local weldBetween = function(a, b)
496
	local weldd = Instance.new("ManualWeld")
497
	weldd.Part0 = a
498
	weldd.Part1 = b
499
	weldd.C0 = CFrame.new()
500
	weldd.C1 = b.CFrame:inverse() * a.CFrame
501
	weldd.Parent = a
502
	return weldd
503
end
504
ArtificialHB = Instance.new("BindableEvent", script)
505
ArtificialHB.Name = "Heartbeat"
506
script:WaitForChild("Heartbeat")
507
frame = 0.016666666666666666
508
tf = 0
509
allowframeloss = false
510
tossremainder = false
511
lastframe = tick()
512
script.Heartbeat:Fire()
513
game:GetService("RunService").Heartbeat:connect(function(s, p)
514
	tf = tf + s
515
	if tf >= frame then
516
		if allowframeloss then
517
			script.Heartbeat:Fire()
518
			lastframe = tick()
519
		else
520
			for i = 1, math.floor(tf / frame) do
521
				script.Heartbeat:Fire()
522
			end
523
			lastframe = tick()
524
		end
525
		if tossremainder then
526
			tf = 0
527
		else
528
			tf = tf - frame * math.floor(tf / frame)
529
		end
530
	end
531
end)
532
function swait(num)
533
	if num == 0 or num == nil then
534
		ArtificialHB.Event:wait()
535
	else
536
		for i = 0, num do
537
			ArtificialHB.Event:wait()
538
		end
539
	end
540
end
541
mouse.KeyDown:connect(function(key)
542
	if key == "c" then
543
		repeat
544
			swait()
545
			Chillmusic.Volume = Chillmusic.Volume - 0.05
546
		until Chillmusic.Volume == 0
547
		Chillmusic:Stop()
548
		swait()
549
		Chillmusic2:Play()
550
		Chillmusic.Volume = 1
551
	end
552
end)
553
mouse.KeyDown:connect(function(key)
554
	if key == "f" then
555
		text.Text = "Guys why not just chill?"
556
		wait(1)
557
		text.Text = "It's just the way life should be."
558
		wait(1)
559
		text.Text = "Chill is life."
560
		wait(1)
561
		text.Text = "Chill is love."
562
		wait(1)
563
		text.Text = "Chill is for the best."
564
		wait(1)
565
		text.Text = "Maybe if you were chill you wouldn't be a skid..."
566
		wait(3)
567
		text.Text = "But some people cant handle the chill can they."
568
		wait(3)
569
		text.Text = "Chill Af"
570
	end
571
end)
572
mouse.KeyDown:connect(function(key)
573
	if key == "v" then
574
		repeat
575
			swait()
576
			Chillmusic2.Volume = Chillmusic2.Volume - 0.05
577
		until Chillmusic2.Volume == 0
578
		Chillmusic2:Stop()
579
		swait()
580
		Chillmusic:Play()
581
		Chillmusic2.Volume = 1
582
	end
583
end)
584
mouse.KeyDown:connect(function(key)
585
	if key == "b" then
586
		text.Text = "Be back scrubs."
587
		wait(1)
588
		text.Text = "Afk nibba..."
589
	end
590
end)
591
mouse.KeyDown:connect(function(key)
592-
local Chill_Gui_Bro = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
592+
593
		text.Text = "K back you nubs's!"
594
		wait(1)
595
		text.Text = "Chill Af"
596
	end
597
end)
598
m = Instance.new("ForceField", Character)
599
m.Visible = false
600
Character.Humanoid.WalkSpeed = 4
601
mouse.KeyDown:connect(function(key)
602
	if string.byte(key) == 48 then
603
		Swing = 2
604
		Character.Humanoid.WalkSpeed = 40
605
	end
606
end)
607
mouse.KeyUp:connect(function(key)
608
	if string.byte(key) == 48 then
609
		Swing = 1
610
		Character.Humanoid.WalkSpeed = 4
611
	end
612
end)
613
local sine = 0
614
local change = 1
615
local val = 0
616
spawn(function()
617
while true do
618
	swait()
619
	sine = sine + change
620
	local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
621
	local velderp = RootPart.Velocity.y
622
	hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
623
	if equipped == true or equipped == false then
624
		if attack == false then
625
			idle = idle + 1
626
			Character.Humanoid.MaxHealth = math.huge
627
			Character.Humanoid.Health = math.huge
628
		else
629
			idle = 0
630
		end
631
		if not (idle >= 500) or attack == false then
632
		end
633
		if torvel < 1 and hitfloor ~= nil then
634
			Anim = "Chill"
635
			if attack == false then
636
				Humanoid.CameraOffset = Vector3.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0)
637
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 10.25 - 5.45 * math.cos(sine / 65), 0) * CFrame.Angles(math.rad(90 + 15 * math.sin(sine / 60)), math.rad(0), math.rad(0)), 0.8)
638
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20 + 20 * math.cos(sine / 60)), math.rad(0 + 4 * math.sin(sine / 60)), math.rad(0)), 0.2)
639
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(0 + 20 * math.sin(sine / 60)), math.rad(0 + 55 * math.sin(sine / 60))), 0.3)
640
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90 + 25 * math.cos(sine / 60)), math.rad(-20 - 20 * math.sin(sine / 60)), math.rad(0 - 55 * math.sin(sine / 60))), 0.3)
641
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.86 + 0.03 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 45 * math.cos(sine / 70)), math.rad(3), math.rad(-4)), 0.8)
642
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 65), -0.4) * CFrame.Angles(math.rad(15 - 35 * math.cos(sine / 65)), math.rad(-3), math.rad(4)), 0.8)
643
			end
644
		elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
645
			Anim = "Walk"
646
			if attack == false then
647
				Humanoid.CameraOffset = Vector3.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0)
648
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), 0.2)
649
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 2.55 * math.cos(sine / 48.5), 0) * CFrame.Angles(math.rad(-90 + 5 * math.cos(sine / 45)), math.rad(180 * math.cos(sine / 48.5)), math.rad(0)), 0.8)
650
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-4 + 2 * math.sin(sine / 48)), math.rad(0), math.rad(0)), 0.2)
651
				RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(90 - 20.5 * math.cos(sine / 45))), 0.3)
652
				LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 45), 0) * angles(math.rad(90), math.rad(0), math.rad(-90 + 20.5 * math.cos(sine / 45))), 0.3)
653
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.8)
654
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.05 * math.cos(sine / 45), 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(4)), 0.8)
655
			end
656
		elseif torvel >= 22 and hitfloor ~= nil then
657
			Anim = "Run"
658
			if attack == false then
659
				Humanoid.CameraOffset = Vector3.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0)
660
				RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 6 - 1.55 * math.cos(sine / 68.5), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
661
				Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 6 - 1.55 * math.cos(sine / 68.5), 0) * CFrame.Angles(math.rad(-40 + 20 * math.sin(sine / 68.5)), 0, 0), 0.8)
662
				Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-12 + 17 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.2)
663
				RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(40 - 20 * math.cos(sine / 68.5))), 0.2)
664
				LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40 + 20 * math.cos(sine / 68.5))), 0.2)
665
				LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.87, -0.25) * CFrame.Angles(math.rad(-45 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
666
				RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.1) * CFrame.Angles(math.rad(-35 - 10 * math.cos(sine / 68.5)), math.rad(0), math.rad(0)), 0.8)
667
			end
668
		end
669
	end
670
end
671
end)
672
673
674
675
-- Objects
676
677
local Chill_Gui_Bro = Instance.new("ScreenGui", owner.PlayerGui)
678
local Header = Instance.new("Frame")
679
local BackGround = Instance.new("Frame")
680
local Chill_Gui_Label = Instance.new("TextLabel")
681
local Play_ID_Button = Instance.new("TextButton")
682
local ID_Box = Instance.new("TextBox")
683
local Set_Vol_Button = Instance.new("TextButton")
684
local Vol_Box = Instance.new("TextBox")
685
local Set_Tpos_Button = Instance.new("TextButton")
686
local Tpos_Box = Instance.new("TextBox")
687
local Set_Text_Button = Instance.new("TextButton")
688
local Tpos_Box_2 = Instance.new("TextBox")
689
local Toggle_Chat_Button = Instance.new("TextButton")
690
local Chat_Toggle_Label = Instance.new("TextLabel")
691
local Current_Song_Label = Instance.new("TextLabel")
692
693
-- Properties
694
695
Chill_Gui_Bro.Name = "Chill_Gui_Bro"
696
697
Header.Name = "Header"
698
Header.Parent = Chill_Gui_Bro
699
Header.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
700
Header.BorderSizePixel = 0
701
Header.Draggable = true
702
Header.Active = true
703
Header.Selectable = true
704
Header.Position = UDim2.new(0.469539374, 0, 0.147921771, 0)
705
Header.Size = UDim2.new(0, 250, 0, 45)
706
707
BackGround.Name = "BackGround"
708
BackGround.Parent = Header
709
BackGround.BackgroundColor3 = Color3.new(0.196078, 0.196078, 0.196078)
710
BackGround.BorderSizePixel = 0
711
BackGround.Draggable = true
712
BackGround.Position = UDim2.new(0, 0, 1, 0)
713
BackGround.Size = UDim2.new(0, 250, 0, 299)
714
715
Chill_Gui_Label.Name = "Chill_Gui_Label"
716
Chill_Gui_Label.Parent = Header
717
Chill_Gui_Label.BackgroundColor3 = Color3.new(1, 1, 1)
718
Chill_Gui_Label.BackgroundTransparency = 1
719
Chill_Gui_Label.BorderSizePixel = 0
720
Chill_Gui_Label.Draggable = true
721
Chill_Gui_Label.Size = UDim2.new(0, 250, 0, 45)
722
Chill_Gui_Label.Font = Enum.Font.Arcade
723
Chill_Gui_Label.Text = "~»Chill Gui«~"
724
Chill_Gui_Label.TextColor3 = Color3.new(1, 1, 1)
725
Chill_Gui_Label.TextScaled = true
726
Chill_Gui_Label.TextSize = 14
727
Chill_Gui_Label.TextWrapped = true
728
729
Play_ID_Button.Name = "Play_ID_Button"
730
Play_ID_Button.Parent = Header
731
Play_ID_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
732
Play_ID_Button.BorderColor3 = Color3.new(0, 0, 0)
733
Play_ID_Button.BorderSizePixel = 0
734
Play_ID_Button.Position = UDim2.new(0.0520000011, 0, 1.22222221, 0)
735
Play_ID_Button.Size = UDim2.new(0, 68, 0, 35)
736
Play_ID_Button.Font = Enum.Font.Arcade
737
Play_ID_Button.Text = "Play ID"
738
Play_ID_Button.TextColor3 = Color3.new(1, 1, 1)
739
Play_ID_Button.TextSize = 20
740
Play_ID_Button.TextWrapped = true
741
742
ID_Box.Name = "ID_Box"
743
ID_Box.Parent = Header
744
ID_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
745
ID_Box.BorderColor3 = Color3.new(0, 0, 0)
746
ID_Box.BorderSizePixel = 0
747
ID_Box.Position = UDim2.new(0.356000006, 0, 1.22222221, 0)
748
ID_Box.Size = UDim2.new(0, 140, 0, 35)
749
ID_Box.Font = Enum.Font.Arcade
750
ID_Box.Text = "ID here"
751
ID_Box.TextColor3 = Color3.new(1, 1, 1)
752
ID_Box.TextSize = 35
753
ID_Box.TextWrapped = true
754
755
Set_Vol_Button.Name = "Set_Vol_Button"
756
Set_Vol_Button.Parent = Header
757
Set_Vol_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
758
Set_Vol_Button.BorderColor3 = Color3.new(0, 0, 0)
759
Set_Vol_Button.BorderSizePixel = 0
760
Set_Vol_Button.Position = UDim2.new(0.0520000011, 0, 2.20000005, 0)
761
Set_Vol_Button.Size = UDim2.new(0, 68, 0, 35)
762
Set_Vol_Button.Font = Enum.Font.Arcade
763
Set_Vol_Button.Text = "Set Vol"
764
Set_Vol_Button.TextColor3 = Color3.new(1, 1, 1)
765
Set_Vol_Button.TextSize = 20
766
Set_Vol_Button.TextWrapped = true
767
768
Vol_Box.Name = "Vol_Box"
769
Vol_Box.Parent = Header
770
Vol_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
771
Vol_Box.BorderColor3 = Color3.new(0, 0, 0)
772
Vol_Box.BorderSizePixel = 0
773
Vol_Box.Position = UDim2.new(0.356000006, 0, 2.20000005, 0)
774
Vol_Box.Size = UDim2.new(0, 140, 0, 35)
775
Vol_Box.Font = Enum.Font.Arcade
776
Vol_Box.Text = "Volume"
777
Vol_Box.TextColor3 = Color3.new(1, 1, 1)
778
Vol_Box.TextSize = 35
779
Vol_Box.TextWrapped = true
780
781
Set_Tpos_Button.Name = "Set_Tpos_Button"
782
Set_Tpos_Button.Parent = Header
783
Set_Tpos_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
784
Set_Tpos_Button.BorderColor3 = Color3.new(0, 0, 0)
785
Set_Tpos_Button.BorderSizePixel = 0
786
Set_Tpos_Button.Position = UDim2.new(0.0520000011, 0, 3.24444437, 0)
787
Set_Tpos_Button.Size = UDim2.new(0, 68, 0, 35)
788
Set_Tpos_Button.Font = Enum.Font.Arcade
789
Set_Tpos_Button.Text = "Set Tpos"
790
Set_Tpos_Button.TextColor3 = Color3.new(1, 1, 1)
791
Set_Tpos_Button.TextSize = 18
792
Set_Tpos_Button.TextWrapped = true
793
794
Tpos_Box.Name = "Tpos_Box"
795
Tpos_Box.Parent = Header
796
Tpos_Box.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
797
Tpos_Box.BorderColor3 = Color3.new(0, 0, 0)
798
Tpos_Box.BorderSizePixel = 0
799
Tpos_Box.Position = UDim2.new(0.356000006, 0, 3.24444437, 0)
800
Tpos_Box.Size = UDim2.new(0, 140, 0, 35)
801
Tpos_Box.Font = Enum.Font.Arcade
802
Tpos_Box.Text = "Time Position"
803
Tpos_Box.TextColor3 = Color3.new(1, 1, 1)
804
Tpos_Box.TextSize = 20
805
Tpos_Box.TextWrapped = true
806
807
Set_Text_Button.Name = "Set_Text_Button"
808
Set_Text_Button.Parent = Header
809
Set_Text_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
810
Set_Text_Button.BorderColor3 = Color3.new(0, 0, 0)
811
Set_Text_Button.BorderSizePixel = 0
812
Set_Text_Button.Position = UDim2.new(0.0600000024, 0, 4.22222233, 0)
813
Set_Text_Button.Size = UDim2.new(0, 68, 0, 35)
814
Set_Text_Button.Font = Enum.Font.Arcade
815
Set_Text_Button.Text = "Set Text"
816
Set_Text_Button.TextColor3 = Color3.new(1, 1, 1)
817
Set_Text_Button.TextSize = 18
818
Set_Text_Button.TextWrapped = true
819
820
Tpos_Box_2.Name = "Tpos_Box"
821
Tpos_Box_2.Parent = Header
822
Tpos_Box_2.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
823-
game.Players.LocalPlayer.Chatted:connect(function(msg)
823+
824
Tpos_Box_2.BorderSizePixel = 0
825
Tpos_Box_2.Position = UDim2.new(0.356000006, 0, 4.22222233, 0)
826
Tpos_Box_2.Size = UDim2.new(0, 140, 0, 35)
827
Tpos_Box_2.Font = Enum.Font.Arcade
828
Tpos_Box_2.Text = "Text"
829
Tpos_Box_2.TextColor3 = Color3.new(1, 1, 1)
830
Tpos_Box_2.TextSize = 20
831
Tpos_Box_2.TextWrapped = true
832
833
Toggle_Chat_Button.Name = "Toggle_Chat_Button"
834
Toggle_Chat_Button.Parent = Header
835
Toggle_Chat_Button.BackgroundColor3 = Color3.new(0.117647, 0.117647, 0.117647)
836
Toggle_Chat_Button.BorderColor3 = Color3.new(0, 0, 0)
837
Toggle_Chat_Button.BorderSizePixel = 0
838
Toggle_Chat_Button.Position = UDim2.new(0.0579999983, 0, 5.26666689, 0)
839
Toggle_Chat_Button.Size = UDim2.new(0, 97, 0, 35)
840
Toggle_Chat_Button.Font = Enum.Font.Arcade
841
Toggle_Chat_Button.Text = "Toggle Chat"
842
Toggle_Chat_Button.TextColor3 = Color3.new(1, 1, 1)
843
Toggle_Chat_Button.TextSize = 20
844
Toggle_Chat_Button.TextWrapped = true
845
846
Chat_Toggle_Label.Name = "Chat_Toggle_Label"
847
Chat_Toggle_Label.Parent = Header
848
Chat_Toggle_Label.BackgroundColor3 = Color3.new(1, 1, 1)
849
Chat_Toggle_Label.BackgroundTransparency = 0.89999997615814
850
Chat_Toggle_Label.BorderColor3 = Color3.new(1, 1, 1)
851
Chat_Toggle_Label.Position = UDim2.new(0.540000021, 0, 5.26666689, 0)
852
Chat_Toggle_Label.Size = UDim2.new(0, 94, 0, 35)
853
Chat_Toggle_Label.Font = Enum.Font.Arcade
854
Chat_Toggle_Label.Text = "~»False«~"
855
Chat_Toggle_Label.TextColor3 = Color3.new(1, 1, 1)
856
Chat_Toggle_Label.TextScaled = true
857
Chat_Toggle_Label.TextSize = 14
858
Chat_Toggle_Label.TextWrapped = true
859
860
Current_Song_Label.Name = "Current_Song_Label"
861
Current_Song_Label.Parent = Header
862
Current_Song_Label.BackgroundColor3 = Color3.new(1, 1, 1)
863
Current_Song_Label.BackgroundTransparency = 0.89999997615814
864
Current_Song_Label.BorderColor3 = Color3.new(1, 1, 1)
865
Current_Song_Label.Position = UDim2.new(0.0520000011, 0, 6.64444447, 0)
866
Current_Song_Label.Size = UDim2.new(0, 225, 0, 35)
867
Current_Song_Label.Font = Enum.Font.Arcade
868
Current_Song_Label.Text = "~»Current Song: None«~"
869
Current_Song_Label.TextColor3 = Color3.new(1, 1, 1)
870
Current_Song_Label.TextScaled = true
871
Current_Song_Label.TextSize = 14
872
Current_Song_Label.TextWrapped = true
873
874
Play_ID_Button.MouseButton1Down:Connect(function()
875
if tonumber(ID_Box.Text) then
876
	Chillmusic:Stop()
877
	Chillmusic.SoundId='rbxassetid://'..tonumber(ID_Box.Text)
878
	Chillmusic:Play()
879
	currentsong = game:GetService("MarketplaceService"):GetProductInfo(tonumber(ID_Box.Text)).Name
880
	text.Text = "~»Chill Af«~ Now Playing: "..currentsong
881
	Current_Song_Label.Text = "~»Current Song: "..currentsong.."«~"
882
wait(4)
883
text.Text = "~»Fell Apart AF«~"
884
end
885
end)
886
local ischatting = false
887
888
Set_Vol_Button.MouseButton1Down:Connect(function()
889
890
	Chillmusic.Volume = tonumber(Vol_Box.Text)
891
end)
892
893
Set_Tpos_Button.MouseButton1Down:Connect(function()
894
895
	Chillmusic.TimePosition = tonumber(Tpos_Box.Text)
896
end)
897
898
Set_Text_Button.MouseButton1Down:Connect(function()
899
900
	text.Text = "~»"..Tpos_Box_2.Text.."«~"
901
end)
902
903
Toggle_Chat_Button.MouseButton1Down:Connect(function()
904
if ischatting == false then
905
ischatting = true
906
Chat_Toggle_Label.Text = "~»True«~"
907
spawn(function()
908
owner.Chatted:connect(function(msg)
909
for i = 0, msg:len(), 1 do
910
	text.Text = "~»"..msg:sub(0, i).."«~"
911
end
912
wait(3)
913
text.Text = "~»Fell Apart AF«~"
914
end)
915
end)
916
else
917
ischatting = false
918
Chat_Toggle_Label.Text = "~»False«~"
919
end
920
end)