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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | local h,t | |
87 | --Give the server mouse data every second frame, but only if the values changed | |
88 | --If player is not moving their mouse, client won't fire events | |
89 | local HB = game:GetService("RunService").Heartbeat | |
90 | while true do | |
91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
92 | h,t=Mouse.Hit,Mouse.Target | |
93 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
94 | end | |
95 | --Wait 2 frames | |
96 | for i=1,2 do | |
97 | HB:Wait() | |
98 | end | |
99 | end]==],script) | |
100 | ||
101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
102 | --Real game object | |
103 | local RealGame = game | |
104 | ||
105 | --Metatable for fake service | |
106 | local FakeService_Metatable = { | |
107 | __index = function(self,k) | |
108 | local s = rawget(self,"_RealService") | |
109 | if s then | |
110 | return typeof(s[k])=="function" | |
111 | and function(_,...)return s[k](s,...)end or s[k] | |
112 | end | |
113 | end, | |
114 | __newindex = function(self,k,v) | |
115 | local s = rawget(self,"_RealService") | |
116 | if s then s[k]=v end | |
117 | end | |
118 | } | |
119 | local function FakeService(t,RealService) | |
120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
121 | return setmetatable(t,FakeService_Metatable) | |
122 | end | |
123 | ||
124 | --Fake game object | |
125 | local FakeGame = { | |
126 | GetService = function(self,s) | |
127 | return rawget(self,s) or RealGame:GetService(s) | |
128 | end, | |
129 | Players = FakeService({ | |
130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
131 | },"Players"), | |
132 | UserInputService = FakeService(UIS,"UserInputService"), | |
133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
134 | RunService = FakeService({ | |
135 | _btrs = {}, | |
136 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
137 | BindToRenderStep = function(self,name,_,fun) | |
138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
139 | end, | |
140 | UnbindFromRenderStep = function(self,name) | |
141 | self._btrs[name]:Disconnect() | |
142 | end, | |
143 | },"RunService") | |
144 | } | |
145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
146 | FakeGame.service = FakeGame.GetService | |
147 | FakeService(FakeGame,game) | |
148 | --Changing owner to fake player object to support owner:GetMouse() | |
149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
150 | end | |
151 | ||
152 | ||
153 | wait(0.07) | |
154 | Player=game:GetService("Players").LocalPlayer | |
155 | Character=Player.Character | |
156 | PlayerGui=Player.PlayerGui | |
157 | Backpack=Player.Backpack | |
158 | Torso=Character.Torso | |
159 | Head=Character.Head | |
160 | Humanoid=Character.Humanoid | |
161 | LeftArm=Character["Left Arm"] | |
162 | LeftLeg=Character["Left Leg"] | |
163 | RightArm=Character["Right Arm"] | |
164 | RightLeg=Character["Right Leg"] | |
165 | LS=Torso["Left Shoulder"] | |
166 | LH=Torso["Left Hip"] | |
167 | RS=Torso["Right Shoulder"] | |
168 | RH=Torso["Right Hip"] | |
169 | Face = Head.face | |
170 | Neck=Torso.Neck | |
171 | it=Instance.new | |
172 | attacktype=1 | |
173 | attacktype2=1 | |
174 | vt=Vector3.new | |
175 | cf=CFrame.new | |
176 | cn=CFrame.new | |
177 | euler=CFrame.fromEulerAnglesXYZ | |
178 | angles=CFrame.Angles | |
179 | combo = 0 | |
180 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
181 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
182 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
183 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
184 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
185 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
186 | RootPart=Character.HumanoidRootPart | |
187 | RootJoint=RootPart.RootJoint | |
188 | RootCF=euler(-1.57,0,3.14) | |
189 | attack = false | |
190 | attackdebounce = false | |
191 | trispeed=.2 | |
192 | attackmode='none' | |
193 | local idle=0 | |
194 | local Anim="Idle" | |
195 | stance = false | |
196 | local ff = 2 | |
197 | noleg = false | |
198 | evadecooldown = false | |
199 | Humanoid.Animator.Parent = nil | |
200 | equip = false | |
201 | local Effects = {} | |
202 | attackspeed = 0.14 | |
203 | df = false | |
204 | Swing = 1 | |
205 | local sine = 0 | |
206 | local change = 1 | |
207 | local val = 0 | |
208 | local speed = 0 | |
209 | local rs = game:GetService("RunService").Stepped | |
210 | cam = workspace.CurrentCamera | |
211 | local RbxUtility = LoadLibrary("RbxUtility") | |
212 | local Create = RbxUtility.Create | |
213 | deb = game:GetService("Debris") | |
214 | Face.Transparency = 0 | |
215 | --Face.Texture = "rbxassetid://176217905" --176217905 | |
216 | Humanoid.WalkSpeed = 64 | |
217 | local freefall = 0 | |
218 | Head.Running.SoundId = "rbxassetid://" | |
219 | Head.Running.Volume = 2 | |
220 | local boost = false | |
221 | Humanoid.JumpPower = 88 | |
222 | local musicnum = 1 | |
223 | ||
224 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
225 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
226 | local GravPoint = RootPart.Velocity.y | |
227 | local NV = Vector3.new(0,0,0) | |
228 | print("Move list") | |
229 | print("---------") | |
230 | print("Shift = Boost") | |
231 | print("Ctrl = Mach Speed Boost") | |
232 | print("Q = Left QuickStep, E = Right QuickStep") | |
233 | print("C = Slide, in air to stomp") | |
234 | print("Jump Then Hold B near a wall to wallrun") | |
235 | print("M to change music, if you're standing still you'll do a special animation!") | |
236 | print("Space near a wall to walljump, away from a wall homing attack") | |
237 | music = Instance.new("Sound",PlayerGui) | |
238 | music.Volume = 1 | |
239 | music.TimePosition = 0 | |
240 | music.Pitch = 1 | |
241 | music.SoundId = "rbxassetid://1192337951" | |
242 | music.Looped = true | |
243 | music:Play() | |
244 | ||
245 | ||
246 | boostsound = Instance.new("Sound",PlayerGui) | |
247 | boostsound.Volume = .6 | |
248 | boostsound.TimePosition = 0 | |
249 | boostsound.Pitch = 1 | |
250 | boostsound.SoundId = "rbxassetid://924922553" | |
251 | boostsound.Looped = false | |
252 | ||
253 | ||
254 | ||
255 | stompsound = Instance.new("Sound",PlayerGui) | |
256 | stompsound.Volume = 2 | |
257 | stompsound.TimePosition = 0 | |
258 | stompsound.Pitch = 1 | |
259 | stompsound.SoundId = "rbxassetid://1295424184" | |
260 | stompsound.Looped = false | |
261 | ||
262 | ||
263 | ||
264 | so = function(id,par,vol,pit) | |
265 | coroutine.resume(coroutine.create(function() | |
266 | local sou = Instance.new("Sound",par or workspace) | |
267 | sou.Volume=vol | |
268 | sou.Pitch=pit or 1 | |
269 | sou.SoundId=id | |
270 | sou:play() | |
271 | game:GetService("Debris"):AddItem(sou,8) | |
272 | end)) | |
273 | end | |
274 | ||
275 | --save shoulders | |
276 | RSH, LSH=nil, nil | |
277 | --welds | |
278 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
279 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
280 | LH=Torso["Left Hip"] | |
281 | RH=Torso["Right Hip"] | |
282 | TorsoColor=Torso.BrickColor | |
283 | function NoOutline(Part) | |
284 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
285 | end | |
286 | player=Player | |
287 | ch=Character | |
288 | RSH=ch.Torso["Right Shoulder"] | |
289 | LSH=ch.Torso["Left Shoulder"] | |
290 | -- | |
291 | RSH.Parent=nil | |
292 | LSH.Parent=nil | |
293 | -- | |
294 | RW.Name="Right Shoulder" | |
295 | RW.Part0=ch.Torso | |
296 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
297 | RW.C1=cf(0, 0.5, 0) | |
298 | RW.Part1=ch["Right Arm"] | |
299 | RW.Parent=ch.Torso | |
300 | -- | |
301 | LW.Name="Left Shoulder" | |
302 | LW.Part0=ch.Torso | |
303 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
304 | LW.C1=cf(0, 0.5, 0) | |
305 | LW.Part1=ch["Left Arm"] | |
306 | LW.Parent=ch.Torso | |
307 | ||
308 | ||
309 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
310 | local wld = Instance.new("Weld", wp1) | |
311 | wld.Part0 = wp0 | |
312 | wld.Part1 = wp1 | |
313 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
314 | end | |
315 | local rs = game:GetService("RunService").Stepped | |
316 | ||
317 | newWeld(RootPart, Torso, 0, -1, 0) | |
318 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
319 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
320 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
321 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
322 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
323 | ||
324 | Player=game:GetService('Players').LocalPlayer | |
325 | Character=Player.Character | |
326 | mouse=Player:GetMouse() | |
327 | m=Instance.new('Model',Character) | |
328 | ||
329 | ||
330 | local function weldBetween(a, b) | |
331 | local weldd = Instance.new("ManualWeld") | |
332 | weldd.Part0 = a | |
333 | weldd.Part1 = b | |
334 | weldd.C0 = CFrame.new() | |
335 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
336 | weldd.Parent = a | |
337 | return weldd | |
338 | end | |
339 | ||
340 | ArtificialHB = Instance.new("BindableEvent", script) | |
341 | ArtificialHB.Name = "Heartbeat" | |
342 | ||
343 | script:WaitForChild("Heartbeat") | |
344 | ||
345 | frame = 1 / 80 | |
346 | tf = 0 | |
347 | allowframeloss = false | |
348 | tossremainder = false | |
349 | lastframe = tick() | |
350 | script.Heartbeat:Fire() | |
351 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
352 | tf = tf + s | |
353 | if tf >= frame then | |
354 | if allowframeloss then | |
355 | script.Heartbeat:Fire() | |
356 | lastframe = tick() | |
357 | else | |
358 | for i = 1, math.floor(tf / frame) do | |
359 | script.Heartbeat:Fire() | |
360 | end | |
361 | lastframe = tick() | |
362 | end | |
363 | if tossremainder then | |
364 | tf = 0 | |
365 | else | |
366 | tf = tf - frame * math.floor(tf / frame) | |
367 | end | |
368 | end | |
369 | end) | |
370 | ||
371 | --[[] | |
372 | function swait(num) | |
373 | if num == 0 or num == nil then | |
374 | ArtificialHB.Event:wait() | |
375 | else | |
376 | for i = 0, num do | |
377 | ArtificialHB.Event:wait() | |
378 | end | |
379 | end | |
380 | end | |
381 | ||
382 | ]] | |
383 | ||
384 | ||
385 | ||
386 | ||
387 | function swait(num) | |
388 | if num == 0 or num == nil then | |
389 | game:service("RunService").Stepped:wait() | |
390 | else | |
391 | for i = 0, num do | |
392 | game:service("RunService").Stepped:wait() | |
393 | end | |
394 | end | |
395 | end | |
396 | ||
397 | function RemoveOutlines(part) | |
398 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
399 | end | |
400 | ||
401 | ||
402 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
403 | local fp = it("Part") | |
404 | fp.formFactor = formfactor | |
405 | fp.Parent = parent | |
406 | fp.Reflectance = reflectance | |
407 | fp.Transparency = transparency | |
408 | fp.CanCollide = false | |
409 | fp.Locked = true | |
410 | fp.BrickColor = brickcolor | |
411 | fp.Name = name | |
412 | fp.Size = size | |
413 | fp.Position = Torso.Position | |
414 | NoOutline(fp) | |
415 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
416 | fp.Material = "Neon" | |
417 | else | |
418 | if fp.BrickColor == BrickColor.new("Really black") then | |
419 | fp.BrickColor = BrickColor.new("Really black") | |
420 | fp.Material = "Metal" | |
421 | else | |
422 | fp.Material = "Neon" | |
423 | end | |
424 | end | |
425 | fp:BreakJoints() | |
426 | return fp | |
427 | end | |
428 | ||
429 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
430 | local mesh = it(Mesh) | |
431 | mesh.Parent = part | |
432 | if Mesh == "SpecialMesh" then | |
433 | mesh.MeshType = meshtype | |
434 | mesh.MeshId = meshid | |
435 | end | |
436 | mesh.Offset = offset | |
437 | mesh.Scale = scale | |
438 | return mesh | |
439 | end | |
440 | ||
441 | weld = function(parent, part0, part1, c0) | |
442 | local weld = it("Weld") | |
443 | weld.Parent = parent | |
444 | weld.Part0 = part0 | |
445 | weld.Part1 = part1 | |
446 | weld.C0 = c0 | |
447 | return weld | |
448 | end | |
449 | ||
450 | F1 = Instance.new("Folder", Character) | |
451 | F1.Name = "Effects Folder" | |
452 | F2 = Instance.new("Folder", F1) | |
453 | F2.Name = "Effects" | |
454 | Triangle = function(a, b, c) | |
455 | end | |
456 | ||
457 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
458 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
459 | prt.Anchored = true | |
460 | prt.CanCollide = false | |
461 | prt.CFrame = cframe | |
462 | prt.Name = "prt" | |
463 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
464 | game:GetService("Debris"):AddItem(prt, 5) | |
465 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
466 | end | |
467 | ||
468 | ||
469 | ||
470 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
471 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
472 | prt.Anchored = true | |
473 | prt.CanCollide = false | |
474 | prt.CFrame = cframe | |
475 | prt.Name = "prt" | |
476 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
477 | game:GetService("Debris"):AddItem(prt, 5) | |
478 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
479 | end | |
480 | ||
481 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
482 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
483 | prt.Anchored = true | |
484 | prt.CFrame = cframe | |
485 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
486 | game:GetService("Debris"):AddItem(prt, 5) | |
487 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
488 | end | |
489 | ||
490 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
491 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
492 | prt.Anchored = true | |
493 | prt.CFrame = cframe | |
494 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
495 | game:GetService("Debris"):AddItem(prt, 5) | |
496 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
497 | end | |
498 | ||
499 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
500 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
501 | prt.Anchored = true | |
502 | prt.CFrame = cframe | |
503 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
504 | game:GetService("Debris"):AddItem(prt, 5) | |
505 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
506 | end | |
507 | ||
508 | MagicBlood = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
509 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
510 | prt.Anchored = true | |
511 | prt.CFrame = cframe | |
512 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
513 | game:GetService("Debris"):AddItem(prt, 5) | |
514 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
515 | end | |
516 | ||
517 | ElecEffect = function(cff, x, y, z) | |
518 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
519 | prt.Anchored = true | |
520 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
521 | prt.CFrame = cf(prt.Position) | |
522 | game:GetService("Debris"):AddItem(prt, 2) | |
523 | xval = math.random() / 2 | |
524 | yval = math.random() / 2 | |
525 | zval = math.random() / 2 | |
526 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
527 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
528 | end | |
529 | ||
530 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
531 | if SinglePlayer then | |
532 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
533 | end | |
534 | local List = {} | |
535 | for i, v in pairs(workspace:GetChildren()) do | |
536 | if v:IsA("Model") then | |
537 | if v:findFirstChild("Torso") then | |
538 | if v ~= Character then | |
539 | if (v.Torso.Position - Position).magnitude <= Distance then | |
540 | table.insert(List, v) | |
541 | end | |
542 | end | |
543 | end | |
544 | end | |
545 | end | |
546 | return List | |
547 | end | |
548 | ||
549 | ||
550 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
551 | local Part = Create("Part"){ | |
552 | Parent = Parent, | |
553 | Reflectance = Reflectance, | |
554 | Transparency = Transparency, | |
555 | CanCollide = false, | |
556 | Locked = true, | |
557 | BrickColor = BrickColor.new(tostring(BColor)), | |
558 | Name = Name, | |
559 | Size = Size, | |
560 | Material = Material, | |
561 | } | |
562 | RemoveOutlines(Part) | |
563 | return Part | |
564 | end | |
565 | ||
566 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
567 | local Msh = Create(Mesh){ | |
568 | Parent = Part, | |
569 | Offset = OffSet, | |
570 | Scale = Scale, | |
571 | } | |
572 | if Mesh == "SpecialMesh" then | |
573 | Msh.MeshType = MeshType | |
574 | Msh.MeshId = MeshId | |
575 | end | |
576 | return Msh | |
577 | end | |
578 | ||
579 | ||
580 | ||
581 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
582 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
583 | prt.Anchored = true | |
584 | prt.CFrame = cframe | |
585 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
586 | game:GetService("Debris"):AddItem(prt, 10) | |
587 | if Type == 1 or Type == nil then | |
588 | table.insert(Effects, { | |
589 | prt, | |
590 | "Block1", | |
591 | delay, | |
592 | x3, | |
593 | y3, | |
594 | z3, | |
595 | msh | |
596 | }) | |
597 | elseif Type == 2 then | |
598 | table.insert(Effects, { | |
599 | prt, | |
600 | "Block2", | |
601 | delay, | |
602 | x3, | |
603 | y3, | |
604 | z3, | |
605 | msh | |
606 | }) | |
607 | end | |
608 | end | |
609 | ||
610 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
611 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
612 | prt.Anchored = true | |
613 | prt.CFrame = cframe | |
614 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
615 | game:GetService("Debris"):AddItem(prt, 10) | |
616 | table.insert(Effects, { | |
617 | prt, | |
618 | "Cylinder", | |
619 | delay, | |
620 | x3, | |
621 | y3, | |
622 | z3, | |
623 | msh | |
624 | }) | |
625 | end | |
626 | ||
627 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,material) | |
628 | local prt=CreatePart(workspace,material,0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
629 | prt.Anchored=true | |
630 | prt.CFrame=cframe | |
631 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) | |
632 | game:GetService("Debris"):AddItem(prt,2) | |
633 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
634 | for i=0,1,delay do | |
635 | swait() | |
636 | Part.Transparency=i | |
637 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
638 | end | |
639 | Part.Parent=nil | |
640 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
641 | end | |
642 | ||
643 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
644 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
645 | prt.Anchored = true | |
646 | prt.CFrame = cframe | |
647 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
648 | game:GetService("Debris"):AddItem(prt, 10) | |
649 | table.insert(Effects, { | |
650 | prt, | |
651 | "Cylinder", | |
652 | delay, | |
653 | x3, | |
654 | y3, | |
655 | z3, | |
656 | msh | |
657 | }) | |
658 | end | |
659 | ||
660 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
661 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
662 | prt.Anchored = true | |
663 | prt.CFrame = cframe | |
664 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
665 | game:GetService("Debris"):AddItem(prt, 10) | |
666 | table.insert(Effects, { | |
667 | prt, | |
668 | "Cylinder", | |
669 | delay, | |
670 | x3, | |
671 | y3, | |
672 | z3, | |
673 | msh | |
674 | }) | |
675 | end | |
676 | ||
677 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
678 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
679 | prt.Anchored = true | |
680 | prt.CFrame = cframe | |
681 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
682 | game:GetService("Debris"):AddItem(prt, 10) | |
683 | table.insert(Effects, { | |
684 | prt, | |
685 | "Cylinder", | |
686 | delay, | |
687 | x3, | |
688 | y3, | |
689 | z3, | |
690 | msh | |
691 | }) | |
692 | end | |
693 | ||
694 | ||
695 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
696 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
697 | prt.Anchored = true | |
698 | prt.CFrame = cframe | |
699 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
700 | game:GetService("Debris"):AddItem(prt, 10) | |
701 | table.insert(Effects, { | |
702 | prt, | |
703 | "Cylinder", | |
704 | delay, | |
705 | x3, | |
706 | y3, | |
707 | z3, | |
708 | msh | |
709 | }) | |
710 | end | |
711 | ||
712 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
713 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
714 | prt.Anchored = true | |
715 | prt.CFrame = cframe | |
716 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
717 | game:GetService("Debris"):AddItem(prt, 10) | |
718 | table.insert(Effects, { | |
719 | prt, | |
720 | "Cylinder", | |
721 | delay, | |
722 | x3, | |
723 | y3, | |
724 | z3, | |
725 | msh | |
726 | }) | |
727 | end | |
728 | ||
729 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
730 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
731 | prt.Anchored = true | |
732 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
733 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
734 | local num = math.random(10, 50) / 1000 | |
735 | game:GetService("Debris"):AddItem(prt, 10) | |
736 | table.insert(Effects, { | |
737 | prt, | |
738 | "Shatter", | |
739 | num, | |
740 | prt.CFrame, | |
741 | math.random() - math.random(), | |
742 | 0, | |
743 | math.random(50, 100) / 100 | |
744 | }) | |
745 | end | |
746 | ||
747 | local lerp = function(a, b, t) | |
748 | return a * (1 - t) + b * t | |
749 | end | |
750 | ||
751 | function clerp(a,b,t) | |
752 | local qa = {QuaternionFromCFrame(a)} | |
753 | local qb = {QuaternionFromCFrame(b)} | |
754 | local ax, ay, az = a.x, a.y, a.z | |
755 | local bx, by, bz = b.x, b.y, b.z | |
756 | local _t = 1-t | |
757 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
758 | end | |
759 | ||
760 | function QuaternionFromCFrame(cf) | |
761 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
762 | local trace = m00 + m11 + m22 | |
763 | if trace > 0 then | |
764 | local s = math.sqrt(1 + trace) | |
765 | local recip = 0.5/s | |
766 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
767 | else | |
768 | local i = 0 | |
769 | if m11 > m00 then | |
770 | i = 1 | |
771 | end | |
772 | if m22 > (i == 0 and m00 or m11) then | |
773 | i = 2 | |
774 | end | |
775 | if i == 0 then | |
776 | local s = math.sqrt(m00-m11-m22+1) | |
777 | local recip = 0.5/s | |
778 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
779 | elseif i == 1 then | |
780 | local s = math.sqrt(m11-m22-m00+1) | |
781 | local recip = 0.5/s | |
782 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
783 | elseif i == 2 then | |
784 | local s = math.sqrt(m22-m00-m11+1) | |
785 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
786 | end | |
787 | end | |
788 | end | |
789 | ||
790 | ||
791 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
792 | local xs, ys, zs = x + x, y + y, z + z | |
793 | local wx, wy, wz = w*xs, w*ys, w*zs | |
794 | local xx = x*xs | |
795 | local xy = x*ys | |
796 | local xz = x*zs | |
797 | local yy = y*ys | |
798 | local yz = y*zs | |
799 | local zz = z*zs | |
800 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
801 | end | |
802 | function QuaternionSlerp(a, b, t) | |
803 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
804 | local startInterp, finishInterp; | |
805 | if cosTheta >= 0.0001 then | |
806 | if (1 - cosTheta) > 0.0001 then | |
807 | local theta = math.acos(cosTheta) | |
808 | local invSinTheta = 1/math.sin(theta) | |
809 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
810 | finishInterp = math.sin(t*theta)*invSinTheta | |
811 | else | |
812 | startInterp = 1-t | |
813 | finishInterp = t | |
814 | end | |
815 | else | |
816 | if (1+cosTheta) > 0.0001 then | |
817 | local theta = math.acos(-cosTheta) | |
818 | local invSinTheta = 1/math.sin(theta) | |
819 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
820 | finishInterp = math.sin(t*theta)*invSinTheta | |
821 | else | |
822 | startInterp = t-1 | |
823 | finishInterp = t | |
824 | end | |
825 | end | |
826 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
827 | end | |
828 | ||
829 | function weld5(part0, part1, c0, c1) | |
830 | weeld=Instance.new("Weld", part0) | |
831 | weeld.Part0=part0 | |
832 | weeld.Part1=part1 | |
833 | weeld.C0=c0 | |
834 | weeld.C1=c1 | |
835 | return weeld | |
836 | end | |
837 | ||
838 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
839 | ||
840 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
841 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
842 | end | |
843 | ||
844 | ||
845 | ||
846 | ||
847 | ||
848 | ||
849 | Character.Humanoid.MaxHealth = 120 | |
850 | Character.Humanoid.Health = 120 | |
851 | ||
852 | local f = 0 | |
853 | local b = Instance.new("BlurEffect",cam) | |
854 | local c = Instance.new('PointLight', Torso) | |
855 | c.Range = 16 | |
856 | c.Color = Color3.new(0, 1,1) | |
857 | c.Brightness = 1.5 | |
858 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
859 | ||
860 | b.Size = b.Size - 4 | |
861 | if boost == true then | |
862 | c.Enabled = true | |
863 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
864 | -- cam.FieldOfView = 110 | |
865 | freefall = 0 | |
866 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,3),0.25) | |
867 | SphereEffect(BrickColor.new("Cyan"),RightLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) | |
868 | SphereEffect(BrickColor.new("Cyan"),LeftLeg.CFrame*CFrame.new(0,-1,0)*angles(math.random(-180,180),math.random(-180,180),math.random(-180,180)),1.4,12,1.4,2.8,26,2.8,0.07) | |
869 | if hitfloor ~= nil and Anim ~= "runIdle" then | |
870 | SpecialEffect(BrickColor.new("Cyan"),RootPart.CFrame*CFrame.new(0,-3.4,.78) ,2,2,2, 1.5,1.5,1.5,.09) | |
871 | end | |
872 | end | |
873 | if boost == false then | |
874 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
875 | --cam.FieldOfView = 70 | |
876 | c.Enabled = false | |
877 | end | |
878 | end) | |
879 | ||
880 | ||
881 | ||
882 | mouse.KeyDown:connect(function(key) | |
883 | if string.byte(key) == 48 then | |
884 | b.Size = 40 | |
885 | Swing = 2 | |
886 | freefall = 0 | |
887 | ||
888 | coroutine.resume(coroutine.create(function() | |
889 | for i = 0,1,0.1 do | |
890 | swait() | |
891 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8),math.random(-0.35*1.8,0.35*1.8)),0.24) | |
892 | end | |
893 | end)) | |
894 | Humanoid.WalkSpeed = 180 | |
895 | RootPart.Velocity = RootPart.CFrame.lookVector*150 | |
896 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 8, 8, 8, 0.14,"Neon") | |
897 | boost = true | |
898 | boostsound:Play() | |
899 | end | |
900 | end) | |
901 | ||
902 | mouse.KeyUp:connect(function(key) | |
903 | if string.byte(key) == 48 then | |
904 | Swing = 1 | |
905 | Humanoid.WalkSpeed = 64 | |
906 | boost = false | |
907 | boostsound:Stop() | |
908 | ||
909 | end | |
910 | end) | |
911 | ||
912 | ||
913 | ||
914 | ||
915 | mouse.KeyDown:connect(function(key) | |
916 | if string.byte(key) == 50 then | |
917 | b.Size = 40 | |
918 | freefall = 0 | |
919 | Swing = 2 | |
920 | ||
921 | coroutine.resume(coroutine.create(function() | |
922 | for i = 0,1,0.1 do | |
923 | swait() | |
924 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8),math.random(-0.35*2.8,0.35*2.8)),0.48) | |
925 | end | |
926 | end)) | |
927 | ||
928 | Humanoid.WalkSpeed = 320 | |
929 | RootPart.Velocity = RootPart.CFrame.lookVector*550 | |
930 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-9.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
931 | RingEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,0,-11.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
932 | RingEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,-13.2) , 1, 1, 1, 18, 18, 18, 0.14,"Neon") | |
933 | boost = true | |
934 | boostsound:Play() | |
935 | end | |
936 | end) | |
937 | ||
938 | mouse.KeyUp:connect(function(key) | |
939 | if string.byte(key) == 50 then | |
940 | Swing = 1 | |
941 | Humanoid.WalkSpeed = 64 | |
942 | boost = false | |
943 | boostsound:Stop() | |
944 | ||
945 | end | |
946 | end) | |
947 | ||
948 | ||
949 | local lastwall = nil | |
950 | local jumped = false | |
951 | ||
952 | ||
953 | ||
954 | ||
955 | ||
956 | ||
957 | local vwall = false | |
958 | ||
959 | mouse.KeyDown:connect(function(key) | |
960 | if key == 'b' and hitfloor == nil and attack == false then | |
961 | vrun() | |
962 | end | |
963 | end) | |
964 | ||
965 | ||
966 | function vrun() | |
967 | local ray = Ray.new( | |
968 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
969 | ) | |
970 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
971 | ||
972 | if hit then | |
973 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.CanCollide == true then | |
974 | vwall = true | |
975 | local NV = Vector3.new(0,0,0) | |
976 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
977 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
978 | local GravPoint = RootPart.Velocity.y | |
979 | local velo = Instance.new("BodyVelocity",Torso) | |
980 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
981 | ||
982 | attack = true | |
983 | while vwall == true and ray and hit do | |
984 | swait() | |
985 | change = 0.84+ Humanoid.WalkSpeed/132 | |
986 | if Humanoid.WalkSpeed > 40 and Humanoid.WalkSpeed < 70 then | |
987 | velo.Velocity = Vector3.new(0,40,0) | |
988 | end | |
989 | if Humanoid.WalkSpeed > 70 and Humanoid.WalkSpeed < 200 then | |
990 | velo.Velocity = Vector3.new(0,80,0) | |
991 | end | |
992 | if Humanoid.WalkSpeed > 200 then | |
993 | velo.Velocity = Vector3.new(0,130,0) | |
994 | end | |
995 | ray = Ray.new( | |
996 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
997 | ) | |
998 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
999 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), .6) * angles(math.rad(96), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1000 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
1001 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
1002 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-90-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
1003 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3+ Humanoid.WalkSpeed/272) | |
1004 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3+ Humanoid.WalkSpeed/272) | |
1005 | end | |
1006 | velo:Destroy() | |
1007 | wait(0.07) | |
1008 | ||
1009 | if vwall == false then | |
1010 | ||
1011 | RootPart.Velocity = -RootPart.CFrame.lookVector*68 + Vector3.new(0,86,0) | |
1012 | ||
1013 | --[[] | |
1014 | for i = 0,5,0.2 do | |
1015 | rs:wait() | |
1016 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
1017 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1018 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
1019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
1020 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1021 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1022 | end | |
1023 | ]] | |
1024 | ||
1025 | ||
1026 | for i = 0,4,0.1 do | |
1027 | swait() | |
1028 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1029 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1030 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1031 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1032 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1033 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1034 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1035 | end | |
1036 | ||
1037 | attack = false | |
1038 | ||
1039 | ||
1040 | end | |
1041 | ||
1042 | ||
1043 | if vwall == true then | |
1044 | RootPart.Velocity = RootPart.CFrame.lookVector*38 + Vector3.new(0,86,0) | |
1045 | ||
1046 | --[[] | |
1047 | for i = 0,5,0.2 do | |
1048 | rs:wait() | |
1049 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 0) * CFrame.Angles(math.rad(0+100*i), math.rad(0), math.rad(0)), 0.2) | |
1050 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
1051 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)),.2) | |
1052 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)),.2) | |
1053 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1054 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1055 | end | |
1056 | ]] | |
1057 | ||
1058 | ||
1059 | for i = 0,4,0.15 do | |
1060 | swait() | |
1061 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1062 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
1063 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1064 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1065 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1066 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1067 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1068 | end | |
1069 | ||
1070 | attack = false | |
1071 | ||
1072 | end | |
1073 | ||
1074 | ||
1075 | end | |
1076 | end | |
1077 | end | |
1078 | ||
1079 | ||
1080 | ||
1081 | ||
1082 | mouse.KeyUp:connect(function(key) | |
1083 | if key == 'b' and vwall == true then | |
1084 | vwall = false | |
1085 | end | |
1086 | end) | |
1087 | ||
1088 | ||
1089 | ||
1090 | ||
1091 | ||
1092 | function Ldash() | |
1093 | ||
1094 | ||
1095 | ||
1096 | evadecooldown = true | |
1097 | attack = true | |
1098 | k = math.random(1,2) | |
1099 | if k == 1 then | |
1100 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1101 | else | |
1102 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1103 | end | |
1104 | ||
1105 | ||
1106 | ||
1107 | ||
1108 | ||
1109 | --+173.8*i | |
1110 | for i = 0,.7,0.1 do | |
1111 | swait() | |
1112 | Head.Velocity = Head.CFrame.rightVector * -135 | |
1113 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1114 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
1115 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(30)),.2) | |
1116 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(30)),.2) | |
1117 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1118 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1119 | end | |
1120 | ||
1121 | attack = false | |
1122 | wait(0.08) | |
1123 | evadecooldown = false | |
1124 | ||
1125 | ||
1126 | end | |
1127 | ||
1128 | ||
1129 | ||
1130 | ||
1131 | ||
1132 | function Rdash() | |
1133 | ||
1134 | ||
1135 | ||
1136 | evadecooldown = true | |
1137 | attack = true | |
1138 | k = math.random(1,2) | |
1139 | if k == 1 then | |
1140 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1141 | else | |
1142 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1143 | end | |
1144 | ||
1145 | ||
1146 | ||
1147 | ||
1148 | ||
1149 | --+173.8*i | |
1150 | for i = 0,.7,0.1 do | |
1151 | swait() | |
1152 | Head.Velocity = Head.CFrame.rightVector * 135 | |
1153 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1154 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
1155 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-30)),.2) | |
1156 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(27), math.rad(0), math.rad(-30)),.2) | |
1157 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1158 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1159 | end | |
1160 | ||
1161 | attack = false | |
1162 | wait(0.08) | |
1163 | evadecooldown = false | |
1164 | ||
1165 | ||
1166 | end | |
1167 | local sliding = false | |
1168 | ||
1169 | ||
1170 | function Slide() | |
1171 | ||
1172 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude + 10 | |
1173 | spd = spd + 30 | |
1174 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
1175 | local GravPoint = RootPart.Velocity.y | |
1176 | if spd > 40 and hitfloor ~= nil then | |
1177 | noleg = true | |
1178 | ||
1179 | attack = true | |
1180 | k = math.random(1,2) | |
1181 | if k == 1 then | |
1182 | so("http://www.roblox.com/asset/?id=807766310", Head, 2.5, 1) | |
1183 | else | |
1184 | so("http://www.roblox.com/asset/?id=807768137", Head, 2.5, 1) | |
1185 | end | |
1186 | ||
1187 | ||
1188 | ||
1189 | ||
1190 | ||
1191 | ||
1192 | ||
1193 | ||
1194 | ||
1195 | ||
1196 | local NV = Vector3.new(0,0,0) | |
1197 | local bv = Instance.new("BodyVelocity", Torso) | |
1198 | bv.maxForce = Vector3.new(1/0,1/0,1/0) | |
1199 | bv.velocity = dir*spd | |
1200 | local bg = Instance.new("BodyGyro", Torso) | |
1201 | bg.maxTorque = Vector3.new(1/0,1/0,1/0) | |
1202 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1203 | Head.Running.SoundId = "rbxassetid://1295468446" | |
1204 | Head.Running.TimePosition = 0 | |
1205 | ||
1206 | Humanoid.PlatformStand = true | |
1207 | while spd > 2 and hitfloor ~= nil and sliding == true do | |
1208 | swait() | |
1209 | spd = spd - 0.95 | |
1210 | bv.velocity = dir*spd + Vector3.new(0,0,0) | |
1211 | bg.cframe = CFrame.new(NV, dir) * CFrame.Angles(math.pi/2.2,0.24,0) | |
1212 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.3, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(12)), 0.2) | |
1213 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(34),math.rad(0),math.rad(12)),.2) | |
1214 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(0), math.rad(70)),.2) | |
1215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
1216 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
1217 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.56, -0.2) * CFrame.Angles(math.rad(-24), math.rad(0), math.rad(0)), 0.2) | |
1218 | end | |
1219 | bv:Destroy() | |
1220 | bg:Destroy() | |
1221 | Head.Running.SoundId = "rbxassetid://758199523" | |
1222 | Head.Running.TimePosition = 0 | |
1223 | Humanoid.PlatformStand = false | |
1224 | attack = false | |
1225 | sliding = false | |
1226 | wait(0.05) | |
1227 | evadecooldown = false | |
1228 | ||
1229 | ||
1230 | end | |
1231 | end | |
1232 | ||
1233 | function land() | |
1234 | attack = true | |
1235 | RootPart.Velocity = Vector3.new(0,0,0) | |
1236 | WaveEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,-1,0) , 1, 1, 1, 3, 0.8, 3, 0.06) | |
1237 | so("http://www.roblox.com/asset/?id=1295424585", Torso, 3.5, 1) | |
1238 | ||
1239 | coroutine.resume(coroutine.create(function() | |
1240 | for i = 0,1,0.1 do | |
1241 | swait() | |
1242 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8),math.random(-0.55*2.8,0.55*2.8)),0.44) | |
1243 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.5) | |
1244 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(0)),.5) | |
1245 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.5) | |
1246 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.5) | |
1247 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.5) | |
1248 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.5) | |
1249 | ||
1250 | end | |
1251 | attack = false | |
1252 | ||
1253 | ||
1254 | end)) | |
1255 | ||
1256 | ||
1257 | ||
1258 | end | |
1259 | ||
1260 | ||
1261 | ||
1262 | ||
1263 | function stomp() | |
1264 | attack = true | |
1265 | stompsound:Play() | |
1266 | ||
1267 | while hitfloor == nil do | |
1268 | swait() | |
1269 | b.Size = 12 | |
1270 | WaveEffect(BrickColor.new("Cyan"), LeftLeg.CFrame*CFrame.new(0,-2.4,0) , 1, 1, 1, 0.8, 0.8, 0.8, 0.14) | |
1271 | RootPart.Velocity = Vector3.new(0,RootPart.Velocity.y/1.6,0) +Vector3.new(0,-150,0) | |
1272 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1273 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(0+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1274 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1275 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1276 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(60+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1277 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(0+4*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1278 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .27+0.17*math.cos(sine/1.3), -0.56) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1279 | ||
1280 | end | |
1281 | stompsound:Stop() | |
1282 | land() | |
1283 | ||
1284 | ||
1285 | end | |
1286 | ||
1287 | ||
1288 | function changemusic() | |
1289 | musicnum = musicnum + 1 | |
1290 | music.TimePosition = 0 | |
1291 | local osix = false | |
1292 | local spd = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).magnitude | |
1293 | if musicnum > 14 then | |
1294 | musicnum = 1 | |
1295 | end | |
1296 | if musicnum == 1 then | |
1297 | music.SoundId = "rbxassetid://572361913" | |
1298 | end | |
1299 | if musicnum == 2 then | |
1300 | music.SoundId = "rbxassetid://146443855" | |
1301 | end | |
1302 | if musicnum == 3 then | |
1303 | music.SoundId = "rbxassetid://1342408291" | |
1304 | end | |
1305 | if musicnum == 4 then | |
1306 | music.SoundId = "rbxassetid://201219416" | |
1307 | end | |
1308 | if musicnum == 5 then | |
1309 | music.SoundId = "rbxassetid://1390472571" | |
1310 | end | |
1311 | if musicnum == 6 then | |
1312 | osix = true | |
1313 | music.SoundId = "rbxassetid://249974783" | |
1314 | end | |
1315 | if musicnum == 7 then | |
1316 | music.SoundId = "rbxassetid://1851880603" | |
1317 | end | |
1318 | if musicnum == 8 then | |
1319 | music.SoundId = "rbxassetid://412034984" | |
1320 | end | |
1321 | if musicnum == 9 then | |
1322 | music.SoundId = "rbxassetid://536915629" | |
1323 | end | |
1324 | if musicnum == 10 then | |
1325 | music.SoundId = "rbxassetid://1200005861" | |
1326 | end | |
1327 | if musicnum == 11 then | |
1328 | music.SoundId = "rbxassetid://1055930631" | |
1329 | end | |
1330 | if musicnum == 12 then | |
1331 | music.SoundId = "rbxassetid://300269553" | |
1332 | end | |
1333 | if musicnum == 13 then | |
1334 | music.SoundId = "rbxassetid://199897052" | |
1335 | end | |
1336 | if musicnum == 14 then | |
1337 | music.SoundId = "rbxassetid://638115895" | |
1338 | end | |
1339 | ||
1340 | if spd < 14 then | |
1341 | Humanoid.Jump = true | |
1342 | ||
1343 | if osix == false then | |
1344 | so("rbxassetid://537371462",PlayerGui,2,1) | |
1345 | end | |
1346 | ||
1347 | ||
1348 | RootPart.Velocity = Vector3.new(0,102,0) | |
1349 | attack = true | |
1350 | wait(0.08) | |
1351 | for i = 0,7,0.1 do | |
1352 | swait() | |
1353 | RootPart.Velocity = Vector3.new(0,2,0) | |
1354 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1355 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0-260*i), math.rad(0), math.rad(0)), 0.6) | |
1356 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1357 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1358 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1359 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1360 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1361 | ||
1362 | end | |
1363 | b.Size = 40 | |
1364 | MoonEffect(BrickColor.new("Cyan"), RootPart.CFrame*CFrame.new(0,0,0) , 1, 1, 1, 8, 8, 8, 0.06) | |
1365 | ||
1366 | if osix == true then | |
1367 | osix = false | |
1368 | so("rbxassetid://156821036",PlayerGui,2,1) | |
1369 | end | |
1370 | ||
1371 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -3, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1372 | for i = 0,5,0.1 do | |
1373 | swait() | |
1374 | RootPart.Velocity = Vector3.new(0,3.5,0) | |
1375 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1376 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
1377 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
1378 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
1379 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
1380 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
1381 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
1382 | end | |
1383 | attack = false | |
1384 | end | |
1385 | end | |
1386 | ||
1387 | ||
1388 | mouse.KeyDown:connect(function(key) | |
1389 | if key == 'q' and attack == false and evadecooldown == false then | |
1390 | Ldash() | |
1391 | end | |
1392 | end) | |
1393 | ||
1394 | ||
1395 | ||
1396 | mouse.KeyDown:connect(function(key) | |
1397 | if key == 'e' and attack == false and evadecooldown == false then | |
1398 | Rdash() | |
1399 | end | |
1400 | end) | |
1401 | ||
1402 | mouse.KeyDown:connect(function(key) | |
1403 | if key == 'c' and attack == false and evadecooldown == false and hitfloor ~= nil then | |
1404 | sliding = true | |
1405 | Slide() | |
1406 | end | |
1407 | end) | |
1408 | ||
1409 | mouse.KeyDown:connect(function(key) | |
1410 | if key == 'c' and attack == false and hitfloor == nil then | |
1411 | stomp() | |
1412 | end | |
1413 | end) | |
1414 | ||
1415 | ||
1416 | local walljump = false | |
1417 | ||
1418 | ||
1419 | function walljumpp() | |
1420 | local ray = Ray.new( | |
1421 | Torso.CFrame.p, RootPart.CFrame.lookVector *5 | |
1422 | ) | |
1423 | local hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1424 | ||
1425 | if hit then | |
1426 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character then | |
1427 | local dir = Vector3.new(RootPart.Velocity.x,0,RootPart.Velocity.z).unit | |
1428 | GravPoint = 0 | |
1429 | freefall = 0 | |
1430 | walljump = true | |
1431 | Humanoid.AutoRotate = false | |
1432 | local velo = Instance.new("BodyVelocity",Torso) | |
1433 | velo.MaxForce = Vector3.new(400000,400000,400000) | |
1434 | --game.Debris:AddItem(velo,0.1) | |
1435 | attack = true | |
1436 | while hitfloor == nil and walljump == true and ray and hit do | |
1437 | swait() | |
1438 | freefall = 0 | |
1439 | GravPoint = GravPoint - 0.36 | |
1440 | ray = Ray.new( | |
1441 | RootPart.CFrame.p, RootPart.CFrame.lookVector *2.5 | |
1442 | ) | |
1443 | hit, position, normal = workspace:FindPartOnRay(ray, character) | |
1444 | velo.Velocity = vt(0,GravPoint,0) | |
1445 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.9) * CFrame.Angles(math.rad(5), math.rad(90), math.rad(8)), 0.2) | |
1446 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(7),math.rad(0),math.rad(86)),.2) | |
1447 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(120)),.2) | |
1448 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),.2) | |
1449 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(14), math.rad(-12)), 0.2) | |
1450 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(23)), 0.2) | |
1451 | end | |
1452 | if walljump == false then | |
1453 | k = math.random(1,3) | |
1454 | if k == 1 then | |
1455 | so("http://www.roblox.com/asset/?id=800121776", Head, 2.5, 1) | |
1456 | else if k == 2 then | |
1457 | so("http://www.roblox.com/asset/?id=804889329", Head, 2.5, 1) | |
1458 | else if k == 3 then | |
1459 | so("http://www.roblox.com/asset/?id=804907617", Head, 2.5, 1) | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | ||
1464 | velo:Destroy() | |
1465 | attack = false | |
1466 | coroutine.resume(coroutine.create(function() | |
1467 | for i = 0,1,0.1 do | |
1468 | swait() | |
1469 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1470 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
1471 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1472 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1473 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1474 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1475 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1476 | end | |
1477 | end)) | |
1478 | ||
1479 | Humanoid.AutoRotate = true | |
1480 | RootPart.Velocity = RootPart.CFrame.lookVector * -137 + Vector3.new(0,136,0) | |
1481 | wait(0.07) | |
1482 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p,-RootPart.CFrame.lookVector) | |
1483 | end | |
1484 | if walljump == true then | |
1485 | attack = false | |
1486 | walljump = false | |
1487 | Humanoid.AutoRotate = true | |
1488 | velo:Destroy() | |
1489 | end | |
1490 | end | |
1491 | end | |
1492 | end | |
1493 | ||
1494 | ||
1495 | local homed = nil | |
1496 | function home() | |
1497 | if walljump ~= true then | |
1498 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 80)) do | |
1499 | if v:FindFirstChild('Head') then | |
1500 | Grabbed = true | |
1501 | homed = v | |
1502 | end | |
1503 | end | |
1504 | ||
1505 | if homed ~= nil and homed:FindFirstChildOfClass("Humanoid").Health > 1 and walljump == false then | |
1506 | so("http://www.roblox.com/asset/?id=162460823", Head, 1, .8) | |
1507 | local SBall = Instance.new("Part",Character) | |
1508 | SBall.Name = "Homing Ball" | |
1509 | SBall.CanCollide = false | |
1510 | SBall.Anchored = false | |
1511 | SBall.Transparency = 0.64 | |
1512 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
1513 | SBall.BrickColor = BrickColor.new("Toothpaste") | |
1514 | SBall.Size = Vector3.new(1,1,1) | |
1515 | SBall.Material = "Neon" | |
1516 | SBallweld = Instance.new("Weld") | |
1517 | SBallweld.Parent = SBall | |
1518 | SBallweld.Part0 = RootPart | |
1519 | SBallweld.Part1 = SBall | |
1520 | SBallweld.C1 = CFrame.new(0, 1, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
1521 | SBallweld.Part0 = RootPart | |
1522 | local SBallmesh = Instance.new("SpecialMesh",SBall) | |
1523 | SBallmesh.MeshType = "Sphere" | |
1524 | SBallmesh.Scale = Vector3.new(6,6,6) | |
1525 | trail = Instance.new("Trail", Character) | |
1526 | a2 = Instance.new("Attachment", Torso) a2.Position = Vector3.new(0,2,0) | |
1527 | a3 = Instance.new("Attachment", Torso)a3.Position = Vector3.new(0,-2.5,0) | |
1528 | trail.Texture = "rbxassetid://0" | |
1529 | trail.Attachment0 = a2 | |
1530 | trail.Attachment1 = a3 | |
1531 | trail.Lifetime = 0.353 | |
1532 | trail.MinLength = 0.03 | |
1533 | trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,1)}) | |
1534 | trail.Color = ColorSequence.new(Color3.new(0,1,1), Color3.new(0, 0,0)) | |
1535 | trail.LightEmission = 4.8 | |
1536 | trail.TextureLength = 0.034 | |
1537 | trail.Enabled = true | |
1538 | attack = true | |
1539 | local position = Instance.new("BodyPosition",Torso) | |
1540 | position.P = 68350 | |
1541 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1542 | ||
1543 | while homed ~= nil and (homed.Torso.Position-RootPart.Position).magnitude > 8 do | |
1544 | swait() | |
1545 | SBall.CFrame = CFrame.new(RootPart.CFrame.p) | |
1546 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+420*math.abs(sine/3.2)), math.rad(0), math.rad(0)), 0.6) | |
1547 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
1548 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
1549 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
1550 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1551 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
1552 | position.Position = homed.Torso.Position + Vector3.new(0,2,0) | |
1553 | end | |
1554 | local bodvol=Instance.new("BodyVelocity") | |
1555 | bodvol.velocity= RootPart.CFrame.lookVector*240 + Vector3.new(0,30,0) | |
1556 | bodvol.P= 35200 | |
1557 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
1558 | bodvol.Parent=homed.Head | |
1559 | game:GetService("Debris"):AddItem(bodvol, 0.2) | |
1560 | homed:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,30)) | |
1561 | ||
1562 | position:Destroy() | |
1563 | trail.Enabled = false | |
1564 | SBall:Destroy() | |
1565 | RootPart.Velocity = Vector3.new(0,93.5,0) | |
1566 | coroutine.resume(coroutine.create(function() | |
1567 | for i = 0,5,0.26 do | |
1568 | swait() | |
1569 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1570 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.1*i, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.21) | |
1571 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(22-2*i),math.rad(0),math.rad(0)),.21) | |
1572 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.09*i, 0) * angles(math.rad(20-6*i), math.rad(0), math.rad(90+13*i)), 0.21) | |
1573 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0-0.12*i, 0.5, -0.4+0.05*i) * angles(math.rad(20+13*i), math.rad(0), math.rad(20-13*i)), 0.21) | |
1574 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(-22-4*i)), 0.21) | |
1575 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(45+6*i), math.rad(0), math.rad(22+4*i)), 0.21) | |
1576 | end | |
1577 | homed = nil | |
1578 | attack = false | |
1579 | end)) | |
1580 | ||
1581 | end | |
1582 | ||
1583 | end | |
1584 | ||
1585 | ||
1586 | end | |
1587 | ||
1588 | ||
1589 | ||
1590 | ||
1591 | ||
1592 | ||
1593 | ||
1594 | ||
1595 | ||
1596 | ||
1597 | ||
1598 | ||
1599 | ||
1600 | ||
1601 | ||
1602 | ||
1603 | ||
1604 | ||
1605 | ||
1606 | ||
1607 | ||
1608 | ||
1609 | ||
1610 | mouse.KeyDown:connect(function(key) | |
1611 | wait(0.16) | |
1612 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
1613 | walljumpp() | |
1614 | end | |
1615 | if string.byte(key) == 32 and hitfloor == nil and attack == false and walljump == false and Humanoid.Jump == true then | |
1616 | home() | |
1617 | end | |
1618 | ||
1619 | if string.byte(key) == 32 and hitfloor == nil and attack == true and walljump == true then | |
1620 | walljump = false | |
1621 | end | |
1622 | end) | |
1623 | ||
1624 | ||
1625 | ||
1626 | ||
1627 | mouse.KeyDown:connect(function(key) | |
1628 | if key == 'm' and attack == false then | |
1629 | changemusic() | |
1630 | end | |
1631 | end) | |
1632 | ||
1633 | ||
1634 | ||
1635 | ||
1636 | ||
1637 | ||
1638 | mouse.KeyUp:connect(function(key) | |
1639 | wait(0.05) | |
1640 | if key == 'c' and sliding == true then | |
1641 | sliding = false | |
1642 | end | |
1643 | end) | |
1644 | local look = 0 | |
1645 | ||
1646 | ||
1647 | ||
1648 | while true do | |
1649 | swait() | |
1650 | sine = sine + change | |
1651 | --speed = speed + music.PlaybackLoudness/90 | |
1652 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1653 | local velderp=RootPart.Velocity.y | |
1654 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1655 | ||
1656 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
1657 | ||
1658 | local rlegray = Ray.new(RightLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
1659 | local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, Character) | |
1660 | ||
1661 | local llegray = Ray.new(LeftLeg.Position+Vector3.new(0,0.54,0),Vector3.new(0, -1.75, 0)) | |
1662 | local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, Character) | |
1663 | ||
1664 | local waterthing = Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0)) | |
1665 | local start, position = workspace:FindPartOnRay(waterthing, character) | |
1666 | ||
1667 | if start ~= nil and start.Material == "Water" then | |
1668 | ||
1669 | RootPart.Velocity = RootPart.Velocity + Vector3.new(0,6,0) | |
1670 | ||
1671 | end | |
1672 | ||
1673 | Head.Running.Pitch = 0.76 + Humanoid.WalkSpeed/124 | |
1674 | if torvel<1 and Swing == 2 then | |
1675 | boost = false | |
1676 | elseif torvel>1 and Swing == 2 then | |
1677 | boost = true | |
1678 | freefall = 0 | |
1679 | end | |
1680 | if hitfloor ~= nil and freefall < 150 then | |
1681 | freefall = 0 | |
1682 | end | |
1683 | if freefall > 150 and hitfloor ~= nil then | |
1684 | land() | |
1685 | freefall = 0 | |
1686 | end | |
1687 | ||
1688 | ||
1689 | ||
1690 | ||
1691 | ||
1692 | ||
1693 | ||
1694 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1695 | Anim="Jump" | |
1696 | ||
1697 | ||
1698 | ||
1699 | ||
1700 | ||
1701 | if attack==false then | |
1702 | change = 1 | |
1703 | look = 0 | |
1704 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1705 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
1706 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
1707 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
1708 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
1709 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1710 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1711 | end | |
1712 | ||
1713 | elseif RootPart.Velocity.y < -1 and freefall <150 and hitfloor==nil then | |
1714 | Anim="Fall" | |
1715 | change = 1 | |
1716 | freefall = freefall +0.77 | |
1717 | ||
1718 | ||
1719 | if attack==false then | |
1720 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1721 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1722 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
1723 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
1724 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1725 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
1726 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
1727 | end | |
1728 | ||
1729 | ||
1730 | ||
1731 | elseif RootPart.Velocity.y < -1 and freefall > 150 and hitfloor==nil then | |
1732 | Anim="FreeFall" | |
1733 | change = 1 | |
1734 | ||
1735 | ||
1736 | if attack==false then | |
1737 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1738 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-90+3*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
1739 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(110)), 0.07) | |
1740 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(14+12*math.cos(sine/1.3)), math.rad(0), math.rad(-110)), 0.07) | |
1741 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
1742 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3),0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(3), math.rad(-46)), 0.1) | |
1743 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.17*math.cos(sine/1.3), 0.2) * CFrame.Angles(math.rad(-12+4*math.cos(sine/1.3)), math.rad(0), math.rad(46)), 0.1) | |
1744 | end | |
1745 | ||
1746 | elseif torvel<1 and hitfloor~=nil then | |
1747 | Anim="Idle" | |
1748 | change = 1 | |
1749 | if attack==false and equip == false then | |
1750 | ||
1751 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
1752 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0-0.81*math.cos(sine/40)), math.rad(-40), math.rad(0)), 0.1) | |
1753 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+2.6*math.sin(sine/40)),math.rad(0),math.rad(40)),0.1) | |
1754 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(-2+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(6.3+2.2*math.cos(sine/40))),0.1) | |
1755 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.55+0.04*math.sin(sine/40), 0-0.04*math.cos(sine/40)) * angles(math.rad(2+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(-6.3-2.2*math.cos(sine/40))),0.1) | |
1756 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, llegendPoint.Y-LeftLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(18+0.81*math.cos(sine/40)), math.rad(-2-0.81*math.cos(sine/40))),0.1) | |
1757 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, rlegendPoint.Y-RightLeg.Position.Y+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0+0.81*math.cos(sine/40)), math.rad(-2+0.81*math.cos(sine/40)), math.rad(3-0.81*math.cos(sine/40))),0.1) | |
1758 | end | |
1759 | ||
1760 | ||
1761 | ||
1762 | elseif torvel>1.5 and torvel<70 and hitfloor~=nil then | |
1763 | Anim="Walk" | |
1764 | change = 0.84+ Character.Humanoid.WalkSpeed/132 | |
1765 | look = 0 | |
1766 | if attack==false and equip == false then | |
1767 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1768 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/2), -.8) * angles(math.rad(-26), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1769 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+20*math.sin(sine/2)),math.rad(0),math.rad(0+5*math.sin(sine/4)) + RootPart.RotVelocity.Y / 13),.1) | |
1770 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.1) * angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(15+2*math.sin(sine/4))- RootPart.RotVelocity.Y / 34),.15) | |
1771 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.1)*angles(math.rad(-60-7*math.sin(sine/4))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-15+2*math.sin(sine/4))+ RootPart.RotVelocity.Y / -34),.15) | |
1772 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.28*math.cos(sine/4), 0-0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0+104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
1773 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.28*math.cos(sine/4),0+0.32*math.cos(sine/4)) * CFrame.Angles(math.rad(0-104*math.sin(sine/4)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
1774 | end | |
1775 | ||
1776 | ||
1777 | elseif torvel>=70 and torvel<200 and hitfloor~=nil then | |
1778 | Anim="Run" | |
1779 | change = 0.84+ Character.Humanoid.WalkSpeed/142 | |
1780 | if attack==false and equip == false then | |
1781 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1782 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1.5), -.8) * angles(math.rad(-37), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1783 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1.5)),math.rad(0),math.rad(0+5*math.sin(sine/3)) + RootPart.RotVelocity.Y / 13),.1) | |
1784 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.3) * angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(1+0*math.cos(sine/3))- RootPart.RotVelocity.Y / 34),.25) | |
1785 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-72-8*math.sin(sine/1.5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-1+0*math.cos(sine/3))+ RootPart.RotVelocity.Y / -34),.25) | |
1786 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.32*math.cos(sine/3), 0-0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0+134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.44) | |
1787 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.32*math.cos(sine/3),0+0.42*math.cos(sine/3)) * CFrame.Angles(math.rad(0-134*math.sin(sine/3)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.44) | |
1788 | end | |
1789 | ||
1790 | --[[ | |
1791 | if attack==false then | |
1792 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1793 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
1794 | end | |
1795 | ]] | |
1796 | if attack==true and noleg == false then | |
1797 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1798 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
1799 | end | |
1800 | ||
1801 | ||
1802 | ||
1803 | elseif torvel>=200 and hitfloor~=nil then | |
1804 | Anim="MachRun" | |
1805 | change = 0.84+ Character.Humanoid.WalkSpeed/182 | |
1806 | if attack==false and equip == false then | |
1807 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
1808 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.52*math.cos(sine/1), -3.8) * angles(math.rad(-44), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .2) | |
1809 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-11+25*math.sin(sine/1)),math.rad(0),math.rad(0+5*math.sin(sine/2)) + RootPart.RotVelocity.Y / 13),.2) | |
1810 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(-24+0*math.cos(sine/2))- RootPart.RotVelocity.Y / 34),.35) | |
1811 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.5)*angles(math.rad(-78-12*math.sin(sine/1))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(24+0*math.cos(sine/2))+ RootPart.RotVelocity.Y / -34),.35) | |
1812 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.42*math.cos(sine/2), 0-0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0+134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.52) | |
1813 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.42*math.cos(sine/2),0+0.62*math.cos(sine/2)) * CFrame.Angles(math.rad(0-134*math.sin(sine/2)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.52) | |
1814 | end | |
1815 | ||
1816 | ||
1817 | ||
1818 | end | |
1819 | ||
1820 | ||
1821 | ||
1822 | ||
1823 | ||
1824 | ||
1825 | ||
1826 | ||
1827 | ||
1828 | if 0 < #Effects then | |
1829 | for e = 1, #Effects do | |
1830 | if Effects[e] ~= nil then | |
1831 | local Thing = Effects[e] | |
1832 | if Thing ~= nil then | |
1833 | local Part = Thing[1] | |
1834 | local Mode = Thing[2] | |
1835 | local Delay = Thing[3] | |
1836 | local IncX = Thing[4] | |
1837 | local IncY = Thing[5] | |
1838 | local IncZ = Thing[6] | |
1839 | if Thing[1].Transparency <= 1 then | |
1840 | if Thing[2] == "Block1" then | |
1841 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1842 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1843 | if not Mesh then | |
1844 | Mesh = Instance.new("BlockMesh") | |
1845 | end | |
1846 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1847 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1848 | elseif Thing[2] == "Cylinder" then | |
1849 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1850 | if not Mesh then | |
1851 | Mesh = Instance.new("BlockMesh") | |
1852 | end | |
1853 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1854 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1855 | elseif Thing[2] == "Blood" then | |
1856 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1857 | if not Mesh then | |
1858 | Mesh = Instance.new("BlockMesh") | |
1859 | end | |
1860 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1861 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1862 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1863 | elseif Thing[2] == "Elec" then | |
1864 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1865 | if not Mesh then | |
1866 | Mesh = Instance.new("BlockMesh") | |
1867 | end | |
1868 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1869 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1870 | elseif Thing[2] == "Disappear" then | |
1871 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1872 | end | |
1873 | else | |
1874 | Part.Parent = nil | |
1875 | game:GetService("Debris"):AddItem(Part, 0) | |
1876 | table.remove(Effects, e) | |
1877 | end | |
1878 | end | |
1879 | end | |
1880 | end | |
1881 | end | |
1882 | ||
1883 | end |