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| 1 | Player = game:GetService("Players").LocalPlayer
| |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | Neck = Torso.Neck | |
| 17 | it = Instance.new | |
| 18 | vt = Vector3.new | |
| 19 | cf = CFrame.new | |
| 20 | euler = CFrame.fromEulerAnglesXYZ | |
| 21 | angles = CFrame.Angles | |
| 22 | mr = math.rad | |
| 23 | mr2 = math.random | |
| 24 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 25 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 26 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 27 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 28 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 29 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 30 | RootPart = Character.HumanoidRootPart | |
| 31 | RootJoint = RootPart.RootJoint | |
| 32 | RootCF = euler(-1.57, 0, 3.14) | |
| 33 | attack = false | |
| 34 | attackdebounce = false | |
| 35 | MMouse = Player:GetMouse() | |
| 36 | combo = 0 | |
| 37 | local hitfloor, posfloor = nil, nil | |
| 38 | local idle = 0 | |
| 39 | local Anim = "Idle" | |
| 40 | local Effects = {}
| |
| 41 | local Weapon = {}
| |
| 42 | local Welds = {}
| |
| 43 | local Saber = {}
| |
| 44 | local Buster = {}
| |
| 45 | local decreaseatk = 0 | |
| 46 | local decreasedef = 0 | |
| 47 | local decreasemvmt = 0 | |
| 48 | local manainc = 16 | |
| 49 | local handle = nil | |
| 50 | local floating = false | |
| 51 | local testpart = it("Part")
| |
| 52 | testpart.Anchored = true | |
| 53 | local Mode = "Normal" | |
| 54 | local cbuster = false | |
| 55 | local cshoot = false | |
| 56 | local cdebounce = false | |
| 57 | local sbreaker = false | |
| 58 | local shockshoot = false | |
| 59 | local shockdebounce = false | |
| 60 | local TehM = nil | |
| 61 | local sblazing = false | |
| 62 | local starshoot = false | |
| 63 | local stardebounce = false | |
| 64 | local busterlaser = false | |
| 65 | local sbreakerII = false | |
| 66 | local galacblazing = false | |
| 67 | local prising = false | |
| 68 | local move1 = "(Z)\nChaos Buster" | |
| 69 | local move2 = "(X)\nShocker Breaker" | |
| 70 | local move3 = "(C)\nStar Blazing" | |
| 71 | local move4 = "(V)\n" | |
| 72 | local cooldowns = {}
| |
| 73 | local cooldown1 = 100 | |
| 74 | table.insert(cooldowns, cooldown1) | |
| 75 | local cooldown2 = 100 | |
| 76 | table.insert(cooldowns, cooldown2) | |
| 77 | local cooldown3 = 100 | |
| 78 | table.insert(cooldowns, cooldown3) | |
| 79 | local cooldown4 = 100 | |
| 80 | table.insert(cooldowns, cooldown4) | |
| 81 | local cooldownsadd = {}
| |
| 82 | local cooldownadd1 = 0.16 | |
| 83 | table.insert(cooldownsadd, cooldownadd1) | |
| 84 | local cooldownadd2 = 0.14 | |
| 85 | table.insert(cooldownsadd, cooldownadd2) | |
| 86 | local cooldownadd3 = 0.12 | |
| 87 | table.insert(cooldownsadd, cooldownadd3) | |
| 88 | local cooldownadd4 = 0.1 | |
| 89 | table.insert(cooldownsadd, cooldownadd4) | |
| 90 | local cooldownmax = 100 | |
| 91 | player = nil | |
| 92 | RSH = nil | |
| 93 | LSH = nil | |
| 94 | RW = Instance.new("Motor")
| |
| 95 | LW = Instance.new("Motor")
| |
| 96 | RW.Name = "Right Shoulder" | |
| 97 | LW.Name = "Left Shoulder" | |
| 98 | LH = Torso["Left Hip"] | |
| 99 | RH = Torso["Right Hip"] | |
| 100 | TorsoColor = Torso.BrickColor | |
| 101 | NewCol = BrickColor.new("Ghost grey").Color
| |
| 102 | NewCol2 = BrickColor.new("Smoky grey").Color
| |
| 103 | NewCol3 = BrickColor.new("Pearl").Color
| |
| 104 | ||
| 105 | local mdec = Instance.new("NumberValue", Decrease)
| |
| 106 | mdec.Name = "DecreaseDef" | |
| 107 | mdec.Value = 0.4 | |
| 108 | local mdec2 = Instance.new("NumberValue", Decrease)
| |
| 109 | mdec2.Name = "DecreaseMvmt" | |
| 110 | mdec2.Value = 0.1 | |
| 111 | local Neons = {BrickColor.new("Bright red"), BrickColor.new("Bright orange"), BrickColor.new("Bright yellow"), BrickColor.new("Bright green"), BrickColor.new("Bright blue"), BrickColor.new("Royal purple"), BrickColor.new("Bright violet")}
| |
| 112 | local Animate = Humanoid.Animator | |
| 113 | local canjump = true | |
| 114 | ||
| 115 | removeControl = function() | |
| 116 | canjump = false | |
| 117 | end | |
| 118 | ||
| 119 | resumeControl = function() | |
| 120 | canjump = true | |
| 121 | end | |
| 122 | ||
| 123 | Player.Character.Humanoid.Changed:connect(function() | |
| 124 | if canjump == false then | |
| 125 | Player.Character.Humanoid.Jump = false | |
| 126 | end | |
| 127 | end | |
| 128 | ) | |
| 129 | ||
| 130 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 131 | ArtificialHB.Name = "Heartbeat" | |
| 132 | ||
| 133 | script:WaitForChild("Heartbeat")
| |
| 134 | ||
| 135 | frame = 1 / 40 | |
| 136 | tf = 0 | |
| 137 | allowframeloss = true | |
| 138 | tossremainder = false | |
| 139 | lastframe = tick() | |
| 140 | script.Heartbeat:Fire() | |
| 141 | ||
| 142 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 143 | tf = tf + s | |
| 144 | if tf >= frame then | |
| 145 | if allowframeloss then | |
| 146 | script.Heartbeat:Fire() | |
| 147 | lastframe = tick() | |
| 148 | else | |
| 149 | for i = 1, math.floor(tf / frame) do | |
| 150 | script.Heartbeat:Fire() | |
| 151 | end | |
| 152 | lastframe = tick() | |
| 153 | end | |
| 154 | if tossremainder then | |
| 155 | tf = 0 | |
| 156 | else | |
| 157 | tf = tf - frame * math.floor(tf / frame) | |
| 158 | end | |
| 159 | end | |
| 160 | end) | |
| 161 | ||
| 162 | function swait(num) | |
| 163 | if num == 0 or num == nil then | |
| 164 | ArtificialHB.Event:wait() | |
| 165 | else | |
| 166 | for i = 0, num do | |
| 167 | ArtificialHB.Event:wait() | |
| 168 | end | |
| 169 | end | |
| 170 | end | |
| 171 | ||
| 172 | createpassgui = function(parent) | |
| 173 | print("makegui111")
| |
| 174 | local g = Instance.new("ScreenGui", parent)
| |
| 175 | local f = Instance.new("Frame", g)
| |
| 176 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
| 177 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
| 178 | f.Style = "DropShadow" | |
| 179 | local t = Instance.new("TextBox", f)
| |
| 180 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 181 | t.BackgroundTransparency = 0.5 | |
| 182 | t.BorderSizePixel = 0 | |
| 183 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
| 184 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
| 185 | t.Font = "SourceSansLight" | |
| 186 | t.Text = "Enter Access Code." | |
| 187 | t.TextScaled = true | |
| 188 | t.TextColor3 = Color3.new(1, 1, 1) | |
| 189 | t.TextStrokeTransparency = 0 | |
| 190 | local t2 = Instance.new("TextButton", f)
| |
| 191 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 192 | t2.BackgroundTransparency = 0.5 | |
| 193 | t2.BorderSizePixel = 0 | |
| 194 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
| 195 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
| 196 | t2.TextScaled = true | |
| 197 | t2.Font = "SourceSansLight" | |
| 198 | t2.Text = "Submit" | |
| 199 | t2.TextColor3 = Color3.new(1, 1, 1) | |
| 200 | t2.TextStrokeTransparency = 0 | |
| 201 | print("done1")
| |
| 202 | return t2 | |
| 203 | end | |
| 204 | ||
| 205 | if Character:findFirstChild("Handles", true) ~= nil then
| |
| 206 | Character:findFirstChild("Handles", true).Parent = nil
| |
| 207 | end | |
| 208 | if Character:findFirstChild("Chaos Saber", true) ~= nil then
| |
| 209 | Character:findFirstChild("Chaos Saber", true).Parent = nil
| |
| 210 | end | |
| 211 | if Character:findFirstChild("Chaos Buster", true) ~= nil then
| |
| 212 | Character:findFirstChild("Chaos Buster", true).Parent = nil
| |
| 213 | end | |
| 214 | if Character:findFirstChild("Chaos Buster Rainbow", true) ~= nil then
| |
| 215 | Character:findFirstChild("Chaos Buster Rainbow", true).Parent = nil
| |
| 216 | end | |
| 217 | if Character:findFirstChild("Effects", true) ~= nil then
| |
| 218 | Character:findFirstChild("Effects", true).Parent = nil
| |
| 219 | end | |
| 220 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 221 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 222 | end | |
| 223 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 224 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 225 | end | |
| 226 | local Stats = Instance.new("BoolValue")
| |
| 227 | Stats.Name = "Stats" | |
| 228 | Stats.Parent = Character | |
| 229 | local Atk = Instance.new("NumberValue")
| |
| 230 | Atk.Name = "Damage" | |
| 231 | Atk.Parent = Stats | |
| 232 | Atk.Value = 1 | |
| 233 | local Def = Instance.new("NumberValue")
| |
| 234 | Def.Name = "Defense" | |
| 235 | Def.Parent = Stats | |
| 236 | Def.Value = 1 | |
| 237 | local Mvmt = Instance.new("NumberValue")
| |
| 238 | Mvmt.Name = "Movement" | |
| 239 | Mvmt.Parent = Stats | |
| 240 | Mvmt.Value = 1 | |
| 241 | local Block = Instance.new("BoolValue")
| |
| 242 | Block.Name = "Block" | |
| 243 | Block.Parent = Stats | |
| 244 | Block.Value = false | |
| 245 | local Stun = Instance.new("NumberValue")
| |
| 246 | Stun.Name = "Stun" | |
| 247 | Stun.Parent = Stats | |
| 248 | Stun.Value = 0 | |
| 249 | local StunT = Instance.new("NumberValue")
| |
| 250 | StunT.Name = "StunThreshold" | |
| 251 | StunT.Parent = Stats | |
| 252 | StunT.Value = 80 | |
| 253 | local Rooted = Instance.new("BoolValue")
| |
| 254 | Rooted.Name = "Rooted" | |
| 255 | Rooted.Parent = Stats | |
| 256 | Rooted.Value = false | |
| 257 | local Stunned = Instance.new("BoolValue")
| |
| 258 | Stunned.Name = "Stunned" | |
| 259 | Stunned.Parent = Stats | |
| 260 | Stunned.Value = false | |
| 261 | local Stagger = Instance.new("BoolValue")
| |
| 262 | Stagger.Name = "Stagger" | |
| 263 | Stagger.Parent = Stats | |
| 264 | Stagger.Value = false | |
| 265 | local StaggerHit = Instance.new("BoolValue")
| |
| 266 | StaggerHit.Name = "StaggerHit" | |
| 267 | StaggerHit.Parent = Stats | |
| 268 | StaggerHit.Value = false | |
| 269 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 270 | RecentEnemy.Name = "RecentEnemy" | |
| 271 | RecentEnemy.Parent = Stats | |
| 272 | RecentEnemy.Value = nil | |
| 273 | local Decrease = Instance.new("BoolValue")
| |
| 274 | Decrease.Name = "Decrease" | |
| 275 | Decrease.Parent = Stats | |
| 276 | Decrease.Value = false | |
| 277 | local mana = Instance.new("NumberValue")
| |
| 278 | mana.Name = "Mana" | |
| 279 | mana.Parent = Stats | |
| 280 | mana.Value = 0 | |
| 281 | local passive1 = Instance.new("NumberValue", Decrease)
| |
| 282 | passive1.Name = "DecreaseMvmt" | |
| 283 | passive1.Value = -0.1 | |
| 284 | local passive2 = Instance.new("NumberValue", Decrease)
| |
| 285 | passive2.Name = "DecreaseDef" | |
| 286 | passive2.Value = 0 | |
| 287 | NoOutline = function(Part) | |
| 288 | Part.TopSurface = 10 | |
| 289 | end | |
| 290 | ||
| 291 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 292 | local fp = it("Part")
| |
| 293 | fp.formFactor = formfactor | |
| 294 | fp.Parent = parent | |
| 295 | fp.Reflectance = reflectance | |
| 296 | fp.Transparency = transparency | |
| 297 | fp.CanCollide = false | |
| 298 | fp.Locked = true | |
| 299 | fp.BrickColor = brickcolor | |
| 300 | fp.Name = name | |
| 301 | fp.Size = size | |
| 302 | fp.Position = Torso.Position | |
| 303 | NoOutline(fp) | |
| 304 | fp.Material = "SmoothPlastic" | |
| 305 | fp:BreakJoints() | |
| 306 | return fp | |
| 307 | end | |
| 308 | ||
| 309 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 310 | local mesh = it(Mesh) | |
| 311 | mesh.Parent = part | |
| 312 | if Mesh == "SpecialMesh" then | |
| 313 | mesh.MeshType = meshtype | |
| 314 | if meshid ~= "nil" then | |
| 315 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 316 | end | |
| 317 | end | |
| 318 | mesh.Offset = offset | |
| 319 | mesh.Scale = scale | |
| 320 | return mesh | |
| 321 | end | |
| 322 | ||
| 323 | weld = function(parent, part0, part1, c0) | |
| 324 | local weld = it("Motor")
| |
| 325 | weld.Parent = parent | |
| 326 | weld.Part0 = part0 | |
| 327 | weld.Part1 = part1 | |
| 328 | weld.C0 = c0 | |
| 329 | return weld | |
| 330 | end | |
| 331 | ||
| 332 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 333 | local gui = it(GuiType) | |
| 334 | gui.Parent = parent | |
| 335 | gui.Text = text | |
| 336 | gui.BackgroundTransparency = backtrans | |
| 337 | gui.BackgroundColor3 = backcol | |
| 338 | gui.SizeConstraint = "RelativeXY" | |
| 339 | gui.TextXAlignment = "Center" | |
| 340 | gui.TextYAlignment = "Center" | |
| 341 | gui.Position = pos | |
| 342 | gui.Size = size | |
| 343 | gui.Font = "SourceSans" | |
| 344 | gui.FontSize = "Size14" | |
| 345 | gui.TextWrapped = false | |
| 346 | gui.TextStrokeTransparency = 0 | |
| 347 | gui.TextColor = BrickColor.new("White")
| |
| 348 | return gui | |
| 349 | end | |
| 350 | ||
| 351 | AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef) | |
| 352 | prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt()) | |
| 353 | prt.Material = neon | |
| 354 | msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1)) | |
| 355 | wld = weld(handle, prt, wldpar, ceef) | |
| 356 | v = it("NumberValue", prt)
| |
| 357 | v.Value = trans | |
| 358 | v.Name = "MainTransparency" | |
| 359 | return prt, msh, wld | |
| 360 | end | |
| 361 | ||
| 362 | local nr = NumberRange.new | |
| 363 | local ns = NumberSequence.new | |
| 364 | local cs = ColorSequence.new | |
| 365 | local nsk = NumberSequenceKeypoint.new | |
| 366 | particle = function(parent, col1, col2, lightemis, size, texture, transparency, zoffset, accel, drag, ltp, velinher, emisdir, enabled, lifetime, rate, rotation, rotspeed, speed, velspread) | |
| 367 | local fp = it("ParticleEmitter")
| |
| 368 | fp.Parent = parent | |
| 369 | fp.Color = cs(col1, col2) | |
| 370 | fp.LightEmission = lightemis | |
| 371 | fp.Size = size | |
| 372 | fp.Texture = texture | |
| 373 | fp.Transparency = transparency | |
| 374 | fp.ZOffset = zoffset | |
| 375 | fp.Acceleration = accel | |
| 376 | fp.Drag = drag | |
| 377 | fp.LockedToPart = ltp | |
| 378 | fp.VelocityInheritance = velinher | |
| 379 | fp.EmissionDirection = emisdir | |
| 380 | fp.Enabled = enabled | |
| 381 | fp.Lifetime = lifetime | |
| 382 | fp.Rate = rate | |
| 383 | fp.Rotation = rotation | |
| 384 | fp.RotSpeed = rotspeed | |
| 385 | fp.Speed = speed | |
| 386 | fp.VelocitySpread = velspread | |
| 387 | return fp | |
| 388 | end | |
| 389 | ||
| 390 | local Color1 = Torso.BrickColor | |
| 391 | local fengui = it("GuiMain")
| |
| 392 | fengui.Parent = Player.PlayerGui | |
| 393 | fengui.Name = "WeaponGUI" | |
| 394 | local fenframe = it("Frame")
| |
| 395 | fenframe.Parent = fengui | |
| 396 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 397 | fenframe.BackgroundTransparency = 1 | |
| 398 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 399 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 400 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 401 | local fenframe2 = it("Frame")
| |
| 402 | fenframe2.Parent = fengui | |
| 403 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 404 | fenframe2.BackgroundTransparency = 1 | |
| 405 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 406 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 407 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 408 | local fenframe3 = it("Frame")
| |
| 409 | fenframe3.Parent = fengui | |
| 410 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 411 | fenframe3.BackgroundTransparency = 1 | |
| 412 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 413 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 414 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 415 | local fenframe4 = it("Frame")
| |
| 416 | fenframe4.Parent = fengui | |
| 417 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 418 | fenframe4.BackgroundTransparency = 1 | |
| 419 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 420 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 421 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 422 | local pressedf = false | |
| 423 | local fenframe5 = it("Frame")
| |
| 424 | fenframe5.Parent = fengui | |
| 425 | fenframe5.Parent = nil | |
| 426 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 427 | fenframe5.BackgroundTransparency = 1 | |
| 428 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 429 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 430 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 431 | fenframe5.ZIndex = 2 | |
| 432 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 433 | tellbar.Font = "Arial" | |
| 434 | tellbar.TextScaled = true | |
| 435 | tellbar.TextTransparency = 1 | |
| 436 | tellbar.TextStrokeTransparency = 1 | |
| 437 | tellbar.ZIndex = 2 | |
| 438 | local fnumb = 0 | |
| 439 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 440 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 441 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 442 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 443 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 444 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 445 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 446 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 447 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 448 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 449 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 450 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 451 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 452 | fenbarmove1.ZIndex = 2 | |
| 453 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 454 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 455 | fenbarmove2.ZIndex = 2 | |
| 456 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 457 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 458 | fenbarmove3.ZIndex = 2 | |
| 459 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 460 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 461 | fenbarmove4.ZIndex = 2 | |
| 462 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 463 | local handles = Instance.new("Model")
| |
| 464 | handles.Parent = Character | |
| 465 | handles.Name = "Handles" | |
| 466 | local modelzorz = Instance.new("Model")
| |
| 467 | modelzorz.Parent = Character | |
| 468 | modelzorz.Name = "Chaos Saber" | |
| 469 | local model2 = Instance.new("Model")
| |
| 470 | model2.Parent = Character | |
| 471 | model2.Name = "Chaos Buster" | |
| 472 | local model3 = Instance.new("Model")
| |
| 473 | model3.Parent = Character | |
| 474 | model3.Name = "Chaos Buster Rainbow" | |
| 475 | handle = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle", vt()) | |
| 476 | local handle2 = part(3, handles, 0, 1, BrickColor.new(NewCol), "Handle2", vt()) | |
| 477 | local handle3 = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3", vt()) | |
| 478 | local handle3a = part(3, handles, 0, 1, BrickColor.new(NewCol3), "Handle3a", vt()) | |
| 479 | local handle4 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle4", vt()) | |
| 480 | local handle5 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle5", vt()) | |
| 481 | local handle6 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle6", vt()) | |
| 482 | local handle7 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle7", vt()) | |
| 483 | local handle8 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle8", vt()) | |
| 484 | local handle9 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle9", vt()) | |
| 485 | local handle10 = part(3, model2, 0, 1, BrickColor.new(NewCol3), "Handle10", vt()) | |
| 486 | hmsh3 = mesh("BlockMesh", handle3, "", "", vt(0, 0, 0), vt(25, 3, 1))
| |
| 487 | hmsh4 = mesh("BlockMesh", handle4, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 488 | hmsh5 = mesh("BlockMesh", handle5, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 489 | hmsh6 = mesh("BlockMesh", handle6, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 490 | hmsh7 = mesh("BlockMesh", handle7, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 491 | hmsh8 = mesh("BlockMesh", handle8, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 492 | hmsh9 = mesh("BlockMesh", handle9, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 493 | hmsh10 = mesh("BlockMesh", handle10, "nil", "nil", vt(0, 0, 0), vt(0, 0, 0))
| |
| 494 | local handlewld = weld(handle, handle, Torso, euler(0, 3.14, -2.6) * cf(0, 0, -0.6)) | |
| 495 | local handlewld2 = weld(handle2, handle2, Torso, euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6)) | |
| 496 | local handlewld3 = weld(handle3, handle3, Torso, euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8)) | |
| 497 | local handlewld3a = weld(handle3a, handle3a, handle3, cf(0, 0, 0)) | |
| 498 | local handlewld4 = weld(handle4, handle4, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 499 | local handlewld5 = weld(handle5, handle5, handle3a, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 500 | local handlewld6 = weld(handle6, handle6, handle5, cf(3.35, 0, -0.075)) | |
| 501 | local handlewld7 = weld(handle7, handle7, handle4, cf(3.35, 0, 0.075)) | |
| 502 | local handlewld8 = weld(handle8, handle8, handle6, cf(0.291, 0, 0)) | |
| 503 | local handlewld9 = weld(handle9, handle9, handle7, cf(0.291, 0, 0)) | |
| 504 | local handlewld10 = weld(handle10, handle10, handle3a, euler(0, mr(-90), 0) * cf(3.141, 0, 0)) | |
| 505 | local main1, mmsh1, mwld1 = AesthPart(modelzorz, handle, 0, 0, NewCol, "Main1", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
| 506 | local main2, mmsh2, mwld2 = AesthPart(modelzorz, handle2, 0, 0, NewCol, "Main2", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
| 507 | local core1, cmsh1, cwld1 = AesthPart(modelzorz, main1, 0, 0, NewCol2, "Core1", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
| 508 | local core2, cmsh2, cwld2 = AesthPart(modelzorz, main2, 0, 0, NewCol2, "Core2", "Neon", "SpecialMesh", "Sphere", "nil", 1.25, 0.75, 1, euler(0, 0, 0) * cf(0, -0.8, 0)) | |
| 509 | local upper1, umsh1, uwld1 = AesthPart(modelzorz, core1, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
| 510 | local upper2, umsh2, uwld2 = AesthPart(modelzorz, core2, 0, 0, NewCol, "Upper1", "Neon", "SpecialMesh", "Sphere", "nil", 1.75, 0.9, 0.55, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
| 511 | RainbowVals = function(parent, sval, bval) | |
| 512 | d = it("NumberValue", parent)
| |
| 513 | d.Name = "Size" | |
| 514 | d.Value = sval | |
| 515 | b = it("NumberValue", parent)
| |
| 516 | b.Name = "Weld" | |
| 517 | b.Value = bval | |
| 518 | return d, b | |
| 519 | end | |
| 520 | ||
| 521 | rmain1, rmrmsh1, rmwld1 = AesthPart(model3, handle4, 1, 0, NewCol, "RainbowMain", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 522 | rmain1a, rmrmsh1a, rmwld1a = AesthPart(model3, handle5, 1, 0, NewCol, "RainbowMaina", "Neon", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 523 | rainbow1, rmsh1, rwld1 = AesthPart(model3, rmain1, 0, 0, Neons[7].Color, "Rainbow1", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, 0.1)) | |
| 524 | rainbow1a, rmsh1a, rwld1a = AesthPart(model3, rmain1a, 0, 0, Neons[7].Color, "Rainbow1a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3, euler(0, mr(90), 0) * cf(-1.55, 0, -0.1)) | |
| 525 | rainbow2, rmsh2, rwld2 = AesthPart(model3, rmain1, 0, 0, Neons[6].Color, "Rainbow2", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, 0.1)) | |
| 526 | rainbow2a, rmsh2a, rwld2a = AesthPart(model3, rmain1a, 0, 0, Neons[6].Color, "Rainbow2a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.875, 0, -0.1)) | |
| 527 | rainbow3, rmsh3, rwld3 = AesthPart(model3, rmain1, 0, 0, Neons[5].Color, "Rainbow3", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, 0.1)) | |
| 528 | rainbow3a, rmsh3a, rwld3a = AesthPart(model3, rmain1a, 0, 0, Neons[5].Color, "Rainbow3a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(-0.125, 0, -0.1)) | |
| 529 | rainbow4, rmsh4, rwld4 = AesthPart(model3, rmain1, 0, 0, Neons[4].Color, "Rainbow4", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, 0.1)) | |
| 530 | rainbow4a, rmsh4a, rwld4a = AesthPart(model3, rmain1a, 0, 0, Neons[4].Color, "Rainbow4a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 4, euler(0, mr(90), 0) * cf(0.65, 0, -0.1)) | |
| 531 | rainbow5, rmsh5, rwld5 = AesthPart(model3, rmain1, 0, 0, Neons[3].Color, "Rainbow5", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, 0.1)) | |
| 532 | rainbow5a, rmsh5a, rwld5a = AesthPart(model3, rmain1a, 0, 0, Neons[3].Color, "Rainbow5a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(1.425, 0, -0.1)) | |
| 533 | rainbow6, rmsh6, rwld6 = AesthPart(model3, rmain1, 0, 0, Neons[2].Color, "Rainbow6", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, 0.1)) | |
| 534 | rainbow6a, rmsh6a, rwld6a = AesthPart(model3, rmain1a, 0, 0, Neons[2].Color, "Rainbow6a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 3.75, euler(0, mr(90), 0) * cf(2.175, 0, -0.1)) | |
| 535 | rainbow7, rmsh7, rwld7 = AesthPart(model3, rmain1, 0, 0, Neons[1].Color, "Rainbow7", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, 0.1)) | |
| 536 | rainbow7a, rmsh7a, rwld7a = AesthPart(model3, rmain1a, 0, 0, Neons[1].Color, "Rainbow7a", "Neon", "BlockMesh", "nil", "nil", 2.5, 2.25, 2.99, euler(0, mr(90), 0) * cf(2.85, 0, -0.1)) | |
| 537 | local rw1 = 0.32 | |
| 538 | local rw2 = 0.395 | |
| 539 | local rw3 = 0.295 | |
| 540 | local rs1 = 3 | |
| 541 | local rs2 = 3.75 | |
| 542 | local rs3 = 4 | |
| 543 | local rs4 = 2.99 | |
| 544 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1) | |
| 545 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1) | |
| 546 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, 0.1) | |
| 547 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1, 0, -0.1) | |
| 548 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 549 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 550 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, 0.1) | |
| 551 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2, 0, -0.1) | |
| 552 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 553 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 554 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, 0.1) | |
| 555 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2, 0, -0.1) | |
| 556 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3) | |
| 557 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3) | |
| 558 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, 0.1) | |
| 559 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2, 0, -0.1) | |
| 560 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 561 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 562 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, 0.1) | |
| 563 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2, 0, -0.1) | |
| 564 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 565 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2) | |
| 566 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, 0.1) | |
| 567 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2, 0, -0.1) | |
| 568 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4) | |
| 569 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4) | |
| 570 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, 0.1) | |
| 571 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3, 0, -0.1) | |
| 572 | mwld1.C0 = cf(0, 2, 0) | |
| 573 | mwld2.C0 = cf(0, 2, 0) | |
| 574 | for i = -1, 1, 2 do | |
| 575 | thprt = main1 | |
| 576 | thprt2 = core1 | |
| 577 | thprt3 = upper1 | |
| 578 | thprt4 = handle4 | |
| 579 | thprt5 = handle6 | |
| 580 | thprt6 = handle8 | |
| 581 | if i == 1 then | |
| 582 | thprt = main2 | |
| 583 | thprt2 = core2 | |
| 584 | thprt3 = upper2 | |
| 585 | thprt4 = handle5 | |
| 586 | thprt5 = handle7 | |
| 587 | thprt6 = handle9 | |
| 588 | end | |
| 589 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part01", "Neon", "BlockMesh", "nil", "nil", 0.8, 7, 0.65, cf(0, 0, 0)) | |
| 590 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part02", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.05, 0.5, euler(mr(90), mr(-90), 0) * cf(-0.025, 0.75, 0)) | |
| 591 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part03", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1.2, 0.25, euler(mr(-90), mr(-90), 0) * cf(-0.2, 0.675, 0)) | |
| 592 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part04", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 0.95, 0.5, euler(mr(90), mr(90), 0) * cf(-0.225, 0.75, 0)) | |
| 593 | for d = -1, 1, 2 do | |
| 594 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part05", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 2, 0.25, euler(mr(180.04), mr(90) * d, 0) * cf(0.075 * d, -0.5, 0)) | |
| 595 | prt = AesthPart(modelzorz, thprt, 0, 0, NewCol, "Part06", "Neon", "SpecialMesh", "Wedge", "nil", 0.65, 1, 0.25, euler(mr(73), mr(-90) * d, 0) * cf(0.149 * d, -0.688, 0)) | |
| 596 | end | |
| 597 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol2, "Part07", "Neon", "SpecialMesh", "Sphere", "nil", 2, 1, 0.65, euler(0, 0, 0) * cf(0, -0.025, 0)) | |
| 598 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part08", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(0, 0, 0) * cf(0, 0.025, 0)) | |
| 599 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part09", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(0, 0, 0) * cf(0, -0.05, 0)) | |
| 600 | for d = -1, 1, 2 do | |
| 601 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(0, mr(90) * d, 0) * cf(-0.15 * d, -0.05, 0)) | |
| 602 | end | |
| 603 | for d = -1, 1, 2 do | |
| 604 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(180), mr(90) * d, 0) * cf(0.125 * d, 0.05, 0)) | |
| 605 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part12", "Neon", "BlockMesh", "nil", "nil", 0.75, 0.25, 0.75, euler(mr(0), mr(90) * d, 0) * cf(0.125 * d, 0, 0)) | |
| 606 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.25 * d, 0, 0)) | |
| 607 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part14", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.25, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.25 * d, -0.05, 0)) | |
| 608 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.5, euler(mr(180), mr(90) * d, 0) * cf(0.35 * d, -0.075, 0)) | |
| 609 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(180), mr(90) * d, 0) * cf(0.425 * d, -0.2, 0)) | |
| 610 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part17", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.425 * d, -0.35, 0)) | |
| 611 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part18", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.75, euler(mr(0), mr(0) * d, 0) * cf(0.35 * d, -0.175, 0)) | |
| 612 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.5, 0.25, euler(mr(0), mr(-90) * d, 0) * cf(0.375 * d, -0.475, 0)) | |
| 613 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.375, 0.5, euler(mr(180), mr(-90) * d, 0) * cf(0.3 * d, -0.462, 0)) | |
| 614 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part21", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.125, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.3 * d, -0.512, 0)) | |
| 615 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part22", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.5, euler(mr(90), mr(90) * d, 0) * cf(0.375 * d, -0.275, 0)) | |
| 616 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part23", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 1, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.35 * d, -0.325, 0)) | |
| 617 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part24", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.75, 0.5, euler(mr(0), mr(90) * d, 0) * cf(0.25 * d, -0.15, 0)) | |
| 618 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(0), mr(90) * d, 0) * cf(0.1 * d, -0.05, 0)) | |
| 619 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part26", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1, euler(mr(65), mr(-90) * d, 0) * cf(0.294 * d, 0.035, 0)) | |
| 620 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part27", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.5, euler(mr(115), mr(90) * d, 0) * cf(0.217 * d, -0.012, 0)) | |
| 621 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part28", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(155), mr(90) * d, 0) * cf(0.431 * d, -0.205, 0)) | |
| 622 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part29", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 1.25, euler(mr(25), mr(-90) * d, 0) * cf(0.498 * d, -0.229, 0)) | |
| 623 | prt = AesthPart(modelzorz, thprt2, 0, 0, NewCol, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 0.75, 0.25, 0.75, euler(mr(195), mr(90) * d, 0) * cf(0.434 * d, -0.387, 0)) | |
| 624 | end | |
| 625 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part31", "Neon", "SpecialMesh", "Torso", "nil", 1, 3, 0.35, euler(mr(180), 0, 0) * cf(0, -0.35, 0)) | |
| 626 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part32", "Neon", "BlockMesh", "nil", "nil", 2, 7, 0.35, euler(0, 0, 0) * cf(0.1, -1.35, 0)) | |
| 627 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(180), mr(90), 0) * cf(0.15, -0.625, 0)) | |
| 628 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part34", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(0), mr(90), 0) * cf(0.05, -2.075, 0)) | |
| 629 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part35", "Neon", "BlockMesh", "nil", "nil", 1, 2, 0.35, euler(0, 0, 0) * cf(0.2, -2.25, 0)) | |
| 630 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part36", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(-90), mr(90), 0) * cf(0.275, -2.65, 0)) | |
| 631 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part37", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(90), 0) * cf(0.225, -3, 0)) | |
| 632 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1.5, euler(mr(-90), mr(90), 0) * cf(0.15, -3.3, 0)) | |
| 633 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(90), 0) * cf(0.05, -3.55, 0)) | |
| 634 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part40", "Neon", "BlockMesh", "nil", "nil", 0.25, 2, 0.35, euler(0, 0, 0) * cf(0.225, -2.65, 0)) | |
| 635 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part41", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.35, euler(0, 0, 0) * cf(0.175, -3, 0)) | |
| 636 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part42", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, 0, 0) * cf(0.075, -3.375, 0)) | |
| 637 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(0.15, -2.55, 0)) | |
| 638 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part44", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(90), 0) * cf(0.175, -2.65, 0)) | |
| 639 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(90), mr(90), 0) * cf(0.125, -3, 0)) | |
| 640 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part46", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.075, -3.225, 0)) | |
| 641 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part47", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(90), 0) * cf(0.025, -3.375, 0)) | |
| 642 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 1, euler(mr(-90), mr(-90), 0) * cf(-0.025, -3.475, 0)) | |
| 643 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part49", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(-90), mr(-90), 0) * cf(-0.1, -3.275, 0)) | |
| 644 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1.5, euler(mr(-90), mr(-90), 0) * cf(-0.15, -3.025, 0)) | |
| 645 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part51", "Neon", "BlockMesh", "nil", "nil", 0.25, 1, 0.35, euler(0, mr(0), 0) * cf(-0.15, -2.775, 0)) | |
| 646 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.75, euler(mr(90), mr(90), 0) * cf(-0.125, -2.6, 0)) | |
| 647 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 1, euler(mr(90), mr(90), 0) * cf(0.05, -2.425, 0)) | |
| 648 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part54", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.5, 0.35, euler(0, mr(0), 0) * cf(-0.025, -2.575, 0)) | |
| 649 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part55", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.1, -3.1, 0)) | |
| 650 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part56", "Neon", "BlockMesh", "nil", "nil", 0.25, 0.75, 0.35, euler(0, mr(0), 0) * cf(-0.05, -3.3, 0)) | |
| 651 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part57", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 1.25, 0.5, euler(mr(-90), mr(90), 0) * cf(0.15, -2.575, 0)) | |
| 652 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 0.25, euler(mr(-90), mr(90), 0) * cf(-0.025, -2.65, 0)) | |
| 653 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part59", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.5, 2, euler(mr(-90), mr(90), 0) * cf(-0.075, -2.85, 0)) | |
| 654 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part60", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 2, euler(mr(90), mr(-90), 0) * cf(-0.1, -2.825, 0)) | |
| 655 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 1, euler(mr(90), mr(-90), 0) * cf(-0.05, -3.125, 0)) | |
| 656 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.35, 0.25, 0.75, euler(mr(90), mr(-90), 0) * cf(0, -3.3, 0)) | |
| 657 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part63", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.75, 0)) | |
| 658 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part64", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.75, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -2.925, 0)) | |
| 659 | prt = AesthPart(modelzorz, thprt3, 0, 0, NewCol, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 0.25, euler(0, mr(0), mr(90)) * cf(0.05, -3.1, 0)) | |
| 660 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part01", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(2.55, 0, -0.175 * i)) | |
| 661 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part02", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.8, 0, -0.175 * i)) | |
| 662 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part03", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(1.05, 0, -0.175 * i)) | |
| 663 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part04", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(0.25, 0, -0.175 * i)) | |
| 664 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part05", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-0.5, 0, -0.175 * i)) | |
| 665 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part06", "Neon", "BlockMesh", "nil", "nil", 1.75, 2.5, 0.25, euler(0, mr(90), 0) * cf(-1.25, 0, -0.175 * i)) | |
| 666 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part07", "Neon", "BlockMesh", "nil", "nil", 25, 3, 1, euler(0, 0, 0) * cf(0.65, 0, -0.45 * i)) | |
| 667 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part08", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(2.65, 0, -0.6 * i)) | |
| 668 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part09", "Neon", "BlockMesh", "nil", "nil", 15, 3, 0.5, euler(0, 0, 0) * cf(0.65, 0, -0.6 * i)) | |
| 669 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part10", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.35, 0, -0.6 * i)) | |
| 670 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part11", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(1.65, 0, -0.675 * i)) | |
| 671 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part12", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(0.65, 0, -0.675 * i)) | |
| 672 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part13", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-0.35, 0, -0.675 * i)) | |
| 673 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part14", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(1.65, 0, -0.325 * i)) | |
| 674 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part15", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.65, 0, -0.225 * i)) | |
| 675 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part16", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(2.9, 0, -0.15 * i)) | |
| 676 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part17", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(2.65, 0, -0.325 * i)) | |
| 677 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part18", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.35, 0, -0.225 * i)) | |
| 678 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part19", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.25, 5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-0.35, 0, -0.325 * i)) | |
| 679 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part20", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -0.15 * i)) | |
| 680 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part21", "Neon", "BlockMesh", "nil", "nil", 5, 3, 0.25, euler(0, 0, 0) * cf(-1.35, 0, -0.325 * i)) | |
| 681 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part22", "Neon", "BlockMesh", "nil", "nil", 3, 1.05, 1.05, euler(mr(45), 0, mr(90)) * cf(3.15, 0, -0.15 * i)) | |
| 682 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part23", "Neon", "CylinderMesh", "nil", "nil", 1.5, 3, 1.5, euler(0, 0, 0) * cf(3.05, 0, -0.5 * i)) | |
| 683 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part24", "Neon", "BlockMesh", "nil", "nil", 1.25, 3, 1.25, euler(0, 0, 0) * cf(3.175, 0, -0.525 * i)) | |
| 684 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part25", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1.25, 1.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(3.425, 0, -0.525 * i)) | |
| 685 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part26", "Neon", "CylinderMesh", "nil", "nil", 5.5, 3, 0.5, euler(mr(90), 0, 0) * cf(2.925, 0, -0.8 * i)) | |
| 686 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part27", "Neon", "CylinderMesh", "nil", "nil", 5.5, 0.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-45) * i, 0) * cf(2.89, 0, -1.135 * i)) | |
| 687 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part28", "Neon", "CylinderMesh", "nil", "nil", 5.5, 1.5, 0.5, euler(mr(90), 0, 0) * euler(0, mr(-90), 0) * cf(2.725, 0, -1.15 * i)) | |
| 688 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part29", "Neon", "BlockMesh", "nil", "nil", 3, 1.75, 1, euler(mr(90), 0, mr(90)) * cf(-1.95, 0, -0.175 * i)) | |
| 689 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part30", "Neon", "SpecialMesh", "Wedge", "nil", 3, 1, 1, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.95, 0, -0.45 * i)) | |
| 690 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part31", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.7 * i)) | |
| 691 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part32", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.7 * i)) | |
| 692 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part33", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 2.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.65, 0, -0.7 * i)) | |
| 693 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part34", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.55, 0, -0.825 * i)) | |
| 694 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part35", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.375, 0, -0.825 * i)) | |
| 695 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part36", "Neon", "BlockMesh", "nil", "nil", 0.25, 1.5, 1.5, euler(0, mr(90), 0) * cf(-1.65, 0, -0.95 * i)) | |
| 696 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part37", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.8, 0, -0.725 * i)) | |
| 697 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part38", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.475, 0, -0.95 * i)) | |
| 698 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part39", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(-1.6, 0, -1.2 * i)) | |
| 699 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part40", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-90) * i, 0) * cf(-1.75, 0, -1.1 * i)) | |
| 700 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part41", "Neon", "SpecialMesh", "Torso", "nil", 2.5, 1, 1.5, euler(mr(90), mr(90), 0) * cf(-1.9, 0, -1.05 * i)) | |
| 701 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part42", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 1, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(-150) * i, 0) * cf(-2.034, 0, -1.221 * i)) | |
| 702 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part43", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.25, 0.25, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * cf(-1.775, 0, -1.275 * i)) | |
| 703 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part44", "Neon", "BlockMesh", "nil", "nil", 0.5, 0.75, 1.5, euler(mr(90), mr(90), 0) * cf(-1.725, 0, -1.2 * i)) | |
| 704 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part45", "Neon", "SpecialMesh", "Wedge", "nil", 1.5, 0.5, 3, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(55) * i, 0) * cf(-2.387, 0, -0.631 * i)) | |
| 705 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part46", "Neon", "BlockMesh", "nil", "nil", 1.5, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2, 0, -0.4 * i)) | |
| 706 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part47", "Neon", "BlockMesh", "nil", "nil", 3, 0.75, 1.25, euler(mr(90), 0, mr(90)) * cf(-2.175, 0, -0.225 * i)) | |
| 707 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part48", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.375, 0, -0.225 * i)) | |
| 708 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part49", "Neon", "BlockMesh", "nil", "nil", 3, 0.5, 2.5, euler(mr(90), 0, mr(90)) * cf(-2.3, 0, -0.05 * i)) | |
| 709 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part50", "Neon", "SpecialMesh", "Wedge", "nil", 3, 0.5, 0.5, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(-2.6, 0, -0.05 * i)) | |
| 710 | prt = AesthPart(model2, thprt4, 0, 0, NewCol3, "Part51", "Neon", "BlockMesh", "nil", "nil", 3, 0.25, 0.5, euler(0, 0, mr(90)) * cf(-2.125, 0, -0.15 * i)) | |
| 711 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part52", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.75, 0.75, euler(0, mr(90), 0) * euler(mr(-90) * i, 0, 0) * cf(0, 0, 0)) | |
| 712 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part53", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.25, 0.25, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(-45) * i, 0) * cf(0.212, 0, 0.212 * i)) | |
| 713 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part54", "Neon", "BlockMesh", "nil", "nil", 1, 0.255, 0.5, euler(0, 0, mr(90)) * euler(0, mr(-45) * i, 0) * cf(0.088, 0, 0.053 * i)) | |
| 714 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part55", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.2, 0.2, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, -0.038 * i)) | |
| 715 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part56", "Neon", "SpecialMesh", "Wedge", "nil", 1, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(-90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(0.141, 0, 0)) | |
| 716 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part57", "Neon", "CylinderMesh", "nil", "nil", 0.7, 1, 0.7, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 717 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part58", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * euler(0, mr(45) * i, 0) * cf(-0.029, 0, 0.026 * i)) | |
| 718 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part59", "Neon", "BlockMesh", "nil", "nil", 1, 1, 0.25, euler(0, mr(45) * i, 0) * cf(0.124, 0, 0.124 * i)) | |
| 719 | prt = AesthPart(model2, thprt5, 0, 0, NewCol3, "Part60", "Neon", "BlockMesh", "nil", "nil", 1, 0.75, 0.2, euler(0, 0, mr(90)) * cf(0.216, 0, -0.05 * i)) | |
| 720 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part61", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.5, 0.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0, 0, 0.1 * i)) | |
| 721 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part62", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(90), 0) * euler(mr(90) * i, 0, 0) * cf(0.15, 0, 0)) | |
| 722 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part63", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.4, 0.4, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.325, 0, 0)) | |
| 723 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part64", "Neon", "SpecialMesh", "Wedge", "nil", 0.5, 0.225, 1.5, euler(0, mr(-90), 0) * euler(mr(90) * i, 0, 0) * cf(0.475, 0, -0.038 * i)) | |
| 724 | prt = AesthPart(model2, thprt6, 0, 0, NewCol3, "Part65", "Neon", "BlockMesh", "nil", "nil", 0.5, 1.5, 0.1, euler(0, 0, mr(90)) * cf(0.175, 0, -0.05 * i)) | |
| 725 | end | |
| 726 | for _,c in pairs(modelzorz:children()) do | |
| 727 | table.insert(Weapon, c) | |
| 728 | table.insert(Saber, c) | |
| 729 | end | |
| 730 | for _,c in pairs(model2:children()) do | |
| 731 | table.insert(Weapon, c) | |
| 732 | table.insert(Buster, c) | |
| 733 | end | |
| 734 | for _,c in pairs(model3:children()) do | |
| 735 | c.Transparency = 1 | |
| 736 | end | |
| 737 | rmwld1.C0 = cf(0, 0, 0) | |
| 738 | rmwld1a.C0 = cf(0, 0, 0) | |
| 739 | for _,c in pairs(handle:children()) do | |
| 740 | if c.className == "Motor" then | |
| 741 | table.insert(Welds, c) | |
| 742 | end | |
| 743 | end | |
| 744 | local hitbox = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt())
| |
| 745 | hitbox.Anchored = true | |
| 746 | local hitboxCF = cf(0, 0, 0) | |
| 747 | sizeseq = ns({nsk(0, 0.3), nsk(0.25, 1), nsk(0.6, 0.2), nsk(1, 0)})
| |
| 748 | transseq = ns({nsk(0, 0), nsk(0.8, 0.5), nsk(1, 1)})
| |
| 749 | local starsparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 0.5, sizeseq, "http://www.roblox.com/asset/?id=146120327", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 40, nr(-360, 360), nr(-200, 200), nr(8), 180) | |
| 750 | starsparti.Parent = Torso | |
| 751 | sizeseq = ns({nsk(0, 1), nsk(0.7, 6), nsk(1, 7)})
| |
| 752 | transseq = ns({nsk(0, 0), nsk(1, 1)})
| |
| 753 | local lparti1 = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=243098098", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(0.2, 0.2), 500, nr(-360, 360), nr(0, 0), nr(0), 0) | |
| 754 | lparti1.Parent = Torso | |
| 755 | sizeseq = ns({nsk(0, 0.5), nsk(1, 0.5)})
| |
| 756 | transseq = ns({nsk(0, 0), nsk(1, 1)})
| |
| 757 | local sparti = particle(Torso, Color3.new(1, 0, 0), Color3.new(0.3921568627451, 0.3921568627451, 1), 1, sizeseq, "http://www.roblox.com/asset/?id=82057200", transseq, 0, vt(0, 0, 0), 0, false, 0, "Top", false, nr(1, 1), 50, nr(-360, 360), nr(400, 500), nr(5), 180) | |
| 758 | sparti.Parent = Torso | |
| 759 | local effects = it("Model", modelzorz)
| |
| 760 | effects.Name = "Effects" | |
| 761 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 762 | hboxpos.P = 2000 | |
| 763 | hboxpos.D = 100 | |
| 764 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 765 | Tool = Instance.new("HopperBin")
| |
| 766 | Tool.Parent = Backpack | |
| 767 | Tool.Name = "Dreamer" | |
| 768 | Bin = Tool | |
| 769 | local bodvel = Instance.new("BodyVelocity")
| |
| 770 | local bg = Instance.new("BodyGyro")
| |
| 771 | so = function(id, par, vol, pit) | |
| 772 | local sou = Instance.new("Sound", par or workspace)
| |
| 773 | sou.Volume = vol | |
| 774 | sou.Pitch = pit or 1 | |
| 775 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 776 | coroutine.resume(coroutine.create(function(Sound) | |
| 777 | swait() | |
| 778 | Sound:play() | |
| 779 | end | |
| 780 | ), sou) | |
| 781 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 782 | end | |
| 783 | ||
| 784 | function clerp(a,b,t) | |
| 785 | local qa = {QuaternionFromCFrame(a)}
| |
| 786 | local qb = {QuaternionFromCFrame(b)}
| |
| 787 | local ax, ay, az = a.x, a.y, a.z | |
| 788 | local bx, by, bz = b.x, b.y, b.z | |
| 789 | local _t = 1-t | |
| 790 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 791 | end | |
| 792 | ||
| 793 | function QuaternionFromCFrame(cf) | |
| 794 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 795 | local trace = m00 + m11 + m22 | |
| 796 | if trace > 0 then | |
| 797 | local s = math.sqrt(1 + trace) | |
| 798 | local recip = 0.5/s | |
| 799 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 800 | else | |
| 801 | local i = 0 | |
| 802 | if m11 > m00 then | |
| 803 | i = 1 | |
| 804 | end | |
| 805 | if m22 > (i == 0 and m00 or m11) then | |
| 806 | i = 2 | |
| 807 | end | |
| 808 | if i == 0 then | |
| 809 | local s = math.sqrt(m00-m11-m22+1) | |
| 810 | local recip = 0.5/s | |
| 811 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 812 | elseif i == 1 then | |
| 813 | local s = math.sqrt(m11-m22-m00+1) | |
| 814 | local recip = 0.5/s | |
| 815 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 816 | elseif i == 2 then | |
| 817 | local s = math.sqrt(m22-m00-m11+1) | |
| 818 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 819 | end | |
| 820 | end | |
| 821 | end | |
| 822 | ||
| 823 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 824 | local xs, ys, zs = x + x, y + y, z + z | |
| 825 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 826 | local xx = x*xs | |
| 827 | local xy = x*ys | |
| 828 | local xz = x*zs | |
| 829 | local yy = y*ys | |
| 830 | local yz = y*zs | |
| 831 | local zz = z*zs | |
| 832 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 833 | end | |
| 834 | ||
| 835 | function QuaternionSlerp(a, b, t) | |
| 836 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 837 | local startInterp, finishInterp; | |
| 838 | if cosTheta >= 0.0001 then | |
| 839 | if (1 - cosTheta) > 0.0001 then | |
| 840 | local theta = math.acos(cosTheta) | |
| 841 | local invSinTheta = 1/math.sin(theta) | |
| 842 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 843 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 844 | else | |
| 845 | startInterp = 1-t | |
| 846 | finishInterp = t | |
| 847 | end | |
| 848 | else | |
| 849 | if (1+cosTheta) > 0.0001 then | |
| 850 | local theta = math.acos(-cosTheta) | |
| 851 | local invSinTheta = 1/math.sin(theta) | |
| 852 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 853 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 854 | else | |
| 855 | startInterp = t-1 | |
| 856 | finishInterp = t | |
| 857 | end | |
| 858 | end | |
| 859 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 860 | end | |
| 861 | ||
| 862 | hideanim = function() | |
| 863 | equipped = false | |
| 864 | if Mode == "Sabers" then | |
| 865 | UnSword() | |
| 866 | end | |
| 867 | for i = 0, 1, 0.1 do | |
| 868 | swait() | |
| 869 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
| 870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 871 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 872 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 873 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 874 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 875 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
| 876 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
| 877 | end | |
| 878 | mdec2.Parent = nil | |
| 879 | mdec.Parent = Decrease | |
| 880 | Humanoid.JumpPower = 50 | |
| 881 | end | |
| 882 | ||
| 883 | mdec.Parent = Decrease | |
| 884 | equipanim = function() | |
| 885 | equipped = true | |
| 886 | floating = false | |
| 887 | Humanoid.JumpPower = 60 | |
| 888 | local dec = Instance.new("NumberValue", Decrease)
| |
| 889 | dec.Name = "DecreaseMvmt" | |
| 890 | dec.Value = 10 | |
| 891 | so("341336144", LeftArm, 1, 1)
| |
| 892 | so("341336144", RightArm, 1, 1)
| |
| 893 | rara = 4 | |
| 894 | local col = 1 | |
| 895 | local colnum = 0 | |
| 896 | for i = 0, 1, 0.1 do | |
| 897 | swait() | |
| 898 | colnum = colnum + 1 | |
| 899 | ||
| 900 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
| 901 | col = 1 | |
| 902 | end | |
| 903 | if (colnum) % 2 == 0 then | |
| 904 | col = col + 1 | |
| 905 | end | |
| 906 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 907 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 908 | rara = rara + 1 | |
| 909 | if rara % 6 == 0 then | |
| 910 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 911 | if hitfloor2 ~= nil then | |
| 912 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
| |
| 913 | end | |
| 914 | end | |
| 915 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.3, 0, 0), 0.3) | |
| 916 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1) * euler(-0.05, 0, 0), 0.1) | |
| 917 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.4) * euler(0, -1.57, 0), 0.3) | |
| 918 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 1.57, 0), 0.3) | |
| 919 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
| 920 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
| 921 | end | |
| 922 | for i = 0, 1, 0.1 do | |
| 923 | swait() | |
| 924 | colnum = colnum + 1 | |
| 925 | ||
| 926 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
| 927 | col = 1 | |
| 928 | end | |
| 929 | if (colnum) % 2 == 0 then | |
| 930 | col = col + 1 | |
| 931 | end | |
| 932 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 933 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 934 | rara = rara + 1 | |
| 935 | if rara % 6 == 0 then | |
| 936 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 937 | if hitfloor2 ~= nil then | |
| 938 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 1, 2, 1, 1, -0.1, 1, 0.1)
| |
| 939 | end | |
| 940 | end | |
| 941 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3) | |
| 942 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.2) * euler(-0.05, 0, 0), 0.1) | |
| 943 | RW.C0 = clerp(RW.C0, cf(1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, -0.5) * euler(0, 1.5, 0), 0.25) | |
| 944 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.7, -0.4) * euler(2.9, 0, 0) * euler(0, 0, 0.5) * euler(0, -1.5, 0), 0.25) | |
| 945 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.05, 0, 0.1), 0.3) | |
| 946 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.05, 0, -0.05), 0.3) | |
| 947 | end | |
| 948 | mdec.Parent = nil | |
| 949 | mdec2.Parent = Decrease | |
| 950 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 951 | if hitfloor2 ~= nil then | |
| 952 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2), 4, 2, 4, 0.7, -0.08, 0.7, 0.05)
| |
| 953 | end | |
| 954 | MagicCircle(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
| 955 | MagicCircle(Neons[col], RightArm.CFrame * cf(0, -1, 0), 10, 10, 10, 4, 4, 4, 0.1, 1) | |
| 956 | so("341336138", LeftArm, 1, 1)
| |
| 957 | so("341336138", RightArm, 1, 1)
| |
| 958 | so("341336243", LeftArm, 1, 1)
| |
| 959 | so("341336243", RightArm, 1, 1)
| |
| 960 | for i = 0, 1, 0.1 do | |
| 961 | swait() | |
| 962 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4) | |
| 963 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4) * euler(-0.05, 0, 0), 0.2) | |
| 964 | if i < 0.3 then | |
| 965 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(-0.2, 0, 1) * euler(0, -1.5, 0), 0.4) | |
| 966 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(-0.2, 0, -1) * euler(0, 1.5, 0), 0.4) | |
| 967 | else | |
| 968 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.3) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.2) | |
| 969 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.3) * euler(0.4, 0, -0.4) * euler(0, 1.5, 0), 0.2) | |
| 970 | end | |
| 971 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.4) | |
| 972 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.05), 0.4) | |
| 973 | end | |
| 974 | dec.Parent = nil | |
| 975 | floating = true | |
| 976 | end | |
| 977 | ||
| 978 | StaggerAnim = function() | |
| 979 | attack = true | |
| 980 | removeControl() | |
| 981 | local dosaber = false | |
| 982 | if Mode == "Sabers" then | |
| 983 | dosaber = true | |
| 984 | end | |
| 985 | Mode = "Stagger" | |
| 986 | for i = 1, math.random(2, 4) do | |
| 987 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 988 | end | |
| 989 | for i = 0, 1, 0.35 do | |
| 990 | swait() | |
| 991 | if dosaber == true then | |
| 992 | for d = 1, #Saber do | |
| 993 | Saber[d].Transparency = i | |
| 994 | end | |
| 995 | end | |
| 996 | do | |
| 997 | do | |
| 998 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 999 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
| 1000 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
| 1001 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
| 1002 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1003 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
| 1004 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1005 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
| 1006 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 1007 | ||
| 1008 | end | |
| 1009 | end | |
| 1010 | end | |
| 1011 | if dosaber == true then | |
| 1012 | for d = 1, #Saber do | |
| 1013 | Saber[d].Transparency = 1 | |
| 1014 | end | |
| 1015 | handlewld.Part1 = Torso | |
| 1016 | handlewld2.Part1 = Torso | |
| 1017 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
| 1018 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
| 1019 | mwld1.C0 = cf(0, 2, 0) | |
| 1020 | mwld2.C0 = cf(0, 2, 0) | |
| 1021 | floating = true | |
| 1022 | end | |
| 1023 | for i = 1, 0, -0.2 do | |
| 1024 | swait() | |
| 1025 | if dosaber == true then | |
| 1026 | for d = 1, #Saber do | |
| 1027 | Saber[d].Transparency = i | |
| 1028 | end | |
| 1029 | end | |
| 1030 | do | |
| 1031 | do | |
| 1032 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 1033 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
| 1034 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
| 1035 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
| 1036 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1037 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
| 1038 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1039 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
| 1040 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
| 1041 | ||
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | for d = 1, #Saber do | |
| 1046 | Saber[d].Transparency = 0 | |
| 1047 | end | |
| 1048 | for i = 0, 1, 0.1 do | |
| 1049 | swait() | |
| 1050 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
| 1051 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
| 1052 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
| 1053 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1054 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
| 1055 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1056 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
| 1057 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 1058 | end | |
| 1059 | for i = 1, 40 do | |
| 1060 | swait() | |
| 1061 | if StunT.Value <= Stun.Value then | |
| 1062 | break | |
| 1063 | end | |
| 1064 | end | |
| 1065 | do | |
| 1066 | Mode = "Normal" | |
| 1067 | resumeControl() | |
| 1068 | combo = 0 | |
| 1069 | attack = false | |
| 1070 | end | |
| 1071 | end | |
| 1072 | ||
| 1073 | StaggerHitt = function() | |
| 1074 | attack = true | |
| 1075 | for i = 1, math.random(2, 4) do | |
| 1076 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 1077 | end | |
| 1078 | for i = 0, 1, 0.1 do | |
| 1079 | swait() | |
| 1080 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
| 1081 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
| 1082 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
| 1083 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1084 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
| 1085 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1086 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
| 1087 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 1088 | end | |
| 1089 | attack = false | |
| 1090 | end | |
| 1091 | ||
| 1092 | StunAnim = function() | |
| 1093 | attack = true | |
| 1094 | removeControl() | |
| 1095 | Stunned.Value = true | |
| 1096 | showDamage(Character, "Stunned", "Interrupt") | |
| 1097 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1098 | dec.Name = "DecreaseMvmt" | |
| 1099 | dec.Value = 10 | |
| 1100 | for i = 0, 1, 0.3 do | |
| 1101 | swait() | |
| 1102 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
| 1103 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
| 1104 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
| 1105 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1106 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
| 1107 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1108 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
| 1109 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 1110 | end | |
| 1111 | for i = 0, 1, 0.3 do | |
| 1112 | swait() | |
| 1113 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
| 1114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
| 1115 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 1116 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1117 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
| 1118 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1119 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
| 1120 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
| 1121 | end | |
| 1122 | for i = 0, 1, 0.3 do | |
| 1123 | swait() | |
| 1124 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
| 1125 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
| 1126 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 1127 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1128 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
| 1129 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1130 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
| 1131 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
| 1132 | end | |
| 1133 | local gairost = Instance.new("BodyGyro")
| |
| 1134 | gairost.Parent = RootPart | |
| 1135 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
| 1136 | gairost.P = 20000 | |
| 1137 | gairost.cframe = cf(0, 0, 0) | |
| 1138 | for i = 0, 1, 0.1 do | |
| 1139 | swait() | |
| 1140 | if hitfloor ~= nil then | |
| 1141 | Torso.Velocity = vt(0, 0, 0) | |
| 1142 | end | |
| 1143 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
| 1144 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
| 1145 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
| 1146 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1147 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
| 1148 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1149 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
| 1150 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
| 1151 | end | |
| 1152 | for i = 1, 70 do | |
| 1153 | swait() | |
| 1154 | gairost.cframe = RootPart.CFrame | |
| 1155 | if hitfloor ~= nil then | |
| 1156 | Torso.Velocity = vt(0, 0, 0) | |
| 1157 | end | |
| 1158 | end | |
| 1159 | for i = 0, 1, 0.2 do | |
| 1160 | swait() | |
| 1161 | Stun.Value = 0 | |
| 1162 | gairost.cframe = RootPart.CFrame | |
| 1163 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 1164 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
| 1165 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
| 1166 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1167 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 1168 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1169 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
| 1170 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
| 1171 | end | |
| 1172 | resumeControl() | |
| 1173 | gairost.Parent = nil | |
| 1174 | dec.Parent = nil | |
| 1175 | Stun.Value = 0 | |
| 1176 | combo = 0 | |
| 1177 | Stunned.Value = false | |
| 1178 | attack = false | |
| 1179 | for i = 1, 10 do | |
| 1180 | swait() | |
| 1181 | Stun.Value = 0 | |
| 1182 | end | |
| 1183 | end | |
| 1184 | ||
| 1185 | UnSword = function() | |
| 1186 | combo = 0 | |
| 1187 | for i = 0, 1, 0.1 do | |
| 1188 | swait() | |
| 1189 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1190 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1191 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.5) | |
| 1192 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
| 1193 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1.4, 0, 0.7) * euler(0, 1.3, 0), 0.5) | |
| 1194 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.8, 0, -0.8) * euler(0, -1.5, 0), 0.5) | |
| 1195 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1), 0.5) | |
| 1196 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15), 0.5) | |
| 1197 | for d = 1, #Saber do | |
| 1198 | Saber[d].Transparency = i | |
| 1199 | end | |
| 1200 | end | |
| 1201 | for d = 1, #Saber do | |
| 1202 | Saber[d].Transparency = 1 | |
| 1203 | end | |
| 1204 | handlewld.Part1 = Torso | |
| 1205 | handlewld2.Part1 = Torso | |
| 1206 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
| 1207 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
| 1208 | mwld1.C0 = cf(0, 2, 0) | |
| 1209 | mwld2.C0 = cf(0, 2, 0) | |
| 1210 | floating = true | |
| 1211 | Mode = "Normal" | |
| 1212 | for i = 1, 0, -0.2 do | |
| 1213 | swait() | |
| 1214 | for d = 1, #Saber do | |
| 1215 | Saber[d].Transparency = i | |
| 1216 | end | |
| 1217 | end | |
| 1218 | for d = 1, #Saber do | |
| 1219 | Saber[d].Transparency = 0 | |
| 1220 | end | |
| 1221 | end | |
| 1222 | ||
| 1223 | attackone = function() | |
| 1224 | floating = false | |
| 1225 | Mode = "Sabers" | |
| 1226 | for i = 0, 1, 0.3 do | |
| 1227 | swait() | |
| 1228 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
| 1229 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
| 1230 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
| 1231 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
| 1232 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
| 1233 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 1234 | for d = 1, #Saber do | |
| 1235 | Saber[d].Transparency = i | |
| 1236 | end | |
| 1237 | end | |
| 1238 | for d = 1, #Saber do | |
| 1239 | Saber[d].Transparency = 1 | |
| 1240 | end | |
| 1241 | handlewld.Part1 = LeftArm | |
| 1242 | handlewld2.Part1 = RightArm | |
| 1243 | handlewld.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
| 1244 | handlewld2.C0 = euler(0, 0, -1.57) * euler(0, 1.57, 0) * cf(0, 1, 0) | |
| 1245 | mwld1.C0 = cf(0, 0, 0) | |
| 1246 | mwld2.C0 = cf(0, 0, 0) | |
| 1247 | so("341336274", main1, 0.6, 1.2)
| |
| 1248 | so("341336274", main2, 0.6, 1.2)
| |
| 1249 | for i = 1, 0, -0.3 do | |
| 1250 | swait() | |
| 1251 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.3) | |
| 1252 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.3) | |
| 1253 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 1.2) * euler(0, 0, 0), 0.3) | |
| 1254 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -1.6) * euler(0, 2, 0), 0.3) | |
| 1255 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.3) | |
| 1256 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 1257 | for d = 1, #Saber do | |
| 1258 | Saber[d].Transparency = i | |
| 1259 | end | |
| 1260 | end | |
| 1261 | for d = 1, #Saber do | |
| 1262 | Saber[d].Transparency = 0 | |
| 1263 | end | |
| 1264 | hitbox.Parent = modelzorz | |
| 1265 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1266 | teh = math.random(-30, 30) / 100 | |
| 1267 | so("341336307", main1, 0.6, 1.4 + teh)
| |
| 1268 | so("341336485", main1, 0.6, 1 + teh)
| |
| 1269 | for i = 0, 1, 0.12 do | |
| 1270 | swait() | |
| 1271 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1272 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1273 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.2, 0) * euler(0, 0, -1), 0.4) | |
| 1274 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0.5), 0.4) | |
| 1275 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.4) | |
| 1276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.4) | |
| 1277 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(2.5, 0, 0.6) * euler(0, -1, 0), 0.4) | |
| 1278 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(0.4, 0, -1.6) * euler(0, 2.5, 0) * euler(-2.5, 0, 0), 0.4) | |
| 1279 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, -0.1), 0.4) | |
| 1280 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.1) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(-0.1, 0, 0.05), 0.4) | |
| 1281 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1282 | do | |
| 1283 | if StaggerHit.Value == true then | |
| 1284 | break | |
| 1285 | end | |
| 1286 | end | |
| 1287 | end | |
| 1288 | end | |
| 1289 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1290 | teh = math.random(-30, 30) / 100 | |
| 1291 | so("341336307", main2, 0.6, 1.4 + teh)
| |
| 1292 | so("341336485", main2, 0.6, 1 + teh)
| |
| 1293 | for i = 0, 1, 0.12 do | |
| 1294 | swait() | |
| 1295 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1296 | MagniDamage(hitbox, 3, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1297 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1298 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.5), 0.4) | |
| 1299 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.4) | |
| 1300 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0.1, 0, 0) * euler(0, 0, 0.6), 0.4) | |
| 1301 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2.5, 0, 0.6) * euler(0, 0.2, 0) * euler(-2, 0, 0), 0.4) | |
| 1302 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.6) * euler(0, 0.4, 0), 0.4) | |
| 1303 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
| 1304 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.4) | |
| 1305 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1306 | do | |
| 1307 | if StaggerHit.Value == true then | |
| 1308 | break | |
| 1309 | end | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end | |
| 1313 | hitbox.Parent = nil | |
| 1314 | end | |
| 1315 | end | |
| 1316 | ||
| 1317 | attacktwo = function() | |
| 1318 | for i = 0, 1, 0.15 do | |
| 1319 | swait() | |
| 1320 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1321 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1322 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.6) * euler(0.1, 0, 0), 0.4) | |
| 1323 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4) | |
| 1324 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(0.6, 0, 0.7) * euler(0, 1, 0) * euler(0.4, 0, 0), 0.4) | |
| 1325 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.8) * euler(0, 2, 0), 0.4) | |
| 1326 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, 0.2) * euler(0, 1.57, 0) * euler(0, -0.6, 0) * euler(0, 0, 0.1), 0.4) | |
| 1327 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.15), 0.4) | |
| 1328 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1329 | do | |
| 1330 | if StaggerHit.Value == true then | |
| 1331 | break | |
| 1332 | end | |
| 1333 | end | |
| 1334 | end | |
| 1335 | end | |
| 1336 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1337 | hitbox.Parent = modelzorz | |
| 1338 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1339 | teh = math.random(-30, 30) / 100 | |
| 1340 | so("341336307", main1, 0.6, 1.4 + teh)
| |
| 1341 | so("341336485", main1, 0.6, 1 + teh)
| |
| 1342 | for i = 0, 1, 0.12 do | |
| 1343 | swait() | |
| 1344 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1345 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1346 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
| 1347 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1348 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.1, 0, 0), 0.4) | |
| 1349 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.8) * euler(0.2, 0, 0), 0.4) | |
| 1350 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.57) * euler(0, -1, 0) * euler(0, 0, 0), 0.4) | |
| 1351 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1, 0, -0.8) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.4) | |
| 1352 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.3), 0.4) | |
| 1353 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, 0.2) * euler(0, -1.57, 0) * euler(0, 0.8, 0) * euler(0.1, 0, -0.15), 0.4) | |
| 1354 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1355 | do | |
| 1356 | if StaggerHit.Value == true then | |
| 1357 | break | |
| 1358 | end | |
| 1359 | end | |
| 1360 | end | |
| 1361 | end | |
| 1362 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1363 | teh = math.random(-30, 30) / 100 | |
| 1364 | so("341336307", main2, 0.6, 1.4 + teh)
| |
| 1365 | so("341336485", main2, 0.6, 1 + teh)
| |
| 1366 | for i = 0, 1, 0.12 do | |
| 1367 | swait() | |
| 1368 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1369 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1370 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1371 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.3, 0) * euler(0, 0, -0.4), 0.4) | |
| 1372 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
| 1373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
| 1374 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, 1.57) * euler(0, -1.5, 0) * euler(-2, 0, 0), 0.4) | |
| 1375 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.8) * euler(0, -0.2, 0) * euler(0, 0, 0), 0.4) | |
| 1376 | RH.C0 = clerp(RH.C0, cf(0.8, -0.7, 0.3) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.1), 0.4) | |
| 1377 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, 0) * euler(-0.2, 0, 0.3), 0.4) | |
| 1378 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1379 | do | |
| 1380 | if StaggerHit.Value == true then | |
| 1381 | break | |
| 1382 | end | |
| 1383 | end | |
| 1384 | end | |
| 1385 | end | |
| 1386 | hitbox.Parent = nil | |
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | ||
| 1391 | attackthree = function() | |
| 1392 | for i = 0, 1, 0.15 do | |
| 1393 | swait() | |
| 1394 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1395 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.1, 0) * euler(0, 0, 0.4), 0.5) | |
| 1396 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.5, 0, 0), 0.5) | |
| 1397 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, 0.8) * euler(0, 0, 0.1) * euler(-0.2, 0, 0), 0.5) | |
| 1398 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(2.8, 0, 0), 0.5) | |
| 1399 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, -0.7) * euler(0, 0.5, 0) * euler(0, 0, 0.6), 0.5) | |
| 1400 | RH.C0 = clerp(RH.C0, cf(1.1, -0.7, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, 0.15), 0.5) | |
| 1401 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.7, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.1), 0.5) | |
| 1402 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1403 | do | |
| 1404 | if StaggerHit.Value == true then | |
| 1405 | break | |
| 1406 | end | |
| 1407 | end | |
| 1408 | end | |
| 1409 | end | |
| 1410 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1411 | hitbox.Parent = modelzorz | |
| 1412 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1413 | teh = math.random(-30, 30) / 100 | |
| 1414 | so("341336307", main2, 0.6, 1.4 + teh)
| |
| 1415 | so("341336485", main2, 0.6, 1 + teh)
| |
| 1416 | for i = 0, 1, 0.12 do | |
| 1417 | swait() | |
| 1418 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1419 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1420 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1421 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0.2, 0) * euler(0, 0, -0.4), 0.5) | |
| 1422 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
| 1423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, 0.1) * euler(0.2, 0, 0), 0.5) | |
| 1424 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(0.3, 0, 0), 0.5) | |
| 1425 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0), 0.5) | |
| 1426 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, -0.1, 0) * euler(-0.05, 0, -0.1), 0.5) | |
| 1427 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.5) | |
| 1428 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1429 | do | |
| 1430 | if StaggerHit.Value == true then | |
| 1431 | break | |
| 1432 | end | |
| 1433 | end | |
| 1434 | end | |
| 1435 | end | |
| 1436 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1437 | teh = math.random(-30, 30) / 100 | |
| 1438 | so("341336307", main1, 0.6, 1.4 + teh)
| |
| 1439 | so("341336485", main1, 0.6, 1 + teh)
| |
| 1440 | for i = 0, 1, 0.12 do | |
| 1441 | swait() | |
| 1442 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1443 | MagniDamage(hitbox, 2, 6, 8, math.random(6, 8), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1444 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0.1, 0) * euler(0, 0, -0.4), 0.5) | |
| 1445 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1446 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.1) * euler(0.2, 0, 0), 0.5) | |
| 1447 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.5, -0.8) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.5) | |
| 1448 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, -0.1, 0) * euler(-0.3, 0, 0.6), 0.5) | |
| 1449 | LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -0.5) * euler(1.57, 0, -1.57) * euler(0, 1.7, 0) * euler(-2.8, 0, 0), 0.5) | |
| 1450 | RH.C0 = clerp(RH.C0, cf(1.1, -0.2, -0.2) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.1), 0.5) | |
| 1451 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.5, -0.6) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.2, 0, 0.4), 0.5) | |
| 1452 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1453 | do | |
| 1454 | if StaggerHit.Value == true then | |
| 1455 | break | |
| 1456 | end | |
| 1457 | end | |
| 1458 | end | |
| 1459 | end | |
| 1460 | hitbox.Parent = nil | |
| 1461 | end | |
| 1462 | end | |
| 1463 | end | |
| 1464 | ||
| 1465 | attackfour = function() | |
| 1466 | so("341336200", main1, 0.6, 1)
| |
| 1467 | so("341336200", main2, 0.6, 1)
| |
| 1468 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, 0, 0), 0.3) | |
| 1469 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 0, 0), 0.3) | |
| 1470 | local tehn = math.random(1, 7) | |
| 1471 | local rara = 0 | |
| 1472 | for i = 0, 1, 0.05 do | |
| 1473 | swait() | |
| 1474 | rara = rara + 1 | |
| 1475 | if (rara) % 2 == 0 then | |
| 1476 | if tehn > 6 then | |
| 1477 | tehn = 1 | |
| 1478 | else | |
| 1479 | tehn = tehn + 1 | |
| 1480 | end | |
| 1481 | end | |
| 1482 | da1 = math.random(150, 250) / 100 | |
| 1483 | da2 = math.random(700, 900) / 100 | |
| 1484 | MagicCircle(Neons[tehn], main1.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
| 1485 | MagicCircle(Neons[tehn], main2.CFrame * cf(0, 3, 0), 5, 10, 5, da1, da2, da1, 0.2) | |
| 1486 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1487 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1488 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.3) | |
| 1489 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1490 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0), 0.3) | |
| 1491 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0), 0.3) | |
| 1492 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.3) | |
| 1493 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.3) | |
| 1494 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1495 | do | |
| 1496 | if StaggerHit.Value == true then | |
| 1497 | break | |
| 1498 | end | |
| 1499 | end | |
| 1500 | end | |
| 1501 | end | |
| 1502 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1503 | hitbox.Parent = modelzorz | |
| 1504 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1505 | so("341336307", main1, 1, 1.2)
| |
| 1506 | so("341336307", main2, 1, 1.2)
| |
| 1507 | for i = 0, 1, 0.2 do | |
| 1508 | swait() | |
| 1509 | hitbox.CFrame = main1.CFrame * cf(0, 2, 0) | |
| 1510 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
| 1511 | hitbox.CFrame = main2.CFrame * cf(0, 2, 0) | |
| 1512 | MagniDamage(hitbox, 2, 8, 10, math.random(6, 8), "Normal", RootPart, 0.2, 2, (math.random(4, 6)), nil, true) | |
| 1513 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
| 1514 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.8) | |
| 1515 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.8) | |
| 1516 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.8) | |
| 1517 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
| 1518 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.8) | |
| 1519 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.8) | |
| 1520 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.8) | |
| 1521 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1522 | do | |
| 1523 | if StaggerHit.Value == true then | |
| 1524 | break | |
| 1525 | end | |
| 1526 | end | |
| 1527 | end | |
| 1528 | end | |
| 1529 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1530 | for i = 1, 3 do | |
| 1531 | Star(main2, 50) | |
| 1532 | Star(main1, 50) | |
| 1533 | end | |
| 1534 | hitbox.Parent = nil | |
| 1535 | local ref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1536 | ref1.Anchored = true | |
| 1537 | ref1.CFrame = cf(main1.Position) | |
| 1538 | game:GetService("Debris"):AddItem(ref1, 1)
| |
| 1539 | so("341336243", ref1, 1, 1)
| |
| 1540 | local ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1541 | ref2.Anchored = true | |
| 1542 | ref2.CFrame = cf(main2.Position) | |
| 1543 | game:GetService("Debris"):AddItem(ref2, 1)
| |
| 1544 | so("341336243", ref1, 1, 1)
| |
| 1545 | for i = 0, 1, 0.2 do | |
| 1546 | swait() | |
| 1547 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
| 1548 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, -1.4), 0.5) | |
| 1549 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 1550 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1551 | RW.C0 = clerp(RW.C0, cf(0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, 2) * euler(0, -1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
| 1552 | LW.C0 = clerp(LW.C0, cf(-0.8, 0.5, -0.5) * euler(1.6, 0, 0) * euler(0, 0, -2) * euler(0, 1.5, 0) * euler(-2.2, 0, 0), 0.5) | |
| 1553 | RH.C0 = clerp(RH.C0, cf(1.05, -0.95, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.1), 0.5) | |
| 1554 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.95, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, 0.1), 0.5) | |
| 1555 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1556 | do | |
| 1557 | if StaggerHit.Value == true then | |
| 1558 | break | |
| 1559 | end | |
| 1560 | end | |
| 1561 | end | |
| 1562 | end | |
| 1563 | for i = 0, 1, 0.3 do | |
| 1564 | swait() | |
| 1565 | for d = 1, #Saber do | |
| 1566 | Saber[d].Transparency = i | |
| 1567 | end | |
| 1568 | end | |
| 1569 | for d = 1, #Saber do | |
| 1570 | Saber[d].Transparency = 1 | |
| 1571 | end | |
| 1572 | handlewld.Part1 = Torso | |
| 1573 | handlewld2.Part1 = Torso | |
| 1574 | handlewld.C0 = euler(0, 3.14, -2.6) * cf(0, 0, -0.6) | |
| 1575 | handlewld2.C0 = euler(0, 3.14, -2.6) * euler(0, 3.14, 0) * cf(0, 0, -0.6) | |
| 1576 | mwld1.C0 = cf(0, 2, 0) | |
| 1577 | mwld2.C0 = cf(0, 2, 0) | |
| 1578 | floating = true | |
| 1579 | Mode = "Normal" | |
| 1580 | for i = 1, 0, -0.2 do | |
| 1581 | swait() | |
| 1582 | for d = 1, #Saber do | |
| 1583 | Saber[d].Transparency = i | |
| 1584 | end | |
| 1585 | end | |
| 1586 | for d = 1, #Saber do | |
| 1587 | Saber[d].Transparency = 0 | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | end | |
| 1592 | ||
| 1593 | PowerRising = function() | |
| 1594 | attack = true | |
| 1595 | if Mode == "Sabers" then | |
| 1596 | UnSword() | |
| 1597 | end | |
| 1598 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1599 | dec.Name = "DecreaseMvmt" | |
| 1600 | dec.Value = 10 | |
| 1601 | manainc = 12 | |
| 1602 | local col = 1 | |
| 1603 | local colnum = 0 | |
| 1604 | local dopart = 0 | |
| 1605 | cooldownsadd[1] = 0.18 | |
| 1606 | cooldownsadd[2] = 0.16 | |
| 1607 | cooldownsadd[3] = 0.14 | |
| 1608 | prising = true | |
| 1609 | local prref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1610 | prref.Anchored = true | |
| 1611 | while prising == true do | |
| 1612 | swait() | |
| 1613 | dopart = dopart + 1 | |
| 1614 | if (dopart) % 4 == 0 then | |
| 1615 | colnum = colnum + 1 | |
| 1616 | if (colnum) % 2 == 0 then | |
| 1617 | col = math.random(1, 7) | |
| 1618 | end | |
| 1619 | MagicBlock2(Neons[col], LeftArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
| 1620 | MagicBlock2(Neons[col], RightArm.CFrame * cf(0, -1, 0), 4, 4, 4, 0.6, 0.6, 0.6, 0.05, 1) | |
| 1621 | prref.CFrame = cf(RootPart.Position) * cf(math.random(-500, 500) / 100, 0, math.random(-500, 500) / 100) | |
| 1622 | local phitfloor, pposfloor = rayCast(prref.Position, CFrame.new(prref.Position, prref.Position - Vector3.new(0, 1, 0)).lookVector, 50, Character) | |
| 1623 | if phitfloor ~= nil then | |
| 1624 | MagicCircle(Neons[col], cf(pposfloor), 1, 1, 1, 1, 5, 1, 0.1) | |
| 1625 | end | |
| 1626 | end | |
| 1627 | do | |
| 1628 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.3, 0, 0), 0.1) | |
| 1629 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(1, 0, 1.3) * euler(0, -1.57, 0), 0.1) | |
| 1630 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(1, 0, -1.3) * euler(0, 1.57, 0), 0.1) | |
| 1631 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.1) | |
| 1632 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.1) | |
| 1633 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
| 1634 | break | |
| 1635 | end | |
| 1636 | end | |
| 1637 | end | |
| 1638 | cooldownsadd[1] = 0.16 | |
| 1639 | cooldownsadd[2] = 0.14 | |
| 1640 | cooldownsadd[3] = 0.12 | |
| 1641 | manainc = 16 | |
| 1642 | dec.Parent = nil | |
| 1643 | attack = false | |
| 1644 | end | |
| 1645 | ||
| 1646 | Star = function(mainpart, rand) | |
| 1647 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
| |
| 1648 | stref.Anchored = true | |
| 1649 | stref.Material = "Neon" | |
| 1650 | stref.CFrame = cf(mainpart.Position) | |
| 1651 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(3, 3, 3))
| |
| 1652 | hitbox.CFrame = mainpart.CFrame * cf(math.random(-100, 100) / 100, 2 + math.random(-200, 200) / 100, math.random(-100, 100) / 100) | |
| 1653 | table.insert(Effects, {RootPart.CFrame.lookVector + vt(math.random(-rand, rand) / 100, math.random(-rand, rand) / 100, math.random(-rand, rand) / 100), "Shoot", 80, hitbox.Position, 7, 9, 0, math.random(1, 7), stref, euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
| |
| 1654 | end | |
| 1655 | ||
| 1656 | do1 = function() | |
| 1657 | if attack == true then | |
| 1658 | return | |
| 1659 | end | |
| 1660 | attack = true | |
| 1661 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1662 | return | |
| 1663 | end | |
| 1664 | if cooldowns[1] >= 50 then | |
| 1665 | if Mode == "Sabers" then | |
| 1666 | UnSword() | |
| 1667 | end | |
| 1668 | cbuster = true | |
| 1669 | Humanoid.AutoRotate = false | |
| 1670 | for i = 0, 1, 0.1 do | |
| 1671 | swait() | |
| 1672 | LeftArm.Transparency = i | |
| 1673 | for d = 1, #Buster do | |
| 1674 | Buster[d].Transparency = i | |
| 1675 | end | |
| 1676 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
| 1677 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
| 1678 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, 0.5) * euler(1.3, 0, -1) * euler(0, 0, 0), 0.3) | |
| 1679 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 1680 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 1681 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1682 | do | |
| 1683 | if StaggerHit.Value == true then | |
| 1684 | break | |
| 1685 | end | |
| 1686 | end | |
| 1687 | end | |
| 1688 | end | |
| 1689 | local rara1 = Instance.new("NumberValue", Decrease)
| |
| 1690 | rara1.Name = "DecreaseMvmt" | |
| 1691 | rara1.Value = 0.4 | |
| 1692 | local rara2 = Instance.new("NumberValue", Decrease)
| |
| 1693 | rara2.Name = "DecreaseDef" | |
| 1694 | rara2.Value = -0.1 | |
| 1695 | handlewld3.Part1 = LeftArm | |
| 1696 | handlewld3.C0 = euler(0, 0, mr(-90)) * euler(0, mr(40), 0) * cf(0, 0, 0) | |
| 1697 | LeftArm.Transparency = 1 | |
| 1698 | for d = 1, #Buster do | |
| 1699 | Buster[d].Transparency = 1 | |
| 1700 | end | |
| 1701 | for i = 1, 0, -0.2 do | |
| 1702 | swait() | |
| 1703 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.5) | |
| 1704 | for d = 1, #Buster do | |
| 1705 | Buster[d].Transparency = i | |
| 1706 | end | |
| 1707 | end | |
| 1708 | for d = 1, #Buster do | |
| 1709 | Buster[d].Transparency = 0 | |
| 1710 | end | |
| 1711 | cshoot = false | |
| 1712 | cdebounce = false | |
| 1713 | local dashoot = 0 | |
| 1714 | local laser1 = part(3, nil, 0, 0.5, BrickColor.new("Really red"), "Effect", vt())
| |
| 1715 | laser1.Material = "Neon" | |
| 1716 | laser1.Anchored = true | |
| 1717 | local laser2 = laser1:Clone() | |
| 1718 | local laser3 = laser1:Clone() | |
| 1719 | local laser4 = laser1:Clone() | |
| 1720 | local lmsh1 = mesh("CylinderMesh", laser1, "", "", vt(0, 0, 0), vt(1, 1, 1))
| |
| 1721 | local lmsh2 = mesh("CylinderMesh", laser2, "", "", vt(0, 0, 0), vt(1, 1, 1))
| |
| 1722 | local lmsh3 = mesh("CylinderMesh", laser3, "", "", vt(0, 0, 0), vt(1, 1, 1))
| |
| 1723 | local lmsh4 = (mesh("CylinderMesh", laser4, "", "", vt(0, 0, 0), vt(1, 1, 1)))
| |
| 1724 | local l2cf, l3cf, l4cf = nil, nil, nil | |
| 1725 | while cbuster == true and cooldowns[1] > 10 do | |
| 1726 | swait() | |
| 1727 | if MMouse ~= nil then | |
| 1728 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 1729 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1730 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1731 | handlewld3a.Part0 = handle3 | |
| 1732 | handlewld3a.Part1 = handle3a | |
| 1733 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
| 1734 | end | |
| 1735 | if busterlaser == true then | |
| 1736 | busterlaser = false | |
| 1737 | so("306247678", Torso, 1, 0.5)
| |
| 1738 | for _,c in pairs(model3:children()) do | |
| 1739 | c.Transparency = 0 | |
| 1740 | end | |
| 1741 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1742 | dec.Name = "DecreaseMvmt" | |
| 1743 | dec.Value = 0 | |
| 1744 | for d = 1, 7 do | |
| 1745 | for i = 1, 0, -0.25 do | |
| 1746 | swait() | |
| 1747 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
| 1748 | do | |
| 1749 | do | |
| 1750 | if d == 1 then | |
| 1751 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 1752 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 1753 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
| 1754 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
| 1755 | else | |
| 1756 | if d == 2 then | |
| 1757 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1758 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1759 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
| 1760 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
| 1761 | else | |
| 1762 | if d == 3 then | |
| 1763 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1764 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1765 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
| 1766 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
| 1767 | else | |
| 1768 | if d == 4 then | |
| 1769 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 1770 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 1771 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
| 1772 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
| 1773 | else | |
| 1774 | if d == 5 then | |
| 1775 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1776 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1777 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
| 1778 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
| 1779 | else | |
| 1780 | if d == 6 then | |
| 1781 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1782 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1783 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
| 1784 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
| 1785 | else | |
| 1786 | if d == 7 then | |
| 1787 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 1788 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 1789 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
| 1790 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
| 1791 | end | |
| 1792 | end | |
| 1793 | end | |
| 1794 | end | |
| 1795 | end | |
| 1796 | end | |
| 1797 | end | |
| 1798 | end | |
| 1799 | end | |
| 1800 | end | |
| 1801 | end | |
| 1802 | local mainpos = MMouse.Hit.p | |
| 1803 | for i = 0, 3, 0.2 do | |
| 1804 | swait() | |
| 1805 | if mainpos ~= nil then | |
| 1806 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 1807 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1808 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1809 | handlewld3a.Part0 = handle3 | |
| 1810 | handlewld3a.Part1 = handle3a | |
| 1811 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.8) | |
| 1812 | end | |
| 1813 | do | |
| 1814 | do | |
| 1815 | if i < 1 then | |
| 1816 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0.1), 0.4) | |
| 1817 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, -0.1), 0.4) | |
| 1818 | handlewld6.C0 = euler(0, mr(-45) * i, 0) * cf(3.35, 0, -0.075 - 0.065 * i) | |
| 1819 | handlewld7.C0 = euler(0, mr(45) * i, 0) * cf(3.35, 0, 0.075 + 0.065 * i) | |
| 1820 | end | |
| 1821 | end | |
| 1822 | end | |
| 1823 | end | |
| 1824 | mana.Value = mana.Value + 15 | |
| 1825 | cooldowns[1] = cooldowns[1] - 30 | |
| 1826 | for i = 1, 3 do | |
| 1827 | so("341336476", handle10, 10, 1)
| |
| 1828 | end | |
| 1829 | local refl = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1830 | refl.Anchored = true | |
| 1831 | for d = 1, 7 do | |
| 1832 | for i = 0, 1, 0.25 do | |
| 1833 | swait() | |
| 1834 | if mainpos ~= nil then | |
| 1835 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 1836 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1837 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1838 | handlewld3a.Part0 = handle3 | |
| 1839 | handlewld3a.Part1 = handle3a | |
| 1840 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0) * cf(math.random(-50, 50) / 100, math.random(-50, 50) / 100, math.random(-50, 50) / 100), 0.5) | |
| 1841 | for i = 1, 5 do | |
| 1842 | tehcf = cf(0, 0, -1.5) | |
| 1843 | if i == 2 then | |
| 1844 | tehcf = cf(0, 3, -1.5) | |
| 1845 | else | |
| 1846 | if i == 3 then | |
| 1847 | tehcf = cf(0, -3, -1.5) | |
| 1848 | else | |
| 1849 | if i == 4 then | |
| 1850 | tehcf = cf(3, 0, -1.5) | |
| 1851 | else | |
| 1852 | if i == 5 then | |
| 1853 | tehcf = cf(-3, 0, -1.5) | |
| 1854 | end | |
| 1855 | end | |
| 1856 | end | |
| 1857 | end | |
| 1858 | refl.CFrame = handle10.CFrame * tehcf | |
| 1859 | local mainpos = refl.Position | |
| 1860 | local dist = 500 | |
| 1861 | raa = math.random(1, 7) | |
| 1862 | if i == 1 then | |
| 1863 | MagicCircle(Neons[raa], refl.CFrame, 30, 30, 10, 0, 0, 0, 0.3) | |
| 1864 | end | |
| 1865 | local bounce = 10 | |
| 1866 | repeat | |
| 1867 | bounce = bounce - 1 | |
| 1868 | local hit, pos = rayCast(mainpos, refl.CFrame.lookVector, dist, Character) | |
| 1869 | local targl = mainpos - pos | |
| 1870 | local magl = targl.magnitude | |
| 1871 | dist = dist - magl | |
| 1872 | local mag = (mainpos - pos).magnitude | |
| 1873 | if i == 1 then | |
| 1874 | MagicCylinder(Neons[raa], CFrame.new((mainpos + pos) / 2, pos) * angles(1.57, 0, 0), 30, mag * 5, 30, 0, 0, 0, 0.3) | |
| 1875 | end | |
| 1876 | mainpos = pos | |
| 1877 | if hit ~= nil then | |
| 1878 | Damagefunc(hit, 8, 10, 0, "Normal", RootPart, 0.2, 1, (math.random(8, 10)), nil, nil, true) | |
| 1879 | end | |
| 1880 | until dist <= 0 or hit == nil or bounce < 1 | |
| 1881 | end | |
| 1882 | end | |
| 1883 | do | |
| 1884 | do | |
| 1885 | if d == 7 then | |
| 1886 | rainbow6.Transparency = 1 | |
| 1887 | rainbow6a.Transparency = 1 | |
| 1888 | rmsh7.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 1889 | rmsh7a.Scale = vt(2.5, 2.25, rs4 - rs4 * i) | |
| 1890 | rwld7.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, 0.1) | |
| 1891 | rwld7a.C0 = euler(0, mr(90), 0) * cf(2.85 + rw3 * i, 0, -0.1) | |
| 1892 | else | |
| 1893 | if d == 6 then | |
| 1894 | rainbow5.Transparency = 1 | |
| 1895 | rainbow5a.Transparency = 1 | |
| 1896 | rmsh6.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1897 | rmsh6a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1898 | rwld6.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, 0.1) | |
| 1899 | rwld6a.C0 = euler(0, mr(90), 0) * cf(2.175 + rw2 * i, 0, -0.1) | |
| 1900 | else | |
| 1901 | if d == 5 then | |
| 1902 | rainbow4.Transparency = 1 | |
| 1903 | rainbow4a.Transparency = 1 | |
| 1904 | rmsh5.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1905 | rmsh5a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1906 | rwld5.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, 0.1) | |
| 1907 | rwld5a.C0 = euler(0, mr(90), 0) * cf(1.425 + rw2 * i, 0, -0.1) | |
| 1908 | else | |
| 1909 | if d == 4 then | |
| 1910 | rainbow3.Transparency = 1 | |
| 1911 | rainbow3a.Transparency = 1 | |
| 1912 | rmsh4.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 1913 | rmsh4a.Scale = vt(2.5, 2.25, rs3 - rs3 * i) | |
| 1914 | rwld4.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, 0.1) | |
| 1915 | rwld4a.C0 = euler(0, mr(90), 0) * cf(0.65 + rw2 * i, 0, -0.1) | |
| 1916 | else | |
| 1917 | if d == 3 then | |
| 1918 | rainbow2.Transparency = 1 | |
| 1919 | rainbow2a.Transparency = 1 | |
| 1920 | rmsh3.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1921 | rmsh3a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1922 | rwld3.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, 0.1) | |
| 1923 | rwld3a.C0 = euler(0, mr(90), 0) * cf(-0.125 + rw2 * i, 0, -0.1) | |
| 1924 | else | |
| 1925 | if d == 2 then | |
| 1926 | rainbow1.Transparency = 1 | |
| 1927 | rainbow1a.Transparency = 1 | |
| 1928 | rmsh2.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1929 | rmsh2a.Scale = vt(2.5, 2.25, rs2 - rs2 * i) | |
| 1930 | rwld2.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, 0.1) | |
| 1931 | rwld2a.C0 = euler(0, mr(90), 0) * cf(-0.875 + rw2 * i, 0, -0.1) | |
| 1932 | else | |
| 1933 | if d == 1 then | |
| 1934 | rmsh1.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 1935 | rmsh1a.Scale = vt(2.5, 2.25, rs1 - rs1 * i) | |
| 1936 | rwld1.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, 0.1) | |
| 1937 | rwld1a.C0 = euler(0, mr(90), 0) * cf(-1.55 + rw1 * i, 0, -0.1) | |
| 1938 | end | |
| 1939 | end | |
| 1940 | end | |
| 1941 | end | |
| 1942 | end | |
| 1943 | end | |
| 1944 | end | |
| 1945 | end | |
| 1946 | end | |
| 1947 | end | |
| 1948 | end | |
| 1949 | for _,c in pairs(model3:children()) do | |
| 1950 | c.Transparency = 1 | |
| 1951 | end | |
| 1952 | for i = 0, 1, 0.1 do | |
| 1953 | swait() | |
| 1954 | if mainpos ~= nil then | |
| 1955 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 1956 | local cff = CFrame.new(mpos.p, mainpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1957 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1958 | handlewld3a.Part0 = handle3 | |
| 1959 | handlewld3a.Part1 = handle3a | |
| 1960 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.5) | |
| 1961 | end | |
| 1962 | do | |
| 1963 | do | |
| 1964 | if i < 1 then | |
| 1965 | handlewld4.C0 = clerp(handlewld4.C0, cf(0, 0, 0), 0.4) | |
| 1966 | handlewld5.C0 = clerp(handlewld5.C0, cf(0, 0, 0), 0.4) | |
| 1967 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 0.4) | |
| 1968 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 0.4) | |
| 1969 | end | |
| 1970 | end | |
| 1971 | end | |
| 1972 | end | |
| 1973 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 1) | |
| 1974 | RootJoint.C1 = clerp(RootJoint.C1, RootCF, 1) | |
| 1975 | dec.Parent = nil | |
| 1976 | handlewld4.C0 = cf(0, 0, 0) | |
| 1977 | handlewld5.C0 = cf(0, 0, 0) | |
| 1978 | handlewld6.C0 = clerp(handlewld6.C0, cf(3.35, 0, -0.075), 1) | |
| 1979 | handlewld7.C0 = clerp(handlewld7.C0, cf(3.35, 0, 0.075), 1) | |
| 1980 | end | |
| 1981 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1982 | if StaggerHit.Value ~= true and cshoot == true then | |
| 1983 | cdebounce = true | |
| 1984 | cshoot = false | |
| 1985 | while cdebounce do | |
| 1986 | swait() | |
| 1987 | if cdebounce == true and dashoot < 27 then | |
| 1988 | if dashoot == 0 then | |
| 1989 | l2cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
| 1990 | l3cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
| 1991 | l4cf = vt(math.random(-10, 10) / 100, math.random(-10, 10) / 100, math.random(-10, 10) / 100) | |
| 1992 | end | |
| 1993 | dashoot = dashoot + 1 | |
| 1994 | local hit, pos = rayCast(handle10.Position, handle10.CFrame.lookVector, 500, Character) | |
| 1995 | local hit2, pos2 = rayCast(handle10.Position, handle10.CFrame.lookVector + l2cf, 500, Character) | |
| 1996 | local hit3, pos3 = rayCast(handle10.Position, handle10.CFrame.lookVector + l3cf, 500, Character) | |
| 1997 | local hit4, pos4 = rayCast(handle10.Position, handle10.CFrame.lookVector + l4cf, 500, Character) | |
| 1998 | if (dashoot) % 3 == 0 and dashoot < 20 then | |
| 1999 | so("341336333", handle10, 1, 1)
| |
| 2000 | end | |
| 2001 | if dashoot == 20 or dashoot == 22 or dashoot == 24 or dashoot == 26 then | |
| 2002 | cooldowns[1] = cooldowns[1] - 4 | |
| 2003 | handlewld8.C0 = euler(0, mr(-20), 0) * cf(0.291, 0, 0) | |
| 2004 | handlewld9.C0 = euler(0, mr(20), 0) * cf(0.291, 0, 0) | |
| 2005 | so("341336385", handle10, 1, 1)
| |
| 2006 | table.insert(Effects, {handle10.CFrame.lookVector, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2007 | table.insert(Effects, {handle10.CFrame.lookVector + l2cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2008 | table.insert(Effects, {handle10.CFrame.lookVector + l3cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2009 | table.insert(Effects, {handle10.CFrame.lookVector + l4cf, "Shoot2", 50, handle10.Position, 6, 8, 0, math.random(1, 7)})
| |
| 2010 | else | |
| 2011 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2012 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2013 | end | |
| 2014 | local mag = (handle10.Position - pos).magnitude | |
| 2015 | laser1.Parent = effects | |
| 2016 | laser1.CFrame = cf((handle10.Position + pos) / 2, pos) * angles(1.57, 0, 0) | |
| 2017 | lmsh1.Scale = vt(0.5, mag * 5, 0.5) | |
| 2018 | local mag2 = (handle10.Position - pos2).magnitude | |
| 2019 | laser2.Parent = effects | |
| 2020 | laser2.CFrame = cf((handle10.Position + pos2) / 2, pos2) * angles(1.57, 0, 0) | |
| 2021 | lmsh2.Scale = vt(0.5, mag2 * 5, 0.5) | |
| 2022 | local mag3 = (handle10.Position - pos3).magnitude | |
| 2023 | laser3.Parent = effects | |
| 2024 | laser3.CFrame = cf((handle10.Position + pos3) / 2, pos3) * angles(1.57, 0, 0) | |
| 2025 | lmsh3.Scale = vt(0.5, mag3 * 5, 0.5) | |
| 2026 | local mag4 = (handle10.Position - pos4).magnitude | |
| 2027 | laser4.Parent = effects | |
| 2028 | laser4.CFrame = cf((handle10.Position + pos4) / 2, pos4) * angles(1.57, 0, 0) | |
| 2029 | lmsh4.Scale = vt(0.5, mag4 * 5, 0.5) | |
| 2030 | else | |
| 2031 | do | |
| 2032 | laser1.Parent = nil | |
| 2033 | laser2.Parent = nil | |
| 2034 | laser3.Parent = nil | |
| 2035 | laser4.Parent = nil | |
| 2036 | cdebounce = false | |
| 2037 | dashoot = 0 | |
| 2038 | if MMouse ~= nil then | |
| 2039 | local mpos = handle3.CFrame * euler(0, 0, 0) | |
| 2040 | local cff = CFrame.new(mpos.p, MMouse.Hit.p) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 2041 | local x, y, z = handle3.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 2042 | handlewld3a.Part0 = handle3 | |
| 2043 | handlewld3a.Part1 = handle3a | |
| 2044 | handlewld3a.C0 = clerp(handlewld3a.C0, CFrame.Angles(x, y, z) * euler(0, -mr(45), 1.57) * cf(-1, 0, 0), 0.3) | |
| 2045 | end | |
| 2046 | end | |
| 2047 | end | |
| 2048 | end | |
| 2049 | end | |
| 2050 | end | |
| 2051 | if Anim == "Idle" then | |
| 2052 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4) * euler(0, -1.5, 0), 0.3) | |
| 2053 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2054 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2055 | end | |
| 2056 | if Anim == "Walk" or Anim == "Run" then | |
| 2057 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.3) | |
| 2058 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
| 2059 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
| 2060 | end | |
| 2061 | if Anim == "Jump" then | |
| 2062 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8) * euler(0, 0, 0), 0.3) | |
| 2063 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2064 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2065 | end | |
| 2066 | if Anim == "Fall" then | |
| 2067 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
| 2068 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2069 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2070 | end | |
| 2071 | end | |
| 2072 | Humanoid.AutoRotate = true | |
| 2073 | cbuster = false | |
| 2074 | rara1.Parent = nil | |
| 2075 | rara2.Parent = nil | |
| 2076 | handlewld8.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2077 | handlewld9.C0 = euler(0, 0, 0) * cf(0.291, 0, 0) | |
| 2078 | laser1.Parent = nil | |
| 2079 | laser2.Parent = nil | |
| 2080 | laser3.Parent = nil | |
| 2081 | laser4.Parent = nil | |
| 2082 | LW.Part0 = ch.Torso | |
| 2083 | LW.Part1 = ch["Left Arm"] | |
| 2084 | handlewld3.Part0 = handle3 | |
| 2085 | handlewld3.Part1 = LeftArm | |
| 2086 | for i = 0, 1, 0.1 do | |
| 2087 | swait() | |
| 2088 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8) * euler(0.2, 0, 0), 0.3) | |
| 2089 | for d = 1, #Buster do | |
| 2090 | Buster[d].Transparency = i | |
| 2091 | end | |
| 2092 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2093 | do | |
| 2094 | if StaggerHit.Value == true then | |
| 2095 | break | |
| 2096 | end | |
| 2097 | end | |
| 2098 | end | |
| 2099 | end | |
| 2100 | handlewld3a.C0 = clerp(handlewld3a.C0, cf(0, 0, 0), 1) | |
| 2101 | handlewld3.Part1 = Torso | |
| 2102 | handlewld3.C0 = euler(1.57, 0, 0) * cf(-0.5, 0, 0) * euler(0, 0, -0.5) * cf(0, 0, -0.8) | |
| 2103 | for i = 1, 0, -0.1 do | |
| 2104 | swait() | |
| 2105 | LeftArm.Transparency = i | |
| 2106 | for d = 1, #Buster do | |
| 2107 | Buster[d].Transparency = i | |
| 2108 | end | |
| 2109 | end | |
| 2110 | LeftArm.Transparency = 0 | |
| 2111 | for d = 1, #Buster do | |
| 2112 | Buster[d].Transparency = 0 | |
| 2113 | end | |
| 2114 | end | |
| 2115 | attack = false | |
| 2116 | end | |
| 2117 | ||
| 2118 | do2 = function() | |
| 2119 | if sbreaker == true then | |
| 2120 | sbreaker = false | |
| 2121 | end | |
| 2122 | if attack == true then | |
| 2123 | return | |
| 2124 | end | |
| 2125 | attack = true | |
| 2126 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2127 | return | |
| 2128 | end | |
| 2129 | if cooldowns[2] >= 70 then | |
| 2130 | if Mode == "Sabers" then | |
| 2131 | UnSword() | |
| 2132 | end | |
| 2133 | local rara1 = Instance.new("NumberValue", Decrease)
| |
| 2134 | rara1.Name = "DecreaseMvmt" | |
| 2135 | rara1.Value = -0.05 | |
| 2136 | local rara2 = Instance.new("NumberValue", Decrease)
| |
| 2137 | rara2.Name = "DecreaseDef" | |
| 2138 | rara2.Value = 0.1 | |
| 2139 | so("341336144", LeftArm, 1, 1)
| |
| 2140 | so("341336144", RightArm, 1, 1)
| |
| 2141 | sbreaker = true | |
| 2142 | local sbref1 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2143 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
| 2144 | local sbref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2145 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
| 2146 | local da1 = lparti1:Clone() | |
| 2147 | da1.Parent = sbref1 | |
| 2148 | local da2 = lparti1:Clone() | |
| 2149 | da2.Parent = sbref2 | |
| 2150 | da1.Enabled = true | |
| 2151 | da2.Enabled = true | |
| 2152 | for i = 0, 1, 0.1 do | |
| 2153 | swait() | |
| 2154 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 2155 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2156 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2157 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2158 | do | |
| 2159 | if StaggerHit.Value == true then | |
| 2160 | break | |
| 2161 | end | |
| 2162 | end | |
| 2163 | end | |
| 2164 | end | |
| 2165 | shockshoot = false | |
| 2166 | shockdebounce = false | |
| 2167 | local dashoot = 3 | |
| 2168 | local sref = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2169 | sref.Anchored = true | |
| 2170 | TehM = nil | |
| 2171 | while sbreaker == true and cooldowns[2] > 20 do | |
| 2172 | swait() | |
| 2173 | if sbreakerII == true then | |
| 2174 | sbreakerII = false | |
| 2175 | for i = 0, 1, 0.1 do | |
| 2176 | swait() | |
| 2177 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2178 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2179 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 2180 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.3, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 2181 | end | |
| 2182 | cooldowns[2] = cooldowns[2] - 30 | |
| 2183 | mana.Value = mana.Value + 10 | |
| 2184 | for i = 1, 3 do | |
| 2185 | MouseLook = cf((RootPart.Position + MMouse.Hit.p) / 2, MMouse.Hit.p) | |
| 2186 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
| 2187 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
| 2188 | sref.CFrame = cf(pos) * rand | |
| 2189 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 2190 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
| |
| 2191 | d1.Anchored = true | |
| 2192 | d1.CFrame = cf(pos2) | |
| 2193 | d1.Material = "Neon" | |
| 2194 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(100, 5, 100))
| |
| 2195 | d2 = d1:Clone() | |
| 2196 | d2.Transparency = 1 | |
| 2197 | d2.Parent = d1 | |
| 2198 | d2.CFrame = cf(d1.Position) | |
| 2199 | d2.BrickColor = BrickColor.new("New Yeller")
| |
| 2200 | table.insert(Effects, {d1, "SatelliteStrike2", d2, d2.Mesh, 0, 0})
| |
| 2201 | end | |
| 2202 | end | |
| 2203 | do | |
| 2204 | if shockshoot == true then | |
| 2205 | shockshoot = false | |
| 2206 | shockdebounce = true | |
| 2207 | end | |
| 2208 | if shockdebounce == true and dashoot < 25 then | |
| 2209 | dashoot = dashoot + 1 | |
| 2210 | if (dashoot) % 4 == 0 and dashoot < 20 then | |
| 2211 | cooldowns[2] = cooldowns[2] - 3 | |
| 2212 | MouseLook = cf((RootPart.Position + TehM) / 2, TehM) | |
| 2213 | local hit, pos = rayCast(RootPart.Position, MouseLook.lookVector, 200, Character) | |
| 2214 | rand = cf(math.random(-1500, 1500) / 100, 10, math.random(-1500, 1500) / 100) | |
| 2215 | if dashoot == 4 then | |
| 2216 | rand = cf(0, 10, 0) | |
| 2217 | end | |
| 2218 | sref.CFrame = cf(pos) * rand | |
| 2219 | local hit2, pos2 = rayCast(sref.Position, CFrame.new(sref.Position, sref.Position - Vector3.new(0, 1, 0)).lookVector, 999, Character) | |
| 2220 | local d1 = part(3, effects, 0, 0.5, BrickColor.new("White"), "Effect", vt())
| |
| 2221 | d1.Anchored = true | |
| 2222 | d1.CFrame = cf(pos2) | |
| 2223 | d1.Material = "Neon" | |
| 2224 | msh = mesh("CylinderMesh", d1, "nil", "nil", vt(0, 0, 0), vt(50, 5, 50))
| |
| 2225 | d2 = d1:Clone() | |
| 2226 | d2.Transparency = 1 | |
| 2227 | d2.Parent = d1 | |
| 2228 | d2.CFrame = cf(d1.Position) | |
| 2229 | d2.BrickColor = BrickColor.new("New Yeller")
| |
| 2230 | table.insert(Effects, {d1, "SatelliteStrike", d2, d2.Mesh, 0, 0})
| |
| 2231 | end | |
| 2232 | else | |
| 2233 | do | |
| 2234 | shockdebounce = false | |
| 2235 | dashoot = 3 | |
| 2236 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2237 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2238 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2239 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2240 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
| 2241 | break | |
| 2242 | end | |
| 2243 | end | |
| 2244 | end | |
| 2245 | end | |
| 2246 | if Anim == "Idle" then | |
| 2247 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2248 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2249 | end | |
| 2250 | if Anim == "Walk" or Anim == "Run" then | |
| 2251 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
| 2252 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
| 2253 | end | |
| 2254 | if Anim == "Jump" then | |
| 2255 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2256 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2257 | end | |
| 2258 | if Anim == "Fall" then | |
| 2259 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2260 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2261 | end | |
| 2262 | end | |
| 2263 | sbreaker = false | |
| 2264 | rara1.Parent = nil | |
| 2265 | rara2.Parent = nil | |
| 2266 | sbrwld1.Parent = nil | |
| 2267 | sbrwld2.Parent = nil | |
| 2268 | sbref1.Anchored = true | |
| 2269 | sbref2.Anchored = true | |
| 2270 | da1.Enabled = false | |
| 2271 | da2.Enabled = false | |
| 2272 | game:GetService("Debris"):AddItem(sbref1, 5)
| |
| 2273 | game:GetService("Debris"):AddItem(sbref2, 5)
| |
| 2274 | end | |
| 2275 | attack = false | |
| 2276 | end | |
| 2277 | ||
| 2278 | do3 = function() | |
| 2279 | if attack == true then | |
| 2280 | return | |
| 2281 | end | |
| 2282 | attack = true | |
| 2283 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2284 | return | |
| 2285 | end | |
| 2286 | if cooldowns[3] >= 80 then | |
| 2287 | if Mode == "Sabers" then | |
| 2288 | UnSword() | |
| 2289 | end | |
| 2290 | local rara1 = Instance.new("NumberValue", Decrease)
| |
| 2291 | rara1.Name = "DecreaseMvmt" | |
| 2292 | rara1.Value = 0.1 | |
| 2293 | local rara2 = Instance.new("NumberValue", Decrease)
| |
| 2294 | rara2.Name = "DecreaseDef" | |
| 2295 | rara2.Value = 0.05 | |
| 2296 | so("341336144", LeftArm, 1, 1)
| |
| 2297 | so("341336144", RightArm, 1, 1)
| |
| 2298 | sblazing = true | |
| 2299 | local sbref1 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
| |
| 2300 | local sbrwld1 = weld(sbref1, sbref1, LeftArm, cf(0, 1, 0)) | |
| 2301 | local sbref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt(1, 1, 1))
| |
| 2302 | local sbrwld2 = weld(sbref2, sbref2, RightArm, cf(0, 1, 0)) | |
| 2303 | local da1 = sparti:Clone() | |
| 2304 | da1.Parent = sbref1 | |
| 2305 | local da2 = sparti:Clone() | |
| 2306 | da2.Parent = sbref2 | |
| 2307 | da1.Enabled = true | |
| 2308 | da2.Enabled = true | |
| 2309 | for i = 0, 1, 0.1 do | |
| 2310 | swait() | |
| 2311 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 2312 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2313 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2314 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2315 | do | |
| 2316 | if StaggerHit.Value == true then | |
| 2317 | break | |
| 2318 | end | |
| 2319 | end | |
| 2320 | end | |
| 2321 | end | |
| 2322 | starshoot = false | |
| 2323 | stardebounce = false | |
| 2324 | local dashoot = 0 | |
| 2325 | local sref = part(3, nil, 0, 0.5, BrickColor.new("Black"), "Reference", vt())
| |
| 2326 | sref.Anchored = true | |
| 2327 | TehM = nil | |
| 2328 | while sblazing == true and cooldowns[3] > 20 do | |
| 2329 | swait() | |
| 2330 | if galacblazing == true then | |
| 2331 | galacblazing = false | |
| 2332 | for i = 0, 1, 0.1 do | |
| 2333 | swait() | |
| 2334 | RW.C0 = clerp(RW.C0, cf(1.5, 0.6, 0) * euler(2.8, 0, 0.4) * euler(0, 0, 0), 0.3) | |
| 2335 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.6, 0) * euler(2.8, 0, -0.4) * euler(0, 0, 0), 0.3) | |
| 2336 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.3) | |
| 2337 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2338 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2339 | if math.random(1, 2) == 1 then | |
| 2340 | da1.RotSpeed = nr(400, 500) | |
| 2341 | else | |
| 2342 | da1.RotSpeed = nr(-500, -400) | |
| 2343 | end | |
| 2344 | if math.random(1, 2) == 1 then | |
| 2345 | da2.RotSpeed = nr(400, 500) | |
| 2346 | else | |
| 2347 | da2.RotSpeed = nr(-500, -400) | |
| 2348 | end | |
| 2349 | end | |
| 2350 | cooldowns[3] = cooldowns[3] - 20 | |
| 2351 | mana.Value = mana.Value + 20 | |
| 2352 | sref.CFrame = cf(RootPart.Position) * cf(0, 50, 0) | |
| 2353 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
| 2354 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
| |
| 2355 | stref.Anchored = true | |
| 2356 | stref.Material = "Neon" | |
| 2357 | stref.CFrame = sref.CFrame | |
| 2358 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(90, 90, 90))
| |
| 2359 | so("341336159", stref, 1, 0.4)
| |
| 2360 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot4", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
| |
| 2361 | end | |
| 2362 | do | |
| 2363 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 2364 | if StaggerHit.Value ~= true or starshoot == true then | |
| 2365 | starshoot = false | |
| 2366 | stardebounce = true | |
| 2367 | cooldowns[3] = cooldowns[3] - 10 | |
| 2368 | sref.CFrame = cf(RootPart.Position) * cf(math.random(-3000, 3000) / 100, math.random(500, 5000) / 100, math.random(-3000, 3000) / 100) | |
| 2369 | sref.CFrame = cf(sref.Position, MMouse.Hit.p) | |
| 2370 | local stref = part(3, effects, 0, 0, BrickColor.new("Black"), "Reference", vt())
| |
| 2371 | stref.Anchored = true | |
| 2372 | stref.Material = "Neon" | |
| 2373 | stref.CFrame = sref.CFrame | |
| 2374 | local strmsh = mesh("SpecialMesh", stref, "FileMesh", "45428961", vt(0, 0, 0), vt(30, 30, 30))
| |
| 2375 | so("341336159", stref, 1, 1)
| |
| 2376 | table.insert(Effects, {stref.CFrame.lookVector, "Shoot3", 150, sref.Position, 7, 9, 0, math.random(1, 7), stref, math.random(-50, 50), 0})
| |
| 2377 | end | |
| 2378 | do | |
| 2379 | if stardebounce == true and dashoot < 10 then | |
| 2380 | dashoot = dashoot + 1 | |
| 2381 | else | |
| 2382 | stardebounce = false | |
| 2383 | dashoot = 0 | |
| 2384 | end | |
| 2385 | da1.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2386 | da2.Color = cs(Neons[math.random(1, 7)].Color, Neons[math.random(1, 7)].Color) | |
| 2387 | if math.random(1, 2) == 1 then | |
| 2388 | da1.RotSpeed = nr(400, 500) | |
| 2389 | else | |
| 2390 | da1.RotSpeed = nr(-500, -400) | |
| 2391 | end | |
| 2392 | if math.random(1, 2) == 1 then | |
| 2393 | da2.RotSpeed = nr(400, 500) | |
| 2394 | else | |
| 2395 | da2.RotSpeed = nr(-500, -400) | |
| 2396 | end | |
| 2397 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.3) | |
| 2398 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(2.5, 0, 1) * euler(0, 0, 0), 0.3) | |
| 2399 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(2.5, 0, -1) * euler(0, 0, 0), 0.3) | |
| 2400 | if Anim == "Idle" then | |
| 2401 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2402 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2403 | end | |
| 2404 | end | |
| 2405 | if Anim == "Walk" or Anim == "Run" then | |
| 2406 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.5), 0.3) | |
| 2407 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.5), 0.3) | |
| 2408 | end | |
| 2409 | end | |
| 2410 | if Anim == "Jump" then | |
| 2411 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.1), 0.3) | |
| 2412 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.05), 0.3) | |
| 2413 | end | |
| 2414 | end | |
| 2415 | if Anim == "Fall" then | |
| 2416 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2417 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2418 | end | |
| 2419 | end | |
| 2420 | sblazing = false | |
| 2421 | rara1.Parent = nil | |
| 2422 | rara2.Parent = nil | |
| 2423 | sref.Parent = nil | |
| 2424 | sbrwld1.Parent = nil | |
| 2425 | sbrwld2.Parent = nil | |
| 2426 | sbref1.Anchored = true | |
| 2427 | sbref2.Anchored = true | |
| 2428 | da1.Enabled = false | |
| 2429 | da2.Enabled = false | |
| 2430 | game:GetService("Debris"):AddItem(sbref1, 5)
| |
| 2431 | game:GetService("Debris"):AddItem(sbref2, 5)
| |
| 2432 | end | |
| 2433 | attack = false | |
| 2434 | end | |
| 2435 | ||
| 2436 | do4 = function() | |
| 2437 | if attack == true then | |
| 2438 | return | |
| 2439 | end | |
| 2440 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2441 | return | |
| 2442 | end | |
| 2443 | cooldowns[4] = 0 | |
| 2444 | end | |
| 2445 | ||
| 2446 | findNearestTorso = function(pos, distance) | |
| 2447 | local list = (game.Workspace:children()) | |
| 2448 | local torso = nil | |
| 2449 | local dist = distance | |
| 2450 | local temp, human, temp2 = nil, nil, nil | |
| 2451 | for x = 1, #list do | |
| 2452 | temp2 = list[x] | |
| 2453 | canfind = true | |
| 2454 | if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then | |
| 2455 | canfind = false | |
| 2456 | end | |
| 2457 | canfind = true | |
| 2458 | if temp2.className == "Model" and temp2 ~= Character and canfind == true then | |
| 2459 | temp = temp2:findFirstChild("Torso")
| |
| 2460 | human = temp2:findFirstChild("Humanoid")
| |
| 2461 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 2462 | torso = temp | |
| 2463 | dist = (temp.Position - pos).magnitude | |
| 2464 | end | |
| 2465 | end | |
| 2466 | end | |
| 2467 | return torso, dist | |
| 2468 | end | |
| 2469 | ||
| 2470 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
| 2471 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 2472 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 2473 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 2474 | dur = Instance.new("NumberValue", d)
| |
| 2475 | dur.Name = "Duration" | |
| 2476 | dur.Value = Duration | |
| 2477 | game:GetService("Debris"):AddItem(d, 20)
| |
| 2478 | if Stat == "Damage" then | |
| 2479 | d.Name = "DecreaseAtk" | |
| 2480 | else | |
| 2481 | if Stat == "Defense" then | |
| 2482 | d.Name = "DecreaseDef" | |
| 2483 | else | |
| 2484 | if Stat == "Movement" then | |
| 2485 | d.Name = "DecreaseMvmt" | |
| 2486 | end | |
| 2487 | end | |
| 2488 | end | |
| 2489 | if Model:findFirstChild("Torso") ~= nil then
| |
| 2490 | display = "" | |
| 2491 | if Stat == "Damage" then | |
| 2492 | if Amount > 0 then | |
| 2493 | display = "-Damage" | |
| 2494 | else | |
| 2495 | display = "+Damage" | |
| 2496 | end | |
| 2497 | else | |
| 2498 | if Stat == "Defense" then | |
| 2499 | if Amount > 0 then | |
| 2500 | display = "-Defense" | |
| 2501 | else | |
| 2502 | display = "+Defense" | |
| 2503 | end | |
| 2504 | else | |
| 2505 | if Stat == "Movement" then | |
| 2506 | if Amount > 0 then | |
| 2507 | display = "-Movement" | |
| 2508 | else | |
| 2509 | display = "+Movement" | |
| 2510 | end | |
| 2511 | end | |
| 2512 | end | |
| 2513 | end | |
| 2514 | showDamage(Model, display, "Debuff") | |
| 2515 | end | |
| 2516 | d.Value = Amount | |
| 2517 | end | |
| 2518 | end | |
| 2519 | ||
| 2520 | GetDist = function(Part1, Part2, magni) | |
| 2521 | local targ = Part1.Position - Part2.Position | |
| 2522 | local mag = targ.magnitude | |
| 2523 | if mag <= magni then | |
| 2524 | return true | |
| 2525 | else | |
| 2526 | return false | |
| 2527 | end | |
| 2528 | end | |
| 2529 | ||
| 2530 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2531 | for _,c in pairs(workspace:children()) do | |
| 2532 | local hum = c:findFirstChild("Humanoid")
| |
| 2533 | if hum ~= nil then | |
| 2534 | local head = nil | |
| 2535 | for _,d in pairs(c:children()) do | |
| 2536 | if d.className == "Model" and ranged ~= true then | |
| 2537 | head = d:findFirstChild("Hitbox")
| |
| 2538 | if d.Parent == Character then | |
| 2539 | break | |
| 2540 | end | |
| 2541 | if head ~= nil then | |
| 2542 | local targ = head.Position - Part.Position | |
| 2543 | local mag = targ.magnitude | |
| 2544 | if mag <= magni and c.Name ~= Player.Name then | |
| 2545 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2546 | ref.Anchored = true | |
| 2547 | ref.CFrame = cf(head.Position) | |
| 2548 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2549 | hitnum = math.random(1, 5) | |
| 2550 | if hitnum == 1 then | |
| 2551 | so("199148971", ref, 1, 1)
| |
| 2552 | else | |
| 2553 | if hitnum == 2 then | |
| 2554 | so("199149025", ref, 1, 1)
| |
| 2555 | else | |
| 2556 | if hitnum == 3 then | |
| 2557 | so("199149072", ref, 1, 1)
| |
| 2558 | else | |
| 2559 | if hitnum == 4 then | |
| 2560 | so("199149109", ref, 1, 1)
| |
| 2561 | else | |
| 2562 | if hitnum == 5 then | |
| 2563 | so("199149119", ref, 1, 1)
| |
| 2564 | end | |
| 2565 | end | |
| 2566 | end | |
| 2567 | end | |
| 2568 | end | |
| 2569 | StaggerHit.Value = true | |
| 2570 | end | |
| 2571 | end | |
| 2572 | end | |
| 2573 | do | |
| 2574 | if d.className == "Part" then | |
| 2575 | head = d | |
| 2576 | if head ~= nil then | |
| 2577 | local targ = head.Position - Part.Position | |
| 2578 | local mag = targ.magnitude | |
| 2579 | if mag <= magni and c.Name ~= Player.Name then | |
| 2580 | if stun == nil then | |
| 2581 | stun = math.random(5, 10) | |
| 2582 | end | |
| 2583 | local Rang = nil | |
| 2584 | if Ranged == false then | |
| 2585 | Rang = true | |
| 2586 | end | |
| 2587 | local stag = nil | |
| 2588 | if shbash == true then | |
| 2589 | stag = true | |
| 2590 | end | |
| 2591 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2592 | end | |
| 2593 | end | |
| 2594 | end | |
| 2595 | end | |
| 2596 | end | |
| 2597 | end | |
| 2598 | end | |
| 2599 | end | |
| 2600 | ||
| 2601 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
| 2602 | DecreaseStat(Character, Dec, DecAm, Dur) | |
| 2603 | for _,c in pairs(workspace:children()) do | |
| 2604 | local hum = c:findFirstChild("Humanoid")
| |
| 2605 | if hum ~= nil then | |
| 2606 | local head = c:findFirstChild("Torso")
| |
| 2607 | if head ~= nil then | |
| 2608 | local targ = head.Position - Part.Position | |
| 2609 | local mag = targ.magnitude | |
| 2610 | cando = true | |
| 2611 | if mag <= magni then | |
| 2612 | if Player.Neutral == false then | |
| 2613 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
| 2614 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2615 | cando = true | |
| 2616 | else | |
| 2617 | cando = false | |
| 2618 | end | |
| 2619 | else | |
| 2620 | cando = false | |
| 2621 | end | |
| 2622 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2623 | cando = true | |
| 2624 | end | |
| 2625 | else | |
| 2626 | cando = false | |
| 2627 | end | |
| 2628 | if cando == true then | |
| 2629 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2630 | end | |
| 2631 | end | |
| 2632 | end | |
| 2633 | end | |
| 2634 | end | |
| 2635 | end | |
| 2636 | ||
| 2637 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 2638 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2639 | end | |
| 2640 | ||
| 2641 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 2642 | LastPoint = Point | |
| 2643 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
| 2644 | if LP == nil or P1 == nil then | |
| 2645 | return | |
| 2646 | end | |
| 2647 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 2648 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2649 | effectsmsh.MeshType = "Head" | |
| 2650 | effectsmsh.Name = "Mesh" | |
| 2651 | local effectsg = Instance.new("Part")
| |
| 2652 | NoOutline(effectsg) | |
| 2653 | effectsg.formFactor = 3 | |
| 2654 | effectsg.CanCollide = false | |
| 2655 | effectsg.Name = "Eff" | |
| 2656 | effectsg.Locked = true | |
| 2657 | effectsg.Anchored = true | |
| 2658 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2659 | effectsg.Parent = workspace | |
| 2660 | effectsmsh.Parent = effectsg | |
| 2661 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2662 | effectsg.Reflectance = Ref | |
| 2663 | local point1 = P1 | |
| 2664 | local mg = (LP.p - point1.p).magnitude | |
| 2665 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2666 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2667 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
| 2668 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 2669 | if returnn then | |
| 2670 | return effectsg | |
| 2671 | end | |
| 2672 | if not returnn then | |
| 2673 | if thing1 == 1 then | |
| 2674 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
| |
| 2675 | else | |
| 2676 | if thing1 == 2 then | |
| 2677 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
| |
| 2678 | else | |
| 2679 | if thing1 == 3 then | |
| 2680 | table.insert(Effects, {effectsg, "Cylinder", 0, 0, 0, 0.1, effectsmsh})
| |
| 2681 | end | |
| 2682 | end | |
| 2683 | end | |
| 2684 | end | |
| 2685 | end | |
| 2686 | ||
| 2687 | effect2 = function(Color, Ref, LP, P1, returnn, size, raa) | |
| 2688 | if LP == nil or P1 == nil then | |
| 2689 | return | |
| 2690 | end | |
| 2691 | MshTypee = "CylinderMesh" | |
| 2692 | if raa == 2 then | |
| 2693 | MshTypee = "BlockMesh" | |
| 2694 | end | |
| 2695 | local effectsmsh = Instance.new(MshTypee) | |
| 2696 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2697 | effectsmsh.Name = "Mesh" | |
| 2698 | local effectsg = Instance.new("Part")
| |
| 2699 | NoOutline(effectsg) | |
| 2700 | if raa == 2 then | |
| 2701 | effectsg.Material = "Neon" | |
| 2702 | end | |
| 2703 | effectsg.formFactor = 3 | |
| 2704 | effectsg.CanCollide = false | |
| 2705 | effectsg.Name = "Eff" | |
| 2706 | effectsg.Locked = true | |
| 2707 | effectsg.Anchored = true | |
| 2708 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2709 | effectsg.Parent = workspace | |
| 2710 | effectsmsh.Parent = effectsg | |
| 2711 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2712 | effectsg.Reflectance = Ref | |
| 2713 | local point1 = P1 | |
| 2714 | local mg = (LP.p - point1.p).magnitude | |
| 2715 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2716 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2717 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
| 2718 | game:GetService("Debris"):AddItem(effectsg, 5)
| |
| 2719 | if returnn then | |
| 2720 | return effectsg | |
| 2721 | end | |
| 2722 | if not returnn then | |
| 2723 | if raa == 2 then | |
| 2724 | table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.05, 0, -0.05, effectsmsh})
| |
| 2725 | else | |
| 2726 | table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh})
| |
| 2727 | end | |
| 2728 | end | |
| 2729 | end | |
| 2730 | ||
| 2731 | local CFrameFromTopBack = function(at, top, back) | |
| 2732 | local right = top:Cross(back) | |
| 2733 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 2734 | end | |
| 2735 | ||
| 2736 | Triangle = function(a, b, c) | |
| 2737 | local edg1 = c - a:Dot(b - a.unit) | |
| 2738 | local edg2 = a - b:Dot(c - b.unit) | |
| 2739 | local edg3 = b - c:Dot(a - c.unit) | |
| 2740 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
| 2741 | a = a | |
| 2742 | else | |
| 2743 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
| 2744 | a = b | |
| 2745 | else | |
| 2746 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
| 2747 | a = c | |
| 2748 | else | |
| 2749 | assert(false, "unreachable") | |
| 2750 | end | |
| 2751 | end | |
| 2752 | end | |
| 2753 | local len1 = (c-a):Dot((b-a).unit) | |
| 2754 | local len2 = (b-a).magnitude - len1 | |
| 2755 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 2756 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 2757 | local list = {}
| |
| 2758 | if len1 > 0.01 then | |
| 2759 | local w1 = Instance.new("WedgePart", m)
| |
| 2760 | w1.Name = "Triangle" | |
| 2761 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 2762 | w1.Material = "SmoothPlastic" | |
| 2763 | w1.FormFactor = "Custom" | |
| 2764 | w1.BrickColor = BrickColor.new("Medium blue")
| |
| 2765 | w1.Transparency = 0 | |
| 2766 | w1.Reflectance = 0 | |
| 2767 | w1.Material = "SmoothPlastic" | |
| 2768 | w1.CanCollide = false | |
| 2769 | NoOutline(w1) | |
| 2770 | local sz = Vector3.new(0.2, width, len1) | |
| 2771 | w1.Size = sz | |
| 2772 | local sp = Instance.new("SpecialMesh", w1)
| |
| 2773 | sp.MeshType = "Wedge" | |
| 2774 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
| 2775 | w1:BreakJoints() | |
| 2776 | w1.Anchored = true | |
| 2777 | w1.Parent = workspace | |
| 2778 | w1.Transparency = 0.7 | |
| 2779 | table.insert(Effects, {w1, "Disappear", 0.05})
| |
| 2780 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 2781 | table.insert(list, w1) | |
| 2782 | end | |
| 2783 | do | |
| 2784 | if len2 > 0.01 then | |
| 2785 | local w2 = Instance.new("WedgePart", m)
| |
| 2786 | w2.Name = "Triangle" | |
| 2787 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 2788 | w2.Material = "SmoothPlastic" | |
| 2789 | w2.FormFactor = "Custom" | |
| 2790 | w2.BrickColor = BrickColor.new("Medium blue")
| |
| 2791 | w2.Transparency = 0 | |
| 2792 | w2.Reflectance = 0 | |
| 2793 | w2.Material = "SmoothPlastic" | |
| 2794 | w2.CanCollide = false | |
| 2795 | NoOutline(w2) | |
| 2796 | local sz = Vector3.new(0.2, width, len2) | |
| 2797 | w2.Size = sz | |
| 2798 | local sp = Instance.new("SpecialMesh", w2)
| |
| 2799 | sp.MeshType = "Wedge" | |
| 2800 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
| 2801 | w2:BreakJoints() | |
| 2802 | w2.Anchored = true | |
| 2803 | w2.Parent = workspace | |
| 2804 | w2.Transparency = 0.7 | |
| 2805 | table.insert(Effects, {w2, "Disappear", 0.05})
| |
| 2806 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 2807 | table.insert(list, w2) | |
| 2808 | end | |
| 2809 | do | |
| 2810 | return unpack(list) | |
| 2811 | end | |
| 2812 | end | |
| 2813 | end | |
| 2814 | ||
| 2815 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2816 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2817 | prt.Anchored = true | |
| 2818 | prt.CFrame = cframe | |
| 2819 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2820 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2821 | if Type == 1 or Type == nil then | |
| 2822 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2823 | else | |
| 2824 | if Type == 2 then | |
| 2825 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2826 | else | |
| 2827 | if Type == 3 then | |
| 2828 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
| |
| 2829 | else | |
| 2830 | if Type == 4 then | |
| 2831 | table.insert(Effects, {prt, "Block4", delay, x3, y3, z3, msh, 1})
| |
| 2832 | end | |
| 2833 | end | |
| 2834 | end | |
| 2835 | end | |
| 2836 | end | |
| 2837 | ||
| 2838 | MagicBlock2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2839 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2840 | prt.Material = "Neon" | |
| 2841 | prt.Anchored = true | |
| 2842 | prt.CFrame = cframe | |
| 2843 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2844 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2845 | if Type == 1 or Type == nil then | |
| 2846 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2847 | else | |
| 2848 | if Type == 2 then | |
| 2849 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2850 | else | |
| 2851 | if Type == 3 then | |
| 2852 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame})
| |
| 2853 | end | |
| 2854 | end | |
| 2855 | end | |
| 2856 | end | |
| 2857 | ||
| 2858 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2859 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2860 | prt.Material = "Neon" | |
| 2861 | prt.Anchored = true | |
| 2862 | prt.CFrame = cframe | |
| 2863 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2864 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2865 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2866 | end | |
| 2867 | ||
| 2868 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
| 2869 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2870 | prt.Anchored = true | |
| 2871 | prt.CFrame = cframe | |
| 2872 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2873 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2874 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
| |
| 2875 | end | |
| 2876 | ||
| 2877 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2878 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2879 | prt.Material = "Neon" | |
| 2880 | prt.Anchored = true | |
| 2881 | prt.CFrame = cframe | |
| 2882 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2883 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2884 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2885 | end | |
| 2886 | ||
| 2887 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2888 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2889 | prt.Anchored = true | |
| 2890 | prt.CFrame = cframe | |
| 2891 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2892 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2893 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2894 | end | |
| 2895 | ||
| 2896 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 2897 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt()) | |
| 2898 | prt.Anchored = true | |
| 2899 | prt.CFrame = cframe | |
| 2900 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 2901 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2902 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 2903 | end | |
| 2904 | ||
| 2905 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2906 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2907 | prt.Anchored = true | |
| 2908 | prt.CFrame = cframe | |
| 2909 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2910 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2911 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2912 | end | |
| 2913 | ||
| 2914 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2915 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2916 | prt.Anchored = true | |
| 2917 | prt.CFrame = cframe | |
| 2918 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2919 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2920 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2921 | end | |
| 2922 | ||
| 2923 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
| 2924 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 2925 | prt.Anchored = true | |
| 2926 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2927 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2928 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2929 | local num = math.random(10, 50) / 1000 | |
| 2930 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
| |
| 2931 | end | |
| 2932 | ||
| 2933 | MagicStar = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2934 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt()) | |
| 2935 | prt.Material = "Neon" | |
| 2936 | prt.Anchored = true | |
| 2937 | prt.CFrame = cframe | |
| 2938 | local msh = mesh("SpecialMesh", prt, "FileMesh", "45428961", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2939 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2940 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2941 | end | |
| 2942 | ||
| 2943 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 2944 | local magz = (p0 - p1).magnitude | |
| 2945 | local curpos = p0 | |
| 2946 | local trz = {-ofs, ofs}
| |
| 2947 | for i = 1, tym do | |
| 2948 | local li = Instance.new("Part", effects)
| |
| 2949 | li.TopSurface = 0 | |
| 2950 | li.BottomSurface = 0 | |
| 2951 | li.Anchored = true | |
| 2952 | li.Transparency = tra or 0.4 | |
| 2953 | li.BrickColor = BrickColor.new(col) | |
| 2954 | li.formFactor = "Custom" | |
| 2955 | li.CanCollide = false | |
| 2956 | li.Size = Vector3.new(th, th, magz / tym) | |
| 2957 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 2958 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 2959 | li.Material = "Neon" | |
| 2960 | if tym == i then | |
| 2961 | local magz2 = (curpos - p1).magnitude | |
| 2962 | li.Size = Vector3.new(th, th, magz2) | |
| 2963 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 2964 | table.insert(Effects, {li, "Disappear", last})
| |
| 2965 | else | |
| 2966 | do | |
| 2967 | do | |
| 2968 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 2969 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 2970 | game.Debris:AddItem(li, 10) | |
| 2971 | table.insert(Effects, {li, "Disappear", last})
| |
| 2972 | end | |
| 2973 | end | |
| 2974 | end | |
| 2975 | end | |
| 2976 | end | |
| 2977 | ||
| 2978 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2979 | if hit.Parent == nil then | |
| 2980 | return | |
| 2981 | end | |
| 2982 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
| 2983 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2984 | ref.Anchored = true | |
| 2985 | ref.CFrame = cf(hit.Position) | |
| 2986 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2987 | hitnum = math.random(1, 5) | |
| 2988 | if hitnum == 1 then | |
| 2989 | so("199148971", ref, 1, 1)
| |
| 2990 | else | |
| 2991 | if hitnum == 2 then | |
| 2992 | so("199149025", ref, 1, 1)
| |
| 2993 | else | |
| 2994 | if hitnum == 3 then | |
| 2995 | so("199149072", ref, 1, 1)
| |
| 2996 | else | |
| 2997 | if hitnum == 4 then | |
| 2998 | so("199149109", ref, 1, 1)
| |
| 2999 | else | |
| 3000 | if hitnum == 5 then | |
| 3001 | so("199149119", ref, 1, 1)
| |
| 3002 | end | |
| 3003 | end | |
| 3004 | end | |
| 3005 | end | |
| 3006 | end | |
| 3007 | StaggerHit.Value = true | |
| 3008 | end | |
| 3009 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 3010 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3011 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 3012 | return | |
| 3013 | end | |
| 3014 | c = Instance.new("ObjectValue")
| |
| 3015 | c.Name = "creator" | |
| 3016 | c.Value = game:service("Players").LocalPlayer
| |
| 3017 | c.Parent = h | |
| 3018 | RecentEnemy.Value = hit.Parent | |
| 3019 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3020 | minim = minim * Atk.Value | |
| 3021 | maxim = maxim * Atk.Value | |
| 3022 | Damage = 0 | |
| 3023 | if minim == maxim then | |
| 3024 | Damage = maxim | |
| 3025 | else | |
| 3026 | Damage = math.random(minim, maxim) | |
| 3027 | end | |
| 3028 | blocked = false | |
| 3029 | enblock = nil | |
| 3030 | local EStats = hit.Parent:findFirstChild("Stats")
| |
| 3031 | if EStats ~= nil then | |
| 3032 | invis = EStats:findFirstChild("Invisibility")
| |
| 3033 | isinvis = EStats:findFirstChild("IsInvisible")
| |
| 3034 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
| 3035 | invis.Value = 0 | |
| 3036 | end | |
| 3037 | enblock = EStats:findFirstChild("Block")
| |
| 3038 | if enblock ~= nil and enblock.Value == true then | |
| 3039 | blocked = true | |
| 3040 | end | |
| 3041 | if EStats:findFirstChild("Defense") ~= nil then
| |
| 3042 | Damage = Damage / EStats.Defense.Value | |
| 3043 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
| 3044 | hitnum = math.random(1, 5) | |
| 3045 | if hitnum == 1 then | |
| 3046 | so("199149321", hit, 1, 1)
| |
| 3047 | else | |
| 3048 | if hitnum == 2 then | |
| 3049 | so("199149338", hit, 1, 1)
| |
| 3050 | else | |
| 3051 | if hitnum == 3 then | |
| 3052 | so("199149367", hit, 1, 1)
| |
| 3053 | else | |
| 3054 | if hitnum == 4 then | |
| 3055 | so("199149409", hit, 1, 1)
| |
| 3056 | else | |
| 3057 | if hitnum == 5 then | |
| 3058 | so("199149452", hit, 1, 1)
| |
| 3059 | end | |
| 3060 | end | |
| 3061 | end | |
| 3062 | end | |
| 3063 | end | |
| 3064 | else | |
| 3065 | if ranged == false or ranged == nil and blocked ~= true then | |
| 3066 | hitnum = math.random(9999, 99999) | |
| 3067 | if hitnum == 1 then | |
| 3068 | so("199149137", hit, 1, 1)
| |
| 3069 | else | |
| 3070 | if hitnum == 2 then | |
| 3071 | so("199149186", hit, 1, 1)
| |
| 3072 | else | |
| 3073 | if hitnum == 3 then | |
| 3074 | so("199149221", hit, 1, 1)
| |
| 3075 | else | |
| 3076 | if hitnum == 4 then | |
| 3077 | so("199149235", hit, 1, 1)
| |
| 3078 | else | |
| 3079 | if hitnum == 5 then | |
| 3080 | so("199149269", hit, 1, 1)
| |
| 3081 | else | |
| 3082 | if hitnum == 6 then | |
| 3083 | so("199149297", hit, 1, 1)
| |
| 3084 | end | |
| 3085 | end | |
| 3086 | end | |
| 3087 | end | |
| 3088 | end | |
| 3089 | end | |
| 3090 | end | |
| 3091 | end | |
| 3092 | if Damage <= 3 and staghit == true and ranged ~= true then | |
| 3093 | StaggerHit.Value = true | |
| 3094 | end | |
| 3095 | end | |
| 3096 | if EStats:findFirstChild("Stun") ~= nil then
| |
| 3097 | if blocked == true then | |
| 3098 | incstun = incstun / 2 | |
| 3099 | end | |
| 3100 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
| 3101 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
| 3102 | end | |
| 3103 | end | |
| 3104 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 3105 | EStats.Stagger.Value = true | |
| 3106 | end | |
| 3107 | end | |
| 3108 | if blocked == true then | |
| 3109 | showDamage(hit.Parent, "Block", "Damage") | |
| 3110 | if ranged ~= true then | |
| 3111 | enblock.Value = false | |
| 3112 | Stagger.Value = true | |
| 3113 | hitnum = math.random(1, 2) | |
| 3114 | if hitnum == 1 then | |
| 3115 | so("199148933", hit, 1, 1)
| |
| 3116 | else | |
| 3117 | if hitnum == 2 then | |
| 3118 | so("199148947", hit, 1, 1)
| |
| 3119 | end | |
| 3120 | end | |
| 3121 | end | |
| 3122 | else | |
| 3123 | Damage = math.floor(Damage) | |
| 3124 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 3125 | hit.Parent.Humanoid:TakeDamage(Damage) | |
| 3126 | end | |
| 3127 | ), h, Damage) | |
| 3128 | showDamage(hit.Parent, Damage, "Damage") | |
| 3129 | if DecreaseState ~= nil then | |
| 3130 | if DecreaseState == "Temporal" then | |
| 3131 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3132 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
| 3133 | else | |
| 3134 | if DecreaseState == "Temporal2" then | |
| 3135 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3136 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
| 3137 | else | |
| 3138 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 3139 | end | |
| 3140 | end | |
| 3141 | end | |
| 3142 | if Type == "NormalDecreaseMvmt1" then | |
| 3143 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
| 3144 | end | |
| 3145 | if Type == "Knockdown" then | |
| 3146 | hum = hit.Parent.Humanoid | |
| 3147 | hum.PlatformStand = true | |
| 3148 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3149 | swait(1) | |
| 3150 | HHumanoid.PlatformStand = false | |
| 3151 | end | |
| 3152 | ), hum) | |
| 3153 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3154 | local bodvol = Instance.new("BodyVelocity")
| |
| 3155 | bodvol.velocity = angle * knockback | |
| 3156 | bodvol.P = 5000 | |
| 3157 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 3158 | bodvol.Parent = hit | |
| 3159 | rl = Instance.new("BodyAngularVelocity")
| |
| 3160 | rl.P = 3000 | |
| 3161 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 3162 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 3163 | rl.Parent = hit | |
| 3164 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3165 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 3166 | else | |
| 3167 | do | |
| 3168 | if Type == "Knockdown2" then | |
| 3169 | hum = hit.Parent.Humanoid | |
| 3170 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3171 | local bodvol = Instance.new("BodyVelocity")
| |
| 3172 | bodvol.velocity = angle * knockback | |
| 3173 | bodvol.P = 5000 | |
| 3174 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 3175 | bodvol.Parent = hit | |
| 3176 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3177 | else | |
| 3178 | do | |
| 3179 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 3180 | vp = Instance.new("BodyVelocity")
| |
| 3181 | vp.P = 500 | |
| 3182 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 3183 | if KnockbackType == 1 then | |
| 3184 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 3185 | else | |
| 3186 | if KnockbackType == 2 then | |
| 3187 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 3188 | end | |
| 3189 | end | |
| 3190 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 3191 | if knockback > 0 then | |
| 3192 | vp.Parent = hit.Parent.Torso | |
| 3193 | end | |
| 3194 | end | |
| 3195 | debounce = Instance.new("BoolValue")
| |
| 3196 | debounce.Name = "DebounceHit" | |
| 3197 | debounce.Parent = hit.Parent | |
| 3198 | debounce.Value = true | |
| 3199 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3200 | c = Instance.new("ObjectValue")
| |
| 3201 | c.Name = "creator" | |
| 3202 | c.Value = Player | |
| 3203 | c.Parent = h | |
| 3204 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3205 | CRIT = false | |
| 3206 | end | |
| 3207 | end | |
| 3208 | end | |
| 3209 | end | |
| 3210 | end | |
| 3211 | end | |
| 3212 | end | |
| 3213 | ||
| 3214 | showDamage = function(Char, Dealt, Type) | |
| 3215 | m = Instance.new("Model")
| |
| 3216 | m.Name = "Effect" | |
| 3217 | c = Instance.new("Part")
| |
| 3218 | c.Transparency = 1 | |
| 3219 | c.Name = "Head" | |
| 3220 | c.TopSurface = 0 | |
| 3221 | c.BottomSurface = 0 | |
| 3222 | c.formFactor = "Plate" | |
| 3223 | c.Size = Vector3.new(1, 0.4, 1) | |
| 3224 | b = Instance.new("BillboardGui", c)
| |
| 3225 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 3226 | b.AlwaysOnTop = true | |
| 3227 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 3228 | if Type == "Damage" then | |
| 3229 | damgui.Font = "SourceSans" | |
| 3230 | if Dealt == "Block" then | |
| 3231 | damgui.TextColor3 = BrickColor.new("Bright blue").Color
| |
| 3232 | else | |
| 3233 | if Dealt < 3 then | |
| 3234 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 3235 | else | |
| 3236 | if Dealt >= 3 and Dealt < 20 then | |
| 3237 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color
| |
| 3238 | else | |
| 3239 | damgui.TextColor3 = BrickColor.new("Really red").Color
| |
| 3240 | damgui.Font = "SourceSansBold" | |
| 3241 | end | |
| 3242 | end | |
| 3243 | end | |
| 3244 | else | |
| 3245 | if Type == "Debuff" then | |
| 3246 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 3247 | else | |
| 3248 | if Type == "Interrupt" then | |
| 3249 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 3250 | end | |
| 3251 | end | |
| 3252 | end | |
| 3253 | damgui.TextScaled = true | |
| 3254 | ms = Instance.new("CylinderMesh")
| |
| 3255 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 3256 | ms.Parent = c | |
| 3257 | c.Reflectance = 0 | |
| 3258 | Instance.new("BodyGyro").Parent = c
| |
| 3259 | c.Parent = m | |
| 3260 | if Char:findFirstChild("Head") ~= nil then
| |
| 3261 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3262 | else | |
| 3263 | if Char.Parent:findFirstChild("Head") ~= nil then
| |
| 3264 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3265 | end | |
| 3266 | end | |
| 3267 | f = Instance.new("BodyPosition")
| |
| 3268 | f.P = 2000 | |
| 3269 | f.D = 100 | |
| 3270 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
| 3271 | if Type == "Damage" then | |
| 3272 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 3273 | else | |
| 3274 | if Type == "Debuff" or Type == "Interrupt" then | |
| 3275 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 3276 | end | |
| 3277 | end | |
| 3278 | f.Parent = c | |
| 3279 | game:GetService("Debris"):AddItem(m, 5)
| |
| 3280 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
| |
| 3281 | c.CanCollide = false | |
| 3282 | m.Parent = workspace | |
| 3283 | c.CanCollide = false | |
| 3284 | end | |
| 3285 | ||
| 3286 | combo = 0 | |
| 3287 | ob1d = function(mouse) | |
| 3288 | if cshoot == false and cdebounce == false then | |
| 3289 | cshoot = true | |
| 3290 | end | |
| 3291 | if shockshoot == false and shockdebounce == false then | |
| 3292 | shockshoot = true | |
| 3293 | TehM = MMouse.Hit.p | |
| 3294 | end | |
| 3295 | if starshoot == false and stardebounce == false then | |
| 3296 | starshoot = true | |
| 3297 | TehM = MMouse.Hit.p | |
| 3298 | end | |
| 3299 | if attack == true or equipped == false then | |
| 3300 | return | |
| 3301 | end | |
| 3302 | attack = true | |
| 3303 | hold = true | |
| 3304 | if combo == 0 then | |
| 3305 | combo = 1 | |
| 3306 | attackone() | |
| 3307 | else | |
| 3308 | if combo == 1 then | |
| 3309 | combo = 2 | |
| 3310 | attacktwo() | |
| 3311 | else | |
| 3312 | if combo == 2 then | |
| 3313 | combo = 3 | |
| 3314 | attackthree() | |
| 3315 | else | |
| 3316 | if combo == 3 then | |
| 3317 | combo = 0 | |
| 3318 | attackfour() | |
| 3319 | end | |
| 3320 | end | |
| 3321 | end | |
| 3322 | end | |
| 3323 | attack = false | |
| 3324 | end | |
| 3325 | ||
| 3326 | ob1u = function(mouse) | |
| 3327 | hold = false | |
| 3328 | end | |
| 3329 | ||
| 3330 | buttonhold = false | |
| 3331 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 3332 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 3333 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 3334 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 3335 | eul = 0 | |
| 3336 | equipped = false | |
| 3337 | key = function(key) | |
| 3338 | if key == "q" and Player.Name == "Fenrier" then | |
| 3339 | cooldowns[1] = 100 | |
| 3340 | cooldowns[2] = 100 | |
| 3341 | cooldowns[3] = 100 | |
| 3342 | cooldowns[4] = 100 | |
| 3343 | end | |
| 3344 | if key == "z" and cbuster == true then | |
| 3345 | cbuster = false | |
| 3346 | return | |
| 3347 | end | |
| 3348 | if key == "x" and sbreaker == true then | |
| 3349 | sbreaker = false | |
| 3350 | return | |
| 3351 | end | |
| 3352 | if key == "c" and sblazing == true then | |
| 3353 | sblazing = false | |
| 3354 | return | |
| 3355 | end | |
| 3356 | if key == "e" then | |
| 3357 | if prising == true then | |
| 3358 | prising = false | |
| 3359 | return | |
| 3360 | end | |
| 3361 | if cbuster == true and mana.Value > 15 then | |
| 3362 | busterlaser = true | |
| 3363 | return | |
| 3364 | end | |
| 3365 | if sbreaker == true and mana.Value > 10 then | |
| 3366 | sbreakerII = true | |
| 3367 | return | |
| 3368 | end | |
| 3369 | if sblazing == true and mana.Value > 20 then | |
| 3370 | galacblazing = true | |
| 3371 | return | |
| 3372 | end | |
| 3373 | end | |
| 3374 | if attack == true then | |
| 3375 | return | |
| 3376 | end | |
| 3377 | if key == "f" then | |
| 3378 | attack = true | |
| 3379 | pressedf = true | |
| 3380 | fnumb = 0 | |
| 3381 | repeat swait() until effects:FindFirstChild("Effect") == nil
| |
| 3382 | if equipped == false then | |
| 3383 | RSH = ch.Torso["Right Shoulder"] | |
| 3384 | LSH = ch.Torso["Left Shoulder"] | |
| 3385 | RSH.Parent = nil | |
| 3386 | LSH.Parent = nil | |
| 3387 | RW.Name = "Right Shoulder" | |
| 3388 | RW.Part0 = ch.Torso | |
| 3389 | RW.C0 = cf(1.5, 0.5, 0) | |
| 3390 | RW.C1 = cf(0, 0.5, 0) | |
| 3391 | RW.Part1 = ch["Right Arm"] | |
| 3392 | RW.Parent = ch.Torso | |
| 3393 | LW.Name = "Left Shoulder" | |
| 3394 | LW.Part0 = ch.Torso | |
| 3395 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 3396 | LW.C1 = cf(0, 0.5, 0) | |
| 3397 | LW.Part1 = ch["Left Arm"] | |
| 3398 | LW.Parent = ch.Torso | |
| 3399 | Animate.Parent = nil | |
| 3400 | equipanim() | |
| 3401 | equipped = true | |
| 3402 | else | |
| 3403 | equipped = false | |
| 3404 | hideanim() | |
| 3405 | LH.C1 = LHC1 | |
| 3406 | RH.C1 = RHC1 | |
| 3407 | Animate.Parent = Humanoid | |
| 3408 | swait(0) | |
| 3409 | RW.Parent = nil | |
| 3410 | LW.Parent = nil | |
| 3411 | RSH.Parent = player.Character.Torso | |
| 3412 | LSH.Parent = player.Character.Torso | |
| 3413 | end | |
| 3414 | attack = false | |
| 3415 | end | |
| 3416 | if equipped == false then | |
| 3417 | return | |
| 3418 | end | |
| 3419 | if key == "e" then | |
| 3420 | PowerRising() | |
| 3421 | end | |
| 3422 | if key == "q" then | |
| 3423 | mana.Value = 999999999 | |
| 3424 | end | |
| 3425 | if key == "z" then | |
| 3426 | do1() | |
| 3427 | end | |
| 3428 | if key == "x" then | |
| 3429 | do2() | |
| 3430 | end | |
| 3431 | if key == "c" then | |
| 3432 | do3() | |
| 3433 | end | |
| 3434 | if key == "v" then | |
| 3435 | do4() | |
| 3436 | end | |
| 3437 | end | |
| 3438 | ||
| 3439 | key2 = function(key) | |
| 3440 | end | |
| 3441 | ||
| 3442 | s = function(mouse) | |
| 3443 | mouse.Button1Down:connect(function() | |
| 3444 | ob1d(mouse) | |
| 3445 | end | |
| 3446 | ) | |
| 3447 | mouse.Button1Up:connect(function() | |
| 3448 | ob1u(mouse) | |
| 3449 | end | |
| 3450 | ) | |
| 3451 | mouse.KeyDown:connect(key) | |
| 3452 | mouse.KeyUp:connect(key2) | |
| 3453 | player = Player | |
| 3454 | ch = Character | |
| 3455 | end | |
| 3456 | ||
| 3457 | ds = function(mouse) | |
| 3458 | end | |
| 3459 | ||
| 3460 | Bin.Selected:connect(s) | |
| 3461 | Bin.Deselected:connect(ds) | |
| 3462 | print("Dreamer loaded.")
| |
| 3463 | local mananum = 0 | |
| 3464 | local donum = 0 | |
| 3465 | local stunnum = 0 | |
| 3466 | local staggeranim = false | |
| 3467 | local stunanim = false | |
| 3468 | local walk = 0 | |
| 3469 | local walkforw = true | |
| 3470 | local fnum = 0 | |
| 3471 | local domodel = false | |
| 3472 | local gef = 10 | |
| 3473 | local col = 1 | |
| 3474 | local colnum = 0 | |
| 3475 | while true do | |
| 3476 | swait() | |
| 3477 | for _,c in pairs(model3:children()) do | |
| 3478 | if c.className == "Part" then | |
| 3479 | if c.BrickColor == Neons[1] then | |
| 3480 | c.BrickColor = Neons[2] | |
| 3481 | else | |
| 3482 | if c.BrickColor == Neons[2] then | |
| 3483 | c.BrickColor = Neons[3] | |
| 3484 | else | |
| 3485 | if c.BrickColor == Neons[3] then | |
| 3486 | c.BrickColor = Neons[4] | |
| 3487 | else | |
| 3488 | if c.BrickColor == Neons[4] then | |
| 3489 | c.BrickColor = Neons[5] | |
| 3490 | else | |
| 3491 | if c.BrickColor == Neons[5] then | |
| 3492 | c.BrickColor = Neons[6] | |
| 3493 | else | |
| 3494 | if c.BrickColor == Neons[6] then | |
| 3495 | c.BrickColor = Neons[7] | |
| 3496 | else | |
| 3497 | if c.BrickColor == Neons[7] then | |
| 3498 | c.BrickColor = Neons[1] | |
| 3499 | end | |
| 3500 | end | |
| 3501 | end | |
| 3502 | end | |
| 3503 | end | |
| 3504 | end | |
| 3505 | end | |
| 3506 | end | |
| 3507 | end | |
| 3508 | starsparti.Color = cs(Neons[math.random(1, 7)].Color, Color3.new(1, 1, 1)) | |
| 3509 | if Mode == "Sabers" then | |
| 3510 | passive1.Value = 0 | |
| 3511 | passive2.Value = -0.1 | |
| 3512 | else | |
| 3513 | passive1.Value = -0.1 | |
| 3514 | passive2.Value = 0 | |
| 3515 | end | |
| 3516 | if (Head:findFirstChild("Running")) ~= nil then
| |
| 3517 | if floating == true then | |
| 3518 | Head.Running.Volume = 0 | |
| 3519 | Humanoid.JumpPower = 60 | |
| 3520 | else | |
| 3521 | Head.Running.Volume = 0.5 | |
| 3522 | Humanoid.JumpPower = 50 | |
| 3523 | end | |
| 3524 | end | |
| 3525 | colnum = colnum + 1 | |
| 3526 | if #Neons - 1 < col and (colnum) % 2 == 0 then | |
| 3527 | col = 1 | |
| 3528 | end | |
| 3529 | if (colnum) % 2 == 0 then | |
| 3530 | col = col + 1 | |
| 3531 | end | |
| 3532 | gef = gef + 1 | |
| 3533 | if (gef) % 10 == 0 and 0 < Humanoid.Health then | |
| 3534 | hitfloor2, posfloor2 = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 3535 | if hitfloor2 ~= nil and equipped == true and floating == true and Mode == "Normal" then | |
| 3536 | MagicWave(BrickColor.new("Institutional white"), cf(posfloor2) * euler(0, math.random(-50, 50), 0), 1, 2, 1, 0.7, -0.05, 0.7, 0.15)
| |
| 3537 | end | |
| 3538 | end | |
| 3539 | if Humanoid.Health <= 0 then | |
| 3540 | attack = true | |
| 3541 | resumeControl() | |
| 3542 | modelzorz.Parent = workspace | |
| 3543 | model2.Parent = workspace | |
| 3544 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 3545 | game:GetService("Debris"):AddItem(model2, 30)
| |
| 3546 | if domodel == false then | |
| 3547 | domodel = true | |
| 3548 | for i = 1, #Weapon do | |
| 3549 | Weapon[i].Parent = modelzorz | |
| 3550 | Weapon[i].CanCollide = true | |
| 3551 | end | |
| 3552 | for i = 1, #Welds do | |
| 3553 | Welds[i].Parent = main1 | |
| 3554 | end | |
| 3555 | end | |
| 3556 | end | |
| 3557 | do | |
| 3558 | if fnumb < 21 then | |
| 3559 | fnumb = fnumb + 1 | |
| 3560 | if pressedf == false then | |
| 3561 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 3562 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 3563 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 3564 | else | |
| 3565 | if fnumb == 20 then | |
| 3566 | fenframe5.Parent = nil | |
| 3567 | print("daigui")
| |
| 3568 | end | |
| 3569 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 3570 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 3571 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 3572 | end | |
| 3573 | end | |
| 3574 | if Stagger.Value == true and staggeranim == false then | |
| 3575 | coroutine.resume(coroutine.create(function() | |
| 3576 | staggeranim = true | |
| 3577 | while attack == true do | |
| 3578 | swait() | |
| 3579 | end | |
| 3580 | StaggerAnim() | |
| 3581 | StaggerHit.Value = false | |
| 3582 | Stagger.Value = false | |
| 3583 | staggeranim = false | |
| 3584 | end | |
| 3585 | )) | |
| 3586 | end | |
| 3587 | if StaggerHit.Value == true and staggeranim == false then | |
| 3588 | coroutine.resume(coroutine.create(function() | |
| 3589 | staggeranim = true | |
| 3590 | while attack == true do | |
| 3591 | swait() | |
| 3592 | end | |
| 3593 | StaggerHitt() | |
| 3594 | StaggerHit.Value = false | |
| 3595 | Stagger.Value = false | |
| 3596 | staggeranim = false | |
| 3597 | end | |
| 3598 | )) | |
| 3599 | end | |
| 3600 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
| 3601 | Humanoid.WalkSpeed = 0 | |
| 3602 | else | |
| 3603 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 3604 | end | |
| 3605 | if StunT.Value <= Stun.Value and stunanim == false then | |
| 3606 | coroutine.resume(coroutine.create(function() | |
| 3607 | stunanim = true | |
| 3608 | while attack == true do | |
| 3609 | swait() | |
| 3610 | end | |
| 3611 | StunAnim() | |
| 3612 | Stun.Value = 0 | |
| 3613 | stunanim = false | |
| 3614 | end | |
| 3615 | )) | |
| 3616 | end | |
| 3617 | local stunnum2 = 40 | |
| 3618 | if stunnum2 <= stunnum then | |
| 3619 | if 0 < Stun.Value then | |
| 3620 | Stun.Value = Stun.Value - 1 | |
| 3621 | end | |
| 3622 | stunnum = 0 | |
| 3623 | end | |
| 3624 | stunnum = stunnum + 1 | |
| 3625 | if 0.5 <= donum then | |
| 3626 | handidle = true | |
| 3627 | else | |
| 3628 | if donum <= 0 then | |
| 3629 | handidle = false | |
| 3630 | end | |
| 3631 | end | |
| 3632 | if handidle == false then | |
| 3633 | donum = donum + 0.003 | |
| 3634 | else | |
| 3635 | donum = donum - 0.003 | |
| 3636 | end | |
| 3637 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 3638 | local velderp = RootPart.Velocity.y | |
| 3639 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 3640 | if equipped == true then | |
| 3641 | if Anim == "Walk" and floating == false then | |
| 3642 | if walkforw == true then | |
| 3643 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3644 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3645 | else | |
| 3646 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3647 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3648 | end | |
| 3649 | else | |
| 3650 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 3651 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 3652 | end | |
| 3653 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 3654 | Anim = "Jump" | |
| 3655 | if Mode == "Normal" and floating == true then | |
| 3656 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.1, 0, 0), 0.3) | |
| 3657 | end | |
| 3658 | if attack == false then | |
| 3659 | if Mode == "Normal" then | |
| 3660 | MagicBlock2(Neons[col], LeftLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 3661 | MagicBlock2(Neons[col], RightLeg.CFrame * cf(0, -1, 0), 4, 4, 4, 2, 2, 2, 0.2, 1) | |
| 3662 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.4 - (donum) / 2, 0, 0), 0.3) | |
| 3663 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.8 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3664 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.8 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3665 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
| 3666 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
| 3667 | else | |
| 3668 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3669 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3670 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2, 0, 0), 0.25) | |
| 3671 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.25) | |
| 3672 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -0.6, 0) * euler(0, 0, -0.2), 0.25) | |
| 3673 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.25) | |
| 3674 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 3675 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 3676 | end | |
| 3677 | end | |
| 3678 | else | |
| 3679 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 3680 | Anim = "Fall" | |
| 3681 | if Mode == "Normal" and floating == true then | |
| 3682 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3683 | end | |
| 3684 | if attack == false then | |
| 3685 | if Mode == "Normal" then | |
| 3686 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3687 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3688 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, -1.5, 0), 0.2) | |
| 3689 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
| 3690 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3691 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3692 | else | |
| 3693 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3694 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3695 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3696 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 0.4) * euler(0, -1, 0) * euler(0, 0, 0.6), 0.25) | |
| 3697 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25) | |
| 3698 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3699 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3700 | end | |
| 3701 | end | |
| 3702 | else | |
| 3703 | if torvel < 1 and hitfloor ~= nil then | |
| 3704 | Anim = "Idle" | |
| 3705 | if Mode == "Normal" and floating == true then | |
| 3706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 - (donum)) * euler(-0.05, 0, 0), 0.3) | |
| 3707 | end | |
| 3708 | if attack == false then | |
| 3709 | if Mode == "Normal" then | |
| 3710 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2 - (donum) / 8, 0, 0), 0.3) | |
| 3711 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, 0.1) * euler(0.4, 0, 0.4 + (donum) / 4) * euler(0, -1.5, 0), 0.3) | |
| 3712 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, 0.1) * euler(0.4, 0, -0.4 - (donum) / 4) * euler(0, 1.5, 0), 0.3) | |
| 3713 | RH.C0 = clerp(RH.C0, cf(0.95, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.1 + (donum) / 7), 0.3) | |
| 3714 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.05 - (donum) / 7), 0.3) | |
| 3715 | else | |
| 3716 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3717 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3718 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.2) | |
| 3719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, -0.4) * euler(0.2 + (donum) / 4, 0, 0), 0.2) | |
| 3720 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.1) * euler(1, 0, 0.7 - (donum) / 3) * euler(0, 1, 0), 0.2) | |
| 3721 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.4, 0, -0.8 + (donum) / 3) * euler(0, -1, 0), 0.2) | |
| 3722 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.3) * euler(0, 1.57, 0) * euler(-0.1, 0, -0.1 + (donum) / 4), 0.2) | |
| 3723 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.7, -0.2) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(-0.05, 0, -0.15 - (donum) / 4), 0.2) | |
| 3724 | end | |
| 3725 | end | |
| 3726 | else | |
| 3727 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
| 3728 | Anim = "Walk" | |
| 3729 | walk = walk + 1 | |
| 3730 | if 15 - 5 * Mvmt.Value <= walk then | |
| 3731 | walk = 0 | |
| 3732 | if walkforw == true then | |
| 3733 | walkforw = false | |
| 3734 | else | |
| 3735 | if walkforw == false then | |
| 3736 | walkforw = true | |
| 3737 | end | |
| 3738 | end | |
| 3739 | end | |
| 3740 | testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 6, 0) | |
| 3741 | newpos = vt(RootPart.Position.X, RootPart.Position.Y, RootPart.Position.Z) | |
| 3742 | MoveCF = cf(testpart.Position, newpos) | |
| 3743 | local mpos = testpart.CFrame * euler(0, 0, 0) | |
| 3744 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 3745 | local x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 3746 | if Mode == "Normal" and floating == true then | |
| 3747 | RootJoint.C0 = clerp(RootJoint.C0, cf(0, 1.4 - (donum), 0) * CFrame.Angles(x, y, 0) * euler(0, 3.14, 0), 0.3) | |
| 3748 | end | |
| 3749 | if attack == false then | |
| 3750 | if Mode == "Normal" then | |
| 3751 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
| 3752 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3753 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3754 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
| 3755 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
| 3756 | else | |
| 3757 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3758 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3759 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3761 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
| 3762 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
| 3763 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
| 3764 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
| 3765 | end | |
| 3766 | end | |
| 3767 | else | |
| 3768 | do | |
| 3769 | if 30 <= torvel and hitfloor ~= nil then | |
| 3770 | Anim = "Run" | |
| 3771 | if Mode == "Normal" and floating == true then | |
| 3772 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.4 - (donum)) * euler(0.4, 0, 0), 0.3) | |
| 3773 | end | |
| 3774 | if attack == false then | |
| 3775 | if Mode == "Normal" then | |
| 3776 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.2 + (donum) / 2, 0, 0), 0.3) | |
| 3777 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.1) * euler(-0.2, 0, 0.4 + (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3778 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.1) * euler(-0.2, 0, -0.4 - (donum) / 4) * euler(0, 0, 0), 0.3) | |
| 3779 | RH.C0 = clerp(RH.C0, cf(0.95, -0.8, -0.2 - (donum) / 2) * euler(0, 1.57, 0) * euler(-0.2 - (donum) / 4, 0, -0.5 - (donum) / 2), 0.3) | |
| 3780 | LH.C0 = clerp(LH.C0, cf(-0.95, -0.8, -0.2 - (donum) / 2) * euler(0, -1.57, 0) * euler(-0.1 - (donum) / 4, 0, 0.5 + (donum) / 2), 0.3) | |
| 3781 | else | |
| 3782 | mwld1.C0 = clerp(mwld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3783 | mwld2.C0 = clerp(mwld2.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 3784 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3785 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0.1, 0, 0), 0.25) | |
| 3786 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.8) * euler(0, -1, 0), 0.25) | |
| 3787 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.8) * euler(0, 1, 0), 0.25) | |
| 3788 | RH.C0 = clerp(RH.C0, cf(1.05, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, 0.2), 0.25) | |
| 3789 | LH.C0 = clerp(LH.C0, cf(-1.05, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.02, 0, -0.2), 0.25) | |
| 3790 | end | |
| 3791 | end | |
| 3792 | end | |
| 3793 | end | |
| 3794 | end | |
| 3795 | end | |
| 3796 | end | |
| 3797 | end | |
| 3798 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
| 3799 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 3800 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 3801 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3802 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 3803 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3804 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3805 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3806 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3807 | for _,c in pairs(Decrease:children()) do | |
| 3808 | if (c:findFirstChild("Duration")) ~= nil then
| |
| 3809 | c.Duration.Value = c.Duration.Value - 1 | |
| 3810 | if c.Duration.Value <= 0 then | |
| 3811 | c.Parent = nil | |
| 3812 | end | |
| 3813 | end | |
| 3814 | if c.Name == "DecreaseAtk" then | |
| 3815 | decreaseatk = decreaseatk + c.Value | |
| 3816 | else | |
| 3817 | if c.Name == "DecreaseDef" then | |
| 3818 | decreasedef = decreasedef + c.Value | |
| 3819 | else | |
| 3820 | if c.Name == "DecreaseMvmt" then | |
| 3821 | decreasemvmt = decreasemvmt + c.Value | |
| 3822 | end | |
| 3823 | end | |
| 3824 | end | |
| 3825 | end | |
| 3826 | Atk.Value = 1 - (decreaseatk) | |
| 3827 | if Atk.Value <= 0 then | |
| 3828 | Atk.Value = 0 | |
| 3829 | end | |
| 3830 | Def.Value = 1 - (decreasedef) | |
| 3831 | if Def.Value <= 0 then | |
| 3832 | Def.Value = 0.01 | |
| 3833 | end | |
| 3834 | Mvmt.Value = 1 - (decreasemvmt) | |
| 3835 | if Mvmt.Value <= 0 then | |
| 3836 | Mvmt.Value = 0 | |
| 3837 | end | |
| 3838 | decreaseatk = 0 | |
| 3839 | decreasedef = 0 | |
| 3840 | decreasemvmt = 0 | |
| 3841 | AtkVal = Atk.Value * 100 | |
| 3842 | AtkVal = math.floor(AtkVal) | |
| 3843 | AtkVal = AtkVal / 100 | |
| 3844 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
| |
| 3845 | DefVal = Def.Value * 100 | |
| 3846 | DefVal = math.floor(DefVal) | |
| 3847 | DefVal = DefVal / 100 | |
| 3848 | fenbardef.Text = "Defense\n(" .. DefVal .. ")"
| |
| 3849 | MvmtVal = Mvmt.Value * 100 | |
| 3850 | MvmtVal = math.floor(MvmtVal) | |
| 3851 | MvmtVal = MvmtVal / 100 | |
| 3852 | if Rooted.Value == true then | |
| 3853 | MvmtVal = 0 | |
| 3854 | end | |
| 3855 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
| |
| 3856 | if StunT.Value <= Stun.Value then | |
| 3857 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
| 3858 | else | |
| 3859 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
| 3860 | end | |
| 3861 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 3862 | if 100 <= mana.Value then | |
| 3863 | mana.Value = 999999999 | |
| 3864 | else | |
| 3865 | if mananum <= manainc then | |
| 3866 | mananum = mananum + 999999999 | |
| 3867 | else | |
| 3868 | mananum = 0 | |
| 3869 | mana.Value = mana.Value + 999999999 | |
| 3870 | end | |
| 3871 | end | |
| 3872 | for i = 1, #cooldowns do | |
| 3873 | if cooldownmax <= cooldowns[i] then | |
| 3874 | cooldowns[i] = cooldownmax | |
| 3875 | else | |
| 3876 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 3877 | end | |
| 3878 | end | |
| 3879 | end | |
| 3880 | if #Effects>0 then | |
| 3881 | for e=1,#Effects do | |
| 3882 | if Effects[e]~=nil then | |
| 3883 | local Thing=Effects[e] | |
| 3884 | if Thing ~= nil then | |
| 3885 | local Part = Thing[1] | |
| 3886 | local Mode = Thing[2] | |
| 3887 | local Delay = Thing[3] | |
| 3888 | local IncX = Thing[4] | |
| 3889 | local IncY = Thing[5] | |
| 3890 | local IncZ = Thing[6] | |
| 3891 | if Thing[2] == "CylinderClang" then | |
| 3892 | if Thing[3] <= 1 then | |
| 3893 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3894 | Thing[7] = Thing[1].CFrame | |
| 3895 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
| |
| 3896 | Thing[8] = Thing[7] | |
| 3897 | Thing[3] = Thing[3] + Thing[4] | |
| 3898 | else | |
| 3899 | Part.Parent = nil | |
| 3900 | table.remove(Effects, e) | |
| 3901 | end | |
| 3902 | end | |
| 3903 | if Thing[2] == "showDamage" then | |
| 3904 | if Thing[6] < Thing[5] then | |
| 3905 | Thing[6] = Thing[6] + 1 | |
| 3906 | else | |
| 3907 | if Thing[6] < Thing[7] then | |
| 3908 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 3909 | Thing[6] = Thing[6] + 1 | |
| 3910 | else | |
| 3911 | if Thing[6] < Thing[8] then | |
| 3912 | Thing[6] = Thing[6] + 1 | |
| 3913 | else | |
| 3914 | if Thing[6] < Thing[9] then | |
| 3915 | Thing[6] = Thing[6] + 1 | |
| 3916 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 3917 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 3918 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 3919 | else | |
| 3920 | Thing[1].Parent = nil | |
| 3921 | table.remove(Effects, e) | |
| 3922 | end | |
| 3923 | end | |
| 3924 | end | |
| 3925 | end | |
| 3926 | end | |
| 3927 | if Thing[2] == "CloneEf" then | |
| 3928 | if Thing[3] <= 500 then | |
| 3929 | Thing[3] = Thing[3] + 1 | |
| 3930 | if 10 <= Thing[4] then | |
| 3931 | Thing[4] = 0 | |
| 3932 | end | |
| 3933 | Thing[4] = Thing[4] + 1 | |
| 3934 | else | |
| 3935 | table.remove(Effects, e) | |
| 3936 | end | |
| 3937 | end | |
| 3938 | if Thing[2] == "SatelliteStrike" then | |
| 3939 | if Thing[5] < 100 then | |
| 3940 | Thing[5] = Thing[5] + 2 | |
| 3941 | Thing[6] = Thing[6] + 1 | |
| 3942 | if 2 < Thing[6] then | |
| 3943 | Thing[6] = 0 | |
| 3944 | if Thing[3].BrickColor == BrickColor.new("New Yeller") then
| |
| 3945 | Thing[3].Transparency = 0.8 | |
| 3946 | Thing[3].BrickColor = BrickColor.new("Really red")
| |
| 3947 | else | |
| 3948 | Thing[3].Transparency = 0.8 | |
| 3949 | Thing[3].BrickColor = BrickColor.new("New Yeller")
| |
| 3950 | end | |
| 3951 | end | |
| 3952 | else | |
| 3953 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 3954 | refda.Anchored = true | |
| 3955 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
| 3956 | game:GetService("Debris"):AddItem(refda, 1)
| |
| 3957 | local mag = (refda.Position - Thing[1].Position).magnitude | |
| 3958 | MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 40, mag * 5, 40, 0, 0, 0, 0.3)
| |
| 3959 | Lightning(refda.Position, Thing[1].Position, 15, 5, "Bright yellow", 3.5, 0.2, 0.05) | |
| 3960 | MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 40, 40, 40, -1, -1, -1, 0.08, 1)
| |
| 3961 | refda.CFrame = cf(Thing[1].Position) | |
| 3962 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(9999, 999999)), nil, nil, true) | |
| 3963 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
| 3964 | MagniDamage(refda, 5, 10, 12, 0, "Knockdown2", refda, 0.1, 1, (math.random(9999, 999999)), nil, nil, true) | |
| 3965 | refda.CFrame = cf(Thing[1].Position) | |
| 3966 | so("341336446", refda, 1, math.random(100, 120) / 100)
| |
| 3967 | so("341336459", refda, 1, math.random(100, 120) / 100)
| |
| 3968 | Thing[1].Parent = nil | |
| 3969 | table.remove(Effects, e) | |
| 3970 | end | |
| 3971 | end | |
| 3972 | do | |
| 3973 | if Thing[2] == "SatelliteStrike2" then | |
| 3974 | if Thing[5] < 100 then | |
| 3975 | Thing[5] = Thing[5] + 2 | |
| 3976 | Thing[6] = Thing[6] + 1 | |
| 3977 | if 2 < Thing[6] then | |
| 3978 | Thing[6] = 0 | |
| 3979 | if Thing[3].BrickColor == BrickColor.new("New Yeller") then
| |
| 3980 | Thing[3].Transparency = 0.8 | |
| 3981 | Thing[3].BrickColor = BrickColor.new("Really red")
| |
| 3982 | else | |
| 3983 | Thing[3].Transparency = 0.8 | |
| 3984 | Thing[3].BrickColor = BrickColor.new("New Yeller")
| |
| 3985 | end | |
| 3986 | end | |
| 3987 | else | |
| 3988 | refda = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 3989 | refda.Anchored = true | |
| 3990 | refda.CFrame = cf(Thing[1].Position) * cf(0, 500, 0) | |
| 3991 | game:GetService("Debris"):AddItem(refda, 1)
| |
| 3992 | local mag = (refda.Position - Thing[1].Position).magnitude | |
| 3993 | MagicCylinder(BrickColor.new("White"), CFrame.new((refda.Position + Thing[1].Position) / 2, Thing[1].Position) * angles(1.57, 0, 0), 60, mag * 5, 60, 0, 0, 0, 0.1)
| |
| 3994 | Lightning(refda.Position, Thing[1].Position, 25, 5, "Bright yellow", 5, 0.2, 0.03) | |
| 3995 | MagicBlock2(BrickColor.new("Bright yellow"), cf(Thing[1].Position), 80, 80, 80, -1, -1, -1, 0.06, 1)
| |
| 3996 | refda.CFrame = cf(Thing[1].Position) | |
| 3997 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(99999, 999999)), nil, nil, true) | |
| 3998 | refda.CFrame = cf(Thing[1].Position) * cf(0, 3, 0) | |
| 3999 | MagniDamage(refda, 10, 14, 16, 0, "Knockdown2", refda, 0.1, 1, (math.random(99999, 999999)), nil, nil, true) | |
| 4000 | refda.CFrame = cf(Thing[1].Position) | |
| 4001 | so("341336446", refda, 1, math.random(70, 90) / 100)
| |
| 4002 | so("341336459", refda, 1, math.random(50, 80) / 100)
| |
| 4003 | Thing[1].Parent = nil | |
| 4004 | table.remove(Effects, e) | |
| 4005 | end | |
| 4006 | end | |
| 4007 | do | |
| 4008 | if Thing[2] == "Shoot" then | |
| 4009 | Thing[11] = Thing[11] + 0.02 | |
| 4010 | local Look = Thing[1] | |
| 4011 | local hit, pos = rayCast(Thing[4], Look, Thing[11], modelzorz) | |
| 4012 | local mag = (Thing[4] - pos).magnitude | |
| 4013 | if 6 < Thing[8] then | |
| 4014 | Thing[8] = 1 | |
| 4015 | else | |
| 4016 | Thing[8] = Thing[8] + 1 | |
| 4017 | end | |
| 4018 | MagicCylinder(Neons[Thing[8]], CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 4019 | Thing[9].BrickColor = Neons[Thing[8]] | |
| 4020 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * cf(0, 0, -1) * Thing[10] | |
| 4021 | Thing[4] = Thing[4] + Look * Thing[11] | |
| 4022 | Thing[3] = Thing[3] - 1 | |
| 4023 | if hit ~= nil then | |
| 4024 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(9999, 99999)), nil, nil, true) | |
| 4025 | end | |
| 4026 | if Thing[3] <= 0 then | |
| 4027 | Thing[9].Parent = nil | |
| 4028 | table.remove(Effects, e) | |
| 4029 | end | |
| 4030 | end | |
| 4031 | do | |
| 4032 | if Thing[2] == "Shoot2" then | |
| 4033 | local Look = Thing[1] | |
| 4034 | local hit, pos = rayCast(Thing[4], Look, 4, Character) | |
| 4035 | local mag = (Thing[4] - pos).magnitude | |
| 4036 | if 6 < Thing[8] then | |
| 4037 | Thing[8] = 1 | |
| 4038 | else | |
| 4039 | Thing[8] = Thing[8] + 1 | |
| 4040 | end | |
| 4041 | MagicCircle(BrickColor.new(NewCol3), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), 4, 4, 4, -0.5, -0.5, -0.5, 0.5) | |
| 4042 | Thing[4] = Thing[4] + Look * 4 | |
| 4043 | Thing[3] = Thing[3] - 1 | |
| 4044 | if hit ~= nil then | |
| 4045 | Thing[3] = 0 | |
| 4046 | Damagefunc(hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0.1, 2, (math.random(99999, 999999)), nil, nil, true) | |
| 4047 | end | |
| 4048 | if Thing[3] <= 0 then | |
| 4049 | table.remove(Effects, e) | |
| 4050 | end | |
| 4051 | end | |
| 4052 | do | |
| 4053 | if Thing[2] == "Shoot3" then | |
| 4054 | local Look = Thing[1] | |
| 4055 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
| 4056 | local mag = (Thing[4] - pos).magnitude | |
| 4057 | if 6 < Thing[8] then | |
| 4058 | Thing[8] = 1 | |
| 4059 | else | |
| 4060 | Thing[8] = Thing[8] + 1 | |
| 4061 | end | |
| 4062 | Thing[11] = Thing[11] + 0.05 | |
| 4063 | Thing[9].BrickColor = Neons[Thing[8]] | |
| 4064 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
| 4065 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 25, 25, 25, 2, 2, 2, 0.25) | |
| 4066 | Thing[4] = Thing[4] + Look * 1.5 | |
| 4067 | Thing[3] = Thing[3] - 1 | |
| 4068 | if hit ~= nil then | |
| 4069 | Thing[3] = 0 | |
| 4070 | end | |
| 4071 | if Thing[3] <= 0 then | |
| 4072 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 30, 30, 30, 4, 4, 4, 0.1) | |
| 4073 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 0, 0, 0, 0.05) | |
| 4074 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 4075 | staaaaref.Anchored = true | |
| 4076 | staaaaref.CFrame = cf(Thing[9].Position) | |
| 4077 | game:GetService("Debris"):AddItem(staaaaref, 1)
| |
| 4078 | so("341336499", staaaaref, 0.8, 2)
| |
| 4079 | MagniDamage(staaaaref, 10, 10, 12, math.random(9999, 99999), "Knockdown2", staaaaref, 0.1, 1, (math.random(9999, 99999)), nil, nil, true, "Damage", 0.1, 200) | |
| 4080 | Thing[9].Parent = nil | |
| 4081 | table.remove(Effects, e) | |
| 4082 | end | |
| 4083 | end | |
| 4084 | do | |
| 4085 | if Thing[2] == "Shoot4" then | |
| 4086 | local Look = Thing[1] | |
| 4087 | local hit, pos = rayCast(Thing[4], Look, 1.5, modelzorz) | |
| 4088 | local mag = (Thing[4] - pos).magnitude | |
| 4089 | if 6 < Thing[8] then | |
| 4090 | Thing[8] = 1 | |
| 4091 | else | |
| 4092 | Thing[8] = Thing[8] + 1 | |
| 4093 | end | |
| 4094 | Thing[11] = Thing[11] + 0.05 | |
| 4095 | Thing[9].BrickColor = Neons[Thing[8]] | |
| 4096 | Thing[9].CFrame = CFrame.new((Thing[4] + pos) / 2, pos) * euler(0, mr(90), 0) * euler(Thing[10], 0, 0) * euler(0, Thing[11], 0) | |
| 4097 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 80, 80, 80, 2, 2, 2, 0.25) | |
| 4098 | Thing[4] = Thing[4] + Look * 1.5 | |
| 4099 | Thing[3] = Thing[3] - 1 | |
| 4100 | if hit ~= nil then | |
| 4101 | Thing[3] = 0 | |
| 4102 | end | |
| 4103 | if Thing[3] <= 0 then | |
| 4104 | MagicStar(Thing[9].BrickColor, Thing[9].CFrame, 90, 90, 90, 4, 4, 4, 0.1) | |
| 4105 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 200, 200, 200, 0, 0, 0, 0.1) | |
| 4106 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 150, 150, 150, 10, 10, 10, 0.08) | |
| 4107 | MagicCircle(Thing[9].BrickColor, Thing[9].CFrame, 100, 100, 100, 15, 15, 15, 0.06) | |
| 4108 | local staaaaref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 4109 | staaaaref.Anchored = true | |
| 4110 | staaaaref.CFrame = cf(Thing[9].Position) | |
| 4111 | game:GetService("Debris"):AddItem(staaaaref, 1)
| |
| 4112 | so("341336499", staaaaref, 0.8, 1)
| |
| 4113 | MagniDamage(staaaaref, 20, 15, 18, math.random(9999, 99999), "Knockdown2", staaaaref, 0.1, 1, (math.random(9999, 999999)), nil, nil, true, "Damage", 0.1, 400) | |
| 4114 | Thing[9].Parent = nil | |
| 4115 | table.remove(Effects, e) | |
| 4116 | end | |
| 4117 | end | |
| 4118 | do | |
| 4119 | do | |
| 4120 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Blink" and Thing[2] ~= "ShootIce" and Thing[2] ~= "Freeze" and Thing[2] ~= "Shoot" and Thing[2] ~= "Shoot2" and Thing[2] ~= "Shoot3" and Thing[2] ~= "Shoot4" and Thing[2] ~= "SatelliteStrike" and Thing[2] ~= "SatelliteStrike2" then | |
| 4121 | if Thing[1].Transparency <= 1 then | |
| 4122 | if Thing[2] == "Block1" then | |
| 4123 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4124 | Mesh = Thing[7] | |
| 4125 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4126 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4127 | else | |
| 4128 | if Thing[2] == "Block2" then | |
| 4129 | Thing[1].CFrame = Thing[1].CFrame | |
| 4130 | Mesh = Thing[7] | |
| 4131 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4132 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4133 | else | |
| 4134 | if Thing[2] == "Block3" then | |
| 4135 | Thing[8] = Thing[8] * cf(0, 1, 0) | |
| 4136 | Thing[1].CFrame = Thing[8] * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4137 | Mesh = Thing[7] | |
| 4138 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4139 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4140 | else | |
| 4141 | if Thing[2] == "Block4" then | |
| 4142 | if #Neons - 1 < Thing[8] then | |
| 4143 | Thing[8] = 1 | |
| 4144 | else | |
| 4145 | Thing[8] = Thing[8] + 1 | |
| 4146 | end | |
| 4147 | Thing[1].BrickColor = Neons[Thing[8]] | |
| 4148 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4149 | Mesh = Thing[7] | |
| 4150 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4152 | else | |
| 4153 | if Thing[2] == "Cylinder" then | |
| 4154 | Mesh = Thing[7] | |
| 4155 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4156 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4157 | else | |
| 4158 | if Thing[2] == "Shatter" then | |
| 4159 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4160 | Thing[4] = Thing[4] * cf(0, Thing[7], 0) | |
| 4161 | Thing[1].CFrame = Thing[4] * euler(Thing[6], 0, 0) | |
| 4162 | Thing[6] = Thing[6] + Thing[5] | |
| 4163 | else | |
| 4164 | if Thing[2] == "Blood" then | |
| 4165 | Mesh = Thing[7] | |
| 4166 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
| 4167 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 4168 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4169 | else | |
| 4170 | if Thing[2] == "Elec" then | |
| 4171 | Mesh = Thing[7] | |
| 4172 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 4173 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4174 | else | |
| 4175 | if Thing[2] == "Disappear" then | |
| 4176 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4177 | end | |
| 4178 | end | |
| 4179 | end | |
| 4180 | end | |
| 4181 | end | |
| 4182 | end | |
| 4183 | end | |
| 4184 | end | |
| 4185 | end | |
| 4186 | else | |
| 4187 | Part.Parent = nil | |
| 4188 | table.remove(Effects, e) | |
| 4189 | end | |
| 4190 | end | |
| 4191 | end | |
| 4192 | end | |
| 4193 | end | |
| 4194 | end | |
| 4195 | end | |
| 4196 | end | |
| 4197 | end | |
| 4198 | end | |
| 4199 | end | |
| 4200 | end | |
| 4201 | end | |
| 4202 | end | |
| 4203 | end |