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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60-
hate.Volume = 4
60+
	end)
61
	Event.Parent = NLS([==[
62
	local Player = owner
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84
end
85
86-
mouse = player:GetMouse()
86+
87
-- Edit by 1x1x1x1IAMbck --
88
-- Sans Curse (A Curse of Light) --
89
-- Custom Arcane Adventures Magic --
90
-- Wielder: Everybody (Released) --
91
92
93
94
-- Discord: Nebula the Zorua#6969
95
-- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
96
97
-- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
98
 
99
--controls
100
    local MovesGui=Instance.new("ScreenGui",game:service'Players'.LocalPlayer:FindFirstChildOfClass("PlayerGui"))
101-
mouse = plr:GetMouse()
101+
102
    Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
103
    local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
104
    normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
105
    normal.TextXAlignment="Left"normal.TextYAlignment="Top"
106
    normal.Text=[[
107
-----------
108
*Q   : Normal Gaster Blaster
109
*E   : Double Gaster Blaster
110
*R   : Big Gaster Blaster
111
*X   : Transformation 
112
*T   : Teleport
113
*F   : Stun Gaster Blaster 
114
115
Created by Nebula_Zorua
116
Edited by 1x1x1x1IAMbck
117
 
118
]]
119
120
-- Name tag
121
Player = game.Players.LocalPlayer
122
    Character = Player.Character
123
    local txt = Instance.new("BillboardGui", Character)
124
    txt.Adornee = Character.Head
125
    txt.Name = "_status"
126
    txt.Size = UDim2.new(2, 0, 1.2, 0)
127
    txt.StudsOffset = Vector3.new(-9, 8, 0)
128
    local text = Instance.new("TextLabel", txt)
129
    text.Size = UDim2.new(10, 0, 7, 0)
130
    text.FontSize = "Size24"
131
    text.TextScaled = true
132
    text.TextTransparency = 0
133
    text.BackgroundTransparency = 1 
134
    text.TextTransparency = 0
135
    text.TextStrokeTransparency = 0
136
    text.Font = "Antique"
137
    text.TextStrokeColor3 = Color3.new(170,0,0)
138
        text.Text = "UF!Sans"
139
140
141
142
-- Music
143
hate = Instance.new("Sound",game.Workspace)
144
hate.SoundId = "rbxassetid://183142252"hate.MaxDistance = 10000
145
hate.Volume = 1
146
hate:play() hate.Name = "BIG BLACK" hate.Looped = true
147
148
149
--Hood--
150
local Hood = Instance.new("Part", char)
151
Hood.Name = "Hood"
152
Hood.CanCollide = false
153
Hood.BrickColor = BrickColor.new("Institutional white")
154
Hood.Transparency = 0
155
Hood.Material = "Plastic"
156
Hood.Size = Vector3.new(1, 1, 2)
157
Hood.TopSurface = Enum.SurfaceType.Smooth
158
Hood.BottomSurface = Enum.SurfaceType.Smooth
159
 
160
local Weld = Instance.new("Weld", Hood)
161
Weld.Part0 = tors
162
Weld.Part1 = Hood
163
Weld.C1 = CFrame.new(0, .4, -.9)
164
Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
165
 
166
  
167
--teleport
168
wait(1)
169
player = game.Players.LocalPlayer
170
torso = player.Character:WaitForChild("Torso")
171
 
172
mouse.KeyDown:connect(function(key)
173
    if key == "t" then
174
        dist = (torso.Position - mouse.Hit.p).magnitude
175
        if dist <= 10000 then
176
            torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
177
        end
178
    end
179
end)
180
181
--main
182
wait(1)
183
plr = game.Players.LocalPlayer
184
char = plr.Character
185
whitecolor = Color3.new(1,1,1)
186
epicmode = false
187
normal = true
188
for i,v in pairs(char:GetChildren()) do
189
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
190
      v:Destroy()
191
     end
192
end
193
local shirt = Instance.new("Shirt",char)
194
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
195
local pants = Instance.new("Pants",char)
196
pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
197
local bdycolors = char["Body Colors"]
198
bdycolors.HeadColor3 = whitecolor
199
bdycolors.LeftArmColor3 = whitecolor
200
bdycolors.LeftLegColor3 = whitecolor
201
bdycolors.RightArmColor3 = whitecolor
202
bdycolors.RightLegColor3 = whitecolor
203
bdycolors.TorsoColor3 = whitecolor
204
for i,v in pairs(char:GetChildren()) do
205
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
206
        v:Destroy()
207
    end
208
end
209
210
211
212
-- Chat
213
local talksound = Instance.new("Sound",char.Torso)
214
talksound.SoundId = "rbxassetid://928210219"
215
talksound.Volume = 4
216
local blastsound = Instance.new("Sound",char.Torso)
217
blastsound.Name = "blast_sound"
218
blastsound.SoundId = "rbxassetid://345052019"
219
blastsound.Volume = 4
220
function swait(num)
221
if num==0 or num==nil then
222
game:service'RunService'.Stepped:wait(0)
223
else
224
for i=0,num do
225
game:service'RunService'.Stepped:wait(0)
226
end
227
end
228
end
229
 
230
function chatfunc(text)
231
local chat = coroutine.wrap(function()
232
if char:FindFirstChild("TalkingBillBoard") ~= nil then
233
char:FindFirstChild("TalkingBillBoard"):Destroy()
234
end
235
local naeeym2 = Instance.new("BillboardGui",char)
236
naeeym2.Size = UDim2.new(0,100,0,40)
237
naeeym2.StudsOffset = Vector3.new(0,3,0)
238
naeeym2.Adornee = char.Head
239
naeeym2.Name = "TalkingBillBoard"
240
local tecks2 = Instance.new("TextLabel",naeeym2)
241
tecks2.BackgroundTransparency = 1
242
tecks2.BorderSizePixel = 0
243
tecks2.Text = ""
244
tecks2.Font = "Fantasy"
245
tecks2.TextSize = 50
246
tecks2.TextStrokeTransparency = 0
247
tecks2.TextColor3 = Color3.new(.6,0,0)
248
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
249
tecks2.Size = UDim2.new(1,0,0.5,0)
250
local tecks3 = Instance.new("TextLabel",naeeym2)
251
tecks3.BackgroundTransparency = 1
252
tecks3.BorderSizePixel = 0
253
tecks3.Text = ""
254
tecks3.Font = "Fantasy"
255
tecks3.TextSize = 50
256
tecks3.TextStrokeTransparency = 0
257
tecks3.TextColor3 = Color3.new(1,1,1)
258
tecks3.TextStrokeColor3 = Color3.new(200,0,0)
259
tecks3.Size = UDim2.new(1,0,0.5,0)
260
for i = 1,string.len(text),1 do
261
tecks2.Text = string.sub(text,1,i)
262
tecks3.Text = string.sub(text,1,i)
263
talksound:Play()
264
wait(0.01)
265
end
266
wait(2)
267
for i = 1, 50 do
268
swait()
269
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
270
tecks2.Rotation = tecks2.Rotation - .8
271
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
272
tecks2.TextTransparency = tecks2.TextTransparency + .04
273
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
274
tecks3.Rotation = tecks2.Rotation + .8
275-
	game:GetService("RunService").RenderStepped:wait()
275+
276
tecks3.TextTransparency = tecks2.TextTransparency + .04
277
end
278
naeeym2:Destroy()
279
end)
280
chat()
281
end
282
function onChatted(msg)
283
chatfunc(msg)
284
end
285
plr.Chatted:connect(onChatted)
286
chatfunc("Hmm?")
287
wait(1)
288
chatfunc("Who is there?")
289
wait(1.2)
290
chatfunc("Maybe it is my friend?")
291
wait(2)
292
chatfunc("Brother killer?!")
293
wait(0.5)
294
char.Humanoid.Name = "Sans"
295
local music = Instance.new("Sound",char.Torso)
296
music.SoundId = "rbxassetid://0"
297
music.Volume = 4
298
music.Looped = true
299
music:Play()
300
LeyeColor = BrickColor.new("Really red")
301
local eyemodel = Instance.new("Model",char)
302
eyemodel.Name = "Eyes"
303
local reye = Instance.new("Part",eyemodel)
304
reye.Name = "BurningEff"
305
reye.Color = Color3.new(1,1,1)
306
reye.Material = "Neon"
307
reye.Transparency = 1
308
local reyemesh = Instance.new("SpecialMesh",reye)
309
reyemesh.MeshType = "Sphere"
310
reye.Size = Vector3.new(0.12, 0.37, 0.27)
311
local reyeweld = Instance.new("Weld",reye)
312
reyeweld.Part0 = reye
313
reyeweld.Part1 = char.Head
314
reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
315
local leye = Instance.new("Part",eyemodel)
316
leye.Name = "LeftEye"
317
leye.BrickColor = LeyeColor
318
leye.Material = "Neon"
319
leye.Size = Vector3.new(0.2,0.2,0.2)
320
local leyemesh = Instance.new("SpecialMesh",leye)
321
leyemesh.MeshType = "Sphere"
322
leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
323
local leyeweld = Instance.new("Weld",leye)
324
leyeweld.Part0 = leye
325
leyeweld.Part1 = char.Head
326
leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
327
local leyeclone = leye:Clone()
328
leyeclone.Transparency = 1
329
leyeclone.Name = "RightEye"
330
leyeclone.Parent = eyemodel
331
for i,v in pairs(leyeclone:GetChildren()) do
332
	if v.ClassName == "Weld" then
333
		v:Destroy()
334
	end
335
end
336
local leyeweld2 = Instance.new("Weld",leyeclone)
337
leyeweld2.Part0 = leyeclone
338
leyeweld2.Part1 = char.Head
339
leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
340
local fire = Instance.new("Fire",reye)
341
fire.Heat = 25000
342
fire.Color = leye.BrickColor.Color
343
fire.Size = 2
344
-- welds xd
345
local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
346
local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
347
rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
348
rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
349
rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
350
local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
351
local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
352
lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
353
lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
354
lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
355
for i = 0,1 ,0.03 do
356
	lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
357
	rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
358
	game:GetService("RunService").Stepped:wait()
359
end
360
local slapsound = Instance.new("Sound",char.Torso)
361
slapsound.SoundId = "rbxassetid://511340819"
362
slapsound.Volume = 4
363
-- Funcs
364
function Blast(AAA)
365
	if AAA == "f" then
366
		local chatmath = math.random(1,3)
367
		if chatmath == 1 then
368
			chatfunc("Gaster Blaster!")
369
		end
370
		if chatmath == 2 then
371
			chatfunc("This is what you get for killing everybody.")
372
		end
373
		if chatmath == 3 then
374
			chatfunc("Look, I gave up trying to go back a long time ago.")
375
		end
376
		local gasterblaster = Instance.new("Part",char.Torso)
377
		gasterblaster.Size = Vector3.new(7, 16, 4)
378
		gasterblaster.CanCollide = false
379
		local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
380
		gasterblastermesh.MeshId = "rbxassetid://431908407"
381
		gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
382
		local gasterblastertexture = Instance.new("Decal",gasterblaster)
383
		gasterblastertexture.Face = "Back"
384
		gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
385
		local weeld = Instance.new("Weld",gasterblaster)
386
		weeld.Part0 = gasterblaster
387
		weeld.Part1 = char.Torso
388
		weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
389
		blastsound:Play()
390
		char.Head.Anchored = true
391
		wait(1)
392
		local blast = Instance.new("Part",gasterblaster)
393
		blast.Size = Vector3.new(18.07, 16.36, 73.54)
394
		blast.Transparency = 0.7
395
		blast.Material = "Neon"
396
		blast.Color = Color3.new(1,1,1)
397-
local Mouse = Plr:GetMouse()
397+
398
		local blastweld = Instance.new("Weld",blast)
399
		blastweld.Part0 = blast
400
		blastweld.Part1 = gasterblaster
401
		blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
402
		blast.Touched:connect(function(part)
403
			part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
404
        end)
405
		wait(2)
406
		char.Head.Anchored = false
407
		blast:Destroy()
408
		gasterblaster:Destroy()
409
	end
410
end
411
mouse.KeyDown:connect(Blast)
412
413
414
function Death()
415
	music:Stop()
416
	local deadsound = Instance.new("Sound",char.Torso)
417
	deadsound.SoundId = "rbxassetid://427025525"
418
	deadsound.Volume = 4
419
	deadsound:Play()
420
	for i,v in pairs(char:GetChildren()) do
421
		if v.ClassName == "Part" then
422
			v.Transparency = 1
423
		end
424
		leye.Transparency = 1
425
		fire:Destroy()
426
		char.Head.face.Transparency = 1
427
	end
428
end
429
char.Sans.Died:connect(Death)
430
431
432
function Transform(key)
433
	if key == "x" then
434
		music.SoundId = "rbxassetid://0"
435
		music:Stop()
436
		music:Play()
437
		chatfunc("Hehe, forgetting something?")
438
		leyeclone.Transparency = 0
439
		local fire2 = Instance.new("Fire",leyeclone)
440
		fire2.Heat = 25000
441
        fire2.Color = leye.BrickColor.Color
442
        fire2.Size = 2
443
	end
444
end
445
mouse.KeyDown:connect(Transform)
446
447
448
449
450
--// Shortcut Variables \\--
451
local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
452
local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
453
local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
454
local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
455
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
456
local R3 = {N=Region3.new}
457
local De = S.Debris
458
local WS = workspace
459
local Lght = S.Lighting
460
local RepS = S.ReplicatedStorage
461
local IN = Instance.new
462
local Plrs = S.Players
463
464
local Emit = IN("ParticleEmitter").Emit;
465
466
--// Initializing \\--
467
local Plr = Plrs.LocalPlayer
468
local Char = Plr.Character
469
local Hum = Char:FindFirstChildOfClass'Humanoid'
470
local RArm = Char["Right Arm"]
471
local LArm = Char["Left Arm"]
472
local RLeg = Char["Right Leg"]
473
local LLeg = Char["Left Leg"]	
474
local Root = Char:FindFirstChild'HumanoidRootPart'
475
local Torso = Char.Torso
476
local Head = Char.Head
477
local NeutralAnims = true
478
local Attack = false
479
local Debounces = {Debounces={}}
480
local Hit = {}
481
local Sine = 0
482
local Change = 1
483
484
local Effects = IN("Folder",Char)
485
Effects.Name = "Effects"
486
487
488
489
--// Music \\--
490
491
492
493
--// Debounce System \\--
494
495
496
function Debounces:New(name,cooldown)
497
	local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
498
	setmetatable(aaaaa,{__index = Debounces})
499
	Debounces.Debounces[name] = aaaaa
500
	return aaaaa
501
end
502
503
function Debounces:Use(overrideUsable)
504
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
505
	if(self.Usable or overrideUsable)then
506
		self.Usable = false
507
		self.CoolingDown = true
508
		local LastUse = time()
509
		self.LastUse = LastUse
510
		delay(self.Cooldown or 2,function()
511
			if(self.LastUse == LastUse)then
512
				self.CoolingDown = false
513
				self.Usable = true
514
			end
515
		end)
516
	end
517
end
518
519
function Debounces:Get(name)
520
	assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
521
	for i,v in next, Debounces.Debounces do
522
		if(i == name)then
523
			return v;
524
		end
525
	end
526
end
527
528
function Debounces:GetProgressPercentage()
529
	assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
530
	if(self.CoolingDown and not self.Usable)then
531
		return math.max(
532
			math.floor(
533
				(
534
					(time()-self.LastUse)/self.Cooldown or 2
535
				)*100
536
			)
537
		)
538
	else
539
		return 100
540
	end
541
end
542
543
--// Instance Creation Functions \\--
544
545
function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
546
	local Sound = IN("Sound")
547
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
548
	Sound.Pitch = pitch or 1
549
	Sound.Volume = volume or 1
550
	Sound.Looped = looped or false
551
	if(autoPlay)then
552
		coroutine.wrap(function()
553
			repeat wait() until Sound.IsLoaded
554
			Sound.Playing = autoPlay or false
555
		end)()
556
	end
557
	if(not looped and effect)then
558
		Sound.Stopped:connect(function()
559
			Sound.Volume = 0
560
			Sound:destroy()
561
		end)
562
	elseif(effect)then
563
		warn("Sound can't be looped and a sound effect!")
564
	end
565
	Sound.Parent =parent or Torso
566
	return Sound
567
end
568
function Part(parent,color,material,size,cframe,anchored,cancollide)
569
	local part = IN("Part")
570
	part.Parent = parent or Char
571
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
572
	part.Material = material or Enum.Material.SmoothPlastic
573
	part.TopSurface,part.BottomSurface=10,10
574
	part.Size = size or V3.N(1,1,1)
575
	part.CFrame = cframe or CF.N(0,0,0)
576
	part.CanCollide = cancollide or false
577
	part.Anchored = anchored or false
578
	return part
579
end
580
581
function Weld(part0,part1,c0,c1)
582
	local weld = IN("Weld")
583
	weld.Parent = part0
584
	weld.Part0 = part0
585
	weld.Part1 = part1
586
	weld.C0 = c0 or CF.N()
587
	weld.C1 = c1 or CF.N()
588
	return weld
589
end
590
591
function Mesh(parent,meshtype,meshid,textid,scale,offset)
592
	local part = IN("SpecialMesh")
593
	part.MeshId = meshid or ""
594
	part.TextureId = textid or ""
595
	part.Scale = scale or V3.N(1,1,1)
596
	part.Offset = offset or V3.N(0,0,0)
597
	part.MeshType = meshtype or Enum.MeshType.Sphere
598
	part.Parent = parent
599
	return part
600
end
601
602
NewInstance = function(instance,parent,properties)
603
	local inst = Instance.new(instance)
604
	inst.Parent = parent
605
	if(properties)then
606
		for i,v in next, properties do
607
			pcall(function() inst[i] = v end)
608
		end	
609
	end
610
	return inst;
611
end
612
613
function Clone(instance,parent,properties)
614
	local inst = instance:Clone()
615
	inst.Parent = parent
616
	if(properties)then
617
		for i,v in next, properties do
618
			pcall(function() inst[i] = v end)
619
		end
620
	end
621
	return inst;
622
end
623
624
function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
625
	local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
626
	local Sound = IN("Sound")
627
	Sound.SoundId = "rbxassetid://".. tostring(id or 0)
628
	Sound.Pitch = pitch or 1
629
	Sound.Volume = volume or 1
630
	Sound.Looped = looped or false
631
	if(autoPlay)then
632
		coroutine.wrap(function()
633
			repeat wait() until Sound.IsLoaded
634
			Sound.Playing = autoPlay or false
635
		end)()
636
	end
637
	if(not looped and effect)then
638
		Sound.Stopped:connect(function()
639
			Sound.Volume = 0
640
			soundPart:destroy()
641
		end)
642
	elseif(effect)then
643
		warn("Sound can't be looped and a sound effect!")
644
	end
645
	Sound.Parent = soundPart
646
	return Sound
647
end
648
649
650
--// Extended ROBLOX tables \\--
651
local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
652
--// Require stuff \\--
653
function CamShake(who,times,intense,origin) 
654
	coroutine.wrap(function()
655
		if(script:FindFirstChild'CamShake')then
656
			local cam = script.CamShake:Clone()
657
			cam:WaitForChild'intensity'.Value = intense
658
			cam:WaitForChild'times'.Value = times
659
			
660
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
661
			cam.Parent = who
662
			wait()
663
			cam.Disabled = false
664
		elseif(who == Plr or who == Char)then
665
			local intensity = intense
666
			local cam = workspace.CurrentCamera
667
			for i = 1, times do
668
				local camDistFromOrigin
669
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
670
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
671
				elseif(typeof(origin) == 'Vector3')then
672
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
673
				end
674
				if(camDistFromOrigin)then
675
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
676
				end
677
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
678
				swait()
679
			end
680
		end
681
	end)()
682
end
683
684
function CamShakeAll(times,intense,origin)
685
	for _,v in next, Plrs:players() do
686
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
687
	end
688
end
689
690
function ServerScript(code)
691
	if(script:FindFirstChild'Loadstring')then
692
		local load = script.Loadstring:Clone()
693
		load:WaitForChild'Sauce'.Value = code
694
		load.Disabled = false
695
		load.Parent = workspace
696
	elseif(NS and typeof(NS) == 'function')then
697
		NS(code,workspace)
698
	else
699
		warn("no serverscripts lol")
700
	end	
701
end
702
703
function RunLocal(where,code)
704
	ServerScript([[
705
		wait()
706
		script.Parent=nil
707
		if(not _G.Http)then _G.Http = game:service'HttpService' end
708
		
709
		local Http = _G.Http or game:service'HttpService'
710
		
711
		local source = ]].."[["..code.."]]"..[[
712
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
713
		local asd = Http:PostAsync(link,source)
714
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
715
		local ID = Http:JSONDecode(asd).Result.Require_ID
716
		local vs = require(ID).VORTH_SCRIPT
717
		vs.Parent = game.]]..where:GetFullName()
718
	)
719
end
720
721
--// Customization \\--
722
723
local Frame_Speed = 60;
724
local WalkSpeed = 16
725
local DamageColor = BrickColor.new'White'
726
727
local MagicCircles = {
728
	Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
729
	OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
730
	BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
731
	Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
732
	Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
733
	Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
734
	Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
735
	Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
736
	AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
737
	Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
738
	Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
739
	Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
740
	GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
741
}
742
743
local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
744
Example: 
745
746
Changing MagicCircles.GasterBlaster to MagicCircles.Light
747
748
would make it a Light Element
749
]]
750
751
--// Stop animations \\--
752
for _,v in next, Hum:GetPlayingAnimationTracks() do
753
	v:Stop();
754
end
755
756
pcall(game.Destroy,Char:FindFirstChild'Animate')
757
pcall(game.Destroy,Hum:FindFirstChild'Animator')
758
759
--// Joints \\--
760
761
local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
762
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
763
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
764
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
765
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
766
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
767
768
local LSC0 = LS.C0
769
local RSC0 = RS.C0
770
local NKC0 = NK.C0
771
local LHC0 = LH.C0
772
local RHC0 = RH.C0
773
local RJC0 = RJ.C0
774
775
--// Artificial HB \\--
776
777
local ArtificialHB = IN("BindableEvent", script)
778
ArtificialHB.Name = "Heartbeat"
779
780
script:WaitForChild("Heartbeat")
781
782
local tf = 0
783
local allowframeloss = false
784
local tossremainder = false
785
local lastframe = tick()
786
local frame = 1/Frame_Speed
787
ArtificialHB:Fire()
788
789
game:GetService("RunService").Heartbeat:connect(function(s, p)
790
	tf = tf + s
791
	if tf >= frame then
792
		if allowframeloss then
793
			script.Heartbeat:Fire()
794
			lastframe = tick()
795
		else
796
			for i = 1, math.floor(tf / frame) do
797
				ArtificialHB:Fire()
798
			end
799
			lastframe = tick()
800
		end
801
		if tossremainder then
802
			tf = 0
803
		else
804
			tf = tf - frame * math.floor(tf / frame)
805
		end
806
	end
807
end)
808
809
function swait(num)
810
	if num == 0 or num == nil then
811
		ArtificialHB.Event:wait()
812
	else
813
		for i = 0, num do
814
			ArtificialHB.Event:wait()
815
		end
816
	end
817
end
818
819
820
--// Effect Function(s) \\--
821
822
function NumSeq(...)
823
	local tab = {...}
824
	local Sequence = {}
825
	for _,v in next, tab do
826
		table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
827
	end
828
	if(tab[#tab][1] ~= 1)then
829
		local final = tab[#tab]
830
		table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
831
	end
832
	return NumberSequence.new(Sequence)
833
end
834
835
local DefaultRingParticle = IN("ParticleEmitter")
836
DefaultRingParticle.Name = 'RingEmit'
837
DefaultRingParticle.LightEmission = 1
838
DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
839
DefaultRingParticle.Texture = "rbxassetid://313951123"
840
DefaultRingParticle.Transparency = NumberSequence.new(0,1)
841
DefaultRingParticle.ZOffset = 1
842
DefaultRingParticle.Drag = 0
843
DefaultRingParticle.Acceleration = V3.N()
844
DefaultRingParticle.LockedToPart = true
845
DefaultRingParticle.Enabled = false
846
DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
847
DefaultRingParticle.Rate = 5
848
DefaultRingParticle.Rotation = NumberRange.new(0,0)
849
DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
850
DefaultRingParticle.Speed = NumberRange.new(0,0)
851
DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
852
853
function MagicCircle(Data)
854
	local Variant = Data.Variant or MagicCircles.Default;
855
	
856
	local Size = Data.Size or 10;
857
	local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
858
	local GrowTime = Data.Time or 1;
859
	
860
	local WeldData = Data.Weld or false;
861
	
862
	
863
	local Color = Variant.Color or C3.N(.9,.9,.0)
864
	
865
	local CreationParticle = Data.CreationParticle or DefaultRingParticle;
866
	
867
	
868
	local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
869
	local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
870
	
871
	
872
	local Emitter = DefaultRingParticle:Clone();
873
	Emitter.Parent = Circle
874
	Emitter.Color = ColorSequence.new(Variant.Color)
875
	
876
	local Top = IN("Decal",Circle)
877
	Top.Texture = "rbxassetid://"..Variant.Texture1
878
	Top.Face = Enum.NormalId.Top
879
	
880
	local Btm = IN("Decal",Circle)
881
	Btm.Texture = "rbxassetid://"..Variant.Texture2
882
	Btm.Face = Enum.NormalId.Bottom
883
	
884
	if(WeldData)then
885
		Circle.Anchored = false
886
		Weld(WeldData,Circle,Pos,CF.N())
887
	end
888
	local GrowFrames = GrowTime * Frame_Speed
889
	print(GrowFrames)
890
	--Size*20,0,Size*20
891
	Circle.Transparency = 1
892
	local GrownEvent = Instance.new("BindableEvent",Circle)
893
	coroutine.wrap(function()
894
		
895
		Emit(Emitter,5)
896
		local End = Size*20
897
		local grow = End/GrowFrames
898
		for i = 1, GrowFrames+1 do
899
			local aa = math.min(CircleM.Scale.x + grow,End)
900
			if(aa >= End)then break end
901
			CircleM.Scale = V3.N(aa,0,aa)
902
			swait()
903
		end
904
		CircleM.Scale = V3.N(End,0,End)
905
		GrownEvent:Fire()
906
		
907
	end)()
908
	
909
	local Table = {
910
		Circle = Circle,
911
		Mesh = CircleM,
912
		Grow = function(size)
913
			CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
914
		end,
915
		Destroy = function(timer)
916
			coroutine.wrap(function()
917
				if(not timer)then timer = 1 end
918
				Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
919
				Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
920
				Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
921
				S.Debris:AddItem(Circle,timer+1)
922
			end)()
923
		end,
924
		Grown = GrownEvent.Event
925
	}
926
		
927
	return Table;
928
end
929
930
function Bezier(startpos, pos2, pos3, endpos, t)
931
	local A = startpos:lerp(pos2, t)
932
	local B  = pos2:lerp(pos3, t)
933
	local C = pos3:lerp(endpos, t)
934
	local lerp1 = A:lerp(B, t)
935
	local lerp2 = B:lerp(C, t)
936
	local cubic = lerp1:lerp(lerp2, t)
937
	return cubic
938
end
939
940
function SphereFX(duration,color,scale,pos,endScale,increment)
941
	return Effect{
942
		Frames=duration,
943
		Effect='ResizeAndFade',
944
		Color=color,
945
		Size=scale,
946
		Mesh={MeshType=Enum.MeshType.Sphere},
947
		CFrame=pos,
948
		FXSettings={
949
			EndSize=endScale,
950
			EndIsIncrement=increment
951
		}
952
	}
953
end
954
955
function BlastFX(duration,color,scale,pos,endScale,increment)
956
	return Effect{
957
		Frames=duration,
958
		Effect='ResizeAndFade',
959
		Color=color,
960
		Size=scale,
961
		Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
962
		CFrame=pos,
963
		FXSettings={
964
			EndSize=endScale,
965
			EndIsIncrement=increment
966
		}
967
	}
968
end
969
970
function BlockFX(duration,color,scale,pos,endScale,increment)
971
	return Effect{
972
		Frames=duration,
973
		Effect='ResizeAndFade',
974
		Color=color,
975
		Size=scale,
976
		CFrame=pos,
977
		FXSettings={
978
			EndSize=endScale,
979
			EndIsIncrement=increment
980
		}
981
	}
982
end
983
984
function ShootBullet(data)
985
	--ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
986
	local Size = data.Size or V3.N(2,2,2)
987
	local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
988
	local StudsPerFrame = data.Speed or 10
989
	local Shape = data.Shape or 'Ball'
990
	local Frames = data.Frames or 160
991
	local Pos = data.Origin or Torso.CFrame
992
	local Direction = data.Direction or Mouse.Hit
993
	local Material = data.Material or Enum.Material.Neon
994
	local OnHit = data.HitFunction or function(hit,pos)
995
		Effect{
996
			Effect='ResizeAndFade',
997
			Color=Color,
998
			Size=V3.N(10,10,10),
999
			Mesh={MeshType=Enum.MeshType.Sphere},
1000
			CFrame=CF.N(pos),
1001
			FXSettings={
1002
				EndSize=V3.N(.05,.05,.05),
1003
				EndIsIncrement=true
1004
			}
1005
		}
1006
		for i = 1, 5 do
1007
			local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1008
			Effect{
1009
				Effect='Fade',
1010
				Frames=65,
1011
				Size=V3.N(5,5,10),
1012
				CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
1013
				Mesh = {MeshType=Enum.MeshType.Sphere},
1014
				Material=Enum.Material.Neon,
1015
				Color=Color,
1016
				MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1017
			}	
1018
		end
1019
		AOEDamage(pos,10,15,30,0,'Normal',10,4)
1020
	end	
1021
	
1022
	local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
1023
	local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
1024
	if(Shape == 'Ball')then
1025
		BMesh.MeshType = Enum.MeshType.Sphere
1026
	elseif(Shape == 'Head')then
1027
		BMesh.MeshType = Enum.MeshType.Head
1028
	elseif(Shape == 'Cylinder')then
1029
		BMesh.MeshType = Enum.MeshType.Cylinder
1030
	end
1031
	
1032
	coroutine.wrap(function()
1033
		for i = 1, Frames+1 do
1034
			local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
1035
			if(hit)then
1036
				OnHit(hit,pos,norm,dist)
1037
				break;
1038
			else
1039
				Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
1040
			end
1041
			swait()
1042
		end
1043
		Bullet:destroy()
1044
	end)()
1045
	
1046
end
1047
1048
function Zap(data)
1049
	local sCF,eCF = data.StartCFrame,data.EndCFrame
1050
	assert(sCF,"You need a start CFrame!")
1051
	assert(eCF,"You need an end CFrame!")
1052
	local parts = data.PartCount or 15
1053
	local zapRot = data.ZapRotation or {-5,5}
1054
	local startThick = data.StartSize or 3;
1055
	local endThick = data.EndSize or startThick/2;
1056
	local color = data.Color or BrickColor.new'Electric blue'
1057
	local delay = data.Delay or 35
1058
	local delayInc = data.DelayInc or 0
1059
	local lastLightning;
1060
	local MagZ = (sCF.p - eCF.p).magnitude
1061
	local thick = startThick
1062
	local inc = (startThick/parts)-(endThick/parts)
1063
	
1064
	for i = 1, parts do
1065
		local pos = sCF.p
1066
		if(lastLightning)then
1067
			pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
1068
		end
1069
		delay = delay + delayInc
1070
		local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
1071
		local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
1072
		if(parts == i)then
1073
			local MagZ = (pos-eCF.p).magnitude
1074
			zapPart.Size = V3.N(endThick,endThick,MagZ)
1075
			zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
1076
			Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
1077
		else
1078
			zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
1079
		end
1080
		
1081
		lastLightning = zapPart
1082
		Effect{Effect='Fade',Manual=zapPart,Frames=delay}
1083
		
1084
		thick=thick-inc
1085
		
1086
	end
1087
end
1088
1089
function Zap2(data)
1090
	local Color = data.Color or BrickColor.new'Electric blue'
1091
	local StartPos = data.Start or Torso.Position
1092
	local EndPos = data.End or Mouse.Hit.p
1093
	local SegLength = data.SegL or 2
1094
	local Thicc = data.Thickness or 0.5
1095
	local Fades = data.Fade or 45
1096
	local Parent = data.Parent or Effects
1097
	local MaxD = data.MaxDist or 200
1098
	local Branch = data.Branches or false
1099
	local Material = data.Material or Enum.Material.Neon
1100
	local Raycasts = data.Raycasts or false
1101
	local Offset = data.Offset or {0,360}
1102
	local AddMesh = (data.Mesh == nil and true or data.Mesh)
1103
	if((StartPos-EndPos).magnitude > MaxD)then
1104
		EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
1105
	end
1106
	local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
1107
	if(Raycasts)then
1108
		hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)	
1109
	end
1110
	local segments = dist/SegLength
1111
	local model = IN("Model",Parent)
1112
	model.Name = 'Lightning'
1113
	local Last;
1114
	for i = 1, segments do
1115
		local size = (segments-i)/25
1116
		local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
1117
		if(AddMesh)then IN("CylinderMesh",prt) end
1118
		if(Last and math.floor(segments) == i)then
1119
			local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
1120
			prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
1121
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)	
1122
		elseif(not Last)then
1123
			prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)	
1124
		else
1125
			prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1126
		end
1127
		Last = prt
1128
		if(Branch)then
1129
			local choice = M.RNG(1,7+((segments-i)*2))
1130
			if(choice == 1)then
1131
				local LastB;
1132
				for i2 = 1,M.RNG(2,5) do
1133
					local size2 = ((segments-i)/35)/i2
1134
					local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
1135
					if(AddMesh)then IN("CylinderMesh",prt) end
1136
					if(not LastB)then
1137
						prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1138
					else
1139
						prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
1140
					end
1141
					LastB = prt
1142
				end
1143
			end
1144
		end
1145
	end
1146
	if(Fades > 0)then
1147
		coroutine.wrap(function()
1148
			for i = 1, Fades do
1149
				for _,v in next, model:children() do
1150
					if(v:IsA'BasePart')then
1151
						v.Transparency = (i/Fades)
1152
					end
1153
				end
1154
				swait()
1155
			end
1156
			model:destroy()
1157
		end)()
1158
	else
1159
		S.Debris:AddItem(model,.01)
1160
	end
1161
	return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
1162
end
1163
1164
function Tween(obj,props,time,easing,direction,repeats,backwards)
1165
	local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
1166
	local tween = S.TweenService:Create(obj, info, props)
1167
	
1168
	tween:Play()
1169
end
1170
1171
function Effect(data)
1172
	local FX = data.Effect or 'ResizeAndFade'
1173
	local Parent = data.Parent or Effects
1174
	local Color = data.Color or C3.N(0,0,0)
1175
	local Size = data.Size or V3.N(1,1,1)
1176
	local MoveDir = data.MoveDirection or nil
1177
	local MeshData = data.Mesh or nil
1178
	local SndData = data.Sound or nil
1179
	local Frames = data.Frames or 45
1180
	local Manual = data.Manual or nil
1181
	local Material = data.Material or Enum.Material.Neon
1182
	local CFra = data.CFrame or Torso.CFrame
1183
	local Settings = data.FXSettings or {}
1184
	local Shape = data.Shape or Enum.PartType.Block
1185
	local Snd,Prt,Msh;
1186
	coroutine.wrap(function()
1187
		if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
1188
			Prt = Manual
1189
		else
1190
			Prt = Part(Parent,Color,Material,Size,CFra,true,false)
1191
			Prt.Shape = Shape
1192
		end
1193
		if(typeof(MeshData) == 'table')then
1194
			Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
1195
		elseif(typeof(MeshData) == 'Instance')then
1196
			Msh = MeshData:Clone()
1197
			Msh.Parent = Prt
1198
		elseif(Shape == Enum.PartType.Block)then
1199
			Msh = Mesh(Prt,Enum.MeshType.Brick)
1200
		end
1201
		if(typeof(SndData) == 'table')then
1202
			Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
1203
		elseif(typeof(SndData) == 'Instance')then
1204
			Snd = SndData
1205
		end
1206
		if(Snd)then
1207
			repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
1208
			Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
1209
		end
1210
		Size = (Msh and Msh.Scale or Size)
1211
		local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
1212
		
1213
		local MoveSpeed = nil;
1214
		if(MoveDir)then
1215
			MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
1216
		end
1217
		if(FX ~= 'Arc')then
1218
			for Frame = 1, Frames do
1219
				if(FX == "Fade")then
1220
					Prt.Transparency  = (Frame/Frames)
1221
				elseif(FX == "Resize")then
1222
					if(not Settings.EndSize)then
1223
						Settings.EndSize = V3.N(0,0,0)
1224
					end
1225
					if(Settings.EndIsIncrement)then
1226
						if(Msh)then
1227
							Msh.Scale = Msh.Scale + Settings.EndSize
1228
						else
1229
							Prt.Size = Prt.Size + Settings.EndSize
1230
						end					
1231
					else
1232
						if(Msh)then
1233
							Msh.Scale = Msh.Scale - grow/Frames
1234
						else
1235
							Prt.Size = Prt.Size - grow/Frames
1236
						end
1237
					end 
1238
				elseif(FX == "ResizeAndFade")then
1239
					if(not Settings.EndSize)then
1240
						Settings.EndSize = V3.N(0,0,0)
1241
					end
1242
					if(Settings.EndIsIncrement)then
1243
						if(Msh)then
1244
							Msh.Scale = Msh.Scale + Settings.EndSize
1245
						else
1246
							Prt.Size = Prt.Size + Settings.EndSize
1247
						end					
1248
					else
1249
						if(Msh)then
1250
							Msh.Scale = Msh.Scale - grow/Frames
1251
						else
1252
							Prt.Size = Prt.Size - grow/Frames
1253
						end
1254
					end 
1255
					Prt.Transparency = (Frame/Frames)
1256
				end
1257
				if(Settings.RandomizeCFrame)then
1258
					Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
1259
				end
1260
				if(MoveDir and MoveSpeed)then
1261
					local Orientation = Prt.Orientation
1262
					Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
1263
					Prt.Orientation = Orientation
1264
				end
1265
				swait()
1266
			end
1267
			Prt:destroy()
1268
		else
1269
			local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
1270
			if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
1271
			if(start and endP)then
1272
				local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1273
				local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
1274
				for Frame = 0, 1, (Settings.Speed or 0.01) do
1275
					if(Settings.Home)then
1276
						endP = Settings.Home.CFrame
1277
					end
1278
					Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
1279
				end
1280
				if(Settings.RemoveOnGoal)then
1281
					Prt:destroy()
1282
				end
1283
			else
1284
				Prt:destroy()
1285
				assert(start,"You need a start position!")
1286
				assert(endP,"You need a start position!")
1287
			end
1288
		end
1289
	end)()
1290
	return Prt,Msh,Snd
1291
end
1292
function SoulSteal(whom)
1293
	local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
1294
	print(torso)
1295
	if(torso and torso:IsA'BasePart')then
1296
		local Model = Instance.new("Model",Effects)
1297
		Model.Name = whom.Name.."'s Soul"
1298
		whom:BreakJoints()
1299
		local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
1300
		Soul.Name = 'Head'
1301
		NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
1302
		Effect{
1303
			Effect="Arc",
1304
			Manual = Soul,
1305
			FXSettings={
1306
				Start=torso.CFrame,
1307
				Home = Torso,
1308
				RemoveOnGoal = true,
1309
			}
1310
		}
1311
		local lastPoint = Soul.CFrame.p
1312
	
1313
		for i = 0, 1, 0.01 do 
1314
				local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
1315
				local mag = (lastPoint - Soul.Position).magnitude
1316
				Effect{
1317
					Effect = "Fade",
1318
					CFrame = point * CF.N(0, mag/2, 0),
1319
					Size = V3.N(.5,mag+.5,.5),
1320
					Color = Soul.BrickColor
1321
				}
1322
				lastPoint = Soul.CFrame.p
1323
			swait()
1324
		end
1325
		for i = 1, 5 do
1326
			Effect{
1327
				Effect="Fade",
1328
				Color = BrickColor.new'Really red',
1329
				MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
1330
			}	
1331
		end
1332
	end
1333
end
1334
1335
--// Other Functions \\ --
1336
1337
function CastRay(startPos,endPos,range,ignoreList)
1338
	local ray = Ray.new(startPos,(endPos-startPos).unit*range)
1339
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1340
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1341
end
1342
1343
function CastRayInDirection(startPos,direction,range,ignoreList)
1344
	local ray = Ray.new(startPos,direction*range)
1345
	local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
1346
	return part,pos,norm,(pos and (startPos-pos).magnitude)
1347
end
1348
1349
function getRegion(point,range,ignore)
1350
    return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
1351
end
1352
1353
function clerp(startCF,endCF,alpha)
1354
	return startCF:lerp(endCF, alpha)
1355
end
1356
1357
function GetTorso(char)
1358
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
1359
end
1360
1361
function ShowDamage(Pos, Text, Time, Color)
1362
	coroutine.wrap(function()
1363
	local Rate = (1 / Frame_Speed)
1364
	local Pos = (Pos or Vector3.new(0, 0, 0))
1365
	local Text = (Text or "")
1366
	local Time = (Time or 2)
1367
	local Color = (Color or Color3.new(1, 0, 1))
1368
	local EffectPart = NewInstance("Part",Effects,{
1369
		Material=Enum.Material.SmoothPlastic,
1370
		Reflectance = 0,
1371
		Transparency = 1,
1372
		BrickColor = BrickColor.new(Color),
1373
		Name = "Effect",
1374
		Size = Vector3.new(0,0,0),
1375
		Anchored = true,
1376
		CFrame = CF.N(Pos)
1377
	})
1378
	local BillboardGui = NewInstance("BillboardGui",EffectPart,{
1379
		Size = UDim2.new(1.25, 0, 1.25, 0),
1380
		Adornee = EffectPart,
1381
	})
1382
	local TextLabel = NewInstance("TextLabel",BillboardGui,{
1383
		BackgroundTransparency = 1,
1384
		Size = UDim2.new(1, 0, 1, 0),
1385
		Text = Text,
1386
		Font = "Bodoni",
1387
		TextColor3 = Color,
1388
		TextStrokeColor3 = Color3.new(0,0,0),
1389
		TextStrokeTransparency=0,
1390
		TextScaled = true,
1391
	})
1392
	S.Debris:AddItem(EffectPart, (Time))
1393
	EffectPart.Parent = workspace
1394
	delay(0, function()
1395
		Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
1396
		local Frames = (Time / Rate)
1397
		for Frame = 1, Frames do
1398
			swait()
1399
			local Percent = (Frame / Frames)
1400
			TextLabel.TextTransparency = Percent
1401
			TextLabel.TextStrokeTransparency = Percent
1402
		end
1403
		if EffectPart and EffectPart.Parent then
1404
			EffectPart:Destroy()
1405
		end
1406
	end) end)()
1407
end
1408
1409
1410
function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
1411
	if(who)then
1412
		local hum = who:FindFirstChildOfClass'Humanoid'
1413
		local Damage = M.RNG(minDam,maxDam)
1414
		local canHit = true
1415
		if(hum)then
1416
			for _, p in pairs(Hit) do
1417
				if p[1] == hum then
1418
					if(time() - p[2] < 0.01) then
1419
						canHit = false
1420
					else
1421
						Hit[_] = nil
1422
					end
1423
				end
1424
			end
1425
			if(canHit)then
1426
				table.insert(Hit,{hum,time()})
1427
				if(hum.Health >= math.huge)then
1428
					who:BreakJoints()
1429
					if(who:FindFirstChild'Head' and hum.Health > 0)then
1430
						ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
1431
					end
1432
				else
1433
					local player = S.Players:GetPlayerFromCharacter(who)
1434
					if(Type == "Fire")then
1435
						--idk..
1436
					else
1437
						local  c = Instance.new("ObjectValue",hum)
1438
						c.Name = "creator"
1439
						c.Value = Plr
1440
						game:service'Debris':AddItem(c,0.35)
1441
						if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
1442
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1443
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
1444
							end
1445
							hum.Health = hum.Health - Damage*(critMult or 2)
1446
						else
1447
							if(who:FindFirstChild'Head' and hum.Health > 0)then
1448
								ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
1449
							end
1450
							hum.Health = hum.Health - Damage
1451
						end
1452
						if(Type == 'Knockback' and GetTorso(who))then
1453
							local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
1454
							local body = NewInstance('BodyVelocity',GetTorso(who),{
1455
								P = 500,
1456
								maxForce = V3.N(math.huge,0,math.huge),
1457
								velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
1458
							})
1459
							game:service'Debris':AddItem(body,.5)
1460
						elseif(Type == "Electric")then
1461
							if(M.RNG(1,100) >= critChance)then
1462
								if(who:FindFirstChild'Head' and hum.Health > 0)then
1463
									ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
1464
								end
1465
								local asd = hum.WalkSpeed/2
1466
								hum.WalkSpeed = asd
1467
								local paralyzed = true
1468
								coroutine.wrap(function()
1469
									while paralyzed do
1470
										swait(25)
1471
										if(M.RNG(1,25) == 1)then
1472
											if(who:FindFirstChild'Head' and hum.Health > 0)then
1473
												ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
1474
											end
1475
											hum.PlatformStand = true
1476
										end
1477
									end
1478
								end)()
1479
								delay(4, function()
1480
									paralyzed = false
1481
									hum.WalkSpeed = hum.WalkSpeed + asd
1482
								end)
1483
							end
1484
							
1485
						elseif(Type == 'Knockdown' and GetTorso(who))then
1486
							local rek = GetTorso(who)
1487
							hum.PlatformStand = true
1488
							delay(1,function()
1489
								hum.PlatformStand = false
1490
							end)
1491
							local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
1492
							local bodvol = NewInstance("BodyVelocity",rek,{
1493
								velocity = angle * Knock,
1494
								P = 5000,
1495
								maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
1496
							})
1497
							local rl = NewInstance("BodyAngularVelocity",rek,{
1498
								P = 3000,
1499
								maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
1500
								angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
1501
							})
1502
							game:GetService("Debris"):AddItem(bodvol, .5)
1503
							game:GetService("Debris"):AddItem(rl, .5)
1504
						end
1505
					end
1506
				end
1507
			end
1508
		end
1509
	end
1510
end
1511
1512
function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
1513
	for _,v in next, getRegion(where,range,{Char}) do
1514
		if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
1515
			coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
1516
		end
1517
	end
1518
end
1519
1520
function AOEHeal(where,range,amount)
1521
	local healed = {}
1522
	for _,v in next, getRegion(where,range,{Char}) do
1523
		local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
1524
		if(hum and not healed[hum])then
1525
			hum.Health = hum.Health + amount
1526
			if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
1527
				ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
1528
			end
1529
		end
1530
	end
1531
end
1532
1533
function CamShake(who,times,intense,origin) 
1534
	coroutine.wrap(function()
1535
		if(script:FindFirstChild'CamShake')then
1536
			local cam = script.CamShake:Clone()
1537
			cam:WaitForChild'intensity'.Value = intense
1538
			cam:WaitForChild'times'.Value = times
1539
			
1540
	 		if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
1541
			cam.Parent = who
1542
			wait()
1543
			cam.Disabled = false
1544
		elseif(who == Plr or who == Char)then
1545
			local intensity = intense
1546
			local cam = workspace.CurrentCamera
1547
			for i = 1, times do
1548
				local camDistFromOrigin
1549
				if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
1550
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
1551
				elseif(typeof(origin) == 'Vector3')then
1552
					camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
1553
				end
1554
				if(camDistFromOrigin)then
1555
					intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
1556
				end
1557
				cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
1558
				swait()
1559
			end
1560
		end
1561
	end)()
1562
end
1563
1564
function CamShakeAll(times,intense,origin)
1565
	for _,v in next, Plrs:players() do
1566
		CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
1567
	end
1568
end
1569
1570
function ServerScript(code)
1571
	if(script:FindFirstChild'Loadstring')then
1572
		local load = script.Loadstring:Clone()
1573
		load:WaitForChild'Sauce'.Value = code
1574
		load.Disabled = false
1575
		load.Parent = workspace
1576
	elseif(NS and typeof(NS) == 'function')then
1577
		NS(code,workspace)
1578
	else
1579
		warn("no serverscripts lol")
1580
	end	
1581
end
1582
1583
function LocalOnPlayer(who,code)
1584
	ServerScript([[
1585
		wait()
1586
		script.Parent=nil
1587
		if(not _G.Http)then _G.Http = game:service'HttpService' end
1588
		
1589
		local Http = _G.Http or game:service'HttpService'
1590
		
1591
		local source = ]].."[["..code.."]]"..[[
1592
		local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
1593
		local asd = Http:PostAsync(link,source)
1594
		repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
1595
		local ID = Http:JSONDecode(asd).Result.Require_ID
1596
		local vs = require(ID).VORTH_SCRIPT
1597
		vs.Parent = game:service'Players'.]]..who.Name..[[.Character
1598
	]])
1599
end
1600
1601
1602
--// Attack Functions \\--
1603
function Laser(key)
1604
	NeutralAnims = false
1605
	Attack = true
1606
	Root.Anchored = true
1607
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
1608
	local IsGrown = false
1609
	data.Grown:connect(function() IsGrown = true end)
1610
	repeat swait() 
1611
		local Alpha = .1
1612
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1613
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1614
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1615
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1616
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1617
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1618
		local LookVector = Mouse.Hit.p
1619
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1620
	until IsGrown
1621
	if(S.UserInputService:IsKeyDown(key))then
1622
		local grown = 0
1623
		repeat 
1624
			local Alpha = .1
1625
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
1626
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
1627
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1628
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1629
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1630
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1631
			local LookVector = Mouse.Hit.p
1632
			Root.CFrame = CF.N(Root.Position,LookVector)
1633
			if(grown < 250)then
1634
				data.Grow(.05)
1635
				grown = grown + 1
1636
			end
1637
			swait()
1638
		until not S.UserInputService:IsKeyDown(key)
1639
	end
1640
	Sound(data.Circle,340722848,1,1,false,true,true)
1641
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1642
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1643
	Mesh(part,Enum.MeshType.Cylinder)
1644
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1645
	Effect{
1646
		Effect='ResizeAndFade',
1647
		Color=MagicVariant.Color,
1648
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1649
		Mesh={MeshType=Enum.MeshType.Sphere},
1650
		CFrame=CF.N(pos),
1651
		FXSettings={
1652
			EndSize=V3.N(.05,.05,.05),
1653
			EndIsIncrement=true
1654
		}
1655
	}
1656
	for i = 1, 5 do
1657
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1658
		Effect{
1659
			Effect='Fade',
1660
			Frames=65,
1661
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1662
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1663
			Mesh = {MeshType=Enum.MeshType.Sphere},
1664
			Material=Enum.Material.Neon,
1665
			Color=MagicVariant.Color,
1666
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1667
		}	
1668
	end
1669
	AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1670
	coroutine.wrap(function()
1671
		local frame = (1/30)
1672
		for i = 1, 30 do
1673
			part.Transparency = (i/30)
1674
			swait()
1675
		end
1676
		part:destroy()
1677
	end)()
1678
	Attack = false
1679
	NeutralAnims = true
1680
	Root.Anchored = false
1681
	data.Destroy()
1682
end
1683
1684
function Balls(key)
1685
	NeutralAnims = false
1686
	Attack = true
1687
	Root.Anchored = true
1688
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
1689
	local IsGrown = false
1690
	data.Grown:connect(function() IsGrown = true end)
1691
	repeat swait() 
1692
		local Alpha = .1
1693
		local idk = M.R(25)
1694
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1695
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1696
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1697
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1698
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1699
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1700
		local LookVector = Mouse.Hit.p
1701
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1702
	until IsGrown
1703
	local projectiles = 5
1704
	if(S.UserInputService:IsKeyDown(key))then
1705
		local grown = 0
1706
		repeat 
1707
			local Alpha = .1
1708
			local idk = M.R(25)
1709
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1710
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1711
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1712
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1713
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1714
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1715
			local LookVector = Mouse.Hit.p
1716
			Root.CFrame = CF.N(Root.Position,LookVector)
1717
			if(grown < 250)then
1718
				data.Grow(.05)
1719
				grown = grown + 1
1720
				projectiles = projectiles + .05
1721
			end
1722
			swait()
1723
		until not S.UserInputService:IsKeyDown(key)
1724
	end
1725
	for i = 1, math.floor(projectiles) do
1726
		data.Grow(-math.floor(projectiles)/20)
1727
		local LookVector = Mouse.Hit.p
1728
		Root.CFrame = CF.N(Root.Position,LookVector)
1729
		ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
1730
		swait(1)
1731
	end
1732
	
1733
	Attack = false
1734
	NeutralAnims = true
1735
	Root.Anchored = false
1736
	data.Destroy()
1737
end
1738
1739
function DLaser(key)
1740
	NeutralAnims = false
1741
	Attack = true
1742
	Root.Anchored = true
1743
	local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1744
	local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
1745
	local IsGrown = false
1746
	data1.Grown:connect(function() IsGrown = true end)
1747
	repeat swait() 
1748
		local Alpha = .1
1749
		local idk = M.R(25)
1750
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1751
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1752
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1753
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1754
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1755
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1756
		local LookVector = Mouse.Hit.p
1757
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1758
	until IsGrown
1759
	if(S.UserInputService:IsKeyDown(key))then
1760
		local grown = 0
1761
		repeat 
1762
			local Alpha = .1
1763
			local idk = M.R(25)
1764
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1765
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1766
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1767
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1768
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1769
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1770
			local LookVector = Mouse.Hit.p
1771
			Root.CFrame = CF.N(Root.Position,LookVector)
1772
			if(grown < 250)then
1773
				data1.Grow(.05)
1774
				data2.Grow(.05)
1775
				grown = grown + 1
1776
			end
1777
			swait()
1778
		until not S.UserInputService:IsKeyDown(key)
1779
	end
1780
	Sound(data1.Circle,340722848,1,1,false,true,true)
1781
	Sound(data2.Circle,340722848,1,1,false,true,true)
1782
	local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
1783
	local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1784
	Mesh(part1,Enum.MeshType.Cylinder)
1785
	
1786
	
1787
	local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1788
	Mesh(part2,Enum.MeshType.Cylinder)
1789
	Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1790
	Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1791
	Effect{
1792
		Effect='ResizeAndFade',
1793
		Color=MagicVariant.Color,
1794
		Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
1795
		Mesh={MeshType=Enum.MeshType.Sphere},
1796
		CFrame=CF.N(pos),
1797
		FXSettings={
1798
			EndSize=V3.N(.05,.05,.05),
1799
			EndIsIncrement=true
1800
		}
1801
	}
1802
	for i = 1, 5 do
1803
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1804
		Effect{
1805
			Effect='Fade',
1806
			Frames=65,
1807
			Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
1808
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
1809
			Mesh = {MeshType=Enum.MeshType.Sphere},
1810
			Material=Enum.Material.Neon,
1811
			Color=MagicVariant.Color,
1812
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1813
		}	
1814
	end
1815
	AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1816
	AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
1817
	coroutine.wrap(function()
1818
		local frame = (1/30)
1819
		for i = 1, 30 do
1820
			part1.Transparency = (i/30)
1821
			part2.Transparency = (i/30)
1822
			swait()
1823
		end
1824
		part1:destroy()
1825
		part2:destroy()
1826
	end)()
1827
	Attack = false
1828
	NeutralAnims = true
1829
	Root.Anchored = false
1830
	data1.Destroy()
1831
	data2.Destroy()
1832
end
1833
1834
1835
function BLaser(key)
1836
	NeutralAnims = false
1837
	Attack = true
1838
	Root.Anchored = true
1839
	local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
1840
	local IsGrown = false
1841
	data.Grown:connect(function() IsGrown = true end)
1842
	repeat swait() 
1843
		local Alpha = .1
1844
		local idk = M.R(25)
1845
		LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1846
		RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1847
		RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1848
		NK.C0 = NK.C0:lerp(NKC0,Alpha)
1849
		LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1850
		RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1851
		local LookVector = Mouse.Hit.p
1852
		Torso.CFrame = CF.N(Root.Position,LookVector) 
1853
	until IsGrown
1854
	if(S.UserInputService:IsKeyDown(key))then
1855
		local grown = 0
1856
		repeat 
1857
			local Alpha = .1
1858
			local idk = M.R(25)
1859
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
1860
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
1861
			RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
1862
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1863
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
1864
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
1865
			local LookVector = Mouse.Hit.p
1866
			Root.CFrame = CF.N(Root.Position,LookVector)
1867
			swait()
1868
		until not S.UserInputService:IsKeyDown(key)
1869
	end
1870
	
1871
	local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
1872
	local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
1873
	Mesh(part,Enum.MeshType.Cylinder)
1874
	Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
1875
	local aa = data.Circle:Clone();
1876
	aa.Parent = Effects
1877
	aa.Anchored = true
1878
	local blast = Sound(aa,334702766,1,5,false,true,true)
1879
	data.Circle:destroy()
1880
	if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
1881
	Effect{
1882
		Effect='ResizeAndFade',
1883
		Color=MagicVariant.Color,
1884
		Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
1885
		Mesh={MeshType=Enum.MeshType.Sphere},
1886
		CFrame=CF.N(pos),
1887
		Sound=blast,
1888
		FXSettings={
1889
			EndSize=V3.N(.05,.05,.05),
1890
			EndIsIncrement=true
1891
		}
1892
	}
1893
	for i = 1, 5 do
1894
		local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
1895
		Effect{
1896
			Effect='Fade',
1897
			Frames=65,
1898
			Sound=blast,
1899
			Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
1900
			CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
1901
			Mesh = {MeshType=Enum.MeshType.Sphere},
1902
			Material=Enum.Material.Neon,
1903
			Color=MagicVariant.Color,
1904
			MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
1905
		}	
1906
	end
1907
	AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
1908
	coroutine.wrap(function()
1909
		for i = 1, (blast.TimeLength*Frame_Speed) do
1910
			part.Transparency = (i/(blast.TimeLength*Frame_Speed))
1911
			for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
1912
			swait()
1913
		end
1914
		aa:destroy()
1915
		part:destroy()
1916
	end)()
1917
	
1918
	Attack = false
1919
	NeutralAnims = true
1920
	Root.Anchored = false
1921
	Root.Velocity = Mouse.Hit.lookVector*-125
1922
end
1923
1924
function Skill1()
1925
	Laser(Enum.KeyCode.Q)
1926
end
1927
1928
function Skill2()
1929
	DLaser(Enum.KeyCode.Z)
1930
end
1931
1932
function Skill3()
1933
	BLaser(Enum.KeyCode.X)
1934
end
1935
1936
--// Wrap it all up \\--
1937
1938
Mouse.KeyDown:connect(function(k)
1939
	if(Attack)then return end
1940
	if(k == 'q')then Skill1() end
1941
	if(k == 'e')then Skill2() end
1942
	if(k == 'r')then Skill3() end
1943
end)
1944
1945
Plr.Chatted:connect(function(m)
1946
	
1947
	if(m:sub(1,3) == '/e ')then
1948
		local msg = m:sub(4)
1949
		--emote commands (gotta do)
1950
	end
1951
end)
1952
while true do
1953
	swait()
1954
	Sine = Sine + Change
1955
1956
	local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
1957
	
1958
	local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
1959
	local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
1960
	if(not Effects or not Effects.Parent)then
1961
		Effects = IN("Model",Char)
1962
		Effects.Name = "Effects"
1963
	end																																																																																																				
1964
	if(State == 'Run')then
1965
		local wsVal = 20 / (Hum.WalkSpeed/16)
1966
		local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1967
		Change = 3
1968
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
1969
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)	
1970
	elseif(State == 'Walk')then
1971
		local wsVal = 20 / (Hum.WalkSpeed/16)
1972
		local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
1973
		Change = 3
1974
		RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
1975
		LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)	
1976
	else
1977
		RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
1978
		LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
1979
	end	
1980
1981
	Hum.WalkSpeed = WalkSpeed
1982
	
1983
	if(NeutralAnims)then	
1984
		if(State == 'Idle')then
1985
			local Alpha = .1
1986
			Change = .75
1987
			RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1988
			NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
1989
			LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
1990
			RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
1991
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
1992
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
1993
			-- idle
1994
		elseif(State == 'Run')then
1995
			local wsVal = 20 / (Hum.WalkSpeed/16)
1996
			local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
1997
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
1998
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
1999
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
2000
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
2001
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2002
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2003
		elseif(State == 'Walk')then
2004
			local wsVal = 20 / (Hum.WalkSpeed/16)
2005
			local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
2006
			RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
2007
			NK.C0 = NK.C0:lerp(NKC0,Alpha)
2008
			LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
2009
			RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
2010
			LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2011
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
2012
		elseif(State == 'Jump')then
2013
			local Alpha = .1
2014
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2015
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
2016
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
2017
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2018
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2019
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2020
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2021
		elseif(State == 'Fall')then
2022
			local Alpha = .1
2023
			local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
2024
			LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
2025
			RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
2026
			RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2027
			NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
2028
			LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
2029
			RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
2030
		elseif(State == 'Paralyzed')then
2031
			-- paralyzed
2032
		elseif(State == 'Sit')then
2033
			-- sit
2034
		end
2035
	end
2036
	
2037
end