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1
-----------------------
2
--MemeusV2--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--This edit by 2003boobear
7
8
--Discord Creterisk#2958 (not 2003boobear's discord)
9
-------------------------------------------------------
10
11
local FavIDs = {
12
	340106355, --Nefl Crystals
13
	927529620, --Dimension
14
	876981900, --Fantasy
15
	398987889, --Ordinary Days
16
	1117396305, --Oh wait, it's you.
17
	885996042, --Action Winter Journey
18
	919231299, --Sprawling Idiot Effigy
19
	743466274, --Good Day Sunshine
20
	727411183, --Knife Fight
21
	1402748531, --The Earth Is Counting On You!
22
	595230126 --Robot Language
23
	}
24
25
26
27
--The reality of my life isn't real but a Universe -makhail07
28
wait()
29
local Player = game.Players.localPlayer
30
local Character = Player.Character
31
local plr = game:service'Players'.LocalPlayer
32
local Humanoid = Character.Humanoid
33
local char = plr.Character
34
local hum = char.Humanoid
35
local ra = char["Right Arm"]
36
local la= char["Left Arm"]
37
local rl= char["Right Leg"]
38
local ll = char["Left Leg"]
39
local hed = char.Head
40
local root = char.HumanoidRootPart
41
local rootj = root.RootJoint
42
local tors = char.Torso
43
local mouse = plr:GetMouse()
44
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
45
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
46
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
47
local cam = game.Workspace.CurrentCamera
48
trazx = Instance.new("ParticleEmitter")
49
c = game.Players.LocalPlayer.Character
50
51
--where i put all the warn things
52
53
warn ("Well Look at that, I finished it.")
54
--Looks Like you decided to look though the script. Well, Hello.
55
warn ("I had a fun time making this edit.")
56
--I Really DID have fun editing this.
57
warn ("I hope you Enjoy this. Go have Fun!")
58
--Just don't abuse.
59
warn ("Also, the original MemeusV2 was made by makhail07.")
60
--Support makhail07 for making the original!
61
warn ("This edit was made by me, 2003boobear.")
62
--This is one of my best edits BY FAR, though.
63
Character.Head.face.Texture = "rbxassetid://620619801"
64
65
-------------------------------------------------------
66
--Start Good Stuff--
67
-------------------------------------------------------
68
CF = CFrame.new
69
angles = CFrame.Angles
70
attack = false
71
timetofly = true
72
Euler = CFrame.fromEulerAnglesXYZ
73
Rad = math.rad
74
IT = Instance.new
75
BrickC = BrickColor.new
76
Cos = math.cos
77
Acos = math.acos
78
Sin = math.sin
79
Asin = math.asin
80
Abs = math.abs
81
Mrandom = math.random
82
Floor = math.floor
83
random = math.random
84
radian = math.rad
85
Vec3 = Vector3.new
86
cFrame = CFrame.new
87
Euler = CFrame.fromEulerAnglesXYZ
88
-------------------------------------------------------
89
--End Good Stuff--
90
-------------------------------------------------------
91
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
92
RSH, LSH = nil, nil 
93
RW = Instance.new("Weld") 
94
LW = Instance.new("Weld")
95
RH = tors["Right Hip"]
96
LH = tors["Left Hip"]
97
RSH = tors["Right Shoulder"] 
98
LSH = tors["Left Shoulder"] 
99
RSH.Parent = nil 
100
LSH.Parent = nil 
101
RW.Name = "RW"
102
RW.Part0 = tors 
103
RW.C0 = CF(1.5, 0.5, 0)
104
RW.C1 = CF(0, 0.5, 0) 
105
RW.Part1 = ra
106
RW.Parent = tors 
107
LW.Name = "LW"
108
LW.Part0 = tors 
109
LW.C0 = CF(-1.5, 0.5, 0)
110
LW.C1 = CF(0, 0.5, 0) 
111
LW.Part1 = la
112
LW.Parent = tors
113
Effects = {}
114
115
-------------------------------------------------------
116
--Start HeartBeat--
117
-------------------------------------------------------
118
ArtificialHB = Instance.new("BindableEvent", script)
119
ArtificialHB.Name = "Heartbeat"
120
script:WaitForChild("Heartbeat")
121
122
frame = 1 / 60
123
tf = 0
124
allowframeloss = false
125
tossremainder = false
126
127
128
lastframe = tick()
129
script.Heartbeat:Fire()
130
131
132
game:GetService("RunService").Heartbeat:connect(function(s, p)
133
	tf = tf + s
134
	if tf >= frame then
135
		if allowframeloss then
136
			script.Heartbeat:Fire()
137
			lastframe = tick()
138
		else
139
			for i = 1, math.floor(tf / frame) do
140
				script.Heartbeat:Fire()
141
			end
142
			lastframe = tick()
143
		end
144
		if tossremainder then
145
			tf = 0
146
		else
147
			tf = tf - frame * math.floor(tf / frame)
148
		end
149
	end
150
end)
151
-------------------------------------------------------
152
--End HeartBeat--
153
-------------------------------------------------------
154
155
function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
156
	coroutine.resume(coroutine.create(function()
157
		local intensity = 1 * Intensity
158
		local rotM = 0.01 * Intensity
159
		for i = 0, Length, 0.1 do
160
			swait()
161
			intensity = intensity - 0.05 * Intensity / Length
162
			rotM = rotM - 5.0E-4 * Intensity / Length
163
			hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
164
			cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
165
		end
166
		Humanoid.CameraOffset = Vec3(0, 0, 0)
167
	end))
168
end
169
170
        local joyemoji = Instance.new('ParticleEmitter', tors)
171
        joyemoji.VelocitySpread = 2000
172
        joyemoji.Lifetime = NumberRange.new(1)
173
        joyemoji.Speed = NumberRange.new(40)
174
joy= {}
175
for i=0, 19 do
176
  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
177
end
178
joyemoji.Size = NumberSequence.new(joy)
179
        joyemoji.Rate = 0
180
        joyemoji.LockedToPart = false
181
        joyemoji.LightEmission = 0
182
        joyemoji.Texture = "rbxassetid://1176402123"
183
        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
184
185
186
        local LIT = Instance.new('ParticleEmitter', tors)
187
        LIT.VelocitySpread = 2000
188
        LIT.Lifetime = NumberRange.new(1)
189
        LIT.Speed = NumberRange.new(45)
190
nani= {}
191
for i=0, 19 do
192
  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
193
end
194
LIT.Size = NumberSequence.new(nani)
195
        LIT.Rate = 0
196
        LIT.LockedToPart = false
197
        LIT.LightEmission = 0
198
        LIT.Texture = "rbxassetid://1492670151"
199
        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
200
201
        local toast = Instance.new('ParticleEmitter', tors)
202
        toast.VelocitySpread = 2000
203
        toast.Lifetime = NumberRange.new(1)
204
        toast.Speed = NumberRange.new(60)
205
toasterstoasttoast= {}
206
for i=0, 19 do
207
  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
208
end
209
toast.Size = NumberSequence.new(toasterstoasttoast)
210
        toast.Rate = 0
211
        toast.LockedToPart = false
212
        toast.LightEmission = 0
213
        toast.Texture = "rbxassetid://436096230"
214
        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
215
216
        local ok = Instance.new('ParticleEmitter', tors)
217
        ok.VelocitySpread = 2000
218
        ok.Lifetime = NumberRange.new(1)
219
        ok.Speed = NumberRange.new(50)
220
cool= {}
221
for i=0, 19 do
222
  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
223
end
224
ok.Size = NumberSequence.new(cool)
225
        ok.Rate = 0
226
        ok.LockedToPart = false
227
        ok.LightEmission = 0
228
        ok.Texture = "rbxassetid://636768448"
229
        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
230
231
-------------------------------------------------------
232
--Start Kyu's shitty stuff--
233
-------------------------------------------------------
234
235
function ragdoll(model)
236
    local char = model
237
    torso = char.HumanoidRootPart
238
    torso2 = char.Torso
239
    LW.Parent = nil
240
    RW.Parent = nil
241
    LH.Parent = nil
242
    RH.Parent = nil
243
		if hum ~= nil then
244
		hum.PlatformStand = true
245
		end
246
247
		local Head = char:FindFirstChild("Head")
248
		if Head then
249
			local Neck = Instance.new("Weld")
250
			Neck.Name = "Neck"
251
			Neck.Part0 = torso
252
			Neck.Part1 = Head
253
			Neck.C0 = CFrame.new(0, 1.5, 0)
254
			Neck.C1 = CFrame.new()
255
			Neck.Parent = torso
256
		end
257
		local Limb = char:FindFirstChild("Right Arm")
258
		if Limb then
259
260
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
261
			local Joint = Instance.new("Glue")
262
			Joint.Name = "RightShoulder"
263
			Joint.Part0 = torso
264
			Joint.Part1 = Limb
265
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
266
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
267
			Joint.Parent = torso
268
269
			local B = Instance.new("Part")
270
			B.TopSurface = 0
271
			B.BottomSurface = 0
272
			B.formFactor = "Symmetric"
273
			B.Size = Vector3.new(1, 1, 1)
274
			B.Transparency = 1
275
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
276
			B.Parent = char
277
			local W = Instance.new("Weld")
278
			W.Part0 = Limb
279
			W.Part1 = B
280
			W.C0 = CFrame.new(0, -0.5, 0)
281
			W.Parent = Limb
282
283
		end
284
		local Limb = char:FindFirstChild("Left Arm")
285
		if Limb then
286
287
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
288
			local Joint = Instance.new("Glue")
289
			Joint.Name = "LeftShoulder"
290
			Joint.Part0 = torso
291
			Joint.Part1 = Limb
292
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
293
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
294
			Joint.Parent = torso
295
296
			local B = Instance.new("Part")
297
			B.TopSurface = 0
298
			B.BottomSurface = 0
299
			B.formFactor = "Symmetric"
300
			B.Size = Vector3.new(1, 1, 1)
301
			B.Transparency = 1
302
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
303
			B.Parent = char
304
			local W = Instance.new("Weld")
305
			W.Part0 = Limb
306
			W.Part1 = B
307
			W.C0 = CFrame.new(0, -0.5, 0)
308
			W.Parent = Limb
309
310
		end
311
		local Limb = char:FindFirstChild("Right Leg")
312
		if Limb then
313
314
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
315
			local Joint = Instance.new("Glue")
316
			Joint.Name = "RightHip"
317
			Joint.Part0 = torso
318
			Joint.Part1 = Limb
319
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
320
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
321
			Joint.Parent = torso
322
323
			local B = Instance.new("Part")
324
			B.TopSurface = 0
325
			B.BottomSurface = 0
326
			B.formFactor = "Symmetric"
327
			B.Size = Vector3.new(1, 1, 1)
328
			B.Transparency = 1
329
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
330
			B.Parent = char
331
			local W = Instance.new("Weld")
332
			W.Part0 = Limb
333
			W.Part1 = B
334
			W.C0 = CFrame.new(0, -0.5, 0)
335
			W.Parent = Limb
336
337
		end
338
		local Limb = char:FindFirstChild("Left Leg")
339
		if Limb then
340
341
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
342
			local Joint = Instance.new("Glue")
343
			Joint.Name = "LeftHip"
344
			Joint.Part0 = torso
345
			Joint.Part1 = Limb
346
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
347
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
348
			Joint.Parent = torso
349
350
			local B = Instance.new("Part")
351
			B.TopSurface = 0
352
			B.BottomSurface = 0
353
			B.formFactor = "Symmetric"
354
			B.Size = Vector3.new(1, 1, 1)
355
			B.Transparency = 1
356
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
357
			B.Parent = char
358
			local W = Instance.new("Weld")
359
			W.Part0 = Limb
360
			W.Part1 = B
361
			W.C0 = CFrame.new(0, -0.5, 0)
362
			W.Parent = Limb
363
364
		end
365
		--[
366
		local Bar = Instance.new("Part")
367
		Bar.TopSurface = 0
368
		Bar.BottomSurface = 0
369
		Bar.formFactor = "Symmetric"
370
		Bar.Size = Vector3.new(1, 1, 1)
371
		Bar.Transparency = 1
372
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
373
		Bar.Parent = char
374
		local Weld = Instance.new("Weld")
375
		Weld.Part0 = torso
376
		Weld.Part1 = Bar
377
		Weld.C0 = CFrame.new(0, 0.5, 0)
378
		Weld.Parent = torso
379
		--]]
380
381
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
382
383
end
384
385
-------------------------------------------------------
386
--End Kyu's shitty stuff--
387
-------------------------------------------------------
388
389
-------------------------------------------------------
390
--Start Important Functions--
391
-------------------------------------------------------
392
--Name Tag--
393
local naeeym = Instance.new("BillboardGui",chara)
394
naeeym.Size = UDim2.new(0,100,0,40)
395
naeeym.StudsOffset = Vector3.new(0,2,0)
396
naeeym.Adornee = chara.Head
397
local tecks = Instance.new("TextLabel",naeeym)
398
tecks.BackgroundTransparency = 1
399
tecks.BorderSizePixel = 0
400
tecks.Text = "John Doe"
401
tecks.Font = "Fantasy"
402
tecks.FontSize = "Size24"
403
tecks.TextStrokeTransparency = 0
404
tecks.TextStrokeColor3 = Color3.new(0,0,0)
405
tecks.TextColor3 = Color3.new(0,0,0)
406
tecks.Size = UDim2.new(1,0,0.5,0
407
--Loop Function--
408
while true do
409
wait(.01)
410
chance = math.random(0,100)
411
if chance < 10 then
412
sel = math.random(1,3)
413
if sel == 1 then
414
tecks.Text = "NOHOPE"
415
elseif sel == 2 then
416
tecks.Text = "GIVEUP"
417
elseif sel == 3 then
418
tecks.Text = "BURNINHELL"
419
end
420
else tecks.Text = "John Doe"
421
end
422
if chara.Humanoid.Health > 0 then
423
chara.Humanoid.MaxHealth = math.huge
424
chara.Humanoid.Health = math.huge
425
game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
426
game.Lighting.Ambient = Color3.new(1,0,0)
427
chara["Left Arm"].BrickColor = BrickColor.new("Cool yellow")
428
chara["Right Arm"].BrickColor = BrickColor.new("Cool yellow")
429
chara["Left Leg"].BrickColor = BrickColor.new("Medium blue")
430
chara["Right Leg"].BrickColor = BrickColor.new("Medium blue")
431
chara.Torso.BrickColor = BrickColor.new("Bright yellow")
432
chara["Left Arm"].Anchored = false
433
chara["Right Arm"].Anchored = false
434
chara["Left Leg"].Anchored = false
435
chara["Right Leg"].Anchored = false
436
chara.Torso.Anchored = false
437
ch = chara:GetChildren()
438
for i = 1, #ch do
439
if ch[i].ClassName == "Accessory" or ch[i].ClassName == "Hat" then
440
ch[i]:Destroy()
441
end
442
end
443
tools = player.Backpack:GetChildren()
444
for i = 1, #tools do
445
if tools[i].ClassName == "HopperBin" then
446
tools[i]:Destroy()
447
end
448
end
449
skybox.CFrame = skybox.CFrame * CFrame.fromEulerAnglesXYZ(0,math.rad(1),0)
450
tecks.Position = UDim2.new(0,math.random(-3,3),0,math.random(-3,3))
451
local jtrace = Instance.new("Part",game.Workspace)
452
jtrace.Name = "JDTrace"
453
jtrace.Size = Vector3.new(10,0,10)
454
jtrace.Position = chara.Torso.Position
455
jtrace.CFrame = chara.Torso.CFrame - Vector3.new(0,3,0)
456
jtrace.Anchored = true
457
jtrace.CanCollide = false
458
jtrace.BrickColor = BrickColor.new("Really black")
459
jtrace.Material = "Granite"
460
BurningEff(jtrace)
461
game.Debris:AddItem(jtrace,1)
462
end
463
end
464
function swait(num)
465
	if num == 0 or num == nil then
466
		game:service("RunService").Stepped:wait(0)
467
	else
468
		for i = 0, num do
469
			game:service("RunService").Stepped:wait(0)
470
		end
471
	end
472
end
473
function thread(f)
474
	coroutine.resume(coroutine.create(f))
475
end
476
function clerp(a, b, t)
477
	local qa = {
478
		QuaternionFromCFrame(a)
479
	}
480
	local qb = {
481
		QuaternionFromCFrame(b)
482
	}
483
	local ax, ay, az = a.x, a.y, a.z
484
	local bx, by, bz = b.x, b.y, b.z
485
	local _t = 1 - t
486
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
487
end
488
function QuaternionFromCFrame(cf)
489
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
490
	local trace = m00 + m11 + m22
491
	if trace > 0 then
492
		local s = math.sqrt(1 + trace)
493
		local recip = 0.5 / s
494
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
495
	else
496
		local i = 0
497
		if m00 < m11 then
498
			i = 1
499
		end
500
		if m22 > (i == 0 and m00 or m11) then
501
			i = 2
502
		end
503
		if i == 0 then
504
			local s = math.sqrt(m00 - m11 - m22 + 1)
505
			local recip = 0.5 / s
506
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
507
		elseif i == 1 then
508
			local s = math.sqrt(m11 - m22 - m00 + 1)
509
			local recip = 0.5 / s
510
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
511
		elseif i == 2 then
512
			local s = math.sqrt(m22 - m00 - m11 + 1)
513
			local recip = 0.5 / s
514
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
515
		end
516
	end
517
end
518
function QuaternionToCFrame(px, py, pz, x, y, z, w)
519
	local xs, ys, zs = x + x, y + y, z + z
520
	local wx, wy, wz = w * xs, w * ys, w * zs
521
	local xx = x * xs
522
	local xy = x * ys
523
	local xz = x * zs
524
	local yy = y * ys
525
	local yz = y * zs
526
	local zz = z * zs
527
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
528
end
529
function QuaternionSlerp(a, b, t)
530
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
531
	local startInterp, finishInterp
532
	if cosTheta >= 1.0E-4 then
533
		if 1 - cosTheta > 1.0E-4 then
534
			local theta = math.acos(cosTheta)
535
			local invSinTheta = 1 / Sin(theta)
536
			startInterp = Sin((1 - t) * theta) * invSinTheta
537
			finishInterp = Sin(t * theta) * invSinTheta
538
		else
539
			startInterp = 1 - t
540
			finishInterp = t
541
		end
542
	elseif 1 + cosTheta > 1.0E-4 then
543
		local theta = math.acos(-cosTheta)
544
		local invSinTheta = 1 / Sin(theta)
545
		startInterp = Sin((t - 1) * theta) * invSinTheta
546
		finishInterp = Sin(t * theta) * invSinTheta
547
	else
548
		startInterp = t - 1
549
		finishInterp = t
550
	end
551
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
552
end
553
function rayCast(Position, Direction, Range, Ignore)
554
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
555
end
556
local RbxUtility = LoadLibrary("RbxUtility")
557
local Create = RbxUtility.Create
558
559
-------------------------------------------------------
560
--Start Damage Function--
561
-------------------------------------------------------
562
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
563
	if hit.Parent == nil then
564
		return
565
	end
566
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
567
	for _, v in pairs(hit.Parent:children()) do
568
		if v:IsA("Humanoid") then
569
			h = v
570
		end
571
	end
572
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
573
         warn'No R15 allowed'
574
         hit.Parent:FindFirstChild("Head"):BreakJoints()
575
         end
576
577
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
578
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
579
			if hit.Parent.DebounceHit.Value == true then
580
				return
581
			end
582
		end
583
         if insta == true then
584
         hit.Parent:FindFirstChild("Head"):BreakJoints()
585
         end
586
		local c = Create("ObjectValue"){
587
			Name = "creator",
588
			Value = game:service("Players").LocalPlayer,
589
			Parent = h,
590
		}
591
		game:GetService("Debris"):AddItem(c, .5)
592
		if HitSound ~= nil and HitPitch ~= nil then
593
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
594
		end
595
		local Damage = math.random(minim, maxim)
596
		local blocked = false
597
		local block = hit.Parent:findFirstChild("Block")
598
		if block ~= nil then
599
			if block.className == "IntValue" then
600
				if block.Value > 0 then
601
					blocked = true
602
					block.Value = block.Value - 1
603
					print(block.Value)
604
				end
605
			end
606
		end
607
		if blocked == false then
608
			h.Health = h.Health - Damage
609
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
610
		else
611
			h.Health = h.Health - (Damage / 2)
612
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
613
		end
614
		if Type == "Knockdown" then
615
			local hum = hit.Parent.Humanoid
616
			hum.PlatformStand = true
617
			coroutine.resume(coroutine.create(function(HHumanoid)
618
				swait(1)
619
				HHumanoid.PlatformStand = false
620
			end), hum)
621
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
622
			local bodvol = Create("BodyVelocity"){
623
				velocity = angle * knockback,
624
				P = 5000,
625
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
626
				Parent = hit,
627
			}
628
			local rl = Create("BodyAngularVelocity"){
629
				P = 3000,
630
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
631
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
632
				Parent = hit,
633
			}
634
			game:GetService("Debris"):AddItem(bodvol, .5)
635
			game:GetService("Debris"):AddItem(rl, .5)
636
		elseif Type == "Normal" then
637
			local vp = Create("BodyVelocity"){
638
				P = 500,
639
				maxForce = Vector3.new(math.huge, 0, math.huge),
640
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
641
			}
642
			if knockback > 0 then
643
				vp.Parent = hit.Parent.Torso
644
			end
645
			game:GetService("Debris"):AddItem(vp, .5)
646
		elseif Type == "Up" then
647
			local bodyVelocity = Create("BodyVelocity"){
648
				velocity = Vector3.new(0, 20, 0),
649
				P = 5000,
650
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
651
				Parent = hit,
652
			}
653
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
654
		elseif Type == "DarkUp" then
655
			coroutine.resume(coroutine.create(function()
656
				for i = 0, 1, 0.1 do
657
					swait()
658
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
659
				end
660
			end))
661
			local bodyVelocity = Create("BodyVelocity"){
662
				velocity = Vector3.new(0, 20, 0),
663
				P = 5000,
664
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
665
				Parent = hit,
666
			}
667
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
668
		elseif Type == "Snare" then
669
			local bp = Create("BodyPosition"){
670
				P = 2000,
671
				D = 100,
672
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
673
				position = hit.Parent.Torso.Position,
674
				Parent = hit.Parent.Torso,
675
			}
676
			game:GetService("Debris"):AddItem(bp, 1)
677
		elseif Type == "Freeze" then
678
			local BodPos = Create("BodyPosition"){
679
				P = 50000,
680
				D = 1000,
681
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
682
				position = hit.Parent.Torso.Position,
683
				Parent = hit.Parent.Torso,
684
			}
685
			local BodGy = Create("BodyGyro") {
686
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
687
				P = 20e+003,
688
				Parent = hit.Parent.Torso,
689
				cframe = hit.Parent.Torso.CFrame,
690
			}
691
			hit.Parent.Torso.Anchored = true
692
			coroutine.resume(coroutine.create(function(Part) 
693
				swait(1.5)
694
				Part.Anchored = false
695
			end), hit.Parent.Torso)
696
			game:GetService("Debris"):AddItem(BodPos, 3)
697
			game:GetService("Debris"):AddItem(BodGy, 3)
698
		end
699
		local debounce = Create("BoolValue"){
700
			Name = "DebounceHit",
701
			Parent = hit.Parent,
702
			Value = true,
703
		}
704
		game:GetService("Debris"):AddItem(debounce, Delay)
705
		c = Create("ObjectValue"){
706
			Name = "creator",
707
			Value = Player,
708
			Parent = h,
709
		}
710
		game:GetService("Debris"):AddItem(c, .5)
711
	end
712
end
713
-------------------------------------------------------
714
--End Damage Function--
715
-------------------------------------------------------
716
717
-------------------------------------------------------
718
--Start Damage Function Customization--
719
-------------------------------------------------------
720
function ShowDamage(Pos, Text, Time, Color)
721
	local Rate = (1 / 30)
722
	local Pos = (Pos or Vector3.new(0, 0, 0))
723
	local Text = (Text or "")
724
	local Time = (Time or 2)
725
	local Color = (Color or Color3.new(1, 0, 1))
726
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
727
	EffectPart.Anchored = true
728
	local BillboardGui = Create("BillboardGui"){
729
		Size = UDim2.new(3, 0, 3, 0),
730
		Adornee = EffectPart,
731
		Parent = EffectPart,
732
	}
733
	local TextLabel = Create("TextLabel"){
734
		BackgroundTransparency = 1,
735
		Size = UDim2.new(1, 0, 1, 0),
736
		Text = Text,
737
		Font = "Highway",
738
		TextColor3 = Color,
739
		TextScaled = true,
740
		Parent = BillboardGui,
741
	}
742
	game.Debris:AddItem(EffectPart, (Time))
743
	EffectPart.Parent = game:GetService("Workspace")
744
	delay(0, function()
745
		local Frames = (Time / Rate)
746
		for Frame = 1, Frames do
747
			wait(Rate)
748
			local Percent = (Frame / Frames)
749
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
750
			TextLabel.TextTransparency = Percent
751
		end
752
		if EffectPart and EffectPart.Parent then
753
			EffectPart:Destroy()
754
		end
755
	end)
756
end
757
-------------------------------------------------------
758
--End Damage Function Customization--
759
-------------------------------------------------------
760
761
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
762
  for _, c in pairs(workspace:children()) do
763
    local hum = c:findFirstChild("Humanoid")
764
    if hum ~= nil then
765
      local head = c:findFirstChild("Head")
766
      if head ~= nil then
767
        local targ = head.Position - Part.Position
768
        local mag = targ.magnitude
769
        if magni >= mag and c.Name ~= plr.Name then
770
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
771
        end
772
      end
773
    end
774
  end
775
end
776
777
778
CFuncs = {
779
	Part = {
780
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
781
			local Part = Create("Part")({
782
				Parent = Parent,
783
				Reflectance = Reflectance,
784
				Transparency = Transparency,
785
				CanCollide = false,
786
				Locked = true,
787
				BrickColor = BrickColor.new(tostring(BColor)),
788
				Name = Name,
789
				Size = Size,
790
				Material = Material
791
			})
792
			RemoveOutlines(Part)
793
			return Part
794
		end
795
	},
796
	Mesh = {
797
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
798
			local Msh = Create(Mesh)({
799
				Parent = Part,
800
				Offset = OffSet,
801
				Scale = Scale
802
			})
803
			if Mesh == "SpecialMesh" then
804
				Msh.MeshType = MeshType
805
				Msh.MeshId = MeshId
806
			end
807
			return Msh
808
		end
809
	},
810
	Mesh = {
811
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
812
			local Msh = Create(Mesh)({
813
				Parent = Part,
814
				Offset = OffSet,
815
				Scale = Scale
816
			})
817
			if Mesh == "SpecialMesh" then
818
				Msh.MeshType = MeshType
819
				Msh.MeshId = MeshId
820
			end
821
			return Msh
822
		end
823
	},
824
	Weld = {
825
		Create = function(Parent, Part0, Part1, C0, C1)
826
			local Weld = Create("Weld")({
827
				Parent = Parent,
828
				Part0 = Part0,
829
				Part1 = Part1,
830
				C0 = C0,
831
				C1 = C1
832
			})
833
			return Weld
834
		end
835
	},
836
	Sound = {
837
		Create = function(id, par, vol, pit)
838
			coroutine.resume(coroutine.create(function()
839
				local S = Create("Sound")({
840
					Volume = vol,
841
					Pitch = pit or 1,
842
					SoundId = id,
843
					Parent = par or workspace
844
				})
845
				wait()
846
				S:play()
847
				game:GetService("Debris"):AddItem(S, 6)
848
			end))
849
		end
850
	},
851
	ParticleEmitter = {
852
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
853
			local fp = Create("ParticleEmitter")({
854
				Parent = Parent,
855
				Color = ColorSequence.new(Color1, Color2),
856
				LightEmission = LightEmission,
857
				Size = Size,
858
				Texture = Texture,
859
				Transparency = Transparency,
860
				ZOffset = ZOffset,
861
				Acceleration = Accel,
862
				Drag = Drag,
863
				LockedToPart = LockedToPart,
864
				VelocityInheritance = VelocityInheritance,
865
				EmissionDirection = EmissionDirection,
866
				Enabled = Enabled,
867
				Lifetime = LifeTime,
868
				Rate = Rate,
869
				Rotation = Rotation,
870
				RotSpeed = RotSpeed,
871
				Speed = Speed,
872
				VelocitySpread = VelocitySpread
873
			})
874
			return fp
875
		end
876
	}
877
}
878
function RemoveOutlines(part)
879
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
880
end
881
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
882
	local Part = Create("Part")({
883
		formFactor = FormFactor,
884
		Parent = Parent,
885
		Reflectance = Reflectance,
886
		Transparency = Transparency,
887
		CanCollide = false,
888
		Locked = true,
889
		BrickColor = BrickColor.new(tostring(BColor)),
890
		Name = Name,
891
		Size = Size,
892
		Material = Material
893
	})
894
	RemoveOutlines(Part)
895
	return Part
896
end
897
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
898
	local Msh = Create(Mesh)({
899
		Parent = Part,
900
		Offset = OffSet,
901
		Scale = Scale
902
	})
903
	if Mesh == "SpecialMesh" then
904
		Msh.MeshType = MeshType
905
		Msh.MeshId = MeshId
906
	end
907
	return Msh
908
end
909
function CreateWeld(Parent, Part0, Part1, C0, C1)
910
	local Weld = Create("Weld")({
911
		Parent = Parent,
912
		Part0 = Part0,
913
		Part1 = Part1,
914
		C0 = C0,
915
		C1 = C1
916
	})
917
	return Weld
918
end
919
920
921
-------------------------------------------------------
922
--Start Effect Function--
923
-------------------------------------------------------
924
EffectModel = Instance.new("Model", char)
925
Effects = {
926
  Block = {
927
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
928
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
929
      prt.Anchored = true
930
      prt.CFrame = cframe
931
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
932
      game:GetService("Debris"):AddItem(prt, 10)
933
      if Type == 1 or Type == nil then
934
        table.insert(Effects, {
935
          prt,
936
          "Block1",
937
          delay,
938
          x3,
939
          y3,
940
          z3,
941
          msh
942
        })
943
      elseif Type == 2 then
944
        table.insert(Effects, {
945
          prt,
946
          "Block2",
947
          delay,
948
          x3,
949
          y3,
950
          z3,
951
          msh
952
        })
953
      else
954
        table.insert(Effects, {
955
          prt,
956
          "Block3",
957
          delay,
958
          x3,
959
          y3,
960
          z3,
961
          msh
962
        })
963
      end
964
    end
965
  },
966
  Sphere = {
967
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
968
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
969
      prt.Anchored = true
970
      prt.CFrame = cframe
971
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
972
      game:GetService("Debris"):AddItem(prt, 10)
973
      table.insert(Effects, {
974
        prt,
975
        "Cylinder",
976
        delay,
977
        x3,
978
        y3,
979
        z3,
980
        msh
981
      })
982
    end
983
  },
984
  Cylinder = {
985
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
986
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
987
      prt.Anchored = true
988
      prt.CFrame = cframe
989
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
990
      game:GetService("Debris"):AddItem(prt, 10)
991
      table.insert(Effects, {
992
        prt,
993
        "Cylinder",
994
        delay,
995
        x3,
996
        y3,
997
        z3,
998
        msh
999
      })
1000
    end
1001
  },
1002
  Wave = {
1003
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1004
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
1005
      prt.Anchored = true
1006
      prt.CFrame = cframe
1007
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
1008
      game:GetService("Debris"):AddItem(prt, 10)
1009
      table.insert(Effects, {
1010
        prt,
1011
        "Cylinder",
1012
        delay,
1013
        x3 / 60,
1014
        y3 / 60,
1015
        z3 / 60,
1016
        msh
1017
      })
1018
    end
1019
  },
1020
  Ring = {
1021
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1022
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1023
      prt.Anchored = true
1024
      prt.CFrame = cframe
1025
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1026
      game:GetService("Debris"):AddItem(prt, 10)
1027
      table.insert(Effects, {
1028
        prt,
1029
        "Cylinder",
1030
        delay,
1031
        x3,
1032
        y3,
1033
        z3,
1034
        msh
1035
      })
1036
    end
1037
  },
1038
  Break = {
1039
    Create = function(brickcolor, cframe, x1, y1, z1)
1040
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
1041
      prt.Anchored = true
1042
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1043
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1044
      local num = math.random(10, 50) / 1000
1045
      game:GetService("Debris"):AddItem(prt, 10)
1046
      table.insert(Effects, {
1047
        prt,
1048
        "Shatter",
1049
        num,
1050
        prt.CFrame,
1051
        math.random() - math.random(),
1052
        0,
1053
        math.random(50, 100) / 100
1054
      })
1055
    end
1056
  },
1057
Spiral = {
1058
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1059
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1060
      prt.Anchored = true
1061
      prt.CFrame = cframe
1062
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1063
      game:GetService("Debris"):AddItem(prt, 10)
1064
      table.insert(Effects, {
1065
        prt,
1066
        "Cylinder",
1067
        delay,
1068
        x3,
1069
        y3,
1070
        z3,
1071
        msh
1072
      })
1073
    end
1074
  },
1075
Push = {
1076
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
1077
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
1078
      prt.Anchored = true
1079
      prt.CFrame = cframe
1080
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
1081
      game:GetService("Debris"):AddItem(prt, 10)
1082
      table.insert(Effects, {
1083
        prt,
1084
        "Cylinder",
1085
        delay,
1086
        x3,
1087
        y3,
1088
        z3,
1089
        msh
1090
      })
1091
    end
1092
  }
1093
}
1094
-------------------------------------------------------
1095
--End Effect Function--
1096
-------------------------------------------------------
1097
1098
function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
1099
	local NSound = nil
1100
	coroutine.resume(coroutine.create(function()
1101
		NSound = Instance.new("Sound", PARENT)
1102
		NSound.Volume = VOLUME
1103
		NSound.Pitch = PITCH
1104
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1105
		swait()
1106
		NSound:play()
1107
		game:GetService("Debris"):AddItem(NSound, 10)
1108
	end))
1109
	return NSound
1110
end
1111
1112
1113
1114
1115
1116
-------------------------------------------------------
1117
--End Important Functions--
1118
-------------------------------------------------------
1119
1120
chargeup = Instance.new("Sound", hed)
1121
chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
1122
chargeup.Volume = 10
1123
chargeup.Pitch = 1
1124
chargeup.Looped = true
1125
chargeup.TimePosition = 1
1126
1127
meme = Instance.new("Sound", hed)
1128
meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
1129
meme.Volume = 10
1130
meme.Pitch = 1
1131
meme.Looped = true
1132
meme.TimePosition = 1
1133
1134
local ohno = Instance.new("Sound")
1135
ohno.Parent = hed
1136
ohno.Volume = 10
1137
ohno.Pitch = 1
1138
ohno.Looped = true
1139
1140
local bass = Instance.new("Sound") --why
1141
bass.Parent = hed
1142
bass.Volume = 7
1143
bass.Pitch = 1
1144
bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
1145
bass.Looped = true
1146
1147
Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
1148
Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
1149
Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
1150
Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
1151
Cause_Im_having_a_good_time_having_a_good_time.Looped = false
1152
Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
1153
1154
STHAP = Instance.new("Sound", hed)
1155
STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
1156
STHAP.Volume = 10
1157
STHAP.Pitch = 1
1158
STHAP.Looped = false
1159
1160
forevergone = Instance.new("Sound", tors)
1161
forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
1162
forevergone.Volume = 10
1163
forevergone.Pitch = 1
1164
forevergone.Looped = true
1165
forevergone.TimePosition = 24
1166
1167
-------------------------------------------------------
1168
--Start Music Option--
1169
-------------------------------------------------------
1170
local Music = Instance.new("Sound",tors)
1171
Music.Volume = 2.5
1172
Music.SoundId = "rbxassetid://"
1173
Music.Looped = true
1174
Music.Pitch = 1 --Pitcher
1175
Music:Play()
1176
-------------------------------------------------------
1177
--End Music Option--
1178
-------------------------------------------------------
1179
--hi fat >:)
1180
-------------------------------------------------------
1181
--Start Attacks N Stuff--
1182
-------------------------------------------------------
1183
local sine=0
1184
function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
1185
  local Hitboxpart = Instance.new("Part", EffectModel)
1186
  RemoveOutlines(Hitboxpart)
1187
  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
1188
  Hitboxpart.CanCollide = false
1189
  Hitboxpart.Transparency = 1
1190
  Hitboxpart.Anchored = true
1191
  Hitboxpart.CFrame = Pose
1192
  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
1193
  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
1194
end
1195
function GEtOuT()
1196
	attack = true
1197
	hum.WalkSpeed = 10
1198
        Character.Head.face.Texture = "rbxassetid://494811799"
1199
        CreateSound("814652778", hed, 10, 1)
1200
        CreateSound("537371462", hed, 10, 1)
1201
        local vel3 = Instance.new("BodyVelocity",tors)
1202
        vel3.Velocity = Vector3.new(0,25,0)
1203
        vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
1204
	for i = 0,12,0.1 do
1205
		swait()
1206
		CameraEnshaking(1, 2)
1207
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
1208
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
1209
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1210
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1211
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1212
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1213
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1214
	end
1215
        vel3:Destroy()
1216
        Character.Head.face.Texture = "rbxassetid://620619801"
1217
	attack = false
1218
        Humanoid.JumpPower = 50
1219
	hum.WalkSpeed = 16
1220
end
1221
1222
function GEtOuT2()
1223
	attack = true
1224
	hum.WalkSpeed = 10
1225
        Humanoid.JumpPower = 0
1226
        Character.Head.face.Texture = "rbxassetid://494811799"
1227
        CreateSound("814652778", hed, 10, 1)
1228
        CreateSound("537371462", hed, 10, 1)
1229
        root.Velocity = root.CFrame.lookVector * 20
1230
	for i = 0,12,0.1 do
1231
		swait()
1232
		CameraEnshaking(1, 2)
1233
                root.Velocity = root.CFrame.lookVector * 50
1234
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
1235
                rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
1236
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
1237
                RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1238
                LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1239
                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1240
                RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
1241
	end
1242
        Character.Head.face.Texture = "rbxassetid://620619801"
1243
	attack = false
1244
        Humanoid.JumpPower = 50
1245
	hum.WalkSpeed = 16
1246
end
1247
function Flight() --wowthatsdiffrent
1248
attack = true
1249
Character.Head.face.Texture = "rbxassetid://269748407"
1250
local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
1251
ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
1252
ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
1253
ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
1254
ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
1255
ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
1256
ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
1257
ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
1258
local vel4 = Instance.new("BodyVelocity",ll)
1259
vel4.Velocity = Vector3.new(0,4,0)
1260
vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
1261
local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
1262
local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
1263
local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
1264
Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1265
Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1 
1266
Trail2.Enabled = true
1267
local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
1268
local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
1269
local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
1270
Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1271
Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1 
1272
Trail3.Enabled = true
1273
local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
1274
local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
1275
local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
1276
Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1277
Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1 
1278
Trail4.Enabled = true
1279
local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
1280
local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
1281
local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
1282
Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1283
Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1 
1284
Trail5.Enabled = true
1285
local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
1286
local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
1287
local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
1288
Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
1289
Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 
1290
Trail.Enabled = false
1291
ragdoll(char)
1292
wait(1)
1293
Character.Head.face.Texture = "rbxassetid://249062487"
1294
CreateSound("948494432", hed, 10, 1)
1295
wait(2)
1296
Character.Head.face.Texture = "rbxassetid://269748407"
1297
CreateSound("633394595", hed, 10, 1)
1298
wait(2)
1299
Character.Head.face.Texture = "rbxassetid://494811799"
1300
STHAP:play()
1301
wait(11)
1302
forevergone:play()
1303
end
1304
1305
function OBJECTION()
1306
	attack = true
1307
	hum.WalkSpeed = 10
1308
        Character.Head.face.Texture = "rbxassetid://55831869"
1309
	CreateSound("330859085", hed, 10, 1)
1310
	for i = 0,8,0.1 do
1311
		swait()
1312
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1313
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1314
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1315
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1316
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
1317
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1318
	end
1319
	attack = false
1320
        Character.Head.face.Texture = "rbxassetid://620619801"
1321
	hum.WalkSpeed = 16
1322
end
1323
1324
function Hello()
1325
	attack = true
1326
	hum.WalkSpeed = 10
1327
        Character.Head.face.Texture = "rbxassetid://334668738"
1328
	CreateSound("855338765", hed, 10, 0.9)
1329
	for i = 0,3,0.1 do
1330
		swait()
1331
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1332
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1333
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1334
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1335
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1336
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1337
	end
1338
	attack = false
1339
        Character.Head.face.Texture = "rbxassetid://620619801"
1340
	hum.WalkSpeed = 16
1341
end
1342
1343
function Victory()
1344
	attack = true
1345
	hum.WalkSpeed = 1.01
1346
        Character.Head.face.Texture = "rbxassetid://616284160"
1347
        Humanoid.Jump = true
1348
        CreateSound("130834939", hed, 10, 1)
1349
        for i = 0,3.7,0.1 do
1350
		swait()
1351
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1352
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1353
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1354
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1355
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1356
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1357
        end
1358
        Humanoid.Jump = true
1359
        for i = 0,3.7,0.1 do
1360
		swait()
1361
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1362
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1363
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1364
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1365
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1366
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1367
        end
1368
        Humanoid.Jump = true
1369
        for i = 0,3.7,0.1 do
1370
		swait()
1371
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1372
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1373
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1374
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1375
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1376
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1377
        end
1378
        Humanoid.Jump = true
1379
        for i = 0,3.7,0.1 do
1380
		swait()
1381
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1382
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1383
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1384
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
1385
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
1386
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1387
        end
1388
        Humanoid.Jump = true
1389
        for i = 0,3.7,0.1 do
1390
		swait()
1391
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1392
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1393
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1394
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
1395
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1396
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
1397
        end
1398
	attack = false
1399
        Character.Head.face.Texture = "rbxassetid://620619801"
1400
	hum.WalkSpeed = 16
1401
end
1402
1403
function ShutTheHellUp()
1404
	attack = true
1405
	hum.WalkSpeed = 2.01
1406
        Character.Head.face.Texture = "rbxassetid://963148419"
1407
	CreateSound("336377340", hed, 10, 1)
1408
	for i = 0,3,0.1 do
1409
		swait()
1410
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1411
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1412
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1413
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1414
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1415
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1416
	end
1417
	for i = 0,1.2,0.1 do
1418
		swait()
1419
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1420
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1421
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1422
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1423
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1424
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1425
	end
1426
	for i = 0,1.2,0.1 do
1427
		swait()
1428
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1429
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1430
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1431
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1432
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1433
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1434
	end
1435
	for i = 0,1.2,0.1 do
1436
		swait()
1437
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1438
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1439
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1440
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1441
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1442
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1443
	end
1444
	for i = 0,1.2,0.1 do
1445
		swait()
1446
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1447
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
1448
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1449
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1450
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1451
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1452
	end
1453
	for i = 0,2,0.1 do
1454
		swait()
1455
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1456
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1457
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1458
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1459
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
1460
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1461
	end
1462
	for i = 0,2,0.1 do
1463
		swait()
1464
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1465
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1466
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1467
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1468
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
1469
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1470
	end
1471
	hum.WalkSpeed = 16
1472
        Character.Head.face.Texture = "rbxassetid://620619801"
1473
	attack = false
1474
end
1475
1476
function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
1477
	attack = true
1478
	hum.WalkSpeed = 5
1479
        Humanoid.JumpPower = 175
1480
        Character.Head.face.Texture = "rbxassetid://1223903433"
1481
	CreateSound("145799973", hed, 10, 1)
1482
        local vel2 = Instance.new("BodyVelocity",tors)
1483
        vel2.Velocity = Vector3.new(0,1.2,0)
1484
        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
1485
	for i = 0,60,0.1 do
1486
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
1487
		swait()
1488
		CameraEnshaking(1, 1)
1489
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
1490
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1491
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1492
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1493
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
1494
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
1495
	end
1496
	hum.WalkSpeed = 16
1497
        vel2:Destroy()
1498
        Character.Head.face.Texture = "rbxassetid://620619801"
1499
        Humanoid.JumpPower = 50
1500
	attack = false
1501
end
1502
1503
function EndMySufferingV2() --why
1504
	attack = true
1505
	hum.WalkSpeed = 1.01
1506
        Character.Head.face.Texture = "rbxassetid://202210455"
1507
        local A = math.random(1,5)
1508
        if A == 1 then
1509
            meme.SoundId = "rbxassetid://295810519"
1510
        end
1511
        if A == 2 then
1512
            meme.SoundId = "rbxassetid://1124778077"
1513
        end
1514
        if A == 3 then
1515
            meme.SoundId = "rbxassetid://464157070"
1516
        end
1517
        if A == 4 then
1518
            meme.SoundId = "rbxassetid://146334595"
1519
        end
1520
        if A == 5 then
1521
            meme.SoundId = "rbxassetid://145536915"
1522
        end
1523
        meme:Play()
1524
        bass:Play()
1525
        joyemoji.Rate = 70
1526
        LIT.Rate = 70
1527
        ok.Rate = 70
1528
        toast.Rate = 70
1529
        
1530
	for i = 0,50,0.1 do
1531
		swait()
1532
	CameraEnshaking(1, 10)
1533
        bass.Parent = hed
1534
        meme.Parent = hed
1535
	rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
1536
	tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
1537
	RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
1538
	LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
1539
	RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
1540
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
1541
	end
1542
        bass:Stop()
1543
        meme:Stop()
1544
        joyemoji.Rate = 0
1545
        LIT.Rate = 0
1546
        ok.Rate = 0
1547
        toast.Rate = 0
1548
        Character.Head.face.Texture = "rbxassetid://620619801"
1549
	attack = false
1550
	hum.WalkSpeed = 16
1551
end
1552
1553
function HELP()
1554
	attack = true
1555
	hum.WalkSpeed = 1.01
1556
        Character.Head.face.Texture = "rbxassetid://307972876"
1557
	CreateSound("1123321019", hed, 10, 1)
1558
	for i = 0,15,0.1 do
1559
		swait()
1560
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1561
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1562
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1563
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1564
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1565
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1566
	end
1567
  	CreateSound("198462271", hed, 10, 1)
1568
	for i = 0,8,0.1 do
1569
                Character.Head.face.Texture = "rbxassetid://341497730"
1570
		swait()
1571
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1572
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1573
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1574
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1575
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1576
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1577
	end
1578
	for i = 0,8,0.1 do
1579
                Character.Head.face.Texture = "rbxassetid://341497730"
1580
		swait()
1581
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1582
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1583
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1584
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1585
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1586
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1587
	end
1588
  	CreateSound("948494432", hed, 10, 1)
1589
	for i = 0,7.5,0.1 do
1590
                Character.Head.face.Texture = "rbxassetid://249062487"
1591
		swait()
1592
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1593
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1594
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1595
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1596
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1597
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1598
	end
1599
  	CreateSound("1542642349", hed, 10, 1)
1600
	for i = 0,10,0.1 do
1601
                Character.Head.face.Texture = "rbxassetid://270636807"
1602
		swait()
1603
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1604
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1605
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1606
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1607
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1608
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1609
	end
1610
  	CreateSound("269597232", hed, 10, 1)
1611
	for i = 0,6,0.1 do
1612
                Character.Head.face.Texture = "rbxassetid://265057155"
1613
		swait()
1614
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1615
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1616
		RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1617
		LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1618
		RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1619
		LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1620
	end
1621
	attack = false
1622
        Character.Head.face.Texture = "rbxassetid://620619801"
1623
	hum.WalkSpeed = 16
1624
end
1625
1626
function Choose()
1627
	attack = true
1628
	hum.WalkSpeed = 1.01
1629
        Character.Head.face.Texture = "rbxassetid://374187112"
1630
	CreateSound("130784263", hed, 10, 1)
1631
	for i = 0,4,0.1 do
1632
		swait()
1633
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1634
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1635
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1636
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1637
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1638
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1639
	end
1640
	for i = 0,5,0.1 do
1641
		swait()
1642
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1643
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1644
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1645
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1646
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1647
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1648
	end
1649
	attack = false
1650
        Character.Head.face.Texture = "rbxassetid://620619801"
1651
	hum.WalkSpeed = 16
1652
end
1653
1654
function slap()
1655
	attack = true
1656
	hum.WalkSpeed = 10
1657
	CreateSound("146163534", hed, 10, 1)
1658
        Character.Head.face.Texture = "rbxassetid://293603561"
1659
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
1660
	CameraEnshaking(1, 2)
1661
	for i = 0,4,0.1 do
1662
		swait()
1663
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1664
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1665
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1666
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1667
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1668
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1669
	end
1670
        Character.Head.face.Texture = "rbxassetid://620619801"
1671
	attack = false
1672
	hum.WalkSpeed = 16
1673
end
1674
1675
function MYSPAGHETTTTTTT() --ow
1676
	attack = true
1677
	hum.WalkSpeed = 1.01
1678
	CreateSound("1282149571", hed, 10, 1)
1679
        Character.Head.face.Texture = "rbxassetid://1329282756"
1680
        game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
1681
	CameraEnshaking(1, 2.2)
1682
	for i = 0,4,0.1 do
1683
		swait()
1684
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1685
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
1686
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1687
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1688
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
1689
		LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
1690
	end
1691
	for i = 0,5,0.1 do
1692
		swait()
1693
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1694
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1695
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1696
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1697
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1698
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
1699
	end
1700
	for i = 0,6,0.1 do
1701
		swait()
1702
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1703
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1704
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1705
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1706
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
1707
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
1708
	end
1709
	attack = false
1710
        Character.Head.face.Texture = "rbxassetid://620619801"
1711
	hum.WalkSpeed = 16
1712
end
1713
1714
1715
function dead()
1716
	attack = true
1717
	hum.WalkSpeed = 0.20
1718
	CreateSound("137225991", hed, 10, 1)
1719
        Character.Head.face.Texture = "rbxassetid://297512410"
1720
	for i = 0,1.1,0.1 do
1721
		swait()
1722
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1723
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1724
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1725
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1726
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1727
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1728
	end
1729
	for i = 0,1.1,0.1 do
1730
		swait()
1731
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1732
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1733
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1734
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1735
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1736
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1737
	end
1738
	for i = 0,1.1,0.1 do
1739
		swait()
1740
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1741
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1742
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1743
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1744
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1745
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1746
	end
1747
	for i = 0,1.1,0.1 do
1748
		swait()
1749
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1750
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1751
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1752
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1753
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1754
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1755
	end
1756
	for i = 0,1.1,0.1 do
1757
		swait()
1758
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1759
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1760
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1761
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1762
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1763
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1764
	end
1765
	for i = 0,1.1,0.1 do
1766
		swait()
1767
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
1768
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1769
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1770
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1771
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1772
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1773
	end
1774
	for i = 0,1.1,0.1 do
1775
		swait()
1776
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
1777
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1778
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1779
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1780
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1781
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1782
	end
1783
	for i = 0,1.1,0.1 do
1784
		swait()
1785
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
1786
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1787
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1788
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1789
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1790
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1791
	end
1792
	for i = 0,1.1,0.1 do
1793
		swait()
1794
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1795
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1796
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
1797
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
1798
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
1799
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
1800
	end
1801
        Character.Head.face.Texture = "rbxassetid://273309187"
1802
	for i = 0,9,0.1 do
1803
		swait()
1804
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
1805
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
1806
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1807
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
1808
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
1809
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
1810
	end
1811
	attack = false
1812
        Character.Head.face.Texture = "rbxassetid://620619801"
1813
	hum.WalkSpeed = 16
1814
end
1815
1816
function hap() --much hap
1817
	attack = true
1818
	hum.WalkSpeed = 0.10
1819
	CreateSound("363808674", hed, 10, 1)
1820
        Character.Head.face.Texture = "rbxassetid://315792941"
1821
	for i = 0,12,0.1 do
1822
		swait()
1823
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1824
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1825
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1826
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1827
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1828
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1829
	end
1830
	CreateSound("233168827", hed, 10, 1)
1831
        Character.Head.face.Texture = "rbxassetid://335761015"
1832
	for i = 0,10,0.1 do
1833
		swait()
1834
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1835
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
1836
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1837
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1838
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
1839
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
1840
	end
1841
        CreateSound("363808674", hed, 10, 1)
1842
	attack = false
1843
        Character.Head.face.Texture = "rbxassetid://620619801"
1844
	hum.WalkSpeed = 16
1845
end
1846
1847
function HAAAAA() --KONO POWA
1848
	attack = true
1849
	hum.WalkSpeed = 1.01
1850
        Character.Head.face.Texture = "rbxassetid://305068389"
1851
        chargeup.Pitch = 1
1852
	for i = 0,7,0.1 do
1853
		swait()
1854
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1855
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1856
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1857
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
1858
		RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1859
		LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1860
	end
1861
        Character.Head.face.Texture = "rbxassetid://313921371"
1862
        chargeup:play()
1863
	for i = 0,30,0.1 do
1864
		swait()
1865
		CameraEnshaking(1, 2)
1866
                chargeup.Parent = hed
1867
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1868
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
1869
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1870
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1871
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1872
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1873
	end
1874
        chargeup:stop()
1875
        chargeup.Pitch = 1.1
1876
        chargeup.TimePosition = 1
1877
        chargeup:play()
1878
        Character.Head.face.Texture = "rbxassetid://304942859"
1879
        for i, v in pairs(c:children()) do
1880
        if v.ClassName == "Part" then
1881
        local tra = trazx:clone()
1882
        tra.Parent = v
1883
        tra.LightEmission = 1
1884
        tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1885
        tra.Rate = 15
1886
        tra.Rotation = NumberRange.new(-5, 5)
1887
        tra.Lifetime = NumberRange.new(1.5, 2)
1888
        tra.Size = NumberSequence.new({
1889
          NumberSequenceKeypoint.new(0, 0.1, 0),
1890
          NumberSequenceKeypoint.new(1, 0, 0)
1891
        })
1892
        tra.Transparency = NumberSequence.new({
1893
          NumberSequenceKeypoint.new(0, 1, 0),
1894
          NumberSequenceKeypoint.new(0.135, 0, 0),
1895
          NumberSequenceKeypoint.new(0.875, 0, 0),
1896
          NumberSequenceKeypoint.new(1, 1, 0)
1897
        })
1898
        tra.Speed = NumberRange.new(0.5)
1899
        tra.VelocitySpread = 360
1900
        tra.VelocityInheritance = 0.5
1901
        tra.ZOffset = 2
1902
        tra.Acceleration = Vector3.new(0, 2.5, 0)
1903
      end
1904
    end
1905
    local tra = trazx:clone()
1906
    tra.Parent = c.HumanoidRootPart
1907
    tra.Texture = "rbxassetid://347730682"
1908
    tra.LightEmission = 0.8
1909
    tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
1910
    tra.Rate = 250
1911
    tra.Rotation = NumberRange.new(-5, 5)
1912
    tra.Lifetime = NumberRange.new(0.75)
1913
    tra.Size = NumberSequence.new({
1914
      NumberSequenceKeypoint.new(0, 4.81, 0.875),
1915
      NumberSequenceKeypoint.new(1, 2.13, 0.875)
1916
    })
1917
    tra.Transparency = NumberSequence.new({
1918
      NumberSequenceKeypoint.new(0, 1, 0),
1919
      NumberSequenceKeypoint.new(0.0399, 0.85, 0),
1920
      NumberSequenceKeypoint.new(0.394, 0.9, 0),
1921
      NumberSequenceKeypoint.new(0.699, 1, 0),
1922
      NumberSequenceKeypoint.new(1, 1, 0)
1923
    })
1924
    tra.Speed = NumberRange.new(15)
1925
    tra.VelocitySpread = 360
1926
    tra.VelocityInheritance = 0.5
1927
    tra.ZOffset = 3.5
1928
    tra.Acceleration = Vector3.new(0, 25, 0)
1929
	for i = 0,35,0.1 do
1930
		swait()
1931
                ohno.Parent = hed
1932
		CameraEnshaking(1, 3)
1933
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1934
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
1935
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1936
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1937
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1938
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1939
	end
1940
        chargeup:stop()
1941
        chargeup.Pitch = 1.3
1942
        chargeup.TimePosition = 1
1943
        chargeup:play()
1944
        tra:Destroy()
1945
        tra:Destroy()
1946
        Character.Head.face.Texture = "rbxassetid://280233855"
1947
    local tra = trazx:clone()
1948
    tra.Parent = c.HumanoidRootPart
1949
    tra.Texture = "rbxassetid://347730682"
1950
    tra.LightEmission = 0.8
1951
    tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
1952
    tra.Rate = 250
1953
    tra.Rotation = NumberRange.new(-5, 5)
1954
    tra.Lifetime = NumberRange.new(0.3)
1955
    tra.Size = NumberSequence.new({
1956
      NumberSequenceKeypoint.new(0, 8, 0.875),
1957
      NumberSequenceKeypoint.new(1, 10, 0.875)
1958
    })
1959
    tra.Transparency = NumberSequence.new({
1960
      NumberSequenceKeypoint.new(0, 1, 0),
1961
      NumberSequenceKeypoint.new(0.0399, 0.531, 0),
1962
      NumberSequenceKeypoint.new(0.394, 0.906, 0),
1963
      NumberSequenceKeypoint.new(0.699, 1, 0),
1964
      NumberSequenceKeypoint.new(1, 1, 0)
1965
    })
1966
	for i = 0,32,0.1 do
1967
		swait()
1968
		CameraEnshaking(1, 5)
1969
                chargeup.Parent = hed
1970
                game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
1971
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1972
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
1973
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1974
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1975
		RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
1976
		LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
1977
	end
1978
        chargeup:stop()
1979
        CreateSound("681582832", hed, 10, 1)
1980
        game.Players.LocalPlayer.Character:BreakJoints()
1981
        local S = Instance.new("Explosion",workspace)    
1982
        S.Position = tors.Position
1983
        S.BlastPressure = 9
1984
        S.BlastRadius = 30
1985
        S.ExplosionType = 0
1986
	attack = false
1987
	hum.WalkSpeed = 16
1988
        Character.Head.face.Texture = "rbxassetid://295197013"
1989
        tra:Destroy()
1990
	CameraEnshaking(4, 30)
1991
        error("WARNING, TO MUCH ENERGY.")
1992
end
1993
1994
function NEN()
1995
	attack = true
1996
	hum.WalkSpeed = 1.01
1997
	CreateSound("230292011", hed, 10, 1)
1998
        Character.Head.face.Texture = "rbxassetid://705269463"
1999
	for i = 0,4,0.1 do
2000
		swait()
2001
		CameraEnshaking(1, 3)
2002
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2003
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
2004
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2005
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2006
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2007
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2008
	end
2009
	attack = false
2010
        Character.Head.face.Texture = "rbxassetid://620619801"
2011
	hum.WalkSpeed = 16
2012
end
2013
2014
function FLYSKYHIGH()
2015
	attack = true
2016
        timetofly = false
2017
	hum.WalkSpeed = 0.05
2018
        Character.Head.face.Texture = "rbxassetid://705269463"
2019
        Cause_Im_having_a_good_time_having_a_good_time:Play()
2020
        Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
2021
        Humanoid.JumpPower = 0
2022
	for i = 0,300,0.1 do --thatsalongtime
2023
		swait()
2024
		CameraEnshaking(1, 7)
2025
	        HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
2026
                Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
2027
                root.Velocity = root.CFrame.lookVector * 225
2028
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2029
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
2030
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2031
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
2032
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2033
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
2034
	end
2035
        Cause_Im_having_a_good_time_having_a_good_time:Stop()
2036
	attack = false
2037
        Humanoid.JumpPower = 50
2038
        Character.Head.face.Texture = "rbxassetid://620619801"
2039
	hum.WalkSpeed = 16
2040
        wait(45)
2041
        timetofly = true
2042
        warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
2043
end
2044
2045
2046
function highnoon()
2047
	attack = true
2048
	hum.WalkSpeed = 1.01
2049
	CreateSound("495316660", hed, 10, 1)
2050
        Character.Head.face.Texture = "rbxassetid://155195214"
2051
	CameraEnshaking(2, 4)
2052
	local Blobby = Instance.new("Part", char)
2053
Blobby.Name = "Blob"
2054
Blobby.CanCollide = false
2055
Blobby.BrickColor = BrickColor.new("Really black")
2056
Blobby.Transparency = 0
2057
Blobby.Material = "Plastic"
2058
Blobby.Size = Vector3.new(1, 1, 2)
2059
Blobby.TopSurface = Enum.SurfaceType.Smooth
2060
Blobby.BottomSurface = Enum.SurfaceType.Smooth
2061
2062
local Weld = Instance.new("Weld", Blobby)
2063
Weld.Part0 = ra
2064
Weld.Part1 = Blobby
2065
Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
2066
Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
2067
2068
local M2 = Instance.new("SpecialMesh")
2069
M2.Parent = Blobby
2070
M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
2071
M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
2072
M2.Scale = Vector3.new(.002, .002, .002)
2073
	for i = 0,7.75,0.1 do
2074
		swait()
2075
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2076
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2077
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2078
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2079
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
2080
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2081
        end
2082
	for i = 0,16.5,0.1 do
2083
		swait()
2084
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
2085
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
2086
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2087
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
2088
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
2089
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
2090
	end
2091
	Blobby.Transparency = 1
2092
	Blobby:Destroy()
2093
	attack = false
2094
        Character.Head.face.Texture = "rbxassetid://620619801"
2095
	hum.WalkSpeed = 16
2096
end
2097
2098
function somuchcancerwhy() --o no
2099
	attack = true
2100
	hum.WalkSpeed = 0.10
2101
        Character.Head.face.Texture = "rbxassetid://315074049"
2102
        local A = math.random(1,13)
2103
        if A == 1 then
2104
            ohno.SoundId = "rbxassetid://295810519"
2105
            ohno.TimePosition = 1
2106
        end
2107
        if A == 2 then
2108
            ohno.SoundId = "rbxassetid://488472970"
2109
            ohno.TimePosition = 2
2110
        end
2111
        if A == 3 then
2112
            ohno.SoundId = "rbxassetid://917045199"
2113
            ohno.TimePosition = 3
2114
        end
2115
        if A == 4 then
2116
            ohno.SoundId = "rbxassetid://324205173"
2117
            ohno.TimePosition = 1
2118
        end
2119
        if A == 5 then
2120
            ohno.SoundId = "rbxassetid://376134741"
2121
            ohno.TimePosition = 8
2122
        end
2123
        if A == 6 then
2124
            ohno.SoundId = "rbxassetid://164147183"
2125
            ohno.TimePosition = 0
2126
        end
2127
        if A == 7 then
2128
            ohno.SoundId = "rbxassetid://825526716"
2129
            ohno.TimePosition = 1
2130
        end
2131
        if A == 8 then
2132
            ohno.SoundId = "rbxassetid://185460366"
2133
            ohno.TimePosition = 0
2134
        end
2135
        if A == 9 then
2136
            ohno.SoundId = "rbxassetid://273319633"
2137
            ohno.TimePosition = 1
2138
        end
2139
        if A == 10 then
2140
            ohno.SoundId = "rbxassetid://506212392"
2141
            ohno.TimePosition = 2
2142
        end
2143
        if A == 11 then
2144
            ohno.SoundId = "rbxassetid://708297448"
2145
            ohno.TimePosition = 4
2146
        end
2147
        if A == 12 then
2148
            ohno.SoundId = "rbxassetid://497199103"
2149
            ohno.TimePosition = 9
2150
        end
2151
        if A == 13 then
2152
            ohno.SoundId = "rbxassetid://152833989"
2153
            ohno.TimePosition = 1
2154
        end
2155
        ohno:Play()
2156
	for i = 0,100,0.1 do
2157
		swait()
2158
     		CameraEnshaking(2, 3)
2159
                ohno.Parent = hed
2160
	        char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2161
	end
2162
	attack = false
2163
        ohno:Stop()
2164
        Character.Head.face.Texture = "rbxassetid://620619801"
2165
	hum.WalkSpeed = 16
2166
end
2167
2168
function WRY() --WRYYYYYYY
2169
	attack = true
2170
	hum.WalkSpeed = 0.30
2171
	CreateSound("794081034", hed, 10, 1)
2172
        Character.Head.face.Texture = "rbxassetid://396389196"
2173
	for i = 0,2,0.1 do
2174
		swait()
2175
		CameraEnshaking(1, 2)
2176
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2177
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2178
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2179
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2180
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2181
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2182
	end
2183
	for i = 0,14.7,0.1 do
2184
		swait()
2185
		CameraEnshaking(1, 3)
2186
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
2187
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
2188
		RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
2189
		LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
2190
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
2191
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
2192
	end
2193
	attack = false
2194
        Character.Head.face.Texture = "rbxassetid://620619801"
2195
	hum.WalkSpeed = 16
2196
end
2197
2198
function BOI()
2199
	attack = true
2200
	hum.WalkSpeed = 1.01
2201
	CreateSound("390901873", hed, 10, 1)
2202
        Character.Head.face.Texture = "rbxassetid://282463320"
2203
	for i = 0,4,0.1 do
2204
		swait()
2205
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2206
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2207
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2208
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2209
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
2210
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
2211
	end
2212
	for i = 0,4,0.1 do
2213
		swait()
2214
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2215
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
2216
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2217
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2218
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
2219
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
2220
	end
2221
	attack = false
2222
        Character.Head.face.Texture = "rbxassetid://620619801"
2223
	hum.WalkSpeed = 16
2224
end
2225
2226
function WhatHuh()
2227
	attack = true
2228
	hum.WalkSpeed = 1.01
2229
	CreateSound("130766865", hed, 10, 1)
2230
        Character.Head.face.Texture = "rbxassetid://276732672"
2231
	for i = 0,4,0.1 do
2232
		swait()
2233
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2234
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2235
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2236
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2237
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2238
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2239
	end
2240
 	for i = 0,6.7,0.1 do
2241
		swait()
2242
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2243
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2244
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2245
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2246
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2247
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2248
	end
2249
	for i = 0,8.1,0.1 do
2250
		swait()
2251
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2252
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
2253
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2254
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2255
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2256
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2257
	end
2258
	for i = 0,1,0.1 do
2259
		swait()
2260
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2261
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
2262
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2263
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2264
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2265
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2266
	end
2267
	for i = 0,1,0.1 do
2268
		swait()
2269
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2270
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
2271
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2272
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2273
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2274
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2275
	end
2276
 	for i = 0,4,0.1 do
2277
		swait()
2278
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2279
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
2280
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2281
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2282
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
2283
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
2284
	end
2285
	attack = false
2286
        Character.Head.face.Texture = "rbxassetid://620619801"
2287
	hum.WalkSpeed = 16
2288
end
2289
2290
function NothingPersonal()
2291
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2292
		local HITBODY = mouse.Target.Parent
2293
		local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
2294
		local HEAD = HITBODY:FindFirstChild("Head")
2295
		local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2296
		if TORS ~= nil and HUMAN ~= nil then
2297
	attack = true
2298
	root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
2299
	TORS.Anchored = true
2300
	hum.WalkSpeed = 0
2301
        Character.Head.face.Texture = "rbxassetid://40770311"
2302
	CreateSound("1255922819", hed, 10, 1)
2303
	CameraEnshaking(2, 4)
2304
		end
2305
		wait(3.5)
2306
		for i = 0,9,0.1 do
2307
			swait()
2308
			for i = 1,2 do
2309
	                HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
2310
                        CameraEnshaking(1, 7)
2311
			Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
2312
		    end
2313
		end
2314
		wait(.5)
2315
		TORS.Anchored = false
2316
		attack = false
2317
        Character.Head.face.Texture = "rbxassetid://620619801"
2318
	hum.WalkSpeed = 16
2319
	end
2320
end
2321
2322
function VeryMuchWorrying()
2323
	attack = true
2324
	hum.WalkSpeed = 1.01
2325
        Character.Head.face.Texture = "rbxassetid://111523405"
2326
	CreateSound("1395854043", hed, 10, 1)
2327
	for i = 0,14,0.1 do
2328
		swait()
2329
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2330
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2331
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2332
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2333
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
2334
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
2335
	end
2336
	attack = false
2337
        Character.Head.face.Texture = "rbxassetid://620619801"
2338
	hum.WalkSpeed = 16
2339
end
2340
2341
function Ashes() --Straight from... Whatever it was called.
2342
        attack = true
2343
	hum.WalkSpeed = 1.01
2344
        Character.Head.face.Texture = "rbxassetid://360687027"
2345
	CreateSound("290084602", tors, 10, 1)
2346
	for i = 0,6.2,0.1 do
2347
			swait()
2348
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2349
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
2350
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
2351
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
2352
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
2353
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
2354
	end
2355
	for i = 0,6.2,0.1 do
2356
			swait()
2357
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
2358
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2359
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2360
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
2361
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
2362
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
2363
	end
2364
	attack = false
2365
        Character.Head.face.Texture = "rbxassetid://620619801"
2366
	hum.WalkSpeed = 16
2367
end
2368
2369
function AnotherOne() --WhAT ANOTHER ONE
2370
	attack = true
2371
	hum.WalkSpeed = 1.01
2372
	local icri = CreateSound("1205111204", hed, 10, 1)
2373
	swait(165)
2374
	local FRAME = tors.CFrame
2375
	repeat
2376
		swait()
2377
                Character.Head.face.Texture = "rbxassetid://582931093"
2378
		CameraEnshaking(1, 10)
2379
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2380
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2381
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2382
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
2383
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
2384
		tors.CFrame = FRAME * CF(0,1,0)
2385
		swait()
2386
		tors.CFrame = FRAME
2387
	until icri.Playing == false
2388
        Character.Head.face.Texture = "rbxassetid://620619801"
2389
	attack = false
2390
	hum.WalkSpeed = 16
2391
end
2392
2393
function Dance()
2394
	attack = true
2395
	hum.WalkSpeed = 1.01
2396
	CreateSound("838766490", hed, 10, 1)
2397
        Character.Head.face.Texture = "rbxassetid://258591579"
2398
	for i = 0,2,0.1 do
2399
		swait()
2400
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2401
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2402
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2403
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2404
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
2405
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
2406
	end
2407
	for i = 0,4,0.1 do
2408
		swait()
2409
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2410
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2411
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2412
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2413
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2414
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2415
	end
2416
	for i = 0,4,0.1 do
2417
		swait()
2418
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2419
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2420
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2421
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2422
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2423
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2424
	end
2425
	for i = 0,4,0.1 do
2426
		swait()
2427
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2428
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2429
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2430
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2431
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2432
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2433
	end
2434
	for i = 0,4,0.1 do
2435
		swait()
2436
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2437
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2438
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2439
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2440
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2441
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2442
	end
2443
	for i = 0,4,0.1 do
2444
		swait()
2445
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2446
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2447
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2448
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2449
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2450
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2451
	end
2452
	for i = 0,4,0.1 do
2453
		swait()
2454
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2455
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2456
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2457
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2458
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2459
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2460
	end
2461
	for i = 0,4,0.1 do
2462
		swait()
2463
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2464
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2465
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2466
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2467
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2468
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2469
	end
2470
	for i = 0,4,0.1 do
2471
		swait()
2472
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2473
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2474
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2475
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2476
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2477
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2478
	end
2479
	for i = 0,4,0.1 do
2480
		swait()
2481
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2482
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2483
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2484
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2485
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2486
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2487
	end
2488
	for i = 0,4,0.1 do
2489
		swait()
2490
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2491
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2492
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2493
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2494
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2495
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2496
	end
2497
	for i = 0,4,0.1 do
2498
		swait()
2499
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2500
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2501
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2502
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2503
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2504
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2505
	end
2506
	for i = 0,4,0.1 do
2507
		swait()
2508
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2509
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2510
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2511
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2512
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2513
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2514
	end
2515
	for i = 0,4,0.1 do
2516
		swait()
2517
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2518
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2519
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2520
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2521
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2522
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2523
	end
2524
	for i = 0,4,0.1 do
2525
		swait()
2526
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2527
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2528
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2529
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
2530
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
2531
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
2532
	end
2533
	for i = 0,3,0.1 do
2534
		swait()
2535
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2536
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
2537
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2538
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
2539
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
2540
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
2541
	end
2542
	attack = false
2543
        Character.Head.face.Texture = "rbxassetid://620619801"
2544
	hum.WalkSpeed = 16
2545
end
2546
2547
function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2548
attack = true
2549
        Character.Head.face.Texture = "rbxassetid://266304560"
2550
	for i = 0,6,0.1 do
2551
		swait()
2552
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2553
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2554
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2555
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2556
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
2557
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
2558
	end
2559
    CreateSound("1093102664", hed, 10, 1)
2560
	CameraEnshaking(3, 8)
2561
	for i = 0,2,0.1 do
2562
		swait()
2563
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
2564
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
2565
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2566
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2567
		RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
2568
		LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
2569
	end
2570
Character.Head.face.Texture = "rbxassetid://30128383"
2571
hum.MaxHealth = 0
2572
ragdoll(char)
2573
CreateSound("534269232", hed, 5, 1)
2574
error("Seems like you just died.")
2575
end
2576
2577
MoreTaunts = false
2578
mouse.KeyDown:connect(function(key)
2579
	if attack == false then
2580
		if MoreTaunts == false then
2581
		if key == 'q' then
2582
			GEtOuT()
2583
                elseif key == 'e' then
2584
                        GEtOuT2()
2585
                elseif key == 'x' then
2586
                        OBJECTION()
2587
                elseif key == 'n' then
2588
                        BOI()
2589
                elseif key == 'u' then
2590
                        Victory()
2591
                elseif key == '3' then
2592
                        hap()
2593
                elseif key == '6' then
2594
                        Flight()
2595
                elseif key == '9' and timetofly then
2596
                        FLYSKYHIGH()
2597
                elseif key == '9' then
2598
                        local A = math.random(1,10)
2599
                        if A == 1 then
2600
                            warn ("This has a Cooldown, Please wait. :>")
2601
                        end
2602
                        if A == 2 then
2603
                            warn ("You can't Fly All day, you know.")
2604
                        end
2605
                        if A == 3 then
2606
                            warn ("Calm down there.")
2607
                        end
2608
                        if A == 4 then
2609
                            warn ("Take a Break.")
2610
                        end
2611
                        if A == 5 then
2612
                            warn ("*Elevator Music plays in the backround*")
2613
                        end
2614
                        if A == 6 then
2615
                            warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
2616
                        end
2617
                        if A == 7 then
2618
                            warn ("Can you wait a LITTLE Longer?")
2619
                        end
2620
                        if A == 8 then
2621
                            warn ("Like a tiger defying the laws of gravity...")
2622
                        end
2623
                        if A == 9 then
2624
                            warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
2625
                        end
2626
                        if A == 10 then
2627
                            warn ("Oh, I'm burnin' through the sky, Yeah!")
2628
                        end
2629
                elseif key == 'k' then
2630
                        Hello()
2631
                elseif key == '5' then
2632
                        HAAAAA()
2633
                elseif key == '4' then
2634
                        Dance()
2635
                elseif key == '1' then
2636
                        HELP()
2637
		elseif key == '2' then
2638
			dead()
2639
                elseif key == 'j' then
2640
                        WhatHuh()
2641
		elseif key == 'l' then
2642
			ShutTheHellUp()
2643
                elseif key == 'c' then
2644
                        Choose()
2645
		elseif key == 'r' then
2646
			MYSPAGHETTTTTTT()
2647
		elseif key == 't' then
2648
			SpinMeDad()
2649
		elseif key == 'y' then
2650
			EndMySufferingV2()
2651
		elseif key == 'f' then
2652
			NEN()
2653
		elseif key == 'z' then
2654
			NothingPersonal()
2655
		elseif key == '7' then
2656
			somuchcancerwhy()
2657
		elseif key == '8' then
2658
			highnoon()
2659
		elseif key == 'v' then
2660
			VeryMuchWorrying()
2661
                elseif key == 'b' then
2662
                        Ashes()
2663
                elseif key == 'p' then
2664
                        kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
2665
                elseif key == 'g' then
2666
                        AnotherOne()
2667
                elseif key == 'h' then
2668
                        slap()
2669
                elseif key == 'm' then
2670
                        WRY()
2671
		end
2672
		end
2673
		end
2674
	end)
2675
2676
-------------------------------------------------------
2677
--End Attacks N Stuff--
2678
-------------------------------------------------------
2679
2680
2681
2682
2683
while jumping do
2684
 Humanoid.Jump = true
2685
 wait(0.9)
2686
end
2687
2688
2689
2690
2691
-------------------------------------------------------
2692
--Start Animations--
2693
-------------------------------------------------------
2694
local equipped = false
2695
local idle = 0
2696
local change = 1
2697
local val = 0
2698
local toim = 0
2699
local idleanim = 0.4
2700
hum.Animator.Parent = nil
2701
while true do
2702
	swait()
2703
	sine = sine + change
2704
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2705
	local velderp = root.Velocity.y
2706
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
2707
	if equipped == true or equipped == false then
2708
		if attack == false then
2709
			idle = idle + 1
2710
		else
2711
			idle = 0
2712
		end
2713
		if 1 < root.Velocity.y and hitfloor == nil then
2714
			Anim = "Jump"
2715
			if attack == false then
2716
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
2717
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
2718
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2719
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2720
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
2721
				RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
2722
			end
2723
		elseif -1 > root.Velocity.y and hitfloor == nil then
2724
			Anim = "Fall"
2725
			if attack == false then
2726
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
2727
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
2728
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
2729
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
2730
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
2731
				RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
2732
			end
2733
		elseif torvel < 1 and hitfloor ~= nil then
2734
			Anim = "Idle"
2735
			change = 1
2736
			if attack == false then
2737
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
2738
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2739
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2740
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2741
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
2742
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
2743
			end
2744
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
2745
			Anim = "Walk"
2746
			change = 1
2747
			if attack == false then
2748
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
2749
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
2750
				RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2751
         		LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
2752
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
2753
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),	Rad(-5)), 0.1)
2754
			end
2755
		end
2756
	end
2757
	if 0 < #Effects then
2758
		for e = 1, #Effects do
2759
			if Effects[e] ~= nil then
2760
				local Thing = Effects[e]
2761
				if Thing ~= nil then
2762
					local Part = Thing[1]
2763
					local Mode = Thing[2]
2764
					local Delay = Thing[3]
2765
					local IncX = Thing[4]
2766
					local IncY = Thing[5]
2767
					local IncZ = Thing[6]
2768
					if 1 >= Thing[1].Transparency then
2769
						if Thing[2] == "Block1" then
2770
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2771
							local Mesh = Thing[1].Mesh
2772
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2773
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2774
						elseif Thing[2] == "Block2" then
2775
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2776
							local Mesh = Thing[7]
2777
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2778
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2779
						elseif Thing[2] == "Block3" then
2780
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2781
							local Mesh = Thing[7]
2782
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2783
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2784
						elseif Thing[2] == "Cylinder" then
2785
							local Mesh = Thing[1].Mesh
2786
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2787
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2788
						elseif Thing[2] == "Blood" then
2789
							local Mesh = Thing[7]
2790
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2791
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2792
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2793
						elseif Thing[2] == "Elec" then
2794
							local Mesh = Thing[1].Mesh
2795
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2796
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2797
						elseif Thing[2] == "Disappear" then
2798
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2799
						elseif Thing[2] == "Shatter" then
2800
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2801
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2802
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2803
							Thing[6] = Thing[6] + Thing[5]
2804
						end
2805
					else
2806
						Part.Parent = nil
2807
						table.remove(Effects, e)
2808
					end
2809
				end
2810
			end
2811
		end
2812
	end
2813
end
2814
-------------------------------------------------------
2815
--End Animations And Script--
2816
-------------------------------------------------------
2817
2818
--cool beans boibiparti