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| 1 | bin = script.Parent | |
| 2 | me = script.Parent.Parent.Parent | |
| 3 | Backpack = bin.Parent | |
| 4 | Player1 = Backpack.Parent | |
| 5 | - | Player = Player1.Character |
| 5 | + | Vegetathesayajin = Vegetathesayajin.Character |
| 6 | RightShoulder = Player.Torso["Right Shoulder"] | |
| 7 | LeftShoulder = Player.Torso["Left Shoulder"] | |
| 8 | Run = game:GetService("RunService")
| |
| 9 | ||
| 10 | function onButton1Down(mouse) | |
| 11 | for i = 1, 5 do | |
| 12 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(-.1, 0, 0) | |
| 13 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(-.1, 0, 0) | |
| 14 | Run.Stepped:wait(0.01) | |
| 15 | end | |
| 16 | ||
| 17 | --Start-- | |
| 18 | smoke = Instance.new("Part", Player.Torso)
| |
| 19 | smoke.Size = Vector3.new(1, 1, 1) | |
| 20 | smoke.Position = Player.Torso.Position | |
| 21 | smoke.Transparency = 1 | |
| 22 | smoke.CanCollide = false | |
| 23 | smoke.Anchored = false | |
| 24 | smokeLook = Instance.new("Smoke", smoke)
| |
| 25 | smokeLook.Opacity = 1 | |
| 26 | smokeLook.RiseVelocity = 2 | |
| 27 | smokeLook.Size = 8 | |
| 28 | smokeLook.Color = Color3.new("Really black")
| |
| 29 | q = Instance.new("Weld", smoke)
| |
| 30 | q.Part0 = Player["Torso"] | |
| 31 | q.Part1 = smoke | |
| 32 | --End-- | |
| 33 | ||
| 34 | Player.Humanoid.WalkSpeed = 80 | |
| 35 | ||
| 36 | aa = Player.Head.face | |
| 37 | aa.Texture = "http://www.roblox.com/asset/?id=176900103" | |
| 38 | ----------------------------Base Tentacle sht------------------------------ | |
| 39 | x = Instance.new("Part", Player)
| |
| 40 | x.Size= Vector3.new(1, 1, 1.8) | |
| 41 | x.Name = "Kagune" | |
| 42 | x.BrickColor = BrickColor.new("Really red")
| |
| 43 | x.Transparency = 0 | |
| 44 | x.Position = Player.Torso.Position | |
| 45 | x.Parent = me.Character | |
| 46 | x.Anchored = false | |
| 47 | x.CanCollide = true | |
| 48 | x.TopSurface = "Smooth" | |
| 49 | x.BottomSurface = "Smooth" | |
| 50 | x.Material = "Slate" | |
| 51 | z = Instance.new("SpecialMesh",x)
| |
| 52 | z.MeshType = "Sphere" | |
| 53 | z.Scale = Vector3.new(1,1,2) | |
| 54 | y = Instance.new("Weld", x)
| |
| 55 | y.Part0 = Player["Torso"] | |
| 56 | y.Part1 = x | |
| 57 | y.C1 = CFrame.fromEulerAnglesXYZ(0, 7, 0) *CFrame.new(.5, .5, -1.25) | |
| 58 | ||
| 59 | x2 = Instance.new("Part", Player)
| |
| 60 | x2.Size= Vector3.new(1, 1, 1.8) | |
| 61 | x2.Name = "Kagune" | |
| 62 | x2.BrickColor = BrickColor.new("Really red")
| |
| 63 | x2.Position = Player.Torso.Position | |
| 64 | x2.Parent = me.Character | |
| 65 | x2.Anchored = false | |
| 66 | x2.CanCollide = true | |
| 67 | x2.TopSurface = "Smooth" | |
| 68 | x2.BottomSurface = "Smooth" | |
| 69 | x2.Material = "Slate" | |
| 70 | z2 = Instance.new("SpecialMesh",x2)
| |
| 71 | z2.MeshType = "Sphere" | |
| 72 | z2.Scale = Vector3.new(1, 1, 2) | |
| 73 | y2 = Instance.new("Weld", x2)
| |
| 74 | y2.Part0 = Player["Torso"] | |
| 75 | y2.Part1 = x2 | |
| 76 | y2.C1 = CFrame.fromEulerAnglesXYZ(0, -7, 0) *CFrame.new(-.5, .5, -1.25) | |
| 77 | -------------------------End Base tentacle sht-------------------------- | |
| 78 | ||
| 79 | -------------------------2nd Part of Base Sht--------------------------- | |
| 80 | x3 = Instance.new("Part", Player)
| |
| 81 | x3.Size= Vector3.new(.5, .5, 1.2) | |
| 82 | x3.Name = "Kagune" | |
| 83 | x3.BrickColor = BrickColor.new("Really black")
| |
| 84 | x3.Transparency = 0 | |
| 85 | x3.Position = Player.Torso.Position | |
| 86 | x3.Parent = me.Character | |
| 87 | x3.Anchored = false | |
| 88 | x3.CanCollide = true | |
| 89 | x3.TopSurface = "Smooth" | |
| 90 | x3.BottomSurface = "Smooth" | |
| 91 | x3.Material = "Slate" | |
| 92 | z3 = Instance.new("SpecialMesh",x3)
| |
| 93 | z3.MeshType = "Sphere" | |
| 94 | z3.Scale = Vector3.new(1,1,2) | |
| 95 | y3 = Instance.new("Weld", x3)
| |
| 96 | y3.Part0 = Player["Torso"] | |
| 97 | y3.Part1 = x3 | |
| 98 | y3.C1 = CFrame.fromEulerAnglesXYZ(70, 0, 0) *CFrame.new(1.5, 0, -3) | |
| 99 | ||
| 100 | x4 = Instance.new("Part", Player)
| |
| 101 | x4.Size= Vector3.new(.5, .5, 1.2) | |
| 102 | x4.Name = "Kagune" | |
| 103 | x4.BrickColor = BrickColor.new("Really black")
| |
| 104 | x4.Position = Player.Torso.Position | |
| 105 | x4.Parent = me.Character | |
| 106 | x4.Anchored = false | |
| 107 | x4.CanCollide = true | |
| 108 | x4.TopSurface = "Smooth" | |
| 109 | x4.BottomSurface = "Smooth" | |
| 110 | x4.Material = "Slate" | |
| 111 | z4 = Instance.new("SpecialMesh",x4)
| |
| 112 | z4.MeshType = "Sphere" | |
| 113 | z4.Scale = Vector3.new(1,1,2) | |
| 114 | y4 = Instance.new("Weld", x4)
| |
| 115 | y4.Part0 = Player["Torso"] | |
| 116 | y4.Part1 = x4 | |
| 117 | y4.C1 = CFrame.fromEulerAnglesXYZ(70, 0, 0) *CFrame.new(-1.5, 0, -3) | |
| 118 | -------------------------End of 2nd Part-------------------------------- | |
| 119 | ||
| 120 | -------------------------3rd Part of Base Sht--------------------------- | |
| 121 | x5 = Instance.new("Part", Player)
| |
| 122 | x5.Size= Vector3.new(.5, .5, 1.2) | |
| 123 | x5.Name = "Kagune" | |
| 124 | x5.BrickColor = BrickColor.new("Really red")
| |
| 125 | x5.Transparency = 0 | |
| 126 | x5.Position = Player.Torso.Position | |
| 127 | x5.Parent = me.Character | |
| 128 | x5.Anchored = false | |
| 129 | x5.CanCollide = true | |
| 130 | x5.TopSurface = "Smooth" | |
| 131 | x5.BottomSurface = "Smooth" | |
| 132 | x5.Material = "Slate" | |
| 133 | z5 = Instance.new("SpecialMesh",x5)
| |
| 134 | z5.MeshType = "Sphere" | |
| 135 | z5.Scale = Vector3.new(1,1,2) | |
| 136 | y5 = Instance.new("Weld", x5)
| |
| 137 | y5.Part0 = Player["Torso"] | |
| 138 | y5.Part1 = x5 | |
| 139 | y5.C1 = CFrame.fromEulerAnglesXYZ(90, -6.5, 0) *CFrame.new(1.5, -1.5, -3) | |
| 140 | ||
| 141 | x6 = Instance.new("Part", Player)
| |
| 142 | x6.Size= Vector3.new(.5, .5, 1.2) | |
| 143 | x6.Name = "Kagune" | |
| 144 | x6.BrickColor = BrickColor.new("Really red")
| |
| 145 | x6.Position = Player.Torso.Position | |
| 146 | x6.Parent = me.Character | |
| 147 | x6.Anchored = false | |
| 148 | x6.CanCollide = true | |
| 149 | x6.TopSurface = "Smooth" | |
| 150 | x6.BottomSurface = "Smooth" | |
| 151 | x6.Material = "Slate" | |
| 152 | z6 = Instance.new("SpecialMesh",x6)
| |
| 153 | z6.MeshType = "Sphere" | |
| 154 | z6.Scale = Vector3.new(1,1,2) | |
| 155 | y6 = Instance.new("Weld", x6)
| |
| 156 | y6.Part0 = Player["Torso"] | |
| 157 | y6.Part1 = x6 | |
| 158 | y6.C1 = CFrame.fromEulerAnglesXYZ(90, 6.5, 0) *CFrame.new(-1.5, -1.5, -3) | |
| 159 | -------------------------End of 3rd Part-------------------------------- | |
| 160 | ||
| 161 | -------------------------4th Part of Base Sht--------------------------- | |
| 162 | x7 = Instance.new("Part", Player)
| |
| 163 | x7.Size= Vector3.new(.5, .5, 1.2) | |
| 164 | x7.Name = "Kagune" | |
| 165 | x7.BrickColor = BrickColor.new("Really black")
| |
| 166 | x7.Transparency = 0 | |
| 167 | x7.Position = Player.Torso.Position | |
| 168 | x7.Parent = me.Character | |
| 169 | x7.Anchored = false | |
| 170 | x7.CanCollide = true | |
| 171 | x7.TopSurface = "Smooth" | |
| 172 | x7.BottomSurface = "Smooth" | |
| 173 | x7.Material = "Slate" | |
| 174 | z7 = Instance.new("SpecialMesh",x7)
| |
| 175 | z7.MeshType = "Sphere" | |
| 176 | z7.Scale = Vector3.new(1,1,2) | |
| 177 | y7 = Instance.new("Weld", x7)
| |
| 178 | y7.Part0 = Player["Torso"] | |
| 179 | y7.Part1 = x7 | |
| 180 | y7.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(1.5, -2.5, -2.3) | |
| 181 | ||
| 182 | x8 = Instance.new("Part", Player)
| |
| 183 | x8.Size= Vector3.new(.5, .5, 1.2) | |
| 184 | x8.Name = "Kagune" | |
| 185 | x8.BrickColor = BrickColor.new("Really black")
| |
| 186 | x8.Position = Player.Torso.Position | |
| 187 | x8.Parent = me.Character | |
| 188 | x8.Anchored = false | |
| 189 | x8.CanCollide = true | |
| 190 | x8.TopSurface = "Smooth" | |
| 191 | x8.BottomSurface = "Smooth" | |
| 192 | x8.Material = "Slate" | |
| 193 | z8 = Instance.new("SpecialMesh",x8)
| |
| 194 | z8.MeshType = "Sphere" | |
| 195 | z8.Scale = Vector3.new(1,1,2) | |
| 196 | y8 = Instance.new("Weld", x8)
| |
| 197 | y8.Part0 = Player["Torso"] | |
| 198 | y8.Part1 = x8 | |
| 199 | y8.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(-1.5, -2.5, -2.3) | |
| 200 | -------------------------End of 4th Part-------------------------------- | |
| 201 | ||
| 202 | -------------------------5th Part of Base Sht--------------------------- | |
| 203 | x9 = Instance.new("Part", Player)
| |
| 204 | x9.Size= Vector3.new(.5, .5, 1.2) | |
| 205 | x9.Name = "Kagune" | |
| 206 | x9.BrickColor = BrickColor.new("Really black")
| |
| 207 | x9.Transparency = 0 | |
| 208 | x9.Position = Player.Torso.Position | |
| 209 | x9.Parent = me.Character | |
| 210 | x9.Anchored = false | |
| 211 | x9.CanCollide = true | |
| 212 | x9.TopSurface = "Smooth" | |
| 213 | x9.BottomSurface = "Smooth" | |
| 214 | x9.Material = "Slate" | |
| 215 | z9 = Instance.new("SpecialMesh",x9)
| |
| 216 | z9.MeshType = "Sphere" | |
| 217 | z9.Scale = Vector3.new(1,1,4) | |
| 218 | y9 = Instance.new("Weld", x9)
| |
| 219 | y9.Part0 = Player["Torso"] | |
| 220 | y9.Part1 = x9 | |
| 221 | y9.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(1.5, -3, -1) | |
| 222 | ||
| 223 | x10 = Instance.new("Part", Player)
| |
| 224 | x10.Size= Vector3.new(.5, .5, 1.2) | |
| 225 | x10.Name = "Kagune" | |
| 226 | x10.BrickColor = BrickColor.new("Really black")
| |
| 227 | x10.Position = Player.Torso.Position | |
| 228 | x10.Parent = me.Character | |
| 229 | x10.Anchored = false | |
| 230 | x10.CanCollide = true | |
| 231 | x10.TopSurface = "Smooth" | |
| 232 | x10.BottomSurface = "Smooth" | |
| 233 | x10.Material= "Slate" | |
| 234 | z10 = Instance.new("SpecialMesh",x10)
| |
| 235 | z10.MeshType = "Sphere" | |
| 236 | z10.Scale = Vector3.new(1,1,4) | |
| 237 | y10 = Instance.new("Weld", x10)
| |
| 238 | y10.Part0 = Player["Torso"] | |
| 239 | y10.Part1 = x10 | |
| 240 | y10.C1 = CFrame.fromEulerAnglesXYZ(50, 0, 0) *CFrame.new(-1.5, -3, -1) | |
| 241 | -------------------------End of 5th Part-------------------------------- | |
| 242 | ||
| 243 | wait(3) | |
| 244 | for i = 1, 5 do | |
| 245 | LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(.1, 0, 0) | |
| 246 | RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(.1, 0, 0) | |
| 247 | Run.Stepped:wait(0.01) | |
| 248 | end | |
| 249 | ||
| 250 | smoke:Remove() | |
| 251 | ||
| 252 | wait(2) | |
| 253 | x:Remove() | |
| 254 | x2:Remove() | |
| 255 | x3:Remove() | |
| 256 | x4:Remove() | |
| 257 | x5:Remove() | |
| 258 | x6:Remove() | |
| 259 | x7:Remove() | |
| 260 | x8:Remove() | |
| 261 | x9:Remove() | |
| 262 | x10:Remove() | |
| 263 | Player.Humanoid.WalkSpeed = 16 | |
| 264 | end | |
| 265 | ||
| 266 | function onS(mouse) | |
| 267 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 268 | end | |
| 269 | bin.Selected:connect(onS) |