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1 | AK: | |
2 | Item_Information: | |
3 | - | Item_Name: "&7<<&3AK-47&7>>" |
3 | + | Item_Name: "&6AK-47" |
4 | Item_Type: 417 | |
5 | - | Item_Lore: "&6威力:2|&6弾速:55|&6装弾数:30” |
5 | + | Item_Lore: "&6威力:2|&6弾速:55|&6装弾数:30" |
6 | - | Sounds_Acquired: BAT_TAKEOFF-1-1-0 |
6 | + | Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-2-0 |
7 | Crafting: | |
8 | Enable: true | |
9 | Quantity: 1 | |
10 | Shaped: true | |
11 | Ingredients: 42,42,5,265,42,5,0,0,265 | |
12 | Shooting: | |
13 | Right_Click_To_Shoot: true | |
14 | - | Delay_Between_Shots: 2 |
14 | + | Cancel_Left_Click_Block_Damage: false |
15 | Cancel_Right_Click_Interactions: true | |
16 | Delay_Between_Shots: 3 | |
17 | Recoil_Amount: 0 | |
18 | Projectile_Amount: 1 | |
19 | Projectile_Type: snowball | |
20 | - | Bullet_Spread: 0.7 |
20 | + | |
21 | Projectile_Damage: 2 | |
22 | Bullet_Spread: 0.6 | |
23 | Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-1-2-0,BLOCK_PISTON_EXTEND-1-2-0,BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_IRON_DOOR_CLOSE-1-2-0 | |
24 | Sneak: | |
25 | - | Fully_Automatic: |
25 | + | |
26 | Bullet_Spread: 0 | |
27 | - | Fire_Rate: 6 |
27 | + | Custom_Death_Message: |
28 | Normal: "&7[&c<shooter>&7]==[&6AK-47&7]==-->>&7[&4<victim>&7]" | |
29 | Ammo: | |
30 | Enable: true | |
31 | - | Ammo_Name_Check: “&7&lマガジン&e[3.62×39mm弾]” |
31 | + | |
32 | Ammo_Name_Check: "&7&lマガジン&e[3.62×39mm弾]" | |
33 | Reload: | |
34 | Enable: true | |
35 | Starting_Amount: 30 | |
36 | - | Take_Ammo_On_Reload: false |
36 | + | |
37 | Take_Ammo_On_Reload: false | |
38 | Take_Ammo_As_Magazine: true | |
39 | Reload_Duration: 40 | |
40 | - | Sounds_Reloading: BLOCK_IRON_DOOR_CLOSE-1-2-0 |
40 | + | |
41 | Sounds_Reloading: BLOCK_IRON_DOOR_OPEN-1-2-0 | |
42 | Firearm_Action: | |
43 | Type: slide | |
44 | Open_Duration: 0 | |
45 | Close_Duration: 0 | |
46 | Close_Shoot_Delay: 0 | |
47 | Reload_Open_Delay: 10 | |
48 | Reload_Close_Delay: 10 | |
49 | Sound_Open: BLOCK_IRON_DOOR_CLOSE-1-2-0,BLOCK_IRON_TRAPDOOR_OPEN-1-1-1 | |
50 | Sound_Close: BLOCK_IRON_DOOR_CLOSE-1-2-1,BLOCK_IRON_DOOR_CLOSE-1-1-1 | |
51 | Headshot: | |
52 | - | Bonus_Damage: 1 |
52 | + | |
53 | Bonus_Damage: 2 | |
54 | Sounds_Shooter: ENTITY_WITHER_BREAK_BLOCK-1-2-0 | |
55 | Sounds_Victim: ENTITY_WITHER_BREAK_BLOCK-1-2-0 | |
56 | Abilities: | |
57 | Reset_Hit_Cooldown: true | |
58 | - | Particles: |
58 | + | |
59 | Scope: | |
60 | - | Particle_Terrain: true |
60 | + | |
61 | - | Particle_Hit: block_break-152 |
61 | + | |
62 | Zoom_Amount: 2 | |
63 | Zoom_Bullet_Spread: 0 | |
64 | Sounds_Toggle_Zoom: BLOCK_IRON_DOOR_OPEN-1-2-0 |