View difference between Paste ID: iag61inp and hPs6Gc7D
SHOW: | | - or go back to the newest paste.
1
AK:
2
    Item_Information:
3-
        Item_Name: "&7<<&3AK-47&7>>"
3+
        Item_Name: "&6AK-47"
4
        Item_Type: 417
5-
        Item_Lore: "&6威力:2|&6弾速:55|&6装弾数:30”
5+
        Item_Lore: "&6威力:2|&6弾速:55|&6装弾数:30"
6-
        Sounds_Acquired: BAT_TAKEOFF-1-1-0
6+
        Sounds_Acquired: ENTITY_BAT_TAKEOFF-1-2-0
7
    Crafting:
8
        Enable: true
9
        Quantity: 1
10
        Shaped: true
11
        Ingredients: 42,42,5,265,42,5,0,0,265
12
    Shooting:
13
        Right_Click_To_Shoot: true
14-
        Delay_Between_Shots: 2
14+
        Cancel_Left_Click_Block_Damage: false
15
        Cancel_Right_Click_Interactions: true
16
        Delay_Between_Shots: 3
17
        Recoil_Amount: 0
18
        Projectile_Amount: 1
19
        Projectile_Type: snowball
20-
        Bullet_Spread: 0.7
20+
21
        Projectile_Damage: 2
22
        Bullet_Spread: 0.6
23
        Sounds_Shoot: ENTITY_FIREWORK_ROCKET_BLAST-1-2-0,BLOCK_PISTON_EXTEND-1-2-0,BLOCK_PISTON_CONTRACT-1-2-0,BLOCK_IRON_DOOR_CLOSE-1-2-0
24
    Sneak:
25-
    Fully_Automatic:
25+
26
        Bullet_Spread: 0
27-
        Fire_Rate: 6
27+
    Custom_Death_Message:
28
        Normal: "&7[&c<shooter>&7]==[&6AK-47&7]==-->>&7[&4<victim>&7]"
29
    Ammo:
30
        Enable: true
31-
        Ammo_Name_Check: “&7&lマガジン&e[3.62×39mm弾]”
31+
32
        Ammo_Name_Check: "&7&lマガジン&e[3.62×39mm弾]"
33
    Reload:
34
        Enable: true
35
        Starting_Amount: 30
36-
        Take_Ammo_On_Reload: false 
36+
37
        Take_Ammo_On_Reload: false
38
        Take_Ammo_As_Magazine: true
39
        Reload_Duration: 40
40-
        Sounds_Reloading: BLOCK_IRON_DOOR_CLOSE-1-2-0
40+
41
        Sounds_Reloading: BLOCK_IRON_DOOR_OPEN-1-2-0
42
    Firearm_Action:
43
        Type: slide
44
        Open_Duration: 0
45
        Close_Duration: 0
46
        Close_Shoot_Delay: 0
47
        Reload_Open_Delay: 10
48
        Reload_Close_Delay: 10
49
        Sound_Open: BLOCK_IRON_DOOR_CLOSE-1-2-0,BLOCK_IRON_TRAPDOOR_OPEN-1-1-1
50
        Sound_Close: BLOCK_IRON_DOOR_CLOSE-1-2-1,BLOCK_IRON_DOOR_CLOSE-1-1-1
51
    Headshot:
52-
        Bonus_Damage: 1
52+
53
        Bonus_Damage: 2
54
        Sounds_Shooter: ENTITY_WITHER_BREAK_BLOCK-1-2-0
55
        Sounds_Victim: ENTITY_WITHER_BREAK_BLOCK-1-2-0
56
    Abilities:
57
        Reset_Hit_Cooldown: true
58-
    Particles:
58+
59
    Scope:
60-
        Particle_Terrain: true
60+
61-
        Particle_Hit: block_break-152
61+
62
        Zoom_Amount: 2
63
        Zoom_Bullet_Spread: 0
64
        Sounds_Toggle_Zoom: BLOCK_IRON_DOOR_OPEN-1-2-0