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| 1 | ==Thoughts about the Scenario== | |
| 2 | ||
| 3 | Two philosophies intermingle and create.... | |
| 4 | ||
| 5 | ||
| 6 | ==Draft 0, Final Draft, and How It All Begins== | |
| 7 | ||
| 8 | ~~ This time, let's revisit Draft 0 as well as the Final Draft. Do Draft 0, First Draft, and the revised Final Draft versions of the Madoka script really exist? Let's start from the beginning. | |
| 9 | '''Gen''' Honesty, I never shown Director Shinbo the Draft 0 script. It's the version before he gets to read the script. | |
| 10 | '''Shinbo''' Although I have read Draft 0 and Final Script, I never seen Draft 0. | |
| 11 | '''Gen''' I was thinking as I write, "I already wrote 80 pages of useless dialogue. I need to start cutting it down to make it anime-length." That version was where such trial-and-error remains. | |
| 12 | '''Shinbo''' That's right. The scenario meeting for the Madoka Magica script was two years before the anime broadcast (2009), so I can't really remember what happened back then. | |
| 13 | '''Gen''': Oh yes, I basically forgot everything. The biggest changes between Draft 0 and First Draft are probably composition for Episode 6, the magical girls' weapons, and such. Because during that time I hadn't really write much details about the magical girl battles. | |
| 14 | ||
| 15 | ---What was it like to come up with Draft 0 two years ago? Were there any general guidelines? | |
| 16 | '''Gen''' I wrote the inital proposal, "magical girls become Witches," that was about it. Because back then, planning got the go-ahead already, so I have to cobble together the design document. | |
| 17 | '''Shinbo''' During that stage I didn't really say much. Only after I read the Series Proposal did I start to understand, so that's what we're making. An unexpected war story. If just a Series Proposal can be so interesting, then this can work. | |
| 18 | ||
| 19 | ~~ How detailed was the Series Proposal? | |
| 20 | '''Gen''' The Series Proposal was very rough. Even the episode numbers don't match the final product. The proposal has 13 episodes, and we aired 12. | |
| 21 | '''Shinbo''' Originally Gen-san expects this to be a battle anime. But I thought a battle of intellects would be more interesting. I have worked on the magical girl genre before like Nanoha, so I wanted to try a different direction. | |
| 22 | '''Gen''' A battle royale until only one remain, a "character collapse" story, was actually Producer Atsuhiro's (Atsuhiro Iwakami (岩上 敦宏), Aniplex Producer) instructions. These basic outlines were included in the Series Proposal already, so basically the outline was done by then. Because the goal has been set, when writing Draft 0 I simply keep running towards it with a sense of single-mindness. There were very little changes in the middle of it. | |
| 23 | ||
| 24 | ~~ So the "magical girl become Witch" theme end up like this? | |
| 25 | '''Gen''' That's right. Draft 0 was basically written using "magicl girls become Witches" and "the mascot is actually evil" as main topics. | |
| 26 | ||
| 27 | ~~ What is your impression of the magical girl genre? | |
| 28 | '''Gen''' The earliest I watch was ***. Then ***. I didn't watch any of the idol sub-genre that developed afterwards at all. | |
| 29 | '''Shinbo''' The earliest I watched was also Magical Girl Sally. I am not too interested in the idol magical girl series. | |
| 30 | '''Gen''' Yeah. I don't get that genre at all. All I know is they turn into idols... | |
| 31 | '''Shinbo''' Series like *** where saving the world make sense to me, but magical girls turning into idols don't seem to fit well. | |
| 32 | '''Gen''' Compared to magical girl work, performance should be more important. maybe the time has changed, so having idol masters are enough (laughs). Back then, i regularly watch mecha stories. ***, ** and such. | |
| 33 | ||
| 34 | ~~ You must have watched Sailor Moon type of magical girl stories? | |
| 35 | '''Gen''' I saw young girls imitating Sailor Moon and thought "so this is popular right now." "Ah, time has changed," like becoming *masked rider* and such. | |
| 36 | '''Shinbo''' I didn't watch it at all. | |
| 37 | '''Gen''' But wasn't your Nanoha a spiritual successor of Sailor Moon? | |
| 38 | '''Shinbo''' How should I put this. The script writer *** may have that image in mind. For me, it's a magical girl verseion of ***. | |
| 39 | '''Gen''' Ah, I see. | |
| 40 | '''Shinbo''' Coloring is *** type too. | |
| 41 | '''Gen''' So that's how it is. Nanoha certainly has a mecha feel to it. | |
| 42 | '''Shinbo''' To be honest, during the planning stage for Nanoha I have serious doubt whether it would be interesting. And there was too much uniforms. Normally they wear uniform, and as magical girls they still wear unifroms. Even so *** say this is very cool, I doesn't really get it myself. Yet it ends up very popular. As expected of ***. | |
| 43 | '''Gen''' Very character obvious and unique. | |
| 44 | '''Shinbo''' Magical girl stories are always about "changing into miniskirts during battle," yet "change into uniforms" turns out quite interesting as well. | |
| 45 | '''Gen''' Nanoha wears a long skirt. | |
| 46 | '''Shinbo''' I feel *** is a few steps ahead of me. | |
| 47 | '''Gen''' I don't have an ounce of *** 's gift. While writing Madoka, I basically did not thought or write down about anything regarding character design. I thought a bit about the character's dialogues, but nothing about what they'll wear. At most I know Homurahas long, back hair, and will definitely transform, these basic images. | |
| 48 | ||
| 49 | ~~ Then, regarding true magical girls, such feeling... | |
| 50 | '''Gen''' My knowledge about magical girl story is only so much. I only know the basic stuff, like needing a mascot and etc. But, since the instruction was "uncharacteristic battle until only one remaining type of magical girl story," it was too strange (laughs). Character Design was Ume Aoki too, what were they thinking? I don't get it at all, so I just write the script my own way. | |
| 51 | ||
| 52 | ~~ Even though this was asked in a few interviews already, how did you came up with each characters' names? The main character's name Kaname Madoka seem to be full of meaning.... | |
| 53 | '''Gen''' No meaning what-so-ever. I just randomly came up with them. The only specific was "use first name as last name as well" such low level. But I didn't even use this for characters outside of the main ones either. | |
| 54 | '''Shinbo''' Why must the last names be first-name like too? | |
| 55 | '''Gen''' Why? I just want to give more unique last names. | |
| 56 | '''Shinbo''' I thought such causual feeling is quite good as well. Sometimes people like to give strange meaning to names, and it often end up not translating through in the end. | |
| 57 | '''Gen''' I thought a long time about Homura's name. For a cool character can Akemi be okay? Even though the meaning kind of opposite but it end up read well, so I just end up with "Akemi." | |
| 58 | '''Shinbo''' You told me Miki Sayaka is a *** style heroine. | |
| 59 | '''Gen''' Then a lot of audience's imagination, so not worrying. | |
| 60 | '''Shinbo''' It's very interesting. The more they study it the more meaningful it became. Homura has became HomuHomu now (laughs). | |
| 61 | '''Gen''' Yeah, maybe someone will come up with something brilliant. Who knows how things will develop? | |
| 62 | ||
| 63 | ~~ How did the "Mahou Shoujo madoka magica" name came about? | |
| 64 | '''Gen''' The decision was made by Producer Atsuhiro. There were a lot of revisions regarding the title, but after two or three meetings, we end up staying with the original mahou shoujo madoka magica. I suggested Mahou shoujo Apocalypse but it got refused right away. They even rebut me, telling me I'm going to expose the plot liek this. | |
| 65 | '''Shinbo''' We want to have mahou shoujo in the title but it was not decided immediately. After various suggestions, Producer Atsuhiro say why not "Madoka Magica"? And we decide immediately. | |
| 66 | '''Gen''' You can really learn to appreciate how incredible a title like *** was. | |
| 67 | '''Shinbo''' That's right. | |
| 68 | '''Gen''' We want a name that can surpass ***. But it was impossible. | |
| 69 | '''Shinbo''' *** was came up by ***, it really make a huge impression. | |
| 70 | '''Gen''' Even thouggh *** plot isn't very *** , just a lot of fighting. | |
| 71 | ||
| 72 | ~~ Adding the * was Producer Atsuhiro's idea? | |
| 73 | '''Shinbo''' I believe the original outline has * already. | |
| 74 | '''Gen''' I thought a story like this needs a *, something like that. Nobody has any objections to it. | |
| 75 | ||
| 76 | ~~ All the Episode names are decided by Gen? | |
| 77 | '''Gen''' Yeah, that's correct.... I was just being lazy (laughs). After general editing, I picked a few lines of dialogue that isn't too spoilish as episode title. And somehow it end up decided like that. | |
| 78 | '''Shinbo''' I thought the titles are well chosen. | |
| 79 | ||
| 80 | ~~ This Draft 0, when did work begin? | |
| 81 | '''Gen''' After the design proposal was accepted, "then, 13 episode long, adjust to 12 please" and I start work on it immediately. During the proposal meeting that's how we agree I will write. | |
| 82 | ||
| 83 | ~~ And that's how it's written? | |
| 84 | '''Gen''' The meeting was only about 5 minutes or so. | |
| 85 | '''Shinbo''' I figure this proposal can work, so I immediately ask Gen to take care of the script. | |
| 86 | '''Gen''' Actually a lot of content not written in teh proposal too, every episode added a lot more content. The series prosal was only 2 page of A4 paper, it's basically an outline. For example, back then there wasn't a Hitomi love-stealing plot point. When writing Draft 0 I was trying to think about what to do, so I came up with who will come steal Kyousuke away... then, how about Hitomi, that was about it. | |
| 87 | '''Shinbo''' When the design proposal came out, Ume-sensei hasn't provide the final character designs yet. | |
| 88 | ||
| 89 | ~~ Did the character designs influence any changes to teh story? | |
| 90 | '''Gen''' That's right. Some changes. I want to give the main character Madoka a more Hidamari Sketch kind of feel, so I try to make the character cuter in the script. | |
| 91 | ||
| 92 | ~~ How long it took to finish the Draft 0 from the Design proposal? | |
| 93 | '''Gen''' I finished it in one sitting. After I finish there were too much content and I was troubled in figuring out wha tto cut. After writing nonstop for several days I add in useful foreshadowing into the story... after a few tries it came out. | |
| 94 | '''Shinbo''' Does the foreshadowing give you any predictions. | |
| 95 | '''Gen''' That's right. It's like the more foreshadowing there are, the more holes I have to fill. | |
| 96 | ||
| 97 | ~~ Besides some minor details, Draft 0 and Final Draft composition are largely unchange. | |
| 98 | '''Gen''' That's right. For example Episode 2 is basically unchanged, episode 3 has too much content, so I cut a few. Draft 0 and Final Draft's largest different is content adjustment. | |
| 99 | '''Shinbo''' Gen's script is very packed, a lot between the lines. | |
| 100 | ||
| 101 | ~~ Between the lines, like what? | |
| 102 | '''Shinbo''' The story exposition has a lot of meaning. So once coupled with adequete animation, the image concentration increased too. I think that's the itneresting thing about Gen's script, maybe that's why dialogue is differetn between the script and the broadcast. During storyboard and recording, there're some cuts and additions. But you can't really say all the script's meanings are perserved. So, if Gen can accept the product boradcast of his own work, I am very happy. | |
| 103 | ||
| 104 | ||
| 105 | ==Episode 1== | |
| 106 | ||
| 107 | '''Gen''' Ah... When I start to write, I havent' decide on Walpurgisnacht this name, I just thought it'd be the final boss kind of feel. Then it turns out during production, the walpurgisnacht name pops up. This part is very different with hanokoda's manga version. hanokda begins drawing before witch designs have been finalized, the manga version uses the script before animation has complete. That's why, hanokoda didn't draw any specific giant monster. | |
| 108 | ||
| 109 | ~~ Until episode 4 it always starts with madoka waking up to "it's a dream" | |
| 110 | '''Gen''' That's right. I thought it's be an interesting way to open the scene. During prologue we haven't really have a detailed idea regarding the OP, so Draft 0 doesn't have a prologue... Finally adding in prologue after a long time later. | |
| 111 | ||
| 112 | ~~ The mother (Kaname Junko) is very tough and father (Kaname Tomohisa) is very gentle, what's the purpose for deciding on sucha strange family situation? | |
| 113 | '''Gen''' Nothing in particular. While dicussing with production staff, I quickly designed the father, mother, and brother. I ask everyone for their opinion, but they end up okaying everything. Mother is a careerwoman, dad becomes the housetaker. Originally I just want to try somethign different for the fun of it. Back then it was just trying outo stuff, thought about character development later. Afterwards, mom becomes more focused. | |
| 114 | ||
| 115 | ~~ I thought that in the second half of the story, the strong mother figure is an important support figure for Madoka. | |
| 116 | '''Gen''' That's write. When writing the script, the characer becomes more development. | |
| 117 | '''Shinbo''' The mother figure in teh animation is in control. | |
| 118 | '''Gen'' After the character's direction decided. It becomes natural to let the character move on its own. | |
| 119 | '''Shinbo'''' When the story's direction is clear, finding the right va *** was very adequet. | |
| 120 | ||
| 121 | ~~ In teh first story mom and Madoka has a scene about the ribbon. Was this foreshadowing placed right from teh beginning? | |
| 122 | '''Gen''' Not at all. After I see Madoka's character design I thought it was her special characteristic, so I want to highlight this point. At hte beginning I just want to point out the character's special points. | |
| 123 | ||
| 124 | ~~ How did Hitomi as Madoka and Sayaka's close from came about? | |
| 125 | '''Gen''' While writing Draft 0, I feel like it's kind of lonely for only Madoka and Sayaka walk to school together, so I added another character. Then I thougth Hitomi is very sad like that, so I added a speech thingi. | |
| 126 | ||
| 127 | ~~ So Hitomi has a "desuwa". It seems like story's character filling out is a process in itself. How did the girly talk between madoka and Sayaka cget added? | |
| 128 | '''Gen''' I learn from female friends that middle school girls often would do yuri-liek stuff. I never seen it myself, so I figure I should add some blush-worthy girl talks. | |
| 129 | '''Shinbo''' It's Atsuhiro-san's idea that the characters should be middle school. | |
| 130 | '''Gen''' Is that so? I plan for the beginning for them to be 14 year old. | |
| 131 | '''Shinbo''' Age for anime characters are not really obvious, everyone have different opinion. That's why, I didn't have any objections and just say "well, let's settle with that." | |
| 132 | ||
| 133 | ~~ 14 year old is easier for design for Gen? | |
| 134 | '''Gen''' While writing I thought it must be 14 year old. I don't want grade schoolers to kill each other, and once girls reach 16 their personalities bcome more pronounced. For example, 16 year olds can already have babies, so I thougth 14 year old can't just yet. With that kind of feeling, 14 is enough. | |
| 135 | ||
| 136 | ~~ This story really has to write about 14 year old killing each other | |
| 137 | '''Gen''' Even though I don't want children kiling each other, but if we think about the real world, there're plenty of 14 year old girl and boys with guns. The reality of children that age killing each other are very real. It's scary to think some of them aren't even 14, not about to really think about "life and death" kind of ideas. I thought even I can't make such decisions at 12. | |
| 138 | ||
| 139 | ~~ Inu Curry handles the Witch Barrier designs. Did you consider this back in Draft 0. | |
| 140 | '''Gen''' I didn't know at all thath INu Curry will work on this too. But I have seen Shinbo's ***, so I thought the barriers will basically look like that. But it end up completely different than my expectations. | |
| 141 | '''Shinbo''' I really want to make something different than Cossette. Usually I thought Ume-sensei's drawings are very cute, so drawing a different space will add diffrent aspect to teh show. So I asked Inu Curry and I knew it will turn out very strange space. I count Inu Curry as one fo the creators that participates. | |
| 142 | '''Gen''' I remember that half way through the script Inu Curry begins to put out bbarrier designs. In teh second half I think... ah, but Walpurgisnacht hasn't been deisnged yet. You can tell from reading the script, in episode 11 I still wrote "use tail to attack" type of things. Walpurginacht was written like a Gozzilla type of monster. | |
| 143 | '''Shinbo''' That's write. After Gen finish writing the script, Inu Curry uses this as the basis for their designs. Now i think back, this kind of method is the right one. If after inu curry finish the design, gen goes back to rewrite the script, there might be all kind of plotholes. | |
| 144 | '''Gen''' That's right, it might cancel each other out. | |
| 145 | '''Shinbo''' Sometimes I'll let several different person handle the storyboard, and afterwards let them discuss and come up with a consensus. This time around, I asked gen to handle the complete script, and as a result the foreshadowing was very impressive. Even though only able to show the surface of what the writer wish to express, but that's why the original work's focus make madoka so impressive. | |
| 146 | ||
| 147 | ~~ Because Gen and Inu Curry are able to each show their own flairs. | |
| 148 | '''Shinbo''' Producer ***'s very clear concept. Gen still needs to work on the script for Fate/Zero, let him handle Madoka's script and animate his Fate/Zero, all these are all scheduled closely. | |
| 149 | ||
| 150 | ~~ So, in some ways, picking Gen as the original script, Producer *** has his own considerations. | |
| 151 | '''Gen''' That's right, from 2010 to 2011, we (N+) has many different products that end up getting animated, and I have a lot of work done as a result. | |
| 152 | '''Shinbo''' Everything at once is quite coincidental. | |
| 153 | '''Gen''' it's unbelievable. | |
| 154 | '''Shinbo''' When we ask Gen to write the script back in 2009, animation begins have about 2 years of gap. After I read gen's script I was very flushed with feeelings, my imagination runs wild, and after two years it finally calms down. | |
| 155 | '''Gen''' Because the broadcast date decision took way too long. | |
| 156 | '''Shinbo''' But it's because of such cool down time, that we can make such a calm work. | |
| 157 | ||
| 158 | ~~ Episode 1 broadcast didin't have an ED. | |
| 159 | '''Shinbo''' I thought if we add the ED in Episode 1 the plot will get exposed, back then we was still planning to only insert the ED after episode 3. | |
| 160 | ||
| 161 | ~~ The ED broadcasted from episode 3 on is storyboard and directed by ***, who has worked with you on Cossette. | |
| 162 | '''Shinbo''' I did my best to hide Madoka's content from ***, so it can be a visual-type, but *** seens to have done his own digging, and made such a animation. | |
| 163 | ||
| 164 | ~~ Shinbo will sometimes hide content from staff emmbers and force them to work off that. | |
| 165 | '''Shinbo''' Making the storyboard consistent with teh story is very easy, but copying it without any flairs make for a very oridinary story. Capture an aspect not seen int he script, pick up things in all kind of differnet directions, that's what make for a different product. | |
| 166 | ||
| 167 | ~~ Is the preview dialogue written by Gen as well? | |
| 168 | '''Gen''' I and Producer ** came up with them while non-animation recording. It's after recording finish asking the voice actor to stay back for recording the preview. Ah, a lot got decided during the live recording. | |
| 169 | ||
| 170 | ===Episode 2=== | |
| 171 | ||
| 172 | ~~ The script for Episode 2 was basically unchanged between Draft 0 and Final Draft. | |
| 173 | '''Gen''' Episode 2s are primarily about explaining the plot, so all the things that needed to be explained has long been decided already. That's why all you can do is shove information in, not much choices to be made, really. | |
| 174 | ||
| 175 | ~~ Using Episode 2 for exposition, so you can say the TV anime really begins here. | |
| 176 | '''Gen''' That's right. The senior script writer 黑田洋介 once told me, episode 2 is the important one for explanation. | |
| 177 | ||
| 178 | ~~ Kyubey is a mysterious creature, you never know what it's thinking. Yet in Episode 2 he's taking a bath. | |
| 179 | '''Gen''' This is purely as a way to show that regular people cannot see it. Even if he isn't taking a bath is perfectly fine. Em, it was also a good opportunity to highlight Kyubey's cute aspects. | |
| 180 | ||
| 181 | ~~ Here hitomi was a rather silly character. | |
| 182 | '''Gen''' From the start I designed her as a silly character, so over here it's slightly more obvious. | |
| 183 | ||
| 184 | ~~ In Mami's battle sequence you wrote "the magical gun fires repeatly." | |
| 185 | '''Gen''' "The musket bust fires" was what I wrote, but the anime changed her setting to "single shot muskets," and it end up as using magic to summon large amount of muskets. It turns out to be a very impressive battle sequence. | |
| 186 | '''Shinbo''' Things like this happen often. That's part of what's interesting about collaborative animation. In Episode 5 Kyouko's spear was similar too. It feels rather awkward to fight in a narrow back alley with a spear, so we changed it to a segmented weapon. "How do we make this scene look cool?" During anime production able to work on a script that force you to think this way is a joy to work. Constantly getting new inspiration from the process is very happy. | |
| 187 | ||
| 188 | ~~ A gun-wielding magical girl must be a spontaneous thought too? | |
| 189 | '''Shinbo''' How should the guns look like, wouldn't it be difficult to fight with only guns? Once production begins and the work is passed to us that becomes problems for us to solve. | |
| 190 | ||
| 191 | ~~ mami-san's iconic "Tiro Finale" supposesly only comes up during the non-animation recording borned. | |
| 192 | '''Gen''' That's right. You can tell just by reading the script. Mami-san's special technique was "Ultimate Shoot." When I was at the non-animation recording session, I asked "is that alright." And got "If possible let's change it" as reply. So I used a laptop to google translations right at the recording session and found an adequent catchphrase. | |
| 193 | ||
| 194 | ===Episode 3=== | |
| 195 | ||
| 196 | '''Gen''' Composition for Episode 3 became a major problem. The script was too long, cuts and also shrinking dialogue. From the earliest planning we already decided that a crisis has to happen. | |
| 197 | '''Shinbo''' During production, we were really concerned about what kind of reaction Episode 3 will have. Even if the product itself is interesting, followup has to depend on the reaction. What's interesting was, even though Episode 3 happened, Mami-san remained so popular. | |
| 198 | '''Gen''' That was really surprising. Mami-san's dialogue became a hot topic, and eve become its own game. (laughs) | |
| 199 | ||
| 200 | ~~ Episode 3 hasn't clearly explain the relationships between Witches and Familiars. | |
| 201 | '''Gen''' THat's right. In Draft 0 there wasn't even Familiars originally, only Witches. But, every battle drops Grief Seed will leave too many, and if we assume all Witches were once magical girls, the qualities won't match either. That's why besides Witches, familiars duplicating was added. | |
| 202 | ||
| 203 | ~~ Are there any cut scenes that you really would rather keep? | |
| 204 | '''Shinbo''' I really wish we added a battle sequence at the beginning of episode 3. Inu Curry already has the witch design made, but unfortunately the scene was cut for time. | |
| 205 | ||
| 206 | ~~ What were Gen thinking when writing the scene of Mami losing to the Witch? | |
| 207 | '''Gen''' I don't want to make it too cruel, so I wrote with restraint. I don't want to see Aoki's characters face such cruel event. But, shot in the heart or such death, gives false hope that she can revive. So I just want the audience understand that this character is gone and will never return. I want to use a "everyone can understand that she has died death scene", and also, "not a very cruel and obscene way to die." | |
| 208 | '''Shinbo''' At the beginning I want to use mogu mogu dessert eating sound effect for Mami's crunching sound. Since she's the "dessert Witch", after all. But adding that kind of sound for a death scene seems to make it not very solemn, so I thought "I shouldn't mess up" and gave up. The sound effect deparmtnet already prepared some rather disgusting sound effect, so I can only pick between them. In the end, seems like a more straightforward sound is more stimulates the imagination better. | |
| 209 | ||
| 210 | ~~ This means, Mami-san being defeating scene direction was to stimulate imagination. | |
| 211 | '''Shinbo''' In animation aimed at children, even the most obscene scene should be straightforward in honestly show the pain in disaply. But since Madoka is a late-night anime, I think most of the audience are audults, so I can remove direct images to stimulation their imagination. | |
| 212 | ||
| 213 | ~~ That's an interesting concept. You think "animes for children should be more honest in showing painful feelings"? | |
| 214 | '''Gen''' Of course, not that we want to show cruel scenes. But I think, if children can share the pain in a cruel scene, it's more educational. | |
| 215 | ||
| 216 | ~~ Also, the "Dessert Witch" is qutie cute. | |
| 217 | '''Gen''' Hahah. THat's all Inu Curry's world. Very satirical. | |
| 218 | '''Shinbo''' THat Witch's setting is very troublesome, so that Witch had to be her. | |
| 219 | '''Gen''' It wasn't the problem with Mami's battle skill, just that the "Dessert Witch" w as her counter. It's a coincidence that Mami's kill move is useless against that kind of replication witch. | |
| 220 | ||
| 221 | ~~ You mentioned being rather concerned with Episode 3's recpetion, how did it turned out for you? | |
| 222 | '''Gen''' Very friendly. Everyone were extremely supportative. I have friends that told me, "After episode 3 aired, you'll be targetted by Hidamari-fans, so it's best if you should leave the country. " But everyone seem to have accepted it. Starting from Episode 1, with the manificant world of Inu Curry, and the sensational music from Yuki Kajiri, so everyone probably expected it. | |
| 223 | '''Shinbo''' A breath of relief. | |
| 224 | ||
| 225 | - | ===Episode 4=== |
| 225 | + | ===Episode 4=== |
| 226 | ||
| 227 | ~~ By Episode 4, the story focus has shifted to Kamijou and Sayaka from Episode 3. | |
| 228 | '''Gen''' If Episode 1 to 3 are the first arc, then episode 4 is the beginning of the second arc. The upright magical girl story has ended, and the true nature lies exposed. Mami-san really was the model magical girl. After everyone watch her exit stage right, they will each have to do their best. | |
| 229 | ||
| 230 | ~~ Sayaka call herself "a lucky fool," that seems to hint at multiple meanings about her. | |
| 231 | '''Gen''' Sayaka appears outgoing, but she has a hidden depth to her concealed within. The guilt she feels over her own happiness, is what I originally want to first show in this work. | |
| 232 | ||
| 233 | ~~ Kyubey's farsightness begins to show from here. He retreats from Madoka and Sayaka temporarily, causing everyone to call him "a talented salesman". | |
| 234 | '''Gen''' Kyubey is a creature that doesn't understand human values. Although this is not a confirmed setting, it's not necessarily the case that the Kyubey that left Madoka is the same one that appears again. Those creatures are a collective, their conscious are shared. | |
| 235 | '''Shinbo''' Everyone call him "salesman" or whatever, a lot of it are just an act. The production staff want to draw him as an rebel, but everyone see right through him. | |
| 236 | ||
| 237 | ~~ Then, the Kyubeys that talk to Madoka are different every time? | |
| 238 | '''Gen''' It's very possible. Also, perhaps while madoka talks to one Kyubey, another one is talking to Sayaka. Just that we don't see it, so we didn't know. | |
| 239 | '''Shinbo''' At the grand scheme of things, this is a tactic as well. From their point of view, temporarily retreat from Madoka briefly is perfectly fine. | |
| 240 | '''Gen''' Yes. From Kyubey's perspective, retreating from Madoka is that kind of feeling. Purely an issue of efficiency. | |
| 241 | ||
| 242 | ~~ Kyubey must have some kind of ethical concerns? He did say "forcing magical girls to contract is against the rules." | |
| 243 | '''Gen''' Yeah. Kyubey species have ethical concerns as well. | |
| 244 | '''Shinbo''' At the beginning we want Kyubey to act as a rebel, at the non-picture recording sessions the reaction was quite intense. As soon as Kyubey say a line, the voice actors would start to laugh wickly. After seeing this, we start to emphasize this more. | |
| 245 | ||
| 246 | ===Episode 5=== | |
| 247 | ||
| 248 | ~~ The fight between Sayaka and Kyouko in Episode 5 are different in the Final Draft versus what was aired. | |
| 249 | '''Gen''' The production staff came up with new ideas. | |
| 250 | '''Shinbo''' Earlier we mentioned how the spear become segmented. After you read the text in the script you can tell, Sayaka and Kyouko's battle in the barrier is a storyboard idea. But because the main character Madoka was also there, she wants to stop them from battling. But, as a normal person she cannot step into magical girl battle. That's why there's a barrier that prevent Madoka from entering. | |
| 251 | '''Gen''' Homura interfering with their battle, that scene didn't end in Episode 5 and was moved to episode 6. | |
| 252 | ||
| 253 | ~~ Were the battle sequences written very detailled in the script? | |
| 254 | '''Gen''' No. Not a lot of details in battle sequences. Only how much punishment Kyouko was able to deliver to Sayaka. However, unexpectedly Sayaka retaliated quite well in the anime, and it became rather balanced. | |
| 255 | '''Shinbo''' I really don't want to draw a bloody Sayaka. | |
| 256 | '''Gen''' That's for the best. Not overdoing it is the best. | |
| 257 | ||
| 258 | ~~ What are the keywords for Kyouko? | |
| 259 | '''Gen''' Her contrast with Mami. After Mami leaves appears a magical girl completely different from her. That was Kyouko's design. | |
| 260 | ||
| 261 | ~~ Kamijou's voilin performance piece was romananiu's vocalise, all those details are quite specific. | |
| 262 | '''Gen''' Yeah. Just something that feels appropriate. I picked a sentimental, imagery piece. | |
| 263 | ||
| 264 | ===Episode 6=== | |
| 265 | ||
| 266 | ~~ From Episode 6's Draft 0 to Final Draft, you have to forcefully cut a scene out. | |
| 267 | '''Gen''' The rooftop dialogue between Homura and Sayaka. This is probably the biggest change between Draft 0 and Final Draft. | |
| 268 | ||
| 269 | ~~ The reason for cutting it... is it spacing issues? | |
| 270 | '''Gen''' That's right. Because it's a scene where Sayaka and Homura argues. They become increasily hostile, and I suspect whether people really want to watch a scene like this, so I end up cutting it. | |
| 271 | ||
| 272 | ~~ The story reached midpoint, and the secret of magical girls are finally revealed. | |
| 273 | '''Shinbo''' I want to expose Homura's abilities in the midpoint battle scene, and use that to foreshadow what would happen in Episode 10. | |
| 274 | '''Gen''' Openly stops time, finally showing her true nature. | |
| 275 | '''Shinbo''' Because "ability to stop time" isn't really that shocking. | |
| 276 | '''Gen''' You can't just go and say, "I can stop time! Give up!" | |
| 277 | '''Shinbo''' That's why I think after some development expose Homura's abilities. | |
| 278 | ||
| 279 | ===Episode 7=== | |
| 280 | ||
| 281 | ~~ For Episode 7, quite a few dialogues are cut between Draft 0 and Final Draft. | |
| 282 | '''Gen''' I remember Sayaka had too many lines, so I cut a lot. I should give Kyouko more lines, so I made those adjustments. Once I understand what lines are important, cutting became easier. | |
| 283 | ||
| 284 | ~~ Episode 7 is Kyouko's turn. | |
| 285 | '''Shinbo''' The difficulty in describing Kyouko is her connection with Sayaka. In the end the scene where she fight for Sayaka, in order for it to not have off it has to be properly balanced. 12 Episodes are indeed too short. To let people feel "oh, she is a good person," you can't help but cleverly lay out. Kyouko this character, is very pure, easy to describe. | |
| 286 | '''Gen''' Unbelievably popular. | |
| 287 | '''Shinbo''' I think this is all thanks to the voice acting. Madoka's all due the voice actors, madoka as well, Homura as well, Sayaka as well, kyouko as well, Mami-san as well, all the actors expressed each character's charm, and leave everyone a deep impression. | |
| 288 | '''Gen''' Even though Kyouko is very stubborn and mean, but she's really a good person. Such balanced performance is all thanks to the voice actor's hard work. | |
| 289 | ||
| 290 | ~~ Gen did you consider voice acting when you were writing the script? | |
| 291 | '''Gen''' No, not particularly. I thought Kyouko should have a meaner voice. That's why, picking *** was a big surprise to me. | |
| 292 | ||
| 293 | ~~ Gen attended the non-anime recording session and changed some dialogue on the spot. Are there any changes made due to voice actor's dubbing? | |
| 294 | '''Gen''' Not really this time. Before when I worked on anime production, I have adjusted dialogue based on the voice actor's performance. I felt that if the voice actor can inject so much emotion, a few less words would work just fine. But this time around I didn't make such changes, probably because I have got a good feel of how to write anime script. | |
| 295 | '''Shinbo''' The voice actor's performance is critical. For example, to give people an impression of a very high tension scene, voice actor did not say "... how dintense," then the audience may not feel it to be intense. When they eat something good, they have to say "It's Yummy!" Even though it's "explanation", but it has to be as natural as possible. In Gen's script these elements are very natural, it's a very nice aspect. | |
| 296 | ||
| 297 | ===Episode 8=== | |
| 298 | ||
| 299 | '''Gen''' This episode's direction was very straight forward. Almost nothing changed compared to the Final draft. At this point I don't feel so nervous anymore. At the beginning when I hand the script over to the production staff I would worry whether it'll be accepted or rejected. Because at the start I didn't know how much I can get away with. But for madoka it's green light all the way. So byt Episode 8, I begin to develop confidence, at this point the pressure is takes off. | |
| 300 | ||
| 301 | ~~ Ever been stopped? | |
| 302 | '''Gen''' In Episode 11 when some structures falls down, that happened. Because collapsing structures are too difficult to draw, and not really will be images that give a lot of impact. | |
| 303 | '''Shinbo''' If we always say "this can't work" and give a perfectly good script additional constraints, the end result won't be interesting. | |
| 304 | '''Gen''' Because Direction Shinbo says so, I get to write what I want to write. | |
| 305 | ||
| 306 | ~~ Figure it'll all work out in the end? | |
| 307 | '''Shinbo''' That's right. Even though I didn't really know if the scenes would end up drawable or not (laughs). I figure as long as we keep at it. **** (Producer) didn't complain, so t should b e fine. | |
| 308 | ||
| 309 | ~~ Episode 8, Hitomi finally made her move. | |
| 310 | '''Gen''' At the beginning I want Hitomi to be a happy character. Yet at this point, she becomes the character that pushes Sayaka the hardest. I think this isn't an impossible situation. Hitomi at their age, liking the same person as her friends are not particularly strange. Hitomi didn't do it on purpose. | |
| 311 | '''Shinbo''' Some people will see this as, Hitomi is declaring "Sayaka is not as good as her" and such. Maybe it's different gender views, different opinions. | |
| 312 | '''Gen''' I wanted to write hitomi as more direct. Yeah, the nature is "woman has to tactic" "girl friend needs to fight to win" kind of person. Everyone will look at it differently. | |
| 313 | ||
| 314 | ~~ Madoka is a story about girls, when you write the script did you worry about girls' reactions? | |
| 315 | '''Gen''' Honestly, no. I didn't expect such strong reaction from females. It was a surprise to me. I didn't anticipate women to consider the yuri aspect, it's a luckly miscalculation. | |
| 316 | ||
| 317 | === Episode 9=== | |
| 318 | ||
| 319 | '''Gen''' Roughly speaking, every three episodes describe a character. Episode 1 to 3 is "Mami story" Episode 4 - 6 are "Sayaka story" Episode 7 - 9 "Kyouko story" And Episode "10 to 12" are Homura story | |
| 320 | ||
| 321 | ~~ Then Episode 9 is the end for Kyouko story. | |
| 322 | '''Gen''' As a "kid who can't read the mood" yet "stubbornly moves forward alone", Kyouko in the end didn't show an ounce of girliness. I am afraid that this character looks more like a boy, won't this become too obvious? As a "only live for yoursef character" not a sense of being a heroine. | |
| 323 | ||
| 324 | ~~ Episode 9, Kyouko's final confession towards Sayaka becomes a famous scene. | |
| 325 | '''Shinbo''' The animation staff seems to finally getting into this. What they call Shaft Head Tilt for madoka and the rest's turn around angle. From Madoka's designs, making such a shot is rather difficult. | |
| 326 | ||
| 327 | ~~ That angle strange looking back leaves quite a deep impression. | |
| 328 | '''Shinbo''' A long, long time ago, the works that I directed used these kind of looking back. After Madoka came out Shaft Head Tilt became a popular topic. Using Ume sensei's designs to make these angles are very difficulut. Good thing ** animators did their best. | |
| 329 | ||
| 330 | ~~ Why Shaft Head Tilt use? | |
| 331 | '''Shinbo''' Normally people don't simply stand stiffly straight, their center of balance are always tilted in one direction ro another. Especialy for female roles, they'll always have a little angle to it. That's why, a long time ago the storyboard has been drawn this way. Sometimes drawing female characters I would think, "will draw like this okay" that's all. But, there are also some not understood by performer or director, and didn't use this kind of look back work. But this we have long passed. Using it intentionally begins with Bleach or so. | |
| 332 | ||
| 333 | ~~ Ume's Hidamari Sketch doesn't utilize Shaft Head Tilt. | |
| 334 | '''Shinbo''' That's because Ume sensei doesn't draw these angles. Madoka is Gen's story, so these kind of scenes and movement would appear. Episode 7 to 9, I think some of the animaors would thought and mubmle to themselves "do I really have to draw it like this?' | |
| 335 | ||
| 336 | ===Episode 10=== | |
| 337 | ||
| 338 | ~~ Finally we reached episode 10. | |
| 339 | '''Gen''' From here I begin to write specifics battle scenes. Animator *** send me the directive, he said , "even though inu curry are designing, but don't you think about how the battle would look." | |
| 340 | ||
| 341 | ~~ Episode 8 Homura fires 15 shots at Kyubey, and this scene Homura fires five shots at athe witch, these specifics are allw ritten in the script. | |
| 342 | '''Gen''' I wrote Homura used website "Furi Furi notebook online" to make their bombs, but I didn't let the producer know about it. Yea, back then I just write it on a whim. | |
| 343 | ||
| 344 | ~~ Episode 10 the development were very tightly paced. | |
| 345 | '''Gen''' If we have two episodes, then we can take our time, but since there's only one episdoe to work with to finish. For this I put in some effort. After I finish episode 10's script, I really thought SHAFT will NG this one. | |
| 346 | '''Shaft''' After looking through Episode 10's script, I really thought "How am I going to do this" and not sure what to do about it. But it was simpoly too interesting, so even though i am uncertain it's doable, I OKed it. | |
| 347 | '''Gen''' It's my script that's overdoing it. But after I finished I don't know what I can I cut at all. | |
| 348 | '''Shinbo''' As long as it is interesting, just keep doign it. Now that it's finished we can say "thank goodness everything end up well." | |
| 349 | '''Gen''' Good call. Thank god indeed. | |
| 350 | ||
| 351 | ~~ Anime production has the ability to reuse scenes. During planning have you consider reusing repeated scenes during the parallel worlds? | |
| 352 | '''Gen''' Of course, during the timeliens, I thougth about whether to repeat scenes. But I didn't expect Inu Curry to make brand new Witches designed already. After I seen all the scenes, I am really shockd by Inu Curry's energetic. | |
| 353 | '''Shaft''' using too many repeat shots the audience would think we're cutting corners. So, for this work I wished to avoid repeated scenes as much as possible. Only in Episode 1 and Episode 11 the Walpurgisnacht sequences have repeat usage. | |
| 354 | ||
| 355 | ~~ This is to imply the EPisode 1 and Episode 11 Walpurgisnacht are the same scenes, rgiht? | |
| 356 | '''Shinbo''' That's right. That's also the reason the BGM was the same, as much the same as possible. But, recently fans that watched the DVD and BD are many. If we do this, always seeing the same scenes they might not liek it. | |
| 357 | '''Gen''' So difficult to serve. I feel that transformation sequence and killing move can use repeat scenes would give more unified feel. But the fans now are very demanding. | |
| 358 | '''Shinbo''' Previews are the same too. Simply adding the next episode's scenes is enough time has pasted already. This time Madoka preview we did't use next episode's scenes, but instead specially requested end cards. This is the same idea as not reusing scenes, and noce made as BD and DVD next epsiode previews lost their meanings. | |
| 359 | '''Gen''' That's why Episode 11 became a luxury. | |
| 360 | ||
| 361 | ~~ Homura taste of fate is very cruel. She in order to surpass fate, continue to repeat the same time, how did you want to describe her repeats? | |
| 362 | '''Gen''' Because onnly one episode to work describe it, I can only try to cut the number of cycles lesser. Did Homura have more repeats than shown? I honestly didn't think about that. | |
| 363 | '''Shinbo''' If she repeat a few hundred times, then I'm afraid Homura will become rather old. This is not very tight. However, this is an interesting part too. That's why, i want to draw it and see. | |
| 364 | '''Gen''' Yeah. From Homura's brain to decide, I dont' think several thousand timeliens has passed, the numbers shouldn't be too many. I think it shouldn't be too absurd a number. | |
| 365 | ||
| 366 | ~~ Gen's script has this kidn of setting. | |
| 367 | '''Gen''' Yeah, Homura has become a メガネの残念な子だった (laughs). | |
| 368 | ||
| 369 | ~~ From Gen's point of vew, what kind of character is Homura? | |
| 370 | '''Gen''' I feel like I can't bully to Homura, but I also think, bullying a little can make a more tough character. | |
| 371 | ||
| 372 | ~~ From episode 10's draft 0 to final draft, you cut out Homura's training session sequence. | |
| 373 | '''Gen''' I couldn't find any other place to cut, the script is too packed. So I thought Homura's training sessions, since it doesn't affect other scenes, should be cuttable. It's a pitty, it has been so long since Mami-san's training session, it's very regretable. | |
| 374 | ||
| 375 | ~~ That's right. This is where Mami-san show off her older sister charms. | |
| 376 | '''Gen''' After cutting this, all that's left for Mami is she knocking out her teammates. This is a very important episode, cutting is very difficult. | |
| 377 | '''Shinbo''' Mami this character has a lot that you can't see through, very difficult to describe. For example, in episode 3 Mami seduce Madoka to become a magical girl, but does she really know nothing? This a mystery. It shouldn't be that she's clueless, but it doesn't feel liek she's purposelly trapping Madoka. | |
| 378 | '''Gen''' Maybe she knows some trues that even Kyubey doesn't know. That's why once she learned the truth, it becomes the BAD END in episode 10. | |
| 379 | '''Shinbo''' I feel this is also part of Mami-san's charms. | |
| 380 | '''Gen''' I feel Homura really has a tough situation. If she just honestly tell the truth to Mami-san, she would just flip out and scream "Everyoen should just die." So Homura always cautious around Mami-0san. | |
| 381 | ||
| 382 | ===Episode 11=== | |
| 383 | ||
| 384 | ~~ Episode 11 has very little changes all the way from Draft 0. | |
| 385 | '''Gen''' Yes, almost none. | |
| 386 | '''Shinbo''' After reading the script all the productions staff went ballistic, first time I ever seen such a crazy production meeting, we were quite shocked. | |
| 387 | '''Gen''' When Episode 10 got okayed, I was wondering how it would end up. I really can't imagined it turned out like this. | |
| 388 | '''Shinbo''' The meeting was incredibly rowdy. | |
| 389 | '''Gen''' Episode 11 to 12 the level of nonsense, was even greater than episode 10. The only thing got cut was the part where buildings collapse. But, the unknown designation of weapons, the increase length of action sequence, is uncomparable to the previous episodes. | |
| 390 | '''Shinbo''' I couldn't calm the staff back down at all. | |
| 391 | '''Gen''' Once you read the script you'll see, in teh action seequence I planned to end with the oil tanker truck. | |
| 392 | '''Shinbo''' I didn't expect driving while riding on top. It became using magic to drive the tanker truck... | |
| 393 | ||
| 394 | ~~ The tv airing has Episode 10, 11, 12 all aired together. | |
| 395 | '''Shinbo''' This was my only regret. Episode 11 ended at the climax. If one airing per week, people will be very eager to anticipating it. It's too bad. | |
| 396 | '''Gen''' That's very regretbable indeed. | |
| 397 | ||
| 398 | ||
| 399 | ===Episode 12=== | |
| 400 | ||
| 401 | ~~ Gen, This kind of abstract ending was part of the design fromt he start? | |
| 402 | '''Gen''' This kind of design came from teh beginning. Since it s a magical girl story, of course it has to end as magic is amazing, such that maintain magicl story. | |
| 403 | ||
| 404 | ~~ "girl becomes magic" this type of word meaning conclusion is quite nice. | |
| 405 | '''Gen''' Because it's a miracle story, the ending should call for a miracle. | |
| 406 | '''Shinbo''' 2001 Space Odyssey Space Runaway Ideon are very memorable stories. Under their impact I wanted to make one too. However, to exceed these two stories' ending is too difficult. maybe technique-wise is possible, but to make those so early such spectaular scenes is just icnredible. I really respect that. | |
| 407 | ||
| 408 | ~~ Gen, when writing the script, did you have any plans regarding the art design? | |
| 409 | '''Gen''' Not at all. Animation all handle off to the productions taff. For them, the script just the minimum amount of description is enough, just enough to deliver the meaning, later we can explain. I think I am a bad script writer. So we can do so much, it's all due to SHAFT and hte production staff's hard work, I really trust them. In Episode 11's final boss battle, as well as the last battle are all done, so only left is to face magical girls' existence. I had to ask them to work on some very diffifcult work. | |
| 410 | '''Shinbo''' It was no longer about just finish working on the last bit and done. When episode 11 finished, afterwards has already become "let's close this beautifully" "let's give to the audience a good ending" kind of feeling, using our second wind to wrap up. | |
| 411 | ||
| 412 | ~~ What's your thoughts regarding Gen's closing script? | |
| 413 | '''Shinbo''' It feels liek a realistic script. Just write what's important, and hand the rest off to the actual production staff. | |
| 414 | '''Gen''' It's just like that. | |
| 415 | '''Shinbo''' For myself, I was just like Gen simply waiting to see what happens. because the story read was very interesting. | |
| 416 | ||
| 417 | ||
| 418 | ===Afterword=== | |
| 419 | ||
| 420 | ~~ Now that you have reread the Madoka script, what are your thoughts. | |
| 421 | '''Gen''' Madoka turns out beyond my anticipation, what more can I say. During the production, script is only a point in the process. That's why, the anime itself is the actual work. Once the anime is complete, throw away the script and it's not a big deal. Yeah, I guess this is to kind of denying the whole purpose of this book in the first place (laughs). To be honest, before you start cooking, the recipe is completely meaningless. Doesn't amtter how many times you read the recipe, your stomach still stays hungry. That's why I can only sigh, such a shoddy thing to become such an incredible anime, this is what's intersting about animation. | |
| 422 | '''Shinbo''' ANime is a collective work. How much Gen's script has been amplified by the anime. I think once you read the script, you can tell the difference. | |
| 423 | '''Gen''' It's not like a novel. The script is simply notes to show to the productions taff. Even my own thought process is different than a novel. If you can keep this in mind and let this book let you revisit the anime, I will be very happy. | |
| 424 | ~~ |