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| 1 | #define FILTERSCRIPT | |
| 2 | ||
| 3 | #include <a_samp> | |
| 4 | #include <streamer> | |
| 5 | ||
| 6 | #if defined FILTERSCRIPT | |
| 7 | #define PRESSED(%0) \ | |
| 8 | (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0))) | |
| 9 | ||
| 10 | - | #define COLOR_GREEN 0x00FF00FF |
| 10 | + | new Text:Armes; |
| 11 | - | #define COLOR_RED 0xFF0000AA |
| 11 | + | |
| 12 | new Text:Desert; | |
| 13 | - | new Text:Weapon; |
| 13 | + | |
| 14 | new Text:Sawnoff; | |
| 15 | new Text:shotgun; | |
| 16 | new Text:Combat; | |
| 17 | new Text:MP5; | |
| 18 | new Text:AK47; | |
| 19 | new Text:M4; | |
| 20 | new Text:Country; | |
| 21 | new Text:rifle; | |
| 22 | new Text:eagle; | |
| 23 | ||
| 24 | new Text:Box; | |
| 25 | new Text:Pressy; | |
| 26 | new Text:Pressn; | |
| 27 | ||
| 28 | new Text:Munitions; | |
| 29 | new Text:Munitions200; | |
| 30 | new Text:Munitions500; | |
| 31 | - | new Text:Ammo; |
| 31 | + | new Text:Munitions700; |
| 32 | - | new Text:Ammo200; |
| 32 | + | |
| 33 | - | new Text:Ammo500; |
| 33 | + | new Text:Prix; |
| 34 | - | new Text:Ammo700; |
| 34 | + | new Text:Prix9000; |
| 35 | new Text:Prix8000; | |
| 36 | - | new Text:Price; |
| 36 | + | new Text:Prix7000; |
| 37 | - | new Text:Price9000; |
| 37 | + | new Text:Prix3000; |
| 38 | - | new Text:Price8000; |
| 38 | + | new Text:Prix2000; |
| 39 | - | new Text:Price7000; |
| 39 | + | |
| 40 | - | new Text:Price3000; |
| 40 | + | |
| 41 | - | new Text:Price2000; |
| 41 | + | |
| 42 | CreateDynamicObject(346, -1051.8517,2584.9487,141.2628, 0.00, 0.00, 4.00); | |
| 43 | - | public OnFilterScriptInit() |
| 43 | + | CreateDynamicObject(348, -1050.8779,2584.9504,141.2628, 0.00, 0.00, 4.00); |
| 44 | CreateDynamicObject(349, -1049.9031,2584.8923,141.2628, 0.00, 0.00, 4.00); | |
| 45 | - | print("\n--------------------------------------");
|
| 45 | + | CreateDynamicObject(350, -1048.9385,2584.8347,141.2628, 0.00, 0.00, 4.00); |
| 46 | - | print(" Weapon Shop FilterScript by MechaTech");
|
| 46 | + | CreateDynamicObject(351, -1048.1090,2584.8521,141.2628, 0.00, 0.00, 4.00); |
| 47 | - | print("--------------------------------------\n");
|
| 47 | + | CreateDynamicObject(353, -1047.0414,2585.0024,141.2628, 0.00, 0.00, 4.00); |
| 48 | - | return 1; |
| 48 | + | CreateDynamicObject(355, -1046.0942,2584.9468,141.2628, 0.00, 0.00, 4.00); |
| 49 | CreateDynamicObject(356, -1045.2207,2584.8953,141.2628, 0.00, 0.00, 4.00); | |
| 50 | CreateDynamicObject(357, -1044.7114,2589.9053,141.2628, 0.00, 0.00, 4.00); | |
| 51 | - | public OnFilterScriptExit() |
| 51 | + | |
| 52 | Armes = TextDrawCreate(509.000000, 280.000000, "Armes:"); | |
| 53 | - | return 1; |
| 53 | + | TextDrawBackgroundColor(Armes, 255); |
| 54 | TextDrawFont(Armes, 1); | |
| 55 | TextDrawLetterSize(Armes, 0.470000, 1.700000); | |
| 56 | - | #else |
| 56 | + | TextDrawColor(Armes, -16776961); |
| 57 | TextDrawSetOutline(Armes, 0); | |
| 58 | - | main() |
| 58 | + | TextDrawSetProportional(Armes, 1); |
| 59 | TextDrawSetShadow(Armes, 1); | |
| 60 | - | print("\n----------------------------------");
|
| 60 | + | |
| 61 | - | print(" Blank Gamemode by your name here");
|
| 61 | + | ninemm = TextDrawCreate(579.000000, 281.000000, "9mm Pistolet"); |
| 62 | - | print("----------------------------------\n");
|
| 62 | + | TextDrawBackgroundColor(ninemm, 255); |
| 63 | TextDrawFont(ninemm, 1); | |
| 64 | TextDrawLetterSize(ninemm, 0.470000, 1.700000); | |
| 65 | - | #endif |
| 65 | + | TextDrawColor(ninemm, -1); |
| 66 | TextDrawSetOutline(ninemm, 0); | |
| 67 | TextDrawSetProportional(ninemm, 1); | |
| 68 | TextDrawSetShadow(ninemm, 1); | |
| 69 | - | CreateDynamicObject(346, 310.69, -163.25, 999.62, 0.00, 0.00, 0.00); |
| 69 | + | |
| 70 | - | CreateDynamicObject(348, 309.95, -162.45, 999.62, 0.00, 0.00, 90.00); |
| 70 | + | Desert = TextDrawCreate(579.000000, 281.000000, "Desert-"); |
| 71 | - | CreateDynamicObject(349, 311.69, -162.64, 999.62, 0.00, 12.00, 96.00); |
| 71 | + | TextDrawBackgroundColor(Desert, 255); |
| 72 | - | CreateDynamicObject(350, 310.10, -161.51, 999.60, 0.00, 4.00, 0.00); |
| 72 | + | TextDrawFont(Desert, 1); |
| 73 | - | CreateDynamicObject(351, 311.46, -161.44, 999.62, 0.00, 0.00, 186.00); |
| 73 | + | TextDrawLetterSize(Desert, 0.470000, 1.700000); |
| 74 | - | CreateDynamicObject(353, 314.99, -161.50, 999.64, 0.00, 0.00, 4.00); |
| 74 | + | TextDrawColor(Desert, -1); |
| 75 | - | CreateDynamicObject(355, 315.92, -162.31, 999.66, 0.00, 0.00, -86.00); |
| 75 | + | TextDrawSetOutline(Desert, 0); |
| 76 | - | CreateDynamicObject(356, 314.96, -163.18, 999.66, 0.00, 0.00, 4.00); |
| 76 | + | TextDrawSetProportional(Desert, 1); |
| 77 | - | CreateDynamicObject(357, 314.28, -162.09, 999.62, 0.00, 6.00, -84.00); |
| 77 | + | TextDrawSetShadow(Desert, 1); |
| 78 | eagle = TextDrawCreate(510.000000, 299.000000, "eagle"); | |
| 79 | - | Weapon = TextDrawCreate(509.000000, 280.000000, "Weapon:"); |
| 79 | + | TextDrawBackgroundColor(eagle, 255); |
| 80 | - | TextDrawBackgroundColor(Weapon, 255); |
| 80 | + | TextDrawFont(eagle, 1); |
| 81 | - | TextDrawFont(Weapon, 1); |
| 81 | + | TextDrawLetterSize(eagle, 0.470000, 1.700000); |
| 82 | - | TextDrawLetterSize(Weapon, 0.470000, 1.700000); |
| 82 | + | TextDrawColor(eagle, -1); |
| 83 | - | TextDrawColor(Weapon, -16776961); |
| 83 | + | TextDrawSetOutline(eagle, 0); |
| 84 | - | TextDrawSetOutline(Weapon, 0); |
| 84 | + | TextDrawSetProportional(eagle, 1); |
| 85 | - | TextDrawSetProportional(Weapon, 1); |
| 85 | + | TextDrawSetShadow(eagle, 1); |
| 86 | - | TextDrawSetShadow(Weapon, 1); |
| 86 | + | |
| 87 | - | |
| 87 | + | Shotgun = TextDrawCreate(579.000000, 281.000000, "Shotgun"); |
| 88 | - | ninemm = TextDrawCreate(579.000000, 281.000000, "9mm"); |
| 88 | + | TextDrawBackgroundColor(Shotgun, 255); |
| 89 | - | TextDrawBackgroundColor(ninemm, 255); |
| 89 | + | TextDrawFont(Shotgun, 1); |
| 90 | - | TextDrawFont(ninemm, 1); |
| 90 | + | TextDrawLetterSize(Shotgun, 0.470000, 1.700000); |
| 91 | - | TextDrawLetterSize(ninemm, 0.470000, 1.700000); |
| 91 | + | TextDrawColor(Shotgun, -1); |
| 92 | - | TextDrawColor(ninemm, -1); |
| 92 | + | TextDrawSetOutline(Shotgun, 0); |
| 93 | - | TextDrawSetOutline(ninemm, 0); |
| 93 | + | TextDrawSetProportional(Shotgun, 1); |
| 94 | - | TextDrawSetProportional(ninemm, 1); |
| 94 | + | TextDrawSetShadow(Shotgun, 1); |
| 95 | - | TextDrawSetShadow(ninemm, 1); |
| 95 | + | |
| 96 | - | |
| 96 | + | Sawnoff = TextDrawCreate(579.000000, 281.000000, "Sawnoff"); |
| 97 | - | Desert = TextDrawCreate(579.000000, 281.000000, "Desert"); |
| 97 | + | TextDrawBackgroundColor(Sawnoff, 255); |
| 98 | - | TextDrawBackgroundColor(Desert, 255); |
| 98 | + | TextDrawFont(Sawnoff, 1); |
| 99 | - | TextDrawFont(Desert, 1); |
| 99 | + | TextDrawLetterSize(Sawnoff, 0.470000, 1.700000); |
| 100 | - | TextDrawLetterSize(Desert, 0.470000, 1.700000); |
| 100 | + | TextDrawColor(Sawnoff, -1); |
| 101 | - | TextDrawColor(Desert, -1); |
| 101 | + | TextDrawSetOutline(Sawnoff, 0); |
| 102 | - | TextDrawSetOutline(Desert, 0); |
| 102 | + | TextDrawSetProportional(Sawnoff, 1); |
| 103 | - | TextDrawSetProportional(Desert, 1); |
| 103 | + | TextDrawSetShadow(Sawnoff, 1); |
| 104 | - | TextDrawSetShadow(Desert, 1); |
| 104 | + | |
| 105 | - | eagle = TextDrawCreate(510.000000, 299.000000, "eagle"); |
| 105 | + | Combat = TextDrawCreate(579.000000, 281.000000, "Combat-"); |
| 106 | - | TextDrawBackgroundColor(eagle, 255); |
| 106 | + | TextDrawBackgroundColor(Combat, 255); |
| 107 | - | TextDrawFont(eagle, 1); |
| 107 | + | TextDrawFont(Combat, 1); |
| 108 | - | TextDrawLetterSize(eagle, 0.470000, 1.700000); |
| 108 | + | TextDrawLetterSize(Combat, 0.470000, 1.700000); |
| 109 | - | TextDrawColor(eagle, -1); |
| 109 | + | TextDrawColor(Combat, -1); |
| 110 | - | TextDrawSetOutline(eagle, 0); |
| 110 | + | TextDrawSetOutline(Combat, 0); |
| 111 | - | TextDrawSetProportional(eagle, 1); |
| 111 | + | TextDrawSetProportional(Combat, 1); |
| 112 | - | TextDrawSetShadow(eagle, 1); |
| 112 | + | TextDrawSetShadow(Combat, 1); |
| 113 | - | |
| 113 | + | |
| 114 | - | Shotgun = TextDrawCreate(579.000000, 281.000000, "Shotgun"); |
| 114 | + | shotgun = TextDrawCreate(510.000000, 299.000000, "shotgun"); |
| 115 | - | TextDrawBackgroundColor(Shotgun, 255); |
| 115 | + | TextDrawBackgroundColor(shotgun, 255); |
| 116 | - | TextDrawFont(Shotgun, 1); |
| 116 | + | TextDrawFont(shotgun, 1); |
| 117 | - | TextDrawLetterSize(Shotgun, 0.470000, 1.700000); |
| 117 | + | TextDrawLetterSize(shotgun, 0.470000, 1.700000); |
| 118 | - | TextDrawColor(Shotgun, -1); |
| 118 | + | TextDrawColor(shotgun, -1); |
| 119 | - | TextDrawSetOutline(Shotgun, 0); |
| 119 | + | TextDrawSetOutline(shotgun, 0); |
| 120 | - | TextDrawSetProportional(Shotgun, 1); |
| 120 | + | TextDrawSetProportional(shotgun, 1); |
| 121 | - | TextDrawSetShadow(Shotgun, 1); |
| 121 | + | TextDrawSetShadow(shotgun, 1); |
| 122 | - | |
| 122 | + | |
| 123 | - | Sawnoff = TextDrawCreate(579.000000, 281.000000, "Sawnoff"); |
| 123 | + | MP5 = TextDrawCreate(579.000000, 281.000000, "MP5"); |
| 124 | - | TextDrawBackgroundColor(Sawnoff, 255); |
| 124 | + | TextDrawBackgroundColor(MP5, 255); |
| 125 | - | TextDrawFont(Sawnoff, 1); |
| 125 | + | TextDrawFont(MP5, 1); |
| 126 | - | TextDrawLetterSize(Sawnoff, 0.470000, 1.700000); |
| 126 | + | TextDrawLetterSize(MP5, 0.470000, 1.700000); |
| 127 | - | TextDrawColor(Sawnoff, -1); |
| 127 | + | TextDrawColor(MP5, -1); |
| 128 | - | TextDrawSetOutline(Sawnoff, 0); |
| 128 | + | TextDrawSetOutline(MP5, 0); |
| 129 | - | TextDrawSetProportional(Sawnoff, 1); |
| 129 | + | TextDrawSetProportional(MP5, 1); |
| 130 | - | TextDrawSetShadow(Sawnoff, 1); |
| 130 | + | TextDrawSetShadow(MP5, 1); |
| 131 | - | |
| 131 | + | |
| 132 | - | Combat = TextDrawCreate(579.000000, 281.000000, "Combat"); |
| 132 | + | M4 = TextDrawCreate(579.000000, 281.000000, "M4"); |
| 133 | - | TextDrawBackgroundColor(Combat, 255); |
| 133 | + | TextDrawBackgroundColor(M4, 255); |
| 134 | - | TextDrawFont(Combat, 1); |
| 134 | + | TextDrawFont(M4, 1); |
| 135 | - | TextDrawLetterSize(Combat, 0.470000, 1.700000); |
| 135 | + | TextDrawLetterSize(M4, 0.470000, 1.700000); |
| 136 | - | TextDrawColor(Combat, -1); |
| 136 | + | TextDrawColor(M4, -1); |
| 137 | - | TextDrawSetOutline(Combat, 0); |
| 137 | + | TextDrawSetOutline(M4, 0); |
| 138 | - | TextDrawSetProportional(Combat, 1); |
| 138 | + | TextDrawSetProportional(M4, 1); |
| 139 | - | TextDrawSetShadow(Combat, 1); |
| 139 | + | TextDrawSetShadow(M4, 1); |
| 140 | - | |
| 140 | + | |
| 141 | - | shotgun = TextDrawCreate(510.000000, 299.000000, "shotgun"); |
| 141 | + | AK47 = TextDrawCreate(579.000000, 281.000000, "AK-47"); |
| 142 | - | TextDrawBackgroundColor(shotgun, 255); |
| 142 | + | TextDrawBackgroundColor(AK47, 255); |
| 143 | - | TextDrawFont(shotgun, 1); |
| 143 | + | TextDrawFont(AK47, 1); |
| 144 | - | TextDrawLetterSize(shotgun, 0.470000, 1.700000); |
| 144 | + | TextDrawLetterSize(AK47, 0.470000, 1.700000); |
| 145 | - | TextDrawColor(shotgun, -1); |
| 145 | + | TextDrawColor(AK47, -1); |
| 146 | - | TextDrawSetOutline(shotgun, 0); |
| 146 | + | TextDrawSetOutline(AK47, 0); |
| 147 | - | TextDrawSetProportional(shotgun, 1); |
| 147 | + | TextDrawSetProportional(AK47, 1); |
| 148 | - | TextDrawSetShadow(shotgun, 1); |
| 148 | + | TextDrawSetShadow(AK47, 1); |
| 149 | - | |
| 149 | + | |
| 150 | - | MP5 = TextDrawCreate(579.000000, 281.000000, "MP5"); |
| 150 | + | Country = TextDrawCreate(579.000000, 281.000000, "Country-"); |
| 151 | - | TextDrawBackgroundColor(MP5, 255); |
| 151 | + | TextDrawBackgroundColor(Country, 255); |
| 152 | - | TextDrawFont(MP5, 1); |
| 152 | + | TextDrawFont(Country, 1); |
| 153 | - | TextDrawLetterSize(MP5, 0.470000, 1.700000); |
| 153 | + | TextDrawLetterSize(Country, 0.470000, 1.700000); |
| 154 | - | TextDrawColor(MP5, -1); |
| 154 | + | TextDrawColor(Country, -1); |
| 155 | - | TextDrawSetOutline(MP5, 0); |
| 155 | + | TextDrawSetOutline(Country, 0); |
| 156 | - | TextDrawSetProportional(MP5, 1); |
| 156 | + | TextDrawSetProportional(Country, 1); |
| 157 | - | TextDrawSetShadow(MP5, 1); |
| 157 | + | TextDrawSetShadow(Country, 1); |
| 158 | - | |
| 158 | + | rifle = TextDrawCreate(510.000000, 299.000000, "rifle"); |
| 159 | - | M4 = TextDrawCreate(579.000000, 281.000000, "M4"); |
| 159 | + | TextDrawBackgroundColor(rifle, 255); |
| 160 | - | TextDrawBackgroundColor(M4, 255); |
| 160 | + | TextDrawFont(rifle, 1); |
| 161 | - | TextDrawFont(M4, 1); |
| 161 | + | TextDrawLetterSize(rifle, 0.470000, 1.700000); |
| 162 | - | TextDrawLetterSize(M4, 0.470000, 1.700000); |
| 162 | + | TextDrawColor(rifle, -1); |
| 163 | - | TextDrawColor(M4, -1); |
| 163 | + | TextDrawSetOutline(rifle, 0); |
| 164 | - | TextDrawSetOutline(M4, 0); |
| 164 | + | TextDrawSetProportional(rifle, 1); |
| 165 | - | TextDrawSetProportional(M4, 1); |
| 165 | + | TextDrawSetShadow(rifle, 1); |
| 166 | - | TextDrawSetShadow(M4, 1); |
| 166 | + | |
| 167 | - | |
| 167 | + | Munitions = TextDrawCreate(510.000000, 330.000000, "Munitions:"); |
| 168 | - | AK47 = TextDrawCreate(579.000000, 281.000000, "AK-47"); |
| 168 | + | TextDrawBackgroundColor(Munitions, 255); |
| 169 | - | TextDrawBackgroundColor(AK47, 255); |
| 169 | + | TextDrawFont(Munitions, 1); |
| 170 | - | TextDrawFont(AK47, 1); |
| 170 | + | TextDrawLetterSize(Munitions, 0.360000, 1.500000); |
| 171 | - | TextDrawLetterSize(AK47, 0.470000, 1.700000); |
| 171 | + | TextDrawColor(Munitions, 143263999); |
| 172 | - | TextDrawColor(AK47, -1); |
| 172 | + | TextDrawSetOutline(Munitions, 0); |
| 173 | - | TextDrawSetOutline(AK47, 0); |
| 173 | + | TextDrawSetProportional(Munitions, 1); |
| 174 | - | TextDrawSetProportional(AK47, 1); |
| 174 | + | TextDrawSetShadow(Munitions, 1); |
| 175 | - | TextDrawSetShadow(AK47, 1); |
| 175 | + | |
| 176 | - | |
| 176 | + | Prix = TextDrawCreate(511.000000, 349.000000, "Prix:"); |
| 177 | - | Country = TextDrawCreate(579.000000, 281.000000, "Country"); |
| 177 | + | TextDrawBackgroundColor(Prix, 255); |
| 178 | - | TextDrawBackgroundColor(Country, 255); |
| 178 | + | TextDrawFont(Prix, 1); |
| 179 | - | TextDrawFont(Country, 1); |
| 179 | + | TextDrawLetterSize(Prix, 0.360000, 1.500000); |
| 180 | - | TextDrawLetterSize(Country, 0.470000, 1.700000); |
| 180 | + | TextDrawColor(Prix, 143263999); |
| 181 | - | TextDrawColor(Country, -1); |
| 181 | + | TextDrawSetOutline(Prix, 0); |
| 182 | - | TextDrawSetOutline(Country, 0); |
| 182 | + | TextDrawSetProportional(Prix, 1); |
| 183 | - | TextDrawSetProportional(Country, 1); |
| 183 | + | TextDrawSetShadow(Prix, 1); |
| 184 | - | TextDrawSetShadow(Country, 1); |
| 184 | + | |
| 185 | - | rifle = TextDrawCreate(510.000000, 299.000000, "rifle"); |
| 185 | + | Pressy = TextDrawCreate(498.000000, 389.000000, "Appuyez sur 'Y' pour acheter l'arme."); |
| 186 | - | TextDrawBackgroundColor(rifle, 255); |
| 186 | + | TextDrawBackgroundColor(Pressy, 255); |
| 187 | - | TextDrawFont(rifle, 1); |
| 187 | + | TextDrawFont(Pressy, 1); |
| 188 | - | TextDrawLetterSize(rifle, 0.470000, 1.700000); |
| 188 | + | TextDrawLetterSize(Pressy, 0.290000, 1.000000); |
| 189 | - | TextDrawColor(rifle, -1); |
| 189 | + | TextDrawColor(Pressy, -1); |
| 190 | - | TextDrawSetOutline(rifle, 0); |
| 190 | + | TextDrawSetOutline(Pressy, 0); |
| 191 | - | TextDrawSetProportional(rifle, 1); |
| 191 | + | TextDrawSetProportional(Pressy, 1); |
| 192 | - | TextDrawSetShadow(rifle, 1); |
| 192 | + | TextDrawSetShadow(Pressy, 1); |
| 193 | - | |
| 193 | + | |
| 194 | - | Ammo = TextDrawCreate(510.000000, 330.000000, "Ammo:"); |
| 194 | + | Pressn = TextDrawCreate(498.000000, 402.000000, "Appuyez sur 'N' pour fermer."); |
| 195 | - | TextDrawBackgroundColor(Ammo, 255); |
| 195 | + | TextDrawBackgroundColor(Pressn, 255); |
| 196 | - | TextDrawFont(Ammo, 1); |
| 196 | + | TextDrawFont(Pressn, 1); |
| 197 | - | TextDrawLetterSize(Ammo, 0.360000, 1.500000); |
| 197 | + | TextDrawLetterSize(Pressn, 0.290000, 1.000000); |
| 198 | - | TextDrawColor(Ammo, 143263999); |
| 198 | + | TextDrawColor(Pressn, -1); |
| 199 | - | TextDrawSetOutline(Ammo, 0); |
| 199 | + | TextDrawSetOutline(Pressn, 0); |
| 200 | - | TextDrawSetProportional(Ammo, 1); |
| 200 | + | TextDrawSetProportional(Pressn, 1); |
| 201 | - | TextDrawSetShadow(Ammo, 1); |
| 201 | + | TextDrawSetShadow(Pressn, 1); |
| 202 | - | |
| 202 | + | |
| 203 | - | Price = TextDrawCreate(511.000000, 349.000000, "Price:"); |
| 203 | + | Box = TextDrawCreate(600.000000, 265.000000, " "); |
| 204 | - | TextDrawBackgroundColor(Price, 255); |
| 204 | + | TextDrawAlignment(Box, 2); |
| 205 | - | TextDrawFont(Price, 1); |
| 205 | + | TextDrawBackgroundColor(Box, 255); |
| 206 | - | TextDrawLetterSize(Price, 0.360000, 1.500000); |
| 206 | + | TextDrawFont(Box, 3); |
| 207 | - | TextDrawColor(Price, 143263999); |
| 207 | + | TextDrawLetterSize(Box, 0.349999, 6.699995); |
| 208 | - | TextDrawSetOutline(Price, 0); |
| 208 | + | TextDrawColor(Box, 153); |
| 209 | - | TextDrawSetProportional(Price, 1); |
| 209 | + | TextDrawSetOutline(Box, 0); |
| 210 | - | TextDrawSetShadow(Price, 1); |
| 210 | + | TextDrawSetProportional(Box, 1); |
| 211 | - | |
| 211 | + | TextDrawSetShadow(Box, 1); |
| 212 | - | Pressy = TextDrawCreate(498.000000, 389.000000, "Press 'Y' to buy the weapon."); |
| 212 | + | TextDrawUseBox(Box, 1); |
| 213 | - | TextDrawBackgroundColor(Pressy, 255); |
| 213 | + | TextDrawBoxColor(Box, 153); |
| 214 | - | TextDrawFont(Pressy, 1); |
| 214 | + | TextDrawTextSize(Box, 45.000000, 212.000000); |
| 215 | - | TextDrawLetterSize(Pressy, 0.290000, 1.000000); |
| 215 | + | |
| 216 | - | TextDrawColor(Pressy, -1); |
| 216 | + | Munitions500 = TextDrawCreate(555.000000, 330.000000, "500"); |
| 217 | - | TextDrawSetOutline(Pressy, 0); |
| 217 | + | TextDrawBackgroundColor(Munitions500, 255); |
| 218 | - | TextDrawSetProportional(Pressy, 1); |
| 218 | + | TextDrawFont(Munitions500, 1); |
| 219 | - | TextDrawSetShadow(Pressy, 1); |
| 219 | + | TextDrawLetterSize(Munitions500, 0.360000, 1.500000); |
| 220 | TextDrawColor(Munitions500, -1); | |
| 221 | - | Pressn = TextDrawCreate(498.000000, 402.000000, "Press 'N' to cancel."); |
| 221 | + | TextDrawSetOutline(Munitions500, 0); |
| 222 | - | TextDrawBackgroundColor(Pressn, 255); |
| 222 | + | TextDrawSetProportional(Munitions500, 1); |
| 223 | - | TextDrawFont(Pressn, 1); |
| 223 | + | TextDrawSetShadow(Munitions500, 1); |
| 224 | - | TextDrawLetterSize(Pressn, 0.290000, 1.000000); |
| 224 | + | |
| 225 | - | TextDrawColor(Pressn, -1); |
| 225 | + | Munitions200 = TextDrawCreate(555.000000, 330.000000, "200"); |
| 226 | - | TextDrawSetOutline(Pressn, 0); |
| 226 | + | TextDrawBackgroundColor(Munitions200, 255); |
| 227 | - | TextDrawSetProportional(Pressn, 1); |
| 227 | + | TextDrawFont(Munitions200, 1); |
| 228 | - | TextDrawSetShadow(Pressn, 1); |
| 228 | + | TextDrawLetterSize(Munitions200, 0.360000, 1.500000); |
| 229 | - | |
| 229 | + | TextDrawColor(Munitions200, -1); |
| 230 | - | Box = TextDrawCreate(600.000000, 265.000000, " "); |
| 230 | + | TextDrawSetOutline(Munitions200, 0); |
| 231 | - | TextDrawAlignment(Box, 2); |
| 231 | + | TextDrawSetProportional(Munitions200, 1); |
| 232 | - | TextDrawBackgroundColor(Box, 255); |
| 232 | + | TextDrawSetShadow(Munitions200, 1); |
| 233 | - | TextDrawFont(Box, 3); |
| 233 | + | |
| 234 | - | TextDrawLetterSize(Box, 0.349999, 6.699995); |
| 234 | + | Munitions700 = TextDrawCreate(555.000000, 330.000000, "700"); |
| 235 | - | TextDrawColor(Box, 153); |
| 235 | + | TextDrawBackgroundColor(Munitions700, 255); |
| 236 | - | TextDrawSetOutline(Box, 0); |
| 236 | + | TextDrawFont(Munitions700, 1); |
| 237 | - | TextDrawSetProportional(Box, 1); |
| 237 | + | TextDrawLetterSize(Munitions700, 0.360000, 1.500000); |
| 238 | - | TextDrawSetShadow(Box, 1); |
| 238 | + | TextDrawColor(Munitions700, -1); |
| 239 | - | TextDrawUseBox(Box, 1); |
| 239 | + | TextDrawSetOutline(Munitions700, 0); |
| 240 | - | TextDrawBoxColor(Box, 153); |
| 240 | + | TextDrawSetProportional(Munitions700, 1); |
| 241 | - | TextDrawTextSize(Box, 45.000000, 212.000000); |
| 241 | + | TextDrawSetShadow(Munitions700, 1); |
| 242 | ||
| 243 | - | Ammo500 = TextDrawCreate(555.000000, 330.000000, "500"); |
| 243 | + | Prix7000 = TextDrawCreate(548.000000, 350.000000, "7,000$"); |
| 244 | - | TextDrawBackgroundColor(Ammo500, 255); |
| 244 | + | TextDrawBackgroundColor(Prix7000, 255); |
| 245 | - | TextDrawFont(Ammo500, 1); |
| 245 | + | TextDrawFont(Prix7000, 1); |
| 246 | - | TextDrawLetterSize(Ammo500, 0.360000, 1.500000); |
| 246 | + | TextDrawLetterSize(Prix7000, 0.360000, 1.500000); |
| 247 | - | TextDrawColor(Ammo500, -1); |
| 247 | + | TextDrawColor(Prix7000, -1); |
| 248 | - | TextDrawSetOutline(Ammo500, 0); |
| 248 | + | TextDrawSetOutline(Prix7000, 0); |
| 249 | - | TextDrawSetProportional(Ammo500, 1); |
| 249 | + | TextDrawSetProportional(Prix7000, 1); |
| 250 | - | TextDrawSetShadow(Ammo500, 1); |
| 250 | + | TextDrawSetShadow(Prix7000, 1); |
| 251 | ||
| 252 | - | Ammo200 = TextDrawCreate(555.000000, 330.000000, "200"); |
| 252 | + | Prix8000 = TextDrawCreate(548.000000, 350.000000, "8,000$"); |
| 253 | - | TextDrawBackgroundColor(Ammo200, 255); |
| 253 | + | TextDrawBackgroundColor(Prix8000, 255); |
| 254 | - | TextDrawFont(Ammo200, 1); |
| 254 | + | TextDrawFont(Prix8000, 1); |
| 255 | - | TextDrawLetterSize(Ammo200, 0.360000, 1.500000); |
| 255 | + | TextDrawLetterSize(Prix8000, 0.360000, 1.500000); |
| 256 | - | TextDrawColor(Ammo200, -1); |
| 256 | + | TextDrawColor(Prix8000, -1); |
| 257 | - | TextDrawSetOutline(Ammo200, 0); |
| 257 | + | TextDrawSetOutline(Prix8000, 0); |
| 258 | - | TextDrawSetProportional(Ammo200, 1); |
| 258 | + | TextDrawSetProportional(Prix8000, 1); |
| 259 | - | TextDrawSetShadow(Ammo200, 1); |
| 259 | + | TextDrawSetShadow(Prix8000, 1); |
| 260 | ||
| 261 | - | Ammo700 = TextDrawCreate(555.000000, 330.000000, "700"); |
| 261 | + | Prix9000 = TextDrawCreate(548.000000, 350.000000, "9,000$"); |
| 262 | - | TextDrawBackgroundColor(Ammo700, 255); |
| 262 | + | TextDrawBackgroundColor(Prix9000, 255); |
| 263 | - | TextDrawFont(Ammo700, 1); |
| 263 | + | TextDrawFont(Prix9000, 1); |
| 264 | - | TextDrawLetterSize(Ammo700, 0.360000, 1.500000); |
| 264 | + | TextDrawLetterSize(Prix9000, 0.360000, 1.500000); |
| 265 | - | TextDrawColor(Ammo700, -1); |
| 265 | + | TextDrawColor(Prix9000, -1); |
| 266 | - | TextDrawSetOutline(Ammo700, 0); |
| 266 | + | TextDrawSetOutline(Prix9000, 0); |
| 267 | - | TextDrawSetProportional(Ammo700, 1); |
| 267 | + | TextDrawSetProportional(Prix9000, 1); |
| 268 | - | TextDrawSetShadow(Ammo700, 1); |
| 268 | + | TextDrawSetShadow(Prix9000, 1); |
| 269 | - | |
| 269 | + | |
| 270 | - | Price7000 = TextDrawCreate(548.000000, 350.000000, "$7,000"); |
| 270 | + | Prix2000 = TextDrawCreate(548.000000, 350.000000, "2,000$"); |
| 271 | - | TextDrawBackgroundColor(Price7000, 255); |
| 271 | + | TextDrawBackgroundColor(Prix2000, 255); |
| 272 | - | TextDrawFont(Price7000, 1); |
| 272 | + | TextDrawFont(Prix2000, 1); |
| 273 | - | TextDrawLetterSize(Price7000, 0.360000, 1.500000); |
| 273 | + | TextDrawLetterSize(Prix2000, 0.360000, 1.500000); |
| 274 | - | TextDrawColor(Price7000, -1); |
| 274 | + | TextDrawColor(Prix2000, -1); |
| 275 | - | TextDrawSetOutline(Price7000, 0); |
| 275 | + | TextDrawSetOutline(Prix2000, 0); |
| 276 | - | TextDrawSetProportional(Price7000, 1); |
| 276 | + | TextDrawSetProportional(Prix2000, 1); |
| 277 | - | TextDrawSetShadow(Price7000, 1); |
| 277 | + | TextDrawSetShadow(Prix2000, 1); |
| 278 | ||
| 279 | - | Price8000 = TextDrawCreate(548.000000, 350.000000, "$8,000"); |
| 279 | + | Prix3000 = TextDrawCreate(548.000000, 350.000000, "3,000$"); |
| 280 | - | TextDrawBackgroundColor(Price8000, 255); |
| 280 | + | TextDrawBackgroundColor(Prix3000, 255); |
| 281 | - | TextDrawFont(Price8000, 1); |
| 281 | + | TextDrawFont(Prix3000, 1); |
| 282 | - | TextDrawLetterSize(Price8000, 0.360000, 1.500000); |
| 282 | + | TextDrawLetterSize(Prix3000, 0.360000, 1.500000); |
| 283 | - | TextDrawColor(Price8000, -1); |
| 283 | + | TextDrawColor(Prix3000, -1); |
| 284 | - | TextDrawSetOutline(Price8000, 0); |
| 284 | + | TextDrawSetOutline(Prix3000, 0); |
| 285 | - | TextDrawSetProportional(Price8000, 1); |
| 285 | + | TextDrawSetProportional(Prix3000, 1); |
| 286 | - | TextDrawSetShadow(Price8000, 1); |
| 286 | + | TextDrawSetShadow(Prix3000, 1); |
| 287 | return 1; | |
| 288 | - | Price9000 = TextDrawCreate(548.000000, 350.000000, "$9,000"); |
| 288 | + | |
| 289 | - | TextDrawBackgroundColor(Price9000, 255); |
| 289 | + | |
| 290 | - | TextDrawFont(Price9000, 1); |
| 290 | + | |
| 291 | - | TextDrawLetterSize(Price9000, 0.360000, 1.500000); |
| 291 | + | |
| 292 | - | TextDrawColor(Price9000, -1); |
| 292 | + | |
| 293 | - | TextDrawSetOutline(Price9000, 0); |
| 293 | + | if (PRESSED(KEY_NO)) |
| 294 | - | TextDrawSetProportional(Price9000, 1); |
| 294 | + | |
| 295 | - | TextDrawSetShadow(Price9000, 1); |
| 295 | + | TogglePlayerControllable(playerid,1); |
| 296 | - | |
| 296 | + | SetCameraBehindPlayer(playerid); |
| 297 | - | Price2000 = TextDrawCreate(548.000000, 350.000000, "$2,000"); |
| 297 | + | TextDrawHideForPlayer(playerid, Text:Armes); |
| 298 | - | TextDrawBackgroundColor(Price2000, 255); |
| 298 | + | |
| 299 | - | TextDrawFont(Price2000, 1); |
| 299 | + | |
| 300 | - | TextDrawLetterSize(Price2000, 0.360000, 1.500000); |
| 300 | + | |
| 301 | - | TextDrawColor(Price2000, -1); |
| 301 | + | |
| 302 | - | TextDrawSetOutline(Price2000, 0); |
| 302 | + | |
| 303 | - | TextDrawSetProportional(Price2000, 1); |
| 303 | + | |
| 304 | - | TextDrawSetShadow(Price2000, 1); |
| 304 | + | TextDrawHideForPlayer(playerid, Text:shotgun); |
| 305 | - | |
| 305 | + | |
| 306 | - | Price3000 = TextDrawCreate(548.000000, 350.000000, "$3,000"); |
| 306 | + | |
| 307 | - | TextDrawBackgroundColor(Price3000, 255); |
| 307 | + | |
| 308 | - | TextDrawFont(Price3000, 1); |
| 308 | + | |
| 309 | - | TextDrawLetterSize(Price3000, 0.360000, 1.500000); |
| 309 | + | |
| 310 | - | TextDrawColor(Price3000, -1); |
| 310 | + | |
| 311 | - | TextDrawSetOutline(Price3000, 0); |
| 311 | + | |
| 312 | - | TextDrawSetProportional(Price3000, 1); |
| 312 | + | |
| 313 | - | TextDrawSetShadow(Price3000, 1); |
| 313 | + | TextDrawHideForPlayer(playerid, Text:Munitions); |
| 314 | - | return 1; |
| 314 | + | TextDrawHideForPlayer(playerid, Text:Munitions200); |
| 315 | TextDrawHideForPlayer(playerid, Text:Munitions500); | |
| 316 | TextDrawHideForPlayer(playerid, Text:Munitions700); | |
| 317 | - | public OnGameModeExit() |
| 317 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 318 | TextDrawHideForPlayer(playerid, Text:Prix9000); | |
| 319 | - | return 1; |
| 319 | + | TextDrawHideForPlayer(playerid, Text:Prix8000); |
| 320 | TextDrawHideForPlayer(playerid, Text:Prix7000); | |
| 321 | TextDrawHideForPlayer(playerid, Text:Prix2000); | |
| 322 | - | public OnPlayerRequestClass(playerid, classid) |
| 322 | + | TextDrawHideForPlayer(playerid, Text:Prix3000); |
| 323 | new Skin = GetPlayerSkin(playerid); | |
| 324 | - | return 1; |
| 324 | + | SetPlayerSkin(playerid, Skin); |
| 325 | } | |
| 326 | } | |
| 327 | - | public OnPlayerConnect(playerid) |
| 327 | + | |
| 328 | if(IsPlayerInRangeOfPoint(playerid,1.0, -1051.8517,2584.9487,141.2628)) | |
| 329 | - | PreloadAnimLib(playerid,"INT_SHOP"); |
| 329 | + | |
| 330 | - | RemoveBuildingForPlayer(playerid, 18105, 312.9844, -163.2500, 1000.5547, 0.25); |
| 330 | + | if (PRESSED(KEY_YES)) |
| 331 | - | return 1; |
| 331 | + | {
|
| 332 | if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
| |
| 333 | TogglePlayerControllable(playerid,1); | |
| 334 | - | public OnPlayerDisconnect(playerid, reason) |
| 334 | + | SetCameraBehindPlayer(playerid); |
| 335 | TextDrawHideForPlayer(playerid, Text:Armes); | |
| 336 | - | return 1; |
| 336 | + | TextDrawHideForPlayer(playerid, Text:ninemm); |
| 337 | TextDrawHideForPlayer(playerid, Text:Box); | |
| 338 | TextDrawHideForPlayer(playerid, Text:Pressy); | |
| 339 | - | public OnPlayerSpawn(playerid) |
| 339 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 340 | TextDrawHideForPlayer(playerid, Text:Munitions); | |
| 341 | - | return 1; |
| 341 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 342 | TextDrawHideForPlayer(playerid, Text:Munitions200); | |
| 343 | TextDrawHideForPlayer(playerid, Text:Prix2000); | |
| 344 | - | public OnPlayerDeath(playerid, killerid, reason) |
| 344 | + | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une 9MM Pistolet pour 200$ avec 200 Munitions");
|
| 345 | GivePlayerWeapon(playerid, 22, 200); | |
| 346 | - | return 1; |
| 346 | + | GivePlayerMoney(playerid, -2000); |
| 347 | new Skin = GetPlayerSkin(playerid); | |
| 348 | SetPlayerSkin(playerid, Skin); | |
| 349 | - | public OnVehicleSpawn(vehicleid) |
| 349 | + | } |
| 350 | } | |
| 351 | - | return 1; |
| 351 | + | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 352 | {
| |
| 353 | if(IsPlayerInRangeOfPoint(playerid,1.0, -1051.8517,2584.9487,141.2628)) | |
| 354 | - | public OnVehicleDeath(vehicleid, killerid) |
| 354 | + | |
| 355 | TogglePlayerControllable(playerid,0); | |
| 356 | - | return 1; |
| 356 | + | |
| 357 | TextDrawShowForPlayer(playerid, Text:Armes); | |
| 358 | TextDrawShowForPlayer(playerid, Text:ninemm); | |
| 359 | - | public OnPlayerText(playerid, text[]) |
| 359 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 360 | TextDrawShowForPlayer(playerid, Text:Pressy); | |
| 361 | - | return 1; |
| 361 | + | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 362 | TextDrawShowForPlayer(playerid, Text:Munitions); | |
| 363 | TextDrawShowForPlayer(playerid, Text:Prix); | |
| 364 | - | public OnPlayerCommandText(playerid, cmdtext[]) |
| 364 | + | TextDrawShowForPlayer(playerid, Text:Munitions200); |
| 365 | TextDrawShowForPlayer(playerid, Text:Prix2000); | |
| 366 | - | if (strcmp("/ammu", cmdtext, true, 5) == 0)
|
| 366 | + | SetPlayerCameraPos(playerid, 312.7308, -164.2786, 1000.1425); |
| 367 | - | {
|
| 367 | + | SetPlayerCameraLookAt(playerid, 309.7611, -162.7127, 999.5625); |
| 368 | - | SetPlayerInterior(playerid, 6); |
| 368 | + | |
| 369 | - | SetPlayerPos(playerid, 316.524993,-167.706985,999.593750); |
| 369 | + | |
| 370 | - | return 1; |
| 370 | + | |
| 371 | - | } |
| 371 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, -1050.8779,2584.9504,141.2628)) |
| 372 | - | return 0; |
| 372 | + | |
| 373 | if (PRESSED(KEY_YES)) | |
| 374 | {
| |
| 375 | - | public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) |
| 375 | + | if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
|
| 376 | TogglePlayerControllable(playerid,1); | |
| 377 | - | return 1; |
| 377 | + | SetCameraBehindPlayer(playerid); |
| 378 | TextDrawHideForPlayer(playerid, Text:Armes); | |
| 379 | TextDrawHideForPlayer(playerid, Text:Desert); | |
| 380 | - | public OnPlayerExitVehicle(playerid, vehicleid) |
| 380 | + | TextDrawHideForPlayer(playerid, Text:eagle); |
| 381 | TextDrawHideForPlayer(playerid, Text:Box); | |
| 382 | - | return 1; |
| 382 | + | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 383 | TextDrawHideForPlayer(playerid, Text:Pressn); | |
| 384 | TextDrawHideForPlayer(playerid, Text:Munitions); | |
| 385 | - | public OnPlayerStateChange(playerid, newstate, oldstate) |
| 385 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 386 | TextDrawHideForPlayer(playerid, Text:Munitions200); | |
| 387 | - | return 1; |
| 387 | + | TextDrawHideForPlayer(playerid, Text:Prix3000); |
| 388 | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une Desert-Eagle pour 3.000$ avec 200 Munitions");
| |
| 389 | GivePlayerWeapon(playerid, 24, 200); | |
| 390 | - | public OnPlayerEnterCheckpoint(playerid) |
| 390 | + | GivePlayerMoney(playerid, -3000); |
| 391 | new Skin = GetPlayerSkin(playerid); | |
| 392 | - | return 1; |
| 392 | + | SetPlayerSkin(playerid, Skin); |
| 393 | } | |
| 394 | } | |
| 395 | - | public OnPlayerLeaveCheckpoint(playerid) |
| 395 | + | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 396 | {
| |
| 397 | - | return 1; |
| 397 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, -1050.8779,2584.9504,141.2628)) |
| 398 | {
| |
| 399 | TogglePlayerControllable(playerid,0); | |
| 400 | - | public OnPlayerEnterRaceCheckpoint(playerid) |
| 400 | + | |
| 401 | TextDrawShowForPlayer(playerid, Text:Armes); | |
| 402 | - | return 1; |
| 402 | + | TextDrawShowForPlayer(playerid, Text:Desert); |
| 403 | TextDrawShowForPlayer(playerid, Text:eagle); | |
| 404 | TextDrawShowForPlayer(playerid, Text:Box); | |
| 405 | - | public OnPlayerLeaveRaceCheckpoint(playerid) |
| 405 | + | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 406 | TextDrawShowForPlayer(playerid, Text:Pressn); | |
| 407 | - | return 1; |
| 407 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 408 | TextDrawShowForPlayer(playerid, Text:Prix); | |
| 409 | TextDrawShowForPlayer(playerid, Text:Munitions200); | |
| 410 | - | public OnRconCommand(cmd[]) |
| 410 | + | TextDrawShowForPlayer(playerid, Text:Prix3000); |
| 411 | SetPlayerCameraPos(playerid, 309.4929, -164.2428, 1000.1425); | |
| 412 | - | return 1; |
| 412 | + | SetPlayerCameraLookAt(playerid, 309.6281, -162.3687, 999.5625); |
| 413 | } | |
| 414 | } | |
| 415 | - | public OnPlayerRequestSpawn(playerid) |
| 415 | + | |
| 416 | if(IsPlayerInRangeOfPoint(playerid,1.0, -1049.9031,2584.8923,141.2628)) | |
| 417 | - | return 1; |
| 417 | + | |
| 418 | if (PRESSED(KEY_YES)) | |
| 419 | {
| |
| 420 | - | public OnObjectMoved(objectid) |
| 420 | + | if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
|
| 421 | TogglePlayerControllable(playerid,1); | |
| 422 | - | return 1; |
| 422 | + | SetCameraBehindPlayer(playerid); |
| 423 | TextDrawHideForPlayer(playerid, Text:Armes); | |
| 424 | TextDrawHideForPlayer(playerid, Text:Shotgun); | |
| 425 | - | public OnPlayerObjectMoved(playerid, objectid) |
| 425 | + | TextDrawHideForPlayer(playerid, Text:Box); |
| 426 | TextDrawHideForPlayer(playerid, Text:Pressy); | |
| 427 | - | return 1; |
| 427 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 428 | TextDrawHideForPlayer(playerid, Text:Munitions); | |
| 429 | TextDrawHideForPlayer(playerid, Text:Prix); | |
| 430 | - | public OnPlayerPickUpPickup(playerid, pickupid) |
| 430 | + | TextDrawHideForPlayer(playerid, Text:Munitions200); |
| 431 | TextDrawHideForPlayer(playerid, Text:Prix7000); | |
| 432 | - | return 1; |
| 432 | + | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un ShotGun pour 7.000$ avec 200 Munitions");
|
| 433 | GivePlayerWeapon(playerid, 25, 200); | |
| 434 | GivePlayerMoney(playerid, -7000); | |
| 435 | - | public OnVehicleMod(playerid, vehicleid, componentid) |
| 435 | + | new Skin = GetPlayerSkin(playerid); |
| 436 | SetPlayerSkin(playerid, Skin); | |
| 437 | - | return 1; |
| 437 | + | } |
| 438 | } | |
| 439 | if (PRESSED(KEY_SECONDARY_ATTACK)) | |
| 440 | - | public OnVehiclePaintjob(playerid, vehicleid, paintjobid) |
| 440 | + | |
| 441 | if(IsPlayerInRangeOfPoint(playerid,1.0, -1049.9031,2584.8923,141.2628)) | |
| 442 | - | return 1; |
| 442 | + | |
| 443 | TogglePlayerControllable(playerid,0); | |
| 444 | ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1); | |
| 445 | - | public OnVehicleRespray(playerid, vehicleid, color1, color2) |
| 445 | + | TextDrawShowForPlayer(playerid, Text:Armes); |
| 446 | TextDrawShowForPlayer(playerid, Text:Shotgun); | |
| 447 | - | return 1; |
| 447 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 448 | TextDrawShowForPlayer(playerid, Text:Pressy); | |
| 449 | TextDrawShowForPlayer(playerid, Text:Pressn); | |
| 450 | - | public OnPlayerSelectedMenuRow(playerid, row) |
| 450 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 451 | TextDrawShowForPlayer(playerid, Text:Prix); | |
| 452 | - | return 1; |
| 452 | + | TextDrawShowForPlayer(playerid, Text:Munitions200); |
| 453 | TextDrawShowForPlayer(playerid, Text:Prix7000); | |
| 454 | SetPlayerCameraPos(playerid, 311.9360, -160.4641, 1000.1425); | |
| 455 | - | public OnPlayerExitedMenu(playerid) |
| 455 | + | SetPlayerCameraLookAt(playerid, 311.5432, -162.4070, 999.5625); |
| 456 | ||
| 457 | - | return 1; |
| 457 | + | |
| 458 | } | |
| 459 | ||
| 460 | - | public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) |
| 460 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, -1048.9385,2584.8347,141.2628)) |
| 461 | {
| |
| 462 | - | return 1; |
| 462 | + | if (PRESSED(KEY_YES)) |
| 463 | {
| |
| 464 | if(GetPlayerMoney(playerid) < 9000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
| |
| 465 | TogglePlayerControllable(playerid,1); | |
| 466 | SetCameraBehindPlayer(playerid); | |
| 467 | TextDrawHideForPlayer(playerid, Text:Armes); | |
| 468 | TextDrawHideForPlayer(playerid, Text:Sawnoff); | |
| 469 | - | if (PRESSED(KEY_NO)) |
| 469 | + | TextDrawHideForPlayer(playerid, Text:shotgun); |
| 470 | - | {
|
| 470 | + | TextDrawHideForPlayer(playerid, Text:Box); |
| 471 | - | TogglePlayerControllable(playerid,1); |
| 471 | + | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 472 | - | SetCameraBehindPlayer(playerid); |
| 472 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 473 | - | TextDrawHideForPlayer(playerid, Text:Weapon); |
| 473 | + | TextDrawHideForPlayer(playerid, Text:Munitions); |
| 474 | TextDrawHideForPlayer(playerid, Text:Prix); | |
| 475 | TextDrawHideForPlayer(playerid, Text:Munitions200); | |
| 476 | TextDrawHideForPlayer(playerid, Text:Prix9000); | |
| 477 | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Sawnoff shotgun pour 9.000$ avec 200 Munitions");
| |
| 478 | GivePlayerWeapon(playerid, 26, 200); | |
| 479 | GivePlayerMoney(playerid, -9000); | |
| 480 | - | TextDrawHideForPlayer(playerid, Text:shotgun); |
| 480 | + | new Skin = GetPlayerSkin(playerid); |
| 481 | SetPlayerSkin(playerid, Skin); | |
| 482 | } | |
| 483 | } | |
| 484 | if (PRESSED(KEY_SECONDARY_ATTACK)) | |
| 485 | {
| |
| 486 | if(IsPlayerInRangeOfPoint(playerid,1.0, -1048.9385,2584.8347,141.2628)) | |
| 487 | {
| |
| 488 | TogglePlayerControllable(playerid,0); | |
| 489 | - | TextDrawHideForPlayer(playerid, Text:Ammo); |
| 489 | + | |
| 490 | - | TextDrawHideForPlayer(playerid, Text:Ammo200); |
| 490 | + | TextDrawShowForPlayer(playerid, Text:Armes); |
| 491 | - | TextDrawHideForPlayer(playerid, Text:Ammo500); |
| 491 | + | TextDrawShowForPlayer(playerid, Text:Sawnoff); |
| 492 | - | TextDrawHideForPlayer(playerid, Text:Ammo700); |
| 492 | + | TextDrawShowForPlayer(playerid, Text:shotgun); |
| 493 | - | TextDrawHideForPlayer(playerid, Text:Price); |
| 493 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 494 | - | TextDrawHideForPlayer(playerid, Text:Price9000); |
| 494 | + | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 495 | - | TextDrawHideForPlayer(playerid, Text:Price8000); |
| 495 | + | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 496 | - | TextDrawHideForPlayer(playerid, Text:Price7000); |
| 496 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 497 | - | TextDrawHideForPlayer(playerid, Text:Price2000); |
| 497 | + | TextDrawShowForPlayer(playerid, Text:Prix); |
| 498 | - | TextDrawHideForPlayer(playerid, Text:Price3000); |
| 498 | + | TextDrawShowForPlayer(playerid, Text:Munitions200); |
| 499 | TextDrawShowForPlayer(playerid, Text:Prix9000); | |
| 500 | - | SetPlayerSkin(playerid, Skin); |
| 500 | + | SetPlayerCameraPos(playerid, 308.0452, -161.1160, 1000.1425); |
| 501 | - | } |
| 501 | + | SetPlayerCameraLookAt(playerid, 310.0738, -161.4842, 999.5625); |
| 502 | ||
| 503 | - | |
| 503 | + | |
| 504 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 310.69, -163.25, 999.62)) |
| 504 | + | |
| 505 | - | {
|
| 505 | + | |
| 506 | - | if (PRESSED(KEY_YES)) |
| 506 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, 1048.1090,2584.8521,141.2628)) |
| 507 | - | {
|
| 507 | + | |
| 508 | - | if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon."); |
| 508 | + | if (PRESSED(KEY_YES)) |
| 509 | - | TogglePlayerControllable(playerid,1); |
| 509 | + | {
|
| 510 | - | SetCameraBehindPlayer(playerid); |
| 510 | + | if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
|
| 511 | - | TextDrawHideForPlayer(playerid, Text:Weapon); |
| 511 | + | TogglePlayerControllable(playerid,1); |
| 512 | - | TextDrawHideForPlayer(playerid, Text:ninemm); |
| 512 | + | SetCameraBehindPlayer(playerid); |
| 513 | - | TextDrawHideForPlayer(playerid, Text:Box); |
| 513 | + | TextDrawHideForPlayer(playerid, Text:Armes); |
| 514 | - | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 514 | + | TextDrawHideForPlayer(playerid, Text:shotgun); |
| 515 | - | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 515 | + | TextDrawHideForPlayer(playerid, Text:Combat); |
| 516 | - | TextDrawHideForPlayer(playerid, Text:Ammo); |
| 516 | + | TextDrawHideForPlayer(playerid, Text:Box); |
| 517 | - | TextDrawHideForPlayer(playerid, Text:Price); |
| 517 | + | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 518 | - | TextDrawHideForPlayer(playerid, Text:Ammo200); |
| 518 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 519 | - | TextDrawHideForPlayer(playerid, Text:Price2000); |
| 519 | + | TextDrawHideForPlayer(playerid, Text:Munitions); |
| 520 | - | SendClientMessage(playerid, COLOR_GREEN, "You just bought a 9mm with 200 ammo for $2,000!"); |
| 520 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 521 | - | GivePlayerWeapon(playerid, 22, 200); |
| 521 | + | TextDrawHideForPlayer(playerid, Text:Munitions200); |
| 522 | - | GivePlayerMoney(playerid, -2000); |
| 522 | + | TextDrawHideForPlayer(playerid, Text:Prix8000); |
| 523 | - | new Skin = GetPlayerSkin(playerid); |
| 523 | + | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Shotgun-Combat pour 8.000$ avec 200 Munitions");
|
| 524 | - | SetPlayerSkin(playerid, Skin); |
| 524 | + | GivePlayerWeapon(playerid, 27, 200); |
| 525 | - | } |
| 525 | + | GivePlayerMoney(playerid, -8000); |
| 526 | - | } |
| 526 | + | new Skin = GetPlayerSkin(playerid); |
| 527 | - | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 527 | + | SetPlayerSkin(playerid, Skin); |
| 528 | } | |
| 529 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 310.69, -163.25, 999.62)) |
| 529 | + | |
| 530 | if (PRESSED(KEY_SECONDARY_ATTACK)) | |
| 531 | {
| |
| 532 | if(IsPlayerInRangeOfPoint(playerid,1.0, 1048.1090,2584.8521,141.2628)) | |
| 533 | - | TextDrawShowForPlayer(playerid, Text:Weapon); |
| 533 | + | |
| 534 | - | TextDrawShowForPlayer(playerid, Text:ninemm); |
| 534 | + | |
| 535 | - | TextDrawShowForPlayer(playerid, Text:Box); |
| 535 | + | |
| 536 | - | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 536 | + | TextDrawShowForPlayer(playerid, Text:Armes); |
| 537 | - | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 537 | + | TextDrawShowForPlayer(playerid, Text:shotgun); |
| 538 | - | TextDrawShowForPlayer(playerid, Text:Ammo); |
| 538 | + | TextDrawShowForPlayer(playerid, Text:Combat); |
| 539 | - | TextDrawShowForPlayer(playerid, Text:Price); |
| 539 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 540 | - | TextDrawShowForPlayer(playerid, Text:Ammo200); |
| 540 | + | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 541 | - | TextDrawShowForPlayer(playerid, Text:Price2000); |
| 541 | + | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 542 | - | SetPlayerCameraPos(playerid, 312.7308, -164.2786, 1000.1425); |
| 542 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 543 | - | SetPlayerCameraLookAt(playerid, 309.7611, -162.7127, 999.5625); |
| 543 | + | TextDrawShowForPlayer(playerid, Text:Prix); |
| 544 | TextDrawShowForPlayer(playerid, Text:Munitions200); | |
| 545 | - | } |
| 545 | + | TextDrawShowForPlayer(playerid, Text:Prix8000); |
| 546 | - | |
| 546 | + | SetPlayerCameraPos(playerid, 312.6877, -161.2530, 1000.1425); |
| 547 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 309.9547, -162.4500, 999.6200)) |
| 547 | + | SetPlayerCameraLookAt(playerid, 311.0968, -161.5094, 999.5625); |
| 548 | - | {
|
| 548 | + | |
| 549 | - | if (PRESSED(KEY_YES)) |
| 549 | + | |
| 550 | - | {
|
| 550 | + | |
| 551 | - | if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon."); |
| 551 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, 1047.0414,2585.0024,141.2628)) |
| 552 | - | TogglePlayerControllable(playerid,1); |
| 552 | + | |
| 553 | - | SetCameraBehindPlayer(playerid); |
| 553 | + | if (PRESSED(KEY_YES)) |
| 554 | - | TextDrawHideForPlayer(playerid, Text:Weapon); |
| 554 | + | {
|
| 555 | - | TextDrawHideForPlayer(playerid, Text:Desert); |
| 555 | + | if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
|
| 556 | - | TextDrawHideForPlayer(playerid, Text:eagle); |
| 556 | + | TogglePlayerControllable(playerid,1); |
| 557 | - | TextDrawHideForPlayer(playerid, Text:Box); |
| 557 | + | SetCameraBehindPlayer(playerid); |
| 558 | - | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 558 | + | TextDrawHideForPlayer(playerid, Text:Armes); |
| 559 | - | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 559 | + | TextDrawHideForPlayer(playerid, Text:MP5); |
| 560 | - | TextDrawHideForPlayer(playerid, Text:Ammo); |
| 560 | + | TextDrawHideForPlayer(playerid, Text:Box); |
| 561 | - | TextDrawHideForPlayer(playerid, Text:Price); |
| 561 | + | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 562 | - | TextDrawHideForPlayer(playerid, Text:Ammo200); |
| 562 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 563 | - | TextDrawHideForPlayer(playerid, Text:Price3000); |
| 563 | + | TextDrawHideForPlayer(playerid, Text:Munitions); |
| 564 | - | SendClientMessage(playerid, COLOR_GREEN, "You just bought a Desert Eagle with 200 ammo for $3,000!"); |
| 564 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 565 | - | GivePlayerWeapon(playerid, 24, 200); |
| 565 | + | TextDrawHideForPlayer(playerid, Text:Munitions700); |
| 566 | - | GivePlayerMoney(playerid, -3000); |
| 566 | + | TextDrawHideForPlayer(playerid, Text:Prix7000); |
| 567 | - | new Skin = GetPlayerSkin(playerid); |
| 567 | + | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une MP5 pour 7.000$ avec 700 Munitions");
|
| 568 | - | SetPlayerSkin(playerid, Skin); |
| 568 | + | GivePlayerWeapon(playerid, 29, 700); |
| 569 | - | } |
| 569 | + | GivePlayerMoney(playerid, -7000); |
| 570 | - | } |
| 570 | + | new Skin = GetPlayerSkin(playerid); |
| 571 | - | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 571 | + | SetPlayerSkin(playerid, Skin); |
| 572 | } | |
| 573 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 309.9547, -162.4500, 999.6200)) |
| 573 | + | |
| 574 | if (PRESSED(KEY_SECONDARY_ATTACK)) | |
| 575 | {
| |
| 576 | if(IsPlayerInRangeOfPoint(playerid,1.0, 1047.0414,2585.0024,141.2628)) | |
| 577 | - | TextDrawShowForPlayer(playerid, Text:Weapon); |
| 577 | + | |
| 578 | - | TextDrawShowForPlayer(playerid, Text:Desert); |
| 578 | + | |
| 579 | - | TextDrawShowForPlayer(playerid, Text:eagle); |
| 579 | + | |
| 580 | - | TextDrawShowForPlayer(playerid, Text:Box); |
| 580 | + | TextDrawShowForPlayer(playerid, Text:Armes); |
| 581 | - | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 581 | + | TextDrawShowForPlayer(playerid, Text:MP5); |
| 582 | - | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 582 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 583 | - | TextDrawShowForPlayer(playerid, Text:Ammo); |
| 583 | + | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 584 | - | TextDrawShowForPlayer(playerid, Text:Price); |
| 584 | + | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 585 | - | TextDrawShowForPlayer(playerid, Text:Ammo200); |
| 585 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 586 | - | TextDrawShowForPlayer(playerid, Text:Price3000); |
| 586 | + | TextDrawShowForPlayer(playerid, Text:Prix); |
| 587 | - | SetPlayerCameraPos(playerid, 309.4929, -164.2428, 1000.1425); |
| 587 | + | TextDrawShowForPlayer(playerid, Text:Munitions700); |
| 588 | - | SetPlayerCameraLookAt(playerid, 309.6281, -162.3687, 999.5625); |
| 588 | + | TextDrawShowForPlayer(playerid, Text:Prix7000); |
| 589 | SetPlayerCameraPos(playerid, 313.2165, -161.2382, 1000.1425); | |
| 590 | - | } |
| 590 | + | SetPlayerCameraLookAt(playerid, 314.9025, -161.4821, 999.5625); |
| 591 | - | |
| 591 | + | } |
| 592 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 311.69, -162.64, 999.62)) |
| 592 | + | |
| 593 | - | {
|
| 593 | + | |
| 594 | - | if (PRESSED(KEY_YES)) |
| 594 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, 1046.0942,2584.9468,141.2628)) |
| 595 | - | {
|
| 595 | + | |
| 596 | - | if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon."); |
| 596 | + | if (PRESSED(KEY_YES)) |
| 597 | - | TogglePlayerControllable(playerid,1); |
| 597 | + | {
|
| 598 | - | SetCameraBehindPlayer(playerid); |
| 598 | + | if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
|
| 599 | - | TextDrawHideForPlayer(playerid, Text:Weapon); |
| 599 | + | TogglePlayerControllable(playerid,1); |
| 600 | - | TextDrawHideForPlayer(playerid, Text:Shotgun); |
| 600 | + | SetCameraBehindPlayer(playerid); |
| 601 | - | TextDrawHideForPlayer(playerid, Text:Box); |
| 601 | + | TextDrawHideForPlayer(playerid, Text:Armes); |
| 602 | - | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 602 | + | TextDrawHideForPlayer(playerid, Text:AK47); |
| 603 | - | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 603 | + | TextDrawHideForPlayer(playerid, Text:Box); |
| 604 | - | TextDrawHideForPlayer(playerid, Text:Ammo); |
| 604 | + | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 605 | - | TextDrawHideForPlayer(playerid, Text:Price); |
| 605 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 606 | - | TextDrawHideForPlayer(playerid, Text:Ammo200); |
| 606 | + | TextDrawHideForPlayer(playerid, Text:Munitions); |
| 607 | - | TextDrawHideForPlayer(playerid, Text:Price7000); |
| 607 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 608 | - | SendClientMessage(playerid, COLOR_GREEN, "You just bought a Shotgun with 200 ammo for $7,000!"); |
| 608 | + | TextDrawHideForPlayer(playerid, Text:Munitions500); |
| 609 | - | GivePlayerWeapon(playerid, 25, 200); |
| 609 | + | TextDrawHideForPlayer(playerid, Text:Prix7000); |
| 610 | - | GivePlayerMoney(playerid, -7000); |
| 610 | + | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une AK47 pour 7.000$ avec 500 Munitions");
|
| 611 | - | new Skin = GetPlayerSkin(playerid); |
| 611 | + | GivePlayerWeapon(playerid, 30, 500); |
| 612 | - | SetPlayerSkin(playerid, Skin); |
| 612 | + | GivePlayerMoney(playerid, -7000); |
| 613 | - | } |
| 613 | + | new Skin = GetPlayerSkin(playerid); |
| 614 | - | } |
| 614 | + | SetPlayerSkin(playerid, Skin); |
| 615 | - | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 615 | + | } |
| 616 | } | |
| 617 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 311.69, -162.64, 999.62)) |
| 617 | + | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 618 | {
| |
| 619 | if(IsPlayerInRangeOfPoint(playerid,1.0, 1046.0942,2584.9468,141.2628)) | |
| 620 | {
| |
| 621 | - | TextDrawShowForPlayer(playerid, Text:Weapon); |
| 621 | + | |
| 622 | - | TextDrawShowForPlayer(playerid, Text:Shotgun); |
| 622 | + | |
| 623 | - | TextDrawShowForPlayer(playerid, Text:Box); |
| 623 | + | TextDrawShowForPlayer(playerid, Text:Armes); |
| 624 | - | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 624 | + | TextDrawShowForPlayer(playerid, Text:AK47); |
| 625 | - | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 625 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 626 | - | TextDrawShowForPlayer(playerid, Text:Ammo); |
| 626 | + | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 627 | - | TextDrawShowForPlayer(playerid, Text:Price); |
| 627 | + | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 628 | - | TextDrawShowForPlayer(playerid, Text:Ammo200); |
| 628 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 629 | - | TextDrawShowForPlayer(playerid, Text:Price7000); |
| 629 | + | TextDrawShowForPlayer(playerid, Text:Prix); |
| 630 | - | SetPlayerCameraPos(playerid, 311.9360, -160.4641, 1000.1425); |
| 630 | + | TextDrawShowForPlayer(playerid, Text:Munitions500); |
| 631 | - | SetPlayerCameraLookAt(playerid, 311.5432, -162.4070, 999.5625); |
| 631 | + | TextDrawShowForPlayer(playerid, Text:Prix7000); |
| 632 | SetPlayerCameraPos(playerid, 316.7339, -160.9307, 1000.1425); | |
| 633 | SetPlayerCameraLookAt(playerid, 315.8018, -162.3379, 999.5625); | |
| 634 | - | } |
| 634 | + | } |
| 635 | - | |
| 635 | + | |
| 636 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 310.10, -161.51, 999.60)) |
| 636 | + | |
| 637 | - | {
|
| 637 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, -1045.2207,2584.8953,141.2628)) |
| 638 | - | if (PRESSED(KEY_YES)) |
| 638 | + | |
| 639 | - | {
|
| 639 | + | if (PRESSED(KEY_YES)) |
| 640 | - | if(GetPlayerMoney(playerid) < 9000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon."); |
| 640 | + | {
|
| 641 | - | TogglePlayerControllable(playerid,1); |
| 641 | + | if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
|
| 642 | - | SetCameraBehindPlayer(playerid); |
| 642 | + | TogglePlayerControllable(playerid,1); |
| 643 | - | TextDrawHideForPlayer(playerid, Text:Weapon); |
| 643 | + | SetCameraBehindPlayer(playerid); |
| 644 | - | TextDrawHideForPlayer(playerid, Text:Sawnoff); |
| 644 | + | TextDrawHideForPlayer(playerid, Text:Armes); |
| 645 | - | TextDrawHideForPlayer(playerid, Text:shotgun); |
| 645 | + | TextDrawHideForPlayer(playerid, Text:M4); |
| 646 | - | TextDrawHideForPlayer(playerid, Text:Box); |
| 646 | + | TextDrawHideForPlayer(playerid, Text:Box); |
| 647 | - | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 647 | + | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 648 | - | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 648 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 649 | - | TextDrawHideForPlayer(playerid, Text:Ammo); |
| 649 | + | TextDrawHideForPlayer(playerid, Text:Munitions); |
| 650 | - | TextDrawHideForPlayer(playerid, Text:Price); |
| 650 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 651 | - | TextDrawHideForPlayer(playerid, Text:Ammo200); |
| 651 | + | TextDrawHideForPlayer(playerid, Text:Munitions500); |
| 652 | - | TextDrawHideForPlayer(playerid, Text:Price9000); |
| 652 | + | TextDrawHideForPlayer(playerid, Text:Prix8000); |
| 653 | - | SendClientMessage(playerid, COLOR_GREEN, "You just bought a Sawnoff Shotgun with 200 ammo for $9,000!"); |
| 653 | + | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une M4 pour 8.000$ avec 500 Munitions");
|
| 654 | - | GivePlayerWeapon(playerid, 26, 200); |
| 654 | + | GivePlayerWeapon(playerid, 31, 500); |
| 655 | - | GivePlayerMoney(playerid, -9000); |
| 655 | + | GivePlayerMoney(playerid, -8000); |
| 656 | - | new Skin = GetPlayerSkin(playerid); |
| 656 | + | new Skin = GetPlayerSkin(playerid); |
| 657 | - | SetPlayerSkin(playerid, Skin); |
| 657 | + | SetPlayerSkin(playerid, Skin); |
| 658 | - | } |
| 658 | + | } |
| 659 | - | } |
| 659 | + | |
| 660 | - | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 660 | + | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 661 | {
| |
| 662 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 310.10, -161.51, 999.60)) |
| 662 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, -1045.2207,2584.8953,141.2628)) |
| 663 | {
| |
| 664 | TogglePlayerControllable(playerid,0); | |
| 665 | ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1); | |
| 666 | - | TextDrawShowForPlayer(playerid, Text:Weapon); |
| 666 | + | TextDrawShowForPlayer(playerid, Text:Armes); |
| 667 | - | TextDrawShowForPlayer(playerid, Text:Sawnoff); |
| 667 | + | TextDrawShowForPlayer(playerid, Text:M4); |
| 668 | - | TextDrawShowForPlayer(playerid, Text:shotgun); |
| 668 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 669 | - | TextDrawShowForPlayer(playerid, Text:Box); |
| 669 | + | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 670 | - | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 670 | + | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 671 | - | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 671 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 672 | - | TextDrawShowForPlayer(playerid, Text:Ammo); |
| 672 | + | TextDrawShowForPlayer(playerid, Text:Prix); |
| 673 | - | TextDrawShowForPlayer(playerid, Text:Price); |
| 673 | + | TextDrawShowForPlayer(playerid, Text:Munitions500); |
| 674 | - | TextDrawShowForPlayer(playerid, Text:Ammo200); |
| 674 | + | TextDrawShowForPlayer(playerid, Text:Prix8000); |
| 675 | - | TextDrawShowForPlayer(playerid, Text:Price9000); |
| 675 | + | SetPlayerCameraPos(playerid, 316.6595, -163.8956, 1000.1425); |
| 676 | - | SetPlayerCameraPos(playerid, 308.0452, -161.1160, 1000.1425); |
| 676 | + | SetPlayerCameraLookAt(playerid, 314.9826, -163.2139, 999.5625); |
| 677 | - | SetPlayerCameraLookAt(playerid, 310.0738, -161.4842, 999.5625); |
| 677 | + | |
| 678 | } | |
| 679 | ||
| 680 | - | } |
| 680 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, -1044.7114,2589.9053,141.2628)) |
| 681 | - | |
| 681 | + | |
| 682 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 311.46, -161.44, 999.62)) |
| 682 | + | if (PRESSED(KEY_YES)) |
| 683 | - | {
|
| 683 | + | {
|
| 684 | - | if (PRESSED(KEY_YES)) |
| 684 | + | if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
|
| 685 | - | {
|
| 685 | + | TogglePlayerControllable(playerid,1); |
| 686 | - | if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon."); |
| 686 | + | SetCameraBehindPlayer(playerid); |
| 687 | - | TogglePlayerControllable(playerid,1); |
| 687 | + | TextDrawHideForPlayer(playerid, Text:Armes); |
| 688 | - | SetCameraBehindPlayer(playerid); |
| 688 | + | TextDrawHideForPlayer(playerid, Text:Country); |
| 689 | - | TextDrawHideForPlayer(playerid, Text:Weapon); |
| 689 | + | TextDrawHideForPlayer(playerid, Text:rifle); |
| 690 | - | TextDrawHideForPlayer(playerid, Text:shotgun); |
| 690 | + | TextDrawHideForPlayer(playerid, Text:Box); |
| 691 | - | TextDrawHideForPlayer(playerid, Text:Combat); |
| 691 | + | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 692 | - | TextDrawHideForPlayer(playerid, Text:Box); |
| 692 | + | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 693 | - | TextDrawHideForPlayer(playerid, Text:Pressy); |
| 693 | + | TextDrawHideForPlayer(playerid, Text:Munitions); |
| 694 | - | TextDrawHideForPlayer(playerid, Text:Pressn); |
| 694 | + | TextDrawHideForPlayer(playerid, Text:Prix); |
| 695 | - | TextDrawHideForPlayer(playerid, Text:Ammo); |
| 695 | + | TextDrawHideForPlayer(playerid, Text:Munitions200); |
| 696 | - | TextDrawHideForPlayer(playerid, Text:Price); |
| 696 | + | TextDrawHideForPlayer(playerid, Text:Prix8000); |
| 697 | - | TextDrawHideForPlayer(playerid, Text:Ammo200); |
| 697 | + | SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Country-Rifle pour 8.000$ avec 200 Munitions");
|
| 698 | - | TextDrawHideForPlayer(playerid, Text:Price8000); |
| 698 | + | GivePlayerWeapon(playerid, 33, 200); |
| 699 | - | SendClientMessage(playerid, COLOR_GREEN, "You just bought a Combat Shotgun with 200 ammo for $8,000!"); |
| 699 | + | GivePlayerMoney(playerid, -8000); |
| 700 | - | GivePlayerWeapon(playerid, 27, 200); |
| 700 | + | new Skin = GetPlayerSkin(playerid); |
| 701 | - | GivePlayerMoney(playerid, -8000); |
| 701 | + | SetPlayerSkin(playerid, Skin); |
| 702 | - | new Skin = GetPlayerSkin(playerid); |
| 702 | + | } |
| 703 | - | SetPlayerSkin(playerid, Skin); |
| 703 | + | |
| 704 | - | } |
| 704 | + | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 705 | - | } |
| 705 | + | |
| 706 | - | if (PRESSED(KEY_SECONDARY_ATTACK)) |
| 706 | + | if(IsPlayerInRangeOfPoint(playerid,1.0, -1044.7114,2589.9053,141.2628)) |
| 707 | {
| |
| 708 | - | if(IsPlayerInRangeOfPoint(playerid,1.0, 311.46, -161.44, 999.62)) |
| 708 | + | |
| 709 | ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1); | |
| 710 | TextDrawShowForPlayer(playerid, Text:Armes); | |
| 711 | TextDrawShowForPlayer(playerid, Text:Country); | |
| 712 | - | TextDrawShowForPlayer(playerid, Text:Weapon); |
| 712 | + | TextDrawShowForPlayer(playerid, Text:rifle); |
| 713 | - | TextDrawShowForPlayer(playerid, Text:shotgun); |
| 713 | + | TextDrawShowForPlayer(playerid, Text:Box); |
| 714 | - | TextDrawShowForPlayer(playerid, Text:Combat); |
| 714 | + | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 715 | - | TextDrawShowForPlayer(playerid, Text:Box); |
| 715 | + | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 716 | - | TextDrawShowForPlayer(playerid, Text:Pressy); |
| 716 | + | TextDrawShowForPlayer(playerid, Text:Munitions); |
| 717 | - | TextDrawShowForPlayer(playerid, Text:Pressn); |
| 717 | + | TextDrawShowForPlayer(playerid, Text:Prix); |
| 718 | - | TextDrawShowForPlayer(playerid, Text:Ammo); |
| 718 | + | TextDrawShowForPlayer(playerid, Text:Munitions200); |
| 719 | - | TextDrawShowForPlayer(playerid, Text:Price); |
| 719 | + | TextDrawShowForPlayer(playerid, Text:Prix8000); |
| 720 | - | TextDrawShowForPlayer(playerid, Text:Ammo200); |
| 720 | + | SetPlayerCameraPos(playerid, 313.8457, -163.7814, 1000.1425); |
| 721 | - | TextDrawShowForPlayer(playerid, Text:Price8000); |
| 721 | + | SetPlayerCameraLookAt(playerid, 314.2114, -162.3438, 999.5625); |
| 722 | - | SetPlayerCameraPos(playerid, 312.6877, -161.2530, 1000.1425); |
| 722 | + | } |
| 723 | - | SetPlayerCameraLookAt(playerid, 311.0968, -161.5094, 999.5625); |
| 723 | + | |
| 724 | ||
| 725 | - | } |
| 725 | + | return 1; |
| 726 | - | |
| 726 | + |