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1
#define FILTERSCRIPT
2
3
#include <a_samp>
4
#include <streamer>
5
6
#if defined FILTERSCRIPT
7
#define PRESSED(%0) \
8
    (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
9
10-
#define COLOR_GREEN 				0x00FF00FF
10+
new Text:Armes;
11-
#define COLOR_RED 					0xFF0000AA
11+
12
new Text:Desert;
13-
new Text:Weapon;
13+
14
new Text:Sawnoff;
15
new Text:shotgun;
16
new Text:Combat;
17
new Text:MP5;
18
new Text:AK47;
19
new Text:M4;
20
new Text:Country;
21
new Text:rifle;
22
new Text:eagle;
23
24
new Text:Box;
25
new Text:Pressy;
26
new Text:Pressn;
27
28
new Text:Munitions;
29
new Text:Munitions200;
30
new Text:Munitions500;
31-
new Text:Ammo;
31+
new Text:Munitions700;
32-
new Text:Ammo200;
32+
33-
new Text:Ammo500;
33+
new Text:Prix;
34-
new Text:Ammo700;
34+
new Text:Prix9000;
35
new Text:Prix8000;
36-
new Text:Price;
36+
new Text:Prix7000;
37-
new Text:Price9000;
37+
new Text:Prix3000;
38-
new Text:Price8000;
38+
new Text:Prix2000;
39-
new Text:Price7000;
39+
40-
new Text:Price3000;
40+
41-
new Text:Price2000;
41+
42
        CreateDynamicObject(346, -1051.8517,2584.9487,141.2628,   0.00, 0.00, 4.00);
43-
public OnFilterScriptInit()
43+
        CreateDynamicObject(348, -1050.8779,2584.9504,141.2628,   0.00, 0.00, 4.00);
44
        CreateDynamicObject(349, -1049.9031,2584.8923,141.2628,   0.00, 0.00, 4.00);
45-
	print("\n--------------------------------------");
45+
        CreateDynamicObject(350, -1048.9385,2584.8347,141.2628,   0.00, 0.00, 4.00);
46-
	print(" Weapon Shop FilterScript by MechaTech");
46+
        CreateDynamicObject(351, -1048.1090,2584.8521,141.2628,   0.00, 0.00, 4.00);
47-
	print("--------------------------------------\n");
47+
        CreateDynamicObject(353, -1047.0414,2585.0024,141.2628,   0.00, 0.00, 4.00);
48-
	return 1;
48+
        CreateDynamicObject(355, -1046.0942,2584.9468,141.2628,   0.00, 0.00, 4.00);
49
        CreateDynamicObject(356, -1045.2207,2584.8953,141.2628,   0.00, 0.00, 4.00);
50
        CreateDynamicObject(357, -1044.7114,2589.9053,141.2628,   0.00, 0.00, 4.00);
51-
public OnFilterScriptExit()
51+
52
        Armes = TextDrawCreate(509.000000, 280.000000, "Armes:");
53-
	return 1;
53+
        TextDrawBackgroundColor(Armes, 255);
54
        TextDrawFont(Armes, 1);
55
        TextDrawLetterSize(Armes, 0.470000, 1.700000);
56-
#else
56+
        TextDrawColor(Armes, -16776961);
57
        TextDrawSetOutline(Armes, 0);
58-
main()
58+
        TextDrawSetProportional(Armes, 1);
59
        TextDrawSetShadow(Armes, 1);
60-
	print("\n----------------------------------");
60+
61-
	print(" Blank Gamemode by your name here");
61+
        ninemm = TextDrawCreate(579.000000, 281.000000, "9mm Pistolet");
62-
	print("----------------------------------\n");
62+
        TextDrawBackgroundColor(ninemm, 255);
63
        TextDrawFont(ninemm, 1);
64
        TextDrawLetterSize(ninemm, 0.470000, 1.700000);
65-
#endif
65+
        TextDrawColor(ninemm, -1);
66
        TextDrawSetOutline(ninemm, 0);
67
        TextDrawSetProportional(ninemm, 1);
68
        TextDrawSetShadow(ninemm, 1);
69-
	CreateDynamicObject(346, 310.69, -163.25, 999.62,   0.00, 0.00, 0.00);
69+
70-
	CreateDynamicObject(348, 309.95, -162.45, 999.62,   0.00, 0.00, 90.00);
70+
        Desert = TextDrawCreate(579.000000, 281.000000, "Desert-");
71-
	CreateDynamicObject(349, 311.69, -162.64, 999.62,   0.00, 12.00, 96.00);
71+
        TextDrawBackgroundColor(Desert, 255);
72-
	CreateDynamicObject(350, 310.10, -161.51, 999.60,   0.00, 4.00, 0.00);
72+
        TextDrawFont(Desert, 1);
73-
	CreateDynamicObject(351, 311.46, -161.44, 999.62,   0.00, 0.00, 186.00);
73+
        TextDrawLetterSize(Desert, 0.470000, 1.700000);
74-
	CreateDynamicObject(353, 314.99, -161.50, 999.64,   0.00, 0.00, 4.00);
74+
        TextDrawColor(Desert, -1);
75-
	CreateDynamicObject(355, 315.92, -162.31, 999.66,   0.00, 0.00, -86.00);
75+
        TextDrawSetOutline(Desert, 0);
76-
	CreateDynamicObject(356, 314.96, -163.18, 999.66,   0.00, 0.00, 4.00);
76+
        TextDrawSetProportional(Desert, 1);
77-
	CreateDynamicObject(357, 314.28, -162.09, 999.62,   0.00, 6.00, -84.00);
77+
        TextDrawSetShadow(Desert, 1);
78
        eagle = TextDrawCreate(510.000000, 299.000000, "eagle");
79-
    Weapon = TextDrawCreate(509.000000, 280.000000, "Weapon:");
79+
        TextDrawBackgroundColor(eagle, 255);
80-
	TextDrawBackgroundColor(Weapon, 255);
80+
        TextDrawFont(eagle, 1);
81-
	TextDrawFont(Weapon, 1);
81+
        TextDrawLetterSize(eagle, 0.470000, 1.700000);
82-
	TextDrawLetterSize(Weapon, 0.470000, 1.700000);
82+
        TextDrawColor(eagle, -1);
83-
	TextDrawColor(Weapon, -16776961);
83+
        TextDrawSetOutline(eagle, 0);
84-
	TextDrawSetOutline(Weapon, 0);
84+
        TextDrawSetProportional(eagle, 1);
85-
	TextDrawSetProportional(Weapon, 1);
85+
        TextDrawSetShadow(eagle, 1);
86-
	TextDrawSetShadow(Weapon, 1);
86+
87-
	
87+
        Shotgun = TextDrawCreate(579.000000, 281.000000, "Shotgun");
88-
	ninemm = TextDrawCreate(579.000000, 281.000000, "9mm");
88+
        TextDrawBackgroundColor(Shotgun, 255);
89-
	TextDrawBackgroundColor(ninemm, 255);
89+
        TextDrawFont(Shotgun, 1);
90-
	TextDrawFont(ninemm, 1);
90+
        TextDrawLetterSize(Shotgun, 0.470000, 1.700000);
91-
	TextDrawLetterSize(ninemm, 0.470000, 1.700000);
91+
        TextDrawColor(Shotgun, -1);
92-
	TextDrawColor(ninemm, -1);
92+
        TextDrawSetOutline(Shotgun, 0);
93-
	TextDrawSetOutline(ninemm, 0);
93+
        TextDrawSetProportional(Shotgun, 1);
94-
	TextDrawSetProportional(ninemm, 1);
94+
        TextDrawSetShadow(Shotgun, 1);
95-
	TextDrawSetShadow(ninemm, 1);
95+
96-
	
96+
        Sawnoff = TextDrawCreate(579.000000, 281.000000, "Sawnoff");
97-
	Desert = TextDrawCreate(579.000000, 281.000000, "Desert");
97+
        TextDrawBackgroundColor(Sawnoff, 255);
98-
	TextDrawBackgroundColor(Desert, 255);
98+
        TextDrawFont(Sawnoff, 1);
99-
	TextDrawFont(Desert, 1);
99+
        TextDrawLetterSize(Sawnoff, 0.470000, 1.700000);
100-
	TextDrawLetterSize(Desert, 0.470000, 1.700000);
100+
        TextDrawColor(Sawnoff, -1);
101-
	TextDrawColor(Desert, -1);
101+
        TextDrawSetOutline(Sawnoff, 0);
102-
	TextDrawSetOutline(Desert, 0);
102+
        TextDrawSetProportional(Sawnoff, 1);
103-
	TextDrawSetProportional(Desert, 1);
103+
        TextDrawSetShadow(Sawnoff, 1);
104-
	TextDrawSetShadow(Desert, 1);
104+
105-
	eagle = TextDrawCreate(510.000000, 299.000000, "eagle");
105+
        Combat = TextDrawCreate(579.000000, 281.000000, "Combat-");
106-
	TextDrawBackgroundColor(eagle, 255);
106+
        TextDrawBackgroundColor(Combat, 255);
107-
	TextDrawFont(eagle, 1);
107+
        TextDrawFont(Combat, 1);
108-
	TextDrawLetterSize(eagle, 0.470000, 1.700000);
108+
        TextDrawLetterSize(Combat, 0.470000, 1.700000);
109-
	TextDrawColor(eagle, -1);
109+
        TextDrawColor(Combat, -1);
110-
	TextDrawSetOutline(eagle, 0);
110+
        TextDrawSetOutline(Combat, 0);
111-
	TextDrawSetProportional(eagle, 1);
111+
        TextDrawSetProportional(Combat, 1);
112-
	TextDrawSetShadow(eagle, 1);
112+
        TextDrawSetShadow(Combat, 1);
113-
	
113+
114-
	Shotgun = TextDrawCreate(579.000000, 281.000000, "Shotgun");
114+
        shotgun = TextDrawCreate(510.000000, 299.000000, "shotgun");
115-
	TextDrawBackgroundColor(Shotgun, 255);
115+
        TextDrawBackgroundColor(shotgun, 255);
116-
	TextDrawFont(Shotgun, 1);
116+
        TextDrawFont(shotgun, 1);
117-
	TextDrawLetterSize(Shotgun, 0.470000, 1.700000);
117+
        TextDrawLetterSize(shotgun, 0.470000, 1.700000);
118-
	TextDrawColor(Shotgun, -1);
118+
        TextDrawColor(shotgun, -1);
119-
	TextDrawSetOutline(Shotgun, 0);
119+
        TextDrawSetOutline(shotgun, 0);
120-
	TextDrawSetProportional(Shotgun, 1);
120+
        TextDrawSetProportional(shotgun, 1);
121-
	TextDrawSetShadow(Shotgun, 1);
121+
        TextDrawSetShadow(shotgun, 1);
122-
	
122+
123-
	Sawnoff = TextDrawCreate(579.000000, 281.000000, "Sawnoff");
123+
        MP5 = TextDrawCreate(579.000000, 281.000000, "MP5");
124-
	TextDrawBackgroundColor(Sawnoff, 255);
124+
        TextDrawBackgroundColor(MP5, 255);
125-
	TextDrawFont(Sawnoff, 1);
125+
        TextDrawFont(MP5, 1);
126-
	TextDrawLetterSize(Sawnoff, 0.470000, 1.700000);
126+
        TextDrawLetterSize(MP5, 0.470000, 1.700000);
127-
	TextDrawColor(Sawnoff, -1);
127+
        TextDrawColor(MP5, -1);
128-
	TextDrawSetOutline(Sawnoff, 0);
128+
        TextDrawSetOutline(MP5, 0);
129-
	TextDrawSetProportional(Sawnoff, 1);
129+
        TextDrawSetProportional(MP5, 1);
130-
	TextDrawSetShadow(Sawnoff, 1);
130+
        TextDrawSetShadow(MP5, 1);
131-
	
131+
132-
	Combat = TextDrawCreate(579.000000, 281.000000, "Combat");
132+
        M4 = TextDrawCreate(579.000000, 281.000000, "M4");
133-
	TextDrawBackgroundColor(Combat, 255);
133+
        TextDrawBackgroundColor(M4, 255);
134-
	TextDrawFont(Combat, 1);
134+
        TextDrawFont(M4, 1);
135-
	TextDrawLetterSize(Combat, 0.470000, 1.700000);
135+
        TextDrawLetterSize(M4, 0.470000, 1.700000);
136-
	TextDrawColor(Combat, -1);
136+
        TextDrawColor(M4, -1);
137-
	TextDrawSetOutline(Combat, 0);
137+
        TextDrawSetOutline(M4, 0);
138-
	TextDrawSetProportional(Combat, 1);
138+
        TextDrawSetProportional(M4, 1);
139-
	TextDrawSetShadow(Combat, 1);
139+
        TextDrawSetShadow(M4, 1);
140-
	
140+
141-
	shotgun = TextDrawCreate(510.000000, 299.000000, "shotgun");
141+
        AK47 = TextDrawCreate(579.000000, 281.000000, "AK-47");
142-
	TextDrawBackgroundColor(shotgun, 255);
142+
        TextDrawBackgroundColor(AK47, 255);
143-
	TextDrawFont(shotgun, 1);
143+
        TextDrawFont(AK47, 1);
144-
	TextDrawLetterSize(shotgun, 0.470000, 1.700000);
144+
        TextDrawLetterSize(AK47, 0.470000, 1.700000);
145-
	TextDrawColor(shotgun, -1);
145+
        TextDrawColor(AK47, -1);
146-
	TextDrawSetOutline(shotgun, 0);
146+
        TextDrawSetOutline(AK47, 0);
147-
	TextDrawSetProportional(shotgun, 1);
147+
        TextDrawSetProportional(AK47, 1);
148-
	TextDrawSetShadow(shotgun, 1);
148+
        TextDrawSetShadow(AK47, 1);
149-
	
149+
150-
	MP5 = TextDrawCreate(579.000000, 281.000000, "MP5");
150+
        Country = TextDrawCreate(579.000000, 281.000000, "Country-");
151-
	TextDrawBackgroundColor(MP5, 255);
151+
        TextDrawBackgroundColor(Country, 255);
152-
	TextDrawFont(MP5, 1);
152+
        TextDrawFont(Country, 1);
153-
	TextDrawLetterSize(MP5, 0.470000, 1.700000);
153+
        TextDrawLetterSize(Country, 0.470000, 1.700000);
154-
	TextDrawColor(MP5, -1);
154+
        TextDrawColor(Country, -1);
155-
	TextDrawSetOutline(MP5, 0);
155+
        TextDrawSetOutline(Country, 0);
156-
	TextDrawSetProportional(MP5, 1);
156+
        TextDrawSetProportional(Country, 1);
157-
	TextDrawSetShadow(MP5, 1);
157+
        TextDrawSetShadow(Country, 1);
158-
	
158+
        rifle = TextDrawCreate(510.000000, 299.000000, "rifle");
159-
	M4 = TextDrawCreate(579.000000, 281.000000, "M4");
159+
        TextDrawBackgroundColor(rifle, 255);
160-
	TextDrawBackgroundColor(M4, 255);
160+
        TextDrawFont(rifle, 1);
161-
	TextDrawFont(M4, 1);
161+
        TextDrawLetterSize(rifle, 0.470000, 1.700000);
162-
	TextDrawLetterSize(M4, 0.470000, 1.700000);
162+
        TextDrawColor(rifle, -1);
163-
	TextDrawColor(M4, -1);
163+
        TextDrawSetOutline(rifle, 0);
164-
	TextDrawSetOutline(M4, 0);
164+
        TextDrawSetProportional(rifle, 1);
165-
	TextDrawSetProportional(M4, 1);
165+
        TextDrawSetShadow(rifle, 1);
166-
	TextDrawSetShadow(M4, 1);
166+
167-
	
167+
        Munitions = TextDrawCreate(510.000000, 330.000000, "Munitions:");
168-
	AK47 = TextDrawCreate(579.000000, 281.000000, "AK-47");
168+
        TextDrawBackgroundColor(Munitions, 255);
169-
	TextDrawBackgroundColor(AK47, 255);
169+
        TextDrawFont(Munitions, 1);
170-
	TextDrawFont(AK47, 1);
170+
        TextDrawLetterSize(Munitions, 0.360000, 1.500000);
171-
	TextDrawLetterSize(AK47, 0.470000, 1.700000);
171+
        TextDrawColor(Munitions, 143263999);
172-
	TextDrawColor(AK47, -1);
172+
        TextDrawSetOutline(Munitions, 0);
173-
	TextDrawSetOutline(AK47, 0);
173+
        TextDrawSetProportional(Munitions, 1);
174-
	TextDrawSetProportional(AK47, 1);
174+
        TextDrawSetShadow(Munitions, 1);
175-
	TextDrawSetShadow(AK47, 1);
175+
176-
	
176+
        Prix = TextDrawCreate(511.000000, 349.000000, "Prix:");
177-
	Country = TextDrawCreate(579.000000, 281.000000, "Country");
177+
        TextDrawBackgroundColor(Prix, 255);
178-
	TextDrawBackgroundColor(Country, 255);
178+
        TextDrawFont(Prix, 1);
179-
	TextDrawFont(Country, 1);
179+
        TextDrawLetterSize(Prix, 0.360000, 1.500000);
180-
	TextDrawLetterSize(Country, 0.470000, 1.700000);
180+
        TextDrawColor(Prix, 143263999);
181-
	TextDrawColor(Country, -1);
181+
        TextDrawSetOutline(Prix, 0);
182-
	TextDrawSetOutline(Country, 0);
182+
        TextDrawSetProportional(Prix, 1);
183-
	TextDrawSetProportional(Country, 1);
183+
        TextDrawSetShadow(Prix, 1);
184-
	TextDrawSetShadow(Country, 1);
184+
185-
	rifle = TextDrawCreate(510.000000, 299.000000, "rifle");
185+
        Pressy = TextDrawCreate(498.000000, 389.000000, "Appuyez sur 'Y' pour acheter l'arme.");
186-
	TextDrawBackgroundColor(rifle, 255);
186+
        TextDrawBackgroundColor(Pressy, 255);
187-
	TextDrawFont(rifle, 1);
187+
        TextDrawFont(Pressy, 1);
188-
	TextDrawLetterSize(rifle, 0.470000, 1.700000);
188+
        TextDrawLetterSize(Pressy, 0.290000, 1.000000);
189-
	TextDrawColor(rifle, -1);
189+
        TextDrawColor(Pressy, -1);
190-
	TextDrawSetOutline(rifle, 0);
190+
        TextDrawSetOutline(Pressy, 0);
191-
	TextDrawSetProportional(rifle, 1);
191+
        TextDrawSetProportional(Pressy, 1);
192-
	TextDrawSetShadow(rifle, 1);
192+
        TextDrawSetShadow(Pressy, 1);
193-
	
193+
194-
	Ammo = TextDrawCreate(510.000000, 330.000000, "Ammo:");
194+
        Pressn = TextDrawCreate(498.000000, 402.000000, "Appuyez sur 'N' pour fermer.");
195-
	TextDrawBackgroundColor(Ammo, 255);
195+
        TextDrawBackgroundColor(Pressn, 255);
196-
	TextDrawFont(Ammo, 1);
196+
        TextDrawFont(Pressn, 1);
197-
	TextDrawLetterSize(Ammo, 0.360000, 1.500000);
197+
        TextDrawLetterSize(Pressn, 0.290000, 1.000000);
198-
	TextDrawColor(Ammo, 143263999);
198+
        TextDrawColor(Pressn, -1);
199-
	TextDrawSetOutline(Ammo, 0);
199+
        TextDrawSetOutline(Pressn, 0);
200-
	TextDrawSetProportional(Ammo, 1);
200+
        TextDrawSetProportional(Pressn, 1);
201-
	TextDrawSetShadow(Ammo, 1);
201+
        TextDrawSetShadow(Pressn, 1);
202-
	
202+
203-
	Price = TextDrawCreate(511.000000, 349.000000, "Price:");
203+
        Box = TextDrawCreate(600.000000, 265.000000, "                                                                                                                                ");
204-
	TextDrawBackgroundColor(Price, 255);
204+
        TextDrawAlignment(Box, 2);
205-
	TextDrawFont(Price, 1);
205+
        TextDrawBackgroundColor(Box, 255);
206-
	TextDrawLetterSize(Price, 0.360000, 1.500000);
206+
        TextDrawFont(Box, 3);
207-
	TextDrawColor(Price, 143263999);
207+
        TextDrawLetterSize(Box, 0.349999, 6.699995);
208-
	TextDrawSetOutline(Price, 0);
208+
        TextDrawColor(Box, 153);
209-
	TextDrawSetProportional(Price, 1);
209+
        TextDrawSetOutline(Box, 0);
210-
	TextDrawSetShadow(Price, 1);
210+
        TextDrawSetProportional(Box, 1);
211-
	
211+
        TextDrawSetShadow(Box, 1);
212-
	Pressy = TextDrawCreate(498.000000, 389.000000, "Press 'Y' to buy the weapon.");
212+
        TextDrawUseBox(Box, 1);
213-
	TextDrawBackgroundColor(Pressy, 255);
213+
        TextDrawBoxColor(Box, 153);
214-
	TextDrawFont(Pressy, 1);
214+
        TextDrawTextSize(Box, 45.000000, 212.000000);
215-
	TextDrawLetterSize(Pressy, 0.290000, 1.000000);
215+
216-
	TextDrawColor(Pressy, -1);
216+
        Munitions500 = TextDrawCreate(555.000000, 330.000000, "500");
217-
	TextDrawSetOutline(Pressy, 0);
217+
        TextDrawBackgroundColor(Munitions500, 255);
218-
	TextDrawSetProportional(Pressy, 1);
218+
        TextDrawFont(Munitions500, 1);
219-
	TextDrawSetShadow(Pressy, 1);
219+
        TextDrawLetterSize(Munitions500, 0.360000, 1.500000);
220
        TextDrawColor(Munitions500, -1);
221-
	Pressn = TextDrawCreate(498.000000, 402.000000, "Press 'N' to cancel.");
221+
        TextDrawSetOutline(Munitions500, 0);
222-
	TextDrawBackgroundColor(Pressn, 255);
222+
        TextDrawSetProportional(Munitions500, 1);
223-
	TextDrawFont(Pressn, 1);
223+
        TextDrawSetShadow(Munitions500, 1);
224-
	TextDrawLetterSize(Pressn, 0.290000, 1.000000);
224+
225-
	TextDrawColor(Pressn, -1);
225+
        Munitions200 = TextDrawCreate(555.000000, 330.000000, "200");
226-
	TextDrawSetOutline(Pressn, 0);
226+
        TextDrawBackgroundColor(Munitions200, 255);
227-
	TextDrawSetProportional(Pressn, 1);
227+
        TextDrawFont(Munitions200, 1);
228-
	TextDrawSetShadow(Pressn, 1);
228+
        TextDrawLetterSize(Munitions200, 0.360000, 1.500000);
229-
	
229+
        TextDrawColor(Munitions200, -1);
230-
	Box = TextDrawCreate(600.000000, 265.000000, "                                                                                                                                ");
230+
        TextDrawSetOutline(Munitions200, 0);
231-
	TextDrawAlignment(Box, 2);
231+
        TextDrawSetProportional(Munitions200, 1);
232-
	TextDrawBackgroundColor(Box, 255);
232+
        TextDrawSetShadow(Munitions200, 1);
233-
	TextDrawFont(Box, 3);
233+
234-
	TextDrawLetterSize(Box, 0.349999, 6.699995);
234+
        Munitions700 = TextDrawCreate(555.000000, 330.000000, "700");
235-
	TextDrawColor(Box, 153);
235+
        TextDrawBackgroundColor(Munitions700, 255);
236-
	TextDrawSetOutline(Box, 0);
236+
        TextDrawFont(Munitions700, 1);
237-
	TextDrawSetProportional(Box, 1);
237+
        TextDrawLetterSize(Munitions700, 0.360000, 1.500000);
238-
	TextDrawSetShadow(Box, 1);
238+
        TextDrawColor(Munitions700, -1);
239-
	TextDrawUseBox(Box, 1);
239+
        TextDrawSetOutline(Munitions700, 0);
240-
	TextDrawBoxColor(Box, 153);
240+
        TextDrawSetProportional(Munitions700, 1);
241-
	TextDrawTextSize(Box, 45.000000, 212.000000);
241+
        TextDrawSetShadow(Munitions700, 1);
242
243-
    Ammo500 = TextDrawCreate(555.000000, 330.000000, "500");
243+
        Prix7000 = TextDrawCreate(548.000000, 350.000000, "7,000$");
244-
	TextDrawBackgroundColor(Ammo500, 255);
244+
        TextDrawBackgroundColor(Prix7000, 255);
245-
	TextDrawFont(Ammo500, 1);
245+
        TextDrawFont(Prix7000, 1);
246-
	TextDrawLetterSize(Ammo500, 0.360000, 1.500000);
246+
        TextDrawLetterSize(Prix7000, 0.360000, 1.500000);
247-
	TextDrawColor(Ammo500, -1);
247+
        TextDrawColor(Prix7000, -1);
248-
	TextDrawSetOutline(Ammo500, 0);
248+
        TextDrawSetOutline(Prix7000, 0);
249-
	TextDrawSetProportional(Ammo500, 1);
249+
        TextDrawSetProportional(Prix7000, 1);
250-
	TextDrawSetShadow(Ammo500, 1);
250+
        TextDrawSetShadow(Prix7000, 1);
251
252-
	Ammo200 = TextDrawCreate(555.000000, 330.000000, "200");
252+
        Prix8000 = TextDrawCreate(548.000000, 350.000000, "8,000$");
253-
	TextDrawBackgroundColor(Ammo200, 255);
253+
        TextDrawBackgroundColor(Prix8000, 255);
254-
	TextDrawFont(Ammo200, 1);
254+
        TextDrawFont(Prix8000, 1);
255-
	TextDrawLetterSize(Ammo200, 0.360000, 1.500000);
255+
        TextDrawLetterSize(Prix8000, 0.360000, 1.500000);
256-
	TextDrawColor(Ammo200, -1);
256+
        TextDrawColor(Prix8000, -1);
257-
	TextDrawSetOutline(Ammo200, 0);
257+
        TextDrawSetOutline(Prix8000, 0);
258-
	TextDrawSetProportional(Ammo200, 1);
258+
        TextDrawSetProportional(Prix8000, 1);
259-
	TextDrawSetShadow(Ammo200, 1);
259+
        TextDrawSetShadow(Prix8000, 1);
260
261-
	Ammo700 = TextDrawCreate(555.000000, 330.000000, "700");
261+
        Prix9000 = TextDrawCreate(548.000000, 350.000000, "9,000$");
262-
	TextDrawBackgroundColor(Ammo700, 255);
262+
        TextDrawBackgroundColor(Prix9000, 255);
263-
	TextDrawFont(Ammo700, 1);
263+
        TextDrawFont(Prix9000, 1);
264-
	TextDrawLetterSize(Ammo700, 0.360000, 1.500000);
264+
        TextDrawLetterSize(Prix9000, 0.360000, 1.500000);
265-
	TextDrawColor(Ammo700, -1);
265+
        TextDrawColor(Prix9000, -1);
266-
	TextDrawSetOutline(Ammo700, 0);
266+
        TextDrawSetOutline(Prix9000, 0);
267-
	TextDrawSetProportional(Ammo700, 1);
267+
        TextDrawSetProportional(Prix9000, 1);
268-
	TextDrawSetShadow(Ammo700, 1);
268+
        TextDrawSetShadow(Prix9000, 1);
269-
	
269+
270-
	Price7000 = TextDrawCreate(548.000000, 350.000000, "$7,000");
270+
        Prix2000 = TextDrawCreate(548.000000, 350.000000, "2,000$");
271-
	TextDrawBackgroundColor(Price7000, 255);
271+
        TextDrawBackgroundColor(Prix2000, 255);
272-
	TextDrawFont(Price7000, 1);
272+
        TextDrawFont(Prix2000, 1);
273-
	TextDrawLetterSize(Price7000, 0.360000, 1.500000);
273+
        TextDrawLetterSize(Prix2000, 0.360000, 1.500000);
274-
	TextDrawColor(Price7000, -1);
274+
        TextDrawColor(Prix2000, -1);
275-
	TextDrawSetOutline(Price7000, 0);
275+
        TextDrawSetOutline(Prix2000, 0);
276-
	TextDrawSetProportional(Price7000, 1);
276+
        TextDrawSetProportional(Prix2000, 1);
277-
	TextDrawSetShadow(Price7000, 1);
277+
        TextDrawSetShadow(Prix2000, 1);
278
279-
	Price8000 = TextDrawCreate(548.000000, 350.000000, "$8,000");
279+
        Prix3000 = TextDrawCreate(548.000000, 350.000000, "3,000$");
280-
	TextDrawBackgroundColor(Price8000, 255);
280+
        TextDrawBackgroundColor(Prix3000, 255);
281-
	TextDrawFont(Price8000, 1);
281+
        TextDrawFont(Prix3000, 1);
282-
	TextDrawLetterSize(Price8000, 0.360000, 1.500000);
282+
        TextDrawLetterSize(Prix3000, 0.360000, 1.500000);
283-
	TextDrawColor(Price8000, -1);
283+
        TextDrawColor(Prix3000, -1);
284-
	TextDrawSetOutline(Price8000, 0);
284+
        TextDrawSetOutline(Prix3000, 0);
285-
	TextDrawSetProportional(Price8000, 1);
285+
        TextDrawSetProportional(Prix3000, 1);
286-
	TextDrawSetShadow(Price8000, 1);
286+
        TextDrawSetShadow(Prix3000, 1);
287
    return 1;
288-
    Price9000 = TextDrawCreate(548.000000, 350.000000, "$9,000");
288+
289-
	TextDrawBackgroundColor(Price9000, 255);
289+
290-
	TextDrawFont(Price9000, 1);
290+
291-
	TextDrawLetterSize(Price9000, 0.360000, 1.500000);
291+
292-
	TextDrawColor(Price9000, -1);
292+
293-
	TextDrawSetOutline(Price9000, 0);
293+
        if (PRESSED(KEY_NO))
294-
	TextDrawSetProportional(Price9000, 1);
294+
295-
	TextDrawSetShadow(Price9000, 1);
295+
                TogglePlayerControllable(playerid,1);
296-
	
296+
                SetCameraBehindPlayer(playerid);
297-
	Price2000 = TextDrawCreate(548.000000, 350.000000, "$2,000");
297+
            TextDrawHideForPlayer(playerid, Text:Armes);
298-
	TextDrawBackgroundColor(Price2000, 255);
298+
299-
	TextDrawFont(Price2000, 1);
299+
300-
	TextDrawLetterSize(Price2000, 0.360000, 1.500000);
300+
301-
	TextDrawColor(Price2000, -1);
301+
302-
	TextDrawSetOutline(Price2000, 0);
302+
303-
	TextDrawSetProportional(Price2000, 1);
303+
304-
	TextDrawSetShadow(Price2000, 1);
304+
            TextDrawHideForPlayer(playerid, Text:shotgun);
305-
	
305+
306-
	Price3000 = TextDrawCreate(548.000000, 350.000000, "$3,000");
306+
307-
	TextDrawBackgroundColor(Price3000, 255);
307+
308-
	TextDrawFont(Price3000, 1);
308+
309-
	TextDrawLetterSize(Price3000, 0.360000, 1.500000);
309+
310-
	TextDrawColor(Price3000, -1);
310+
311-
	TextDrawSetOutline(Price3000, 0);
311+
312-
	TextDrawSetProportional(Price3000, 1);
312+
313-
	TextDrawSetShadow(Price3000, 1);
313+
            TextDrawHideForPlayer(playerid, Text:Munitions);
314-
	return 1;
314+
            TextDrawHideForPlayer(playerid, Text:Munitions200);
315
            TextDrawHideForPlayer(playerid, Text:Munitions500);
316
            TextDrawHideForPlayer(playerid, Text:Munitions700);
317-
public OnGameModeExit()
317+
            TextDrawHideForPlayer(playerid, Text:Prix);
318
            TextDrawHideForPlayer(playerid, Text:Prix9000);
319-
	return 1;
319+
            TextDrawHideForPlayer(playerid, Text:Prix8000);
320
            TextDrawHideForPlayer(playerid, Text:Prix7000);
321
            TextDrawHideForPlayer(playerid, Text:Prix2000);
322-
public OnPlayerRequestClass(playerid, classid)
322+
            TextDrawHideForPlayer(playerid, Text:Prix3000);
323
            new Skin = GetPlayerSkin(playerid);
324-
	return 1;
324+
                        SetPlayerSkin(playerid, Skin);
325
        }
326
     }
327-
public OnPlayerConnect(playerid)
327+
328
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1051.8517,2584.9487,141.2628))
329-
    PreloadAnimLib(playerid,"INT_SHOP");
329+
330-
    RemoveBuildingForPlayer(playerid, 18105, 312.9844, -163.2500, 1000.5547, 0.25);
330+
                if (PRESSED(KEY_YES))
331-
	return 1;
331+
                {
332
                        if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
333
                        TogglePlayerControllable(playerid,1);
334-
public OnPlayerDisconnect(playerid, reason)
334+
                        SetCameraBehindPlayer(playerid);
335
                    TextDrawHideForPlayer(playerid, Text:Armes);
336-
	return 1;
336+
                    TextDrawHideForPlayer(playerid, Text:ninemm);
337
                    TextDrawHideForPlayer(playerid, Text:Box);
338
                    TextDrawHideForPlayer(playerid, Text:Pressy);
339-
public OnPlayerSpawn(playerid)
339+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
340
                    TextDrawHideForPlayer(playerid, Text:Munitions);
341-
	return 1;
341+
                    TextDrawHideForPlayer(playerid, Text:Prix);
342
                    TextDrawHideForPlayer(playerid, Text:Munitions200);
343
                    TextDrawHideForPlayer(playerid, Text:Prix2000);
344-
public OnPlayerDeath(playerid, killerid, reason)
344+
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une 9MM Pistolet pour 200$ avec 200 Munitions");
345
                    GivePlayerWeapon(playerid, 22, 200);
346-
	return 1;
346+
                    GivePlayerMoney(playerid, -2000);
347
                    new Skin = GetPlayerSkin(playerid);
348
                        SetPlayerSkin(playerid, Skin);
349-
public OnVehicleSpawn(vehicleid)
349+
                }
350
        }
351-
	return 1;
351+
        if (PRESSED(KEY_SECONDARY_ATTACK))
352
    {
353
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1051.8517,2584.9487,141.2628))
354-
public OnVehicleDeath(vehicleid, killerid)
354+
355
            TogglePlayerControllable(playerid,0);
356-
	return 1;
356+
357
                    TextDrawShowForPlayer(playerid, Text:Armes);
358
                    TextDrawShowForPlayer(playerid, Text:ninemm);
359-
public OnPlayerText(playerid, text[])
359+
                    TextDrawShowForPlayer(playerid, Text:Box);
360
                    TextDrawShowForPlayer(playerid, Text:Pressy);
361-
	return 1;
361+
                    TextDrawShowForPlayer(playerid, Text:Pressn);
362
                    TextDrawShowForPlayer(playerid, Text:Munitions);
363
                    TextDrawShowForPlayer(playerid, Text:Prix);
364-
public OnPlayerCommandText(playerid, cmdtext[])
364+
                    TextDrawShowForPlayer(playerid, Text:Munitions200);
365
                    TextDrawShowForPlayer(playerid, Text:Prix2000);
366-
	if (strcmp("/ammu", cmdtext, true, 5) == 0)
366+
                    SetPlayerCameraPos(playerid, 312.7308, -164.2786, 1000.1425);
367-
	{
367+
                        SetPlayerCameraLookAt(playerid, 309.7611, -162.7127, 999.5625);
368-
	    SetPlayerInterior(playerid, 6);
368+
369-
		SetPlayerPos(playerid, 316.524993,-167.706985,999.593750);
369+
370-
		return 1;
370+
371-
	}
371+
    if(IsPlayerInRangeOfPoint(playerid,1.0, -1050.8779,2584.9504,141.2628))
372-
	return 0;
372+
373
                if (PRESSED(KEY_YES))
374
                {
375-
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
375+
                        if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
376
                        TogglePlayerControllable(playerid,1);
377-
	return 1;
377+
                        SetCameraBehindPlayer(playerid);
378
                    TextDrawHideForPlayer(playerid, Text:Armes);
379
                    TextDrawHideForPlayer(playerid, Text:Desert);
380-
public OnPlayerExitVehicle(playerid, vehicleid)
380+
                    TextDrawHideForPlayer(playerid, Text:eagle);
381
                    TextDrawHideForPlayer(playerid, Text:Box);
382-
	return 1;
382+
                    TextDrawHideForPlayer(playerid, Text:Pressy);
383
                    TextDrawHideForPlayer(playerid, Text:Pressn);
384
                    TextDrawHideForPlayer(playerid, Text:Munitions);
385-
public OnPlayerStateChange(playerid, newstate, oldstate)
385+
                    TextDrawHideForPlayer(playerid, Text:Prix);
386
                    TextDrawHideForPlayer(playerid, Text:Munitions200);
387-
	return 1;
387+
                    TextDrawHideForPlayer(playerid, Text:Prix3000);
388
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une Desert-Eagle pour 3.000$ avec 200 Munitions");
389
                    GivePlayerWeapon(playerid, 24, 200);
390-
public OnPlayerEnterCheckpoint(playerid)
390+
                    GivePlayerMoney(playerid, -3000);
391
                    new Skin = GetPlayerSkin(playerid);
392-
	return 1;
392+
                        SetPlayerSkin(playerid, Skin);
393
                }
394
        }
395-
public OnPlayerLeaveCheckpoint(playerid)
395+
        if (PRESSED(KEY_SECONDARY_ATTACK))
396
    {
397-
	return 1;
397+
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1050.8779,2584.9504,141.2628))
398
        {
399
            TogglePlayerControllable(playerid,0);
400-
public OnPlayerEnterRaceCheckpoint(playerid)
400+
401
            TextDrawShowForPlayer(playerid, Text:Armes);
402-
	return 1;
402+
                    TextDrawShowForPlayer(playerid, Text:Desert);
403
                    TextDrawShowForPlayer(playerid, Text:eagle);
404
                    TextDrawShowForPlayer(playerid, Text:Box);
405-
public OnPlayerLeaveRaceCheckpoint(playerid)
405+
                    TextDrawShowForPlayer(playerid, Text:Pressy);
406
                    TextDrawShowForPlayer(playerid, Text:Pressn);
407-
	return 1;
407+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
408
                    TextDrawShowForPlayer(playerid, Text:Prix);
409
                    TextDrawShowForPlayer(playerid, Text:Munitions200);
410-
public OnRconCommand(cmd[])
410+
                    TextDrawShowForPlayer(playerid, Text:Prix3000);
411
                    SetPlayerCameraPos(playerid, 309.4929, -164.2428, 1000.1425);
412-
	return 1;
412+
                        SetPlayerCameraLookAt(playerid, 309.6281, -162.3687, 999.5625);
413
        }
414
        }
415-
public OnPlayerRequestSpawn(playerid)
415+
416
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1049.9031,2584.8923,141.2628))
417-
	return 1;
417+
418
                if (PRESSED(KEY_YES))
419
                {
420-
public OnObjectMoved(objectid)
420+
                        if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
421
                        TogglePlayerControllable(playerid,1);
422-
	return 1;
422+
                        SetCameraBehindPlayer(playerid);
423
                    TextDrawHideForPlayer(playerid, Text:Armes);
424
                    TextDrawHideForPlayer(playerid, Text:Shotgun);
425-
public OnPlayerObjectMoved(playerid, objectid)
425+
                    TextDrawHideForPlayer(playerid, Text:Box);
426
                    TextDrawHideForPlayer(playerid, Text:Pressy);
427-
	return 1;
427+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
428
                    TextDrawHideForPlayer(playerid, Text:Munitions);
429
                    TextDrawHideForPlayer(playerid, Text:Prix);
430-
public OnPlayerPickUpPickup(playerid, pickupid)
430+
                    TextDrawHideForPlayer(playerid, Text:Munitions200);
431
                    TextDrawHideForPlayer(playerid, Text:Prix7000);
432-
	return 1;
432+
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un ShotGun pour 7.000$ avec 200 Munitions");
433
                    GivePlayerWeapon(playerid, 25, 200);
434
                    GivePlayerMoney(playerid, -7000);
435-
public OnVehicleMod(playerid, vehicleid, componentid)
435+
                    new Skin = GetPlayerSkin(playerid);
436
                        SetPlayerSkin(playerid, Skin);
437-
	return 1;
437+
                }
438
        }
439
        if (PRESSED(KEY_SECONDARY_ATTACK))
440-
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
440+
441
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1049.9031,2584.8923,141.2628))
442-
	return 1;
442+
443
            TogglePlayerControllable(playerid,0);
444
            ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
445-
public OnVehicleRespray(playerid, vehicleid, color1, color2)
445+
            TextDrawShowForPlayer(playerid, Text:Armes);
446
                    TextDrawShowForPlayer(playerid, Text:Shotgun);
447-
	return 1;
447+
                    TextDrawShowForPlayer(playerid, Text:Box);
448
                    TextDrawShowForPlayer(playerid, Text:Pressy);
449
                    TextDrawShowForPlayer(playerid, Text:Pressn);
450-
public OnPlayerSelectedMenuRow(playerid, row)
450+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
451
                    TextDrawShowForPlayer(playerid, Text:Prix);
452-
	return 1;
452+
                    TextDrawShowForPlayer(playerid, Text:Munitions200);
453
                    TextDrawShowForPlayer(playerid, Text:Prix7000);
454
                    SetPlayerCameraPos(playerid, 311.9360, -160.4641, 1000.1425);
455-
public OnPlayerExitedMenu(playerid)
455+
                        SetPlayerCameraLookAt(playerid, 311.5432, -162.4070, 999.5625);
456
457-
	return 1;
457+
458
        }
459
460-
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
460+
    if(IsPlayerInRangeOfPoint(playerid,1.0, -1048.9385,2584.8347,141.2628))
461
        {
462-
	return 1;
462+
                if (PRESSED(KEY_YES))
463
                {
464
                        if(GetPlayerMoney(playerid) < 9000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
465
                        TogglePlayerControllable(playerid,1);
466
                        SetCameraBehindPlayer(playerid);
467
                    TextDrawHideForPlayer(playerid, Text:Armes);
468
                    TextDrawHideForPlayer(playerid, Text:Sawnoff);
469-
    	if (PRESSED(KEY_NO))
469+
                    TextDrawHideForPlayer(playerid, Text:shotgun);
470-
    	{
470+
                    TextDrawHideForPlayer(playerid, Text:Box);
471-
     		TogglePlayerControllable(playerid,1);
471+
                    TextDrawHideForPlayer(playerid, Text:Pressy);
472-
     		SetCameraBehindPlayer(playerid);
472+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
473-
            TextDrawHideForPlayer(playerid, Text:Weapon);
473+
                    TextDrawHideForPlayer(playerid, Text:Munitions);
474
                    TextDrawHideForPlayer(playerid, Text:Prix);
475
                    TextDrawHideForPlayer(playerid, Text:Munitions200);
476
                    TextDrawHideForPlayer(playerid, Text:Prix9000);
477
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Sawnoff shotgun pour 9.000$ avec 200 Munitions");
478
                    GivePlayerWeapon(playerid, 26, 200);
479
                    GivePlayerMoney(playerid, -9000);
480-
	     	TextDrawHideForPlayer(playerid, Text:shotgun);
480+
                    new Skin = GetPlayerSkin(playerid);
481
                        SetPlayerSkin(playerid, Skin);
482
                }
483
        }
484
        if (PRESSED(KEY_SECONDARY_ATTACK))
485
    {
486
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1048.9385,2584.8347,141.2628))
487
        {
488
            TogglePlayerControllable(playerid,0);
489-
            TextDrawHideForPlayer(playerid, Text:Ammo);
489+
490-
            TextDrawHideForPlayer(playerid, Text:Ammo200);
490+
            TextDrawShowForPlayer(playerid, Text:Armes);
491-
            TextDrawHideForPlayer(playerid, Text:Ammo500);
491+
                    TextDrawShowForPlayer(playerid, Text:Sawnoff);
492-
            TextDrawHideForPlayer(playerid, Text:Ammo700);
492+
                    TextDrawShowForPlayer(playerid, Text:shotgun);
493-
            TextDrawHideForPlayer(playerid, Text:Price);
493+
                    TextDrawShowForPlayer(playerid, Text:Box);
494-
            TextDrawHideForPlayer(playerid, Text:Price9000);
494+
                    TextDrawShowForPlayer(playerid, Text:Pressy);
495-
            TextDrawHideForPlayer(playerid, Text:Price8000);
495+
                    TextDrawShowForPlayer(playerid, Text:Pressn);
496-
            TextDrawHideForPlayer(playerid, Text:Price7000);
496+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
497-
            TextDrawHideForPlayer(playerid, Text:Price2000);
497+
                    TextDrawShowForPlayer(playerid, Text:Prix);
498-
            TextDrawHideForPlayer(playerid, Text:Price3000);
498+
                    TextDrawShowForPlayer(playerid, Text:Munitions200);
499
                    TextDrawShowForPlayer(playerid, Text:Prix9000);
500-
  			SetPlayerSkin(playerid, Skin);
500+
                    SetPlayerCameraPos(playerid, 308.0452, -161.1160, 1000.1425);
501-
     	}
501+
                        SetPlayerCameraLookAt(playerid, 310.0738, -161.4842, 999.5625);
502
503-
     
503+
504-
	if(IsPlayerInRangeOfPoint(playerid,1.0, 310.69, -163.25, 999.62))
504+
505-
	{
505+
506-
		if (PRESSED(KEY_YES))
506+
        if(IsPlayerInRangeOfPoint(playerid,1.0, 1048.1090,2584.8521,141.2628))
507-
	 	{
507+
508-
			if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon.");
508+
                if (PRESSED(KEY_YES))
509-
	 		TogglePlayerControllable(playerid,1);
509+
                {
510-
	 		SetCameraBehindPlayer(playerid);
510+
                        if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
511-
		    TextDrawHideForPlayer(playerid, Text:Weapon);
511+
                        TogglePlayerControllable(playerid,1);
512-
	     	TextDrawHideForPlayer(playerid, Text:ninemm);
512+
                        SetCameraBehindPlayer(playerid);
513-
	        TextDrawHideForPlayer(playerid, Text:Box);
513+
                    TextDrawHideForPlayer(playerid, Text:Armes);
514-
		    TextDrawHideForPlayer(playerid, Text:Pressy);
514+
                    TextDrawHideForPlayer(playerid, Text:shotgun);
515-
	        TextDrawHideForPlayer(playerid, Text:Pressn);
515+
                    TextDrawHideForPlayer(playerid, Text:Combat);
516-
	        TextDrawHideForPlayer(playerid, Text:Ammo);
516+
                    TextDrawHideForPlayer(playerid, Text:Box);
517-
		    TextDrawHideForPlayer(playerid, Text:Price);
517+
                    TextDrawHideForPlayer(playerid, Text:Pressy);
518-
		    TextDrawHideForPlayer(playerid, Text:Ammo200);
518+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
519-
		    TextDrawHideForPlayer(playerid, Text:Price2000);
519+
                    TextDrawHideForPlayer(playerid, Text:Munitions);
520-
	   		SendClientMessage(playerid, COLOR_GREEN, "You just bought a 9mm with 200 ammo for $2,000!");
520+
                    TextDrawHideForPlayer(playerid, Text:Prix);
521-
		    GivePlayerWeapon(playerid, 22, 200);
521+
                    TextDrawHideForPlayer(playerid, Text:Munitions200);
522-
		    GivePlayerMoney(playerid, -2000);
522+
                    TextDrawHideForPlayer(playerid, Text:Prix8000);
523-
		    new Skin = GetPlayerSkin(playerid);
523+
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Shotgun-Combat pour 8.000$ avec 200 Munitions");
524-
	   		SetPlayerSkin(playerid, Skin);
524+
                    GivePlayerWeapon(playerid, 27, 200);
525-
		}
525+
                    GivePlayerMoney(playerid, -8000);
526-
	}
526+
                    new Skin = GetPlayerSkin(playerid);
527-
	if (PRESSED(KEY_SECONDARY_ATTACK))
527+
                        SetPlayerSkin(playerid, Skin);
528
                }
529-
        if(IsPlayerInRangeOfPoint(playerid,1.0, 310.69, -163.25, 999.62))
529+
530
        if (PRESSED(KEY_SECONDARY_ATTACK))
531
    {
532
        if(IsPlayerInRangeOfPoint(playerid,1.0, 1048.1090,2584.8521,141.2628))
533-
            TextDrawShowForPlayer(playerid, Text:Weapon);
533+
534-
	     	TextDrawShowForPlayer(playerid, Text:ninemm);
534+
535-
	        TextDrawShowForPlayer(playerid, Text:Box);
535+
536-
		    TextDrawShowForPlayer(playerid, Text:Pressy);
536+
                    TextDrawShowForPlayer(playerid, Text:Armes);
537-
	        TextDrawShowForPlayer(playerid, Text:Pressn);
537+
                    TextDrawShowForPlayer(playerid, Text:shotgun);
538-
	        TextDrawShowForPlayer(playerid, Text:Ammo);
538+
                    TextDrawShowForPlayer(playerid, Text:Combat);
539-
		    TextDrawShowForPlayer(playerid, Text:Price);
539+
                    TextDrawShowForPlayer(playerid, Text:Box);
540-
		    TextDrawShowForPlayer(playerid, Text:Ammo200);
540+
                    TextDrawShowForPlayer(playerid, Text:Pressy);
541-
		    TextDrawShowForPlayer(playerid, Text:Price2000);
541+
                    TextDrawShowForPlayer(playerid, Text:Pressn);
542-
		    SetPlayerCameraPos(playerid, 312.7308, -164.2786, 1000.1425);
542+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
543-
			SetPlayerCameraLookAt(playerid, 309.7611, -162.7127, 999.5625);
543+
                    TextDrawShowForPlayer(playerid, Text:Prix);
544
                    TextDrawShowForPlayer(playerid, Text:Munitions200);
545-
	}
545+
                    TextDrawShowForPlayer(playerid, Text:Prix8000);
546-
	
546+
                    SetPlayerCameraPos(playerid, 312.6877, -161.2530, 1000.1425);
547-
    if(IsPlayerInRangeOfPoint(playerid,1.0, 309.9547, -162.4500, 999.6200))
547+
                        SetPlayerCameraLookAt(playerid, 311.0968, -161.5094, 999.5625);
548-
	{
548+
549-
		if (PRESSED(KEY_YES))
549+
550-
	 	{
550+
551-
			if(GetPlayerMoney(playerid) < 3000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon.");
551+
        if(IsPlayerInRangeOfPoint(playerid,1.0, 1047.0414,2585.0024,141.2628))
552-
	 		TogglePlayerControllable(playerid,1);
552+
553-
	 		SetCameraBehindPlayer(playerid);
553+
                if (PRESSED(KEY_YES))
554-
		    TextDrawHideForPlayer(playerid, Text:Weapon);
554+
                {
555-
	     	TextDrawHideForPlayer(playerid, Text:Desert);
555+
                        if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
556-
	     	TextDrawHideForPlayer(playerid, Text:eagle);
556+
                        TogglePlayerControllable(playerid,1);
557-
	        TextDrawHideForPlayer(playerid, Text:Box);
557+
                        SetCameraBehindPlayer(playerid);
558-
		    TextDrawHideForPlayer(playerid, Text:Pressy);
558+
                    TextDrawHideForPlayer(playerid, Text:Armes);
559-
	        TextDrawHideForPlayer(playerid, Text:Pressn);
559+
                    TextDrawHideForPlayer(playerid, Text:MP5);
560-
	        TextDrawHideForPlayer(playerid, Text:Ammo);
560+
                    TextDrawHideForPlayer(playerid, Text:Box);
561-
		    TextDrawHideForPlayer(playerid, Text:Price);
561+
                    TextDrawHideForPlayer(playerid, Text:Pressy);
562-
		    TextDrawHideForPlayer(playerid, Text:Ammo200);
562+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
563-
		    TextDrawHideForPlayer(playerid, Text:Price3000);
563+
                    TextDrawHideForPlayer(playerid, Text:Munitions);
564-
	   		SendClientMessage(playerid, COLOR_GREEN, "You just bought a Desert Eagle with 200 ammo for $3,000!");
564+
                    TextDrawHideForPlayer(playerid, Text:Prix);
565-
		    GivePlayerWeapon(playerid, 24, 200);
565+
                    TextDrawHideForPlayer(playerid, Text:Munitions700);
566-
		    GivePlayerMoney(playerid, -3000);
566+
                    TextDrawHideForPlayer(playerid, Text:Prix7000);
567-
		    new Skin = GetPlayerSkin(playerid);
567+
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une MP5 pour 7.000$ avec 700 Munitions");
568-
	   		SetPlayerSkin(playerid, Skin);
568+
                    GivePlayerWeapon(playerid, 29, 700);
569-
		}
569+
                    GivePlayerMoney(playerid, -7000);
570-
	}
570+
                    new Skin = GetPlayerSkin(playerid);
571-
	if (PRESSED(KEY_SECONDARY_ATTACK))
571+
                        SetPlayerSkin(playerid, Skin);
572
                }
573-
        if(IsPlayerInRangeOfPoint(playerid,1.0, 309.9547, -162.4500, 999.6200))
573+
574
        if (PRESSED(KEY_SECONDARY_ATTACK))
575
    {
576
        if(IsPlayerInRangeOfPoint(playerid,1.0, 1047.0414,2585.0024,141.2628))
577-
            TextDrawShowForPlayer(playerid, Text:Weapon);
577+
578-
	     	TextDrawShowForPlayer(playerid, Text:Desert);
578+
579-
	     	TextDrawShowForPlayer(playerid, Text:eagle);
579+
580-
	        TextDrawShowForPlayer(playerid, Text:Box);
580+
                    TextDrawShowForPlayer(playerid, Text:Armes);
581-
		    TextDrawShowForPlayer(playerid, Text:Pressy);
581+
                    TextDrawShowForPlayer(playerid, Text:MP5);
582-
	        TextDrawShowForPlayer(playerid, Text:Pressn);
582+
                    TextDrawShowForPlayer(playerid, Text:Box);
583-
	        TextDrawShowForPlayer(playerid, Text:Ammo);
583+
                    TextDrawShowForPlayer(playerid, Text:Pressy);
584-
		    TextDrawShowForPlayer(playerid, Text:Price);
584+
                    TextDrawShowForPlayer(playerid, Text:Pressn);
585-
		    TextDrawShowForPlayer(playerid, Text:Ammo200);
585+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
586-
		    TextDrawShowForPlayer(playerid, Text:Price3000);
586+
                    TextDrawShowForPlayer(playerid, Text:Prix);
587-
		    SetPlayerCameraPos(playerid, 309.4929, -164.2428, 1000.1425);
587+
                    TextDrawShowForPlayer(playerid, Text:Munitions700);
588-
			SetPlayerCameraLookAt(playerid, 309.6281, -162.3687, 999.5625);
588+
                    TextDrawShowForPlayer(playerid, Text:Prix7000);
589
                    SetPlayerCameraPos(playerid, 313.2165, -161.2382, 1000.1425);
590-
	}
590+
                        SetPlayerCameraLookAt(playerid, 314.9025, -161.4821, 999.5625);
591-
	
591+
         }
592-
	if(IsPlayerInRangeOfPoint(playerid,1.0, 311.69, -162.64, 999.62))
592+
593-
	{
593+
594-
		if (PRESSED(KEY_YES))
594+
    if(IsPlayerInRangeOfPoint(playerid,1.0, 1046.0942,2584.9468,141.2628))
595-
	 	{
595+
596-
			if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon.");
596+
                if (PRESSED(KEY_YES))
597-
	 		TogglePlayerControllable(playerid,1);
597+
                {
598-
	 		SetCameraBehindPlayer(playerid);
598+
                        if(GetPlayerMoney(playerid) < 7000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
599-
		    TextDrawHideForPlayer(playerid, Text:Weapon);
599+
                        TogglePlayerControllable(playerid,1);
600-
	     	TextDrawHideForPlayer(playerid, Text:Shotgun);
600+
                        SetCameraBehindPlayer(playerid);
601-
	        TextDrawHideForPlayer(playerid, Text:Box);
601+
                    TextDrawHideForPlayer(playerid, Text:Armes);
602-
		    TextDrawHideForPlayer(playerid, Text:Pressy);
602+
                    TextDrawHideForPlayer(playerid, Text:AK47);
603-
	        TextDrawHideForPlayer(playerid, Text:Pressn);
603+
                    TextDrawHideForPlayer(playerid, Text:Box);
604-
	        TextDrawHideForPlayer(playerid, Text:Ammo);
604+
                    TextDrawHideForPlayer(playerid, Text:Pressy);
605-
		    TextDrawHideForPlayer(playerid, Text:Price);
605+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
606-
		    TextDrawHideForPlayer(playerid, Text:Ammo200);
606+
                    TextDrawHideForPlayer(playerid, Text:Munitions);
607-
		    TextDrawHideForPlayer(playerid, Text:Price7000);
607+
                    TextDrawHideForPlayer(playerid, Text:Prix);
608-
	   		SendClientMessage(playerid, COLOR_GREEN, "You just bought a Shotgun with 200 ammo for $7,000!");
608+
                    TextDrawHideForPlayer(playerid, Text:Munitions500);
609-
		    GivePlayerWeapon(playerid, 25, 200);
609+
                    TextDrawHideForPlayer(playerid, Text:Prix7000);
610-
		    GivePlayerMoney(playerid, -7000);
610+
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une AK47 pour 7.000$ avec 500 Munitions");
611-
		    new Skin = GetPlayerSkin(playerid);
611+
                    GivePlayerWeapon(playerid, 30, 500);
612-
	   		SetPlayerSkin(playerid, Skin);
612+
                    GivePlayerMoney(playerid, -7000);
613-
		}
613+
                    new Skin = GetPlayerSkin(playerid);
614-
	}
614+
                        SetPlayerSkin(playerid, Skin);
615-
	if (PRESSED(KEY_SECONDARY_ATTACK))
615+
                }
616
        }
617-
        if(IsPlayerInRangeOfPoint(playerid,1.0, 311.69, -162.64, 999.62))
617+
        if (PRESSED(KEY_SECONDARY_ATTACK))
618
    {
619
        if(IsPlayerInRangeOfPoint(playerid,1.0, 1046.0942,2584.9468,141.2628))
620
        {
621-
            TextDrawShowForPlayer(playerid, Text:Weapon);
621+
622-
	     	TextDrawShowForPlayer(playerid, Text:Shotgun);
622+
623-
	        TextDrawShowForPlayer(playerid, Text:Box);
623+
            TextDrawShowForPlayer(playerid, Text:Armes);
624-
		    TextDrawShowForPlayer(playerid, Text:Pressy);
624+
                    TextDrawShowForPlayer(playerid, Text:AK47);
625-
	        TextDrawShowForPlayer(playerid, Text:Pressn);
625+
                    TextDrawShowForPlayer(playerid, Text:Box);
626-
	        TextDrawShowForPlayer(playerid, Text:Ammo);
626+
                    TextDrawShowForPlayer(playerid, Text:Pressy);
627-
		    TextDrawShowForPlayer(playerid, Text:Price);
627+
                    TextDrawShowForPlayer(playerid, Text:Pressn);
628-
		    TextDrawShowForPlayer(playerid, Text:Ammo200);
628+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
629-
		    TextDrawShowForPlayer(playerid, Text:Price7000);
629+
                    TextDrawShowForPlayer(playerid, Text:Prix);
630-
		    SetPlayerCameraPos(playerid, 311.9360, -160.4641, 1000.1425);
630+
                    TextDrawShowForPlayer(playerid, Text:Munitions500);
631-
			SetPlayerCameraLookAt(playerid, 311.5432, -162.4070, 999.5625);
631+
                    TextDrawShowForPlayer(playerid, Text:Prix7000);
632
                    SetPlayerCameraPos(playerid, 316.7339, -160.9307, 1000.1425);
633
                        SetPlayerCameraLookAt(playerid, 315.8018, -162.3379, 999.5625);
634-
	}
634+
         }
635-
	
635+
636-
    if(IsPlayerInRangeOfPoint(playerid,1.0, 310.10, -161.51, 999.60))
636+
637-
	{
637+
    if(IsPlayerInRangeOfPoint(playerid,1.0, -1045.2207,2584.8953,141.2628))
638-
		if (PRESSED(KEY_YES))
638+
639-
	 	{
639+
                if (PRESSED(KEY_YES))
640-
			if(GetPlayerMoney(playerid) < 9000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon.");
640+
                {
641-
	 		TogglePlayerControllable(playerid,1);
641+
                        if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
642-
	 		SetCameraBehindPlayer(playerid);
642+
                        TogglePlayerControllable(playerid,1);
643-
		    TextDrawHideForPlayer(playerid, Text:Weapon);
643+
                        SetCameraBehindPlayer(playerid);
644-
	     	TextDrawHideForPlayer(playerid, Text:Sawnoff);
644+
                    TextDrawHideForPlayer(playerid, Text:Armes);
645-
	     	TextDrawHideForPlayer(playerid, Text:shotgun);
645+
                    TextDrawHideForPlayer(playerid, Text:M4);
646-
	        TextDrawHideForPlayer(playerid, Text:Box);
646+
                    TextDrawHideForPlayer(playerid, Text:Box);
647-
		    TextDrawHideForPlayer(playerid, Text:Pressy);
647+
                    TextDrawHideForPlayer(playerid, Text:Pressy);
648-
	        TextDrawHideForPlayer(playerid, Text:Pressn);
648+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
649-
	        TextDrawHideForPlayer(playerid, Text:Ammo);
649+
                    TextDrawHideForPlayer(playerid, Text:Munitions);
650-
		    TextDrawHideForPlayer(playerid, Text:Price);
650+
                    TextDrawHideForPlayer(playerid, Text:Prix);
651-
		    TextDrawHideForPlayer(playerid, Text:Ammo200);
651+
                    TextDrawHideForPlayer(playerid, Text:Munitions500);
652-
		    TextDrawHideForPlayer(playerid, Text:Price9000);
652+
                    TextDrawHideForPlayer(playerid, Text:Prix8000);
653-
	   		SendClientMessage(playerid, COLOR_GREEN, "You just bought a Sawnoff Shotgun with 200 ammo for $9,000!");
653+
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter une M4 pour 8.000$ avec 500 Munitions");
654-
		    GivePlayerWeapon(playerid, 26, 200);
654+
                    GivePlayerWeapon(playerid, 31, 500);
655-
		    GivePlayerMoney(playerid, -9000);
655+
                    GivePlayerMoney(playerid, -8000);
656-
		    new Skin = GetPlayerSkin(playerid);
656+
                    new Skin = GetPlayerSkin(playerid);
657-
	   		SetPlayerSkin(playerid, Skin);
657+
                        SetPlayerSkin(playerid, Skin);
658-
		}
658+
                }
659-
	}
659+
660-
	if (PRESSED(KEY_SECONDARY_ATTACK))
660+
        if (PRESSED(KEY_SECONDARY_ATTACK))
661
    {
662-
        if(IsPlayerInRangeOfPoint(playerid,1.0, 310.10, -161.51, 999.60))
662+
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1045.2207,2584.8953,141.2628))
663
        {
664
            TogglePlayerControllable(playerid,0);
665
            ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
666-
            TextDrawShowForPlayer(playerid, Text:Weapon);
666+
                    TextDrawShowForPlayer(playerid, Text:Armes);
667-
	     	TextDrawShowForPlayer(playerid, Text:Sawnoff);
667+
                    TextDrawShowForPlayer(playerid, Text:M4);
668-
	     	TextDrawShowForPlayer(playerid, Text:shotgun);
668+
                    TextDrawShowForPlayer(playerid, Text:Box);
669-
	        TextDrawShowForPlayer(playerid, Text:Box);
669+
                    TextDrawShowForPlayer(playerid, Text:Pressy);
670-
		    TextDrawShowForPlayer(playerid, Text:Pressy);
670+
                    TextDrawShowForPlayer(playerid, Text:Pressn);
671-
	        TextDrawShowForPlayer(playerid, Text:Pressn);
671+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
672-
	        TextDrawShowForPlayer(playerid, Text:Ammo);
672+
                    TextDrawShowForPlayer(playerid, Text:Prix);
673-
		    TextDrawShowForPlayer(playerid, Text:Price);
673+
                    TextDrawShowForPlayer(playerid, Text:Munitions500);
674-
		    TextDrawShowForPlayer(playerid, Text:Ammo200);
674+
                    TextDrawShowForPlayer(playerid, Text:Prix8000);
675-
		    TextDrawShowForPlayer(playerid, Text:Price9000);
675+
                    SetPlayerCameraPos(playerid, 316.6595, -163.8956, 1000.1425);
676-
		    SetPlayerCameraPos(playerid, 308.0452, -161.1160, 1000.1425);
676+
                        SetPlayerCameraLookAt(playerid, 314.9826, -163.2139, 999.5625);
677-
			SetPlayerCameraLookAt(playerid, 310.0738, -161.4842, 999.5625);
677+
678
        }
679
680-
	}
680+
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1044.7114,2589.9053,141.2628))
681-
	
681+
682-
	if(IsPlayerInRangeOfPoint(playerid,1.0, 311.46, -161.44, 999.62))
682+
                if (PRESSED(KEY_YES))
683-
	{
683+
                {
684-
		if (PRESSED(KEY_YES))
684+
                        if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous n'avez pas assez d'argent !");
685-
	 	{
685+
                        TogglePlayerControllable(playerid,1);
686-
			if(GetPlayerMoney(playerid) < 8000) return SendClientMessage(playerid, COLOR_RED, "You don't have enough money to buy that weapon.");
686+
                        SetCameraBehindPlayer(playerid);
687-
	 		TogglePlayerControllable(playerid,1);
687+
                    TextDrawHideForPlayer(playerid, Text:Armes);
688-
	 		SetCameraBehindPlayer(playerid);
688+
                    TextDrawHideForPlayer(playerid, Text:Country);
689-
		    TextDrawHideForPlayer(playerid, Text:Weapon);
689+
                    TextDrawHideForPlayer(playerid, Text:rifle);
690-
	     	TextDrawHideForPlayer(playerid, Text:shotgun);
690+
                    TextDrawHideForPlayer(playerid, Text:Box);
691-
	     	TextDrawHideForPlayer(playerid, Text:Combat);
691+
                    TextDrawHideForPlayer(playerid, Text:Pressy);
692-
	        TextDrawHideForPlayer(playerid, Text:Box);
692+
                    TextDrawHideForPlayer(playerid, Text:Pressn);
693-
		    TextDrawHideForPlayer(playerid, Text:Pressy);
693+
                    TextDrawHideForPlayer(playerid, Text:Munitions);
694-
	        TextDrawHideForPlayer(playerid, Text:Pressn);
694+
                    TextDrawHideForPlayer(playerid, Text:Prix);
695-
	        TextDrawHideForPlayer(playerid, Text:Ammo);
695+
                    TextDrawHideForPlayer(playerid, Text:Munitions200);
696-
		    TextDrawHideForPlayer(playerid, Text:Price);
696+
                    TextDrawHideForPlayer(playerid, Text:Prix8000);
697-
		    TextDrawHideForPlayer(playerid, Text:Ammo200);
697+
                    SendClientMessage(playerid,0xFFFFFFFF,"{00A9D4}[Info] {D99F00}Vous venez d'acheter un Country-Rifle pour 8.000$ avec 200 Munitions");
698-
		    TextDrawHideForPlayer(playerid, Text:Price8000);
698+
                    GivePlayerWeapon(playerid, 33, 200);
699-
	   		SendClientMessage(playerid, COLOR_GREEN, "You just bought a Combat Shotgun with 200 ammo for $8,000!");
699+
                    GivePlayerMoney(playerid, -8000);
700-
		    GivePlayerWeapon(playerid, 27, 200);
700+
                    new Skin = GetPlayerSkin(playerid);
701-
		    GivePlayerMoney(playerid, -8000);
701+
                        SetPlayerSkin(playerid, Skin);
702-
		    new Skin = GetPlayerSkin(playerid);
702+
                }
703-
	   		SetPlayerSkin(playerid, Skin);
703+
704-
		}
704+
        if (PRESSED(KEY_SECONDARY_ATTACK))
705-
	}
705+
706-
	if (PRESSED(KEY_SECONDARY_ATTACK))
706+
        if(IsPlayerInRangeOfPoint(playerid,1.0, -1044.7114,2589.9053,141.2628))
707
        {
708-
        if(IsPlayerInRangeOfPoint(playerid,1.0, 311.46, -161.44, 999.62))
708+
709
            ApplyAnimation(playerid,"INT_SHOP","shop_lookB",4.1,1,1,1,1,1,1);
710
                    TextDrawShowForPlayer(playerid, Text:Armes);
711
                    TextDrawShowForPlayer(playerid, Text:Country);
712-
            TextDrawShowForPlayer(playerid, Text:Weapon);
712+
                    TextDrawShowForPlayer(playerid, Text:rifle);
713-
	     	TextDrawShowForPlayer(playerid, Text:shotgun);
713+
                    TextDrawShowForPlayer(playerid, Text:Box);
714-
	     	TextDrawShowForPlayer(playerid, Text:Combat);
714+
                    TextDrawShowForPlayer(playerid, Text:Pressy);
715-
	        TextDrawShowForPlayer(playerid, Text:Box);
715+
                    TextDrawShowForPlayer(playerid, Text:Pressn);
716-
		    TextDrawShowForPlayer(playerid, Text:Pressy);
716+
                    TextDrawShowForPlayer(playerid, Text:Munitions);
717-
	        TextDrawShowForPlayer(playerid, Text:Pressn);
717+
                    TextDrawShowForPlayer(playerid, Text:Prix);
718-
	        TextDrawShowForPlayer(playerid, Text:Ammo);
718+
                    TextDrawShowForPlayer(playerid, Text:Munitions200);
719-
		    TextDrawShowForPlayer(playerid, Text:Price);
719+
                    TextDrawShowForPlayer(playerid, Text:Prix8000);
720-
		    TextDrawShowForPlayer(playerid, Text:Ammo200);
720+
                    SetPlayerCameraPos(playerid, 313.8457, -163.7814, 1000.1425);
721-
		    TextDrawShowForPlayer(playerid, Text:Price8000);
721+
                        SetPlayerCameraLookAt(playerid, 314.2114, -162.3438, 999.5625);
722-
		    SetPlayerCameraPos(playerid, 312.6877, -161.2530, 1000.1425);
722+
          }
723-
			SetPlayerCameraLookAt(playerid, 311.0968, -161.5094, 999.5625);
723+
724
725-
	}
725+
        return 1;
726-
	
726+