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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | wait(0.2) | |
| 154 | --[[ Grandgel Script ]]-- | |
| 155 | --[[ Declarations ]]-- | |
| 156 | wait(.0000000000000000000001) | |
| 157 | local Player = game:GetService("Players").LocalPlayer
| |
| 158 | local Character = Player.Character | |
| 159 | local Head = Character.Head | |
| 160 | local Torso = Character.Torso | |
| 161 | local Right_Arm = Character["Right Arm"] | |
| 162 | local Right_Leg = Character["Right Leg"] | |
| 163 | local Left_Arm = Character["Left Arm"] | |
| 164 | local Left_Leg = Character["Left Leg"] | |
| 165 | local Humanoid = Character.Humanoid | |
| 166 | local Animation = "Idle" | |
| 167 | local Mouse = Player:GetMouse() | |
| 168 | local LeftShoulder = Torso["Left Shoulder"] | |
| 169 | local Left_Hip = Torso["Left Hip"] | |
| 170 | local RightShoulder = Torso["Right Shoulder"] | |
| 171 | local Right_Hip = Torso["Right Hip"] | |
| 172 | local Root = Character.HumanoidRootPart | |
| 173 | local RootJoint = Root.RootJoint | |
| 174 | local Attacking = false | |
| 175 | local CanAttack = true | |
| 176 | local Anim = "Idle" | |
| 177 | local Combo = 1 | |
| 178 | local Blocking = false | |
| 179 | local MaxMana = 100 | |
| 180 | local Mana = 100 | |
| 181 | local MaxBlock = 100 | |
| 182 | local Effects = {}
| |
| 183 | local Color = "White" | |
| 184 | local Blocks = false | |
| 185 | local Absorbed = false | |
| 186 | local BlocksN = 0 | |
| 187 | local AbsorbedBlocks = 0 | |
| 188 | Humanoid.WalkSpeed = 10 | |
| 189 | Humanoid.JumpPower = 45 | |
| 190 | ||
| 191 | local cf = CFrame.new | |
| 192 | local WalkForward = false | |
| 193 | ||
| 194 | local Block = Instance.new("BoolValue",Character)
| |
| 195 | Block.Value = false | |
| 196 | Block.Name = "Block" | |
| 197 | ||
| 198 | local BlockD = Instance.new("IntValue", Block)
| |
| 199 | BlockD.Name = "BlockDurability" | |
| 200 | BlockD.Value = 100 | |
| 201 | ||
| 202 | Animator = Humanoid.Animator | |
| 203 | Animate = Character.Animate | |
| 204 | Animate.idle.Animation2:Remove() | |
| 205 | ||
| 206 | local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14) | |
| 207 | Necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 208 | Necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 209 | Right_Hip_C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 210 | Left_Hip_C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 211 | ||
| 212 | Movemment = 1 | |
| 213 | Walk = 0 | |
| 214 | ||
| 215 | Left_Shoulder = Instance.new("Weld", Torso)
| |
| 216 | Left_Shoulder.Part0 = Torso | |
| 217 | Left_Shoulder.Part1 = Left_Arm | |
| 218 | Left_Shoulder.Name = "Left Shoulder" | |
| 219 | Left_Shoulder.C0 = CFrame.new(-1.5,0,0) | |
| 220 | ||
| 221 | Right_Shoulder = Instance.new("Weld", Torso)
| |
| 222 | Right_Shoulder.Part0 = Torso | |
| 223 | Right_Shoulder.Part1 = Right_Arm | |
| 224 | Right_Shoulder.Name = "Right Shoulder" | |
| 225 | Right_Shoulder.C0 = CFrame.new(1.5,0,0) | |
| 226 | ||
| 227 | local Services = {
| |
| 228 | ||
| 229 | SoundService = game:GetService("SoundService");
| |
| 230 | Players = game:GetService("Players");
| |
| 231 | Debris = game:GetService("Debris");
| |
| 232 | Workspace = game:GetService("Workspace");
| |
| 233 | Lighting = game:GetService("Lighting");
| |
| 234 | HttpService = game:GetService("HttpService");
| |
| 235 | InsertService = game:GetService("InsertService");
| |
| 236 | ||
| 237 | } | |
| 238 | ||
| 239 | MaxCooldown1 = 180 | |
| 240 | MaxCooldown2 = 200 | |
| 241 | MaxCooldown3 = 210 | |
| 242 | MaxCooldown4 = 230 | |
| 243 | MaxCooldownE = 10 | |
| 244 | ||
| 245 | Cooldown1 = MaxCooldown1 | |
| 246 | Cooldown2 = MaxCooldown2 | |
| 247 | Cooldown3 = MaxCooldown3 | |
| 248 | Cooldown4 = MaxCooldown4 | |
| 249 | CooldownE = MaxCooldownE | |
| 250 | ||
| 251 | LeftShoulder.Parent = nil | |
| 252 | RightShoulder.Parent = nil | |
| 253 | ||
| 254 | Animator = Humanoid.Animator | |
| 255 | Animate = Character.Animate | |
| 256 | ||
| 257 | ||
| 258 | wait(0.1) | |
| 259 | local HealthBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 260 | HealthBarGUI.Name = "HealthBarGUI" | |
| 261 | ||
| 262 | local HealthBarP1 = Instance.new("Frame", HealthBarGUI)
| |
| 263 | HealthBarP1.Name = "HealthBarPart1" | |
| 264 | HealthBarP1.Size = UDim2.new(0,300,0,40) | |
| 265 | HealthBarP1.Position = UDim2.new(0,350,0,550) | |
| 266 | HealthBarP1.Style = "RobloxRound" | |
| 267 | ||
| 268 | local HealthBarP2 = Instance.new("Frame", HealthBarP1)
| |
| 269 | HealthBarP2.Name = "HealthBarPart2" | |
| 270 | HealthBarP2.Size = UDim2.new(0,285,0,20) | |
| 271 | HealthBarP2.Position = UDim2.new(0,0,0,0) | |
| 272 | ||
| 273 | local HealthBarText = Instance.new("TextLabel", HealthBarP1)
| |
| 274 | HealthBarText.Name = "HealthBarText" | |
| 275 | HealthBarText.Size = UDim2.new(0,285,0,20) | |
| 276 | HealthBarText.Position = UDim2.new(0,0,0,0) | |
| 277 | HealthBarText.BackgroundColor3 = Color3.new(0,1,0) | |
| 278 | HealthBarText.TextScaled = true | |
| 279 | HealthBarText.Text = "Health" | |
| 280 | HealthBarText.TextStrokeTransparency = 0 | |
| 281 | HealthBarText.BackgroundTransparency = 1 | |
| 282 | HealthBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
| 283 | HealthBarText.TextColor3 = Color3.new(0,0,0) | |
| 284 | HealthBarText.Font = "SciFi" | |
| 285 | ||
| 286 | local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 287 | ManaBarGUI.Name = "ManaBarGUI" | |
| 288 | ||
| 289 | local ManaBarP1 = Instance.new("Frame", ManaBarGUI)
| |
| 290 | ManaBarP1.Name = "ManaBarPart1" | |
| 291 | ManaBarP1.Size = UDim2.new(0,300,0,40) | |
| 292 | ManaBarP1.Position = UDim2.new(0,350,0,500) | |
| 293 | ManaBarP1.Style = "RobloxRound" | |
| 294 | ||
| 295 | local ManaBarP2 = Instance.new("Frame", ManaBarP1)
| |
| 296 | ManaBarP2.Name = "ManaBarPart2" | |
| 297 | ManaBarP2.Size = UDim2.new(0,285,0,20) | |
| 298 | ManaBarP2.Position = UDim2.new(0,0,0,0) | |
| 299 | ManaBarP2.BackgroundColor3 = BrickColor.new("Bright yellow").Color
| |
| 300 | ||
| 301 | local ManaBarText = Instance.new("TextLabel", ManaBarP1)
| |
| 302 | ManaBarText.Name = "ManaBarText" | |
| 303 | ManaBarText.Size = UDim2.new(0,285,0,20) | |
| 304 | ManaBarText.Position = UDim2.new(0,0,0,0) | |
| 305 | ManaBarText.TextScaled = true | |
| 306 | ManaBarText.Text = "Holyness" | |
| 307 | ManaBarText.BackgroundTransparency = 1 | |
| 308 | ManaBarText.TextStrokeTransparency = 0 | |
| 309 | ManaBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
| 310 | ManaBarText.TextColor3 = Color3.new(0,0,0) | |
| 311 | ManaBarText.Font = "SciFi" | |
| 312 | ||
| 313 | local BlockGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 314 | BlockGUI.Name = "BlockGUI" | |
| 315 | ||
| 316 | local BlockBarP1 = Instance.new("Frame", BlockGUI)
| |
| 317 | BlockBarP1.Name = "BlockBarP1" | |
| 318 | BlockBarP1.Size = UDim2.new(0,300,0,40) | |
| 319 | BlockBarP1.Position = UDim2.new(0,350,0,450) | |
| 320 | BlockBarP1.Style = "RobloxRound" | |
| 321 | ||
| 322 | local BlockBarP2 = Instance.new("Frame", BlockBarP1)
| |
| 323 | BlockBarP2.Name = "BlockBarP2" | |
| 324 | BlockBarP2.Size = UDim2.new(0,285,0,20) | |
| 325 | BlockBarP2.Position = UDim2.new(0,0,0,0) | |
| 326 | BlockBarP2.BackgroundColor3 = BrickColor.new("White").Color
| |
| 327 | ||
| 328 | local BlockBarText = Instance.new("TextLabel", BlockBarP1)
| |
| 329 | BlockBarText.Name = "BlockBarText" | |
| 330 | BlockBarText.Size = UDim2.new(0,285,0,20) | |
| 331 | BlockBarText.Position = UDim2.new(0,0,0,0) | |
| 332 | BlockBarText.TextScaled = true | |
| 333 | BlockBarText.Text = "Guard" | |
| 334 | BlockBarText.BackgroundTransparency = 1 | |
| 335 | BlockBarText.TextStrokeTransparency = 0 | |
| 336 | BlockBarText.TextStrokeColor3 = Color3.new(1,1,1) | |
| 337 | BlockBarText.TextColor3 = Color3.new(0,0,0) | |
| 338 | BlockBarText.Font = "SciFi" | |
| 339 | ||
| 340 | local CoolDownGUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 341 | CoolDownGUI.Name = "CoolDownGUI" | |
| 342 | ||
| 343 | local CoolDowns = Instance.new("Frame", CoolDownGUI)
| |
| 344 | CoolDowns.Name = "CoolDowns" | |
| 345 | CoolDowns.Size = UDim2.new(0,200,0,200) | |
| 346 | CoolDowns.Position = UDim2.new(0.81,0,0.68,0) | |
| 347 | CoolDowns.Style = "RobloxRound" | |
| 348 | ||
| 349 | local CoolDown1Frame = Instance.new("Frame", CoolDowns)
| |
| 350 | CoolDown1Frame.Name = "CoolDown1Frame" | |
| 351 | CoolDown1Frame.Size = UDim2.new(0,80,0,50) | |
| 352 | CoolDown1Frame.Position = UDim2.new(0,0,0,0) | |
| 353 | CoolDown1Frame.BackgroundTransparency = 0.5 | |
| 354 | CoolDown1Frame.BackgroundColor3 = BrickColor.White().Color | |
| 355 | ||
| 356 | local CoolDown1Bar = Instance.new("Frame", CoolDown1Frame)
| |
| 357 | CoolDown1Bar.Name = "CoolDown1Bar" | |
| 358 | CoolDown1Bar.Size = UDim2.new(0,80,0,50) | |
| 359 | CoolDown1Bar.Position = UDim2.new(0,0,0,0) | |
| 360 | CoolDown1Bar.BackgroundColor3 = BrickColor.White().Color | |
| 361 | ||
| 362 | local CoolDown1Text = Instance.new("TextLabel", CoolDown1Frame)
| |
| 363 | CoolDown1Text.Name = "CoolDown1Text" | |
| 364 | CoolDown1Text.Size = UDim2.new(0,80,0,50) | |
| 365 | CoolDown1Text.Position = UDim2.new(0,0,0,0) | |
| 366 | CoolDown1Text.BackgroundTransparency = 1 | |
| 367 | CoolDown1Text.TextScaled = true | |
| 368 | CoolDown1Text.Text = "Z - Angel's Lunge" | |
| 369 | CoolDown1Text.TextStrokeTransparency = 0 | |
| 370 | CoolDown1Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 371 | CoolDown1Text.TextColor3 = Color3.new(0,0,0) | |
| 372 | CoolDown1Text.Font = "SciFi" | |
| 373 | ||
| 374 | local CoolDown2Frame = Instance.new("Frame", CoolDowns)
| |
| 375 | CoolDown2Frame.Name = "CoolDown2Frame" | |
| 376 | CoolDown2Frame.Size = UDim2.new(0,80,0,50) | |
| 377 | CoolDown2Frame.Position = UDim2.new(0.55,0,0,0) | |
| 378 | CoolDown2Frame.BackgroundTransparency = 0.5 | |
| 379 | CoolDown2Frame.BackgroundColor3 = BrickColor.White().Color | |
| 380 | ||
| 381 | local CoolDown2Bar = Instance.new("Frame", CoolDown2Frame)
| |
| 382 | CoolDown2Bar.Name = "CoolDown2Bar" | |
| 383 | CoolDown2Bar.Size = UDim2.new(0,80,0,50) | |
| 384 | CoolDown2Bar.Position = UDim2.new(0,0,0,0) | |
| 385 | CoolDown2Bar.BackgroundColor3 = BrickColor.White().Color | |
| 386 | ||
| 387 | local CoolDown2Text = Instance.new("TextLabel", CoolDown2Frame)
| |
| 388 | CoolDown2Text.Name = "CoolDown2Text" | |
| 389 | CoolDown2Text.Size = UDim2.new(0,80,0,50) | |
| 390 | CoolDown2Text.Position = UDim2.new(0,0,0,0) | |
| 391 | CoolDown2Text.BackgroundTransparency = 1 | |
| 392 | CoolDown2Text.TextScaled = true | |
| 393 | CoolDown2Text.Text = "X - Angelical Blocks" | |
| 394 | CoolDown2Text.TextStrokeTransparency = 0 | |
| 395 | CoolDown2Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 396 | CoolDown2Text.TextColor3 = Color3.new(0,0,0) | |
| 397 | CoolDown2Text.Font = "SciFi" | |
| 398 | ||
| 399 | local CoolDown3Frame = Instance.new("Frame", CoolDowns)
| |
| 400 | CoolDown3Frame.Name = "CoolDown3Frame" | |
| 401 | CoolDown3Frame.Size = UDim2.new(0,80,0,50) | |
| 402 | CoolDown3Frame.Position = UDim2.new(0,0,0.4,0) | |
| 403 | CoolDown3Frame.BackgroundTransparency = 0.5 | |
| 404 | CoolDown3Frame.BackgroundColor3 = BrickColor.White().Color | |
| 405 | ||
| 406 | local CoolDown3Bar = Instance.new("Frame", CoolDown3Frame)
| |
| 407 | CoolDown3Bar.Name = "CoolDown3Bar" | |
| 408 | CoolDown3Bar.Size = UDim2.new(0,80,0,50) | |
| 409 | CoolDown3Bar.Position = UDim2.new(0,0,0,0) | |
| 410 | CoolDown3Bar.BackgroundColor3 = BrickColor.White().Color | |
| 411 | ||
| 412 | local CoolDown3Text = Instance.new("TextLabel", CoolDown3Frame)
| |
| 413 | CoolDown3Text.Name = "CoolDown3Text" | |
| 414 | CoolDown3Text.Size = UDim2.new(0,80,0,50) | |
| 415 | CoolDown3Text.Position = UDim2.new(0,0,0,0) | |
| 416 | CoolDown3Text.BackgroundTransparency = 1 | |
| 417 | CoolDown3Text.TextScaled = true | |
| 418 | CoolDown3Text.Text = "C - Ground Smash" | |
| 419 | CoolDown3Text.TextStrokeTransparency = 0 | |
| 420 | CoolDown3Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 421 | CoolDown3Text.TextColor3 = Color3.new(0,0,0) | |
| 422 | CoolDown3Text.Font = "SciFi" | |
| 423 | ||
| 424 | ||
| 425 | local CoolDown4Frame = Instance.new("Frame", CoolDowns)
| |
| 426 | CoolDown4Frame.Name = "CoolDown4Frame" | |
| 427 | CoolDown4Frame.Size = UDim2.new(0,80,0,50) | |
| 428 | CoolDown4Frame.Position = UDim2.new(0.55,0,0.4,0) | |
| 429 | CoolDown4Frame.BackgroundTransparency = 0.5 | |
| 430 | CoolDown4Frame.BackgroundColor3 = BrickColor.White().Color | |
| 431 | ||
| 432 | local CoolDown4Bar = Instance.new("Frame", CoolDown4Frame)
| |
| 433 | CoolDown4Bar.Name = "CoolDown4Bar" | |
| 434 | CoolDown4Bar.Size = UDim2.new(0,80,0,50) | |
| 435 | CoolDown4Bar.Position = UDim2.new(0,0,0,0) | |
| 436 | CoolDown4Bar.BackgroundColor3 = BrickColor.White().Color | |
| 437 | ||
| 438 | local CoolDown4Text = Instance.new("TextLabel", CoolDown4Frame)
| |
| 439 | CoolDown4Text.Name = "CoolDown4Text" | |
| 440 | CoolDown4Text.Size = UDim2.new(0,80,0,50) | |
| 441 | CoolDown4Text.Position = UDim2.new(0,0,0,0) | |
| 442 | CoolDown4Text.BackgroundTransparency = 1 | |
| 443 | CoolDown4Text.TextScaled = true | |
| 444 | CoolDown4Text.Text = "V - Angel's Fury" | |
| 445 | CoolDown4Text.TextStrokeTransparency = 0 | |
| 446 | CoolDown4Text.TextStrokeColor3 = Color3.new(1,1,1) | |
| 447 | CoolDown4Text.TextColor3 = Color3.new(0,0,0) | |
| 448 | CoolDown4Text.Font = "SciFi" | |
| 449 | ||
| 450 | local CoolDownEFrame = Instance.new("Frame", CoolDowns)
| |
| 451 | CoolDownEFrame.Name = "CoolDownEFrame" | |
| 452 | CoolDownEFrame.Size = UDim2.new(0,180,0,50) | |
| 453 | CoolDownEFrame.Position = UDim2.new(0,0,0.74,0) | |
| 454 | CoolDownEFrame.BackgroundTransparency = 0.5 | |
| 455 | CoolDownEFrame.BackgroundColor3 = BrickColor.White().Color | |
| 456 | ||
| 457 | local CoolDownEBar = Instance.new("Frame", CoolDownEFrame)
| |
| 458 | CoolDownEBar.Name = "CoolDownEBar" | |
| 459 | CoolDownEBar.Size = UDim2.new(0,180,0,50) | |
| 460 | CoolDownEBar.Position = UDim2.new(0,0,0,0) | |
| 461 | CoolDownEBar.BackgroundColor3 = BrickColor.White().Color | |
| 462 | ||
| 463 | local CoolDownEText = Instance.new("TextLabel", CoolDownEFrame)
| |
| 464 | CoolDownEText.Name = "CoolDownEText" | |
| 465 | CoolDownEText.Size = UDim2.new(0,180,0,50) | |
| 466 | CoolDownEText.Position = UDim2.new(0,0,0,0) | |
| 467 | CoolDownEText.BackgroundTransparency = 1 | |
| 468 | CoolDownEText.TextScaled = true | |
| 469 | CoolDownEText.Text = "E - Angel's Guard" | |
| 470 | CoolDownEText.TextStrokeTransparency = 0 | |
| 471 | CoolDownEText.TextStrokeColor3 = Color3.new(1,1,1) | |
| 472 | CoolDownEText.TextColor3 = Color3.new(0,0,0) | |
| 473 | CoolDownEText.Font = "SciFi" | |
| 474 | --------[[ Mesh Ids ]]-------- | |
| 475 | ||
| 476 | SpikeMeshId = 160003363 | |
| 477 | SpikeBallId = 9982590 | |
| 478 | StarMeshId = 45428961 | |
| 479 | CrystalMeshId = 9756362 | |
| 480 | ||
| 481 | --[[ Functions ]]-- | |
| 482 | ||
| 483 | function NoOutlines(Part) | |
| 484 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 485 | end | |
| 486 | ||
| 487 | ||
| 488 | local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape) | |
| 489 | ||
| 490 | local Part = Instance.new("Part", Parent)
| |
| 491 | Part.Name = Name | |
| 492 | Part.BrickColor = BrickColor.new(Color) | |
| 493 | Part.Size = Size | |
| 494 | Part.Material = Material | |
| 495 | Part.Transparency = Transparency | |
| 496 | Part.Shape = Shape | |
| 497 | Part.CanCollide = false | |
| 498 | NoOutlines(Part) | |
| 499 | ||
| 500 | return Part | |
| 501 | ||
| 502 | end | |
| 503 | ||
| 504 | local CreateBlockMesh = function(Parent, Scale) | |
| 505 | ||
| 506 | ||
| 507 | local Mesh = Instance.new("BlockMesh", Parent)
| |
| 508 | Mesh.Scale = Scale | |
| 509 | ||
| 510 | return Mesh | |
| 511 | ||
| 512 | end | |
| 513 | ||
| 514 | local CreateCylinderMesh = function(Parent, Scale) | |
| 515 | ||
| 516 | ||
| 517 | local Mesh = Instance.new("CylinderMesh", Parent)
| |
| 518 | Mesh.Scale = Scale | |
| 519 | ||
| 520 | return Mesh | |
| 521 | ||
| 522 | end | |
| 523 | ||
| 524 | local CreateWedgeMesh = function(Parent, Scale) | |
| 525 | ||
| 526 | ||
| 527 | local Mesh = Instance.new("SpecialMesh", Parent)
| |
| 528 | Mesh.MeshType = "Wedge" | |
| 529 | Mesh.Scale = Scale | |
| 530 | ||
| 531 | return Mesh | |
| 532 | ||
| 533 | end | |
| 534 | ||
| 535 | local CreateWeld = function(Parent, Cframe, Cframe2, P1 , P0, Name) | |
| 536 | ||
| 537 | local Weld = Instance.new("Weld", Parent)
| |
| 538 | Weld.Part0 = P0 | |
| 539 | Weld.Part1 = P1 | |
| 540 | Weld.Name = Name | |
| 541 | Weld.C0 = Cframe | |
| 542 | Weld.C1 = Cframe2 | |
| 543 | ||
| 544 | return Weld | |
| 545 | ||
| 546 | end | |
| 547 | ||
| 548 | local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 549 | ||
| 550 | ||
| 551 | local Part = Instance.new("Part", Parent)
| |
| 552 | Part.Name = Name | |
| 553 | Part.BrickColor = BrickColor.new(Color) | |
| 554 | Part.Size = Size | |
| 555 | Part.Material = Material | |
| 556 | Part.Transparency = Transparency | |
| 557 | Part.CanCollide = false | |
| 558 | NoOutlines(Part) | |
| 559 | ||
| 560 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 561 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId | |
| 562 | Mesh.Scale = Scale | |
| 563 | ||
| 564 | return Mesh and Part | |
| 565 | ||
| 566 | end | |
| 567 | ||
| 568 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 569 | ||
| 570 | ||
| 571 | local Part = Instance.new("Part", Parent)
| |
| 572 | Part.Name = Name | |
| 573 | Part.BrickColor = BrickColor.new(Color) | |
| 574 | Part.Size = Size | |
| 575 | Part.Material = Material | |
| 576 | Part.Transparency = Transparency | |
| 577 | Part.CanCollide = false | |
| 578 | NoOutlines(Part) | |
| 579 | ||
| 580 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 581 | Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId | |
| 582 | Mesh.Scale = Scale | |
| 583 | ||
| 584 | return Mesh and Part | |
| 585 | ||
| 586 | end | |
| 587 | ||
| 588 | local CreateBlockMeshedPart = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 589 | ||
| 590 | ||
| 591 | local Part = Instance.new("Part", Parent)
| |
| 592 | Part.Name = Name | |
| 593 | Part.BrickColor = BrickColor.new(Color) | |
| 594 | Part.Size = Size | |
| 595 | Part.Material = Material | |
| 596 | Part.Transparency = Transparency | |
| 597 | Part.CanCollide = false | |
| 598 | NoOutlines(Part) | |
| 599 | ||
| 600 | ||
| 601 | local Mesh = Instance.new("BlockMesh", Part)
| |
| 602 | Mesh.Scale = Scale | |
| 603 | ||
| 604 | return Mesh and Part | |
| 605 | ||
| 606 | end | |
| 607 | ||
| 608 | ||
| 609 | local CreateVelocity = function(Parent,Velocity,Force) | |
| 610 | local BodyVelocity = Instance.new("BodyVelocity", Parent)
| |
| 611 | BodyVelocity.Velocity = Velocity | |
| 612 | BodyVelocity.MaxForce = Force | |
| 613 | ||
| 614 | ||
| 615 | ||
| 616 | return BodyVelocity | |
| 617 | ||
| 618 | end | |
| 619 | ||
| 620 | local MakeSFX = function(Parent, Id, Volume, Pitch) | |
| 621 | ||
| 622 | local SFX = Instance.new("Sound", Parent)
| |
| 623 | SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id | |
| 624 | SFX.Name = "SFX" | |
| 625 | SFX:Play() | |
| 626 | SFX.Volume = Volume | |
| 627 | SFX.Pitch = Pitch | |
| 628 | SFX.PlayOnRemove = true | |
| 629 | SFX:Remove() | |
| 630 | ||
| 631 | end | |
| 632 | ||
| 633 | ||
| 634 | ||
| 635 | ||
| 636 | CircleEffect = function(Position, Parent, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 637 | ||
| 638 | local Part = Instance.new("Part", Parent)
| |
| 639 | Part.Transparency = Transparency | |
| 640 | Part.Name = "CircleEffect" | |
| 641 | Part.Size = Vector3.new() | |
| 642 | Part.Anchored = true | |
| 643 | Part.CanCollide = false | |
| 644 | Part.Position = Position | |
| 645 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 646 | Part.Material = Material | |
| 647 | NoOutlines(Part) | |
| 648 | ||
| 649 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 650 | Mesh.MeshType = "Sphere" | |
| 651 | Mesh.Scale = Vector3.new(0,0,0) | |
| 652 | ||
| 653 | Services.Debris:AddItem(Part, Time) | |
| 654 | ||
| 655 | ||
| 656 | table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
| |
| 657 | ||
| 658 | ||
| 659 | end | |
| 660 | ||
| 661 | BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency) | |
| 662 | ||
| 663 | local Part = Instance.new("Part", Parent)
| |
| 664 | Part.Transparency = Transparency | |
| 665 | Part.Name = "BlockEffect" | |
| 666 | Part.Size = Vector3.new() | |
| 667 | Part.Anchored = true | |
| 668 | Part.Position = Position | |
| 669 | Part.CanCollide = false | |
| 670 | Part.BrickColor = BrickColor.new(Brickcolor) | |
| 671 | Part.Material = Material | |
| 672 | NoOutlines(Part) | |
| 673 | ||
| 674 | local Mesh = Instance.new("BlockMesh", Part)
| |
| 675 | Mesh.Scale = Vector3.new(DSX, DSY, DSZ) | |
| 676 | ||
| 677 | Services.Debris:AddItem(Part, Time) | |
| 678 | ||
| 679 | table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
| |
| 680 | ||
| 681 | ||
| 682 | end | |
| 683 | ||
| 684 | --[[ Weapon ]]-- | |
| 685 | Raptorive = Instance.new("Model", Character)
| |
| 686 | Raptorive.Name = "Raptorive" | |
| 687 | ||
| 688 | Handle = CreatePart(Raptorive, "Handle", "Medium stone grey", Vector3.new(0.273, 3.335, 0.273), "Neon", 0, "Block") | |
| 689 | HandleMesh = CreateCylinderMesh(Handle, Vector3.new(0.955, 1, 0.995)) | |
| 690 | Part1 = CreatePart(Raptorive, "Part1", "Medium stone grey", Vector3.new(0.273, 0.326, 2.001), "SmoothPlastic", 0, "Block") | |
| 691 | Part1Mesh = CreateBlockMesh(Part1, Vector3.new(0.991, 1, 1)) | |
| 692 | ||
| 693 | Detail1 = CreatePart(Raptorive, "Detail1", "Medium stone grey", Vector3.new(0.273, 0.273, 0.331), "SmoothPlastic", 0, "Block") | |
| 694 | Detail1Mesh = CreateBlockMesh(Detail1, Vector3.new(0.994, 0.28, 1)) | |
| 695 | Detail2 = CreatePart(Raptorive, "Detail2", "Medium stone grey", Vector3.new(0.273, 0.273, 0.331), "SmoothPlastic", 0, "Block") | |
| 696 | Detail2Mesh = CreateBlockMesh(Detail2, Vector3.new(0.994, 0.28, 1)) | |
| 697 | Detail3 = CreatePart(Raptorive, "Detail3", "Medium stone grey", Vector3.new(0.273, 0.273, 0.331), "SmoothPlastic", 0, "Block") | |
| 698 | Detail3Mesh = CreateBlockMesh(Detail3, Vector3.new(0.994, 0.28, 1)) | |
| 699 | Detail4 = CreatePart(Raptorive, "Detail4", "Medium stone grey", Vector3.new(0.273, 0.273, 0.331), "SmoothPlastic", 0, "Block") | |
| 700 | Detail4Mesh = CreateBlockMesh(Detail4, Vector3.new(0.994, 0.28, 1)) | |
| 701 | Detail5 = CreatePart(Raptorive, "Detail5", "Medium stone grey", Vector3.new(0.273, 0.273, 0.331), "SmoothPlastic", 0, "Block") | |
| 702 | Detail5Mesh = CreateBlockMesh(Detail5, Vector3.new(0.994, 0.28, 1)) | |
| 703 | Detail6 = CreatePart(Raptorive, "Detail6", "Medium stone grey", Vector3.new(0.273, 0.273, 0.331), "SmoothPlastic", 0, "Block") | |
| 704 | Detail6Mesh = CreateBlockMesh(Detail6, Vector3.new(0.994, 0.28, 1)) | |
| 705 | Detail7 = CreatePart(Raptorive, "Detail7", "Medium stone grey", Vector3.new(0.273, 0.273, 0.331), "SmoothPlastic", 0, "Block") | |
| 706 | Detail7Mesh = CreateBlockMesh(Detail7, Vector3.new(0.994, 0.28, 1)) | |
| 707 | Detail8 = CreatePart(Raptorive, "Detail8", "Medium stone grey", Vector3.new(0.273, 0.322, 0.273), "SmoothPlastic", 0, "Block") | |
| 708 | Detail8Mesh = CreateBlockMesh(Detail8, Vector3.new(0.991, 1, 0.974)) | |
| 709 | Detail9 = CreatePart(Raptorive, "Detail9", "Medium stone grey", Vector3.new(0.273, 0.322, 0.273), "SmoothPlastic", 0, "Block") | |
| 710 | Detail9Mesh = CreateWedgeMesh(Detail9, Vector3.new(0.986, 1, 0.75)) | |
| 711 | Detail10 = CreatePart(Raptorive, "Detail10", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 712 | Detail10Mesh = CreateWedgeMesh(Detail10, Vector3.new(0.986, 1, 0.974)) | |
| 713 | Detail11 = CreatePart(Raptorive, "Detail11", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 714 | Detail11Mesh = CreateWedgeMesh(Detail11, Vector3.new(0.986, 1, 0.974)) | |
| 715 | Detail12 = CreatePart(Raptorive, "Detail12", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 716 | Detail12Mesh = CreateWedgeMesh(Detail12, Vector3.new(0.986, 1, 0.974)) | |
| 717 | Detail13 = CreatePart(Raptorive, "Detail13", "Medium stone grey", Vector3.new(0.273, 0.322, 0.273), "SmoothPlastic", 0, "Block") | |
| 718 | Detail13Mesh = CreateBlockMesh(Detail13, Vector3.new(0.991, 1, 0.974)) | |
| 719 | Detail14 = CreatePart(Raptorive, "Detail14", "Medium stone grey", Vector3.new(0.273, 0.884, 0.902), "Neon", 0, "Block") | |
| 720 | Detail14Mesh = CreateBlockMesh(Detail14, Vector3.new(0.845, 1, 1)) | |
| 721 | Detail15 = CreatePart(Raptorive, "Detail15", "Medium stone grey", Vector3.new(0.273, 6.296, 1.256), "Neon", 0, "Block") | |
| 722 | Detail15Mesh = CreateBlockMesh(Detail15, Vector3.new(0.845, 1, 1)) | |
| 723 | Detail16 = CreatePart(Raptorive, "Detail16", "Medium stone grey", Vector3.new(0.273, 0.993, 0.273), "SmoothPlastic", 0, "Block") | |
| 724 | Detail16Mesh = CreateWedgeMesh(Detail16, Vector3.new(0.986, 1, 0.974)) | |
| 725 | Detail17 = CreatePart(Raptorive, "Detail17", "Medium stone grey", Vector3.new(0.273, 0.634, 0.595), "SmoothPlastic", 0, "Block") | |
| 726 | Detail17Mesh = CreateWedgeMesh(Detail17, Vector3.new(0.986, 1, 1)) | |
| 727 | Detail18 = CreatePart(Raptorive, "Detail18", "Medium stone grey", Vector3.new(0.273, 0.633, 0.645), "SmoothPlastic", 0, "Block") | |
| 728 | Detail18Mesh = CreateWedgeMesh(Detail18, Vector3.new(0.986, 1, 1)) | |
| 729 | Detail19 = CreatePart(Raptorive, "Detail19", "Medium stone grey", Vector3.new(0.273, 0.322, 0.273), "SmoothPlastic", 0, "Block") | |
| 730 | Detail19Mesh = CreateBlockMesh(Detail19, Vector3.new(0.991, 1, 0.974)) | |
| 731 | Detail20 = CreatePart(Raptorive, "Detail20", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 732 | Detail20Mesh = CreateWedgeMesh(Detail20, Vector3.new(0.986, 1, 0.974)) | |
| 733 | Detail21 = CreatePart(Raptorive, "Detail21", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "SmoothPlastic", 0, "Block") | |
| 734 | Detail21Mesh = CreateWedgeMesh(Detail21, Vector3.new(0.986, 0.828, 0.974)) | |
| 735 | Detail22 = CreatePart(Raptorive, "Detail22", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 736 | Detail22Mesh = CreateWedgeMesh(Detail22, Vector3.new(0.986, 1, 0.974)) | |
| 737 | Detail23 = CreatePart(Raptorive, "Detail23", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 738 | Detail23Mesh = CreateWedgeMesh(Detail23, Vector3.new(0.986, 1, 0.974)) | |
| 739 | Detail24 = CreatePart(Raptorive, "Detail24", "Medium stone grey", Vector3.new(0.273, 0.546, 0.273), "SmoothPlastic", 0, "Block") | |
| 740 | Detail24Mesh = CreateWedgeMesh(Detail24, Vector3.new(0.986, 1, 0.715)) | |
| 741 | Detail25 = CreatePart(Raptorive, "Detail25", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 742 | Detail25Mesh = CreateWedgeMesh(Detail25, Vector3.new(0.986, 1, 0.974)) | |
| 743 | Detail26 = CreatePart(Raptorive, "Detail26", "Medium stone grey", Vector3.new(0.273, 0.35, 0.273), "SmoothPlastic", 0, "Block") | |
| 744 | Detail26Mesh = CreateWedgeMesh(Detail26, Vector3.new(0.986, 1, 0.974)) | |
| 745 | Detail27 = CreatePart(Raptorive, "Detail27", "Medium stone grey", Vector3.new(0.273, 0.409, 0.273), "SmoothPlastic", 0, "Block") | |
| 746 | Detail27Mesh = CreateWedgeMesh(Detail27, Vector3.new(0.986, 1, 0.974)) | |
| 747 | Detail28 = CreatePart(Raptorive, "Detail28", "Medium stone grey", Vector3.new(0.273, 0.409, 0.273), "SmoothPlastic", 0, "Block") | |
| 748 | Detail28Mesh = CreateWedgeMesh(Detail28, Vector3.new(0.986, 1, 0.974)) | |
| 749 | Detail29 = CreatePart(Raptorive, "Detail29", "Medium stone grey", Vector3.new(0.28, 0.273, 0.273), "SmoothPlastic", 0, "Block") | |
| 750 | Detail29Mesh = CreateWedgeMesh(Detail29, Vector3.new(1, 0.934, 0.047)) | |
| 751 | Detail29 = CreatePart(Raptorive, "Detail29", "Medium stone grey", Vector3.new(0.273, 0.35, 0.273), "SmoothPlastic", 0, "Block") | |
| 752 | Detail29Mesh = CreateWedgeMesh(Detail29, Vector3.new(0.986, 1, 0.974)) | |
| 753 | Detail30 = CreatePart(Raptorive, "Detail30", "Medium stone grey", Vector3.new(0.273, 0.35, 0.273), "SmoothPlastic", 0, "Block") | |
| 754 | Detail30Mesh = CreateWedgeMesh(Detail30, Vector3.new(0.986, 1, 0.974)) | |
| 755 | Detail31 = CreatePart(Raptorive, "Detail31", "Medium stone grey", Vector3.new(0.273, 0.278, 0.273), "SmoothPlastic", 0, "Block") | |
| 756 | Detail31Mesh = CreateCylinderMesh(Detail31, Vector3.new(0.845, 1, 0.995)) | |
| 757 | Detail32 = CreatePart(Raptorive, "Detail32", "Medium stone grey", Vector3.new(0.986, 1, 0.974), "SmoothPlastic", 0, "Block") | |
| 758 | Detail32Mesh = CreateWedgeMesh(Detail32, Vector3.new(0.273, 0.643, 0.273)) | |
| 759 | Detail33 = CreatePart(Raptorive, "Detail33", "Institutional white", Vector3.new(0.28, 0.273, 0.273), "SmoothPlastic", 0, "Block") | |
| 760 | Detail33Mesh = CreateBlockMesh(Detail33, Vector3.new(1, 0.934, 0.047)) | |
| 761 | Detail34 = CreatePart(Raptorive, "Detail34", "Medium stone grey", Vector3.new(0.273, 0.322, 0.273), "SmoothPlastic", 0, "Block") | |
| 762 | Detail34Mesh = CreateBlockMesh(Detail34, Vector3.new(0.991, 1.1, 1.1)) | |
| 763 | Detail35 = CreatePart(Raptorive, "Detail35", "Medium stone grey", Vector3.new(0.273, 0.278, 0.273), "SmoothPlastic", 0, "Block") | |
| 764 | Detail35Mesh = CreateCylinderMesh(Detail35, Vector3.new(0.845, 1, 0.995)) | |
| 765 | Detail36 = CreatePart(Raptorive, "Detail36", "Medium stone grey", Vector3.new(0.986, 1, 0.974), "SmoothPlastic", 0, "Block") | |
| 766 | Detail36Mesh = CreateWedgeMesh(Detail36, Vector3.new(0.273, 0.643, 0.273)) | |
| 767 | Detail37 = CreatePart(Raptorive, "Detail37", "Medium stone grey", Vector3.new(0.273, 0.643, 0.273), "SmoothPlastic", 0, "Block") | |
| 768 | Detail37Mesh = CreateWedgeMesh(Detail37, Vector3.new(0.986, 1, 0.974)) | |
| 769 | Detail38 = CreatePart(Raptorive, "Detail38", "Institutional white", Vector3.new(0.28, 0.273, 0.273), "SmoothPlastic", 0, "Block") | |
| 770 | Detail38Mesh = CreateBlockMesh(Detail38, Vector3.new(1, 0.934, 0.047)) | |
| 771 | Detail39 = CreatePart(Raptorive, "Detail39", "Medium stone grey", Vector3.new(0.273, 0.993, 0.273), "SmoothPlastic", 0, "Block") | |
| 772 | Detail39Mesh = CreateWedgeMesh(Detail39, Vector3.new(0.986, 1, 0.974)) | |
| 773 | Detail40 = CreatePart(Raptorive, "Detail40", "Medium stone grey", Vector3.new(0.273, 0.322, 0.273), "SmoothPlastic", 0, "Block") | |
| 774 | Detail40Mesh = CreateWedgeMesh(Detail40, Vector3.new(0.991, 1, 0.974)) | |
| 775 | Detail41 = CreatePart(Raptorive, "Detail41", "Medium stone grey", Vector3.new(0.273, 0.322, 0.273), "SmoothPlastic", 0, "Block") | |
| 776 | Detail41Mesh = CreateBlockMesh(Detail41, Vector3.new(0.991, 1, 0.974)) | |
| 777 | Detail42 = CreatePart(Raptorive, "Detail42", "Institutional white", Vector3.new(0.28, 0.273, 0.273), "SmoothPlastic", 0, "Block") | |
| 778 | Detail42Mesh = CreateBlockMesh(Detail42, Vector3.new(1, 0.934, 0.047)) | |
| 779 | Detail43 = CreatePart(Raptorive, "Detail43", "Institutional white", Vector3.new(0.28, 0.273, 0.273), "SmoothPlastic", 0, "Block") | |
| 780 | Detail43Mesh = CreateWedgeMesh(Detail43, Vector3.new(1, 0.934, 0.047)) | |
| 781 | Detail44 = CreatePart(Raptorive, "Detail44", "Institutional white", Vector3.new(0.28, 0.273, 0.273), "SmoothPlastic", 0, "Block") | |
| 782 | Detail44Mesh = CreateBlockMesh(Detail44, Vector3.new(1, 0.934, 0.047)) | |
| 783 | ||
| 784 | ||
| 785 | ||
| 786 | Neon1 = CreatePart(Raptorive, "Neon1", "Medium stone grey", Vector3.new(0.273, 0.273, 1.878), "Neon", 0, "Block") | |
| 787 | Neon1Mesh = CreateBlockMesh(Neon1, Vector3.new(0.993, 0.854, 1)) | |
| 788 | Neon2 = CreatePart(Raptorive, "Neon2", "Medium stone grey", Vector3.new(0.273, 0.275, 0.273), "Neon", 0, "Block") | |
| 789 | Neon2Mesh = CreateCylinderMesh(Neon2, Vector3.new(0.955, 1, 0.995)) | |
| 790 | Neon3 = CreatePart(Raptorive, "Neon3", "Medium stone grey", Vector3.new(0.273, 0.275, 0.273), "Neon", 0, "Block") | |
| 791 | Neon3Mesh = CreateCylinderMesh(Neon3, Vector3.new(0.955, 1, 0.995)) | |
| 792 | Neon4 = CreatePart(Raptorive, "Neon4", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 793 | Neon4Mesh = CreateBlockMesh(Neon4, Vector3.new(0.316, 0.308, 0.301)) | |
| 794 | Neon5 = CreatePart(Raptorive, "Neon5", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 795 | Neon5Mesh = CreateBlockMesh(Neon5, Vector3.new(0.316, 0.308, 0.301)) | |
| 796 | Neon6 = CreatePart(Raptorive, "Neon6", "Medium stone grey", Vector3.new(0.273, 0.273, 0.406), "Neon", 0, "Block") | |
| 797 | Neon6Mesh = CreateBlockMesh(Neon6, Vector3.new(0.427, 0.308, 1)) | |
| 798 | Neon7 = CreatePart(Raptorive, "Neon7", "Medium stone grey", Vector3.new(0.273, 0.273, 0.406), "Neon", 0, "Block") | |
| 799 | Neon7Mesh = CreateBlockMesh(Neon7, Vector3.new(0.427, 0.308, 1)) | |
| 800 | Neon8 = CreatePart(Raptorive, "Neon8", "Medium stone grey", Vector3.new(0.273, 0.273, 0.301), "Neon", 0, "Block") | |
| 801 | Neon8Mesh = CreateBlockMesh(Neon8, Vector3.new(0.427, 0.308, 1)) | |
| 802 | Neon9 = CreatePart(Raptorive, "Neon9", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 803 | Neon9Mesh = CreateBlockMesh(Neon9, Vector3.new(0.316, 0.308, 0.301)) | |
| 804 | Neon10 = CreatePart(Raptorive, "Neon10", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 805 | Neon10Mesh = CreateBlockMesh(Neon10, Vector3.new(0.316, 0.308, 0.301)) | |
| 806 | Neon11 = CreatePart(Raptorive, "Neon11", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 807 | Neon11Mesh = CreateBlockMesh(Neon11, Vector3.new(0.316, 0.308, 0.301)) | |
| 808 | Neon12 = CreatePart(Raptorive, "Neon12", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 809 | Neon12Mesh = CreateBlockMesh(Neon12, Vector3.new(0.993, 0.798, 0.367)) | |
| 810 | Neon13 = CreatePart(Raptorive, "Neon13", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 811 | Neon13Mesh = CreateBlockMesh(Neon13, Vector3.new(0.316, 0.308, 0.301)) | |
| 812 | Neon14 = CreatePart(Raptorive, "Neon14", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 813 | Neon14Mesh = CreateBlockMesh(Neon14, Vector3.new(0.316, 0.308, 0.301)) | |
| 814 | Neon15 = CreatePart(Raptorive, "Neon15", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 815 | Neon15Mesh = CreateBlockMesh(Neon15, Vector3.new(0.993, 0.308, 0.367)) | |
| 816 | Neon16 = CreatePart(Raptorive, "Neon16", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 817 | Neon16Mesh = CreateBlockMesh(Neon16, Vector3.new(0.993, 0.268, 0.367)) | |
| 818 | Neon17 = CreatePart(Raptorive, "Neon17", "Medium stone grey", Vector3.new(0.273, 0.273, 0.443), "Neon", 0, "Block") | |
| 819 | Neon17Mesh = CreateBlockMesh(Neon17, Vector3.new(0.427, 0.308, 1)) | |
| 820 | Neon18 = CreatePart(Raptorive, "Neon18", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 821 | Neon18Mesh = CreateBlockMesh(Neon18, Vector3.new(0.993, 0.268, 0.367)) | |
| 822 | Neon19 = CreatePart(Raptorive, "Neon19", "Medium stone grey", Vector3.new(0.273, 0.273, 0.273), "Neon", 0, "Block") | |
| 823 | Neon19Mesh = CreateBlockMesh(Neon19, Vector3.new(0.993, 0.268, 0.367)) | |
| 824 | ||
| 825 | ||
| 826 | HandleWeld = CreateWeld(Handle, CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0), CFrame.new(0,0,0), Handle, Right_Arm, "HandleToRightArm") | |
| 827 | Part1Weld = CreateWeld(Part1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.88389206, -0.0218544006, 1, 0, 0, 0, 1, 0, 0, 0, 1), Part1, Handle, "Part1ToHandle") | |
| 828 | ||
| 829 | ||
| 830 | ||
| 831 | Detail1Weld = CreateWeld(Detail1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.960935593, -1.62220383, 1, 0, 0, 0, 0.499999017, -0.866026103, 0, 0.866026103, 0.499999017), Detail1, Handle, "Detail1ToHandle") | |
| 832 | Detail2Weld = CreateWeld(Detail2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new( 0.00417786837, -1.17822075, -1.49600983, 1, 0, 0, 0, 0.499999017, -0.866026103, 0, 0.866026103, 0.499999017), Detail2, Handle, "Detail2ToHandle") | |
| 833 | Detail3Weld = CreateWeld(Detail3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.61048889, -1.24348831, 1, 0, 0, 0, 0.499999017, -0.866026103, 0, 0.866026103, 0.499999017), Detail3, Handle, "Detail3ToHandle") | |
| 834 | Detail4Weld = CreateWeld(Detail4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.296977997, -2.00553894, 1, 0, 0, 0, 0.499999017, -0.866026103, 0, 0.866026103, 0.499999017), Detail4, Handle, "Detail4ToHandle") | |
| 835 | Detail5Weld = CreateWeld(Detail5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.538106918, -1.8640976, 1, 0, 0, 0, 0.499999017, -0.866026103, 0, 0.866026103, 0.499999017), Detail5, Handle, "Detail5ToHandle") | |
| 836 | Detail6Weld = CreateWeld(Detail6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.751184464, -1.73957443, 1, 0, 0, 0, 0.499999017, -0.866026103, 0, 0.866026103, 0.499999017), Detail6, Handle, "Detail6ToHandle") | |
| 837 | Detail7Weld = CreateWeld(Detail7, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.38223267, -1.37896729, 1, 0, 0, 0, 0.499999017, -0.866026103, 0, 0.866026103, 0.499999017), Detail7, Handle, "Detail7ToHandle") | |
| 838 | ||
| 839 | Detail8Weld = CreateWeld(Detail8, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 0.414188385, 0.00159835815, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail8, Handle, "Detail8ToHandle") | |
| 840 | Detail9Weld = CreateWeld(Detail9, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.89867783, 0.01222229, 1, 0, 0, 0, -1, 0, 0, 0, -1), Detail9, Handle, "Detail9ToHandle") | |
| 841 | Detail10Weld = CreateWeld(Detail10, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.887386322, 2.06279182, 1, 0, 0, 0, 0.642787099, 0.766045034, 0, -0.766045034, 0.642787099), Detail10, Handle, "Detail10ToHandle") | |
| 842 | Detail11Weld = CreateWeld(Detail11, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.892616272, 0.00225448608, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail11, Handle, "Detail11ToHandle") | |
| 843 | Detail12Weld = CreateWeld(Detail12, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.07769394, -0.00225448608, 1, 0, 0, 0, -1, 0, 0, 0, -1), Detail12, Handle, "Detail12ToHandle") | |
| 844 | Detail13Weld = CreateWeld(Detail13, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.55998993, 0.00159835815, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail13, Handle, "Detail13ToHandle") | |
| 845 | Detail14Weld = CreateWeld(Detail14, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00354233384, -5.91411972, 5.85757446, 1, 0, 0, 0, 0.709413111, 0.704792976, 0, -0.704792976, 0.709413111), Detail14, Handle, "Detail14ToHandle") | |
| 846 | Detail15Weld = CreateWeld(Detail15, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00354233384, -5.17701721, -0.00965118408, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail15, Handle, "Detail15ToHandle") | |
| 847 | Detail16Weld = CreateWeld(Detail16, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.123825073, -2.10261536, 1, 0, 0, 0, -0.642787099, -0.766045034, 0, 0.766045034, -0.642787099), Detail16, Handle, "Detail16ToHandle") | |
| 848 | Detail17Weld = CreateWeld(Detail17, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00418826938, -2.35297775, 0.300479889, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail17, Handle, "Detail17ToHandle") | |
| 849 | Detail18Weld = CreateWeld(Detail18, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00418826938, -2.35554886, 0.315811157, -1, 0, 0, 0, 1, 0, 0, 0, -1), Detail18, Handle, "Detail18ToHandle") | |
| 850 | Detail19Weld = CreateWeld(Detail19, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0067512095, 1.16830444, 1.88051987, -1, 0, 0, 0, 0, -1, 0, -1, 0), Detail19, Handle, "Detail19ToHandle") | |
| 851 | Detail20Weld = CreateWeld(Detail20, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.06936646, 0.00225448608, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail20, Handle, "Detail20ToHandle") | |
| 852 | Detail21Weld = CreateWeld(Detail21, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.82059479, -0.00225448608, 1, 0, 0, 0, -1, 0, 0, 0, -1), Detail21, Handle, "Detail21ToHandle") | |
| 853 | Detail22Weld = CreateWeld(Detail22, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.0636177063, 0.00225448608, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail22, Handle, "Detail22ToHandle") | |
| 854 | Detail23Weld = CreateWeld(Detail23, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -0.884284973, -0.00225448608, 1, 0, 0, 0, -1, 0, 0, 0, -1), Detail23, Handle, "Detail23ToHandle") | |
| 855 | Detail24Weld = CreateWeld(Detail24, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.97835541, 0.0330886841, 1, 0, 0, 0, -1, 0, 0, 0, -1), Detail24, Handle, "Detail24ToHandle") | |
| 856 | Detail25Weld = CreateWeld(Detail25, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 0.248687744, -0.00225448608, 1, 0, 0, 0, -1, 0, 0, 0, -1), Detail25, Handle, "Detail25ToHandle") | |
| 857 | Detail26Weld = CreateWeld(Detail26, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00417786837, -1.47661591, 1.8833847, -1, 0, 0, 0, 0, -1, 0, -1, 0), Detail26, Handle, "Detail26ToHandle") | |
| 858 | Detail27Weld = CreateWeld(Detail27, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00417786837, -2.25164413, 0.781738281, -1, 0, 0, 0, 0.642788053, -0.76604414, 0, -0.76604414, -0.642788053), Detail27, Handle, "Detail27ToHandle") | |
| 859 | Detail28Weld = CreateWeld(Detail28, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0067512095, -2.27151489, 0.76216507, 1, 0, 0, 0, 0.642788112, 0.766044259, 0, -0.766044259, 0.642788112), Detail28, Handle, "Detail28ToHandle") | |
| 860 | Detail29Weld = CreateWeld(Detail29, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0067512095, 1.18003082, 1.87266541, -1, 0, 0, 0, 0, -1, 0, -1, 0), Detail29, Handle, "Detail29ToHandle") | |
| 861 | Detail30Weld = CreateWeld(Detail30, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0067512095, -1.50440216, 1.88116074, 1, 0, 0, 0, 0, 1, 0, -1, 0), Detail30, Handle, "Detail30ToHandle") | |
| 862 | Detail31Weld = CreateWeld(Detail31, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.87462616, -0.0038549006, -1.14951324, 0, -1, 0, -1, 0, 0, 0, 0, -1), Detail31, Handle, "Detail31ToHandle") | |
| 863 | Detail32Weld = CreateWeld(Detail32, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00417786837, 0.5037117, 1.82992935, -1, 0, 0, 0, -0.76604414, -0.642788053, 0, -0.642788053, 0.76604414), Detail32, Handle, "Detail32ToHandle") | |
| 864 | Detail33Weld = CreateWeld(Detail33, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0067512095, 1.87068939, -1.17424393, -1, 0, 0, 0, -1, 0, -0, -0, 1), Detail33, Handle, "Detail33ToHandle") | |
| 865 | Detail34Weld = CreateWeld(Detail34, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.1522522, 1.87488556, 1, 0, 0, 0, 0, 1, 0, -1, 0), Detail34, Handle, "Detail34ToHandle") | |
| 866 | Detail35Weld = CreateWeld(Detail35, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.87240219, 0.00707417727, -1.17729187, 0, -1, 0, 1, 0, 0, 0, 0, 1), Detail35, Handle, "Detail35ToHandle") | |
| 867 | Detail36Weld = CreateWeld(Detail36, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00418826938, 0.459667206, 1.86756516, 1, 0, 0, 0, -0.766044259, 0.642788112, 0, -0.642788112, -0.766044259), Detail36, Handle, "Detail36ToHandle") | |
| 868 | Detail37Weld = CreateWeld(Detail37, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00418826938, -0.854734421, 2.09282303, -1, 0, 0, 0, 0.64278692, -0.766044974, 0, -0.766044974, -0.64278692), Detail37, Handle, "Detail37ToHandle") | |
| 869 | Detail38Weld = CreateWeld(Detail38, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.87292099, -1.14647293, 1, 0, 0, 0, -1, 0, 0, 0, -1), Detail38, Handle, "Detail38ToHandle") | |
| 870 | Detail39Weld = CreateWeld(Detail39, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0067512095, -0.146541595, -2.11876678, -1, 0, 0, 0, -0.64278692, 0.766044974, 0, 0.766044974, 0.64278692), Detail39, Handle, "Detail39ToHandle") | |
| 871 | Detail40Weld = CreateWeld(Detail40, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.14051819, 1.88274765, 1, 0, 0, 0, 0, 1, 0, -1, 0), Detail40, Handle, "Detail40ToHandle") | |
| 872 | Detail41Weld = CreateWeld(Detail41, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.54716492, 0.00159835815, 1, 0, 0, 0, 1, 0, 0, 0, 1), Detail41, Handle, "Detail41ToHandle") | |
| 873 | Detail42Weld = CreateWeld(Detail42, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.1522522, 1.87488556, 1, 0, 0, 0, 0, 1, 0, -1, 0), Detail42, Handle, "Detail42ToHandle") | |
| 874 | Detail43Weld = CreateWeld(Detail43, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 1.1522522, 1.87488556, 1, 0, 0, 0, 0, 1, 0, -1, 0), Detail43, Handle, "Detail43ToHandle") | |
| 875 | Detail44Weld = CreateWeld(Detail44, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0067512095, 1.18003082, 1.87266541, -1, 0, 0, 0, 0, -1, 0, -1, 0), Detail44, Handle, "Detail44ToHandle") | |
| 876 | ||
| 877 | ||
| 878 | ||
| 879 | Neon1Weld = CreateWeld(Neon1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.88774109, -0.0173492432, 1, 0, 0, 0, 1, 0, 0, 0, 1), Neon1, Handle, "Neon1ToHandle") | |
| 880 | Neon2Weld = CreateWeld(Neon2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.87281418, 0.00770971179, -1.1772995, 0, -1, 0, 1, 0, 0, 0, 0, 1), Neon2, Handle, "Neon2ToHandle") | |
| 881 | Neon3Weld = CreateWeld(Neon3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.87504196, -0.00321412086, -1.14951324, 0, -1, 0, -1, 0, 0, 0, 0, -1), Neon3, Handle, "Neon3ToHandle") | |
| 882 | Neon4Weld = CreateWeld(Neon4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.08185005, 0.0941467285, -1.05866241, 0.70157665, 0.712594032, -8.56536531e-009, 6.66747013e-009, 0, 1, 0.712593973, -0.70157671, 8.8937071e-009), Neon4, Handle, "Neon4ToHandle") | |
| 883 | Neon5Weld = CreateWeld(Neon5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.29707146, 0.0935020447, -1.2705555, 0.70157665, 0.712594032, -8.56536531e-009, 6.66747013e-009, 0, 1, 0.712593973, -0.70157671, 8.8937071e-009), Neon5, Handle, "Neon5ToHandle") | |
| 884 | Neon6Weld = CreateWeld(Neon6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 0.0948104858, -0.738594055, 1, 0, 0, 0, 0, 1, 0, -1, 0), Neon6, Handle, "Neon6ToHandle") | |
| 885 | Neon7Weld = CreateWeld(Neon7, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 0.0935020447, 0.243991852, 1, 0, 0, 0, 0, 1, 0, -1, 0), Neon7, Handle, "Neon7ToHandle") | |
| 886 | Neon8Weld = CreateWeld(Neon8, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 0.0935020447, -1.6633606, 1, 0, 0, 0, 0, 1, 0, -1, 0), Neon8, Handle, "Neon8ToHandle") | |
| 887 | Neon9Weld = CreateWeld(Neon9, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.385313034, 0.0954627991, -0.372894287, 0.70157665, 0.712594032, -8.56536531e-009, 6.66747013e-009, 0, 1, 0.712593973, -0.70157671, 8.8937071e-009), Neon9, Handle, "Neon9ToHandle") | |
| 888 | Neon10Weld = CreateWeld(Neon10, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.676118851, 0.0948104858, -0.659202576, 0.70157665, 0.712594032, -8.56536531e-009, 6.66747013e-009, 0, 1, 0.712593973, -0.70157671, 8.8937071e-009), Neon10, Handle, "Neon10ToHandle") | |
| 889 | Neon11Weld = CreateWeld(Neon11, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0240783691, 0.0935020447, 0.0301685333, 0.70157665, 0.712594032, -8.56536531e-009, 6.66747013e-009, 0, 1, 0.712593973, -0.70157671, 8.8937071e-009), Neon11, Handle, "Neon11ToHandle") | |
| 890 | Neon12Weld = CreateWeld(Neon12, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.66571045, -0.00481796265, 1, 0, 0, 0, 1, 0, 0, 0, 1), Neon12, Handle, "Neon12ToHandle") | |
| 891 | Neon13Weld = CreateWeld(Neon13, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.314868927, 0.094165802, 0.31646347, 0.70157665, 0.712594032, -8.56536531e-009, 6.66747013e-009, 0, 1, 0.712593973, -0.70157671, 8.8937071e-009), Neon13, Handle, "Neon13ToHandle") | |
| 892 | Neon14Weld = CreateWeld(Neon14, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.660757065, 0.094165802, 0.657003403, 0.70157665, 0.712594032, -8.56536531e-009, 6.66747013e-009, 0, 1, 0.712593973, -0.70157671, 8.8937071e-009), Neon14, Handle, "Neon14ToHandle") | |
| 893 | Neon15Weld = CreateWeld(Neon15, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 0.0954475403, 1.42395401, 1, 0, 0, 0, 0, 1, 0, -1, 0), Neon15, Handle, "Neon15ToHandle") | |
| 894 | Neon16Weld = CreateWeld(Neon16, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.05566406, 0.974744797, 1, 0, 0, 0, 0.76604414, 0.642788053, 0, -0.642788053, 0.76604414), Neon16, Handle, "Neon16ToHandle") | |
| 895 | Neon17Weld = CreateWeld(Neon17, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, 0.094165802, 1.15481186, 1, 0, 0, 0, 0, 1, 0, -1, 0), Neon17, Handle, "Neon17ToHandle") | |
| 896 | Neon18Weld = CreateWeld(Neon18, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.27021408, 0.77048111, 1, 0, 0, 0, 0.866025507, 0.500000119, 0, -0.500000119, 0.866025507), Neon18, Handle, "Neon18ToHandle") | |
| 897 | Neon19Weld = CreateWeld(Neon19, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00417786837, -1.44578171, 0.531032562, 1, 0, 0, 0, 0.939692795, 0.342019945, 0, -0.342019945, 0.939692795), Neon19, Handle, "Neon19ToHandle") | |
| 898 | ||
| 899 | Blade = Detail15 | |
| 900 | ||
| 901 | local BlockReference1 = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 902 | local BlockReference1Weld = CreateWeld(BlockReference1, CFrame.new(0,8,0), CFrame.new(0,0,0), BlockReference1, Root, "BlockReference1Weld") | |
| 903 | ||
| 904 | local BlockReference2 = CreatePart(Character, "Reference2", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 905 | local BlockReference2Weld = CreateWeld(BlockReference2, CFrame.new(3,5,0), CFrame.new(0,0,0), BlockReference2, Root, "BlockReference2Weld") | |
| 906 | ||
| 907 | local BlockReference3 = CreatePart(Character, "Reference3", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 908 | local BlockReference3Weld = CreateWeld(BlockReference3, CFrame.new(-3,5,0), CFrame.new(0,0,0), BlockReference3, Root, "BlockReference3Weld") | |
| 909 | ||
| 910 | local Block1 = CreatePart(Character, "Block1", "Medium stone grey", Vector3.new(1,1,1), "Neon", 1, "Block") | |
| 911 | local Block2 = CreatePart(Character, "Block2", "Medium stone grey", Vector3.new(1,1,1), "Neon", 1, "Block") | |
| 912 | local Block3 = CreatePart(Character, "Block3", "Medium stone grey", Vector3.new(1,1,1), "Neon", 1, "Block") | |
| 913 | local Block1Weld = CreateWeld(Block1, CFrame.new(0,0,0), CFrame.new(0,0,0), Block1, BlockReference1, "Block1Weld") | |
| 914 | local Block2Weld = CreateWeld(Block2, CFrame.new(0,0,0), CFrame.new(0,0,0), Block2, BlockReference2, "Block2Weld") | |
| 915 | local Block3Weld = CreateWeld(Block3, CFrame.new(0,0,0), CFrame.new(0,0,0), Block3, BlockReference3, "Block3Weld") | |
| 916 | ||
| 917 | --[[ Damage Function ]]-- | |
| 918 | ||
| 919 | ||
| 920 | function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 921 | ||
| 922 | local HitHumanoid = Hit.Parent.Humanoid | |
| 923 | ||
| 924 | ||
| 925 | local Damage = math.random(Min, Max) | |
| 926 | local BuffDamage = 2 * BlocksN | |
| 927 | ||
| 928 | coroutine.resume(coroutine.create(function() | |
| 929 | HitHumanoid:TakeDamage(Damage) | |
| 930 | ||
| 931 | if Absorbed then | |
| 932 | wait(0.5) | |
| 933 | HitHumanoid:TakeDamage(BuffDamage) | |
| 934 | local HitCharacter = Hit.Parent | |
| 935 | ||
| 936 | if HitCharacter:FindFirstChild("Head") then
| |
| 937 | ||
| 938 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Crimson", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 939 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-5,5),2,math.random(-5,5)) | |
| 940 | ||
| 941 | ||
| 942 | local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 943 | DisplayGui.Name = "Damage" | |
| 944 | DisplayGui.AlwaysOnTop = true | |
| 945 | DisplayGui.Size = UDim2.new(5, 0, 5, 0) | |
| 946 | ||
| 947 | local DisplayNumber = Instance.new("TextLabel", DisplayGui)
| |
| 948 | DisplayNumber.Size = UDim2.new(1,0,1,0) | |
| 949 | DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color | |
| 950 | DisplayNumber.TextColor3 = BrickColor.White().Color | |
| 951 | DisplayNumber.TextStrokeTransparency = 0 | |
| 952 | DisplayNumber.BackgroundTransparency = 1 | |
| 953 | DisplayNumber.Font = "SciFi" | |
| 954 | DisplayNumber.TextScaled = true | |
| 955 | DisplayNumber.Text = BuffDamage | |
| 956 | ||
| 957 | ||
| 958 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 959 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 960 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 961 | ||
| 962 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 963 | ||
| 964 | MakeSFX(Hit, 183763487, 1 , 1) | |
| 965 | ||
| 966 | end | |
| 967 | end | |
| 968 | end)) | |
| 969 | ||
| 970 | if Type == "Normal" then | |
| 971 | ||
| 972 | local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 973 | Services.Debris:AddItem(Push, 0) | |
| 974 | Display(Hit.Parent, Damage) | |
| 975 | ||
| 976 | elseif Type == "Ranged" then | |
| 977 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 978 | Services.Debris:AddItem(Push, 0) | |
| 979 | Display(Hit.Parent, Damage) | |
| 980 | ||
| 981 | elseif Type == "Knockdown" then | |
| 982 | ||
| 983 | ||
| 984 | local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge)) | |
| 985 | Display(Hit.Parent, Damage) | |
| 986 | Services.Debris:AddItem(Push, 0.3) | |
| 987 | ||
| 988 | coroutine.resume(coroutine.create(function() | |
| 989 | ||
| 990 | HitHumanoid.PlatformStand = true | |
| 991 | wait(1) | |
| 992 | HitHumanoid.PlatformStand = false | |
| 993 | ||
| 994 | ||
| 995 | end)) | |
| 996 | end | |
| 997 | ||
| 998 | if HitSFX == "Penetration" then | |
| 999 | ||
| 1000 | MakeSFX(Hit, 199149269, 1 , 1) | |
| 1001 | ||
| 1002 | elseif HitSFX == "Punch" then | |
| 1003 | ||
| 1004 | MakeSFX(Hit, 278062209, 1 , 1) | |
| 1005 | ||
| 1006 | ||
| 1007 | ||
| 1008 | ||
| 1009 | end | |
| 1010 | end | |
| 1011 | ||
| 1012 | function Display(HitCharacter, DisplayTxt) | |
| 1013 | if HitCharacter:FindFirstChild("Head") then
| |
| 1014 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Crimson", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 1015 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-5,5),2,math.random(-5,5)) | |
| 1016 | ||
| 1017 | ||
| 1018 | local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 1019 | DisplayGui.Name = "Damage" | |
| 1020 | DisplayGui.AlwaysOnTop = true | |
| 1021 | DisplayGui.Size = UDim2.new(5, 0, 5, 0) | |
| 1022 | ||
| 1023 | local DisplayNumber = Instance.new("TextLabel", DisplayGui)
| |
| 1024 | DisplayNumber.Size = UDim2.new(1,0,1,0) | |
| 1025 | DisplayNumber.TextStrokeColor3 = BrickColor.White().Color | |
| 1026 | DisplayNumber.TextColor3 = BrickColor.Black().Color | |
| 1027 | DisplayNumber.TextStrokeTransparency = 0 | |
| 1028 | DisplayNumber.BackgroundTransparency = 1 | |
| 1029 | DisplayNumber.Font = "SciFi" | |
| 1030 | DisplayNumber.TextScaled = true | |
| 1031 | DisplayNumber.Text = DisplayTxt | |
| 1032 | ||
| 1033 | if string.sub((DisplayTxt),1,1) ~= "+" then | |
| 1034 | ||
| 1035 | if DisplayTxt > 19 then | |
| 1036 | ||
| 1037 | DisplayNumber.TextColor3 = BrickColor.Red().Color | |
| 1038 | ||
| 1039 | ||
| 1040 | ||
| 1041 | elseif DisplayTxt > 9 then | |
| 1042 | ||
| 1043 | DisplayNumber.TextColor3 = BrickColor.Yellow().Color | |
| 1044 | ||
| 1045 | end | |
| 1046 | end | |
| 1047 | ||
| 1048 | ||
| 1049 | if string.sub((DisplayTxt),1,1) == "+" then | |
| 1050 | DisplayNumber.TextColor3 = BrickColor.Green().Color | |
| 1051 | end | |
| 1052 | ||
| 1053 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 1054 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1055 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 1056 | ||
| 1057 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 1058 | ||
| 1059 | end | |
| 1060 | end | |
| 1061 | function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback) | |
| 1062 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
| 1063 | ||
| 1064 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
| |
| 1065 | ||
| 1066 | if HitHumanoid ~= nil then | |
| 1067 | local Hit = WorkspaceChildren:findFirstChild("Torso")
| |
| 1068 | ||
| 1069 | if Hit ~= nil then | |
| 1070 | ||
| 1071 | local Target = Hit.Position - Part.Position | |
| 1072 | ||
| 1073 | local Magnitude = Target.magnitude | |
| 1074 | ||
| 1075 | if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then | |
| 1076 | ||
| 1077 | local HitBlock = Hit.Parent:FindFirstChild("Block")
| |
| 1078 | ||
| 1079 | if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
| |
| 1080 | ||
| 1081 | local HitBlock2 = Hit.Parent.Block.BlockDurability | |
| 1082 | ||
| 1083 | if HitBlock2.Value > 15 then | |
| 1084 | ||
| 1085 | local HitN = math.random(1,5) | |
| 1086 | ||
| 1087 | HitBlock2.Value = HitBlock2.Value - 15 | |
| 1088 | ||
| 1089 | if HitN == 1 then | |
| 1090 | MakeSFX(Hit ,199148971, 0.5, 1) | |
| 1091 | end | |
| 1092 | ||
| 1093 | if HitN == 2 then | |
| 1094 | MakeSFX(Hit ,199149025, 0.5, 1) | |
| 1095 | end | |
| 1096 | ||
| 1097 | if HitN == 3 then | |
| 1098 | MakeSFX(Hit ,199149072, 0.5, 1) | |
| 1099 | end | |
| 1100 | ||
| 1101 | if HitN == 4 then | |
| 1102 | MakeSFX(Hit ,199149109, 0.5, 1) | |
| 1103 | end | |
| 1104 | ||
| 1105 | if HitN == 5 then | |
| 1106 | MakeSFX(Hit ,199149119, 0.5, 1) | |
| 1107 | end | |
| 1108 | return | |
| 1109 | end | |
| 1110 | end | |
| 1111 | ||
| 1112 | DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max) | |
| 1113 | ||
| 1114 | ||
| 1115 | ||
| 1116 | end | |
| 1117 | end | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end | |
| 1121 | ||
| 1122 | function ValidateHeal(Part, Distance) | |
| 1123 | for _,WorkspaceChildren in pairs(workspace:children()) do | |
| 1124 | ||
| 1125 | local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
| |
| 1126 | ||
| 1127 | if HitHumanoid ~= nil then | |
| 1128 | local Hit = WorkspaceChildren:findFirstChild("Torso")
| |
| 1129 | ||
| 1130 | if Hit ~= nil then | |
| 1131 | ||
| 1132 | local Target = Hit.Position - Part.Position | |
| 1133 | ||
| 1134 | local Magnitude = Target.magnitude | |
| 1135 | ||
| 1136 | if Magnitude <= Distance then | |
| 1137 | local Heal = math.random(5,10) | |
| 1138 | ||
| 1139 | Hit.Parent.Humanoid.Health = Hit.Parent.Humanoid.Health + Heal | |
| 1140 | Display(Hit.Parent, "+" .. Heal) | |
| 1141 | ||
| 1142 | end | |
| 1143 | end | |
| 1144 | end | |
| 1145 | end | |
| 1146 | end | |
| 1147 | ||
| 1148 | function Attack1() | |
| 1149 | ||
| 1150 | Attacking = true | |
| 1151 | Humanoid.WalkSpeed = 0 | |
| 1152 | Humanoid.JumpPower = 0 | |
| 1153 | ||
| 1154 | for i = 1,15 do | |
| 1155 | wait() | |
| 1156 | ||
| 1157 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-0.6),0.2) | |
| 1158 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
| 1159 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(0,0,2.8), 0.3) | |
| 1160 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
| 1161 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1162 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1163 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 1164 | ||
| 1165 | ||
| 1166 | end | |
| 1167 | ||
| 1168 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1169 | ||
| 1170 | coroutine.resume(coroutine.create(function() | |
| 1171 | wait(0.3) | |
| 1172 | ValidateDamage(Blade, 8 ,8, 11, "Normal", "Penetration", 15) | |
| 1173 | end)) | |
| 1174 | ||
| 1175 | for i = 1,25 do | |
| 1176 | wait() | |
| 1177 | ||
| 1178 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,-0.5)* CFrame.Angles(0,0,0.6),0.2) | |
| 1179 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.3),0.3) | |
| 1180 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(0.3, 0, -1) * CFrame.Angles(0,0,-0.6), 0.3) | |
| 1181 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
| 1182 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1183 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1184 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1185 | ||
| 1186 | ||
| 1187 | end | |
| 1188 | ||
| 1189 | Humanoid.WalkSpeed = 10 | |
| 1190 | Humanoid.JumpPower = 45 | |
| 1191 | Attacking = false | |
| 1192 | end | |
| 1193 | ||
| 1194 | function Attack2() | |
| 1195 | Attacking = true | |
| 1196 | Humanoid.WalkSpeed = 6 | |
| 1197 | Humanoid.JumpPower = 25 | |
| 1198 | ||
| 1199 | for i = 1,15 do | |
| 1200 | wait() | |
| 1201 | ||
| 1202 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.2) | |
| 1203 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0.6),0.3) | |
| 1204 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1205 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1206 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1207 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1208 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 1209 | ||
| 1210 | ||
| 1211 | end | |
| 1212 | ||
| 1213 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1214 | coroutine.resume(coroutine.create(function() | |
| 1215 | wait(0.3) | |
| 1216 | ValidateDamage(Blade, 8 ,8, 11, "Normal", "Penetration", 15) | |
| 1217 | end)) | |
| 1218 | for i = 1,25 do | |
| 1219 | wait() | |
| 1220 | ||
| 1221 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,2),0.2) | |
| 1222 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.6),0.3) | |
| 1223 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1224 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1225 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1226 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1227 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 1228 | ||
| 1229 | ||
| 1230 | end | |
| 1231 | ||
| 1232 | Humanoid.WalkSpeed = 10 | |
| 1233 | Humanoid.JumpPower = 45 | |
| 1234 | Attacking = false | |
| 1235 | end | |
| 1236 | ||
| 1237 | function Attack3() | |
| 1238 | Attacking = true | |
| 1239 | Humanoid.WalkSpeed = 6 | |
| 1240 | Humanoid.JumpPower = 25 | |
| 1241 | ||
| 1242 | ||
| 1243 | for i = 1,25 do | |
| 1244 | wait() | |
| 1245 | ||
| 1246 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,2),0.2) | |
| 1247 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.6),0.3) | |
| 1248 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(-0, 0.5, -1) * CFrame.Angles(1.6,0,-1.3), 0.3) | |
| 1249 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1250 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1251 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1252 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1253 | ||
| 1254 | ||
| 1255 | end | |
| 1256 | ||
| 1257 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1258 | coroutine.resume(coroutine.create(function() | |
| 1259 | wait(0.3) | |
| 1260 | ValidateDamage(Blade, 8 ,8, 11, "Normal", "Penetration", 15) | |
| 1261 | end)) | |
| 1262 | ||
| 1263 | for i = 1,15 do | |
| 1264 | wait() | |
| 1265 | ||
| 1266 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.2) | |
| 1267 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0.6),0.3) | |
| 1268 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1269 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1270 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1271 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1272 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1273 | ||
| 1274 | ||
| 1275 | end | |
| 1276 | ||
| 1277 | Humanoid.WalkSpeed = 10 | |
| 1278 | Humanoid.JumpPower = 45 | |
| 1279 | Attacking = false | |
| 1280 | ||
| 1281 | end | |
| 1282 | ||
| 1283 | function Guard() | |
| 1284 | ||
| 1285 | Attacking = true | |
| 1286 | Humanoid.WalkSpeed = 0 | |
| 1287 | Humanoid.JumpPower = 0 | |
| 1288 | Blocking = true | |
| 1289 | ||
| 1290 | ||
| 1291 | ||
| 1292 | while Blocking and BlockD.Value > 0 do | |
| 1293 | wait() | |
| 1294 | Block.Value = true | |
| 1295 | ||
| 1296 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1297 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
| 1298 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, -0.5) * CFrame.Angles(1.6,0,0), 0.3) | |
| 1299 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(1.6,0,0), 0.3) | |
| 1300 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1301 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1302 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(0,0,1.57),0.2) | |
| 1303 | ||
| 1304 | end | |
| 1305 | ||
| 1306 | Attacking = false | |
| 1307 | Block.Value = false | |
| 1308 | Blocking = false | |
| 1309 | Humanoid.WalkSpeed = 10 | |
| 1310 | Humanoid.JumpPower = 45 | |
| 1311 | end | |
| 1312 | ||
| 1313 | function GroundSmash() | |
| 1314 | Attacking = true | |
| 1315 | Humanoid.WalkSpeed = 0 | |
| 1316 | Humanoid.JumpPower = 0 | |
| 1317 | ||
| 1318 | ||
| 1319 | for i = 1,25 do | |
| 1320 | wait() | |
| 1321 | ||
| 1322 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
| 1323 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1324 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
| 1325 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 1326 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1327 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1328 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1329 | ||
| 1330 | ||
| 1331 | end | |
| 1332 | ||
| 1333 | MakeSFX(Torso, 142070127, 1, 1) | |
| 1334 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
| 1335 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
| 1336 | if Hit ~= nil then | |
| 1337 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1338 | Reference.Anchored = true | |
| 1339 | Reference.CFrame = CFrame.new(Position) | |
| 1340 | game:GetService("Debris"):AddItem(Reference,0.1)
| |
| 1341 | for i=1 , 50 do | |
| 1342 | ||
| 1343 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
| 1344 | Ground.Anchored = true | |
| 1345 | Ground.CanCollide = true | |
| 1346 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
| 1347 | ||
| 1348 | game:GetService("Debris"):AddItem(Ground,10)
| |
| 1349 | ||
| 1350 | end | |
| 1351 | end | |
| 1352 | ||
| 1353 | for i = 1,25 do | |
| 1354 | wait() | |
| 1355 | ||
| 1356 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5) | |
| 1357 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
| 1358 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
| 1359 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3) | |
| 1360 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1361 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1362 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1363 | ||
| 1364 | ||
| 1365 | end | |
| 1366 | ||
| 1367 | Attacking = false | |
| 1368 | Humanoid.WalkSpeed = 10 | |
| 1369 | Humanoid.JumpPower = 45 | |
| 1370 | ||
| 1371 | end | |
| 1372 | ||
| 1373 | function AngelicalBlocks() | |
| 1374 | Attacking = true | |
| 1375 | MakeSFX(Blade, 137463716, 1, 1) | |
| 1376 | CircleEffect(Torso.Position, Services.Workspace, 10,10,10, 1, Color, "Neon", 0.5) | |
| 1377 | ||
| 1378 | for i = 1,10 do | |
| 1379 | wait() | |
| 1380 | ||
| 1381 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1382 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1383 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 1384 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0 ,0,-0.2), 0.3) | |
| 1385 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1386 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1387 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,1.57),0.2) | |
| 1388 | ||
| 1389 | end | |
| 1390 | CoolDown1Text.Text = "Z - Block throw" | |
| 1391 | CoolDown2Text.Text = "X - Absorb" | |
| 1392 | CoolDown3Text.Text = "C - Angelical Possesion" | |
| 1393 | CoolDown4Text.Text = "V - Ground Destruction" | |
| 1394 | ||
| 1395 | ||
| 1396 | ||
| 1397 | Block1.Transparency = 0 | |
| 1398 | Block2.Transparency = 0 | |
| 1399 | Block3.Transparency = 0 | |
| 1400 | BlocksN = 3 | |
| 1401 | Attacking = false | |
| 1402 | Blocks = true | |
| 1403 | end | |
| 1404 | ||
| 1405 | function AngelsLunge() | |
| 1406 | Attacking = true | |
| 1407 | ||
| 1408 | for i = 1,25 do | |
| 1409 | wait() | |
| 1410 | ||
| 1411 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.5) | |
| 1412 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1),0.5) | |
| 1413 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, -1) * CFrame.Angles(1.6,0,0.6), 0.5) | |
| 1414 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.2,0,-0.3), 0.3) | |
| 1415 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1416 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1417 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(3.2,0,1.57),0.2) | |
| 1418 | ||
| 1419 | end | |
| 1420 | MakeSFX(Blade, 231917871, 1, 0.8) | |
| 1421 | coroutine.resume(coroutine.create(function() | |
| 1422 | wait(0.3) | |
| 1423 | ValidateDamage(Blade, 8 ,8, 13, "Knockdown", "Penetration", 15) | |
| 1424 | end)) | |
| 1425 | ||
| 1426 | for i = 1,15 do | |
| 1427 | wait() | |
| 1428 | ||
| 1429 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,-10,0)* CFrame.Angles(0,0,1.6),0.5) | |
| 1430 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1.6),0.5) | |
| 1431 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(1.6,0,1.6), 0.5) | |
| 1432 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.2,0,-0.3), 0.3) | |
| 1433 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1434 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1435 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(3.2,0,0),0.2) | |
| 1436 | ||
| 1437 | end | |
| 1438 | ||
| 1439 | Attacking = false | |
| 1440 | ||
| 1441 | end | |
| 1442 | ||
| 1443 | function AngelsFury() | |
| 1444 | ||
| 1445 | Attacking = true | |
| 1446 | ||
| 1447 | ||
| 1448 | Humanoid.WalkSpeed = 25 | |
| 1449 | Humanoid.JumpPower = 0 | |
| 1450 | ||
| 1451 | MakeSFX(Blade, 137463716, 1, 1) | |
| 1452 | CircleEffect(Torso.Position, Services.Workspace, 10,10,10, 1, Color, "Neon", 0.5) | |
| 1453 | ||
| 1454 | for i = 1,10 do | |
| 1455 | wait() | |
| 1456 | ||
| 1457 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1458 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1459 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 1460 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0 ,0,-0.2), 0.3) | |
| 1461 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1462 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1463 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,1.57),0.2) | |
| 1464 | ||
| 1465 | ||
| 1466 | end | |
| 1467 | ||
| 1468 | for i = 1,10 do | |
| 1469 | wait() | |
| 1470 | ||
| 1471 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
| 1472 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1473 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3) | |
| 1474 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 1475 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1476 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1477 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1478 | ||
| 1479 | ||
| 1480 | end | |
| 1481 | ||
| 1482 | MakeSFX(Torso, 142070127, 1, 1) | |
| 1483 | ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15) | |
| 1484 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
| 1485 | if Hit ~= nil then | |
| 1486 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 1487 | Reference.Anchored = true | |
| 1488 | Reference.CFrame = CFrame.new(Position) | |
| 1489 | game:GetService("Debris"):AddItem(Reference,0.1)
| |
| 1490 | for i=1 , 50 do | |
| 1491 | ||
| 1492 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
| 1493 | Ground.Anchored = true | |
| 1494 | Ground.CanCollide = true | |
| 1495 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
| 1496 | ||
| 1497 | game:GetService("Debris"):AddItem(Ground,10)
| |
| 1498 | ||
| 1499 | end | |
| 1500 | end | |
| 1501 | ||
| 1502 | for i = 1,5 do | |
| 1503 | wait() | |
| 1504 | ||
| 1505 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.2) | |
| 1506 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0.6),0.3) | |
| 1507 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1508 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1509 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1510 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1511 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1512 | ||
| 1513 | end | |
| 1514 | ||
| 1515 | for i = 1,5 do | |
| 1516 | wait() | |
| 1517 | ||
| 1518 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,2),0.2) | |
| 1519 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.6),0.3) | |
| 1520 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(-0, 0.5, -1) * CFrame.Angles(1.6,0,-1.3), 0.3) | |
| 1521 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1522 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1523 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1524 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1525 | ||
| 1526 | ||
| 1527 | end | |
| 1528 | ||
| 1529 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1530 | coroutine.resume(coroutine.create(function() | |
| 1531 | wait(0.3) | |
| 1532 | ValidateDamage(Blade, 20 ,8, 11, "Normal", "Penetration", 15) | |
| 1533 | end)) | |
| 1534 | ||
| 1535 | for i = 1,5 do | |
| 1536 | wait() | |
| 1537 | ||
| 1538 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.2) | |
| 1539 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0.6),0.3) | |
| 1540 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1541 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1542 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1543 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1544 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1545 | ||
| 1546 | end | |
| 1547 | ||
| 1548 | for i = 1,5 do | |
| 1549 | wait() | |
| 1550 | ||
| 1551 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.2) | |
| 1552 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0.6),0.3) | |
| 1553 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1554 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1555 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1556 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1557 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 1558 | ||
| 1559 | ||
| 1560 | end | |
| 1561 | ||
| 1562 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1563 | coroutine.resume(coroutine.create(function() | |
| 1564 | wait(0.3) | |
| 1565 | ValidateDamage(Blade, 8 ,8, 11, "Normal", "Penetration", 15) | |
| 1566 | end)) | |
| 1567 | for i = 1,5 do | |
| 1568 | wait() | |
| 1569 | ||
| 1570 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,2),0.2) | |
| 1571 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.6),0.3) | |
| 1572 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1573 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1574 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1575 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1576 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 1577 | ||
| 1578 | ||
| 1579 | end | |
| 1580 | ||
| 1581 | for i = 1,5 do | |
| 1582 | wait() | |
| 1583 | ||
| 1584 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,2),0.2) | |
| 1585 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.6),0.3) | |
| 1586 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(-0, 0.5, -1) * CFrame.Angles(1.6,0,-1.3), 0.3) | |
| 1587 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1588 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1589 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1590 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1591 | ||
| 1592 | ||
| 1593 | end | |
| 1594 | ||
| 1595 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1596 | coroutine.resume(coroutine.create(function() | |
| 1597 | wait(0.3) | |
| 1598 | ValidateDamage(Blade, 20 ,8, 11, "Normal", "Penetration", 15) | |
| 1599 | end)) | |
| 1600 | ||
| 1601 | for i = 1,5 do | |
| 1602 | wait() | |
| 1603 | ||
| 1604 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.2) | |
| 1605 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0.6),0.3) | |
| 1606 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1607 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1608 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1609 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1610 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 1611 | ||
| 1612 | end | |
| 1613 | ||
| 1614 | for i = 1,5 do | |
| 1615 | wait() | |
| 1616 | ||
| 1617 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.2) | |
| 1618 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0.6),0.3) | |
| 1619 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1620 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1621 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1622 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1623 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 1624 | ||
| 1625 | ||
| 1626 | end | |
| 1627 | ||
| 1628 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1629 | coroutine.resume(coroutine.create(function() | |
| 1630 | wait(0.3) | |
| 1631 | ValidateDamage(Blade, 8 ,8, 11, "Normal", "Penetration", 15) | |
| 1632 | end)) | |
| 1633 | for i = 1,5 do | |
| 1634 | wait() | |
| 1635 | ||
| 1636 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,2),0.2) | |
| 1637 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.6),0.3) | |
| 1638 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(0,0,1.6), 0.3) | |
| 1639 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 1640 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1641 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1642 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 1643 | ||
| 1644 | ||
| 1645 | end | |
| 1646 | ||
| 1647 | MakeSFX(Blade, 137463716, 1, 1) | |
| 1648 | CircleEffect(Blade.Position, Services.Workspace, 10,10,10, 1, Color, "Neon", 0.5) | |
| 1649 | ||
| 1650 | for i = 1,50 do | |
| 1651 | wait() | |
| 1652 | ||
| 1653 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1),0.5) | |
| 1654 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1),0.5) | |
| 1655 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, -1) * CFrame.Angles(1.6,0,0.6), 0.5) | |
| 1656 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.2,0,-0.3), 0.3) | |
| 1657 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1658 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1659 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(3.2,0,1.57),0.2) | |
| 1660 | ||
| 1661 | end | |
| 1662 | ||
| 1663 | MakeSFX(Blade, 231917871,1, 0.8) | |
| 1664 | coroutine.resume(coroutine.create(function() | |
| 1665 | wait(0.3) | |
| 1666 | ValidateDamage(Blade, 8 ,23, 26, "Knockdown", "Penetration", 15) | |
| 1667 | end)) | |
| 1668 | for i = 1,15 do | |
| 1669 | wait() | |
| 1670 | ||
| 1671 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,-10,0)* CFrame.Angles(0,0,1.6),0.5) | |
| 1672 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-1.6),0.5) | |
| 1673 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(1.6,0,1.6), 0.5) | |
| 1674 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.2,0,-0.3), 0.3) | |
| 1675 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 1676 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 1677 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(3.2,0,0),0.2) | |
| 1678 | ||
| 1679 | end | |
| 1680 | ||
| 1681 | Attacking = false | |
| 1682 | Humanoid.WalkSpeed = 10 | |
| 1683 | Humanoid.JumpPower = 45 | |
| 1684 | end | |
| 1685 | ||
| 1686 | function BlockThrow() | |
| 1687 | Attacking = true | |
| 1688 | MakeSFX(Blade, 137463716, 1, 1) | |
| 1689 | CircleEffect(Torso.Position, Services.Workspace, 10,10,10, 1, Color, "Neon", 0.5) | |
| 1690 | ||
| 1691 | for i = 1,10 do | |
| 1692 | wait() | |
| 1693 | ||
| 1694 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1695 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1696 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 1697 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0 ,0,-0.2), 0.3) | |
| 1698 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1699 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1700 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,1.57),0.2) | |
| 1701 | ||
| 1702 | end | |
| 1703 | ||
| 1704 | if Block1.Transparency == 0 then | |
| 1705 | ||
| 1706 | ||
| 1707 | local BlockLaunch1 = CreatePart(workspace, "Reference", "Medium stone grey", Vector3.new(1,1,1), "Neon", 0, "Block") | |
| 1708 | BlockLaunch1.Position = Block1.Position | |
| 1709 | BlockLaunch1.CFrame = CFrame.new(BlockLaunch1.Position, Mouse.Hit.p) | |
| 1710 | CreateVelocity(BlockLaunch1,BlockLaunch1.CFrame.lookVector * 100,Vector3.new(10000,10000,10000)) | |
| 1711 | Services.Debris:AddItem(BlockLaunch1, 10) | |
| 1712 | ||
| 1713 | coroutine.resume(coroutine.create(function() | |
| 1714 | while BlockLaunch1 do | |
| 1715 | wait() | |
| 1716 | ||
| 1717 | BlockLaunch1.Rotation = BlockLaunch1.Rotation + Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1718 | ||
| 1719 | end | |
| 1720 | end)) | |
| 1721 | ||
| 1722 | Connection = BlockLaunch1.Touched:connect(function(Hit) | |
| 1723 | if Hit ~= Raptorive and Hit.Parent ~= Character and Hit.className ~= "Accessory" then | |
| 1724 | ||
| 1725 | CircleEffect(BlockLaunch1.Position, Services.Workspace, 10,10,10, 0.1, Color, "Neon", 0.5) | |
| 1726 | ValidateDamage(BlockLaunch1, 8 ,10, 14, "Normal", "Penetration", 15) | |
| 1727 | BlockLaunch1:Remove() | |
| 1728 | Connection:disconnect() | |
| 1729 | ||
| 1730 | end | |
| 1731 | wait() | |
| 1732 | Block1.Transparency = 1 | |
| 1733 | end) | |
| 1734 | ||
| 1735 | elseif Block2.Transparency == 0 then | |
| 1736 | ||
| 1737 | local BlockLaunch2 = CreatePart(workspace, "Reference", "Medium stone grey", Vector3.new(1,1,1), "Neon", 0, "Block") | |
| 1738 | BlockLaunch2.Position = Block2.Position | |
| 1739 | BlockLaunch2.CFrame = CFrame.new(BlockLaunch2.Position, Mouse.Hit.p) | |
| 1740 | CreateVelocity(BlockLaunch2,BlockLaunch2.CFrame.lookVector * 100,Vector3.new(10000,10000,10000)) | |
| 1741 | Services.Debris:AddItem(BlockLaunch2, 10) | |
| 1742 | ||
| 1743 | coroutine.resume(coroutine.create(function() | |
| 1744 | while BlockLaunch2 ~= nil do | |
| 1745 | wait() | |
| 1746 | ||
| 1747 | BlockLaunch2.Rotation = BlockLaunch2.Rotation + Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1748 | ||
| 1749 | end | |
| 1750 | end)) | |
| 1751 | ||
| 1752 | Connection = BlockLaunch2.Touched:connect(function(Hit) | |
| 1753 | if Hit ~= Raptorive and Hit.Parent ~= Character and Hit.className ~= "Accessory" then | |
| 1754 | ||
| 1755 | CircleEffect(BlockLaunch2.Position, Services.Workspace, 10,10,10, 0.1, Color, "Neon", 0.5) | |
| 1756 | ValidateDamage(BlockLaunch2, 8 ,10, 14, "Normal", "Penetration", 15) | |
| 1757 | BlockLaunch2:Remove() | |
| 1758 | Connection:disconnect() | |
| 1759 | ||
| 1760 | ||
| 1761 | end | |
| 1762 | wait() | |
| 1763 | Block2.Transparency = 1 | |
| 1764 | end) | |
| 1765 | ||
| 1766 | elseif Block3.Transparency == 0 then | |
| 1767 | ||
| 1768 | local BlockLaunch3 = CreatePart(workspace, "Reference", "Medium stone grey", Vector3.new(1,1,1), "Neon", 0, "Block") | |
| 1769 | BlockLaunch3.Position = Block3.Position | |
| 1770 | BlockLaunch3.CFrame = CFrame.new(BlockLaunch3.Position, Mouse.Hit.p) | |
| 1771 | CreateVelocity(BlockLaunch3,BlockLaunch3.CFrame.lookVector * 100,Vector3.new(10000,10000,10000)) | |
| 1772 | Services.Debris:AddItem(BlockLaunch3, 10) | |
| 1773 | ||
| 1774 | coroutine.resume(coroutine.create(function() | |
| 1775 | while BlockLaunch3 ~= nil do | |
| 1776 | wait() | |
| 1777 | ||
| 1778 | BlockLaunch3.Rotation = BlockLaunch3.Rotation + Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1779 | ||
| 1780 | ||
| 1781 | end | |
| 1782 | end)) | |
| 1783 | ||
| 1784 | Connection = BlockLaunch3.Touched:connect(function(Hit) | |
| 1785 | if Hit ~= Raptorive and Hit.Parent ~= Character and Hit.className ~= "Accessory" then | |
| 1786 | ||
| 1787 | CircleEffect(BlockLaunch3.Position, Services.Workspace, 10,10,10, 0.1, Color, "Neon", 0.5) | |
| 1788 | ValidateDamage(BlockLaunch3, 8 ,10, 14, "Normal", "Penetration", 15) | |
| 1789 | BlockLaunch3:Remove() | |
| 1790 | Connection:disconnect() | |
| 1791 | ||
| 1792 | end | |
| 1793 | end) | |
| 1794 | wait() | |
| 1795 | Block3.Transparency = 1 | |
| 1796 | end | |
| 1797 | BlocksN = BlocksN - 1 | |
| 1798 | Attacking = false | |
| 1799 | ||
| 1800 | end | |
| 1801 | ||
| 1802 | function Absorb() | |
| 1803 | Attacking = true | |
| 1804 | Humanoid.WalkSpeed = 0 | |
| 1805 | Humanoid.JumpPower = 0 | |
| 1806 | ||
| 1807 | MakeSFX(Blade, 137463716, 1, 1) | |
| 1808 | CircleEffect(Torso.Position, Services.Workspace, 10,10,10, 1, Color, "Neon", 0.5) | |
| 1809 | ||
| 1810 | for i = 1,10 do | |
| 1811 | wait() | |
| 1812 | ||
| 1813 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1814 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1815 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 1816 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0 ,0,-0.2), 0.3) | |
| 1817 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1818 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1819 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,1.57),0.2) | |
| 1820 | ||
| 1821 | end | |
| 1822 | for i = 1, 20 do | |
| 1823 | wait() | |
| 1824 | Block1.Transparency = Block1.Transparency + 0.05 | |
| 1825 | end | |
| 1826 | ||
| 1827 | for i = 1, 20 do | |
| 1828 | wait() | |
| 1829 | Block2.Transparency = Block2.Transparency + 0.05 | |
| 1830 | end | |
| 1831 | ||
| 1832 | for i = 1, 20 do | |
| 1833 | wait() | |
| 1834 | Block3.Transparency = Block3.Transparency + 0.05 | |
| 1835 | end | |
| 1836 | ||
| 1837 | Humanoid.WalkSpeed = 16 | |
| 1838 | Humanoid.JumpPower = 45 | |
| 1839 | Attacking = false | |
| 1840 | Absorbed = true | |
| 1841 | AbsorbedBlocks = BlocksN | |
| 1842 | ||
| 1843 | coroutine.resume(coroutine.create(function() | |
| 1844 | ||
| 1845 | wait(25) | |
| 1846 | ||
| 1847 | Absorbed = false | |
| 1848 | AbsorbedBlocks = 0 | |
| 1849 | ||
| 1850 | ||
| 1851 | end)) | |
| 1852 | ||
| 1853 | end | |
| 1854 | ||
| 1855 | function AngelicalPossesion() | |
| 1856 | ||
| 1857 | Attacking = true | |
| 1858 | MakeSFX(Blade, 137463716, 1, 1) | |
| 1859 | CircleEffect(Torso.Position, Services.Workspace, 10,10,10, 1, Color, "Neon", 0.5) | |
| 1860 | ||
| 1861 | for i = 1,10 do | |
| 1862 | wait() | |
| 1863 | ||
| 1864 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 1865 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 1866 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 1867 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0 ,0,-0.2), 0.3) | |
| 1868 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1869 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 1870 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,1.57),0.2) | |
| 1871 | ||
| 1872 | end | |
| 1873 | ||
| 1874 | local BlockLaunch1 = CreatePart(workspace, "Reference", "Medium stone grey", Vector3.new(1,1,1), "Neon", 0, "Block") | |
| 1875 | BlockLaunch1.Position = Block1.Position | |
| 1876 | BlockLaunch1.CFrame = CFrame.new(BlockLaunch1.Position, Mouse.Hit.p) | |
| 1877 | CreateVelocity(BlockLaunch1,BlockLaunch1.CFrame.lookVector * 100,Vector3.new(10000,10000,10000)) | |
| 1878 | Services.Debris:AddItem(BlockLaunch1, 10) | |
| 1879 | ||
| 1880 | coroutine.resume(coroutine.create(function() | |
| 1881 | while BlockLaunch1 do | |
| 1882 | wait() | |
| 1883 | ||
| 1884 | BlockLaunch1.Rotation = BlockLaunch1.Rotation + Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1885 | ||
| 1886 | end | |
| 1887 | end)) | |
| 1888 | ||
| 1889 | local BlockLaunch2 = CreatePart(workspace, "Reference", "Medium stone grey", Vector3.new(1,1,1), "Neon", 0, "Block") | |
| 1890 | BlockLaunch2.Position = Block2.Position | |
| 1891 | BlockLaunch2.CFrame = CFrame.new(BlockLaunch2.Position, Mouse.Hit.p) | |
| 1892 | CreateVelocity(BlockLaunch2,BlockLaunch2.CFrame.lookVector * 100,Vector3.new(10000,10000,10000)) | |
| 1893 | Services.Debris:AddItem(BlockLaunch2, 10) | |
| 1894 | ||
| 1895 | coroutine.resume(coroutine.create(function() | |
| 1896 | while BlockLaunch2 ~= nil do | |
| 1897 | wait() | |
| 1898 | ||
| 1899 | BlockLaunch2.Rotation = BlockLaunch2.Rotation + Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1900 | ||
| 1901 | end | |
| 1902 | end)) | |
| 1903 | ||
| 1904 | local BlockLaunch3 = CreatePart(workspace, "Reference", "Medium stone grey", Vector3.new(1,1,1), "Neon", 0, "Block") | |
| 1905 | BlockLaunch3.Position = Block3.Position | |
| 1906 | BlockLaunch3.CFrame = CFrame.new(BlockLaunch3.Position, Mouse.Hit.p) | |
| 1907 | CreateVelocity(BlockLaunch3,BlockLaunch3.CFrame.lookVector * 100,Vector3.new(10000,10000,10000)) | |
| 1908 | Services.Debris:AddItem(BlockLaunch3, 10) | |
| 1909 | ||
| 1910 | coroutine.resume(coroutine.create(function() | |
| 1911 | while BlockLaunch3 ~= nil do | |
| 1912 | wait() | |
| 1913 | ||
| 1914 | BlockLaunch3.Rotation = BlockLaunch3.Rotation + Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1915 | ||
| 1916 | ||
| 1917 | end | |
| 1918 | end)) | |
| 1919 | ||
| 1920 | Connection = BlockLaunch1.Touched:connect(function(Hit) | |
| 1921 | if Hit.Parent:FindFirstChild("Humanoid") and Hit ~= Raptorive and Hit.Parent ~= Character and Hit.className ~= "Accessory" then
| |
| 1922 | ||
| 1923 | CircleEffect(BlockLaunch1.Position, Services.Workspace, 10,10,10, 0.1, Color, "Neon", 0.5) | |
| 1924 | BlockLaunch1:Remove() | |
| 1925 | Connection:disconnect() | |
| 1926 | HitHumanoid = Hit.Parent.Humanoid | |
| 1927 | ||
| 1928 | ||
| 1929 | coroutine.resume(coroutine.create(function() | |
| 1930 | ||
| 1931 | for i = 1,3 do | |
| 1932 | wait(1) | |
| 1933 | local Damage = math.random(6,8) | |
| 1934 | HitHumanoid:TakeDamage(Damage) | |
| 1935 | local HitCharacter = Hit.Parent | |
| 1936 | ||
| 1937 | BlockEffect(HitCharacter.Torso.Position, Services.Workspace, 1,1,1, 3,3,3, 0.3, Color, "Neon", 0.5) | |
| 1938 | CircleEffect(HitCharacter.Torso.Position, Services.Workspace, 7,7,7, 0.3, Color, "Neon", 0.5) | |
| 1939 | ||
| 1940 | ||
| 1941 | if HitCharacter:FindFirstChild("Head") then
| |
| 1942 | ||
| 1943 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Crimson", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 1944 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-5,5),2,math.random(-5,5)) | |
| 1945 | ||
| 1946 | ||
| 1947 | local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 1948 | DisplayGui.Name = "Damage" | |
| 1949 | DisplayGui.AlwaysOnTop = true | |
| 1950 | DisplayGui.Size = UDim2.new(5, 0, 5, 0) | |
| 1951 | ||
| 1952 | local DisplayNumber = Instance.new("TextLabel", DisplayGui)
| |
| 1953 | DisplayNumber.Size = UDim2.new(1,0,1,0) | |
| 1954 | DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color | |
| 1955 | DisplayNumber.TextColor3 = BrickColor.White().Color | |
| 1956 | DisplayNumber.TextStrokeTransparency = 0 | |
| 1957 | DisplayNumber.BackgroundTransparency = 1 | |
| 1958 | DisplayNumber.Font = "SciFi" | |
| 1959 | DisplayNumber.TextScaled = true | |
| 1960 | DisplayNumber.Text = Damage | |
| 1961 | ||
| 1962 | ||
| 1963 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 1964 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1965 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 1966 | ||
| 1967 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 1968 | ||
| 1969 | MakeSFX(Hit, 183763487, 1 , 1) | |
| 1970 | ||
| 1971 | ||
| 1972 | end | |
| 1973 | end | |
| 1974 | end)) | |
| 1975 | ||
| 1976 | end | |
| 1977 | end) | |
| 1978 | ||
| 1979 | Connection = BlockLaunch2.Touched:connect(function(Hit) | |
| 1980 | if Hit.Parent:FindFirstChild("Humanoid") and Hit ~= Raptorive and Hit.Parent ~= Character and Hit.className ~= "Accessory" then
| |
| 1981 | ||
| 1982 | CircleEffect(BlockLaunch2.Position, Services.Workspace, 10,10,10, 0.1, Color, "Neon", 0.5) | |
| 1983 | BlockLaunch2:Remove() | |
| 1984 | Connection:disconnect() | |
| 1985 | ||
| 1986 | coroutine.resume(coroutine.create(function() | |
| 1987 | ||
| 1988 | for i = 1,3 do | |
| 1989 | wait(1) | |
| 1990 | local Damage = math.random(6,8) | |
| 1991 | HitHumanoid:TakeDamage(Damage) | |
| 1992 | local HitCharacter = Hit.Parent | |
| 1993 | ||
| 1994 | BlockEffect(HitCharacter.Torso.Position, Services.Workspace, 1,1,1, 3,3,3, 0.3, Color, "Neon", 0.5) | |
| 1995 | CircleEffect(HitCharacter.Torso.Position, Services.Workspace, 7,7,7, 0.3, Color, "Neon", 0.5) | |
| 1996 | ||
| 1997 | ||
| 1998 | if HitCharacter:FindFirstChild("Head") then
| |
| 1999 | ||
| 2000 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Crimson", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 2001 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-5,5),2,math.random(-5,5)) | |
| 2002 | ||
| 2003 | ||
| 2004 | local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 2005 | DisplayGui.Name = "Damage" | |
| 2006 | DisplayGui.AlwaysOnTop = true | |
| 2007 | DisplayGui.Size = UDim2.new(5, 0, 5, 0) | |
| 2008 | ||
| 2009 | local DisplayNumber = Instance.new("TextLabel", DisplayGui)
| |
| 2010 | DisplayNumber.Size = UDim2.new(1,0,1,0) | |
| 2011 | DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color | |
| 2012 | DisplayNumber.TextColor3 = BrickColor.White().Color | |
| 2013 | DisplayNumber.TextStrokeTransparency = 0 | |
| 2014 | DisplayNumber.BackgroundTransparency = 1 | |
| 2015 | DisplayNumber.Font = "SciFi" | |
| 2016 | DisplayNumber.TextScaled = true | |
| 2017 | DisplayNumber.Text = Damage | |
| 2018 | ||
| 2019 | ||
| 2020 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 2021 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2022 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 2023 | ||
| 2024 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 2025 | ||
| 2026 | MakeSFX(Hit, 183763487, 1 , 1) | |
| 2027 | ||
| 2028 | ||
| 2029 | end | |
| 2030 | end | |
| 2031 | end)) | |
| 2032 | end | |
| 2033 | end) | |
| 2034 | ||
| 2035 | Connection = BlockLaunch3.Touched:connect(function(Hit) | |
| 2036 | if Hit.Parent:FindFirstChild("Humanoid") and Hit ~= Raptorive and Hit.Parent ~= Character and Hit.className ~= "Accessory" then
| |
| 2037 | ||
| 2038 | CircleEffect(BlockLaunch3.Position, Services.Workspace, 10,10,10, 0.1, Color, "Neon", 0.5) | |
| 2039 | BlockLaunch3:Remove() | |
| 2040 | Connection:disconnect() | |
| 2041 | ||
| 2042 | coroutine.resume(coroutine.create(function() | |
| 2043 | ||
| 2044 | for i = 1,3 do | |
| 2045 | wait(1) | |
| 2046 | local Damage = math.random(6,8) | |
| 2047 | HitHumanoid:TakeDamage(Damage) | |
| 2048 | local HitCharacter = Hit.Parent | |
| 2049 | ||
| 2050 | BlockEffect(HitCharacter.Torso.Position, Services.Workspace, 1,1,1, 3,3,3, 0.3, Color, "Neon", 0.5) | |
| 2051 | CircleEffect(HitCharacter.Torso.Position, Services.Workspace, 7,7,7, 0.3, Color, "Neon", 0.5) | |
| 2052 | ||
| 2053 | ||
| 2054 | if HitCharacter:FindFirstChild("Head") then
| |
| 2055 | ||
| 2056 | local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Crimson", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block") | |
| 2057 | DamageShowingPart.Position = HitCharacter.Head.Position + Vector3.new(math.random(-5,5),2,math.random(-5,5)) | |
| 2058 | ||
| 2059 | ||
| 2060 | local DisplayGui = Instance.new("BillboardGui", DamageShowingPart)
| |
| 2061 | DisplayGui.Name = "Damage" | |
| 2062 | DisplayGui.AlwaysOnTop = true | |
| 2063 | DisplayGui.Size = UDim2.new(5, 0, 5, 0) | |
| 2064 | ||
| 2065 | local DisplayNumber = Instance.new("TextLabel", DisplayGui)
| |
| 2066 | DisplayNumber.Size = UDim2.new(1,0,1,0) | |
| 2067 | DisplayNumber.TextStrokeColor3 = BrickColor.Black().Color | |
| 2068 | DisplayNumber.TextColor3 = BrickColor.White().Color | |
| 2069 | DisplayNumber.TextStrokeTransparency = 0 | |
| 2070 | DisplayNumber.BackgroundTransparency = 1 | |
| 2071 | DisplayNumber.Font = "SciFi" | |
| 2072 | DisplayNumber.TextScaled = true | |
| 2073 | DisplayNumber.Text = Damage | |
| 2074 | ||
| 2075 | ||
| 2076 | local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
| |
| 2077 | BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2078 | BodyVelocity.Velocity = Vector3.new(0,2,0) | |
| 2079 | ||
| 2080 | Services.Debris:AddItem(DamageShowingPart, 3) | |
| 2081 | ||
| 2082 | MakeSFX(Hit, 183763487, 1 , 1) | |
| 2083 | ||
| 2084 | ||
| 2085 | end | |
| 2086 | end | |
| 2087 | end)) | |
| 2088 | end | |
| 2089 | end) | |
| 2090 | ||
| 2091 | ||
| 2092 | ||
| 2093 | wait() | |
| 2094 | Block1.Transparency = 1 | |
| 2095 | Block2.Transparency = 1 | |
| 2096 | Block3.Transparency = 1 | |
| 2097 | ||
| 2098 | ||
| 2099 | BlocksN = BlocksN - 1 | |
| 2100 | Attacking = false | |
| 2101 | ||
| 2102 | end | |
| 2103 | ||
| 2104 | function GroundDestruction() | |
| 2105 | Attacking = true | |
| 2106 | Humanoid.WalkSpeed = 0 | |
| 2107 | Humanoid.JumpPower = 0 | |
| 2108 | ||
| 2109 | MakeSFX(Blade, 137463716, 1, 1) | |
| 2110 | CircleEffect(Torso.Position, Services.Workspace, 10,10,10, 1, Color, "Neon", 0.5) | |
| 2111 | ||
| 2112 | for i = 1,10 do | |
| 2113 | wait() | |
| 2114 | ||
| 2115 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 2116 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 2117 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3) | |
| 2118 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0 ,0,-0.2), 0.3) | |
| 2119 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 2120 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 2121 | HandleWeld.C0=clerp(HandleWeld.C0, CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,1.57),0.2) | |
| 2122 | ||
| 2123 | end | |
| 2124 | for i = 1, 20 do | |
| 2125 | wait() | |
| 2126 | Block1.Transparency = Block1.Transparency + 0.05 | |
| 2127 | end | |
| 2128 | ||
| 2129 | for i = 1, 20 do | |
| 2130 | wait() | |
| 2131 | Block2.Transparency = Block2.Transparency + 0.05 | |
| 2132 | end | |
| 2133 | ||
| 2134 | for i = 1, 20 do | |
| 2135 | wait() | |
| 2136 | Block3.Transparency = Block3.Transparency + 0.05 | |
| 2137 | end | |
| 2138 | ||
| 2139 | ||
| 2140 | for i = 1,15 do | |
| 2141 | wait() | |
| 2142 | ||
| 2143 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-0.6),0.2) | |
| 2144 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
| 2145 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 1, 0) * CFrame.Angles(0,0,2.8), 0.3) | |
| 2146 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
| 2147 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 2148 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 2149 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(1.57,0,0),0.2) | |
| 2150 | ||
| 2151 | ||
| 2152 | end | |
| 2153 | ||
| 2154 | ||
| 2155 | for i = 1,15 do | |
| 2156 | wait() | |
| 2157 | ||
| 2158 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,-0.5)* CFrame.Angles(0,0,0.6),0.2) | |
| 2159 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,-0.3),0.3) | |
| 2160 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(0.3, 0, -1) * CFrame.Angles(0,0,-0.6), 0.3) | |
| 2161 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(0,0,0), 0.3) | |
| 2162 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2) | |
| 2163 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2) | |
| 2164 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 2165 | ||
| 2166 | ||
| 2167 | end | |
| 2168 | ||
| 2169 | MakeSFX(Torso, 258057783, 1, 1) | |
| 2170 | ValidateDamage(Torso, 180 ,10, 15 * BlocksN, "Knockdown", "Penetration", 15) | |
| 2171 | local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character) | |
| 2172 | if Hit ~= nil then | |
| 2173 | local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block") | |
| 2174 | Reference.Anchored = true | |
| 2175 | Reference.CFrame = CFrame.new(Position) | |
| 2176 | game:GetService("Debris"):AddItem(Reference,0.1)
| |
| 2177 | for i= 1,150 do | |
| 2178 | ||
| 2179 | local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block") | |
| 2180 | Ground.Anchored = true | |
| 2181 | Ground.CanCollide = true | |
| 2182 | Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-90,90), 0, math.random(-90,90)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50)) | |
| 2183 | ||
| 2184 | game:GetService("Debris"):AddItem(Ground,30)
| |
| 2185 | ||
| 2186 | end | |
| 2187 | end | |
| 2188 | ||
| 2189 | wait(1) | |
| 2190 | ||
| 2191 | Attacking = false | |
| 2192 | Humanoid.WalkSpeed = 10 | |
| 2193 | Humanoid.JumpPower = 45 | |
| 2194 | end | |
| 2195 | ||
| 2196 | --[[ Attack functions ]]-- | |
| 2197 | ||
| 2198 | function OnClicked() | |
| 2199 | ||
| 2200 | ||
| 2201 | if Combo == 1 and not Attacking and CanAttack then | |
| 2202 | Combo = 2 | |
| 2203 | Attack1() | |
| 2204 | ||
| 2205 | elseif Combo == 2 and not Attacking and CanAttack then | |
| 2206 | Combo = 3 | |
| 2207 | Attack2() | |
| 2208 | ||
| 2209 | ||
| 2210 | elseif Combo == 3 and not Attacking and CanAttack then | |
| 2211 | Combo = 1 | |
| 2212 | Attack3() | |
| 2213 | ||
| 2214 | end | |
| 2215 | end | |
| 2216 | ||
| 2217 | ||
| 2218 | function OnKeyDown(Key) | |
| 2219 | ||
| 2220 | if Key == "e" and not Attacking and BlockD.Value == 100 then | |
| 2221 | ||
| 2222 | Guard() | |
| 2223 | ||
| 2224 | end | |
| 2225 | ||
| 2226 | if Key == "z" and not Attacking and Mana > 15 and Cooldown1 == MaxCooldown1 and not Blocks then | |
| 2227 | ||
| 2228 | Mana = Mana - 15 | |
| 2229 | Cooldown1 = 0 | |
| 2230 | AngelsLunge() | |
| 2231 | ||
| 2232 | end | |
| 2233 | ||
| 2234 | if Key == "z" and not Attacking and Mana > 5 and Cooldown1 == MaxCooldown1 and Blocks then | |
| 2235 | ||
| 2236 | Mana = Mana - 15 | |
| 2237 | Cooldown1 = 0 | |
| 2238 | BlockThrow() | |
| 2239 | ||
| 2240 | end | |
| 2241 | ||
| 2242 | ||
| 2243 | if Key == "x" and not Attacking and Mana > 35 and Cooldown2 == MaxCooldown2 and not Blocks then | |
| 2244 | ||
| 2245 | Mana = Mana - 35 | |
| 2246 | Cooldown2 = 0 | |
| 2247 | AngelicalBlocks() | |
| 2248 | ||
| 2249 | ||
| 2250 | end | |
| 2251 | ||
| 2252 | if Key == "x" and not Attacking and Mana > 35 and Cooldown2 == MaxCooldown2 and Blocks then | |
| 2253 | ||
| 2254 | Mana = Mana - 35 | |
| 2255 | Cooldown2 = 0 | |
| 2256 | Absorb() | |
| 2257 | ||
| 2258 | ||
| 2259 | end | |
| 2260 | ||
| 2261 | if Key == "c" and not Attacking and Mana > 40 and Cooldown3 == MaxCooldown3 and not Blocks then | |
| 2262 | ||
| 2263 | Mana = Mana - 40 | |
| 2264 | Cooldown3 = 0 | |
| 2265 | GroundSmash() | |
| 2266 | ||
| 2267 | end | |
| 2268 | ||
| 2269 | if Key == "c" and not Attacking and Mana > 40 and Cooldown3 == MaxCooldown3 and Blocks then | |
| 2270 | ||
| 2271 | Mana = Mana - 40 | |
| 2272 | Cooldown3 = 0 | |
| 2273 | AngelicalPossesion() | |
| 2274 | ||
| 2275 | end | |
| 2276 | ||
| 2277 | if Key == "v" and not Attacking and Mana > 75 and Cooldown4 == MaxCooldown4 and not Blocks then | |
| 2278 | ||
| 2279 | Mana = Mana - 75 | |
| 2280 | Cooldown4 = 0 | |
| 2281 | AngelsFury() | |
| 2282 | ||
| 2283 | end | |
| 2284 | ||
| 2285 | if Key == "v" and not Attacking and Mana > 75 and Cooldown4 == MaxCooldown4 and Blocks then | |
| 2286 | ||
| 2287 | Mana = Mana - 75 | |
| 2288 | Cooldown4 = 0 | |
| 2289 | GroundDestruction() | |
| 2290 | ||
| 2291 | end | |
| 2292 | end | |
| 2293 | ||
| 2294 | function OnKeyUp(Key) | |
| 2295 | ||
| 2296 | if Key == "e" then | |
| 2297 | Blocking = false | |
| 2298 | ||
| 2299 | end | |
| 2300 | ||
| 2301 | ||
| 2302 | end | |
| 2303 | ||
| 2304 | Mouse.KeyUp:connect(OnKeyUp) | |
| 2305 | Mouse.KeyDown:connect(OnKeyDown) | |
| 2306 | Mouse.Button1Down:connect(OnClicked) | |
| 2307 | ||
| 2308 | --[[ Bars Function ]]-- | |
| 2309 | ||
| 2310 | function Bars() | |
| 2311 | ||
| 2312 | --[[ Mana Bar ]]-- | |
| 2313 | ||
| 2314 | if Mana ~= MaxMana then | |
| 2315 | ||
| 2316 | Mana = Mana + 0.1 | |
| 2317 | ||
| 2318 | end | |
| 2319 | ||
| 2320 | if Mana >= MaxMana then | |
| 2321 | ||
| 2322 | Mana = MaxMana | |
| 2323 | ||
| 2324 | end | |
| 2325 | ||
| 2326 | --[[ Cooldowns Bars ]]-- | |
| 2327 | ||
| 2328 | if Cooldown1 ~= MaxCooldown1 then | |
| 2329 | ||
| 2330 | Cooldown1 = Cooldown1 + 1 | |
| 2331 | ||
| 2332 | end | |
| 2333 | ||
| 2334 | if Cooldown1 >= MaxCooldown1 then | |
| 2335 | ||
| 2336 | Cooldown1 = MaxCooldown1 | |
| 2337 | ||
| 2338 | end | |
| 2339 | ||
| 2340 | ||
| 2341 | ||
| 2342 | if Cooldown2 ~= MaxCooldown2 then | |
| 2343 | ||
| 2344 | Cooldown2 = Cooldown2 + 0.5 | |
| 2345 | end | |
| 2346 | ||
| 2347 | ||
| 2348 | if Cooldown2 >= MaxCooldown2 then | |
| 2349 | ||
| 2350 | Cooldown2 = MaxCooldown2 | |
| 2351 | ||
| 2352 | end | |
| 2353 | ||
| 2354 | ||
| 2355 | ||
| 2356 | if Cooldown3 ~= MaxCooldown3 then | |
| 2357 | Cooldown3 = Cooldown3 + 0.5 | |
| 2358 | end | |
| 2359 | ||
| 2360 | if Cooldown3 >= MaxCooldown3 then | |
| 2361 | ||
| 2362 | Cooldown3 = MaxCooldown3 | |
| 2363 | ||
| 2364 | end | |
| 2365 | ||
| 2366 | ||
| 2367 | ||
| 2368 | if Cooldown4 ~= MaxCooldown4 then | |
| 2369 | Cooldown4 = Cooldown4 + 0.1 | |
| 2370 | end | |
| 2371 | ||
| 2372 | if Cooldown4 >= MaxCooldown4 then | |
| 2373 | ||
| 2374 | Cooldown4 = MaxCooldown4 | |
| 2375 | ||
| 2376 | end | |
| 2377 | ||
| 2378 | ||
| 2379 | ||
| 2380 | if CooldownE ~= MaxCooldownE and not Blocking then | |
| 2381 | CooldownE = CooldownE + 0.1 | |
| 2382 | end | |
| 2383 | ||
| 2384 | if CooldownE >= MaxCooldownE then | |
| 2385 | ||
| 2386 | CooldownE = MaxCooldownE | |
| 2387 | ||
| 2388 | end | |
| 2389 | ||
| 2390 | --[[ Health Bar ]]-- | |
| 2391 | ||
| 2392 | local YellowZone = Humanoid.MaxHealth / 2 | |
| 2393 | local RedZone = Humanoid.MaxHealth / 4 | |
| 2394 | ||
| 2395 | if Humanoid.Health <= YellowZone then | |
| 2396 | ||
| 2397 | HealthBarP2.BackgroundColor3 = BrickColor.new("Gold").Color
| |
| 2398 | ||
| 2399 | end | |
| 2400 | ||
| 2401 | if Humanoid.Health <= RedZone then | |
| 2402 | ||
| 2403 | HealthBarP2.BackgroundColor3 = BrickColor.new("Bright red").Color
| |
| 2404 | ||
| 2405 | end | |
| 2406 | ||
| 2407 | if Humanoid.Health >= YellowZone then | |
| 2408 | ||
| 2409 | HealthBarP2.BackgroundColor3 = BrickColor.new("Lime green").Color
| |
| 2410 | ||
| 2411 | end | |
| 2412 | ||
| 2413 | coroutine.resume(coroutine.create(function() | |
| 2414 | if not Blocking and BlockD.Value ~= MaxBlock then | |
| 2415 | wait(1) | |
| 2416 | BlockD.Value = BlockD.Value + 1 | |
| 2417 | ||
| 2418 | end | |
| 2419 | ||
| 2420 | if BlockD.Value >= MaxBlock then | |
| 2421 | ||
| 2422 | BlockD.Value = MaxBlock | |
| 2423 | ||
| 2424 | end | |
| 2425 | end)) | |
| 2426 | ||
| 2427 | --[[ Resize All Bars ]]-- | |
| 2428 | ||
| 2429 | ||
| 2430 | CoolDown1Bar.Size = UDim2.new(Cooldown1 / MaxCooldown1,0,0,50) | |
| 2431 | CoolDown2Bar.Size = UDim2.new(Cooldown2 / MaxCooldown2,0,0,50) | |
| 2432 | CoolDown3Bar.Size = UDim2.new(Cooldown3 / MaxCooldown3,0,0,50) | |
| 2433 | CoolDown4Bar.Size = UDim2.new(Cooldown4 / MaxCooldown4,0,0,50) | |
| 2434 | CoolDownEBar.Size = UDim2.new(CooldownE / MaxCooldownE,0,0,50) | |
| 2435 | ||
| 2436 | HealthBarP2.Size = UDim2.new(Humanoid.Health / Humanoid.MaxHealth,0,0,25) | |
| 2437 | BlockBarP2.Size = UDim2.new(BlockD.Value / MaxBlock,0,0,25) | |
| 2438 | ManaBarP2.Size = UDim2.new(Mana / MaxMana,0,0,25) | |
| 2439 | ||
| 2440 | ||
| 2441 | ||
| 2442 | end | |
| 2443 | ||
| 2444 | ||
| 2445 | --[[ CLerp Declarations ]]-- | |
| 2446 | ||
| 2447 | function clerp(a,b,t) | |
| 2448 | local qa = {QuaternionFromCFrame(a)}
| |
| 2449 | local qb = {QuaternionFromCFrame(b)}
| |
| 2450 | local ax, ay, az = a.x, a.y, a.z | |
| 2451 | local bx, by, bz = b.x, b.y, b.z | |
| 2452 | local _t = 1-t | |
| 2453 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 2454 | end | |
| 2455 | ||
| 2456 | function QuaternionFromCFrame(cf) | |
| 2457 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 2458 | local trace = m00 + m11 + m22 | |
| 2459 | if trace > 0 then | |
| 2460 | local s = math.sqrt(1 + trace) | |
| 2461 | local recip = 0.5/s | |
| 2462 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 2463 | else | |
| 2464 | local i = 0 | |
| 2465 | if m11 > m00 then | |
| 2466 | i = 1 | |
| 2467 | end | |
| 2468 | if m22 > (i == 0 and m00 or m11) then | |
| 2469 | i = 2 | |
| 2470 | end | |
| 2471 | if i == 0 then | |
| 2472 | local s = math.sqrt(m00-m11-m22+1) | |
| 2473 | local recip = 0.5/s | |
| 2474 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 2475 | elseif i == 1 then | |
| 2476 | local s = math.sqrt(m11-m22-m00+1) | |
| 2477 | local recip = 0.5/s | |
| 2478 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 2479 | elseif i == 2 then | |
| 2480 | local s = math.sqrt(m22-m00-m11+1) | |
| 2481 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 2482 | end | |
| 2483 | end | |
| 2484 | end | |
| 2485 | ||
| 2486 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 2487 | local xs, ys, zs = x + x, y + y, z + z | |
| 2488 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 2489 | local xx = x*xs | |
| 2490 | local xy = x*ys | |
| 2491 | local xz = x*zs | |
| 2492 | local yy = y*ys | |
| 2493 | local yz = y*zs | |
| 2494 | local zz = z*zs | |
| 2495 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 2496 | end | |
| 2497 | ||
| 2498 | function QuaternionSlerp(a, b, t) | |
| 2499 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 2500 | local startInterp, finishInterp; | |
| 2501 | if cosTheta >= 0.0001 then | |
| 2502 | if (1 - cosTheta) > 0.0001 then | |
| 2503 | local theta = math.acos(cosTheta) | |
| 2504 | local invSinTheta = 1/math.sin(theta) | |
| 2505 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 2506 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 2507 | else | |
| 2508 | startInterp = 1-t | |
| 2509 | finishInterp = t | |
| 2510 | end | |
| 2511 | else | |
| 2512 | if (1+cosTheta) > 0.0001 then | |
| 2513 | local theta = math.acos(-cosTheta) | |
| 2514 | local invSinTheta = 1/math.sin(theta) | |
| 2515 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 2516 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 2517 | else | |
| 2518 | startInterp = t-1 | |
| 2519 | finishInterp = t | |
| 2520 | end | |
| 2521 | end | |
| 2522 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 2523 | end | |
| 2524 | ||
| 2525 | function RayCast(Pos, Dir, Max, Ignore) | |
| 2526 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2527 | end | |
| 2528 | ||
| 2529 | --[[ CLerp Anims ]]-- | |
| 2530 | ||
| 2531 | while true do | |
| 2532 | wait() | |
| 2533 | ||
| 2534 | Humanoid.PlatformStand = false | |
| 2535 | ||
| 2536 | local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 2537 | local Velderp = Root.Velocity.y | |
| 2538 | HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 2539 | ||
| 2540 | Bars() | |
| 2541 | Block1Weld.C0 = clerp(Block1Weld.C0,CFrame.new(0,0,0) * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.2) | |
| 2542 | Block2Weld.C0 = clerp(Block2Weld.C0,CFrame.new(0,0,0) * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.2) | |
| 2543 | Block3Weld.C0 = clerp(Block3Weld.C0,CFrame.new(0,0,0) * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0.2) | |
| 2544 | ||
| 2545 | ||
| 2546 | if Torvel < 1 and HitFloor ~= nil and Attacking == false then | |
| 2547 | Anim = "Idle" | |
| 2548 | ||
| 2549 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2) | |
| 2550 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,0),0.3) | |
| 2551 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3) | |
| 2552 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3) | |
| 2553 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 2554 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2) | |
| 2555 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 2556 | ||
| 2557 | end | |
| 2558 | ||
| 2559 | ||
| 2560 | if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then | |
| 2561 | Anim = "Walking" | |
| 2562 | ||
| 2563 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0.5,0,0),0.2) | |
| 2564 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.3,0,0),0.3) | |
| 2565 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0.1) * CFrame.Angles(-0.2,0,0.2), 0.3) | |
| 2566 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(0, 0.5,-1) * CFrame.Angles(1.6,0,1.3), 0.3) | |
| 2567 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(0,0,0),0.2) | |
| 2568 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(0,0,0),0.2) | |
| 2569 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 2570 | ||
| 2571 | end | |
| 2572 | ||
| 2573 | if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then | |
| 2574 | Anim = "Jump" | |
| 2575 | ||
| 2576 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2) | |
| 2577 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3) | |
| 2578 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0.1) * CFrame.Angles(-0.2,0,0.2), 0.3) | |
| 2579 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(0, 0.5,-1) * CFrame.Angles(1.6,0,1.3), 0.3) | |
| 2580 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(0,0,0),0.2) | |
| 2581 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(0,0,0),0.2) | |
| 2582 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 2583 | ||
| 2584 | end | |
| 2585 | ||
| 2586 | if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then | |
| 2587 | Anim = "Fall" | |
| 2588 | ||
| 2589 | RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0.5,0,0),0.2) | |
| 2590 | Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3) | |
| 2591 | Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0.1) * CFrame.Angles(-0.2,0,0.2), 0.3) | |
| 2592 | Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(0, 0.5,-1) * CFrame.Angles(1.6,0,1.3), 0.3) | |
| 2593 | Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(0,0,0),0.2) | |
| 2594 | Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(0,0,0),0.2) | |
| 2595 | HandleWeld.C0=clerp(HandleWeld.C0,CFrame.new(0,-1,0) * CFrame.Angles(-1.57,0,0),0.2) | |
| 2596 | ||
| 2597 | end | |
| 2598 | ||
| 2599 | if Block1.Transparency > 0.9 and Block2.Transparency > 0.9 and Block3.Transparency > 0.9 then | |
| 2600 | ||
| 2601 | CoolDown1Text.Text = "Z - Angel's Lunge" | |
| 2602 | CoolDown2Text.Text = "X - Angelical Blocks" | |
| 2603 | CoolDown3Text.Text = "C - Ground Smash" | |
| 2604 | CoolDown4Text.Text = "V - Angel's Fury" | |
| 2605 | Blocks = false | |
| 2606 | ||
| 2607 | end | |
| 2608 | ||
| 2609 | if #Effects > 0 then | |
| 2610 | for E = 1, #Effects do | |
| 2611 | if Effects[E]~=nil then | |
| 2612 | local Effect = Effects[E] | |
| 2613 | ||
| 2614 | if Effect ~= nil then | |
| 2615 | ||
| 2616 | local Part = Effect[1] | |
| 2617 | local Mode = Effect[2] | |
| 2618 | local Time = Effect[3] | |
| 2619 | local SizeX = Effect[4] | |
| 2620 | local SizeY = Effect[5] | |
| 2621 | local SizeZ = Effect[6] | |
| 2622 | ||
| 2623 | if Effect[1].Transparency <= 1 then | |
| 2624 | if Effect[2] == "Block" then | |
| 2625 | Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 2626 | ||
| 2627 | Mesh = Effect[1]:FindFirstChild("Mesh")
| |
| 2628 | if Mesh ~= nil then | |
| 2629 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 2630 | end | |
| 2631 | ||
| 2632 | elseif Effect[2] == "Circle" then | |
| 2633 | ||
| 2634 | if Effect[1]:FindFirstChild("Mesh") ~= nil then
| |
| 2635 | Mesh=Effect[1].Mesh | |
| 2636 | Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6]) | |
| 2637 | end | |
| 2638 | ||
| 2639 | else | |
| 2640 | ||
| 2641 | Part.Parent=nil | |
| 2642 | ||
| 2643 | table.remove(Effects, E) | |
| 2644 | ||
| 2645 | end | |
| 2646 | end | |
| 2647 | end | |
| 2648 | end | |
| 2649 | end | |
| 2650 | end | |
| 2651 | end |