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| 1 | se = Instance.new("Part")
| |
| 2 | se.Parent = game.Workspace | |
| 3 | - | se.Position = Vector3.new(-100, 0, -100) |
| 3 | + | se.Position = Vector3.new(-256, -5, -256) |
| 4 | - | se.Size = Vector3.new(25,4,25) |
| 4 | + | se.Size = Vector3.new(25, 5, 25) |
| 5 | se.CanCollide = false | |
| 6 | se.Anchored = true | |
| 7 | ||
| 8 | for I=1,25 do | |
| 9 | for l=1,25 do | |
| 10 | se.Position = se.Position + Vector3.new(0,0,25) | |
| 11 | p = se:Clone() | |
| 12 | p.BrickColor = BrickColor.new("Bright green")
| |
| 13 | p.Material = ("Grass")
| |
| 14 | p.CanCollide = false | |
| 15 | - | p.Parent = game.Workspace.Camera |
| 15 | + | p.Parent = game.Workspace |
| 16 | p.Anchored = true | |
| 17 | - | r = math.random(-1.1,1.1) |
| 17 | + | r = math.random(-1,1) |
| 18 | p.Position = p.Position + Vector3.new(0, r, 0) | |
| 19 | - | p.Size = Vector3.new(25,4,25) |
| 19 | + | p.Size = Vector3.new(25, 5 ,25) |
| 20 | p.CanCollide = true | |
| 21 | r2 = math.random(1,50) | |
| 22 | if r2 == (1) then | |
| 23 | spawn = Instance.new("SpawnLocation")
| |
| 24 | - | game.Workspace.Base:Remove() |
| 24 | + | spawn.Position = p.Position + Vector3.new(0,1,0) |
| 25 | spawn.Size = Vector3.new(4,1,4) | |
| 26 | spawndecal = Instance.new("Decal")
| |
| 27 | spawndecal.Texture = ("rbxasset://textures/SpawnLocation.png")
| |
| 28 | spawndecal.Face = ("Top")
| |
| 29 | spawndecal.Parent = spawn | |
| 30 | spawn.Parent = game.Workspace.Camera | |
| 31 | end | |
| 32 | r3 = math.random(1,10) | |
| 33 | if r3 == (1) then | |
| 34 | tree1 = Instance.new("Part")
| |
| 35 | tree2 = Instance.new("Part")
| |
| 36 | tree1.Anchored = true | |
| 37 | tree2.Anchored = true | |
| 38 | tree1.Parent = game.Workspace | |
| 39 | tree2.Parent = game.Workspace | |
| 40 | tree1.CanCollide = false | |
| 41 | tree1.Size = Vector3.new(2,12,2) | |
| 42 | tree2.Size = Vector3.new(8,8,8) | |
| 43 | tree1.Position = p.Position + Vector3.new(0, 7, 0) | |
| 44 | tree2.CanCollide = false | |
| 45 | tree2.Position = tree1.Position + Vector3.new(0, 7, 0) | |
| 46 | tree2.Shape = ("Ball")
| |
| 47 | tree1.CanCollide = true | |
| 48 | tree1.BrickColor = BrickColor.new("Dirt brown")
| |
| 49 | tree2.BrickColor = BrickColor.new("Bright green")
| |
| 50 | tree1.TopSurface = ("Smooth")
| |
| 51 | tree1.BottomSurface = ("Smooth")
| |
| 52 | tree2.TopSurface = ("Smooth")
| |
| 53 | tree2.BottomSurface = ("Smooth")
| |
| 54 | end | |
| 55 | end | |
| 56 | se.Position = se.Position + Vector3.new(25,0,-625) | |
| 57 | wait(0.01) | |
| 58 | end | |
| 59 | ||
| 60 | local player = game.Players.LocalPlayer | |
| 61 | player.Chatted:connect(function(message) | |
| 62 | if message == ("cleart") then
| |
| 63 | game.Workspace.Camera:ClearAllChildren() | |
| 64 | end | |
| 65 | end) | |
| 66 | ||
| 67 | while true do | |
| 68 | game.Workspace.Base.CanCollide = false | |
| 69 | game.Workspace.Base.Transparency = 1 | |
| 70 | wait(0.1) | |
| 71 | end |