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| 1 | ---//====================================================\\-- | |
| 2 | --|| 'Calmed Murderer' BY SHACKLUSTER | |
| 3 | --|| EDIT BY WANTH092 | |
| 4 | --|| TASTE OF BLOOD. | |
| 5 | --|| IT'S MURDER, WAS IT WORTH IT? | |
| 6 | --|| THIS IS YOUR FAULTH, YOU CHOSE THIS PATH. | |
| 7 | --\\====================================================//-- | |
| 8 | ||
| 9 | wait(0.2) | |
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | Mouse = Player:GetMouse() | |
| 13 | PlayerGui = Player.PlayerGui | |
| 14 | Cam = workspace.CurrentCamera | |
| 15 | Backpack = Player.Backpack | |
| 16 | Character = Player.Character | |
| 17 | Humanoid = Character.Humanoid | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | ||
| 32 | IT = Instance.new | |
| 33 | CF = CFrame.new | |
| 34 | VT = Vector3.new | |
| 35 | RAD = math.rad | |
| 36 | C3 = Color3.new | |
| 37 | UD2 = UDim2.new | |
| 38 | BRICKC = BrickColor.new | |
| 39 | ANGLES = CFrame.Angles | |
| 40 | EULER = CFrame.fromEulerAnglesXYZ | |
| 41 | COS = math.cos | |
| 42 | ACOS = math.acos | |
| 43 | SIN = math.sin | |
| 44 | ASIN = math.asin | |
| 45 | ABS = math.abs | |
| 46 | MRANDOM = math.random | |
| 47 | FLOOR = math.floor | |
| 48 | ||
| 49 | --//=================================\\ | |
| 50 | --|| USEFUL VALUES | |
| 51 | --\\=================================// | |
| 52 | ||
| 53 | Animation_Speed = 3 | |
| 54 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 55 | local Speed = 20 | |
| 56 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 57 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 58 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 59 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 60 | local DAMAGEMULTIPLIER = 1 | |
| 61 | local ANIM = "Idle" | |
| 62 | local ATTACK = false | |
| 63 | local EQUIPPED = false | |
| 64 | local HOLD = false | |
| 65 | local COMBO = 1 | |
| 66 | local Rooted = false | |
| 67 | local SINE = 0 | |
| 68 | local KEYHOLD = false | |
| 69 | local CHANGE = 2 / Animation_Speed | |
| 70 | local WALKINGANIM = false | |
| 71 | local VALUE1 = false | |
| 72 | local VALUE2 = false | |
| 73 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 74 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 75 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 76 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 77 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 78 | WEAPONGUI.Name = "[M U R D E R]" | |
| 79 | local Effects = IT("Folder", Character)
| |
| 80 | Effects.Name = "Effects" | |
| 81 | local Weapon = IT("Folder", Character)
| |
| 82 | Weapon.Name = "Weapon" | |
| 83 | local KnifeF = IT("Folder", Character)
| |
| 84 | KnifeF.Name = "KnifeF" | |
| 85 | local Horn1 = IT("Folder", Character)
| |
| 86 | Horn1.Name = "Horn1" | |
| 87 | local Horn2 = IT("Folder", Character)
| |
| 88 | Horn2.Name = "Horn2" | |
| 89 | local Axe = IT("Folder", Character)
| |
| 90 | Axe.Name = "Axe" | |
| 91 | local ANIMATOR = Humanoid.Animator | |
| 92 | local ANIMATE = Character.Animate | |
| 93 | local UNANCHOR = true | |
| 94 | local FACE = 300139178 | |
| 95 | - | local MODE = "Murderer" |
| 95 | + | local MODE = "MICHEAL THE EVELYN SLAVE" |
| 96 | ||
| 97 | for i,v in pairs(char:children()) do | |
| 98 | if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
| |
| 99 | v:Remove() | |
| 100 | end | |
| 101 | end | |
| 102 | shirt = Instance.new("Shirt", char)
| |
| 103 | shirt.Name = "Shirt" | |
| 104 | pants = Instance.new("Pants", char)
| |
| 105 | pants.Name = "Pants" | |
| 106 | char.Shirt.ShirtTemplate = "rbxassetid://58751185" | |
| 107 | char.Pants.PantsTemplate = "rbxassetid://58751185" | |
| 108 | ||
| 109 | ||
| 110 | --//=================================\\ | |
| 111 | --\\=================================// | |
| 112 | ||
| 113 | ||
| 114 | --//=================================\\ | |
| 115 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 116 | --\\=================================// | |
| 117 | ||
| 118 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 119 | ArtificialHB.Name = "ArtificialHB" | |
| 120 | ||
| 121 | script:WaitForChild("ArtificialHB")
| |
| 122 | ||
| 123 | frame = Frame_Speed | |
| 124 | tf = 0 | |
| 125 | allowframeloss = false | |
| 126 | tossremainder = false | |
| 127 | lastframe = tick() | |
| 128 | script.ArtificialHB:Fire() | |
| 129 | ||
| 130 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 131 | tf = tf + s | |
| 132 | if tf >= frame then | |
| 133 | if allowframeloss then | |
| 134 | script.ArtificialHB:Fire() | |
| 135 | lastframe = tick() | |
| 136 | else | |
| 137 | for i = 1, math.floor(tf / frame) do | |
| 138 | script.ArtificialHB:Fire() | |
| 139 | end | |
| 140 | lastframe = tick() | |
| 141 | end | |
| 142 | if tossremainder then | |
| 143 | tf = 0 | |
| 144 | else | |
| 145 | tf = tf - frame * math.floor(tf / frame) | |
| 146 | end | |
| 147 | end | |
| 148 | end) | |
| 149 | ||
| 150 | --//=================================\\ | |
| 151 | --\\=================================// | |
| 152 | ||
| 153 | --//=================================\\ | |
| 154 | --|| SOME FUNCTIONS | |
| 155 | --\\=================================// | |
| 156 | ||
| 157 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 158 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 159 | end | |
| 160 | ||
| 161 | function PositiveAngle(NUMBER) | |
| 162 | if NUMBER >= 0 then | |
| 163 | NUMBER = 0 | |
| 164 | end | |
| 165 | return NUMBER | |
| 166 | end | |
| 167 | ||
| 168 | function NegativeAngle(NUMBER) | |
| 169 | if NUMBER <= 0 then | |
| 170 | NUMBER = 0 | |
| 171 | end | |
| 172 | return NUMBER | |
| 173 | end | |
| 174 | ||
| 175 | function Swait(NUMBER) | |
| 176 | if NUMBER == 0 or NUMBER == nil then | |
| 177 | ArtificialHB.Event:wait() | |
| 178 | else | |
| 179 | for i = 1, NUMBER do | |
| 180 | ArtificialHB.Event:wait() | |
| 181 | end | |
| 182 | end | |
| 183 | end | |
| 184 | ||
| 185 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 186 | local NEWMESH = IT(MESH) | |
| 187 | if MESH == "SpecialMesh" then | |
| 188 | NEWMESH.MeshType = MESHTYPE | |
| 189 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 190 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 191 | end | |
| 192 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 193 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 194 | end | |
| 195 | end | |
| 196 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 197 | NEWMESH.Scale = SCALE | |
| 198 | NEWMESH.Parent = PARENT | |
| 199 | return NEWMESH | |
| 200 | end | |
| 201 | ||
| 202 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 203 | local NEWPART = IT("Part")
| |
| 204 | NEWPART.formFactor = FORMFACTOR | |
| 205 | NEWPART.Reflectance = REFLECTANCE | |
| 206 | NEWPART.Transparency = TRANSPARENCY | |
| 207 | NEWPART.CanCollide = false | |
| 208 | NEWPART.Locked = true | |
| 209 | NEWPART.Anchored = true | |
| 210 | if ANCHOR == false then | |
| 211 | NEWPART.Anchored = false | |
| 212 | end | |
| 213 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 214 | NEWPART.Name = NAME | |
| 215 | NEWPART.Size = SIZE | |
| 216 | NEWPART.Position = Torso.Position | |
| 217 | NEWPART.Material = MATERIAL | |
| 218 | NEWPART:BreakJoints() | |
| 219 | NEWPART.Parent = PARENT | |
| 220 | return NEWPART | |
| 221 | end | |
| 222 | ||
| 223 | local function weldBetween(a, b) | |
| 224 | local weldd = Instance.new("ManualWeld")
| |
| 225 | weldd.Part0 = a | |
| 226 | weldd.Part1 = b | |
| 227 | weldd.C0 = CFrame.new() | |
| 228 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 229 | weldd.Parent = a | |
| 230 | return weldd | |
| 231 | end | |
| 232 | ||
| 233 | ||
| 234 | function QuaternionFromCFrame(cf) | |
| 235 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 236 | local trace = m00 + m11 + m22 | |
| 237 | if trace > 0 then | |
| 238 | local s = math.sqrt(1 + trace) | |
| 239 | local recip = 0.5 / s | |
| 240 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 241 | else | |
| 242 | local i = 0 | |
| 243 | if m11 > m00 then | |
| 244 | i = 1 | |
| 245 | end | |
| 246 | if m22 > (i == 0 and m00 or m11) then | |
| 247 | i = 2 | |
| 248 | end | |
| 249 | if i == 0 then | |
| 250 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 251 | local recip = 0.5 / s | |
| 252 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 253 | elseif i == 1 then | |
| 254 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 255 | local recip = 0.5 / s | |
| 256 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 257 | elseif i == 2 then | |
| 258 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 259 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | ||
| 264 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 265 | local xs, ys, zs = x + x, y + y, z + z | |
| 266 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 267 | local xx = x * xs | |
| 268 | local xy = x * ys | |
| 269 | local xz = x * zs | |
| 270 | local yy = y * ys | |
| 271 | local yz = y * zs | |
| 272 | local zz = z * zs | |
| 273 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 274 | end | |
| 275 | ||
| 276 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 277 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 278 | if HITFLOOR ~= nil then | |
| 279 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 280 | if HITFLOOR.Name == "BloodPuddle" then | |
| 281 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 282 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 283 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 284 | end | |
| 285 | else | |
| 286 | if HITFLOOR.Anchored == true then | |
| 287 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
| 288 | BLOOD.CFrame = CF(HITPOS) | |
| 289 | MakeForm(BLOOD,"Cyl") | |
| 290 | coroutine.resume(coroutine.create(function() | |
| 291 | Swait(75) | |
| 292 | while true do | |
| 293 | Swait() | |
| 294 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 295 | if BLOOD.Size.Z < 0.051 then | |
| 296 | BLOOD:remove() | |
| 297 | break | |
| 298 | end | |
| 299 | end | |
| 300 | end)) | |
| 301 | end | |
| 302 | end | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | ||
| 307 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 308 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 309 | BLOOD.CFrame = CF(POSITION) | |
| 310 | MakeForm(BLOOD,"Ball") | |
| 311 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 312 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 313 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
| 314 | bv.Name = "MOVE" | |
| 315 | Debris:AddItem(bv,0.05) | |
| 316 | coroutine.resume(coroutine.create(function() | |
| 317 | local HASTOUCHEDGROUND = false | |
| 318 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 319 | if hit.Anchored == true then | |
| 320 | HASTOUCHEDGROUND = true | |
| 321 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 322 | end | |
| 323 | end) | |
| 324 | for i = 1, 50 do | |
| 325 | Swait() | |
| 326 | if HASTOUCHEDGROUND == true then | |
| 327 | break | |
| 328 | end | |
| 329 | BLOOD.Size = BLOOD.Size * 0.9 | |
| 330 | end | |
| 331 | BLOOD:remove() | |
| 332 | end)) | |
| 333 | end | |
| 334 | ||
| 335 | function QuaternionSlerp(a, b, t) | |
| 336 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 337 | local startInterp, finishInterp; | |
| 338 | if cosTheta >= 0.0001 then | |
| 339 | if (1 - cosTheta) > 0.0001 then | |
| 340 | local theta = ACOS(cosTheta) | |
| 341 | local invSinTheta = 1 / SIN(theta) | |
| 342 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 343 | finishInterp = SIN(t * theta) * invSinTheta | |
| 344 | else | |
| 345 | startInterp = 1 - t | |
| 346 | finishInterp = t | |
| 347 | end | |
| 348 | else | |
| 349 | if (1 + cosTheta) > 0.0001 then | |
| 350 | local theta = ACOS(-cosTheta) | |
| 351 | local invSinTheta = 1 / SIN(theta) | |
| 352 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 353 | finishInterp = SIN(t * theta) * invSinTheta | |
| 354 | else | |
| 355 | startInterp = t - 1 | |
| 356 | finishInterp = t | |
| 357 | end | |
| 358 | end | |
| 359 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 360 | end | |
| 361 | ||
| 362 | function Clerp(a, b, t) | |
| 363 | local qa = {QuaternionFromCFrame(a)}
| |
| 364 | local qb = {QuaternionFromCFrame(b)}
| |
| 365 | local ax, ay, az = a.x, a.y, a.z | |
| 366 | local bx, by, bz = b.x, b.y, b.z | |
| 367 | local _t = 1 - t | |
| 368 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 369 | end | |
| 370 | ||
| 371 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 372 | local frame = IT("Frame")
| |
| 373 | frame.BackgroundTransparency = TRANSPARENCY | |
| 374 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 375 | frame.Position = POSITION | |
| 376 | frame.Size = SIZE | |
| 377 | frame.BackgroundColor3 = COLOR | |
| 378 | frame.BorderColor3 = BORDERCOLOR | |
| 379 | frame.Name = NAME | |
| 380 | frame.Parent = PARENT | |
| 381 | return frame | |
| 382 | end | |
| 383 | ||
| 384 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 385 | local label = IT("TextLabel")
| |
| 386 | label.BackgroundTransparency = 1 | |
| 387 | label.Size = UD2(1, 0, 1, 0) | |
| 388 | label.Position = UD2(0, 0, 0, 0) | |
| 389 | label.TextColor3 = TEXTCOLOR | |
| 390 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 391 | label.TextTransparency = TRANSPARENCY | |
| 392 | label.FontSize = TEXTFONTSIZE | |
| 393 | label.Font = TEXTFONT | |
| 394 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 395 | label.TextScaled = false | |
| 396 | label.Text = TEXT | |
| 397 | label.Name = NAME | |
| 398 | label.Parent = PARENT | |
| 399 | return label | |
| 400 | end | |
| 401 | ||
| 402 | function NoOutlines(PART) | |
| 403 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 404 | end | |
| 405 | ||
| 406 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 407 | local NEWWELD = IT(TYPE) | |
| 408 | NEWWELD.Part0 = PART0 | |
| 409 | NEWWELD.Part1 = PART1 | |
| 410 | NEWWELD.C0 = C0 | |
| 411 | NEWWELD.C1 = C1 | |
| 412 | NEWWELD.Parent = PARENT | |
| 413 | return NEWWELD | |
| 414 | end | |
| 415 | ||
| 416 | local S = IT("Sound")
| |
| 417 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 418 | local NEWSOUND = nil | |
| 419 | coroutine.resume(coroutine.create(function() | |
| 420 | NEWSOUND = S:Clone() | |
| 421 | NEWSOUND.Parent = PARENT | |
| 422 | NEWSOUND.Volume = VOLUME | |
| 423 | NEWSOUND.Pitch = PITCH | |
| 424 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 425 | NEWSOUND:play() | |
| 426 | if DOESLOOP == true then | |
| 427 | NEWSOUND.Looped = true | |
| 428 | else | |
| 429 | repeat wait(1) until NEWSOUND.Playing == false | |
| 430 | NEWSOUND:remove() | |
| 431 | end | |
| 432 | end)) | |
| 433 | return NEWSOUND | |
| 434 | end | |
| 435 | local asd = Instance.new("ParticleEmitter")
| |
| 436 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
| 437 | asd.LightEmission = .1 | |
| 438 | asd.Size = NumberSequence.new(0.2) | |
| 439 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 440 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 441 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 442 | asd.Transparency = bbb | |
| 443 | asd.Size = aaa | |
| 444 | asd.ZOffset = .9 | |
| 445 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 446 | asd.LockedToPart = false | |
| 447 | asd.EmissionDirection = "Back" | |
| 448 | asd.Lifetime = NumberRange.new(1, 2) | |
| 449 | asd.Rotation = NumberRange.new(-100, 100) | |
| 450 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 451 | asd.Speed = NumberRange.new(2) | |
| 452 | asd.Enabled = false | |
| 453 | asd.VelocitySpread = 10000 | |
| 454 | ||
| 455 | function CFrameFromTopBack(at, top, back) | |
| 456 | local right = top:Cross(back) | |
| 457 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 458 | end | |
| 459 | ||
| 460 | function getbloody(victim,amount) | |
| 461 | local prtcl = asd:Clone() | |
| 462 | prtcl.Parent = victim | |
| 463 | prtcl:Emit(amount) | |
| 464 | end | |
| 465 | ||
| 466 | function Ragdoll(Character2,CharTorso) | |
| 467 | local svch = Character2 | |
| 468 | local hum = Character2:findFirstChild("Humanoid")
| |
| 469 | local q = Character2:GetChildren() | |
| 470 | local CLONE = IT("Model",Effects)
| |
| 471 | local DummyHead = nil | |
| 472 | for i = 1,#q do | |
| 473 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
| 474 | q[i].Parent = CLONE | |
| 475 | if q[i].Name == "Head" then | |
| 476 | DummyHead = CLONE.Head:Clone() | |
| 477 | q[i]:ClearAllChildren() | |
| 478 | q[i].Transparency = 1 | |
| 479 | end | |
| 480 | else | |
| 481 | if q[i].ClassName ~= "Humanoid" then | |
| 482 | q[i]:remove() | |
| 483 | end | |
| 484 | end | |
| 485 | end | |
| 486 | end | |
| 487 | ||
| 488 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 489 | function WACKYEFFECT(Table) | |
| 490 | local TYPE = (Table.EffectType or "Sphere") | |
| 491 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 492 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 493 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 494 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 495 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 496 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 497 | local ROTATION1 = (Table.RotationX or 0) | |
| 498 | local ROTATION2 = (Table.RotationY or 0) | |
| 499 | local ROTATION3 = (Table.RotationZ or 0) | |
| 500 | local MATERIAL = (Table.Material or "Neon") | |
| 501 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 502 | local TIME = (Table.Time or 45) | |
| 503 | local SOUNDID = (Table.SoundID or nil) | |
| 504 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 505 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 506 | coroutine.resume(coroutine.create(function() | |
| 507 | local PLAYSSOUND = false | |
| 508 | local SOUND = nil | |
| 509 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 510 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 511 | PLAYSSOUND = true | |
| 512 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 513 | end | |
| 514 | EFFECT.Color = COLOR | |
| 515 | local MSH = nil | |
| 516 | if TYPE == "Sphere" then | |
| 517 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 518 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 519 | MSH = IT("BlockMesh",EFFECT)
| |
| 520 | MSH.Scale = SIZE | |
| 521 | elseif TYPE == "Wave" then | |
| 522 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 523 | elseif TYPE == "Ring" then | |
| 524 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 525 | elseif TYPE == "Slash" then | |
| 526 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 527 | elseif TYPE == "Round Slash" then | |
| 528 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 529 | elseif TYPE == "Swirl" then | |
| 530 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 531 | elseif TYPE == "Skull" then | |
| 532 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 533 | elseif TYPE == "Crystal" then | |
| 534 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 535 | end | |
| 536 | if MSH ~= nil then | |
| 537 | local MOVESPEED = nil | |
| 538 | if MOVEDIRECTION ~= nil then | |
| 539 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 540 | end | |
| 541 | local GROWTH = SIZE - ENDSIZE | |
| 542 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 543 | if TYPE == "Block" then | |
| 544 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 545 | else | |
| 546 | EFFECT.CFrame = CFRAME | |
| 547 | end | |
| 548 | for LOOP = 1, TIME+1 do | |
| 549 | Swait() | |
| 550 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 551 | if TYPE == "Wave" then | |
| 552 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 553 | end | |
| 554 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 555 | if TYPE == "Block" then | |
| 556 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 557 | else | |
| 558 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 559 | end | |
| 560 | if MOVEDIRECTION ~= nil then | |
| 561 | local ORI = EFFECT.Orientation | |
| 562 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 563 | EFFECT.Orientation = ORI | |
| 564 | end | |
| 565 | end | |
| 566 | if PLAYSSOUND == false then | |
| 567 | EFFECT:remove() | |
| 568 | else | |
| 569 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 570 | EFFECT:remove() | |
| 571 | end | |
| 572 | else | |
| 573 | if PLAYSSOUND == false then | |
| 574 | EFFECT:remove() | |
| 575 | else | |
| 576 | repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 577 | EFFECT:remove() | |
| 578 | end | |
| 579 | end | |
| 580 | end)) | |
| 581 | end | |
| 582 | ||
| 583 | Debris = game:GetService("Debris")
| |
| 584 | ||
| 585 | function CharacterFade(COLOR,TIMER) | |
| 586 | coroutine.resume(coroutine.create(function() | |
| 587 | local FADE = IT("Model",Effects)
| |
| 588 | FADE.Name = "FadingEffect" | |
| 589 | for _, c in pairs(Character:GetChildren()) do | |
| 590 | if c.ClassName == "Part" and c ~= RootPart then | |
| 591 | local FADER = c:Clone() | |
| 592 | FADER.Color = COLOR | |
| 593 | FADER.CFrame = c.CFrame | |
| 594 | FADER.Parent = FADE | |
| 595 | FADER.Anchored = true | |
| 596 | FADER.Transparency = 0.25+c.Transparency | |
| 597 | FADER:BreakJoints() | |
| 598 | FADER.Material = "Neon" | |
| 599 | if FADER.Name == "Head" then | |
| 600 | FADER:ClearAllChildren() | |
| 601 | FADER.Size = VT(1,1,1) | |
| 602 | end | |
| 603 | FADER.CanCollide = false | |
| 604 | end | |
| 605 | end | |
| 606 | local TRANS = 0.75/TIMER | |
| 607 | for i = 1, TIMER do | |
| 608 | Swait() | |
| 609 | for _, c in pairs(FADE:GetChildren()) do | |
| 610 | if c.ClassName == "Part" then | |
| 611 | c.Transparency = c.Transparency + TRANS | |
| 612 | end | |
| 613 | end | |
| 614 | end | |
| 615 | FADE:remove() | |
| 616 | end)) | |
| 617 | end | |
| 618 | ||
| 619 | function Chunks(PART) | |
| 620 | for i = 1, MRANDOM(3,5) do | |
| 621 | coroutine.resume(coroutine.create(function() | |
| 622 | local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false) | |
| 623 | CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 624 | local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6) | |
| 625 | CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65) | |
| 626 | wait(0.1) | |
| 627 | CHUNK.CanCollide = true | |
| 628 | wait(MRANDOM(15,25)/5) | |
| 629 | for i = 1, 25 do | |
| 630 | Swait() | |
| 631 | CHUNK.Transparency = CHUNK.Transparency + 1/25 | |
| 632 | end | |
| 633 | CHUNK:remove() | |
| 634 | end)) | |
| 635 | end | |
| 636 | end | |
| 637 | ||
| 638 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 639 | if FLOOR ~= nil then | |
| 640 | for i = 1, AMOUNT do | |
| 641 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 642 | DEBREE.Material = FLOOR.Material | |
| 643 | DEBREE.Color = FLOOR.Color | |
| 644 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 645 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 646 | coroutine.resume(coroutine.create(function() | |
| 647 | Swait(15) | |
| 648 | - | local Sin = {"murde rer","Mur derer","mU rderer","muRd erer","murDer er","mu rdErer","murdeR er","murder Er","mur dereR","MuRd erer","mUrDere r","m urDeRer","mur dErEr","Mur dereR","MUrde rer","muR Derer","murd ERer","murde rER","Mr Rderer","MurDe rer","Murd Erer","Mur deRer","Mu rderEr","mURder er","mUrD erer","mUrdEre r","m UrdeRer","m Ur derEr","mUrder eR","mu RdErer","muRdeR er","muR derEr","muRd ereR"}
|
| 648 | + | |
| 649 | DEBREE.CanCollide = true | |
| 650 | Debris:AddItem(DEBREE,SWAIT) | |
| 651 | end)) | |
| 652 | end | |
| 653 | end | |
| 654 | end | |
| 655 | ||
| 656 | --//=================================\\ | |
| 657 | --|| SOME TAG EDIT | |
| 658 | --\\=================================// | |
| 659 | ||
| 660 | local Sin = {MICHEAL EVELYN SLAVE","MICHEAL EVELYN SLAVE","MICHEAL EVELYN SLAVE","MICHEAL EVELYN SLAVE","HE WILL BECOME SLAVE","HELP ME....","EVELYN SLAVE","SHE TURN ME IN THIS","IM DONT WANT KILL YOU","MuRd erer","mUrDere r","m urDeRer","mur dErEr","Mur dereR","MUrde rer","muR Derer","murd ERer","murde rER","Mr Rderer","MurDe rer","Murd Erer","Mur deRer","Mu rderEr","mURder er","mUrD erer","mUrdEre r","m UrdeRer","m Ur derEr","mUrder eR","mu RdErer","muRdeR er","muR derEr","muRd ereR"}
| |
| 661 | ||
| 662 | m = game:GetService("Players").LocalPlayer
| |
| 663 | char = m.Character | |
| 664 | local txt = Instance.new("BillboardGui", char)
| |
| 665 | txt.Adornee = char.Head | |
| 666 | txt.Name = "_status" | |
| 667 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 668 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
| 669 | local text = Instance.new("TextLabel", txt)
| |
| 670 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 671 | text.FontSize = "Size24" | |
| 672 | text.TextScaled = true | |
| 673 | text.TextTransparency = 0 | |
| 674 | text.BackgroundTransparency = 1 | |
| 675 | text.TextTransparency = 0 | |
| 676 | text.TextStrokeTransparency = 0 | |
| 677 | text.Font = "Bodoni" | |
| 678 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 679 | v = Instance.new("Part")
| |
| 680 | v.Name = "ColorBrick" | |
| 681 | v.Parent = m.Character | |
| 682 | v.FormFactor = "Symmetric" | |
| 683 | v.Anchored = true | |
| 684 | v.CanCollide = false | |
| 685 | v.BottomSurface = "Smooth" | |
| 686 | v.TopSurface = "Smooth" | |
| 687 | v.Size = Vector3.new(10, 5, 3) | |
| 688 | v.Transparency = 1 | |
| 689 | v.CFrame = char.Torso.CFrame | |
| 690 | v.BrickColor = BrickColor.new("Really black")
| |
| 691 | v.Transparency = 1 | |
| 692 | v.Shape = "Block" | |
| 693 | spawn(function() | |
| 694 | local TweenService = game:GetService("TweenService")
| |
| 695 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(0,0,0)}
| |
| 696 | local Int = 0 | |
| 697 | while wait(0.5) do | |
| 698 | if Int == #Colours then Int = 0 end | |
| 699 | Int = Int+1 | |
| 700 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 701 | end | |
| 702 | end) | |
| 703 | text.Text = Sin[MRANDOM(1,#Sin)] | |
| 704 | coroutine.resume(coroutine.create(function() | |
| 705 | repeat | |
| 706 | wait(0.005) | |
| 707 | text.Text = Sin[MRANDOM(1,#Sin)] | |
| 708 | until Humanoid.Health == 0 | |
| 709 | end)) | |
| 710 | ||
| 711 | ||
| 712 | coroutine.resume(coroutine.create(function() | |
| 713 | repeat | |
| 714 | for i = 1, 15 do | |
| 715 | Swait() | |
| 716 | text.Rotation = MRANDOM(-15,15) | |
| 717 | end | |
| 718 | until Humanoid.Health == 0 | |
| 719 | end)) | |
| 720 | ||
| 721 | function chatfunc(text) | |
| 722 | local chat = coroutine.wrap(function() | |
| 723 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 724 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 725 | end | |
| 726 | local Bill = Instance.new("BillboardGui",Character)
| |
| 727 | Bill.Size = UDim2.new(0,100,0,40) | |
| 728 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 729 | Bill.Adornee = Character.Head | |
| 730 | Bill.Name = "TalkingBillBoard" | |
| 731 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 732 | Hehe.BackgroundTransparency = 1 | |
| 733 | Hehe.BorderSizePixel = 0 | |
| 734 | Hehe.Text = "" | |
| 735 | Hehe.Font = "Fantasy" | |
| 736 | Hehe.TextSize = 40 | |
| 737 | Hehe.TextStrokeTransparency = 0 | |
| 738 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 739 | coroutine.resume(coroutine.create(function() | |
| 740 | while Hehe ~= nil do | |
| 741 | wait() | |
| 742 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 743 | Hehe.Rotation = math.random(-5,5) | |
| 744 | Hehe.TextColor3 = Color3.new(0,0,0) | |
| 745 | Hehe.TextStrokeColor3 = Color3.new(255,0,0) | |
| 746 | end | |
| 747 | end)) | |
| 748 | for i = 1,string.len(text),1 do | |
| 749 | wait() | |
| 750 | Hehe.Text = string.sub(text,1,i) | |
| 751 | end | |
| 752 | wait(1.5)--Re[math.random(1, 93)] | |
| 753 | for i = 0, 1, .025 do | |
| 754 | wait() | |
| 755 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 756 | Hehe.TextStrokeTransparency = i | |
| 757 | Hehe.TextTransparency = i | |
| 758 | end | |
| 759 | Bill:Destroy() | |
| 760 | end) | |
| 761 | chat() | |
| 762 | end | |
| 763 | ||
| 764 | function onChatted(msg) | |
| 765 | chatfunc(msg) | |
| 766 | end | |
| 767 | ||
| 768 | Player.Chatted:connect(onChatted) | |
| 769 | ||
| 770 | ||
| 771 | --//=================================\\ | |
| 772 | --|| GUIS AND MISC | |
| 773 | --\\=================================// | |
| 774 | ||
| 775 | ||
| 776 | for i = 1, 10 do | |
| 777 | local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 778 | FACE.Color = C3(0,0,0) | |
| 779 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 780 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
| |
| 781 | end | |
| 782 | local LASTPART = Head | |
| 783 | for i = 1, 15 do | |
| 784 | local MATH = (1-(i/16)) | |
| 785 | if LASTPART == Head then | |
| 786 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 787 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
| |
| 788 | LASTPART = Horn | |
| 789 | Horn.Color = C3((i/15),0,0) | |
| 790 | local MSH = IT("BlockMesh",Horn)
| |
| 791 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 792 | else | |
| 793 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 794 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 795 | LASTPART = Horn | |
| 796 | Horn.Color = C3((i/15),0,0) | |
| 797 | local MSH = IT("BlockMesh",Horn)
| |
| 798 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 799 | end | |
| 800 | end | |
| 801 | local LASTPART = Head | |
| 802 | for i = 1, 15 do | |
| 803 | local MATH = (1-(i/16)) | |
| 804 | if LASTPART == Head then | |
| 805 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 806 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
| |
| 807 | LASTPART = Horn | |
| 808 | Horn.Color = C3((i/15),0,0) | |
| 809 | local MSH = IT("BlockMesh",Horn)
| |
| 810 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 811 | else | |
| 812 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 813 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 814 | LASTPART = Horn | |
| 815 | Horn.Color = C3((i/15),0,0) | |
| 816 | local MSH = IT("BlockMesh",Horn)
| |
| 817 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 818 | end | |
| 819 | end | |
| 820 | ||
| 821 | local LASTPART = Head | |
| 822 | for i = 1, 20 do | |
| 823 | local MATH = (1-(i/25)) | |
| 824 | if LASTPART == Head then | |
| 825 | local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 826 | CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 827 | LASTPART = Horn | |
| 828 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 829 | else | |
| 830 | local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 831 | CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 832 | LASTPART = Horn | |
| 833 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 834 | end | |
| 835 | end | |
| 836 | local LASTPART = Head | |
| 837 | for i = 1, 20 do | |
| 838 | local MATH = (1-(i/25)) | |
| 839 | if LASTPART == Head then | |
| 840 | local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 841 | CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 842 | LASTPART = Horn | |
| 843 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 844 | else | |
| 845 | local Horn = CreatePart(3, Horn2, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 846 | CreateWeldOrSnapOrMotor("Weld", Horn2, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 847 | LASTPART = Horn | |
| 848 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 849 | end | |
| 850 | end | |
| 851 | ||
| 852 | local Gun = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0), false) | |
| 853 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430198390", "430198451", VT(0.02, 0.02, 0.02), VT(0, 0, 0))
| |
| 854 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.7, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 855 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
| 856 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0, -3.1, -0.8) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 857 | ||
| 858 | local Knife = CreatePart(3, KnifeF, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
| 859 | local Grip = CreateWeldOrSnapOrMotor("Weld", KnifeF, LeftArm, Knife, CF(0.45,-0.5, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 860 | CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0))
| |
| 861 | local A = IT("Attachment",Knife)
| |
| 862 | A.Position = VT(-0, 0.2, 0.136) | |
| 863 | local B = IT("Attachment",Knife)
| |
| 864 | B.Position = VT(-0, -0.95, -0.982) | |
| 865 | local Trail = IT("Trail",Knife)
| |
| 866 | Trail.Attachment0 = B | |
| 867 | Trail.Attachment1 = A | |
| 868 | Trail.Lifetime = 0.1 | |
| 869 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
| 870 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
| 871 | Trail.Enabled = true | |
| 872 | ||
| 873 | ||
| 874 | ||
| 875 | local HandlePart = CreatePart(3, Axe, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false) | |
| 876 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
| |
| 877 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1.2,-0.7) * ANGLES(RAD(-100), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 878 | ||
| 879 | local PRT = CreatePart(3, Axe, "Fabric", 0, 0, "", "The Mask", VT(1,1,1),false) | |
| 880 | PRT.Color = C3(0,0,0) | |
| 881 | local MaskWeld = CreateWeldOrSnapOrMotor("Weld", Axe, Head, PRT, CF(0,0.2,0), CF(0, 0.15, 0))
| |
| 882 | CreateMesh("SpecialMesh", PRT, "FileMesh", "62146989", "145633085", VT(1.1,1.1,1.1)*1.05, VT(0,0,0))
| |
| 883 | ||
| 884 | local A = IT("Attachment",HandlePart)
| |
| 885 | A.Position = VT(0, -1.5, 0) | |
| 886 | local B = IT("Attachment",HandlePart)
| |
| 887 | B.Position = VT(0, 2.2, 0.2) | |
| 888 | local Trail = IT("Trail",HandlePart)
| |
| 889 | Trail.Attachment0 = A | |
| 890 | Trail.Attachment1 = B | |
| 891 | Trail.Lifetime = 0.1 | |
| 892 | Trail.Transparency = NumberSequence.new(0.8, 1) | |
| 893 | Trail.Enabled = false | |
| 894 | ||
| 895 | for _, c in pairs(Horn2:GetChildren()) do | |
| 896 | if c.ClassName == "Part" then | |
| 897 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 898 | end | |
| 899 | end | |
| 900 | ||
| 901 | for _, c in pairs(Axe:GetChildren()) do | |
| 902 | if c.ClassName == "Part" then | |
| 903 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 904 | end | |
| 905 | end | |
| 906 | ||
| 907 | for _, c in pairs(Horn1:GetChildren()) do | |
| 908 | if c.ClassName == "Part" then | |
| 909 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 910 | end | |
| 911 | end | |
| 912 | ||
| 913 | for _, c in pairs(KnifeF:GetChildren()) do | |
| 914 | if c.ClassName == "Part" then | |
| 915 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 916 | end | |
| 917 | end | |
| 918 | ||
| 919 | for _, c in pairs(Knife:GetChildren()) do | |
| 920 | if c.ClassName == "Part" then | |
| 921 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 922 | end | |
| 923 | end | |
| 924 | ||
| 925 | for _, c in pairs(Weapon:GetChildren()) do | |
| 926 | if c.ClassName == "Part" then | |
| 927 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 928 | end | |
| 929 | end | |
| 930 | ||
| 931 | Axe.Parent = nil | |
| 932 | Weapon.Parent = nil | |
| 933 | KnifeF.Parent = nil | |
| 934 | Horn1.Parent = Character | |
| 935 | Horn2.Parent = nil | |
| 936 | ||
| 937 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 938 | local SKILLFONT = "Antique" | |
| 939 | local SKILLTEXTSIZE = 7 | |
| 940 | ||
| 941 | ||
| 942 | local ATTACKS = {"F","Z","C","G","V"}
| |
| 943 | ||
| 944 | local GUIS = {}
| |
| 945 | for i = 1, #ATTACKS do | |
| 946 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.72, 0, 0.87-(0.02*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 947 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 4, 0.7, "Skill text") | |
| 948 | SKILLTEXT.TextXAlignment = "Right" | |
| 949 | table.insert(GUIS,SKILLTEXT) | |
| 950 | end | |
| 951 | ||
| 952 | local sick = IT("Sound",RootPart)
| |
| 953 | sick.SoundId = "rbxassetid://407749940" | |
| 954 | sick.Looped = true | |
| 955 | sick.Pitch = 1 | |
| 956 | sick.Volume = 3 | |
| 957 | sick:Play() | |
| 958 | print("Edit by wanTH092 of course")
| |
| 959 | print("This is the cheapy edit so go ahead")
| |
| 960 | print("Next project that i will finish of is >Chaotic_Wings<")
| |
| 961 | warn("Note. I do this alone don't belive anyone or steal the credit >:C")
| |
| 962 | ||
| 963 | --//=================================\\ | |
| 964 | --|| INSANITY | |
| 965 | --\\=================================// | |
| 966 | ||
| 967 | local FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "CALM MAN") | |
| 968 | local FACEME = {"IT'S NOT DONE","YOU ARE IDIOT","THIS IS TRUSTFUL WORD YA KNOW?","CMON IT'S JUST A LIFE CLEANER","SIN AREN'T REAL!!!","THAT WAS FUN?!","I'M CALM!!!","LEAVE ME!","NO MORE ORDINARY","WHERE DO I PUT MY KNIFE AT??","I GOT DIS GUN!!!"}
| |
| 969 | local INSANITYGUIS = {}
| |
| 970 | for e = 1, 28 do | |
| 971 | for i = 1, 22 do | |
| 972 | local MURDERFRAME = FRAME:Clone() | |
| 973 | MURDERFRAME.Position = UD2(-0.05+i/30, 0, e/30, 0) | |
| 974 | MURDERFRAME.Parent = WEAPONGUI | |
| 975 | table.insert(INSANITYGUIS,MURDERFRAME) | |
| 976 | end | |
| 977 | end | |
| 978 | coroutine.resume(coroutine.create(function() | |
| 979 | while true do | |
| 980 | wait() | |
| 981 | coroutine.resume(coroutine.create(function() | |
| 982 | local COLOR = C3(MRANDOM(100,255)/255,0,0) | |
| 983 | local APPEARTEXT = FACEME[MRANDOM(1,#FACEME)] | |
| 984 | local SHOW = "" | |
| 985 | for i = 1,string.len(APPEARTEXT),1 do | |
| 986 | local STRING = string.sub(APPEARTEXT,i,i) | |
| 987 | if MRANDOM(1,2) == 1 then | |
| 988 | SHOW = SHOW..string.lower(STRING) | |
| 989 | else | |
| 990 | SHOW = SHOW..STRING | |
| 991 | end | |
| 992 | end | |
| 993 | local PARENT = INSANITYGUIS[MRANDOM(1,#INSANITYGUIS)] | |
| 994 | local TEXT = CreateLabel(PARENT, SHOW, COLOR, 6.5, SKILLFONT, 1, 2, 1, "THIS IS ALL YOUR FAULTH") | |
| 995 | for i = 1, 25 do | |
| 996 | Swait() | |
| 997 | TEXT.Rotation = MRANDOM(-15,15) | |
| 998 | TEXT.TextTransparency = TEXT.TextTransparency - 1/15 | |
| 999 | end | |
| 1000 | for i = 1, 25 do | |
| 1001 | Swait() | |
| 1002 | TEXT.Rotation = MRANDOM(-15,15) | |
| 1003 | TEXT.TextTransparency = TEXT.TextTransparency + 1/15 | |
| 1004 | end | |
| 1005 | TEXT:Remove() | |
| 1006 | end)) | |
| 1007 | end | |
| 1008 | end)) | |
| 1009 | FRAME:remove() | |
| 1010 | --//=================================\\ | |
| 1011 | --|| DAMAGING | |
| 1012 | --\\=================================// | |
| 1013 | ||
| 1014 | function ApplyDamage(Humanoid,Damage,OneShot) | |
| 1015 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1016 | local DEAD = false | |
| 1017 | if Humanoid.Health < 2000 and OneShot == false then | |
| 1018 | if Humanoid.Health - Damage > 0 then | |
| 1019 | Humanoid.Health = Humanoid.Health - Damage | |
| 1020 | else | |
| 1021 | Humanoid.Parent:BreakJoints() | |
| 1022 | DEAD = true | |
| 1023 | end | |
| 1024 | else | |
| 1025 | DEAD = true | |
| 1026 | Humanoid.Parent:BreakJoints() | |
| 1027 | end | |
| 1028 | if DEAD == true then | |
| 1029 | local PARTS = {}
| |
| 1030 | for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do | |
| 1031 | if CHILD:IsA("BasePart") then
| |
| 1032 | table.insert(PARTS,CHILD) | |
| 1033 | end | |
| 1034 | end | |
| 1035 | coroutine.resume(coroutine.create(function() | |
| 1036 | wait(2) | |
| 1037 | repeat | |
| 1038 | Swait() | |
| 1039 | local PIECE = nil | |
| 1040 | if MRANDOM(1,5) == 1 then | |
| 1041 | for E = 1, #PARTS do | |
| 1042 | if MRANDOM(1,5) == 1 then | |
| 1043 | PIECE = PARTS[E] | |
| 1044 | table.remove(PARTS,E) | |
| 1045 | break | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end | |
| 1049 | if PIECE ~= nil then | |
| 1050 | if PIECE.Name == "Head" then | |
| 1051 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1052 | else | |
| 1053 | WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 1054 | end | |
| 1055 | PIECE:remove() | |
| 1056 | end | |
| 1057 | until #PARTS == 0 | |
| 1058 | end)) | |
| 1059 | end | |
| 1060 | end | |
| 1061 | ||
| 1062 | ||
| 1063 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1064 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1065 | defence.Name = ("HitBy"..Player.Name)
| |
| 1066 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1067 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1068 | if Humanoid.Health ~= 0 then | |
| 1069 | local CritChance = MRANDOM(1,100) | |
| 1070 | if Damage > Humanoid.Health then | |
| 1071 | Damage = math.ceil(Humanoid.Health) | |
| 1072 | if Damage == 0 then | |
| 1073 | Damage = 0.1 | |
| 1074 | end | |
| 1075 | end | |
| 1076 | Humanoid.Health = Humanoid.Health - Damage | |
| 1077 | end | |
| 1078 | end | |
| 1079 | ||
| 1080 | function ApplyDamage3(Humanoid,Damage,TorsoPart) | |
| 1081 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1082 | defence.Name = ("HitBy"..Player.Name)
| |
| 1083 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1084 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1085 | if Humanoid.Health ~= 0 then | |
| 1086 | local CritChance = MRANDOM(1,100) | |
| 1087 | if Damage > Humanoid.Health then | |
| 1088 | Damage = math.ceil(Humanoid.Health) | |
| 1089 | if Damage == 0 then | |
| 1090 | Damage = 0.1 | |
| 1091 | end | |
| 1092 | end | |
| 1093 | Humanoid.Health = Humanoid.Health - Damage | |
| 1094 | end | |
| 1095 | end | |
| 1096 | ||
| 1097 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1098 | local CHILDREN = workspace:GetDescendants() | |
| 1099 | for index, CHILD in pairs(CHILDREN) do | |
| 1100 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1101 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1102 | if HUM then | |
| 1103 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1104 | if TORSO then | |
| 1105 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1106 | if INSTAKILL == true then | |
| 1107 | CHILD:BreakJoints() | |
| 1108 | else | |
| 1109 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1110 | ApplyDamage(HUM,DMG,TORSO) | |
| 1111 | end | |
| 1112 | if FLING > 0 then | |
| 1113 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1114 | if c:IsA("BasePart") then
| |
| 1115 | local bv = Instance.new("BodyVelocity")
| |
| 1116 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1117 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1118 | bv.Parent = c | |
| 1119 | Debris:AddItem(bv,0.05) | |
| 1120 | end | |
| 1121 | end | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | end | |
| 1127 | end | |
| 1128 | end | |
| 1129 | ||
| 1130 | function CameraEnshaking(Length, Intensity) | |
| 1131 | coroutine.resume(coroutine.create(function() | |
| 1132 | local intensity = 1 * Intensity | |
| 1133 | local rotM = 0.01 * Intensity | |
| 1134 | for i = 0, Length, 0.1 do | |
| 1135 | Swait() | |
| 1136 | intensity = intensity - 0.05 * Intensity / Length | |
| 1137 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1138 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
| 1139 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 1140 | end | |
| 1141 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 1142 | end)) | |
| 1143 | end | |
| 1144 | ||
| 1145 | --//=================================\\ | |
| 1146 | --|| MURDERER | |
| 1147 | --\\=================================// | |
| 1148 | ||
| 1149 | function Swing() | |
| 1150 | ATTACK = true | |
| 1151 | Rooted = false | |
| 1152 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1153 | Swait() | |
| 1154 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1158 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1160 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0.35) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed) | |
| 1161 | end | |
| 1162 | Trail.Enabled = true | |
| 1163 | HandlePart.CanCollide = true | |
| 1164 | CreateSound("185687991", HandlePart, 4, (math.random(8,12)/10))
| |
| 1165 | local HIT = HandlePart.Touched:Connect(function(hit) | |
| 1166 | Kill(hit.Parent) | |
| 1167 | end) | |
| 1168 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1169 | Swait() | |
| 1170 | if Speed == 25 and TORSOVELOCITY > 0.3 then | |
| 1171 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-1) | |
| 1172 | end | |
| 1173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed) | |
| 1174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed) | |
| 1175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1177 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1179 | HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1180 | end | |
| 1181 | Trail.Enabled = false | |
| 1182 | HandlePart.CanCollide = false | |
| 1183 | HIT:disconnect() | |
| 1184 | HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1.2,-0.7) * ANGLES(RAD(-100), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1185 | ATTACK = false | |
| 1186 | Rooted = false | |
| 1187 | end | |
| 1188 | ||
| 1189 | function Caac() | |
| 1190 | local TARGET = Mouse.Target | |
| 1191 | if TARGET ~= nil then | |
| 1192 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1193 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1194 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1195 | if ROOT and HUM.Health > 0 then | |
| 1196 | local FOE = Mouse.Target.Parent | |
| 1197 | local HEAD = FOE:FindFirstChild("Head")
| |
| 1198 | if HEAD then | |
| 1199 | ATTACK = true | |
| 1200 | Rooted = true | |
| 1201 | chatfunc("Shuuu..")
| |
| 1202 | FACE = 648887959 | |
| 1203 | CharacterFade(C3(1,0,0),150) | |
| 1204 | RootPart.CFrame = ROOT.CFrame*CF(0,0,3) | |
| 1205 | for _, c in pairs(FOE:GetChildren()) do | |
| 1206 | if c.ClassName == "Part" then | |
| 1207 | c.Anchored = true | |
| 1208 | end | |
| 1209 | end | |
| 1210 | CreateSound(235097614, Torso, 1, 3, false) | |
| 1211 | for i=0, 0.75, 0.1 / Animation_Speed do | |
| 1212 | Swait() | |
| 1213 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1214 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1215 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1216 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1217 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1218 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1219 | end | |
| 1220 | CreateSound(185687991, HEAD, 15, 0.9, false) | |
| 1221 | if ROOT.Name == "HumanoidRootPart" then | |
| 1222 | ROOT:remove() | |
| 1223 | end | |
| 1224 | FOE:BreakJoints() | |
| 1225 | ApplyDamage(HUM,0,true) | |
| 1226 | Chunks(HEAD) | |
| 1227 | HEAD.CFrame = HEAD.CFrame * CF(-0.75, 0, 0) | |
| 1228 | HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1229 | CreateSound(363808674, HEAD, 15, 1, false) | |
| 1230 | ROOT.Anchored = false | |
| 1231 | FACE = 300139178 | |
| 1232 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1233 | Swait() | |
| 1234 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(50), RAD(0), RAD(88)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1238 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1240 | end | |
| 1241 | for _, c in pairs(FOE:GetChildren()) do | |
| 1242 | if c.ClassName == "Part" then | |
| 1243 | c.Anchored = false | |
| 1244 | end | |
| 1245 | end | |
| 1246 | ATTACK = false | |
| 1247 | Rooted = false | |
| 1248 | end | |
| 1249 | end | |
| 1250 | end | |
| 1251 | end | |
| 1252 | end | |
| 1253 | ||
| 1254 | function Neckless() | |
| 1255 | local TARGET = Mouse.Target | |
| 1256 | if TARGET ~= nil then | |
| 1257 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1258 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1259 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1260 | if ROOT and HUM.Health > 0 then | |
| 1261 | local FOE = Mouse.Target.Parent | |
| 1262 | local HEAD = FOE:FindFirstChild("Head")
| |
| 1263 | if HEAD then | |
| 1264 | ATTACK = true | |
| 1265 | Rooted = true | |
| 1266 | chatfunc("Shuuu..")
| |
| 1267 | FACE = 648887959 | |
| 1268 | CharacterFade(C3(1,0,0),150) | |
| 1269 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 1270 | for _, c in pairs(FOE:GetChildren()) do | |
| 1271 | if c.ClassName == "Part" then | |
| 1272 | c.Anchored = true | |
| 1273 | end | |
| 1274 | end | |
| 1275 | CreateSound(235097614, Torso, 1, 3, false) | |
| 1276 | for i=0, 0.75, 0.1 / Animation_Speed do | |
| 1277 | Swait() | |
| 1278 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1279 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1280 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1281 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1282 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1283 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1284 | end | |
| 1285 | if ROOT.Name == "HumanoidRootPart" then | |
| 1286 | ROOT:remove() | |
| 1287 | end | |
| 1288 | FOE:BreakJoints() | |
| 1289 | ApplyDamage(HUM,0,true) | |
| 1290 | Chunks(HEAD) | |
| 1291 | HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 1292 | CreateSound(363808674, HEAD, 15, 1, false) | |
| 1293 | ROOT.Anchored = false | |
| 1294 | FACE = 300139178 | |
| 1295 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1296 | Swait() | |
| 1297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1303 | end | |
| 1304 | for _, c in pairs(FOE:GetChildren()) do | |
| 1305 | if c.ClassName == "Part" then | |
| 1306 | c.Anchored = false | |
| 1307 | end | |
| 1308 | end | |
| 1309 | ATTACK = false | |
| 1310 | Rooted = false | |
| 1311 | end | |
| 1312 | end | |
| 1313 | end | |
| 1314 | end | |
| 1315 | end | |
| 1316 | function BraveSpeed() | |
| 1317 | CreateSound(235097614, Torso, 1, 2, false) | |
| 1318 | for i = 1, 7 do | |
| 1319 | CharacterFade(C3(2.5,0,0),6.25+(i*2.5)) | |
| 1320 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-12) | |
| 1321 | end | |
| 1322 | end | |
| 1323 | function Slashed() | |
| 1324 | local TARGET = Mouse.Target | |
| 1325 | if TARGET ~= nil then | |
| 1326 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1327 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1328 | local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1329 | if ROOT and HUM.Health > 0 then | |
| 1330 | local FOE = Mouse.Target.Parent | |
| 1331 | ATTACK = true | |
| 1332 | KnifeF.Parent = Character | |
| 1333 | CreateSound(2357201741, Torso, 7, 0.94, false) | |
| 1334 | coroutine.resume(coroutine.create(function() | |
| 1335 | repeat | |
| 1336 | Swait() | |
| 1337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 1339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1340 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1341 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1342 | until ATTACK == false | |
| 1343 | end)) | |
| 1344 | FACE = 148988280 | |
| 1345 | chatfunc("This will remind me..")
| |
| 1346 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1347 | Swait() | |
| 1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1349 | end | |
| 1350 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 1351 | Swait() | |
| 1352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1353 | end | |
| 1354 | CreateSound(971125740, LeftArm, 5, 1, false) | |
| 1355 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1356 | Swait() | |
| 1357 | WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1359 | end | |
| 1360 | ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15)) | |
| 1361 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 1362 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
| |
| 1363 | coroutine.resume(coroutine.create(function() | |
| 1364 | for i = 1, 5 do | |
| 1365 | Chunks(ROOT) | |
| 1366 | end | |
| 1367 | local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 1368 | FAKEROOT1.CanCollide = true | |
| 1369 | local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false) | |
| 1370 | FAKEROOT2.CanCollide = true | |
| 1371 | FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0) | |
| 1372 | FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0) | |
| 1373 | ROOT:Remove() | |
| 1374 | ApplyDamage(HUM,0,true) | |
| 1375 | end)) | |
| 1376 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1377 | Swait() | |
| 1378 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1379 | end | |
| 1380 | KnifeF.Parent = nil | |
| 1381 | FACE = 300139178 | |
| 1382 | ATTACK = false | |
| 1383 | end | |
| 1384 | end | |
| 1385 | end | |
| 1386 | end | |
| 1387 | function Dirtface() | |
| 1388 | local TARGET = Mouse.Target | |
| 1389 | if TARGET ~= nil then | |
| 1390 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1391 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1392 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1393 | if ROOT and HUM.Health > 0 then | |
| 1394 | local FOE = Mouse.Target.Parent | |
| 1395 | local HEAD = FOE:FindFirstChild("Head")
| |
| 1396 | local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE) | |
| 1397 | if HEAD and HITFLOOR then | |
| 1398 | ATTACK = true | |
| 1399 | Rooted = true | |
| 1400 | CharacterFade(C3(1,0,0),150) | |
| 1401 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2) | |
| 1402 | ROOT.Anchored = true | |
| 1403 | CreateSound(235097614, Torso, 2, 3, false) | |
| 1404 | FACE = 398671601 | |
| 1405 | chatfunc("Stuggled..")
| |
| 1406 | CreateSound(160212585, Torso, 10, 1, false) | |
| 1407 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1408 | Swait() | |
| 1409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1415 | end | |
| 1416 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1417 | Swait() | |
| 1418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1420 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1421 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1422 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1423 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1424 | end | |
| 1425 | ROOT.Anchored = false | |
| 1426 | UNANCHOR = false | |
| 1427 | local DEAD = false | |
| 1428 | local CFRAME = RootPart.CFrame | |
| 1429 | CreateSound(260411131, Torso, 2, 3, false) | |
| 1430 | coroutine.resume(coroutine.create(function() | |
| 1431 | repeat | |
| 1432 | Swait() | |
| 1433 | RootPart.CFrame = CFRAME | |
| 1434 | HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 1435 | HEAD.Velocity = VT(0,0,0) | |
| 1436 | HUM.PlatformStand = true | |
| 1437 | until DEAD == true | |
| 1438 | end)) | |
| 1439 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1440 | Swait() | |
| 1441 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1442 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1443 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1444 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1445 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1446 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1447 | end | |
| 1448 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1449 | Swait() | |
| 1450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1456 | end | |
| 1457 | local ERUPT = function() | |
| 1458 | local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE) | |
| 1459 | if HITFLOOR then | |
| 1460 | for i = 1, 5 do | |
| 1461 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85)) | |
| 1462 | end | |
| 1463 | Chunks(HEAD) | |
| 1464 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
| |
| 1465 | end | |
| 1466 | end | |
| 1467 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1468 | Swait() | |
| 1469 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed) | |
| 1471 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1472 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1473 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1474 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1475 | end | |
| 1476 | local ATE = false | |
| 1477 | local DEPTH = 1 | |
| 1478 | coroutine.resume(coroutine.create(function() | |
| 1479 | repeat | |
| 1480 | Swait() | |
| 1481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed) | |
| 1483 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/4, -DEPTH/4) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1484 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1485 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1487 | until ATE == true | |
| 1488 | end)) | |
| 1489 | coroutine.resume(coroutine.create(function() | |
| 1490 | wait(1) | |
| 1491 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1492 | Swait() | |
| 1493 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1494 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed) | |
| 1495 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1496 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1497 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1498 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1499 | end | |
| 1500 | wait(1) | |
| 1501 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1502 | Swait() | |
| 1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed) | |
| 1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 1) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1509 | end | |
| 1510 | wait(1.5) | |
| 1511 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1512 | Swait() | |
| 1513 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1514 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(10)), 1 / Animation_Speed) | |
| 1515 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 2) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 1516 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1517 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1518 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1519 | end | |
| 1520 | end)) | |
| 1521 | wait() | |
| 1522 | ERUPT() | |
| 1523 | ERUPT() | |
| 1524 | DEPTH = 2 | |
| 1525 | wait(2) | |
| 1526 | ERUPT() | |
| 1527 | DEPTH = 2.5 | |
| 1528 | wait(2) | |
| 1529 | ERUPT() | |
| 1530 | DEPTH = 2.5 | |
| 1531 | wait(1.75) | |
| 1532 | CreateSound(159882598, Torso, 10, 0.9, false) | |
| 1533 | wait(0.25) | |
| 1534 | chatfunc("D I E")
| |
| 1535 | wait(1) | |
| 1536 | ERUPT() | |
| 1537 | ERUPT() | |
| 1538 | HEAD:remove() | |
| 1539 | DEAD = true | |
| 1540 | ApplyDamage(HUM,0,true) | |
| 1541 | wait(0.2) | |
| 1542 | ATE = true | |
| 1543 | FACE = 300139178 | |
| 1544 | UNANCHOR = true | |
| 1545 | ATTACK = false | |
| 1546 | Rooted = false | |
| 1547 | end | |
| 1548 | end | |
| 1549 | end | |
| 1550 | end | |
| 1551 | end | |
| 1552 | function TrustIssues() | |
| 1553 | ATTACK = true | |
| 1554 | Rooted = false | |
| 1555 | CreateSound(649634100,Head,10,0.7,false) | |
| 1556 | FACE = 148988280 | |
| 1557 | chatfunc("Ha ha ha..")
| |
| 1558 | for i=1, 80 do | |
| 1559 | Swait() | |
| 1560 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1561 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 1562 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1563 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1564 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1565 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1566 | end | |
| 1567 | FACE = 300139178 | |
| 1568 | ATTACK = false | |
| 1569 | Rooted = false | |
| 1570 | end | |
| 1571 | ||
| 1572 | --//=================================\\ | |
| 1573 | --|| PSYCHOTIC | |
| 1574 | --\\=================================// | |
| 1575 | ||
| 1576 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1577 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1578 | local mesh = IT("SpecialMesh",wave)
| |
| 1579 | mesh.MeshType = "FileMesh" | |
| 1580 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 1581 | mesh.Scale = SIZE | |
| 1582 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1583 | wave.CFrame = CFRAME | |
| 1584 | coroutine.resume(coroutine.create(function(PART) | |
| 1585 | for i = 1, WAIT do | |
| 1586 | Swait() | |
| 1587 | mesh.Scale = mesh.Scale + GROW | |
| 1588 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1589 | if DOESROT == true then | |
| 1590 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1591 | end | |
| 1592 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1593 | if wave.Transparency > 0.99 then | |
| 1594 | wave:remove() | |
| 1595 | end | |
| 1596 | end | |
| 1597 | end)) | |
| 1598 | end | |
| 1599 | ||
| 1600 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1601 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1602 | local mesh = IT("SpecialMesh",wave)
| |
| 1603 | mesh.MeshType = "Sphere" | |
| 1604 | mesh.Scale = SIZE | |
| 1605 | mesh.Offset = VT(0,0,0) | |
| 1606 | wave.CFrame = CFRAME | |
| 1607 | coroutine.resume(coroutine.create(function(PART) | |
| 1608 | for i = 1, WAIT do | |
| 1609 | Swait() | |
| 1610 | mesh.Scale = mesh.Scale + GROW | |
| 1611 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1612 | if wave.Transparency > 0.99 then | |
| 1613 | wave:remove() | |
| 1614 | end | |
| 1615 | end | |
| 1616 | end)) | |
| 1617 | end | |
| 1618 | ||
| 1619 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier) | |
| 1620 | local dmg = math.random(min,max) | |
| 1621 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1622 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1623 | local body = v:GetChildren() | |
| 1624 | for part = 1, #body do | |
| 1625 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1626 | if(body[part].Position - position).Magnitude < radius then | |
| 1627 | if v.ClassName == "Model" then | |
| 1628 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1629 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1630 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1631 | end | |
| 1632 | end | |
| 1633 | end | |
| 1634 | end | |
| 1635 | end | |
| 1636 | end | |
| 1637 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1638 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1639 | end | |
| 1640 | end | |
| 1641 | end | |
| 1642 | ||
| 1643 | Debris = game:GetService("Debris")
| |
| 1644 | ||
| 1645 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1646 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1647 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1648 | end | |
| 1649 | ||
| 1650 | local EyeSizes={
| |
| 1651 | NumberSequenceKeypoint.new(0,1,0), | |
| 1652 | NumberSequenceKeypoint.new(1,0,0) | |
| 1653 | } | |
| 1654 | local EyeTrans={
| |
| 1655 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1656 | NumberSequenceKeypoint.new(1,1,0) | |
| 1657 | } | |
| 1658 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 1659 | PE.LightEmission=.8 | |
| 1660 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1661 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1662 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1663 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1664 | PE.Rotation=NumberRange.new(0,360) | |
| 1665 | PE.Rate=999 | |
| 1666 | PE.VelocitySpread = 10000 | |
| 1667 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1668 | PE.Drag = 5 | |
| 1669 | PE.Speed = NumberRange.new(0,0,0) | |
| 1670 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 1671 | PE.ZOffset = -0 | |
| 1672 | PE.Name = "PE" | |
| 1673 | PE.Enabled = false | |
| 1674 | ||
| 1675 | function particles(art) | |
| 1676 | local PARTICLES = PE:Clone() | |
| 1677 | PARTICLES.Parent = art | |
| 1678 | end | |
| 1679 | ||
| 1680 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1681 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1682 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1683 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1684 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1685 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1686 | BILLBOARDGUI.Adornee = STATPART | |
| 1687 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1688 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1689 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1690 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1691 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1692 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1693 | TEXTLABEL.Text = TEXT | |
| 1694 | TEXTLABEL.Font = SKILLFONT | |
| 1695 | TEXTLABEL.FontSize="Size42" | |
| 1696 | TEXTLABEL.TextColor3 = COLOR | |
| 1697 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1698 | TEXTLABEL.TextScaled = true | |
| 1699 | TEXTLABEL.TextWrapped = true | |
| 1700 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1701 | for i = 1, 50 do | |
| 1702 | Swait() | |
| 1703 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1704 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 1705 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 1706 | end | |
| 1707 | THEPART.Parent = nil | |
| 1708 | end),STATPART, TEXTLABEL) | |
| 1709 | end | |
| 1710 | ||
| 1711 | local WHITELIST = {}
| |
| 1712 | ||
| 1713 | function KillChildren(v) | |
| 1714 | v:BreakJoints() | |
| 1715 | for _, c in pairs(v:GetChildren()) do | |
| 1716 | if c:IsA("BasePart") then
| |
| 1717 | if c.Transparency < 1 then | |
| 1718 | if c:FindFirstChildOfClass("Decal") then
| |
| 1719 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1720 | end | |
| 1721 | particles(c) | |
| 1722 | c.PE.Enabled = true | |
| 1723 | c.Parent = Effects | |
| 1724 | c.CanCollide = false | |
| 1725 | c.Material = "Neon" | |
| 1726 | c.Color = C3(1,0,0) | |
| 1727 | c.Transparency = 1 | |
| 1728 | local grav = Instance.new("BodyPosition",c)
| |
| 1729 | grav.P = 20000 | |
| 1730 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1731 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1732 | grav.Name = "GravityForce" | |
| 1733 | coroutine.resume(coroutine.create(function() | |
| 1734 | for i = 1, 20 do | |
| 1735 | Swait() | |
| 1736 | c.Transparency = c.Transparency + 1/20 | |
| 1737 | end | |
| 1738 | c.PE.Enabled = false | |
| 1739 | Debris:AddItem(c,2) | |
| 1740 | end)) | |
| 1741 | end | |
| 1742 | end | |
| 1743 | end | |
| 1744 | end | |
| 1745 | ||
| 1746 | function Kill(Target) | |
| 1747 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
| |
| 1748 | Target:BreakJoints() | |
| 1749 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
| |
| 1750 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
| 1751 | getbloody(DummyHead,45) | |
| 1752 | if TORS2 ~= nil then | |
| 1753 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
| |
| 1754 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
| |
| 1755 | local HUM = IT("Humanoid")
| |
| 1756 | HUM.MaxHealth = 0 | |
| 1757 | HUM.Health = 0 | |
| 1758 | HUM.Name = "CorpseHumanoid" | |
| 1759 | HUM.PlatformStand = true | |
| 1760 | HUM.Parent = CLONE | |
| 1761 | KILLINSTINCT = KILLINSTINCT + 20 | |
| 1762 | TORS2.CFrame = CFRAME | |
| 1763 | coroutine.resume(coroutine.create(function() | |
| 1764 | for i = 1, 450 do | |
| 1765 | wait() | |
| 1766 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
| 1767 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
| 1768 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
| 1769 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
| 1770 | end | |
| 1771 | CLONE:Remove() | |
| 1772 | end)) | |
| 1773 | end | |
| 1774 | end | |
| 1775 | end | |
| 1776 | ||
| 1777 | function ApplyAoE(POSITION,RANGE) | |
| 1778 | local CHILDREN = workspace:GetDescendants() | |
| 1779 | for index, CHILD in pairs(CHILDREN) do | |
| 1780 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1781 | local LISTED = false | |
| 1782 | for LIST = 1, #WHITELIST do | |
| 1783 | if WHITELIST[LIST] ~= nil then | |
| 1784 | if CHILD.Name == WHITELIST[LIST] then | |
| 1785 | LISTED = true | |
| 1786 | end | |
| 1787 | end | |
| 1788 | end | |
| 1789 | if LISTED == false then | |
| 1790 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1791 | if HUM then | |
| 1792 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1793 | if TORSO then | |
| 1794 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 1795 | KillChildren(CHILD) | |
| 1796 | end | |
| 1797 | end | |
| 1798 | end | |
| 1799 | end | |
| 1800 | end | |
| 1801 | end | |
| 1802 | end | |
| 1803 | ||
| 1804 | function BloodCurdles() | |
| 1805 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1806 | if HITFLOOR ~= nil then | |
| 1807 | ATTACK = true | |
| 1808 | Rooted = true | |
| 1809 | FACE = 231432333 | |
| 1810 | chatfunc("Is this familiar..?")
| |
| 1811 | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(20,0.55,20), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame.p, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1812 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1813 | Swait() | |
| 1814 | MagicSphere(VT(0,2,0),60,RootPart.CFrame*CF(0,-3,0),"Dark red",VT(4,0,4)) | |
| 1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed) | |
| 1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1821 | end | |
| 1822 | CreateSound("588736245", Character, 2, 0.9)
| |
| 1823 | coroutine.resume(coroutine.create(function() | |
| 1824 | wait() | |
| 1825 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1826 | Swait() | |
| 1827 | ApplyAoE(RootPart.CFrame*CF(0,-3,0).p,110) | |
| 1828 | MagicSphere(VT(65,2,65),15,RootPart.CFrame*CF(0,-3,0),"Dark red",VT(15,500,15)) | |
| 1829 | end | |
| 1830 | end)) | |
| 1831 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1832 | Swait() | |
| 1833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.8 / Animation_Speed) | |
| 1839 | end | |
| 1840 | FACE = 300139178 | |
| 1841 | ATTACK = false | |
| 1842 | Rooted = false | |
| 1843 | end | |
| 1844 | end | |
| 1845 | ||
| 1846 | function BulletMark() | |
| 1847 | local TARGET = Mouse.Target | |
| 1848 | if TARGET ~= nil then | |
| 1849 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1850 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1851 | local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
| |
| 1852 | if LEG and HUM.Health > 0 then | |
| 1853 | Speed = 6 | |
| 1854 | ATTACK = true | |
| 1855 | Rooted = false | |
| 1856 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1857 | GYRO.D = 2 | |
| 1858 | GYRO.P = 2000 | |
| 1859 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1860 | coroutine.resume(coroutine.create(function() | |
| 1861 | repeat | |
| 1862 | Swait() | |
| 1863 | GYRO.CFrame = CF(RootPart.Position,LEG.Position) | |
| 1864 | until ATTACK == false | |
| 1865 | GYRO:Remove() | |
| 1866 | end)) | |
| 1867 | local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
| 1868 | local PASS = true | |
| 1869 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1870 | Swait() | |
| 1871 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
| 1872 | if HIT == nil then | |
| 1873 | PASS = false | |
| 1874 | break | |
| 1875 | else | |
| 1876 | if HIT.Parent ~= TARGET.Parent then | |
| 1877 | PASS = false | |
| 1878 | break | |
| 1879 | end | |
| 1880 | end | |
| 1881 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1887 | end | |
| 1888 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
| 1889 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1890 | Swait() | |
| 1891 | HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character) | |
| 1892 | if HIT == nil then | |
| 1893 | PASS = false | |
| 1894 | break | |
| 1895 | else | |
| 1896 | if HIT.Parent ~= TARGET.Parent then | |
| 1897 | PASS = false | |
| 1898 | break | |
| 1899 | end | |
| 1900 | end | |
| 1901 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1902 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1903 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1904 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1905 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1906 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1907 | end | |
| 1908 | if PASS == true then | |
| 1909 | local GUNPOS = GunPoint.CFrame*CF(0, 0, 0).p | |
| 1910 | local DISTANCE = (LEG.Position - GUNPOS).Magnitude | |
| 1911 | CreateSound(160432334, LEG, 10, 1, false) | |
| 1912 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 1913 | if HEAD then | |
| 1914 | CreateSound(535690488, HEAD, 7, 1, false) | |
| 1915 | end | |
| 1916 | ApplyDamage(HUM,999,true) | |
| 1917 | HUM.WalkSpeed = HUM.WalkSpeed - 3 | |
| 1918 | HUM.PlatformStand = true | |
| 1919 | coroutine.resume(coroutine.create(function() | |
| 1920 | wait(0.1) | |
| 1921 | if HUM.WalkSpeed > 0 then | |
| 1922 | HUM.PlatformStand = false | |
| 1923 | end | |
| 1924 | end)) | |
| 1925 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.6,0.6,0.6), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
| |
| 1926 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.5,0.5,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1927 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1928 | Swait() | |
| 1929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1933 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1935 | end | |
| 1936 | end | |
| 1937 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1938 | Swait() | |
| 1939 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1945 | end | |
| 1946 | ATTACK = false | |
| 1947 | Rooted = false | |
| 1948 | Speed = 20 | |
| 1949 | end | |
| 1950 | end | |
| 1951 | end | |
| 1952 | end | |
| 1953 | ||
| 1954 | function Finisher() | |
| 1955 | local TARGET = Mouse.Target | |
| 1956 | if TARGET ~= nil then | |
| 1957 | if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1958 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1959 | local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
| |
| 1960 | if ROOT and HUM.Health > 0 then | |
| 1961 | local FOE = Mouse.Target.Parent | |
| 1962 | ATTACK = true | |
| 1963 | Rooted = true | |
| 1964 | CharacterFade(C3(1,0,0),150) | |
| 1965 | RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4) | |
| 1966 | ROOT.Anchored = true | |
| 1967 | FACE = 1895698679 | |
| 1968 | CreateSound(670796769, Torso, 9999, 0.6, false) | |
| 1969 | CreateSound(159882598, Torso, 5, 0.9, false) | |
| 1970 | chatfunc("JUST DIE!!!")
| |
| 1971 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1972 | Swait() | |
| 1973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1977 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1979 | end | |
| 1980 | HUM.PlatformStand = true | |
| 1981 | ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0)) | |
| 1982 | coroutine.resume(coroutine.create(function() | |
| 1983 | Swait() | |
| 1984 | ROOT.Anchored = true | |
| 1985 | end)) | |
| 1986 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
| 1987 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1988 | Swait() | |
| 1989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1995 | end | |
| 1996 | FACE = 176217464 | |
| 1997 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1998 | Swait() | |
| 1999 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2000 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2001 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2002 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2003 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2004 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2005 | end | |
| 2006 | local AMMO = 6 | |
| 2007 | local FIRING = true | |
| 2008 | local SHOOTING = false | |
| 2009 | local TIMER = 70 | |
| 2010 | CreateSound(147722227, GunPoint, 6, 1.3, false) | |
| 2011 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2012 | Swait() | |
| 2013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2019 | end | |
| 2020 | for i = 1, 6 do | |
| 2021 | local GUNPOS = GunPoint.CFrame*CF(0, 0, 0).p | |
| 2022 | local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude | |
| 2023 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
| |
| 2024 | WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2025 | HUM.Health = HUM.Health/1.5 | |
| 2026 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2027 | Swait() | |
| 2028 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2029 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2030 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2031 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2032 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2033 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2034 | end | |
| 2035 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 2036 | Swait() | |
| 2037 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2041 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2042 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2043 | end | |
| 2044 | end | |
| 2045 | ApplyDamage(HUM,0,true) | |
| 2046 | FOE:BreakJoints() | |
| 2047 | ROOT.Anchored = false | |
| 2048 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2049 | Swait() | |
| 2050 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2051 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2052 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2053 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2054 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2055 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2056 | end | |
| 2057 | FACE = 300139178 | |
| 2058 | ATTACK = false | |
| 2059 | Rooted = false | |
| 2060 | end | |
| 2061 | end | |
| 2062 | end | |
| 2063 | end | |
| 2064 | ||
| 2065 | function Brave_Position() | |
| 2066 | ATTACK = true | |
| 2067 | Rooted = true | |
| 2068 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2069 | if HITFLOOR ~= nil then | |
| 2070 | WACKYEFFECT({Time = 50*2, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(50,0.55,50), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 2071 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2072 | Swait() | |
| 2073 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2075 | if MRANDOM(1,10) == 1 then | |
| 2076 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed) | |
| 2077 | end | |
| 2078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2082 | end | |
| 2083 | UNANCHOR = false | |
| 2084 | RootPart.Anchored = true | |
| 2085 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2086 | Swait() | |
| 2087 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2089 | if MRANDOM(1,10) == 1 then | |
| 2090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed) | |
| 2091 | end | |
| 2092 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2093 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2094 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2095 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2096 | end | |
| 2097 | local POS = RootPart.Position | |
| 2098 | RootPart.CFrame = CF(CF(Mouse.Hit.p) * CF(0, 2.8, 0).p, POS) | |
| 2099 | WACKYEFFECT({Time = 50*2, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(50,0.55,50), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 2100 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 2101 | Swait() | |
| 2102 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2104 | if MRANDOM(1,10) == 1 then | |
| 2105 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed) | |
| 2106 | end | |
| 2107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2109 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2111 | end | |
| 2112 | end | |
| 2113 | UNANCHOR = true | |
| 2114 | RootPart.Anchored = false | |
| 2115 | ATTACK = false | |
| 2116 | Rooted = false | |
| 2117 | end | |
| 2118 | --//=================================\\ | |
| 2119 | --|| SWITCHING | |
| 2120 | --\\=================================// | |
| 2121 | ||
| 2122 | function Switch() | |
| 2123 | ATTACK = true | |
| 2124 | Rooted = true | |
| 2125 | if MODE == "Murderer" then | |
| 2126 | Horn2.Parent = Character | |
| 2127 | Horn1.Parent = nil | |
| 2128 | CreateSound(147722227, Torso, 10, 1.3, false) | |
| 2129 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2130 | Swait() | |
| 2131 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2132 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2133 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2134 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2135 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2136 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2137 | end | |
| 2138 | Weapon.Parent = Character | |
| 2139 | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(2.5,2.5,2.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 2140 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 2141 | Swait() | |
| 2142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2148 | end | |
| 2149 | Sin = {"psychotic","Psychotic","pSychotic","psYchotic","psyChotic","psycHotic","psychOtic","psychoTic","psychotIc","psychotiC","PSychotic","PsYchotic","PsyChotic","PsycHotic","PsychOtic","PsychoTic","PsychotIc","PsychotiC","pSYchotic","pSyChotic","pSycHotic","pSychOtic","pSychoTic","pSychotIc","pSychotiC","psYChotic","psYChotic","psYcHotic","psYchOtic","psYchoTic","psYchotIc","psYchotiC","psyCHotic","psyChotic","psyChOtic","psyChoTic","psyChotIc","psyChotiC","psycHOtic","psycHoTic","psycHotIc","psycHotiC","psychOTic","psychOtIc","psychOtiC","psychoTIc","psychoTiC","psychotIc","psychotIC","PSYCHOTIC","Psychotic"}
| |
| 2150 | Speed = 16 | |
| 2151 | MODE = "Psychotic" | |
| 2152 | elseif MODE == "Psychotic" then | |
| 2153 | Horn2.Parent = nil | |
| 2154 | Horn1.Parent = Character | |
| 2155 | Weapon.Parent = nil | |
| 2156 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2157 | Swait() | |
| 2158 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2159 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2160 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2161 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2162 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2163 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2164 | end | |
| 2165 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2166 | Swait() | |
| 2167 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2173 | end | |
| 2174 | CreateSound(363808674, Torso, 10, 1, false) | |
| 2175 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2176 | Swait() | |
| 2177 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2178 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2179 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2180 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2181 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2182 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2183 | end | |
| 2184 | CreateSound(363808674, Torso, 10, 1, false) | |
| 2185 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2186 | Swait() | |
| 2187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2193 | end | |
| 2194 | Sin = {"murde rer","Mur derer","mU rderer","muRd erer","murDer er","mu rdErer","murdeR er","murder Er","mur dereR","MuRd erer","mUrDere r","m urDeRer","mur dErEr","Mur dereR","MUrde rer","muR Derer","murd ERer","murde rER","Mr Rderer","MurDe rer","Murd Erer","Mur deRer","Mu rderEr","mURder er","mUrD erer","mUrdEre r","m UrdeRer","m Ur derEr","mUrder eR","mu RdErer","muRdeR er","muR derEr","muRd ereR"}
| |
| 2195 | Speed = 20 | |
| 2196 | MODE = "Murderer" | |
| 2197 | end | |
| 2198 | ATTACK = false | |
| 2199 | Rooted = false | |
| 2200 | end | |
| 2201 | ||
| 2202 | function Switch2() | |
| 2203 | ATTACK = true | |
| 2204 | Rooted = true | |
| 2205 | if MODE == "Murderer" then | |
| 2206 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2207 | Swait() | |
| 2208 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2209 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2210 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25 + 15 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2211 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25 + 15 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2212 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2213 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed) | |
| 2214 | end | |
| 2215 | WACKYEFFECT({Time = MRANDOM(45,65), EffectType = "Sphere", Size = VT(2.5,999,2.5), Size2 = VT(7.5,999,7.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(1.65,-1,-0.35), MoveToPos = nil,RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 2216 | CreateSound(147722227, Torso, 10, 1.3, false) | |
| 2217 | CreateSound(588736245, Torso, 2.5, 0.7, false) | |
| 2218 | Horn2.Parent = Character | |
| 2219 | Horn1.Parent = nil | |
| 2220 | WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil,RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 2221 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2222 | Swait() | |
| 2223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 0.25, -0.35) * ANGLES(RAD(30), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5 - 0.05 * COS(SINE / 12), -0.8) * ANGLES(RAD(15), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.35) * ANGLES(RAD(-75), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2229 | end | |
| 2230 | Axe.Parent = Character | |
| 2231 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 2232 | Swait() | |
| 2233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2239 | end | |
| 2240 | Sin = {"psycho Axe","Psycho aXe","pSycho AxE","psYcho aXe","psyCho axE","psycHo AXe","psychO aXE","psycho AXE","psycho axe","psycho AXE","PSycho AxE","PsYcho aXe","PsyCho Axe","PsycHo axE","PsychO AXe","Psycho aXE","Psycho aXe","Psycho AxE","pSYcho","pSyChotic","pSycHotic","pSychO axE","pSychoaxe","pSychoAxe","pSychoAxE","psYChoaXE","psYChoaXe","psYcHo","psYchO","psYcho xe","psYcho ax","psYcho x","psyCHo e","psyCho aXE","psyChOE","psyChoa","psyChoXE","psyCho AXE","psycHO axe","psycHoAXE"}
| |
| 2241 | Speed = 30 | |
| 2242 | MODE = "Axe" | |
| 2243 | elseif MODE == "Axe" then | |
| 2244 | Axe.Parent = nil | |
| 2245 | Horn2.Parent = nil | |
| 2246 | Horn1.Parent = Character | |
| 2247 | Weapon.Parent = nil | |
| 2248 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2249 | Swait() | |
| 2250 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2251 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2253 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2254 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2255 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2256 | end | |
| 2257 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2258 | Swait() | |
| 2259 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2260 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2261 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2262 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2263 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2264 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2265 | end | |
| 2266 | CreateSound(363808674, Torso, 10, 1, false) | |
| 2267 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2268 | Swait() | |
| 2269 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2270 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2271 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2272 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2273 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2274 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2275 | end | |
| 2276 | CreateSound(363808674, Torso, 10, 1, false) | |
| 2277 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2278 | Swait() | |
| 2279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2283 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2285 | end | |
| 2286 | Sin = {"murde rer","Mur derer","mU rderer","muRd erer","murDer er","mu rdErer","murdeR er","murder Er","mur dereR","MuRd erer","mUrDere r","m urDeRer","mur dErEr","Mur dereR","MUrde rer","muR Derer","murd ERer","murde rER","Mr Rderer","MurDe rer","Murd Erer","Mur deRer","Mu rderEr","mURder er","mUrD erer","mUrdEre r","m UrdeRer","m Ur derEr","mUrder eR","mu RdErer","muRdeR er","muR derEr","muRd ereR"}
| |
| 2287 | Speed = 20 | |
| 2288 | MODE = "Murderer" | |
| 2289 | end | |
| 2290 | ATTACK = false | |
| 2291 | Rooted = false | |
| 2292 | end | |
| 2293 | ||
| 2294 | --//=================================\\ | |
| 2295 | --|| ASSIGN THINGS TO KEYS | |
| 2296 | --\\=================================// | |
| 2297 | ||
| 2298 | function MouseDown(Mouse) | |
| 2299 | if ATTACK == false then | |
| 2300 | end | |
| 2301 | end | |
| 2302 | ||
| 2303 | function MouseUp(Mouse) | |
| 2304 | HOLD = false | |
| 2305 | end | |
| 2306 | ||
| 2307 | function KeyDown(Key) | |
| 2308 | KEYHOLD = true | |
| 2309 | if Key == "f" and ATTACK == false then | |
| 2310 | Switch() | |
| 2311 | end | |
| 2312 | ||
| 2313 | if Key == "e" and ATTACK == false then | |
| 2314 | Switch2() | |
| 2315 | end | |
| 2316 | ||
| 2317 | if Key == "z" and ATTACK == false then | |
| 2318 | if MODE == "Murderer" then | |
| 2319 | Neckless() | |
| 2320 | elseif MODE == "Psychotic" then | |
| 2321 | BloodCurdles() | |
| 2322 | elseif MODE == "Axe" then | |
| 2323 | Caac() | |
| 2324 | end | |
| 2325 | end | |
| 2326 | ||
| 2327 | if Key == "c" and ATTACK == false then | |
| 2328 | if MODE == "Murderer" then | |
| 2329 | BraveSpeed() | |
| 2330 | elseif MODE == "Psychotic" then | |
| 2331 | Brave_Position() | |
| 2332 | elseif MODE == "Axe" then | |
| 2333 | Swing() | |
| 2334 | end | |
| 2335 | end | |
| 2336 | ||
| 2337 | if Key == "g" and ATTACK == false then | |
| 2338 | if MODE == "Murderer" then | |
| 2339 | Slashed() | |
| 2340 | elseif MODE == "Psychotic" then | |
| 2341 | BulletMark() | |
| 2342 | end | |
| 2343 | end | |
| 2344 | ||
| 2345 | if Key == "v" and ATTACK == false then | |
| 2346 | if MODE == "Murderer" then | |
| 2347 | Dirtface() | |
| 2348 | elseif MODE == "Psychotic" then | |
| 2349 | Finisher() | |
| 2350 | end | |
| 2351 | end | |
| 2352 | ||
| 2353 | if Key == "t" and ATTACK == false then | |
| 2354 | TrustIssues() | |
| 2355 | end | |
| 2356 | end | |
| 2357 | ||
| 2358 | function KeyUp(Key) | |
| 2359 | KEYHOLD = false | |
| 2360 | end | |
| 2361 | ||
| 2362 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2363 | MouseDown(NEWKEY) | |
| 2364 | end) | |
| 2365 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2366 | MouseUp(NEWKEY) | |
| 2367 | end) | |
| 2368 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2369 | KeyDown(NEWKEY) | |
| 2370 | end) | |
| 2371 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2372 | KeyUp(NEWKEY) | |
| 2373 | end) | |
| 2374 | ||
| 2375 | --//=================================\\ | |
| 2376 | --\\=================================// | |
| 2377 | ||
| 2378 | function unanchor() | |
| 2379 | for _, c in pairs(Character:GetChildren()) do | |
| 2380 | if c:IsA("BasePart") and c ~= RootPart then
| |
| 2381 | c.Anchored = false | |
| 2382 | end | |
| 2383 | end | |
| 2384 | if UNANCHOR == true then | |
| 2385 | RootPart.Anchored = false | |
| 2386 | else | |
| 2387 | RootPart.Anchored = true | |
| 2388 | end | |
| 2389 | end | |
| 2390 | ||
| 2391 | --//=================================\\ | |
| 2392 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2393 | --\\=================================// | |
| 2394 | ||
| 2395 | Humanoid.Changed:connect(function(Jump) | |
| 2396 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2397 | Humanoid.Jump = false | |
| 2398 | end | |
| 2399 | end) | |
| 2400 | ||
| 2401 | while true do | |
| 2402 | if Head:FindFirstChild("face") then
| |
| 2403 | Head.face.Texture = "rbxassetid://"..FACE | |
| 2404 | end | |
| 2405 | Swait() | |
| 2406 | script.Parent = WEAPONGUI | |
| 2407 | ANIMATE.Parent = nil | |
| 2408 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2409 | v:Stop(); | |
| 2410 | end | |
| 2411 | SINE = SINE + CHANGE | |
| 2412 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2413 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2414 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2415 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2416 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2417 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2418 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2419 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 2420 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 2421 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2422 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2423 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2424 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 2425 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 2426 | end | |
| 2427 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2428 | ANIM = "Jump" | |
| 2429 | if ATTACK == false then | |
| 2430 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2436 | end | |
| 2437 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2438 | ANIM = "Fall" | |
| 2439 | if ATTACK == false then | |
| 2440 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2446 | end | |
| 2447 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2448 | ANIM = "Idle" | |
| 2449 | if ATTACK == false then | |
| 2450 | if MODE == "Psychotic" then | |
| 2451 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 9)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2453 | if MRANDOM(1,10) == 1 then | |
| 2454 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-50,50) - 4 * COS(SINE / 12)), RAD(MRANDOM(-50,50)), RAD(0)), 1.5 / Animation_Speed) | |
| 2455 | end | |
| 2456 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.05, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2457 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-35 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2459 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 9), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2460 | elseif MODE == "Axe" then | |
| 2461 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 0.15 / Animation_Speed) | |
| 2463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2465 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2466 | elseif MODE == "Murderer" then | |
| 2467 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 10)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 1 / Animation_Speed) | |
| 2469 | if MRANDOM(1,6) == 1 then | |
| 2470 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2471 | end | |
| 2472 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(55 + -11 * COS(SINE / 23)), RAD(-10), RAD(-75)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2473 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2474 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 10), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2475 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 10), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2476 | end | |
| 2477 | end | |
| 2478 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2479 | ANIM = "Walk" | |
| 2480 | if ATTACK == false then | |
| 2481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2482 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) | |
| 2483 | if MRANDOM(1,10) == 1 then | |
| 2484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2) - 1)) * ANGLES(RAD(0 + MRANDOM(-30,30) - 4 * COS(SINE / 12)), RAD(MRANDOM(-30,30)), RAD(0)), 1.5 / Animation_Speed) | |
| 2485 | end | |
| 2486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(-40 + -11 * COS(SINE / 23)), RAD(25), RAD(75)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2487 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2490 | end | |
| 2491 | end | |
| 2492 | unanchor() | |
| 2493 | Humanoid.MaxHealth = 1e24 | |
| 2494 | Humanoid.Health = 1e24 | |
| 2495 | Humanoid.CameraOffset = VT(MRANDOM(-1,1)/2.5,MRANDOM(-1,1)/2.5,MRANDOM(-1,1)/2.5)/30 | |
| 2496 | if Rooted == false then | |
| 2497 | Disable_Jump = false | |
| 2498 | Humanoid.WalkSpeed = Speed | |
| 2499 | elseif Rooted == true then | |
| 2500 | Disable_Jump = true | |
| 2501 | Humanoid.WalkSpeed = 0 | |
| 2502 | end | |
| 2503 | sick.SoundId = "rbxassetid://407749940" | |
| 2504 | sick.Looped = true | |
| 2505 | sick.Pitch = 0.89 | |
| 2506 | sick.Volume = 1.5 | |
| 2507 | sick.Playing = true | |
| 2508 | if sick.Parent ~= RootPart then | |
| 2509 | sick = IT("Sound",RootPart)
| |
| 2510 | end | |
| 2511 | Humanoid.Name = "NONHUM" | |
| 2512 | for E = 1, #GUIS do | |
| 2513 | GUIS[E].Rotation = MRANDOM(-5,5)/5 | |
| 2514 | end | |
| 2515 | if HITFLOOR ~= nil then | |
| 2516 | local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(MRANDOM(10,95),0,0).p | |
| 2517 | local BOXFLOOR,BOXPOS = Raycast(POSITION+VT(0,1,0), (CF(POSITION, POSITION + VT(0, -1, 0))).lookVector, 5, Character) | |
| 2518 | local EFFECT = "Box" | |
| 2519 | local MULTIPLY = 3 | |
| 2520 | if MRANDOM(1,4) == 1 then | |
| 2521 | EFFECT = "Skull" | |
| 2522 | MULTIPLY = 5 | |
| 2523 | end | |
| 2524 | if BOXFLOOR ~= nil then | |
| 2525 | if MRANDOM(1,7) == 1 then | |
| 2526 | if MODE ~= "Psychotic" then | |
| 2527 | WACKYEFFECT({Time = MRANDOM(15,25)*2, EffectType = EFFECT, Size = VT(1.5,1.5,1.5)*MULTIPLY, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOXPOS-VT(0,2,0))*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = BOXPOS+VT(0,MRANDOM(45,145)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 2528 | elseif MODE == "Psychotic" then | |
| 2529 | WACKYEFFECT({Time = MRANDOM(15,25)*2, EffectType = "Box", Size = VT(3,0,3), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-20,20),-2.8,MRANDOM(-20,20)), MoveToPos = nil,RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.4,0,0), SoundID = nil, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
| |
| 2530 | end | |
| 2531 | end | |
| 2532 | end | |
| 2533 | end | |
| 2534 | end | |
| 2535 | --//=================================\\ | |
| 2536 | --\\=================================// | |
| 2537 | ||
| 2538 | ||
| 2539 | ||
| 2540 | ||
| 2541 | ||
| 2542 | --//====================================================\\-- | |
| 2543 | --|| END OF SCRIPT | |
| 2544 | --\\====================================================//-- |