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| 1 | public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) | |
| 2 | {
| |
| 3 | if(PRESSED(KEY_SUBMISSION)) | |
| 4 | {
| |
| 5 | new vehicleid = GetPlayerVehicleID(playerid); | |
| 6 | if(IsPlayerInVehicle(playerid, vehicleid)) | |
| 7 | {
| |
| 8 | SetVehicleHealth(vehicleid,1000.0); | |
| 9 | RepairVehicle(GetPlayerVehicleID(playerid)); | |
| 10 | PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0); | |
| 11 | GameTextForPlayer(playerid, "~y~~y~~y~~y~~y~~y~~y~Pojazd Naprawiony!", 1000, 3); | |
| 12 | } | |
| 13 | - | |
| 13 | + | } |
| 14 | if(IsPlayerInAnyVehicle(playerid)) | |
| 15 | {
| |
| 16 | new car = GetPlayerVehicleID(playerid); | |
| 17 | if(IsCar(car) && (oldkeys & 4 || oldkeys & 1)) | |
| 18 | {
| |
| 19 | RemoveVehicleComponent(car, 1010); | |
| 20 | AddVehicleComponent(car, 1010); | |
| 21 | } | |
| 22 | } | |
| 23 | return 1; | |
| 24 | } |